no change, cuz i see no point and there have been repeats in the diff itself
Nelka714 wrote:
[estellia-'s BEGINNER]No changes on NCing, because the sliders all cut into the next bar and I feel like its better this way
- 00:05:965 (1,2) - un-NC slider 1, then NC circle 2. Refer my reason on CORE diff.
- 00:32:492 (1,2) - Same reason as above.
- 00:42:281 (1) - un-NC?
- 00:51:756 (3) - I'm not sure if 1/3 beat slider is okay for easy diff. Just my preference, though. Its not exactly preference to me, I just hear it on 1/3 and I prefer it being mapped that way. This might change if BN/QATs mention it
- 00:52:703 (1,2) - NC suggestion...I think you can guess which one and why.
- 00:56:808 (3) - 2/1 beat feels better, in my opinion. http://puu.sh/oKwJM/6931cb1d9a.jpg All previous bars have similar rhythm to this, no change
- 01:38:335 (1) - The spinner is 1/2 beat too early. Forward it 1/2 a beat, then shorten it 1/2 a beat. There is no sound to the beginning of a spinner, there is no point changing this imo
- Yoshimaro - wrote:
[Bestellia's welcome to top 50]
00:07:544 (4,1) - blanket
00:15:123 (2,1) - close enough C:
00:47:966 (1) - ooh that was nice Thank you
00:51:756 (3) - is that actually 1/3? sound better on 1/4 but idk i've also listened to this song way less than you so ill trust your judgement (just pointing it out Pretty sure this is a 1/3, but I'll wait for more opinions
00:56:177 (2,3) - maybe angle slightly better to comfort slider end? (was this a blanket?) Not a blanket, and not quite sure what you mean (sorry)
01:03:124 (1,2) - close enough C:
01:47:966 (2,1) - omggg yesssssssssssssss
probably best easy diff i've ever looked at Thanks for the well wishes and the compliment
All blankets fixed
osu file format v14
[General]
AudioFilename: DM DOKURO - UNDERTALE- The Underground Radio - 12 COMMON CORE.mp3
AudioLeadIn: 0
PreviewTime: 22700
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 11347,42925,93441
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8
[Metadata]
Title:COMMON CORE
TitleUnicode:COMMON CORE
Artist:DM DOKURO
ArtistUnicode:DM DOKURO
Creator:CookieBite
Version:estellia-'s BEGINNER
Source:UNDERTALE
Tags:The Underground Radio toby fox hotland soul mettaton remix another medium estellia-
BeatmapID:968418
BeatmapSetID:433843
[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
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Chocox wrote:
estellia-'s BEGINNER
- 00:15:123 (2,2) - Small one but not stacked properly. impossible to stack properly
- 00:42:281 (1) - Remove NC , nothing significant to set a new combo here. intensity of the drums
- 00:51:756 (3) - Just stick to 1/4 snapping here. It's easy after all and there's a consistent 1/4 beat to follow. am following strongest track, not derailing for now
how to slider artNelka714 wrote:
mod4mod from your queue
[General]
so much UNDERTALE but next to none Cave Story i cri[CORE]
- I see that there are 2 timing points, and one of them is at 00:42:914 , but I didn't see the needs of it (no BPM change and no metronome change). Maybe you can explain it, or delete it instead? kk fixed
[STANDARD]
- 00:05:965 (1,2,3) - Would be better if you NC on slider 3 (which is downbeat) then un-NC circle 1 (which is not downbeat). weird, no fix
- 00:36:597 (4) - I think the rhythm would be better if like this: http://puu.sh/oKolb/56fae4bc9a.jpg fixed
- 01:10:071 (3,1) - The blanket looks imperfect, for me. Try to improve it. fixed
- 01:20:177 (3,4) - Make slider 3 curves like this? http://puu.sh/oKoPs/f52a9963df.jpg I know that you're trying to keep the 0,7x DS, but the curve on slider 4 gives a potential to blanket slider 3. cool, fixed
