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Varien - The Silent Ones

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Squichu
Hey there, here's the mod you requested--

General
  1. Did you try using a silent sliderslide? Matches better with the song, imo, but up to you ofc! c:
  2. You could also tweak your combo colours to match the background better. o:
    my suggestion
    [Colours]
    Combo1 : 75,129,154
    Combo2 : 182,214,202
    Combo3 : 89,171,183
    Combo4 : 200,200,200
Easy
Hmh, before I talk about rhythm/flow etc, you should re-consider your setting in this diff, I think.
Overlaps can be very confusing for beginner players, so it's better to avoid them. Since even your 1/1s overlap, I suggest changing Slidervelocity to 0.8 and Distance Spacing to 1.2. That ofc means re-structuring the whole diff, bust it'll be worth it.

Some patterns for comparison:
http://puu.sh/qqSI3.jpg > http://puu.sh/qqSC0.jpg
http://puu.sh/qqSGb.jpg > http://puu.sh/qqSF3.jpg
http://puu.sh/qqSUo.jpg > http://puu.sh/qqSWq.jpg

Normal
It's similar in Normal, I think 1.2 SV and 1.4 DS would match better, because longer patterns like 00:18:756 (1,2,3,4,5,1,2,3,4,5) - for example loose structure if all objects are glued together. >: That's up to you to decide, of course!
  1. 00:09:756 (1,2) - doesn't make sense to have this different from all previous patterns, so consider changing this to slider+circle, too. (Would also match better since the sound on the white tick is much louder > having a strong beat clickable is better than having it on a sliderend!)
  2. 00:16:756 (1) - starting here I think the diff lacks rhythmical structure. There are several identical sounds that are sometimes mapped with a circle or with a slider or are not mapped at all.. overall, that gives a very random feeling and I think you still can improve this. o: If you want to re-structure these parts and need help feel free to send me a pm!
  3. Also, pay attention that you don't use too many clickable objects in a row, especially if they're 1/2s! Like 00:31:756 (1,2,3,4) - for example, even players on a Normal skill level still struggle sometimes with tapping consistently, especially if there only seldomly is a 1/2 break between patterns.
  4. And then please make your NC pattern consistent. Sometimes you use NC on each downbeat, then on each second beat.. it should be consistent troughout the diff.
  5. 01:12:756 (1,2,1) - since 1/4 can be confusing, I think it's better to not map them in Normals unless it's only the reverse that's snapped to 1/4.. but here there's no other way, so hmmh. If you decide to change SV to 1.2 then this http://puu.sh/qqUtz.jpg could work, because the slider is long enough for players to realize how many reverses there are.. if you keep SV of 1.0 then the slider might be too short, so it would be better to keep it as it is then.
It's just more basic things I pointed out, but I hope it helps you!
You can also apply some of this to the two higher diffs (like NCs and identical rhythms = same objects).

Yup with that said, I think this should be polished some more before it gets pushed to qualified, but it definitely has a lot of potential, so keep it up! :3
(And don't hesitate to ask for help from fellow mappers/modders/players!)
Topic Starter
Fanteer

Squichu wrote:

Hey there, here's the mod you requested--

General
  1. Did you try using a silent sliderslide? Matches better with the song, imo, but up to you ofc! c: at the end of the map I used Soft http://puu.sh/qqWT7/d9ef100a31.jpg but I do not know why to use it in other parts of the map
  2. You could also tweak your combo colours to match the background better. o: Done
    my suggestion
    [Colours]
    Combo1 : 75,129,154
    Combo2 : 182,214,202
    Combo3 : 89,171,183
    Combo4 : 200,200,200
Easy
Hmh, before I talk about rhythm/flow etc, you should re-consider your setting in this diff, I think.
Overlaps can be very confusing for beginner players, so it's better to avoid them. Since even your 1/1s overlap, I suggest changing Slidervelocity to 0.8 and Distance Spacing to 1.2. That ofc means re-structuring the whole diff, bust it'll be worth it. Ok, soon I will change the map with these requirements

Some patterns for comparison:
http://puu.sh/qqSI3.jpg > http://puu.sh/qqSC0.jpg
http://puu.sh/qqSGb.jpg > http://puu.sh/qqSF3.jpg
http://puu.sh/qqSUo.jpg > http://puu.sh/qqSWq.jpg I understand

Normal
It's similar in Normal, I think 1.2 SV and 1.4 DS would match better, because longer patterns like 00:18:756 (1,2,3,4,5,1,2,3,4,5) - for example loose structure if all objects are glued together. >: That's up to you to decide, of course! I will correct
  1. 00:09:756 (1,2) - doesn't make sense to have this different from all previous patterns, so consider changing this to slider+circle, too. (Would also match better since the sound on the white tick is much louder > having a strong beat clickable is better than having it on a sliderend!)
  2. 00:16:756 (1) - starting here I think the diff lacks rhythmical structure. There are several identical sounds that are sometimes mapped with a circle or with a slider or are not mapped at all.. overall, that gives a very random feeling and I think you still can improve this. o: If you want to re-structure these parts and need help feel free to send me a pm!
  3. Also, pay attention that you don't use too many clickable objects in a row, especially if they're 1/2s! Like 00:31:756 (1,2,3,4) - for example, even players on a Normal skill level still struggle sometimes with tapping consistently, especially if there only seldomly is a 1/2 break between patterns.
  4. And then please make your NC pattern consistent. Sometimes you use NC on each downbeat, then on each second beat.. it should be consistent troughout the diff.
  5. 01:12:756 (1,2,1) - since 1/4 can be confusing, I think it's better to not map them in Normals unless it's only the reverse that's snapped to 1/4.. but here there's no other way, so hmmh. If you decide to change SV to 1.2 then this http://puu.sh/qqUtz.jpg could work, because the slider is long enough for players to realize how many reverses there are.. if you keep SV of 1.0 then the slider might be too short, so it would be better to keep it as it is then.
Okay, I will change this diff. I do not know how can put SV and DS . Now I realized that I could increase their.

It's just more basic things I pointed out, but I hope it helps you!
You can also apply some of this to the two higher diffs (like NCs and identical rhythms = same objects). in normal difficulty, I used a new combo for patterns

