forum

Cocoa, Chino, Rize, Chiya, Syaro, Maya, Megu - Honjitsu wa M

posted
Total Posts
48
Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Sunday, July 24, 2016 at 9:24:16 PM

Artist: Cocoa, Chino, Rize, Chiya, Syaro, Maya, Megu
Title: Honjitsu wa Makoto ni Rarirurein
Source: ご注文はうさぎですか??
Tags: gochiusa gochuumon wa usagi desu ka?? season 2 is the order a rabbit?? rabbit house tea party event song white fox kirara max hoto cocoa sakura ayane kafuu chino minase inori tedeza rize taneda risa ujimatsu chiya satou satomi kirima syaro uchida maaya jouga maya tokui sora natsu megumi murakawa rie 佐倉綾音 水瀬いのり 種田梨沙 佐藤聡美 内田真礼 ココア チノ リゼ シャロ 千夜 条河 麻耶 奈津 恵 徳井青空 村川梨衣
BPM: 183
Filesize: 6176kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1.66 stars, 192 notes)
  2. Extrarirurein (5.54 stars, 662 notes)
  3. Hard (3.5 stars, 471 notes)
  4. Insane (4.7 stars, 608 notes)
  5. Normal (2.12 stars, 273 notes)
Download: Cocoa, Chino, Rize, Chiya, Syaro, Maya, Megu - Honjitsu wa Makoto ni Rarirurein
Information: Scores/Beatmap Listing
---------------
#46 TVアニメご注文はうさぎですか?? Character Song
Petit Rabbit's x Chimame-tai ftw :3 」∠


Rabbit House Tea Party 2016イベントソング
本日は誠にラリルレイン




metadata stuffs
BG by Doormat
mp3 by Kocari
thanks !!
DeletedUser_3638005
m4m thing

[Easy]
  1. Didn't find anything here, but then again, I don't know much about easy diffs. :< One thing I did notice is the inherited points left from your harder difficulties, some on blue ticks, but they are just for volume, you can go through them and sort them out and make them cleaner if you aren't bothered by it. For example 02:32:997 - can be on the sliderend, etc.

[Normal]
  1. 00:07:177 (2) - 1/2 reverse slider? I don't it would increase the difficulty of the pattern that much considering 00:11:440 (4,1) - is probably harder to play than just holding down a button.
  2. 02:08:981 - I wouldn't ignore this beat if I were you, there are vocals and a strong beat on it, so I would recommend you map it.


[Hard]
  1. 00:07:833 (1) - NC here? Downbeat.
  2. 00:28:817 (4) - ^
  3. 00:32:259 (6) - ^ because of slider velocity change.
  4. 00:47:013 (4) - Move it up so they blanket each other with 3? Looks better in my opinion.
  5. 01:59:800 (2,3) - These seem to be a little too close. Consider moving the slider a bit.
  6. 02:20:784 (2,3,4,1) - I would love this flow even more if 02:21:276 (4) - was at x:59 y:315. Also wouldn't make it as confusing with the overlaid hitcircle.

[Insane]
  1. 00:08:325 (2) - I would prefer this as a single hitcircle rather than a slider.
  2. 00:21:767 (5) - Moving this a little bit higher to the point where the followpoint doesn't touch the 00:21:440 (3) - would make it much more appealing in my opinion.
  3. 00:32:259 (2) - NC here, SV change.
  4. 00:36:358 (5,1) - This is a little too close, try moving this whole pattern 00:36:521 (1,2,3,4,5,6) - about here?
  5. 00:54:718 (4,5,1) - I'm not a fan of lineal flows in general, because I think they play weirdly, maybe try a different angle?
  6. 00:58:981 (1,1,2) - I see you are gradually making the spacing larger, but try doing it without overlaying? It would look much prettier!
  7. 01:04:882 (5,7) - This note is a little to close to the slider, almost touching it >w<, move it a little lower.
  8. 01:31:112 (4) - I think you forgot to move the slider down and right by 7 pixels. 2 is not stacked but 3 and 4 are stacked!
  9. 01:35:374 (4,5,1) - Not sure if intended, but make this triple more linear so it looks nicer.
  10. 02:34:718 - I don't hear anything here, so I remove the triple and just put a hitcircle here 02:34:554 - just following the main beats. (or maybe a 1/4 slider since there is a beat on blue tick?)

That's all from me. moe song, Good luck. ()
DeRandom Otaku
Hi~ M4M from Your Queue

Insane

  1. Increase OD to 7.5
  2. 00:15:866 (2) - move to 504,247?
  3. 00:18:161 (1,4) - bad overlap x-x
  4. 00:20:784 (1,4) - not stacked properly
  5. 00:31:931 (1) - remove nc and let nc start from 00:32:259 (2) - since thats where u changed the sv
  6. 00:35:374 (1,3) - fix blanket
  7. 00:39:964 (3) - curve the slider a bit more from the end so that the blanket with 00:40:456 (4) - will look more better
  8. 00:42:751 (1,1) - fix blanket
  9. 00:59:144 (2,1) - 00:59:308 (3,3) - try to not overlap these , they can be hard to read
  10. 01:02:587 (4,2) - make blanket?
  11. 01:04:882 (5) - move it down a bit
  12. 01:14:063 (4) - move to 248,253
  13. 01:33:079 (2) - start nc from here
  14. 01:34:226 (1,3) - not stacked properly
  15. 01:39:308 (4,5,6) - the stack is bit messed up
  16. 01:41:276 (3,5) - make blanket?
  17. 02:02:423 (2) - move to right a little to fix blanket
  18. 02:34:390 (3) - nc

Hard

  1. Increase OD to 6.5
  2. 00:32:259 (6) - add nc to signal the players about the SV change
  3. 00:39:800 (3,4) - fix blanket
  4. 00:48:489 - Should be something clickable here
Thats all from me ~ sorry i m bad at modding anything easier than insane >w< but i have modded the drain time of my whole mapset xd

GL!~ map is really good
Syph
hi hi, m4m
sry for being so late

[Easy]

00:21:603 (3) - i think a 1/2 slider would be pretty good here
00:43:243 (1) - blanket

[Normal]

01:33:571 - // 01:33:899 - I think it's better to put hitcircles here, 01:33:735 (2) - the sound that this slider is following isnt that strong

[Hard]

00:39:800 (3,4) - blanket
00:52:423 (1,2) - is there any reason for stacking this? i don't think its a good idea since vocals are so strong
00:55:046 (1,2) - ^

[Insane]