- 01:41:019 (1) - If this was my diff, I would use this pattern to vary normal diff that has spinner: http://puu.sh/oKpB8/f7f9622473.jpg but it just my preference, though. no fix cause spinning is fun lol
- 01:48:598 (1,2) - Needs a bit more blanket improvement, except if slider 2 was actually to looks like 01:50:492 (3). fixed
i hope this helps
- 00:01:229 (1,2) - CTRL+J slider 1? fixed
- 00:05:965 (1,2) - un-NC slider 1, then NC slider 2. Refer my reason on CORE diff. same as before no fix
- 00:52:703 (1,2) - Same as above. ^
- 01:10:071 (3,1) - Needs a bit more blanket improvement. fixedand teach me how to sliderart pls
thanks for modding!PlasticMemor wrote:
hey from modding queue[CORE]
- 00:05:965 (1,2) - this should be 1 slider players can handle this
- 00:08:807 (1) - this shouldn't be off the grid fixed
- 00:24:281 (4) - this should be going up not down try to make 00:24:281 (4,5) - become an angle together, no fix
- 00:26:492 (4) - this should be shortened to 5 ticks and a circle added fixed in another way
- 00:27:281 (5) - move this to the left 1 tick why? no beat here, no fix
- 00:36:597 (4) - this should be 5 ticks and a circle added on the next red tick like this i did it already
- 00:39:439 (5,6) - these should be claps fixed
- 00:42:597 (6,7,8) - instead of triples do what you previously did with 00:42:281 (5) fixed
- 00:43:387 (3) - shorten this to 3 ticks and add 1 circle on where the slider end used to be I want to follow the main beat
- 00:44:335 (6) - ^ ^
- 00:45:914 (2) - ^ ^
- 00:46:861 (5) - ^ ^
- 00:51:756 (1,2) - shorten these to 5 ticks and add a circle where the slider end used to be ^
- 00:53:492 (3) - shorten this to 3 ticks and add 1 circle on where the slider end used to be ^
- 00:54:440 (6) - ^ ^
- 00:56:019 (2) - ^ ^
- 00:56:966 (4) - ^ ^
- 01:02:966 (5) - you don't need this circle, delete it beat is in here
- 01:12:598 (3) - shouldn't be off map I tested it, nothing here.
that's my mod, gl with your beatmap!
thanks for modding- Yoshimaro - wrote:
M4M
before i begin, this song is FUJKGCVING FIYREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE OMG BRARARAAAURHAPOIRUORUAUYO*$&^()$*@^$^$&*sTAndrARD00:22:702 (1,3) - close enough C:
00:34:071 (3,4) - close enough C: doesn't matter lol
00:36:597 (3,4) - close enough C: ^
00:41:650 (3) - this goes pretty low, no? wow you've notice it lolsanic
01:18:282 (1,2) - niceeeeeeeeeeee oh thanks
01:55:861 (4,1) - close enough C: doesn't matter lol
no mod for CORE because I couldn't find any issues (other than you had 1 tripple in the entire map, the rest were repeat sliders (possibru inconsistency? idk just listing it here))
also would it be okay if i took this maps template and made like... a 7* challenge map and give credits? GL btw i saw nothing wrong with any of these aside from slightly off blankets (is that even worth kds lol). best lower level difficulty maps i've looked at (although i dont look at many, these were pretty ) ok sure i wanna see how can this become a 7* map lol
o sry i forgot... enjoy meme C:
thanks for moddingChocox wrote:
Hi , came from Del's Queue HiSTANDARD
- 00:41:650 (3) - I feel that curving this more would look more appealing. Right now it is nothing better than a linear slider. changed
CORE
- Overall my impression of this map is the spacing you use is arbitrary.
- 01:03:124 (1) - From here it feels really weird to read it as compared to 00:42:914 (1) . I know it's insane style map but this kind of spacing usage makes it really awkward to play imo. hmm sorry lol
- 01:02:887 (5,7) - Two beats here which is really significant and feels really weird to not map to it. ?
- 01:41:019 (1) - Why spinner? Breaks the momentum imo. spin spin spin is fun lol
- 01:43:229 (1) - This is snapped wrongly. It should be snapped to 1/6. fixed
- Your rhythm style in this diff feels like a normal difficulty to me...
