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Irreversible Mechanism - Into the Void

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Total Posts
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Topic Starter
Mazzerin
This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 8:06:07 PM

Artist: Irreversible Mechanism
Title: Into the Void
Tags: Infinite Fields technical death metal marathon deathstream rsi
BPM: 250
Filesize: 10610kb
Play Time: 06:09
Difficulties Available:
  1. Eternal Darkness (7.58 stars, 2832 notes)
Download: Irreversible Mechanism - Into the Void
Information: Scores/Beatmap Listing
---------------
thanks to XeoStyle for showing the song
http://puu.sh/oUoSX/52eca0fc2b.jpg
Saint Louis
"easy parts"
-Atri-
Irreversible Mechanism
Razor Sharp
Why not this BG instead?
Source: Source
Think it would fit more
XII
This is gonna turn out great.
Kyu96
Fuck yes, Mazzerin is back and mapping again :)
This song is awesome!
mithew
first
PTHD
Can't wait!
Reddit
Have my children please
Sound Voltex_DELETED
Awesome song, can't wait
Makeli
this is a one-way-road
into the void of Ozzy

Kyu96
Did anyone pass this yet? :D
XII

KuroRyu wrote:

Did anyone pass this yet? :D
Mithew, Broodich, me passed it
Topic Starter
Mazzerin

TequilaWolf
XII

TequilaWolf wrote:

I opened thinking it was a mod :o
Razor Sharp
sorry for taking so long with my gd. 50% done.
Doing so many adjustments and other projects. hope its alright.
Nyari
Cryptic
At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
Looks good, call me back when you have more mods, playtests, and SP.
Akali
General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles

00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too

00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -

00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC

00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect

00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change

00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better

00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever

01:02:981 (1) - should be 2 circles

01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway

01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here

01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh

02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it

02:50:741 (1) - start second spinner on this timing

03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever

03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow

03:36:221 (4,5,6) - ctrl+j

03:40:301 (2) - missing note? or you just go drums

03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course

03:51:461 (1,2,3) - again, looks ass during gameplay

03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more

03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful

05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general

05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches

05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame

05:43:541 (1,2,3) - 05:45:461 (1,2) -

05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand

05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -

05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns

05:57:941 (4) -

06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -

Promethean Kangs some other day
Topic Starter
Mazzerin

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
    it's 250 bpm at 8 stars, I think anyone that plays this is comfortable with it being AR10, I'll raise hp to 7 for now though yes.
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
    ok
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
    ok
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
    changed the curve on 00:25:721 (16,1) - to be sharp as well, I think it's fine on white tick and the fact that it's only 0.6 spacing, I just mixed stream patterns up a bit so it isn't too repetitive
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
    changed
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
    ok
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
    ok
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
    it's an absolute spacing deal, and the placement of sliders vs circles is just flow based except for the more intense parts where I use lots of circles 01:10:901 (1) -
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
    yes, also happens on 01:31:781 (1) -
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
    the spacing is far too low to make a difference, I think it plays really easily because of how lenient sliders are, it's basically a 3/4th space you have there to aim that next circle
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
    the first one contains 2 groups of 4 of tom drums, second one has tom drums (medium spacing) + bass drums (low spacing) + snare drums (high spacing), gonna change the lower volume tom drums to 0.35x instead of 0.5x though
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
    ^
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
    ^ but I think it's the opposite, feels like their louder on the second group to me
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
    it's similar to those jumps on the strong drum notes at 02:26:621 (6) - 02:27:581 (4) - 02:28:061 (2) - and I think it's fine for it to be slightly larger since the flow into that slider with the burst is really good, also leads in to the streamy section with a larger jump
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
    ok
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
    ok
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
    I like linear flow there on the less intense part cause it's not that spaced and it varies up the patterns a bit, and I increased SV on the last 2 but didn't change any angles because it still feels like it's from the same group, just a slightly higher pitch
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
    it's really intense and in 1/3 so it's more than fine, there are harder parts
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
    that's how it's played so I hitsounded it to that, sounds good to me
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
    ok I fixed it to be perfectly linear on both groups and have the same spacing (246 135) but I like the fact that the super loud drum hit 03:41:621 (1) - is in the middle of nowhere, it has to be spaced
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
    oh yeah I really have to change this
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
    ok
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
    ok
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
    hmm it has nothing to do with verticality or horizontality, I just changed the angle because the pitch changes heavily from 03:56:741 (1) - , and then keeps increasing (at least by my ears), changing the angle would make it look bad visually and would kinda be weird in general because all 6 of those notes seem like they're grouped musically
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
    alright 1.1x it is
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
    well you kinda reproduced my idea in another way, it switches the angle because of the strong drum hit, but since it's an angle change, I didn't increase the spacing by much, I could do it the way you suggested as well but I think both fit
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
    what I heard was 04:08:981 (1,2,3,1,2,3,1,2,3) - not being perfectly snapped to the drums, it's still 9 notes though and gets back on time and I might change these to 1/3 04:14:741 (1) -
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
    I don't see anything ugly with it really, it's really subjective I think
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
    increased the spacing between white ticks to 0.8x from 0.6x should be pretty different visually now
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
    HMM it was already perfect but I ctrl+g'd 04:20:981 (1,2) - so the spacing remains consistent, but I can assure you the flow is good
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
    ok yeah
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
    ok
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
    hmm it makes no difference since they play as 1/4th 190~ bpm sliders, but I ctrl+g'd the second one so it leads into the last (1)
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
ok

