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Cocoa (Ayane Sakura) - Smile Maker

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Topic Starter
Kyle73
This map has been deleted on the request of its creator. It is no longer available.
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Oh sorry nothing
Seijiro
uhhh, kudosu farmer coming through =w=7

irc logs
11:27 LeeSinOrAfk: dead
11:27 MrSergio: AHAHAHAHA
11:28 MrSergio: what just happened, lmao
11:28 LeeSinOrAfk: idk LOL
11:28 MrSergio: omg, it even deleted that object
11:28 LeeSinOrAfk: uh so
11:28 MrSergio: the slider at 00:45:093 -
11:28 LeeSinOrAfk: wtf
11:28 MrSergio: did it have like 3 points_
11:28 MrSergio: ?
11:29 LeeSinOrAfk: nope, straight horizontal
11:29 MrSergio: because I saw something like that before crashing
11:29 MrSergio: alright, I guess my osu went crazy
11:29 MrSergio: but yeah, what you proposed was good
11:30 MrSergio: 00:48:561 (2) - just minor stuff, but what about stacking it on 00:48:734 (3) - ?
11:30 LeeSinOrAfk: now that i know what ctrl h does this is going to make my life a lot easier
11:30 MrSergio: check also ctrl + j :P
11:30 MrSergio: the keyboard is full of shortcuts lol
11:30 LeeSinOrAfk: what the
11:31 LeeSinOrAfk: wait so 00:48:561 (2,3) - these 2 stacked
11:31 MrSergio: 00:49:255 (5,1) - this feels a bit too short, since 00:49:081 (4,5) - is bigger
11:31 LeeSinOrAfk: that's an antijump right?
11:31 MrSergio: yeah, where 3 is
11:32 MrSergio: move 2 on 3
11:32 MrSergio: and nope, it's not an anti-jump there, it's just a stack
11:32 MrSergio: it's to gie more speed for the vocal slider
11:32 MrSergio: give
11:32 LeeSinOrAfk: 00:49:428 (1) - i'll give this one more spacing and also fix the blanket
11:33 MrSergio: basically: by slowing down speed on the part before you create contrast and therefore a "virtual" higher speed where you want
11:33 LeeSinOrAfk: oh
11:33 LeeSinOrAfk: so more emphasis for the hold on vocals then
11:33 MrSergio: 00:48:734 (3) - this one follows vocals, but if you have a similar movement between 00:48:041 (1,2,3) - it will feel less emphasized
11:33 MrSergio: yeah
11:34 MrSergio: consider that a stack usualyl puts more emphasis on the lsat object of the stack
11:34 MrSergio: typos everywhere
11:34 LeeSinOrAfk: it's ok my keyboard double taps every key
11:34 LeeSinOrAfk: as long as it's not vinxis type of english i should be fine reading
11:35 MrSergio: 00:55:324 (2,3,4) - again, the jump between 3 and 4 is shorter than the one betwee 2 and 3 and therefore creates an awkward emphasis
11:35 MrSergio: LOL
11:35 MrSergio: vinxis has trascended the whole meme existance
11:35 MrSergio: he IS the meme
11:36 LeeSinOrAfk: yeah i still don't need him to mod one of my maps LOL
11:36 LeeSinOrAfk: oh
11:36 MrSergio: 00:57:058 (4,5,1) - be careful when you break a circular flow, because direction of jump and direction of following objects make a huge difference
11:36 MrSergio: in this case I'd say it is fine, but it could be better imo
11:36 LeeSinOrAfk: well i think you understood how i use slider since they're my worst enemyy
11:36 MrSergio: yeah, don't worry xD
11:37 LeeSinOrAfk: i always try to blanket stuff with them or else they just look really awkward
11:37 MrSergio: maybe a ctrl + g on 00:57:752 (1) - could fix
11:37 MrSergio: 00:58:792 (4) - ok, this is one of those cases where hitsounding actually makes a difference: you shouldn't ignore the strong beat on the slider end, otherwise change hitsounding
11:37 LeeSinOrAfk: oh i see
11:38 LeeSinOrAfk: yeah it doesn't make sense
11:38 LeeSinOrAfk: so... 2 circles instead?
11:38 MrSergio: since that beat really is yelling "click me!!!"
11:38 MrSergio: yeah
11:38 MrSergio: I have an option for that
11:39 MrSergio: since you're going to use 2 circles: first one just place it where you have your current slider start and secon one place it at x392 y40
11:39 MrSergio: those coordinates are from the slider end of 00:57:752 (1) - after you ctrl + g it
11:40 MrSergio: (slider start if you didn't ctrl + g yet)
11:40 LeeSinOrAfk: wait but doesn't that make the spacing huge
11:40 MrSergio: kinda
11:40 MrSergio: ok, maybe it's a bit too big lol
11:41 MrSergio: and it also doesn't follow well the music
11:41 MrSergio: well, another stack on 00:59:139 (1) - can work here too :')
11:42 MrSergio: stacks are pretty handy, because they can fix a lot of spacing inconsistencies
11:42 LeeSinOrAfk: oh nice yes
11:42 MrSergio: You don't know what to do or where to put an object? Stack it
11:42 MrSergio: 90% of the times works perfectly
11:42 LeeSinOrAfk: but now
11:43 MrSergio: unless the music is peculiar on its own lol
11:43 LeeSinOrAfk: the angle is too wide isn't it?
11:43 MrSergio: yeah, I was about to say to re-arrange things a little
11:43 MrSergio: since that angle kinda contradicts your whole map
11:44 MrSergio: anyway... 01:12:145 (3,4) - and 01:12:665 (5,1) - don't look the same for me again
11:44 LeeSinOrAfk: sure i'll do that whenever i get an idea
11:44 MrSergio: it's similar to the triplet with the stream fom before
11:45 MrSergio: basically, I feel like 01:12:665 (5,1) - should have more movement, since it isn't quite the same as 01:12:145 (3,4) -
11:45 LeeSinOrAfk: hmm
11:45 MrSergio: 01:24:977 (2,3,4,5,6,1) - similar here
11:45 MrSergio: the first one is cool stacked, while I'd rather have the second one a bit spaced
11:46 MrSergio: like you did before for 00:27:752 (3,4,5) -
11:46 MrSergio: same spacing would work well
11:46 LeeSinOrAfk: i understand what you mean yes
11:46 LeeSinOrAfk: i'll do the triples
11:46 LeeSinOrAfk: 01:12:665 (5,1) - this i think i like how it feels it's repeating itself
11:46 LeeSinOrAfk: with the higher pitch facing up
11:47 MrSergio: 01:03:127 (4,1) - uh, I skipped this btw
11:47 LeeSinOrAfk: oh wow
11:47 LeeSinOrAfk: lag
11:47 LeeSinOrAfk: LOL
11:47 MrSergio: yeah, the higher pitch it's what made me say to put more movement
11:48 MrSergio: since it's like the vocals at 01:05:902 (1) - or any other similar spot
11:48 MrSergio: basically the high pitch sound becomes the vocal part when vocals aren't there
11:49 MrSergio: 01:15:440 (6,1) - umh... be careful with spacing and direction of sliders as mentioned earlier
11:49 MrSergio: the current one works, but it is kinda sloppy
11:49 LeeSinOrAfk: yeah i can't think of anything so i'll just bookmark and see what i can do
11:49 MrSergio: 01:19:775 (1) - ctrl + g? Just personal
11:50 LeeSinOrAfk: sure and 01:16:133 (2) - ctrl+j'd this
11:50 MrSergio: 01:30:700 (2,3,1) - be careful: direction + slider direction are kinda conflicting again and the emphasis is a bit screwed up
11:50 MrSergio: I meant, direction of jump*
11:51 LeeSinOrAfk: oh yes i see this
11:51 MrSergio: 01:32:954 (3,4,5,6,7,8,9,1) - whatever you do for the first one n the map, don't forget to do it here too
11:51 LeeSinOrAfk: it'd work if the slider was straight
11:51 MrSergio: ^
11:51 MrSergio: 01:35:729 (1,2) - again slider here, same as before
11:52 LeeSinOrAfk: bookmarked
11:52 MrSergio: 01:42:145 (1,2) - umnh... a bit random again, similar to the other one we fixed before
11:52 MrSergio: mostly again jump _ slider shape being contradicting
11:52 MrSergio: + *
11:53 LeeSinOrAfk: yes
11:53 LeeSinOrAfk: ctrl h'd and readjusted
11:53 LeeSinOrAfk: might play with it some more so bookmarked too LOL
11:53 MrSergio: 01:52:896 (4) - ctrl _ g here too?
11:54 MrSergio: 01:57:231 (1) - random NC appears xD
11:54 LeeSinOrAfk: hmm
11:54 LeeSinOrAfk: done
11:54 LeeSinOrAfk: wait wtf is this nc
11:54 MrSergio: lol
11:55 MrSergio: 01:58:619 (1) - jump on this feels weak too
11:55 MrSergio: again, a ctrl + g works well here
11:55 MrSergio: 02:04:341 (1) - to pure more emphasis on this one I'd change 02:03:994 (4) - into circles
11:55 LeeSinOrAfk: oh and that's where it gets to the part i didn't remap
11:55 LeeSinOrAfk: btw
11:56 MrSergio: uh, I see
11:56 LeeSinOrAfk: oh same as before sure
11:56 MrSergio: well, I was starting to notice the change
11:56 MrSergio: since it feels less structured
11:56 MrSergio: like 02:09:717 (1,2,3,4,5,6,1) -
11:57 MrSergio: gives me the impression of "I just placed them there for now" x)
11:57 LeeSinOrAfk: actually
11:57 LeeSinOrAfk: will reworkk
11:57 LeeSinOrAfk: i think it's exactly what i did LOL
11:57 MrSergio: 02:17:347 (2,3,4,1,2,3) - this is nice, keep it
11:57 LeeSinOrAfk: i love the way i mapped the solo
11:57 MrSergio: how did you make those angle lol
11:58 LeeSinOrAfk: might look clumsy sometimes
11:58 MrSergio: it's similar to a pattern I use a lot, yet it's different in a cool way
11:58 LeeSinOrAfk: rotated 225°
11:58 MrSergio: OH
11:58 LeeSinOrAfk: every slider
11:58 MrSergio: OH
11:58 LeeSinOrAfk: i use
11:58 MrSergio: this is gonna be handy
11:58 LeeSinOrAfk: 45 135 and stuff
11:59 LeeSinOrAfk: incoming wall of text about a circle
11:59 MrSergio: because I tend to use little angle of 30~45 to create a sort of flower pattern
11:59 MrSergio: like http://osu.ppy.sh/ss/5811782
11:59 LeeSinOrAfk: i don't like pairing my sliders too much using 180°
12:00 MrSergio: and incidentally your pattern uses the same tracks, but twisting it better
12:00 LeeSinOrAfk: Oh yeah i see
12:00 LeeSinOrAfk: should i nc
12:00 MrSergio: NCs look fine there
12:00 LeeSinOrAfk: 02:17:694 (3) - 02:18:388 (1) - ?
12:01 LeeSinOrAfk: for the higher pitch
12:01 MrSergio: seccond one is good
12:01 LeeSinOrAfk: idkk
12:01 LeeSinOrAfk: i feel they work as a pair
12:01 MrSergio: the other one is too much
12:01 LeeSinOrAfk: Ok i see
12:01 MrSergio: well, the guitar puts a high pitch every 2 objects
12:01 MrSergio: so following a basic 4-beats NC is better
12:01 MrSergio: otherwise it becomes a NC spam
12:02 MrSergio: and that usually is not so nice if it has no reason
12:02 LeeSinOrAfk: yes i hate nc spam
12:02 MrSergio: and in this case guitar is following a basic rhythm
12:02 LeeSinOrAfk: especially when playing
12:02 LeeSinOrAfk: for no reason
12:02 MrSergio: so not much need for it
12:02 MrSergio: your current one is good as it is
12:02 LeeSinOrAfk: i used it only when i had a basskick support
12:03 LeeSinOrAfk: ok i see
12:03 MrSergio: 02:19:428 (1,3) - be careful with these "half-overlaps" since they don't look great in gameplay
12:03 LeeSinOrAfk: well it's nice that you pointed things you like and not something that's just good as it is
12:03 LeeSinOrAfk: feels really good
12:03 LeeSinOrAfk: oh woops this wasn't intentional at all
12:04 MrSergio: well, every map has strong points and I'd rather say my opinion on it so the mapper won't change it
12:04 MrSergio: mapping and playing is all about having fun
12:04 MrSergio: if you change a pattern I like it will mean I'll find the map less fun, right?
12:04 MrSergio: that's why pointing out good stuff is also important in the modding process
12:05 MrSergio: the mapper will then also focus more on that pattern and make the surrounding patterns to follow that pattern
12:05 MrSergio: by building up many of these suggestion the mapper will also build up his own style
12:05 MrSergio: See what I did there? x)
12:05 LeeSinOrAfk: yeah that's something i like
12:05 LeeSinOrAfk: lack*
12:06 MrSergio: for example I lack that too
12:06 LeeSinOrAfk: a style that'd make someone say oh this was definetely made by him and only him
12:06 MrSergio: and that' because modders don't point out stuff like that
12:06 MrSergio: ^^^^
12:06 MrSergio: this is also something almost no one realizes and it pisses me off
12:06 MrSergio: that's one of the reasons the new mapping/modding community sucks
12:06 LeeSinOrAfk: i'll take notes from that too i wanna learn how to mod
12:06 MrSergio: the do things "just because"
12:06 MrSergio: they*
12:07 MrSergio: 02:24:457 (1,1,1) - instead of NCs you should use slider shapes and particular spacings to tell the player "this is a 1/4 jump"
12:08 MrSergio: something that you don't use anywhere else besides 1/4 jumps
12:08 MrSergio: it can be anything
12:08 LeeSinOrAfk: hmm
12:08 MrSergio: as it is now it can be easily confused with a 1/2 snap
12:08 MrSergio: and tbh, I have no idea either right now lol
12:08 LeeSinOrAfk: well i'd be ok trying to do that with 3/4 but i feel like 1/2 is a bit small LOL
12:08 MrSergio: (this would also be part of your style)
12:09 LeeSinOrAfk: oh
12:09 LeeSinOrAfk: bookmarked again i have a lot of work to do
12:09 MrSergio: I mean, I can give you something to work on, but it would be how I would do it, not YOU
