This map has been deleted on the request of its creator. It is no longer available.
20:06 Project Railgun: hey
20:07 Alarido: hi ^^
20:10 Project Railgun: want to mod 4 mod?
20:10 Alarido: yes
20:12 Project Railgun: https://cdn.rhsjapan.com/ul/miwa%20-%20Sharanran%20feat.%2096%20Neko.osz here is the map
20:27 Alarido: I can do your diff right now (ingame mod), and later the other diffs
20:28 Project Railgun: ok
20:31 Alarido: 00:06:688 (1) - Move 2nd node to x:308 y:40, improve blanket appearance. If yes, adjust 00:07:577 (2,3) - according distance snap.
20:35 Alarido: 00:20:577 (4) - this 1/4 note doesn't make sense (i.e., no triple on music at this point), may be removed.
20:37 Alarido: the rest looks fine
20:37 Project Railgun: ok
20:39 Project Railgun: how do i fix the blanket
20:40 Alarido: 00:06:688 (1) - move the second node (the middle one) to x:308 y:44, and the last node to x:364 y:128 (if yet not)
20:40 Alarido: image → http://puu.sh/pXjfT/7011f5c650.jpg
20:42 Project Railgun: ok thanks it works
Thanks for the mod <3yaleufeu wrote:
ayy, M4M request !
Broom&Witches00:07:132 (4) - 398,177 Done
00:07:577 (5) - If you applied the last mod, 412,244 You sure this is right? because it doesn't feel like, oh well, done for now as I'm kinda ok with the change
00:15:577 - Break ? Done
00:22:021 (1,2,3) - Not the same spacing between 3,2 and 1,2. try to make a isoscele triangle. Done[/b]
00:25:577 (3,4,1) - Make 4,1 blanket with the 3 Done
00:55:132 (1,2,3) - 2,3 should have a greater distance than 1,2, since the voice pitch is higher Moved things a bit
01:02:910 (5,1) - Make the end of 1 stack with the 5 Done
01:04:466 (1,2,3) - Make a isoscele triangle Not done as the current one follows a continuous flow of 60 degrees triangles difference on each set of jumps, I don't want to ruin that because I feel it plays well
01:15:577 (1,2) - Why the spacing so high ? Reduce it nerfed a bit
01:19:577 (1,4) - Blanket I don't like the idea of a full blow blanket because it's too far to be appreciated, and it kinda looks lame, but improved the slider shape a bit
01:20:243 (3,4,5) - Make the same distance between thoses Denied, I've been mapping the "claps" with different distance on the entire map, no reason to not do the same here
01:27:354 (1,2,4) - Make the 1 have the same distance as the 2 and 4, so it makes a diamond-shape Fixed
Same here, nice mapping !
Good luck !
MoChoChiMi wrote:
hi, m4m! from railgun's queue .Easy00:24:021 (1) - rnc Done
00:24:466 (2) - nc Not done, there's not enough of an impact to do a NC here
00:29:354 (1) - rnc Nope, the voice change is here
00:29:799 (2) - nc what, a new combo in the midle of a singletap section on an EASY ?, nope
00:30:688 (1) - rnc Done
00:36:466 (1) - rnc nope
00:36:910 (2) - nc Nope
the combo changes are to better reflect the fact that you're mapping the syncopation of the rhythm. having nc circle followed by syncopated sliders with another circle at the end of the combo represents the syncopation much better than starting the new combo on the weaker beats of the song . an, I don't use that logic on easy, I use voice changes, and hitfollows guide to help new players feel more comfortable with them
01:24:910 (1,2,3,4) - this pattern doesn't fit very well since the two reverse sliders don't really emphasize any significant part of the song. the pattern at 00:15:577 (1,2,3,4) fits much better. a slight variation of that pattern can work as well Good call, changed
.Broom&Witches00:06:466 (2,4) - overlap, fixing it may put 00:07:577 (5) in a tight spot, so adjust accordingly . Nope, this will add an unnecesary DS between 00:06:688 (3,4) - that would need a nerf as is coming from the "voice intensity" of the pattern before.
