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Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato

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Topic Starter
-Aerith-
This beatmap was submitted using in-game submission on Friday, February 16, 2018 at 10:46:05 AM

Artist: Linked Horizon
Title: Moshi Kono Kabe no Naka ga Ikken no Ie dato Shitara
Source: 進撃の巨人
Tags: attack on titan 自由への進撃 Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu Underdogs Hytex
BPM: 82
Filesize: 8736kb
Play Time: 01:00
Difficulties Available:
  1. Hytex's Insane (4.06 stars, 161 notes)
  2. Insane (3.42 stars, 138 notes)
  3. -Kyu's Advanced (2.26 stars, 94 notes)
  4. Normal (1.73 stars, 75 notes)
  5. Sur's Muzukashii (2.46 stars, 199 notes)
  6. Sur's Oni (3.22 stars, 253 notes)
  7. Underdogs' Hard (3.16 stars, 132 notes)
Download: Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato Shitara
Information: Scores/Beatmap Listing
---------------


~ もしこの壁の中が一軒の家だとしたら ~


Normal Made by Me
Advanced Made by -Kyu-
Hard Made by Underdogs
Insane Made by Me
Hytex's Insane Made by Hytex
Sur's Muzukashii and Oni Made by Surono


~ Big Thanks to Kisses,Koiyuki,Volta and Undead Capulet ~




MisakiAN's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7835
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu Exkyu MisakiAN misakiakill Underdogs Winter Story Hytex
BeatmapID:1157576
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:2.39999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Information
StoryBoard made by me


Special Thanks to All Modders ~
Deadpon3
Volta
Koiyuki
Doyak
Electoz
Yuii-
Nothing
Gatata03
Note551
NanoRIPE
theRamdans
Gophelia
Morgar
Dmitry14Kz
PeterEU
Ihatedwang
Toara_Fict
rickyrox3
MatsuuraKanan
MarkustheFish
Nokashi
Weber
Cute boy
SLM
Neoskylove
YoungsterMario
-NeBu-
victorfernando
Mako Sakata/Shiranai
My Angel Kanan
-Space-
Bz Eska
Hytex
ByBy
Cris-
-Luminate
UndeadCapulet
Kisses
LigerZero
tags tambahin "jiyuu e no shngeki no kyojin sound horizon revo"

no kudosu
N0thing
Gatata03
Hiiii! :D

Normal
00:18:035 (4) - Why that awkward shape? lol
00:21:328 (3) - Should be more like this
Make 00:23:157 (4) overlap with 00:23:340 (5)
00:44:743 (3,4) - Make them little bit closer together
Move 00:49:499 (5) closer to 00:48:767 (4)

Hard
00:16:755 (2,3,4,5) - the different spacing between the circles doesn't really fit there
00:28:462 (5,6,1,2,3,4,5) - Too much sliders..maybe try something like this?

00:55:170 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Too much sliders and the rhythm gets repetitive, try something like this http://i.imgur.com/gbQAlZV.png

Nerthar's Insane
00:12:913 (2,3) - That jump really doesn't need to be there
00:15:840 (4,5,1) - ..?
00:38:157 (1) - "Reverse selection" this so it goes more with the flow
00:38:523 (2) - ^
00:38:889 (3) - ^
00:38:889 (3) - New combo..?

I recommend that you look at how easy diffs are made on some others songs first before I mod it. "Easy" is probably the worst map in the mapset..I get it tho making easier diffs is a pain in the butt sometimes lol
Nerthar

Gatata03 wrote:

Hiiii! :D

Nerthar's Insane
00:12:913 (2,3) - That jump really doesn't need to be there Lol fixed
00:15:840 (4,5,1) - ..? Looks fine, added
00:38:157 (1) - "Reverse selection" this so it goes more with the flow
00:38:523 (2) - ^
00:38:889 (3) - ^
Yup didn't notice
00:38:889 (3) - New combo..? I don't believe it is needed, the combo isn't long and fits with the song
Hey, here's the fix
SPOILER
http://puu.sh/qPbBB/60ae99b930.osu well there was an other fix
Surono
heres Taiko diffs, dont forget put my username on tags :D

Muzukashii & Oni
Envory
hope it qualified..
-NanoRIPE-
ok placeholder

[Metadata]
aku rasa metadata kamu masih ada yang "Incorrect" jadi saya akan memperbaikinya

Artist : Linked Horizon
Romanised Artist : Linked Horizon
Title : もしこの壁の中が一軒の家だとしたら
Romanised Title : Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara
Source : 進撃の巨人 (kalau sourcenya dari sebuah anime harus pakai bahasa jepang)
Tags : Shingeki no Kyujin AoT Sound Horizon Revo Nerthar Surono Gatata03 Mai9392

untuk kata Anime lebih baik jangan di taruh di tag (karena orang udah tau kalau nih lagu dari anime jadi nggk perlu) dan Album itu juga nggk perlu,kalau memang dari sebuah album maka yg dipakai nama albumnya bukan kata Album yg di pakai

dan mengapa saya menambahkan kata Shingeki no Kyujin dan AoT,karena nama animenya itu sendiri (dan juga kan di source yg tulisan jepang,kalau di tags baru di taruh yg romajinya) oh ya AoT itu singkatannya *nggk tau sih wong gw hanya serach di animelist