12:09 LeeSinOrAfk: but this is more usefull than passing my map over and over looking for stuff to fix
12:09 MrSergio: obviously, having inputs on how to do things is essential
12:10 LeeSinOrAfk: Nah i think that's the kind of stuff i can learn by myself
12:10 MrSergio: evolution is all about copying what is already made and add your personal interpretation
12:10 LeeSinOrAfk: yeah i've been told to study maps
12:10 MrSergio: even making errors in copying already done stuff can be inspirational lol
12:10 MrSergio: some of my patterns came out like that
12:10 MrSergio: or even by randomly moving things around ahahaha
12:11 MrSergio: 02:24:977 (1,2) - don't forget overlaps
12:11 LeeSinOrAfk: yes this is something i learned, when it's made randomly it's almost always the best you can get
12:11 MrSergio: 02:27:925 (1,2) - you know what... I'd actually make the slider 1/2 longer instead
12:11 MrSergio: to follow guitar better
12:12 MrSergio: the particular slider shapes also is trying to tell you "hey I am here and I'm particular, please notice me senpai"
12:12 MrSergio: shape*
12:12 LeeSinOrAfk: LOL
12:12 MrSergio: the problem is that you'd have to re-arrange following objects
12:12 MrSergio: since flow will be greatly changes
12:12 MrSergio: d*
12:12 LeeSinOrAfk: i can work on that i don't mind trying new things
12:13 MrSergio: 02:33:821 (3,4) - watch out for constant DS
12:13 MrSergio: I mean, amke sure to not use it too much
12:13 MrSergio: make*
12:13 LeeSinOrAfk: oh
12:13 LeeSinOrAfk: that's just me not paying attention to ds at all on this
12:14 LeeSinOrAfk: 02:33:648 (2,3) - i'll move this too up top so there's less emphasis on red ticks
12:14 MrSergio: 02:35:382 (3,4,5,1) - flow can be improved here too I guess, above all on 02:35:902 (5,1) -
12:14 MrSergio: uh, sure
12:15 MrSergio: actually, ctrl + g on 02:35:729 (4,5) -
12:15 MrSergio: and flow can be fixed, but try to not give a too random shape to sliders
12:15 MrSergio: I mean 02:35:382 (3,1) - these guys
12:15 LeeSinOrAfk: oh
12:15 LeeSinOrAfk: wait so
12:16 MrSergio: 02:42:145 - from here I'd reduce a little morespacing, since it's a calmer part
12:16 MrSergio: ops, sorry
12:16 LeeSinOrAfk: should i make it straight or more vertical looking?
12:16 LeeSinOrAfk: 02:35:382 (3,1) -
12:16 MrSergio: umh... that's a tricky question with a tricky answer LOL
12:16 LeeSinOrAfk: 02:35:382 (3) - *
12:16 MrSergio: because both sliders have to follow a general idea
12:17 MrSergio: the current one is "just because" since yeah, they follow a similar idea, but that idea means nothing itself
12:17 LeeSinOrAfk: 02:34:688 (1) - i think because of this one the 1/1 should be straight vertical
12:17 MrSergio: silly example https://osu.ppy.sh/ss/5811848
12:18 MrSergio: but it can be anything as long as you create a relation between them
12:18 LeeSinOrAfk: that's actually something i could make myself
12:18 MrSergio: consider that I ignored previous patterns and all in the screen
12:18 MrSergio: it was just meant to give you a sort of hint of what goes in my mind
12:19 MrSergio: since I'd probably won't be able to actually express it as I want anyway lol
12:19 LeeSinOrAfk: yeah i understand what you did
12:19 LeeSinOrAfk: it's ok i can work around that
12:19 LeeSinOrAfk: i got the chat logs and screenshots i'll be fine on my own trying hard
12:20 MrSergio: 02:46:653 (2) - nice, I start using this kind of rhythm too, but be careful with spacing
12:20 MrSergio: in this cases try to make the slider direction opposite to the next object
12:20 MrSergio: or either make a bigger spacing
12:20 LeeSinOrAfk: oh yeah
12:20 MrSergio: http://osu.ppy.sh/ss/5811862
12:21 LeeSinOrAfk: i actually put it there not knowing if that was a thing and just didn't know what to do with it
12:21 MrSergio: again, silly example
12:21 MrSergio: I have a couple of maps where I use it
12:21 MrSergio: if you want I can link them later
12:21 LeeSinOrAfk: oh because rn it looks like 1/2 while it's 3/4
12:21 LeeSinOrAfk: the spacing i mean
12:21 LeeSinOrAfk: i mean the distance between them
12:21 MrSergio: yes
12:21 MrSergio: that's correct
12:22 MrSergio: 03:02:087 (3,1) - maybe stack them to avoid misreadings
12:22 MrSergio: as it is now it feels like a 1/4 snap
12:22 MrSergio: since the second object appears before the current one disappears
12:22 LeeSinOrAfk: oh
12:23 LeeSinOrAfk: i just did this because i saw that in other maps but it wasn't for 1/6
12:23 MrSergio: 03:05:382 (1,3,4) - be careful with shapes again
12:23 LeeSinOrAfk: this was my first time experiencing with 1/6s
12:23 MrSergio: well, depends on the song
12:23 MrSergio: so yeah, it may or may not work
12:23 MrSergio: and it's not really a matter of 1/6 snap
12:23 MrSergio: that slider is the same as a normal 1/4 repeat slider in the end
12:23 MrSergio: it plays the same way
12:23 LeeSinOrAfk: yeah you just hold it
12:23 MrSergio: so it's not reall a problem
12:24 MrSergio: ^
12:24 LeeSinOrAfk: man i really fucked up with those sliders LOL
12:25 MrSergio: 03:07:463 (1) - let me chant a little magic upon your whole pattern (03:06:942 (1,2,3,1,2,3) - ) by moving this at x210 y 72
12:25 MrSergio: what I did there was trying to mimic 03:06:942 (1,2,3) - what this pattern did also for 03:07:463 (1,2,3) -
12:25 MrSergio: also, check the visual distance between 03:06:942 (1,3,1,3) -
12:26 LeeSinOrAfk: oh
12:26 LeeSinOrAfk: yeah i see what you did there
12:26 LeeSinOrAfk: i like that
12:26 MrSergio: I also considered emphasis there, that's why the jump on 03:07:463 (1) - is bigger than the jump on 03:07:289 (3) - (which had less spacing before)
12:27 LeeSinOrAfk: makes even more sense since the stack in the middle
12:27 LeeSinOrAfk: damn you really are a magician LOL
12:27 MrSergio: the fact those 2 patterns fall under so many connections gives the whole part a more solid structure
12:27 MrSergio: this is the only way I can really show you what structure in a map is
12:27 MrSergio: since structure can be anything
12:27 MrSergio: anything as long as it has strong connections across the map's patterns
12:28 MrSergio: it's like placing a piece of a puzzle in the right spot
12:28 MrSergio: if connections makes sense it fits, if not you have to find another piece
12:29 LeeSinOrAfk: that makes a lot of sense again
12:29 MrSergio: 03:08:850 (4) - uhhh, this one looks like it needs more emphasis
12:29 MrSergio: and the overlap with 1 is also a bit ugly
12:29 LeeSinOrAfk: i think i just need to have all of what i learned in the past/with what we did today as just intuitive
12:29 MrSergio: (even if it is small)
12:29 LeeSinOrAfk: that i don't need to think and it feels obvious
12:30 MrSergio: well, mapping is about feeling in the end
12:30 LeeSinOrAfk: hm i guess you're right
12:30 MrSergio: as long as it flows well and has structure, it's fine
12:30 LeeSinOrAfk: but then how do i make it make sense with the stack 03:09:197 (5,6) - ?
12:30 MrSergio: actually, the more "random" things with structure you can put together the better
12:30 MrSergio: uh, you're right
12:31 MrSergio: then ignore what I said about that pattern till now, and just stack 03:08:850 (4) - under 3
12:31 MrSergio: better? :3
12:31 LeeSinOrAfk: sure
12:31 MrSergio: 03:15:440 (2,3) - spacing decreases suddenly here
12:32 MrSergio: ok, i can hear it kinda gets quieter but still...
12:32 MrSergio: it feels reduced too much like that compared to previous spacings
12:32 LeeSinOrAfk: 1.05 is quite low i'll give you that
12:32 MrSergio: also consider the linear flow
12:32 MrSergio: you're not using back and forth movements here
12:32 MrSergio: so emphasis is also softer
12:33 LeeSinOrAfk: well there isn't something to emphasis so....
12:33 MrSergio: yeah, that's one of those spots where you have to actually make up for it
12:33 MrSergio: since there is nothing there you just keep the previous flow
12:34 MrSergio: I did that too in a couple of maps because the song just.... died in a certain spot
12:34 MrSergio: so instead of going low with spacing I kept a similar spacing and made so that the cursor was always moving
12:34 LeeSinOrAfk: 02:04:341 - i mean it's a lot quieter than this part
12:34 MrSergio: once the the song return to having a nice rhythm, the player's mind will just connect things and it will feel natural
12:35 MrSergio: yeah, it is
12:35 MrSergio: but still it presents nothing particularly interesting to emphasize the slow down that much
12:35 LeeSinOrAfk: it almost feels a capella
12:35 LeeSinOrAfk: ooooh
12:35 LeeSinOrAfk: ok now that you said that i got it
12:36 LeeSinOrAfk: what if i just ctrl g 03:15:440 (2,3) -
12:36 MrSergio: I have an example for this one too
12:36 MrSergio: but it's a map
12:36 MrSergio: umh... looks like working, but overall directions and aesthetics need some work
12:37 LeeSinOrAfk: yeah obviously
12:37 MrSergio: it's just a feeling I get by looking at that
12:37 MrSergio: I can't really tell you what I don't like exactly about it xD
12:37 MrSergio: 03:19:948 (1,2,1,2,1,2,1,2,1,2,1) - xD
12:37 LeeSinOrAfk: i feel what you're feeling
12:37 LeeSinOrAfk: oh pp part my favorite
12:38 LeeSinOrAfk: does it feels overdone?
12:38 MrSergio: nah
12:38 LeeSinOrAfk: ok so i only have one rule
12:38 LeeSinOrAfk: as a mapper
12:38 MrSergio: what I mostly noticed is relation between jumps and NCs
12:38 LeeSinOrAfk: even if i'm not known or anything
12:38 LeeSinOrAfk: basskick = pp
12:38 MrSergio: lol
12:38 LeeSinOrAfk: if you disagree then you're just fooling yourself
12:38 MrSergio: anyway, regarding that part
12:39 MrSergio: the reason I find the NCs not necessary is because you just mapped 03:19:948 (1,2) - and then copied and rotated the others, right?
12:39 MrSergio: therefore the whole thing is a pattern itself
12:39 MrSergio: whole thing = 03:19:948 (1,2,1,2,1,2,1,2,1,2,1) -
12:40 LeeSinOrAfk: hmm
12:40 LeeSinOrAfk: i actually didn't
12:40 LeeSinOrAfk: i just made the distances consistant looking top right
12:40 LeeSinOrAfk: and found the angle i liked more
12:40 MrSergio: lol
12:40 MrSergio: you probably did that manually xD
12:40 LeeSinOrAfk: yeah LOL
12:40 MrSergio: because both angles and DSs looks alike
12:40 MrSergio: look*
12:41 LeeSinOrAfk: is that really a problem tho
12:41 LeeSinOrAfk: it's still insane and a pretty long jump
12:41 LeeSinOrAfk: i'm not saying it should be given but doesn't have to be too hard
12:41 MrSergio: naah
12:43 MrSergio: ups, phone rang
12:43 LeeSinOrAfk: please, it's not like i'm gonna complain LOL
12:43 LeeSinOrAfk: you're doing this and it's already like the nicest thing ever
12:43 MrSergio: 03:31:567 (1) - uh, maybe another ctrl + g for flow, but spacing becomes a bit big
12:44 MrSergio: 03:32:521 (4) - aaaaa, DS xD
12:44 LeeSinOrAfk: lag
12:44 MrSergio: and finally, 03:38:677 (4) - NC to avoid misreadings, since it may really look like a 1/2 jumps
12:45 MrSergio: actually
12:45 LeeSinOrAfk: woops
12:45 MrSergio: let me fix that up better
12:45 MrSergio: switch NC on 03:37:983 (1,3) - these and it should be fin
12:45 MrSergio: e
12:45 LeeSinOrAfk: oh i see
12:45 LeeSinOrAfk: done
12:46 MrSergio: ok, the SB at the end triggered me once again lmao
12:46 MrSergio: your friend needs to refine his skills, because that fade effect got sooo sudden at 03:43:445 - lol
12:46 LeeSinOrAfk: i'll definetely tell him to ask you about sb stuff
12:47 MrSergio: well, it's not like I'd tell him how to do things, but rather, how I'd like them to be
12:47 MrSergio: and in the end is just aesthetics
12:47 LeeSinOrAfk: OH SHIT
12:47 LeeSinOrAfk: I LOVE YOU
12:47 MrSergio: like lyrics not fading properly, or strange image movements
12:47 LeeSinOrAfk: THE CHANGES WE MADE BUFFED IT TO 4.73
12:47 LeeSinOrAfk: perfect
12:47 MrSergio: LOL
12:47 LeeSinOrAfk: we tried to make insane and extra .73
12:47 LeeSinOrAfk: because of his name
12:47 MrSergio: LMAO
12:48 MrSergio: you memers xD
12:48 LeeSinOrAfk: LOL
12:48 LeeSinOrAfk: Holy crap so
12:48 MrSergio: m~a~g~i~c
12:48 LeeSinOrAfk: How can i thank you
12:48 LeeSinOrAfk: for eternity
12:48 MrSergio: it's a game lol
12:48 MrSergio: I don't really mind
12:49 MrSergio: if you want we can increase star rating for the whole mapset tho
12:49 MrSergio: I post this wall of text I shot the kudosu back on the map
12:49 MrSergio: and I*
12:49 LeeSinOrAfk: yes yes of course please post the logs so you get kudosu
12:49 MrSergio: so I virtually gained a filthy kudosu as reward :^))))
12:49 LeeSinOrAfk: and we get sp

