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FELT - Little Nova

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Topic Starter
anna apple
This map has been deleted on the request of its creator. It is no longer available.
Arusamour
>Tags:

no harambe? gimme kds thankx
Aniviuh
http://imgur.com/a/rrU0V

This is what I got give or take a millisecond or two. Good lunch.
Topic Starter
anna apple

ViolentBoo wrote:

http://imgur.com/a/rrU0V

This is what I got give or take a millisecond or two. Good lunch.
?
Aniviuh
Oh shit this is the wrong thread lmao
Arusamour
Forward (3.5 stars, 774 notes)
  1. 00:12:292 (1) - strong piano doesn't feel emphasised. on 00:13:341 (3), there is another strong piano, but here you clearly have emphasised and not on 00:13:341 (3)?
  2. 00:15:229 (6,7) - questionable spacing from 00:15:019 (5). this placement makes 00:14:809 (4,5) is awkward. even though it does emphasise the strong piano, it doesn't follow the 1.25x ds from 00:14:390 (2,3).
  3. 00:16:068 (3) - i don't think there is any reasoning for this ds. can you explain why it is done like this?
  4. 00:17:956 (3) - ^
  5. 00:20:474 (4) - ^
  6. these are all i'm going to mention since this map is full of very questionable ds change and randomness to its circle placements. but keep in mind of them in the future.
  7. 03:06:785 (6,1) - closer, because unless you want to guarantee a 100/50 on (6) since it's so unexpectedly there.
  8. 03:10:194 (1) - really nice slider
  9. 03:21:942 (1,2,3,4) - now that i think about it, i think it's better to replace these as 1/8 slider since no one able to play a 3.5 star map will be able to accuracy those
  10. 03:32:537 (4) - delete note so you can make emphasis on 03:32:641 (5) better, and move (5) somewhere not close to 03:32:327 (3). i know i know, "emphasis this, emphasis that". but i only bring that up so many times because you've failed to consistently do them and when it's so crucial to this song like the first point i make.
  11. 04:50:054 - missing note here
Topic Starter
anna apple

Arusamour wrote:

Forward (3.5 stars, 774 notes)
  1. 00:12:292 (1) - strong piano doesn't feel emphasised. on 00:13:341 (3), there is another strong piano, but here you clearly have emphasised and not on 00:13:341 (3)? adjusted 1 to have more emphasis
  2. 00:15:229 (6,7) - questionable spacing from 00:15:019 (5). this placement makes 00:14:809 (4,5) is awkward. even though it does emphasise the strong piano, it doesn't follow the 1.25x ds from 00:14:390 (2,3). its stronger sound than 2,3
  3. 00:16:068 (3) - i don't think there is any reasoning for this ds. can you explain why it is done like this? its stronger than 2
  4. 00:17:956 (3) - ^ stacked 3 under 4
  5. 00:20:474 (4) - ^adjusted spacing
  6. these are all i'm going to mention since this map is full of very questionable ds change and randomness to its circle placements. but keep in mind of them in the future.
  7. 03:06:785 (6,1) - closer, because unless you want to guarantee a 100/50 on (6) since it's so unexpectedly there.ok
  8. 03:10:194 (1) - really nice slider magikarp
  9. 03:21:942 (1,2,3,4) - now that i think about it, i think it's better to replace these as 1/8 slider since no one able to play a 3.5 star map will be able to accuracy those ok
  10. 03:32:537 (4) - delete note so you can make emphasis on 03:32:641 (5) better, and move (5) somewhere not close to 03:32:327 (3). i know i know, "emphasis this, emphasis that". but i only bring that up so many times because you've failed to consistently do them and when it's so crucial to this song like the first point i make. ok changed it
  11. 04:50:054 - missing note hereI did a thing
Jonarwhal
M4M

~mod~
  1. Source: 東方Project
  2. Add Tags: 舞花 Maika NAGI☆ Little Planet ZUN 東方妖々夢 Perfect Cherry Blossom
  3. OD 8 is too high is this is a hard
  4. 00:24:460 (2,3) - idk if this has been testplayed, but the spacing is too close. I can imagine a player trying to hit (3) 1/2 beat after (2)
  5. 00:55:928 (1,2) - unstack, the pitch is changing, there should be motion here
  6. 01:40:404 (2,3) - ^
  7. 02:04:320 (2,3,4) - make the spacing more even
  8. 02:17:117 (2,3) - unstack, the sounds are completely different
  9. 02:20:159 - why ignore this?
  10. 03:15:858 (2,3,4,5) - spacing here could be confusing
  11. 04:13:131 (4) - lower this
  12. 04:55:718 (10,1) - jump is a little huge

Good Luck~!!
Topic Starter
anna apple

Jonawaga wrote:

M4M

~mod~
  1. Source: 東方Project
  2. Add Tags: 舞花 Maika NAGI☆ Little Planet ZUN 東方妖々夢 Perfect Cherry Blossomthanks for this stuff xd
  3. OD 8 is too high is this is a hard
  4. 00:24:460 (2,3) - idk if this has been testplayed, but the spacing is too close. I can imagine a player trying to hit (3) 1/2 beat after (2)it has been testplayed and I have yet to see this read incorrectly.
  5. 00:55:928 (1,2) - unstack, the pitch is changing, there should be motion here sure~changed it up a bit.
  6. 01:40:404 (2,3) - ^ disagreed
  7. 02:04:320 (2,3,4) - make the spacing more even
  8. 02:17:117 (2,3) - unstack, the sounds are completely different I don't see the issue.
  9. 02:20:159 - why ignore this?
  10. 03:15:858 (2,3,4,5) - spacing here could be confusing they are close enough to be readable.
  11. 04:13:131 (4) - lower this sure
  12. 04:55:718 (10,1) - jump is a little huge disagreed + there are bigger ones

Good Luck~!!
Thanks for mod!

Edit: re-evaluated some stuff and delete my comments so no comment = fix.
Meyrick LB
What's up o/

