forum

Report a Qualified beatmap here!

posted
Total Posts
2,851
show more
Yuii-
[strike]https://osu.ppy.sh/forum/p/5549335

Mapset could be improved a lot, especially the Hard difficulty, working around some rhythm/structure issues that would help this mapset look way better towards the ranking section[/strike]
xtrem3x
https://osu.ppy.sh/forum/p/5549755

qoot8123 in tags don't appear.
Yuii-
p/5549999

Hitsounds being inaudible, as well as a couple of suggestions in order to improve the quality of the highest difficulty
Saileach
p/5495433 Need to change a few things such as inherited points and some sound
EDIT: Already done, hyperion took care
Pentori
p/5552347
really questionable direct qualify and hitsounds/combo's could use work
Ashton

Pentori wrote:

https://osu.ppy.sh/forum/p/5552347
really questionable direct qualify and hitsounds/combo's could use work

I second this
Doyak
p/5552912
General concerns about the overall quality.
I Must Decrease
p/5554076

unsnapped first note in top difficulty.
Venix
https://osu.ppy.sh/s/478289
00:31:161 (3,4) - DS Problem on normal diff
Yuii-
I don't think 0.1x is a DS problem. It's literally 1 pixel difference that it's barely noticeable at this difficulty.
Venix

Yuii- wrote:

I don't think 0.1x is a DS problem. It's literally 1 pixel difference that it's barely noticeable at this difficulty.
okay
ReFaller
p/5560434

Some major issues in patterning and AR thing for Broseph's diff
Sonnyc
p/5553195 waiting for mapper's response regarding minor issues.
p/5561851 Hitsound expression issues.
AnatOWJIya
p/5567598 spinner's end wrong snapped on Hard Diff
Rivals_7
p/5567612

Audio is on 256 Kbps
Electoz
Sampleset between red and green lines in highest diff conflicts p/5568936
Pentori
p/5569992
bg dimensions exceed the current RC's maximum
ukod
p/5575062/

timing issues, generally cluttered structure, a few hitsound issues
AnatOWJIya
p/5575535
5 slider's ends not snapped
Sieg
p/5576067
less than 24 hours between placing a bubble and qualify
Nao Tomori
p/5575062

not replied to by mapper, though 90% of the mod is subjective
Shiranai
p/5582301#p5582301
Need opinion on questionable matter
Kimitakari
p/5584480
Less than 24 hours between placing a bubble and qualify
Ashton
Hardest two diffs

( Insane + StaR's Insane )

Have rhythm issues, and overspaced jumps. Where the song is less intense there is big spacing, where the song is really intense there is less spacing. Overall the hardest diff's last 10 seconds need a remap in rhythm, because it completely is just 1/2 spam, more in the modpost.


Link: https://osu.ppy.sh/forum/t/505627/start=90 (scroll down to my post)
Mun
t/505627

This map has too many issues! As mentioned in the post above me, there are lots of spacing emphasis errors, and the cutting of the mp3/video is also suboptimal. Insane, StaR's Insane, and Light Insane all have these issues to different degrees.
Not only does this not conform to any of the standards of quality that have grown to be respected in the ranking process, but it even holds unrankable elements that have been repeatedly overlooked.
Nozhomi
p/5587626

Spacing inconsistencies, and pattern emphasis / build-up issues overall.
Ascendance
p/5594559 unrecognizable difficulty naming, difficulty naming provides no sense of linear progression as to what difficulty each word represents.
Underforest
^same map, I suspect that BPM is half time
Spaghetti
CrystilonZ
p/5596027
Burai-ish slider to manipulate slider velocity in Insane
not completely sure tho
BounceBabe
p/5585411 no further discussion on a valid spread issue that i raised before it got ranked. Normal feels too easy for the spread.
Ascendance
various hitsound and quality issues

p/5600607
Worm_old_1
.

posted wrong place most likely, disregard.
Kyouren
p/5603974#p5603974

That should be "Koi no Jumyou(TV Ver.)" without space!
Ashton
https://osu.ppy.sh/forum/p/5607600#p5607600

artist metadata issues (post right above me)

also hardest diff has spacing inconsistencies and one hitsound seems weird.
vipto
https://osu.ppy.sh/s/400300

blue dragons mod from the previous dq was not properly responded to. https://osu.ppy.sh/forum/p/5489214
Hulas mod also wasnt properly adressed. "ok add"

https://osu.ppy.sh/forum/p/5524971
Raiden
p/5617596 same map as above ^

seems like there was not an appropriate response to mods, plus some newly added concerns
Low
https://osu.ppy.sh/s/517598 (concern was brought up previously but brushed off at t/509002/start=105 )

missing a difficulty labeled as "Hard". i know star rating is not the be all end all say to a map's actual difficulty, but the ranking criteria explicitly states that you have to have a difficulty spread that does not skip any difficulties (barring either Easy or Normal). i've seen maps get unqualified for doing something similar to this in the past, so i'm just posting here to see what others think
Shiirn
Star rating is a poor metric, and one that does not accurately respect the actually difficulty spread applied in that map. Advanced itself contains many 1/2s, but is underweighted due to the usage of sliders and lack of spacing variance. Hard has minor variance in spacing and slightly more 1/2 clicks in a row. In fact, Hard specifically had the more strenuous strings of 1/2 circles changed to include sliders at detriment to the rhythmic consistency specifically to make it easier to play (A technique that does not, in fact, lower star rating much, if at all).

Plus, Logic's diff is literally 0.01 away from having the Hard icon. What's the problem with that? Don't degrade yourself by only looking at the icons shown and just assuming they're perfect representations of the difficulty spread.

Try looking at the map as well. That's a good start.


I "brushed off" the comment as Stjpa had already summarized my feelings, and the feelings of any rational mapper or modder, on the matter, in the post before mine - Advanced has plenty of 1/2 already, Hard isn't that much of a logical step up, but star rating is catapulted forward simply due to the spacing variances used.

It's also considered good form to post your concerns in the beatmap thread so they can be addressed there without appearing to be uncalled for, since you didn't do so I'm replying here.
Low
i haven't looked at the map due to not being able to access a computer at the moment, so i can't be sure about the spread from my perspective. either way, even if i had seen the map, i still would have made this post regardless of the playable spread. i am merely pointing out the technically unrankable aspect of the set, that being a difficulty labeled "H" is missing, and there is a jump from N to I. i have seen a mapset previously get unqualified for an issue similar to this even though the spread was fine enough by playing standards, so i just wanted to see what others (specifically more QATs) thought about this.

i didn't post in the thread about it because it appeared to have already been brought up recently, so i figured posting again about it would be redundant even though i wanted to bring up the issue again. duly noted for the next time, i suppose.

sorry for using the term "brushed off" as well. definitely not the connotation i intended to convey; i just couldn't think of a better term in the moment
show more
Please sign in to reply.

New reply