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LeaF - Doppelganger [OsuMania]

posted
Total Posts
185
Topic Starter
Jinjin
This beatmap was submitted using in-game submission on Thursday, May 4, 2017 at 9:35:52 PM

Artist: LeaF
Title: Doppelganger
Source: BMS
Tags: bms of fighters 2013 bof frenz come to an end einsamkeit jakads lude evening
BPM: 280
Filesize: 4811kb
Play Time: 02:24
Difficulties Available:
  1. Alter Ego - 7Key (9.27 stars, 3569 notes)
  2. Easy - 7Key (1.07 stars, 275 notes)
  3. Hard - 7Key (2.57 stars, 1055 notes)
  4. Insane - 7Key (4.41 stars, 1902 notes)
  5. jakads' Extra - 7Key (7.62 stars, 2830 notes)
  6. Lude's Another - 7Key (5.79 stars, 2391 notes)
  7. Normal - 7Key (1.57 stars, 529 notes)
  8. Zen's Insane - 7Key (3.9 stars, 1645 notes)
Download: LeaF - Doppelganger
Information: Scores/Beatmap Listing
---------------


/!\ SV ALERT /!\
Extreme SVs in Zen's Insane

(this mapset contains unsightreadable speed changes in general)


It's back.

Difficulties (7K Dan Course Equivalent / LR2 Equivalent / O2Jam Equivalent):
Easy (Normal 1st / ☆2 / Lv. 2) - Easiest difficulty in this mapset. Mostly for players trying out 7K for the first time.
Normal (Normal 3rd / ☆5 / Lv. 5) - Even though this is a Normal difficulty, it is still pretty challenging since the song has very unpredictable rhythmic structure!
Hard (Normal 5th / ☆9 / Lv. 11) - Not your average Hard difficulty. Expect some triple note chords, fast 1/2 streams, and patterns that require a lot of finger independence! Not recommended for beginners.
Zen's Insane (Insane 3rd / ★2 / Lv. 25) - Evening's SV galore. Be prepared to see some very unexpected and harsh slider velocity changes along with tricky jackhammers and short 1/4 streams. A very hard difficulty overall.
Insane (Insane 2nd / ★1 / Lv. 23) - Lots of short 1/4 streams, 1/2 chord sections and tricky LN combinations.
Lude's Another (Insane 5th / ★9 / Lv. 32) - Lots of difficult patterning by Lude. Extremely fast 1/8 rolls await you along with various other challenges.
jakads' Extra (Insane 10th / ★21 / Lv. 48) - A very challenging diff mapped by our Chex Lord jakads. Experience the chaotic nature of doppelganger with lots of speedy bursts, rolls, and jacks!
Alter Ego (Gamma+ / ★★4 / Lv. 80) - You thought MANIERA [Masterpiece] was hard? Welcome to a whole new level of extreme bursts and streams riddled with complex LNs and SV changes. Once you get past that, prepare to see one of the densest & fastest chord sections you've ever seen. This is beyond the level of most rhythm gamers in the world. Very few players will be able to pass this difficulty, and even less players will be able to S it. Good luck!