Source : http://www.animelyrics.com/jpop/rinhora/snkmoshi.htm
https://myanimelist.net/people/19960/Linked_Horizon
https://myanimelist.net/anime/16498/Shingeki_no_Kyojin


[General]
  1. Buka Aimod please,ada beberapa error yg ada disitu (CTRL + SHIFT + A kalau mau membukannya)
  2. untuk diff Beginner,Easy,dan Normal di wajibkan mengikuti Dsitance Snap (yg berada di kanan bawah editor) jangan sekali-kali mengabaikan fitur ini untuk membuat diff Beginner,Easy dan Normal karena itulah peraturannya.jika kamu merasa distance snapnya terlalu jauh kamu bisa mengaturnya dengan Distance Spacing (di kanan atas editor) oh iya jgn lupa tekan ALT untuk mengaturnya ~.dengan menggunakan Distance snap membuat jarak antar object jadi sejajar/seimbang dan tidak membuat error di Aimod
  3. dan teknik-teknik untuk membuat map (termasuk dasar-dasarnya) kamu bisa buka link ini https://osu.ppy.sh/wiki/ID:Beatmapping
    https://osu.ppy.sh/wiki/Mapping_Techniques
    https://osu.ppy.sh/wiki/Beatmapping
    https://osu.ppy.sh/forum/t/345798
    https://osu.ppy.sh/forum/t/79777
Note* :kalau pembuat diff (atau GD) nggk perlu di kasih kudosu hehe ~

itu aja GL! ya ~
Surono

-NanoRIPE- wrote:

Note* :kalau pembuat diff (atau GD) nggk perlu di kasih kudosu hehe ~
ok, gw panggil staf map buat Denied beberapa Kudos sesat. jangan lupa beri kudos ke N0thing

ty Bonsai
-Kyu
|
|
|
v

lolz
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:Shingeki no Kyojin
Tags:anime album sound horizon revo Nerthar Surono
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 128,128,192
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theramdans
Hi Random Lame mod

-Gakaka's-

General
The default DS (distance snapping) is too small, too tight. Please make it higher (so it will feel and look bigger/wider). OR if you want to keep using your current DS, lower the default sv (slider velocity) - but in the other hand you have to rearrange those sliders or might have to remap, oh well your pick.
You should put NC on these timestamps because your current combo patterns are too long and doesnt look pretty:
00:13:279 -
00:16:206 -
00:19:133 -
00:25:718 -
00:27:913 -
00:30:840 -
00:36:694 - (this should be a circle you can click then you can put NC on it)
00:39:621 -
00:42:548 -
00:48:401 -
00:51:328 -
00:54:255 -

Map
00:19:133 (10,11) - it is a minor thing, but would look better if the blankets are more tidy
00:14:743 (7,8) - inconsistent spacing
00:16:206 (8,9) - same^
00:27:182 (6,7) - same^
00:33:767 (1,1) - gap from spinner end to the next circle is too narrow and it is unrankable, please change this. QAT will DQ this map for this thing
00:35:231 (2,3) - delete (2) and move (3) to where the (2) was on the timeline and add a circle at 00:36:694 -
00:39:621 (5) - ugly slider, well it is too curvy near the head.
00:37:426 (3,4,5) - inconsistent spacing, Please decide what DS you want to use , dont change it like very 2 or 3 objects
00:42:548 (7,8) - why suddenly big spacing
00:44:011 (8,1) - and suddenly low spacing
00:45:474 (1) - too curvy if you ask me
00:46:938 (2) - from this tick to the rest of the map, the DS is inconsistent, Like I said above, please decide which DS you want to use and be consistent
00:54:255 (8,9) - and idk about this slider too, you should make it better. I think use a basic curve slider or "S" slider or "wave" slider like you used on 00:42:548 (7,8) -
00:57:182 - you could continue mapping here until 00:59:743 - and start the spinner on 01:00:292 - . The current spinner length is too long
ok that's it for this diff

-Easy-
General
Secara umum ga jauh beda dengan diff Gakaka. Spacing harus konsisten di diff easy dan jangan suka diganti secara tiba. Contohnya di 00:12:548 (1,2) -
dan 00:29:377 (1,1) -
Saran tentang new ccombo (NC) juga bisa mengikuti diff Gakaka di atas