Yup with that said, I think this should be polished some more before it gets pushed to qualified, but it definitely has a lot of potential, so keep it up! :3
(And don't hesitate to ask for help from fellow mappers/modders/players!)
Thank you very much for your attention, your mod was very useful :)
Remus
Mod log
2016-08-06 17:37 Remus: 00:36:756 (1) -
2016-08-06 17:39 Remus: 00:52:256 (6,1) -
2016-08-06 17:39 Remus: 00:52:256 (6,1) -
2016-08-06 17:41 Remus: 00:10:756 (1,2) -
2016-08-06 17:41 Remus: Пиксель у бланкета
2016-08-06 17:43 Remus: 00:24:756 (1,2) -
2016-08-06 17:43 Remus: Бланкет
2016-08-06 17:44 Remus: http://puu.sh/qrM6C/74bfa9fd41.png
2016-08-06 17:45 Remus: 00:59:756 (4,5) -
2016-08-06 17:45 Remus: Бланкет
2016-08-06 17:45 Remus: http://puu.sh/qrMaM/a533c7d006.png
2016-08-06 17:46 Remus: 01:08:756 (1,2,3,4) -
2016-08-06 17:46 Remus: Мб 1 тап между ними?
Shmiklak
We talked about every diff, fixed patterns, also few rythm issues and other stuffs.
SPOILER
17:51 Fanteer: Привет. Можно ли мне как то получить от тебя мод ?
17:52 Shmiklak: Возможно.
17:52 Shmiklak: Но то что я напишу его скоро, шансы не высоки.
17:52 Fanteer: мб мод на что-то написать ?
17:52 Shmiklak: Было бы не плохо.
17:52 Fanteer: а это плохо (
17:52 *Shmiklak is listening to [https://osu.ppy.sh/b/1041391 SEREBRO - Sexy Ass]
17:52 Shmiklak: Сюда например.
17:53 Fanteer: а когда ты сможешь написать мод ?
17:53 Shmiklak: Что именно плохо?
17:53 Shmiklak: Хз.
17:53 Shmiklak: Как будет желание
17:53 Fanteer: мапа легкая и недолгая
17:53 Fanteer: ща кину
17:53 Shmiklak: Может даже прямо сейчас
17:53 *Fanteer is listening to [https://osu.ppy.sh/b/1018411 Varien - The Silent Ones]
17:53 Shmiklak: если ты меня заинтересуешь
17:54 Shmiklak: о Janpoi модила эту карту
17:54 Shmiklak: о даже бн был.
17:54 Shmiklak: Ты меня заинтересовал.
17:54 Fanteer: +
17:55 Shmiklak: IRC будем
17:55 Shmiklak: ибо мне лень оформлять все.
17:55 Fanteer: ок
17:55 Fanteer: ну а мне как мод писать тебе потом ?
17:55 Shmiklak: форумом.
17:55 Shmiklak: в треде карты.
17:55 Shmiklak: мог бы тоже IRC
17:55 Shmiklak: но боюсь не успею
17:56 Fanteer: тоже в чат или на форумм ?
17:56 Fanteer: к
17:56 Shmiklak: да и хотел кое что замапать новое.
17:56 Shmiklak: итак
17:56 Shmiklak: начнем с изи
17:57 Shmiklak: в целом
17:57 Shmiklak: выглядит очень эпично
17:57 Shmiklak: кроме концовки
17:58 Shmiklak: вот вообще никуда концовка.
17:58 Fanteer: ((
17:58 Shmiklak: но у меня есть идея
17:58 Fanteer: я хз что там сделать
17:58 Shmiklak: я сейчас покажу.
18:00 Shmiklak: 01:08:756 (1,2,3,4) - с использованием шифта я сделал такой паттерн. изменился он не сильно, но выглядит приятнее на глаз, да и играться будет получше твоей скучной прямоты https://osu.ppy.sh/ss/5781946
18:00 Shmiklak: А тут 01:12:756 (1,2) - можно сделать так http://osu.ppy.sh/ss/5781949
18:00 Shmiklak: https://osu.ppy.sh/ss/5781949
18:01 Fanteer: ок
18:01 Fanteer: ща сделаю
18:01 Shmiklak: теперь глянем на начало внимательнее
18:01 Shmiklak: концовку я во время теста заметил
18:02 Shmiklak: 00:13:756 (2,1) - ну тут бланкет кривой сильно.
18:03 Fanteer: фиксанул
18:04 Shmiklak: ну и все.
18:04 Shmiklak: эпичная изя..
18:05 Shmiklak: я тут вот что понял.
18:05 Shmiklak: ты можешь переименовать изю в нормал
18:05 Shmiklak: возможно она очень и простая
18:05 Fanteer: тут я тоже сделаю так же как в изи
18:05 Fanteer: ( я про конец мапы )
18:05 Shmiklak: но ты используешь 1/2 и даже 1/4 биты
18:05 Shmiklak: что характерно для нормалов
18:06 Shmiklak: а в связи что у тебя нормал назван адванседом
18:06 Shmiklak: это должно работать очень хорошо
18:06 Fanteer: ну типо
18:06 *Shmiklak is listening to [https://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji]
18:06 Shmiklak: как тут например
18:06 Fanteer: я переименовал нормал в адвансед, потому что 2.1 для нормала это много
18:06 Fanteer: или норм ?
18:06 Shmiklak: Кто сказал эту чушь?
18:07 Fanteer: ну я мало видел мап
18:07 Fanteer: где нормал выше 2 стар
18:07 Shmiklak: смешишь меня бро.
18:07 *Shmiklak is listening to [https://osu.ppy.sh/b/943991 NIGHTMARE - the WORLD ~TV Size~]
18:07 *Shmiklak is listening to [https://osu.ppy.sh/b/829360 IOSYS - Tanoshii Yoru no Ochakai - Ringo's Tea Party]
18:07 *Shmiklak is listening to [https://osu.ppy.sh/b/618525 amazarashi - Kisetsu wa Tsugitsugi Shindeiku -Tokyo Ghoul Root A Edit-]
18:07 *Shmiklak is listening to [https://osu.ppy.sh/b/783400 Feint - Vagrant (feat. Veela)]
18:07 Shmiklak: это просто несколько примеров
18:07 Fanteer: окей
18:07 Fanteer: поменяю обратно
18:07 Shmiklak: Меняй.
18:08 Shmiklak: Ибо изи и потом адвансед это стремно
18:08 Shmiklak: концовку ты уже исправил же?
18:09 Fanteer: исправляю
18:09 Fanteer: сделать так же как и на изи ?
18:09 Shmiklak: 01:08:756 (1,2,3,4) - ну вот это да.
18:10 Shmiklak: по логике что в изи можно сделать
18:10 Shmiklak: 01:12:756 (1,2,3) - а это очень даже мило
18:10 Fanteer: 01:08:256 (5,1) - о можно тут бланкет даже сделать
18:10 Shmiklak: это да.
18:10 Fanteer: а я хз как сделать тут
18:10 Fanteer: там спейсинг большой
18:10 Fanteer: чтобы как то красиво сделать
18:10 Shmiklak: ах стоп
18:10 Shmiklak: я не заметил
18:11 Fanteer: 01:08:756 (1,2,3,4) - я про эти
18:11 Shmiklak: ты какого черта спейсинг сменил
18:11 Shmiklak: нельзя!
18:11 Fanteer: всм
18:11 Fanteer: где я менял
18:11 Shmiklak: в прямом.
18:11 Fanteer: 1.4 везде
18:11 Shmiklak: неа
18:11 Shmiklak: а да
18:11 Shmiklak: 1.4
18:11 Fanteer: лол
18:11 Shmiklak: значит у меня что то багануло
18:11 Fanteer: я знаю что нельзя менять спейсинг
18:12 Shmiklak: может сам что то подвинул хз
18:12 Shmiklak: почему сквичу бабл не дала?
18:12 Shmiklak: не расскажешь?
18:13 Fanteer: потому что у меня до этого изи и нормал были кривыми
18:13 Fanteer: SV DS были меньше
18:13 Fanteer: и все объекты касались
18:13 Fanteer: друг друга
18:13 Shmiklak: вот оно что.
18:13 Shmiklak: ну что ж.
18:13 Fanteer: она сказала что нахуй все меняй
18:13 Fanteer: ща модов пару соберу
18:13 Shmiklak: думаю можно будет звать опять
18:13 Fanteer: на речек позову
18:14 Shmiklak: я так и понял.
18:14 Fanteer: странно почему она не сказала ничего про хардик и инсейн
18:14 Shmiklak: всмысле даже не модила?
18:14 Fanteer: там все ровно , но можно к чему то придраться же
18:14 Shmiklak: Можно.
18:14 Fanteer: я не говорил что она не модила
18:15 Shmiklak: Мы друг друга не понимаем.
18:15 Fanteer: +
18:15 Fanteer: она мне написала мод на изи и нормал, насчет других диф она ничего не говорила
18:16 Shmiklak: возможно изи нормал были столь ужасны
18:16 Shmiklak: ксттаи
18:16 Shmiklak: 01:08:756 (1,2,3,4) -
18:16 Shmiklak: это все таки придется менять
18:16 Shmiklak: в харде ритм и то проще.
18:16 Shmiklak: как менять сам придумай
18:16 Shmiklak: а я приглашаю вас тем временем в хард
18:17 Shmiklak: 01:11:881 - сюда ноту, и делаем стак с 01:11:756 (1,3) -
18:17 Fanteer: ты про какую дифу щас пишешь ?
18:17 *Shmiklak is editing [https://osu.ppy.sh/b/1025675 Varien - The Silent Ones [Hard]]
18:18 Shmiklak: 00:02:756 (1,2) - тут ты нарушил поворот по часовой у слайдеров
18:18 Shmiklak: то есть предыдущие поворачивались по часовой
18:19 Shmiklak: а этот не понятно как
18:19 Fanteer: я понял
18:19 Fanteer: фиксанул
18:19 Shmiklak: гуд
18:20 Shmiklak: черт подери эти смены СВ меня сегодня просто преследуют
18:20 Shmiklak: то в карте для теста там вечно он менялся
18:20 Shmiklak: то тут
18:20 Shmiklak: XD
18:22 Shmiklak: 00:30:756 (1,2) - вот этих надо сделать отрожжением друг друга
18:22 Shmiklak: отражением*
18:23 Fanteer: я хз как сделать там
18:23 Fanteer: если я отражу
18:23 Fanteer: спейсинг ломаю сильно
18:24 Fanteer: а найти этим слайдерам место другое - сложно
18:24 Shmiklak: алсо немного подвигав серклыhttp://puu.sh/qrNFM/60e959e236.jpg
18:25 Shmiklak: 00:31:756 (3,6) - вот эти бланкетется с 00:31:256 (2) -
18:26 Fanteer: 2.90
18:26 Shmiklak: 00:41:756 (1,1) - лишние нк. Везде делал по даунбитам а тут хз по чему ты делал.
18:26 Fanteer: спейсинг
18:26 Fanteer: 00:30:756 (1,2) -
18:26 Shmiklak: ну хз, решай сам.
18:27 Shmiklak: 00:49:756 (1,1) - опять же нк
18:27 Fanteer: 00:41:756 (1,2,1,2,1,2) - 8 битов
18:27 Fanteer: поделил 2 2 2 2
18:27 Shmiklak: 00:57:756 (1,1) -
18:27 Fanteer: погу 4 4
18:27 Fanteer: могу *
18:27 Shmiklak: это стремно
18:27 Fanteer: по 4 сделаю
18:27 Shmiklak: взял и сломал систему
18:27 Shmiklak: крч везде где тк
18:27 Shmiklak: так
18:27 Shmiklak: вообще киай
18:27 Shmiklak: это какое то царство слайдеров
18:28 Shmiklak: при чем каких то рандомных
18:28 Shmiklak: они просто идут
18:28 Shmiklak: без какой то идеи
18:28 Shmiklak: может просто я не уловил идею
18:28 Shmiklak: не знаю.
18:28 Fanteer: они комбиняться между собой
18:28 Shmiklak: это ладно
18:28 Shmiklak: но
18:28 Shmiklak: 00:41:256 (2,1) - вот это например
18:29 Shmiklak: ну реально рандом какой то
18:29 Shmiklak: просто идет
18:29 Fanteer: эти я пофикшу
18:29 Shmiklak: никакой связи
18:29 Fanteer: тут не отрицаю
18:29 Fanteer: рандом
18:29 Shmiklak: и там везде в принципе
18:29 Fanteer: не
18:29 Fanteer: есть норм
18:29 Shmiklak: ну ок, не везде.
18:29 Fanteer: 00:44:756 (1,2,3,4,1,2,3,4) -
18:29 Fanteer: это к примеру
18:29 Fanteer: норм выглядит
18:29 Shmiklak: 00:44:756 (1,4) - вот эти кстати тоже должны тогда быть связанны
18:29 Shmiklak: как я понимаю
18:29 Shmiklak: ибо
18:30 Shmiklak: 00:45:256 (2,3) - связанны
18:30 Shmiklak: а те пустые
18:30 Shmiklak: 00:49:756 (1,2) - вот эти два какие то кривые
18:30 Shmiklak: ну в общем сам глянешь.
18:30 Shmiklak: общую мысль я дал.
18:30 Fanteer: да
18:31 Shmiklak: вот хард мне не понравился
18:31 Shmiklak: не эпик.
18:31 Shmiklak: давай работай
18:31 *Shmiklak is editing [https://osu.ppy.sh/b/1018411 Varien - The Silent Ones [Insane]]
18:32 Shmiklak: 00:19:756 (4,5,6,7) - ты это слайдером делал?
18:32 Fanteer: да
18:33 Shmiklak: тогда отъебусь
18:33 Fanteer: все стримчики мелкие делал слайдерами
18:33 Shmiklak: а триплы?
18:34 Shmiklak: а в прочем
18:34 Fanteer: нет
18:34 Shmiklak: это не имеет значения.
18:34 Fanteer: но они ровные
18:35 Shmiklak: 00:32:756 (1,2,3,4,5,6,1) - это не особо важно, но ты нигде их не мапал
18:35 Shmiklak: как то
18:35 Shmiklak: хз
18:35 Shmiklak: честно
18:36 Shmiklak: 00:42:756 (1,2) - вот тут не совсем понятна логика их.
18:37 Fanteer: 00:32:756 (1,2,3,4,5,6,1) - в инсейне решил мапнуть
18:37 Fanteer: сложнее же диФА
18:37 Fanteer: 00:42:756 (1,2) - эти 2 слайдера часть паттерна
18:37 Shmiklak: этих надо тоже бланкетнуть 00:49:756 (4,5) - как этих 00:48:756 (1,2) -
18:37 Fanteer: норм же выглядит
18:37 Shmiklak: неа.
18:37 Shmiklak: дело твое.
18:39 Shmiklak: ну ладно.
18:39 Shmiklak: Post!
Nevo
Hard
00:21:256 (2,3) - copy one of these to make the other the same
01:12:131 (4) - add a note here theres a beat