Here it is

IRC


SPOILER
2016-08-02 02:52 Dark Meyrick: IRC mod?
2016-08-02 02:52 Pyroflayer: that works
2016-08-02 02:53 Pyroflayer: I usually prefer forum post because its easier for me to give kds
2016-08-02 02:53 Pyroflayer: also because I'm not a very personal person
2016-08-02 02:53 Pyroflayer: lol
2016-08-02 02:53 Pyroflayer: but its w/e you prefer since you would be modder xd
2016-08-02 02:54 Dark Meyrick: There's a reason I had placed a question mark at the end of that
2016-08-02 02:54 Dark Meyrick: xD
2016-08-02 02:55 Pyroflayer: lol
2016-08-02 02:58 Dark Meyrick: Since you agreed to IRC I'll begin
2016-08-02 02:58 Pyroflayer: lol
2016-08-02 02:58 Dark Meyrick: x)
2016-08-02 02:58 Dark Meyrick: Shh
2016-08-02 02:58 Pyroflayer: xd
2016-08-02 02:59 Dark Meyrick: 00:22:886 (2,3,4) - so I have to ask, what are these covering in terms of sound
2016-08-02 02:59 Pyroflayer: piano?
2016-08-02 03:00 Dark Meyrick: The general smooth flow that you have gets broken when this appears
2016-08-02 03:00 Pyroflayer: that's fairly intentional
2016-08-02 03:00 Pyroflayer: since its a new sound
2016-08-02 03:01 Pyroflayer: and it kind of comes in abruptly
2016-08-02 03:01 Pyroflayer: oh wait
2016-08-02 03:01 Dark Meyrick: It's in the wrong place
2016-08-02 03:01 Pyroflayer: I see what you mean
2016-08-02 03:01 Dark Meyrick: I can tell that breaking flow was intentional
2016-08-02 03:01 Dark Meyrick: I didn't quite catch what they were covering
2016-08-02 03:02 Pyroflayer: what do you suggest
2016-08-02 03:02 Dark Meyrick: Hencem, my direct question
2016-08-02 03:02 Dark Meyrick: For starters would you like to know where sound actually appears first?
2016-08-02 03:03 Pyroflayer: sure?
2016-08-02 03:03 Dark Meyrick: 00:22:571 - single introducing the new sound
2016-08-02 03:03 Pyroflayer: yes
2016-08-02 03:04 Dark Meyrick: 00:22:781 - 00:22:886 double over here
2016-08-02 03:04 Dark Meyrick: I was playing your map with earphones on
2016-08-02 03:04 Dark Meyrick: Still have them on now
2016-08-02 03:05 Pyroflayer: im not following
2016-08-02 03:06 Dark Meyrick: I can clearly hear everything xd so when something sounded off from the song. It made me miss while playing with hidden
2016-08-02 03:06 Pyroflayer: o
2016-08-02 03:06 Pyroflayer: anways
2016-08-02 03:06 Pyroflayer: so for the part I should do a 1/2 slider with a tripple afterwards?
2016-08-02 03:07 Pyroflayer: http://puu.sh/qmD0j/213d960e33.jpg
2016-08-02 03:07 Dark Meyrick: 00:22:886 (2,3,4) - this part of the song also gets a little cluttered
2016-08-02 03:08 Dark Meyrick: That would actually solve the issue
2016-08-02 03:09 Pyroflayer: ok so for the second part
2016-08-02 03:09 Pyroflayer: what kind of clutter
2016-08-02 03:09 Dark Meyrick: There are two distinct rhythms
2016-08-02 03:09 Dark Meyrick: Simultaneously sharing dominance
2016-08-02 03:10 Dark Meyrick: The first is the one I just point out to you
2016-08-02 03:10 Dark Meyrick: the second being the piano
2016-08-02 03:10 Pyroflayer: well its mapped for the piano there
2016-08-02 03:11 Dark Meyrick: the way that they are blending is causing a blur
2016-08-02 03:11 Dark Meyrick: No matter which you choose to map, the other will make it difficult to follow said rhythm
2016-08-02 03:12 Dark Meyrick: The vocals however would not be a bad idea to follow since they do not get blurred
2016-08-02 03:13 Dark Meyrick: 00:23:830 (1) - since you can crossover from vocals back to instruments at this slider
2016-08-02 03:14 Dark Meyrick: But before you try that, how does the current rhythm that you have created feel?
2016-08-02 03:14 Pyroflayer: I don't really change to vocals there
2016-08-02 03:16 Dark Meyrick: I know, just a working suggestion should the rhythm you have created not work.
2016-08-02 03:17 Pyroflayer: x d
2016-08-02 03:18 Dark Meyrick: Don't worry, I'm not ignoring your mapping style. taking it into account with each suggestion
2016-08-02 03:18 Dark Meyrick: :)
2016-08-02 03:20 Dark Meyrick: Lastly, you could try deleting 00:23:201 (4,5) - and transitioning back to the piano
2016-08-02 03:21 Dark Meyrick: You could keep the upped pace and transition back to the slow pace smoothly
2016-08-02 03:22 Pyroflayer: those notes follow the piano :/
2016-08-02 03:22 Dark Meyrick: Allowing you to introduce the new sound element at it's higher pace with the transition feeling a lot smoother , albeit a lot faster
2016-08-02 03:22 Pyroflayer: maybe I'm just not understanding what you mean
2016-08-02 03:23 Dark Meyrick: they do follow the piano however, the way the do so does not synchronize well
2016-08-02 03:25 Pyroflayer: hm
2016-08-02 03:25 Dark Meyrick: feels forced, like a technique for a much higher paced map
2016-08-02 03:26 Pyroflayer: I think the link you sent is broken
2016-08-02 03:26 Pyroflayer: bc its linking me to 00:25:299 (4,5) -
2016-08-02 03:26 Dark Meyrick: 00:23:201 -
2016-08-02 03:27 Pyroflayer: ok ok
2016-08-02 03:27 Pyroflayer: that makes more sense xd
2016-08-02 03:27 Dark Meyrick: relinked
2016-08-02 03:27 Pyroflayer: so what do you suggest for that ?
2016-08-02 03:27 Pyroflayer: delete kick slider?
2016-08-02 03:30 Dark Meyrick: Try, replacing kick slider with a single and flat staking on 00:23:411 (5) -
2016-08-02 03:30 Pyroflayer: not double
2016-08-02 03:30 Pyroflayer: ?
2016-08-02 03:32 Dark Meyrick: By doing so, you isolate the accelerated flow well at the same time giving a clear indication of that change
2016-08-02 03:32 Dark Meyrick: and no not double
2016-08-02 03:33 Pyroflayer: what's wrong with a double?
2016-08-02 03:34 Dark Meyrick: There is nothing to support the second single in the double
2016-08-02 03:34 Pyroflayer: piano noise xd?
2016-08-02 03:35 Dark Meyrick: 00:23:201 - , 00:23:411 - , 00:23:620 -
2016-08-02 03:35 Dark Meyrick: that's where the piano is
2016-08-02 03:36 Pyroflayer: there is one on the blue tick
2016-08-02 03:36 Pyroflayer: turn off hitsound sounds
2016-08-02 03:36 Pyroflayer: xd
2016-08-02 03:36 Dark Meyrick: They are turned off
2016-08-02 03:37 Dark Meyrick: The only way to hear that is to slow the music down
2016-08-02 03:37 Dark Meyrick: Which means it won't be heard by the player
2016-08-02 03:37 Pyroflayer: eh
2016-08-02 03:37 Pyroflayer: its pretty distinct on my headphones
2016-08-02 03:38 Pyroflayer: :/
2016-08-02 03:38 Pyroflayer: but I did change the kickslider because I agree that feels pretty forced
2016-08-02 03:39 Dark Meyrick: if the double plays nicely then i say go for it
2016-08-02 03:39 Pyroflayer: alrighty
2016-08-02 03:41 Dark Meyrick: 00:26:557 (4) - repositioning this will make it play better
2016-08-02 03:41 Dark Meyrick: If you intend to keep this kick slider
2016-08-02 03:41 Pyroflayer: I don't
2016-08-02 03:42 Pyroflayer: http://puu.sh/qmEY2/82107f7925.jpg
2016-08-02 03:42 Pyroflayer: I changed that up a bit because it didn't follow the piano correctly
2016-08-02 03:43 Pyroflayer: xd
2016-08-02 03:44 Dark Meyrick: 00:26:767 (5) - shorten the slider so you can add a single for the very pronounced piano beat at the end
2016-08-02 03:44 Dark Meyrick: It will also allow smoother transition to your next combo
2016-08-02 03:45 Pyroflayer: I think its fine how it is
2016-08-02 03:45 Pyroflayer: especially since I changed it so there is no kick slider before
2016-08-02 03:46 Dark Meyrick: Good point, 00:29:495 (2,3,4) - this triplet is actually a double, 00:29:495 (2,3)
2016-08-02 03:46 Dark Meyrick: You can delete 00:29:599 (3) - and move 00:29:704 (4) - to take its place well extending that slider 1/4 notch
2016-08-02 03:47 Pyroflayer: I hear triple
2016-08-02 03:47 Dark Meyrick: The piano gets blurred again
2016-08-02 03:47 Pyroflayer: but it plays fine
2016-08-02 03:48 Dark Meyrick: Which also means, your sound is treble focused
2016-08-02 03:49 Pyroflayer: I guess? I typically like the tonal stuffs xd
2016-08-02 03:50 Dark Meyrick: Let me just adjust my sound settings to match what you r hearing
2016-08-02 03:50 Pyroflayer: ok dad
2016-08-02 03:51 Dark Meyrick: xD
2016-08-02 03:51 Dark Meyrick: Fuck no !
2016-08-02 03:52 Pyroflayer: lol
2016-08-02 03:53 Dark Meyrick: 00:54:564 (2,3) - Y the double?
2016-08-02 03:53 Pyroflayer: following the cymbal hits
2016-08-02 03:54 Pyroflayer: idk I felt that was most appropriate there
2016-08-02 03:55 Pyroflayer: wait "fuck no" to what?
2016-08-02 03:56 Dark Meyrick: 00:53:411 (2,1) - you practically created the perfect transition to add emphasis and a higher pace section for the cymbal notes
2016-08-02 03:56 Dark Meyrick: Also, that double is actually a four note stream
2016-08-02 03:56 Pyroflayer: I know
2016-08-02 03:57 Dark Meyrick: So why ignore it? :?
2016-08-02 03:58 Pyroflayer: I wanted the cymbal hit to feel isolated
2016-08-02 03:58 Pyroflayer: plus there is a piano note
2016-08-02 03:59 Dark Meyrick: Moving on, since the section achieves what designed it for
2016-08-02 03:59 Pyroflayer: and the pause emphasizes the held out piano note
2016-08-02 03:59 Pyroflayer: xd
2016-08-02 04:01 Dark Meyrick: Was saying fuck no to the dad thing
2016-08-02 04:01 Dark Meyrick: x)
2016-08-02 04:02 Pyroflayer: LOL
2016-08-02 04:02 Dark Meyrick: 01:30:334 (3,4,5) - this is covering the drums right?
2016-08-02 04:02 Dark Meyrick: If so you need to remove number five
2016-08-02 04:03 Dark Meyrick: That's a flam
2016-08-02 04:04 Dark Meyrick: Temporary disconnect
2016-08-02 04:04 Dark Meyrick: 01:30:334 (3,4,5) - this is covering the drums right?
2016-08-02 04:04 Pyroflayer: xd
2016-08-02 04:04 Pyroflayer: tfw
2016-08-02 04:04 Pyroflayer: yes
2016-08-02 04:04 Dark Meyrick: It's a flam
2016-08-02 04:04 Dark Meyrick: Two notes, not three
2016-08-02 04:05 Pyroflayer: I mean there is a note on the white tick
2016-08-02 04:05 Dark Meyrick: Number five is the excess
2016-08-02 04:05 Dark Meyrick: Not number three
2016-08-02 04:05 Pyroflayer: even though its not drum
2016-08-02 04:05 Pyroflayer: 5 is cymbal
2016-08-02 04:06 Dark Meyrick: Correction
2016-08-02 04:06 Pyroflayer: ok
2016-08-02 04:06 Pyroflayer: i see it now
2016-08-02 04:06 Pyroflayer: myb
2016-08-02 04:06 Dark Meyrick: hi-hat*
2016-08-02 04:06 Pyroflayer: yeah 3 is wrong
2016-08-02 04:06 Pyroflayer: er
2016-08-02 04:06 Pyroflayer: empty
2016-08-02 04:06 Pyroflayer: I used 25%
2016-08-02 04:06 Pyroflayer: lol
2016-08-02 04:07 Dark Meyrick: The flam is on a four and five
2016-08-02 04:07 Pyroflayer: yes
2016-08-02 04:07 Pyroflayer: I fixed it
2016-08-02 04:07 Dark Meyrick: Moving on
2016-08-02 04:08 Dark Meyrick: 01:35:159 (3) - surprised you didn't use the drums here
2016-08-02 04:08 Pyroflayer: huh
2016-08-02 04:08 Dark Meyrick: Don't get me wrong, the vocals are strong
2016-08-02 04:08 Pyroflayer: yeah but I can adjust it
2016-08-02 04:09 Dark Meyrick: But the drums catch the attention of the player far more
2016-08-02 04:09 Dark Meyrick: be right back
2016-08-02 04:11 Pyroflayer: xd
2016-08-02 04:12 Dark Meyrick: 0/
2016-08-02 04:12 Pyroflayer: im going to update it ok?
2016-08-02 04:13 Dark Meyrick: Sure thing
2016-08-02 04:14 Pyroflayer: updated
2016-08-02 04:16 Dark Meyrick: 03:28:446 (7,1,2,3) - the rhythm that this covers and the way it plays don't match up
2016-08-02 04:16 Dark Meyrick: The emphasis is backwards
2016-08-02 04:17 Dark Meyrick: The first beat is accentuated while the second beat is played down
2016-08-02 04:17 Dark Meyrick: The visual structure is placing the emphasis on landing the second beat
2016-08-02 04:17 Dark Meyrick: AKA the singles
2016-08-02 04:17 Pyroflayer: hm
2016-08-02 04:18 Pyroflayer: I think 03:28:446 (7,1) - is fine
2016-08-02 04:18 Pyroflayer: I don't really see what you mean by 03:28:865 (2,3) -
2016-08-02 04:19 Dark Meyrick: You don't necessarily have to change it
2016-08-02 04:19 Dark Meyrick: Since you've kept it consistent through the measure
2016-08-02 04:19 Pyroflayer: cxd
2016-08-02 04:20 Dark Meyrick: Just thought I'd bring that to your attention
2016-08-02 04:20 Pyroflayer: xd
2016-08-02 04:21 Dark Meyrick: 04:02:222 (1) - this beat needs more emphasis
2016-08-02 04:23 Pyroflayer: if i ctrl g is its fine xd?
2016-08-02 04:23 Dark Meyrick: Yes
2016-08-02 04:24 Pyroflayer: op
2016-08-02 04:25 Dark Meyrick: 04:41:662 (4,5) - another Flam
2016-08-02 04:25 Pyroflayer: guitar note into snare
2016-08-02 04:26 Dark Meyrick: hm, it played fine so we can continue
2016-08-02 04:27 Dark Meyrick: 04:49:949 - missing note
2016-08-02 04:28 Pyroflayer: note noticable enough tbh
2016-08-02 04:28 Pyroflayer: I had to turn up sound and slow down to hear it
2016-08-02 04:28 Dark Meyrick: I didn't
2016-08-02 04:28 Dark Meyrick: xd
2016-08-02 04:28 Pyroflayer: rip me
2016-08-02 04:28 Dark Meyrick: However, consider changing04:49:844 (2) - into 1/4 slider aimed downwards
2016-08-02 04:29 Dark Meyrick: To create the small jump to 04:50:054 (3) -
2016-08-02 04:29 Dark Meyrick: It will cover the sub-dominant note while keeping the flow intact
2016-08-02 04:29 Pyroflayer: i don't like that idea -- too intense
2016-08-02 04:30 Dark Meyrick: We can leave it alone until someone else brings it up
2016-08-02 04:30 Dark Meyrick: I think that's fair enough
2016-08-02 04:31 Dark Meyrick: And we are done
2016-08-02 04:31 Pyroflayer: woot
2016-08-02 04:31 Pyroflayer: swag
2016-08-02 04:31 Pyroflayer: thanks man
2016-08-02 04:31 Pyroflayer: xd
Logic Agent
Hi, m4m stuff.

[General]
  1. You are pure evil for this and also this.
  2. But seriously though, is there any reason for cs5 ar9 hp6 od7 all on a mid 3 star map? To me it seems random and I would change most of them to something more standard unless you have a specific reason for keeping them this way.
[Forward]
  1. 00:09:774 (4,5) - maybe make the spacing between these a bit higher for emphasis on the 5. also i would consider making the 5 slider 2 circles instead
  2. 00:10:823 (1,2) - to me it seems weird that this one is not stacked while 00:11:662 (3,4) - this one is.. maybe pick one or the other for consistency?
  3. 00:15:439 (7) - personally I think this sounds better without a whistle, the song is very quiet try to be minimalistic with hitsounding
  4. 00:16:697 (6,7) - this is an inconsistency with 00:09:984 (5,6) - in your hitsounding, try to be consistent with that
  5. 00:18:585 (6) - however.. i think putting a whistle here and 00:20:474 (4) - here makes a nice pattern leading into the section with lyrics
  6. 00:23:411 (7) - change this into 2 circles, there's an important lyric on the white tick
  7. 00:23:830 (1) - starting here I would change the rhythm to something like this. Reason being is because a lyric is being skipped here 00:24:879 - so maybe just restructure this with emphasis on the 4 slider I suggested
  8. 00:27:397 - need a note here.. i know you're mainly following the piano but ignoring lyrics like this is kinda meh
  9. 00:29:075 (1) - starting here change the rhythm to something like this to follow the lyrics as well as the piano
  10. 00:31:173 (2) - two circles follows piano better (my explanations might start getting short because in my eyes there are a lot of repeat offenders)
  11. 00:33:690 - and 00:34:110 - really need a note for the lyrics (also the second circle should start nc imo)
  12. 00:33:690 (5,6,1,2,3,4,5,6,7) - on the same note, to follow the piano here I really think that this sounds a lot better after adding in those two circles covering the lyrics
  13. 00:36:418 - note\
  14. 00:40:404 (3) - a rhythm change to this covers the lyrics and the piano better
  15. 00:42:187 (5,6) - this look nice but it might be to difficult I really don't know
  16. 00:42:921 (2) - you could turn this into a 1/1 repeater if you want, just a thought
  17. 00:43:970 (1) - this seems kinda odd, I would just change it to a 1/1 slider and put a circle where the old slider end used to be
  18. 00:45:439 (5) - two circles
  19. 00:46:907 (3) - maybe turn this into a 1/2 and two circles or two 1/2s, as the section is building into something more dense
  20. 01:00:963 (1) - as the song picks up, maybe gradually increase the volume of the hitsounds
  21. 01:07:676 (1) - here would be another big increase
  22. 01:12:711 (1) - maybe turn this into a 3/4 with a circle on the white tick
  23. 01:14:599 (2,3) - here too
  24. 01:19:215 (1) - this rhythm works better I think
  25. 01:21:103 (1) - another 3/4 slider with circle on the white tick but this one is kinda fine either way imo. I think that these sort of changes I'm suggesting sound really nice with your hitsounds
  26. 01:27:606 (1) - ^ (fine either way is what I'm trying to say)
  27. 01:30:439 (3,4) - okay I can see the issue here, being that you're following the drums and there's no kick on the white tick but having this sort of thing in such a low sr map or even in general kinda screws up the player. My suggestion is making 01:29:914 (2) - into a 1/1 and connecting them somehow.


wew that was a lot. I think I'll come back and add more at some point, modding is exhausting. so far not too bad though!
Topic Starter
anna apple

Logic Agent wrote:

Hi, m4m stuff.

