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Gladenfold - ...To Eternity

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Yamicchi
Mr.Mod Text!
13:19 Yamicchi: phew, poked Rocket again
13:20 LMT1996: and? :d
13:20 Yamicchi: just like before
13:21 Yamicchi: demn
13:21 LMT1996: :"<
13:21 LMT1996: you can't trust bn words these days eh xD
13:22 Yamicchi: even before nowaday
13:22 LMT1996: lul
13:22 Yamicchi: Anemone mới vào grave hôm qua
13:22 Yamicchi: vừa revive xong
13:22 Yamicchi: idk what I am doing
13:22 LMT1996: =))
13:22 LMT1996: thôi have fun chủ yếu
13:22 Yamicchi: hell no
13:23 LMT1996: bn thì thỉnh thoảng poke chứ pushy quá cũng kì
13:23 Yamicchi: mapping đã là fun rồi
13:23 Yamicchi: lúc vui lúc nghiêm túc
13:23 Yamicchi: chắc 1 tháng rồi mới poke ổng 1 lần lận cơ mà
13:23 LMT1996: uh hiểu r`
13:24 LMT1996: ah uh có nói yami sai hay gì đâu :v
13:24 Yamicchi: ừ kh có ý gì cả chỉ bảo Yami kh có pushy thôi :v
13:26 LMT1996: uh sr yami ==" cũng k có ý đó
13:27 Yamicchi: hây dà ;w; h nhờ Rocket Anemone rồi, nhờ ai Beastmode h ta
13:28 LMT1996: https://osu.ppy.sh/g/28 =))
13:28 LMT1996: điều tra lý lịch từng BN =))
13:29 Yamicchi: :)) à lâu rồi kh vào
13:29 Yamicchi: h Milan- cũng chả còn nhớ Yami ;w;
13:30 Yamicchi: chứ kh nhờ đc rồi
13:31 LMT1996: Milan nghỉ BN lâu r` mà
13:31 LMT1996: mà thích map Milan lắm :v map rock tốt
13:31 Yamicchi: tuyệt vời
13:31 Yamicchi: ổng với Yauxo
13:31 LMT1996: https://osu.ppy.sh/u/2716981 thử cha nội này , nhớ đọc rules trên userpage của ổng :v
13:32 Yamicchi: à ổng
13:33 LMT1996: https://osu.ppy.sh/u/4785223 cha này cũng biết mod wub nè :v
13:34 Yamicchi: nghe bên discord nói với nhau ổng Việt Kiều hả
13:34 LMT1996: ờ :v
13:34 Yamicchi: no more req ;w;
13:34 LMT1996: mà cứ nói tiếng anh đi tại chắc đíu biết nói tiếng việt đâu =))
13:34 LMT1996: xd
13:34 Yamicchi: :))
13:35 Yamicchi: hồi đó thì có Kuo chỉ dùm Yami mấy ông BN ;w;
13:35 Yamicchi: h có lmt
13:35 LMT1996: https://osu.ppy.sh/u/11771 cha này cũng khủng nè, mà k biết dạo này còn active ko chứ 1 thời gian làm việc gần kiểu 24/24 =))
13:35 Yamicchi: :v
13:35 Yamicchi: thằng chả Yami sợ là bận lắm
13:36 Yamicchi: hồi đó cũng hỏi thử rồi
13:36 LMT1996: chủ yếu coi lý lịch là hay mod hoặc là map những bài kiểu gì
13:37 Yamicchi: hmmm
13:37 LMT1996: nãy h là là để xin cho cái beastmode á chứ anemone thì nhiều ng được
13:37 LMT1996: cứ anime thì nhiều bn chịu bub
13:37 Yamicchi: oh
13:38 LMT1996: mà anemone có thể poke kibb, mà kibb thì hỏi khéo shoga poke , tại kibb thích cái diff của shoga =)))))
13:38 Yamicchi: :))
13:38 Yamicchi: weird
13:38 LMT1996: Pho nói với asa là mấy cái insane cần phải đc improve
13:39 Yamicchi: ừm có đọc rồi
13:39 Yamicchi: nhưng chả biết improve kiểu gì nếu kh ai chỉ ra chỗ cần imp
13:39 LMT1996: uh thế
13:39 Yamicchi: imp bậy bạ lại chỉ trich nữa
13:39 LMT1996: nên chắc là nhờ ai đó quen thân hơn chút =.= chứ kiểu nếu ng ta ko thích rồi ko nên poke
13:39 Yamicchi: ừa ;/
13:56 LMT1996: xD
13:56 Yamicchi: mấy diff của lmt ổn cả chưa
13:57 LMT1996: yami kiểm tra đc ko :))
13:57 LMT1996: nói thật là lmt kém mấy cái chi tiết nhỏ nhỏ lắm
13:57 Yamicchi: có thể quick look thử
13:57 Yamicchi: lol
13:58 LMT1996: ồ , mới update XD
14:00 LMT1996: lul rip no warmup
14:00 Yamicchi: chuộng dt diff của yami nhờ :v
14:00 LMT1996: tại diff của lmt cho ar9 rồi
14:00 Yamicchi: xd
14:00 LMT1996: dt đọc lồi mắt ko ra :))
14:01 Yamicchi: pattern nãy nguy hiểm quá đó
14:01 LMT1996: pattern nào @@
14:01 LMT1996: overlap hả
14:01 Yamicchi: kh
14:01 Yamicchi: hơn cả oveerlap
14:02 LMT1996: timestamp với :v
14:02 Yamicchi: 00:20:058 (2,3) -
14:02 Yamicchi: newbie đụng tới đoạn này thật sự là quá khó
14:02 LMT1996: eh k sao
14:02 Yamicchi: FL player cũng sẽ chửi thề mất
14:02 LMT1996: slider hết mà xd
14:02 Yamicchi: à ừ đúng
14:02 LMT1996: fuck acc :v
14:03 LMT1996: với cả gap consistent
14:03 LMT1996: gap trên timeline ấy
14:04 Yamicchi: 00:41:890 (1) -bỏ cái slider, chuyển sang cái gì đó ntn thì sao nhỉ? http://puu.sh/qHLEP/1691553adb.jpg
14:05 LMT1996: không phải, tại vì có timing point ở đây
14:05 LMT1996: với lại
14:06 LMT1996: 00:46:066 (1,2,3) - cái này thật ra là khá khó cho người chơi mới
14:06 LMT1996: với lại
14:06 Yamicchi: hmm
14:06 LMT1996: 00:43:995 - cái ô nhịp này ko biết map cho beginner thế nào cho xứng =="
14:06 Yamicchi: lol ừ khó thật
14:07 Yamicchi: 00:53:785 (1,2) - slider -> circle nghe hợp lý hơn
14:07 Yamicchi: 00:57:451 - chỗ này bỏ break đi
14:07 LMT1996: timing point =.=
14:07 LMT1996: ko muốn để circle ở timing point
14:08 Yamicchi: demn ;/
14:08 LMT1996: với cả ý tưởng đặt slider ở đây là theo pitch
14:08 Yamicchi: à hiểu rồi
14:08 *Yamicchi is editing [http://osu.ppy.sh/b/1056037 Gladenfold - To Eternity [Normal]]
14:08 Yamicchi: 00:06:023 - slider start thiếu whistle nhỉ?
14:08 LMT1996: ê từ từ
14:08 LMT1996: xóa break làm sao =))
14:08 Yamicchi: chuột phải vào chữ break ;v
14:09 LMT1996: à à ok =))
14:09 Yamicchi: 00:36:198 (1,2,3) - HD chỗ này thì kh thuộc map đọc bằng niềm :v ?
14:09 LMT1996: whistle ko cần thiết
14:09 LMT1996: muốn whistle downbeat thôi
14:09 Yamicchi: tại nghe trống vắng quá
14:10 LMT1996: :v
14:10 LMT1996: mới đầu bài mờ
14:10 Yamicchi: 00:53:434 (1,2,3) - sao ngửi thấy mùi Shoga ở cái cục này :))
14:11 LMT1996: cái stack đã fix, kéo 3 ra khỏi stack
14:11 *Yamicchi is editing [http://osu.ppy.sh/b/1055944 Gladenfold - To Eternity [Hard]]
14:11 LMT1996: :)) k sao đâu, nhìn đầu slider đi là hiểu
14:11 Yamicchi: 00:16:549 (1) - coi bộ cần phải emphasize hơn tí nữa :v
14:11 Yamicchi: dù gì nó cũng mạnh hơn 2 circle trước, nên làm sao cho nổi bật nó lên tí
14:12 Yamicchi: 00:24:619 (5) - map theo pitch nhỉ? vậy slider này xa hơn tí xíu là ổn
14:12 Yamicchi: à mà kh ổn r :v
14:12 LMT1996: 00:16:549 (1) - + finish
14:13 Yamicchi: kay
14:13 Yamicchi: 00:32:689 (3,4) - chuyển pattern kh đều nè
14:13 Yamicchi: (3) gần cái cũ quá trong khi (4) thì xa
14:13 LMT1996: 00:24:619 (5) - chỗ này khó lắm rồi =)) tha cho em nó
14:13 Yamicchi: lại map theo pitch nhỉ?
14:14 Yamicchi: kh, cái 5 đó ổn r :)) Yami nhìn lộn
14:14 LMT1996: 00:32:689 (3,4) - tinh mắt vồn :v đã fix
14:14 Yamicchi: 00:39:005 (1) - overlap nhỏ xíu .-. kiểu Yami ghét nhất, dời nó đi tí đi
14:15 Yamicchi: 00:40:058 (4) - rõ ràng là cần phải tăng DS :v
14:15 LMT1996: 00:39:005 (1) - dịch sang phải 1 grid =))
14:15 Yamicchi: 00:41:890 (1,2) - ở đây sẽ tính từ 1->2 chứ kh phải 1->4 nên DS như vầy là quá sai :v sửa lại đi
14:16 LMT1996: 00:40:409 (1) - nốt này cũng êm mờ :<
14:16 Yamicchi: 00:44:872 (4) - ở trước đã có (2,3) - thì ở đây cũng thêm 1 circle chứ nhỉ?
14:16 LMT1996: 00:42:065 (2,3,4) - fuck autostack
14:16 Yamicchi: 00:49:223 (1) - DS too
14:17 Yamicchi: 00:50:276 - ^
14:17 Yamicchi: 00:47:820 (5,1,2) - sao chỗ này DS phình bự ra thế?
14:17 LMT1996: 00:44:872 (4) - nốp 2 3 là tại vì emphasise tick xanh
14:17 Yamicchi: ở chỗ (4) cũng có tick xanh cần emphasize mà
14:18 LMT1996: 00:47:820 (5,1,2) - emphasise pitch
14:18 LMT1996: 00:44:872 (4) - ko có tick xanh
14:18 Yamicchi: 00:56:139 (1) - blanket ;w;
14:19 Yamicchi: 00:56:576 (1) - cong hơn tí nữa để nó point thẳng vào (1) tiếp theo thì đpẹ
14:19 Yamicchi: 01:07:356 - khs đây lại là màu xanh :v ?
14:19 LMT1996: 00:56:139 (1) - improved blanket
14:19 LMT1996: 00:56:576 (1) - fixed
14:20 LMT1996: 01:07:356 (1) - intensity giảm -> xanh
14:20 *Yamicchi is editing [http://osu.ppy.sh/b/1055945 Gladenfold - To Eternity [Insane]]
14:20 Yamicchi: thắc mắc mấy nay, ai bảo lmt cho CS5 vậy :))
14:20 LMT1996: không, tại vì map ngắn -> cs5 để punish consistency kém
14:21 Yamicchi: 00:06:725 (1) - có vẻ sửa lại cái slider shape cho nó sexy hơn tí http://puu.sh/qHMm2/951dd487a4.jpg
14:22 Yamicchi: cái slider hiện tại kh blanket với cái gì thì nửa đuôi nó vậy nhìn kì
14:22 LMT1996: oki
14:23 Yamicchi: 00:32:689 (1) - slider này hơi lệch nhạc nhỉ?
14:23 Yamicchi: cái đoạn này ở diff của Yami, Yami phải nghe hơn 5-10 lần mới đặt ổn đc đấy
14:23 Yamicchi: hay tính làm nó đơn giản hóa bằng cách đó?
14:23 Yamicchi: 00:33:918 (2) - DS 1->2 hơi bị lớn so với 2->3->4
14:24 Yamicchi: 00:36:198 (1) - blanket
14:25 LMT1996: 00:32:689 (1,2) - khá chắc ý đồ của tay piano là 1/3, nhưng hơi inconsistent tí
14:25 LMT1996: slider cả, không sao
14:25 Yamicchi: kay
14:25 LMT1996: 00:33:918 (2) - nãy vừa fix :v
14:25 Yamicchi: 01:06:187 (1) - http://puu.sh/qHMtT/959a062996.jpg hoặc thế này hoặc sửa blanket lại nhé
14:26 Yamicchi: òi nhiêu đó thôi
14:26 LMT1996: fixed blanket
14:27 LMT1996: :3 nice mod
14:27 Yamicchi: sh!t mod
14:27 Yamicchi: <(")
-Mo-
Hello

General
Have you considered silencing the slider-slide? I feel a map as calm as this would be better off without the drum roll on the sliders.