Map
00:10:718 - di tick ini vokal sangat terdengar, lebih baik jadikan slider
00:11:084 (2,3,4,1,2) - terlalu sulit dan gak enak dilihat untuk easy. Lebih baik jadikan masing-masing (2,3) dan (1,2) slider 1/1. Kira kira begini
00:14:377 - lebih baik ini diisi
00:16:206 - tick ini adalah downbeat yang keras, ga cocok jika diwakilkan dengan sliderend. Lebih baik slidernya dependekin, tick ini jadi circle atau kepala slider selanjutnya. Supaya juga biar dari 00:16:572 - ke 00:17:670 - ga kosong melompong
00:19:499 - , 00:19:865 - sama, lebih baik diisi misal pakai slider
00:23:157 (3) - kenapa ini berakhir di tick merah? Panjangin sampe 00:23:889 -
00:24:255 (4) - terlalu aneh, bisa dibentuk ulang kira2 begini
00:27:913 (2) - sama dengan 00:16:206 -
00:29:743 (1) - jangan repeat slider lebih dari 1 kali di easy, membingungkan. tick 00:30:840 - bisa diganti dengan circle atau kepala slider
00:35:231 (2,3,4) - lebih baik begini atau begini (atau sebaliknya, slider dulu baru circle)
00:38:157 (2,3,4) - sama^
00:44:011 (3) - hapus, geser slider (4) ke tick ini. Lalu taro circle di 00:45:109 - dan slider 1/1 di 00:45:474 -
00:57:182 -, 00:59:743 - sama dengan Gakaka, bagian ini masih bisa dimap, spinner mulai dari sini 01:00:292 -

-Normal-
General
Sama sperti dua diff sebelumnya, spacing harus konsisten dan jangan ganti-ganti. Mohon diingat. Contohnya dari 00:15:840 - , sampe 00:23:889 - , spacing nya berantakan, ga konsisten. Mohon diperbaiki
Pola NC juga mohon diperbaiki seperti 2 diff sebelumnya
Pada kiai keliatan banget juga ga konsisten spacingnya

Map
00:11:450 (2,3,4) - jangan kebanyakan stack, nanti bingung orang
00:16:206 (1) - downbeat keras, jadikan circle atau kepala slider
00:27:913 - sama^
00:36:694 (5) - sama^
00:38:157 (7,1) - di Normal ga boleh ada jump kayak gini
00:45:474 (5) - lagi, downbeat keras
00:48:401 (3) - sama^
00:49:865 (1) - sama^
00:59:377 (6,7,8,9,10) - lebih baik dijadikan 2 slider soalnya kalo begini terlalu rame dan sempit, flow ga enak

-Exkyu's-
General
Lumayan, tp masih belum cukup bagus dan masih banyak yg bisa dibagusin.

Map
00:16:206 - tick in downbeat keras, jadi taro circle di sini, spinner nya bisa mulai lebih telat 1/2 atau 1/4 ketukan. Ga masalah
00:26:084 (6,7) - spacing nya menjebak sekali mas
00:27:365 (10,11,12) - tiga circle ini bisa dijadiin 1 slider atau 1 slider + 1 circle biar lebih bervariasi
00:27:913 - lagi, downbeat keras
00:44:011 - sama^
00:48:401 (1) - sama^
00:49:865 (5) - slider waw sekali, masih bisa dibagusin banyak
01:00:109 (1) - umm downbeat keras lg

Ok, enough modding for this set
Good luck getting it better
Good luck finding BNs because of the Hybrid set
Sorry if I was too harsh or mean :(
-Kyu

theramdans wrote:

Hi Random Lame mod

-Exkyu's-
General
Lumayan, tp masih belum cukup bagus dan masih banyak yg bisa dibagusin.

Map
00:16:206 - tick in downbeat keras, jadi taro circle di sini, spinner nya bisa mulai lebih telat 1/2 atau 1/4 ketukan. Ga masalah Ok
00:26:084 (6,7) - spacing nya menjebak sekali mas uhhh....ok
00:27:365 (10,11,12) - tiga circle ini bisa dijadiin 1 slider atau 1 slider + 1 circle biar lebih bervariasi Ok
00:27:913 - lagi, downbeat keras Ok
00:44:011 - sama^ ^
00:48:401 (1) - sama^ ^
00:49:865 (5) - slider waw sekali, masih bisa dibagusin banyak decided to make an M shaped slider lel
01:00:109 (1) - umm downbeat keras lg Ok

Ok, enough modding for this set
Good luck getting it better
Good luck finding BNs because of the Hybrid set
Sorry if I was too harsh or mean :(
Thanks for the mod!

lolz (2)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,57182
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10353,365.853658536585,4,1,1,50,1,0
10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,100,0,0
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33950,-100,4,1,1,50,0,1
44011,-100,4,1,1,50,0,0
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59377,-100,4,3,1,100,0,1
60109,-100,4,1,1,50,0,0
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Combo1 : 0,128,0
Combo2 : 255,255,0
Combo3 : 0,128,192