[General]
  1. You are pure evil for this and also this.
  2. But seriously though, is there any reason for cs5 ar9 hp6 od7 all on a mid 3 star map? To me it seems random and I would change most of them to something more standard unless you have a specific reason for keeping them this way.I'm not changed CS as that would call for a re-map and the current CS helps with the underlying pattern I'm attempting. as for the others I'll wait for specific suggestions as to what exactly they should be for this kind of song. Also I did change OD to 7 from a previous mod(after revisiting it) from OD 8
[Forward]
  1. 00:09:774 (4,5) - maybe make the spacing between these a bit higher for emphasis on the 5. also i would consider making the 5 slider 2 circles instead Then angle change I put in here seems to me as enough emphasis for this soft part.
  2. 00:10:823 (1,2) - to me it seems weird that this one is not stacked while 00:11:662 (3,4) - this one is.. maybe pick one or the other for consistency? the first one is not stacked because I hear some sort of accent on 2 where as for the second one it kind of builds up to accent the following 1
  3. 00:15:439 (7) - personally I think this sounds better without a whistle, the song is very quiet try to be minimalistic with hitsounding ok
  4. 00:16:697 (6,7) - this is an inconsistency with 00:09:984 (5,6) - in your hitsounding, try to be consistent with that rhythmically speaking I agree, but put whistles where I heard the accents
  5. 00:18:585 (6) - however.. i think putting a whistle here and 00:20:474 (4) - here makes a nice pattern leading into the section with lyrics alright I'll try it out.
  6. 00:23:411 (7) - change this into 2 circles, there's an important lyric on the white tick I'm focusing on the piano when choosing my rhythm here.~along with some percussive flavoring.
  7. 00:23:830 (1) - starting here I would change the rhythm to something like this. Reason being is because a lyric is being skipped here 00:24:879 - so maybe just restructure this with emphasis on the 4 slider I suggested I'm following the piano xd
  8. 00:27:397 - need a note here.. i know you're mainly following the piano but ignoring lyrics like this is kinda meh same as previous
  9. 00:29:075 (1) - starting here change the rhythm to something like this to follow the lyrics as well as the piano I like how I have it currently because I don't want to break the flow with a 1/2 break after the triple because it sounds flowy to me
  10. 00:31:173 (2) - two circles follows piano better (my explanations might start getting short because in my eyes there are a lot of repeat offenders) I like my pattern better here because its kind of a growth. where circles would interrupt that
  11. 00:33:690 - and 00:34:110 - really need a note for the lyrics (also the second circle should start nc imo) I'm follow piano pretty consistently so I'ma just ignore following rhythm suggestions like this.
  12. 00:33:690 (5,6,1,2,3,4,5,6,7) - on the same note, to follow the piano here I really think that this sounds a lot better after adding in those two circles covering the lyrics
  13. 00:36:418 - note\
  14. 00:40:404 (3) - a rhythm change to this covers the lyrics and the piano better
  15. 00:42:187 (5,6) - this look nice but it might be to difficult I really don't know sr is deceptive
  16. 00:42:921 (2) - you could turn this into a 1/1 repeater if you want, just a thought
  17. 00:43:970 (1) - this seems kinda odd, I would just change it to a 1/1 slider and put a circle where the old slider end used to be
  18. 00:45:439 (5) - two circles
  19. 00:46:907 (3) - maybe turn this into a 1/2 and two circles or two 1/2s, as the section is building into something more dense
  20. 01:00:963 (1) - as the song picks up, maybe gradually increase the volume of the hitsounds
  21. 01:07:676 (1) - here would be another big increase
  22. 01:12:711 (1) - maybe turn this into a 3/4 with a circle on the white tick I like my current rhythm~its pretty consistent throughout
  23. 01:14:599 (2,3) - here too
  24. 01:19:215 (1) - this rhythm works better I think I disagree with the 3/4 slider idea again, just don't like 3/4 sliders unless its following the specific rhythm
  25. 01:21:103 (1) - another 3/4 slider with circle on the white tick but this one is kinda fine either way imo. I think that these sort of changes I'm suggesting sound really nice with your hitsounds
  26. 01:27:606 (1) - ^ (fine either way is what I'm trying to say)
  27. 01:30:439 (3,4) - okay I can see the issue here, being that you're following the drums and there's no kick on the white tick but having this sort of thing in such a low sr map or even in general kinda screws up the player. My suggestion is making 01:29:914 (2) - into a 1/1 and connecting them somehow.SR isn't difficulty for maps like this ~ although it does get somewhat close it isn't quite what it should be

wew that was a lot. I think I'll come back and add more at some point, modding is exhausting. so far not too bad though!same xd
Thanks for the mod!
Aniviuh
Do you mind if I make a Easy/Normal difficulty? Not sure how hard its going to be until I'm done with it.
MokouSmoke
submitting a FELT song with maika basically guarantees a mod from me lol
[General]
  1. there's a been a recent shift in what mappers have been using for metadata for touhou stuff. I recommend using 東方妖々夢 ~ Perfect Cherry Blossom as your source since it comes from this specific game.
  2. add to tags: Mystical Dream Snow Cherry Petal C82 touhou
  3. i'm no timing expert, but your offset is definitely early. try offset=562 instead
  4. I could barely hear hitsounds during playtest even though my hitsound volume is way higher than music volume. recommend bumping up all hitsound volumes by at least 10%
[Map]
  1. 00:11:033 (2,3) - with slider leniency, these play much closer than DS indicates. try moving 00:11:662 (3,4) - to like [~241,~131] to make 1/1 rhythm more obvious
  2. 00:22:886 (3) - would remove this note. triplet feels a little too intense to start this section off. also the piano is 1/6 snap anyways, not 1/4. same thing at 00:29:495 (2,3,4) -
  3. 00:23:830 (1,2,3) - spacings for 1/1 and 1/2 rhythms are too similar, which makes it uncomfortable for players at this level. use much bigger spacing between 00:24:460 (2,3) -
  4. 00:32:432 (1,2,3,4,5) - same thing. 00:33:061 (4,5) - has exact same spacing as 00:32:432 (1,2) - even though they're different rhythms >:( also, why not DS 00:33:061 (4,5,1) - since (1) isn't particularly strong beat. lots of other places where 1/1 and 1/2 spacings aren't clear, but I won't mention them anymore
  5. 00:34:949 (3,4,5) - can improve aesthetics by making visual spacing here look the same http://puu.sh/qw8qM/84b3239e54.jpg just small things to make map look polished
  6. 00:43:970 (1) - make this a 1/1 slider. red tick is stronger here since it has both vocal and piano sound, whereas the white tick only has piano sound
  7. 00:52:152 (6) - try normal sampleset here to follow snare drum sound. would also use bigger spacing at 00:51:942 (5,6) - for same reason
  8. 00:54:250 - strong beat should be clickable imo. rhythm suggestion: http://puu.sh/qw8PB/c70c9c0e68.jpg
  9. 00:54:879 (4) - slider skips over strong sounds on white and red ticks, but you map to non-existing sound on blue tick x.x just do something like this: http://puu.sh/qw8Um/120905e82c.jpg
  10. 00:58:236 (3,4,5,6,7) - another place where I think equal visual spacing would help aesthetics. http://puu.sh/qw8Zr/4f837df658.jpg also gives nice emphasis to drum sound at (7)
  11. after you map vocal and skip drum sounds at 01:00:124 (2) - it sounds bad to suddenly switch back to drums and ignore vocal at 01:01:383 -
  12. 01:07:152 - same thing here. just add a note on the blue tick for vocal. also fixes spacing issue
  13. 01:21:732 (2,3) - blanket this
  14. 01:36:208 (1) - there's nothing on this downbeat. I would leave this blank so 01:35:998 (6) - can be emphasized properly. Also, I think stacking 01:35:998 (6) - and a note/slider at 01:36:418 - would be good since it stops flow of map, which matches pause in distinct sounds in song
  15. 01:37:467 (5,6,7) - these are 4 distinct drum sounds, so make them 4 distinct notes
  16. 01:38:516 (2) - ignores so many sounds :/ try a 1/1 repeat slider instead. still makes it lower note density but follows song better imo
  17. 01:40:404 (2,3) - recommend unstack since they are two different drum sounds. also try drum-clap for 01:40:613 (3) - and drum-finish for 01:40:823 (4) -
  18. 02:09:564 (1,2,3,4) - don't use same spacing for 1/2 and 1/4 rhythms
  19. 02:13:131 (1,2,3,4) - probably better to simplify this to 3/4 repeat slider. kinda like how you skip drum sounds on white and red ticks at 02:12:292 (3) -
  20. 03:00:124 - I recommend lower SV and/or simplifying rhythms more in this section. song intensity drops way down after kiai section, but map doesn't really reflect that very well
  21. 04:02:851 (2) - remove finish
  22. 04:06:208 (3) - at least end this slider at 04:07:047 - , so the first drum sound at 04:07:467 - is clickable
  23. 04:22:362 (1) - soft-finish on sliderhead
Biggest issue for me is that some 1/1 and 1/2 spacings aren't made very clear. In some places it's ok and fits song, but you do it too frequently imo. hope that helps and good luck~
Topic Starter
anna apple
There was a lot in the last update, which was me first applying most of MokouSmoke's mod. The only thing from that mod I think I didn't change was the SV change suggestion, but I'll consider changing it when I'm not this tired xd.

Also, there was like 230471308471298 offset suggestions. After speaking to Kocari I made my decision that it is going to be 546(the one he suggested xd)
UndeadCapulet
Mod for FELT:

Forward

Lower AR to 8 wtf

00:22:783 (2,3,4) - nice job keeping stacking in mind for your arranges btw, not even half experienced mappers do this :D

  1. 00:15:650 (1,2) - Change this into a slider to match 00:08:937 (1) - . Every rhtyhm change in your intro is especially noticeable, unless you have super good reason to keep this as is, you should really change it.
  2. Skipping 00:18:797 - is really weird, especially when you map it at 00:32:224 (5) - .
  3. 00:21:525 (3,4,5,6,1) - It would be better to include the slider into the increasing spacing pattern as well, taking it out just makes play awkward, you may as well not have the spacing increasing pattern at all if it doesn't build into anything. Oh, and if you want to make the spacing increase pattern look pretty, there's a formula for it: copy+paste previous 2 notes, ctrl+shift+s by 1.1x, ctrl+shift+r by 30 degrees, stack into place. The result looks like this.
  4. 00:23:413 (6,1) - This angle puts a ton of unnecessary emphasis on the second slider. I'd recommend using less of a diagonal here so the cursor plays it more horizontally and smoothly.
  5. 00:23:832 (1,2) - These being parallel makes for the second slider being really unsatisfying to play. I think you should have more of a direction change so the players feels they have to move for the sliderend. This happens a lot in your map, at places like 00:35:790 (1,2) - and 00:37:678 (1,2) - , I'd recommend you go through the whole thing to check for parallel sliders that result in little cursor motion.
  6. 00:27:608 (1,2,3) - Compare to 00:25:091 (3,4,5) - . It doesn't make sense for the spacing to be higher here, because the piano keys are quieter and lower in pitch.
  7. 00:29:077 (1,2) - It's weird to stack here when it was spaced so far before at 00:22:364 (1,2) - .
  8. 00:34:322 (1,2) - It's weird to stack here when you didn't in the intro (00:20:895 (1,2) - ). There should at least be as much motion as the less intense part of the song.
  9. I think you should increase the overall note density during the 00:35:790 (1) - bookmark section. You have a lot of 1/1 gaps that skip over drum and piano beats for no reason, and when your into was so heavy on 1/2 clicking, this part feels really underemphasized. Same for the 01:58:028 (1) - bookmark section.
  10. 00:41:664 (4,5,6) - I'd recommend changing this pattern because right now the player just hovers at the repeat end for a bit, which is kinda lame unless you're trying to emphasize something in particular. I think this part would be more fun if you just stack the 1/4 beats under the sliderhead. Same for 02:10:511 (2,3) - .
  11. 00:42:504 (1,2,3) - This rhythm should be consistent with 00:35:790 (1,2,3) - .
  12. 01:12:504 (5,1) - This rhythm doesn't make much sense because there's no beat on the first white tick. I think you should put a 1/1 slider at 5 like you do through the rest of the kiai. Same for 02:34:741 (4,1) - and 04:10:406 (4,1) - .
  13. Something that kinda bugs me with your kiais: you skip a LOT of drum beats, to instead use 1/1, 3/2, or even 2/1 sliders, I assume to map vocals instead. But it's pretty much totally random what beats you skip when. For example, compare 01:32:643 (1,2,3,4,1,2,3,4,5,6) - , 02:54:881 (1,2,3,4,1,2,3,4,5) - , and 04:30:546 (1,2,3,4,1,2,3) - . They have totally different rhythms. You have no real concept behind your rhythming, and in general I think you should try to be more consistent about how you map the different sounds in your map. And you should also try to skip less of the strong drum beats for better hitsounding rhythms.
  14. 01:16:909 (4,5,6,7,8,9) - Listen closely to here and every similar part in your kiais, you aren't mapping the beats consistently/properly.
  15. 01:37:678 (8) - Don't think a kick slider fits here, esp when you use circles in the later kiais.
  16. 01:38:518 (2,1) - I think you should revise this rhythming to emphasize 01:39:357 - more.
  17. 01:41:245 (1,3) - Your map's biggest issues are shown off here: you skip 01:41:455 (2) - but add a note to 01:42:504 (3) - when there isn't really a sound there. You do actually like this song, right? Then actually map it!
  18. 01:50:476 (2) - I think you should take out the jump because these beats are so quiet.
  19. 01:51:315 (1,2,3) - Revise these rhythms to be closer to 01:45:021 (1,2,1) - .
  20. 01:54:462 (1,2,3,4,1,2) - Revise these rhythms to be more consistent in following vocals, and to properly emphasize the strong vocals with clicking.
  21. 02:16:490 (1) - Why are you skipping the blue tick orz
  22. 02:22:643 (4,5) - Missnapped: http://puu.sh/qBJKz/e5da50916c.jpg
  23. 02:25:161 (2) - ^:http://puu.sh/qBJPa/e7e733f3ad.jpg though you should really just match the rhythming at 01:02:643 (1,2,3) - .
  24. 02:37:469 (3,4,5) - Completely disagree with this style of spacing because you never do it anywhere else in the map except this one kiai, and it isn't even fun to play in this context. Change it to something else, along with 02:50:895 (3,4,5) - .
  25. For the 03:00:126 (1) - section, you should revise your NC job to fit the piano better, putting the NC's at 03:01:385 (4) - , 03:02:643 (3) - , etc. instead of the downbeats. (Revise your rhythming to fit as well)
  26. 03:13:552 (1) - Kinda awkward to place this under the long sliderbody but still also poking out a bit. I'd move this to either stack under here or just not be under the slider at all.
  27. 03:16:909 (1) - Change to circles to match with 03:13:552 (1,2) - .
  28. 03:20:266 (1,2) - Make these the same object for a cooler effect.
  29. 03:21:525 (5) - pls map blue tick ;w;
  30. 03:38:587 (1) - Why does this start on a purple tick lol. You should also prob end it at 03:41:245 - or 03:41:979 - instead of some random tick.
  31. Revise the 03:42:084 (1) - section's rhythms to emphasize vocals better, or to fully map piano like you did in earlier parts.
  32. 04:06:210 (3) - Why does this end on the white tick I'm so fkin triggered please map ur songs beats omg
  33. 04:17:748 (2,3) - This is pretty big jump
  34. 04:35:790 (1,2,3) - Make consistent with 04:39:147 (1,2) - etc etc this pretty much applies to the whole outro (or just the whole map lol i wrote too many words for this mod)
  35. 04:50:056 (3) - Move to 04:50:266 - and revise placements as needed, you never follow guitar except for this beat.
So I guess the big things to look for is inconsistent rhythming and randomly skipping beats. If I just wrote that this mod would've taken an hour less to type orz

