This map has been deleted on the request of its creator. It is no longer available.
?ViolentBoo wrote:
http://imgur.com/a/rrU0V
This is what I got give or take a millisecond or two. Good lunch.
Arusamour wrote:
Forward (3.5 stars, 774 notes)
- 00:12:292 (1) - strong piano doesn't feel emphasised. on 00:13:341 (3), there is another strong piano, but here you clearly have emphasised and not on 00:13:341 (3)? adjusted 1 to have more emphasis
- 00:15:229 (6,7) - questionable spacing from 00:15:019 (5). this placement makes 00:14:809 (4,5) is awkward. even though it does emphasise the strong piano, it doesn't follow the 1.25x ds from 00:14:390 (2,3). its stronger sound than 2,3
- 00:16:068 (3) - i don't think there is any reasoning for this ds. can you explain why it is done like this? its stronger than 2
- 00:17:956 (3) - ^ stacked 3 under 4
- 00:20:474 (4) - ^adjusted spacing
- these are all i'm going to mention since this map is full of very questionable ds change and randomness to its circle placements. but keep in mind of them in the future.
- 03:06:785 (6,1) - closer, because unless you want to guarantee a 100/50 on (6) since it's so unexpectedly there.ok
- 03:10:194 (1) - really nice slider magikarp
- 03:21:942 (1,2,3,4) - now that i think about it, i think it's better to replace these as 1/8 slider since no one able to play a 3.5 star map will be able to accuracy those ok
- 03:32:537 (4) - delete note so you can make emphasis on 03:32:641 (5) better, and move (5) somewhere not close to 03:32:327 (3). i know i know, "emphasis this, emphasis that". but i only bring that up so many times because you've failed to consistently do them and when it's so crucial to this song like the first point i make. ok changed it
- 04:50:054 - missing note hereI did a thing
Thanks for mod!Jonawaga wrote:
M4M~mod~
- Source: 東方Project
- Add Tags: 舞花 Maika NAGI☆ Little Planet ZUN 東方妖々夢 Perfect Cherry Blossomthanks for this stuff xd
- OD 8 is too high is this is a hard
- 00:24:460 (2,3) - idk if this has been testplayed, but the spacing is too close. I can imagine a player trying to hit (3) 1/2 beat after (2)it has been testplayed and I have yet to see this read incorrectly.
- 00:55:928 (1,2) - unstack, the pitch is changing, there should be motion here sure~changed it up a bit.
- 01:40:404 (2,3) - ^ disagreed
- 02:04:320 (2,3,4) - make the spacing more even
- 02:17:117 (2,3) - unstack, the sounds are completely different I don't see the issue.
- 02:20:159 - why ignore this?
- 03:15:858 (2,3,4,5) - spacing here could be confusing they are close enough to be readable.
- 04:13:131 (4) - lower this sure
- 04:55:718 (10,1) - jump is a little huge disagreed + there are bigger ones
Good Luck~!!
Thanks for the mod!Logic Agent wrote:
Hi, m4m stuff.
[General][Forward]
- You are pure evil for this and also this.
- But seriously though, is there any reason for cs5 ar9 hp6 od7 all on a mid 3 star map? To me it seems random and I would change most of them to something more standard unless you have a specific reason for keeping them this way.I'm not changed CS as that would call for a re-map and the current CS helps with the underlying pattern I'm attempting. as for the others I'll wait for specific suggestions as to what exactly they should be for this kind of song. Also I did change OD to 7 from a previous mod(after revisiting it) from OD 8
- 00:09:774 (4,5) - maybe make the spacing between these a bit higher for emphasis on the 5. also i would consider making the 5 slider 2 circles instead Then angle change I put in here seems to me as enough emphasis for this soft part.
- 00:10:823 (1,2) - to me it seems weird that this one is not stacked while 00:11:662 (3,4) - this one is.. maybe pick one or the other for consistency? the first one is not stacked because I hear some sort of accent on 2 where as for the second one it kind of builds up to accent the following 1
- 00:15:439 (7) - personally I think this sounds better without a whistle, the song is very quiet try to be minimalistic with hitsounding ok
- 00:16:697 (6,7) - this is an inconsistency with 00:09:984 (5,6) - in your hitsounding, try to be consistent with that rhythmically speaking I agree, but put whistles where I heard the accents
- 00:18:585 (6) - however.. i think putting a whistle here and 00:20:474 (4) - here makes a nice pattern leading into the section with lyrics alright I'll try it out.
- 00:23:411 (7) - change this into 2 circles, there's an important lyric on the white tick I'm focusing on the piano when choosing my rhythm here.~along with some percussive flavoring.
