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Yoko Shimomura - Kairi I

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Topic Starter
ganad
This map has been deleted on the request of its creator. It is no longer available.
Lanturn
Yoko Shimomura - Kairi I

The timing would be better with the offset at around 320. This will set the measure correctly as well!
00:51:287 - you probably want your Kiai to start here instead. (This will be 00:51:229 - on the timing I gave)

I also suggest using the soft sampleset instead of the Normal one. You can change this in the Timing setup panel on the audio tab. You can lower the volume as well. Maybe around 40-60%
For hitsounding.. Simple soft whistles and maybe a finish or two would suit this piece the best!


[Easy]
You want to set your AR, HP, and OD below 3 on an Easy diff. A good setup for this song would be AR2 / OD1 / HP1 or add 1 to each if you feel its too low!
(using your old timing)
00:20:378 (2) - for notes like these. When you have a powerful instrument playing like at 00:22:196 - It's better to make this its own circle or slider head. You want the player to be playing these notes, not lifting off of them.
00:48:559 (1) - as an example to above, you want to end this 1/1 earlier, at 00:50:378 - and then have a circle or slider head at 00:51:287 -
The only thing I can really teach you at this point is just to make sure that the dominant notes are the clickable ones. You don't really want to be clicking on the 'clap' notes like 00:01:287 (2,3) - for example, but instead like 00:02:196 - It doesn't matter so much in Easy, but its a good habit to get into eventually.


[Normal]
For normal. I'd suggest picking up a few notes like 00:03:501 - as well since it's pretty dominant. You can follow the simple guitar rhythm as well if you'd like (which was basically all you mapped in Easy)

I don't really have much to say. This is still pretty WIP to really mod anything.
Topic Starter
ganad

Lanturn wrote:

Yoko Shimomura - Kairi I

The timing would be better with the offset at around 320. This will set the measure correctly as well!
00:51:287 - you probably want your Kiai to start here instead. (This will be 00:51:229 - on the timing I gave)
Changed this all up makes it much easier thanks

I also suggest using the soft sampleset instead of the Normal one. You can change this in the Timing setup panel on the audio tab. You can lower the volume as well. Maybe around 40-60%
I made it 30%
For hitsounding.. Simple soft whistles and maybe a finish or two would suit this piece the best!
Added in


[Easy]
You want to set your AR, HP, and OD below 3 on an Easy diff. A good setup for this song would be AR2 / OD1 / HP1 or add 1 to each if you feel its too low!
(using your old timing)
I made AR 2.5, HP 1.5, OR 1.5 =D
00:20:378 (2) - for notes like these. When you have a powerful instrument playing like at 00:22:196 - It's better to make this its own circle or slider head. You want the player to be playing these notes, not lifting off of them.
Alright made some changes
00:48:559 (1) - as an example to above, you want to end this 1/1 earlier, at 00:50:378 - and then have a circle or slider head at 00:51:287 -
The only thing I can really teach you at this point is just to make sure that the dominant notes are the clickable ones. You don't really want to be clicking on the 'clap' notes like 00:01:287 (2,3) - for example, but instead like 00:02:196 - It doesn't matter so much in Easy, but its a good habit to get into eventually.
I'll keep it in mind

[Normal]
For normal. I'd suggest picking up a few notes like 00:03:501 - as well since it's pretty dominant. You can follow the simple guitar rhythm as well if you'd like (which was basically all you mapped in Easy)

I don't really have much to say. This is still pretty WIP to really mod anything.
I just really wanted to find the timing makes things much easier now
Thank you really appreciate it :)
Chalwa
Hello! Mod from my queue!

General
Don't use white combo colour and add more colours...
Easy
00:00:320 (1,2) - Improve blanket
00:08:501 (1,2) - Imo it's too close :/
00:19:410 (1,2) - Improve blanket
00:23:047 (2,3) - ^
00:59:410 (1) - End tick to x:341 y:292
Normal
00:04:865 (2) - Make it like this:

00:06:683 (3) - End it at 00:07:138 and add circle at 00:07:592
00:10:320 (3) - End it at 00:10:774 and add circle at 00:11:229
00:16:683 (1) - Red tick at slider tick ;)
00:26:683 (2) - Ctrl + H
00:53:047 - Do not miss this guitar... It's like bass
00:54:865 - ^
Hard
00:03:047 (1,3) - Make it further, it's overlap
00:03:501 (2,4) - ^
00:06:683 (1) - Remove NC and make at 00:07:592 (2)
00:16:683 (6) - Ctrl + J?
00:20:774 (4,5) - Blanket improve
00:36:229 (1) - Remove NC and make at 00:36:683 (2)
00:39:865 (6,1) - Overlap
00:40:319 (7) - NC
00:40:774 (1) - Remove NC
00:42:592 (1) - ^
00:43:956 (2) - NC
00:53:047 (3,4) - Blanket improve
01:00:319 (4) - You can do it better
01:01:683 (1) - Make two circles here, and second circle make NC

END!
Good luck!
Modem
Hi ganad~ owo
Thanks for your help before~
Here comes the mod >.<

General
* You should add soft-sliderslide 'cuz the noise coming from the soft default slider is disturbing the main music. Moreover, this is such a calm and quiet instrumental in which is why the noise from the slider kinda broke the aesthetic side. And don't forget to change all the sample from the timing setup panel into S:C1 -> (Soft : Custom 1) if you do this :3
* In my opinion, the preview point that you choose didn't hit the highlight from the song itself. My suggestion is, remove the preview point into 00:51:229 (1) in all the diffs
* This is purely a suggestion, but I guess the combo colors that you chose doesn't fit well with the background. I'm afraid this will result in disqualification (I've already seen some maps which was disqualified only because the combo color that they were chosen didn't match with the background) so my suggestion is, replace your combo colors with :
[Colours]
Combo1 : 223,223,223
Combo2 : 128,64,64
Combo3 : 128,128,255
Combo4 : 255,202,202
Combo5 : 185,128,255
Just copy and paste them ^ into the osu.notepad
* Your kiai time isn't snapped properly at 01:06:741 . Please resnap it into 01:06:683
* This music is very calm, so I suggest you not to use clap in hitsounding. Just add whistle at every downbeat (big white tick), just like at :
- 00:00:320
- 00:03:956
- 00:07:592
- 00:11:229
- 00:14:865 , etc.....
And you should add the whistle at every second upbeat (small white tick), just like at :
- 00:02:138
- 00:05:774
- 00:09:410
- 00:13:047
- 00:16:683 , etc.......
Using whistle like that ^ would be enough, so please remove all the claps in all the diffs >.<
* Your map started pretty early right when the music starts. Some players might not prepared enough to start circle clicking, so you should change AudioLeadIn in your osu. notepad across all the diffs in this mapset into 2000
* Others are pretty fine~ :3