If there's anything here that you don't rly understand feel free to message me about it and I'll try to explain further.
Good luck with your future mapping!

---
Topic Starter
anna apple

UndeadCapulet wrote:

Mod for FELT:

Forward

Lower AR to 8 wtf ya i just put it w/e I feel comfortable with to start off ;)... anyways fixed

00:22:783 (2,3,4) - nice job keeping stacking in mind for your arranges btw, not even half experienced mappers do this :D thanks xd

  1. 00:15:650 (1,2) - Change this into a slider to match 00:08:937 (1) - . Every rhtyhm change in your intro is especially noticeable, unless you have super good reason to keep this as is, you should really change it.yup, listened with no hitsounds and I fixed it.
  2. Skipping 00:18:797 - is really weird, especially when you map it at 00:32:224 (5) - . I guess so but there is a vocal on the second one that would be kind of awkward skipping
  3. 00:21:525 (3,4,5,6,1) - It would be better to include the slider into the increasing spacing pattern as well, taking it out just makes play awkward, you may as well not have the spacing increasing pattern at all if it doesn't build into anything. Oh, and if you want to make the spacing increase pattern look pretty, there's a formula for it: copy+paste previous 2 notes, ctrl+shift+s by 1.1x, ctrl+shift+r by 30 degrees, stack into place. The result looks like this.took out the spacing increase but tried to make it look better kind of how you suggested and then re positioned the next slider to better accommodate for it.
  4. 00:23:413 (6,1) - This angle puts a ton of unnecessary emphasis on the second slider. I'd recommend using less of a diagonal here so the cursor plays it more horizontally and smoothly.made 6 parallel to 1 to help ease the amount of emphasis without completely removing it. this way I can keep this angle slider for follow/previous patterns
  5. 00:23:832 (1,2) - These being parallel makes for the second slider being really unsatisfying to play. I think you should have more of a direction change so the players feels they have to move for the sliderend. This happens a lot in your map, at places like 00:35:790 (1,2) - and 00:37:678 (1,2) - , I'd recommend you go through the whole thing to check for parallel sliders that result in little cursor motion.I changed the ones your have mentioned and will change others that I find.
  6. 00:27:608 (1,2,3) - Compare to 00:25:091 (3,4,5) - . It doesn't make sense for the spacing to be higher here, because the piano keys are quieter and lower in pitch.fixed
  7. 00:29:077 (1,2) - It's weird to stack here when it was spaced so far before at 00:22:364 (1,2) - . f i x e d
  8. 00:34:322 (1,2) - It's weird to stack here when you didn't in the intro (00:20:895 (1,2) - ). There should at least be as much motion as the less intense part of the song.f i x e d
  9. I think you should increase the overall note density during the 00:35:790 (1) - bookmark section. You have a lot of 1/1 gaps that skip over drum and piano beats for no reason, and when your into was so heavy on 1/2 clicking, this part feels really underemphasized. Same for the 01:58:028 (1) - bookmark section.now that I think about it I feel kind of silly
  10. 00:41:664 (4,5,6) - I'd recommend changing this pattern because right now the player just hovers at the repeat end for a bit, which is kinda lame unless you're trying to emphasize something in particular. I think this part would be more fun if you just stack the 1/4 beats under the sliderhead. Same for 02:10:511 (2,3) - . changed the first one but not the second
  11. 00:42:504 (1,2,3) - This rhythm should be consistent with 00:35:790 (1,2,3) - . I did something to adjust the rhythm to be more consistent with that because there is a more audible piano sound in the first example than the second, but it can be subject to change still
  12. 01:12:504 (5,1) - This rhythm doesn't make much sense because there's no beat on the first white tick. I think you should put a 1/1 slider at 5 like you do through the rest of the kiai. Same for 02:34:741 (4,1) - and 04:10:406 (4,1) - . tried something ;w;
  13. Something that kinda bugs me with your kiais: you skip a LOT of drum beats, to instead use 1/1, 3/2, or even 2/1 sliders, I assume to map vocals instead. But it's pretty much totally random what beats you skip when. For example, compare 01:32:643 (1,2,3,4,1,2,3,4,5,6) - , 02:54:881 (1,2,3,4,1,2,3,4,5) - , and 04:30:546 (1,2,3,4,1,2,3) - . They have totally different rhythms. You have no real concept behind your rhythming, and in general I think you should try to be more consistent about how you map the different sounds in your map. And you should also try to skip less of the strong drum beats for better hitsounding rhythms.
  14. 01:16:909 (4,5,6,7,8,9) - Listen closely to here and every similar part in your kiais, you aren't mapping the beats consistently/properly.
  15. 01:37:678 (8) - Don't think a kick slider fits here, esp when you use circles in the later kiais.
  16. 01:38:518 (2,1) - I think you should revise this rhythming to emphasize 01:39:357 - more.
  17. 01:41:245 (1,3) - Your map's biggest issues are shown off here: you skip 01:41:455 (2) - but add a note to 01:42:504 (3) - when there isn't really a sound there. You do actually like this song, right? Then actually map it!
  18. 01:50:476 (2) - I think you should take out the jump because these beats are so quiet.
  19. 01:51:315 (1,2,3) - Revise these rhythms to be closer to 01:45:021 (1,2,1) - .
  20. 01:54:462 (1,2,3,4,1,2) - Revise these rhythms to be more consistent in following vocals, and to properly emphasize the strong vocals with clicking.
  21. 02:16:490 (1) - Why are you skipping the blue tick orz
  22. 02:22:643 (4,5) - Missnapped: http://puu.sh/qBJKz/e5da50916c.jpg
  23. 02:25:161 (2) - ^:http://puu.sh/qBJPa/e7e733f3ad.jpg though you should really just match the rhythming at 01:02:643 (1,2,3) - .
  24. 02:37:469 (3,4,5) - Completely disagree with this style of spacing because you never do it anywhere else in the map except this one kiai, and it isn't even fun to play in this context. Change it to something else, along with 02:50:895 (3,4,5) - . I changed it to better resemble the pattern in the 3rd kiai
  25. For the 03:00:126 (1) - section, you should revise your NC job to fit the piano better, putting the NC's at 03:01:385 (4) - , 03:02:643 (3) - , etc. instead of the downbeats. (Revise your rhythming to fit as well)
  26. 03:13:552 (1) - Kinda awkward to place this under the long sliderbody but still also poking out a bit. I'd move this to either stack under here or just not be under the slider at all.
  27. 03:16:909 (1) - Change to circles to match with 03:13:552 (1,2) - .
  28. 03:20:266 (1,2) - Make these the same object for a cooler effect.
  29. 03:21:525 (5) - pls map blue tick ;w;
  30. 03:38:587 (1) - Why does this start on a purple tick lol. You should also prob end it at 03:41:245 - or 03:41:979 - instead of some random tick.
  31. Revise the 03:42:084 (1) - section's rhythms to emphasize vocals better, or to fully map piano like you did in earlier parts.
  32. 04:06:210 (3) - Why does this end on the white tick I'm so fkin triggered please map ur songs beats omg
  33. 04:17:748 (2,3) - This is pretty big jump
  34. 04:35:790 (1,2,3) - Make consistent with 04:39:147 (1,2) - etc etc this pretty much applies to the whole outro (or just the whole map lol i wrote too many words for this mod)
  35. 04:50:056 (3) - Move to 04:50:266 - and revise placements as needed, you never follow guitar except for this beat.
So I guess the big things to look for is inconsistent rhythming and randomly skipping beats. If I just wrote that this mod would've taken an hour less to type orz

If there's anything here that you don't rly understand feel free to message me about it and I'll try to explain further.
Good luck with your future mapping!