Density Chart
Easy
Average NPS: 2.5
Max NPS: 5


Normal
Average NPS: 4.55
Max NPS: 10


Hard
Average NPS: 8.96
Max NPS: 15


Zen's Insane
Average NPS: 14.28
Max NPS: 24


Insane
Average NPS: 16.08
Max NPS: 25


Interlude's Another
Average NPS: 21.04
Max NPS: 35


jakads' Extra
Average NPS: 24.48
Max NPS: 44


Alter Ego
Average NPS: 30.7
Max NPS: 52

Special thanks to these people who have helped make this map better by either modding / playtesting or both:
Evening
jakads
stryver12
nowsmart
Shana Lesus
BilliumMoto
Niks
Wonki
ArcherLove
Kim_GodSSI
Another Lie
pporse
EYA-
Eternalie
Virtue-
Lenfried-
sankansuki
FutabaAnzu
qodtjr
Soul Evans
Crono
aitor98
Amethyst507
Lass
DDMythicalB3ast
stupud man
Arzenvald
Gekido-
Nivrad00 - for Bubble
-Kamikaze- - for Qualification
Evening
IRC
21:15 iJinjin: yo zenny, have you seen my doppelganger map yet
21:15 Evening: uh no
21:16 iJinjin: i was wondering if you could give an opinions on the svs in the map :p
21:16 iJinjin: you don't have to play through it, you can even just go through it on auto if you want (it's reaaally hard)
21:16 Evening: sure
21:17 iJinjin: thanksusu
21:17 *iJinjin is listening to [https://osu.ppy.sh/b/884617 LeaF - Doppelganger]
21:18 Evening: is the diff name a reference to your deep affection to blocko
21:18 iJinjin: aa
21:18 Evening: uh
21:18 Evening: do you want me to be really honest or hold back
21:19 iJinjin: sure, be honest i guess :p
21:19 Evening: SVs at the start is kinda underwhelming
21:19 iJinjin: rip
21:19 Evening: 00:00:898 - like you give 1/2 leeway of 1.4, which is not really that heavy of an SV tbh
21:19 Evening: would be better if you did like
21:19 iJinjin: i guess i can make it more "overwhelming" ' w'
21:20 Evening: 0.1 for 3/4 or 7/8
21:20 Evening: then calculate after
21:20 Evening: it's just a weird stop and go rhythm because you're kinda basing it off a rhythm in between the notes itself if you get what i mean
21:20 Evening: would be better if all the effects happen instantaneously imo
21:21 iJinjin: ahh okay
21:21 Evening: lol aren't you collabing with loc
21:22 iJinjin: he didn't respond so i just finished the whole thing today :p
21:22 Evening: rofl
21:22 Evening: you broke his heart
21:22 iJinjin: it's not gonna be for ranked anyways walao
21:22 iJinjin: rip
21:22 Evening: but yea the intro is a weird stop and go uh section
21:24 iJinjin: yeah i kinda intended that for the intro cuz it's not to difficult to memorize the section :p
21:24 iJinjin: but i'll still apply your suggestion
21:24 Evening: 00:16:219 - hmm kinda get you're using the 2.0 boost and 0.8/1.0 slowdown pattern here for the cymbals
21:25 Evening: 00:16:540 - slightly weird if you don't really even add anything here tbh
21:25 Evening: at least add something but make it less whooshy
21:25 iJinjin: okiee
21:26 Evening: 00:17:933 - eh, not sure if you really looked at this on testplay lol
21:26 Evening: it generally looks 1.0 tbh
21:26 Evening: scale the magnitude more get the whoosh
21:26 iJinjin: alright
21:27 Evening: >1.1 may be a bit fast but eh up to you lol
21:27 Evening: 00:31:648 - may be a bit too fast, kinda have a hard time reacting tbh
21:28 iJinjin: mmmm i'll bring it down to 1.75 or something
21:29 Evening: another suggestion would be to use slowjam on LNs and some fast SV between the gap but up to you
21:30 Evening: 00:50:505 - mm add some SVs here? looks rather plain tbh
21:31 iJinjin: isoudns good
21:31 Evening: 00:53:826 - teleport or something, jump vroom whoosh(?)
21:33 iJinjin: added wew
21:33 Evening: 01:00:148 - uhh
21:33 Evening: did you miss this slowjam
21:34 iJinjin: nahh that was intentional
21:34 Evening: wow :(
21:34 iJinjin: cuz it's a bit different from what it was before
21:34 iJinjin: :(
21:35 Evening: 01:00:790 (60790|1,60790|3,60790|0,61005|2,61005|3,61005|0) - make these shield harder, don't think you're going for the 1/2 rhythm?
21:35 Evening: smaller gaps create greater impact therefore
21:36 Evening: 01:06:790 - eh no idea why you like 1.4 0.5 tbh
21:36 Evening: feel like this can be >1.5 then 0.5 or something since it's p. intense
21:36 iJinjin: alright
21:38 Evening: 01:08:933 (68933|6,69040|6,69148|5) - don't think you're really giving much relevance to the music here by overlaying streams
21:38 Evening: personally feel like it's more of a 1/2 thing
21:39 iJinjin: yeah, i guess that fits better
21:39 Evening: 01:09:469 (69469|1,69469|0,69576|6,69576|5,69790|0,69790|1,69898|6,69898|5) - might want to differentiate note count
21:39 Evening: cause snare thingy
21:39 Evening: and hat
21:39 Evening: thing
21:39 Evening: y
21:39 iJinjin: done
21:40 iJinjin: o/
21:40 Evening: 01:10:755 (70755|2,70782|3,70808|4,70835|5,70862|0,70862|1,70862|6) - eh, kinda dislike this as a flat 7k whoosh
21:40 Evening: jack on 1 or 2
21:40 iJinjin: okiee
21:40 Evening: i totally forgot to look at SVs woops
21:41 iJinjin: walao
21:41 Evening: 01:08:290 - what is this big gap of nothing :(
21:41 Evening: 01:08:290 (68290|4,68344|5,68398|4,68451|5,68505|6) - stutter + acceleration
21:41 Evening: 01:09:576 (69576|6,69576|5,69683|6,69683|5) - jump thingy
21:42 Evening: 01:10:005 (70005|2,70139|4,70273|2,70299|3,70326|4,70433|4,70433|2,70540|3) - idk if you can pull off a stutter here
21:42 iJinjin: osu crashed kek
21:43 Evening: http://puu.sh/mFiYT/2bff3aeaf7.jpg
21:43 iJinjin: thankss
21:44 iJinjin: okiee i think i'll apply most of those
21:44 Evening: ok ai
21:46 Evening: 01:15:362 - think you can have some fun MAS SVs here tbh
21:47 Evening: like little 1.5 bumps on every note
21:47 Evening: kawaii bumps
21:47 iJinjin: kawaii desu
21:47 iJinjin: sure
21:47 Evening: ahh ~ moe~~
21:48 Evening: 01:23:933 (83933|4,83933|5,83933|6,84148|3,84148|2,84255|0,84255|1) - not sure if you want to do a repeating 567 for the sound effect thing
21:48 iJinjin: > w<
21:48 Evening: 01:24:362 (84362|3,84362|6,84362|2,84362|5,84576|3,84576|1,84576|0,84576|4) - mini LNs for piano if you dig
21:48 Evening: w/e that sound is
21:49 iJinjin: mmm mini LNs are gooood
21:49 iJinjin: i think i'll just keep the previous pattern tho
21:49 Evening: sur
21:50 Evening: 01:25:219 (85219|4,85380|4,85540|4,85648|4) - eh idk about just being slowjam lol
21:50 Evening: probably accelerate to 1.2-ish imo
21:50 Evening: or do stutters on those 1/4 triplets
21:51 iJinjin: yeah i think accelerating might be good
21:52 Evening: 01:26:933 (86933|4,86933|6,86933|5,87148|5,87148|3,87148|6) - thinking that you can do 1/1 67 LNs and make the SV go from 1.2 to 0.7(?) something like that to match the pitch drop
21:53 iJinjin: yeah i think i made it work
21:53 Evening: o wo!
21:53 Evening: 01:27:576 (87576|5,87790|5) - accelerate(?)
21:54 Evening: as in start from some 0.8 thingy
21:54 Evening: 01:28:648 (88648|5,88755|4,88862|5,88969|5,89076|4) - can probably do bumps
21:54 Evening: lol im making this map so complex xd
21:55 iJinjin: xd
21:55 Evening: 01:31:648 - no SVs ????????????
21:55 iJinjin: i think i'll pass on those bumps, i purposely didn't put any svs there cuz of the 'monotonic' volume of the song at that part
21:55 Evening: wtf. . . .
21:56 Evening: o ok
21:56 iJinjin: but yeah i guess i'll add svs on 01:31
21:56 Evening: 01:33:790 - kinda plain without whooshes eeeh
21:57 iJinjin: wooshy wooshy
21:58 Evening: 01:41:076 - you can probably lightly SV with accordance to the pitch
21:59 iJinjin: sure
22:00 Evening: 01:43:326 (103326|6,103326|1,103326|3,103326|0,103326|5) - mmm 23456 then 12467 would follow the pitch more i guess
22:00 iJinjin: okiee
22:01 Evening: 01:49:648 - reset the playing view here with a teleport SV so that people won't get agitated by the note @ 01:49:648
22:03 iJinjin: i don't quite understand how to do that ?_? ;w;
22:03 Evening: uh
22:03 Evening: so basically like
22:04 Evening: 01:50:076 (110076|1,110076|0) - im thinking that these notes may appear on the screen during the sudden slowjam
22:04 Evening: so you want to prevent the notes from appearing before the slowjam so players won't mistake it
22:04 iJinjin: ahh okay yeah i see what you mean
22:05 Evening: thus you reset the whole board's view by doing 10. then (desired SV)
22:06 Evening: the rest looks fine i guess
22:06 Evening: though if you really can be arsed, you can add in red lines for measure lines
22:06 Evening: for aesthetic purposes only
22:06 iJinjin: thanks for the help :3/
22:07 Evening: 02:24:790 - like you change these into LNs and you do 1000 red lines thingy
22:07 Evening: np can i get kds
marcuddles
EPIK
DeletedUser_259972

My Reaction to Zen's Insane wrote:

This map is a statement. This is a statement that hardcore SV maps CAN and SHOULD get ranked.
dank SVs

DOWNLOAD [jakads' Extra] Filler Diff made by Jinjin HERE
ArcherLove
sad no LN diff
Topic Starter
Jinjin

ArcherLove wrote:

sad no LN diff
How to make LN diff for doppelganger :<
stryver12

8-)
stryver12
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -

(for pitch relevancy)

[Hard]
00:47:076 (47076|4) - make it like this perhaps?

(LN & hand balancing)

[Evening's SV Hell]
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?


[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s

[Extra]
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

02:19:433 (139433|0) - remove? (avoid anchoring)

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this

00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?

00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?

(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff

to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)


:lol:
DeletedUser_259972

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Extra]
00:47:719 - add note? (for cymbal) ok
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

changed similarly
02:19:433 (139433|0) - remove? (avoid anchoring) moved some notes to remove that thingy


:lol:
THANK YOU :D
UPDATE
Topic Starter
Jinjin

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts) Good idea!
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set) Makes sense, fixed
02:08:290 (128290|2,128505|4) -

(for pitch relevancy) applied

[Hard]
00:47:076 (47076|4) - make it like this perhaps? looks good!