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244,240,15474,2,0,L|244:324,1,70,8|0,0:0|0:0,0:0:0:0:
160,312,15840,1,8,0:0:0:0:
92,264,16023,1,8,0:0:0:0:
136,192,16206,1,0,0:0:0:0:
256,192,16389,12,0,17670,0:0:0:0:
152,80,18035,6,0,P|220:76|276:136,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
0,156,19133,2,0,P|-11:223|27:278,1,140,0|8,0:0|0:0,0:0:0:0:
180,348,19865,2,0,P|248:352|304:292,1,140,0|8,0:0|0:0,0:0:0:0:
368,168,20596,1,4,0:0:0:0:
488,72,20962,2,0,P|440:16|368:20,2,140,0|4|0,0:0|0:0|0:0,0:0:0:0:
492,240,22060,6,0,L|328:240,1,140,4|0,0:0|0:0,0:0:0:0:
268,240,22609,1,0,0:0:0:0:
184,240,22792,1,8,0:0:0:0:
16,240,23157,2,0,L|16:144,1,70
20,84,23523,1,0,0:0:0:0:
100,56,23706,1,0,0:0:0:0:
180,88,23889,1,8,0:0:0:0:
348,88,24255,5,0,0:0:0:0:
428,108,24438,1,0,0:0:0:0:
432,192,24621,2,0,P|428:232|404:264,1,70
340,300,24987,1,8,0:0:0:0:
172,300,25352,2,0,P|120:260|108:180,1,140
188,212,25901,2,0,P|224:196|252:152,1,70,0|8,2:0|0:0,2:0:0:0:
312,20,26450,2,0,P|356:40|400:120,1,140
408,200,26999,1,0,0:0:0:0:
372,276,27182,1,8,0:0:0:0:
300,320,27365,1,8,0:0:0:0:
216,324,27548,2,8,P|180:332|127:313,1,70
72,292,27913,1,0,0:0:0:0:
256,192,28096,12,8,29377,0:0:0:0:
352,68,29743,6,0,L|436:68,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
268,68,30292,1,0,0:0:0:0:
268,152,30474,2,0,L|180:152,1,70,8|0,0:0|0:0,0:0:0:0:
112,160,30840,2,4,P|109:223|24:247,2,140
232,40,31938,6,0,L|300:72,1,70
368,116,32304,2,0,P|372:176|316:252,1,140,4|0,0:0|0:0,0:0:0:0:
212,172,33035,2,0,P|110:186|46:266,1,210,4|4,0:0|0:0,0:0:0:0:
0,180,33767,5,4,0:0:0:0:
76,64,34133,1,0,0:0:0:0:
216,64,34499,1,8,0:0:0:0:
296,180,34865,1,0,0:0:0:0:
368,60,35231,6,0,B|444:40|516:72,1,140
488,136,35779,1,0,0:0:0:0:
456,196,35962,2,8,B|394:223|318:203,1,140
256,168,36511,1,0,0:0:0:0:
200,128,36694,6,0,P|119:105|64:134,1,140,4|0,0:0|0:0,0:0:0:0:
140,252,37426,1,8,0:0:0:0:
256,168,37792,1,0,0:0:0:0:
344,60,38157,6,0,L|264:60,2,70
392,112,38706,1,0,0:0:0:0:
440,164,38889,2,8,L|440:252,1,70
440,304,39255,2,8,L|364:304,1,70
300,304,39621,6,0,B|224:288|224:288|172:236,1,140,4|0,0:0|0:0,0:0:0:0:
304,180,40352,2,0,B|259:135|259:135|183:119,1,140,8|0,0:0|0:0,0:0:0:0:
48,92,41084,1,0,0:0:0:0:
48,232,41450,2,8,L|208:252,1,140
356,264,42182,5,0,0:0:0:0:
392,280,42365,1,0,0:0:0:0:
456,256,42548,2,0,P|452:200|376:148,1,140,8|0,0:0|0:0,0:0:0:0:
268,84,43279,2,0,P|207:81|150:146,1,140,8|0,0:0|0:0,0:0:0:0:
128,200,43828,1,8,0:0:0:0:
176,248,44011,1,0,0:0:0:0:
256,192,44194,12,8,45109,0:0:0:0:
324,104,45474,6,0,P|380:64|460:88,1,140,4|0,0:0|0:0,0:0:0:0:
404,212,46206,2,0,P|352:256|272:243,1,140,8|0,0:0|0:0,0:0:0:0:
172,164,46938,2,0,P|108:144|28:172,1,140
0,228,47487,2,0,L|56:276,1,70,0|8,0:0|0:0,0:0:0:0:
192,300,48035,6,0,P|248:264|332:280,1,140,0|8,0:0|0:0,0:0:0:0:
448,324,48767,1,0,0:0:0:0:
400,192,49133,1,8,0:0:0:0:
268,148,49499,1,0,0:0:0:0:
180,108,49865,2,0,B|128:56|128:56|96:116|96:116|20:120|20:120|52:208|52:208,1,280
256,192,50962,12,0,54255,0:0:0:0:
392,88,54621,5,0,0:0:0:0:
460,196,54987,1,8,0:0:0:0:
376,288,55352,1,8,0:0:0:0:
316,312,55535,1,8,0:0:0:0:
260,284,55718,2,8,B|200:232|176:288|116:220,1,140
72,112,56450,5,8,0:0:0:0:
184,52,56816,1,8,0:0:0:0:
256,76,56999,1,8,0:0:0:0:
304,124,57182,2,8,B|316:196|292:244|252:272,1,140
180,148,57913,5,0,0:0:0:0:
80,248,58279,1,8,0:0:0:0:
56,184,58462,1,8,0:0:0:0:
56,112,58645,1,8,0:0:0:0:
180,44,59011,6,0,L|260:44,1,70
320,44,59377,2,8,L|320:128,1,70
324,184,59743,1,4,0:0:0:0:
324,256,59926,1,4,0:0:0:0:
324,328,60109,1,0,0:0:0:0:
256,192,60292,12,0,63401,0:0:0:0:
Spayyce
100% no lie not farming kudosu, anyway I wish you best with your map. I modded the hard upon request. If you want me to mod the rest just send me a forum pm and I will add you to a queue (the empty queue I have bcs no one wants my mods lmao)