Changes on LeeSin's diff
Topic Starter
Kyle73

MrSergio wrote:

uhhh, kudosu farmer coming through =w=7

irc logs
11:27 LeeSinOrAfk: dead
11:27 MrSergio: AHAHAHAHA
11:28 MrSergio: what just happened, lmao
11:28 LeeSinOrAfk: idk LOL
11:28 MrSergio: omg, it even deleted that object
11:28 LeeSinOrAfk: uh so
11:28 MrSergio: the slider at 00:45:093 -
11:28 LeeSinOrAfk: wtf
11:28 MrSergio: did it have like 3 points_
11:28 MrSergio: ?
11:29 LeeSinOrAfk: nope, straight horizontal
11:29 MrSergio: because I saw something like that before crashing
11:29 MrSergio: alright, I guess my osu went crazy
11:29 MrSergio: but yeah, what you proposed was good
11:30 MrSergio: 00:48:561 (2) - just minor stuff, but what about stacking it on 00:48:734 (3) - ?
11:30 LeeSinOrAfk: now that i know what ctrl h does this is going to make my life a lot easier
11:30 MrSergio: check also ctrl + j :P
11:30 MrSergio: the keyboard is full of shortcuts lol
11:30 LeeSinOrAfk: what the
11:31 LeeSinOrAfk: wait so 00:48:561 (2,3) - these 2 stacked
11:31 MrSergio: 00:49:255 (5,1) - this feels a bit too short, since 00:49:081 (4,5) - is bigger
11:31 LeeSinOrAfk: that's an antijump right?
11:31 MrSergio: yeah, where 3 is
11:32 MrSergio: move 2 on 3
11:32 MrSergio: and nope, it's not an anti-jump there, it's just a stack
11:32 MrSergio: it's to gie more speed for the vocal slider
11:32 MrSergio: give
11:32 LeeSinOrAfk: 00:49:428 (1) - i'll give this one more spacing and also fix the blanket
11:33 MrSergio: basically: by slowing down speed on the part before you create contrast and therefore a "virtual" higher speed where you want
11:33 LeeSinOrAfk: oh
11:33 LeeSinOrAfk: so more emphasis for the hold on vocals then
11:33 MrSergio: 00:48:734 (3) - this one follows vocals, but if you have a similar movement between 00:48:041 (1,2,3) - it will feel less emphasized
11:33 MrSergio: yeah
11:34 MrSergio: consider that a stack usualyl puts more emphasis on the lsat object of the stack
11:34 MrSergio: typos everywhere
11:34 LeeSinOrAfk: it's ok my keyboard double taps every key
11:34 LeeSinOrAfk: as long as it's not vinxis type of english i should be fine reading
11:35 MrSergio: 00:55:324 (2,3,4) - again, the jump between 3 and 4 is shorter than the one betwee 2 and 3 and therefore creates an awkward emphasis
11:35 MrSergio: LOL
11:35 MrSergio: vinxis has trascended the whole meme existance
11:35 MrSergio: he IS the meme
11:36 LeeSinOrAfk: yeah i still don't need him to mod one of my maps LOL
11:36 LeeSinOrAfk: oh
11:36 MrSergio: 00:57:058 (4,5,1) - be careful when you break a circular flow, because direction of jump and direction of following objects make a huge difference
11:36 MrSergio: in this case I'd say it is fine, but it could be better imo
11:36 LeeSinOrAfk: well i think you understood how i use slider since they're my worst enemyy
11:36 MrSergio: yeah, don't worry xD
11:37 LeeSinOrAfk: i always try to blanket stuff with them or else they just look really awkward
11:37 MrSergio: maybe a ctrl + g on 00:57:752 (1) - could fix
11:37 MrSergio: 00:58:792 (4) - ok, this is one of those cases where hitsounding actually makes a difference: you shouldn't ignore the strong beat on the slider end, otherwise change hitsounding
11:37 LeeSinOrAfk: oh i see
11:38 LeeSinOrAfk: yeah it doesn't make sense
11:38 LeeSinOrAfk: so... 2 circles instead?
11:38 MrSergio: since that beat really is yelling "click me!!!"
11:38 MrSergio: yeah
11:38 MrSergio: I have an option for that
11:39 MrSergio: since you're going to use 2 circles: first one just place it where you have your current slider start and secon one place it at x392 y40
11:39 MrSergio: those coordinates are from the slider end of 00:57:752 (1) - after you ctrl + g it
11:40 MrSergio: (slider start if you didn't ctrl + g yet)
11:40 LeeSinOrAfk: wait but doesn't that make the spacing huge
11:40 MrSergio: kinda
11:40 MrSergio: ok, maybe it's a bit too big lol
11:41 MrSergio: and it also doesn't follow well the music
11:41 MrSergio: well, another stack on 00:59:139 (1) - can work here too :')
11:42 MrSergio: stacks are pretty handy, because they can fix a lot of spacing inconsistencies
11:42 LeeSinOrAfk: oh nice yes
11:42 MrSergio: You don't know what to do or where to put an object? Stack it
11:42 MrSergio: 90% of the times works perfectly
11:42 LeeSinOrAfk: but now
11:43 MrSergio: unless the music is peculiar on its own lol
11:43 LeeSinOrAfk: the angle is too wide isn't it?
11:43 MrSergio: yeah, I was about to say to re-arrange things a little
11:43 MrSergio: since that angle kinda contradicts your whole map
11:44 MrSergio: anyway... 01:12:145 (3,4) - and 01:12:665 (5,1) - don't look the same for me again
11:44 LeeSinOrAfk: sure i'll do that whenever i get an idea
11:44 MrSergio: it's similar to the triplet with the stream fom before
11:45 MrSergio: basically, I feel like 01:12:665 (5,1) - should have more movement, since it isn't quite the same as 01:12:145 (3,4) -
11:45 LeeSinOrAfk: hmm
11:45 MrSergio: 01:24:977 (2,3,4,5,6,1) - similar here
11:45 MrSergio: the first one is cool stacked, while I'd rather have the second one a bit spaced
11:46 MrSergio: like you did before for 00:27:752 (3,4,5) -
11:46 MrSergio: same spacing would work well
11:46 LeeSinOrAfk: i understand what you mean yes
11:46 LeeSinOrAfk: i'll do the triples
11:46 LeeSinOrAfk: 01:12:665 (5,1) - this i think i like how it feels it's repeating itself
11:46 LeeSinOrAfk: with the higher pitch facing up
11:47 MrSergio: 01:03:127 (4,1) - uh, I skipped this btw
11:47 LeeSinOrAfk: oh wow
11:47 LeeSinOrAfk: lag
11:47 LeeSinOrAfk: LOL
11:47 MrSergio: yeah, the higher pitch it's what made me say to put more movement
11:48 MrSergio: since it's like the vocals at 01:05:902 (1) - or any other similar spot
11:48 MrSergio: basically the high pitch sound becomes the vocal part when vocals aren't there
11:49 MrSergio: 01:15:440 (6,1) - umh... be careful with spacing and direction of sliders as mentioned earlier
11:49 MrSergio: the current one works, but it is kinda sloppy
11:49 LeeSinOrAfk: yeah i can't think of anything so i'll just bookmark and see what i can do
11:49 MrSergio: 01:19:775 (1) - ctrl + g? Just personal
11:50 LeeSinOrAfk: sure and 01:16:133 (2) - ctrl+j'd this
11:50 MrSergio: 01:30:700 (2,3,1) - be careful: direction + slider direction are kinda conflicting again and the emphasis is a bit screwed up
11:50 MrSergio: I meant, direction of jump*
11:51 LeeSinOrAfk: oh yes i see this
11:51 MrSergio: 01:32:954 (3,4,5,6,7,8,9,1) - whatever you do for the first one n the map, don't forget to do it here too
11:51 LeeSinOrAfk: it'd work if the slider was straight
11:51 MrSergio: ^
11:51 MrSergio: 01:35:729 (1,2) - again slider here, same as before
11:52 LeeSinOrAfk: bookmarked
11:52 MrSergio: 01:42:145 (1,2) - umnh... a bit random again, similar to the other one we fixed before
11:52 MrSergio: mostly again jump _ slider shape being contradicting
11:52 MrSergio: + *
11:53 LeeSinOrAfk: yes
11:53 LeeSinOrAfk: ctrl h'd and readjusted
11:53 LeeSinOrAfk: might play with it some more so bookmarked too LOL
11:53 MrSergio: 01:52:896 (4) - ctrl _ g here too?
11:54 MrSergio: 01:57:231 (1) - random NC appears xD
11:54 LeeSinOrAfk: hmm
11:54 LeeSinOrAfk: done
11:54 LeeSinOrAfk: wait wtf is this nc
11:54 MrSergio: lol
11:55 MrSergio: 01:58:619 (1) - jump on this feels weak too
11:55 MrSergio: again, a ctrl + g works well here
11:55 MrSergio: 02:04:341 (1) - to pure more emphasis on this one I'd change 02:03:994 (4) - into circles
11:55 LeeSinOrAfk: oh and that's where it gets to the part i didn't remap
11:55 LeeSinOrAfk: btw
11:56 MrSergio: uh, I see
11:56 LeeSinOrAfk: oh same as before sure
11:56 MrSergio: well, I was starting to notice the change
11:56 MrSergio: since it feels less structured
11:56 MrSergio: like 02:09:717 (1,2,3,4,5,6,1) -
11:57 MrSergio: gives me the impression of "I just placed them there for now" x)
11:57 LeeSinOrAfk: actually
11:57 LeeSinOrAfk: will reworkk
11:57 LeeSinOrAfk: i think it's exactly what i did LOL
11:57 MrSergio: 02:17:347 (2,3,4,1,2,3) - this is nice, keep it
11:57 LeeSinOrAfk: i love the way i mapped the solo
11:57 MrSergio: how did you make those angle lol
11:58 LeeSinOrAfk: might look clumsy sometimes
11:58 MrSergio: it's similar to a pattern I use a lot, yet it's different in a cool way
11:58 LeeSinOrAfk: rotated 225°
11:58 MrSergio: OH
11:58 LeeSinOrAfk: every slider
11:58 MrSergio: OH
11:58 LeeSinOrAfk: i use
11:58 MrSergio: this is gonna be handy
11:58 LeeSinOrAfk: 45 135 and stuff
11:59 LeeSinOrAfk: incoming wall of text about a circle
11:59 MrSergio: because I tend to use little angle of 30~45 to create a sort of flower pattern
11:59 MrSergio: like http://osu.ppy.sh/ss/5811782
11:59 LeeSinOrAfk: i don't like pairing my sliders too much using 180°
12:00 MrSergio: and incidentally your pattern uses the same tracks, but twisting it better
12:00 LeeSinOrAfk: Oh yeah i see
12:00 LeeSinOrAfk: should i nc
12:00 MrSergio: NCs look fine there
12:00 LeeSinOrAfk: 02:17:694 (3) - 02:18:388 (1) - ?
12:01 LeeSinOrAfk: for the higher pitch
12:01 MrSergio: seccond one is good
12:01 LeeSinOrAfk: idkk
12:01 LeeSinOrAfk: i feel they work as a pair
12:01 MrSergio: the other one is too much
12:01 LeeSinOrAfk: Ok i see
12:01 MrSergio: well, the guitar puts a high pitch every 2 objects
12:01 MrSergio: so following a basic 4-beats NC is better
12:01 MrSergio: otherwise it becomes a NC spam
12:02 MrSergio: and that usually is not so nice if it has no reason
12:02 LeeSinOrAfk: yes i hate nc spam
12:02 MrSergio: and in this case guitar is following a basic rhythm
12:02 LeeSinOrAfk: especially when playing
12:02 LeeSinOrAfk: for no reason
12:02 MrSergio: so not much need for it
12:02 MrSergio: your current one is good as it is
12:02 LeeSinOrAfk: i used it only when i had a basskick support
12:03 LeeSinOrAfk: ok i see
12:03 MrSergio: 02:19:428 (1,3) - be careful with these "half-overlaps" since they don't look great in gameplay
12:03 LeeSinOrAfk: well it's nice that you pointed things you like and not something that's just good as it is
12:03 LeeSinOrAfk: feels really good
12:03 LeeSinOrAfk: oh woops this wasn't intentional at all
12:04 MrSergio: well, every map has strong points and I'd rather say my opinion on it so the mapper won't change it
12:04 MrSergio: mapping and playing is all about having fun
12:04 MrSergio: if you change a pattern I like it will mean I'll find the map less fun, right?
12:04 MrSergio: that's why pointing out good stuff is also important in the modding process
12:05 MrSergio: the mapper will then also focus more on that pattern and make the surrounding patterns to follow that pattern
12:05 MrSergio: by building up many of these suggestion the mapper will also build up his own style
12:05 MrSergio: See what I did there? x)
12:05 LeeSinOrAfk: yeah that's something i like
12:05 LeeSinOrAfk: lack*
12:06 MrSergio: for example I lack that too
12:06 LeeSinOrAfk: a style that'd make someone say oh this was definetely made by him and only him
12:06 MrSergio: and that' because modders don't point out stuff like that
12:06 MrSergio: ^^^^
12:06 MrSergio: this is also something almost no one realizes and it pisses me off
12:06 MrSergio: that's one of the reasons the new mapping/modding community sucks
12:06 LeeSinOrAfk: i'll take notes from that too i wanna learn how to mod
12:06 MrSergio: the do things "just because"
12:06 MrSergio: they*
12:07 MrSergio: 02:24:457 (1,1,1) - instead of NCs you should use slider shapes and particular spacings to tell the player "this is a 1/4 jump"
12:08 MrSergio: something that you don't use anywhere else besides 1/4 jumps
12:08 MrSergio: it can be anything
12:08 LeeSinOrAfk: hmm
12:08 MrSergio: as it is now it can be easily confused with a 1/2 snap
12:08 MrSergio: and tbh, I have no idea either right now lol
12:08 LeeSinOrAfk: well i'd be ok trying to do that with 3/4 but i feel like 1/2 is a bit small LOL
12:08 MrSergio: (this would also be part of your style)
12:09 LeeSinOrAfk: oh
12:09 LeeSinOrAfk: bookmarked again i have a lot of work to do
12:09 MrSergio: I mean, I can give you something to work on, but it would be how I would do it, not YOU
12:09 LeeSinOrAfk: but this is more usefull than passing my map over and over looking for stuff to fix
12:09 MrSergio: obviously, having inputs on how to do things is essential
12:10 LeeSinOrAfk: Nah i think that's the kind of stuff i can learn by myself