Insane
01:11:256 (3) - make this slider look like 01:12:256 (3) -

I can't nitpick anything else very nice mapset
Topic Starter
Fanteer

Nevo wrote:

Hard
00:21:256 (2,3) - copy one of these to make the other the same I have a combination of sliders. I can not break it
01:12:131 (4) - add a note here theres a beat You probably removed his / moved he was there and stay

Insane
01:11:256 (3) - make this slider look like 01:12:256 (3) - I did not want to duplicate the sliders

I can't nitpick anything else very nice mapset
unfortunately your mod was not helpful
wajinshu
[Easy]
00:26:256 (3) - это единственный и неповторимый слайдер во всей диффе который кончается на белый большой тик, не думаешь что странно?
01:12:756 (1,2) - слайдер 1 кончается на синий тик новички будут в замешательстве, да и такой не рекомендуется вообще в изиках lol лучше заменить его на слайдер
[Normal]
Что могу сказать, это не похоже на нормал, слишком много 1/2 смахивает на лайт хард
01:12:756 (1,2) - Сделай лучше реверс на синем тике
Переименуй:
Normal - Hard
Hard - Insane
Insane - Extra
И найди или сам сделай нормал. А так в диффах вроде все норм. Удачи.
Topic Starter
Fanteer

wajinshu wrote:

[Easy]
00:26:256 (3) - это единственный и неповторимый слайдер во всей диффе который кончается на белый большой тик, не думаешь что странно? Фиксанул
01:12:756 (1,2) - слайдер 1 кончается на синий тик новички будут в замешательстве, да и такой не рекомендуется вообще в изиках lol лучше заменить его на слайдер Сделал
[Normal]
Что могу сказать, это не похоже на нормал, слишком много 1/2 смахивает на лайт хард Да норм, это 120 бпм 1/2 , это очень мало
01:12:756 (1,2) - Сделай лучше реверс на синем тике Я не хочу двойной реверс делать на слайдере
Переименуй:
Normal - Hard
Hard - Insane
Insane - Extra Это уже бред :)
И найди или сам сделай нормал. А так в диффах вроде все норм. Удачи.
Спс за мод
Squichu
Hey again!
The easier diffs look much better now, well done! :3