00:13:632 (1) - break after or just map the 1/1 beats . There's a break already after the spinner
00:55:132 (1,2,3) - distance between 2 and 3 is really different from 1 and 2. especially since they're the same shape, bring the distance between these sliders closer together. something like ctrl + g the 3 could work, though there could be better . Nope, there's clearly a voice intensity change in 00:55:577 (2,3) - that allows me to increase the DS
01:02:910 (5,1) - overlap . was done already
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - since you increment the ds for each triangle, you should change the combos from 1234 to 123, corresponding to the changes in ds, so from 2312341234123 to 1231231231231 . For what reason? because the pattern and chorus overall starts here 01:03:577 (1) - and I'm using the combos to put emphasis on the bigger DS on each jump set (1 is usually where the change happens)
01:09:466 (3,1) - change the vertex of the stream from 3 to 1 to emphasize the downbeat more . wat
01:22:243 (1,2,3) - equalize ds between these like you did for 01:21:354 (1,2,3) by increased ds between 1 and 2. you can also make another nice equilateral triangle this way . I don't see the reason to do this.
01:27:354 (1,4) - increase distance to make a nice rhombus . I preffer a diamond-
just a note, a good number of your combos don't really coincide with measures, so just double check that your combos are exactly where you want them to be. for some i can see why you chose to combo the way you did, whereas i can't say the same for the others .
good luck !
Real thanks for the mod <3havkz wrote:
from my m4m queueTHE MODSeasy
00:02:243 (2,3,1) - this triangle pattern isnt perfect, consider moving (1) a bit to the right moved a bit
00:08:021 (1) - move to y:80 Done
00:20:910 (1) - make the slider look the same as (2) by moving the tick in the middle a little bit up Done
00:26:688 (2,3,4) - bad triangle pattern again Fixed a bit
00:33:799 (2) - suggestion: maybe make the slider straight? Nope, blanket
00:51:132 (1) - make slider same as (2) Done
00:52:021 (1) - ^
01:04:466 (2,4) - maybe ctrl + g? No reason, I really like the current flow of movement that goes with the constant voice
01:16:021 (3) - 1 pixel left For what reason?
01:28:021 (4) - x:160 y:228 Nope
broom&witches
shouldnt diff name be Broom & Witches instead of it Broom&Witches?
00:07:132 (4) - ctrl+g I actually like this idea
00:35:354 (2,3) - bad overlap with slider end But there's no overlap o_o
00:40:910 (2) - stack this with 00:43:354 (1) For what reason? they're more than 2 secs apart, keeping a constant DS on 00:40:466 (1,2,3) - is MUCH MORE important
00:52:466 (4,5,6) - i understand you placed 6 a little bit further from 5 for emphasis i probably spelled it wrong, but it looks weird at this part Not really, because the reason you said here
00:55:132 (1,2,3) - ^ ^
good luck! my map: https://osu.ppy.sh/s/478130
MoChoChiMi wrote:
EruJazz's Normalgood luck !00:13:577 (1) - rnc, this is the final note in the broken chord and should be a part of the combo, even if that means extending the combo to span 2 measures . Not agree, even if this is not at measure start, NC here is preferable.
00:14:577 (2) - the timing of the start of this slider isn't intuitive. you've been following the downbeats, so starting the slider a 1/4 before the downbeat doesn't fit. it would be better to just map it starting on the downbeat instead of 1/4 before it, particularly with a 3/4 reverse slider, but there are other ways to map it, so it's up to you. I understand your point, but I am following voice here, in fact, slider head was bad placed. right time is at 1/6. Thanks!
00:17:577 (2) - this is really just a stylistic comment, but mapping this phrase here as such doesn't do it justice. this is a very strong, very emphasized rhythm, so elaborating in any way on the current slider would be a definite improvement, but there's nothing wrong with the way it is right now. true, but I chose this way bc spread.
havkz wrote:
from my m4m queue
normal
- 00:14:577 (2) - why does this slider start on a blue tick? it should be on the white one That was a mistake Thanks!
- 00:23:354 (2) - remove circle why??, I dont understand why remove this circle will improve the map :/
- 00:26:243 (1,2) - this looks bad, remake the sliders eehh??, what?, Looks bad this??? http://puu.sh/qcmzV/587783fca9.jpg no way D:
- 00:48:466 (2) - ctrl + g for better flow mm... sorry, I dont want it.
- 00:53:577 (2) - better I dont found diference =.=, sorry.