00:27:505 (1) - the vocal on the sliderend is pretty strong, idk if you should ignore that
00:31:276 (1,3) - swap nc's?
00:36:358 (5,1) - i think the distance between these should be much more, 00:36:194 (4,5) - ctrl+g on these would probably work
00:42:751 (1,1) - blanket
00:51:440 (4) - nc to indicate 1/2 gap?
00:55:046 (1,2) - space 2 a bit more from 1
00:59:308 (3,1) - i think distance should be bigger between these because 1 is a really strong beat lol
01:03:571 (4,5) - i feel like these need some more spacing, 5 on something like 439|151 would maybe work?
01:36:194 (2,3) - blanket
01:46:358 (1,1) - placing triples here would be a better idea imo, especially since its such a strong part in the song i think putting reverses is kinda lame D:
02:28:981 (4,5) - ctrl g for better flow onto 1

Good luck!
Hazu-
Hi~ m4m~

Easy

  1. 00:23:571 (3) - Ctrl+J and rotate -45º
  2. 00:41:931 (3) - Ctrl+J To point to (4)
  3. 00:37:997 (1) - Ctrl+H? I think it's looks better.
  4. 01:11:767 (1,2) - Remove NC (1) and add NC (2)? I think instead follows the vocal. In this case (01:22:259 (5,1) - ) there is a similar rhythm, but nc is located differently. It's also the kiai.
  5. 01:58:981 (1,2) - ^

Normal

  1. 01:34:226 (3) - End slider in 01:34:554 - and add circle in 01:34:718 - follow much better rhythm.
  2. 02:29:308 (3) - ^
    I don't know how to mod normal :|

Hard

  1. 00:37:669 (4) - This? (Add circle in 00:37:915 - )
  2. 00:47:013 (4) - Maybe go up a little to make blanket with 3?
  3. 01:06:849 (1) - Ctrl+J
  4. 01:21:112 (1) - Something like this?
  5. 01:35:374 (4) - Whistle?
  6. 01:54:390 (1,2,3) - (2) behind of (1) and (3) move slightly to the side. this
  7. 02:16:849 (5) - Moving the first sliderpoint.

Insane

  1. 01:35:374 (4) - Whistle?
Garden
set already solid imo so i just pick what i deem important, mod on extra is mainly based on my testplay so it might be sort of subjective and picky
[General]
  1. a wild full version mp3 is left in ur file folder lol, i was wondering whether there's a storyboard at first when i saw the 10m osz
[Easy]
  1. 00:20:292 (2,3) - can adjust 2 to let 3 in the flow of the slider http://puu.sh/pr41r/8f8ecc742a.jpg
  2. 00:27:505 (1) - this is touching the key overlay, u can convert it a bit
  3. 02:32:751 (2,1) - 1 looks kinda too close to the sliderbody of 2, what about doing a blanket here?
[Normal]
  1. 02:08:817 (4,5,6) - to snap the vocal u might wanna try this rhythm patternhttp://puu.sh/pr54R/7aff00d985.jpg
[Hard]
  1. well this is fine for me
[Insane]
  1. consider reducing to hp6 to make hr play more forgiving
  2. 01:50:620 (2) - maybe move to 381,105 to keep ds
  3. 02:20:948 (3,2) - wanna overlap or not?
  4. 02:34:718 (6) - there's no sound here, and wondering why u don't map 02:33:653 - and 02:34:144 - where there should be a triplet or sth
[Extrabbit]
  1. od8.2 is better alternative for popularity and i believe an extra diff is worth the od
  2. 00:06:521 (1,2) - tho there's a 1/1 gap in between, i suggest u reduce some spacing cuz cross screen movement is always tiring i promise
  3. 00:20:620 (5,1) - this is how i do circular flows [url=sort of abstract lol]http://puu.sh/pr7hb/b7cf8ec1ef.jpg[/url] so u can try converting the slider a bit to flow more fluently so that ppl won't feel forced to adjust their cursor during the movement, and 1 is on downbeat so u might wanna space it out more, at least make 5-->1 bigger than 4-->5
  4. 00:33:899 (1,2) - same reason above, i'd suggest moving 00:33:735 (5,2) - together down a bit and that won't break ur style
  5. 00:52:259 (8,1,2) - this pattern requires ppl to focus on cursor tracing, and a jump right after that may not be that comfortable to play, so maybe consider reducing the angle a bit
  6. 00:57:832 (2) - somewhere around 85,260 is better for playin imo
  7. 00:59:144 (2,3,1,2,3) - this is very tricky to play tbh, i think moving 00:59:472 (1) - to around 378,11 is easier and keeps a similar pattern u might wanna present
  8. according to vocal, i think 01:43:570 (5,1,2) - 01:44:062 (3,1,2) - 01:44:553 (3,4,5,6) - 01:44:882 (6,1,2) - 01:45:373 (3,1,2) - 01:45:866 (3,4,5) - 01:46:194 (6,1,2,3) - 01:46:685 (4,1,2,3) - should be divided into a group instead of current pattern. that's probably why i feel a bit weird while playing this part.
  9. 02:08:161 (4,1) - same as mentioned before, converting 1 a bit can be fine
  10. 02:28:981 (4,5) - i feel forced to move backwards here, maybe space 5 away a little
  11. 02:34:718 (4) - same as insane
Topic Starter
Momochikun
lol i didn't notice the mp3 is stuck there xD, fixed that stuff first though

will edit this post when i checked the mod

still editing, will continue it later

Riven wrote:

m4m thing

[Easy]
  1. Didn't find anything here, but then again, I don't know much about easy diffs. :< One thing I did notice is the inherited points left from your harder difficulties, some on blue ticks, but they are just for volume, you can go through them and sort them out and make them cleaner if you aren't bothered by it. For example 02:32:997 - can be on the sliderend, etc. it's still give an effect so that's fine actually

[Normal]
  1. 00:07:177 (2) - 1/2 reverse slider? I don't it would increase the difficulty of the pattern that much considering 00:11:440 (4,1) - is probably harder to play than just holding down a button.
  2. 02:08:981 - I wouldn't ignore this beat if I were you, there are vocals and a strong beat on it, so I would recommend you map it.


[Hard]
  1. 00:07:833 (1) - NC here? Downbeat. it's per 2 tick
  2. 00:28:817 (4) - ^
  3. 00:32:259 (6) - ^ because of slider velocity change.
  4. 00:47:013 (4) - Move it up so they blanket each other with 3? Looks better in my opinion. nope
  5. 01:59:800 (2,3) - These seem to be a little too close. Consider moving the slider a bit. it's based on ds btw
  6. 02:20:784 (2,3,4,1) - I would love this flow even more if 02:21:276 (4) - was at x:59 y:315. Also wouldn't make it as confusing with the overlaid hitcircle.