Easy
- 00:11:988 (2,3) - This spacing change seems like a mistake since the gap is still 1/1 despite the red point.
- 00:12:339 (3) - Minor: Blanket could be improved.
- 00:22:170 (1) - You could place a whistle on the head of this for emphasis.
- 00:46:066 (1,2,3) - You could rearrange these slightly so that the visual flow on them looks a little neater, since right now 2-3 looks kinda crooked.
Normal
- 00:10:977 (1) - You could probably space this further apart to show that there is a slightly timing change for this note, since at the moment it's confusing after leading a similar pattern from 00:07:426 (1,2,3,1).
- 00:43:995 (1) - I feel that having this as a slider as previous would be more suitable and would make this section easier to play.

Hard
- 00:10:560 (3,1) - Similar to Normal, although you could get away with this since this is a slider instead.
- 00:26:380 (1,2) - These could be blanketed if you wanted them to be.
- 00:37:221 (2,3,1) - These have similar spacing, but have different timings which makes it confusing to read. It might be worth considering having 00:37:221 (2,3) be a slider at this difficulty.

Yamicchi's Light Insane
- OD7 Feels too high for a map with erratic timing of this difficulty in my opinion.
- 00:20:375 (1) - The flow into slider 2 feels better if this was Ctrl+G'd in my opinion.
- 00:32:687 (1,2) - I think continuing the reverse slider pattern from 00:31:994 (1,2) would be a better choice for consistency and playability, since at the moment the white-purple tick rhythm is incredibly hard to read and awkward to play.
- 00:35:824 (6,1) - I would increase the spacing between these since it's too similar to 00:34:815 (5) with different timings.
- 00:37:619 (1,2,3) - You might aswell keep the spacing consistent through these since there's no timing change through these.
- 00:47:118 (1,2,3,4,5,6,7,8) and similar - streams longer than 5 for this difficulty may be a bit much if you keep in mind the difficulty spread required between this and Hard.

Insane
- As with the LInsane, OD8 feels too high for a map with erratic timing.
- 00:23:924 (1,2,3,4,5) - I would keep consistent spacing through these since there's little to no timing changes through these. Plus it would make the pattern look a little neater.
- 00:37:221 (3,4,1) - The spacing between these is fairly similar, but 00:37:397 (4,1) has slightly longer timing which makes this a little misleading.
- 00:44:872 (1) - I think it would be better to shorten this to the red tick and place the start of the stream on 00:45:311. The piano sounds like it's on this note, and it would make sense to have this be the first active note.
- 00:45:925 (3,1) - The timing changes is shorter here, so it would make sense to shorten the spacing too.

Pretty well mapped given the timing. Good luck.
Topic Starter
LMT

-Mo- wrote:

Hello

General
Have you considered silencing the slider-slide? I feel a map as calm as this would be better off without the drum roll on the sliders. !!awesome idea, will definitely try it out.

Easy
- 00:11:988 (2,3) - This spacing change seems like a mistake since the gap is still 1/1 despite the red point. yes, was fixing slider vel on the reverse sliders and moved it around -> didn't check this spacing.
- 00:12:339 (3) - Minor: Blanket could be improved. hopefully fixed, not really good at blankets :<
- 00:22:170 (1) - You could place a whistle on the head of this for emphasis. yeah why not.
- 00:46:066 (1,2,3) - You could rearrange these slightly so that the visual flow on them looks a little neater, since right now 2-3 looks kinda crooked. switched around a little
Normal
- 00:10:977 (1) - You could probably space this further apart to show that there is a slightly timing change for this note, since at the moment it's confusing after leading a similar pattern from 00:07:426 (1,2,3,1). yeah, literally fixed timing yesterday, didn't look for these little buggers :ddd
- 00:43:995 (1) - I feel that having this as a slider as previous would be more suitable and would make this section easier to play. yes, that rigid mapping :d

Hard
- 00:10:560 (3,1) - Similar to Normal, although you could get away with this since this is a slider instead. prefer fixing this cus it's quite a big delay.
- 00:26:380 (1,2) - These could be blanketed if you wanted them to be. tried to make a blanket here.
- 00:37:221 (2,3,1) - These have similar spacing, but have different timings which makes it confusing to read. It might be worth considering having 00:37:221 (2,3) be a slider at this difficulty. yeah you're right, timing messes my ideas up a bit here.


Insane
- As with the LInsane, OD8 feels too high for a map with erratic timing. yeah timing was a bit more simple, I forgot to lower the OD.
- 00:23:924 (1,2,3,4,5) - I would keep consistent spacing through these since there's little to no timing changes through these. Plus it would make the pattern look a little neater. Oh those have spacing increasing with increments of 0.1x , doesn't look that bad to me so I guess I'm keeping it.
- 00:37:221 (3,4,1) - The spacing between these is fairly similar, but 00:37:397 (4,1) has slightly longer timing which makes this a little misleading. 3->4 is now a slider and fixed spacing.
- 00:44:872 (1) - I think it would be better to shorten this to the red tick and place the start of the stream on 00:45:311. The piano sounds like it's on this note, and it would make sense to have this be the first active note. !! yes I was wondering why I always get a whole loads of 100s here.
- 00:45:925 (3,1) - The timing changes is shorter here, so it would make sense to shorten the spacing too. sure

Pretty well mapped given the timing. Good luck.
That was a really helpful mod!! Thanks a bunch!
Yamicchi

-Mo- wrote:

Hello

Yamicchi's Light Insane
- OD7 Feels too high for a map with erratic timing of this difficulty in my opinion. everyone has their own idea. I'll change it if it's really matter
- 00:20:375 (1) - The flow into slider 2 feels better if this was Ctrl+G'd in my opinion. not so different, but I'll keep it in mind
- 00:32:687 (1,2) - I think continuing the reverse slider pattern from 00:31:994 (1,2) would be a better choice for consistency and playability, since at the moment the white-purple tick rhythm is incredibly hard to read and awkward to play. purple tick is a slider, so atm, it's fine. This is insane anyway, just wanna say
- 00:35:824 (6,1) - I would increase the spacing between these since it's too similar to 00:34:815 (5) with different timings. when I mapped this, the timing wan't change. So yea I didn't know that. Fixed
- 00:37:619 (1,2,3) - You might aswell keep the spacing consistent through these since there's no timing change through these. just want a bit of emphasis
- 00:47:118 (1,2,3,4,5,6,7,8) and similar - streams longer than 5 for this difficulty may be a bit much if you keep in mind the difficulty spread required between this and Hard. removed, but keep the last 8 notes stream because I want sth harder at the end.

Pretty well mapped given the timing. Good luck.
Thanks for the mod :3

Mr. Updaeawzretsxgybiuh
osu file format v14

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AudioLeadIn: 0
PreviewTime: 41890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41890
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:To Eternity
TitleUnicode:To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk
BeatmapID:1056699
BeatmapSetID:496072

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.50000000596046
SliderTickRate:1

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Shoga

I am just an average no ranked mapper (=
Insane
Name it better

  1. 00:06:023 (4,5) - bend these a bit I opuld like it to have the same idea as these 00:07:426 (2,3,1) sinbce those 2 deserve to be different than 00:05:672 (3)
  2. 00:10:209 (2,3,4,5) - put accerlerate stream here? no?
  3. 00:10:977 (1) - space a bit futher. momentum is still there from 00:10:560 (1,2) and fuck timing screw it up so it would be better to space it a bit more.
  4. 00:13:041 (2) - tone is slowing down here slow sv down a bit
  5. 00:13:567 (3) - can be stack under the tail of 2 if u want. doesn't really matter about gameplay, just a bit of suggestion.
  6. 00:17:719 (7,1) - space out a bit. same idea as 00:10:977 (1). the situation is just a bit different
  7. 00:23:924 (1,2,3) - I would be really careful about this. the second half 00:24:275 (3,4,5) make sense. but not this. since guitar is overwhelming here.
  8. 00:28:836 (4) - this note deserve more :p
  9. 00:29:889 (3,1,3) - feel like 2 much attention here
  10. I don;t really a fan of this 00:30:240 (4,5,1) - since this feel overmapped 00:30:415 (5) and yet feel like there should be a note here as well 00:30:678. it should deserve more than 00:30:591 (1). tho fuck timing random piano. Here some options(which u might wanna consider):
    + well yea but problem is the bad polarity switching to 2
    +forget that this option is better.
  11. 00:31:819 (4,1) - careful with this. I don't like 4 as a note instead of a 1/4 slider. first of all 1/4 sliders stand alone is bad most of the time. and 1/4 here is like the motion of a stream which is not fitting with the music here since guitar is still pretty overwhelming here. along with 00:31:292 (3) where u end it with the strong beat. anyways, this might help
  12. 00:32:687 (1,2) - check timing orz. yea space those futher out. music is fading. also there is a bit of anti flow there. might wanna keep that in mindsince it doesn't fit the music quite well at that point I feel. Stream is like flow-y and anti flow at the end is kinda...U know what I mean
  13. last but not least, http://puu.sh/qLyjl/fcb15e8699.jpg use the space wider (( = . Find your solution. I can just address the issue with this one.
    kinda busy atm, anyways, might do a recheck. for other diffs.
Peace~
p/s: no need to say thx :p
Topic Starter
LMT

Shoga wrote:


I am just an average no ranked mapper (=
Insane
Name it better no need to

  1. 00:06:023 (4,5) - bend these a bit I opuld like it to have the same idea as these 00:07:426 (2,3,1) sinbce those 2 deserve to be different than 00:05:672 (3) keeping 4 5 but changed 3.
  2. 00:10:209 (2,3,4,5) - put accerlerate stream here? no? no cus can't map 1/4 to discontinuous timing point
  3. 00:10:977 (1) - space a bit futher. momentum is still there from 00:10:560 (1,2) and fuck timing screw it up so it would be better to space it a bit more. yeye
  4. 00:13:041 (2) - tone is slowing down here slow sv down a bit cool idea
  5. 00:13:567 (3) - can be stack under the tail of 2 if u want. doesn't really matter about gameplay, just a bit of suggestion. nah cus that's reserved for 3/4s.
  6. 00:17:719 (7,1) - space out a bit. same idea as 00:10:977 (1). the situation is just a bit different eh moved out a bit cus movement but not much cus having to read 1/3s here don't really want to make any spacing emphasis.
  7. 00:23:924 (1,2,3) - I would be really careful about this. the second half 00:24:275 (3,4,5) make sense. but not this. since guitar is overwhelming here. nope, guitar is basically play chords (which is standard) while the piano is playing a crescendo, so keeping this
  8. 00:28:836 (4) - this note deserve more :p definitely, stacked to slider (which add like x2 spacing)
  9. 00:29:889 (3,1,3) - feel like 2 much attention here don't quite get what you mean, notes emphasised while they shouldn't? i think it's fine.
  10. I don;t really a fan of this 00:30:240 (4,5,1) - since this feel overmapped 00:30:415 (5) and yet feel like there should be a note here as well 00:30:678. it should deserve more than 00:30:591 (1). tho fuck timing random piano. Here some options(which u might wanna consider):
    + well yea but problem is the bad polarity switching to 2
    +forget that this option is better. nope the three notes follow the piano and it's pretty audible and reasonable for me to emphasise it with a straight line. The piano note is on the downbeat as I hear. I could consider making 00:30:591 (1) - this a 1/4 slider cus there's a slightly extended note, but i don't think it's necessary for now.
  11. 00:31:819 (4,1) - careful with this. I don't like 4 as a note instead of a 1/4 slider. first of all 1/4 sliders stand alone is bad most of the time. and 1/4 here is like the motion of a stream which is not fitting with the music here since guitar is still pretty overwhelming here. along with 00:31:292 (3) where u end it with the strong beat. anyways, this might help fixed this not the way you suggested, did some magic 7/8 reverse slider here.
  12. 00:32:687 (1,2) - check timing orz. yea space those futher out. music is fading. also there is a bit of anti flow there. might wanna keep that in mindsince it doesn't fit the music quite well at that point I feel. Stream is like flow-y and anti flow at the end is kinda...U know what I mean reassessed snapping this part, still keeping it as 1/3 cus the piano guy is just inconsistent here, pretty sure he meant a 1/3, it's also slider anyway so. Stream+sliders are more flowy cus music is flowy.
  13. last but not least, http://puu.sh/qLyjl/fcb15e8699.jpg use the space wider (( = . Find your solution. I can just address the issue with this one. yes tried to do sth about this, though it's 1 minute map so corners can be cut.
    kinda busy atm, anyways, might do a recheck. for other diffs.
Peace~
p/s: no need to say thx :p but cool mod yes
Mun
M4M, as requested. So sorry that it's late to come!