12:10 MrSergio: evolution is all about copying what is already made and add your personal interpretation
12:10 LeeSinOrAfk: yeah i've been told to study maps
12:10 MrSergio: even making errors in copying already done stuff can be inspirational lol
12:10 MrSergio: some of my patterns came out like that
12:10 MrSergio: or even by randomly moving things around ahahaha
12:11 MrSergio: 02:24:977 (1,2) - don't forget overlaps
12:11 LeeSinOrAfk: yes this is something i learned, when it's made randomly it's almost always the best you can get
12:11 MrSergio: 02:27:925 (1,2) - you know what... I'd actually make the slider 1/2 longer instead
12:11 MrSergio: to follow guitar better
12:12 MrSergio: the particular slider shapes also is trying to tell you "hey I am here and I'm particular, please notice me senpai"
12:12 MrSergio: shape*
12:12 LeeSinOrAfk: LOL
12:12 MrSergio: the problem is that you'd have to re-arrange following objects
12:12 MrSergio: since flow will be greatly changes
12:12 MrSergio: d*
12:12 LeeSinOrAfk: i can work on that i don't mind trying new things
12:13 MrSergio: 02:33:821 (3,4) - watch out for constant DS
12:13 MrSergio: I mean, amke sure to not use it too much
12:13 MrSergio: make*
12:13 LeeSinOrAfk: oh
12:13 LeeSinOrAfk: that's just me not paying attention to ds at all on this
12:14 LeeSinOrAfk: 02:33:648 (2,3) - i'll move this too up top so there's less emphasis on red ticks
12:14 MrSergio: 02:35:382 (3,4,5,1) - flow can be improved here too I guess, above all on 02:35:902 (5,1) -
12:14 MrSergio: uh, sure
12:15 MrSergio: actually, ctrl + g on 02:35:729 (4,5) -
12:15 MrSergio: and flow can be fixed, but try to not give a too random shape to sliders
12:15 MrSergio: I mean 02:35:382 (3,1) - these guys
12:15 LeeSinOrAfk: oh
12:15 LeeSinOrAfk: wait so
12:16 MrSergio: 02:42:145 - from here I'd reduce a little morespacing, since it's a calmer part
12:16 MrSergio: ops, sorry
12:16 LeeSinOrAfk: should i make it straight or more vertical looking?
12:16 LeeSinOrAfk: 02:35:382 (3,1) -
12:16 MrSergio: umh... that's a tricky question with a tricky answer LOL
12:16 LeeSinOrAfk: 02:35:382 (3) - *
12:16 MrSergio: because both sliders have to follow a general idea
12:17 MrSergio: the current one is "just because" since yeah, they follow a similar idea, but that idea means nothing itself
12:17 LeeSinOrAfk: 02:34:688 (1) - i think because of this one the 1/1 should be straight vertical
12:17 MrSergio: silly example https://osu.ppy.sh/ss/5811848
12:18 MrSergio: but it can be anything as long as you create a relation between them
12:18 LeeSinOrAfk: that's actually something i could make myself
12:18 MrSergio: consider that I ignored previous patterns and all in the screen
12:18 MrSergio: it was just meant to give you a sort of hint of what goes in my mind
12:19 MrSergio: since I'd probably won't be able to actually express it as I want anyway lol
12:19 LeeSinOrAfk: yeah i understand what you did
12:19 LeeSinOrAfk: it's ok i can work around that
12:19 LeeSinOrAfk: i got the chat logs and screenshots i'll be fine on my own trying hard
12:20 MrSergio: 02:46:653 (2) - nice, I start using this kind of rhythm too, but be careful with spacing
12:20 MrSergio: in this cases try to make the slider direction opposite to the next object
12:20 MrSergio: or either make a bigger spacing
12:20 LeeSinOrAfk: oh yeah
12:20 MrSergio: http://osu.ppy.sh/ss/5811862
12:21 LeeSinOrAfk: i actually put it there not knowing if that was a thing and just didn't know what to do with it
12:21 MrSergio: again, silly example
12:21 MrSergio: I have a couple of maps where I use it
12:21 MrSergio: if you want I can link them later
12:21 LeeSinOrAfk: oh because rn it looks like 1/2 while it's 3/4
12:21 LeeSinOrAfk: the spacing i mean
12:21 LeeSinOrAfk: i mean the distance between them
12:21 MrSergio: yes
12:21 MrSergio: that's correct
12:22 MrSergio: 03:02:087 (3,1) - maybe stack them to avoid misreadings
12:22 MrSergio: as it is now it feels like a 1/4 snap
12:22 MrSergio: since the second object appears before the current one disappears
12:22 LeeSinOrAfk: oh
12:23 LeeSinOrAfk: i just did this because i saw that in other maps but it wasn't for 1/6
12:23 MrSergio: 03:05:382 (1,3,4) - be careful with shapes again
12:23 LeeSinOrAfk: this was my first time experiencing with 1/6s
12:23 MrSergio: well, depends on the song
12:23 MrSergio: so yeah, it may or may not work
12:23 MrSergio: and it's not really a matter of 1/6 snap
12:23 MrSergio: that slider is the same as a normal 1/4 repeat slider in the end
12:23 MrSergio: it plays the same way
12:23 LeeSinOrAfk: yeah you just hold it
12:23 MrSergio: so it's not reall a problem
12:24 MrSergio: ^
12:24 LeeSinOrAfk: man i really fucked up with those sliders LOL
12:25 MrSergio: 03:07:463 (1) - let me chant a little magic upon your whole pattern (03:06:942 (1,2,3,1,2,3) - ) by moving this at x210 y 72
12:25 MrSergio: what I did there was trying to mimic 03:06:942 (1,2,3) - what this pattern did also for 03:07:463 (1,2,3) -
12:25 MrSergio: also, check the visual distance between 03:06:942 (1,3,1,3) -
12:26 LeeSinOrAfk: oh
12:26 LeeSinOrAfk: yeah i see what you did there
12:26 LeeSinOrAfk: i like that
12:26 MrSergio: I also considered emphasis there, that's why the jump on 03:07:463 (1) - is bigger than the jump on 03:07:289 (3) - (which had less spacing before)
12:27 LeeSinOrAfk: makes even more sense since the stack in the middle
12:27 LeeSinOrAfk: damn you really are a magician LOL
12:27 MrSergio: the fact those 2 patterns fall under so many connections gives the whole part a more solid structure
12:27 MrSergio: this is the only way I can really show you what structure in a map is
12:27 MrSergio: since structure can be anything
12:27 MrSergio: anything as long as it has strong connections across the map's patterns
12:28 MrSergio: it's like placing a piece of a puzzle in the right spot
12:28 MrSergio: if connections makes sense it fits, if not you have to find another piece
12:29 LeeSinOrAfk: that makes a lot of sense again
12:29 MrSergio: 03:08:850 (4) - uhhh, this one looks like it needs more emphasis
12:29 MrSergio: and the overlap with 1 is also a bit ugly
12:29 LeeSinOrAfk: i think i just need to have all of what i learned in the past/with what we did today as just intuitive
12:29 MrSergio: (even if it is small)
12:29 LeeSinOrAfk: that i don't need to think and it feels obvious
12:30 MrSergio: well, mapping is about feeling in the end
12:30 LeeSinOrAfk: hm i guess you're right
12:30 MrSergio: as long as it flows well and has structure, it's fine
12:30 LeeSinOrAfk: but then how do i make it make sense with the stack 03:09:197 (5,6) - ?
12:30 MrSergio: actually, the more "random" things with structure you can put together the better
12:30 MrSergio: uh, you're right
12:31 MrSergio: then ignore what I said about that pattern till now, and just stack 03:08:850 (4) - under 3
12:31 MrSergio: better? :3
12:31 LeeSinOrAfk: sure
12:31 MrSergio: 03:15:440 (2,3) - spacing decreases suddenly here
12:32 MrSergio: ok, i can hear it kinda gets quieter but still...
12:32 MrSergio: it feels reduced too much like that compared to previous spacings
12:32 LeeSinOrAfk: 1.05 is quite low i'll give you that
12:32 MrSergio: also consider the linear flow
12:32 MrSergio: you're not using back and forth movements here
12:32 MrSergio: so emphasis is also softer
12:33 LeeSinOrAfk: well there isn't something to emphasis so....
12:33 MrSergio: yeah, that's one of those spots where you have to actually make up for it
12:33 MrSergio: since there is nothing there you just keep the previous flow
12:34 MrSergio: I did that too in a couple of maps because the song just.... died in a certain spot
12:34 MrSergio: so instead of going low with spacing I kept a similar spacing and made so that the cursor was always moving
12:34 LeeSinOrAfk: 02:04:341 - i mean it's a lot quieter than this part
12:34 MrSergio: once the the song return to having a nice rhythm, the player's mind will just connect things and it will feel natural
12:35 MrSergio: yeah, it is
12:35 MrSergio: but still it presents nothing particularly interesting to emphasize the slow down that much
12:35 LeeSinOrAfk: it almost feels a capella
12:35 LeeSinOrAfk: ooooh
12:35 LeeSinOrAfk: ok now that you said that i got it
12:36 LeeSinOrAfk: what if i just ctrl g 03:15:440 (2,3) -
12:36 MrSergio: I have an example for this one too
12:36 MrSergio: but it's a map
12:36 MrSergio: umh... looks like working, but overall directions and aesthetics need some work
12:37 LeeSinOrAfk: yeah obviously
12:37 MrSergio: it's just a feeling I get by looking at that
12:37 MrSergio: I can't really tell you what I don't like exactly about it xD
12:37 MrSergio: 03:19:948 (1,2,1,2,1,2,1,2,1,2,1) - xD
12:37 LeeSinOrAfk: i feel what you're feeling
12:37 LeeSinOrAfk: oh pp part my favorite
12:38 LeeSinOrAfk: does it feels overdone?
12:38 MrSergio: nah
12:38 LeeSinOrAfk: ok so i only have one rule
12:38 LeeSinOrAfk: as a mapper
12:38 MrSergio: what I mostly noticed is relation between jumps and NCs
12:38 LeeSinOrAfk: even if i'm not known or anything
12:38 LeeSinOrAfk: basskick = pp
12:38 MrSergio: lol
12:38 LeeSinOrAfk: if you disagree then you're just fooling yourself
12:38 MrSergio: anyway, regarding that part
12:39 MrSergio: the reason I find the NCs not necessary is because you just mapped 03:19:948 (1,2) - and then copied and rotated the others, right?
12:39 MrSergio: therefore the whole thing is a pattern itself
12:39 MrSergio: whole thing = 03:19:948 (1,2,1,2,1,2,1,2,1,2,1) -
12:40 LeeSinOrAfk: hmm
12:40 LeeSinOrAfk: i actually didn't
12:40 LeeSinOrAfk: i just made the distances consistant looking top right
12:40 LeeSinOrAfk: and found the angle i liked more
12:40 MrSergio: lol
12:40 MrSergio: you probably did that manually xD
12:40 LeeSinOrAfk: yeah LOL
12:40 MrSergio: because both angles and DSs looks alike
12:40 MrSergio: look*
12:41 LeeSinOrAfk: is that really a problem tho
12:41 LeeSinOrAfk: it's still insane and a pretty long jump
12:41 LeeSinOrAfk: i'm not saying it should be given but doesn't have to be too hard
12:41 MrSergio: naah
12:43 MrSergio: ups, phone rang
12:43 LeeSinOrAfk: please, it's not like i'm gonna complain LOL
12:43 LeeSinOrAfk: you're doing this and it's already like the nicest thing ever
12:43 MrSergio: 03:31:567 (1) - uh, maybe another ctrl + g for flow, but spacing becomes a bit big
12:44 MrSergio: 03:32:521 (4) - aaaaa, DS xD
12:44 LeeSinOrAfk: lag
12:44 MrSergio: and finally, 03:38:677 (4) - NC to avoid misreadings, since it may really look like a 1/2 jumps
12:45 MrSergio: actually
12:45 LeeSinOrAfk: woops
12:45 MrSergio: let me fix that up better
12:45 MrSergio: switch NC on 03:37:983 (1,3) - these and it should be fin
12:45 MrSergio: e
12:45 LeeSinOrAfk: oh i see
12:45 LeeSinOrAfk: done
12:46 MrSergio: ok, the SB at the end triggered me once again lmao
12:46 MrSergio: your friend needs to refine his skills, because that fade effect got sooo sudden at 03:43:445 - lol
12:46 LeeSinOrAfk: i'll definetely tell him to ask you about sb stuff
12:47 MrSergio: well, it's not like I'd tell him how to do things, but rather, how I'd like them to be
12:47 MrSergio: and in the end is just aesthetics
12:47 LeeSinOrAfk: OH SHIT
12:47 LeeSinOrAfk: I LOVE YOU
12:47 MrSergio: like lyrics not fading properly, or strange image movements
12:47 LeeSinOrAfk: THE CHANGES WE MADE BUFFED IT TO 4.73
12:47 LeeSinOrAfk: perfect
12:47 MrSergio: LOL
12:47 LeeSinOrAfk: we tried to make insane and extra .73
12:47 LeeSinOrAfk: because of his name
12:47 MrSergio: LMAO
12:48 MrSergio: you memers xD
12:48 LeeSinOrAfk: LOL
12:48 LeeSinOrAfk: Holy crap so
12:48 MrSergio: m~a~g~i~c
12:48 LeeSinOrAfk: How can i thank you
12:48 LeeSinOrAfk: for eternity
12:48 MrSergio: it's a game lol
12:48 MrSergio: I don't really mind
12:49 MrSergio: if you want we can increase star rating for the whole mapset tho
12:49 MrSergio: I post this wall of text I shot the kudosu back on the map
12:49 MrSergio: and I*
12:49 LeeSinOrAfk: yes yes of course please post the logs so you get kudosu
12:49 MrSergio: so I virtually gained a filthy kudosu as reward :^))))
12:49 LeeSinOrAfk: and we get sp

Changes on LeeSin's diff
LOOOL! Thanks for helping out :D
Seijiro
btw, I said this to LeeSin, but I'll write here too just in case: call me when the set is is ready to be modded so I can cover it all together (modding only a diff looks a bit lazy to me)

Good luck~
midori_wah
Inc bad modding.

