forum

Madeon - You're On feat. Kyan

posted
Total Posts
36
Topic Starter
Deadmadeon
This beatmap was submitted using in-game submission on miércoles, 22 de marzo de 2023 at 21:11:12

Artist: Madeon
Title: You're On feat. Kyan
Tags: Electronic English Complextro EDM Pop Dance Adventure
BPM: 100
Filesize: 4655kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1,28 stars, 140 notes)
  2. Hard (3,26 stars, 376 notes)
  3. Normal (1,94 stars, 225 notes)
Download: Madeon - You're On feat. Kyan
Information: Scores/Beatmap Listing
---------------
Thanks for playing! Any hype or mod will be really appreciated

Moders
[profile=5177224]LostRedX[/profile]
[profile=5131355]tetrapacker[/profile]
jamimc2
-APXH
[profile=7371161]N0thingSpecial[/profile]
[profile=5226557]greenwood0301[/profile]
[profile=2919725]Mazziv[/profile]
[profile=5797359]Kami-senpai[/profile]
Regraz
100bit
[profile=2802099]polunochnik[/profile]
[profile=4826159]Chalwa[/profile]
[profile=8485875]jack5osu[/profile]
[ M I N A K O ]
[profile=3457553]-NanoRIPE-[/profile]
[profile=3552507]Kinshara[/profile]
[profile=9621961]-Azrael-[/profile]
thanks :D
LostRedX
Ello hope this mod helps

Hard
00:06:324 (10) - Start a new combo right here the big numbers aren't pretty to look at and could distract players.
00:15:324 (7) - Move this behind -->00:15:024 (6) - It feels more natural and helps the beatmap look better
00:22:824 (10) - Start a new combo
00:25:224 (18) - ^
00:35:724 (8,10,12,14,16) -You can remove all of these circles they don't fit the beat of the song and could throw off players.
00:36:024 (9,11) - Each circle can be removed and you can replace them with a slider
00:37:224 (13,15,17) - Start off the slider with circle 13 and 15, then let it repeat onto 17.
00:43:824 - Add a circle right here, and make sure it's a new combo.
00:46:235 - There should be a circle right here, it would be right on the beat of the song.
00:48:624 - ^
01:08:424 (10) -ctrl+g to avoid this part of the song from feeling awkward.
02:38:274 (5) - Move this from behind the slider, it looks and feels weird.

I've also noticed that you're mapping the lyrics of the song. That is a mapping technique that you want to avoid, a lot of beatmaps don't get ranked or modded because the beatmapper mapped the lyrics.
tetrapacker
Hi, i noticed some changes that you have to do at the insane diff:

First of all, put the HP Drain Rate about 8 and the approach rate too, if u want to make your beatmap harder, just adjust the distance between the sliders and circles IMO.

After that, in 00:30:174 (2) - that circle, delete it; Do the same with 00:49:824 (6) - 00:52:224 (5) - 00:54:624 (6) - 00:59:574 (3) -

Besides of the last change, this circle 01:00:024 (5) - move it to 01:00:174 -

So then 01:01:974 (2) - delete it too and after that, move 01:02:424 (4) - to 01:02:574 - and then delete 01:02:724 (5) -

Between Here 01:17:874 - and 01:22:224 - i suggest to don't abuse of streams... i would change it for some cool sliders as you do between 01:27:324 - and 01:30:924 -

