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GARNiDELiA - ambiguous (TV Size ver.) [CatchThe...

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Topic Starter
Sakary
This beatmap was submitted using in-game submission on Sunday, 6 June 2021 at 3:43:11 pm

Artist: GARNiDELiA
Title: ambiguous (TV Size ver.)
Source: キルラキル
Tags: kill la opening toku maria matoi hi_hello
BPM: 178
Filesize: 5324kb
Play Time: 01:28
Difficulties Available:
  1. Cup (1.73 stars, 127 notes)
  2. Double (2021, 5th Anniv. Edit) (5.49 stars, 386 notes)
  3. Double (5.32 stars, 391 notes)
  4. Platter (3.34 stars, 278 notes)
  5. Rain (4.61 stars, 358 notes)
  6. Salad (2.24 stars, 175 notes)
Download: GARNiDELiA - ambiguous (TV Size ver.)
Information: Scores/Beatmap Listing
---------------

My first ever full set.
5th Anniversary Edit
--------

<--- PREVIOUS // FOR RANK #2 //NEXT --->
Cowboy
[General]
Uncheck "Widescreen Support" on Design, because you don't have a SB (now)
Change BG size to 1366x768


[Cup]
AR/OD: 5-6
HP: 3-4
CS: 2-3


00:18:662 (2) - This note is complicated, so you can made like this

Nice cup. have rythm and consistency

[Salad]
AR/OD: 6-7
HP: 4-5
CS: 2-3


01:02:482 (1) - Here, itc cool but its better x: 296

Nice Salad

[Platter]
AR/OD: 7-8
HP: 5-6
CS: 3-4


I'm not good modding platters, so when you can i made a IRC, It would be the same case with the "Rain and Overdose"
01:06:695 (2) - x: 385
01:07:033 (1) - x: 480
01:07:370 (2) - x: 313
01:07:707 (3) - x: 200 y: 120

[Rain]
AR/OD: 8-9
HP: 6-7
CS: 3-4


00:34:167 (1) - Ctrl+G and make the slider tilted to the right
00:34:504 (2) - x: 184 y:144 ^ to the left like this
00:34:842 (3) - Ctrl+G x: 368 y: 200
00:35:179 (4) - A bit to the right or x: 464

Good Rain

[Exquisite]
AR/OD: 9-10
HP: 7-8
CS: 4-5



I don't look problems this, so, only i can recommend you one thing; make the streams with variety, and have consistency, it's all :D.




It's all (for now)
When I find new things , I 'll let you know

GL
Topic Starter
Sakary

Jusenkyo wrote:

[General]
Uncheck "Widescreen Support" on Design, because you don't have a SB (now)
Change BG size to 1366x768


[Cup]
AR/OD: 5-6
HP: 3-4
CS: 2-3


00:18:662 (2) - This note is complicated, so you can made like this

Nice cup. have rythm and consistency

[Salad]
AR/OD: 6-7
HP: 4-5
CS: 2-3


01:02:482 (1) - Here, itc cool but its better x: 296

Nice Salad

[Platter]
AR/OD: 7-8
HP: 5-6
CS: 3-4


I'm not good modding platters, so when you can i made a IRC, It would be the same case with the "Rain and Overdose"
01:06:695 (2) - x: 385
01:07:033 (1) - x: 480
01:07:370 (2) - x: 313
01:07:707 (3) - x: 200 y: 120

[Rain]
AR/OD: 8-9
HP: 6-7
CS: 3-4


00:34:167 (1) - Ctrl+G and make the slider tilted to the right
00:34:504 (2) - x: 184 y:144 ^ to the left like this
00:34:842 (3) - Ctrl+G x: 368 y: 200
00:35:179 (4) - A bit to the right or x: 464

Good Rain

[Exquisite]
AR/OD: 9-10
HP: 7-8
CS: 4-5



I don't look problems this, so, only i can recommend you one thing; make the streams with variety, and have consistency, it's all :D.




It's all (for now)
When I find new things , I 'll let you know

GL

thank you for the mod. followed some mod. will update this weekend
MoelittleC Hime
As request xddd? Actually another song, but I choose to do this
Let's begin

General:
①.Disabled the widescreen support as what modder above just said.
②.About tags, maybe you can have a look at https://osu.ppy.sh/s/154847 and https://osu.ppy.sh/s/152786. Maybe add "matoi" or something else as well.

Cup

Feeling:I think nearly all the sliders here is too "straight" which makes them difficult to catch at cup level.
Detail points:
00:01:808 (2) - If you want to follow the vocal, 00:01:639 is the right choice. However, I can't figure out why put note for other reason. There's no beat here also.
00:04:504 (4,5,6) - ^ All should move 1/2 earlier.
00:18:662 (2,3) - You have to push dash to catch here. It's unrankable in cup. Cup you should left the dash, using only move left or right
00:43:268 (2,1) - Move closer, really hard for cup
00:58:437 - Maybe add a slider here?
00:59:785 (3) - NC
01:14:448 (4) - ^ Remove 01:15:291 (1)
01:24:898 (1) - Remove NC
Salad

Feeling:I like this salad. The flow is good.
Detail points:
00:01:808 (2) - Same question as cup
00:04:504 (2) - ^
00:08:044 You can emphasize this beats as what you did on 00:08:212 (1)
00:25:740 (2) - Move to x:291
00:40:740 (1,2,1,2,1,2,1) - I think you should try hard to make this part more "Playful". To be honest, here is boring. Try something new xdd.
00:56:583 (4,1) - Distance here is weird. Maybe ctrl+h and move to x:112
01:01:808 (1,2,3,4,5,6,7,8) - I think it's unnecessary for a salad diff. Remove even number notes and move new 2 to x:336 and new 4 to
x:200
01:06:358 (1,2,3) - Period among these 3 notes need to add more things because it's Kiai time and suddenly with a blank part makes the flow shut down.
01:07:875 (1) - If you want to remain this reverse slider, please move to x:184. However, I think 01:07:875 (1,2) have the same direction makes weird as well (opposite to the flow).
Platter

Feeling:Variable styles :)
Detail points:
00:08:044 Same as salad
00:09:561 (3,1) - Distance is alittle bit long, move 3 a bit left.
00:10:909 (1) - One or two grid left ?
00:11:162 (4,1) - 1/4 jump is unrankable in platter
00:13:774 (4,1) - ^
00:16:302 (2,1) - ^
00:51:021 (7,8) - ^
01:02:398 (8,1) - ^
01:24:898 (6,1) - ^
00:48:830 (1,2) - Same as salad but I accept the period before this one to be simple due to other part is difficult enough in platter.
01:07:707 (3,4) - Whether be a HDash or reduce the distance.
01:13:268 (1,2,3,4,5) - I'm not a fan of reverse flow choice. I think in low diff, it should follow the flow.
01:14:785 (2,3,4,5,6) - ^
01:17:145 (4) - NC
01:20:684 (3) - ^
This is my mod and maybe I will mod rain and overdose(?) someday.
Good luck ~
Topic Starter
Sakary

MoelittleC Hime wrote:

As request xddd? Actually another song, but I choose to do this
Let's begin

General:
①.Disabled the widescreen support as what modder above just said.
②.About tags, maybe you can have a look at https://osu.ppy.sh/s/154847 and https://osu.ppy.sh/s/152786. Maybe add "matoi" or something else as well.