Easy
* There are some blankets in this diff that could be improved, like 00:00:320 (1,2) , 00:03:956 (3,1) , 00:19:410 (1,2) , 00:53:956 (2,3) , 01:02:138 (2,1) because the slider border from its slider's frame was way too curvy whether when they were blanketing the note, or the next slider's head or tail. It would be nice if you change them into the less curvy and neat blanket like 00:58:501 (2,1)
* Change the HP Drain Rate in the Song Setup into 2 please >.< . Even if the music is calm and the BPM is low, but using 1,5 HP Drain Rate was just too low ;)
* If you did that ^ then please change the OD (Overall Difficulty) in the Song Setup into 2 as well to balance the difficulty
* You have the distance snap problem at 00:54:410 which wasn't allowed at the easiest diff. The cause of this distance snap error is because this slider -> 00:52:138 (2) was a bit too close with this note -> 00:51:229 (1) . Just move this slider -> 00:52:138 (2) about one grid to the right by using distance snap to fix it ;)
* 00:03:047 (3) - Remove the whistle from this slider's head, then add whistle at this slider's tail instead
* 00:07:592 (3) - This is the downbeat (big white tick) part, so please add NC (New Combo) here, then remove NC at 00:08:501 (1)
* 00:09:410 (1,2) - You could improve this blanket. Just move the center point of this slider's frame -> 00:08:501 (1) one grid to the left
* 00:11:229 (3) - Again, this is the downbeat part, so please add NC (New Combo) here, then remove NC at 00:12:138 (1)
* 00:14:865 (3) - Add NC (New Combo) here, then remove NC at 00:15:774 (1)
* 00:15:774 (1) - About this slider, shape, it would be nice if you change it. Because the head and the tail of this slider was indirectly touching each other, which might make some beginner players confused to follow the slider because this slider's shape was a bit too complicated for them. It would be great if you make the red point (the center point) of this slider's frame perfectly centered just like what you did for 00:37:592 (1)
* 00:25:774 (1,2) - There's an inconsistent spacing between these two notes. Because you put 00:26:683 (2) way too close with 00:25:774 (1) . That's why, please move 00:26:683 (2) into x:320 y:216 to fix the spacing
* 00:27:592 (3) - This slider's rhythm was covering the downbeat at 00:29:410 because you make it reversed. And that makes the downbeat part feels less emphasized. It would be nice if the downbeat part like 00:29:410 clickable, and I'm sure that even the beginner players would like it more that way. That's why, please remove the reverse part from this slider -> 00:27:592 (3) then add a note at the downbeat -> 00:29:410 , plus add NC there and remove the NC at 00:30:319 (1)
* 00:33:047 (3) - Add NC (New Combo) here, then remove NC at 00:33:956 (1)
* 00:36:683 (3) - Add NC (New Combo) here, then remove NC at 00:37:592 (1)
* 00:43:956 (3) - Add NC (New Combo) here, then remove NC at 00:44:865 (1)
* 00:44:865 (1) - Um, about this slider's shape, it wasn't wrong. And it plays smoothly either. But the problem is, you were using this slider's shape to blanket this note -> 00:43:956 (3) and the way the red point (the center point) of this slider's frame -> 00:44:865 (1) placed was making the blanket looks a bit less aesthetic. If you want to make a blanket through a sharp angle slider like this in the easiest diff, it would be better if you change the shape of this slider then use the slider like at 00:37:592 (1) for blanketing instead
* 00:47:592 (3) - Add NC (New Combo) here, then remove NC at 00:48:501 (1)
* 00:48:501 (1) - It would be nice if you make this slider blanketing this note -> 00:47:592 (3) properly >.<
* 00:54:865 (3) - Add NC (New Combo) here, then remove NC at 00:55:774 (1)
* 00:58:501 (2) - Add NC (New Combo) here, then remove NC at 00:59:410 (1)
Okay, that's all for this diff :3

