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Arzest - Enemy

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Topic Starter
hi-mei

Signum wrote:

m4m

00:38:033 (1,2) - Unstack these. It's quite non-aesthetical.
@ no its intended and used in every similar place there
00:58:519 (1,2) - Nevertheless, stack these two.
@ ok
00:59:290 (1) - Blanket?
@ no, all the sliders are sharp there
00:59:976 (1) - Remove new combo.
@ ok
01:02:033 (3,4,3,4) - This is quite weird pattern. It should be same distance snap as you did before.
@ its ok, music intensity is increasing
01:20:547 (1,2,3) - Patterns like these looks like a copypasta. Use 1/2 reverse sliders instead.
@ what...
01:25:347 (3,4) - You've built this pattern on symmetry. You should make a mirrored version of the pattern before.
@ nice find, fixed in a other way
02:12:662 - Suggestion for a preview point.
@ it used to be like this, but i changed it
02:44:205 (1,2) - Same as 00:38:033 (1,2) -
@ intended
02:55:176 (1,1) - Not enough recovery time between these
@ its ok
Otherwise seems fine.
good luck
thanks~
Topic Starter
hi-mei

Alphabet wrote:

Hey, sorry for the late m4m :o

Pareidolia

  1. 00:32:547 (5,6) - There should be a NC here like 00:27:062 (1,2) - .
    @ yea
  2. 00:32:547 (5,6) - ^
    @ ok
  3. 00:37:862 (3,1) - Improve blankets
    @ ok
  4. 00:55:519 (4,5,6,1) - Reading this while playing was a bit annoying, I couldn't read the triple at first. I think you should space out the 1/1 notes.
    @ made them stacked
  5. 00:57:062 (2) - Move this a bit over to the right to make it symmetrical?
    @ fixed
  6. 01:03:747 (4) - Ctrl + G and maybe move it to make it flow with the pattern you currently have.
    @ yea i forgot about it.
  7. 01:47:976 (1,2) - Space these two objects out more, you spaced out 01:45:233 (1,2) - and 01:42:490 (1,2) - more than this.
    @ done
  8. 01:50:033 (1,2,3) - The vocal is 1/3 not 1/4
    @ its intended
  9. 03:40:090 (2,1) - Improve the blanket hete.
    @ fixed
  10. 04:02:033 (4,5,6,1) - same issue as 00:55:519 (4,5,6,1)
    @ fixed
  11. 04:10:605 (1,2,3,4,5,6,7) - Space these equally, I think it looks neater.
    @ it spaced with 1.5x ds tool.

Good luck with this map :)
thanks~
Topic Starter
hi-mei
more remap inq
Ashton
when a map is in the modding proccess it's great to request a GMT to move this map into the pending section, as thats were all of the maps go for modding :P

edit: 900 posts xd
Moe
The song is nice, but I think some of tripples in your map are overmapped like
01:17:805 (1,2,3) - and 01:19:176 (1,2,3) - makes me extremely hard to ACC
together with an overmapped stream 03:15:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here
03:50:376 (3,4,5,6,1,2,3,4,1,2,3,4,5) - and here
Aimod: 01:05:118 (7) - unsnapped object
01:05:462 (9,10) - blanket?
02:58:262 (2,3,4,5,6) - inperfect star
02:59:976 (5,8) - shall have same X coordinate
and 02:59:633 (3,4,6,7) - shall be symmetric
just move 02:59:633 (3) - to X=36 and 02:59:633 (3) - to X=136
03:29:462 (1,1,1) - inconsistent space,comparing with 03:31:176 (2,3,4,5,6,7) -

04:13:690 (4) - I think the largest jump ds should be used in this kiai part instead of keeping jump ds all the same for the whole map. It will make the map more challenging and fun to play.
Topic Starter
hi-mei

Reimoe wrote:

The song is nice, but I think some of tripples in your map are overmapped like
01:17:805 (1,2,3) - and 01:19:176 (1,2,3) - makes me extremely hard to ACC
@ well... ive moved them for a bit...
together with an overmapped stream 03:15:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here
03:50:376 (3,4,5,6,1,2,3,4,1,2,3,4,5) - and here
@ oh shit... well it fits pretty nice so w/e i guess
Aimod: 01:05:118 (7) - unsnapped object
@ what... its snapped
01:05:462 (9,10) - blanket?
@ what do u mean... lmao
02:58:262 (2,3,4,5,6) - inperfect star
@ intended
02:59:976 (5,8) - shall have same X coordinate
@ yea ty
and 02:59:633 (3,4,6,7) - shall be symmetric
@ yea ty
just move 02:59:633 (3) - to X=36 and 02:59:633 (3) - to X=136
03:29:462 (1,1,1) - inconsistent space,comparing with 03:31:176 (2,3,4,5,6,7) -
@ fixed the second one instead
04:13:690 (4) - I think the largest jump ds should be used in this kiai part instead of keeping jump ds all the same for the whole map. It will make the map more challenging and fun to play.
@ well.. its increasing with the time actually...
Thanks!
_Yiiiii
Hi, M4M~
I enjoy modding app maps lol

[Gloom]
00:08:890 (4,5) - Ctrl+J so 00:08:547 (1,2,3,4) - don't create a strange pattern.

00:57:233 (3) - NC

00:58:090 (2) - Remove it.

01:15:747 (5,6,7,8,1) - I don't know what to say about this pattern, but intuition tells me it will be better if you move 5 it left. Make it sth like this 01:18:490 (5,6,7,8) -

01:17:119 (3) - There's a odd sound so make it a zigzag slider.

01:40:262 (2,3) - Ctrl+G

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.

03:06:833 (1,2,3,4,5,6,7,8,1) - They'd better have different DS.

Composing is too mess, and I don't know why you use old style sliders like this 01:05:462 (9) -
By the way, I couldn't find out a certain rule for jumps in this map, you'd better spend some time polishing jumps.
Good luck~
Topic Starter
hi-mei

_Yiiiii wrote:

Hi, M4M~
I enjoy modding app maps lol

[Gloom]
00:08:890 (4,5) - Ctrl+J so 00:08:547 (1,2,3,4) - don't create a strange pattern.
@ no, it is a copy from 00:03:062 (1,2,3,4,5) -

00:57:233 (3) - NC
@ seems good

00:58:090 (2) - Remove it.
@ ok

01:15:747 (5,6,7,8,1) - I don't know what to say about this pattern, but intuition tells me it will be better if you move 5 it left. Make it sth like this 01:18:490 (5,6,7,8) -
@ ok nice find

01:17:119 (3) - There's a odd sound so make it a zigzag slider.
@ okay

01:40:262 (2,3) - Ctrl+G
@ no
02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
@ i dont understand
03:06:833 (1,2,3,4,5,6,7,8,1) - They'd better have different DS.
@ i dont think so, it will break the combos pretty badly

Composing is too mess, and I don't know why you use old style sliders like this 01:05:462 (9) -
@ i like them
By the way, I couldn't find out a certain rule for jumps in this map, you'd better spend some time polishing jumps.
@ ok thanks!
Good luck~
Thank you for mod~
Azure
Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
  2. 01:06:833 (1,2,3) same DS
  3. 01:28:776 maybe NC?
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
  8. 04:17:462 (3,5,7) make them like this?
that's all,good luck
_Yiiiii

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
Topic Starter
hi-mei

_Yiiiii wrote:

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
can you suggest something with note coordinates?
Topic Starter
hi-mei

Azure wrote:

Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
    @ fixed
  2. 01:06:833 (1,2,3) same DS
    @ fixed
  3. 01:28:776 maybe NC?
    @ nah
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
    @ ok
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
    @ idk, i feel like its good as it is
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
    @ i dont really like it
  8. 04:17:462 (3,5,7) make them like this?
    @ seems good
that's all,good luck
Thanks!
DeRandom Otaku
[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
  5. 01:05:462 (9) - NC this
  6. 01:28:776 (5) - ^
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
  8. 03:51:405 (5) - nc
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
Can take alot of structure improvement if going for rank
gl~
Topic Starter
hi-mei

DeRandom Otaku wrote:

[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
    @ ok done
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
    @ background increasing
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
    @ done
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
    @ ok
  5. 01:05:462 (9) - NC this
    @ ok
  6. 01:28:776 (5) - ^
    @ ok
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
    @ resnapepd it to 1/3
  8. 03:51:405 (5) - nc
    @ ok
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
    @ its ok
Can take alot of structure improvement if going for rank
@ will try my best to do so
gl~
Thanks~
Ashton
take my star o3o
Natsu
Some feedback via chat

aaa
2016-10-17 05:41 -himei: Hi! I wanted to ask if you still accepting bn requests? I was too late to post in your queue ;w; but my map has 27 mods and 89 sp and Im pretty sure its worth your attention.
2016-10-17 05:43 Natsu: the numbers of mods don't really mean nothing tbh
2016-10-17 05:43 Natsu: link it and let me see, if it don't need much work maybe i can help u
2016-10-17 05:43 -himei: ;w;
2016-10-17 05:43 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-10-17 05:46 -himei: i mean it looks a bit messy cause i was more focused on playability rather than aesthetics
2016-10-17 06:01 Natsu: mmm the map still ahve problems imo
2016-10-17 06:01 Natsu: first to all you focus too much on patterns, but flow is questionable in alot of places
2016-10-17 06:02 -himei: can you plz specify some parts so i can reconsider them ;w; i really want to make this map good
2016-10-17 06:02 Natsu: I'll point out some examples of things I find not nicely dones
2016-10-17 06:03 -himei: i probably messed with some hitsounds yesterday but w/e i guess
2016-10-17 06:03 -himei: ok good
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
2016-10-17 06:04 -himei: got it
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
2016-10-17 06:05 Natsu: is rankable yes, but doesn't looks nice tbh
2016-10-17 06:05 -himei: but its like a part of pattern
2016-10-17 06:05 Natsu: 00:44:976 (1) - what is this actually following?
2016-10-17 06:05 Natsu: yeah but u can make it have less spacing
2016-10-17 06:06 -himei: got it
2016-10-17 06:06 -himei: its following the increasing sound
2016-10-17 06:06 -himei: on background
2016-10-17 06:07 Natsu: I'd just end the spinner here 00:46:262 (1) - and map the rest properly, since the bg is not strong IMO
2016-10-17 06:08 -himei: hmm alright
2016-10-17 06:08 Natsu: 01:29:805 (1) - the delayed break is on purpose?
2016-10-17 06:08 -himei: yes
2016-10-17 06:08 Natsu: 01:31:176 (1,1) - btw I didn't understand this, they are just to get more drain time?
2016-10-17 06:09 Natsu: mainly the first doesn't follows a certain sound o.OI
2016-10-17 06:09 -himei: yes its for drain time lol
2016-10-17 06:09 -himei: theres no way you can map it actually
2016-10-17 06:09 -himei: and the break will be odd here
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
2016-10-17 06:14 Natsu: I think the spinners would work better like that
2016-10-17 06:14 -himei: let me see
2016-10-17 06:15 -himei: wait how can i apply that?
2016-10-17 06:15 -himei: i dont really know lol
2016-10-17 06:15 Natsu: create a new diff
2016-10-17 06:16 Natsu: an paste that code there
2016-10-17 06:16 -himei: uh ok
2016-10-17 06:16 -himei: got it
2016-10-17 06:16 -himei: yea seems good
2016-10-17 06:16 -himei: lol
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 -himei: hmm because it plays really ez, you just slightly moving you right hand
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
2016-10-17 06:18 -himei: it doesnt feel any bad
2016-10-17 06:18 -himei: hmm
2016-10-17 06:18 -himei: yea ill lover them
2016-10-17 06:19 -himei: lower*
2016-10-17 06:19 -himei: makes sense now
2016-10-17 06:19 Natsu: 01:46:947 - some beats sounds really off, that guy is off vocal, maybe can't be helped tho
2016-10-17 06:20 -himei: hmm it doesnt follow the instrument
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
2016-10-17 06:20 -himei: it follows the cracking
2016-10-17 06:21 -himei: bugged?
2016-10-17 06:21 -himei: in what way?
2016-10-17 06:21 Natsu: look at the slider shape
2016-10-17 06:21 -himei: yea, its a curve
2016-10-17 06:21 Natsu: make other 3 points slider and compare them, idk is really weird
2016-10-17 06:21 Natsu: i dont know how u make them like that tbh
2016-10-17 06:22 -himei: lol okay ill reconsider the shape
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
2016-10-17 06:23 -himei: it used to be like that
2016-10-17 06:23 -himei: and i removed it after few mods
2016-10-17 06:23 -himei: complaining about that