(LN & hand balancing)

[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick rearranged
01:07:648 - 3 notes are fine deleted
01:33:790 - Add a note at 2nd column? (cymbal) I think it's good without the extra note, because doing so will make this LN-only section a bit messier

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 - applied this, everything else will be looked at by interlude

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this I don't think i'll change this part just yet. It is balanced musically due to the consistent kick and the right hand side focuses on the synth pitch
00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing)) applied
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this? looks good!
00:49:433 (49433|5) - shift it one column to the left (stair "completeness") decided not to due to the pitch
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing. I intended this part to be like this. And I am a right hand spacebar player, and I have no problem playing this part so it should be fine :D
01:28:433 - 01:29:076 - Consider changing to this? rearranged, but the chord stays as 5 notes cuz the 4 note chord before was intended for playability issues (it should originally be 5)
(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...) >:D
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal) nahh (same as Insane)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff looks good!
to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano) changed to 3

:lol:
thanks for a detailed mod! It was helpful :D
Lude

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

[Normal]
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -

(for pitch relevancy)

[Hard]
00:47:076 (47076|4) - make it like this perhaps?

(LN & hand balancing)

[Evening's SV Hell]
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?


[Insane]
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)

[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s

[Extra]
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?

Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)

02:19:433 (139433|0) - remove? (avoid anchoring)

[Alter Ego]
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this

00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?

00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?

(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff

to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)


:lol:
Thnx! I'll check'em asap :)
Lude

stryver12 wrote:

Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...
[Another]
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 *Didn't quite get you here; I'll ask Jinjin about this.
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance? Rejected; I intended those smashes, because they basically have same sound, and those triple chords are pretty easy to hit, even though they are in jack forms.
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column Fixed; Rearranged notes
01:34:433 - 3 notes should be fine Fixed, didn't notice the LN at middle. Thanks!
01:47:719 - ^ Fixed, think 4 could fit here, due to the consistency for 01:49:005 -
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s Thanks! Fixed
VERY Helpful mod :) Thank you!
업데이트
PANDAAAAAAAA
[Alter Ego]

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 -

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes)
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch.
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -
01:43:648 - are you sure this is 1/4?
02:13:487 (133487|1) - ghost
Topic Starter
Jinjin

nowsmart wrote:

[Alter Ego]

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 - I see what you mean and it's a great idea, but I like the idea of keeping the lower tones in the left side of the map. Good suggestion though!

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only whoops! fixed

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes) removed
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch. looks good, applied
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -fixed
01:43:648 - are you sure this is 1/4? I think it can best be approximated as 1/4. I think recently we've allowed some approximations of unclear sounds into reasonable snaps (see PLANET//SHAPER), so it should be fine ^^
02:13:487 (133487|1) - ghost deleted
Thanks nowsmart!
Deep Sea
Hi Jin ;)
my advices will mainly contain the character to balance your diff

Click
1/2/3/4/5/6/7

[Alter Doppelganger]

00:01:540 (1540|5) - move to 2
00:03:469 - https://osu.ppy.sh/ss/5613477
00:09:576 (9576|5) - move to 4
00:17:505 - https://osu.ppy.sh/ss/5613676
00:29:076 - https://osu.ppy.sh/ss/5613503
00:30:469 (30469|2,30683|2) - move to 2
00:36:308 - https://osu.ppy.sh/ss/5613685
00:37:219 - https://osu.ppy.sh/ss/5613691
00:47:719 (47719|2) - move to 4
00:43:326 - https://osu.ppy.sh/ss/5613698
01:08:130 - https://osu.ppy.sh/ss/5613726
01:18:148 (78148|1,78148|2) - move to 5 and 6
01:28:862 (88862|1) - move to 3 ?
01:30:790 - https://osu.ppy.sh/ss/5613561 or https://osu.ppy.sh/ss/5613598 want bdsm ? :D
01:43:862 - add ln to 4 column, 01:44:076 - end here
01:50:505 (110505|5) - 01:52:219 (112219|5) - and 01:53:933 (113933|5) - move to 5
02:05:398 (125398|2) - move to 2
02:07:862 (127862|4) - move to 4
02:08:398 (128398|3) - move to 5

Good luck !
Topic Starter
Jinjin

[Shana Lesus] wrote:

Hi Jin ;)
my advices will mainly contain the character to balance your diff

Click
1/2/3/4/5/6/7

[Alter Doppelganger]

00:01:540 (1540|5) - move to 2 wanted to keep the chord same as 00:01:112 (1112|4,1112|0,1112|6,1112|2,1112|5) - this one because the pitch is same
00:03:469 - https://osu.ppy.sh/ss/5613477 looks good!
00:09:576 (9576|5) - move to 4 applied
00:17:505 - https://osu.ppy.sh/ss/5613676 would be a bit hard to read with the SVs, so I'll keep it as is for now
00:29:076 - https://osu.ppy.sh/ss/5613503 added
00:30:469 (30469|2,30683|2) - move to 2 moved!
00:36:308 - https://osu.ppy.sh/ss/5613685 added
00:37:219 - https://osu.ppy.sh/ss/5613691 changed
00:47:719 (47719|2) - move to 4 moved
00:43:326 - https://osu.ppy.sh/ss/5613698 I would like to keep it as is because of the pitch
01:08:130 - https://osu.ppy.sh/ss/5613726 I wanted to emphasize the trill here in the right hand section, so I kept the left & right hand separately
01:18:148 (78148|1,78148|2) - move to 5 and 6 same pitch as 01:17:719 (77719|1,77719|2) -
01:28:862 (88862|1) - move to 3 ? 01:28:648 (88648|0,88648|1,88755|1,88755|0,88862|1,88862|0,88969|0,88969|1) - wanted to keep these as consistent minijacks
01:30:790 - https://osu.ppy.sh/ss/5613561 or https://osu.ppy.sh/ss/5613598 want bdsm ? :D HAHA rip (but rearranged a little bit)
01:43:862 - add ln to 4 column, 01:44:076 - end here can't due to 7 notes ;w;
01:50:505 (110505|5) - 01:52:219 (112219|5) - and 01:53:933 (113933|5) - move to 5 moved
02:05:398 (125398|2) - move to 2 wanted to keep the [124] jacks going here
02:07:862 (127862|4) - move to 4 moved
02:08:398 (128398|3) - move to 5 same as 02:05:398 -

Good luck !
Thanks for the helpful mod shana :D (and for the star too!)
BilliumMoto
Modding from:

BilliumMoto's Mania Workshop


First Impressions:
Some music is very boring because it is repetitive. Nobody in their right mind will read a novel that is 200 pages of the same word over and over again.
This song is the opposite. It is 200 pages of complete gibberish.
I played your Insane first. It was the prime example of typical iJinJin mapping, nothing new or experimental, and had me wanting to kill myself halfway through because gibberish gets boring quickly.
I then watched Alter Ego, and was actually quite impressed at some of the patterns that were there. I'll point these out later.
However, for every single difficulty, the song is what mainly dictated the mapper's creativity. The mappers only chose to do interesting things because the song made it intuitive. There is nothing inherently creative anywhere in this mapset, and this is what I was looking for in my queue.