To begin: I like this map. It's pretty, it's calming, and the background is nice. However, I see several problems with it. If I wasn't, I wouldn't be here. This mod will not be long, especially considering the length of the song. Your timing creates some huge problems, especially with your use of spacing.
Light Insane
General: Please consider making your hitsounds even quieter than they are. At their volume, they tend to cover up the song and exaggerate very quiet sounds in the piece, killing the calm, flowing mood.

00:10:648 (4,1) - This is REALLY hard to read. As in, 1/10 times I would get a 300 on that hit circle, and even that one would be a lucky break. You should space this differently, and just to think about making that acc problem a bit more forgiving for the player, change 00:10:977 (1,2) - into a single slider.

00:13:041 (3) - This sound is both weirdly placed in the song itself and very quiet and low. Just to give proper emphasis, I recommend 00:12:690 (2,3) - be a single slider.

00:18:655 (2) - This timing section is a few ms late in offset. I had a lot more luck with 18635 offset instead of 18655.

00:32:747 (2) - What's up with this? Forgive me if it really does match the music, but this just looks really weird and I'm honestly a bit shocked AIMod isn't calling it an unsnapped object.

00:33:170 (3) - This slider is too late.

00:33:938 (2) - This hit circle is way too late.

00:34:289 (3,4) - This is a strange rhythm. Due to that, simply placing 2 hit circles is terrible for a player. Especially at Light Insane levels, players are still only understanding intuitive rhythm that matches spacing consistently, and 3/4 beats very rarely exist. Especially when a song is mostly 2/4 and 4/4 beats, 3/4 is very hard to predict and very hard to hit correctly. The only solution I see available here is to place a slider instead of these two hit circles.

00:40:427 (5,1) - Create a short break here. Since osu! doesn't like you doing this at such a short interval, you can fix that by copying 00:40:427 (5) - and removing it, placing a break, and then replacing 00:40:427 (5) . This will keep a break there.

00:41:890 (1) - The hitsounds here are very loud, and the constant streaming makes it sound very, very busy when music and hitsounds are at equal sound levels.. This pretty much buries the song, and I suggest that you fix it simply by lowering the hitsound volume. 20% seems to work well.

00:46:066 (1) - The song intensifies here, so I suggest that you change the timing section on this tick to have 30% or 40% volume, going off of my previous suggestion.

00:46:066 (1,2,3,4,5) - This stream doesn't flow well at all, I think you should shape it a bit better. On the same note, 00:48:873 (5) - this should be somewhere around 2 tiny grid spaces to the left.

00:49:311 (2,4) - If you want to create a prettier, more even curve, move these outward slightly. As it is, it just looks like you used a bent slider-to-stream.

00:50:627 (5) - In the same line of suggestion, move this 1 unit down and 1 grid unit to the left.

00:59:203 (1,1,1) - Here, we run into some difficulty. Considering how late this is in the song, placing breaks here may be a false ending. However, it still seems as if the place needs to be non-drain section.

That's it for this section.

Insane
General: This is very uncomfortable to play. The song is soft, soothing, and amorphous, but when I play, what goes through my mind is "nononONONONO" and I panic like hell because of the combination of high SV and low CS, especially in the start of the map. I suggest that you remedy this by making the cs a little bigger, the SV (at least at the start) a little slower, or make both a tiny bit bigger/smaller, respectively. I found CS4.8 to be hundreds of times nicer. It looks better, it plays better, and it sacrifices minimal SR.

Since most of the mistakes I saw in timing (my favorite thing) were placed under Light Insane, I don't have much to say here.
00:23:924 (1,2,3,4) - I see what you're trying to do here, but with how your map was flowing before it, I just recommend you flatten and widen it a bit.

00:57:014 (1) - Bifurcate this and make it repeat, a monotonous slider really doesn't fit that strum.

I also REEEEALLY like to have breaks wherever the map calls for it, if a drain section adds nothing to the map. I think the beginning should have a break.

Heh, that's literally all I can come up with right now. The map looks very nice, but it seems that you picked the hardest possible song to map well.
Topic Starter
LMT
Going to answer a few points for Yami's diff because it's timing related and that's me who timed this.

Mun wrote:

M4M, as requested. So sorry that it's late to come!

To begin: I like this map. It's pretty, it's calming, and the background is nice. However, I see several problems with it. If I wasn't, I wouldn't be here. This mod will not be long, especially considering the length of the song. Your timing creates some huge problems, especially with your use of spacing.
Light Insane
00:18:655 (2) - This timing section is a few ms late in offset. I had a lot more luck with 18635 offset instead of 18655. yeah 35 does work a bit better.

00:32:747 (2) - What's up with this? Forgive me if it really does match the music, but this just looks really weird and I'm honestly a bit shocked AIMod isn't calling it an unsnapped object. it's snapped to 1/6, yami had a great use of slider leniency here.

00:33:170 (3) - This slider is too late. fixed timing here.

00:33:938 (2) - This hit circle is way too late. improved timing here in general

Insane
General: This is very uncomfortable to play. The song is soft, soothing, and amorphous, but when I play, what goes through my mind is "nononONONONO" and I panic like hell because of the combination of high SV and low CS, especially in the start of the map. I suggest that you remedy this by making the cs a little bigger, the SV (at least at the start) a little slower, or make both a tiny bit bigger/smaller, respectively. I found CS4.8 to be hundreds of times nicer. It looks better, it plays better, and it sacrifices minimal SR. um no I want the high cs because it's a short song and that is to punish low consistency players, also cs5 means that the player will have to mind their aim, musicians playing slow songs in practice also has to be mindful of what notes they're playing so cs5 fits well imo. About the SV, the song is not just calm but also progressive, so I think that justifies the somewhat "fast" sv. Edit: yeah and I don't really care about SR so i'm not buffing it to cs5 because SR.

Since most of the mistakes I saw in timing (my favorite thing) were placed under Light Insane, I don't have much to say here.
00:23:924 (1,2,3,4) - I see what you're trying to do here, but with how your map was flowing before it, I just recommend you flatten and widen it a bit. agreed to an extent.

00:57:014 (1) - Bifurcate this and make it repeat, a monotonous slider really doesn't fit that strum. following the lead guitar which makes an extended note.

I also REEEEALLY like to have breaks wherever the map calls for it, if a drain section adds nothing to the map. I think the beginning should have a break. I don't think there's a need to , you can't really die at these places unless you're way below the skill level for this diff, the breaks sound kill the cold, void atmosphere for me tbh.

Heh, that's literally all I can come up with right now. The map looks very nice, but it seems that you picked the hardest possible song to map well.
thanks!
Yamicchi

Mun wrote:

Light Insane
General: Please consider making your hitsounds even quieter than they are. At their volume, they tend to cover up the song and exaggerate very quiet sounds in the piece, killing the calm, flowing mood. Will definitely change but when I have dozens of times owo

00:10:648 (4,1) - This is REALLY hard to read. As in, 1/10 times I would get a 300 on that hit circle, and even that one would be a lucky break. You should space this differently, and just to think about making that acc problem a bit more forgiving for the player, change 00:10:977 (1,2) - into a single slider. Because of the timing urghghghghg I'll ask someone else about it

00:13:041 (3) - This sound is both weirdly placed in the song itself and very quiet and low. Just to give proper emphasis, I recommend 00:12:690 (2,3) - be a single slider. I don't really get you but in my view, changing them to a slider would break the consistent more than you think. So I'll keep it for now

00:18:655 (2) - This timing section is a few ms late in offset. I had a lot more luck with 18635 offset instead of 18655. LMT I blame you for timing change again ;w;

00:32:747 (2) - What's up with this? Forgive me if it really does match the music, but this just looks really weird and I'm honestly a bit shocked AIMod isn't calling it an unsnapped object. LMT!!!!

00:33:170 (3) - This slider is too late. late for what?

00:33:938 (2) - This hit circle is way too late. ahh?

00:34:289 (3,4) - This is a strange rhythm. Due to that, simply placing 2 hit circles is terrible for a player. Especially at Light Insane levels, players are still only understanding intuitive rhythm that matches spacing consistently, and 3/4 beats very rarely exist. Especially when a song is mostly 2/4 and 4/4 beats, 3/4 is very hard to predict and very hard to hit correctly. The only solution I see available here is to place a slider instead of these two hit circles. as you wish

00:40:427 (5,1) - Create a short break here. Since osu! doesn't like you doing this at such a short interval, you can fix that by copying 00:40:427 (5) - and removing it, placing a break, and then replacing 00:40:427 (5) . This will keep a break there. I know how to do lol but no, break here is not really necessary

00:41:890 (1) - The hitsounds here are very loud, and the constant streaming makes it sound very, very busy when music and hitsounds are at equal sound levels.. This pretty much buries the song, and I suggest that you fix it simply by lowering the hitsound volume. 20% seems to work well. Let's make it 30%

00:46:066 (1) - The song intensifies here, so I suggest that you change the timing section on this tick to have 30% or 40% volume, going off of my previous suggestion. yea 30% as fixed inb4

00:46:066 (1,2,3,4,5) - This stream doesn't flow well at all, I think you should shape it a bit better. On the same note, 00:48:873 (5) - this should be somewhere around 2 tiny grid spaces to the left. not a stream mapper so I sucks at these. Fixed

00:49:311 (2,4) - If you want to create a prettier, more even curve, move these outward slightly. As it is, it just looks like you used a bent slider-to-stream. would keep it for now since it doesn't look that bad

00:50:627 (5) - In the same line of suggestion, move this 1 unit down and 1 grid unit to the left. fixed 4 instead

00:59:203 (1,1,1) - Here, we run into some difficulty. Considering how late this is in the song, placing breaks here may be a false ending. However, it still seems as if the place needs to be non-drain section. for HP 6, even with HR, the drain won't kill anyone. Plus I don't like breaks, so Imma keep it

That's it for this section.
Thanks for the mod :3

What's inside the pox?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41890
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:To Eternity
TitleUnicode:To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk
BeatmapID:1056699
BeatmapSetID:496072

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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BOUYAAA
Hello as promised here is the mod

I'm gonna assume timing is correct lol
Are you familiar with audio editing? If yes your map would benefit from some cuts in places where timing goes nuts. Here for example (hard) 00:10:560 (3,1) - just to make the gap less noticeable.Maybe you could even remove all inconsistencies and make this a constant 171 bpm

Easy :

00:06:725 (3) - In easy diffs it's better to keep flow intuitive. In this case it would work better if the slider pointed towards the next object so that movement is smooth. Right now it's curve goes to the right which doesn't really achieve that

00:13:742 (1,3) - just for aesthetics, i think it would be better if the two objects would be symmetrical. Like this for example http://puu.sh/qUe08/33b407affc.jpg. I know it's pretty minor but little details like this one can improve how your map looks by quite alot

00:20:053 (2,3) - here too flow is not very good, the two objects point away from each other. My suggestion would be this http://puu.sh/qUeLh/611619214e.jpg

00:29:889 (5,3) - here it might cause issues too because beginners might be more enclined to play 3 after 5 since 5 points directly towards it

00:34:429 - repeat slider should end somewhere here to end on the 1/1 beat :(, right now the snapping you use will be confusing
Also when doign multibpm stuff it's probably better to keep spacing consistent between objects even if there are inconsistencies. 00:34:804 (2,3,1) - here for example i imagine all these notes are supposed to be 1/1, would be cool if spacing sugested that too. Like this for ex : http://puu.sh/qUfhu/1b56e8cba2.jpg
Happens here too 00:37:619 (3,1) -
00:46:066 (1,2,3) - objectys don't seem to have same visual spacing either here