Overall
- Nothing much I would say. Rhythm wise and pattern could be further improved , that's all.
kk no kds sry[Crz]Sword wrote:
NM from my queue
[CORE]NO KDS if it isn't helpful xD
- hp5 is better,4 7 6 6 is so rare in beatmaps ;w; no fix cause this is fine
- 01:02:650 (4) - should continue curving until 01:03:045 - ,listen carefully. weird, hard to hear the beat. no fix
- well,I'm not good at modding hard diff with ds,so maybe it isn't helpful ;w; kk not helpful lol
thanks for moddingHokichi wrote:
Okay. M4M from your queue. Let's begin. Hi
[CORE]
00:30:281 (1,2) - Flow break. fixed
00:37:388 (6,1) - Same why here I break the flow?
There we go, I've tried my best tho. Goood luck.
(Don't ask why I don't mod STANDARD. It's nice already. Love it ) thank you
thanks for moddingPentori wrote:
heeyaa. nm from my queue
[STANDARD]
did you change offset without snapping notes xd oh lol havn't notice that, fixed (really lol)
fix dat
00:42:914 (1,2) - here i assume you're following the techno but then this 00:44:177 (3,4) - follows the beat. this kinda gives off the impression that beats are missed so you should stick to one or the other when you choose a rhythm ok fixed
01:14:492 (2,3) - ctrl g rhythm the 01:14:808 - should be clickable as it belongs to a different tune idk it's feel weird
01:43:230 - beginner used this beat yet standard doesn't. should add note here thats muted fixed
01:51:124 (1,2) - fix blanket fixed
[CORE]
resnap all notes pls fixed
01:38:492 (1,2,3,4,5,1,2,3,4,5,6) - consider placing 01:40:071 (3,4) - in the same spot as where 01:39:124 (4,5) - are in the measure. this helps with consistency and since note density suddenly rises it makes it more straight forward for the player to play the same rhythm fixed
cool map, really neat and polished with some cute slider art c:
gl with rank, hope this helped
osu file format v14
[General]
AudioFilename: DM DOKURO - UNDERTALE- The Underground Radio - 12 COMMON CORE.mp3
AudioLeadIn: 0
PreviewTime: 22700
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
Bookmarks: 11347,42925,93441
DistanceSpacing: 0.9
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[Metadata]
Title:COMMON CORE
TitleUnicode:COMMON CORE
Artist:DM DOKURO
ArtistUnicode:DM DOKURO
Creator:CookieBite
Version:estellia-'s BEGINNER
Source:UNDERTALE
Tags:The Underground Radio toby fox hotland soul mettaton remix another medium estellia-
BeatmapID:968418
BeatmapSetID:433843
[Difficulty]
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CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
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thanks for modding and the star!Electoz wrote:
Hi, from my modding queue~
[STANDARD][CORE]
- Resnap your stuff pls. kk fixed lol
- 00:55:229 (6,1) - 00:57:756 (5,1) - Recheck your DS pls. fixed
- 00:05:018 (3,1) - Could have used the same rhythm from 00:02:492 (3,4) and then add a circle on 00:06:124 so you won't miss the beat on 00:05:335 . fixed
- 00:10:071 (3,4) - Similar to above but doesn't need to add a circle on 00:11:177 . fixed
- 00:50:492 (3) - NC cuz you did so on every 2 downbeats. fixed
- 00:52:703 (1,2) - Swap NC because the same reason as above. fixed
- 01:14:808 - Should be clickable because it's the same sound as 01:15:124 (3,4) . Or you could try making a 1/1 repeat slider starting from 01:14:808 as well. Same applies to 01:54:914 (2,3,4) . hmm for the newbies , no fix
- You shouldn't do stack with different spacings in this diff, you did 1/1 stacks on 00:45:124 (4,1) - 01:43:230 (1,1) and then a 1/2 stack on 01:01:861 (1,2) which can be confusing for players, if you're doing a stack then do it with only 1 beat spacing only throughout the song considering that this is supposed to be a Normal. fixed
This mapset is really neat, good luck~
- 00:05:966 (1,2,3) - Prefer 0.7 DS here so they will become more noticable for players that these are 1/2 not 1/1 circles. fixed
- 00:37:072 (5,6) - Spacing too big which is kinda uncomfortable in gameplay imo, just use 0.9 DS here like what you did on 00:26:966 (5,6) - 00:31:545 (3,4) . fixed
- 00:41:966 (4,6) - Stacking this makes this really hard to play, at least either unstack this or make 00:42:282 (5,6) triplets. The problem I'm having right now is I don't know how long I have to hold on 00:42:282 (5) as it's really hard to see an approach circle on 00:42:598 (6) . fixed
- 00:56:808 - Should be clickable imo, also because it's a downbeat. fixed
- 01:22:072 (1) - Missing Finish. fixed
- 01:40:703 (5,6) - Right now that 1.35 DS is somehow noticable in gameplay so maybe adjust this a bit for 1.4 DS. fixed
- 01:58:703 (4) - NC fixed
thanks for modding!Left wrote:
M4M from your queue.