IRC
09:39 Aerith123: i see
09:39 -Space-: ill link parts
09:39 Aerith123: you can mod map ?
09:40 -Space-: 00:07:060 (1) - this starts on red tick
09:40 Aerith123: okay
09:40 -Space-: 00:10:353 (1,2,3) - slider 1 and 2 are closer than it is to three, for a hard (unless you're doing a part with heavy emphasis) you should stick to keeping distance snap on in order to make everything fit nicely
09:41 -Space-: 00:11:084 (3,4) - spacing is pretty much non existent here compared to just before.
09:41 -Space-: 00:11:633 (4,1) - these overlap slightly, it's also a really large jump and the song doesn't really have much emphasis here
09:41 -Space-: 00:15:109 (5,1) - spacing error, made worse by another overlap q.q
09:42 -Space-: 00:19:133 (1,2,3) - Why the different slider shape, for consistency with the vocals (as they sound consistent in one bar) I would copypaste slider 1 over and rotate it so it feels nicer aesthetically.
09:44 Aerith123: example ?
09:44 -Space-: 00:23:706 (2,3,4) - I wouldn't recommend the jump to be put here due to the fact it's not really an emphasised part of the map and thus shouldn't be displayed as such through the mapping style.
09:44 -Space-: example for00:19:133 (1,2,3) - ?
09:44 Aerith123: yes
09:44 -Space-: btw for 00:19:133 it's also not blanketed perfectly at the end of the slider
09:45 -Space-: literally moving the end anchor a tiny bit should fix that ^^
09:45 -Space-: here is my example: http://puu.sh/r1GQD/3b8002b951.jpg
09:46 -Space-: make sure to move song notes afterward if you use my example
09:46 -Space-: some*
09:47 Aerith123: okay i get it
09:47 -Space-: 00:33:035 (2,3,1) - On the contrary to the previous one, I would make an increase in spacing here, like a buildup small jump before the kiai so you can better emphasise on the vocals here.
09:47 -Space-: 00:43:279 (5) - spacing error here too
09:48 Aerith123: example for 33.035 ?
09:48 -Space-: 00:48:035 (3) - Having this end on a downbeat creates an awkward flow for the player as they should be expected to click something on such a part in the song.
09:48 -Space-: one sec :3
09:49 -Space-: I threw this together pretty fast, so it's not perfect, but I made smth like a triangle shape as well as spacing it out to emphasise the incoming kiai and the louder vocals.
09:49 -Space-: http://puu.sh/r1GX9/fdef3c4194.jpg
09:49 -Space-: http://puu.sh/r1GYo/aa3d18ecf4.jpg
09:49 -Space-: there is the timeline too
09:50 -Space-: 00:51:511 (1,2,3,4) - the sudden drop in spacing is kind of jarring for players as well as not really fitting in kiai due to the fact it actually decreases. It's pretty situational to decrease in kiai but I don't think it should be done in this instance.
09:51 -Space-: 00:59:743 (2) - remove this reverse and put the spinner where the slider previously ended, I think it plays nicer.
09:51 -Space-: make sure to expand the spinner so it ends at the right place if you agree
09:52 Aerith123: okay
09:52 Aerith123: anything else ?
09:53 -Space-: I would skim through the map overall with distance snap turned on making sure parts that aren't intended to be jumps or have a variation in spacing are spaced correctly.
09:53 -Space-: Other than that it works nicely with the song and the bpm/offset sound good too
09:53 -Space-: I like your mapping style too, you got really good eye for sliders
09:53 Aerith123: ^U^
Surono
where's Muzukashii and Normal Mania diff? :\
Envory
Qualified Qualified Qualified ~ I can't wait naah...
Topic Starter
-Aerith-