Cup

Feeling:I think nearly all the sliders here is too "straight" which makes them difficult to catch at cup level.
Detail points:
00:01:808 (2) - If you want to follow the vocal, 00:01:639 is the right choice. However, I can't figure out why put note for other reason. There's no beat here also. placing the note on 00:01:808 is more necessary than putting it on 00:01:639
00:04:504 (4,5,6) - ^ All should move 1/2 earlier. what do you mean?
00:18:662 (2,3) - You have to push dash to catch here. It's unrankable in cup. Cup you should left the dash, using only move left or right fixed
00:43:268 (2,1) - Move closer, really hard for cup fixed
00:58:437 - Maybe add a slider here? repeat
00:59:785 (3) - NC fixed
01:14:448 (4) - ^ Remove 01:15:291 (1) huh?
01:24:898 (1) - Remove NC
^
Salad

Feeling:I like this salad. The flow is good.
Detail points:
00:01:808 (2) - Same question as cup you know
00:04:504 (2) - ^ ^
00:08:044 You can emphasize this beats as what you did on 00:08:212 (1) ok
00:25:740 (2) - Move to x:291 fixed
00:40:740 (1,2,1,2,1,2,1) - I think you should try hard to make this part more "Playful". To be honest, here is boring. Try something new xdd. added
00:56:583 (4,1) - Distance here is weird. Maybe ctrl+h and move to x:112 no
01:01:808 (1,2,3,4,5,6,7,8) - I think it's unnecessary for a salad diff. Remove even number notes and move new 2 to x:336 and new 4 to
x:200 it is, let me see if other people suggested it
01:06:358 (1,2,3) - Period among these 3 notes need to add more things because it's Kiai time and suddenly with a blank part makes the flow shut down. what should i do?
01:07:875 (1) - If you want to remain this reverse slider, please move to x:184. However, I think 01:07:875 (1,2) have the same direction makes weird as well (opposite to the flow). no
Platter

Feeling:Variable styles :)
Detail points:
00:08:044 Same as salad
00:09:561 (3,1) - Distance is alittle bit long, move 3 a bit left. i "literally" made it
00:10:909 (1) - One or two grid left ? fixed
00:11:162 (4,1) - 1/4 jump is unrankable in platter some jumps... will fix if this is also suggested by other modders
00:13:774 (4,1) - ^
00:16:302 (2,1) - ^
00:51:021 (7,8) - ^
01:02:398 (8,1) - ^
01:24:898 (6,1) - ^
00:48:830 (1,2) - Same as salad but I accept the period before this one to be simple due to other part is difficult enough in platter. ok
01:07:707 (3,4) - Whether be a HDash or reduce the distance. fixed
01:13:268 (1,2,3,4,5) - I'm not a fan of reverse flow choice. I think in low diff, it should follow the flow. i'll try nextt time
01:14:785 (2,3,4,5,6) - ^
01:17:145 (4) - NC
01:20:684 (3) - ^
This is my mod and maybe I will mod rain and overdose(?) someday.
Good luck ~
SYAHME
Not from my modding queue.
[General]
  1. Resize kill.jpg to 1366x768.
  2. I think you should change combo 1 & 3 to more light colours.
[Cup]
  1. What actually happen here, AR & OD below than 5. Please change to 5 or 6. I don't want any excuse.
  2. I notice that the sliders in this diff too long, please reduce it.
  3. Please make the sliders more vertical or you can change the slider velocity to make the length of sliders much better.
  4. 00:00:460 (1,2,3,4,5,6) - I just don't know which beat do you follow, the vocal or piano(maybe). I suggest you follow the vocal, much better. I have try & it doesn't increase the star difficulty.
  5. 00:06:021 (1) - Why don't you end the spinner 00:08:044 - here.
  6. 00:08:212 - Put note here if you end the spinner at 00:08:044 - this.
  7. 00:09:224 (2) - Why you put here I can't hear a strong beat.
  8. 00:09:729 (1) - Much better if you end the slider 00:10:403 - here.
  9. 00:10:572 (2) - Start the slider 00:10:740 - here.
  10. 00:11:583 - There is strong beat here.
  11. 00:12:426 (1) - Much better if you end the slider 00:13:100 - here.
  12. 00:13:437 - 00:13:606 - 00:13:774 - You can maps here, using hitcircles or reverse slider.
  13. 00:13:943 (1) - Much better if you end the slider 00:14:785 - here.
  14. 00:15:122 (2) - Much better if you end the slider 00:15:797 - here.
  15. 00:15:965 (1,2) - Slider?
  16. 00:15:965 (1,2) - Put note here.
  17. 00:17:819 (1) - Much better if you end the slider 00:18:493 - here.
  18. I will stop here. Please choose the suitable beat, this diff not fun to play. The notes doesn't follow the song.
  19. 00:17:819 (1,2,3) - Please reduce some distance.
  20. 00:28:774 (2,1) - This is hard please reduce some distance so players can catch it safely.
  21. 00:32:482 (3,1,2) - This is just very long slider, not fun at all.
  22. 00:35:516 (1,1) - Far & so plain.
  23. 00:39:224 (2,3) - To the center a little bit.
  24. 00:51:021 (4,1) - Please reduce some distance.
  25. 00:54:392 (1,2,3) - Too long.
  26. 00:57:089 (2,3,4,5,1,2) - This part is insane, please change this pattern into simple one.
  27. 01:03:830 (1,2) - Hard maybe?
  28. 01:06:021 (3,1) - Please reduce some distance.
  29. 01:14:280 (3,4,5) - Hard, make it simple.
  30. 01:24:055 (1,2,3,4,5,1) - Make this into slider.
[Salad]
  1. HP Drain Rate change to 3, it doesn't effect if only add by 0.3.
  2. You can use 1/4 Beat Snap Divisor in Salad.
  3. Like Cup, the sliders in this Salad too long. Player can catch with dash but maybe it can make them hard to catch the next notes or 'make them panic?'.
  4. 00:00:460 (1,2,1,2) - This part you should follow the vocal because it look so empty & boring.
  5. 00:08:549 (1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3) - Please choose the suitable beat, there is some potential beat to map but you don't map it. You have to check the whole this diff again, not all wrong but there is some or what can I say 'many'.
  6. 00:08:212 (1,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2) - There is many big space between these notes, consider reduce a little bit or more on appropriate notes.
  7. 00:19:336 - Start from here, I think it good.
  8. 00:36:021 (2,3,4,1) - Make this closer to each other for easy to catch.
  9. 00:40:235 (2,3,4) - Make this closer to each other.
  10. 00:46:134 (1,2,3,1) - Make this closer to each other.
  11. 01:13:606 (1,2,3,1) - Make this closer to each other.
  12. 01:15:291 (1) - This slider too long.
  13. 01:17:651 (2,3,4,5,1) - Make this closer to each other.
  14. 01:22:033 (1,2,3,4) - Make this closer to each other.
  15. 01:24:055 (1,2,3,4,5,6) - Make this closer to each other & try change this stream to different fun pattern.
[Platter]
  1. HP Drain Rate: 4
  2. Circle Size: 4.5
  3. AR & OD: 8
  4. 00:02:313 (3) - End this slider until 00:02:819 - here, much better.
  5. 00:10:572 (1,2,3,4,1,2,3,4) - I doesn't hear stream beat here, if none please remove.
  6. 00:11:246 (1) - End this slider until 00:11:752 - here or you can put hitcircle here.
  7. 00:11:836 - Strong beat here.
  8. 00:13:353 (1) - There is no beat here.
  9. 00:13:943 (1) - End this slider until 00:14:448 - here or you can put hitcircle here.
  10. 00:14:533 - Strong beat here.
  11. 00:15:965 (1,2) - I don't hear stream beat here, if none please remove.
  12. 00:16:639 (1) - End this slider until 00:17:145 - here or you can put hitcircle here.
  13. 00:17:229 - Strong beat here.
  14. 00:21:948 (6) - There is no beat here.
  15. 00:23:297 (4) - 50/50, I'm not sure there is a beat here.
  16. 00:24:055 (2) - Make this slider like mirror 'C' like *this.
  17. 00:26:246 - There is a beat here.
  18. 00:27:594 - There is a beat here.
  19. 00:27:257 (2,1) - Far, please reduce some distance.
  20. 00:35:347 - There is a beat here.
  21. 00:36:695 - 00:36:780 - There is a beat here.
  22. 01:01:976 (3) - The stream start here, 01:01:808 (1,2) - I didn't hear any beat here.
  23. There are many vertical sliders that to me it doesn't fit at some part, try to reduce or place it at suitable place.
  24. Nice platter.
[Rain]
  1. HP Drain Rate: 5
  2. 00:03:662 (2) - End this slider until 00:04:167 - here.
  3. 00:09:561 - There is a beat here.
  4. 00:10:572 (1,2,3,4,5,6,7,8) - I don't hear stream beat here, if none please remove.
  5. 00:13:353 (2) - There is no beat here.
  6. 00:15:965 (1,2) - I don't hear stream beat here, if none please remove.
  7. 00:15:122 (1) - It doesn't suitable with vertical slider, change to 'C' slider.
  8. 00:24:224 - There is a beat here.
  9. 00:20:516 (2) - It doesn't suitable with vertical slider, change to 'C' slider.
  10. 00:31:386 (5) - There is no beat here.
  11. 00:35:347 - There is a beat here.
  12. 00:40:488 (6,8) - There is no beat here.
  13. 00:33:156 (2,3) - Far, please reduce some distance.
  14. 00:36:864 (1) - Move to the left at x:408.
  15. 00:47:988 - There is a beat here.
  16. 00:48:662 - There is a beat here.
  17. 00:49:673 - There is a beat here.
  18. 00:50:179 (3) - Why you use slider instead map the beat here.
  19. 00:45:628 (7) - Move to the right at x:80.
  20. 00:57:679 (6) - There is no beat here.
  21. 01:01:892 (2) - There is no beat here.
  22. 00:59:785 (1,1) - Make these sliders inside the grid.
  23. 01:05:094 (8) - There is no beat here.
  24. 01:06:864 - 01:07:538 - There is a beat here.
  25. 01:09:055 (1,2,3,4,5,6,1,2) - There is no stream here.
  26. 01:06:358 (1) - Move to the left a little bit.
  27. 01:07:875 (2,3) - Too far, please reduce some distance.
  28. 01:10:572 (1,2) - Too far, please reduce some distance.
  29. 01:15:291 (1,2,3,4) - There is no stream here.
  30. 01:18:072 - There is no beat here.
  31. 01:14:280 (6,1) - Far, please reduce some distance.
  32. 01:19:842 (1) - Move to the right a little bit or 'many'.
  33. 01:20:516 (3,1) - Far, please reduce some distance.
  34. 01:22:538 (4) - Move to the left a little bit.
Good luck on ranking this.
Topic Starter
Sakary

