My Part from M4M
Next time, please contact me before modding... And I'll only do up to Insane
[General]
2 Custom Diffnames are not allowed!
Prohibited needs to be called something else, as it doesn't indicate difficulty (Maybe something as Master/Terror etc.)
Some diffs have a timing point at 00:00:565 which conflicts the red point in sampleset! This must be fixed ASAP, since it can be really buggy, and is unrankable
Wave hitsounds with possible delay > 5ms:
combobreak.wav
normal-hitfinish69.wav
Hitsounds are inaudible at the start!!!
[Beginner]
00:05:488 (1,2) - Why not make them have the same shape, just as you did with the 2 previous sliders?
01:21:795 (1,1) - While I do understand the reason for the NCs, having combos of 1 in an easy is not recommended. At least remove NC from 01:21:795 (1) - (since 01:26:718 (2) - also doesn;t have NC)
[Easy]
01:11:949 (1,2,3) - This is a rather calm part, so why does this have full 1/1? The rest is almost only 3/1
01:14:411 (1,2) - Blanket the head of (1) with the tail of 2?
01:50:103 (2,3,4) - Just no. The map is almost only 3/1, with an occasional 1/1. Suddenly you have 3/2 notes? Make these into a 3/2 reverse slider since the polarity is really weird for a low diff
-----
Diffspikes, these all require massive rework, this is not acceptable:
00:43:641 (2,3) -
01:02:103 (1,2) -
01:09:488 (1,2) -
01:11:950 (1,2,3) -
01:37:795 (2,3) -
01:50:103 (2,3,4) -
[Normal]
00:19:026 (2,3,4) - Easy is only 3/1. Here you have a 1/2 spam. The gap here is completely broken. If you want to keep it, at least make the sliders start athe white ticks, and not at the red ticks (something like 00:43:641 (2,3,4) - )
00:43:641 (2,3,4) - ^^
01:37:795 (2,3,4,5) - This is completely unacceptable. This part is such a ridiculous diffspike
[Advanced]
The gap from this diff compared to Normal is absolutely insane. Normal uses mostly 3/1, while this spams 3/4 polarities, has 1/3 and 1/4 mixed, and many 1/2. Even though SR doesn't show it, there MUST be a diff between Normal-Advanced. The only reason Normal is hard is because of the diffspikes. I just removed these 3 patterns, and the SR got to 1,3. That is not good
00:07:641 (2) - This is a joke right? 1/4, while the Normal uses 3/1... At least make it a 1/2 slider
00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - What on earth happened here? The Normal uses 3/1 sliders, this uses full 3/4, with 3/4 gaps which are really awkward to play. Please change them all into 3/2 reverse sliders, it's way too hard in it's current state
00:19:180 (4) - 1/4 kicksliders in a 2* diff at 190 BPM... This doesn't sound like a good idea does it? Newbies can't handles sliders like these yet, so don''t use them
First Kiai - This part is really good! The rhythm is calm and easy to follow, why not make the rest like that too?
00:44:872 (1,2) - They are both visible at the same time, so they require normal DS (1.00) (or, at least 0.7 since 1.00 doesn't fit on the screen...)
01:08:257 (1,1) - Recovery time is too low'
01:10:718 (3) - Don't use kicksliders in lower diffs!
01:19:334 (1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Refer to above. Also, the NCing here is different (every 3 notes instead of 6) so make it consistent
01:27:641 (3) - Make it 1/2, the sound at the red tick is much stronger
01:37:795 (3) - Kicksliders are hard to predict, don't use them in low diffs
01:47:641 (3) - ^^
01:48:872 (1,2,3,1,2,3) - Refer to above
[Hard]
I hope you're still planning to make more diffs, right? RIGHT?
00:01:795 (3,4,1) - The jump should be between (4,1) and not between (3,4) since (1) has much more emphasis in the song
00:03:334 (2,1) - This plays rather bad due to the kickslider. Why not make it 2 seperate slider?
00:06:718 (1) - What does this slidershape represent?