- 00:23:830 (1) - starting here I would change the rhythm to something like this. Reason being is because a lyric is being skipped here 00:24:879 - so maybe just restructure this with emphasis on the 4 slider I suggested I'm following the piano xd
- 00:27:397 - need a note here.. i know you're mainly following the piano but ignoring lyrics like this is kinda meh same as previous
- 00:29:075 (1) - starting here change the rhythm to something like this to follow the lyrics as well as the piano I like how I have it currently because I don't want to break the flow with a 1/2 break after the triple because it sounds flowy to me
- 00:31:173 (2) - two circles follows piano better (my explanations might start getting short because in my eyes there are a lot of repeat offenders) I like my pattern better here because its kind of a growth. where circles would interrupt that
- 00:33:690 - and 00:34:110 - really need a note for the lyrics (also the second circle should start nc imo) I'm follow piano pretty consistently so I'ma just ignore following rhythm suggestions like this.
- 00:33:690 (5,6,1,2,3,4,5,6,7) - on the same note, to follow the piano here I really think that this sounds a lot better after adding in those two circles covering the lyrics
- 00:36:418 - note\
- 00:40:404 (3) - a rhythm change to this covers the lyrics and the piano better
- 00:42:187 (5,6) - this look nice but it might be to difficult I really don't know sr is deceptive
- 00:42:921 (2) - you could turn this into a 1/1 repeater if you want, just a thought
- 00:43:970 (1) - this seems kinda odd, I would just change it to a 1/1 slider and put a circle where the old slider end used to be
- 00:45:439 (5) - two circles
- 00:46:907 (3) - maybe turn this into a 1/2 and two circles or two 1/2s, as the section is building into something more dense
- 01:00:963 (1) - as the song picks up, maybe gradually increase the volume of the hitsounds
- 01:07:676 (1) - here would be another big increase
- 01:12:711 (1) - maybe turn this into a 3/4 with a circle on the white tick I like my current rhythm~its pretty consistent throughout
- 01:14:599 (2,3) - here too
- 01:19:215 (1) - this rhythm works better I think I disagree with the 3/4 slider idea again, just don't like 3/4 sliders unless its following the specific rhythm
- 01:21:103 (1) - another 3/4 slider with circle on the white tick but this one is kinda fine either way imo. I think that these sort of changes I'm suggesting sound really nice with your hitsounds
- 01:27:606 (1) - ^ (fine either way is what I'm trying to say)
- 01:30:439 (3,4) - okay I can see the issue here, being that you're following the drums and there's no kick on the white tick but having this sort of thing in such a low sr map or even in general kinda screws up the player. My suggestion is making 01:29:914 (2) - into a 1/1 and connecting them somehow.SR isn't difficulty for maps like this ~ although it does get somewhat close it isn't quite what it should be
wew that was a lot. I think I'll come back and add more at some point, modding is exhausting. so far not too bad though!same xd
ok I stopped typing because I was changing so much, I pretty much applied everything you said (or fixed the errors in some way) unless I noted otherwise next to the suggestion you made in my own colorUndeadCapulet wrote:
Mod for FELT:Forward
Lower AR to 8 wtf ya i just put it w/e I feel comfortable with to start off ... anyways fixed
00:22:783 (2,3,4) - nice job keeping stacking in mind for your arranges btw, not even half experienced mappers do this thanks xdSo I guess the big things to look for is inconsistent rhythming and randomly skipping beats. If I just wrote that this mod would've taken an hour less to type orz
- 00:15:650 (1,2) - Change this into a slider to match 00:08:937 (1) - . Every rhtyhm change in your intro is especially noticeable, unless you have super good reason to keep this as is, you should really change it.yup, listened with no hitsounds and I fixed it.
- Skipping 00:18:797 - is really weird, especially when you map it at 00:32:224 (5) - . I guess so but there is a vocal on the second one that would be kind of awkward skipping
- 00:21:525 (3,4,5,6,1) - It would be better to include the slider into the increasing spacing pattern as well, taking it out just makes play awkward, you may as well not have the spacing increasing pattern at all if it doesn't build into anything. Oh, and if you want to make the spacing increase pattern look pretty, there's a formula for it: copy+paste previous 2 notes, ctrl+shift+s by 1.1x, ctrl+shift+r by 30 degrees, stack into place. The result looks like this.took out the spacing increase but tried to make it look better kind of how you suggested and then re positioned the next slider to better accommodate for it.