Normal
* Um, it looks like you were having some hard times making the blanket, because the grid size that you were using was too large for this diff (you use 8 GridSize). The larger the grid size you were using, the harder you make an aesthetic curvy slider or even blanket. That's why, before getting to the main points, I suggest you to change the grid size in your osu. notepad into 4 (it's written right below the BeatDivisor) because my mod in this diff was based on the 4 grid size >.<
* Since this is already the normal diff, it's alright if you make this map harder by setting the CS (Circle Size) into 3 or 3,5
* There are some distance snap problem (AiMod) in this diff, which wasn't allowed from the Ranking Criteria. Here are some problems with the causes and the solutions :
- 00:04:865 (2,3) - Cause : You put the head of this slider -> 00:04:865 (2) way too close with the tail of this slider -> 00:04:410 (1). Solution : Move this slider -> 00:04:865 (2) into x:236 y:24 using the distance snap, then move this slider -> 00:06:683 (3) into x: 12 y:120 using the distance snap
- 00:08:956 (2,3) - Cause : You put the head of this slider -> 00:08:956 (2) a bit too close with the previous note -> 00:08:501 (1). Solution : Move this slider -> 00:08:956 (2) into x:264 y:140 using the distance snap then move this slider -> 00:10:320 (3) into x:428 y:220 using the distance snap
- 00:14:865 (2,3) - Cause : You put this note -> 00:14:865 (2) way too close with the tail of this slider -> 00:14:410 (1) . Solution : Move this note -> 00:14:865 (2) into x:224 y:248 using the distance snap. After that, by pressing ctrl, move these objects -> 00:15:774 (3,1,2,3,4,1) along together to x:348 y:200 using the distance snap
- 00:18:501 (2,3,4,1) - Cause : You put all the objects around this part too close to each other. Solution : Move this slider -> 00:18:501 (2) into x:424 y:20, 00:19:865 (3) into x:268 y:76, 00:20:774 (4) into x:148 y:48 using the distance snap, then move this note -> 00:22:138 (1) into x:100 y:92 using the distance snap afterwards
- 00:26:683 (2,3) - Cause : You put this slider -> 00:25:774 (1) way too close with this note -> 00:24:865 (3) . Solution : By using ctrl, move this slider -> 00:25:774 (1) together with this slider -> 00:26:683 (2) into x:348 y:140 using the distance snap
- 00:37:592 (2,3) - Cause : You put this slider -> 00:39:410 (3) way too far from the tail of the previous slider -> 00:38:501 (2) . Solution : Move this slider -> 00:39:410 (3) into x:472 y:216 using the distance snap
- 00:55:319 (2,3) - Cause : You put this slider -> 00:55:774 (3) way too close with the previous note -> 00:55:319 (2) . Solution : Move this slider -> 00:55:774 (3) into x:88 y:236 using the distance snap, then move this slider -> 00:56:683 (4) into x:72 y:112 using the distance snap
- 00:59:865 (2,3) - Cause : You put this note -> 00:59:865 (2) a bit too close with the tail of this slider -> 00:59:410 (1) . Solution : Move this note -> 00:59:865 (2) into x:384 y:100 using the distance snap then move this note -> 01:01:683 (4) into x:420 y:260 afterwards
- 00:03:956 (1) - Move this slider into x:336 y:56 using the distance snap
With that ^ all the distance snap errors should be fixed :3
* 00:23:047 (2) - Would be nice if the red point (the center point) of this slider's frame properly centered ;)
* 00:28:501 (3,1) - This blanket could be improved :3
* 00:30:774 (2,3) - You're putting these two objects way too close with the tail of this slider -> 00:30:319 (1) and that might make some beginner players confused and clicking 00:30:774 (2) way too early due to the spacing problem. So please move 00:30:774 (2,3) together into x:284 y:336 using the distance snap to fix it
* 00:39:410 (3) - In my opinion, a regular 'v' shaped slider or just originally straight slider should be better here >.<
* 00:43:047 (3,1) - This blanket also could be improved. Just move the end point of this slider's frame -> 00:44:865 (1) two grid to the left
* 00:51:229 (1) - Please remove the finish at this note and add whistle instead since using finish at this part was too loud ;)
* 00:53:047 - I feel like an important violin beat here was skipped. How about adding a note here?
* 01:05:774 (2) - Adding finish at the tail of this slider was fine actually, but it still sounds too loud. Please lower down the volume at the tail of this slider into 10% for the better emphasize
* Now for the NC (New Combo) placement problem :
* 00:07:592 (4) - Add NC (New Combo) here, then remove NC at 00:08:501 (1)
* 00:11:229 (4) - Add NC (New Combo) here, then remove NC at 00:12:138 (1)
* 00:13:956 (1) - There's no reason for putting NC here. Please remove it for the sake of consistency
* 00:14:865 (2) - Add NC (New Combo) here, then remove NC at 00:15:774 (3) and 00:16:683 (1)
* 00:18:501 (2) - Add NC (New Combo) here, then remove NC at 00:19:865 (3)

Hard
* Just like before, please use 4 grid size instead of 8 because that way you will be more comfortable when making the loopy slider, blankets, or such ;)
* Set the HP Drain Rate into 5 and change the OD (Overall Difficulty) into 5 as well. Plus, since this is the hardest diff in this mapset, it would be more challenging if you set the CS (Circle Size) into 4 instead of 3,5 :D
* Disable the Widescreen Support in the Design tab of the Song Setup, since there are no storyboard in this mapset ;)
* This is not a problem, but I suggest you to change the Beat Snap Divisor into 1/4 instead of 1/3 so that it will be easier for you whenever you want to make changes. Plus, it is to avoid some incidentally incorrect snappings during this beatmap's submission ;)
* 00:08:501 (2,3,4,5,6) - How about making them having the same spacing like : 00:04:865 (1,2,3,4,5) ?
* 00:07:138 (6,1) - Would be nice if you're making them into the twin sliders~ :3
* 00:17:592 (6,1) - This indirect blanket could be improved because this slider -> 00:18:501 (1) was way too curvy to blanket the tail of this slider -> 00:17:592 (6)
* 00:19:865 (2) - Make the red point (the center point) of this slider's frame properly centered please ;) It would emphasize the piano nicely >.<
* 00:30:319 (1,2,3) - Inconsistent spacing. Compared to the spacing between 00:30:547 (1) and 00:30:547 (2) , this slider -> 00:31:229 (3) was placed too close from 00:30:547 (2)
* 00:32:138 (3,1) - Please don't make the tail of this slider 00:32:138 (3) directly touching the tail of this slider -> 00:33:047 (1) because it would make a bad overlap ;)
* 00:52:365 (2) - The reverse part from this slider was covered directly by the tail of this slider -> 00:52:138 (1) which wasn't allowed by the ranking criteria (we weren't allowed to cover the reverse part of the slider directly), so please move the tail of 00:52:138 (1) away from the reverse part of 00:52:592 (2)
* 00:57:592 (5,6,1) - This blanket could be improved by making this slider -> 00:56:683 (5) less curvy
* 01:03:729 (4,5) - This blanket could be improved
* 01:05:774 (6) - Why don't you add finish at the tail of this slider like what you did in normal diff? If you add it then, don't forget to lower down the volume at the tail of this slider into 10% ;)
* Now for the NC (New Combo) placement problem :
* 00:03:047 (1) - Remove NC at this note then add NC at 00:03:956 (3) . After that, remove NC at 00:04:410 (2) and at 00:04:865 (1)
* 00:14:410 (1) - Remove NC at this note then add NC at 00:14:865 (2)
* 00:23:956 (1) - Remove NC at this slider then add NC at 00:25:774 (2) . After that remove NC at 00:26:683 (1)

Okay, that's all~
Good Luck in Rank ganad~! >w</
Topic Starter
ganad

Chalwa wrote:

Hello! Mod from my queue!