---
ok I stopped typing because I was changing so much, I pretty much applied everything you said (or fixed the errors in some way) unless I noted otherwise next to the suggestion you made in my own color
Spaghetti
:::
2016-08-16 19:04 Pyroflayer: well I was thinking we could maybe irc mod little nova
2016-08-16 19:04 Pyroflayer: I have a lot of wip songs
2016-08-16 19:05 Spaghetti: ok lets do that
2016-08-16 19:05 Pyroflayer: oki
2016-08-16 19:07 Spaghetti: 00:25:720 (1,2,3) -
2016-08-16 19:07 Spaghetti: this repeating 1/2 slider is a weird rhythm to hit here
2016-08-16 19:08 Spaghetti: i think itd play much better if you removed the repeat and stacked a circle on 00:26:245 (2) - , where the original slider ended
2016-08-16 19:08 Pyroflayer: yeah
2016-08-16 19:09 Pyroflayer: er
2016-08-16 19:09 Pyroflayer: http://puu.sh/qE2LV/263a8cc948.jpg
2016-08-16 19:10 Spaghetti: perfect
2016-08-16 19:10 Spaghetti: 00:29:706 (3,4) - how come u chose to not compliment the triplet here?
2016-08-16 19:10 Spaghetti: you did it before at 00:23:203 (4,5,6) -
2016-08-16 19:11 Pyroflayer: that one isn't snapped to 1/4
2016-08-16 19:11 Pyroflayer: aka
2016-08-16 19:11 Pyroflayer: just like that one
2016-08-16 19:11 Pyroflayer: 00:22:783 -
2016-08-16 19:11 Spaghetti: well
2016-08-16 19:11 Spaghetti: its supposed to be
2016-08-16 19:11 Spaghetti: its just that its a piano recording
2016-08-16 19:12 Spaghetti: so the timing isnt perf
2016-08-16 19:12 Spaghetti: i see tho
2016-08-16 19:12 Pyroflayer: but I don't want to map to sound that isn't there
2016-08-16 19:12 Pyroflayer: its like 1/6
2016-08-16 19:12 Pyroflayer: or somethin weird
2016-08-16 19:12 Spaghetti: 00:29:077 (1,3) - this overlap kinda succ's
2016-08-16 19:13 Spaghetti: idk how id fix it tho thats more up to u
2016-08-16 19:13 Pyroflayer: http://puu.sh/qE2ZG/43fd1211f4.jpg
2016-08-16 19:13 Spaghetti: o
2016-08-16 19:13 Spaghetti: nic
2016-08-16 19:14 Pyroflayer: roughly that
2016-08-16 19:14 Pyroflayer: it can look prettier
2016-08-16 19:14 Spaghetti: 00:39:147 (1,2) -
2016-08-16 19:14 Spaghetti: this can be prettier too
2016-08-16 19:15 Spaghetti: id delete 00:39:776 (2) -
2016-08-16 19:15 Pyroflayer: how
2016-08-16 19:15 Spaghetti: then copy paste 00:39:147 (1) - where 2 originally was rhythm wise
2016-08-16 19:15 Spaghetti: then ctrl < it and move it to where it was placement wise
2016-08-16 19:16 Pyroflayer: I'm 90% sure that's what it was already
2016-08-16 19:16 Pyroflayer: oh
2016-08-16 19:16 Pyroflayer: ur rite nm
2016-08-16 19:16 Spaghetti: i checked lol it aint
2016-08-16 19:17 Pyroflayer: f i x e d
2016-08-16 19:17 Spaghetti: s u c c
2016-08-16 19:17 Pyroflayer: xd
2016-08-16 19:18 Spaghetti: 00:41:664 (4,5,6) - aaa these rhythms are so weird to play
2016-08-16 19:18 Spaghetti: p much same fix as last time works (remove repeat place circle on stack where slider end used to be
2016-08-16 19:19 Pyroflayer: but that's ugles
2016-08-16 19:19 Spaghetti: o
2016-08-16 19:19 Spaghetti: tru xd
2016-08-16 19:19 Spaghetti: do it anothr way if u want lo
2016-08-16 19:19 Pyroflayer: kk
2016-08-16 19:20 Spaghetti: 00:42:923 (3,4,5,1) -
2016-08-16 19:20 Spaghetti: rlly cool patterning
2016-08-16 19:20 Spaghetti: i like
2016-08-16 19:20 Pyroflayer: ty xdd
2016-08-16 19:20 Pyroflayer: i took that from
2016-08-16 19:20 Pyroflayer: 00:42:504 (1,2,3) -
2016-08-16 19:20 Pyroflayer: essentially
2016-08-16 19:20 Pyroflayer: not same distance
2016-08-16 19:20 Pyroflayer: but s a m e i d e a
2016-08-16 19:20 Spaghetti: 00:49:217 (1,2) - ur spacings on this are so close it looks like 3/4
2016-08-16 19:21 Spaghetti: even tho it isnt
2016-08-16 19:21 Spaghetti: id space these out more since the rhythm gap calls for it, rn its kinda jerky
2016-08-16 19:22 Pyroflayer: 00:50:895 (1) -
2016-08-16 19:22 Pyroflayer: stack under tail?
2016-08-16 19:22 Spaghetti: ya that works too
2016-08-16 19:22 Spaghetti: ya that works*****
2016-08-16 19:22 Pyroflayer: xd
2016-08-16 19:22 Spaghetti: rest should be spaced out but when it ends with a circle stacking under the tail works fine
2016-08-16 19:23 Pyroflayer: kk
2016-08-16 19:23 Pyroflayer: 00:46:909 (3) -
2016-08-16 19:23 Pyroflayer: I made it super ugly so I could remind myself to change it
2016-08-16 19:23 Spaghetti: LOL
2016-08-16 19:23 Pyroflayer: does http://puu.sh/qE3yV/7dae23aab3.jpg work
2016-08-16 19:23 Spaghetti: id ctrl g it but ya it does
2016-08-16 19:24 Pyroflayer: gtrl g it?
2016-08-16 19:24 Pyroflayer: then its worse
2016-08-16 19:24 Pyroflayer: gtrl...
2016-08-16 19:24 Spaghetti: i like the flow it provides idk
2016-08-16 19:24 Pyroflayer: yeah but then too close to next slider
2016-08-16 19:24 Spaghetti: wot
2016-08-16 19:24 Pyroflayer: looks like 1/2 gap
2016-08-16 19:24 Spaghetti: the slider doesnt move lol
2016-08-16 19:24 Spaghetti: it just flips direction
2016-08-16 19:25 Pyroflayer: ww8w8w8w8w8w8
2016-08-16 19:25 Pyroflayer: yeah
2016-08-16 19:25 Pyroflayer: still kind of looks like a 1/2 gap if I ctrl g it
2016-08-16 19:25 Spaghetti: wot
2016-08-16 19:25 Spaghetti: judging from the pic
2016-08-16 19:25 Spaghetti: it looks almost the same distance
2016-08-16 19:26 Pyroflayer: [http://puu.sh/qE3GE/0c1c6a8c34.jpg current] [http://puu.sh/qE3HR/987b3570a6.jpg after]
2016-08-16 19:26 Spaghetti: OOOOO
2016-08-16 19:26 Spaghetti: with the
2016-08-16 19:26 Spaghetti: next
2016-08-16 19:26 Spaghetti: slide
2016-08-16 19:26 Spaghetti: r
2016-08-16 19:26 Spaghetti: .
2016-08-16 19:26 Spaghetti: i c
2016-08-16 19:26 Spaghetti: ...........................
2016-08-16 19:26 Spaghetti: ya that makes sense
2016-08-16 19:26 Pyroflayer: I link u t i m e
2016-08-16 19:26 Pyroflayer: wot
2016-08-16 19:26 Spaghetti: i thought u were talking inbetween 2 and 3
2016-08-16 19:26 Pyroflayer: lol
2016-08-16 19:27 Pyroflayer: but I linked u the slider I changed and said "after it"
2016-08-16 19:27 Pyroflayer: lmao
2016-08-16 19:27 Spaghetti: im dum
2016-08-16 19:27 Spaghetti: b
2016-08-16 19:27 Spaghetti: ok
2016-08-16 19:27 Pyroflayer: gg
2016-08-16 19:29 Spaghetti: 00:54:881 (4,5) -
2016-08-16 19:29 Spaghetti: this stack is kinda scary
2016-08-16 19:30 Spaghetti: it looks like another double lol
2016-08-16 19:30 Pyroflayer: I like it like that
2016-08-16 19:30 Spaghetti: 00:54:566 (2,3) - since u have the double right here
2016-08-16 19:30 Spaghetti: it looks like 3/4 lol
2016-08-16 19:30 Spaghetti: r u sure u dont want to space it out?
2016-08-16 19:30 Pyroflayer: ?
2016-08-16 19:30 Pyroflayer: im not understanding
2016-08-16 19:31 Spaghetti: 00:54:881 (4,5) - this is 1/2 but it looks like kind of a double
2016-08-16 19:31 Spaghetti: as if 5 was on on the blue tick before where it is now
2016-08-16 19:31 Pyroflayer: yeah
2016-08-16 19:31 Spaghetti: it can be easily confused as a double since you have the double at 00:54:566 (2,3) -
2016-08-16 19:31 Spaghetti: it kinda seems like youre getting set up for a wonky rhythm transition
2016-08-16 19:33 Pyroflayer: well since 5 is so simple to hit after 4 I made it stacked essentially, but i wanted it to be aesthetically pleasing and give a slight challenge to all the readers out there, ya know, so I keep same spacing
2016-08-16 19:33 Pyroflayer: 00:57:399 (4,1,2,3) -
2016-08-16 19:34 Pyroflayer: my dog pls...
2016-08-16 19:34 Pyroflayer: hoyl
2016-08-16 19:35 Spaghetti: hm that pause does play well
2016-08-16 19:35 Pyroflayer: idk I do stuff like that
2016-08-16 19:35 Spaghetti: but since osu autostacks i think itd be better if you just stacked it under the sliderend
2016-08-16 19:35 Spaghetti: itd look much nicert
2016-08-16 19:35 Pyroflayer: wot
2016-08-16 19:35 Spaghetti: stacking 00:55:301 (5) - under the sliderend
2016-08-16 19:36 Pyroflayer: but then it doesn't play the same
2016-08-16 19:37 Pyroflayer: the slight dip in angle makes it easier to hit 6
2016-08-16 19:37 Pyroflayer: but with stack it plays :(((
2016-08-16 19:37 Spaghetti: lol ok
2016-08-16 19:38 Spaghetti: 00:57:399 (4,1) - these stacks are death to read tho
2016-08-16 19:38 Spaghetti: they look like doubles pls
2016-08-16 19:38 Spaghetti: i kept misreading them
2016-08-16 19:38 Pyroflayer: realy?
2016-08-16 19:38 Spaghetti: yeah
2016-08-16 19:38 Spaghetti: this 00:57:399 (4,1) -
2016-08-16 19:38 Spaghetti: and 00:57:923 (2,3) -
2016-08-16 19:38 Spaghetti: have virtually the same distance
2016-08-16 19:39 Pyroflayer: yeah
2016-08-16 19:39 Pyroflayer: it supposed to be the exact same
2016-08-16 19:39 Spaghetti: while being completely different rhythm wise
2016-08-16 19:39 Spaghetti: within less than a second of eachother
2016-08-16 19:39 Spaghetti: it doesnt work lol
2016-08-16 19:39 Spaghetti: it plays horribly
2016-08-16 19:40 Pyroflayer: eh
2016-08-16 19:40 Pyroflayer: its like meh
2016-08-16 19:40 Pyroflayer: most comprimise I can do there is stack 4 and 1
2016-08-16 19:41 Pyroflayer: or slightly rework pattern
2016-08-16 19:41 Spaghetti: slightly rework would be better
2016-08-16 19:42 Spaghetti: bec01:06:629 (4,5) - these play pretty awkwardly too
2016-08-16 19:42 Spaghetti: the rhythm is so quick and sudden to tap but the distance you move doesnt really match with it
2016-08-16 19:42 Pyroflayer: i updated so you can see
2016-08-16 19:42 Pyroflayer: 00:57:399 (4,1,2,3) -
2016-08-16 19:43 Pyroflayer: also I assume people alternate that
2016-08-16 19:43 Spaghetti: id recommend deleting the circle and adding a repeat or spacing out the pattern
2016-08-16 19:43 Pyroflayer: most people do
2016-08-16 19:43 Spaghetti: wot
2016-08-16 19:43 Spaghetti: most people definitely dont alternate that lol
2016-08-16 19:43 Pyroflayer: 01:06:000 (1,2,3,4,5) -
2016-08-16 19:44 Pyroflayer: I even help set up alternating fingers with the triple after the head
2016-08-16 19:44 Spaghetti: hm
2016-08-16 19:44 Spaghetti: most people dont but ok
2016-08-16 19:44 Pyroflayer: or double rather
2016-08-16 19:44 Pyroflayer: after the tail I mean
2016-08-16 19:44 Spaghetti: i can promise u that
2016-08-16 19:44 Pyroflayer: weird
2016-08-16 19:45 Spaghetti: thats cuz its a 1/2 tapping gap
2016-08-16 19:45 Spaghetti: and most people in the game dont alternate
2016-08-16 19:45 Spaghetti: unless its a stream
2016-08-16 19:45 Pyroflayer: if most people are comfortable single tapping that pattern after 01:06:000 (1,2,3) - I don't see the issue
2016-08-16 19:46 Spaghetti: it just plays weird
2016-08-16 19:46 Spaghetti: kickslider to circles are not meant to be played in such short distances
2016-08-16 19:46 Pyroflayer: I think it fits the music well and doesn't go outside of difficult range too much
2016-08-16 19:46 Spaghetti: its awkward to play tho
2016-08-16 19:46 Spaghetti: but ok moving on
2016-08-16 19:46 Spaghetti: in the chorus, id recommend that you fill these awkward rhythm gaps, like the one at 01:20:685 (5,1) -
2016-08-16 19:47 Spaghetti: this one can be easily adjusted by changing 01:20:685 (5) - to a 1/2 slider
2016-08-16 19:47 Pyroflayer: ye
2016-08-16 19:48 Spaghetti: 01:29:916 (2,3,4) -
2016-08-16 19:48 Spaghetti: this rhythm is suuuuper weird
2016-08-16 19:49 Spaghetti: if you want a double, youre gonna have to move 01:30:441 (3,4) - 1 tick
2016-08-16 19:49 Pyroflayer: 1 tick
2016-08-16 19:49 Pyroflayer: what does that mean
2016-08-16 19:49 Spaghetti: ticks are like
2016-08-16 19:49 Spaghetti: the little lines
2016-08-16 19:49 Pyroflayer: ?
2016-08-16 19:49 Spaghetti: http://puu.sh/qE531/7906d5a318.jpg
2016-08-16 19:50 Spaghetti: this is what it looks like when you move it back one tick
2016-08-16 19:50 Pyroflayer: that's not the rhythm :(
2016-08-16 19:50 Spaghetti: but the rhythm you have now wont slide
2016-08-16 19:50 Spaghetti: it just doesnt work
2016-08-16 19:50 Pyroflayer: .
2016-08-16 19:51 Spaghetti: you have such a powerful beat on the white tick thats being ignored
2016-08-16 19:51 Spaghetti: and this just goes off the metrognome
2016-08-16 19:51 Spaghetti: it plays as if its unsnapped
2016-08-16 19:51 Spaghetti: theres no way to hit it accurately (besides luck), it goes off the pulse
2016-08-16 19:52 Pyroflayer: powerful beat on the white tick
2016-08-16 19:52 Spaghetti: ya
2016-08-16 19:52 Spaghetti: the vocals
2016-08-16 19:52 Pyroflayer: the only thing on the white tick is a transitional sound into the blue tick
2016-08-16 19:52 Pyroflayer: and it sounds w e a k
2016-08-16 19:52 Pyroflayer: to me
2016-08-16 19:52 Pyroflayer: like not even a good transitional sound
2016-08-16 19:52 Spaghetti: no the vocals are singing to the white tick
2016-08-16 19:53 Pyroflayer: I'm listening at 25
2016-08-16 19:53 Pyroflayer: %
2016-08-16 19:53 Spaghetti: dont listen at 25
2016-08-16 19:53 Spaghetti: people arent playing at 25
2016-08-16 19:53 Pyroflayer: ...
2016-08-16 19:53 Pyroflayer: the sound that people hear is on the blue tick
2016-08-16 19:53 Spaghetti: do you really think that the singer intended to sing this one lyric milliseconds after the correct timing
2016-08-16 19:54 Spaghetti: but it isnt meant to be, its just that the vocal timing isnt perfect
2016-08-16 19:54 Spaghetti: you have to use common sense as well
2016-08-16 19:54 Pyroflayer: not all the vocal timing is meant to be perfect
2016-08-16 19:55 Spaghetti: so u rlly think
2016-08-16 19:55 Spaghetti: that the singer intended to sing on the blue tick
2016-08-16 19:55 Spaghetti: and do u really think someone listening to this song full speed would hear it like that?
2016-08-16 19:55 Pyroflayer: singer sings with the drums
2016-08-16 19:56 Spaghetti: but not to that degree
2016-08-16 19:56 Spaghetti: the singer is clearly trying to land on the metrognome dude like cmon
2016-08-16 19:57 Pyroflayer: im being spammed rn hold up
2016-08-16 19:58 Pyroflayer: hoyl
2016-08-16 19:58 Pyroflayer: anyways I think the blue tick is stronger
2016-08-16 19:59 Spaghetti: but
2016-08-16 19:59 Spaghetti: it isnt
2016-08-16 19:59 Spaghetti: supposed to be like that
2016-08-16 19:59 Spaghetti: like pls listen i know what im telling u
2016-08-16 19:59 Spaghetti: ask any other experienced mapper
2016-08-16 20:00 Spaghetti: blue tick isnt evn stronger lo
2016-08-16 20:00 Spaghetti: they just start syllable on white tick and the song moves too quickly for the singer to be able to finish it before blue tick
2016-08-16 20:01 Pyroflayer: i just don't hear it the same
2016-08-16 20:02 Spaghetti: its doesnt matter
2016-08-16 20:02 Pyroflayer: even if she did intend for it to be on the white tick
2016-08-16 20:02 Spaghetti: if you were trying to rank this
2016-08-16 20:02 Spaghetti: qualifiers wont give a fuk
2016-08-16 20:02 Pyroflayer: her not making be on the white tick would make it unmappable
2016-08-16 20:02 Spaghetti: that rhythm is too akward and is intended to be on the white tick
2016-08-16 20:02 Pyroflayer: since its technically unsnapped
2016-08-16 20:02 Spaghetti: its supposed to be like that
2016-08-16 20:02 Pyroflayer: its the same rhythm as
2016-08-16 20:03 Pyroflayer: 00:54:252 (1,2,3) -
2016-08-16 20:03 Spaghetti: i am the mentor, and i can assure u that what you have now isnt passable
2016-08-16 20:05 Pyroflayer: I do not hear it
2016-08-16 20:06 Spaghetti: ]dont listen on 25%
2016-08-16 20:06 Spaghetti: listen on 100
2016-08-16 20:06 Pyroflayer: the actual moment in time in which the syllable is correctly transitioned is on the blue tick
2016-08-16 20:07 Pyroflayer: by this logic
2016-08-16 20:07 Pyroflayer: 00:22:783 -
2016-08-16 20:07 Pyroflayer: this can be triple
2016-08-16 20:07 Pyroflayer: 00:29:497 -
2016-08-16 20:07 Pyroflayer: this can be triple
2016-08-16 20:09 Spaghetti: yes of course it can
2016-08-16 20:09 Spaghetti: lmao
2016-08-16 20:09 Spaghetti: why not
2016-08-16 20:09 Spaghetti: timing doesnt have to be perfect, on 100% it sounds right
2016-08-16 20:09 Spaghetti: so people will play it right
2016-08-16 20:09 Spaghetti: dont map based of 25%
2016-08-16 20:09 Spaghetti: because people will be playing it at either 75% 100% 0r 125%
2016-08-16 20:10 Spaghetti: if you wont listen to me, idk what to tell you man
2016-08-16 20:10 Spaghetti: youre the mentee, im the mentor, i know what im talking about
2016-08-16 20:11 Pyroflayer: I'm trying to see it, but its not accurate rhythm placement,
2016-08-16 20:11 Spaghetti: the song
2016-08-16 20:11 Spaghetti: isnt
2016-08-16 20:11 Spaghetti: accurate
2016-08-16 20:11 Spaghetti: doesnt mean your rhythm should be as well
2016-08-16 20:13 Pyroflayer: hoyl
2016-08-16 20:13 Pyroflayer: where to draw the line
2016-08-16 20:13 Pyroflayer: on how inaccurate
2016-08-16 20:13 Pyroflayer: I just disagree
2016-08-16 20:15 Spaghetti: you cant disagree friend
2016-08-16 20:15 Spaghetti: its objective
2016-08-16 20:15 Spaghetti: im sorry dude
awesometonychen
Here is short mod