Mai9392 wrote:

Qualified Qualified Qualified ~ I can't wait naah...
sabar......... sabar
AKU AKAN BERUSAHA AGAR MAPNYA DI QUALIFIED :) :) :)
Topic Starter
-Aerith-

-Space- wrote:

100% no lie not farming kudosu, anyway I wish you best with your map. I modded the hard upon request. If you want me to mod the rest just send me a forum pm and I will add you to a queue (the empty queue I have bcs no one wants my mods lmao)

IRC
09:39 Aerith123: i see
09:39 -Space-: ill link parts
09:39 Aerith123: you can mod map ?ö
09:40 -Space-: 00:07:060 (1) - this starts on red tick
09:40 Aerith123: okay
09:40 -Space-: 00:10:353 (1,2,3) - slider 1 and 2 are closer than it is to three, for a hard (unless you're doing a part with heavy emphasis) you should stick to keeping distance snap on in order to make everything fit nicely
09:41 -Space-: 00:11:084 (3,4) - spacing is pretty much non existent here compared to just before.
09:41 -Space-: 00:11:633 (4,1) - these overlap slightly, it's also a really large jump and the song doesn't really have much emphasis here
09:41 -Space-: 00:15:109 (5,1) - spacing error, made worse by another overlap q.q
09:42 -Space-: 00:19:133 (1,2,3) - Why the different slider shape, for consistency with the vocals (as they sound consistent in one bar) I would copypaste slider 1 over and rotate it so it feels nicer aesthetically.
09:44 Aerith123: example ?
09:44 -Space-: 00:23:706 (2,3,4) - I wouldn't recommend the jump to be put here due to the fact it's not really an emphasised part of the map and thus shouldn't be displayed as such through the mapping style.
09:44 -Space-: example for00:19:133 (1,2,3) - ?
09:44 Aerith123: yes
09:44 -Space-: btw for 00:19:133 it's also not blanketed perfectly at the end of the slider
09:45 -Space-: literally moving the end anchor a tiny bit should fix that ^^
09:45 -Space-: here is my example: http://puu.sh/r1GQD/3b8002b951.jpg
09:46 -Space-: make sure to move song notes afterward if you use my example
09:46 -Space-: some*
09:47 Aerith123: okay i get it
09:47 -Space-: 00:33:035 (2,3,1) - On the contrary to the previous one, I would make an increase in spacing here, like a buildup small jump before the kiai so you can better emphasise on the vocals here.
09:47 -Space-: 00:43:279 (5) - spacing error here too
09:48 Aerith123: example for 33.035 ?
09:48 -Space-: 00:48:035 (3) - Having this end on a downbeat creates an awkward flow for the player as they should be expected to click something on such a part in the song.
09:48 -Space-: one sec :3
09:49 -Space-: I threw this together pretty fast, so it's not perfect, but I made smth like a triangle shape as well as spacing it out to emphasise the incoming kiai and the louder vocals.
09:49 -Space-: http://puu.sh/r1GX9/fdef3c4194.jpg
09:49 -Space-: http://puu.sh/r1GYo/aa3d18ecf4.jpg
09:49 -Space-: there is the timeline too
09:50 -Space-: 00:51:511 (1,2,3,4) - the sudden drop in spacing is kind of jarring for players as well as not really fitting in kiai due to the fact it actually decreases. It's pretty situational to decrease in kiai but I don't think it should be done in this instance.
09:51 -Space-: 00:59:743 (2) - remove this reverse and put the spinner where the slider previously ended, I think it plays nicer.
09:51 -Space-: make sure to expand the spinner so it ends at the right place if you agree
09:52 Aerith123: okay
09:52 Aerith123: anything else ?
09:53 -Space-: I would skim through the map overall with distance snap turned on making sure parts that aren't intended to be jumps or have a variation in spacing are spaced correctly.
09:53 -Space-: Other than that it works nicely with the song and the bpm/offset sound good too
09:53 -Space-: I like your mapping style too, you got really good eye for sliders
09:53 Aerith123: ^U^

Um.
WHERE IS MY MOD ?
Space did u still working modding my map or u forget about it ? Remember i want full mod....sorry didn't mean to force u or anything
MarkusTheFish
sorry m8 not going to be able to mod this
Topic Starter
-Aerith-