General
  1. add "Nick Kaelar Pittsinger" to tags, because artist?
    also "volume" in addition to "vol." and maybe "cut version" since this isn't full length. (You might also want to add this to the description?)
Insane
  1. Did you consider using a custom diffname for this? "Silence" would match nicely imo, but just a suggestion. c:
  2. 00:00:756 (1,2,1,2,1,2,3) - consider unifying the rhythm? The third one stands out so much, it's not different from the other two tho.. I think using just circles for all three would match the difficulty better.. you already used the 1/2 slider + circle pattern in Normal so might be more fitting for the spread.
  3. 00:08:756 - hitsound volume is a little too low, raise it slightly to make hitsounds better audible?
  4. 00:10:256 (3,4) - should be a slider, just like 00:09:256 (3) - because there is no single sound on (4), it's just the ongoing sound of (3), which is better represented by a slider
  5. 00:11:256 (2,1) - distance seems a bit exaggerated, considering this is a rather calm part. Could you move (1) a bit closer to (2)? or maybe a pattern like http://puu.sh/qz0jK.jpg would work nicely.
  6. 00:17:756 (4) - hmh, doesn't match with your previous NC pattern to not have NC here.. there should be one on each white tick, no? So this, 00:19:756 (4) - 00:21:756 - etc should all have NC
  7. 00:18:756 (1,2,3) - strong beat is currently on the sliderend, feels a little weird while playing, so consider using 1/2 sider first and the two circles? Or alternatively, use two 1/2 sliders, 00:19:756 (4,5,6,7) - has more impact then, like you did here 00:26:756 (1,2,3,4,5,6,7) -
    similar for 00:21:256 (3,4) - , just switch them around to better emphaisze the strong beat
    also similar here 00:29:256 (3,4) -
  8. 00:22:756 (1,2,3) - consider mapping (1,2) with a short stream like 00:19:756 (4,5,6,7) - , its the only pattern like this in the non-Kiai part and really stands out which doesn't make too much sense. >:
  9. 00:24:256 (1) - doesn't need NC, remove it? o:
  10. 00:32:756 - hitsound volume is way too quiet here! Players always need feedback on clickable objects so raise to volume here so they can hear the hitsounds better, please!
    You should also think about removing 00:34:756 (5,6) - , because the sounds are barely audible and I think you could put much better emphasis on 00:35:756 (1) - by having this little gap before.
  11. 00:36:756 - how about starting with 1.25 SV instead of 1.5? Then you could turn 00:44:756 - into 1.5, 00:52:756 - into 1.75 and add another timing section at 01:00:756 - for 2.0 SV?
    You could also add Kiai fountains at each SV change, just end Kiai at 00:44:506 - and start again at 00:44:756 - (similar at the other parts). You'd have to apply this change with Kiai to all diffs, tho, because they have to be consistent.
  12. 01:12:756 (1,2,3,4,5) - why are all of them 1/4? I can clearly here the sound going on after each object, all of them should be 1/2 I think. ( > http://puu.sh/qz1oR.jpg ) o.o Otherwise you might want to consider silcening all of their sliderends to represent the song better..?
  13. 01:15:006 (1) - could you snap the spinner to the 1/4 before, so there's no gap between the hitobject and the spinner?
Hard
  1. 00:10:256 (3,4) - similar as in Insane, turn them into a slider? Or use another two sliders like 00:08:756 (1,2) - since it's the same rhythm twice. (Or if you want to have this different from all following patterns, use circle+circle+slider two times, like in Insane?)
  2. 00:14:256 (2,1) - considering the previous distances, they are a little too close. How about moving (1) to 58|271? And 00:15:256 (2) - to 223|256?
  3. 00:16:756 (1) - and similar long sliders feel slightly off because you ignore the strong sound on the red tick.. how about turning all of them into 1/2 reverse sliders to match the song better? 00:24:756 (1) - 00:36:756 (1) - 00:38:756 (1) -
  4. 00:17:756 - same about NC pattern change here as in Insane, should be on each second white tick.
  5. 01:11:756 (1,2,3) - I think there's a circle missing at 01:12:131 - , cause there's another sound. If you consider this too complicated, you could use a 1/4 slider with two reverses instead.
Normal
looks much better, but imo you need to cut down on some 1/2s, because there are barely any 1/2s in Easy and this diff is full of them. :c
  1. 00:16:756 (1) - 00:24:756 (1) - 00:36:756 (1) - etc same about the long 1/1 sliders as in Hard, turn into 1/2 reverse sliders?
  2. 00:17:756 (3,4) - a) same about NCs as in higher diffs, they really should be more consistent. s:
    b) example for less 1/2s: http://puu.sh/qz3gJ.jpg since the same rhythm repeats.
    same could be done here ofc 00:24:756 (1,2,3,4) -
  3. 00:29:506 (3) - random whistle on sliderbody?
  4. 01:08:756 (1,2,3,4) - feels a little weird, because there are no sounds on the blue ticks except for the 4th one.. :/ would be better to turn this into 1/2 sliders, except for the 4th, should be 3/4 slider.
  5. 01:12:756 (1,2,3) - pattern should be reversed, imo. So players get to know the 3/4 rhythm because of the sliders, before they have to click the circle.
Easy
  1. 00:00:756 (1,2,3) - now this is very simplified.. did you try 1/2 reverse sliders instead yet? They would match the melody and it's a nice way to add some more 1/2s to this diff.
  2. 00:22:756 (3,4,5) - reverse slider feels very random, because of barely used 1/2s.. how about turning (4,5) into 1/2 sliders? Would also cover the sounds on the other ticks nicely. (could be applied to other parts as well)
  3. 00:36:756 (1) - 00:44:756 (1) - etc try 1/1+reverse instead, same reason as for the 1/1s in N/H
  4. 01:12:756 (5) - missing NC
overall the set looks much better, might need another recheck or two and then this should be polished enough. :3
So ya, call me back for maybe some more changes, we'll see. <:
Topic Starter
Fanteer

Squichu wrote:

Hey again! hi
The easier diffs look much better now, well done! :3

General
  1. add "Nick Kaelar Pittsinger" to tags, because artist? done
    also "volume" in addition to "vol." and maybe "cut version" since this isn't full length. (You might also want to add this to the description?)
done