Looks good, call me back when you have more mods, playtests, and SP.
Topic Starter
Mazzerin

Akali wrote:

General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)
NICE TRY

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing
well you they're literally holds if they're repeat and snaps if they're non repeats, it even works on 1/2 sliders that way depending on sv (try it on a 1/2 repeat slider)

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles
ok
00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too
ok
00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -
the 2nd one has bass drum on repeats and first has snare drums right after the slider end so it's different
00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC
idk doesn't make a difference and I nc'd on cymbal things like 00:31:541 (1) - 00:33:461 (1) -
00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect
ok
00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change
it's tom to bass drum
00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better
oh shit it's actually 3/4
00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever
yes
01:02:981 (1) - should be 2 circles
ok
01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway
looks good to me and I kinda place objects accordingly to drums in those sections same as 01:34:061 (2) -
01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here
I'll probably remap that somehow later on gotta think about it
01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh
cryptic mentioned this and I changed
02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it
^
02:50:741 (1) - start second spinner on this timing
ok
03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever
LF storyboarding slaves
03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow
it's fine
03:36:221 (4,5,6) - ctrl+j
no
03:40:301 (2) - missing note? or you just go drums
just drums
03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course
ok
03:51:461 (1,2,3) - again, looks ass during gameplay
no
03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more
seems like they're weaker than 03:54:581 (1,2,3,1,2,3) - which would be the next spacing if I increased
03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful
yeah but I don't know how to incorporate that, I'd use 1/6 sliders for the 1st notes but that would sound like shit on 100%
05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general
I grouped them cause 05:19:061 (1,2) - 05:19:541 (3,4) - sound like they're separate groups
05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches
same thing
05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame
ok I increased spacing on the melodic guitar stuff
05:43:541 (1,2,3) - 05:45:461 (1,2) -
ok
05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand
I focus on drums on these where the guitar is held
05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -
ok
05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns
ok
05:57:941 (4) -
ok
06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -
ok
Promethean Kangs some other day
Cryptic

Mazzerin wrote:

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[Eternal Darkness]
  1. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is Just realized, theres a double green line here, one is kiai one isn't. At 01:15:221. Thats why the kiai is glitchy there.
Looks good, call me back when you have more mods, playtests, and SP.
headphonewearer
wow hp 7 thats really high maybe change to like 6 or 5,8?
Topic Starter
Mazzerin

havkz wrote:

wow hp 7 thats really high maybe change to like 6 or 5,8?
yea no I don't want to see any more 70% passes
Luel Roseline
Irreversible Mechanism
Dammond
About the musical part
  1. 00:30:101 (1,2,3,4,5,6,7,8) - imo this will follow the guitar part better, if you separate this 00:30:341 (5,6,7,8) notes out from the stack and give them some space, because they are played without palm-mute and sounds vastly higher, in compare to 00:30:101 (1,2,3,4)
  2. 00:31:541 (1,2,3,4,5,6,7,8,9,10,11,12) - And yet, I also would like to suggest to make some NC design there. As i see the music, it would be good to make NC on this notes 00:32:021 (6,12) - because this is the strongest hits on the snare drum
  3. 00:33:941 (1,5,11) - to the above, in the 21-note part these notes could be NC'ed
  4. 26-note part could be unchanged, because there's any strong accents. Only dynamics grows. But i think you can make the NC every 4 or 8 notes, because its musically stable solution in general :)
  5. 00:42:581 (1,2,3,4,5,6,7,8) - this guitar pitch is the same note as this 00:41:621 (1,2,3,4,5,6,7,8) , but the spacing is grows. In case you are reflecting a guitar pitch by spacing over the entire map (when it mapped to guitars ofc) this should be fixed. You could make this 00:42:101 (1,2,3,4,5,6,7,8) - with DS=1, and the nearest with 0.8, or how you like...
  6. 00:57:461 (1,2,3) - idk why is it THAT spaced. I agree about nice view, but in compare to 00:55:541 (1,2,3) this (which is the same picking), mentioned triangle is twice spaced
  7. 01:13:541 (4,5) - this is too spaced compare to this 01:08:501 (5,6)
  8. 02:24:461 (4,5,6) - pretty stable part in dynamics, so i suggest to give 02:24:581 (5,6) - same space as 02:24:461 (4,5)
  9. 02:26:261 (3,4,5,6) - ^ same, but it looks pretty cool, so idk
  10. 03:04:181 (1,2,3,1,2,3) - guitar pitch is changed on this, but you still using the same space and rotation. At least reverse the direction
  11. 03:35:021 (4,5,1) - i suggest to emphasize the strong beat of 03:35:141 (1) - by moving out from the stack. like this or idk (don't watch the timeline, i accidently moved it, im speaking only about position on the playfield)
  12. 03:57:221 (1,2) - guitar pitch goes down, but spacing grows
  13. 04:11:141 (1,2,3,1,2,3) - guitar pitch isn't that high to be that spaced (just in compare to what you did before) - this is even more spaced then this 04:07:541 (1,2,3,1,2,3) - but the first one is MUCH lower in pitch
  14. 04:08:981 (1,2,3,1,2,3) - to the above, this could be MORE spaced
  15. 04:11:141 (1,2,3,1,2,3) - too spaced
  16. 04:16:361 (2,1) - move 2 a little bit, as you did it there 03:33:701 (1,2) - (kinda same part, or close to)
  17. 04:29:621 (1,2,3,1,2,3,1) - 04:30:341 (1,2,3,1,2,3,1) - same guitar part, but view (spacing at least) is so different
  18. 04:58:901 (3,4,5) - may be give 04:58:901 (3,4) - more space, because of the sound and accent on 3
Hitsounds check

  1. 01:47:141 (1,1,1,1,1) - default whistles, what?
  2. 02:19:541 (1,1) - ^
  3. 02:23:381 (3) - missed whistle on the very sliderend
  4. 02:27:221 (3,1) - ^
  5. 02:44:021 (1) - sliderhead is missing something i think
  6. 03:48:461 (7,8,9,10) - missed sounds
  7. 03:51:701 (1) - hitfinish is applied to the whole slider, so sliderhead missing something
  8. 04:30:101 (1) - whistle
  9. 04:32:021 (1) - ^
  10. 04:59:061 (4,5) - toms
  11. 05:44:021 (4) - whistle on the very sliderend
  12. 06:05:141 (1) - whistle

Mazzerin wrote:

havkz wrote:

wow hp 7 thats really high maybe change to like 6 or 5,8?
yea no I don't want to see any more 70% passes
- Anyway, the most of people will play it with NF, so i think 6.66 6.6 hp or lower is reasonable :)
Topic Starter
Mazzerin

