WHAT IS THIS?
grumd wrote:
This is a great map with insanely well-made hitsounding, but the hitsounds actually turned out to be a little problem here.
We have this drum-hitnormal21.wav which is used once at 04:49:765 -
It has an inaudible beginning and it fades out:
Ranking Criteria says this:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Indeed it can be called a special purpose, but actually the problem in this particular hitobject is that it doesn't have any other sound except the fade-in thing. You replaced the hitnormal with this sound, which makes this clickable slider start absolutely inaudible. It would be perfectly fine if you had an audible hitnormal and the fade-in sound was an addition to it.
The same thing happened to 03:22:680 - (normal-hitnormal33.wav)
I agree with these two. They are inaudible at the beginning, and if these are the problem that cause dq, I will be totally fine with that.
in the next update I'll fix these things.
BUT, about the last thing, which is the only one that I cannot agree with:
grumd wrote:
The other problem, which directly refers to the aforementioned RC rule is soft-hitfinish.wav. It has a close-to-silent delay of around 15ms, which is unrankable. You should edit this file and cut the beginning.
let me put a picture here first:
There are two samples, the first one is the original soft-hitfinish.wav, and the second one is the one which got cut at the beginning.
you can see that they have a huge difference between them, but it's also quite strange because:
They are not totally the same thing because you just cut the echoes.obviously everyone knows the hitsound is working like a clock sound, but if you cut the beginning, it will sound like just a plain geek hihat.
so anyway, you can't say that should be cut because "the part is barely audible". It has its own functional purpose.
also here's a proof, that the hitsound has already been used on a ranked map:
https://osu.ppy.sh/b/291285there are some of them but i cant remember them all.