00:59:488 (1) - probably better to do a slider that goes from 00:59:203 - to 00:59:488 - , less confusing imo. Same for the other ones

Normal :


Just like easy it would be better if those sliders that are pointing away from the next object would actually point towards it, on easier diffs it's important to keep flow intuitive so that you do not confuse the player too much. a few examples would be 00:33:412 (1,2) - 00:18:635 (2,1) - 00:37:221 (3,4) - . There are probably others i missed so find them pls

00:06:725 (3,1) - I'd probably ask around to see if those kind of overlaps are fine with such a big gap between the objects. Imo they are not but who knows
00:07:426 (1,2,3) - while you're at it ask for these too xd http://puu.sh/qUg17/01140650b9.jpg <- this guy sais it's ok though

00:11:638 (3,2) - the touching of unrelated objects like this doesn't look too good in game imo

00:16:549 (1,2) - yea definately you can't do 2/1 (00:06:725 (3,1) - ) and 1/1 in the same map lol. I'd space the 1/1 like you did here 00:23:573 (1,2) -

00:34:316 (2,3,4) - visually different spacing even though bpm doesn't change, this is due to the next timing section, i think you have to place them manually here. 00:45:749 (4,1,2) - aaaaah here too

00:59:203 - same remark as easy, slider would fit better there imo

Hard :

00:05:672 (2,3) - I'm a little worried about readability here, you can probably guess why

00:20:053 (2,3,4) - same visual spacing pls

00:30:591 (1,2,3,4) - i'm guessing your manipulation spacing for pitch and intensity but id's suggest leaving that for insane and up 00:30:591 (1,2,3,4) - particularly noticeable here


00:33:938 (2) - not snapped correctly i think 00:34:316 (3) - same 00:35:166 (4) -

00:44:170 (2) - Suddently you don't follow your previous rythm anymore, unless you wanna do triple stuff like you did before (which i don't recomment cuz it would probably be overmapped here) you should porbably snap the slider to the next white tick

00:44:872 (3) - the end should be snapped on the white tick i think (timing might be a little off here)

00:44:872 (3,4) - 1/1 isn't clear enough, this is spaced like 1/2, don't do that

00:49:925 (5,1) - if you're going for a little jump on the others, do it here too

Light insane is a dumb diff name :

00:17:017 (2) - try not to go offbeat, it's very offputing when you mapped onbeat until now and suddently this happen. This should probably be a repeat slider like the other ones that starts on the strong beat : 00:16:900 - http://puu.sh/qUiaw/5295a65dc4.jpg or something

00:33:098 (3) - same here, why offbeat

00:33:915 (2,3) - 5/4 gap, not very readable lol

00:41:918 - snares are triggering me, use somethign softer and more fitting like maybe the soft whistle or something

nice diff

Insane :

00:33:412 (1,2) - doesn't flow very well and doesn't look great imo

00:33:915 (2,3,4) - would be cool if you did something like in normal where sliders would rotate around the last slider

00:45:925 (3,1) - i'm not a fan of kicksliders with such low spacing when they are in streams. i'd space those two objects a bit more so that they at lest don't touch

You might be able to improve flow in the stream part if you wanted but i like this, cool stuff


I'm gonna stop here for now, i'm too lazy to read everything agaiun so if you don't get something feel free to ask me ingame
Nice song, i hope this map gets somewhere!

Good luck!
Topic Starter
LMT
That was really helpful even with just skimming through some of the points, I'll reply to this when I have the time to do the mp3 edit (yes I think I can do the edit) but I'd rather keep some of the timing inconsistency if that's not too insane because I want to pay respect to the artist's interpretation. I'll probably accept most of these points since I've been thinking about it.
In the meantime, have your well-deserved kudosu. I hope you don't mind me being a bit late on mod replies :( .

Also big thanks for the star, that really means a lot :) .
Topic Starter
LMT

BOUYAAA wrote:

Hello as promised here is the mod

I'm gonna assume timing is correct lol
Are you familiar with audio editing? If yes your map would benefit from some cuts in places where timing goes nuts. Here for example (hard) 00:10:560 (3,1) - just to make the gap less noticeable.Maybe you could even remove all inconsistencies and make this a constant 171 bpm <3 thanks for your edit

Easy :

00:06:725 (3) - In easy diffs it's better to keep flow intuitive. In this case it would work better if the slider pointed towards the next object so that movement is smooth. Right now it's curve goes to the right which doesn't really achieve that fixed

00:13:742 (1,3) - just for aesthetics, i think it would be better if the two objects would be symmetrical. Like this for example http://puu.sh/qUe08/33b407affc.jpg. I know it's pretty minor but little details like this one can improve how your map looks by quite a lot fixed

00:20:053 (2,3) - here too flow is not very good, the two objects point away from each other. My suggestion would be this http://puu.sh/qUeLh/611619214e.jpg fixed

00:29:889 (5,3) - here it might cause issues too because beginners might be more enclined to play 3 after 5 since 5 points directly towards it I guess 3 appears really late so I don't think they're going to click that.

00:34:429 - repeat slider should end somewhere here to end on the 1/1 beat :(, right now the snapping you use will be confusing yeah but I can't snap the sliderend to the correct beat so I'll keep it for now
Also when doign multibpm stuff it's probably better to keep spacing consistent between objects even if there are inconsistencies. 00:34:804 (2,3,1) - here for example i imagine all these notes are supposed to be 1/1, would be cool if spacing sugested that too. Like this for ex : http://puu.sh/qUfhu/1b56e8cba2.jpg
Happens here too 00:37:619 (3,1) - fixed and fixed
00:46:066 (1,2,3) - objectys don't seem to have same visual spacing either here I can't really see it but moved around to make sure it's the case.

00:59:488 (1) - probably better to do a slider that goes from 00:59:203 - to 00:59:488 - , less confusing imo. Same for the other ones 1/2s are too short for me :d so I'll keep it.

Normal :


Just like easy it would be better if those sliders that are pointing away from the next object would actually point towards it, on easier diffs it's important to keep flow intuitive so that you do not confuse the player too much. a few examples would be 00:33:412 (1,2) - 00:18:635 (2,1) - 00:37:221 (3,4) - . There are probably others i missed so find them pls I hope I fixed them all.

00:06:725 (3,1) - I'd probably ask around to see if those kind of overlaps are fine with such a big gap between the objects. Imo they are not but who knows
00:07:426 (1,2,3) - while you're at it ask for these too xd http://puu.sh/qUg17/01140650b9.jpg <- this guy sais it's ok though umm I'll ask around I think it's o...kkay...

00:11:638 (3,2) - the touching of unrelated objects like this doesn't look too good in game imo fixed

00:16:549 (1,2) - yea definately you can't do 2/1 (00:06:725 (3,1) - ) and 1/1 in the same map lol. I'd space the 1/1 like you did here 00:23:573 (1,2) - fixed

00:34:316 (2,3,4) - visually different spacing even though bpm doesn't change, this is due to the next timing section, i think you have to place them manually here. 00:45:749 (4,1,2) - aaaaah here too fixed

00:59:203 - same remark as easy, slider would fit better there imo now I think it works.

Hard :

00:05:672 (2,3) - I'm a little worried about readability here, you can probably guess why ctrl+g'd

00:20:053 (2,3,4) - same visual spacing pls maybe I've fixed it unconsciously, but it looks equal to me.

00:30:591 (1,2,3,4) - i'm guessing your manipulation spacing for pitch and intensity but id's suggest leaving that for insane and up 00:30:591 (1,2,3,4) - particularly noticeable here umm yeah, but only for this one, I'd keep the 1/1s for pitch relevance though.


00:33:938 (2) - not snapped correctly i think 00:34:316 (3) - same 00:35:166 (4) - fixed when I fixed timing.

00:44:170 (2) - Suddently you don't follow your previous rythm anymore, unless you wanna do triple stuff like you did before (which i don't recomment cuz it would probably be overmapped here) you should porbably snap the slider to the next white tick yeah

00:44:872 (3) - the end should be snapped on the white tick i think (timing might be a little off here) it really is on the blue tick but I snapped it to the white tick anyways.

00:44:872 (3,4) - 1/1 isn't clear enough, this is spaced like 1/2, don't do that made a flow break + proper 1/1 spacing.

00:49:925 (5,1) - if you're going for a little jump on the others, do it here too yea



Insane :

00:33:412 (1,2) - doesn't flow very well and doesn't look great imo I think it flows fine like a drop-off , but made the sliderheads closer to the slidertails for intuitive reading.

00:33:915 (2,3,4) - would be cool if you did something like in normal where sliders would rotate around the last slider I think I just prefer this design.

00:45:925 (3,1) - i'm not a fan of kicksliders with such low spacing when they are in streams. i'd space those two objects a bit more so that they at lest don't touch yeah, it was there because of the timing point, fixed.

You might be able to improve flow in the stream part if you wanted but i like this, cool stuff I think it's alright :d


I'm gonna stop here for now, i'm too lazy to read everything agaiun so if you don't get something feel free to ask me ingame
Nice song, i hope this map gets somewhere!

Good luck!
!! Big thanks for the mp3 edit, and your mod was really helpful!
Maelstrrom
m4m

General
  • 00:41:870 - preview point fix (all diffs)
Easy
  • 00:07:797 (5,1) - a bit weird flow for easy
    00:16:529 (1,2,3,4) - yeah those flowers and smooth blankets seems clean. But easy diff needs easier cursor movings. Consider the petals to be wider.
    00:26:009 (3,4) - a little DS fix
    00:29:167 (4,5) - ^ turn off grind snap if you're using it
    00:32:667 (5,1) - heavy flow. Lower the first slider or lift the second
    00:31:974 - here starts a high bpm switching density part. Revise it with equal DS (guideline for Easy and Insane)
Normal
  • 00:32:667 (5,1) - a bit complication would fit the music. Turn 00:32:667 (5) - up (higher pitch) and 00:33:392 (1) - down (lower pitch). Also this would make flow between them harder (which melody is asking for) and flow between 00:33:392 (1,2) - easier which is looks good to me as well.
    00:36:204 (1,2) - may confuse a new player
    00:44:852 (3,4) - space leaps are not recommended for normal and easy
    00:48:502 (2,3,4) - uncomfortable to play. My suggestion on the screens below which would also emphasize 00:50:256 (1) -


Yamicchi's Light Insane
  • 00:15:126 (1,2) - overmapped
Insane
  • Move 00:30:921 (2) - under the next slider's end and curve 00:30:220 (4,5,1) - by lifting 00:30:395 (5) - up to create some flow
    Move 00:35:804 (3) - down and 00:36:204 (1) - up+clockwise rotate by the same reason
Such a lovely melody! Can i make another GD ?

Good luck!
Topic Starter
LMT

Maelstrrom wrote:

m4m

General
  • 00:41:870 - preview point fix (all diffs) yesyes
Easy
  • 00:07:797 (5,1) - a bit weird flow for easy I think it's okay because the circles suggest a circular flow, which is usually considered comfortable.
    00:16:529 (1,2,3,4) - yeah those flowers and smooth blankets seems clean. But easy diff needs easier cursor movings. Consider the petals to be wider. not entirely sure I think the slider shapes do suggest the next thing to click is the sliderhead clear enough. I'll change it if someone else brings this issue up again.
    00:26:009 (3,4) - a little DS fix fixed I think
    00:29:167 (4,5) - ^ turn off grind snap if you're using it fixed
    00:32:667 (5,1) - heavy flow. Lower the first slider or lift the second fixed
    00:31:974 - here starts a high bpm switching density part. Revise it with equal DS (guideline for Easy and Insane) 3 and 4 gives enough emphasis for 5 and the sliders are to differentiate with the less strong piano sounds so I guess I'll keep that for now.
Normal
  • 00:32:667 (5,1) - a bit complication would fit the music. Turn 00:32:667 (5) - up (higher pitch) and 00:33:392 (1) - down (lower pitch). Also this would make flow between them harder (which melody is asking for) and flow between 00:33:392 (1,2) - easier which is looks good to me as well. did something about making the flow more interesting for 3 and 4 but i can't do anything about the pitch thing because spacing in Normal should 99% of the time be consistent.
    00:36:204 (1,2) - may confuse a new player 1/1 stacks are used consistently throughout the map so they should get this.
    00:44:852 (3,4) - space leaps are not recommended for normal and easy the hell was i doing lol.
    00:48:502 (2,3,4) - uncomfortable to play. My suggestion on the screens below which would also emphasize 00:50:256 (1) - I've considered your suggestion but the flow isn't so smooth from 1 to 2 . Also the rhythm pattern here changes a bit compared to the previous measure so I want to player to be a bit aware of what they're clicking to. Also isn't being at the pivot of the symmetry a better emphasis :D ? .
    http://puu.sh/r91b6/a6e997329d.jpg
    http://puu.sh/r91o4/ae197e2686.jpg

Insane
  • Move 00:30:921 (2) - under the next slider's end and curve 00:30:220 (4,5,1) - by lifting 00:30:395 (5) - up to create some flow 00:30:571 (1,2) - correspond to different rhythm pattern compared to 00:30:220 (4,5,1) - these so a new pattern + flow break is needed to distinguish between the two.
    Move 00:35:804 (3) - down and 00:36:204 (1) - up+clockwise rotate by the same reason I get what you mean but I want to emphasise this piano note with a sharp angle. It does have a clockwise circular flow though so I think it's fine.
Such a lovely melody! Can i make another GD ? Sorry :( The spread is quite bad if there's another diff. And I don't think there are enough musical elements to map an Extra.