We do have a new champion for "dumbest map ever" if this gets ranked so whee, eat it -Kamikaze-

tl;dr gibberish song controls minds of mappers to make a beatmap to its will

I've already spent ten more hours modding than I bargained for this week so leggo

tinkerings inside
Only watched through these, here are the more obvious things that stood out to me:
[Jakads's]
01:08:130 (68130|4,68183|2,68237|4) - ghost notes
01:10:862 (70862|6) - why only an LN when you map every other reasonable burst in the song? this one isn't that fast.
01:52:648 (112648|5,112648|4,113076|3,113076|2,113505|4,113505|5) - these are all kicks, put them in the same columns
02:06:630 (126630|2,126630|1,126683|6,126683|0,126683|3,126737|4,126737|5) - snares are not at 1/4, they are at 1/8
02:08:773 (128773|5,128773|6,128987|2) - ghost notes, listen carefully for the rhythm of the snare here
02:19:005 (139005|3,139040|4,139076|5,139112|6,139165|3,139165|4) - there is no way this is the right rhythm
02:20:612 (140612|3,140826|2,141040|1,141255|0) - I'm not hearing these 1/2s

[Interlude's]
00:09:576 (9576|5,10005|5) - why are these triples and 00:09:790 (9790|2) not?
00:14:987 (14987|4,15040|3,15094|2) - There are actually no 1/4s here, this is a dumpy pattern
00:30:362 (30362|4,30362|5,30362|6) - I know you don't follow pitch relevance but these first four should be staggered while 00:30:790 (30790|1,30790|2,30790|0,30898|5,30898|4,30898|6) should be jacks
00:31:648 (31648|0,31969|1,32290|3,32612|5) - LNs should be shorter, happens many more times
01:33:362 (93362|3,93362|2,93362|4) - not understanding these staggered LN releases, if you did it just to look cool it doesn't really work because it doesn't fit anything in the music
01:52:648 (112648|5,112648|4,113076|2,113076|1,113505|5,113505|4) - all kicks, put in same columns, it's a really easy part, don't do that whole "alternating hands are cool" thing here.
01:49:326 (109326|0) - i don't understand this LN end, why is it so early?
Just like jakads's, check your drum timings on the final chorus

[Insane]
01:00:148 (60148|4) - Stay with the LN scheme that you've established, the effect from 00:59:505 (59505|2) is here
01:00:790 (60790|4) - ^ etc
01:04:433 (64433|4) - you could totally map the snares right before this lone note which doesn't seem to match anything except said snare
01:32:183 (92183|0,92183|2) - LNs should go all the way to the end of the beat, make the gap smaller
01:32:933 (92933|0,92933|6,92933|4) - ^
the last note not being an LN, the fact that none of the drum bursts are mapped here even though players at this level can handle some of that, and the fact that there are no SVs, it's almost insulting lmao

[Alter Ego]
The monster eh, please get this ranked
00:09:362 (9362|4,9362|2) - space these LNs like you did 00:06:469 (6469|4)
00:10:701 (10701|3,10755|4,10808|5,10862|2,10862|0,10915|1,10915|3,10969|4,10969|2,11023|5,11023|3) - was going to complain about this but on second thought it's pretty cool
00:14:665 (14665|0) - lmao please tell me this is playable
00:18:040 (18040|3) - ^
00:22:540 (22540|4,22540|1,22648|0,22648|3) - same chords, same columns
00:35:505 (35505|6,35505|0) - LNs should end somewhere around 00:37:112 (37112|4)
00:40:380 (40380|4,40380|3) - not hearing a concrete sound on these 1/4ths, meant to be dumpy?
00:42:040 (42040|2) - short 1/4th LN because same sound as 00:42:148 (42148|0)
00:45:362 (45362|6,45362|5) - ghost
00:55:648 (55648|2,55648|0,55648|1,55648|3) - kool dude nice meme
01:00:148 (60148|0,60148|2,60148|1) - keep doing it here, even if only for a beat
01:00:790 (60790|0,60790|3,60790|1,61005|2,61005|0,61005|3) - reduce the gaps between these LNs
01:08:130 (68130|5,68183|4,68237|5) - pretty sure these are ghosts
01:09:255 (69255|3) - not hearing this note
01:12:576 (72576|4,72630|3,72683|2) - or these
01:30:790 (90790|5) - kool dude
02:07:326 (127326|2) - this isn't the only snare that sounds like this, there's one at 02:07:165 too, im sure there's more examples of stuff like this but i'm bad at reading these patterns
02:08:880 (128880|4,128880|3) - ayy you got this snare pattern right good job
02:13:058 (133058|4) - p sure snare is here and not 02:13:112 (133112|2)
I would like so see more bursts mapped in this ending stretch, otherwise it becomes a long stretch of 1/2s with some 1/4 stuff every now and then and it's not fitting of something as chaotic as this song
02:19:969 (139969|1) - Extend this to 1/2?

Final impressions:
wtf i spend an hour and a half on this
please mod my map too i need it thank mr jonjon
Niks
  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. Offset ::793
    [hard]
  2. 01:11:505 (71505|6) - 01:11:826 (71826|6) - /01:13:005 (73005|4,73005|6) - 01:13:326 (73326|5,73326|3) -
    노트가 차이나는 이유가 뭐에요?
  3. 01:14:290 - 노트 2개도 괜찮지않을까여
  4. 02:14:505 - 노말이랑 비교해봤을때 노트수가 많네여
    노말에서 노트를 2개로 늘리거나 하나를 줄이거나 해야할거같아요
  5. 02:15:362 - 02:16:219 - 02:17:076 - 02:17:933 - 02:18:362 - 02:21:790 -


    [insane]
  6. 00:03:040 (3040|0,3255|0) - ctrl+h 슬럼걸리기 너무 쉬운거같은 패턴...이네여
  7. 00:04:862 (4862|3) - 00:05:076 (5076|3) - 여기는 왜 노트가 1개인지 잘 모르겠어요
    분명 의도하신거같은데 뭘 의도하신건지..
움.. 못잡겠다
Wonki
끄젹여보러왔어여
이지 HP랑 OD 봐주세여!
인센 2개겹칩니다!

Hard
00:00:898 (898|4,1112|4) - 요게 은근히 치기힘드네요 http://puu.sh/q3dOn/0b3e3405ee.jpg 이렇게 해보는걸 추천합니다!
01:00:362 (60362|5,60362|0,60469|4,60576|0,60576|6,60683|5,60790|1,60790|0,60790|4,61005|2,61005|6,61005|5,61219|4,61219|0,61219|1) - 2성중반치고는 이부분이 너무 어려운거 같습니다 조정해주셨으면 하네여

Zen's Insane
[*] it has too many SVs for a 3.9 star rating
00:12:790 - many people miss beacause of this SV, i guess

00:54:790 - ~ 01:00:790 - Compare to the hard diff, it canbe considered easy

7키는 4성부터는무리네여 그래도 열심히 찾아봤습니다!
Topic Starter
Jinjin
Thanks guys! Will apply in a few hours
ArcherLove
incoming modding easy diff

I will mod the extras after you and your gders updating :D
disclaimer : moving or adding means it is better playability for me to play OR it is just seems right on my mapping pointview - not just random "move here to x" kkk

Easy

00:05:933 (5933|3) - move to 3 -> 00:08:076 (8076|2) - move to 5 -> 00:08:933 (8933|4) - move to 3 -> 00:09:362 (9362|3) - move to 5
00:14:505 (14505|3) - move to 7
00:23:076 (23076|3) - move to 3 for consistency with 00:20:505 (20505|4,21362|4) -
00:54:040 (54040|2,54040|4) - snap this to the white line after, easier to hit by beginner
00:58:219 (58219|3,58648|3,59076|3) - http://puu.sh/q3esb/d698b0e917.jpg
01:02:505 (62505|5) - move to 1
01:15:362 (75362|1) - move to 1
01:23:505 (83505|4) - move to 7
01:32:076 (92076|4) - m,ove to 3
01:34:648 (94648|2) - move this -> 01:34:433 -
01:35:505 (95505|4) - move to 2
01:39:362 (99362|0) - wat no shield on ez pls -> move to 2?
01:43:326 (103326|4) - move to 7?
01:46:005 (106005|2) - move to 1
01:47:729 - add to 7 -> 01:48:576 (108576|4) - move to 3
01:50:076 (110076|2) - m,ove to 1
01:51:790 (111790|2) - move to 7
01:53:505 (113505|2) - move to 1
01:55:219 (115219|2) - move to 7
02:04:648 (124648|6) - move to 3
02:06:362 (126362|2) - ,pve tp 2
02:08:076 (128076|4) - move to 7
02:12:790 (132790|3) - move to 5