MarkusTheFish wrote:

sorry m8 not going to be able to mod this
okay thats fine :) :)
El SolarBeam
Well, sebenernya saya gapunya banyak waktu buat buka osu, tapi setidaknya saya ambil garis besarnya deh
  1. Kalau ditanya ini bisa qualifed atau ngga, kalau bertolak ukur dari standar ranking criteria paling rendah bisa aja sih, dengan catatan ada beberapa unrankable issue di map ini yang harus diubah. Coba cek AiMod di setiap diff, yg terpenting pastikan audio preview time di semua diff sama, terus pastikan juga semua objek dan kiai time udah snapped.
  2. Tapi berhubung kualitas map yg dituntut supaya bisa qualified makin tinggi, semakin banyak rule tidak tertulis yg harus diikuti sehingga map bisa aman dari disqualified. Nah terkait hal ini, diff Easy di map ini sebenarnya agak rawan karena beberapa hal. Pertama, DS (distance spacing) yang digunakan (0.9x) kurang dari standar yg umum digunakan (biasanya 1.0x atau lebih tergantung BPM). Biarpun namanya diff termudah, bukan berarti spacing yg digunakan harus sekecil itu, karena spacing yg terlalu kecil juga bisa mempersulit dalam pembacaan. Coba gunakan 1.0x spacing untuk semua objek di diff Easy.
  3. "Tapi starnya tambah gede, gimana dong?" Nah, itu karena ritme yg dipakai masih terlalu kompleks untuk ukuran diff Easy. Coba kurangi penggunaan circle dan perbanyak penggunaan slider atau reverse slider. Ga semua white tick harus dipasang note, coba lebih disederhanakan lagi ritmenya. Coba pelajari diff Easy di map lain yg BPMnya ga jauh beda.
  4. Berhubung lagunya juga ga terlalu menantang buat dimap, kemungkinan sih ga akan ada masalah yg aneh-aneh dari segi pattern maupun ritmenya. Selama yg diatas udah diperbaiki kemungkinan besar udah bisa qualified. Tapi pesan saya sih coba kembangkan lagi mapping style nya sambil coba-coba ngemap lagu yg beatnya banyak berubah (ga ada maksud menyinggung, tapi udah ada ribuan map model gini dan ngemodnya juga ga terlalu menarik karena rata-rata mappernya pengen fast rank)
Segitu aja dari saya, semoga bisa sedikit membantu~
Surono
Aerith, terlebih juga kamu harus mengrespon setiap postingan dari para modder. entah kamu menerapkan atau tidak mod dari mereka, tapi utamakan untuk membalas setiap point yang mereka tunjuk. jadi mereka tau dimana letak mod mereka yang membantu dan yang mereka harus pahami dari respon si mapper. tunjukan kalau map kamu itu beralasan dan bagaimana bisa mapped, modder juga perlu dihargai atas waktu mereka untuk mengkontribusi ke suatu map.

untuk selanjutnya usahakan untuk mengreply setiap postingan mod, bisa?
Topic Starter
-Aerith-
[quote="Surono"]Aerith, terlebih juga kamu harus mengrespon setiap postingan dari para modder. entah kamu menerapkan atau tidak mod dari mereka, tapi utamakan untuk membalas setiap point yang mereka tunjuk. jadi mereka tau dimana letak mod mereka yang membantu dan yang mereka harus pahami dari respon si mapper. tunjukan kalau map kamu itu beralasan dan bagaimana bisa mapped, modder juga perlu dihargai atas waktu mereka untuk mengkontribusi ke suatu map.

untuk selanjutnya usahakan untuk mengreply setiap postingan ok.



Bisa :) makasih buat sarannya ya :D :D
Topic Starter
-Aerith-

El SolarBeam wrote:

Well, sebenernya saya gapunya banyak waktu buat buka osu, tapi setidaknya saya ambil garis besarnya deh
  1. Kalau ditanya ini bisa qualifed atau ngga, kalau bertolak ukur dari standar ranking criteria paling rendah bisa aja sih, dengan catatan ada beberapa unrankable issue di map ini yang harus diubah. Coba cek AiMod di setiap diff, yg terpenting pastikan audio preview time di semua diff sama, terus pastikan juga semua objek dan kiai time udah snapped.
  2. Tapi berhubung kualitas map yg dituntut supaya bisa qualified makin tinggi, semakin banyak rule tidak tertulis yg harus diikuti sehingga map bisa aman dari disqualified. Nah terkait hal ini, diff Easy di map ini sebenarnya agak rawan karena beberapa hal. Pertama, DS (distance spacing) yang digunakan (0.9x) kurang dari standar yg umum digunakan (biasanya 1.0x atau lebih tergantung BPM). Biarpun namanya diff termudah, bukan berarti spacing yg digunakan harus sekecil itu, karena spacing yg terlalu kecil juga bisa mempersulit dalam pembacaan. Coba gunakan 1.0x spacing untuk semua objek di diff Easy.
  3. "Tapi starnya tambah gede, gimana dong?" Nah, itu karena ritme yg dipakai masih terlalu kompleks untuk ukuran diff Easy. Coba kurangi penggunaan circle dan perbanyak penggunaan slider atau reverse slider. Ga semua white tick harus dipasang note, coba lebih disederhanakan lagi ritmenya. Coba pelajari diff Easy di map lain yg BPMnya ga jauh beda.
  4. Berhubung lagunya juga ga terlalu menantang buat dimap, kemungkinan sih ga akan ada masalah yg aneh-aneh dari segi pattern maupun ritmenya. Selama yg diatas udah diperbaiki kemungkinan besar udah bisa qualified. Tapi pesan saya sih coba kembangkan lagi mapping style nya sambil coba-coba ngemap lagu yg beatnya banyak berubah (ga ada maksud menyinggung, tapi udah ada ribuan map model gini dan ngemodnya juga ga terlalu menarik karena rata-rata mappernya pengen fast rank)
Segitu aja dari saya, semoga bisa sedikit membantu~