Good luck!
Thanks for modding!!
Yamicchi

BOUYAAA wrote:

Light insane is a dumb diff name :

00:17:017 (2) - try not to go offbeat, it's very offputing when you mapped onbeat until now and suddently this happen. This should probably be a repeat slider like the other ones that starts on the strong beat : 00:16:900 - http://puu.sh/qUiaw/5295a65dc4.jpg or something fixed

00:33:098 (3) - same here, why offbeat don't really think it's a problem here this time because I just simply make it clickable at stronger beats

00:33:915 (2,3) - 5/4 gap, not very readable lol lol but not sure how to fix because It's what the music like

00:41:918 - snares are triggering me, use somethign softer and more fitting like maybe the soft whistle or something probably because of the hitsound of your skin you're using, but yea let's make them whistle

nice diff

Good luck!
Always a good mod Bouyaaa, thanks :3
I Q U
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41870
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 41890
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:To Eternity
TitleUnicode:To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk
BeatmapID:1056699
BeatmapSetID:496072

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1131,350.877192982456,4,2,0,50,1,0
5341,-133.333333333333,4,2,0,30,0,0
9177,350.877192982456,4,2,0,30,1,0
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PyroBear
For the M4M (if you can't do the mod for me that's fine)

Easy
Add a break between 00:02:183 and 00:05:341?

add a break in 00:57:212
Normal
00:43:975 (2) connects strangely to (3) (pure opinion btw)
00:33:918 AImod says the slider end is not snapped.

Other than that it's well mapped

Hard has no issues! (For now, I'll check it properly tomorrow)

Light Insane
00:56:994 I hope this is intentional. If it's not https://osu.ppy.sh/wiki/Making_Good_Sliders(why tho)

Insane will be done tomorrow! And I will check the maps again.
Topic Starter
LMT

ThePyroBear wrote:

For the M4M (if you can't do the mod for me that's fine)

Easy
Add a break between 00:02:183 and 00:05:341?

add a break in 00:57:212 adding breaks would kill the atmosphere, so no.
Normal
00:43:975 (2) connects strangely to (3) (pure opinion btw) yeah but it's intentional because music goes a bit strange and the play has enough time to readjust their aim, though if this issue is brought up again I'll change it
00:33:918 AImod says the slider end is not snapped. fixed, ughh multiple timing points.

Other than that it's well mapped
Thanks for modding! I'll get to yours now.
Shyotamaze
Hi, M4M from my modding queue

General
  1. Disable countdown and widescreen support
Hard
  1. 00:12:319 (3) - Make it a bit less curvy like the other sliders in this part imo
  2. 00:19:313 (1,3) - Fix stack
  3. 00:27:764 (1,2) - Nazi blanket ye
  4. 00:33:392 (1,2,3) - Here the spacing is pretty similar so it can be hard to guess that 00:34:296 (3) - is another rhythm
  5. 00:37:599 (1,2,3) - Nazi blanket ye
Yamicchi's Light Insane
  1. 00:30:571 (1,2) - Waves could be improved imo, why not make them like this one 00:33:392 (1) - ?
  2. 01:06:868 (1,1) - Nazi blanket ye
Insane
  1. 00:05:692 (3,1) - Some kind of blanket would be cool imo, if you agree and want to keep a consistent spacing I'd suggest moving 00:06:394 (5,1) - a bit to the right
  2. 00:08:148 (1,2) - Nazi blanket ye
  3. 00:15:126 (1) - Something like this http://prntscr.com/chn7w5 would be better since the second part of the stream (where I put circles) sounds kinda different than the reverse slider part imo
  4. 00:32:667 (1,2) - Maybe more emphasize? The piano sounds is kinda loud here
  5. 00:34:784 (1) - The overlap with 00:34:296 (3) - looks weird imo, try to move it down a bit
  6. 00:35:497 (2,1) - Nazi blanket ye
  7. 00:39:706 (3,1) - Maybe blanket?
  8. 00:47:800 (1,2,3,1,2,3) - Make them with the same angle for consistency/aesthetics (just copy/paste 00:47:800 (1,2,3) - and rotate by 180°)
  9. 00:48:502 (1,2,3,1,2,3) - You could do the same as ^ for consistency/aesthetics ye since the two patterns are similar, why not make them similar with the note placement too?
  10. 00:52:361 (1) - The wave could be improved imo
  11. 00:56:994 (1) - It sounds like a weird triple with sounds here http://prntscr.com/chne33 tbh idk how you're supposed to map that but I just wanted to say it lol
  12. 01:06:167 (1,1) - Nazi blanket ye
Wow I love the song and background :d
Good luck!
Topic Starter
LMT

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. Disable countdown and widescreen support ok
Hard
  1. 00:12:319 (3) - Make it a bit less curvy like the other sliders in this part imo sure
  2. 00:19:313 (1,3) - Fix stack yeah
  3. 00:27:764 (1,2) - Nazi blanket ye ye
  4. 00:33:392 (1,2,3) - Here the spacing is pretty similar so it can be hard to guess that 00:34:296 (3) - is another rhythm a bit more spacing for 3
  5. 00:37:599 (1,2,3) - Nazi blanket ye would be too curvy to make a blanket out of it , so proooobably not.

Insane
  1. 00:05:692 (3,1) - Some kind of blanket would be cool imo, if you agree and want to keep a consistent spacing I'd suggest moving 00:06:394 (5,1) - a bit to the right eh probably not cus that kinda kills the flow.
  2. 00:08:148 (1,2) - Nazi blanket ye i can't blanket this cus the angle from the slidertail to the stream will be toooo sharp, really uncomfortable.
  3. 00:15:126 (1) - Something like this http://prntscr.com/chn7w5 would be better since the second part of the stream (where I put circles) sounds kinda different than the reverse slider part imo it's kinddd of different but such sounds can be achieved on the guitar by just 1 technique so I want to keep it. Besides I've made the hitsounds a bit different for the two sets.
  4. 00:32:667 (1,2) - Maybe more emphasize? The piano sounds is kinda loud here yea
  5. 00:34:784 (1) - The overlap with 00:34:296 (3) - looks weird imo, try to move it down a bit actually moved up so the overlap is equal for both sliders. That was my idea but somehow it slipped xd.
  6. 00:35:497 (2,1) - Nazi blanket ye how the f do you catch these things, fixed, probably, i can't even see the difference.
  7. 00:39:706 (3,1) - Maybe blanket? nah that slider is just to emphasise the ending piano sound, it has nothing to do it 3 so no need to make a pattern out of it.
  8. 00:47:800 (1,2,3,1,2,3) - Make them with the same angle for consistency/aesthetics (just copy/paste 00:47:800 (1,2,3) - and rotate by 180°) sure
  9. 00:48:502 (1,2,3,1,2,3) - You could do the same as ^ for consistency/aesthetics ye since the two patterns are similar, why not make them similar with the note placement too? cus triangle xd.
  10. 00:52:361 (1) - The wave could be improved imo fixed...eh....close enough .
  11. 00:56:994 (1) - It sounds like a weird triple with sounds here http://prntscr.com/chne33 tbh idk how you're supposed to map that but I just wanted to say it lol it's actually 1/6 quadruple but I'm following the leap sound so proooobably not
  12. 01:06:167 (1,1) - Nazi blanket ye fuk blankets :(( fixed
Wow I love the song and background :d
Good luck!
Thanks for modding! I'll get to yours now :) .
Yamicchi

ThePyroBear wrote:

Light Insane
00:56:994 I hope this is intentional. If it's not https://osu.ppy.sh/wiki/Making_Good_Sliders(why tho) I'd be appreciated to hear your suggestions, just don't teach how to *the link*. Yes it's intentional

Shyotamaze wrote:

Yamicchi's Light Insane
  1. 00:30:571 (1,2) - Waves could be improved imo, why not make them like this one 00:33:392 (1) - ? straight slider instead
  2. 01:06:868 (1,1) - Nazi blanket ye yes
osu file format v14

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Title:To Eternity
TitleUnicode:To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk
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Ashton
HI nm mod from modreqs

[Easy]

00:10:957 (1) - this and 00:12:319 (3) - this should be identical in my opinion (also if you do make them identical I'm pretty sure you can still blanket this 00:13:371 (4) - circle)
00:21:431 (3,1) - move (1) up a bit more so (3) is aiming directly at it
00:26:360 (4,5,1) - make these identical
00:29:167 (4) - left and down more (for flow)
00:32:667 (5,1) - blanket?
00:50:607 (2,3,4) - if your going to do this curve (4) the other way so it's a circular flow


good luck

short mod :( :) :( ;)
-NeBu-
Hey, M4M here aswell, here I go!

Easy:

00:09:527 (3,4,1) - I know there's BPM change, but the distance snap between 00:10:580 (4,1) - feel kinda weird for me

Overall it's hard to find something here for me, basic stuff, great DS and placement. I like it.

Normal:

00:12:319 (1) - I would consider deleting the NC, I hear this 00:10:957 (1,2,3,1,2,3) - part as one.
00:14:424 (2,3) - Make it triangle with slider and then just fix distance snap 00:15:126 (4,5) - the way it is now is kinda boring I think.
00:19:313 (1,2,1,2) - [suggestion] 00:19:313 (1,2,1,2) - Make both slider NC instead of circles? If you won't change that - 00:22:150 (1) - I hear NC here anyway, the piano change the rhythm
00:28:465 (2) - Maybe blanket it to make this 00:28:465 (2,3) - to the left/right
00:37:599 (4) - Ctrl+H and move it back without overlap with 00:37:201 (3) - it will look better and you get small triangle here 00:36:850 (2,3,4) - for cooler symmetry meanwhile not destroying the flow into 00:38:977 (1) -

Cool diff, I like the use of kick-sliders, gz!

Hard:

00:06:043 (3) - [suggestion] NC or maybe 00:06:043 (1,2) - ctrl+< this and connect this with the 00:05:341 (1,2) - part. You got better look here and small triangle (https://osu.ppy.sh/ss/6126866)

After all I don't see anything wrong/to change here. The main song part is mostly triple with slider.

Yamicchi's Light Insane:

00:26:009 (5) - Maybe overlap on 00:24:957 (1) - [?]
00:26:711 (2) - Overlap again on 00:25:307 (3) - or find something cooler here, the look of 00:26:360 (1,2,3) - is kinda meh :(
01:07:336 (1,2) - I think slider here would be better, but not needed

I like the stream part, good diff!

Insane:

00:01:131 (1,2,3) - It's kinda off. If you gonna listen to it on 25%, you hear second slider is slightly off, you can move slider on 1/6 to the right, but overall it's just meh. Maybe just spinner like on all diffs, would be better, but it's your choice :P
00:23:202 (4) - Unnecessary overlap, maybe move it somewhere close to x:143 y:202 to make 00:23:202 (4,5,1,2) - looks like almost square and then 00:24:430 (4) - between 00:24:255 (3,4,5) - [?]
00:28:465 (3) - Overlap too, just move it on the end of 00:27:062 (2) - but it's just how you feel.
00:40:407 (1) - I think it's little bit too long, maybe 1/6?

And I think that's it. I love this mapset, you got my kudosu. The song is great aswell, good luck in ranking that!
Topic Starter
LMT

NeBuSC2 wrote:

Hey, M4M here aswell, here I go!