[Insane]
  1. 00:08:325 (2) - I would prefer this as a single hitcircle rather than a slider. nah i want to keep the pattern
  2. 00:21:767 (5) - Moving this a little bit higher to the point where the followpoint doesn't touch the 00:21:440 (3) - would make it much more appealing in my opinion. hmm it's still fine imo. players wont bother it tbh
  3. 00:32:259 (2) - NC here, SV change. i dislike single nc's
  4. 00:36:358 (5,1) - This is a little too close, try moving this whole pattern 00:36:521 (1,2,3,4,5,6) - about here? okay done
  5. 00:54:718 (4,5,1) - I'm not a fan of lineal flows in general, because I think they play weirdly, maybe try a different angle? i want to keep it sry
  6. 00:58:981 (1,1,2) - I see you are gradually making the spacing larger, but try doing it without overlaying? It would look much prettier! i see, fixed
  7. 01:04:882 (5,7) - This note is a little to close to the slider, almost touching it >w<, move it a little lower. okay
  8. 01:31:112 (4) - I think you forgot to move the slider down and right by 7 pixels. 2 is not stacked but 3 and 4 are stacked!
  9. 01:35:374 (4,5,1) - Not sure if intended, but make this triple more linear so it looks nicer. fixed a bit
  10. 02:34:718 - I don't hear anything here, so I remove the triple and just put a hitcircle here 02:34:554 - just following the main beats. (or maybe a 1/4 slider since there is a beat on blue tick?) err it would play weird with the note being removed imo

That's all from me. moe song, Good luck. ()

Syph wrote:

hi hi, m4m
sry for being so late

[Easy]

00:21:603 (3) - i think a 1/2 slider would be pretty good here
00:43:243 (1) - blanket

[Normal]

01:33:571 - // 01:33:899 - I think it's better to put hitcircles here, 01:33:735 (2) - the sound that this slider is following isnt that strong

[Hard]

00:39:800 (3,4) - blanket
00:52:423 (1,2) - is there any reason for stacking this? i don't think its a good idea since vocals are so strong it's fine imo
00:55:046 (1,2) - ^

[Insane]

00:27:505 (1) - the vocal on the sliderend is pretty strong, idk if you should ignore that i didn't o.o
00:31:276 (1,3) - swap nc's? nah, why ?
00:36:358 (5,1) - i think the distance between these should be much more, 00:36:194 (4,5) - ctrl+g on these would probably work hmm just spaced a bit
00:42:751 (1,1) - blanket ok
00:51:440 (4) - nc to indicate 1/2 gap? nope, it's too much imo
00:55:046 (1,2) - space 2 a bit more from 1 on purpose
00:59:308 (3,1) - i think distance should be bigger between these because 1 is a really strong beat lol okay
01:03:571 (4,5) - i feel like these need some more spacing, 5 on something like 439|151 would maybe work? done
01:36:194 (2,3) - blanket
01:46:358 (1,1) - placing triples here would be a better idea imo, especially since its such a strong part in the song i think putting reverses is kinda lame D: will consider this, since i got extra diff
02:28:981 (4,5) - ctrl g for better flow onto 1 nope, the circular flow is already good there

Good luck!

Garden wrote:

set already solid imo so i just pick what i deem important, mod on extra is mainly based on my testplay so it might be sort of subjective and picky
[General]
  1. a wild full version mp3 is left in ur file folder lol, i was wondering whether there's a storyboard at first when i saw the 10m osz
[Easy]
  1. 00:20:292 (2,3) - can adjust 2 to let 3 in the flow of the slider http://puu.sh/pr41r/8f8ecc742a.jpg
  2. 00:27:505 (1) - this is touching the key overlay, u can convert it a bit
  3. 02:32:751 (2,1) - 1 looks kinda too close to the sliderbody of 2, what about doing a blanket here?
[Normal]
  1. 02:08:817 (4,5,6) - to snap the vocal u might wanna try this rhythm patternhttp://puu.sh/pr54R/7aff00d985.jpg
[Hard]
  1. well this is fine for me
[Insane]
  1. consider reducing to hp6 to make hr play more forgiving that could make a bad spread imo, i'd reconsider smth around 6,8 though
  2. 01:50:620 (2) - maybe move to 381,105 to keep ds no i prefer blanket or smth
  3. 02:20:948 (3,2) - wanna overlap or not? i think nope, fixed
  4. 02:34:718 (6) - there's no sound here, and wondering why u don't map 02:33:653 - and 02:34:144 - where there should be a triplet or sth same reply as extra
[Extrabbit] ew this name is nice, could i consider it as a change then ? haha xD
  1. od8.2 is better alternative for popularity and i believe an extra diff is worth the od it's too much imo, i used 7,8 instead
  2. 00:06:521 (1,2) - tho there's a 1/1 gap in between, i suggest u reduce some spacing cuz cross screen movement is always tiring i promise reduced a bit
  3. 00:20:620 (5,1) - this is how i do circular flows [url=sort of abstract lol]http://puu.sh/pr7hb/b7cf8ec1ef.jpg[/url] so u can try converting the slider a bit to flow more fluently so that ppl won't feel forced to adjust their cursor during the movement, and 1 is on downbeat so u might wanna space it out more, at least make 5-->1 bigger than 4-->5 uhm i want to keep the slider shape tbh
  4. 00:33:899 (1,2) - same reason above, i'd suggest moving 00:33:735 (5,2) - together down a bit and that won't break ur style okay
  5. 00:52:259 (8,1,2) - this pattern requires ppl to focus on cursor tracing, and a jump right after that may not be that comfortable to play, so maybe consider reducing the angle a bit i see, i reduce 00:52:095 (7,8,1) - spacing then
  6. 00:57:832 (2) - somewhere around 85,260 is better for playin imo i copy it from previous pattern lul
  7. 00:59:144 (2,3,1,2,3) - this is very tricky to play tbh, i think moving 00:59:472 (1) - to around 378,11 is easier and keeps a similar pattern u might wanna present they're 00:58:981 (1,1,4) - on a pattern
  8. according to vocal, i think 01:43:570 (5,1,2) - 01:44:062 (3,1,2) - 01:44:553 (3,4,5,6) - 01:44:882 (6,1,2) - 01:45:373 (3,1,2) - 01:45:866 (3,4,5) - 01:46:194 (6,1,2,3) - 01:46:685 (4,1,2,3) - should be divided into a group instead of current pattern. that's probably why i feel a bit weird while playing this part. that's kinda make sense, but i want the highbeat to be a same nc with the previous section, i think its still acceptable ?
  9. 02:08:161 (4,1) - same as mentioned before, converting 1 a bit can be fine umm its fine imo
  10. 02:28:981 (4,5) - i feel forced to move backwards here, maybe space 5 away a little ok
  11. 02:34:718 (4) - same as insane yea i know, but duplet would plays really weird here. i'd reconsider that since i want it to be 1/2 notes jump, while triplet doesn't provide such. or maybe more opinion from players ?