Dammond wrote:

About the musical part
  1. 00:30:101 (1,2,3,4,5,6,7,8) - imo this will follow the guitar part better, if you separate this 00:30:341 (5,6,7,8) notes out from the stack and give them some space, because they are played without palm-mute and sounds vastly higher, in compare to 00:30:101 (1,2,3,4)
    hard to think of any patterns that looks good with super stacked notes into barely stacked notes into super spacing, guitar sounds pretty vague there to me too so I grouped it by 8 instead of 4
  2. 00:31:541 (1,2,3,4,5,6,7,8,9,10,11,12) - And yet, I also would like to suggest to make some NC design there. As i see the music, it would be good to make NC on this notes 00:32:021 (6,12) - because this is the strongest hits on the snare drum
    changed ncs so it looks good here, follow points made them ugly before
  3. 00:33:941 (1,5,11) - to the above, in the 21-note part these notes could be NC'ed
    nah one looks better here
  4. 26-note part could be unchanged, because there's any strong accents. Only dynamics grows. But i think you can make the NC every 4 or 8 notes, because its musically stable solution in general :)
  5. 00:42:581 (1,2,3,4,5,6,7,8) - this guitar pitch is the same note as this 00:41:621 (1,2,3,4,5,6,7,8) , but the spacing is grows. In case you are reflecting a guitar pitch by spacing over the entire map (when it mapped to guitars ofc) this should be fixed. You could make this 00:42:101 (1,2,3,4,5,6,7,8) - with DS=1, and the nearest with 0.8, or how you like...
    hmm I wanna keep the growing intensity, I think it fits even if the pitch stays the same
  6. 00:57:461 (1,2,3) - idk why is it THAT spaced. I agree about nice view, but in compare to 00:55:541 (1,2,3) this (which is the same picking), mentioned triangle is twice spaced
    snare drums on 2,3, doesn't really matter cause it's really easy anyways
  7. 01:13:541 (4,5) - this is too spaced compare to this 01:08:501 (5,6)
    I wanna build intensity for the chorus there and drum pattern is a bit different (finish hitsounds cause of that)
  8. 02:24:461 (4,5,6) - pretty stable part in dynamics, so i suggest to give 02:24:581 (5,6) - same space as 02:24:461 (4,5)
  9. 02:26:261 (3,4,5,6) - ^ same, but it looks pretty cool, so idk
    I focus more on drums in that part
  10. 03:04:181 (1,2,3,1,2,3) - guitar pitch is changed on this, but you still using the same space and rotation. At least reverse the direction
    yeah
  11. 03:35:021 (4,5,1) - i suggest to emphasize the strong beat of 03:35:141 (1) - by moving out from the stack. like this or idk (don't watch the timeline, i accidently moved it, im speaking only about position on the playfield)
    ok
  12. 03:57:221 (1,2) - guitar pitch goes down, but spacing grows
    THE PATTERN IS TOO GOOD FOK
  13. 04:11:141 (1,2,3,1,2,3) - guitar pitch isn't that high to be that spaced (just in compare to what you did before) - this is even more spaced then this 04:07:541 (1,2,3,1,2,3) - but the first one is MUCH lower in pitch
    oh it's cause of snare drums again
  14. 04:08:981 (1,2,3,1,2,3) - to the above, this could be MORE spaced
  15. 04:11:141 (1,2,3,1,2,3) - too spaced
    ye same with these
  16. 04:16:361 (2,1) - move 2 a little bit, as you did it there 03:33:701 (1,2) - (kinda same part, or close to)
    k
  17. 04:29:621 (1,2,3,1,2,3,1) - 04:30:341 (1,2,3,1,2,3,1) - same guitar part, but view (spacing at least) is so different
    is it the same?? idk sounds a bit different to me and it's fine
  18. 04:58:901 (3,4,5) - may be give 04:58:901 (3,4) - more space, because of the sound and accent on 3
    it's fine like this I like the descension effect
Hitsounds check