SYAHME wrote:

Placeholder, this mapset is love <3. You have improve your mapping skills, I impress.
Thank you very much for your appreciation.
Topic Starter
Sakary

SYAHME wrote:

Not from my modding queue.
[General]
  1. Resize kill.jpg to 1366x768.
  2. I think you should change combo 1 & 3 to more light colours.
[Cup]
  1. What actually happen here, AR & OD below than 5. Please change to 5 or 6. I don't want any excuse.
  2. I notice that the sliders in this diff too long, please reduce it. its okay
  3. Please make the sliders more vertical or you can change the slider velocity to make the length of sliders much better.
  4. 00:00:460 (1,2,3,4,5,6) - I just don't know which beat do you follow, the vocal or piano(maybe). I suggest you follow the vocal, much better. I have try & it doesn't increase the star difficulty. im following the piano part. its better for a cup
  5. 00:06:021 (1) - Why don't you end the spinner 00:08:044 - here. it's because there will be an issue about the distance between the spinner and a note. and it's hard to catch for a cup diff
  6. 00:08:212 - Put note here if you end the spinner at 00:08:044 - this. ^^
  7. 00:09:224 (2) - Why you put here I can't hear a strong beat. if you put this note elsewhere, it would sound ugly
  8. 00:09:729 (1) - Much better if you end the slider 00:10:403 - here. :C
  9. 00:10:572 (2) - Start the slider 00:10:740 - here. ^
  10. 00:11:583 - There is strong beat here. okay
  11. 00:12:426 (1) - Much better if you end the slider 00:13:100 - here. no
  12. 00:13:437 - 00:13:606 - 00:13:774 - You can maps here, using hitcircles or reverse slider. i prefer mine
  13. 00:13:943 (1) - Much better if you end the slider 00:14:785 - here. no
  14. 00:15:122 (2) - Much better if you end the slider 00:15:797 - here. no
  15. 00:15:965 (1,2) - Slider? no
  16. 00:15:965 (1,2) - Put note here.
  17. 00:17:819 (1) - Much better if you end the slider 00:18:493 - here. out of tune
  18. I will stop here. Please choose the suitable beat, this diff not fun to play. The notes doesn't follow the song.
  19. 00:17:819 (1,2,3) - Please reduce some distance. okay
  20. 00:28:774 (2,1) - This is hard please reduce some distance so players can catch it safely. adjusted
  21. 00:32:482 (3,1,2) - This is just very long slider, not fun at all. cup is obviously boring
  22. 00:35:516 (1,1) - Far & so plain. true. but its a cup
  23. 00:39:224 (2,3) - To the center a little bit. fixed
  24. 00:51:021 (4,1) - Please reduce some distance. fixed
  25. 00:54:392 (1,2,3) - Too long. nope
  26. 00:57:089 (2,3,4,5,1,2) - This part is insane, please change this pattern into simple one. true. edited
  27. 01:03:830 (1,2) - Hard maybe? its okay
  28. 01:06:021 (3,1) - Please reduce some distance. fixed
  29. 01:14:280 (3,4,5) - Hard, make it simple. fixed
  30. 01:24:055 (1,2,3,4,5,1) - Make this into slider.its okay
[Salad]
  1. HP Drain Rate change to 3, it doesn't effect if only add by 0.3. fixed
  2. You can use 1/4 Beat Snap Divisor in Salad.
  3. Like Cup, the sliders in this Salad too long. Player can catch with dash but maybe it can make them hard to catch the next notes or 'make them panic?'.
  4. 00:00:460 (1,2,1,2) - This part you should follow the vocal because it look so empty & boring. salad and cup are boring, apparently
  5. 00:08:549 (1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3) - Please choose the suitable beat, there is some potential beat to map but you don't map it. You have to check the whole this diff again, not all wrong but there is some or what can I say 'many'. nope its okay
  6. 00:08:212 (1,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2) - There is many big space between these notes, consider reduce a little bit or more on appropriate notes. nope its okay for salad
  7. 00:19:336 - Start from here, I think it good. seems fine
  8. 00:36:021 (2,3,4,1) - Make this closer to each other for easy to catch. i followed the distance spacing. seems fine
  9. 00:40:235 (2,3,4) - Make this closer to each other.
  10. 00:46:134 (1,2,3,1) - Make this closer to each other.
  11. 01:13:606 (1,2,3,1) - Make this closer to each other.
  12. 01:15:291 (1) - This slider too long. fixed
  13. 01:17:651 (2,3,4,5,1) - Make this closer to each other.
  14. 01:22:033 (1,2,3,4) - Make this closer to each other.
  15. 01:24:055 (1,2,3,4,5,6) - Make this closer to each other & try change this stream to different fun pattern.
all distance spacing is easy for salad. it might reduce its star ratings if i reduced the spacing
[Platter]
  1. HP Drain Rate: 4 ok
  2. Circle Size: 4.5 no. like what?
  3. AR & OD: 8 ok
  4. 00:02:313 (3) - End this slider until 00:02:819 - here, much better. i'm following the vocals
  5. 00:10:572 (1,2,3,4,1,2,3,4) - I doesn't hear stream beat here, if none please remove. it's better to here stream beats here because following the music itself is not enjoying especially this diff is a platter
  6. 00:11:246 (1) - End this slider until 00:11:752 - here or you can put hitcircle here. okay
  7. 00:11:836 - Strong beat here.
  8. 00:13:353 (1) - There is no beat here. ze stream
  9. 00:13:943 (1) - End this slider until 00:14:448 - here or you can put hitcircle here. nope
  10. 00:14:533 - Strong beat here. what. on the blue line?
  11. 00:15:965 (1,2) - I don't hear stream beat here, if none please remove. as what i said
  12. 00:16:639 (1) - End this slider until 00:17:145 - here or you can put hitcircle here. okay
  13. 00:17:229 - Strong beat here.
  14. 00:21:948 (6) - There is no beat here.
  15. 00:23:297 (4) - 50/50, I'm not sure there is a beat here.
  16. 00:24:055 (2) - Make this slider like mirror 'C' like *this. i like this
  17. 00:26:246 - There is a beat here.
  18. 00:27:594 - There is a beat here.
  19. 00:27:257 (2,1) - Far, please reduce some distance.
  20. 00:35:347 - There is a beat here.
  21. 00:36:695 - 00:36:780 - There is a beat here.
  22. 01:01:976 (3) - The stream start here, 01:01:808 (1,2) - I didn't hear any beat here.
  23. There are many vertical sliders that to me it doesn't fit at some part, try to reduce or place it at suitable place.fixed some... good idea
  24. Nice platter.
[Rain]
  1. HP Drain Rate: 5 fixed
  2. 00:03:662 (2) - End this slider until 00:04:167 - here.
  3. 00:09:561 - There is a beat here.
  4. 00:10:572 (1,2,3,4,5,6,7,8) - I don't hear stream beat here, if none please remove.
  5. 00:13:353 (2) - There is no beat here.
  6. 00:15:965 (1,2) - I don't hear stream beat here, if none please remove.
  7. 00:15:122 (1) - It doesn't suitable with vertical slider, change to 'C' slider.
  8. 00:24:224 - There is a beat here.
  9. 00:20:516 (2) - It doesn't suitable with vertical slider, change to 'C' slider.
  10. 00:31:386 (5) - There is no beat here.
  11. 00:35:347 - There is a beat here.
  12. 00:40:488 (6,8) - There is no beat here.
  13. 00:33:156 (2,3) - Far, please reduce some distance.
  14. 00:36:864 (1) - Move to the left at x:408. okay
  15. 00:47:988 - There is a beat here.
  16. 00:48:662 - There is a beat here.
  17. 00:49:673 - There is a beat here.
  18. 00:50:179 (3) - Why you use slider instead map the beat here. meant it for overdose
  19. 00:45:628 (7) - Move to the right at x:80. okay
  20. 00:57:679 (6) - There is no beat here.
  21. 01:01:892 (2) - There is no beat here.
  22. 00:59:785 (1,1) - Make these sliders inside the grid. wow you've noticed that?
  23. 01:05:094 (8) - There is no beat here.
  24. 01:06:864 - 01:07:538 - There is a beat here.
  25. 01:09:055 (1,2,3,4,5,6,1,2) - There is no stream here.
  26. 01:06:358 (1) - Move to the left a little bit.
  27. 01:07:875 (2,3) - Too far, please reduce some distance. nope. for hdassh
  28. 01:10:572 (1,2) - Too far, please reduce some distance.
  29. 01:15:291 (1,2,3,4) - There is no stream here.
  30. 01:18:072 - There is no beat here.
  31. 01:14:280 (6,1) - Far, please reduce some distance.
  32. 01:19:842 (1) - Move to the right a little bit or 'many'.
  33. 01:20:516 (3,1) - Far, please reduce some distance.
  34. 01:22:538 (4) - Move to the left a little bit.
Good luck on ranking this.
jeubach
Cup
No comments, works fine.


