Hey there, here's the mod you requested--
General
Hmh, before I talk about rhythm/flow etc, you should re-consider your setting in this diff, I think.
Overlaps can be very confusing for beginner players, so it's better to avoid them. Since even your 1/1s overlap, I suggest changing Slidervelocity to 0.8 and Distance Spacing to 1.2. That ofc means re-structuring the whole diff, bust it'll be worth it.
Some patterns for comparison:
http://puu.sh/qqSI3.jpg > http://puu.sh/qqSC0.jpg
http://puu.sh/qqSGb.jpg > http://puu.sh/qqSF3.jpg
http://puu.sh/qqSUo.jpg > http://puu.sh/qqSWq.jpg
Normal
It's similar in Normal, I think 1.2 SV and 1.4 DS would match better, because longer patterns like 00:18:756 (1,2,3,4,5,1,2,3,4,5) - for example loose structure if all objects are glued together. >: That's up to you to decide, of course!
You can also apply some of this to the two higher diffs (like NCs and identical rhythms = same objects).
Yup with that said, I think this should be polished some more before it gets pushed to qualified, but it definitely has a lot of potential, so keep it up! :3
(And don't hesitate to ask for help from fellow mappers/modders/players!)
General
- Did you try using a silent sliderslide? Matches better with the song, imo, but up to you ofc! c:
- You could also tweak your combo colours to match the background better. o: my suggestion
[Colours]
Combo1 : 75,129,154
Combo2 : 182,214,202
Combo3 : 89,171,183
Combo4 : 200,200,200
Hmh, before I talk about rhythm/flow etc, you should re-consider your setting in this diff, I think.
Overlaps can be very confusing for beginner players, so it's better to avoid them. Since even your 1/1s overlap, I suggest changing Slidervelocity to 0.8 and Distance Spacing to 1.2. That ofc means re-structuring the whole diff, bust it'll be worth it.
Some patterns for comparison:
http://puu.sh/qqSI3.jpg > http://puu.sh/qqSC0.jpg
http://puu.sh/qqSGb.jpg > http://puu.sh/qqSF3.jpg
http://puu.sh/qqSUo.jpg > http://puu.sh/qqSWq.jpg
Normal
It's similar in Normal, I think 1.2 SV and 1.4 DS would match better, because longer patterns like 00:18:756 (1,2,3,4,5,1,2,3,4,5) - for example loose structure if all objects are glued together. >: That's up to you to decide, of course!
- 00:09:756 (1,2) - doesn't make sense to have this different from all previous patterns, so consider changing this to slider+circle, too. (Would also match better since the sound on the white tick is much louder > having a strong beat clickable is better than having it on a sliderend!)
- 00:16:756 (1) - starting here I think the diff lacks rhythmical structure. There are several identical sounds that are sometimes mapped with a circle or with a slider or are not mapped at all.. overall, that gives a very random feeling and I think you still can improve this. o: If you want to re-structure these parts and need help feel free to send me a pm!
- Also, pay attention that you don't use too many clickable objects in a row, especially if they're 1/2s! Like 00:31:756 (1,2,3,4) - for example, even players on a Normal skill level still struggle sometimes with tapping consistently, especially if there only seldomly is a 1/2 break between patterns.
- And then please make your NC pattern consistent. Sometimes you use NC on each downbeat, then on each second beat.. it should be consistent troughout the diff.
- 01:12:756 (1,2,1) - since 1/4 can be confusing, I think it's better to not map them in Normals unless it's only the reverse that's snapped to 1/4.. but here there's no other way, so hmmh. If you decide to change SV to 1.2 then this http://puu.sh/qqUtz.jpg could work, because the slider is long enough for players to realize how many reverses there are.. if you keep SV of 1.0 then the slider might be too short, so it would be better to keep it as it is then.
You can also apply some of this to the two higher diffs (like NCs and identical rhythms = same objects).
Yup with that said, I think this should be polished some more before it gets pushed to qualified, but it definitely has a lot of potential, so keep it up! :3
(And don't hesitate to ask for help from fellow mappers/modders/players!)