DeRandom Otaku wrote:

Hi~ M4M from Your Queue

Insane

  1. Increase OD to 7.5 nope, 7 is enough
  2. 00:15:866 (2) - move to 504,247?
  3. 00:18:161 (1,4) - bad overlap x-x
  4. 00:20:784 (1,4) - not stacked properly
  5. 00:31:931 (1) - remove nc and let nc start from 00:32:259 (2) - since thats where u changed the sv
  6. 00:35:374 (1,3) - fix blanket
  7. 00:39:964 (3) - curve the slider a bit more from the end so that the blanket with 00:40:456 (4) - will look more better
  8. 00:42:751 (1,1) - fix blanket
  9. 00:59:144 (2,1) - 00:59:308 (3,3) - try to not overlap these , they can be hard to read some testplayers doing fine though
  10. 01:02:587 (4,2) - make blanket?
  11. 01:04:882 (5) - move it down a bit
  12. 01:14:063 (4) - move to 248,253
  13. 01:33:079 (2) - start nc from here
  14. 01:34:226 (1,3) - not stacked properly
  15. 01:39:308 (4,5,6) - the stack is bit messed up
  16. 01:41:276 (3,5) - make blanket?
  17. 02:02:423 (2) - move to right a little to fix blanket
  18. 02:34:390 (3) - nc
sorry i cant reply to every single points, checking most of them though and the rest are fine

Hard

  1. Increase OD to 6.5 6 is enough
  2. 00:32:259 (6) - add nc to signal the players about the SV change
  3. 00:39:800 (3,4) - fix blanket ya
  4. 00:48:489 - Should be something clickable here
Thats all from me ~ sorry i m bad at modding anything easier than insane >w< but i have modded the drain time of my whole mapset xd

GL!~ map is really good

Siiilver wrote:

Hi~ m4m~

Easy

  1. 00:23:571 (3) - Ctrl+J and rotate -45º
  2. 00:41:931 (3) - Ctrl+J To point to (4)
  3. 00:37:997 (1) - Ctrl+H? I think it's looks better.
  4. 01:11:767 (1,2) - Remove NC (1) and add NC (2)? I think instead follows the vocal. In this case (01:22:259 (5,1) - ) there is a similar rhythm, but nc is located differently. It's also the kiai.
  5. 01:58:981 (1,2) - ^

Normal

  1. 01:34:226 (3) - End slider in 01:34:554 - and add circle in 01:34:718 - follow much better rhythm.
  2. 02:29:308 (3) - ^
    I don't know how to mod normal :|

Hard

  1. 00:37:669 (4) - This? (Add circle in 00:37:915 - ) i prfer current rhythm tbh
  2. 00:47:013 (4) - Maybe go up a little to make blanket with 3?
  3. 01:06:849 (1) - Ctrl+J nah :(
  4. 01:21:112 (1) - Something like this? nope
  5. 01:35:374 (4) - Whistle? sounds good, added
  6. 01:54:390 (1,2,3) - (2) behind of (1) and (3) move slightly to the side. this fix
  7. 02:16:849 (5) - Moving the first sliderpoint. ok !

Insane

  1. 01:35:374 (4) - Whistle? fixed
thanks before :3
DeletedUser_3044645
I played extra diff :3

02:32:997 (4,5) - this is confusing orz
Mira-san
Hi.

Lazy af and I have to do this FAST.

WEWLAD GOCHUUMON. good thing i posted in your queue zzz kek


Easy

  1. 00:09:800 (2) - yo bro try x:180 y: 236? Kinda looks weird, I'd say. Just aesthetics.
  2. 00:42:915 (4,1) - fixerino blankettino
  3. I can give more nazi mods if you want it just PM me if you REALLY want subjective nazi mods.

Normal

  1. Nothing here really.

Hard

  1. woo clean and great map aside from very nazi mods (sorry there's really nothing to point out here but the nitpicky stuff)
  2. 02:24:062 (1,2,3) - complete straighterino pls
  3. 01:09:472 (1,2) - could probably make these curve better so BLANKETSzzasaas.

Insanerino

  1. 00:36:358 (5,1,2,3) - kinda killed the flow/speed from 00:36:030 (3,4,5) - so maybe if you could move 00:36:358 (5) - somewhere like x:440 y:144. Totally subjective here.
  2. 01:30:948 (2,3,4) - wat is dis
  3. 01:42:259 (7,1,2) - make the spacing here even perhaps?
  4. 01:50:128 (1,2,3) - ripperino spacerino but you changerino ripperino overlapperino
  5. 01:59:308 (1) - rotate by -20 deg selection centre? nothing really important but w/e
  6. 02:00:948 (2,3) - make position on timeline swapped probably so it kinda follows the YAY!! or you can follow rhythm pattern similar to 01:02:915 (1,2,3,4,5,6) - on first kiai kek. positioning will be easy after you swap anyway so a win-win for rhythm consistency and placing adjustment
  7. 02:05:538 (5) - place it more to the left so it could flow to next slider a bit easier? very subjective sug.
  8. 02:34:718 (6) - no beat here??????
  9. nAIsU mAPpU pLs teach me this style of mapping pls :c