General
Don't use white combo colour and add more colours...
Thanks to modem i got new combo colours so all goods
Easy
00:00:320 (1,2) - Improve blanket
Made adjustments don't know if it's the perfect balnket tho
00:08:501 (1,2) - Imo it's too close :/
Made adjustments
00:19:410 (1,2) - Improve blanket
Fixed
00:23:047 (2,3) - ^
Fixed
00:59:410 (1) - End tick to x:341 y:292
Moved it



Normal
00:04:865 (2) - Make it like this:

Made adjustments
00:06:683 (3) - End it at 00:07:138 and add circle at 00:07:592
Changed
00:10:320 (3) - End it at 00:10:774 and add circle at 00:11:229
Changed
00:16:683 (1) - Red tick at slider tick ;)
Not very sure what this means :?:
00:26:683 (2) - Ctrl + H
Maybe not sure if i'll change
00:53:047 - Do not miss this guitar... It's like bass
Idk not really feeling it here
00:54:865 - ^
Added a beat circle


Hard
00:03:047 (1,3) - Make it further, it's overlap
I'll think about it
00:03:501 (2,4) - ^
I'll think about it
00:06:683 (1) - Remove NC and make at 00:07:592 (2)
Fixed
00:16:683 (6) - Ctrl + J?
I think it should be alrite
00:20:774 (4,5) - Blanket improve
Fixed
00:36:229 (1) - Remove NC and make at 00:36:683 (2)
Fixed
00:39:865 (6,1) - Overlap
I think i'll leave it the way it is unless another modder tells me otherwise
00:40:319 (7) - NC
Fixed
00:40:774 (1) - Remove NC
Fixed
00:42:592 (1) - ^
Fixed
00:43:956 (2) - NC
Fixed
00:53:047 (3,4) - Blanket improve
Fixed
01:00:319 (4) - You can do it better
I think i fixed it?
01:01:683 (1) - Make two circles here, and second circle make NC
Maybe

END!
Good luck!
Thank you so much man really appreciate the work you've done :D
Keep it up and please help out those other mappers who suck like me :)
Again thank you :P
Froskya
Hi!~ NM from my queue :D
General

  1. Delete "Widescreen Support"
  2. Offset: 300
  3. For this mapset will good if it'll including only Easy and Normal (= delete Hard)

Easy

  1. 00:03:047 (3) - copy 00:01:229 (2)
  2. 00:10:320 (3) - x:264 y:164
  3. 00:14:865 (4) - NC
  4. 00:58:481 (3) - ^
  5. 00:15:774 (1) - delete NC
  6. 00:59:390 (1) - ^
  7. 00:29:390 (1,2) - amateurs can not see next object, move slider or circle
  8. 00:44:845 (2) - this slider can looks better
    01:03:027 (1) - move left

Normal

  1. Use for all objects spacing 1.0x
  2. 00:07:592 (1) - x:96 y:212
  3. 00:11:229 (1) - x:448 y:336
  4. 00:12:592 (3,4) - spacing?
  5. 00:50:319 (2,1) - ^
  6. 00:23:047 (2) - copy 00:24:865 (3)
  7. 00:24:865 (3,1,2) - this sliders can looks better
  8. 00:40:319 (1) - ^
  9. 00:41:683 (2,3) - amateurs can not see next object, move slider or circle
  10. 00:30:774 (2,3) - ^
  11. 00:58:501 (1) - ctrl + J + H or change slider

Good Luck~ :)
Topic Starter
ganad

Modem wrote:

Hi ganad~ owo
Thanks for your help before~
Here comes the mod >.<

General
* You should add soft-sliderslide 'cuz the noise coming from the soft default slider is disturbing the main music. Moreover, this is such a calm and quiet instrumental in which is why the noise from the slider kinda broke the aesthetic side. And don't forget to change all the sample from the timing setup panel into S:C1 -> (Soft : Custom 1) if you do this :3
* In my opinion, the preview point that you choose didn't hit the highlight from the song itself. My suggestion is, remove the preview point into 00:51:229 (1) in all the diffs
The preview point i chose and the point you chose is exactly the same you chose the second part of the loop tho lol
* This is purely a suggestion, but I guess the combo colors that you chose doesn't fit well with the background. I'm afraid this will result in disqualification (I've already seen some maps which was disqualified only because the combo color that they were chosen didn't match with the background) so my suggestion is, replace your combo colors with :
[Colours]
Combo1 : 223,223,223
Combo2 : 128,64,64
Combo3 : 128,128,255
Combo4 : 255,202,202
Combo5 : 185,128,255
Added

Just copy and paste them ^ into the osu.notepad
* Your kiai time isn't snapped properly at 01:06:741 . Please resnap it into 01:06:683
Fixed :)
* This music is very calm, so I suggest you not to use clap in hitsounding. Just add whistle at every downbeat (big white tick), just like at :
- 00:00:320
- 00:03:956
- 00:07:592
- 00:11:229
- 00:14:865 , etc.....
Removed it all and added the whistles in

And you should add the whistle at every second upbeat (small white tick), just like at :
- 00:02:138
- 00:05:774
- 00:09:410
- 00:13:047
- 00:16:683 , etc.......
Using whistle like that ^ would be enough, so please remove all the claps in all the diffs >.<
* Your map started pretty early right when the music starts. Some players might not prepared enough to start circle clicking, so you should change AudioLeadIn in your osu. notepad across all the diffs in this mapset into 2000
Fixed
* Others are pretty fine~ :3