Normal

00:00:898 - add atr 3 or 2 -> 00:01:112 (1112|6,1326|6,1540|6) - ?? how about 7-6-5 or 7-5-3?
00:02:076 - add at 3
00:02:826 - add at 6
00:03:255 (3255|0) - move to 7
00:05:076 (5076|4,5290|2) - move to 6-2
00:08:505 (8505|5,8719|1) - move to 5-3
00:16:219 (16219|5,16219|1) - move to 1-7
00:28:219 (28219|2) - move to 5 different sound with the note before
00:30:576 (30576|4) - move to 7
00:38:290 (38290|4) - move to 7
00:41:719 (41719|4) - move to 1
00:43:755 (43755|1,43755|2) - move this -> 00:43:862 - better guessing for newbie
00:46:219 (46219|3,46433|3,46648|3) - move to 1-5-7?
00:50:076 (50076|5) - move to 4?
01:11:290 (71290|0) - move to 3/7?
01:13:112 (73112|2) - move to 1
01:14:719 (74719|1) - move to 6
01:32:076 (92076|2,92076|0) - move to 5-7 -> 01:32:505 (92505|0,92505|2) - move to 3-5 -> add more 01:32:933 (92933|0) - on 3
01:35:290 (95290|4) - move to 3 -> 01:35:719 (95719|2) - move to 1
01:42:683 (102683|3) - move to 5 -> 01:43:326 (103326|3) - move to 3
01:46:005 (106005|6,106005|0) - move to 2-6
01:53:505 (113505|1) - move to 4
02:12:790 (132790|1) - either move to 1 or 4

Hard

00:24:148 (24148|3) - move to 6 :(
00:27:576 (27576|3) - move to 7
00:46:219 (46219|2,46219|1) - move to 5-6
01:00:148 (60148|0,60576|0) - move to 2
01:02:719 (62719|3) - move to 3

Zen's
those gr ass

02:01:648 (121648|3) - move to 5 >:(
01:24:148 (84148|0) - move to 3?
01:50:290 (110290|2) - move to 4?
01:52:005 (112005|2) - move to 4?
01:55:433 (115433|2) - move to 4?

Insane

00:00:898 (898|0,898|3) - move this 1 collumn to the right?
00:02:826 (2826|2,2826|4) - move to 5-7
00:03:576 (3576|6,3576|4,3683|6,3683|4) - http://puu.sh/q3gnB/1698942016.jpg
00:28:219 (28219|2) - move to 5
00:38:183 (38183|6,38183|5,38398|0,38398|1) - http://puu.sh/q3gun/822b894675.jpg
00:39:148 (39148|1,39148|5) - move to 3-5
02:00:576 (120576|3,120683|4,120790|5) - move this 1 collun to the right
02:07:112 (127112|2,127112|0,127112|1) - move tgo 3-4-5


good luck!
Evening
@stryver

applied your suggestion (somewhat, i wanted to make the starting of those jacks pressed with 2 hands so i made the starting 26 instead)
Also, wanted to keep the kiai clean so i didn't add any SV there

@Wonki

the first section you mentioned is supposed to be memorized
the second section has a lot of strong SVs there so i didn't put too many notes :s

@Archer

Moved the first to 5
for the second suggestion, i wanted to have the note there hammer so i left it on column 1

for the last 3 suggestions, column 3 is for hats and column 4 is for the drum kick, might be hard to discern , w,

upd: http://puu.sh/q3h9G/cb548a86b5.txt
Topic Starter
Jinjin

BilliumMoto wrote:

[centre]Modding from:
[Insane]
01:00:148 (60148|4) - Stay with the LN scheme that you've established, the effect from 00:59:505 (59505|2) is here good idea
01:00:790 (60790|4) - ^ etc okies
01:04:433 (64433|4) - you could totally map the snares right before this lone note which doesn't seem to match anything except said snare added
01:32:183 (92183|0,92183|2) - LNs should go all the way to the end of the beat, make the gap smaller alright
01:32:933 (92933|0,92933|6,92933|4) - ^ same as above
the last note not being an LN, the fact that none of the drum bursts are mapped here even though players at this level can handle some of that, and the fact that there are no SVs, it's almost insulting lmao mm good point. I'll see what i can do with this difficulty

[Alter Ego]
The monster eh, please get this ranked
00:09:362 (9362|4,9362|2) - space these LNs like you did 00:06:469 (6469|4) got it
00:10:701 (10701|3,10755|4,10808|5,10862|2,10862|0,10915|1,10915|3,10969|4,10969|2,11023|5,11023|3) - was going to complain about this but on second thought it's pretty cool oh wew
00:14:665 (14665|0) - lmao please tell me this is playable everything in this diff is playable ;w;
00:18:040 (18040|3) - ^ yup playable
00:22:540 (22540|4,22540|1,22648|0,22648|3) - same chords, same columns put it in the same column
00:35:505 (35505|6,35505|0) - LNs should end somewhere around 00:37:112 (37112|4) changed and rearranged
00:40:380 (40380|4,40380|3) - not hearing a concrete sound on these 1/4ths, meant to be dumpy? yup (and you can kinda hear the definite snap at 1/4 if you listen to it on a slow speed)
00:42:040 (42040|2) - short 1/4th LN because same sound as 00:42:148 (42148|0) applied
00:45:362 (45362|6,45362|5) - ghost you sure? at 25% sound i can hear those rolls ending here pretty clearly
00:55:648 (55648|2,55648|0,55648|1,55648|3) - kool dude nice meme ayy
01:00:148 (60148|0,60148|2,60148|1) - keep doing it here, even if only for a beat okies =w=
01:00:790 (60790|0,60790|3,60790|1,61005|2,61005|0,61005|3) - reduce the gaps between these LNs kk
01:08:130 (68130|5,68183|4,68237|5) - pretty sure these are ghosts you can hear those piano notes clearly
01:09:255 (69255|3) - not hearing this note should be audible at a slower speed :<
01:12:576 (72576|4,72630|3,72683|2) - or these you're right on this one, fixed
01:30:790 (90790|5) - kool dude ayy
02:07:326 (127326|2) - this isn't the only snare that sounds like this, there's one at 02:07:165 too, im sure there's more examples of stuff like this but i'm bad at reading these patterns I only put those layers for places where it's not very interrupted by the heavy 5 note chords :p
02:08:880 (128880|4,128880|3) - ayy you got this snare pattern right good job aa
02:13:058 (133058|4) - p sure snare is here and not 02:13:112 (133112|2) o0o time to add a note
I would like so see more bursts mapped in this ending stretch, otherwise it becomes a long stretch of 1/2s with some 1/4 stuff every now and then and it's not fitting of something as chaotic as this song you really wanna see players suffer don't you? huehuehue
02:19:969 (139969|1) - Extend this to 1/2? yup[/box]

Final impressions:
wtf i spend an hour and a half on this
please mod my map too i need it thank mr jonjon ok will do when i have time ' w'
Thanks for the mod!


have to go out for now, will apply wonki / niks / AL's mod later
Kim_GodSSI
9성 짜리 랭크 (앙)?
9성짜리
00:03:469 - ~00:03:790 - 이 부분 같은 음과 같은 박자 이니 똑같은 패턴으로 가시는게 좋아요 [ Ex) 3 5 7 x 3 연타 ]

00:03:898 (3898|0,3951|1,4005|2,4058|0,4112|1,4165|2) - 롱노트 멜로디 따라가셨는데 밑에랑 위랑 똑같이 해주셔야지 안이상 합니다. 또한 너무 왼족으로 치우치셨어요 오른손 왼손 골구로 사용해주시면 더 높은 퀄리티가 날올 것 같습니다.