2016-10-17 06:23 -himei: ok then
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
2016-10-17 06:24 Natsu: why all looks straigh
2016-10-17 06:24 -himei: idk, ive never used any squares yet
2016-10-17 06:24 Natsu: all looks better when you rotate things a bit, even the squares play better like that
2016-10-17 06:24 -himei: so i was like
2016-10-17 06:24 -himei: why not
2016-10-17 06:25 -himei: oh
2016-10-17 06:25 -himei: got it
2016-10-17 06:25 Natsu: https://osu.ppy.sh/ss/6344560
2016-10-17 06:25 -himei: k
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
2016-10-17 06:26 -himei: ok
2016-10-17 06:27 Natsu: I think you map really need more curves and not straight sliders everywhere
2016-10-17 06:27 -himei: hmm
2016-10-17 06:27 -himei: the thing is its really easy to build the structure
2016-10-17 06:27 -himei: with 45/90 degrees objects
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
2016-10-17 06:27 -himei: and i have no idea how to map such songs
2016-10-17 06:28 -himei: cuz theres no similar maps at all
2016-10-17 06:28 Natsu: because is really straigh in X and Y
2016-10-17 06:28 Natsu: who is your favourite mapper?
2016-10-17 06:28 -himei: shiirn
2016-10-17 06:29 -himei: well actually i like 2013 maps
2016-10-17 06:29 -himei: with symetric stuff
2016-10-17 06:29 -himei: which is fun to play
2016-10-17 06:29 -himei: like seiketsu no chikai or so
2016-10-17 06:30 Natsu: saten map?
2016-10-17 06:30 -himei: yea
2016-10-17 06:31 -himei: the last diff
2016-10-17 06:31 -himei: actually idk how many diff there, im talking about 6*
2016-10-17 06:32 Natsu: yeah i know that map
2016-10-17 06:32 Natsu: Is really fun, but if u check it
2016-10-17 06:33 Natsu: it have curved sliders and diagonal symmetric
2016-10-17 06:33 Natsu: ofc it have x and y symmetry too, but it use variations
2016-10-17 06:33 Natsu: you should also add some variations in your map
2016-10-17 06:34 -himei: ;w; haha ok
2016-10-17 06:34 Natsu: 03:04:776 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this is really cool
2016-10-17 06:34 Natsu: probably the best pattern in the full diff
2016-10-17 06:34 -himei: ty
2016-10-17 06:35 Natsu: 03:26:719 (1,2,3,4,1,2,3,4) - this one is cool also
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
2016-10-17 06:35 Natsu: anyways if you want i can post this for the record
2016-10-17 06:36 -himei: ofc!
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
2016-10-17 06:38 Natsu: i was ohhhh this is really cool!
2016-10-17 06:39 Natsu: but then 00:11:976 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - this linear movements in the same circular flow make me a bit disappointed
2016-10-17 06:39 -himei: well it follows the clockwise flow
2016-10-17 06:39 -himei: and then changes to anticlockwise
2016-10-17 06:39 -himei: this is the place i dont really know how to map
2016-10-17 06:39 -himei: probably the most hardest place in the whole map
2016-10-17 06:40 -himei: i think i will end up adding squares
2016-10-17 06:40 -himei: cuz theres no way i can map it like normaly
2016-10-17 06:41 -himei: these 10 seconds are getting on my nerves pretty badly tbh
2016-10-17 06:41 -himei: xd
2016-10-17 06:42 -himei: hm actually i got your point
2016-10-17 06:42 -himei: maybe i can
2016-10-17 06:42 -himei: follow the previous stuff
2016-10-17 06:42 -himei: 00:07:519 (1,2,3,4,5,6) - like this
2016-10-17 06:42 -himei: and make some symmetric things
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
2016-10-17 06:43 -himei: but these sliders are killing everything, cuz i need 1 slider and 3 notes, but i got 1 slider and 2 instead
2016-10-17 06:43 Natsu: just an example
2016-10-17 06:44 -himei: wow
2016-10-17 06:44 -himei: but like
2016-10-17 06:44 -himei: 00:11:976 (1,1) - has different shape
2016-10-17 06:44 -himei: on the same sound so i got to chose
2016-10-17 06:45 -himei: inbetween straight and curved
2016-10-17 06:45 -himei: choose*
2016-10-17 06:45 -himei: well i got your point
2016-10-17 06:45 -himei: ill reconsider these 10 seconds for sure
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
2016-10-17 06:47 Natsu: not sure why the spacing is different so suddenly
2016-10-17 06:47 -himei: nice find
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
2016-10-17 06:49 -himei: got it
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
2016-10-17 06:50 -himei: lol ok
2016-10-17 06:50 Natsu: https://osu.ppy.sh/ss/6344719
2016-10-17 06:51 -himei: got it
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
2016-10-17 06:52 Natsu: u can easily make a triplet since is an extra anyways
2016-10-17 06:52 -himei: ok
Topic Starter
hi-mei