00:08:872 (4) - There is no sound at the first blue tick, so this shouldn't be 1/4
00:13:334 (2,5) - Naughty overlap
00:19:180 (2,3,4) - No
00:20:257 (6) - NC for kiai start
00:40:565 (2,4) - Bad overlap
01:03:334 (1,1) - ^^
01:02:103 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - The advanced only uses 1/1. You use full 1/2 with many triplets
01:07:872 (3) - Who ever told you this is a good idea?...
01:17:334 (5,6) - Drumroll start at the white tick, not at the red tick
01:28:103 (2,3,4) - No
01:50:103 (1) - In the other patterns, you don't have an NC here, make it consistent
[Insane]
00:28:872 (1,2,3) - Quite a harsh flow imo
00:44:257 (3) - Make it either a 1/1 sldier of a 3/2 slider. The slidertick makes a 5/4 sldier feel bad in 100% of the cases
01:09:795 (1,2,3) - Why do you use such a high spacing?
01:33:488 (4,5,1) - Look at the spacing. the jump is between (4,5), not between (5,1), while the latter one is stronger in terms of music
01:43:334 (3,4,1) - ^^
01:44:565 (5,6,1) - ^^
I can expect a huge shitstorm falling over me, like with the Genryuu/MTC drama, but I honestly don't care
This map is not good. The diffs itself all are nice, if spikes are nice, but those are not
Next time, please contact me before modding... And I'll only do up to Insane
[General]
2 Custom Diffnames are not allowed!
Prohibited needs to be called something else, as it doesn't indicate difficulty (Maybe something as Master/Terror etc.)
Some diffs have a timing point at 00:00:565 which conflicts the red point in sampleset! This must be fixed ASAP, since it can be really buggy, and is unrankable
Wave hitsounds with possible delay > 5ms:
combobreak.wav
normal-hitfinish69.wav
Hitsounds are inaudible at the start!!!
[Beginner]
00:05:488 (1,2) - Why not make them have the same shape, just as you did with the 2 previous sliders?
01:21:795 (1,1) - While I do understand the reason for the NCs, having combos of 1 in an easy is not recommended. At least remove NC from 01:21:795 (1) - (since 01:26:718 (2) - also doesn;t have NC)
[Easy]
01:11:949 (1,2,3) - This is a rather calm part, so why does this have full 1/1? The rest is almost only 3/1
01:14:411 (1,2) - Blanket the head of (1) with the tail of 2?
01:50:103 (2,3,4) - Just no. The map is almost only 3/1, with an occasional 1/1. Suddenly you have 3/2 notes? Make these into a 3/2 reverse slider since the polarity is really weird for a low diff
-----
Diffspikes, these all require massive rework, this is not acceptable:
00:43:641 (2,3) -
01:02:103 (1,2) -
01:09:488 (1,2) -
01:11:950 (1,2,3) -
01:37:795 (2,3) -
01:50:103 (2,3,4) -
[Normal]
00:19:026 (2,3,4) - Easy is only 3/1. Here you have a 1/2 spam. The gap here is completely broken. If you want to keep it, at least make the sliders start athe white ticks, and not at the red ticks (something like 00:43:641 (2,3,4) - )
00:43:641 (2,3,4) - ^^
01:37:795 (2,3,4,5) - This is completely unacceptable. This part is such a ridiculous diffspike
[Advanced]
The gap from this diff compared to Normal is absolutely insane. Normal uses mostly 3/1, while this spams 3/4 polarities, has 1/3 and 1/4 mixed, and many 1/2. Even though SR doesn't show it, there MUST be a diff between Normal-Advanced. The only reason Normal is hard is because of the diffspikes. I just removed these 3 patterns, and the SR got to 1,3. That is not good
00:07:641 (2) - This is a joke right? 1/4, while the Normal uses 3/1... At least make it a 1/2 slider
00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - What on earth happened here? The Normal uses 3/1 sliders, this uses full 3/4, with 3/4 gaps which are really awkward to play. Please change them all into 3/2 reverse sliders, it's way too hard in it's current state
00:19:180 (4) - 1/4 kicksliders in a 2* diff at 190 BPM... This doesn't sound like a good idea does it? Newbies can't handles sliders like these yet, so don''t use them
First Kiai - This part is really good! The rhythm is calm and easy to follow, why not make the rest like that too?