00:04:969 - 여기 부분 에 밑 패턴 이랑 따로 분리 시켜놓으셨는데 바로 밑에 있는 패턴 처럼 34 34 연달아 치는 패턴을 넣어주셔야 같이 어울려 집니다.


이런것 처럼요.

00:05:933 - 이 부분 패턴 이렇게 해보면 어떨까요 ?


00:07:380 - 1번 롱놋끝을 이쪽으로 해주세요.

00:09:362 - 여기 롱노트 패턴 너무 가운대로 몰렸습니다. 1, 7번 줄도 같이 사용할 수 있으면 좋을것 같습니다. 가운데에 분포되어 있는 롱놋트 떼는 부분을 오른쪽 왼쪽 잘 조절하면서 해보세요 :3

00:14:398 (14398|6,14398|5) - 삭제 하는게 좋을것 같습니다. 6 7

00:14:665 - 롱노트 왜 섞여 있는지 모르겠어요 :ㅁ 차라리 그냥 단노트만 놓거나 롱노트 길이를 더 길게 해줘서 어떤 음에 넣었는지 알 수 있으면 좋겠네요.

00:16:380 - 여기 밑에 있는 롱놋으로 한줄로 만드는게 맞는것 같습니다.

00:17:505 - ~00:17:933 - 기계음이 밑으로 내려가는 소리에 맞춰서 단노트 넣어보는게 어떨까요?

00:30:362 - 이쪽 패턴 너무 왼쪽에 패턴이 치우쳐 졌습니다. 골고루 배치해 주세요

00:31:112 - 중간에 드럼소리로 한턴 멈추는 것 같은 음이 나옵니다. 그걸 따라서 쉬는 타임 만들어 주면 어떨까 합니다.


이런식으로

00:37:433 (37433|2) - 1로 움직이고, 00:37:433 (37433|5) - 7로 옮겨 주시구, 00:37:487 (37487|1) - 3으로 옮겨 주신 후, 00:37:540 (37540|6) - 없에 주시면 더 낫을것 같네요.


00:38:612 - 이 부분


이런건 어떨까요 ?

00:39:362 - 조금 무리 하신것 같아요. 주된 멜로디만 넣는걸 추천 합니다.

00:40:165 (40165|4,40165|2) - 여기 없에 주시고 패턴 다듬는걸 추천 합니다.

00:49:433 (49433|3,49433|0,49433|5,49433|6,49433|1) - 이 부분 배치를 1 2 4 5 7 로 하는건 어떨까요 ? 밑 패턴이랑 같게 하는것도 나쁘지 않는것 같군요.

00:49:969 (49969|3) - 삭제 해주세요.

00:52:326 (52326|6) - 롱노트 없는게 괜찮을것 같아요.

00:53:183 - 이 부분


롱놋 없에주시고 이렇게 끝는게 괜찮을것 같아요.

00:55:648 - ~ 01:01:540 - 너무 왼쪽에다만 롱놋을 놓으셨는데 골구루 배치 해주세요.

01:03:898 (63898|2) - 삭제 하면 어떤지

01:08:290 - 여기 왼쪽 패턴


이렇게 대칭 해서 놓는게 더 좋을것 같아요.

01:14:451 - 고스트 노트 인것 같은데 애매 하군요



[일단 이정도만 하겠습니다. 혹시 말씀 하실거 있으시면 체팅 해주세요 :D]
Topic Starter
Jinjin

Niks wrote:

  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. Offset ::793 사실 offset같은 경우는 5ms 범위 안에 있으면 크게 상관을 안하기 때문에 ㅠㅠ 이걸로 나둘게요
    [hard]
  2. 01:11:505 (71505|6) - 01:11:826 (71826|6) - /01:13:005 (73005|4,73005|6) - 01:13:326 (73326|5,73326|3) -
    노트가 차이나는 이유가 뭐에요? 오옹 두개로 바꿨습니다
  3. 01:14:290 - 노트 2개도 괜찮지않을까여 넵!
  4. 02:14:505 - 노말이랑 비교해봤을때 노트수가 많네여
    노말에서 노트를 2개로 늘리거나 하나를 줄이거나 해야할거같아요 넵 줄였습니다
  5. 02:15:362 - 02:16:219 - 02:17:076 - 02:17:933 - 02:18:362 - 02:21:790 -


    [insane]
  6. 00:03:040 (3040|0,3255|0) - ctrl+h 슬럼걸리기 너무 쉬운거같은 패턴...이네여 바꿔봤습니다
  7. 00:04:862 (4862|3) - 00:05:076 (5076|3) - 여기는 왜 노트가 1개인지 잘 모르겠어요
    분명 의도하신거같은데 뭘 의도하신건지.. 만들떄는 1노트로 해도 괜찮을거라 생각했는데 킥때문에 하나 더 넣어야 겠군요
움.. 못잡겠다

Wonki wrote:

끄젹여보러왔어여
이지 HP랑 OD 봐주세여! ?_? HP OD 7이 적당한 것 같아요
인센 2개겹칩니다! 인센이 2개여도 랭에 문제는 없어요 ~ (심지어 둘다 난이도명이 인센이여도 ㄱㅊ)

Hard
00:00:898 (898|4,1112|4) - 요게 은근히 치기힘드네요 http://puu.sh/q3dOn/0b3e3405ee.jpg 이렇게 해보는걸 추천합니다! 좋네요!
01:00:362 (60362|5,60362|0,60469|4,60576|0,60576|6,60683|5,60790|1,60790|0,60790|4,61005|2,61005|6,61005|5,61219|4,61219|0,61219|1) - 2성중반치고는 이부분이 너무 어려운거 같습니다 조정해주셨으면 하네여 약간 바꿔봤는데 많이는 안바뀌였습니다

7키는 4성부터는무리네여 그래도 열심히 찾아봤습니다!

ArcherLove wrote:

incoming modding easy diff

I will mod the extras after you and your gders updating :D
disclaimer : moving or adding means it is better playability for me to play OR it is just seems right on my mapping pointview - not just random "move here to x" kkk

Easy

00:05:933 (5933|3) - move to 3 -> 00:08:076 (8076|2) - move to 5 -> 00:08:933 (8933|4) - move to 3 -> 00:09:362 (9362|3) - move to 5 I think using middle columns are fine~
00:14:505 (14505|3) - move to 7 kk
00:23:076 (23076|3) - move to 3 for consistency with 00:20:505 (20505|4,21362|4) - that was because the pitch was same, it isn't same here
00:54:040 (54040|2,54040|4) - snap this to the white line after, easier to hit by beginner okies
00:58:219 (58219|3,58648|3,59076|3) - http://puu.sh/q3esb/d698b0e917.jpg did the minijack for pitch (it isn't so fast either so it should be fine)
01:02:505 (62505|5) - move to 1 these types of patterns should be fine for beginners
01:15:362 (75362|1) - move to 1 okies
01:23:505 (83505|4) - move to 7 same pitch as the note before
01:32:076 (92076|4) - m,ove to 3 same pitch as the note before and after
01:34:648 (94648|2) - move this -> 01:34:433 - sounds good
01:35:505 (95505|4) - move to 2 same pitch
01:39:362 (99362|0) - wat no shield on ez pls -> move to 2? moved to 3
01:43:326 (103326|4) - move to 7? pitchy pitchy
01:46:005 (106005|2) - move to 1 moved
01:47:729 - add to 7 -> 01:48:576 (108576|4) - move to 3 don't wanna introduce 1/2 snaps here and again due to pitch
01:50:076 (110076|2) - m,ove to 1
01:51:790 (111790|2) - move to 7
01:53:505 (113505|2) - move to 1
01:55:219 (115219|2) - move to 7 rejected these 4 suggestions to follow the percussion better (also not too hard to play)
02:04:648 (124648|6) - move to 3 alright
02:06:362 (126362|2) - ,pve tp 2 pitch
02:08:076 (128076|4) - move to 7 pitch!
02:12:790 (132790|3) - move to 5 moved