ExTrA!order plox! tipy

  1. i dont get the diff name ALSO nc mods here are based on your patterns and are definitely not from me.
  2. 00:32:259 (2) - nc perhaps? rip sv but watever
  3. NOT A MOD BUT A COMMENT | 00:40:620 (1,2,1,2) - ohohoho creative rhythm technique here didn't notice it at first because i suck
  4. 00:49:800 (1) - ctrl+g. kinda flows weird when you don't tbh lol
  5. 00:50:620 (4,5) - ^. this makes much more sense imo but your call
  6. 00:57:505 (3,1,2) - could probably place 00:57:669 (1) - somewhere better.
  7. 00:59:144 (2,3,1,2,3) - u w0t m8 ? ? ?
  8. 01:01:112 (2,3,4) - make triple parallel to the slider pls?
  9. 01:05:210 (1) - remove nc
  10. 01:05:538 (3) - nc here instead
  11. 01:05:866 (1) - remove nc
  12. 01:13:407 (1,2,3,4,5) - copy rhythm style of 01:02:915 (1,2,3,4,5,6) -

    p.s. lol on your insane you did exactly as how you did 01:02:915 (1,2,3,4,5,6) on 01:13:407 (1,2,3,4,5,6) - so why not on the extra lmao)
  13. 01:14:554 (6) - remove nc
  14. 01:14:718 (8) - nc
  15. 01:34:226 (1) - imo this is just fine as a 1/1 slider since there's no strong beat to follow there really unlike 01:30:456 (1,2) - in which there is a clap on (2).
  16. 02:00:620 (1,2,3,4,5,6) - check similar suggestion above
  17. 02:05:702 (1,2,3) - wat is this. i think it's better to convert 02:06:030 (2) - to 2 circles because this part doesn't feel like the rest of the map
  18. 02:08:325 (1) - rotate by -20 deg selection centre (just like the one in the insane diff)? imo it looks better this way and could flow better as well, though supersubjective.
  19. 02:26:685 (1) - could ctrl+g this but it's kinda meh so "you could kinda leave this out lol"
  20. 02:34:718 (4) - no beat here so wot.
  21. NaIsU MapPu DEsu just like the insane.
rank fast pls so i can farm this with dt loljk 8-)

In all seriousness, good luck. ;)
Seijiro
Wow, and I thought I was the first one to map this... :'(
Still awesome song as always and I might give a mod sometime soon, who knows...
hyouri
[General]
  1. Remove "Season 2" from tags
  2. Add tag "GochiUsa"
[Hard]

  • I think, Easy, Normal and Hard all three should rely heavily on Distance Snap.
  1. 00:11:440 (3) - this sliderend should be closer to 00:11:767 (1) -
  2. 00:27:177 (9) - 00:27:505 (1) - same as above
  3. 00:31:276 (1,2,3) - use less distance snap for 00:31:358 (2,3) -
  4. 00:32:669 (1) - this should be in the middle like this http://puu.sh/px5Cr/2e52c3d80a.jpg
  5. by using distance snap you could move 00:48:325 (7) - to like this http://puu.sh/px5Gw/a082fd37d3.jpg
  6. 00:51:440 (4) - NC
  7. You might find similar errors as above in the rest of the map that you can easily fix, I hope you understand the general idea of this mod.
Topic Starter
Momochikun

Momoka wrote:

I played extra diff :3

02:32:997 (4,5) - this is confusing orz
ew dap :3 , maybe i should change it to stream or something ? dont have any idea o3o

Alveryn wrote:

[General]
  1. Remove "Season 2" from tags ew why ? keeping it
  2. Add tag "GochiUsa" ok
[Hard]

  • I think, Easy, Normal and Hard all three should rely heavily on Distance Snap.
  1. 00:11:440 (3) - this sliderend should be closer to 00:11:767 (1) - done
  2. 00:27:177 (9) - 00:27:505 (1) - same as above
  3. 00:31:276 (1,2,3) - use less distance snap for 00:31:358 (2,3) -
  4. 00:32:669 (1) - this should be in the middle like this http://puu.sh/px5Cr/2e52c3d80a.jpg on purpose
  5. by using distance snap you could move 00:48:325 (7) - to like this http://puu.sh/px5Gw/a082fd37d3.jpg i prefer current pattern
  6. 00:51:440 (4) - NC nope
  7. You might find similar errors as above in the rest of the map that you can easily fix, I hope you understand the general idea of this mod.

Mira-san wrote:

Hi.

Lazy af and I have to do this FAST.

WEWLAD GOCHUUMON. good thing i posted in your queue zzz kek


Easy

  1. 00:09:800 (2) - yo bro try x:180 y: 236? Kinda looks weird, I'd say. Just aesthetics.
  2. 00:42:915 (4,1) - fixerino blankettino done both
  3. I can give more nazi mods if you want it just PM me if you REALLY want subjective nazi mods.

Normal

  1. Nothing here really.

Hard

  1. woo clean and great map aside from very nazi mods (sorry there's really nothing to point out here but the nitpicky stuff)
  2. 02:24:062 (1,2,3) - complete straighterino pls okay
  3. 01:09:472 (1,2) - could probably make these curve better so BLANKETSzzasaas. done

Insanerino

  1. 00:36:358 (5,1,2,3) - kinda killed the flow/speed from 00:36:030 (3,4,5) - so maybe if you could move 00:36:358 (5) - somewhere like x:440 y:144. Totally subjective here. hmm i kinda like this tbh
  2. 01:30:948 (2,3,4) - wat is dis o.o
  3. 01:42:259 (7,1,2) - make the spacing here even perhaps? it's already good imo
  4. 01:50:128 (1,2,3) - ripperino spacerino but you changerino ripperino overlapperino overlap is fine here imo, also i cant understand lul
  5. 01:59:308 (1) - rotate by -20 deg selection centre? nothing really important but w/e nah its fine imo
  6. 02:00:948 (2,3) - make position on timeline swapped probably so it kinda follows the YAY!! or you can follow rhythm pattern similar to 01:02:915 (1,2,3,4,5,6) - on first kiai kek. positioning will be easy after you swap anyway so a win-win for rhythm consistency and placing adjustment good !
  7. 02:05:538 (5) - place it more to the left so it could flow to next slider a bit easier? very subjective sug. i actually did the opposite xD
  8. 02:34:718 (6) - no beat here?????? same reason
  9. nAIsU mAPpU pLs teach me this style of mapping pls :c yey xD