Insane
  1. Did you consider using a custom diffname for this? "Silence" would match nicely imo, but just a suggestion. c: I forgot about the custom name :D done
  2. 00:00:756 (1,2,1,2,1,2,3) - consider unifying the rhythm? The third one stands out so much, it's not different from the other two tho.. I think using just circles for all three would match the difficulty better.. you already used the 1/2 slider + circle pattern in Normal so might be more fitting for the spread. i reworked it
  3. 00:08:756 - hitsound volume is a little too low, raise it slightly to make hitsounds better audible? done
  4. 00:10:256 (3,4) - should be a slider, just like 00:09:256 (3) - because there is no single sound on (4), it's just the ongoing sound of (3), which is better represented by a slider done
  5. 00:11:256 (2,1) - distance seems a bit exaggerated, considering this is a rather calm part. Could you move (1) a bit closer to (2)? or maybe a pattern like http://puu.sh/qz0jK.jpg would work nicely. Reduce the distance
  6. 00:17:756 (4) - hmh, doesn't match with your previous NC pattern to not have NC here.. there should be one on each white tick, no? So this, 00:19:756 (4) - 00:21:756 - etc should all have NC you want every combo I divided by 2? I was setting combo on music, one part consists of 8 ticks. (Exceptions are any patterns like 00: 23: 756 (1,2,3,1,2,3) -)
  7. 00:18:756 (1,2,3) - strong beat is currently on the sliderend, feels a little weird while playing, so consider using 1/2 sider first and the two circles? Or alternatively, use two 1/2 sliders, 00:19:756 (4,5,6,7) - has more impact then, like you did here 00:26:756 (1,2,3,4,5,6,7) -
    similar for 00:21:256 (3,4) - , just switch them around to better emphaisze the strong beat
    also similar here 00:29:256 (3,4) - reworked
  8. 00:22:756 (1,2,3) - consider mapping (1,2) with a short stream like 00:19:756 (4,5,6,7) - , its the only pattern like this in the non-Kiai part and really stands out which doesn't make too much sense. >:
  9. 00:24:256 (1) - doesn't need NC, remove it? o: I shared 2 pattern
  10. 00:32:756 - hitsound volume is way too quiet here! Players always need feedback on clickable objects so raise to volume here so they can hear the hitsounds better, please! done
    You should also think about removing 00:34:756 (5,6) - , because the sounds are barely audible and I think you could put much better emphasis on 00:35:756 (1) - by having this little gap before.
  11. 00:36:756 - how about starting with 1.25 SV instead of 1.5? Then you could turn 00:44:756 - into 1.5, 00:52:756 - into 1.75 and add another timing section at 01:00:756 - for 2.0 SV? Fact is that before kiai, have SV 1.5. I do not see any reason to reduce its on kiai
    You could also add Kiai fountains at each SV change, just end Kiai at 00:44:506 - and start again at 00:44:756 - (similar at the other parts). You'd have to apply this change with Kiai to all diffs, tho, because they have to be consistent.
  12. 01:12:756 (1,2,3,4,5) - why are all of them 1/4? I can clearly here the sound going on after each object, all of them should be 1/2 I think. ( > http://puu.sh/qz1oR.jpg ) o.o Otherwise you might want to consider silcening all of their sliderends to represent the song better..? remade
  13. 01:15:006 (1) - could you snap the spinner to the 1/4 before, so there's no gap between the hitobject and the spinner?
done

Hard
  1. 00:10:256 (3,4) - similar as in Insane, turn them into a slider? Or use another two sliders like 00:08:756 (1,2) - since it's the same rhythm twice. (Or if you want to have this different from all following patterns, use circle+circle+slider two times, like in Insane?) done
  2. 00:14:256 (2,1) - considering the previous distances, they are a little too close. How about moving (1) to 58|271? And 00:15:256 (2) - to 223|256? remade
  3. 00:16:756 (1) - and similar long sliders feel slightly off because you ignore the strong sound on the red tick.. how about turning all of them into 1/2 reverse sliders to match the song better? 00:24:756 (1) - 00:36:756 (1) - 00:38:756 (1) - ok
  4. 00:17:756 - same about NC pattern change here as in Insane, should be on each second white tick. I do not see the meaning to divide by 2 combo because the music does not change much for NC
  5. 01:11:756 (1,2,3) - I think there's a circle missing at 01:12:131 - , cause there's another sound. If you consider this too complicated, you could use a 1/4 slider with two reverses instead.
done

Normal
looks much better, but imo you need to cut down on some 1/2s, because there are barely any 1/2s in Easy and this diff is full of them. :c ok
  1. 00:16:756 (1) - 00:24:756 (1) - 00:36:756 (1) - etc same about the long 1/1 sliders as in Hard, turn into 1/2 reverse sliders? I think can allow in Normal use 1/1 also I will need to reconstruct it's diff
  2. 00:17:756 (3,4) - a) same about NCs as in higher diffs, they really should be more consistent. s:
    b) example for less 1/2s: http://puu.sh/qz3gJ.jpg since the same rhythm repeats.
    same could be done here ofc 00:24:756 (1,2,3,4) -
  3. 00:29:506 (3) - random whistle on sliderbody? remove
  4. 01:08:756 (1,2,3,4) - feels a little weird, because there are no sounds on the blue ticks except for the 4th one.. :/ would be better to turn this into 1/2 sliders, except for the 4th, should be 3/4 slider. done
  5. 01:12:756 (1,2,3) - pattern should be reversed, imo. So players get to know the 3/4 rhythm because of the sliders, before they have to click the circle. how do I make it clear that there is used 3/4 . I don't understand :(

    Easy
    1. 00:00:756 (1,2,3) - now this is very simplified.. did you try 1/2 reverse sliders instead yet? They would match the melody and it's a nice way to add some more 1/2s to this done
    2. 00:22:756 (3,4,5) - reverse slider feels very random, because of barely used 1/2s.. how about turning (4,5) into 1/2 sliders? Would also cover the sounds on the other ticks nicely. (could be applied to other parts as well) for it brings a bit of variety :)
    3. 00:36:756 (1) - 00:44:756 (1) - etc try 1/1+reverse instead, same reason as for the 1/1s in N/H done
    4. 01:12:756 (5) - missing NC
done

overall the set looks much better, might need another recheck or two and then this should be polished enough. :3
So ya, call me back for maybe some more changes, we'll see. <:
Thanks :)
My Angel RangE
hi~ modreq# m4m!
I don't well English


preview time offset ..slightly miss?


Easy
00:09:756 (2,1) - DS error
00:12:256 (3,1) - ^
00:27:256 (4,5) - ^
00:46:256 (2,3) - ^
00:52:756 (1,2) - basket error

Nomel
00:30:756 (1,2) - DS error
00:52:256 (4) - basket error

Hard
00:29:006 (2) - basket?
00:31:256 (2) - Unnatural slider


Silent
00:16:756 (1) - basket error
00:17:756 (4) - stack error

owo .. good luck! XD
Topic Starter
Fanteer

My Angel RangE wrote:

hi~ modreq# m4m!
I don't well English


preview time offset ..slightly miss?


Easy
00:09:756 (2,1) - DS error
00:12:256 (3,1) - ^
00:27:256 (4,5) - ^
00:46:256 (2,3) - ^
00:52:756 (1,2) - basket error