Normal

00:00:898 - add atr 3 or 2 -> 00:01:112 (1112|6,1326|6,1540|6) - ?? how about 7-6-5 or 7-5-3? pitch / not a fan of 1/2 snaps at the beginning
00:02:076 - add at 3 not really distinct enough to add a note here
00:02:826 - add at 6 no 1/2 snaps :<
00:03:255 (3255|0) - move to 7 pitch
00:05:076 (5076|4,5290|2) - move to 6-2 okay
00:08:505 (8505|5,8719|1) - move to 5-3 alright
00:16:219 (16219|5,16219|1) - move to 1-7 no due to same pitch
00:28:219 (28219|2) - move to 5 different sound with the note before same pitch as the note before
00:30:576 (30576|4) - move to 7 pitch
00:38:290 (38290|4) - move to 7 pitch!
00:41:719 (41719|4) - move to 1 moved to 7
00:43:755 (43755|1,43755|2) - move this -> 00:43:862 - better guessing for newbie alright
00:46:219 (46219|3,46433|3,46648|3) - move to 1-5-7? would like to keep them as jacks for pitch relevance
00:50:076 (50076|5) - move to 4? okay
01:11:290 (71290|0) - move to 3/7? consistency on the percussion (same sound)
01:13:112 (73112|2) - move to 1 also same percussion sound
01:14:719 (74719|1) - move to 6 same as above
01:32:076 (92076|2,92076|0) - move to 5-7 -> 01:32:505 (92505|0,92505|2) - move to 3-5 -> add more 01:32:933 (92933|0) - on 3 also kept for pitch
01:35:290 (95290|4) - move to 3 -> 01:35:719 (95719|2) - move to 1 I think the jacks are fine here, not too fast either
01:42:683 (102683|3) - move to 5 -> 01:43:326 (103326|3) - move to 3 moved
01:46:005 (106005|6,106005|0) - move to 2-6 kept for consistency on the percussion
01:53:505 (113505|1) - move to 4 rearranged a bit differently
02:12:790 (132790|1) - either move to 1 or 4 same pitch :D

Hard

00:24:148 (24148|3) - move to 6 :( ok
00:27:576 (27576|3) - move to 7 same pitch
00:46:219 (46219|2,46219|1) - move to 5-6 PITCH!
01:00:148 (60148|0,60576|0) - move to 2 nice suggestion!
01:02:719 (62719|3) - move to 3 same pitch

Insane

00:00:898 (898|0,898|3) - move this 1 collumn to the right? pitch
00:02:826 (2826|2,2826|4) - move to 5-7 pitch
00:03:576 (3576|6,3576|4,3683|6,3683|4) - http://puu.sh/q3gnB/1698942016.jpg kept for consistency on sound
00:28:219 (28219|2) - move to 5 PITCH
00:38:183 (38183|6,38183|5,38398|0,38398|1) - http://puu.sh/q3gun/822b894675.jpg kept for consistency on pitch
00:39:148 (39148|1,39148|5) - move to 3-5 ok this one is different so moved
02:00:576 (120576|3,120683|4,120790|5) - move this 1 collun to the right moved
02:07:112 (127112|2,127112|0,127112|1) - move tgo 3-4-5 pitch

(sorry AL, but most of your mods were rejected because they went against my idea of keeping the same pitch in the same column :( )
good luck!
thanks everyone for taking time to mod this map!
Topic Starter
Jinjin

Kim_GodSSI wrote:

9성 짜리 랭크 (앙)?
9성짜리
00:03:469 - ~00:03:790 - 이 부분 같은 음과 같은 박자 이니 똑같은 패턴으로 가시는게 좋아요 [ Ex) 3 5 7 x 3 연타 ] ㅋㅋㅋ 전에 누가 저걸 바꾸라고 해서 바꿨는데 결국엔 다시 바꾸게 되었네요

00:03:898 (3898|0,3951|1,4005|2,4058|0,4112|1,4165|2) - 롱노트 멜로디 따라가셨는데 밑에랑 위랑 똑같이 해주셔야지 안이상 합니다. 또한 너무 왼족으로 치우치셨어요 오른손 왼손 골구로 사용해주시면 더 높은 퀄리티가 날올 것 같습니다. 넵, 바꿔봤습니다

00:04:969 - 여기 부분 에 밑 패턴 이랑 따로 분리 시켜놓으셨는데 바로 밑에 있는 패턴 처럼 34 34 연달아 치는 패턴을 넣어주셔야 같이 어울려 집니다.


이런것 처럼요. 이 난이도는 layering에 비중을 크게 두었기 때문에 지금 쓰는 패턴이 pitch까지 고려해선 가장 좋은 패턴이라 생각합니다

00:05:933 - 이 부분 패턴 이렇게 해보면 어떨까요 ? 치기엔 편한 패턴이지만 layering/pitch를 고려했을 땐 지금 패턴이 더 알맞아요 ㅠ


00:07:380 - 1번 롱놋끝을 이쪽으로 해주세요.

00:09:362 - 여기 롱노트 패턴 너무 가운대로 몰렸습니다. 1, 7번 줄도 같이 사용할 수 있으면 좋을것 같습니다. 가운데에 분포되어 있는 롱놋트 떼는 부분을 오른쪽 왼쪽 잘 조절하면서 해보세요 :3 롱놋은 그대로 나두되 단놋을 조금 편안하게 바꾸어봤습니다

00:14:398 (14398|6,14398|5) - 삭제 하는게 좋을것 같습니다. 6 7 약간 다르게 처리해봤습니다

00:14:665 - 롱노트 왜 섞여 있는지 모르겠어요 :ㅁ 차라리 그냥 단노트만 놓거나 롱노트 길이를 더 길게 해줘서 어떤 음에 넣었는지 알 수 있으면 좋겠네요. 이게 바이올린(?) string synth 소리를 강조하려고 롱놋을 넣은건데, 롱놋 길이를 더 길게 하는것도 나쁘지 않다고 생각합니다.

00:16:380 - 여기 밑에 있는 롱놋으로 한줄로 만드는게 맞는것 같습니다. 약간 바꿔봤습니다

00:17:505 - ~00:17:933 - 기계음이 밑으로 내려가는 소리에 맞춰서 단노트 넣어보는게 어떨까요? 이부분의 기계음이 스냅이 분명하지 않아서 그냥 변속으로 처리했습니다 ㅠ

00:30:362 - 이쪽 패턴 너무 왼쪽에 패턴이 치우쳐 졌습니다. 골고루 배치해 주세요 이게 원래 음정이랑 layering을 고려해서 이렇게 짰는데.. 일단 약간 바꾸어봤습니다

00:31:112 - 중간에 드럼소리로 한턴 멈추는 것 같은 음이 나옵니다. 그걸 따라서 쉬는 타임 만들어 주면 어떨까 합니다. 꽤 괜찮은 방법이라 생각합니다.