- 00:23:413 (6,1) - This angle puts a ton of unnecessary emphasis on the second slider. I'd recommend using less of a diagonal here so the cursor plays it more horizontally and smoothly.made 6 parallel to 1 to help ease the amount of emphasis without completely removing it. this way I can keep this angle slider for follow/previous patterns
- 00:23:832 (1,2) - These being parallel makes for the second slider being really unsatisfying to play. I think you should have more of a direction change so the players feels they have to move for the sliderend. This happens a lot in your map, at places like 00:35:790 (1,2) - and 00:37:678 (1,2) - , I'd recommend you go through the whole thing to check for parallel sliders that result in little cursor motion.I changed the ones your have mentioned and will change others that I find.
- 00:27:608 (1,2,3) - Compare to 00:25:091 (3,4,5) - . It doesn't make sense for the spacing to be higher here, because the piano keys are quieter and lower in pitch.fixed
- 00:29:077 (1,2) - It's weird to stack here when it was spaced so far before at 00:22:364 (1,2) - . f i x e d
- 00:34:322 (1,2) - It's weird to stack here when you didn't in the intro (00:20:895 (1,2) - ). There should at least be as much motion as the less intense part of the song.f i x e d
- I think you should increase the overall note density during the 00:35:790 (1) - bookmark section. You have a lot of 1/1 gaps that skip over drum and piano beats for no reason, and when your into was so heavy on 1/2 clicking, this part feels really underemphasized. Same for the 01:58:028 (1) - bookmark section.now that I think about it I feel kind of silly
- 00:41:664 (4,5,6) - I'd recommend changing this pattern because right now the player just hovers at the repeat end for a bit, which is kinda lame unless you're trying to emphasize something in particular. I think this part would be more fun if you just stack the 1/4 beats under the sliderhead. Same for 02:10:511 (2,3) - . changed the first one but not the second
- 00:42:504 (1,2,3) - This rhythm should be consistent with 00:35:790 (1,2,3) - . I did something to adjust the rhythm to be more consistent with that because there is a more audible piano sound in the first example than the second, but it can be subject to change still
- 01:12:504 (5,1) - This rhythm doesn't make much sense because there's no beat on the first white tick. I think you should put a 1/1 slider at 5 like you do through the rest of the kiai. Same for 02:34:741 (4,1) - and 04:10:406 (4,1) - . tried something ;w;
- Something that kinda bugs me with your kiais: you skip a LOT of drum beats, to instead use 1/1, 3/2, or even 2/1 sliders, I assume to map vocals instead. But it's pretty much totally random what beats you skip when. For example, compare 01:32:643 (1,2,3,4,1,2,3,4,5,6) - , 02:54:881 (1,2,3,4,1,2,3,4,5) - , and 04:30:546 (1,2,3,4,1,2,3) - . They have totally different rhythms. You have no real concept behind your rhythming, and in general I think you should try to be more consistent about how you map the different sounds in your map. And you should also try to skip less of the strong drum beats for better hitsounding rhythms.
- 01:16:909 (4,5,6,7,8,9) - Listen closely to here and every similar part in your kiais, you aren't mapping the beats consistently/properly.
- 01:37:678 (8) - Don't think a kick slider fits here, esp when you use circles in the later kiais.
- 01:38:518 (2,1) - I think you should revise this rhythming to emphasize 01:39:357 - more.
- 01:41:245 (1,3) - Your map's biggest issues are shown off here: you skip 01:41:455 (2) - but add a note to 01:42:504 (3) - when there isn't really a sound there. You do actually like this song, right? Then actually map it!
- 01:50:476 (2) - I think you should take out the jump because these beats are so quiet.
- 01:51:315 (1,2,3) - Revise these rhythms to be closer to 01:45:021 (1,2,1) - .
- 01:54:462 (1,2,3,4,1,2) - Revise these rhythms to be more consistent in following vocals, and to properly emphasize the strong vocals with clicking.
- 02:16:490 (1) - Why are you skipping the blue tick orz
- 02:22:643 (4,5) - Missnapped: http://puu.sh/qBJKz/e5da50916c.jpg
- 02:25:161 (2) - ^:http://puu.sh/qBJPa/e7e733f3ad.jpg though you should really just match the rhythming at 01:02:643 (1,2,3) - .