[STANDARD]
your standard diff is still unsnapped X( fixed already
01:10:703 (1,2) - blanket remapped here, can't fix
01:43:230 (1,1) - no stack would be better to read.. It's a diff for noob fixed
[CORE]
00:16:387 (1,2,3,4,5,6,7,8) - it's highest diff.. you can make more harder pattern using sliders. It would be really boring. changed
00:30:282 (1,2) - blanket fixed
00:51:756 (1) - you missed one sound.. wat sound i dun get it
01:05:651 (1) - 01:03:124 (1,2,3,4,5) - you followed different sound in these two part with almost same sound..It feels a bit strange so you need some consistence...It's hardest diff so prior would be more suitable. I'm following the main line
01:20:808 (4) - NC kk fixed
01:38:019 (5,1,2) - 1/1 < 1/2 in distance??? It would be not comfortable to read. fixed
01:46:072 (1) - ^ ? no problem here
01:58:703 (4) - NC this is already NC wat
Good luck!
thanks for modding!Len wrote:
from q
Standard:
- 00:04:387 (2) - move to 325 308 for distance fixed
- 00:06:124 (5) - WAT WAT
CORE:
- 01:37:861 -should be emphasized here i think hmm no
nice job but long sliders make borin in core and standard #sliderart
thanks for modding6th wrote:
Hello, M4M.
[Standard]
00:06:124 (5,1) - stack (same sound) fixed in other way
00:43:387 (2,3) - This is not clear enough, what are you mapping ? 00:44:335 - this should be clickable according to 00:43:387 (2) - imo. Try placing a circle and a slider. fixed in other way
01:04:703 - Having this clickable would have been better. 01:04:230 (3) - Convert it to 2 circles. no cuz it's fine
01:14:808 - Same, 01:15:124 (3,4) - are clickable so for consistency you need to make this one clickable too. ^
[Core]
00:03:756 (1) - This is even easier than Beginner diff in term of density changed
00:11:019 (5) - Because of the very low spacing I think that this is not predictable enough, move it further from previous object. fixed
00:16:072 (4,1) - ^ fixed
00:13:387 - No reason to ignore this in hardest difficulty I think. fixed
00:42:282 (5) - It looks like if it was at 00:42:440 -, very hard to read. I missed there.
00:43:861 (4,5) - CTRL+G rhythm. fixed
01:14:808 - Please make it clickable fixed
01:38:493 (1) - Difficulty spike from here to end of spinner. Spacing is suddenly increasing by 2, it's really unpredictable and even harder than kiai times. fixed
Good luck!
Electoz wrote:
[estellia-'s BEGINNER]lol no thanks
- 00:42:282 (1) - Any reason for putting an NC here? was for drum emphasis, i could remove though, since so many complained about this
- 01:23:335 - Missing Finish. added
Left wrote:
[estellia-]
00:07:545 (4,1) - Blanket
00:10:072 (3) - same rhythm with 00:05:019 (3) - , why slider is different? nice catch
01:38:335 (1) - I think spinner should start in 01:38:493 (1) - because strong rhythms for spinner starts in there. ( and no sound before ) start of spinners have no sound, doesn't matterLen wrote:
Beginner:- is really FOR BEGINNERS? i think u should change the diff name to normal :3[/b]
ok6th wrote:
[Beginner]
SV looks a bit high for beginners. too late to change it now!!!