Natsu wrote:

Some feedback via chat

aaa
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
@ will remap anyways
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
@ will talk about it later
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
@ applied with minor changes
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
@ fixed
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
@ idk man, i cant see the problem there lol
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
@ fixed and then reapplied, cuz it feels really odd
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
@ fixed
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
@ fixed
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
@ remeped
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
@ fixed...
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
@ probably fixed
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
@ will remap it
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
@ ^
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
@ fixed
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
@ fixed
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
@ fixed
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
@ fixed
thanks~
applied
Topic Starter
hi-mei
the map is ready for modding
\o/
Logic Agent
hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
  3. 01:28:776 (5) - nc?
  4. 01:39:747 (1) - is this a bezier slider what year am i in
  5. 02:17:462 (1) - move this to the left some?
  6. 02:19:519 (1,3) - blanket
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
Topic Starter
hi-mei

Logic Agent wrote:

hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
    @ they are checked by 2 bns so I assume they are ok
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
    @ its following the structure and is pretty accurate.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
    @ fixed i guess
  3. 01:28:776 (5) - nc?
    @ well its the second time somebody mentioning this, ill keep it as it is till someone will bring this up again
  4. 01:39:747 (1) - is this a bezier slider what year am i in
    @ idk what to do with this, probably remake all of them in this part
  5. 02:17:462 (1) - move this to the left some?
    @ why? its for a star pattern tho
  6. 02:19:519 (1,3) - blanket
    @ ill remove this slider
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
    @ kiai time, and its the main theme of the song
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
thanks~
Ashton
yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
[*]background.jpg remove that from your map, it's an unused file

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
00:11:805 (8) - ctrl + g for a better look?
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
00:21:232 (2,3) - ^
00:55:862 (3,4) - would make better sense if these were identical
00:58:605 (2,1) - ^
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)


well, thats it from me!

Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Ashton
w
Topic Starter
hi-mei

CanadianBaka wrote:

yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
@ its ok, maybe ill make them smaller
[*]background.jpg remove that from your map, it's an unused file
@ redownload the map

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
@ ok
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
@ well it plays good, i dont really see the problem there
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
@ idk
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
@ its actually pretty fine, remove the slider and listen to the song
00:11:805 (8) - ctrl + g for a better look?
@ no its should be like this
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
@ its according to the melody
00:21:232 (2,3) - ^
@ ^
00:55:862 (3,4) - would make better sense if these were identical
@ no, but ive changed it anyways
00:58:605 (2,1) - ^
@ same
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
@ ok changed it
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)
well, thats it from me!
Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Thanks~
But you didnt mod it till the end tho...
Ashton
didn't mod to the end bcuz my mod would have just been the same things over again, :D
Topic Starter
hi-mei
no its bcuz your are lazy
Nao Tomori
whirl's right though, the song is copy pasted thing over and over so the mistakes would be copy pasted mistakes too :lol:
Topic Starter
hi-mei
haha?
Ashton

-himei wrote:

no its bcuz your are lazy

if I was lazy, I wouldn't have modded your map.


You shouldn't call someone who modded your map (for free) 'lazy'

but then again... You don't like me, so I can see why you are trying to fit in unnecesarry insults! :k_hand:


Good luck with the map! :D
Topic Starter
hi-mei
actually i was mistaken, you are 29th

so im still looking for 30th mod
Zonthem
Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
01:12:319(1, 2, 3) : there is a little align issue
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
Topic Starter
hi-mei
thanks, gonna apply these tomorrow
Frostmourne
General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.

Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
01:05:118 (7) - unsnapped
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
Topic Starter
hi-mei

FrostxE wrote:

General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
@ i think its ok as it is
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.
@ ^
Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
@ well... idk, its up to BNs and QAT
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466
01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
@ well... it fits to the song pretty well, it is interesting to play and fits to the bass, but honestly i cant find any other pattern to fit there.
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
@ it used to be 1/2, or something. but then after some mods i realized that it should be mapped into some basic patterns.
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
@ it is a kiai time and it it should be spaced because of repetetive melody so it will be not that boring to play and also its ok due to this SR
thanks!
Topic Starter
hi-mei

Nherantelon wrote:

Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
@ ok changed
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
@ yea nice idea but idk yet how to make it good
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
@ nah
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
@ its ok
01:12:319(1, 2, 3) : there is a little align issue
@ idk what you talking about
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
@ okay
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
@ idk about this
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
@ nah
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?
@ i dont know, its just to fit the triangle pattern there tho.

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
thanks, gonna mod your map once ill get some free time.
Frostmourne

FrostxE wrote:

Gloom
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466

This shows how ignorant you are by not checking what I stated on above. The one I am seeing is a complete full of stack that irritates the playing experience.

01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
It is unsnapped sorry. If you bother checking with AIMod, it shows you exactly what you overlook.
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
Topic Starter
hi-mei

FrostxE wrote:

FrostxE wrote:

Gloom
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
On a more serious note, I dont even know what is AI mode for, theres no one who even mentioned this. ALso, Ive never heard about it in RC or any guides. So yea, for me "unsnapped" means completely off from the timing ticks.
For stack leniency thing I didnt really understand what you meant there, I have never used that thing before.
So yea, you either explain things properly or you just dont bother yourself. Because the way you mod is completely fucked for newbies like me. I dont understand how to use this tool, basically all of centered notes are placed on 256/192, which is the center of the screen (again, if Im not mistaken). After your screenshot I fixedw this immidiately.

Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you.
Well, I dont really care about people which are using some weird shit stuff in their mods without any explanation on actually how to use that stuff. But honestly, Im mature enough to not get offended by such words. Am I ignorant? well... think so! xd xd

I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
Im always open for any ideas that were explained good. But when someone forces me to do stuff I dont understand what is made for then I wont react normaly.

However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that.
Explanations?
?
Did you explain something like, why is that unrankable or bad itself? I guess, no. Anyways, it is fixed now.

This shows how ignorant you are, so as your mapping.
Im actually not that ignorant as you can see in my repsonses in the past mods.

If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.


Oh! I like that!
Lets fight around it! Im actually happy that someone good finaly noticed me! So yea, feel free to shit on this map, I like criticism and will use that to improve myself. Like, the way I live is that Im trying to be the best at my works or any stuff I do.
I hope you will keep your words!
vipto
What is consistency

Sidenote: +5 offset
Shiguri
do me a favor and respect your modders atleast on a map like this
theyre willing to mod a map for you that could improve your mapping in the future and yet you shit on them
still bummed
Good map ! ;-)
Keep it up, proud of you ;-0000
Bonsai
Admittedly this really wasn't the best way to explain stuff to an inexperienced mapper, most of it is basically "Here are some flaws of your map that are bad but I'm not really telling you why or how to improve it" lol

Just on a side-note, which is why I'm writing this post: The issue with stacking lies in the fact that you have disabled viewing stacking in the editor, making it appear different in the editor than ingame -> It's the lowermost thing here, just activate it and you'll see the issue (or simply testplay those sections LOL). An easy way to fix this would be to decrease the stack-leniency until those 3/2-gaps ( = 00:12:490 (3,2) etc) don't autostack anymore.

I whish you good luck on your mapping-journey, I really like some ideas in this map, like 00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - <3, but it simply lacks a bit of consistency / overall concept across the whole map, which is something that can't be taught very easily, but gaining more experience through simply mapping more definitely helps a lot. I don't know any backstory to this, but expecting your very first, or second, or third map to get ranked is rather 'naive' (can't find a better word rn, I mean no harm ^^), I'd personally advise to simply map a few more different maps and then come back to this map at a later point, it will help you have a better understanding of mapping in general and will save modders some time trying to explain stuff that is hard to explain but relatively easy to learn with experience!
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