- 02:37:469 (3,4,5) - Completely disagree with this style of spacing because you never do it anywhere else in the map except this one kiai, and it isn't even fun to play in this context. Change it to something else, along with 02:50:895 (3,4,5) - . I changed it to better resemble the pattern in the 3rd kiai
- For the 03:00:126 (1) - section, you should revise your NC job to fit the piano better, putting the NC's at 03:01:385 (4) - , 03:02:643 (3) - , etc. instead of the downbeats. (Revise your rhythming to fit as well)
- 03:13:552 (1) - Kinda awkward to place this under the long sliderbody but still also poking out a bit. I'd move this to either stack under here or just not be under the slider at all.
- 03:16:909 (1) - Change to circles to match with 03:13:552 (1,2) - .
- 03:20:266 (1,2) - Make these the same object for a cooler effect.
- 03:21:525 (5) - pls map blue tick ;w;
- 03:38:587 (1) - Why does this start on a purple tick lol. You should also prob end it at 03:41:245 - or 03:41:979 - instead of some random tick.
- Revise the 03:42:084 (1) - section's rhythms to emphasize vocals better, or to fully map piano like you did in earlier parts.
- 04:06:210 (3) - Why does this end on the white tick I'm so fkin triggered please map ur songs beats omg
- 04:17:748 (2,3) - This is pretty big jump
- 04:35:790 (1,2,3) - Make consistent with 04:39:147 (1,2) - etc etc this pretty much applies to the whole outro (or just the whole map lol i wrote too many words for this mod)
- 04:50:056 (3) - Move to 04:50:266 - and revise placements as needed, you never follow guitar except for this beat.
If there's anything here that you don't rly understand feel free to message me about it and I'll try to explain further.
Good luck with your future mapping!
---
20:26 Maruyu: you could hl 00:09:986 (5) - sound better with more spacing
20:26 Maruyu: has whistle and all
20:27 Pyroflayer: hl?
20:27 Maruyu: highlight
20:27 Pyroflayer: ?
20:27 Maruyu: I mean
20:27 Pyroflayer: hl just like, slang for make that emphasized?
20:27 Maruyu: the piano
20:27 Maruyu: yeah
20:27 Pyroflayer: ah ok
20:28 Maruyu: from first glance there's a few things you could have emphasized more but we'll go over em
20:28 Maruyu: 00:10:825 (1,2) - I'd stack these as well, both for consistency and because I find 00:10:406 (6,1) - spacing kind of awkward
20:28 Maruyu: increasing spacing by stacking 00:10:825 (1) - on top of 00:11:035 (2) - helps both ways imo
20:29 Maruyu: 00:14:392 (2,3,4,5,6,7) -
20:30 Maruyu: my issue with this pattern is that the jump angle tightens awkwardly
20:30 Pyroflayer: with
20:30 Maruyu: since 00:13:762 (1) - 's tail, 00:14:392 (2) - and 00:14:601 (3) - are almost on a straight line
20:30 Pyroflayer: 23
20:30 Pyroflayer: er
20:30 Pyroflayer: 3 4
20:30 Maruyu: and you jump awkwardly to 00:14:811 (4) -
20:31 Maruyu: and the thing I find more awkward is that you invert movement
20:31 Pyroflayer: I mean
20:31 Pyroflayer: direction of pitch changes xd
20:32 Pyroflayer: or is that like garbage thinking
20:32 Maruyu: it's not "garbage"
20:32 Pyroflayer: lol
20:32 Maruyu: wait
20:33 Pyroflayer: i don't have sound rn kind of just trying to remember what is sounds like
20:33 Pyroflayer: it
20:34 Maruyu: this is my opinion and how i'd map it
20:34 Maruyu: but I'd stick with a more linear sort of flow
20:34 Maruyu: emphasizing song where it needs based on spacing
20:34 Maruyu: I came up with this example for the section:
20:35 Pyroflayer: ok
20:35 Pyroflayer: btw I can't do all fixes right now, but I will go back
20:35 Maruyu: http://puu.sh/qG38U/149a68d13f.jpg
20:35 Maruyu: Here, 00:13:762 (1) - is highlighted and 00:15:441 (7) - stacked on 2
20:36 Pyroflayer: I mean it does a kind of similar thing with tight angle for a bit
20:37 Maruyu: it does indeed, but there it follows a linear flow
20:37 Pyroflayer: but its better I see
20:37 Pyroflayer: yeah
20:37 Maruyu: the angle and spacing emphasizes it and keeps following the same sort of movement
20:37 Maruyu: moving on
20:38 Maruyu: 00:15:650 (1,2,3,4) - you can improve this visually tbh, but not a real issue
20:38 Maruyu: 00:16:699 (5) - feel like this is too close to the previous note
20:38 Maruyu: also visuals, but I believe in this case it's more because of the previous pattern
20:39 Maruyu: 00:17:539 (1,2,3,4,5,6) - simple patterns like these are underrated :3
20:39 Pyroflayer: so
20:39 Pyroflayer: first link there is just make it better looking]
20:40 Pyroflayer: second s p a c e
20:40 Pyroflayer: third ?