- 01:03:132 (3) - id not curve this slider This is not noticeable in game play.
osu file format v14
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Title:Sharanran feat. 96 Neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun
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Real thanks for the mod!CaffeAmericano wrote:
NM from queueEasy
- 00:12:021 (1) - 01:21:354 (1) - This seem to be a rule that nobody cares about (perhaps outdated?), but 2-4 measures are recommended for spinner lengths for easy. These spinners are only 3 1/2 beats long are you confusing a rule with a guideline? as long as there's a 4 full beats or more difference between the spinner end and the next circle, using it is fine
00:44:910 (2,4) - Stack seems to be bit off and is indeed, off!
00:10:243 (1,2) - 00:04:021 (1,3) - These are good blankets that doesn’t have to be fixed, but still could be improved lol made them a bit "rounded"
00:15:577 (1,2,3,4) - I think adding claps for there would be more consistent. Maybe reduce hitsound volume to differentiate from part starting 00:19:132 - I prefer to keep the hitsounds as they are, as I believe they are perfect, also, not using claps here improves the emphasis on places where is used later.Insane The mapset looks solid~ my mod is mostly me wondering out when I don't understand your intention or when I see potential room for improvement.
- 00:12:021 (1,2,3,1,2,3) - I feel like these could have been emphasized more. They have very strong beats, and sudden change in music. I think what you’ve done works fine. There’s half-hearted flow break and anti-jumps, but it still feels bit plain. Changed for more DS and flow
00:17:577 (1,2,3,4,5,6,7) - Same as easy. I also think it would be better to capture the claps at 00:16:021 - 00:16:466 - 00:16:910 - 00:17:354 -, since you’re hit sounding the claps later on. Also makes the triple at 00:17:577 (1,2,3) - feel bit less abrupt for players. I added notes, but I won't add claps, they sound better if being accompanied with others hitsounds to make everything sounds richer, the background is already a clap, adding them alone is kinda pointless
00:45:354 (1,2,3,4,5) - Clap at 00:45:354 (1) - is unusually loud, maybe larger DS could be used for emphasis. Also, I think sharper angle at 00:45:354 (1,2) - could emphasize sudden change of vocal tone better actually the difference would be between the slider and the first note of the triangles, as there's the emphasis, the triangle small jump would be the same, also, made them cleaner
00:48:910 (1,2,3,1,2) - ^
00:47:132 - I’m grumpy the loud clap is missed > < consider a repeat slider? prefer to the "duum" to keep the constant pattern there
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - Interesting rhythm in the song, but I don’t understand what beat in the music you are following here. A lot of interesting drum beats in bluetick are ignored, and consistent 1/2 circles doesn’t seem to follow the vocal very well either. I'm following both to create a nice singletap section for players who enjoy them, also I believe it fits the part fairly well, mapping it with Bluestick in the most eficient way would mean using sliders, and I don't want that because I haven't been using those sliders (bluetick ending) in the entire map
01:15:910 - I don’t think this clap should be left out because you’re following drum really well here
gotta keep it this way, I don't feel is strong enough to warrant a clap
01:21:354 (1,2,3,1,2,3) - Pretty big change in music, but pattern is almost same as 01:20:021 (2,3,4,5,6) - . I think you can make this more interesting~ changed things a bit
Good luck!
Changed Tags and title, thanks <3Lanturn wrote:
Missing Flying Witch and OP Opening tags. Please.
MORE CLAPS No :<!
ps I'm stealing your mp3 thanks
Also your title is wrong, It's Shanranran and preferably 96neko in the romanization.
_IxApplePie_ wrote:
M4M from Railgun's queue!
My map --> https://osu.ppy.sh/s/479175General
- Disable widescreen support Done!
Broom
- 00:01:355 (1,2) - flow here not too ideal :/ 2 curve sliders who follow each other? That's good flow xD
Easy
- 00:02:243 (2,3) - blnaket? But theres a blanket there o_o
I'll continue modding ltr lol, need to rush to someplace now!
That's all. Not such a good mod lol :c Sorry!
GL!!