Salad
Uh, couldn't find anything inherently wrong with this one. IMO the AR should be lower, like AR6. And it could use a couple more forced jumps maybe? Salads start introducing dashing, of which I found I didn't need a lot. HOWEVER the map does have you moving a lot regardless, which imo compensates for the lack of dashes.


Platter
00:05:937 (1) - This spinner is imo too close to the note behind it. I would make it smaller by 1 or 2 ticks and move it forward so it ends in the same point but starts a little bit later. This lates players get in position to catch the most bananas as possible.
The dreaded return of the whistle hitsounds xD
Plays very well imo.


Rain
I think overall the song picks up in difficulty towards the chorus. Which makes sense, but I think you might have undermapped a little bit during the first 30 seconds. You could've easily made this a 4.2 star map if you add some rhythm to the notes in the start.
Remember that bit I told you to remove entirely in the overdose, it actually plays really nicely in the rain lmao.
Loved your hitsounding on the rain.


High Speed Hoverdose

Dude just get rid of the name lmao. Or think of something funnier/related to the anime.

00:05:853 (1) - Get rid of this straight slider. It's an overdose, when possible add as much movement as you can. Here's a good one I came up for you.

00:19:336 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You're gonna have to trust me on this one but just remap the entire thing. It fits a very simplistic beat line, maybe that of a rain or a platter. But it just doesn't make sense as an overdose. Here's another example for you of what beatline you could use.

01:05:516 (5) - move to X: 304
01:05:853 (6) - move to X: 48 - by moving these two notes you make the jumps smoother and increasingly harder.
01:23:044 (1) - remove this repeater and instead add some tricky jump to actually make it rewarding. It feels like it came out of nowhere and it doesn't sound very well.

Notes: All around very good map, nice hitsounding for the most part. I'd get rid of anything with the whistle unless you can custom sound it.


Very good mapset, hopefully it gets ranked.
Topic Starter
Sakary

jeubach wrote:

Cup
No comments, works fine.


Salad
Uh, couldn't find anything inherently wrong with this one. IMO the AR should be lower, like AR6. And it could use a couple more forced jumps maybe? Salads start introducing dashing, of which I found I didn't need a lot. HOWEVER the map does have you moving a lot regardless, which imo compensates for the lack of dashes.


Platter
00:05:937 (1) - This spinner is imo too close to the note behind it. I would make it smaller by 1 or 2 ticks and move it forward so it ends in the same point but starts a little bit later. This lates players get in position to catch the most bananas as possible.
The dreaded return of the whistle hitsounds xD
Plays very well imo.


Rain
I think overall the song picks up in difficulty towards the chorus. Which makes sense, but I think you might have undermapped a little bit during the first 30 seconds. You could've easily made this a 4.2 star map if you add some rhythm to the notes in the start.
Remember that bit I told you to remove entirely in the overdose, it actually plays really nicely in the rain lmao.
Loved your hitsounding on the rain.


High Speed Hoverdose

Dude just get rid of the name lmao. Or think of something funnier/related to the anime.

00:05:853 (1) - Get rid of this straight slider. It's an overdose, when possible add as much movement as you can. Here's a good one I came up for you.

00:19:336 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You're gonna have to trust me on this one but just remap the entire thing. It fits a very simplistic beat line, maybe that of a rain or a platter. But it just doesn't make sense as an overdose. Here's another example for you of what beatline you could use.

01:05:516 (5) - move to X: 304
01:05:853 (6) - move to X: 48 - by moving these two notes you make the jumps smoother and increasingly harder.
01:23:044 (1) - remove this repeater and instead add some tricky jump to actually make it rewarding. It feels like it came out of nowhere and it doesn't sound very well.