20:40 Maruyu: wait
20:40 Maruyu: hmm
20:40 Maruyu: third is good, I like it
20:40 Maruyu: i mean
20:40 Pyroflayer: s w a g
20:40 Maruyu: ":3"
20:40 Pyroflayer: yo
20:40 Pyroflayer: I don't read emojis on a daily bais
20:40 Pyroflayer: basis
20:41 Maruyu: following basic structure so far, you could probably stack those 00:18:587 (6,1) -
20:41 Maruyu: next pattern would be easy to rearrange
20:41 Pyroflayer: could 5 to 6 be a jump
20:42 Maruyu: it's a progressive pitch increase
20:42 Maruyu: I'd keep it as is
20:42 Maruyu: just stack 1 under 6
20:42 Pyroflayer: kk
20:43 Maruyu: 00:21:944 (5) - not the same sort of increase here
20:43 Pyroflayer: hm
20:43 Maruyu: this should be better hl'd, not to mention 00:21:105 (2,3,4) - makes an awkward ange
20:43 Maruyu: angle
20:43 Maruyu: you might want to reconsider placements here a little bit
20:43 Pyroflayer: hm
20:44 Pyroflayer: I use weird angles to emphasize in kiai
20:44 Pyroflayer: ~sort of
20:44 Maruyu: if you prefer mapping it that way, sure
20:44 Pyroflayer: also not sure how I would change that pattern up
20:44 Maruyu: I personally like linear flows with piano
20:44 Pyroflayer: it can
20:45 Pyroflayer: open/awkward angles can for me too
20:45 Pyroflayer: but
20:45 Pyroflayer: I can change that pattern up I guess
20:45 Pyroflayer: but you said something should be hl'd
20:45 Pyroflayer: -- which is?
20:46 Maruyu: mostly 5
20:46 Maruyu: 00:21:944 (5) -
20:46 Maruyu: it's where the pitch really gets higher
20:46 Pyroflayer: ok
20:47 Maruyu: 00:23:308 (5) - you mapped this one but skipped 00:22:888 -
20:48 Pyroflayer: first one is unsapped
20:48 Pyroflayer: unsnapped
20:48 Pyroflayer: like 1/6 space or something weird
20:48 Pyroflayer: idk I had it mapped before but someone said something about it, there is one in the future kind of like hat
20:48 Pyroflayer: that
20:48 Maruyu: Hmm
20:49 Maruyu: I'd honestly map it, I don't feel like it's 1/6 here
20:49 Maruyu: I could be wrong but keep it in mind plase
20:49 Maruyu: please
20:49 Pyroflayer: regardless if its 1/6 or not
20:49 Pyroflayer: its not snapped to 1/4
thanks for the mod <3awesometonychen wrote:
Here is short mod
Forward:
01:13:133 (2) - blanket? that would play poorly
01:20:056 (3,4) - I do not see the point of this double note as it doesn't really fit into the music imo first note is kick second is vocal
02:10:511 (2,3) - awkward spacing to these notes not sure what you mean, if you mean the space between 1 and 2 that's for emphasis on vocal(when holding the slider weirdishly) and then the drums on 2 and 3. if you mean spacing between 2 and 3 that's just for readability
02:12:084 (2,3) - blanket? its looks cooler this way aesthetically plus blanket would play worse
03:06:769 (2) - I suggest you make this a note I'm confused, is it not already a note? or do you want a double here instead, because if you want doube here it would be too dense for this section.
04:17:748 (2) - I don't think you should place this note here; you can blanket instead it plays well in this spot
04:20:476 (3) - shift to (207,157)? I think its easier to read not stacked, plus this psuedo stack is pretty consistent and with 1 on the opposite side of 3 (in relation to the following 2) it looks even cooler (at least to me). I did the same thing 02:44:811 (3,1) - (for a quick example)
04:23:832 (4,1) - blanket? if I did that there would be too much strength to 4 in relation to 1, 1 should be stronger, as the spacing suggests.
I'll reply to rest later bc tired and ty for mod btw <3Maruyu wrote:
Hi, m4m.Forward
- 00:24:462 (2) - You could consider changing 00:24:462 (2) - into 2 circles to better represent the piano. Also, I feel like 00:24:462 (2,3) - also has an awkward angle in my opinion. 2 circles, but kept angle.