00:47:966 (1) - This is a bit sudden and has no reason to be there imo. You weren't following that instrument before (plus, it's not really noticeable tbh) doesn't matter, its easier to play, and its more obvious to me. besides, the instrument i was following before was even softer
00:51:756 (3,4) - Pretty certain this is really confusing for "beginners". thanks for giving me a good suggestion on how to change it..
osu file format v14
[General]
AudioFilename: DM DOKURO - UNDERTALE- The Underground Radio - 12 COMMON CORE.mp3
AudioLeadIn: 0
PreviewTime: 22700
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 11347,42925,93441
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8
[Metadata]
Title:COMMON CORE
TitleUnicode:COMMON CORE
Artist:DM DOKURO
ArtistUnicode:DM DOKURO
Creator:CookieBite
Version:estellia-'s BEGINNER
Source:UNDERTALE
Tags:The Underground Radio toby fox hotland soul mettaton remix another medium estellia-
BeatmapID:968418
BeatmapSetID:433843
[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"COREENTRANCE.png",0,0
//Break Periods
2,83535,92000
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo2 : 157,79,124
Combo3 : 77,77,244
Combo4 : 163,45,187
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Electoz wrote:
[estellia-'s BEGINNER]
- 00:42:282 (1) - Any reason for putting an NC here? was for drum emphasis, i could remove though, since so many complained about this
- 01:23:335 - Missing Finish. added
Left wrote:
[estellia-]
00:07:545 (4,1) - Blanket tried my best ..
00:10:072 (3) - same rhythm with 00:05:019 (3) - , why slider is different? nice catch
01:38:335 (1) - I think spinner should start in 01:38:493 (1) - because strong rhythms for spinner starts in there. ( and no sound before ) start of spinners have no sound, doesn't matter
Len wrote:
Beginner:lol no thanks
- is really FOR BEGINNERS? i think u should change the diff name to normal :3[/b]
ok6th wrote:
[Beginner]
SV looks a bit high for beginners. too late to change it now!!!
00:47:966 (1) - This is a bit sudden and has no reason to be there imo. You weren't following that instrument before (plus, it's not really noticeable tbh) doesn't matter, its easier to play, and its more obvious to me. besides, the instrument i was following before was even softer
00:51:756 (3,4) - Pretty certain this is really confusing for "beginners". thanks for giving me a good suggestion on how to change it..
osu file format v14
[General]
AudioFilename: DM DOKURO - UNDERTALE- The Underground Radio - 12 COMMON CORE.mp3
AudioLeadIn: 0
PreviewTime: 22700
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 11347,42925,93441
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8
[Metadata]
Title:COMMON CORE
TitleUnicode:COMMON CORE
Artist:DM DOKURO
ArtistUnicode:DM DOKURO
Creator:CookieBite
Version:estellia-'s BEGINNER
Source:UNDERTALE
Tags:The Underground Radio toby fox hotland soul mettaton remix another medium estellia-
BeatmapID:968418
BeatmapSetID:433843
[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"COREENTRANCE.png",0,0
//Break Periods
2,83535,92000
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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thanks for modding![Nemesis] wrote:
Hello. Doing a M4M here~STANDARD00:23:651 (2,3) - slight blanket fix please fixed
00:25:230 (1) - move to x=424 WAT IT'S ALREADY 424 lol
00:25:861 (2) - move to y=356 WAT IS GOING ON IT'S ALREADY 356 wat
00:33:440 (2) - move to y=184 (looks WAY better, trust me) fixed
00:36:598 (3,4) - blanketzzzzz fixed
00:39:598 (4,1) - ^ ^
00:47:019 (4,5) - ^ ^ remapped this part so ignore
01:43:230 (1) - I'd personally remove that, but you can leave it if you want~~ noCOREThe whole map is really good :3 keep it up!00:30:282 (1,2) - you need to fix the blanket a little fixed
01:08:177 (1) - I don't really like this slider, kinda awkward to play fixed
01:18:282 (1) - for me you should add one more red point, looks too soft compared to the rest of the sliders
thanks for modding!-NanoRIPE- wrote:
Hi ~ M4M from your modding queue
[STANDART]
00:05:966 (4) - clap fixed
00:11:335 (1) - finish fixed
[Core]
None
Nice diff ~
GL ~
thanks for modding and looking!Trent83 wrote:
From my queue
[STANDARD]STANDARD diff01:01:861 (1,2,3,4,1) - hard for beginners there is a beginner difficulty so this doesn't matter
that's all!