Notes: All around very good map, nice hitsounding for the most part. I'd get rid of anything with the whistle unless you can custom sound it.


Very good mapset, hopefully it gets ranked.
Thank you. i forgot this map already. :D
DeletedUser_6709840
I'll try to help with a quick mod on Cup, only give kudos if this is helpful.

CUP:

- I had to dash to catch a few notes because the slider velocity made it difficult to reach from note to note. Mess with the slider velocity or tilt some sliders to make them easier. Main Examples:
00:13:943
00:35:516
00:36:864
00:39:392
00:51:695
00:54:898

Good Luck
Topic Starter
Sakary

RoseusJaeger wrote:

I'll try to help with a quick mod on Cup, only give kudos if this is helpful.

CUP:

- I had to dash to catch a few notes because the slider velocity made it difficult to reach from note to note. Mess with the slider velocity or tilt some sliders to make them easier. Main Examples:
00:13:943
00:35:516
00:36:864
00:39:392
00:51:695
00:54:898

Good Luck
Adjusted all parts. Thanks for the mod!
Bunnrei
m4m from queue~
sorry for late orz

[Cup]

  1. I think it would be better if the beginning part had sliders in it. If you do add them, make them only last at most 2 1/1 beats.
  2. The sliders right after that part feel a bit too horizontal, and beginners might have a hard time keeping up with them. I suggest making them a bit more diagonal, or adding curves to them.
  3. 00:35:516 (1) - This feels better as a curved slider to make it flow into 00:36:864 (1) - better.
  4. 01:08:886 (2) - Move this to the right.
  5. 01:10:572 (2) - Move this to the left, then turn it into a slider lasting until 01:11:415 as the part from that note until the spinner feels empty considering its still the chorus of the song.
  6. The sliders after this part have the same problem as the sliders in the beginning, but you could make the nerfing a bit smaller since it's nearing the end of the song anyway.
  7. 01:14:954 (4,1) - Move these to the left, to make some movement from the previous object to (4).
  8. 01:20:684 (1) - It would look a bit better if this slider is slightly pointing to the right instead of just being static.
  9. 01:22:033 (1) - Same concern as above, but make it point to the left.
  10. 01:25:235 (1) - Move this spinner to 01:25:572, then add a note to where it originally was. Make sure the spinner till ends at 01:28:268.

[Salad]

  1. 00:03:156 (1) - Move this slider to x:64.
  2. 00:04:504 (2) - After doing the above, move this to x:320. It seems nice if these two sliders were on two opposite sides of the play area, and this adjustment also makes the movement more fluid.
  3. 00:05:853 (1,1) - The time distance between these two is too small, and might confuse some players. I suggest just removing the hitnote and extending the slider.
  4. The same slider issue from Cup persists here, but considering that the player has some idea about dashing then it's not too extreme here.
  5. 00:17:819 (3,1,2) - This type of patterning is quite hard, consider repatterning or reducing spacing.
  6. 00:56:583 (4,1) - It feels a bit weird that the distance between 00:56:246 (3,4) - is larger, consider increasing distance for compensation/consistency.
  7. 01:06:358 (1,2,3) - This part feels empty/underwhelming compared to the rest of the chorus, I suggest adding some notes and sliders here.
  8. 01:10:403 (4,1) - The distance here is a bit too large, consider reducing.
  9. 01:24:898 (6,1) - Some players might not notice (1) at their first encounter with this, so they might miss in the end. Some stuff you could do is reducing the distance and increasing the time between 01:25:235 (1,1) - which is currently too small.

[Platter]

Okay, here's where some more apparent issues arise.
Overmapped Parts
These parts have notes that do not represent any sound in the song.
  1. 00:10:572 (1,2,3,4,1,2,3,4) - This would be better left as something like this (include slider in fix):
  2. The next stream seems fine, there are sounds in the song that make this correct.
  3. 00:15:965 (1,2) - Better left as this:
  4. 00:21:864 (5,6,1) - Remove (6).
  5. 00:23:212 (3,4,1) - Remove (4).
  6. The next set of triples are correct.
  7. That's all I could find.
Others
  1. 00:06:021 (1,1) - Don't silence the end part.
  2. 00:23:212 (3,1) - Move these a bit farther from the previous object, a small dash is fitting here.
  3. 00:51:021 (7) - Make the slider point a bit to the right, and don't silence its end part, just make it have the soft hitsound.

will continue this mod tomorrow, it's getting late here qwq
Wehus
"I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own. " I have no idea how to link note placements as I am new. If anyone could explain how, that'd be appriciated a bunch <3. Used screenshots instead. Here are my suggestions.
Hi Hello's Overdose
Changing the AR to 9.3 instead of 9.4 may seem like a wasted effort, but I think it has a better fit. Some suggestions are minor, while others are not that small.

00:01:639 (3) - Don't you think the distance is a bit too much as it isn't a Hyper like the other ones at the start? Would suggest nerfing it as making it a hyper doesn't feel right imo.

00:10:572 (3,4,5,6,7,8,9,10) - Would suggest moving the 10th note a bit closer to the 9th to make it fit better with the stream. http://imgur.com/goYG7hj
00:13:268 (3,4,5,6,7) - Same as before with 6,5 http://imgur.com/miM1SDd
00:30:628 (3,4,5,6,7,8) - Just like the others I feel like it's more appropriate to have it like this. http://imgur.com/sa0bk8z Also regarding this one, not only does it increase the flow by a tiny fraction, it makes the distance between 00:30:965 (7,8) - a bit larger and works a bit better as 00:31:134 (8) - is a seperate sound and having the current pattern makes it seem as it's connected, because of the distance.
01:15:291 (3,4,5,6,7,8,9,10) - This one is perfect, but it's the same type as 01:17:988 (3,4,5,6,7,8,9,10) - yet this one is slightly different. Why is 5,6 and 9,10 distanced from the rest if they were not previously? Would suggest using 01:15:291 (3,4,5,6,7,8,9,10) - for it and just flip it.

The map regardless has a really good flow imo, and to have some antiflows is nice (As it does have inbetween) I would still continue with the map's average and structure and flip 01:23:212 (3,4,5,6,7) - and increase the distance between it and 01:22:875 (2) - http://imgur.com/MYH2kyy

Still a really nice map, and I'm positively surprised by your current maps. Keep it up ^^
Topic Starter
Sakary

Exothermia wrote:

"I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own. " I have no idea how to link note placements as I am new. If anyone could explain how, that'd be appriciated a bunch <3. Used screenshots instead. Here are my suggestions.
Hi Hello's Overdose
Changing the AR to 9.3 instead of 9.4 may seem like a wasted effort, but I think it has a better fit. Some suggestions are minor, while others are not that small.

00:01:639 (3) - Don't you think the distance is a bit too much as it isn't a Hyper like the other ones at the start? Would suggest nerfing it as making it a hyper doesn't feel right imo. yeah!