Thanks for mod, although please focus on playability rather than searching for random things like "blanket" that won't be noticeable by most players in your future mods. As a rule of thumb, if you play the map and you don't notice it, then it probably isn't a major issue.yaleufeu wrote:
Railgun's Hard
00:08:021 (4,2) - Asymmetric Good enough. This doesn't affect gameplay at all and making it perfectly symmetrical may have negative consequences imo.
00:08:021 (4,1) - Space the 1 more since you did a greater spacing there on the same sound 00:05:243 (2,3) - 00:08:688 (2,3) I spaced based on the vocal not the insturment. I don't think increasing spacing here would be helpful to gameplay. I moved 00:09:354 (3) - to make it similar. Hope this helps.
00:10:021 (5,1) - Same as above I feel like the curved slider makes up for change in spacing.
00:12:910 (5,6,7) - Make them have the same distance I did this intentionally (second part of mini vocal).
00:15:688 - Break ? This is not a break. If it was, the arrows indicating the break was over would show up immediately. Since it is a TV size, breaks are a no-go. Look at the other difficulties.
00:21:354 (2,3,4) - Irregular spacing Done intentionally. Look at my other patterns.
00:22:021 (4,1) - Blanket Already blanket
00:22:021 (4,3) - Same
00:24:466 (1,2,3) - Irregular spacing
00:39:132 (3,4,5,6,7) - Not aligned
00:42:021 (5,1) - Blanket Already blanket
00:44:021 (1,2,3) - Irregular spacing
00:51:132 (1,2,3) - Same
00:53:354 - I think you should make a single note there, and make a slider there 00:53:577 till it reaches here 00:54:688 This is for consistency with the other difficulties. IMO, I like the wait.
01:03:910 (2,3,4) - Irregular spacing
01:09:354 (1,2,3) - You should do the same spacing I think
01:20:466 (3,4,5) - Not aligned This is a direct ctrl+c ctrl+v ctrl+g, so I'm pretty sure it's aligned. Please don't make things up when you mod just to make the mod look longer. Please find information that is significant to the map, things that will improve the playability of the map. It does not help when you mod things that no player will notice.
Nice mapping !
MoChoChiMi wrote:
hi, m4m! from railgun's queue .
Railgun's Hard
00:08:466 (1,2) - the same spacing as 00:09:354 (3,4) should be used here . Why? Vocal calls for more emphasis here IMO
00:13:688 (1) - there should be a break after this slider or just map the consistent 1/1 beats if you want to keep it as simple as possible . Cool idea done!
00:21:799 (3,4,5) - normalize the spacing between . Done intentionally (00:22:021 (4,5) - is separate)
00:30:688 (4,1) - neater if they were parallel, currently a bit off . How does this improve playability? No one will notice this.
00:39:132 (3,4,5) - slight crooked . How is it crooked? Plays fine to me.
00:40:466 (1,2,3) - vertical spacing between these is inconsistent . Spacing looks fine to me, how is it inconsistent?
00:43:799 (7,1) - the spacing between this 1/2 spacing looks too similar to 00:42:243 (1,2) with its 1/4 spacing, though if you want to keep it that way, use it at 00:50:688 (4,1) as well to stay consistent. maybe place it directly on top of the slider or take away the intersection . A bit weird when this is stacked, I prefer to keep the current pattern.
00:44:021 (1,2,3) - same as 00:40:466 (1,2,3) . Plays fine to me
00:52:021 (3,4) - the constant ds is broken between these, doesn't play weird but it looks a little weird, especially since you immediately return to the ds you were using for the previous sliders . I noticed this as well, should be fixed now!
00:52:910 (5) - break after the circle . No way, a break here would be ridiculous. Imagine the arrows that show up during the calm part of the song. I did something else instead.
01:06:688 (4,1) - same as 00:43:799 (7,1) . I use this pattern enough, so it should be perfectly playable.
01:08:910 (7,1) - ^
01:20:466 (3,4,5) - same as 00:39:132 (3,4,5) .
good luck !
havkz wrote:
railgun's hard
00:09:354 (3) - place circle in the middle of (2) and (4) Done
00:12:354 (2) - ^ but with (1) and (3) Made these slightly closer, but I want to keep the spacing increase, thanks.
00:15:577 - 00:17:577 - really? nothing here? Added as per popular request
00:22:021 (4,1) - fix blanket Already blanket
00:43:799 (7,1) - why this spacing here? should be normal Antijump follows the song imo, plays fine to me.