[Easy]
  • 00:06:250 (3) - Maybe shorten this by 2 ticks (1/4). It doesn't sound like the end of the slider fits.
    00:42:318 (2) - NC
    01:47:521 (2) - ^
    01:56:018 (3) - Maybe cut this slider into half and make it repeat once.
    02:57:231 (4) - Maybe NC this?
    03:37:636 (1) - ^
    03:38:677 (1) - Maybe push back this spinner by 2 ticks (1/4).
The fact that 4/7 of my mods for Easy is NC, shows that I suck at modding easy diffs. FeelsBadMan

[Nitrous' Hard]
  • 00:00:701 (1,1,1) - Why not combine these three?
    00:28:099 - Consider placing a circle here.
    01:10:584 - Add a circle here, along with 01:10:931 and 01:11:278 .
    01:22:029 (1,2) - NC the first circle and move these to a different spot. Spacing looks confusing.
    01:24:804 - Add a circle here.
    01:25:324 (7,8,1) - Please fix this stack if you can.
    01:33:475 (9) - NC
    02:02:954 (5) - ^
    02:15:786 - Add a circle here, along with 02:16:133 02:16:480 .
    02:27:578 (10) - Maybe take out the repeats and extend the slider by 1 tick (1/4).
    02:57:231 - Add circle and break here
    03:01:220 (3) - NC
    03:25:151 - Add a circle here, along with 03:25:497 and 03:25:844 .
[LeeSin's Insane]
  • 00:16:828 (5) - NC and move this closer to the slider.
    00:16:828 (5,6) - Maybe add a greater distance between them?
    00:17:521 (1) - Stack this on top on the previous circle.
    00:19:948 (4,5) - Maybe increase the distance between these.
    00:25:497 (4) - Stack this.
    00:32:087 (2,3) - Increase the spacing between these two.
    00:47:989 (1) - Stack this.
    01:10:584 - Add a circle here, along with 01:10:931 and 01:11:278 .
    01:22:029 (2,3) - Increase the distance between these two to place emphasis.
    01:23:416 (4) - ^

    Basically just make parts with outstanding beat jumpier and don't stick to one distance snap constantly.

    01:32:087 (5) - Stack this.
    02:24:717 (1) - I feel like you could change the design of this slider.
    02:43:879 (2,3,4,5) - Maybe vary the distances between these circles.
    03:25:151 - add a circle here, along with 03:25:497 and 03:25:497 .
    03:29:486 (4) - Stack this.
    03:38:677 (2) - NC
[Cocoa Time]
  • 00:01:568 (3) - NC and increase the distance between the slider/circle and the 3 circles.
    00:02:955 (3) - ^
    00:04:342 (3) - ^
    00:16:828 (6,7) - Increase the spacing between these two (since this is an Extra diff).
    00:22:549 (3) - NC
    00:36:422 - Add a circle here because the vocals start at 13:2 not 13:3.
    01:10:931 - Add a circle here and at 01:11:278 .
    01:13:705 (1) - I don't think there's a need for a NC here.
    01:14:052 (1) - ^
    01:16:133 (1,2,3) - Change the spacing for these 3 circles. It's confusing.
    01:33:301 - Add a circle here.
    01:41:625 - Add a circle here and NC it.
    02:20:295 (1) - No NC.
    02:20:468 (2) - Stack this.
    02:21:249 (3,1) - Just make this into a triple.
    02:21:856 (1) - No NC.
    02:33:648 (1,2) - Turn this into a triple and stack.
    02:44:919 (1) - No NC.
    02:49:601 - Add a circle here and NC.
    03:13:705 (1) - Stack this.
Good luck! :D b
Hekireki

dark_assassin16 wrote:

Inc bad modding.

[LeeSin's Insane]
  • 00:16:828 (5) - NC and move this closer to the slider. yes
    00:16:828 (5,6) - Maybe add a greater distance between them? I think you screwed up the link, i'll ask you ingame
    00:17:521 (1) - Stack this on top on the previous circle. done
    00:19:948 (4,5) - Maybe increase the distance between these. eeh could work but this is just a transition. Yeah i mean i could use more emphasis since the vocals get stronger and stronger but it is still just a small transition and i think i put the emphasis correctly on 00:20:295 (1) - where it actually starts back by using a different angle.
    00:25:497 (4) - Stack this. Won't do it for this one since i prefer how slight overlaps look over a full stack. It's also better for readability and also it makes more sense with your suggestion before since it's a different gap between them so yeah different way of overlapping
    00:32:087 (2,3) - Increase the spacing between these two. done
    00:47:989 (1) - Stack this. yeah i think you screwed up the link again LOL i'll clear those things with you in game
    01:10:584 - Add a circle here, along with 01:10:931 and 01:11:278 . This works but the song is pretty long and has no proper break so i chose to give players small breaks with no object on the screen to reposition hands or w/e
    01:22:029 (2,3) - Increase the distance between these two to place emphasis. done
    01:23:416 (4) - ^ ^

    Basically just make parts with outstanding beat jumpier and don't stick to one distance snap constantly. Yeah, this has been mapped actually a while ago and since then i got more experience, will tweek stuff around/rework a few parts

    01:32:087 (5) - Stack this. same reasonning as before
    02:24:717 (1) - I feel like you could change the design of this slider. yeah you're right as you can see this is bookmarked and i'm still thinking of a different shape or w/e to make players understand that this is a 1/4 gap while still not looking too random or awkward so this is "fix in progress"
    02:43:879 (2,3,4,5) - Maybe vary the distances between these circles. This is a really quiet a capella part so nope.
    03:25:151 - add a circle here, along with 03:25:497 and 03:25:497 . same reasonning as before
    03:29:486 (4) - Stack this. same reasonning as before but this one is a bit ugly imo so will rework
    03:38:677 (2) - NC i would've thought so too but as you can see in MrSergio's mod above, an nc on the note before is enough to make people understand that it's a 1/1 gap

Good luck! :D b
Thanks for modding!
Topic Starter
Kyle73

dark_assassin16 wrote:

Inc bad modding.

[Easy]
  • 00:06:250 (3) - Maybe shorten this by 2 ticks (1/4). It doesn't sound like the end of the slider fits. Fixed
    00:42:318 (2) - NC Added
    01:47:521 (2) - ^ ^
    01:56:018 (3) - Maybe cut this slider into half and make it repeat once. Fixed
    02:57:231 (4) - Maybe NC this? Hmm I'm going to leave as is
    03:37:636 (1) - ^ Added
    03:38:677 (1) - Maybe push back this spinner by 2 ticks (1/4). Spinner is fine imo :D
The fact that 4/7 of my mods for Easy is NC, shows that I suck at modding easy diffs. FeelsBadMan


[Cocoa Time]
  • 00:01:568 (3) - NC and increase the distance between the slider/circle and the 3 circles. Fixed
    00:02:955 (3) - ^ ^
    00:04:342 (3) - ^ ^
    00:16:828 (6,7) - Increase the spacing between these two (since this is an Extra diff). Fixed
    00:22:549 (3) - NC I like the NC as is
    00:36:422 - Add a circle here because the vocals start at 13:2 not 13:3. Hmm I may put a circle, but mainly going for the drums here lol
    01:10:931 - Add a circle here and at 01:11:278 . Not going for vocals here
    01:13:705 (1) - I don't think there's a need for a NC here. I think it’s fine
    01:14:052 (1) - ^ ^
    01:16:133 (1,2,3) - Change the spacing for these 3 circles. It's confusing. Hmm spacing seems fine to me here honestly, it’s not hard to read and it follows with the song, might buff it though
    01:33:301 - Add a circle here. Err doesn’t fit in well for what I was going for
    01:41:625 - Add a circle here and NC it. Again, I may put a circle, but mainly going for the drums here as well lol
    02:20:295 (1) - No NC. NC is fine imo
    02:20:468 (2) - Stack this. Not going for stack, wanted to offset it a little bit
    02:21:249 (3,1) - Just make this into a triple. Ye this one is debatable for me, I want a triple or a kickslider pattern, but I will leave it as is for now
    02:21:856 (1) - No NC. NC is fine imo
    02:33:648 (1,2) - Turn this into a triple and stack. Same as previous pattern :X
    02:44:919 (1) - No NC. NC is fine imo
    02:49:601 - Add a circle here and NC. Again, the same as the other two
    03:13:705 (1) - Stack this. Not going for stacked

    Thank you so much for the mod!! And it's ok about the Easy haha:D
Good luck! :D b
Nitrous

dark_assassin16 wrote:

Inc bad modding.
[Nitrous' Hard]
  • 00:00:701 (1,1,1) - Why not combine these three? | Done
    00:28:099 - Consider placing a circle here. | doesn't make sense adding a circle when theres no sound
    01:10:584 - Add a circle here, along with 01:10:931 and 01:11:278 . | Following the music. Not the vocals.
    01:22:029 (1,2) - NC the first circle and move these to a different spot. Spacing looks confusing. | Done
    01:24:804 - Add a circle here. | not clickable imo
    01:25:324 (7,8,1) - Please fix this stack if you can. | its stacked
    01:33:475 (9) - NC | Done
    02:02:954 (5) - ^ | Done
    02:15:786 - Add a circle here, along with 02:16:133 02:16:480 . | While there is a beat here 02:16:133 - I followed the music
    02:27:578 (10) - Maybe take out the repeats and extend the slider by 1 tick (1/4). | I find it easier to click with this setup
    02:57:231 - Add circle and break here | HP drain. Also I keep the rhythm consistent with 1/2s then moving to 1/1
    03:01:220 (3) - NC | Done
    03:25:151 - Add a circle here, along with 03:25:497 and 03:25:844 . | Once again music not vocals
Thanks for modding!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 107347
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6242,17513,82715,136819,161790,167339
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Smile Maker
TitleUnicode:スマイルメーカー
Artist:Cocoa (CV. Ayane Sakura)
ArtistUnicode:Cocoa (CV. 佐倉 綾音)
Creator:Kyle73
Version:Nitrous' Hard
Source:ご注文はうさぎですか
Tags:rabbit gochiusa ごちうさ character song 佐倉 綾音 cocoa 保登 心愛 -nitrous leesinorafk doormat
BeatmapID:1035291
BeatmapSetID:456702