Easy
* There are some blankets in this diff that could be improved, like 00:00:320 (1,2) , 00:03:956 (3,1) , 00:19:410 (1,2) , 00:53:956 (2,3) , 01:02:138 (2,1) because the slider border from its slider's frame was way too curvy whether when they were blanketing the note, or the next slider's head or tail. It would be nice if you change them into the less curvy and neat blanket like 00:58:501 (2,1)
Redid all the blankets don't know if up to standard tho :P
* Change the HP Drain Rate in the Song Setup into 2 please >.< . Even if the music is calm and the BPM is low, but using 1,5 HP Drain Rate was just too low ;)
Raised
* If you did that ^ then please change the OD (Overall Difficulty) in the Song Setup into 2 as well to balance the difficulty
Raised
* You have the distance snap problem at 00:54:410 which wasn't allowed at the easiest diff. The cause of this distance snap error is because this slider -> 00:52:138 (2) was a bit too close with this note -> 00:51:229 (1) . Just move this slider -> 00:52:138 (2) about one grid to the right by using distance snap to fix it ;)
Fixed
* 00:03:047 (3) - Remove the whistle from this slider's head, then add whistle at this slider's tail instead
Adding it to the slider tail sounds weird imo
* 00:07:592 (3) - This is the downbeat (big white tick) part, so please add NC (New Combo) here, then remove NC at 00:08:501 (1)
Changed
* 00:09:410 (1,2) - You could improve this blanket. Just move the center point of this slider's frame -> 00:08:501 (1) one grid to the left
Changed
* 00:11:229 (3) - Again, this is the downbeat part, so please add NC (New Combo) here, then remove NC at 00:12:138 (1)
Changed
* 00:14:865 (3) - Add NC (New Combo) here, then remove NC at 00:15:774 (1)
Changed
* 00:15:774 (1) - About this slider, shape, it would be nice if you change it. Because the head and the tail of this slider was indirectly touching each other, which might make some beginner players confused to follow the slider because this slider's shape was a bit too complicated for them. It would be great if you make the red point (the center point) of this slider's frame perfectly centered just like what you did for 00:37:592 (1)
Fixed
* 00:25:774 (1,2) - There's an inconsistent spacing between these two notes. Because you put 00:26:683 (2) way too close with 00:25:774 (1) . That's why, please move 00:26:683 (2) into x:320 y:216 to fix the spacing
Fixed
* 00:27:592 (3) - This slider's rhythm was covering the downbeat at 00:29:410 because you make it reversed. And that makes the downbeat part feels less emphasized. It would be nice if the downbeat part like 00:29:410 clickable, and I'm sure that even the beginner players would like it more that way. That's why, please remove the reverse part from this slider -> 00:27:592 (3) then add a note at the downbeat -> 00:29:410 , plus add NC there and remove the NC at 00:30:319 (1)
Fixed
* 00:33:047 (3) - Add NC (New Combo) here, then remove NC at 00:33:956 (1)
Fixed
* 00:36:683 (3) - Add NC (New Combo) here, then remove NC at 00:37:592 (1)
Fixed
* 00:43:956 (3) - Add NC (New Combo) here, then remove NC at 00:44:865 (1)
Fixed
* 00:44:865 (1) - Um, about this slider's shape, it wasn't wrong. And it plays smoothly either. But the problem is, you were using this slider's shape to blanket this note -> 00:43:956 (3) and the way the red point (the center point) of this slider's frame -> 00:44:865 (1) placed was making the blanket looks a bit less aesthetic. If you want to make a blanket through a sharp angle slider like this in the easiest diff, it would be better if you change the shape of this slider then use the slider like at 00:37:592 (1) for blanketing instead
Not 100% sure with this one made adjustments tho :?:
* 00:47:592 (3) - Add NC (New Combo) here, then remove NC at 00:48:501 (1)
Fixed
* 00:48:501 (1) - It would be nice if you make this slider blanketing this note -> 00:47:592 (3) properly >.<
Adjusted
* 00:54:865 (3) - Add NC (New Combo) here, then remove NC at 00:55:774 (1)
Fixed
* 00:58:501 (2) - Add NC (New Combo) here, then remove NC at 00:59:410 (1)
Fixed
Okay, that's all for this diff :3
Thank you very much