Forward:
01:13:133 (2) - blanket?
01:20:056 (3,4) - I do not see the point of this double note as it doesn't really fit into the music imo
02:10:511 (2,3) - awkward spacing to these notes
02:12:084 (2,3) - blanket?
03:06:769 (2) - I suggest you make this a note
04:17:748 (2) - I don't think you should place this note here; you can blanket instead
04:20:476 (3) - shift to (207,157)?
04:23:832 (4,1) - blanket?
Maruyu
Hi, m4m.

mod started with irc
20:26 Maruyu: you could hl 00:09:986 (5) - sound better with more spacing
20:26 Maruyu: has whistle and all
20:27 Pyroflayer: hl?
20:27 Maruyu: highlight
20:27 Pyroflayer: ?
20:27 Maruyu: I mean
20:27 Pyroflayer: hl just like, slang for make that emphasized?
20:27 Maruyu: the piano
20:27 Maruyu: yeah
20:27 Pyroflayer: ah ok
20:28 Maruyu: from first glance there's a few things you could have emphasized more but we'll go over em
20:28 Maruyu: 00:10:825 (1,2) - I'd stack these as well, both for consistency and because I find 00:10:406 (6,1) - spacing kind of awkward
20:28 Maruyu: increasing spacing by stacking 00:10:825 (1) - on top of 00:11:035 (2) - helps both ways imo
20:29 Maruyu: 00:14:392 (2,3,4,5,6,7) -
20:30 Maruyu: my issue with this pattern is that the jump angle tightens awkwardly
20:30 Pyroflayer: with
20:30 Maruyu: since 00:13:762 (1) - 's tail, 00:14:392 (2) - and 00:14:601 (3) - are almost on a straight line
20:30 Pyroflayer: 23
20:30 Pyroflayer: er
20:30 Pyroflayer: 3 4
20:30 Maruyu: and you jump awkwardly to 00:14:811 (4) -
20:31 Maruyu: and the thing I find more awkward is that you invert movement
20:31 Pyroflayer: I mean
20:31 Pyroflayer: direction of pitch changes xd
20:32 Pyroflayer: or is that like garbage thinking
20:32 Maruyu: it's not "garbage"
20:32 Pyroflayer: lol
20:32 Maruyu: wait
20:33 Pyroflayer: i don't have sound rn kind of just trying to remember what is sounds like
20:33 Pyroflayer: it
20:34 Maruyu: this is my opinion and how i'd map it
20:34 Maruyu: but I'd stick with a more linear sort of flow
20:34 Maruyu: emphasizing song where it needs based on spacing
20:34 Maruyu: I came up with this example for the section:
20:35 Pyroflayer: ok
20:35 Pyroflayer: btw I can't do all fixes right now, but I will go back
20:35 Maruyu: http://puu.sh/qG38U/149a68d13f.jpg
20:35 Maruyu: Here, 00:13:762 (1) - is highlighted and 00:15:441 (7) - stacked on 2
20:36 Pyroflayer: I mean it does a kind of similar thing with tight angle for a bit
20:37 Maruyu: it does indeed, but there it follows a linear flow
20:37 Pyroflayer: but its better I see
20:37 Pyroflayer: yeah
20:37 Maruyu: the angle and spacing emphasizes it and keeps following the same sort of movement
20:37 Maruyu: moving on
20:38 Maruyu: 00:15:650 (1,2,3,4) - you can improve this visually tbh, but not a real issue
20:38 Maruyu: 00:16:699 (5) - feel like this is too close to the previous note
20:38 Maruyu: also visuals, but I believe in this case it's more because of the previous pattern
20:39 Maruyu: 00:17:539 (1,2,3,4,5,6) - simple patterns like these are underrated :3
20:39 Pyroflayer: so
20:39 Pyroflayer: first link there is just make it better looking]
20:40 Pyroflayer: second s p a c e
20:40 Pyroflayer: third ?
20:40 Maruyu: wait
20:40 Maruyu: hmm
20:40 Maruyu: third is good, I like it
20:40 Maruyu: i mean
20:40 Pyroflayer: s w a g
20:40 Maruyu: ":3"
20:40 Pyroflayer: yo
20:40 Pyroflayer: I don't read emojis on a daily bais
20:40 Pyroflayer: basis
20:41 Maruyu: following basic structure so far, you could probably stack those 00:18:587 (6,1) -
20:41 Maruyu: next pattern would be easy to rearrange
20:41 Pyroflayer: could 5 to 6 be a jump
20:42 Maruyu: it's a progressive pitch increase
20:42 Maruyu: I'd keep it as is
20:42 Maruyu: just stack 1 under 6
20:42 Pyroflayer: kk
20:43 Maruyu: 00:21:944 (5) - not the same sort of increase here
20:43 Pyroflayer: hm
20:43 Maruyu: this should be better hl'd, not to mention 00:21:105 (2,3,4) - makes an awkward ange
20:43 Maruyu: angle
20:43 Maruyu: you might want to reconsider placements here a little bit
20:43 Pyroflayer: hm
20:44 Pyroflayer: I use weird angles to emphasize in kiai
20:44 Pyroflayer: ~sort of
20:44 Maruyu: if you prefer mapping it that way, sure
20:44 Pyroflayer: also not sure how I would change that pattern up
20:44 Maruyu: I personally like linear flows with piano
20:44 Pyroflayer: it can
20:45 Pyroflayer: open/awkward angles can for me too
20:45 Pyroflayer: but
20:45 Pyroflayer: I can change that pattern up I guess
20:45 Pyroflayer: but you said something should be hl'd
20:45 Pyroflayer: -- which is?
20:46 Maruyu: mostly 5
20:46 Maruyu: 00:21:944 (5) -
20:46 Maruyu: it's where the pitch really gets higher
20:46 Pyroflayer: ok
20:47 Maruyu: 00:23:308 (5) - you mapped this one but skipped 00:22:888 -
20:48 Pyroflayer: first one is unsapped
20:48 Pyroflayer: unsnapped
20:48 Pyroflayer: like 1/6 space or something weird
20:48 Pyroflayer: idk I had it mapped before but someone said something about it, there is one in the future kind of like hat
20:48 Pyroflayer: that
20:48 Maruyu: Hmm
20:49 Maruyu: I'd honestly map it, I don't feel like it's 1/6 here
20:49 Maruyu: I could be wrong but keep it in mind plase
20:49 Maruyu: please
20:49 Pyroflayer: regardless if its 1/6 or not
20:49 Pyroflayer: its not snapped to 1/4