[Difficulty]
HPDrainRate:5
CircleSize:3.2
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cocoa_background.png",0,0
//Break Periods
2,161998,166447
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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413,144,82202,1,4,0:0:0:0:
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344,200,83416,2,0,P|348:232|345:264,1,62.5,2|2,0:0|0:0,0:0:0:0:
268,327,83763,1,0,0:0:0:0:
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311,229,96075,2,0,P|342:234|373:227,1,62.5,0|2,0:0|0:0,0:0:0:0:
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252,31,120699,1,2,0:0:0:0:
320,103,120873,2,0,P|357:108|389:102,1,62.5,8|2,0:0|0:0,0:0:0:0:
445,26,121220,1,8,0:0:0:0:
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280,284,124168,1,8,0:0:0:0:
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353,184,125035,2,0,P|323:178|288:182,1,62.5,2|2,0:0|0:0,0:0:0:0:
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309,280,126942,1,2,0:0:0:0:
395,228,127116,6,0,L|399:156,1,62.5,2|2,0:0|0:0,0:0:0:0:
327,90,127463,2,0,P|267:105|207:87,1,125,8|2,0:0|0:0,0:0:0:0:
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400,343,128936,1,8,3:0:0:0:
400,343,129023,1,8,3:0:0:0:
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392,176,129544,1,8,3:0:0:0:
392,176,129631,1,8,3:0:0:0:
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411,86,132319,1,8,0:0:0:0:
329,143,132492,6,0,P|269:161|198:136,1,125,4|2,0:0|0:0,0:0:0:0:
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133,303,133706,1,8,0:0:0:0:
222,256,133880,1,4,0:0:0:0:
256,192,134053,12,2,135440,0:0:0:0:
488,79,136827,6,0,P|426:61|364:80,1,125,4|8,0:0|0:0,0:0:0:0:
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231,221,137521,2,0,P|200:225|168:221,1,62.5,2|2,0:0|0:0,0:0:0:0:
104,145,137867,1,8,0:0:0:0:
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347,192,139255,1,8,0:0:0:0:
291,108,139428,6,0,P|225:89|152:114,1,125,4|2,0:0|0:0,0:0:0:0:
104,176,139948,1,8,0:0:0:0:
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290,276,141336,1,8,0:0:0:0:
376,325,141509,2,0,P|435:344|510:315,1,125,2|2,0:0|0:0,0:0:0:0:
437,249,142029,1,8,0:0:0:0:
373,171,142203,6,0,P|305:157|241:175,1,125,4|2,0:0|0:0,0:0:0:0:
175,235,142723,1,8,0:0:0:0:
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445,172,145844,2,0,L|438:253,1,62.5,2|2,0:0|0:0,0:0:0:0:
356,291,146191,1,8,0:0:0:0:
283,222,146364,2,0,P|214:206|145:226,1,125,4|2,0:0|0:0,0:0:0:0:
92,290,146885,1,8,0:0:0:0:
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340,263,148966,1,8,0:0:0:0:
269,192,149139,2,0,P|207:173|127:197,1,125,2|2,0:0|0:0,0:0:0:0:
103,273,149659,1,8,0:0:0:0:
17,220,149833,2,0,P|1:174|14:82,1,125,8|8,0:0|0:0,0:0:0:0:
87,38,150353,1,2,0:0:0:0:
178,78,150526,2,0,P|236:96|297:85,1,125,4|2,0:0|0:0,0:0:0:0:
387,40,151047,1,8,0:0:0:0:
462,224,151393,6,0,L|452:289,1,62.5,2|2,0:0|0:0,0:0:0:0:
362,329,151740,1,8,0:0:0:0:
279,272,151914,1,2,0:0:0:0:
199,331,152087,2,0,P|161:338|121:325,1,62.5,2|2,0:0|0:0,0:0:0:0:
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142,86,152954,1,2,0:0:0:0:
234,122,153127,1,8,0:0:0:0:
280,210,153301,6,0,P|332:228|402:207,1,125,4|2,0:0|0:0,0:0:0:0:
465,136,153821,1,8,0:0:0:0:
399,60,153994,2,0,P|347:42|277:63,1,125,4|2,0:0|0:0,0:0:0:0:
183,33,154515,1,8,0:0:0:0:
107,98,154688,2,0,P|89:158|107:227,1,125,4|2,0:0|0:0,0:0:0:0:
189,266,155208,1,8,0:0:0:0:
259,195,155382,2,0,P|323:179|388:201,1,125,4|2,0:0|0:0,0:0:0:0:
447,267,155902,1,0,0:0:0:0:
381,341,156075,6,0,P|317:357|252:335,1,125,4|2,0:0|0:0,0:0:0:0:
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222,170,157116,1,2,0:0:0:0:
314,206,157289,2,0,P|350:213|387:200,1,62.5,8|2,0:0|0:0,0:0:0:0:
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181,279,158677,1,8,0:0:0:0:
251,207,158850,6,0,P|306:187|387:204,1,125,4|2,0:0|0:0,0:0:0:0:
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486,120,159544,1,8,3:0:0:0:
486,120,159630,1,8,3:0:0:0:
486,120,159717,1,8,3:0:0:0:
401,66,159890,2,0,P|366:60|332:66,1,62.5,2|8,0:0|0:0,0:0:0:0:
258,123,160237,6,0,P|191:140|128:120,1,125,4|4,0:0|0:0,0:0:0:0:
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256,289,161278,2,0,B|289:277|289:277|314:251,1,62.5,2|8,0:0|0:0,0:0:0:0:
428,97,161798,1,4,0:0:0:0:
333,264,167347,6,0,P|268:246|197:277,1,125,4|2,0:0|0:0,0:0:0:0:
135,324,167867,1,2,0:0:0:0:
55,264,168041,2,0,P|40:200|60:129,1,125,8|2,0:0|0:0,0:0:0:0:
141,96,168561,2,0,P|199:112|267:90,1,125,8|8,0:0|0:0,0:0:0:0:
343,38,169081,1,8,0:0:0:0:
432,85,169254,2,0,P|455:147|433:206,1,125,4|2,0:0|0:0,0:0:0:0:
360,265,169775,2,0,L|397:307,3,31.25
346,251,170122,6,0,P|285:270|211:239,1,125,8|2,0:0|0:0,0:0:0:0:
135,213,170643,1,2,0:0:0:0:
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246,94,171509,2,0,P|304:112|364:96,1,125,2|8,0:0|0:0,0:0:0:0:
438,28,172030,1,2,0:0:0:0:
469,122,172203,2,0,P|472:182|434:237,1,125,2|8,0:0|0:0,0:0:0:0:
345,273,172723,1,8,3:0:0:0:
345,273,172809,1,8,3:0:0:0:
345,273,172896,6,0,P|286:293|227:277,1,125,4|2,0:0|0:0,0:0:0:0:
140,226,173416,1,2,0:0:0:0:
52,177,173590,2,0,P|46:144|53:115,1,62.5,8|2,0:0|0:0,0:0:0:0:
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368,79,174630,2,0,P|399:76|430:80,1,62.5,8|2,0:0|0:0,0:0:0:0:
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304,317,176364,1,4,0:0:0:0:
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264,203,180006,1,4,0:0:0:0:
399,119,181220,6,0,P|330:133|272:116,1,125,8|8,0:0|0:0,0:0:0:0:
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288,149,183127,1,2,0:0:0:0:
367,209,183300,2,0,P|372:242|369:279,1,62.5,2|2,0:0|0:0,0:0:0:0:
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265,143,184514,1,2,0:0:0:0:
206,224,184688,2,0,P|170:229|140:221,1,62.5,8|2,0:0|0:0,0:0:0:0:
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102,302,185903,1,2,0:0:0:0:
190,348,186076,2,0,P|221:354|268:345,1,62.5,8|2,0:0|0:0,0:0:0:0:
315,273,186423,1,8,0:0:0:0:
281,179,186596,2,0,P|227:160|149:188,1,125,2|8,0:0|0:0,0:0:0:0:
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240,300,188851,2,0,P|179:317|115:302,1,125,2|8,0:0|0:0,0:0:0:0:
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119,146,189544,2,0,P|175:130|244:147,1,125,2|8,0:0|0:0,0:0:0:0:
319,204,190064,1,2,0:0:0:0:
405,154,190238,2,0,P|413:123|412:85,1,62.5,8|2,0:0|0:0,0:0:0:0:
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270,94,190757,6,0,P|210:115|142:102,1,125,4|2,0:0|0:0,0:0:0:0:
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245,284,191971,2,0,P|282:286|324:273,1,62.5,8|2,0:0|0:0,0:0:0:0:
390,335,192318,2,0,P|407:275|385:214,1,125,2|8,0:0|0:0,0:0:0:0:
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141,138,193532,1,8,3:0:0:0:
41,126,193705,6,0,P|25:184|47:244,1,125,4|8,0:0|0:0,0:0:0:0:
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235,234,196480,6,0,P|203:240|172:233,1,62.5,2|2,0:0|0:0,0:0:0:0:
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362,241,198908,1,8,3:0:0:0:
362,241,198995,1,8,3:0:0:0:
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152,282,199602,1,2,0:0:0:0:
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340,56,201336,2,0,P|305:55|264:62,1,62.5,2|2,0:0|0:0,0:0:0:0:
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259,206,201856,6,0,P|318:220|378:202,1,125,4|2,0:0|0:0,0:0:0:0:
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491,219,202549,2,0,P|506:283|486:348,1,125,4|2,0:0|0:0,0:0:0:0:
392,358,203070,1,8,0:0:0:0:
301,314,203244,1,4,0:0:0:0:
256,192,203417,12,2,204804,0:0:0:0:
256,192,206191,12,2,207231,0:0:0:0:
406,96,207405,6,0,P|340:111|271:89,1,125,4|2,0:0|0:0,0:0:0:0:
201,44,207925,2,0,P|169:37|139:45,1,62.5,8|2,0:0|0:0,0:0:0:0:
64,109,208272,2,0,P|36:164|39:226,1,125,2|8,0:0|0:0,0:0:0:0:
120,284,208792,2,0,P|180:297|240:282,1,125,4|2,0:0|0:0,0:0:0:0:
319,219,209312,2,0,L|328:153,1,62.5,8|2,0:0|0:0,0:0:0:0:
241,105,209659,2,0,P|183:91|102:118,1,125,8|2,0:0|0:0,0:0:0:0:
44,171,210179,6,0,L|58:302,1,125,4|2,0:0|0:0,0:0:0:0:
136,233,210699,1,8,0:0:0:0:
210,300,210873,2,0,P|270:317|339:294,1,125,2|2,0:0|0:0,0:0:0:0:
382,215,211393,1,8,0:0:0:0:
467,266,211567,2,0,L|459:138,1,125,4|8,0:0|0:0,0:0:0:0:
377,81,212087,1,8,0:0:0:0:
281,109,212260,2,0,P|243:115|196:103,1,62.5,2|8,0:0|0:0,0:0:0:0:
137,169,212607,2,0,L|140:231,1,62.5,2|8,0:0|0:0,0:0:0:0:
201,310,212954,6,0,P|259:329|322:307,1,125,4|2,0:0|0:0,0:0:0:0:
380,231,213474,2,0,P|438:212|496:231,2,125,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,304,214341,2,0,P|244:321|189:302,1,125,4|2,0:0|0:0,0:0:0:0:
120,235,214862,1,8,0:0:0:0:
41,297,215035,2,0,L|30:167,1,125,4|2,0:0|0:0,0:0:0:0:
104,104,215555,1,8,0:0:0:0:
185,162,215729,6,0,P|245:168|303:133,1,125,4|2,0:0|0:0,0:0:0:0:
373,68,216250,2,0,L|384:142,1,62.5,8|2,0:0|0:0,0:0:0:0:
469,177,216596,2,0,L|460:248,1,62.5,8|2,0:0|0:0,0:0:0:0:
381,299,216943,1,8,0:0:0:0:
288,259,217117,2,0,P|229:241|171:261,1,125,4|2,0:0|0:0,0:0:0:0:
111,341,217636,2,8,L|91:269,1,62.5,8|8,3:0|3:0,3:0:0:0:
3,237,217983,2,8,L|9:157,1,62.5,8|8,3:0|3:0,3:0:0:0:
96,128,218330,2,0,P|150:149|222:125,1,125,8|4,0:0|0:0,0:0:0:0:
256,192,218763,12,0,222838,0:0:0:0:
Yuuya_ke

I might mod later, kek lord out
Doormat
lol sorry for taking forever zzzz http://puu.sh/rG4ub/7260f69e55.zip
Topic Starter
Kyle73

Doormat wrote:

lol sorry for taking forever zzzz http://puu.sh/rG4ub/7260f69e55.zip
thanks :)
mardoka
hi, from my Q

[Cocoa Time]
  1. 00:19:428 (3,5) - could maybe blanket here
  2. 00:26:885 (5,6) - I don't see a reason for these to be stacked here. There's a strong crash sound on 00:27:058 (6) - . I feel some spacing or a jump is more appropriate here.
  3. 00:31:393 (1,2,1,2,1,2,3,4) - I like the NCing you did here to highlight the vocals :)
  4. 00:52:029 (6) - I feel the second red tick with the loud drum deserves to be clicked here. Extended slider would work well here.
  5. 00:59:139 (1,3) - nazi but move 00:59:139 (1) - slightly to the left so the space with 3 is more even
  6. 01:13:705 (1,2,1) - an extended slider would work great here imo. It emphasizes the hold while still being able to click on the strong note
  7. 01:41:798 (3,4,5,6,1) - Was this intended to be curved?
  8. 02:33:301 (6,1,2,3,4,5,6,1,2,3,4) - The music is the same here - imo the clicking rhythm should reflect that, and therefore be the same.
  9. 03:22:376 (1,2,1,2) - could be spaced more
    NC
    00:13:880 (3) - NC for strong sound/pattern emphasis
    00:17:001 (1) - NC
    00:18:734 (6,1,2) - nc on all these for consistency with 00:24:284 (1,1,1) -
    00:27:058 (6,1) - swap NC
    00:36:596 (7) - NC
    00:45:093 (6,1) - swap NC
    00:53:416 (7,1) - swap NC
    00:56:191 (6,1) - swap NC
    01:07:289 (2) - NC
    01:07:810 (1,2) - swap NC
    01:08:503 (1,2) - swap NC
    01:13:359 (1,2,1,2,1) - imo the NCing here is excessive- you're not really emphasizing anything
    01:12:838 (5,1) - swap NC
    01:15:613 (5,1) - swap NC
    01:17:000 (4,1) - swap NC
    going to stop pointing out NC usage because it's all the same repeated things. I encourage you to go back and revise your NCs. NC is generally good for emphasizing loud and/or important sounds in the music like 00:45:093 (6) - here and 00:53:416 (7) - here where there's a loud cymbal crash
    02:44:052 (1,2,3,1,2,1,2,1,2,1,2) - ok maybe one more thing about NC - imo this should have same NCing as 00:30:700 (1,2,3,4,1,2,1,2,1,2,3,4) - for consistency
In some parts I disagreed with the rhythm choice and felt the music could've been better expressed. However a lot of that comes down to personal preference - if youre curious, you can message me about them. Overall, I can confidently say the map is fun to play :)

gl
Topic Starter
Kyle73

nubery wrote:

hi, from my Q

[Cocoa Time]
  1. 00:19:428 (3,5) - could maybe blanket here Hmm going to leave as is
  2. 00:26:885 (5,6) - I don't see a reason for these to be stacked here. There's a strong crash sound on 00:27:058 (6) - . I feel some spacing or a jump is more appropriate here. Fixed, I'm going to keep working on this one good catch x)
  3. 00:31:393 (1,2,1,2,1,2,3,4) - I like the NCing you did here to highlight the vocals :) Thanks :D
  4. 00:52:029 (6) - I feel the second red tick with the loud drum deserves to be clicked here. Extended slider would work well here. I like the way it is right now, but I will think about this one some more
  5. 00:59:139 (1,3) - nazi but move 00:59:139 (1) - slightly to the left so the space with 3 is more even Fixed
  6. 01:13:705 (1,2,1) - an extended slider would work great here imo. It emphasizes the hold while still being able to click on the strong note Same as the other extended slider
  7. 01:41:798 (3,4,5,6,1) - Was this intended to be curved? Fixed
  8. 02:33:301 (6,1,2,3,4,5,6,1,2,3,4) - The music is the same here - imo the clicking rhythm should reflect that, and therefore be the same. ^
  9. 03:22:376 (1,2,1,2) - could be spaced more Hmm moving it around a bit, will play with these more but basically will change
    NC
    00:13:880 (3) - NC for strong sound/pattern emphasis
    00:17:001 (1) - NC
    00:18:734 (6,1,2) - nc on all these for consistency with 00:24:284 (1,1,1) -
    00:27:058 (6,1) - swap NC
    00:36:596 (7) - NC
    00:45:093 (6,1) - swap NC
    00:53:416 (7,1) - swap NC
    00:56:191 (6,1) - swap NC
    01:07:289 (2) - NC
    01:07:810 (1,2) - swap NC
    01:08:503 (1,2) - swap NC
    01:13:359 (1,2,1,2,1) - imo the NCing here is excessive- you're not really emphasizing anything
    01:12:838 (5,1) - swap NC
    01:15:613 (5,1) - swap NC
    01:17:000 (4,1) - swap NC
    going to stop pointing out NC usage because it's all the same repeated things. I encourage you to go back and revise your NCs. NC is generally good for emphasizing loud and/or important sounds in the music like 00:45:093 (6) - here and 00:53:416 (7) - here where there's a loud cymbal crash
    02:44:052 (1,2,3,1,2,1,2,1,2,1,2) - ok maybe one more thing about NC - imo this should have same NCing as 00:30:700 (1,2,3,4,1,2,1,2,1,2,3,4) - for
    consistency
    I get the gist of what you're saying so I will change accordingly, mainly the swaps.
In some parts I disagreed with the rhythm choice and felt the music could've been better expressed. However a lot of that comes down to personal preference - if youre curious, you can message me about them. Overall, I can confidently say the map is fun to play :)

gl
871
Hi~

Easy diff :

1) 00:26:538 - there should be a note
2) 00:27:405 - 00:28:272. ( This moment sounds better this way) 00:27:925 ( note 2 ) 00:28:272 ( note 3 ) remove those 2 notes and simply put 1 slider from 00:27:752 to 00:27:925.
3) 00:29:659 - there should be a note. ( put it on slider 2 )
4) 01:02:954 - ^
5) 01:25:324 - ^
6) 01:34:862 - ^
7) 01:58:445 - ^
8) 02:08:156 - ^
9) 02:13:012 - ^
10) 02:15:786 - 02:16:827 - what about spinner here ?
11) 02:57:231 - there shouldn't be a note. remove it
12) 02:59:659 - put note here or spinner from 02:57:058 to 02:59:659 (if you will pick spinner you have to put 2 sliders. First one 03:01:220 - 03:01:567. Second 03:01:914 - 03:02:260.)
...actually I recomend you to work on this diff a little. rythm is to strange.

Doormat's normal :
1) 00:06:076 - remove this note
2) 00:06:770 - remove this note or move it to 00:06:943
3) 00:09:544 - remove this slider and put note on 00:09:718
4) 00:26:364 - there should be a note
5) 00:44:399 - ^
6) 01:15:266 - rather then slider just use 2 notes. it looks better
7) 01:22:723 - 01:28:619 - this is a break time. Use a slider from 01:28:619 to 01:28:792 to start a new map section.
8) 02:19:428 - remove this slider and put a note on 02:19:601
... pls work on this one a bit more. Sometimes it's better to use notes instead of sliders.

Hope it'll help ~~ :)

P.s Sorry for my bad eng.
Topic Starter
Kyle73

871 wrote:

Thanks for the mod!! But I'm putting a pause on this map for a bit, thank you though for your time and effort ^^!

Hi~

Easy diff :

1) 00:26:538 - there should be a note
2) 00:27:405 - 00:28:272. ( This moment sounds better this way) 00:27:925 ( note 2 ) 00:28:272 ( note 3 ) remove those 2 notes and simply put 1 slider from 00:27:752 to 00:27:925.
3) 00:29:659 - there should be a note. ( put it on slider 2 )
4) 01:02:954 - ^
5) 01:25:324 - ^
6) 01:34:862 - ^
7) 01:58:445 - ^
8) 02:08:156 - ^
9) 02:13:012 - ^
10) 02:15:786 - 02:16:827 - what about spinner here ?
11) 02:57:231 - there shouldn't be a note. remove it
12) 02:59:659 - put note here or spinner from 02:57:058 to 02:59:659 (if you will pick spinner you have to put 2 sliders. First one 03:01:220 - 03:01:567. Second 03:01:914 - 03:02:260.)
...actually I recomend you to work on this diff a little. rythm is to strange.

Doormat's normal :
1) 00:06:076 - remove this note
2) 00:06:770 - remove this note or move it to 00:06:943
3) 00:09:544 - remove this slider and put note on 00:09:718
4) 00:26:364 - there should be a note
5) 00:44:399 - ^
6) 01:15:266 - rather then slider just use 2 notes. it looks better
7) 01:22:723 - 01:28:619 - this is a break time. Use a slider from 01:28:619 to 01:28:792 to start a new map section.
8) 02:19:428 - remove this slider and put a note on 02:19:601
... pls work on this one a bit more. Sometimes it's better to use notes instead of sliders.

Hope it'll help ~~ :)

P.s Sorry for my bad eng.
Xenok
The M4M lee asked me for o/

I will do the lee part in french it'll be easier to me to explain I guess

Testplays:
https://osu.ppy.sh/ss/6259139
https://osu.ppy.sh/ss/6259152

The two maps are really fun to play, even at my rank I got a pretty nice UR on a 5.7, mean that flow very well and is really readable :)

General:
Warning Epilepsy even if there is no storyboard? D:

Hitsounds:
It looks like soft-hitfinish5.wav have a little 5ms delay, better to change it and put this file instead (I just open'd your .wav and deleted the first 5ms with audacity): http://puu.sh/s2mEG/5d18fa19e8.wav

the others hitsounds look fine!

[LeeSin's Insane]

the mod
Franchement que des détails, la map est super structurée alors je cite que ce qui peut donner un petit plus en estétique j'imagine. En terme de flow, c'est quasiment parfait tbh

00:04:862 (1,2,3) - clap hitsound aux 3 sliders end? Il y a 3 coups de clap dans la musique
00:09:544 (2) - blanket cette note avec le slider 00:09:024 (1) -
00:11:452 (6,7,8) - blanket cette triple avec 00:10:411 (1) - même si les éléments sont assez éloignés dans le temps ça se remarque en jouant
00:13:706 (2) - la décaler un peu plus vers la gauche, parce que sinon elle touche presque 00:14:400 (5) - tu peux continuer à le stacker légèrement décalé sur le slider-begin
00:15:094 (2) - un peu nazi blanket mais il pourrait être un poil mieux
00:19:775 (3,5,1) - les aligner pour faire une truc du style? http://puu.sh/rzNaj/ae5f0fe6ce.jpg je te conseille aussi d'enlever le NC 2s pour regarder que le follow point aille bien dans la direction du slider au début (et remet le nc après bref logique xD )
00:25:844 (1,2,3,4) - y régale ce pattern
00:23:070 (1,2) - nazi blanket :c
00:29:833 (1) - met pas un nc sur cette note, parce que à ce moment là le rythme est toujours en 1/2, donc on sinle toujours à la même vitesse et ensuite la prochaine ça nc
00:30:526 (1,2,3,4,1,2,3,4,1,2,3) - plutôt comme ça les nc non? http://puu.sh/rzNul/e32902f25c.jpg pour follow les drums et la voix
00:32:607 (1) - c'est le même pattern que j'ai cité plus haut mais là ça casse l'esthétique de NC, du coup ça sera pas régulier partout... je sais pas trop du coup tbh D:
00:34:168 (1,2,3) - 00:35:382 (1,2) - nazi blanket again (dsl :c)
00:39:023 (5,1) - ils se touchent ça rend chelou, et en plus le flow avec le slider-note avant semble se casser un peu, décale peut-être 00:39:630 (7,1) - vers la droite
00:43:185 (4,5,1) - la distance entre ces 3 éléments devrait plus ou moins être la même, t'peux te référencer avec l'approche circle du cercle au centre ( http://puu.sh/rzNZn/7fc225d618.jpg ) et du coup pour que la distance entre 00:42:318 (1,2,3) - change pas trop, tu peux faire un ctrl+r sur 1 et l'orienter pour qu'il soit plus proche de 2 ( http://puu.sh/rzO4s/6860aed839.jpg il blanket tjr comme avant le sliderend )
00:50:122 - le clap rend bizarre tbh même si tu follow l'accentuation dans la voix ( 00:51:509 - et partout ou tu l'as fait pareil, mais je comprend que ça puisse te faire chier à tout changer partout alors ça peut quand même passer Kappa )
00:50:815 (1,3) - le blanket peut être un peu improve
00:52:029 (4,1,2,3,1,2,3) - j'aime
00:58:966 (5) - j'aurais pas clap parce que le spacing est réduit alors ça sonne chelou
01:03:994 (3,4,5,1) - essaie de rotate le triangle pour que le stack soit au même endroit que 01:05:035 (2) - et ctrl+shit+s pour que le reverse touche pas le slider
01:07:289 (1,2,3) - le spacing entre ces 3 éléments n'est pas le même
01:15:613 (1) - ce slider touche un peu 01:14:746 (3) - , en plus, si on suit le mouvement du flow du jump précédant, j'aurais plus tendance à le voir plus en haut et plus à droite
01:30:526 (1,2,3) - le flow est un peu bizarre sur ce pattern, essaie d'échanger la place entre le 2 et le 3
01:36:422 (1,2,3,4,1,2,3,4,1) - même argument que plus haut pour ce même pattern
01:40:931 - le clap fit pas vraiment imo
01:49:428 (2,3,4,5) - mettre à 5 la même distance et le même angle que entre 2 et 3? genre un truc comme ça: http://puu.sh/rBFbt/f8955d2727.jpg
01:50:642 (2,3,4) - mettre 3 à la même distance des deux, via l'indicateur de spacing en haut à droite
01:55:324 - Je comprend pas trop le clap ici :c
02:03:648 (3,4,5) - 4 à la même distance des deux?
02:04:168 (5) - même argument que plus haut pour le clap, je pense que vu que le spacing se nullifie vaut mieux pas rajouter de l'intensité sur la note
02:06:075 (2) - le placer pour qu'il enrobe la note comme 1?
02:08:330 (1,2,3,4,5) - j'aurais plutôt mis le slider dans cet angle pour qu'il aie la direction entre les deux patterns comme ça http://puu.sh/rBFFh/599baa32d3.jpg et peut-être improve un peu le blanket 1-345
02:09:717 (1) - CTRL + R pour lui donner la même direction que le flow (follow point)
02:13:185 (4,5,6) - j'aurais CTRL+R pour le faire tourner un peu plus dans la direction du flow, genre la j'sais pas pourquoi mais on dirait que ça nous force à garder un mouvement différent sans raison musicale (ouai c'est assez subjectif je crois mais essaie x) )
02:20:122 (3,4) - j'aurais peut-être mis 3 un peu plus en bas à gauche pour que la distance visuelle soit un peu augmentée, la on dirait le pattern est trop proche par rapport au reste mais pas forcément beaucoup genre http://puu.sh/rBG4a/4fa1f5123b.jpg (faut aussi replacer le 2 pour que le spacing entre les 3 éléments reste plus ou moins le même )
02:24:977 (1,2) - la distance visuelle entre le slider end et le début de 1 est assez proche sa fait bizarre, éloigne un peu 2
02:29:486 (1,2,3,4,5,6,7) - ce pattern est génial mais j'aurais changé 1-2 trucs, déjà la disance entre 1 et 2 pour que le 6 soit moins collé entre les deux, et ensuite 5 je l'aurais rapproché un peu du pattern pour qu'on dirait pas qu'il est blanket par le slider 02:30:526 (1) - , parce que ça donnait un effet de blanket raté, à la fin le pattern ressemble à ça: http://puu.sh/rBGmq/aaf5ddf523.jpg (c'est des petits détails mais ça embellit encore plus le pattern imo c: )
02:35:902 (5) - T'as avoid les overlaps toute la map et là t'as fait un vrai overlap, tu devrais le décaler pour que ça respecte la structure
02:43:879 (2,3,4,5,1,2,3,4,5) - tu devrais pas mettre des sliders 1/2 au début et ensuite quand elle commence à chanter en 1/2 mettre des singles? on dirait que les 4 premiers singles et les 2 sliders juste après ont été inversés ou je sais pas :c
02:46:653 (2) - j'aurais silence le slider end, c'est bien de laisser un 1/4 slider comme ça ça intensifie le coup mais je pense pas que ça soit une bonne idée qu'on entende deux coups
02:49:601 (5,6,7,8,9,1) - à polish :c
03:01:047 (1,2,3) - faudrait refaire ce blanket
03:03:127 (2) - same distance entre les deux éléments?
03:14:746 (3,4) - ça serait pas mal que ces deux éléments se blanket, mais pas vers la droite vu que y'a le slider 5, du coup depuis le haut j'imagine
03:21:682 (1,2,1,2,1,2) - faudrait pas trop monter les notes à gauche comme ça le spacing fait que d'augmenter durant tout le pattern ( http://puu.sh/rFBe3/c43c396872.jpg ), j'aurais aussi augmenté la vitesse des sliders pour faire genre 1x 1.1x 1.2x
03:26:191 (1,2) - le 2 serait beaucoup plus esthétique si tu copies 1, tu le ctrl+. *2 (rotation 180°) et ensuite ctrl+g sur 2, ce qui renderait ça: http://puu.sh/rFBn9/a58063a2ff.jpg (sinon si tu veux que 2 garde son shape tu peux faire l'inverse et changer 1 par rapport à 2)
03:28:099 (3,4) - le slider bouffe un peu le stream ça serait bien de descendre le slider :c
03:31:220 (5,6) - inverse les deux notes y'a bien plus de flow imo (oublie pas d'enlever le clap sur l'un et de le mettre sur l'autre si t'inverse)
03:32:521 (4,5,6,7) - décale un peu vers la droite la shape on dirait elle se casse entre la fin du slider et le début du stream

Voilà c'est tout ce que j'ai à dire, retiens surtout que c'est que des avis sur l'esthétique et que c'est assez personnel du coup, libre à toi d'en penser ce que tu veux o/

[Cocoa time]

Lee sin just told me that there will be a lot of changes on this diff and it's better if I don't mod it, so I'll do what he said o/


So boys, gl on ranking this, this is pretty fun and well done!
Hekireki

Xenok wrote:

The M4M lee asked me for o/

I will do the lee part in french it'll be easier to me to explain I guess

Testplays:
https://osu.ppy.sh/ss/6259139
https://osu.ppy.sh/ss/6259152

The two maps are really fun to play, even at my rank I got a pretty nice UR on a 5.7, mean that flow very well and is really readable :)

General:
Warning Epilepsy even if there is no storyboard? D: There used to be a storyboard

Hitsounds:
It looks like soft-hitfinish5.wav have a little 5ms delay, better to change it and put this file instead (I just open'd your .wav and deleted the first 5ms with audacity): http://puu.sh/s2mEG/5d18fa19e8.wav Will remind Kyle, thanks

the others hitsounds look fine!