ExTrA!order plox! tipy

  1. i dont get the diff name ALSO nc mods here are based on your patterns and are definitely not from me. i'll change the diff name,,, maybe
  2. 00:32:259 (2) - nc perhaps? rip sv but watever yes
  3. NOT A MOD BUT A COMMENT | 00:40:620 (1,2,1,2) - ohohoho creative rhythm technique here didn't notice it at first because i suck lul
  4. 00:49:800 (1) - ctrl+g. kinda flows weird when you don't tbh lol i see, fixced
  5. 00:50:620 (4,5) - ^. this makes much more sense imo but your call keeping this one
  6. 00:57:505 (3,1,2) - could probably place 00:57:669 (1) - somewhere better. ok
  7. 00:59:144 (2,3,1,2,3) - u w0t m8 ? ? ? idk
  8. 01:01:112 (2,3,4) - make triple parallel to the slider pls? kay
  9. 01:05:210 (1) - remove nc
  10. 01:05:538 (3) - nc here instead idk why this nc lol
  11. 01:05:866 (1) - remove nc
  12. 01:13:407 (1,2,3,4,5) - copy rhythm style of 01:02:915 (1,2,3,4,5,6) - kinda not have idea to change it, keeping atm

    p.s. lol on your insane you did exactly as how you did 01:02:915 (1,2,3,4,5,6) on 01:13:407 (1,2,3,4,5,6) - so why not on the extra lmao) ikr xD
  13. 01:14:554 (6) - remove nc nah its good already
  14. 01:14:718 (8) - nc
  15. 01:34:226 (1) - imo this is just fine as a 1/1 slider since there's no strong beat to follow there really unlike 01:30:456 (1,2) - in which there is a clap on (2). overmapping is good
  16. 02:00:620 (1,2,3,4,5,6) - check similar suggestion above
  17. 02:05:702 (1,2,3) - wat is this. i think it's better to convert 02:06:030 (2) - to 2 circles because this part doesn't feel like the rest of the map it's not the pattern i wanted tbh
  18. 02:08:325 (1) - rotate by -20 deg selection centre (just like the one in the insane diff)? imo it looks better this way and could flow better as well, though supersubjective. i liked the shape
  19. 02:26:685 (1) - could ctrl+g this but it's kinda meh so "you could kinda leave this out lol"
  20. 02:34:718 (4) - no beat here so wot. lul
  21. NaIsU MapPu DEsu just like the insane. thanks
rank fast pls so i can farm this with dt loljk 8-) haha i'll try

In all seriousness, good luck. ;)

thanks for mod guys !


MrSergio wrote:

Wow, and I thought I was the first one to map this... :'(
Still awesome song as always and I might give a mod sometime soon, who knows...
hello ~
im looking forward into it :3
-NanoRIPE-
halo kak ~

[General]
nggk ada ~

[Mudah]
00:15:046 (2,3) - blanket lah ~ biar lebih rapi gitu huheue :>
00:26:194 (3,4) - too close for me
00:30:128 (2,3) - blanket (y)
01:50:456 (3,1) - nggk di stack aja sekalian :3
01:58:981 (5) - remove Nc terus NC yang slider selanjutnya
02:24:882 (3) - geser kebawah dikit pls :3 biar enak flownya coba (112,118)

[Normal]
00:37:997 (1) - curve slider (agar blanket dengan circle selanjutnya)
01:04:226 (1,2) - patternya kayak berlawanan arahnya ~ (coba geser ke kanan slider (2) )
01:10:620 (4) - pindahkan ke (63,113) biar enak flownya atau curve slider :>
02:24:882 (4,1) - sama dengan sebelumnya ~ (coba geser ke kiri (18,173) )

[Hard]
00:46:521 (3,4) - blanket?
01:18:489 (4) - increase curve (karena ada slider 01:17:997 (3) yg ngeblanket :3 )
01:22:587 (1,2) - jauh amat ~ (nggk konsistent dengan 01:24:226 (1,2) )
01:55:702 (1,2) - overlep ~
01:59:800 (2,3) - bad pattern (menurutku circle yang berada di samping tengah slider lurus itu kurang bagus)

GL ~ kak ;w; maaf short mod
Topic Starter
Momochikun

-NanoRIPE- wrote:

halo kak ~

[General]
nggk ada ~

[Mudah]
00:15:046 (2,3) - blanket lah ~ biar lebih rapi gitu huheue :> blanket gimana orang itu jauh-_-
00:26:194 (3,4) - too close for me kujauhin dikit
00:30:128 (2,3) - blanket (y)
01:50:456 (3,1) - nggk di stack aja sekalian :3 easy diff jgn stack de
01:58:981 (5) - remove Nc terus NC yang slider selanjutnya ini sengaja buat ikut vocal
02:24:882 (3) - geser kebawah dikit pls :3 biar enak flownya coba (112,118) ok

[Normal]
00:37:997 (1) - curve slider (agar blanket dengan circle selanjutnya) nope
01:04:226 (1,2) - patternya kayak berlawanan arahnya ~ (coba geser ke kanan slider (2) ) enak kok waktu gameplay
01:10:620 (4) - pindahkan ke (63,113) biar enak flownya atau curve slider :> ntar repot ganti tempat slider selanjutnya lul
02:24:882 (4,1) - sama dengan sebelumnya ~ (coba geser ke kiri (18,173) )

[Hard]
00:46:521 (3,4) - blanket? ngga intend blanket disini
01:18:489 (4) - increase curve (karena ada slider 01:17:997 (3) yg ngeblanket :3 ) ok
01:22:587 (1,2) - jauh amat ~ (nggk konsistent dengan 01:24:226 (1,2) ) emg mau jump itu niatnya
01:55:702 (1,2) - overlep ~ on purpose
01:59:800 (2,3) - bad pattern (menurutku circle yang berada di samping tengah slider lurus itu kurang bagus) ok ku stack aja

GL ~ kak ;w; maaf short mod
makasih ya
Mira-san
Yo. I was searching for some goodshit gochuumon images and found this.

http://www.zerochan.net/2006414#full

the japanese text below isn't there so maybe you could replace it.
only problem is you can see that it's kinda scanned, however you can probably find a way to reduce the "scan dots" somewhat lol

gl.
Rizia
[Extrarirurain]
  1. i think this map is ok for od8
  2. 01:04:144 (1) - remove finish
  3. 02:32:997 (4,5) - it look like this on playing, why not directly make the rhythm like this
[Insane]
  1. 01:04:144 (2) - same
  2. 01:11:767 (1,2,3,4,1) - i would say its hard for an insane, change to kick slider like hardest diff?
omg i love this song
also very fun map
call me back if you want

Topic Starter
Momochikun

Mira-san wrote:

Yo. I was searching for some goodshit gochuumon images and found this.

http://www.zerochan.net/2006414#full

the japanese text below isn't there so maybe you could replace it.
only problem is you can see that it's kinda scanned, however you can probably find a way to reduce the "scan dots" somewhat lol

gl.

i dont really mind with the text anyway, also i cant do something about the scan dots so i'd prefer the current bg. thanks though :3

Rizia wrote:

[Extrarirurain]
  1. i think this map is ok for od8
  2. 01:04:144 (1) - remove finish
  3. 02:32:997 (4,5) - it look like this on playing, why not directly make the rhythm like this
[Insane]
  1. 01:04:144 (2) - same
  2. 01:11:767 (1,2,3,4,1) - i would say its hard for an insane, change to kick slider like hardest diff?
omg i love this song
also very fun map
call me back if you want

changed OD on extra to 8 but reduced the hp drain to 7, fixed the others


thanks !
updated ~
Surono
pls kk Momochi, teh artists spam ekss diiii.

poi PUI?!?? POHHiiih, POIHH!??! no poi 4 u ,
Rizia
bubbled
DeletedUser_3044645
mochi so pro :3 already bubbled :33333333333333333333333333333333333333333333333333333333333333333333333333

gratz :3
Xinely
pret kape 3 menit. yoweslah

placeholder sek


Easy :
- 00:06:521 - onok cymbal e, finish?
- 00:32:751 (1,2) - coba digae blanket ae? ben rapi ngono design e
- 00:34:062 (3) - ga terlalu paham melok opo iki. nang redtick iku drum tapi ga keras, luwih kroso seng 00:34:390 - tapi di skip, 00:34:718 - trumpet e iki yo banter
- 00:36:685 (3) - ^
- 01:48:817 (1) - finish? cymbal e krungu pol
- 01:51:440 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget
- 01:55:374 - ^ lek stuju
- 02:28:161 (1) - miss whistle di endas e?
- 02:34:903 (2) - menurut ku di NC ae iki soal e kan offset e ganti, kadang iso bikin ngemiss gara2 offset telat

Normal :
- HP 3,5 ae? ben ga adoh2 jarak e mbe Hard
- 00:09:800 (2) - 1/2 slider repeat ae? soale drum nang 00:09:964 - podo karo 00:09:800 - rasa e aneh ae
- 00:07:177 (2) - lek misal stuju mbe di atas iki sisan
- 00:19:636 (1) - miss whistle? soal e vocal e podo mbe 00:14:390 (1) - tapi iku onok whistle e nang endas
- 01:41:276 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget (2)
- 02:10:456 (2) - coba 1/2 slider terus circle? ben konsisten mbe prev kiai seng onok 1/2 e. 1/1 kabeh yo keroso rada plain ngono
- 02:34:903 (2) - podo karo easy

Hard :
- 00:20:456 (3,4) - coba ctrl+g en, flow e iku rada mbulet zig zag e, iso rawan miss gara2 zig zag campur ngejump 2x, jadi lek tak rasa ctrl+g en tapi tetep jump buat 00:20:784 (1) - ben lebih frenli la
- 00:32:259 (6) - nc gae sv change
- 00:42:915 (5) - coba 272,120 ben ngejump e konsisten? soal e next iku piye2 cymbal, rasa e aneh lek luwih cedek
- 00:51:440 (4) - iki kudu nc, iso2 kebaca 1/2 gara2 anti jump
- 01:42:259 (1,2,3,4) - krn musik e lagi agak kalem, coba 2 1/2 slider pake konsisten spacing ae? soal e jump2 mu nang kene lebih serem dari biasa e
- 02:17:669 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget (3)

Insane :
- 01:28:817 (4,1) - consider reduce, jump e terlalu kuat imo
- 00:32:259 (2) - nc gae sv change
- 00:51:440 (4) - podo karo hard

Extra :
- 00:24:800 - drum e banter iki, coba ga usah di gae jump ke stanza tapi triplet ae?
- 00:32:259 (2) - nc gae sv change
- 00:40:948 (2,2) - ^

kesamber opo arek iki sampe ngemap e angel2 ngene

celuk maneh mari ngecek, lagu apik ngene ga manggil gd sedih gw
Topic Starter
Momochikun

Xinely wrote:

pret kape 3 menit. yoweslah

placeholder sek


Easy :
- 00:06:521 - onok cymbal e, finish? ga banter nemen kok
- 00:32:751 (1,2) - coba digae blanket ae? ben rapi ngono design e ok
- 00:34:062 (3) - ga terlalu paham melok opo iki. nang redtick iku drum tapi ga keras, luwih kroso seng 00:34:390 - tapi di skip, 00:34:718 - trumpet e iki yo banter niate ben gampang ae se, biasane lak akeh easy diff spam 3/2 ngene .3.
- 00:36:685 (3) - ^
- 01:48:817 (1) - finish? cymbal e krungu pol yo okee
- 01:51:440 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget y
- 01:55:374 - ^ lek stuju seng iki wez kadung tak keep ae y
- 02:28:161 (1) - miss whistle di endas e? engga kok
- 02:34:903 (2) - menurut ku di NC ae iki soal e kan offset e ganti, kadang iso bikin ngemiss gara2 offset telat ok

Normal :
- HP 3,5 ae? ben ga adoh2 jarak e mbe Hard ok
- 00:09:800 (2) - 1/2 slider repeat ae? soale drum nang 00:09:964 - podo karo 00:09:800 - rasa e aneh ae aku prefer 1/1 ae cek gampang
- 00:07:177 (2) - lek misal stuju mbe di atas iki sisan
- 00:19:636 (1) - miss whistle? soal e vocal e podo mbe 00:14:390 (1) - tapi iku onok whistle e nang endas ga kok, kan aku iki ngopi LUL
- 01:41:276 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget (2) ok ganti note
- 02:10:456 (2) - coba 1/2 slider terus circle? ben konsisten mbe prev kiai seng onok 1/2 e. 1/1 kabeh yo keroso rada plain ngono y
- 02:34:903 (2) - podo karo easy k

Hard :
- 00:20:456 (3,4) - coba ctrl+g en, flow e iku rada mbulet zig zag e, iso rawan miss gara2 zig zag campur ngejump 2x, jadi lek tak rasa ctrl+g en tapi tetep jump buat 00:20:784 (1) - ben lebih frenli la y
- 00:32:259 (6) - nc gae sv change podo mbe ex
- 00:42:915 (5) - coba 272,120 ben ngejump e konsisten? soal e next iku piye2 cymbal, rasa e aneh lek luwih cedek aku ga nggae snapping wkwkwkw yowes fix
- 00:51:440 (4) - iki kudu nc, iso2 kebaca 1/2 gara2 anti jump
- 01:42:259 (1,2,3,4) - krn musik e lagi agak kalem, coba 2 1/2 slider pake konsisten spacing ae? soal e jump2 mu nang kene lebih serem dari biasa e iki sengaja tak note ben keroso phasechange e sakdurunge instrumen maen
- 02:17:669 - cymbal ojok di map pake slider's tail ta, kurang kroso ngono ga greget (3) iki yaopo kadung reverse e, asik" ae wah prosoku