  1. 01:47:141 (1,1,1,1,1) - default whistles, what?
  2. 02:19:541 (1,1) - ^
  3. 02:23:381 (3) - missed whistle on the very sliderend
  4. 02:27:221 (3,1) - ^
  5. 02:44:021 (1) - sliderhead is missing something i think
  6. 03:48:461 (7,8,9,10) - missed sounds
  7. 03:51:701 (1) - hitfinish is applied to the whole slider, so sliderhead missing something
  8. 04:30:101 (1) - whistle
  9. 04:32:021 (1) - ^
  10. 04:59:061 (4,5) - toms
  11. 05:44:021 (4) - whistle on the very sliderend
  12. 06:05:141 (1) - whistle
thanks for the hitsound check, I use default whistles on just the guitar parts tho ye
headphonewearer
THANK
MrKosiej
Umm, hi, some quick thoughts:

00:51:541 (5) - maybe stack with 00:52:181 (1) - ?
01:40:121 (4,1) - same thing
Unless you were going with that slight shift like on other parts, then ignore

04:21:701 (1,2,3,1) - i'd make it less sharp, more smooth, seems like it could be curved a lil more.

04:00:261 (3,1) - damn that jump

I'm going with fenza opinion here that hp 7 might be a "lil" too high, i'd go with 6.5