[LeeSin's Insane]

the mod
Franchement que des détails, la map est super structurée alors je cite que ce qui peut donner un petit plus en estétique j'imagine. En terme de flow, c'est quasiment parfait tbh Ca se joue bien mais c pa bo :(

00:04:862 (1,2,3) - clap hitsound aux 3 sliders end? Il y a 3 coups de clap dans la musique C'est pas moi qui ai fait les hitsounds et j'ai l'impression que c'est intentionnel pour aller avec le synthé (on va sûrement rework les hitsounds avec Kyle de toute façon)
00:09:544 (2) - blanket cette note avec le slider 00:09:024 (1) - Yessir
00:11:452 (6,7,8) - blanket cette triple avec 00:10:411 (1) - même si les éléments sont assez éloignés dans le temps ça se remarque en jouant Ici ça ferait un peu forcé, y'a déjà le stack et je préfère que le slider soit indépendant du pattern d'avant parce que c'est le downbeat
00:13:706 (2) - la décaler un peu plus vers la gauche, parce que sinon elle touche presque 00:14:400 (5) - tu peux continuer à le stacker légèrement décalé sur le slider-begin Woops
00:15:094 (2) - un peu nazi blanket mais il pourrait être un poil mieux a
00:19:775 (3,5,1) - les aligner pour faire une truc du style? http://puu.sh/rzNaj/ae5f0fe6ce.jpg je te conseille aussi d'enlever le NC 2s pour regarder que le follow point aille bien dans la direction du slider au début (et remet le nc après bref logique xD ) Oh nice
00:25:844 (1,2,3,4) - y régale ce pattern Ouais je trouve toujours que ça fait un peu forcé, parce que ça l'est à l'époque j'ai fait tout ça pour que les sliders aient une structure mais bon moi je suis moins fan :<
00:23:070 (1,2) - nazi blanket :c b
00:29:833 (1) - met pas un nc sur cette note, parce que à ce moment là le rythme est toujours en 1/2, donc on sinle toujours à la même vitesse et ensuite la prochaine ça nc Hm ouais mais ça accentue le "time" des vocals mais j'ai spread un peu pour que ça aie l'air plus mieux visuellement
00:30:526 (1,2,3,4,1,2,3,4,1,2,3) - plutôt comme ça les nc non? http://puu.sh/rzNul/e32902f25c.jpg pour follow les drums et la voix J'ai NC comme ça pour que ça aie du sens visuellement avec le pattern et le pattern est comme ça car chaque strong beat des vocals est spread et les weaks sont stackés
00:32:607 (1) - c'est le même pattern que j'ai cité plus haut mais là ça casse l'esthétique de NC, du coup ça sera pas régulier partout... je sais pas trop du coup tbh D: Yep du coup ça donne encore plus de sens à ce que j'ai dit au dessus, pour la consistency
00:34:168 (1,2,3) - 00:35:382 (1,2) - nazi blanket again (dsl :c) cd
00:39:023 (5,1) - ils se touchent ça rend chelou, et en plus le flow avec le slider-note avant semble se casser un peu, décale peut-être 00:39:630 (7,1) - vers la droite Yep j'ai spread les deux
00:43:185 (4,5,1) - la distance entre ces 3 éléments devrait plus ou moins être la même, t'peux te référencer avec l'approche circle du cercle au centre ( http://puu.sh/rzNZn/7fc225d618.jpg ) et du coup pour que la distance entre 00:42:318 (1,2,3) - change pas trop, tu peux faire un ctrl+r sur 1 et l'orienter pour qu'il soit plus proche de 2 ( http://puu.sh/rzO4s/6860aed839.jpg il blanket tjr comme avant le sliderend ) J'ai fait quelque chose de similaire
00:50:122 - le clap rend bizarre tbh même si tu follow l'accentuation dans la voix ( 00:51:509 - et partout ou tu l'as fait pareil, mais je comprend que ça puisse te faire chier à tout changer partout alors ça peut quand même passer Kappa ) Euh ouais va falloir refaire les hitsounds parce que ça c'est un kick pas un snare, j'ai mis un whistle à la place
00:50:815 (1,3) - le blanket peut être un peu improve c'était pas intentionnel ici je voulais juste que ça continue en clockwise
00:52:029 (4,1,2,3,1,2,3) - j'aime C'est peut être le seul pattern qui est vraiment pas à jeter LUL
00:58:966 (5) - j'aurais pas clap parce que le spacing est réduit alors ça sonne chelou Yep pareil qu'avant c'est un whistle qui faut mettre
01:03:994 (3,4,5,1) - essaie de rotate le triangle pour que le stack soit au même endroit que 01:05:035 (2) - et ctrl+shit+s pour que le reverse touche pas le slider Ouais j'ai fait des trucs ici plus rien overlap
01:07:289 (1,2,3) - le spacing entre ces 3 éléments n'est pas le même Wtf les yeux de nazi que t'as
01:15:613 (1) - ce slider touche un peu 01:14:746 (3) - , en plus, si on suit le mouvement du flow du jump précédant, j'aurais plus tendance à le voir plus en haut et plus à droite Ouais j'ai fait des trucs ici aussi
01:30:526 (1,2,3) - le flow est un peu bizarre sur ce pattern, essaie d'échanger la place entre le 2 et le 3 yes
01:36:422 (1,2,3,4,1,2,3,4,1) - même argument que plus haut pour ce même pattern pareil
01:40:931 - le clap fit pas vraiment imo Pourtant c'est là qu'il doit être comme avant le premier refrain
01:49:428 (2,3,4,5) - mettre à 5 la même distance et le même angle que entre 2 et 3? genre un truc comme ça: http://puu.sh/rBFbt/f8955d2727.jpg Nice
01:50:642 (2,3,4) - mettre 3 à la même distance des deux, via l'indicateur de spacing en haut à droite Lag
01:55:324 - Je comprend pas trop le clap ici :c Parce qu'il faut un whistle à la place
02:03:648 (3,4,5) - 4 à la même distance des deux? Si je fais ça il overlap avec 1, je vais rework le pattern
02:04:168 (5) - même argument que plus haut pour le clap, je pense que vu que le spacing se nullifie vaut mieux pas rajouter de l'intensité sur la note xd whistle
02:06:075 (2) - le placer pour qu'il enrobe la note comme 1? Yes
02:08:330 (1,2,3,4,5) - j'aurais plutôt mis le slider dans cet angle pour qu'il aie la direction entre les deux patterns comme ça http://puu.sh/rBFFh/599baa32d3.jpg et peut-être improve un peu le blanket 1-345 Yes et e
02:09:717 (1) - CTRL + R pour lui donner la même direction que le flow (follow point) J'ai fait ça parce que c'est le downbeat
02:13:185 (4,5,6) - j'aurais CTRL+R pour le faire tourner un peu plus dans la direction du flow, genre la j'sais pas pourquoi mais on dirait que ça nous force à garder un mouvement différent sans raison musicale (ouai c'est assez subjectif je crois mais essaie x) ) J'ai NC pour remove le followpoint ça devrait être mieux, mais je vais sûrement rework ça aussi
02:20:122 (3,4) - j'aurais peut-être mis 3 un peu plus en bas à gauche pour que la distance visuelle soit un peu augmentée, la on dirait le pattern est trop proche par rapport au reste mais pas forcément beaucoup genre http://puu.sh/rBG4a/4fa1f5123b.jpg (faut aussi replacer le 2 pour que le spacing entre les 3 éléments reste plus ou moins le même ) En fait on rentre dans la partie que j'ai pas remap, le solo est cool au niveau des idées mais les sliders me trigger en général du coup je vais focus sur ça pendant le rework, j'ai bidouillé un truc pour que ça aie l'air plus éloigné
02:24:977 (1,2) - la distance visuelle entre le slider end et le début de 1 est assez proche sa fait bizarre, éloigne un peu 2 Ici je voulais marquer le fait que y'a pas de guitare, et puis ça fait un blanket donc c'est ok i guess
02:29:486 (1,2,3,4,5,6,7) - ce pattern est génial mais j'aurais changé 1-2 trucs, déjà la disance entre 1 et 2 pour que le 6 soit moins collé entre les deux, et ensuite 5 je l'aurais rapproché un peu du pattern pour qu'on dirait pas qu'il est blanket par le slider 02:30:526 (1) - , parce que ça donnait un effet de blanket raté, à la fin le pattern ressemble à ça: http://puu.sh/rBGmq/aaf5ddf523.jpg (c'est des petits détails mais ça embellit encore plus le pattern imo c: ) Nice
02:35:902 (5) - T'as avoid les overlaps toute la map et là t'as fait un vrai overlap, tu devrais le décaler pour que ça respecte la structure c'était une idée que MrSergio m'a donné, je sais pas ce que je vais faire mais ça va sûrement changer aussi yep
02:43:879 (2,3,4,5,1,2,3,4,5) - tu devrais pas mettre des sliders 1/2 au début et ensuite quand elle commence à chanter en 1/2 mettre des singles? on dirait que les 4 premiers singles et les 2 sliders juste après ont été inversés ou je sais pas :c Je dirais que les 2 sont ok parce que les sliders séparent la partie calme de la partie un peu moins calme mais en soi ouais je pense que t'as raison, ça va sûrement changer aussi
02:46:653 (2) - j'aurais silence le slider end, c'est bien de laisser un 1/4 slider comme ça ça intensifie le coup mais je pense pas que ça soit une bonne idée qu'on entende deux coups J'ai mis un drumclap sur le sliderstart parce que c'est ce qui est sensé avoir et ça sonne mieux du coup j'ai pas silence
02:49:601 (5,6,7,8,9,1) - à polish :c J'ai bidouillé un truc en speed mais à l'époque je connaissais pas l'existance de ctrl h et ctrl j du coup j'ai pas pu faire ça correctement du coup ouais je le referais quand je m'y mettrai sérieusement
03:01:047 (1,2,3) - faudrait refaire ce blanket Woops avant j'avais 3 pas complètement stack sur le reste du coup c'était bon
03:03:127 (2) - same distance entre les deux éléments? Je voulais plus de spacing sur le white tick du coup j'ai rendu le tout plus obvious
03:14:746 (3,4) - ça serait pas mal que ces deux éléments se blanket, mais pas vers la droite vu que y'a le slider 5, du coup depuis le haut j'imagine Ouais ça serait cool si cette partie puait pas la merde mais là ils sont quand même assez loin l'un de l'autre
03:21:682 (1,2,1,2,1,2) - faudrait pas trop monter les notes à gauche comme ça le spacing fait que d'augmenter durant tout le pattern ( http://puu.sh/rFBe3/c43c396872.jpg ), j'aurais aussi augmenté la vitesse des sliders pour faire genre 1x 1.1x 1.2x Yes pour les cercles mais les sliders j'ai pas utilisé plus haut que 1x de toute la map et ça apporte pas grand chose niveau gameplay du coup je vais les laisser comme ça
03:26:191 (1,2) - le 2 serait beaucoup plus esthétique si tu copies 1, tu le ctrl+. *2 (rotation 180°) et ensuite ctrl+g sur 2, ce qui renderait ça: http://puu.sh/rFBn9/a58063a2ff.jpg (sinon si tu veux que 2 garde son shape tu peux faire l'inverse et changer 1 par rapport à 2) J'ai fait autre chose
03:28:099 (3,4) - le slider bouffe un peu le stream ça serait bien de descendre le slider :c J'ai stack sous 5 à la place pour l'instant mais ouais ça se voit que j'ai fait ça à la va vite du coup je vais refaire le pattern je pense
03:31:220 (5,6) - inverse les deux notes y'a bien plus de flow imo (oublie pas d'enlever le clap sur l'un et de le mettre sur l'autre si t'inverse) Yes
03:32:521 (4,5,6,7) - décale un peu vers la droite la shape on dirait elle se casse entre la fin du slider et le début du stream fdsqdsqf

Voilà c'est tout ce que j'ai à dire, retiens surtout que c'est que des avis sur l'esthétique et que c'est assez personnel du coup, libre à toi d'en penser ce que tu veux o/

[Cocoa time]

Lee sin just told me that there will be a lot of changes on this diff and it's better if I don't mod it, so I'll do what he said o/


So boys, gl on ranking this, this is pretty fun and well done!
Thanks so much :)
BanchoBot
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