- 00:28:028 (3,4) - I mentioned this on our IRC chat, I think this is one of those cases where the angle emphasizes the sound awkwardly because of the movement change. I think the angles help emphasis this section properly
- 00:30:021 - you didn't skip this beat earlier so you might want to consider keeping it consistentfixed
- 00:30:126 (4,1) - you could move these two a little far apart but that's just me because I don't like stuff too close to each other like that :p no
- 00:31:175 (2) - You could change this as well into two circles, because the tail is... let's say "bigger" than the head. Usually and by slider nature the most emphasized beat should be on the head because it's interactive, it's where you hit the slider. There are cases where this doesn't really apply but since you follow mostly piano it should work better with 2 circles. Another argument in favor is that this sort of piano pattern happens several times before and you mapped them with circles re-arranged
- 00:31:594 (3) - Same as above re-arranged
- 00:32:014 (4,5) - stacking these is fine but you could make a slider out of these ones, again abiding by the guidelines above. re-arranged
- 00:33:902 (5,1) - How about a slider here instead, instead of the two circles? It's good followup after 00:33:063 (4) - , and leads well into 00:34:532 (2) - in my opinion yeah but its not really a good follow for the fix I applied ahead to balance emphasis with more precise rhythming
- 00:34:951 (3,4) - I believe the spacing here feels a bit forced for two reasons: first it's a very closed angle and second you mapped 00:35:161 - on a slider tail where it's mostly going to be ignored because of slider leniency. Consider changing slider into two circles here as well re arranged with two circles.
- 00:37:259 (4,1) - you can boost spacing here again to emphasize the objects, because of the kick associated to them tried
- 00:41:664 (4) - feels like a weird angle as well, it also doesn't highlight the piano very well at its head piano isn't that strong for too strong of emphasis, its ok for me
- 00:43:133 - first time you ignore this sound, is this intended for vocal mapping in this section? Awkward since you've been leaning on piano so far I did similar before
- 00:43:972 (1) - I like this
- 00:44:601 (2) - wouldn't really stack this since it has a sound, maybe consider turning 00:44:601 (2,3) - into a slider? I don't like this suggestion because of how the current version plays ~ but I'll look into it
- 00:45:021 (4,5) - what I said up there about sliders Doesn't seem applicable because the red tick notes are too weak
- 00:45:860 (1,2) - stacking these (1 on top where 2 currently is) makes for good emphasis for 00:45:860 (1) - but rhythm could be improved imo. Try this, perhaps: http://puu.sh/qG8gg/3911fab899.jpg changed somewhat
- 00:50:895 (1) - honestly fine but I'd rather see this unstacked
- 00:51:734 (4,5,6,7) - weirdly structured imo, also I'd prefer to see that sort of linear flow we spoke about IRC. sturcture change to reflect intro to drum sounds
- 00:55:301 (5) - keep in mind that the spacing this has to the previous slider is equal to the one you use for 1/4 placement so it can bring reading issues to the table yeah I like it ww
- 00:57:399 (4,1) - I'd just stack them, imo brought back the old psuedo stack
- 01:00:126 (2) - feels like a followup to vocals because of how you try to complement 00:59:287 (1) - , so using the fact most of it so far is mapped to piano some other sort of flow could feel better. Use this if you like it: http://puu.sh/qG8WQ/7fd80ff165.jpg (the highlighted note is 01:00:965 (1) - ) drums tho.
- 01:00:965 (1,2,3) - feels like it could be awkward to play, try http://puu.sh/qG99Z/38826cba67.jpg and see if you like that better I like my way better. - I do similar stuff with sliders and drums anyways
- 01:06:420 (3) - finish under all that stack triggers me but that should be fine
- 01:10:615 (6,7,8) - mm it looks weird but its k xd
- 01:16:490 (2,3,4) - equal spacing would probably feel better here oh lol, fixed
- 01:29:916 (2,3,4) - try this instead, might feel a bit less awkward to play http://puu.sh/qG9IE/ff7d8c32a0.jpgI did something to help comprimise with other modders suggestions
- 01:30:755 (5) - clap this instead of a finish, this fits better imo and gives more emphasis on 01:31:175 (1) - 's own finishok
- 01:34:951 (2) - clap that, and 01:36:000 (7) - supports finish very well yee
- 01:42:504 (4) - no stackerino pls no because current version allows for emphasis on 5 bc stop-move
- 01:45:021 - I notice you change mostly to vocals here, much like you did with chorus since it makes stuff easier to map tbh. just wanting to point that out since I won't nag you over piano xd
- 01:46:909 (2,3) - stack these instead, feels better imo disagreed. the amount of movement for 1 to 2 after stacking 2 on 3 would feel pretty bad and make 2&3 pretty weak
Maruyu wrote:
Hi, m4m.Forward
- 01:59:497 (1) - this could have more oomph into it, consider unstacking 01:59:287 (4) - and using that to your advantage I feels its emphasized properly with current pattern
- 02:01:385 (1,2,3) - not really a fan of those, but if you like it
- 02:06:000 (3,1) - i suggest the same as 01:46:909 (2,3) - here I moved 3 this time since the spacing here is different.