Nomel
00:30:756 (1,2) - DS error
00:52:256 (4) - basket error

Hard
00:29:006 (2) - basket?
00:31:256 (2) - Unnatural slider


Silent
00:16:756 (1) - basket error
00:17:756 (4) - stack error
all done

owo .. good luck! XD
Lumin
From #modreqs, let's see if I find anything here

[Easy]
  1. 00:03:756 - Why did you ignore this? Even though it's not as strong sound as others IMO it could have been mapped anyways with lower hiotsound volumes
  2. 00:14:756 (1) - pretty nazi I know but middleanchor to x:68 y:120 for totally perfect blanket
  3. 00:27:756 (5) - I think this looks better if slider would point straight up and not sloping
  4. You use NC on these 00:10:756 (1) - 00:14:756 (1) -
    But not on these 00:18:756 (3) - 00:22:756 (3) - 00:26:756 (3) - 00:30:756 (3) - why? It's not really consistent imo
  5. 01:12:756 (1) - Are you trying to do this symmetrical..? If so then last red anchor to x:304 y:164
    and last white anchor to x:368 y:184
    Only thing that left me a bit sad in this diff was lack of straight/sharply curved sliders :/ almost all of those were just curved sliders
[Normal]
  1. 00:03:756 - Same thing as in easy
  2. 00:00:756 (1,2,1,2,1,2) - Imo NC isn't necessary here 00:02:756 (1) - except NC:ing would work o this note if you would ad one more triple behind these
  3. 00:10:756 (1,2,1,2,1,2,1,2,1,2) - these whistles sound horrible here to be honest. You either should delete whistles from those sliderslides or get some special sound to it from somewhere
  4. 00:19:006 (2) - 00:20:256 (5) - 00:21:506 (3) - and so on.. Why don't you have whistles in sliderheads even though there is drumbeat?
    :)
  5. 01:14:756 (1) - why not note here and start spinner at 01:15:006 - ? Would work better
[Hard]
  1. 00:03:756 - Same thing as in easy/normal
  2. 00:00:756 (1,2,1,2,1,2) - Imo NC isn't necessary here 00:02:756 (1) - except NC:ing would work o this note if you would ad one more triple behind these
  3. 00:21:756 (3) - This slider is really ugly, you should make sharper edges or just somehow fix that to prettier one, it is just so ugly rn
  4. 00:22:256 (4) - same
  5. 00:23:256 (2,3) - way too big jump here, ruins consistency
  6. 00:30:756 (1,2) - these have 2.9x space between, and 00:31:756 (3,4,5,6) - these 1.5-2x, incosistency..
  7. 00:36:756 (1) - ctrl + shift + r and -45 degrees, looks a lot better
  8. 00:36:756 (1) - 00:51:256 (2) - between these 2 sliders I can only encounter 2 circles? Pretty boring to do half of kiai time with only sliders
  9. 00:56:756 (1,2,3,4,5,6) - suddenly really low spacing?
  10. 01:05:756 (1) - why NC?
  11. 01:14:756 (1) - why not note here and start spinner at 01:15:006 - ? Would work better
    A lot of inconsistency
[Silent]
  1. 00:35:756 (1) - replace with spinner/slider? Would work a LOT better
    This map looked so much fun! Nothing to say here I like this :)
There you go, hope this helps!
Topic Starter
Fanteer

Lumin wrote:

From #modreqs, let's see if I find anything here

[Easy]
  1. 00:03:756 - Why did you ignore this? Even though it's not as strong sound as others IMO it could have been mapped anyways with lower hiotsound volumes there is no precise sounds to objects put there
  2. 00:14:756 (1) - pretty nazi I know but middleanchor to x:68 y:120 for totally perfect blanket ok
  3. 00:27:756 (5) - I think this looks better if slider would point straight up and not sloping
  4. You use NC on these 00:10:756 (1) - 00:14:756 (1) -
    But not on these 00:18:756 (3) - 00:22:756 (3) - 00:26:756 (3) - 00:30:756 (3) - why? It's not really consistent imo I map is divided into 2 parts, the slow part and the main part (in slow part put NC every 2 white ticks. Main part put NC every 4 white ticks)
  5. 01:12:756 (1) - Are you trying to do this symmetrical..? If so then last red anchor to x:304 y:164
    and last white anchor to x:368 y:184
    Only thing that left me a bit sad in this diff was lack of straight/sharply curved sliders :/ almost all of those were just curved sliders
[Normal]
  1. 00:03:756 - Same thing as in easy
  2. 00:00:756 (1,2,1,2,1,2) - Imo NC isn't necessary here 00:02:756 (1) - except NC:ing would work o this note if you would ad one more triple behind these
  3. 00:10:756 (1,2,1,2,1,2,1,2,1,2) - these whistles sound horrible here to be honest. You either should delete whistles from those sliderslides or get some special sound to it from somewhere remade
  4. 00:19:006 (2) - 00:20:256 (5) - 00:21:506 (3) - and so on.. Why don't you have whistles in sliderheads even though there is drumbeat?
    :)
  5. 01:14:756 (1) - why not note here and start spinner at 01:15:006 - ? Would work better
no

[Hard]
  1. 00:03:756 - Same thing as in easy/normal
  2. 00:00:756 (1,2,1,2,1,2) - Imo NC isn't necessary here 00:02:756 (1) - except NC:ing would work o this note if you would ad one more triple behind these
  3. 00:21:756 (3) - This slider is really ugly, you should make sharper edges or just somehow fix that to prettier one, it is just so ugly rn it's normal sliders
  4. 00:22:256 (4) - same it's normal sliders
  5. 00:23:256 (2,3) - way too big jump here, ruins consistency He is not very big
  6. 00:30:756 (1,2) - these have 2.9x space between, and 00:31:756 (3,4,5,6) - these 1.5-2x, incosistency.. a jump from the slider
  7. 00:36:756 (1) - ctrl + shift + r and -45 degrees, looks a lot better ok
  8. 00:36:756 (1) - 00:51:256 (2) - between these 2 sliders I can only encounter 2 circles? Pretty boring to do half of kiai time with only sliders
  9. 00:56:756 (1,2,3,4,5,6) - suddenly really low spacing? yes, low spacing
  10. 01:05:756 (1) - why NC? remove
  11. 01:14:756 (1) - why not note here and start spinner at 01:15:006 - ? Would work better
    A lot of inconsistency
[Silent]
  1. 00:35:756 (1) - replace with spinner/slider? Would work a LOT better i delete circle :)
    This map looked so much fun! Nothing to say here I like this :)
There you go, hope this helps!
thanks
Myxo
Alright, here I am. Let's start with some general analysis first.

---

You don't need 'instrumental' in the tags, because it will be set as genre in the beatmap listing, and therefore act as a valid search term for this mapset already.

---

Your kiai time is very long, it is almost half of the map. Due to the length, kiai time loses its effect basically, so it would be better to reduce it. What I would recommend you is to get rid of the long kiais and instead use kiai fountains.
Kiai fountain means you enable kiai for strong beats, in this case 00:36:756 - 00:44:756 - 00:52:756 - 01:00:756 - , and you disable it again shortly after (1/4-tick later): http://puu.sh/qAO58/542ed17b7c.jpg In that way, you will have the kiai fountain that always appears at the beginning of a kiai to stress these notes, but you won't have the kiai stars etc. being generated the whole time.

---

I'm worrying a bit about the difficulty spread, because Normal and Hard have almost the same density. The difficulty gaps E -> N and N -> H are still kind of the same size, because E -> N is a huge step up in density and N -> H is a huge step up in spacing (aka jumps). However, I would still recommend you to implement some 1/1-gaps into Normal, as it's currently a giant chain of 1/2-objects which doesn't provide much variety, and can be very demanding for Normal difficulty players. 1/1-gaps will create some breathing time.

You could replace those objects in Normal with a single circle to do that:
00:20:756 - 00:28:756 - 00:40:756 - 00:48:756 - 00:56:756 - 01:04:756 -

Also, you need to get rid of the 1/4-repeat-sliders. They are way too complicated to read for this difficulty due to their short length and they will most likely confuse players. They 'could' actually be fine with a little break afterwards, but within the consecutive rhythm of the map they are a no-no. I will give some rhythm suggestions how to replace them:
00:23:756 (4,5) - Those could be replaced with single 1/1 circles, so you keep the stress. You could even use a bit higher spacing between them to stress these beats even more. That will be an alternative without requiring 1/4-sliders. http://puu.sh/qANSb/d947b3397a.jpg
00:31:756 (3,4) - Here, since it's the end of the section, you could in theory use the last one, but since it's the same sound as the ones before it wouldn't make much sense. What I recommend you here is to use the same rhythm as in Easy: http://puu.sh/qANUd/9d1a195a58.jpg
01:11:756 (4) - You could replace this one with a 1/2-slider. The emphasized sounds from 01:08:756 (1,2,3) - are still the same, there is just the 1/4 added, which you can ignore in Normal.

---

The Easy difficulty is fine, however the rhythm is very repetetive at parts where it is just a giant chain of 1/1-objects, similar to what Normal does with 1/2. You could add in a few 2/1-sliders to vary the rhythm ( http://puu.sh/qANrb/f7643a1a9c.jpg ), for example from 00:18:756 - , 00:38:756 - and 00:54:756 - , so this difficulty will be more interesting to play for newbies.