00:10:572 (3,4,5,6,7,8,9,10) - Would suggest moving the 10th note a bit closer to the 9th to make it fit better with the stream. http://imgur.com/goYG7hj fixed
00:13:268 (3,4,5,6,7) - Same as before with 6,5 http://imgur.com/miM1SDd fixed
00:30:628 (3,4,5,6,7,8) - Just like the others I feel like it's more appropriate to have it like this. http://imgur.com/sa0bk8z Also regarding this one, not only does it increase the flow by a tiny fraction, it makes the distance between 00:30:965 (7,8) - a bit larger and works a bit better as 00:31:134 (8) - is a seperate sound and having the current pattern makes it seem as it's connected, because of the distance. fixed
01:15:291 (3,4,5,6,7,8,9,10) - This one is perfect, but it's the same type as 01:17:988 (3,4,5,6,7,8,9,10) - yet this one is slightly different. Why is 5,6 and 9,10 distanced from the rest if they were not previously? Would suggest using 01:15:291 (3,4,5,6,7,8,9,10) - for it and just flip it. fixed

The map regardless has a really good flow imo, and to have some antiflows is nice (As it does have inbetween) I would still continue with the map's average and structure and flip 01:23:212 (3,4,5,6,7) - and increase the distance between it and 01:22:875 (2) - http://imgur.com/MYH2kyy well, let me think about this one... this would be the most confusing part and it gives irritation to my map (since it is very easy to FC like Spec's map though)

Still a really nice map, and I'm positively surprised by your current maps. Keep it up ^^ THANK YOU VERY MUCH!
Topic Starter
Sakary

Chara wrote:

m4m from queue~
sorry for late orz

[Cup]

  1. I think it would be better if the beginning part had sliders in it. If you do add them, make them only last at most 2 1/1 beats.
  2. The sliders right after that part feel a bit too horizontal, and beginners might have a hard time keeping up with them. I suggest making them a bit more diagonal, or adding curves to them.
  3. 00:35:516 (1) - This feels better as a curved slider to make it flow into 00:36:864 (1) - better.
  4. 01:08:886 (2) - Move this to the right.
  5. 01:10:572 (2) - Move this to the left, then turn it into a slider lasting until 01:11:415 as the part from that note until the spinner feels empty considering its still the chorus of the song.
  6. The sliders after this part have the same problem as the sliders in the beginning, but you could make the nerfing a bit smaller since it's nearing the end of the song anyway.
  7. 01:14:954 (4,1) - Move these to the left, to make some movement from the previous object to (4).
  8. 01:20:684 (1) - It would look a bit better if this slider is slightly pointing to the right instead of just being static.
  9. 01:22:033 (1) - Same concern as above, but make it point to the left.
  10. 01:25:235 (1) - Move this spinner to 01:25:572, then add a note to where it originally was. Make sure the spinner till ends at 01:28:268.
followed everything here

[Salad]

  1. 00:03:156 (1) - Move this slider to x:64.
  2. 00:04:504 (2) - After doing the above, move this to x:320. It seems nice if these two sliders were on two opposite sides of the play area, and this adjustment also makes the movement more fluid.
  3. 00:05:853 (1,1) - The time distance between these two is too small, and might confuse some players. I suggest just removing the hitnote and extending the slider.
  4. The same slider issue from Cup persists here, but considering that the player has some idea about dashing then it's not too extreme here.
  5. 00:17:819 (3,1,2) - This type of patterning is quite hard, consider repatterning or reducing spacing.
  6. 00:56:583 (4,1) - It feels a bit weird that the distance between 00:56:246 (3,4) - is larger, consider increasing distance for compensation/consistency.
  7. 01:06:358 (1,2,3) - This part feels empty/underwhelming compared to the rest of the chorus, I suggest adding some notes and sliders here.
  8. 01:10:403 (4,1) - The distance here is a bit too large, consider reducing.
  9. 01:24:898 (6,1) - Some players might not notice (1) at their first encounter with this, so they might miss in the end. Some stuff you could do is reducing the distance and increasing the time between 01:25:235 (1,1) - which is currently too small.

[Platter]

Okay, here's where some more apparent issues arise.
Overmapped Parts
These parts have notes that do not represent any sound in the song.
  1. 00:10:572 (1,2,3,4,1,2,3,4) - This would be better left as something like this (include slider in fix):
  2. The next stream seems fine, there are sounds in the song that make this correct.
  3. 00:15:965 (1,2) - Better left as this:
  4. 00:21:864 (5,6,1) - Remove (6).
  5. 00:23:212 (3,4,1) - Remove (4).
  6. The next set of triples are correct.
  7. That's all I could find.
Others
  1. 00:06:021 (1,1) - Don't silence the end part.
  2. 00:23:212 (3,1) - Move these a bit farther from the previous object, a small dash is fitting here.
  3. 00:51:021 (7) - Make the slider point a bit to the right, and don't silence its end part, just make it have the soft hitsound.

will continue this mod tomorrow, it's getting late here qwq
StickyPicky
Hi ~ #ingamerequest