[CORE]CORE diff00:43:861 (4,5) - sudden change hmm, i think it's fine
that's all!
Good job! really good map!
thanks for modding!Chibi Maruko wrote:
Hi. M4M from my queue
STANDARD
- 00:06:124 (5) - Add clap cause sound bass fixed
- 01:02:019 (2,3,4) - Add clap fixed
- Everything looks ok
CORE
- 00:05:966 (1,2) - Please make spacing because this is hard, not normal fixed
- 00:13:072 (2,3) - ^ fixed
- 00:15:124 (3) - Stop slider at 00:15:440 - fixed
- 01:01:572 - Add note cause stream here i don't think so
- 01:04:072 (2,3) - Stack will be nice ^
- 01:43:545 (2) - Add NC cause start kiai fixed
Ok, gl with your map
/me runs away
thanks for modding and the star!Chalwa wrote:
HELLO! M4M FROM MY QUEUE!STANDARDNOTHING O.o (LOVE THIS DIFF <3) oh thank you >3CORE01:13:861 (2) - Move it a bit to right fixed
01:17:651 (3) - Move it to x:288 y:245 fixed
Sorry for short mod, but it's very good map and I'll give you star omg thank you >3GOOD LUCK!
thanks for modding!propasy wrote:
Not alot of problems in this mapStandard00:15:124 (3,4) - I don’t see the point of the circle being so far away from the slider so what do you want to do here? it like 1 and a half beat here so it make sense
01:03:756 (2,3) – its strange how you instantly change the use of rythmn from one instrument to the other then back. Feels out of place. (in other words, you incorporated the high pitched sound into your map for only two circles and then back into the main instruments. I suggest you continue using this instrument for longer or simply not introduce it) for now, it's late to remap all this and it makes the map special, right?CORE00:05:966 (1,2,3) – I don’t think the small triangle jump works well with the song. Perhaps just a normal stream jump. fixed
00:43:861 (4,5,6) – the spacing of circle 5 seems out of place from the other two similar jumps of this section (i.e. 00:42:914 (1,2,3) – and 00:46:387 (3,4,5) -) try and make it seem more similar. fixed
00:47:966 (1) – this would be a good spot to lower the slider velocity to better fit with the music. hmm fine here
thanks for lookingMorgar wrote:
I find few to no problems with this map (looking at hard).
Although I noticed something(s) so this is a short mod I guess.
Some parts are way more difficult then others, personally I can't fc this map but I'm not enthusiastic enough to play it again because it has those "lame" parts for me. For someone that can barely make the start of the sing, is the middle part way too hard.
What I'm saying is you should level it IMO by easing into the rapid stuff.
These are the harder parts:
00:41:966 - 00:42:756 (4,5,6) These rapid return sliders fit to the music perfectly but I have not seen them before in the map. The first time you use them and they are very quickly following each other. I suggest putting a hit circle at 00:41:493 so that you easy the player into the new quicker speed adding a circle doesn't help this situation, no fix
01:01:861 - 01:02:966 (1,2,3,4,5) Feels the same as the first harder part. No suggestions for this one though. still,I can't really think of how can I fix them, no fix
This all could be a fiction of my imagination but I really hope you find this useful. If you do kudosu's are always welcome, if you don't, ignore this.