---

Now, for the detailed modding:

Easy & Normal

  • Those diffs seem fine to me, apart from the issues mentioned above.
Hard

  1. 00:20:506 (6,1) - Since you have low spacing between these objects, it would be a good idea to have low spacing between 00:20:006 (4,5) - too. It would also improve the flow if you change it like this: http://puu.sh/qAOf1/7cdd1cc4ad.jpg
  2. 00:29:256 (3,4,5,1) - It feels kind of weird to have the big spacings between (3,4,5) and then a low spacing with a weird flow transition to (1). Maybe you could change (1) like this, to fix this problem: http://puu.sh/qAOn1/2a2a626528.jpg
Insane

  1. 00:15:756 (1,2,3,4) - Rather minor, but you could make this a perfect parallelogram by copy-pasting (1,2): http://puu.sh/qAOt0/5d501cfaf0.jpg
---

As you can see, there is not much to specifically point out anymore, as this mapset is already quite polished and received enough mods. However, there are still fundamental issues with the spread etc., as I pointed out above, which should be adressed before this gets bubbled. If you need any help applying these things or discussing them, feel free to talk to me ingame about it. I am also willing to help with the nomination of this mapset once those issues are adressed.

For now, good luck! :3
Topic Starter
Fanteer

Desperate-kun wrote:

Alright, here I am. Let's start with some general analysis first.

---

You don't need 'instrumental' in the tags, because it will be set as genre in the beatmap listing, and therefore act as a valid search term for this mapset already. ok . i removed

---

Your kiai time is very long, it is almost half of the map. Due to the length, kiai time loses its effect basically, so it would be better to reduce it. What I would recommend you is to get rid of the long kiais and instead use kiai fountains.
Kiai fountain means you enable kiai for strong beats, in this case 00:36:756 - 00:44:756 - 00:52:756 - 01:00:756 - , and you disable it again shortly after (1/4-tick later): http://puu.sh/qAO58/542ed17b7c.jpg In that way, you will have the kiai fountain that always appears at the beginning of a kiai to stress these notes, but you won't have the kiai stars etc. being generated the whole time. done

---

I'm worrying a bit about the difficulty spread, because Normal and Hard have almost the same density. The difficulty gaps E -> N and N -> H are still kind of the same size, because E -> N is a huge step up in density and N -> H is a huge step up in spacing (aka jumps). However, I would still recommend you to implement some 1/1-gaps into Normal, as it's currently a giant chain of 1/2-objects which doesn't provide much variety, and can be very demanding for Normal difficulty players. 1/1-gaps will create some breathing time.

You could replace those objects in Normal with a single circle to do that:
00:20:756 - 00:28:756 - 00:40:756 - 00:48:756 - 00:56:756 - 01:04:756 - done

Also, you need to get rid of the 1/4-repeat-sliders. They are way too complicated to read for this difficulty due to their short length and they will most likely confuse players. They 'could' actually be fine with a little break afterwards, but within the consecutive rhythm of the map they are a no-no. I will give some rhythm suggestions how to replace them:
00:23:756 (4,5) - Those could be replaced with single 1/1 circles, so you keep the stress. You could even use a bit higher spacing between them to stress these beats even more. That will be an alternative without requiring 1/4-sliders. http://puu.sh/qANSb/d947b3397a.jpg
00:31:756 (3,4) - Here, since it's the end of the section, you could in theory use the last one, but since it's the same sound as the ones before it wouldn't make much sense. What I recommend you here is to use the same rhythm as in Easy: http://puu.sh/qANUd/9d1a195a58.jpg
01:11:756 (4) - You could replace this one with a 1/2-slider. The emphasized sounds from 01:08:756 (1,2,3) - are still the same, there is just the 1/4 added, which you can ignore in Normal. Reworked it

---

The Easy difficulty is fine, however the rhythm is very repetetive at parts where it is just a giant chain of 1/1-objects, similar to what Normal does with 1/2. You could add in a few 2/1-sliders to vary the rhythm ( http://puu.sh/qANrb/f7643a1a9c.jpg ), for example from 00:18:756 - , 00:38:756 - and 00:54:756 - , so this difficulty will be more interesting to play for newbies. I do not think that it makes diff of the more interesting. Also a novice will not understand why put there is a long slider

---

Now, for the detailed modding:

Easy & Normal

  • Those diffs seem fine to me, apart from the issues mentioned above.
done

Hard

  1. 00:20:506 (6,1) - Since you have low spacing between these objects, it would be a good idea to have low spacing between 00:20:006 (4,5) - too. It would also improve the flow if you change it like this: http://puu.sh/qAOf1/7cdd1cc4ad.jpg done
  2. 00:29:256 (3,4,5,1) - It feels kind of weird to have the big spacings between (3,4,5) and then a low spacing with a weird flow transition to (1). Maybe you could change (1) like this, to fix this problem: http://puu.sh/qAOn1/2a2a626528.jpg
remade

Insane

  1. 00:15:756 (1,2,3,4) - Rather minor, but you could make this a perfect parallelogram by copy-pasting (1,2): http://puu.sh/qAOt0/5d501cfaf0.jpg
ok. done

---

As you can see, there is not much to specifically point out anymore, as this mapset is already quite polished and received enough mods. However, there are still fundamental issues with the spread etc., as I pointed out above, which should be adressed before this gets bubbled. If you need any help applying these things or discussing them, feel free to talk to me ingame about it. I am also willing to help with the nomination of this mapset once those issues are adressed.

For now, good luck! :3
Thanks :)
Myxo
Bubbled! :3 Well deserved.
Topic Starter
Fanteer

Desperate-kun wrote:

Bubbled! :3 Well deserved.
Thanks :D
Squichu

Desperate-kun wrote:

Well deserved.
I agree. c:
Shmiklak
Поздравляю!
riffy
Can we take a moment and talk about it, I've a few things to ask/comment on. I would like to hear some feedback on the following ideas.

The E>N>H spread could be improved a lot by nerfing the amount of 1/2 bbeats in Normal and lowering the number of jumps in Hard. This would actually improve the whole set, making the difficulty progression more enjoyable to the player. Let me clarify that.

Normal feels somewhat overdone with the intense amount of 1/2s, and rare 1/1 inclusions make it feel rather random, than actually help the spread. Just to give you some examples, 00:10:756 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - 00:41:256 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - these extreme 1/2 chains mixed with 1/1 gaps make the rhythm feel like stumbling points. What would actually improve the situation is the rhythm built around shifting 1/1 and 1/2s. For example, 00:10:756 (1,2,1,2,1,2,1,2,1,2,1,2,3,4) - the intro can be more 1/1 based, or you can use graduate rhythm escalation, to introduce the upcoming 1/2 parts better. Here's a quick example of what could be done. Then, some circles like 00:19:506 (3) - or 00:22:006 (4) - 00:26:006 (3) - and such can be removed, to give more emphasis to the 1/2 sliders and the beats they are going with. This would help to work with the rhythm of the song, creating more variety and emphasising the actual rhythm a lot better, while also making a diff feel more pleasant and playable.

Personally, I've expected a lot less intense Normal for a song like this. The structure of the music calls for something "Epic Slow heroic" as your own tags suggest, hence, making the Normal built around intense 1/2s does not feel right. But this would require some changes to the Hard difficulty as well in order to improve the spread. So, let us talk about it as well.

What I really don't get with the Hard is the usage of high DS values like x1.8, mixed with really low ones. Just to name a few examples, 00:45:256 (2,3) - and 00:53:256 (2,3) - follow the same beat but the spacing emphasis is completely different. Then again, 00:57:756 (3,4,5,6,1) - the spacing goes down to x0.8 mid-pattern, making the whole combo feel a lot slower than the similar ones 01:04:756 (1,2,3,4). Those low spacing patterns make the whole spacing choice feel unreasonable, as you keep shifting from high DS jumps to low DS patterns while following the same music structures, or this is how I feel the difficulty, at least.