21:18 newtoniorock8: sbhin m lng kung ready ka na sa mod.
21:19 Hi_Hello: okay
21:19 newtoniorock8: umpisahan ko na?
21:19 *newtoniorock8 is editing [https://osu.ppy.sh/b/848651 GARNiDELiA - ambiguous (TV Size ver.) [Cup]]
21:19 Hi_Hello: wait langggg
21:19 newtoniorock8: the hell
21:19 newtoniorock8: haha
21:20 Hi_Hello: sorry hahaha
21:20 newtoniorock8: ok na?
21:23 Hi_Hello: go
21:23 newtoniorock8: ok
21:23 newtoniorock8: 00:23:381 (2) -
21:24 newtoniorock8: this pattern is too hard for a newbie. imo,
21:24 newtoniorock8: so what I did here is
21:25 newtoniorock8: like this http://puu.sh/oZQFr/979d7414df.jpg
21:26 newtoniorock8: slider should be at x: 408, ends at 192
21:26 newtoniorock8: (3) at x: 320
21:28 Hi_Hello: yeah better
21:29 newtoniorock8: 00:28:774 (2) -
21:29 Hi_Hello: next
21:30 newtoniorock8: for consistency of following the vocal
21:30 newtoniorock8: I did the same pattern as before
21:30 newtoniorock8: http://puu.sh/oZQRz/b3ce51b28d.jpg
21:31 newtoniorock8: (2) at x: 400 , (3) at x: 360
21:33 Hi_Hello: `okay
21:33 Hi_Hello: fixed
21:33 Hi_Hello: sinlant ko yung ibang pure horizontal patterns
21:33 newtoniorock8: ok good
21:33 newtoniorock8: 00:36:864 (2) -
21:33 newtoniorock8: masyadong mahaba haha
21:34 Hi_Hello: same as 00:36:516 (1)
21:35 Hi_Hello: magiging mahirap kung finollow ko yung tono nung instruments
21:35 newtoniorock8: instrument then vocal naman e
21:35 newtoniorock8: test this one http://puu.sh/oZR7e/0b9acd142f.jpg
21:36 newtoniorock8: (2) end of slider at x: 472
21:36 newtoniorock8: (3) at x: 344
21:37 newtoniorock8: then move 00:38:212 (1) - at x: 144 para sa spacing ng notes
21:38 Hi_Hello: okay
21:38 Hi_Hello: fixed
21:40 newtoniorock8: 00:43:268 (2) - this note is not needed. imo, its better if you could still follow the vocal on this part
21:40 newtoniorock8: remove (2)
21:41 Hi_Hello: removed
21:44 newtoniorock8: 00:43:943 (2) - add note here for the beat
21:44 newtoniorock8: at x: 240
21:45 newtoniorock8: move 00:44:280 (3) - at x: 416
21:47 newtoniorock8: ok na?
21:47 Hi_Hello: okay
21:48 newtoniorock8: medyo mahirap na pagdating sa kiai time
21:49 newtoniorock8: puro slant kasi ung sliders e
21:49 Hi_Hello: yeah
21:49 Hi_Hello: islant ko lahat
21:49 newtoniorock8: need ng player mabilis reaction pag sasaluhin na ung sa kiai
21:50 newtoniorock8: 00:51:695 (1,2) -
21:50 newtoniorock8: for this two, ganto ginawa ko http://puu.sh/oZRLH/2fffbf049c.jpg
21:50 Hi_Hello: slanted
21:51 newtoniorock8: (1) at x: 368
21:51 newtoniorock8: (2) at x: 216
21:52 Hi_Hello: `magooverlap sa 1
21:52 Hi_Hello: magsastack pala
21:52 Hi_Hello: lol
21:53 newtoniorock8: di naman e
21:53 Hi_Hello: yung tail nung (2) magsastack sa (1)
21:53 newtoniorock8: hala hindi
21:53 Hi_Hello: okay fixed
21:53 Hi_Hello: hindi na
21:53 newtoniorock8: lol
21:54 Hi_Hello: hahaha
21:54 newtoniorock8: 01:03:830 (1,2) - try mo nalang din yung pattern na binigay ko dito
21:54 newtoniorock8: medyo nakakalito ung gantong pattern mo e
21:54 Hi_Hello: okay
21:54 Hi_Hello: fixed
21:54 Hi_Hello: yeah...
21:56 newtoniorock8: yun lang siguro sakin para sa cup
21:57 newtoniorock8: sa salad naman
21:58 newtoniorock8: wtf, bakit magkaiba combo colors nito xD
21:58 Hi_Hello: yay!
21:58 Hi_Hello: saladd na
21:58 newtoniorock8: please fix the combo colors..
21:59 Hi_Hello: let me see
21:59 Hi_Hello: oo nga no
21:59 Hi_Hello: hahah
21:59 newtoniorock8: haha xD
21:59 Hi_Hello: fixed
22:00 Hi_Hello: i hate my old style mapping
22:01 Hi_Hello: mapping style*
22:02 newtoniorock8: bakit walang note dito 01:06:695 -
22:02 newtoniorock8: tsaka dito 01:07:370 -
22:02 newtoniorock8: dapat meron dyan, lakas ng beat e
22:03 newtoniorock8: 01:25:235 (1) - move this at x: 168, para mag stack agad sa bananas
22:03 Hi_Hello: added
22:04 Hi_Hello: okay
22:05 newtoniorock8: 01:01:808 (1,2,3,4,5,6,7,8) - i don't know if this is ok for a salad
22:06 newtoniorock8: mas ok siguro kung spinner nalang sya.
22:06 newtoniorock8: ends at 01:02:482 -
22:09 Hi_Hello: okay na?
22:09 newtoniorock8: ok platter
22:10 newtoniorock8: 00:05:684 (3,4) - no need for a hdash here. there's no potential beat here for hdash. so yea.
22:10 newtoniorock8: vocal lang un e
22:10 Hi_Hello: ginawa ko nalang 1/2 yung pattern nung stream sa salad
22:10 Hi_Hello: :D
22:11 Hi_Hello: okay fixe
22:11 newtoniorock8: good ~
22:11 Hi_Hello: fixed
22:13 newtoniorock8: add note here 00:48:662 - x: 168
22:13 newtoniorock8: same at 00:49:167 (2) - x: 32
22:13 newtoniorock8: note also at 00:49:504 - x: 368
22:14 newtoniorock8: same 00:50:010 - at x: 392
22:15 Hi_Hello: okay
22:16 newtoniorock8: 01:02:398 (8,1) - i don't think you need to add hdash here, a Dash is enough.
22:16 newtoniorock8: (1) at x: 184
22:16 newtoniorock8: http://puu.sh/oZSWF/7c46b1779b.jpg
22:20 newtoniorock8: 01:24:898 (6,1) - medyo weird tong part na to, masyado pilit yung hdash e.
22:20 Hi_Hello: okay
22:20 newtoniorock8: mas ok siguro kung gawin mo nalang single note yung slider
22:21 newtoniorock8: then move (1) sa x: 24
22:21 Hi_Hello: fixed
22:22 Hi_Hello: okay changed
22:23 newtoniorock8: hanggang platter muna ako haha xD medyo ok naman na yung Rain at Overdose e para sakin. hanap ka nalang BN. :)
22:23 newtoniorock8: Goodluck!
22:25 Hi_Hello: okay sige thanks for the mod
22:25 Hi_Hello: yup
22:25 Hi_Hello: thanks
-Koquer
this is smooth as hell
Topic Starter
Sakary

-Koquer wrote:

this is smooth as hell
thanks!
Topic Starter
Sakary
i need a heavy mod :C
Arlecchino
m4m as req

Hi_Hello wrote:

i need a heavy mod :C
dont expect too much, cuz i has just back :)

  • General

  1. turn off widescreen stuff
  2. combo color 1 and 3 seems similar, probably you did it purposely with spesific reason, but i think better to find other one instead

  • Cup

  1. 00:05:853 (4,1) - i thought, distance between notes and spinners start/end should be 1/1 (1 bar) in a cup or salad, moreover this song has high BPM, CTB RankCri
  2. 00:10:572 (2) - this note has a whistle in the body, its heard a bit weird. I see your hitsound pattern, and this should be whistled only in head and tail
  3. 00:18:662 (2) - its totally lie down horizontally, i think no need to add movement here, try makes this more tilt vertically
  4. 00:19:673 - it feels empty, although you follow the vocal here, but this important part that should be mapped. I automatically respond the beat, but there isnt a note at there
  5. 00:25:740 (2,1) - rly, i dont like this kind of flow. Its seems fine for we which has play more but no for beginner, its kinda hard and awkward when playing
  6. 00:48:830 (3,1) - as previous
  7. 00:51:443 - unused inherited point?
  8. 01:12:763 (2) - same reason w/ previous
  9. 01:25:235 (3,1) - ^

  • Salad

  1. I can SS'd this Salad w/o any Dashes, try to add more Dashes in some section or increase distance for a jump
  2. 00:00:460 (1) - this slider should be end at 00:01:639 - as what you do in cup, anyway the rhythm is changed in red tick instead
  3. 00:01:639 (2,1) - this have change of tone, you can add little jump here
  4. 00:05:853 (4) - NC? also 00:05:853 (4,1) - try to add more space time
  5. 00:12:089 (3,1) - has potential to be a dash
  6. 00:17:482 (3,1) - ^
  7. 00:45:291 - and 00:45:375 - unused inherited?
  8. 01:25:235 (4) - remove and start spinner here, this should be fine
  9. some section has potential to be added a little jump, some dashes also good, i wont pointed it one by one, this could be improved further by yourself or some mod would help you, sry i just pointed some problem, cuz im half of sleep, modding at 2:18 am

  • Platter

  1. 00:00:460 (1,2,1,2,3,4) - 1/4 is kinda doesnt fit i guess, i think its better 1/2 as what you do at lower diff
  2. 00:05:853 (4) - also NC
  3. 00:24:392 (4) - im sure this should be snapped in red tick instead of blue tick, any reason to makes it like that?
  4. 00:25:993 - unconsistent triplet with 00:27:342 (4) - and other section, consider to adding triplet or remove it instead
  5. 00:33:915 (6) - remove this, im sure there isnt any sound to be mapped here
  6. 00:39:898 (2,1,2,3) - try to increase the distance between (2) and the stream
  7. 00:51:021 (5,6) - unnecessary hyper i thought, the beat isnt loud enough
  8. 00:58:100 (2,3) - unnecessary hyper thoo, doesnt fit anything, the beat is too weak i guess, probably u trying to emphasize with the lyrics, but u didnt do sth like this in other parts for example 00:55:403 (4,5) - this one
  9. 01:23:044 - add note?