Forward

  1. 00:24:462 (2) - You could consider changing 00:24:462 (2) - into 2 circles to better represent the piano. Also, I feel like 00:24:462 (2,3) - also has an awkward angle in my opinion.
  2. 00:28:028 (3,4) - I mentioned this on our IRC chat, I think this is one of those cases where the angle emphasizes the sound awkwardly because of the movement change.
  3. 00:30:021 - you didn't skip this beat earlier so you might want to consider keeping it consistent
  4. 00:30:126 (4,1) - you could move these two a little far apart but that's just me because I don't like stuff too close to each other like that :p
  5. 00:31:175 (2) - You could change this as well into two circles, because the tail is... let's say "bigger" than the head. Usually and by slider nature the most emphasized beat should be on the head because it's interactive, it's where you hit the slider. There are cases where this doesn't really apply but since you follow mostly piano it should work better with 2 circles. Another argument in favor is that this sort of piano pattern happens several times before and you mapped them with circles
  6. 00:31:594 (3) - Same as above
  7. 00:32:014 (4,5) - stacking these is fine but you could make a slider out of these ones, again abiding by the guidelines above.
  8. 00:33:902 (5,1) - How about a slider here instead, instead of the two circles? It's good followup after 00:33:063 (4) - , and leads well into 00:34:532 (2) - in my opinion :)
  9. 00:34:951 (3,4) - I believe the spacing here feels a bit forced for two reasons: first it's a very closed angle and second you mapped 00:35:161 - on a slider tail where it's mostly going to be ignored because of slider leniency. Consider changing slider into two circles here as well
  10. 00:37:259 (4,1) - you can boost spacing here again to emphasize the objects, because of the kick associated to them
  11. 00:41:664 (4) - feels like a weird angle as well, it also doesn't highlight the piano very well at its head
  12. 00:43:133 - first time you ignore this sound, is this intended for vocal mapping in this section? Awkward since you've been leaning on piano so far
  13. 00:43:972 (1) - I like this :)
  14. 00:44:601 (2) - wouldn't really stack this since it has a sound, maybe consider turning 00:44:601 (2,3) - into a slider?
  15. 00:45:021 (4,5) - what I said up there about sliders
  16. 00:45:860 (1,2) - stacking these (1 on top where 2 currently is) makes for good emphasis for 00:45:860 (1) - but rhythm could be improved imo. Try this, perhaps: http://puu.sh/qG8gg/3911fab899.jpg
  17. 00:50:895 (1) - honestly fine but I'd rather see this unstacked
  18. 00:51:734 (4,5,6,7) - weirdly structured imo, also I'd prefer to see that sort of linear flow we spoke about IRC.
  19. 00:55:301 (5) - keep in mind that the spacing this has to the previous slider is equal to the one you use for 1/4 placement so it can bring reading issues to the table
  20. 00:57:399 (4,1) - I'd just stack them, imo
  21. 01:00:126 (2) - feels like a followup to vocals because of how you try to complement 00:59:287 (1) - , so using the fact most of it so far is mapped to piano some other sort of flow could feel better. Use this if you like it: http://puu.sh/qG8WQ/7fd80ff165.jpg (the highlighted note is 01:00:965 (1) - )
  22. 01:00:965 (1,2,3) - feels like it could be awkward to play, try http://puu.sh/qG99Z/38826cba67.jpg and see if you like that better
  23. 01:06:420 (3) - finish under all that stack triggers me but that should be fine
  24. 01:10:615 (6,7,8) - mm it looks weird but its k xd
  25. 01:16:490 (2,3,4) - equal spacing would probably feel better here
  26. 01:29:916 (2,3,4) - try this instead, might feel a bit less awkward to play http://puu.sh/qG9IE/ff7d8c32a0.jpg
  27. 01:30:755 (5) - clap this instead of a finish, this fits better imo and gives more emphasis on 01:31:175 (1) - 's own finish
  28. 01:34:951 (2) - clap that, and 01:36:000 (7) - supports finish very well
  29. 01:42:504 (4) - no stackerino pls
  30. 01:45:021 - I notice you change mostly to vocals here, much like you did with chorus since it makes stuff easier to map tbh. just wanting to point that out since I won't nag you over piano xd
  31. 01:46:909 (2,3) - stack these instead, feels better imo
  32. 01:59:497 (1) - this could have more oomph into it, consider unstacking 01:59:287 (4) - and using that to your advantage
  33. 02:01:385 (1,2,3) - not really a fan of those, but if you like it
  34. 02:06:000 (3,1) - i suggest the same as 01:46:909 (2,3) - here
  35. 02:07:049 (2,3) - it's fine here imo because there's enough emphasis, and it gets complemented by 02:07:888 (4) - and by the fact it has more note density
  36. 02:07:888 (4,1) - try stacking those and see if you like that better
  37. 02:08:098 (1,2) - notice how here you did the same thing I showed you with 01:00:126 (2) - 8-)
  38. 02:09:566 (1,2,3) - I'd avoid this spacing gap, can be confusing to play
  39. 02:15:650 (3,4,5,1,2,3) - looks appealing visually, rhythmwise not so much. If you choose to look into it further let me know when you fix it so I can try helping out with rhythm suggestions
  40. 02:22:364 (3,4,5) - 02:22:364 (3) - and 02:22:678 (4) - as sliders work better if you are focusing on vocals
  41. 02:45:231 (1,3) - both notes hit a piano note so it'd make sense if 02:45:441 (2,3) - had a little more spacing
  42. 02:46:699 (1) - not my #1 placement choice but you can keep if you like it lol
  43. 02:49:636 (4,1) - maybe a little too close to each other? try https://osu.ppy.sh/ss/5878964 and see if you like it
  44. 02:50:895 (3,4) - weird stacking here I think, I believe 02:50:895 (3,4,5) - would be better off with equal spacing since they map the same sort of sound
  45. 02:53:413 - You sure you want to ignore that downbeat? I get that you mapped the slider to the vocal, but I think that sound is too strong to ignore
  46. 02:57:608 (4,5,6) - I think this section makes the jumps awkward to play since it plays almost in a straight line. patternwise it also looks like 02:57:818 (5) - should have more emphasis
  47. 03:03:063 (2) - slider thingy i mentioned up there
  48. 03:16:280 (1) - consider NCíng this to at least try to make the spacing/time distance disruption more readable
  49. 03:17:539 (3,4,5) - i understand the bump on spacing here but this makes the section less easy to read
  50. 03:18:797 (1,2,3,4,5,6) - 03:18:797 (1,2,3) - weird angle here, which in turn I'd dare say it hurts 03:19:636 (3,4) - readability
  51. 03:20:266 (1,2,3,4,5,6,7) - i believe rhythmwise this feels better, because it helps support 03:21:944 (1,2) - on the piano since it ignores 03:21:525 -: http://puu.sh/qGd9F/712f32022d.jpg
  52. 03:28:238 (6,7,1,2,3) - feels messy, I'd double check this section and see if everything's where you want it. same as one of the examples before, if you want to mess around with it call me again
  53. 03:31:385 (5,6,7,8,1,2,3,4) - same as above
  54. 03:51:525 - how dropping strong vocals on sliders can look sugoi :3
  55. 03:56:979 (3,1) - stacking these is probably better, in similar cases you've stacked them either under one or another slider
  56. 04:09:986 (3) - notice the clap on the tail of this slider; stuff like this should definitely be clickable!
  57. 04:10:406 (1) - remove the tail clap here
  58. 04:12:084 (1,2,3,4) - perhaps this is a little bit too intense for this part of the chorus. idk, maybe it's just me
  59. 04:38:937 (4) - try stacking this under 04:39:147 (1) - and see if you like it better
  60. 04:41:664 (4,5,6) - too clumped up, 04:41:664 (4,6) - overlap as well
  61. 04:55:511 (6) - try emphasizing this more because of the clap. I find that stacking it on 04:54:042 (1) -'s tail works wonderfully :)
  62. 05:01:385 (2,3) - feels awkwardly placed imo, also 05:01:385 (2) - probably also needs a little bit more emphasis
  63. 05:08:098 (2,3) - aestherically wise, just keep the pattern like it was going. that 05:08:098 (2) - overlapping feels a bit forced

I'm not the best modder when it comes to hitsounds, so I'm sorry if I wasn't much help with that stuff ;w;

Good luck with this, ma boi
Topic Starter
anna apple
I will get to mods this weekend, busy with unikinshara is pushy >:(


x d
Topic Starter
anna apple

awesometonychen wrote:

Here is short mod

Forward:
01:13:133 (2) - blanket? that would play poorly
01:20:056 (3,4) - I do not see the point of this double note as it doesn't really fit into the music imo first note is kick second is vocal
02:10:511 (2,3) - awkward spacing to these notes not sure what you mean, if you mean the space between 1 and 2 that's for emphasis on vocal(when holding the slider weirdishly) and then the drums on 2 and 3. if you mean spacing between 2 and 3 that's just for readability
02:12:084 (2,3) - blanket? its looks cooler this way aesthetically plus blanket would play worse
03:06:769 (2) - I suggest you make this a note I'm confused, is it not already a note? or do you want a double here instead, because if you want doube here it would be too dense for this section.
04:17:748 (2) - I don't think you should place this note here; you can blanket instead it plays well in this spot
04:20:476 (3) - shift to (207,157)? I think its easier to read not stacked, plus this psuedo stack is pretty consistent and with 1 on the opposite side of 3 (in relation to the following 2) it looks even cooler (at least to me). I did the same thing 02:44:811 (3,1) - (for a quick example)
04:23:832 (4,1) - blanket? if I did that there would be too much strength to 4 in relation to 1, 1 should be stronger, as the spacing suggests.
thanks for the mod <3
Topic Starter
anna apple

Maruyu wrote:

Hi, m4m.

Forward

  1. 00:24:462 (2) - You could consider changing 00:24:462 (2) - into 2 circles to better represent the piano. Also, I feel like 00:24:462 (2,3) - also has an awkward angle in my opinion. 2 circles, but kept angle.
  2. 00:28:028 (3,4) - I mentioned this on our IRC chat, I think this is one of those cases where the angle emphasizes the sound awkwardly because of the movement change. I think the angles help emphasis this section properly
  3. 00:30:021 - you didn't skip this beat earlier so you might want to consider keeping it consistentfixed
  4. 00:30:126 (4,1) - you could move these two a little far apart but that's just me because I don't like stuff too close to each other like that :p no
  5. 00:31:175 (2) - You could change this as well into two circles, because the tail is... let's say "bigger" than the head. Usually and by slider nature the most emphasized beat should be on the head because it's interactive, it's where you hit the slider. There are cases where this doesn't really apply but since you follow mostly piano it should work better with 2 circles. Another argument in favor is that this sort of piano pattern happens several times before and you mapped them with circles re-arranged
  6. 00:31:594 (3) - Same as above re-arranged
  7. 00:32:014 (4,5) - stacking these is fine but you could make a slider out of these ones, again abiding by the guidelines above. re-arranged
  8. 00:33:902 (5,1) - How about a slider here instead, instead of the two circles? It's good followup after 00:33:063 (4) - , and leads well into 00:34:532 (2) - in my opinion :) yeah but its not really a good follow for the fix I applied ahead to balance emphasis with more precise rhythming
  9. 00:34:951 (3,4) - I believe the spacing here feels a bit forced for two reasons: first it's a very closed angle and second you mapped 00:35:161 - on a slider tail where it's mostly going to be ignored because of slider leniency. Consider changing slider into two circles here as well re arranged with two circles.
  10. 00:37:259 (4,1) - you can boost spacing here again to emphasize the objects, because of the kick associated to them tried
  11. 00:41:664 (4) - feels like a weird angle as well, it also doesn't highlight the piano very well at its head piano isn't that strong for too strong of emphasis, its ok for me
  12. 00:43:133 - first time you ignore this sound, is this intended for vocal mapping in this section? Awkward since you've been leaning on piano so far I did similar before
  13. 00:43:972 (1) - I like this :)
  14. 00:44:601 (2) - wouldn't really stack this since it has a sound, maybe consider turning 00:44:601 (2,3) - into a slider? I don't like this suggestion because of how the current version plays ~ but I'll look into it
  15. 00:45:021 (4,5) - what I said up there about sliders Doesn't seem applicable because the red tick notes are too weak
  16. 00:45:860 (1,2) - stacking these (1 on top where 2 currently is) makes for good emphasis for 00:45:860 (1) - but rhythm could be improved imo. Try this, perhaps: http://puu.sh/qG8gg/3911fab899.jpg changed somewhat
  17. 00:50:895 (1) - honestly fine but I'd rather see this unstacked
  18. 00:51:734 (4,5,6,7) - weirdly structured imo, also I'd prefer to see that sort of linear flow we spoke about IRC. sturcture change to reflect intro to drum sounds
  19. 00:55:301 (5) - keep in mind that the spacing this has to the previous slider is equal to the one you use for 1/4 placement so it can bring reading issues to the table yeah I like it ww
  20. 00:57:399 (4,1) - I'd just stack them, imo brought back the old psuedo stack
  21. 01:00:126 (2) - feels like a followup to vocals because of how you try to complement 00:59:287 (1) - , so using the fact most of it so far is mapped to piano some other sort of flow could feel better. Use this if you like it: http://puu.sh/qG8WQ/7fd80ff165.jpg (the highlighted note is 01:00:965 (1) - ) drums tho.
  22. 01:00:965 (1,2,3) - feels like it could be awkward to play, try http://puu.sh/qG99Z/38826cba67.jpg and see if you like that better I like my way better. - I do similar stuff with sliders and drums anyways
  23. 01:06:420 (3) - finish under all that stack triggers me but that should be fine
  24. 01:10:615 (6,7,8) - mm it looks weird but its k xd
  25. 01:16:490 (2,3,4) - equal spacing would probably feel better here oh lol, fixed
  26. 01:29:916 (2,3,4) - try this instead, might feel a bit less awkward to play http://puu.sh/qG9IE/ff7d8c32a0.jpgI did something to help comprimise with other modders suggestions
  27. 01:30:755 (5) - clap this instead of a finish, this fits better imo and gives more emphasis on 01:31:175 (1) - 's own finishok
  28. 01:34:951 (2) - clap that, and 01:36:000 (7) - supports finish very well yee
  29. 01:42:504 (4) - no stackerino pls no because current version allows for emphasis on 5 bc stop-move
  30. 01:45:021 - I notice you change mostly to vocals here, much like you did with chorus since it makes stuff easier to map tbh. just wanting to point that out since I won't nag you over piano xd
  31. 01:46:909 (2,3) - stack these instead, feels better imo disagreed. the amount of movement for 1 to 2 after stacking 2 on 3 would feel pretty bad and make 2&3 pretty weak
I'll reply to rest later bc tired and ty for mod btw <3
DeRandom Otaku