The solution to this would be re-adjusting the spacing to some neutral values like x1,2 on average and using x2.0 or something around that jumps to stress the downbeats and probably add some jumps on the beats that you emphasize with clap hitsounds. This would make the spacing match music in a more accurate way, improving the feedback players get from the hitobject a lot.

Summing it up, we would get more accurate rhythm progression through the set and introduce the jumpy structure of the Insane a lot better, while also resolving a lot of inconsistencies within the set itself.

Nevertheless, this is a pretty impressive set for the first ranked map, I've actually liked a lot of your patterns. Congratulations on getting your first heart!

If anything is unclear or needs clarification - feel free to ask me and I'll gladly elaboratethese ideas. Also, it seems like both I and the mapper speak Russian, so if a Russian translation is needed I will gladly provide one for better communication,
Squichu
To me the spread looks okay, but after reading Bakaris post I agree that it could be improved here and there to make it even better.
Sorry I missed these points, Fanteer! If the set gets dq'ed, feel free to poke me if you need any help.
Topic Starter
Fanteer

Bakari wrote:

Can we take a moment and talk about it, I've a few things to ask/comment on. I would like to hear some feedback on the following ideas.

The E>N>H spread could be improved a lot by nerfing the amount of 1/2 bbeats in Normal and lowering the number of jumps in Hard. This would actually improve the whole set, making the difficulty progression more enjoyable to the player. Let me clarify that.

Normal feels somewhat overdone with the intense amount of 1/2s, and rare 1/1 inclusions make it feel rather random, than actually help the spread. Just to give you some examples, 00:10:756 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - 00:41:256 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - these extreme 1/2 chains mixed with 1/1 gaps make the rhythm feel like stumbling points. What would actually improve the situation is the rhythm built around shifting 1/1 and 1/2s. For example, 00:10:756 (1,2,1,2,1,2,1,2,1,2,1,2,3,4) - the intro can be more 1/1 based, or you can use graduate rhythm escalation, to introduce the upcoming 1/2 parts better. Here's a quick example of what could be done. Then, some circles like 00:19:506 (3) - or 00:22:006 (4) - 00:26:006 (3) - and such can be removed, to give more emphasis to the 1/2 sliders and the beats they are going with. This would help to work with the rhythm of the song, creating more variety and emphasising the actual rhythm a lot better, while also making a diff feel more pleasant and playable.

Personally, I've expected a lot less intense Normal for a song like this. The structure of the music calls for something "Epic Slow heroic" as your own tags suggest, hence, making the Normal built around intense 1/2s does not feel right. But this would require some changes to the Hard difficulty as well in order to improve the spread. So, let us talk about it as well.

What I really don't get with the Hard is the usage of high DS values like x1.8, mixed with really low ones. Just to name a few examples, 00:45:256 (2,3) - and 00:53:256 (2,3) - follow the same beat but the spacing emphasis is completely different. Then again, 00:57:756 (3,4,5,6,1) - the spacing goes down to x0.8 mid-pattern, making the whole combo feel a lot slower than the similar ones 01:04:756 (1,2,3,4). Those low spacing patterns make the whole spacing choice feel unreasonable, as you keep shifting from high DS jumps to low DS patterns while following the same music structures, or this is how I feel the difficulty, at least.

The solution to this would be re-adjusting the spacing to some neutral values like x1,2 on average and using x2.0 or something around that jumps to stress the downbeats and probably add some jumps on the beats that you emphasize with clap hitsounds. This would make the spacing match music in a more accurate way, improving the feedback players get from the hitobject a lot.

Summing it up, we would get more accurate rhythm progression through the set and introduce the jumpy structure of the Insane a lot better, while also resolving a lot of inconsistencies within the set itself.

Nevertheless, this is a pretty impressive set for the first ranked map, I've actually liked a lot of your patterns. Congratulations on getting your first heart!

If anything is unclear or needs clarification - feel free to ask me and I'll gladly elaboratethese ideas. Also, it seems like both I and the mapper speak Russian, so if a Russian translation is needed I will gladly provide one for better communication,

Thank you. I understood, that I needed to be done.
Okoratu
Fanteer poked me ingame since they want to apply bakari's suggestions
ACBorgia
That's an amazing beatmap ! But the "Hard" difficulty is clearly not 3.something stars, it should be like 2.5

I made it pretty easily where I can't beat most 2.9
Topic Starter
Fanteer

ACBorgia wrote:

That's an amazing beatmap ! But the "Hard" difficulty is clearly not 3.something stars, it should be like 2.5

I made it pretty easily where I can't beat most 2.9
Thanks :)
It is easy to play due to Bpm
Myxo
The spread really seems a bit better now, good job! Rebubbled.
Squichu
Alright, so before requalification, here are some minor things I noticed--

Hard
  1. 00:23:256 (2,3) - seem to be a bit too close, no? How about switching places of (3) and (5) so they're further apart?
    (You'd have to put 00:24:756 (1) - somewhere else then, tho, cause of the overlap with (3/5))
  2. 00:25:756 (3,4,5) - here the movement feels a bit weird to me, how about moving (4) to 96|32 to keep it smooth?
  3. also, these sliders 00:21:756 (3,4,1) - look so much different from all the others, it seems a bit odd. I think would be more consistent if you used more standard shapes for these three, but that's up to you ofc c:
Normal
  1. 00:13:756 (2) - was this ctrl+g'ed by accident? Movement is a bit awkward and DS doesn't match either (not really an issue since there is enough time in between, but still). So ya, I'd prefer if this was reversed
  2. 00:31:756 (3) - shouldn't this be a slider because of the ongoing sound there?
  3. 01:07:756 (3,4,1) - imo the stack can look really confusing, so it might be better to unstack them. D: example: http://puu.sh/qMRvA.jpg (you'd have to adjust distance of (2) then)
Stjpa
Just wanted to mod it because he asked me to. Nice ninja Squichu. :^)
Topic Starter
Fanteer

Squichu wrote:

Alright, so before requalification, here are some minor things I noticed--

Hard
  1. 00:23:256 (2,3) - seem to be a bit too close, no? How about switching places of (3) and (5) so they're further apart? done
    (You'd have to put 00:24:756 (1) - somewhere else then, tho, cause of the overlap with (3/5)) done
  2. 00:25:756 (3,4,5) - here the movement feels a bit weird to me, how about moving (4) to 96|32 to keep it smooth? done
  3. also, these sliders 00:21:756 (3,4,1) - look so much different from all the others, it seems a bit odd. I think would be more consistent if you used more standard shapes for these three, but that's up to you ofc c: remade
Normal
  1. 00:13:756 (2) - was this ctrl+g'ed by accident? Movement is a bit awkward and DS doesn't match either (not really an issue since there is enough time in between, but still). So ya, I'd prefer if this was reversed done
  2. 00:31:756 (3) - shouldn't this be a slider because of the ongoing sound there? 00:23:756 (3) - here the same sound
  3. 01:07:756 (3,4,1) - imo the stack can look really confusing, so it might be better to unstack them. remade D: example: http://puu.sh/qMRvA.jpg (you'd have to adjust distance of (2) then) (fix)
Squichu
Let's try again!
Sieg
круто
meii18
Congrats!
SnowNiNo_
just curious about the hitsounding on Silent diff
01:12:756 (1,2,3,4,5) - you should do soft sampleset instead of soft additions cuz now the soft additions didnt do anything lol
Remus
Yaaaaaaaaay \o/
Namki
regrats
Mitkoff
Grats!
Signum
Congratulations~
tatemae
Поздравляшки!!! Целую-обнимаю, какой же молодец!
Topic Starter
Fanteer
thanks to all :)
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