Easy:

00:09:527 (3,4,1) - I know there's BPM change, but the distance snap between 00:10:580 (4,1) - feel kinda weird for me fixed

Overall it's hard to find something here for me, basic stuff, great DS and placement. I like it.

Normal:

00:12:319 (1) - I would consider deleting the NC, I hear this 00:10:957 (1,2,3,1,2,3) - part as one. fair point, fixed
00:14:424 (2,3) - Make it triangle with slider and then just fix distance snap 00:15:126 (4,5) - the way it is now is kinda boring I think. cool idea
00:19:313 (1,2,1,2) - [suggestion] 00:19:313 (1,2,1,2) - Make both slider NC instead of circles? If you won't change that - 00:22:150 (1) - I hear NC here anyway, the piano change the rhythm um no because the circles fall on downbeats which are stronger than the sliderheads
00:28:465 (2) - Maybe blanket it to make this 00:28:465 (2,3) - to the left/right kinda breaks the flow if i blanket here.
00:37:599 (4) - Ctrl+H and move it back without overlap with 00:37:201 (3) - it will look better and you get small triangle here 00:36:850 (2,3,4) - for cooler symmetry meanwhile not destroying the flow into 00:38:977 (1) - cool stuff, but I need the overlap so the player understands that this is 1/2.

Cool diff, I like the use of kick-sliders, gz!

Hard:

00:06:043 (3) - [suggestion] NC or maybe 00:06:043 (1,2) - ctrl+< this and connect this with the 00:05:341 (1,2) - part. You got better look here and small triangle (https://osu.ppy.sh/ss/6126866) Not NC because downbeat consistency and I can't ctrl+< cus that requires remapping a bit lol, otherwise flow is a bit awkward

After all I don't see anything wrong/to change here. The main song part is mostly triple with slider.

Insane:

00:01:131 (1,2,3) - It's kinda off. If you gonna listen to it on 25%, you hear second slider is slightly off, you can move slider on 1/6 to the right, but overall it's just meh. Maybe just spinner like on all diffs, would be better, but it's your choice :P xd it's all sliders so it's fine, it's just a bit inconsistent.
00:23:202 (4) - Unnecessary overlap, maybe move it somewhere close to x:143 y:202 to make 00:23:202 (4,5,1,2) - looks like almost square and then 00:24:430 (4) - between 00:24:255 (3,4,5) - [?] fixed this my way xd
00:28:465 (3) - Overlap too, just move it on the end of 00:27:062 (2) - but it's just how you feel. the slider has already disappeared so I guess it's ok .
00:40:407 (1) - I think it's little bit too long, maybe 1/6? that 1/4 slider is just to emphasise the piano note, 1/6 makes it a bit too easy to sliderbreak

And I think that's it. I love this mapset, you got my kudosu. The song is great aswell, good luck in ranking that!

Whirl wrote:

[Easy]

00:10:957 (1) - this and 00:12:319 (3) - this should be identical in my opinion (also if you do make them identical I'm pretty sure you can still blanket this 00:13:371 (4) - circle) made it identical but i can't blanket 4 xd
00:21:431 (3,1) - move (1) up a bit more so (3) is aiming directly at it yea, still miss it a bit but otherwise causing flow after that to break xd.
00:26:360 (4,5,1) - make these identical ok
00:29:167 (4) - left and down more (for flow) yea
00:32:667 (5,1) - blanket? maybe fixed, i can't blanket :<
00:50:607 (2,3,4) - if your going to do this curve (4) the other way so it's a circular flow yea
Thanks for modding!!
Yamicchi

NeBuSC2 wrote:

Yamicchi's Light Insane:

00:26:009 (5) - Maybe overlap on 00:24:957 (1) - [?] stacked due to the rhythm's pitch
00:26:711 (2) - Overlap again on 00:25:307 (3) - or find something cooler here, the look of 00:26:360 (1,2,3) - is kinda meh :( this pattern is fine
01:07:336 (1,2) - I think slider here would be better, but not needed nah :d

I like the stream part, good diff!
thanks for the mod :3

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 41870
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41890
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:To Eternity
TitleUnicode:To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk
BeatmapID:1056699
BeatmapSetID:496072

[Difficulty]
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OverallDifficulty:7
ApproachRate:8.5
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436,272,41957,1,0,0:0:0:0:
412,292,42045,1,0,0:0:0:0:
380,304,42133,1,0,0:0:0:0:
348,304,42220,2,0,L|300:296,3,41.2500014227628,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
232,328,42571,2,0,L|184:320,3,41.2500014227628
112,336,42922,5,2,0:0:0:0:
92,308,42998,1,0,0:0:0:0:
88,276,43075,1,0,0:0:0:0:
100,244,43152,1,0,0:0:0:0:
124,220,43229,2,0,L|166:219,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
232,168,43590,2,0,L|272:164,3,37.5000001490115
360,177,43951,5,0,0:0:0:0:
381,165,44032,1,0,0:0:0:0:
398,146,44113,1,0,0:0:0:0:
409,124,44194,1,0,0:0:0:0:
415,103,44275,2,0,L|426:51,5,37.5000001490115
318,51,44855,2,0,L|329:5,1,37.5000001490115,2|0,0:0|0:0,0:0:0:0:
244,88,45008,5,2,0:0:0:0:
212,100,45085,1,0,0:0:0:0:
180,104,45162,1,0,0:0:0:0:
148,96,45239,1,0,0:0:0:0:
119,88,45316,2,0,L|132:155,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
100,200,45681,2,0,L|106:247,3,37.5000001490115
156,304,46046,5,2,0:0:0:0:
180,316,46133,1,0,0:0:0:0:
212,320,46221,1,0,0:0:0:0:
240,312,46309,1,0,0:0:0:0:
264,300,46396,2,0,L|308:304,5,37.5000001490115,2|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
376,336,46923,2,0,L|420:340,1,37.5000001490115,2|0,0:0|0:0,0:0:0:0:
472,288,47098,5,2,0:0:0:0:
484,260,47186,1,0,0:0:0:0:
484,228,47274,1,0,0:0:0:0:
476,200,47361,1,0,0:0:0:0:
456,184,47449,6,0,L|408:176,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
344,172,47800,2,0,L|296:180,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,144,48151,2,0,L|192:136,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
128,156,48502,5,2,0:0:0:0:
116,184,48589,1,0,0:0:0:0:
112,212,48677,1,0,0:0:0:0:
112,244,48765,1,0,0:0:0:0:
132,268,48853,2,0,L|176:260,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,236,49203,5,2,0:0:0:0:
268,248,49291,1,0,0:0:0:0:
296,264,49379,1,0,0:0:0:0:
316,288,49467,1,0,0:0:0:0:
332,312,49554,2,0,L|376:304,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
444,320,49905,2,0,L|488:328,3,37.5000001490115
512,256,50256,5,2,0:0:0:0:
500,228,50344,1,0,0:0:0:0:
480,208,50431,1,0,0:0:0:0:
452,192,50519,1,0,0:0:0:0:
424,184,50607,2,0,L|372:188,5,37.5000001490115,2|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
316,152,51133,2,0,L|320:104,1,37.5000001490115,2|0,0:0|0:0,0:0:0:0:
248,84,51309,6,0,L|200:80,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
132,96,51660,2,0,L|84:100,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
28,144,52010,2,0,L|32:192,3,37.5000001490115
68,248,52361,5,2,0:0:0:0:
100,248,52449,1,0,0:0:0:0:
132,248,52537,1,0,0:0:0:0:
160,248,52624,1,0,0:0:0:0:
192,248,52712,2,0,P|200:288|200:308,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
252,336,53063,5,2,0:0:0:0:
280,344,53151,1,0,0:0:0:0:
308,344,53238,1,0,0:0:0:0:
336,336,53326,1,0,0:0:0:0:
360,320,53414,1,2,0:0:0:0:
380,296,53502,1,0,0:0:0:0:
388,268,53589,1,0,0:0:0:0:
384,240,53677,1,0,0:0:0:0:
372,212,53765,6,0,P|364:172|364:164,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
360,100,54116,2,0,P|366:59|368:52,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,16,54501,6,0,P|236:48|160:24,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
88,48,55295,6,0,B|104:104|104:104|92:200,1,150.000000596046
112,272,56119,6,0,B|136:288|168:272|168:272|200:256|240:272,1,112.500004738569
296,272,56994,6,0,B|320:224|320:168|296:136|296:136|272:104|272:64|312:32|312:32|344:64|400:72|400:72|384:104|384:136|384:136|344:128|288:128|248:160|248:160|208:152,1,600.000002384184,4|0,0:0|0:0,0:0:0:0:
144,136,59183,6,0,L|120:128,3,25.000000099341
384,304,61436,6,0,L|424:312,3,25.000000099341
240,128,63496,6,0,L|232:80,3,25.000000099341
232,120,66167,6,0,B|248:144|248:144|224:168|208:208|224:264,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
288,312,66634,2,0,L|344:320,1,50.000000198682
408,264,66868,6,0,P|416:240|416:192,2,50.000000198682
332,224,67336,5,0,0:0:0:0:
320,72,67570,1,2,0:0:0:0:
Hollow Delta
From #modreqs doing M4M.

Easy
SPOILER

Something I notice right off the bat.
As hard as I've tried, can't find anything bad here.

Normal
SPOILER

00:07:095 - You overlap here, yet you can hear a beat. I'd place another hit circle here.
00:19:677 - ^
00:21:080 - ^
00:31:974 (3,4) - Twice before, you used curved sliders like this to form a propeller-like pattern. It looks like you tried to get it to work here, but it didn't work out too well. I'd remove the middle points of each slider so they're straight, then re-adjust to your liking. The only reason it worked last time was because the patterns were feeding into a hard curve of a slider. The slider's not curved so much here.
00:36:204 (1,2) - You created an overlap here, but their's much more you could do here. 00:35:497 (4) - You could use this note to blanket 1, and then continue the flow. That's a way you could improve this part.
00:43:951 (1) - You used a different degree of curvature here than the last 2 notes from the similar patterns. 00:41:870 (1,3) - Their's no difference in length nor pitch, so why a different angle? I'd lessen the curve of the new 1 so it matches the previous 1, 3.

Hard
SPOILER
00:11:618 (2,4) - I'm looking at these 2 notes, and I'm thinking, the curves are bisecting each other, but since they both go from left-to-right they should be straight. I'm not saying this is bad, but if you want my suggestion, look at this screenshot. I can't explain it very well, but this is my logic of what I just said: http://puu.sh/rjrzg/446d03adcb.jpg I deleted one of the sliders temporarily, but this is the shape I feel 2 and 4 need, and why it looks good. Not only does it flow into the next note very well, it looks more creative than just simple curves.
00:44:275 (2,3) - The song hasn't dropped in intensity, so why the difficulty drop here? You should continue the triplet-slider rhythm!

Yamicchi's Light Insane
SPOILER
00:23:202 (4) - Seems a little random, so what I suggest you do it move 4 so 00:22:500 (2,3,4) - creates a right-angle.

Insane
SPOILER
00:08:148 (4) - The last 2 notes were set up perfectly, why didn't this one join in to finish the flower pattern?
00:56:119 (1,2) - I know their's no SV change, but just for the sake of consistency, can you NC this?

Sorry I couldn't find much for Easy, it was already very good. ;)
Topic Starter
LMT

Bubblun wrote:

From #modreqs doing M4M.

Easy
SPOILER

Something I notice right off the bat.
As hard as I've tried, can't find anything bad here. fixed unsnapped stuff, but the ds is fine because timing points orz

Normal
SPOILER
timing points so no.
00:07:095 - You overlap here, yet you can hear a beat. I'd place another hit circle here. was trying to making a pattern out of 1 2 3, so no. Also stacks are 2/1s consistently throughout the map.
00:19:677 - ^ picking out the piano pattern, so no for both points.
00:21:080 - ^
00:31:974 (3,4) - Twice before, you used curved sliders like this to form a propeller-like pattern. It looks like you tried to get it to work here, but it didn't work out too well. I'd remove the middle points of each slider so they're straight, then re-adjust to your liking. The only reason it worked last time was because the patterns were feeding into a hard curve of a slider. The slider's not curved so much here. yeah straight sliders are a bit better here.
00:36:204 (1,2) - You created an overlap here, but their's much more you could do here. 00:35:497 (4) - You could use this note to blanket 1, and then continue the flow. That's a way you could improve this part. umm no , picking out the piano pattern with these 00:36:204 (1,2) - . About the blanket, that would break the ds.
00:43:951 (1) - You used a different degree of curvature here than the last 2 notes from the similar patterns. 00:41:870 (1,3) - Their's no difference in length nor pitch, so why a different angle? I'd lessen the curve of the new 1 so it matches the previous 1, 3. you are right.