Ok, that's all, very nice map, can't wait to see it ranked :v
Strategas
ok

monkey language
2016-12-27 18:02 Strategas: ok qualified
2016-12-27 18:02 Mazzerin: jau?
2016-12-27 18:03 Strategas: jo jau ranked beveik
2016-12-27 18:03 Strategas: jau first fc
2016-12-27 18:03 Mazzerin: nematau post
2016-12-27 18:03 Strategas: nereik post kad qualify
2016-12-27 18:03 Strategas: ten tik rule
2016-12-27 18:03 Strategas: ištrink tą vėž dif
2016-12-27 18:03 Mazzerin: zn
2016-12-27 18:03 Mazzerin: bet nera icon
2016-12-27 18:03 Mazzerin: ok
2016-12-27 18:05 Strategas: ištrink intothevoid.png
2016-12-27 18:05 Strategas: ten foldery
2016-12-27 18:06 Mazzerin: ok
2016-12-27 18:07 Strategas: 00:23:201 (2,3,4) -
2016-12-27 18:07 Strategas: čia ne ghost note?
2016-12-27 18:07 Strategas: gal geriau repeat įmesk jeigu labai nori ten mappint jį
2016-12-27 18:07 Strategas: arba long slider
2016-12-27 18:07 Strategas: nžn
2016-12-27 18:08 Mazzerin: man tai ten tom drums
2016-12-27 18:08 Mazzerin: tik ant pirmo note dar bass paspaudzia
2016-12-27 18:08 Strategas: tom drums?
2016-12-27 18:09 Mazzerin: https://www.youtube.com/watch?v=4lFkbJphYm8
2016-12-27 18:09 Mazzerin: 0:50 ten
2016-12-27 18:09 Mazzerin: sitie
2016-12-27 18:11 Strategas: nu jo bet būna jie ne tokie tylus
2016-12-27 18:11 Strategas: ten nesigirdi visai
2016-12-27 18:11 Strategas: esmė kad kaip active click man atrodo not so good turėt
2016-12-27 18:11 Strategas: būtent ten
2016-12-27 18:11 Mazzerin: galiu nuimt
2016-12-27 18:11 Strategas: bet kaip nori tik suggestion
2016-12-27 18:11 Mazzerin: cancer ta vieta ten vistiek
2016-12-27 18:11 Strategas: tai jo geriau bus
2016-12-27 18:12 Strategas: 00:46:421 (5) -
2016-12-27 18:12 Strategas: čia repeat ne ten snapped
2016-12-27 18:13 Strategas: 00:59:061 (2,3,4,5,1,2,3,4,5,6) -
2016-12-27 18:13 Mazzerin: ten gitara ir bass
2016-12-27 18:13 Mazzerin: ant blue
2016-12-27 18:13 Mazzerin: ir snare ant white
2016-12-27 18:14 Strategas: čia stream vienintelis šitam part
2016-12-27 18:14 Strategas: šitoj vietoj
2016-12-27 18:14 Strategas: kitur tuos trikampius darei
2016-12-27 18:14 Strategas: ar kick sliders
2016-12-27 18:14 Mazzerin: tai ten drums yra backgrounde stipresni
2016-12-27 18:14 Mazzerin: 00:51:221 (1,2,3,4) - kaip ir cia
2016-12-27 18:15 Strategas: bet kas antras note tik dominant
2016-12-27 18:15 Strategas: tai su kick sliders better
2016-12-27 18:15 Mazzerin: ar ka tu nori pasakyt
2016-12-27 18:16 Strategas: šiaip nvm ignore
2016-12-27 18:16 Mazzerin: 00:51:221 (1,2,3,4,5,6,1,2,3,4,5,6) - man atrodo cia same
2016-12-27 18:16 Mazzerin: jo
2016-12-27 18:17 Strategas: 01:05:861 (1,2) -
2016-12-27 18:17 Strategas: kodėl čia tokį cancer flow random įmetei
2016-12-27 18:17 Strategas: kitur švelnus visur
2016-12-27 18:17 Strategas: flow
2016-12-27 18:18 Mazzerin: nzn tas pats kaip cia
2016-12-27 18:18 Mazzerin: 01:04:421 (1,2) -
2016-12-27 18:18 Strategas: bet ten normal
2016-12-27 18:18 Strategas: flow
2016-12-27 18:18 Mazzerin: ?
2016-12-27 18:18 Strategas: šitas
2016-12-27 18:18 Strategas: kur nulinkinai
2016-12-27 18:18 Mazzerin: ten tas pats gi
2016-12-27 18:18 Mazzerin: wtf
2016-12-27 18:18 Strategas: ne tas pats :D
2016-12-27 18:18 Mazzerin: taigi slider ten tiesiai ta vaziuoja vistiek
2016-12-27 18:18 Mazzerin: nu 2* star playeriai gal kai zaistu tai ne:DDD
2016-12-27 18:20 Mazzerin: as einu i sale
2016-12-27 18:20 Mazzerin: gali poto mod ok
2016-12-27 18:20 Mazzerin: dabar afk
2016-12-27 18:20 Strategas: tai bent