00:44:466 (2) - ctrl+g maybe? No, that defeats the purpose!
00:52:910 (5) - here id make a cool slow slider instead of a break Yeah sliders are awesome!! Done
00:56:466 (1) - NAZI ALERT:the ticks in the slider is not in the excact middle ????? how does this affect gameplay ?????
good luck!
_IxApplePie_ wrote:
HardThat's all. Not such a good mod lol :c Sorry!
- 00:08:688 (2) - shouldn't this start on 00:08:799 ? I suppose it should, but I want to keep 1/2 pattern for the slow part of the song (easier to play)
- 00:09:577 (4) - ^ 00:09:688
- 00:10:243 (1,2,3,4) - IF you're following vocals, http://puu.sh/qktAt/2fc04eb255.jpg I'm trying to avoid waits that are offset from blue ticks
- 00:13:132 (6)- change to ---> 00:13:243 I may adjust for the vocal but right now I prefer 1/2 since it is easier to play
- 00:19:132 (1) - end at 00:19:354 and add double note at the blue and white tick to follow bg No way, I prefer the 1/1 hold to a 1/2, especially on a major downbeat like this
- 00:20:688 (1,2) - following bg music http://puu.sh/qkzjP/97def6de06.jpg Similar to above, I want to keep a low object density here.
- 00:22:688 (1) - change to two slider as 00:22:910 has a beat there and delete 00:23:354 (2) - Ah, but I'm not following that beat. 1/1 is done intentionally for the major rhythm in the song.
- 00:43:799 (7,1) - either you keep this spacing or follow 00:47:354 (6,1) spacing. cause it's the same sound They're the same spacing? Plays fine to me.
- 00:51:132 (1,2,3,4,5) - equal spacings? esp. 00:52:021 (3,4) - Should be fixed now
- 01:22:132 (3) - overmapped How? There's a vocal here
- 01:22:466 (5) - wrong beat Similar to above, 1/2 wait is easier to play than 3/4 wait
GL!!
osu file format v14
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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
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TitleUnicode:シャランラン feat. 96猫
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92,316,60021,6,0,P|140:348|211:349,1,110,0|8,1:0|1:2,0:0:0:0:
252,308,60688,1,0,0:0:0:0:
264,232,60910,2,0,P|249:205|243:169,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
324,280,61577,1,0,0:0:0:0:
388,324,61799,6,0,P|436:324|488:272,1,110,0|0,1:0|1:0,0:0:0:0:
456,212,62466,2,0,P|432:220|408:248,2,55,8|0|8,0:0|1:0|0:0,0:0:0:0:
456,135,63132,2,0,P|432:127|408:99,1,55,8|0,1:2|0:0,0:0:0:0:
336,92,63577,6,0,P|299:68|269:11,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
281,149,64466,2,0,P|319:166|360:168,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
260,224,65354,6,0,P|225:201|201:168,2,82.5,2|2|10,1:2|0:0|0:2,0:0:0:0:
328,256,66243,2,0,P|308:284|279:304,1,55,2|8,1:2|0:0,0:0:0:0:
228,340,66688,1,8,1:2:0:0:
74,340,67132,6,0,P|51:290|64:228,1,110,0|8,1:0|1:2,0:0:0:0:
116,184,67799,1,0,0:0:0:0:
92,112,68021,2,0,P|48:92|20:52,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
168,124,68910,5,0,1:0:0:0:
220,64,69132,1,2,0:0:0:0:
244,136,69354,2,0,L|280:264,1,110,2|2,1:2|1:2,0:0:0:0:
252,316,70021,1,2,0:1:0:0:
328,300,70243,2,0,L|405:279,1,55,4|0,0:0|0:0,0:0:0:0:
456,272,70688,6,0,P|464:292|470:325,2,55,4|0|8,1:2|0:0|1:2,0:0:0:0:
404,212,71354,1,0,0:0:0:0:
352,156,71577,2,0,P|376:104|428:80,1,110,0|8,1:0|1:2,0:0:0:0:
496,100,72243,1,0,0:0:0:0:
507,177,72466,6,0,B|492:232|492:232|455:271,1,110,0|0,1:0|1:0,0:0:0:0:
352,156,73354,1,0,1:0:0:0:
308,304,73799,1,8,1:2:0:0:
204,188,74243,6,0,P|172:144|180:88,1,110,0|8,1:0|1:2,0:0:0:0:
248,124,74910,1,0,0:0:0:0:
296,64,75132,2,0,P|316:88|324:120,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
228,32,75799,1,0,0:0:0:0:
152,20,76021,6,0,B|104:48|104:48|48:48|48:48|64:100|64:100|40:148|40:148|88:188|72:260,1,330,0|8,1:0|1:2,0:0:0:0:
224,288,77799,5,0,1:0:0:0:
192,360,78021,1,0,0:0:0:0:
268,352,78243,2,0,P|328:348|388:300,1,110,0|0,1:2|1:0,0:0:0:0:
364,244,78910,1,0,0:0:0:0:
432,280,79132,2,0,L|496:336,1,55,8|0,1:2|0:0,0:0:0:0:
512,248,79577,6,0,B|472:212|472:212|440:156,1,110,0|0,1:0|1:0,0:0:0:0:
432,88,80243,1,8,0:0:0:0:
460,16,80466,1,0,1:0:0:0:
384,24,80688,2,0,L|300:32,1,55,8|8,0:0|1:2,0:0:0:0:
295,179,81354,6,0,L|307:283,2,82.5,4|8|8,1:2|1:2|1:2,0:0:0:0:
217,179,82243,2,0,L|205:283,1,82.5,0|8,1:0|1:2,0:0:0:0:
257,365,82910,6,0,P|178:374|96:297,1,165,12|0,1:2|0:0,0:0:0:0:
96,173,84021,2,0,L|84:69,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,84910,12,10,88021,0:0:0:0:
Alarido wrote:
From M4M Railgun[General]
* Add "ErunamoJAZZ" to the tags, since it's GD mapper. Done[Easy]I don't think y: 152 is correct... still, changed things a bit seeing your screenshot.
* 01:07:577 (2,3,4,5) - Suggestion for flow and appearance: rotate 01:08:466 (4,5) - by 30º CCW and place them at x:220 y:152, then adjust 01:07:577 (2) - and 01:08:021 (3) - as well, according to distance snap. Result Image: http://puu.sh/qpvKM/cc6efe4042.jpg
Lexis wrote:
[Easy]
00:10:243 (1,2) - Fix blanket a bit (Where is the end of the slider) Done
00:44:910 (2,3) - ^ Done
00:55:132 (1,2) - The second slider makes the pattern very weird. Why trying a shorter blanket ? It's a 1/1 simple slider, there's nothing weird here
[Broom&Witches]
00:24:243 (1,2,3,4,5,6,1,2,3,4,1,2) - The stream don't fit correctly. And that's because the stream is 1/6 . If you don't agree. Just listen the part with a playback rate of 25%
00:38:466 (1,2,3,4,5,6,1,2,3,4,5) - ^
01:08:910 (1,2,3,4,1,2,3,4,5,6,7) - ^
You're right, is 1/6, anyway, I won't map this as 1/6 stream, with this BPM that would be retarded, so changed these with some jumps I feel they fit
End of my mod.
Lexis wrote:
M4M That I requested in your Queue.
Thanks for mod!Lexis wrote:
[Railgun's Hard]
00:06:466 (6,7) - A small 1/4 slider looks better Not sure what you meant here, the long slider is for emphasis. I don't think shortening it would improve playability.
00:11:354 (3) - Move it to x396 and y164, Now the pattern is more visible, we can se better that's parallel lines :3 Tried this but I'd rather keep the playability of 00:12:021 (1,2,3) - near the center than align parallels at 00:10:910 (2,3) -.
00:12:688 (3,4,5,6,7) - Don't exactly fits with the rythm Not exactly, but I think it plays fine.
00:43:354 (6,7,1) - Make the spacing consistant here, It's easy to think that's 1/4 beat enter (7) & (1) I use patterns like this throughout the map, so it shouldn't be an issue. Additionally, none of my play testers mistook this for a 1/4.
00:45:799 (1,2,3,4) - Why not a blanket ? Blanket does not improve playability here at all. Flow is much more important for the player.
01:22:021 (2,3,4,5) - Don't exactly fits with the rythm Same pattern as above!