Hard
SPOILER
00:11:618 (2,4) - I'm looking at these 2 notes, and I'm thinking, the curves are bisecting each other, but since they both go from left-to-right they should be straight. I'm not saying this is bad, but if you want my suggestion, look at this screenshot. I can't explain it very well, but this is my logic of what I just said: http://puu.sh/rjrzg/446d03adcb.jpg I deleted one of the sliders temporarily, but this is the shape I feel 2 and 4 need, and why it looks good. Not only does it flow into the next note very well, it looks more creative than just simple curves. nice idea but then 00:10:957 (1,2) - i want to make an oval with these so no.
00:44:275 (2,3) - The song hasn't dropped in intensity, so why the difficulty drop here? You should continue the triplet-slider rhythm! made a triple on 2 but 3 stays the same cus rhythm is a bit different here 3 starting on the red tick, kinda confusing for new players so would like to keep it simple to play.

Yamicchi's Light Insane
SPOILER
00:23:202 (4) - Seems a little random, so what I suggest you do it move 4 so 00:22:500 (2,3,4) - creates a right-angle.

Insane
SPOILER
00:08:148 (4) - The last 2 notes were set up perfectly, why didn't this one join in to finish the flower pattern? added a little angle for 4.
00:56:119 (1,2) - I know their's no SV change, but just for the sake of consistency, can you NC this? sure

Sorry I couldn't find much for Easy, it was already very good. ;)
Yamicchi

Bubblun wrote:

Yamicchi's Light Insane
SPOILER
00:23:202 (4) - Seems a little random, so what I suggest you do it move 4 so 00:22:500 (2,3,4) - creates a right-angle. what is random to you :^ ?
Wishkey
Yow! random mod

Insane
  1. 00:18:615 (2) - make sure your volume levels for the red and green timing points are the same when you stack them
  2. ^ doublecheck this section 00:33:392 (1,2,3,4,1,2,3,1) - aswell
  3. 00:15:126 (1) - 1 return kick less and a circle at the end here would be good I think, since the end is the leadin to the next 2 notes so why not have it clickable aswell
  4. 00:23:904 (1,2,3,4,5) - sounds a bit off when playing maybe add a 178 bpm line for these? since the section is all circles gotta have this optimized as best as possible I'd double check the timing here
  5. 00:31:974 (1,2,3,4) - main ones kinda sound like 1/3 and the others are more 1/6 (check 4 on 1/6). This whole section being 1/3 would be better to play imo
  6. 00:34:784 (1) - head deserves a whistle imo
  7. 00:36:070 - green line can be deleted here
  8. 00:47:449 (1,2,3) - would be nice if these were pointing up instead something like this so you have this really smooth wave flow between 00:47:098 (1,2,3,4,1,2,3,1,2,3) - since this is the only one currently that felt kinda forced to play
  9. 00:45:239 (6,7) - green line can be deleted here
  10. 00:45:239 (6,7) - DS is slightly off bc of the new timing section (make the timing on 7 195bpm and recheck for 0.75)
  11. 01:06:517 (1,1,1) - nazi, not an even triangle
  12. 01:07:336 (1) - I dont really see the need to mute the end here and other diffs, it lands on the highest pitch guitar thingy for this section and has a drum so its a bit weird to mute that imo
  13. bit strange imo is the hitsounding across the set, dunno if its intentional but you use a lot of finishes on places in normal where you don't here and some whistles on here where thers none in easy/normal. Just seemed a bit strange to use different hitsounds across your own diffs imo just mentioning it incase it wasn't intentional
Normal
  1. 00:22:150 (3,4) - can blanket if you want
  2. 01:06:167 (1,2) - increase ds here comparing it to the other 171 bpm sections here 00:38:977 (1,2,3) - its noticably off
  3. 00:50:256 (1,2,3) - what happened with the ds here, seems semi intentional with the pitch but it seems its the only was that deviate from your 1.0ish standard ds and you dont do it for the pitch here00:52:712 (2,3) - so dunno if its intentional
  4. 00:55:295 (1,1,1) - even spacing here
  5. 00:59:183 (2) - NC like in the other diffs and next notes
  6. damn this must have been a nightmare to ds but nice work!
Easy
  1. 00:01:131 (1) - less then 1 second of spin time on an easy diff is really pushing it since spinners are like the hardest for new players, definitly ask if its okay should be extended a bit imo for this diff
  2. 00:32:667 (5,1) - nerf ds a bit here, comparing to all your other blankets like 00:29:869 (5,1) - this is kinda a noticable difference
  3. 00:37:201 (2,3) - switch the rythm here maybe so you have all the piano notes captured in the slider instead of leaving blank now
  4. 00:41:870 (1) - why not end on the downbeat earlier, it has a strong sound and you have more recovery time (1200 instead of 960 ish when usualy easy requires 1600ms, basicly the 1 full measure required recovery time is for 4/4 and since this is 3/4 its really short atm)
  5. 00:45:162 - green line can be deleted here
  6. 01:06:096 (1) - in all your other diffs the notes start on the next timing point, would do it the same with the spinner here to keep it consistent
  7. solid easy diff
GL with the map man!
Topic Starter
LMT

Wishkey wrote:

Yow! random mod

Insane
  1. 00:18:615 (2) - make sure your volume levels for the red and green timing points are the same when you stack them
  2. ^ doublecheck this section 00:33:392 (1,2,3,4,1,2,3,1) - aswell fixed all xd nice catch
  3. 00:15:126 (1) - 1 return kick less and a circle at the end here would be good I think, since the end is the leadin to the next 2 notes so why not have it clickable aswell since a lot of people seem to be triggered by this i'm changing to + a circle.
  4. 00:23:904 (1,2,3,4,5) - sounds a bit off when playing maybe add a 178 bpm line for these? since the section is all circles gotta have this optimized as best as possible I'd double check the timing here well since you're doing 1/2 jumps here and you can't be bothered with managing your fingers to every single timing point and in the end it average out at 171bpm (the piano lands on 5 fairly accurately) so I'm leaving it as it as for now.
  5. 00:31:974 (1,2,3,4) - main ones kinda sound like 1/3 and the others are more 1/6 (check 4 on 1/6). This whole section being 1/3 would be better to play imo when you hear it on 75% or 100% you can feel like the piano is slowing down so that justifies the piano being 1/4s. I think the piano plays 1/4s as I hear it, it's a bit inconsistent yes
  6. 00:34:784 (1) - head deserves a whistle imo yess
  7. 00:36:070 - green line can be deleted here oh yeah xd I remapped this part so that's the remnant from the previous stuff
  8. 00:47:449 (1,2,3) - would be nice if these were pointing up instead something like this so you have this really smooth wave flow between 00:47:098 (1,2,3,4,1,2,3,1,2,3) - since this is the only one currently that felt kinda forced to play
    fixed, sort of xd
  9. 00:45:239 (6,7) - green line can be deleted here yes
  10. 00:45:239 (6,7) - DS is slightly off bc of the new timing section (make the timing on 7 195bpm and recheck for 0.75) yeah fixed , hand placed it.
  11. 01:06:517 (1,1,1) - nazi, not an even triangle wasn't even my intention though xd
  12. 01:07:336 (1) - I dont really see the need to mute the end here and other diffs, it lands on the highest pitch guitar thingy for this section and has a drum so its a bit weird to mute that imo it's not really a mute just an effect to end it smoothly
  13. bit strange imo is the hitsounding across the set, dunno if its intentional but you use a lot of finishes on places in normal where you don't here and some whistles on here where thers none in easy/normal. Just seemed a bit strange to use different hitsounds across your own diffs imo just mentioning it incase it wasn't intentional it's just different interpretation when i mapped this thing ==" . I'll change it if it's actually a problem.
Normal
  1. 00:22:150 (3,4) - can blanket if you want would overlap otherwise but moved it a bit upward for more intuitive flow
  2. 01:06:167 (1,2) - increase ds here comparing it to the other 171 bpm sections here 00:38:977 (1,2,3) - its noticably off yea
  3. 00:50:256 (1,2,3) - what happened with the ds here, seems semi intentional with the pitch but it seems its the only was that deviate from your 1.0ish standard ds and you dont do it for the pitch here00:52:712 (2,3) - so dunno if its intentional forgot to fix that, was mapping to the pitch then changed all to 1.0x then forgot about this.
  4. 00:55:295 (1,1,1) - even spacing here yes
  5. 00:59:183 (2) - NC like in the other diffs and next notes yes
  6. damn this must have been a nightmare to ds but nice work! :o
Easy
  1. 00:01:131 (1) - less then 1 second of spin time on an easy diff is really pushing it since spinners are like the hardest for new players, definitly ask if its okay should be extended a bit imo for this diff extended it a bit, but had to silence the spinner end.
  2. 00:32:667 (5,1) - nerf ds a bit here, comparing to all your other blankets like 00:29:869 (5,1) - this is kinda a noticable difference yeah fixed, that slider is so troublesome though, it passes through like, 4 or 5 timing points xd everytime i touch it has to fix the slider vel to resnap it correctly, takes at least 2 minutes orz
  3. 00:37:201 (2,3) - switch the rythm here maybe so you have all the piano notes captured in the slider instead of leaving blank now nah i can't use 1/2s in easy and I think the notes on the white ticks are noticeably stronger so I just skip it, I think it's fine.
  4. 00:41:870 (1) - why not end on the downbeat earlier, it has a strong sound and you have more recovery time (1200 instead of 960 ish when usualy easy requires 1600ms, basicly the 1 full measure required recovery time is for 4/4 and since this is 3/4 its really short atm) yes good point
  5. 00:45:162 - green line can be deleted here yup
  6. 01:06:096 (1) - in all your other diffs the notes start on the next timing point, would do it the same with the spinner here to keep it consistent lol yes this is a remnant of the previous timing version.
  7. solid easy diff
GL with the map man! Cheers!
Sick mod thanks!
Signum
i was in a Prague twice. it's really beautiful place :3

00:12:647 - There should be a timing point with 171BPM. And at 00:13:699 - too

Hard
00:15:827 (2,3,1) - I would unstack these. It feels really confusing during the play

Insane
00:53:063 (1,2,3,4,1,2,3,4,1,2,3,4) - I would keep the constant distance snap

I have nothing to say. Really clean and really aesthetically great map!
good luck with ranking it c:
Topic Starter
LMT

Signum wrote:

i was in a Prague twice. it's really beautiful place :3 Indeed! I was travelling with a few friends there, awesome place!

00:12:647 - There should be a timing point with 171BPM. And at 00:13:699 - too improved timing here

Hard
00:15:827 (2,3,1) - I would unstack these. It feels really confusing during the play yes

Insane
00:53:063 (1,2,3,4,1,2,3,4,1,2,3,4) - I would keep the constant distance snap Probably not, I'm trying to emphasise each piano note here :< though if there are more complaints about it I'll change it a bit.

I have nothing to say. Really clean and really aesthetically great map! Thanks !
good luck with ranking it c:
[Kamiya]
Hey~! From #Modreqs for M4M

[Hard]
00:33:895 (3) - This slider was variable speed. So I think this way you need NC.

[Yamicchi's Light Insane]
00:20:355 (1,2) - unsnapped
00:43:951 (1,3) - Whistle?

[Insane]
00:35:497 (2,1) - unsnapped

Melodic~!

wiht you success~!hey,It's ranked now
Topic Starter
LMT

[Kamiya] wrote:

Hey~! From #Modreqs for M4M

[Hard]
00:33:895 (3) - This slider was variable speed. So I think this way you need NC. slider vel isn't supposed to change here it's because the timing point made it change, added SV correction

[Insane]
00:35:497 (2,1) - unsnapped it is snapped, it's the timing point that makes it look like it xd .