2016-12-27 18:20 Strategas: palygink jį
2016-12-27 18:20 Strategas: 3 toli 2 priepat db
2016-12-27 18:20 Strategas: ok
2016-12-27 18:20 Strategas: aš tiesiog surašysiu tada
2016-12-27 18:22 Strategas: 01:11:021 (2,3,4) -
2016-12-27 18:22 Strategas: vėž angle
2016-12-27 18:22 Strategas: į stream
2016-12-27 18:22 Strategas: tokiam bpm gal too brutal?
2016-12-27 18:24 Strategas: 01:23:861 (1) -
2016-12-27 18:25 Strategas: čia naudoji 1/2 slider kai ant end cymbal crash
2016-12-27 18:25 Strategas: o pvz
2016-12-27 18:25 Strategas: 01:25:421 (2) -
2016-12-27 18:25 Strategas: čia kai paprastas sound tai 2 circle db
2016-12-27 18:26 Strategas: 01:33:941 (1) -
2016-12-27 18:26 Strategas: kažkaip 0 spacing kaip tokiam beat
2016-12-27 18:29 Strategas: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-12-27 18:29 Strategas: šitas tai grynai nsmn
2016-12-27 18:29 Strategas: geriau hold slider
2016-12-27 18:29 Strategas: ar koks bbs
2016-12-27 18:30 Strategas: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 18:30 Strategas: čia nžn kaip tikėtis 1/4
2016-12-27 18:30 Strategas: kai katik 1/3 stream buvo
2016-12-27 18:30 Strategas: vos ne taip pat atrodė
2016-12-27 18:31 Strategas: 02:47:541 (2) -
2016-12-27 18:31 Strategas: stack tai irgi random
2016-12-27 18:32 Strategas: 02:49:841 (1) -
2016-12-27 18:32 Strategas: volume sumažink ant spinner end
2016-12-27 18:32 Strategas: arba endink jį ant downbeat
2016-12-27 18:36 Strategas: 04:25:781 (1,2,3) -
2016-12-27 18:36 Strategas: kažkaip keistai atrodo
2016-12-27 18:37 Strategas: gal curve pakeist reik arba spacing
2016-12-27 18:37 Strategas: jaučiu curve biški, nes 04:28:661 (1,2,3) - tai ok
2016-12-27 18:38 Strategas: 04:34:901 (1,2,3,1,2,3) -
2016-12-27 18:38 Strategas: spacing per didelis imo, ramu čia
2016-12-27 18:39 Strategas: 04:58:421 -
2016-12-27 18:39 Strategas: kam tu skippini beat
2016-12-27 18:40 Strategas: 05:08:021 (1) -
2016-12-27 18:40 Strategas: čia galą slider biški patvarkyk
2016-12-27 18:42 Strategas: ok viskas
2016-12-27 21:23 Mazzerin: k
2016-12-27 21:23 Mazzerin: grizau
2016-12-27 21:26 Mazzerin: ok ta 3 ir 2 prie pat kur fix spacing
2016-12-27 21:28 Mazzerin: 01:11:021 (2,3) - 01:31:181 (2,3) -
2016-12-27 21:28 Mazzerin: cia tai panasus atrodo
2016-12-27 21:28 Mazzerin: cancer ten fixint labai tas vietas
2016-12-27 21:28 Mazzerin: 01:25:421 (2) - sita vieta i slider fix
2016-12-27 21:28 Strategas: labas
2016-12-27 21:28 Strategas: ten panašiai tik atrodo
2016-12-27 21:29 Mazzerin: 01:33:941 (1) - sita spaced
2016-12-27 21:29 Strategas: bet flow tai skirias
2016-12-27 21:29 Strategas: labai
2016-12-27 21:29 Mazzerin: man tai abu triangle
2016-12-27 21:29 Mazzerin: tik vienas kitoks triangle truputi
2016-12-27 21:29 Mazzerin: sharper
2016-12-27 21:29 Mazzerin: ir abu juda atgal tada
2016-12-27 21:29 Mazzerin: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - sitas tai sake gerai kiti
2016-12-27 21:30 Mazzerin: tipo 1/4
2016-12-27 21:30 Mazzerin: bet nzn
2016-12-27 21:30 Mazzerin: galima ji keist i slider
2016-12-27 21:30 Mazzerin: cia toks contraversial
2016-12-27 21:31 Strategas: 01:11:141 (3,4,5,6,7) -
2016-12-27 21:31 Strategas: šitas tai
2016-12-27 21:31 Strategas: ctrlh ctrlj
2016-12-27 21:31 Strategas: ir tada blanket 2 turi
2016-12-27 21:31 Strategas: kad toks pat būtų
2016-12-27 21:31 Strategas: nu gali palikt tiesiog kad ten vėžys
2016-12-27 21:31 Strategas: ne stream
2016-12-27 21:31 Strategas: nes stream
2016-12-27 21:31 Strategas: burst*