Forward

  1. AR 8.3 plix
  2. 00:33:692 - please dont skip this , theres clearly a vocal there lo
  3. 00:38:308 - ^ unless u r strictly following the piano thingy
  4. 00:40:615 - this sound is actually louder than 00:40:406 - so would be better if 00:40:615 - could be clickable
  5. 00:45:441 (5,1) - they visually look very close and 00:45:860 (1) - is very easy to hit because players dont follow sliders until end xd well the point is that there is a very loud cymbal sound on 00:45:860 - so spacing 00:45:441 (5,1) - these more would be cool and give proper emphasis to that cymbal sound , i hope i m making ssense right now and not saying random words
  6. 00:45:860 (1) - also u could add finish here to represent the cymbal sound in the background
  7. 00:46:909 (4) - as i said before , the slider end supports a louder than the slider head. making 00:46:909 (4) - it a 1/2 slider wouldnt hurt and then add circle at 00:47:329 - to give proper emphasis to the song
  8. 00:47:748 (1,2) - the spacing looks like ur average 1/2 spacing and most players are gonna misread it on sightread unless they are listening to the song properly so i recommend u to decrease spacing ... i know the drum sounds are loud and spacing is a bit too high
  9. 00:48:378 (3,4,1) - even if they hit the previous triple , they are gonna misread it as a 1/4 triple , so i really recommend u to apply the above suggestion xd
  10. 00:57:399 (4,1,2,3) - same as above , 00:57:399 (4,1) - these are 1/2 and 00:57:608 (1,2,3) - these are 1/4 while spacing looks same =w=
  11. 01:01:490 (3,6) - the overlap looks ok but 01:01:490 (3,7) - this doesnt look good at all but whatever
  12. 01:13:762 (6,7,1) - linear patterns like this are a pain to play ;-; especially with DT its gonna be hardcore , since the map is slow . players of my rank and higher will play this map with dt ofcourse
  13. 01:22:364 (3,1) - bad transition .. also 01:22:573 (1) - space it out more to give proper emphasis to the cymbal sound in the bg
  14. 01:25:091 (2,1) - oh man , this overlap looks very very ugly
  15. 01:55:301 (3) - this is cute tho xd
  16. 02:22:364 (3,4,5) - maybe do some nc or something to make it easier to read since its the first time 3/4 appeared on the map and it might be hard to read eh
  17. 02:24:462 (4,5,6,7,1) - move all these in a way that the reverse arrow of 02:24:881 (1) - will stack with 02:26:350 (3) - ~ it would look cleaner and get rid of that ugly looking overlap
  18. 02:50:895 (3,4,5) - consistent spacing?
  19. 03:10:196 (1) - oh my this is sexy, gj
  20. 03:13:972 (2) - 03:16:280 (3) - 03:17:329 (2) - 03:19:636 (3) - u could add nc on these to make the 1/2 jumps easier to read , NCs wont hurt , trust me
  21. 03:24:881 (4,5) - extra spacing to emphasize cymbal sound at 03:25:091 - ?
  22. 03:47:748 - pretty sure u r following vocals here but i swear i dont hear even a faintest vocal at 03:47:748 (2) - .-. deleting it would be nice for consistency
  23. 04:02:014 (4,2) - overlap ;-;
  24. 04:26:350 (3,1) - ^
Thats it i guess.. gl gl
Topic Starter
anna apple
second half of reponse in second quote is easier for me

Maruyu wrote:

Hi, m4m.


Forward

  1. 01:59:497 (1) - this could have more oomph into it, consider unstacking 01:59:287 (4) - and using that to your advantage I feels its emphasized properly with current pattern
  2. 02:01:385 (1,2,3) - not really a fan of those, but if you like it
  3. 02:06:000 (3,1) - i suggest the same as 01:46:909 (2,3) - here I moved 3 this time since the spacing here is different.
  4. 02:07:049 (2,3) - it's fine here imo because there's enough emphasis, and it gets complemented by 02:07:888 (4) - and by the fact it has more note density
  5. 02:07:888 (4,1) - try stacking those and see if you like that better I've considered it before but I found this feels better
  6. 02:08:098 (1,2) - notice how here you did the same thing I showed you with 01:00:126 (2) - 8-) there are fairly different pace wise to reflect the pace of the phrase. otherwise idk what you mean
  7. 02:09:566 (1,2,3) - I'd avoid this spacing gap, can be confusing to play :( I liked it tho. but yeah I guess I see what you mean
  8. 02:15:650 (3,4,5,1,2,3) - looks appealing visually, rhythmwise not so much. If you choose to look into it further let me know when you fix it so I can try helping out with rhythm suggestions I can just pm you and we can talk about it, but now I think about it yeah I see issue
  9. 02:22:364 (3,4,5) - 02:22:364 (3) - and 02:22:678 (4) - as sliders work better if you are focusing on vocals s l i d e r s
  10. 02:45:231 (1,3) - both notes hit a piano note so it'd make sense if 02:45:441 (2,3) - had a little more spacing sure kind of, but also considering drums here.
  11. 02:46:699 (1) - not my #1 placement choice but you can keep if you like it lol
  12. 02:49:636 (4,1) - maybe a little too close to each other? try https://osu.ppy.sh/ss/5878964 and see if you like it I like it :3
  13. 02:50:895 (3,4) - weird stacking here I think, I believe 02:50:895 (3,4,5) - would be better off with equal spacing since they map the same sort of sound yes and no, I increase the spacing between 3 and 4 but kept similar spacing for 4 and 5 because 5 is loud drum noise xddd
  14. 02:53:413 - You sure you want to ignore that downbeat? I get that you mapped the slider to the vocal, but I think that sound is too strong to ignore made triple
  15. 02:57:608 (4,5,6) - I think this section makes the jumps awkward to play since it plays almost in a straight line. pattern-wise it also looks like 02:57:818 (5) - should have more emphasis 5 gets the emphasis from the angle switch up and the awkward angle for "jumps" is intended
  16. 03:03:063 (2) - slider thingy i mentioned up there it seems fine to me, don't really see the issue.
  17. 03:16:280 (1) - consider NCíng this to at least try to make the spacing/time distance disruption more readable they are close enough to be readable.
  18. 03:17:539 (3,4,5) - i understand the bump on spacing here but this makes the section less easy to read ok?
  19. 03:18:797 (1,2,3,4,5,6) - 03:18:797 (1,2,3) - weird angle here, which in turn I'd dare say it hurts 03:19:636 (3,4) - readability I disagree since I still follow the ds and do similar before with somewhat varying angles
  20. 03:20:266 (1,2,3,4,5,6,7) - i believe rhythmwise this feels better, because it helps support 03:21:944 (1,2) - on the piano since it ignores 03:21:525 -: http://puu.sh/qGd9F/712f32022d.jpg disagreed because it weakens the strong triple at the end
  21. 03:28:238 (6,7,1,2,3) - feels messy, I'd double check this section and see if everything's where you want it. same as one of the examples before, if you want to mess around with it call me again I like how it is but I can pm you to discuss possible changes
  22. 03:31:385 (5,6,7,8,1,2,3,4) - same as above true
  23. 03:51:525 - how dropping strong vocals on sliders can look sugoi :3 nsm,fjasdfjlkas;djf;k :3
  24. 03:56:979 (3,1) - stacking these is probably better, in similar cases you've stacked them either under one or another slider BUILD UP
  25. 04:09:986 (3) - notice the clap on the tail of this slider; stuff like this should definitely be clickable! but but, I did same thing 3 times....
  26. 04:10:406 (1) - remove the tail clap here ok
  27. 04:12:084 (1,2,3,4) - perhaps this is a little bit too intense for this part of the chorus. idk, maybe it's just me other people liked it :/
  28. 04:38:937 (4) - try stacking this under 04:39:147 (1) - and see if you like it better that makes 1 too weak
  29. 04:41:664 (4,5,6) - too clumped up, 04:41:664 (4,6) - overlap as well ?
  30. 04:55:511 (6) - try emphasizing this more because of the clap. I find that stacking it on 04:54:042 (1) -'s tail works wonderfully :)
  31. 05:01:385 (2,3) - feels awkwardly placed imo, also 05:01:385 (2) - probably also needs a little bit more emphasis did a change
  32. 05:08:098 (2,3) - aestherically wise, just keep the pattern like it was going. that 05:08:098 (2) - overlapping feels a bit forced boop

I'm not the best modder when it comes to hitsounds, so I'm sorry if I wasn't much help with that stuff ;w;

Good luck with this, ma boi

ty xxddd
Topic Starter
anna apple

DeRandom Otaku wrote:

Forward

  1. AR 8.3 plix keeping 8 for now
  2. 00:33:692 - please dont skip this , theres clearly a vocal there lo
  3. 00:38:308 - ^ unless u r strictly following the piano thingy opop
  4. 00:40:615 - this sound is actually louder than 00:40:406 - so would be better if 00:40:615 - could be clickable tried to fix it
  5. 00:45:441 (5,1) - they visually look very close and 00:45:860 (1) - is very easy to hit because players dont follow sliders until end xd well the point is that there is a very loud cymbal sound on 00:45:860 - so spacing 00:45:441 (5,1) - these more would be cool and give proper emphasis to that cymbal sound , i hope i m making ssense right now and not saying random words I did a change
  6. 00:45:860 (1) - also u could add finish here to represent the cymbal sound in the background o k
  7. 00:46:909 (4) - as i said before , the slider end supports a louder than the slider head. making 00:46:909 (4) - it a 1/2 slider wouldnt hurt and then add circle at 00:47:329 - to give proper emphasis to the song ok
  8. 00:47:748 (1,2) - the spacing looks like ur average 1/2 spacing and most players are gonna misread it on sightread unless they are listening to the song properly so i recommend u to decrease spacing ... i know the drum sounds are loud and spacing is a bit too high disagree, the objects altogether close enough to the previous object and each other to read ok
  9. 00:48:378 (3,4,1) - even if they hit the previous triple , they are gonna misread it as a 1/4 triple , so i really recommend u to apply the above suggestion xd highly disagree.
  10. 00:57:399 (4,1,2,3) - same as above , 00:57:399 (4,1) - these are 1/2 and 00:57:608 (1,2,3) - these are 1/4 while spacing looks same =w= I'm aware of this and did it intentionally
  11. 01:01:490 (3,6) - the overlap looks ok but 01:01:490 (3,7) - this doesnt look good at all but whatever I changed it slgihtly
  12. 01:13:762 (6,7,1) - linear patterns like this are a pain to play ;-; especially with DT its gonna be hardcore , since the map is slow . players of my rank and higher will play this map with dt ofcourse I don't map for specific mods.
  13. 01:22:364 (3,1) - bad transition .. also 01:22:573 (1) - space it out more to give proper emphasis to the cymbal sound in the bg yes
  14. 01:25:091 (2,1) - oh man , this overlap looks very very ugly disagreed
  15. 01:55:301 (3) - this is cute tho xd
  16. 02:22:364 (3,4,5) - maybe do some nc or something to make it easier to read since its the first time 3/4 appeared on the map and it might be hard to read eh I changed the pattern in the previous mod so it should be easier now
  17. 02:24:462 (4,5,6,7,1) - move all these in a way that the reverse arrow of 02:24:881 (1) - will stack with 02:26:350 (3) - ~ it would look cleaner and get rid of that ugly looking overlap its not quite possible to do that with the different length of sliders and the overlap isn't that ugly
  18. 02:50:895 (3,4,5) - consistent spacing? changed in previous mod
  19. 03:10:196 (1) - oh my this is sexy, gj thank you <3
  20. 03:13:972 (2) - 03:16:280 (3) - 03:17:329 (2) - 03:19:636 (3) - u could add nc on these to make the 1/2 jumps easier to read , NCs wont hurt , trust me I NC'd fine, and its not that hard to read.
  21. 03:24:881 (4,5) - extra spacing to emphasize cymbal sound at 03:25:091 - ? yeah I made a change
  22. 03:47:748 - pretty sure u r following vocals here but i swear i dont hear even a faintest vocal at 03:47:748 (2) - .-. deleting it would be nice for consistency its a mix between piano and vocals allowing proper emphasis for both when applicable.
  23. 04:02:014 (4,2) - overlap ;-; hoyl it's not awful. and current spacing and such plays well
  24. 04:26:350 (3,1) - ^ yeah this one looked pretty garbage lmao
Thats it i guess.. gl gl


Thanks friend :3 forum pm me when you want me to mod your stuff or w/e
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