Normal
* Um, it looks like you were having some hard times making the blanket, because the grid size that you were using was too large for this diff (you use 8 GridSize). The larger the grid size you were using, the harder you make an aesthetic curvy slider or even blanket. That's why, before getting to the main points, I suggest you to change the grid size in your osu. notepad into 4 (it's written right below the BeatDivisor) because my mod in this diff was based on the 4 grid size >.<
* Since this is already the normal diff, it's alright if you make this map harder by setting the CS (Circle Size) into 3 or 3,5
Fixed
* There are some distance snap problem (AiMod) in this diff, which wasn't allowed from the Ranking Criteria. Here are some problems with the causes and the solutions :
- 00:04:865 (2,3) - Cause : You put the head of this slider -> 00:04:865 (2) way too close with the tail of this slider -> 00:04:410 (1). Solution : Move this slider -> 00:04:865 (2) into x:236 y:24 using the distance snap, then move this slider -> 00:06:683 (3) into x: 12 y:120 using the distance snap
Fixed
- 00:08:956 (2,3) - Cause : You put the head of this slider -> 00:08:956 (2) a bit too close with the previous note -> 00:08:501 (1). Solution : Move this slider -> 00:08:956 (2) into x:264 y:140 using the distance snap then move this slider -> 00:10:320 (3) into x:428 y:220 using the distance snap
Fixed
- 00:14:865 (2,3) - Cause : You put this note -> 00:14:865 (2) way too close with the tail of this slider -> 00:14:410 (1) . Solution : Move this note -> 00:14:865 (2) into x:224 y:248 using the distance snap. After that, by pressing ctrl, move these objects -> 00:15:774 (3,1,2,3,4,1) along together to x:348 y:200 using the distance snap
Fixed
- 00:18:501 (2,3,4,1) - Cause : You put all the objects around this part too close to each other. Solution : Move this slider -> 00:18:501 (2) into x:424 y:20, 00:19:865 (3) into x:268 y:76, 00:20:774 (4) into x:148 y:48 using the distance snap, then move this note -> 00:22:138 (1) into x:100 y:92 using the distance snap afterwards
Fixed
- 00:26:683 (2,3) - Cause : You put this slider -> 00:25:774 (1) way too close with this note -> 00:24:865 (3) . Solution : By using ctrl, move this slider -> 00:25:774 (1) together with this slider -> 00:26:683 (2) into x:348 y:140 using the distance snap
Fixed
- 00:37:592 (2,3) - Cause : You put this slider -> 00:39:410 (3) way too far from the tail of the previous slider -> 00:38:501 (2) . Solution : Move this slider -> 00:39:410 (3) into x:472 y:216 using the distance snap
Fixed
- 00:55:319 (2,3) - Cause : You put this slider -> 00:55:774 (3) way too close with the previous note -> 00:55:319 (2) . Solution : Move this slider -> 00:55:774 (3) into x:88 y:236 using the distance snap, then move this slider -> 00:56:683 (4) into x:72 y:112 using the distance snap
Fixed
- 00:59:865 (2,3) - Cause : You put this note -> 00:59:865 (2) a bit too close with the tail of this slider -> 00:59:410 (1) . Solution : Move this note -> 00:59:865 (2) into x:384 y:100 using the distance snap then move this note -> 01:01:683 (4) into x:420 y:260 afterwards
Fixed
- 00:03:956 (1) - Move this slider into x:336 y:56 using the distance snap
Fixed
With that ^ all the distance snap errors should be fixed :3
* 00:23:047 (2) - Would be nice if the red point (the center point) of this slider's frame properly centered ;)
I think I did what you asked
* 00:28:501 (3,1) - This blanket could be improved :3
Made improvements
* 00:30:774 (2,3) - You're putting these two objects way too close with the tail of this slider -> 00:30:319 (1) and that might make some beginner players confused and clicking 00:30:774 (2) way too early due to the spacing problem. So please move 00:30:774 (2,3) together into x:284 y:336 using the distance snap to fix it
Fixed
* 00:39:410 (3) - In my opinion, a regular 'v' shaped slider or just originally straight slider should be better here >.<
Fixed (made it straight)
* 00:43:047 (3,1) - This blanket also could be improved. Just move the end point of this slider's frame -> 00:44:865 (1) two grid to the left
I fixed it earlier before i read this and did slightly different :x
* 00:51:229 (1) - Please remove the finish at this note and add whistle instead since using finish at this part was too loud ;)
You suggested later in your mod to lower the volume to 10% for finish hitsounds so i just made that one 15%
* 00:53:047 - I feel like an important violin beat here was skipped. How about adding a note here?
Man you feel the same chawlwa lol gee added in cuz you both suggested it
* 01:05:774 (2) - Adding finish at the tail of this slider was fine actually, but it still sounds too loud. Please lower down the volume at the tail of this slider into 10% for the better emphasize
Made it 15% it sounded really quiet barely heard it when i put for 10%
* Now for the NC (New Combo) placement problem :
* 00:07:592 (4) - Add NC (New Combo) here, then remove NC at 00:08:501 (1)
* 00:11:229 (4) - Add NC (New Combo) here, then remove NC at 00:12:138 (1)
* 00:13:956 (1) - There's no reason for putting NC here. Please remove it for the sake of consistency
* 00:14:865 (2) - Add NC (New Combo) here, then remove NC at 00:15:774 (3) and 00:16:683 (1)
* 00:18:501 (2) - Add NC (New Combo) here, then remove NC at 00:19:865 (3)
FIXED ALL OF THE NC
THANK YOU!
Hard
* Just like before, please use 4 grid size instead of 8 because that way you will be more comfortable when making the loopy slider, blankets, or such ;)
I did that but not very sure what it did lol
* Set the HP Drain Rate into 5 and change the OD (Overall Difficulty) into 5 as well. Plus, since this is the hardest diff in this mapset, it would be more challenging if you set the CS (Circle Size) into 4 instead of 3,5 :D
Raised
* Disable the Widescreen Support in the Design tab of the Song Setup, since there are no storyboard in this mapset ;)
Disabled
* This is not a problem, but I suggest you to change the Beat Snap Divisor into 1/4 instead of 1/3 so that it will be easier for you whenever you want to make changes. Plus, it is to avoid some incidentally incorrect snappings during this beatmap's submission ;)
That's weird i remember submitting with 1/4
* 00:08:501 (2,3,4,5,6) - How about making them having the same spacing like : 00:04:865 (1,2,3,4,5) ?
Fixed
* 00:07:138 (6,1) - Would be nice if you're making them into the twin sliders~ :3
Not sure i thought they were already twin sliders?
* 00:17:592 (6,1) - This indirect blanket could be improved because this slider -> 00:18:501 (1) was way too curvy to blanket the tail of this slider -> 00:17:592 (6)
Made adjustments
* 00:19:865 (2) - Make the red point (the center point) of this slider's frame properly centered please ;) It would emphasize the piano nicely >.<
Fixed
* 00:30:319 (1,2,3) - Inconsistent spacing. Compared to the spacing between 00:30:547 (1) and 00:30:547 (2) , this slider -> 00:31:229 (3) was placed too close from 00:30:547 (2)
Fixed
* 00:32:138 (3,1) - Please don't make the tail of this slider 00:32:138 (3) directly touching the tail of this slider -> 00:33:047 (1) because it would make a bad overlap ;)
Haven't changed it cuz not really sure what to do atm
* 00:52:365 (2) - The reverse part from this slider was covered directly by the tail of this slider -> 00:52:138 (1) which wasn't allowed by the ranking criteria (we weren't allowed to cover the reverse part of the slider directly), so please move the tail of 00:52:138 (1) away from the reverse part of 00:52:592 (2)
Fixed
* 00:57:592 (5,6,1) - This blanket could be improved by making this slider -> 00:56:683 (5) less curvy
Fixed
* 01:03:729 (4,5) - This blanket could be improved
Fixed
* 01:05:774 (6) - Why don't you add finish at the tail of this slider like what you did in normal diff? If you add it then, don't forget to lower down the volume at the tail of this slider into 10% ;)
Made it 15%
* Now for the NC (New Combo) placement problem :
* 00:03:047 (1) - Remove NC at this note then add NC at 00:03:956 (3) . After that, remove NC at 00:04:410 (2) and at 00:04:865 (1)
* 00:14:410 (1) - Remove NC at this note then add NC at 00:14:865 (2)
* 00:23:956 (1) - Remove NC at this slider then add NC at 00:25:774 (2) . After that remove NC at 00:26:683 (1)
FIXED ALL NC PROMBLEMS
Okay, that's all~
Good Luck in Rank ganad~! >w</
OMGODDNESS Maan I really appreciate how much time you took to look at my map you gave so much detail and were really simple to understand, wish i could give 2 kudos for all that effort
THANK YOU SO VERY MUCH !! bro you way more than i was asking for, i'm grateful
I'll do my best to get ranked :) :)
Topic Starter
ganad

Revialink wrote:

Hi!~ NM from my queue :D
General

  1. Delete "Widescreen Support"
    I think already deleted it
  2. Offset: 300
    Not sure atm i'll get someone who specialises in this part to give a check ;)
  3. For this mapset will good if it'll including only Easy and Normal (= delete Hard)
    Alrite i'll think about it i've grown somewhat attached to it

Easy

  1. 00:03:047 (3) - copy 00:01:229 (2)
    Fixed
  2. 00:10:320 (3) - x:264 y:164
  3. 00:14:865 (4) - NC
    Fixed
  4. 00:58:481 (3) - ^
    Fixed
  5. 00:15:774 (1) - delete NC
    Fixed
  6. 00:59:390 (1) - ^
    Fixed
  7. 00:29:390 (1,2) - amateurs can not see next object, move slider or circle
    FixedIs it an unranked issue?
  8. 00:44:845 (2) - this slider can looks better
    Fixed
    01:03:027 (1) - move left
    Isn't fine where it's place atm?