Insane :
- 01:28:817 (4,1) - consider reduce, jump e terlalu kuat imo yo
- 00:32:259 (2) - nc gae sv change podo mbe extra
- 00:51:440 (4) - podo karo hard oke la added

Extra :
- 00:24:800 - drum e banter iki, coba ga usah di gae jump ke stanza tapi triplet ae? ga sepiro kerungu dadi aku prefer jump ae
- 00:32:259 (2) - nc gae sv change aku ga seneng single nc, lagian keeping cek onok follow point e
- 00:40:948 (2,2) - ^ podo

kesamber opo arek iki sampe ngemap e angel2 ngene mboh gara" momoka ngomong insane gampang yowes aku ngebut gae extra lol

celuk maneh mari ngecek, lagu apik ngene ga manggil gd sedih gw pingine kabeh diff tak garap dewe soale wkwkw
btw aku mari takon kwan karo alacat mau jare title e sing bener "rarirurein" duduk "rariru rain" yowes tak ganti mesisan gaopo kan ? timbangane kenek diskualifikasi '-'

thx ce
Xinely
Easy :
- 01:48:817 (1) - ga onok finish nang endas e terus nang kene 01:51:440 (1) - onok, gae konsisten wae (all diffs sisan)
Topic Starter
Momochikun

Xinely wrote:

Easy :
- 01:48:817 (1) - ga onok finish nang endas e terus nang kene 01:51:440 (1) - onok, gae konsisten wae (all diffs sisan)

musik e banter dadi ga keroso lak ga onok lol. fix
Xinely
Qualified ~
Reillia
yeahhhhhhh more gochiusa please!!!
Adot
sendpie <3
I Must Decrease
02:34:903 (1,2,3) - these arent timed properly. The bpm lowers by about 10 at the start of the new timing section. You can hear 3 is slightly early as a result.

Changing the BPM to 173 will produce a more accurate rhythm.

While I'm here, why are there so many hit whistles in this chorus: 01:14:718 (3) - specifically why does this have a slider slide whistle, it just makes this section sound like a whistle mess with no real focus
Shiro
Hey, just stopping by to confirm that timing is off. The first offset is early (and on the wrong stanza, btw) and the ending has very wonky timing. I'll post a correct timing when I have it.
IamKwaN
Sorry that this is a 6th day disqualification. Shiro will be helping with the correct timing, so please be patient and good luck!
Shiro


This works fine.
I Must Decrease

Shiro wrote:



This works fine.
I still think something like 170-175 for the last timing point is more appropriate. With that timing it sounds rather late on the last notes using 165
Shiro

Xexxar wrote:

Shiro wrote:



This works fine.
I still think something like 170-175 for the last timing point is more appropriate. With that timing it sounds rather late on the last notes using 165
170 would match the drum. I went for the instruments, which are more prominent.
Topic Starter
Momochikun

Xexxar wrote:

02:34:903 (1,2,3) - these arent timed properly. The bpm lowers by about 10 at the start of the new timing section. You can hear 3 is slightly early as a result.

Changing the BPM to 173 will produce a more accurate rhythm.

While I'm here, why are there so many hit whistles in this chorus: 01:14:718 (3) - specifically why does this have a slider slide whistle, it just makes this section sound like a whistle mess with no real focus i see, could you give me example which one should be deleted ? i reduced some whistle by myself though

Shiro wrote:



This works fine.

okay im using this timing, thanks !

updated for the meantime
Underforest
tanoshi neeee
-Nanaka-
I agree to Xexxar
I hear 165BPM is rather late. The feeling that 172~173BPM is natural
anyway, remove last green line
Topic Starter
Momochikun
lol why that last greenline there, removed.
i changed the last timing to 170 since it sounds best for me, waiting if there're still someone who want to threw their opinion
updated

edit : fixed tags that pyonypyon said
Jervis
A mistake of the tags,It should be 徳井青空 村川梨衣
Rizia
[Hard]
01:01:283 (4) - slider end
02:33:087 (4) - slider reverse / end

call me back
-Nanaka-
Suggestion of some whistle
00:15:874 - Missing whistle
00:17:021 - 00:17:349 - swap whistle, 00:19:644 - I think that you follow the vocal. maybe...
01:02:923 (1) - whistle? The sound that a musical instrument, a vocal have a big
01:04:726 (3) - addddd
01:06:529 - Missing whistle.consistent with 02:04:234 -
01:13:415 - ^
01:18:988 (2) -
01:59:644 - consistent with 01:01:939 -
02:06:038 - swap 02:06:202 - ? if u fix 02:06:857 - add
02:22:267 (4) -
02:22:923 - swap 02:23:251 -
02:27:185 - swap 02:27:349 -
02:27:841 - missing whistle
02:30:300 (5) - add? 02:29:808 (2,3,4,5) - The feeling that four whistle has good

that's all.
Topic Starter
Momochikun

Rizia wrote:

[Hard]
01:01:283 (4) - slider end
02:33:087 (4) - slider reverse / end

call me back
done ~


-Nanaka- wrote:

Suggestion of some whistle
00:15:874 - Missing whistle even if it has vocal i dont think it need it
00:17:021 - 00:17:349 - swap whistle, 00:19:644 - I think that you follow the vocal. maybe...
01:02:923 (1) - whistle? The sound that a musical instrument, a vocal have a big its fine imo
01:04:726 (3) - addddd
01:06:529 - Missing whistle.consistent with 02:04:234 -
01:13:415 - ^
01:18:988 (2) -
01:59:644 - consistent with 01:01:939 - deleted the other ones
02:06:038 - swap 02:06:202 - ? if u fix 02:06:857 - add
02:22:267 (4) -
02:22:923 - swap 02:23:251 -
02:27:185 - swap 02:27:349 -
02:27:841 - missing whistle
02:30:300 (5) - add? 02:29:808 (2,3,4,5) - The feeling that four whistle has good

that's all.
the others is fixed, thanks so much nanaka ! <3
Rizia
rebub
Xinely
tanoshii nee
-NanoRIPE-
grats kak
wajinshu
Congrats!
sahuang
g
Topic Starter
Momochikun
thanks everyone ! ><
RedixDiamond
What anime is this?
Please sign in to reply.

New reply