From
your queueInsane:00:10:875 (2,3,4,5) - I see that in this diff, you focus alot on making different shapes. So I suggest you make this into a better square
00:19:875 (2,3) - This won't flow well. See how you like it by CTRL+G on 00:20:250 (3,4) - . You'll most likely have to space out 3 a bit too if you decide to change.
00:31:875 (2,3) - These are a bit too close and doesn't look that good during gameplay.
00:46:500 (1,2) - Make sure they're bent a bit more, just something that makes the diff look better.
00:49:500 (1,2,3,4,1) - You can make this into a better looking star
01:01:500 (1,2,3,4,1) - ^
01:07:500 (1,2,3,4,5) - ^
01:24:000 (1,2) - These are bent unequal
01:37:875 (2,3,4,5,6,7,8) - Spacing's inconsistent (use this spacing 00:25:875 (2,1,2,3,4,5,6) - )
List of a couple of blanket mistakes00:03:000 (1,4) - Perhaps it isn't that big of a deal because it probably wont be visable anyways.
00:03:375 (2,3) - Very slightly
00:04:500 (1,2) - Ctrl+G 00:04:500 (1) - and use that sliderg
00:06:000 (1,2) -
00:12:375 (2,3) - Slight issue
00:13:242 (4,1) - ^
00:13:875 (2,1) -
00:16:125 (4,1) -
00:25:500 (1,2) -
00:27:000 (1,2) -
00:29:250 (3,1) - Would mean that you'd have to move 00:30:375 (2,3,4,5,6) - down slightly. But doesn't look like it will affect anything.
00:42:539 (1,4) -
00:55:875 (3,5) -
01:13:125 (4,1) -
01:22:500 (1,3) -
01:32:062 (4,5) -
Hard:00:14:250 (7,8,9) - This is unreadable even for advanced players. Mostly because it's not NC to indicate a rhythm change, nor is 00:14:531 (8) - spaced out. I'd suggest just using a simpler pattern for this part.
00:25:500 (1) - Consider removing or making the spinner longer, because it's very hard to react to and ends up confusing the player.
00:38:250 (5,6,7,8) - Considering the bpm, this will also most likely be pretty difficult for players (idk actually since im not at that skill level). But I suggest you'd at least space 00:38:812 (8) - out for readability.
00:50:250 (4,5,6,7) - Streams are discouraged in hard difficulties, especually at this bpm. Consider using a repeat slider instead.
01:02:531 (6,7,8,9) - ^
01:14:250 (6,7,8,9) - Same as 00:14:250 (7,8,9) -
01:23:625 (8,9,10,11) - Convert into a repeat slider just like youve done here 01:17:625 (8,1) -
Normal00:03:750 (2,3) - This rhythm is kinda meh, doesn't emphasize the loudest beat (the snare) here. How about using [slider,note] instead of [note,slider]?
This goes for the rest of the diff
00:50:250 (7) - How come this is so quiet? Consider adding a hitsound or something here as the kick fill here gets more intense.
00:51:750 (2) - Forgot a whistle here
01:28:125 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
01:34:125 - ^
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs
Easy:00:25:875 - Add a soft-slidertick for this snare here? use your current soft-hitclap if you decide to fix
00:27:375 - ^
You can see where I'm going with this. ^^
00:46:500 (3) - Missed a clap
00:51:000 (1,2) - Make these look the same. would make it look much better
01:28:875 (3) - Change sampleset to auto
http://puu.sh/sjug8/1de5cda1fb.png01:34:875 (3) - ^
01:39:187 (1) - End spinner on 01:42:000 to keep consistency with the other diffs
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Pretty good. Just some aethestic issues, rhythm issues etc. But overall, quite neat.
Good luck!