이런식으로

00:37:433 (37433|2) - 1로 움직이고, 00:37:433 (37433|5) - 7로 옮겨 주시구, 00:37:487 (37487|1) - 3으로 옮겨 주신 후, 00:37:540 (37540|6) - 없에 주시면 더 낫을것 같네요.


00:38:612 - 이 부분


이런건 어떨까요 ? 일단 음악에선 두번째 1/4가 더 강조되기 때문에 그건 안바꿨지만, 형태는 님이 주신 패턴을 보고 만들어봤습니다

00:39:362 - 조금 무리 하신것 같아요. 주된 멜로디만 넣는걸 추천 합니다. 약간 수정해봤습니다

00:40:165 (40165|4,40165|2) - 여기 없에 주시고 패턴 다듬는걸 추천 합니다. 일단 노트 1개만 없애고 다듬어 봤습니다

00:49:433 (49433|3,49433|0,49433|5,49433|6,49433|1) - 이 부분 배치를 1 2 4 5 7 로 하는건 어떨까요 ? 밑 패턴이랑 같게 하는것도 나쁘지 않는것 같군요. 넵!

00:49:969 (49969|3) - 삭제 해주세요. 걸리적거리긴 하네요. 없앴습니다

00:52:326 (52326|6) - 롱노트 없는게 괜찮을것 같아요.

00:53:183 - 이 부분


롱놋 없에주시고 이렇게 끝는게 괜찮을것 같아요. 괜찮은 패턴으로 바꾸어 보았습니다

00:55:648 - ~ 01:01:540 - 너무 왼쪽에다만 롱놋을 놓으셨는데 골구루 배치 해주세요. 이건 의도한거라 어쩔수 없네요 ㅠ

01:03:898 (63898|2) - 삭제 하면 어떤지 snare layering때문에 없애면 consistency에 문제가 됩니다

01:08:290 - 여기 왼쪽 패턴


이렇게 대칭 해서 놓는게 더 좋을것 같아요. 네 마음에 들어요!

01:14:451 - 고스트 노트 인것 같은데 애매 하군요 일단은 나두어보고 나중에 더 생각해보겠습니다



[일단 이정도만 하겠습니다. 혹시 말씀 하실거 있으시면 체팅 해주세요 :D]
모딩 감사합니다!
Feerum
Hey Jeanjean


Le Random Mod
NO. ARE YOU CRAZY. IT'S TIME TO STOP

No.. good luck .. xd
Topic Starter
Jinjin

Feerum wrote:

Hey Jeanjean


Le Random Mod
NO. ARE YOU CRAZY. IT'S TIME TO STOP

No.. good luck .. xd
Thanks for the star feerum :)
Lude

BilliumMoto wrote:

Modding from:

BilliumMoto's Mania Workshop


First Impressions:
Some music is very boring because it is repetitive. Nobody in their right mind will read a novel that is 200 pages of the same word over and over again.
This song is the opposite. It is 200 pages of complete gibberish.
I played your Insane first. It was the prime example of typical iJinJin mapping, nothing new or experimental, and had me wanting to kill myself halfway through because gibberish gets boring quickly.
I then watched Alter Ego, and was actually quite impressed at some of the patterns that were there. I'll point these out later.
However, for every single difficulty, the song is what mainly dictated the mapper's creativity. The mappers only chose to do interesting things because the song made it intuitive. There is nothing inherently creative anywhere in this mapset, and this is what I was looking for in my queue.

We do have a new champion for "dumbest map ever" if this gets ranked so whee, eat it -Kamikaze-

tl;dr gibberish song controls minds of mappers to make a beatmap to its will

I've already spent ten more hours modding than I bargained for this week so leggo

tinkerings inside
[Interlude's]
00:09:576 (9576|5,10005|5) - why are these triples and 00:09:790 (9790|2) not? Because they are basses, and marked points are snare drum
00:14:987 (14987|4,15040|3,15094|2) - There are actually no 1/4s here, this is a dumpy pattern The electric synth sound goes descending at 1/4 here, so those notes are quite legit. Other difficulties point them out as well
00:30:362 (30362|4,30362|5,30362|6) - I know you don't follow pitch relevance but these first four should be staggered while 00:30:790 (30790|1,30790|2,30790|0,30898|5,30898|4,30898|6) should be jacks Nice, applied
00:31:648 (31648|0,31969|1,32290|3,32612|5) - LNs should be shorter, happens many more times Seems legit, applied
01:33:362 (93362|3,93362|2,93362|4) - not understanding these staggered LN releases, if you did it just to look cool it doesn't really work because it doesn't fit anything in the music Well the holding piano sound does fit, and did not put it just for the coolness of the difficulty; however I could consider remaking this part.
01:52:648 (112648|5,112648|4,113076|2,113076|1,113505|5,113505|4) - all kicks, put in same columns, it's a really easy part, don't do that whole "alternating hands are cool" thing here. Fixed
01:49:326 (109326|0) - i don't understand this LN end, why is it so early? ??? Didn't get you here
Just like jakads's, check your drum timings on the final chorus Re-checked, and compared with Alter Ego diff.

Final impressions:
wtf i spend an hour and a half on this
please mod my map too i need it thank mr jonjon
Thnx. UPDATE
ArcherLove
continue

[alter ego]

00:01:755 (1755|3,1969|3) - move to 2? different sound
00:03:362 (3362|1) - add 1 more note at 6
00:28:219 (28219|2) - move to 4?
for this 00:32:933 (32933|4,32933|2,32933|3,32933|0,32933|6) - section SV how about this instead? 00:33:415 - change to 1 -> and 00:32:933 - change to 10 or 5 -> and then add 00:32:947 - (1/16) 0.5.

JIN BILLIUMMOTO IS RIGHT YOU SHOULD ONLY MAP X DIFF D:

[jakads dd- /slapped]

00:03:469 (3469|4,3576|4,3683|4) - add more at 7? (yes 3 section) same sound as 00:02:719 (2719|1,2719|6,2719|4,2719|2,2826|2,2826|1,2826|4,2826|6) -
the SV at your diff is a bit too fast to b e honest :\ it's not really fun because too fast D:
try to slow it down by 0.02? or 0.05 ..? (only the fast sv)
how about copy from interlude one?

[interlude's]
using your update
wait ... WHY IS THE FIRST LN SECTION OF THIS 3 DIFF IS EXACLTY THE SAME!? D:
jk it's good so it's ok ww

why also the last section is same as jakads? hmm I like this diff

thankss

also jin, mod over the top please ,w,)
the easier diff is priority (and extra diff if you still have time after)

thanks and good luck
Topic Starter
Jinjin

ArcherLove wrote:

continue

[alter ego]

00:01:755 (1755|3,1969|3) - move to 2? different sound applied
00:03:362 (3362|1) - add 1 more note at 6 It used to be there but someone told me to delete it to emphasize the 3 note jack that comes right after :<
00:28:219 (28219|2) - move to 4? i know the chord is slightly different but still want to emphasize the same pitch on the melody
for this 00:32:933 (32933|4,32933|2,32933|3,32933|0,32933|6) - section SV how about this instead? 00:33:415 - change to 1 -> and 00:32:933 - change to 10 or 5 -> and then add 00:32:947 - (1/16) 0.5. It's a neat idea, but I think I prefer the current one more ;w;

JIN BILLIUMMOTO IS RIGHT YOU SHOULD ONLY MAP X DIFF D:


also jin, mod over the top please ,w,) will do~
the easier diff is priority (and extra diff if you still have time after)

thanks and good luck
thanks AL~
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