Normal

  1. Use for all objects spacing 1.0x
    Is it really necessary cause i can't be bothered resnapping every circle >:(
  2. 00:07:592 (1) - x:96 y:212
    I think it's fine where it is
  3. 00:11:229 (1) - x:448 y:336
    I think it's fine where it is
  4. 00:12:592 (3,4) - spacing?
    Fixed
  5. 00:50:319 (2,1) - ^
    I think it's fine where it is
  6. 00:23:047 (2) - copy 00:24:865 (3)
    Fixed
  7. 00:24:865 (3,1,2) - this sliders can looks better
    Made adjustments
  8. 00:40:319 (1) - ^
    Made adjustments
  9. 00:41:683 (2,3) - amateurs can not see next object, move slider or circle
    It should be fine amateurs won't be playing normal and they'll have to figure it out sooner or later
  10. 00:30:774 (2,3) - ^
    Same as i said before
  11. 00:58:501 (1) - ctrl + J + H or change slider
    I think it's fine

Good Luck~ :)
Thank you very much you've been great help~ :)
Lully
Froм мy мoddιɴɢ qυeυe.

gєηєяαƖ

use an other bg pls with better quality.
and don't forget that its size has to be 1366 x 768~

ιғ yoυ ɴeed нelp or doɴ'т υɴderѕтαɴd wнαт ι ѕαy, cαтcн мe ιɴɢαмe or pм мe.

easy
00:01:229 (2) - blanket error~
00:04:865 (1) - ^
00:32:138 (3) - ^
00:47:592 (1,2) - ^
01:03:047 (1) - make this a more interesting sliderart. ~

тяу тσ кєєρ уσυя мαρѕ cƖєαη αηɗ ιηтєяєѕтιηg~
тнαтѕ тнє вєѕт ωαу тσ мαρ ѕυcн ѕƖσω αηɗ ѕнσят мαρѕ.
Topic Starter
ganad

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.

gєηєяαƖ

use an other bg pls with better quality.
and don't forget that its size has to be 1366 x 768~
I'll get around to it ;)

ιғ yoυ ɴeed нelp or doɴ'т υɴderѕтαɴd wнαт ι ѕαy, cαтcн мe ιɴɢαмe or pм мe.

easy
00:01:229 (2) - blanket error~
00:04:865 (1) - ^
00:32:138 (3) - ^
00:47:592 (1,2) - ^
Fixed all of the above
01:03:047 (1) - make this a more interesting sliderart. ~
I think it should be fine

тяу тσ кєєρ уσυя мαρѕ cƖєαη αηɗ ιηтєяєѕтιηg~
тнαтѕ тнє вєѕт ωαу тσ мαρ ѕυcн ѕƖσω αηɗ ѕнσят мαρѕ.
Thanks! I appreciate it~ :) :) :)
Boruma
Hard
00:42:138 (6) - I'd advise setting the last note northwest of the previous hitcircle and make the path shaped like a check mark rather than a diamond. It kinda felt awkward to play considering the way the rest of the beatmap was mapped so simply and smooth.

There's nothing wrong with the timing, bpm, or offset.
Lokidoki
NM from my queue


Easy
---
01:03:047 (1) - Try avoiding the overlap, it doesn't look right for me.
make this a more interesting sliderart.
Normal
---
00:29:410 (1) - Blanket issue. 2x ctrl+g fixes the blanket errors,
you can also use a simple techinique of ctrl+a and 2x ctrl+g to fix all the blankets ;)
I'm pretty sure you know about that...
Hard
---
00:19:638 - add circle here.
01:00:319 (4) - This is a very hard to read overlap.

This map is amazing.
Topic Starter
ganad

Boruma wrote:

Hard
00:42:138 (6) - I'd advise setting the last note northwest of the previous hitcircle and make the path shaped like a check mark rather than a diamond. It kinda felt awkward to play considering the way the rest of the beatmap was mapped so simply and smooth.
I don't know if i did a check mark you wanted me to do

There's nothing wrong with the timing, bpm, or offset.
Really SWEET~ thanks for checking! Sorry for the inconvenience. :?
SPOILER
Do i give you kudos still? *Edit* I already did it :P
-NanoRIPE-
Hi ~ NM Request from my q

[General]
same as revialink ~ i think u must delete hard diff :> *since the bpm is 66

[Easy]
00:10:320 (3) - move to x:253 y:163 for better placement
00:11:229 (1,2) - ctrl j and blanket ~
00:37:592 (2) - use curve slider to blanket with previous object
00:47:592 (1,2) - imperfect blanket

[Normal]
00:00:320 (1,2,3,4,5) - make the pattern like this 00:03:956 (1,2,3) for consistent pattern ~
00:16:229 (2,3) - unblanket *since the distance too low ~
00:28:501 (3,1) - imperfect blanket
00:49:865 - add circle here * i hear piano sound here
00:51:683 - ^ for consistent pattern ~
00:59:865 (2) - move to (392,45) for better flow
01:02:138 (2) - ^ (376,309)

GL ~
Topic Starter
ganad

Lokidoki wrote:

NM from my queue


Easy
---
01:03:047 (1) - Try avoiding the overlap, it doesn't look right for me.
make this a more interesting sliderart.
You too? man i'll try :?
Normal
---
00:29:410 (1) - Blanket issue. 2x ctrl+g fixes the blanket errors,
you can also use a simple techinique of ctrl+a and 2x ctrl+g to fix all the blankets ;)

I'm pretty sure you know about that... No I didn't and i have no clue what ctrl + a and ctrl + g does? Does this fix blankets for all maps?
Hard
---
00:19:638 - add circle here.
Added
01:00:319 (4) - This is a very hard to read overlap.
Maybe I'll see if other modders feel the same

This map is amazing.
Thank you very much! means a lot! :) :) :)
Thanks for taking the time to have a look really appreciate it! ;)
Topic Starter
ganad

-NanoRIPE- wrote:

Hi ~ NM Request from my q

[General]
same as revialink ~ i think u must delete hard diff :> *since the bpm is 66
If you take a look i think it should be fine, cuz it's difficulty is lower than your average hard

[Easy]
00:10:320 (3) - move to x:253 y:163 for better placement
I think it's fine but i'll consider it
00:11:229 (1,2) - ctrl j and blanket ~
Maybe if other modders feel the same i'll consider it
00:37:592 (2) - use curve slider to blanket with previous object
Changed
00:47:592 (1,2) - imperfect blanket
I think the blanket looks fine? and is there a way to check if the blanket isn't perfect other than using your eyes?