Okay.saya akan coba usahakan untuk meningkatkan kualitas semua diff. Btw makasih advice nya sgt berguna sekali. Terima kasih :)
YoelGamer_old
Beatmapnya Bagus Dan Juga Aku Bisa 100,00% Karena Pilih Diffcultynya Easy
Surono
yahhh Difficulty Easy, kalau yang Insane bisa 100% baru kamu bilang bagus lmao
-Goph-
KONGOU COMING THROUGH!

Taiko
Some of the notes are okay but for me it lacks of something


Muzukashii(actually it's futsuu but whatever)

DON(red)
00:16:938 (26)
00:18:950 (34)
00:23:889 (8)
00:32:304 (40)
00:39:438 (65)
00:51:694 (42)

KATSU(blue)
00:23:523 (6,7)
00:24:987 (12)
00:33:035 (43)
00:59:743 (29)

something lacks between these notes
00:52:974 (4,5)
00:55:901 (15)

Oni (muzu :>)-to be added soon-
Mania
Generally it lacks of long notes (sliders) + the patterns are repeated (and for me it's boring to play)

BTW cut the last part of the song. thanks o/

PS: I was lazy to put stuff in the forum
Topic Starter
-Aerith-

Gophelia wrote:

KONGOU COMING THROUGH!

Taiko
Some of the notes are okay but for me it lacks of something


Muzukashii(actually it's futsuu but whatever)

DON(red)
00:16:938 (26)
00:18:950 (34)
00:23:889 (8)
00:32:304 (40)
00:39:438 (65)
00:51:694 (42)

KATSU(blue)
00:23:523 (6,7)
00:24:987 (12)
00:33:035 (43)
00:59:743 (29)

something lacks between these notes
00:52:974 (4,5)
00:55:901 (15)

Oni (muzu :>)-to be added soon-
Mania
Generally it lacks of long notes (sliders) + the patterns are repeated (and for me it's boring to play)

BTW cut the last part of the song. thanks o/

PS: I was lazy to put stuff in the forum
i'ii just keep the song like that ..... :D :D
Surono

Gophelia wrote:

KONGOU COMING THROUGH!

[Taiko]
Some of the notes are okay but for me it lacks of something


Muzukashii(actually it's futsuu but whatever) yeah, if overall 1/2 patterns is short. so its still muzukashii (but easier)

DON(red)
00:16:938 (26) no, I follow that snare drum
00:18:950 (34) will break the consistency pitch what I follow
00:23:889 (8) vocal layer are fine with kat, don just heard like monotone
00:32:304 (40) same reason on 1st point
00:39:438 (65) ^
00:51:694 (42) I follow the instrument

KATSU(blue)
00:23:523 (6,7)
00:24:987 (12)
00:33:035 (43) ^ not applied for these points, it sounds excessive
00:59:743 (29) it sounds monotone from the music, doesnt need to be kat

something lacks between these notes
00:52:974 (4,5)
00:55:901 (15) they are fine, because its Muzukashii

Oni (muzu :>)-to be added soon-

BTW cut the last part of the song. thanks o/

PS: I was lazy to put stuff in the forum
nothing changes from your mod but thank you for mod this
Envory
The pattern I used has for a newbie player who never playing Osu!mania before then.. maybe i"ll not change the pattern cause that was a simple pattern I used for a newbie player.. so not too hard for a newbie player... Thanks
Topic Starter
-Aerith-
Easy.Normal,and Hard....finish fix some problem on the tags.........just wanna tell u guys :) :D :D :D
Topic Starter
-Aerith-
anyone who browse this thread....please Mod my map.... i appreciate it ....if u willing to help modding it :D :D
Ameth Rianno
Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Topic Starter
-Aerith-

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
Thank you :)
Surono

Ameth Rianno wrote:

Since few reasons i can't mod this, i'll give a star. Good luck! \o/
mod taco, tanks
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