00:44:872 (1,2) - They are both visible at the same time, so they require normal DS (1.00) (or, at least 0.7 since 1.00 doesn't fit on the screen...)
01:08:257 (1,1) - Recovery time is too low'
01:10:718 (3) - Don't use kicksliders in lower diffs!
01:19:334 (1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Refer to above. Also, the NCing here is different (every 3 notes instead of 6) so make it consistent
01:27:641 (3) - Make it 1/2, the sound at the red tick is much stronger
01:37:795 (3) - Kicksliders are hard to predict, don't use them in low diffs
01:47:641 (3) - ^^
01:48:872 (1,2,3,1,2,3) - Refer to above
[Hard]
I hope you're still planning to make more diffs, right? RIGHT?
00:01:795 (3,4,1) - The jump should be between (4,1) and not between (3,4) since (1) has much more emphasis in the song
00:03:334 (2,1) - This plays rather bad due to the kickslider. Why not make it 2 seperate slider?
00:06:718 (1) - What does this slidershape represent?
00:08:872 (4) - There is no sound at the first blue tick, so this shouldn't be 1/4
00:13:334 (2,5) - Naughty overlap
00:19:180 (2,3,4) - No
00:20:257 (6) - NC for kiai start
00:40:565 (2,4) - Bad overlap
01:03:334 (1,1) - ^^
01:02:103 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - The advanced only uses 1/1. You use full 1/2 with many triplets
01:07:872 (3) - Who ever told you this is a good idea?...
01:17:334 (5,6) - Drumroll start at the white tick, not at the red tick
01:28:103 (2,3,4) - No
01:50:103 (1) - In the other patterns, you don't have an NC here, make it consistent
[Insane]
00:28:872 (1,2,3) - Quite a harsh flow imo
00:44:257 (3) - Make it either a 1/1 sldier of a 3/2 slider. The slidertick makes a 5/4 sldier feel bad in 100% of the cases
01:09:795 (1,2,3) - Why do you use such a high spacing?
01:33:488 (4,5,1) - Look at the spacing. the jump is between (4,5), not between (5,1), while the latter one is stronger in terms of music
01:43:334 (3,4,1) - ^^
01:44:565 (5,6,1) - ^^
I can expect a huge shitstorm falling over me, like with the Genryuu/MTC drama, but I honestly don't care
This map is not good. The diffs itself all are nice, if spikes are nice, but those are not
- Let's start with Beginner, this is like the only solid diff
- Easy, it's just full 3/1. Not even 2/1, but 3/1, which is much harder to play, since you only have a 1/1 gap instead of a 2/1 gap. Having some gaps are nice. Currently, it plays like a full 1/1 map, yet 1/1 circles here are seen as ridiculous diffspikes. I'd say remove all 1/1, and make some 3/1 into 2/1, and call this diff beginner. That way it justifies its name. And then the 3 circles at the end are just plain shit. I can't say anything else about it. Having a 3/2 in a normal
is already really hard, let alone in an easy. - Normal, completely unbalanced. You use mostly 3/1, which is already quite bad for a normal, and then suddenly a few 1/2 spams. Not just one 1/2 slider, multiple circle+sliders, some of them are even offbeat which'll make it really weird for newbies to play. And at one point you have a full 1/1 circle spam, which requires an insane amount of aim, compared to the rest of the difficulty
- Advanced, it moreso feels like a Hard with parts from Easy. NC inconsistency, 1/4 usage and similar make it feel really weird. Then the 3/4 part comes, and I'm like, "What is this". The polarity is bad, the looks are rather wonky, but the spread compared to the previous diff is absolute horrible. 3/1 to full 3/4 is not acceptable in any case. I really wonder how this diff is only 2.16*, the spikes should push it to much over 2.5. FYI, I do like the kiais, so that's nice for you, I guess
- Hard, one word for you: Spread. This diff is a decent diff as hard, but not compared to Advanced, since the gap is too high. Besides, it has many small overlaps which'll only make me want to forget this map faster
- Insane, I really find you spacing interesting. High spacing on soft notes, while the strong sounds get little to no attention. That's cool right? (Feel the sarcasm)