Melodic~!

wiht you success~!hey,It's ranked now
Thanks!
Yamicchi

[Kamiya] wrote:

[Yamicchi's Light Insane]
00:20:355 (1,2) - unsnapped it's 1/6
00:43:951 (1,3) - Whistle? why?
welp, no update
HootOwlStar
posted in your queue. how do you even time this song anyway like hol y
[General]
  1. assumed this is the metadata source since it's included in the official Soundcloud page.
    https://www.recordshopx.com/artist/gladenfold/from_dusk_to_eternity/#396418
  2. your image is 1365 x 768 anyway and so it doesn't fi t the 16:9 ratio. therefore fix it to 1366 x 768
  3. unsure whether you need to add AudioLeadIn but consider to add 1000ms anyway
  4. not sure about the combo patterns so err get more suggestions and check thoroughly a few more times
  5. i'm so triggered when the music file provides the wrong information in the Year panel since it should be 2014 instead
[Easy]
  1. 00:01:131 (1) - only spinner that ends differently throughout all diffs. spinner time isn't really sufficient for the beginners to play in any kind of sense if you fix it, and not fixing it will cause unsnaps, so consider to blank the part throughout al l diffs or replace the spinner with a slider instead.
  2. 00:33:392 (1) - problem is sudden decrease in slider velocity, which will be rather unexpected during gameplay. it;s like an sv change so please fix the issue anyway
  3. 00:41:870 (1) - and using a spinner doesn't really fit to introduce the increase intensity + it covers up way too much note that should be mapped instead of just brought over
  4. 00:53:765 (1) - unnecessary nc tbh
  5. 00:59:468 (1,1,1) - eh the prob is basically that the notes are really hard to be aimed for 300's since it's hard to estimate the clicks with t he godly timing so consider to use sliders as in Normal diff
[Normal]
  1. 00:21:431 (2,3) - 00:54:501 (1,1,1,1) - distance snapping problems which are too visible and need to be fixed, even though they're affected by timing but still, the distance-time concept is ruined + 00:22:150 (3) - nc
  2. 00:44:855 (3) - it covers the first piano note but not the second. so in 00:44:275 (2,3) - consider to follow the 1/1 gap pattern as before in 00:42:220 (2,3) -
[Hard]
  1. 00:26:360 (1,2) - the flow is disrupted so consider to just make 00:26:360 (1) - flat
  2. 00:44:855 (5) - as in normal diff, the non-coverage of second piano note is really weird
[Light Insane]
  1. mayb reduce od to 6 since it's od7 in insane diff
  2. rather triggered in 00:15:476 (2,3) - by how it seems to be overlapping zxzxzxzxz. will make (3) flat out or other pattern that won't let (2) be covered up by (3) imo but it's purely suggestion anyway.
Insane diff seems fine. gl for the mapset
Topic Starter
LMT

HootOwlStar wrote:

posted in your queue. how do you even time this song anyway like hol y cry inside a little, get some timing mods and cry a little more because have to fix them all in notepad manually xd
[General]
  1. assumed this is the metadata source since it's included in the official Soundcloud page.
    https://www.recordshopx.com/artist/gladenfold/from_dusk_to_eternity/#396418 I just asked IamKwaN and it's supposed to be ...To Eternity instead of without ellipses.
  2. your image is 1365 x 768 anyway and so it doesn't fi t the 16:9 ratio. therefore fix it to 1366 x 768 wtf i'll try to fix it if possible.
  3. unsure whether you need to add AudioLeadIn but consider to add 1000ms anyway there's more than 1 sec in,don't know if it's actually a problem
  4. not sure about the combo patterns so err get more suggestions and check thoroughly a few more times maybe
  5. i'm so triggered when the music file provides the wrong information in the Year panel since it should be 2014 instead It was last edited by BOUYAAA, don't think that's actually a big problem xd.
[Easy]
  1. 00:01:131 (1) - only spinner that ends differently throughout all diffs. spinner time isn't really sufficient for the beginners to play in any kind of sense if you fix it, and not fixing it will cause unsnaps, so consider to blank the part throughout al l diffs or replace the spinner with a slider instead. Spinner fits this part the best, I can't really think of a good way to represent it here as a slider. It was a slider, then people pointed out that it didn't really fit so I changed it to a spininer. I silenced the sliderend though hopefully that's decent enough. actually that's dumb too xd . Fixed.
  2. 00:33:392 (1) - problem is sudden decrease in slider velocity, which will be rather unexpected during gameplay. it;s like an sv change so please fix the issue anyway fixed, it's still 0.93x because timing points but that's tiny.
  3. 00:41:870 (1) - and using a spinner doesn't really fit to introduce the increase intensity + it covers up way too much note that should be mapped instead of just brought over too many timing points :( can't map this in Easy.
  4. 00:53:765 (1) - unnecessary nc tbh it is necessary because I changed the rhythm around a bit to avoid an obnoxious timing point, so yea.
  5. 00:59:468 (1,1,1) - eh the prob is basically that the notes are really hard to be aimed for 300's since it's hard to estimate the clicks with t he godly timing so consider to use sliders as in Normal diff changed to a spinner instead because 1/2 sliders in Easy is a bit dumb.
[Normal]
  1. 00:21:431 (2,3) - 00:54:501 (1,1,1,1) - distance snapping problems which are too visible and need to be fixed, even though they're affected by timing but still, the distance-time concept is ruined + 00:22:150 (3) - nc fixed all. The NC here is because I choose to NC every two downbeats except for certain patterns. Since locally it seems like it's going as NC per 1 downbeat I'll follow it too.
  2. 00:44:855 (3) - it covers the first piano note but not the second. so in 00:44:275 (2,3) - consider to follow the 1/1 gap pattern as before in 00:42:220 (2,3) - umm the second piano is on the sliderend, hopefully that covers it enough. It's slightly weird here as the piano plays 3/2 -> 1/1 rhythm instead of just 1/1 .
[Hard]
  1. 00:26:360 (1,2) - the flow is disrupted so consider to just make 00:26:360 (1) - flat uh it's intentional to emphasise the piano crescendo http://i.imgur.com/X0Iblht.jpg this image hopefully describes it better xd.
  2. 00:44:855 (5) - as in normal diff, the non-coverage of second piano note is really weird I think it is on the second note :(, the piano is different here.
Insane diff seems fine. gl for the mapset
Sick mod, thanks a lot ! Will get to yours in a day.
Yamicchi

HootOwlStar wrote:

[Light Insane]
  1. mayb reduce od to 6 since it's od7 in insane diff
  2. rather triggered in 00:15:476 (2,3) - by how it seems to be overlapping zxzxzxzxz. will make (3) flat out or other pattern that won't let (2) be covered up by (3) imo but it's purely suggestion anyway.
Sure, all fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41870
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41890
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:...To Eternity
TitleUnicode:...To Eternity
Artist:Gladenfold
ArtistUnicode:Gladenfold
Creator:LMT1996
Version:Yamicchi's Light Insane
Source:
Tags:melodic death power metal acoustic rotta olavi paavali pouttu from dusk yamicchi
BeatmapID:1056699
BeatmapSetID:496072

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8.5
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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500,228,50344,1,0,0:0:0:0:
480,208,50431,1,0,0:0:0:0:
452,192,50519,1,0,0:0:0:0:
424,184,50607,2,0,L|372:188,5,37.5000001490115,2|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
316,152,51133,2,0,L|320:104,1,37.5000001490115,2|0,0:0|0:0,0:0:0:0:
248,84,51309,6,0,L|200:80,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
132,96,51660,2,0,L|84:100,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
28,144,52010,2,0,L|32:192,3,37.5000001490115
68,248,52361,5,2,0:0:0:0:
100,248,52449,1,0,0:0:0:0:
132,248,52537,1,0,0:0:0:0:
160,248,52624,1,0,0:0:0:0:
192,248,52712,2,0,P|200:288|200:308,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
252,336,53063,5,2,0:0:0:0:
280,344,53151,1,0,0:0:0:0:
308,344,53238,1,0,0:0:0:0:
336,336,53326,1,0,0:0:0:0:
360,320,53414,1,2,0:0:0:0:
380,296,53502,1,0,0:0:0:0:
388,268,53589,1,0,0:0:0:0:
384,240,53677,1,0,0:0:0:0:
372,212,53765,6,0,P|364:172|364:164,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
360,100,54116,2,0,P|366:59|368:52,3,37.5000001490115,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,16,54501,6,0,P|236:48|160:24,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
88,48,55295,6,0,B|104:104|104:104|92:200,1,150.000000596046
112,272,56119,6,0,B|136:288|168:272|168:272|200:256|240:272,1,112.500004738569
296,272,56994,6,0,B|320:224|320:168|296:136|296:136|272:104|272:64|312:32|312:32|344:64|400:72|400:72|384:104|384:136|384:136|344:128|288:128|248:160|248:160|208:152,1,600.000002384184,4|0,0:0|0:0,0:0:0:0:
144,136,59183,6,0,L|120:128,3,25.000000099341
384,304,61436,6,0,L|424:312,3,25.000000099341
240,128,63496,6,0,L|232:80,3,25.000000099341
232,120,66167,6,0,B|248:144|248:144|224:168|208:208|224:264,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
288,312,66634,2,0,L|344:320,1,50.000000198682
408,264,66868,6,0,P|416:240|416:192,2,50.000000198682
332,224,67336,5,0,0:0:0:0:
320,72,67570,1,2,0:0:0:0:
_Yiiiii
Hi
Surprisingly I get some free time on Thursday, so here is my mod~

[Insane]
00:01:481 (2,3) - What about increase the SV slightly?
00:20:355 (3) - Ctrl+G because the note you want to emphasize isn't this slider but this one 00:20:730 (1) - , you can emphasize it by doing that.
00:30:921 (2) - Put it at about (216,328), the position it now has isn't good for flow.

[Light Insane]
00:15:476 (2,3) - Fix the blanket.
00:20:355 (1,2) - ^
00:29:167 (1,2,3) - Ctrl+H to change the flow, and put this slider somewhere else.
00:36:204 (1,2,3) - To be honest, I couldn't find a reason for this reverse, if you can't either, then try another pattern.

[Hard]
00:38:644 (3) - Fix the blanket.
Nothing else, if I must say something about this diff, I'd like to point out this slider 00:37:201 (2) - looks a bit ugly and uncomfortable to follow the track, move it left and down, or make the second slider tick a bit right and up.

[Normal]
00:26:360 (3,4) - Fix the blanket.
00:29:167 (4,5) - ^
00:30:571 (1,2) - ^

Really a good map, hope for rank :D
Topic Starter
LMT

_Yiiiii wrote:

Hi
Surprisingly I get some free time on Thursday, so here is my mod~

[Insane]
00:01:481 (2,3) - What about increase the SV slightly? could consider that, but I think the increase in spacing currently is good enough to emphasise it.
00:20:355 (3) - Ctrl+G because the note you want to emphasize isn't this slider but this one 00:20:730 (1) - , you can emphasize it by doing that. moved it further away from 1 instead to increase spacing, since this is 1/3, there's a slight more reading challenge (not that much tho)
00:30:921 (2) - Put it at about (216,328), the position it now has isn't good for flow. yeah agreed

[Hard]
00:38:644 (3) - Fix the blanket. nah this symmetry looks a bit cool :>
Nothing else, if I must say something about this diff, I'd like to point out this slider 00:37:201 (2) - looks a bit ugly and uncomfortable to follow the track, move it left and down, or make the second slider tick a bit right and up. did something

[Normal]
00:26:360 (3,4) - Fix the blanket. fixed
00:29:167 (4,5) - ^ fixed
00:30:571 (1,2) - ^ symmetrical with 00:29:869 (5) :(

Really a good map, hope for rank :D Thanks!
Thanks for modding!
Mazzerin
00:13:722 - objects from here till 00:15:126 - are too off

EASY
00:41:870 (1) - spinner's end has 2 timing points with different volumes

HARD
00:24:255 (3,4,5) - these really should be spaced somehow differently from 00:24:079 (2) - , they're stronger than that
00:44:855 (5) - slider end should be clickable it's as strong as 00:42:220 (4) - 00:43:229 (4) - 00:44:275 (4) -

yamicchi's insane
00:24:255 (3) - make these clickable piano is strong there
00:41:870 (1) - did you hand place literally all the streams here, because the spacing is inconsistent on every burst and it looks kinda bad
00:48:853 (5) - apart from the spacing angle is off on this one

INSANE
00:01:131 (1) - placement like this emphasizes the strong notes more
00:17:581 (6,7) - maybe have all these as circles? they're stronger than the other white tick groups, differentiating would be nice
00:24:255 (3,4) - should be separate from the other 2 notes in this combo
00:37:201 (3) - should be clickable like these 00:34:296 (1,1) - , composition seems similar, it's just that these are faster than the ones before
00:43:409 (3,4,5,1) - flow too blunt
00:44:855 (1,2,3,4,5,6) - make triple+reverse slider here? to emphasize that red tick 00:45:008 (3) - and also avoid the random 195 bpm longer burst
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