[Normal]
00:00:320 (1,2,3,4,5) - make the pattern like this 00:03:956 (1,2,3) for consistent pattern ~
Changed
00:16:229 (2,3) - unblanket *since the distance too low ~
Maybe, i'll consider it if someone else points it out
00:28:501 (3,1) - imperfect blanket
Fixed I think
00:49:865 - add circle here * i hear piano sound here
Added
00:51:683 - ^ for consistent pattern ~
Added
00:59:865 (2) - move to (392,45) for better flow
I like it where it is
01:02:138 (2) - ^ (376,309)
I like it where it is
GL ~
Thanks~ really appreciate the time you took to take a look at my map! :) :)
Lefia
Hi from my queue

mod
[General]

- You can make the Hard diff with 1/8 rhytm (up to you)
- No tags?

[easy]

- 00:08:501 (2) bad flow, ctrl + shift + r , rotate it to -58
- 00:12:138 (2) again, ctrl + h , then ctrl + shift + r , rotate it to -32
- 00:27:592 (3) ctrl + > , then ctrl + g
- 00:47:592 (1,2) fix blanket

sorry 1 diff only

GL~
Topic Starter
ganad

MadaoX wrote:

Hi from my queue

mod
[General]

- You can make the Hard diff with 1/8 rhytm (up to you)
- No tags?

[easy]

- 00:08:501 (2) bad flow, ctrl + shift + r , rotate it to -58
Made adjustments
- 00:12:138 (2) again, ctrl + h , then ctrl + shift + r , rotate it to -32
Made adjustments
- 00:27:592 (3) ctrl + > , then ctrl + g
I think it's fine the way it is
- 00:47:592 (1,2) fix blanket
Fixed again idk if the blanket is good or not

sorry 1 diff only
That's alright at least you took the time to look at one rather than none you know. I really appreciate the effort! :) :) :) but was the song not to your liking? :o

GL~
THANK YOU!!
My Angel Rize
from my q
[other]
insert "下村陽子" in artist field

[Hard]
00:01:683 (4) - unbend pls
00:05:774 (5) - move to x:216 y:48
00:13:047 (5,1) - blanket

sorry for one diff and little mod becasue i can't mod map with song like this
Naxess
NM From Queue

why did I accept 12 NMs at once xD

[ Easy]
SPOILER
The placement of notes feels a little random so I'll just do a runthrough of some basics of rhythm:
Here's a so called measure (set of four beats):

It begins on large white ticks, noted by red arrows. Also known as downbeats.
The yellow arrows point to offbeats.
The blue arrow points to onbeats.

Downbeats are usually the strongest beats and therefore they're often emphasized the most in the map.
They're most commonly clickable (have circles and/or sliderheads on them).

Offbeats are usually the weakest beats (excluding beats on ticks in between the white ticks).
They're often very good to place claps on because that way the claps are heard the best.

Onbeats are often stronger than offbeats, but weaker than downbeats.

With your map you want to reflect the song as much as possible while still making a fun map.

In order to reflect the stronger beats, you have to emphasize them from weaker beats.
This is often done by making them clickable. It wouldn't really make sense to lift your finger on-, or worse, completely ignore stronger beats.

Now that we got that out of the way I'll try giving some examples of what you could improve (in my opinion).

First of all, your beat snap divisor on easy is 1/1 while on hard it's 1/4. Even though you don't map 1/2 or 1/4s on easy, I still think you should keep it at 1/4 so it's easier to traverse through, as right now it feels quite strange switching between the various difficulties in edit mode. It's not necessary to change though.

00:02:138 - Right here we see an example of missed emphasization. This beat is currently a sliderend, but it's stronger than 00:01:229 - is.
In order to fix this, I'd have done it like this:

Or, by using a repeat you could do it like this: (this is just personal, but I think repeats emphasize things more than sliderends)


00:03:956 - Here's a downbeat, make it clickable.

00:08:501 - This is good, even though it's an offbeat it still has a distinctive sound on it, so this is ok.
What's even better is that it's keeping a consistent pattern with other measures, like this is also the first offbeat 00:12:138 - , and 00:15:774 - too.
Keep this up and it'll be really good. Just remember to vary it as well so it doesn't get repetitive.


00:19:410 - First offbeat is not a slider, which breaks consistency with previous patterns.
I would've made it a repeat to emphasize 00:20:320 - at the same time.


You're using too little repeats in this difficulty, in my opinion, try using a few more.
Just remember to make sure they only repeat once, because more could get confusing for new players.

00:22:138 (1,2,3,1,2,3) - This I like as well, because they're consistent. Both downbeats are circles, both first offbeats are circles, both onbeats are sliderheads and both second offbeats are sliderends.
By making them consistent like this it'll help define the rhythm a lot more, well done.


The following measures are also consistent, nice.

00:56:683 - I think you should make this a repeat for consistency with 00:53:047 - .

01:02:138 - As you may notice, not all downbeats have strong beats on them. This one has a rather low pitch, which is why it's alright to end a slider on it. They do often have stronger beats, though, so you should still watch out for them.

01:03:047 (1) - I don't think it'll be very intuitive to play nor fun to watch a straight line, so perhaps you could change this a bit. I see the other mods have suggested some sort of sliderart, so I'll give an example of how slider art could look (though I'm not the best at it so take it with a grain of salt lol).

It's usually best to place red control points on the sliderticks, since they often have beats on them.
It's basically just about experimenting a bit and trying to not make it look too rough.
Try making it both look good and play well.

Sadly I don't really have time to check the other difficulties, but at first glance they look alright.
Try using more repeats in normal, feels kind of monotonous at the moment.
Try reducing some jumps in hard, seems a little out of place for the star rating.
Might also want to check some DS in hard, I think I saw some note that was too close to a slider or something, yet not stacked.

[ General]
SPOILER
Try fixing some hitsounds. If the standard ones don't work well you can try getting some custom ones.

The rest looks fine.

Good luck!
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