2016-12-27 21:31 Strategas: kryptic labai sharp
2016-12-27 21:31 Strategas: iš to jump
2016-12-27 21:32 Mazzerin: ugly atrodys
2016-12-27 21:32 Mazzerin: viskas
2016-12-27 21:32 Strategas: tai ir dabar labai overlap
2016-12-27 21:40 Mazzerin: ok
2016-12-27 21:41 Mazzerin: sufixinau ta pattern kad flow tikrai norm butu
2016-12-27 21:41 Mazzerin: https://osu.ppy.sh/ss/6910705\
2016-12-27 21:41 Mazzerin: https://osu.ppy.sh/ss/6910705
2016-12-27 21:41 Mazzerin: va taip
2016-12-27 21:41 Mazzerin: cia tai gerai
2016-12-27 21:42 Mazzerin: 02:47:381 (1) - atstackinau sita
2016-12-27 21:42 Mazzerin: 02:49:841 (1) -
2016-12-27 21:42 Mazzerin: cia 5% ir tai lol
2016-12-27 21:42 Mazzerin: neimanoma sumazint labiau
2016-12-27 21:43 Strategas: ai
2016-12-27 21:43 Strategas: buvo jau
2016-12-27 21:43 Strategas: man labai girdėjos hs
2016-12-27 21:44 Mazzerin: 04:25:781 (1,2,3) - cia ne toks astrus
2016-12-27 21:44 Mazzerin: padariau
2016-12-27 21:45 Mazzerin: 04:34:901 (1,2,3,1,2,3) - sumazinau cia
2016-12-27 21:46 Mazzerin: labai
2016-12-27 21:47 Mazzerin: 04:58:421 (4) - cia uzdejau beat stack
2016-12-27 21:47 Mazzerin: nes ten hihat tik
2016-12-27 21:48 Mazzerin: paskutini red node ta
2016-12-27 21:48 Mazzerin: 05:08:021 (1) -
2016-12-27 21:48 Mazzerin: tipo
2016-12-27 21:48 Mazzerin: uzkelt kad lygiau butu?
2016-12-27 21:48 Strategas: jo
2016-12-27 21:48 Strategas: ir baltą paskutinį biški
2016-12-27 21:49 Mazzerin: aha
2016-12-27 21:49 Mazzerin: arciau jo
2016-12-27 21:49 Mazzerin: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 21:49 Mazzerin: ka su tuo daryt
2016-12-27 21:49 Mazzerin: kad tiketus 1/4
2016-12-27 21:50 Strategas: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 21:50 Strategas: slider gal
2016-12-27 21:50 Strategas: repeat
2016-12-27 21:50 Mazzerin: bet ten snare drum
2016-12-27 21:50 Mazzerin: :(
2016-12-27 21:51 Strategas: žn
2016-12-27 21:51 Strategas: gal palik
2016-12-27 21:51 Strategas: acc vistiek čia neesmė mape bus
2016-12-27 21:52 Mazzerin: gayz tai
2016-12-27 21:52 Mazzerin: mintinai ismoko turbut ta vieta
2016-12-27 21:52 Mazzerin: kit izinau kad mintinai
2016-12-27 21:53 Mazzerin: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-12-27 21:53 Mazzerin: cia 2 repeat sakai geriau ?
2016-12-27 21:56 Strategas: 1 užtenka
2016-12-27 21:56 Mazzerin: and white tick as noriu
2016-12-27 21:56 Mazzerin: uzdet dar viena
2016-12-27 21:56 Mazzerin: to
2016-12-27 21:56 Strategas: tai ok
2016-12-27 21:56 Mazzerin: 02:21:461 (9) -
2016-12-27 21:58 Mazzerin: ok db update
2016-12-27 21:58 Mazzerin: va
2016-12-27 22:01 Mazzerin: pakilo star rating ar ne
2016-12-27 22:01 Mazzerin: ar man vaidenas
2016-12-27 22:01 Mazzerin: atrodo buvo 7.61
2016-12-27 22:01 Mazzerin: gal ne
2016-12-27 22:02 Strategas: 05:08:021 (1) -
2016-12-27 22:02 Strategas: vistiek kreiv galas :D
2016-12-27 22:02 Strategas: per toli red node biški
2016-12-27 22:02 Strategas: tarpas per didelis
2016-12-27 22:02 Mazzerin: aaaa
2016-12-27 22:02 Mazzerin: tipo taip
2016-12-27 22:02 Strategas: tai jo tas irgi
2016-12-27 22:02 Mazzerin: https://osu.ppy.sh/ss/6910867
2016-12-27 22:03 Mazzerin: ?
2016-12-27 22:03 Mazzerin: kas tai jo tas irgi
2016-12-27 22:03 Strategas: ok db
2016-12-27 22:05 Mazzerin: va
Monstrata
Irre is such a good singer!
Warpdrive
Mazzerin, I love you! Cant wait for this to get ranked!!!!!!!!!!
Hollow Delta

Monstrata wrote:

Irre is such a good singer!
Oh dang, you went there. xDD
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