  • Rain

  1. i'll do quick scan for rain diff, since this diff seems fine only some distance issues and im very sleepy atm, yawning very much Orz
  2. 00:01:808 - adding clap hitsound in the slider tick?
  3. 00:20:684 (1,2,3) - this seems monotonous, try to make this one more dynamic, like ctrl+g-ing 00:21:021 (2) - and move to somewhere or do sth else, this section seems boring for me
    00:23:381 (5) - NC here
  4. 00:24:392 (4,5) - missplacement hyper, the hyper should be from (5) to (1) instead of (4) to (5), as what you do in previous and next parts
  5. 00:35:516 (1,2) - this distance feels awkward for me, idk. Just sth happen when i was playing
  6. 01:04:673 (6,7) - the jump is a bit forced, also the combo seems overload, do NC at 01:04:842 (7) - or somewhere else
  7. 01:06:358 (1) - try other rhythm instead of 1/1 slider reverses, probably change onto 2x 1/1 slider with a little jump at 01:07:124 - ?
  8. 01:15:291 (3) - NC
  9. 01:22:875 (5) - ^

ok thats all, leaves overdose cuz i dont have a lot time and i feels so sleepy atm, anyway my map is also TV Size with only 3 diffs
my map for m4m is https://osu.ppy.sh/s/361498
+20 SP hope you dont mind, i dont have any low prio maps which ready to mod
GL with your map~
any question, ask me any time
Topic Starter
Sakary

-[ Asuna ]- wrote:

m4m as req

Hi_Hello wrote:

i need a heavy mod :C
dont expect too much, cuz i has just back :)

  • General

  1. turn off widescreen stuff
  2. combo color 1 and 3 seems similar, probably you did it purposely with spesific reason, but i think better to find other one instead

  • Cup

  1. 00:05:853 (4,1) - i thought, distance between notes and spinners start/end should be 1/1 (1 bar) in a cup or salad, moreover this song has high BPM, CTB RankCri fixed
  2. 00:10:572 (2) - this note has a whistle in the body, its heard a bit weird. I see your hitsound pattern, and this should be whistled only in head and tail fixed
  3. 00:18:662 (2) - its totally lie down horizontally, i think no need to add movement here, try makes this more tilt vertically okay then
  4. 00:19:673 - it feels empty, although you follow the vocal here, but this important part that should be mapped. I automatically respond the beat, but there isnt a note at there okay
  5. 00:25:740 (2,1) - rly, i dont like this kind of flow. Its seems fine for we which has play more but no for beginner, its kinda hard and awkward when playing okay
  6. 00:48:830 (3,1) - as previous fixed
  7. 00:51:443 - unused inherited point? i didnt notice that. lol
  8. 01:12:763 (2) - same reason w/ previous okay
  9. 01:25:235 (3,1) - ^

  • Salad

  1. I can SS'd this Salad w/o any Dashes, try to add more Dashes in some section or increase distance for a jump will add
  2. 00:00:460 (1) - this slider should be end at 00:01:639 - as what you do in cup, anyway the rhythm is changed in red tick instead fixed
  3. 00:01:639 (2,1) - this have change of tone, you can add little jump here okay
  4. 00:05:853 (4) - NC? also 00:05:853 (4,1) - try to add more space time fixed
  5. 00:12:089 (3,1) - has potential to be a dash okay
  6. 00:17:482 (3,1) - ^ okay
  7. 00:45:291 - and 00:45:375 - unused inherited? its for slider tick. thanks for reminding
  8. 01:25:235 (4) - remove and start spinner here, this should be fine okay
  9. some section has potential to be added a little jump, some dashes also good, i wont pointed it one by one, this could be improved further by yourself or some mod would help you, sry i just pointed some problem, cuz im half of sleep, modding at 2:18 am it is not the kinda required to have dashes on salad... maybe i'll keep it instead

  • Platter

  1. 00:00:460 (1,2,1,2,3,4) - 1/4 is kinda doesnt fit i guess, i think its better 1/2 as what you do at lower diff fixed
  2. 00:05:853 (4) - also NC
  3. 00:24:392 (4) - im sure this should be snapped in red tick instead of blue tick, any reason to makes it like that? fixed
  4. 00:25:993 - unconsistent triplet with 00:27:342 (4) - and other section, consider to adding triplet or remove it instead fixed
  5. 00:33:915 (6) - remove this, im sure there isnt any sound to be mapped here removed
  6. 00:39:898 (2,1,2,3) - try to increase the distance between (2) and the stream fixed
  7. 00:51:021 (5,6) - unnecessary hyper i thought, the beat isnt loud enough okay
  8. 00:58:100 (2,3) - unnecessary hyper thoo, doesnt fit anything, the beat is too weak i guess, probably u trying to emphasize with the lyrics, but u didnt do sth like this in other parts for example 00:55:403 (4,5) - this one fixed
  9. 01:23:044 - add note?

  • Rain

  1. i'll do quick scan for rain diff, since this diff seems fine only some distance issues and im very sleepy atm, yawning very much Orz
  2. 00:01:808 - adding clap hitsound in the slider tick? no
  3. 00:20:684 (1,2,3) - this seems monotonous, try to make this one more dynamic, like ctrl+g-ing 00:21:021 (2) - and move to somewhere or do sth else, this section seems boring for me okay
    00:23:381 (5) - NC here yes
  4. 00:24:392 (4,5) - missplacement hyper, the hyper should be from (5) to (1) instead of (4) to (5), as what you do in previous and next parts fixed
  5. 00:35:516 (1,2) - this distance feels awkward for me, idk. Just sth happen when i was playing made 1 as hyper to 2
  6. 01:04:673 (6,7) - the jump is a bit forced, also the combo seems overload, do NC at 01:04:842 (7) - or somewhere else moved 6 closer to 5
  7. 01:06:358 (1) - try other rhythm instead of 1/1 slider reverses, probably change onto 2x 1/1 slider with a little jump at 01:07:124 - ? i'll keep it
  8. 01:15:291 (3) - NC
  9. 01:22:875 (5) - ^

ok thats all, leaves overdose cuz i dont have a lot time and i feels so sleepy atm, anyway my map is also TV Size with only 3 diffs
my map for m4m is https://osu.ppy.sh/s/361498
+20 SP hope you dont mind, i dont have any low prio maps which ready to mod
GL with your map~
any question, ask me any time
MickeyTran
I'll help with Rain, since I feel like I always play maps like this lol.


  • 00:04:336 (4) - This sounds kind of odd when you add a circle there, maybe you should remove that note and move the red slider to that red tick so it can follow the rhythm of the song.

    00:05:179 (2) - After that, move this to 00:05:010 and then add a note here at 00:05:684

    00:29:533 (4,6) - I think you should remove these notes because it feels a little bit complicating to play in my opinion since this difficulty doesn't really need a lot of 1/4 H-Dashes.

    00:40:740 (1) - Should probably make a H-dash instead because of the Finish hitsound, I think Ctrl+H would help.

    01:21:527 - Add an H-Dash here, I feel like there should be a note placed there.

    01:25:235 (1) - Add Finish Hitsound? xD
Well, I hope this is helpful! :)
Topic Starter
Sakary

MickeyTran wrote:

I'll help with Rain, since I feel like I always play maps like this lol.


  • 00:04:336 (4) - This sounds kind of odd when you add a circle there, maybe you should remove that note and move the red slider to that red tick so it can follow the rhythm of the song. okay

    00:05:179 (2) - After that, move this to 00:05:010 and then add a note here at 00:05:684 okay

    00:29:533 (4,6) - I think you should remove these notes because it feels a little bit complicating to play in my opinion since this difficulty doesn't really need a lot of 1/4 H-Dashes. okay

    00:40:740 (1) - Should probably make a H-dash instead because of the Finish hitsound, I think Ctrl+H would help. it would be hard for the player to catch 1.... but instead i made the stream farther away from 1 and made 6 hdash

    01:21:527 - Add an H-Dash here, I feel like there should be a note placed there. placed

    01:25:235 (1) - Add Finish Hitsound? xD i forgot.... hahaha
Well, I hope this is helpful! :) Thank you very much for the mod.... it is very helpful!!!
Topic Starter
Sakary
HUHAHUHAHUHA
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