- 02:07:049 (2,3) - it's fine here imo because there's enough emphasis, and it gets complemented by 02:07:888 (4) - and by the fact it has more note density
- 02:07:888 (4,1) - try stacking those and see if you like that better I've considered it before but I found this feels better
- 02:08:098 (1,2) - notice how here you did the same thing I showed you with 01:00:126 (2) - there are fairly different pace wise to reflect the pace of the phrase. otherwise idk what you mean
- 02:09:566 (1,2,3) - I'd avoid this spacing gap, can be confusing to play :( I liked it tho. but yeah I guess I see what you mean
- 02:15:650 (3,4,5,1,2,3) - looks appealing visually, rhythmwise not so much. If you choose to look into it further let me know when you fix it so I can try helping out with rhythm suggestions I can just pm you and we can talk about it, but now I think about it yeah I see issue
- 02:22:364 (3,4,5) - 02:22:364 (3) - and 02:22:678 (4) - as sliders work better if you are focusing on vocals s l i d e r s
- 02:45:231 (1,3) - both notes hit a piano note so it'd make sense if 02:45:441 (2,3) - had a little more spacing sure kind of, but also considering drums here.
- 02:46:699 (1) - not my #1 placement choice but you can keep if you like it lol
- 02:49:636 (4,1) - maybe a little too close to each other? try https://osu.ppy.sh/ss/5878964 and see if you like it I like it :3
- 02:50:895 (3,4) - weird stacking here I think, I believe 02:50:895 (3,4,5) - would be better off with equal spacing since they map the same sort of sound yes and no, I increase the spacing between 3 and 4 but kept similar spacing for 4 and 5 because 5 is loud drum noise xddd
- 02:53:413 - You sure you want to ignore that downbeat? I get that you mapped the slider to the vocal, but I think that sound is too strong to ignore made triple
- 02:57:608 (4,5,6) - I think this section makes the jumps awkward to play since it plays almost in a straight line. pattern-wise it also looks like 02:57:818 (5) - should have more emphasis 5 gets the emphasis from the angle switch up and the awkward angle for "jumps" is intended
- 03:03:063 (2) - slider thingy i mentioned up there it seems fine to me, don't really see the issue.
- 03:16:280 (1) - consider NCíng this to at least try to make the spacing/time distance disruption more readable they are close enough to be readable.
- 03:17:539 (3,4,5) - i understand the bump on spacing here but this makes the section less easy to read ok?
- 03:18:797 (1,2,3,4,5,6) - 03:18:797 (1,2,3) - weird angle here, which in turn I'd dare say it hurts 03:19:636 (3,4) - readability I disagree since I still follow the ds and do similar before with somewhat varying angles
- 03:20:266 (1,2,3,4,5,6,7) - i believe rhythmwise this feels better, because it helps support 03:21:944 (1,2) - on the piano since it ignores 03:21:525 -: http://puu.sh/qGd9F/712f32022d.jpg disagreed because it weakens the strong triple at the end
- 03:28:238 (6,7,1,2,3) - feels messy, I'd double check this section and see if everything's where you want it. same as one of the examples before, if you want to mess around with it call me again I like how it is but I can pm you to discuss possible changes
- 03:31:385 (5,6,7,8,1,2,3,4) - same as above true
- 03:51:525 - how dropping strong vocals on sliders can look sugoi :3 nsm,fjasdfjlkas;djf;k :3
- 03:56:979 (3,1) - stacking these is probably better, in similar cases you've stacked them either under one or another slider BUILD UP
- 04:09:986 (3) - notice the clap on the tail of this slider; stuff like this should definitely be clickable! but but, I did same thing 3 times....
- 04:10:406 (1) - remove the tail clap here ok
- 04:12:084 (1,2,3,4) - perhaps this is a little bit too intense for this part of the chorus. idk, maybe it's just me other people liked it :/
- 04:38:937 (4) - try stacking this under 04:39:147 (1) - and see if you like it better that makes 1 too weak
- 04:41:664 (4,5,6) - too clumped up, 04:41:664 (4,6) - overlap as well ?
- 04:55:511 (6) - try emphasizing this more because of the clap. I find that stacking it on 04:54:042 (1) -'s tail works wonderfully
- 05:01:385 (2,3) - feels awkwardly placed imo, also 05:01:385 (2) - probably also needs a little bit more emphasis did a change
- 05:08:098 (2,3) - aestherically wise, just keep the pattern like it was going. that 05:08:098 (2) - overlapping feels a bit forced boop
I'm not the best modder when it comes to hitsounds, so I'm sorry if I wasn't much help with that stuff ;w;
Good luck with this, ma boi
DeRandom Otaku wrote:
Forward
Thats it i guess.. gl gl
- AR 8.3 plix keeping 8 for now
- 00:33:692 - please dont skip this , theres clearly a vocal there lo
- 00:38:308 - ^ unless u r strictly following the piano thingy opop
- 00:40:615 - this sound is actually louder than 00:40:406 - so would be better if 00:40:615 - could be clickable tried to fix it
- 00:45:441 (5,1) - they visually look very close and 00:45:860 (1) - is very easy to hit because players dont follow sliders until end xd well the point is that there is a very loud cymbal sound on 00:45:860 - so spacing 00:45:441 (5,1) - these more would be cool and give proper emphasis to that cymbal sound , i hope i m making ssense right now and not saying random words I did a change
- 00:45:860 (1) - also u could add finish here to represent the cymbal sound in the background o k
- 00:46:909 (4) - as i said before , the slider end supports a louder than the slider head. making 00:46:909 (4) - it a 1/2 slider wouldnt hurt and then add circle at 00:47:329 - to give proper emphasis to the song ok
- 00:47:748 (1,2) - the spacing looks like ur average 1/2 spacing and most players are gonna misread it on sightread unless they are listening to the song properly so i recommend u to decrease spacing ... i know the drum sounds are loud and spacing is a bit too high disagree, the objects altogether close enough to the previous object and each other to read ok
- 00:48:378 (3,4,1) - even if they hit the previous triple , they are gonna misread it as a 1/4 triple , so i really recommend u to apply the above suggestion xd highly disagree.
- 00:57:399 (4,1,2,3) - same as above , 00:57:399 (4,1) - these are 1/2 and 00:57:608 (1,2,3) - these are 1/4 while spacing looks same =w= I'm aware of this and did it intentionally
- 01:01:490 (3,6) - the overlap looks ok but 01:01:490 (3,7) - this doesnt look good at all but whatever I changed it slgihtly
- 01:13:762 (6,7,1) - linear patterns like this are a pain to play ;-; especially with DT its gonna be hardcore , since the map is slow . players of my rank and higher will play this map with dt ofcourse I don't map for specific mods.
- 01:22:364 (3,1) - bad transition .. also 01:22:573 (1) - space it out more to give proper emphasis to the cymbal sound in the bg yes
- 01:25:091 (2,1) - oh man , this overlap looks very very ugly disagreed
- 01:55:301 (3) - this is cute tho xd
- 02:22:364 (3,4,5) - maybe do some nc or something to make it easier to read since its the first time 3/4 appeared on the map and it might be hard to read eh I changed the pattern in the previous mod so it should be easier now
- 02:24:462 (4,5,6,7,1) - move all these in a way that the reverse arrow of 02:24:881 (1) - will stack with 02:26:350 (3) - ~ it would look cleaner and get rid of that ugly looking overlap its not quite possible to do that with the different length of sliders and the overlap isn't that ugly
- 02:50:895 (3,4,5) - consistent spacing? changed in previous mod
- 03:10:196 (1) - oh my this is sexy, gj thank you <3
- 03:13:972 (2) - 03:16:280 (3) - 03:17:329 (2) - 03:19:636 (3) - u could add nc on these to make the 1/2 jumps easier to read , NCs wont hurt , trust me I NC'd fine, and its not that hard to read.
- 03:24:881 (4,5) - extra spacing to emphasize cymbal sound at 03:25:091 - ? yeah I made a change
- 03:47:748 - pretty sure u r following vocals here but i swear i dont hear even a faintest vocal at 03:47:748 (2) - .-. deleting it would be nice for consistency its a mix between piano and vocals allowing proper emphasis for both when applicable.
- 04:02:014 (4,2) - overlap ;-; hoyl it's not awful. and current spacing and such plays well
- 04:26:350 (3,1) - ^ yeah this one looked pretty garbage lmao