Hope it helped a lot :) :lol:
MBmasher
Here from your M4M Q

SPOILER
Easy
  1. A lot of your problems are new combos that don't fit with the music, or combos that are too long.
  2. Place less circles and more sliders.
  3. 00:24:670 (7) - New Combo
  4. 00:25:870 (1) - Remove new combo
  5. 00:29:470 (4) - new combo
  6. 00:31:270 (1) - remove new combo
  7. 00:34:270 (6) - new combo
  8. 00:39:070 (2,3) - You shouldn't overlap in Easy diffs.
  9. 00:53:470 (6) - New combo
  10. 00:54:670 (1) - This spinner doesn't fit with the song. Remove it or re-place it
  11. 01:00:670 (3) - new combo
  12. 01:03:670 (6) - new combo
  13. 01:04:270 (7,8) - Previous note about overlapping.
  14. 01:17:470 (6) - new combo
  15. 01:18:670 (7,1) - Previous note about overlapping
  16. 01:25:270 (1) - Remove NC
  17. 01:27:670 (3) - NC
  18. 01:28:270 (1) - Remove NC
  19. 01:32:470 (6) - NC?? There isn't a suitable place to put a NC because there are sliders ending on the big beat.
  20. 01:34:870 (9,10) - NC both
  21. 01:37:270 (1,2,3,4,1,2,3) - Some of these beats aren't distance snapped AND they are overlapping
  22. 01:40:870 (3,4) - Previous note about overlapping
  23. 01:41:470 (4) - NC
  24. 01:43:870 (7) - NC
  25. 01:46:270 (10) - NC
  26. 01:46:870 (1) - Remove NC
  27. 01:48:670 (4) - NC
  28. 01:49:270 (1) - Remove NC
  29. 01:56:470 (2,3) - Overlap
  30. 01:58:270 (4) - NC
  31. 01:58:870 (1) - Remove NC
  32. 02:00:670 (3) - NC
  33. 02:01:270 (1) - Remove NC
  34. 02:01:270 (1,2,3) - Overlap
  35. 02:06:070 (2,1) - Overlap
  36. 02:19:870 (7) - NC
  37. 02:22:270 (10) - NC
  38. 02:22:870 (1) - Remove NC
  39. 02:24:670 (3) - NC
  40. 02:39:070 (6) - NC
  41. 02:46:270 (4) - NC
  42. 02:46:270 (4) - I would remove this
  43. 02:52:870 (1) - I would extend the beginning of this spinner back to 02:51:070 and move the end back to 02:53:470

Sorry if this is not enough.
N0thingSpecial
Saw you m4m, and I saw this, and I decide I'm going to nazi mod the first 30 (well nvm it's 10) second. I suggest you re-map it cause no amount of mods will make you able to rank this

Insane
00:19:570 (2,3,5) - bad overlap, usually overlaps are justified by geometry and spacing of the overlap, this is just plain random overlapping

00:19:570 (2,3,4) - it's clear you didn't use slider to compose any of the streams in your map

00:19:570 (2,3,4) - for this you have small spacing, but then you have 00:19:870 (4,5,6) - , what in the music did you hear would suggest such a drastic change in spacing, when the music is literally the same.

00:19:870 (4) - New combo, new combo on white ticks most of the time plz, and on every 2 or 4 beat < and thats why 00:21:670 (1) - is an unnecessary new combo

00:20:470 (6,8) - slightly angled, not a parallel pattern, not a symmetry pattern, not a progressive pattern, not a fanning pattern, so what pattern were you aiming for.

00:20:920 (7,8,1,2,3,4,5) - bad overlap and same explanation

00:23:470 (4) - avoid using these small not circular squashed up sliders they are only used in very specific situations where it is justified aesthetically, right it on its own looks very ugly

00:22:570 (1,2,3,4) - if you're aiming for a kite shape pattern you failed cause 00:23:320 (3,4) - is spaced so that it aesthetically looks different, in short your pattern spacing lacks consistency

00:22:870 (2) - these 45 degree angled sliders works best when there are other similar slider making a symmetrical pattern or a fanning pattern, this is neither

00:24:070 (5,6,1) - wat are you mapping to here, 00:24:070 (5) - this one belongs to the beat, 00:24:220 (6) - this one belong to the vocals, 00:24:370 (1) - this one only the slider end represented the beat then whats the slider head trying to represent? if you were mapping to the strong beat then why would you use such a weak representation with a slider end, and not an actual note? As a whole what are you try to represent? Decide on what you're going to represent, drums or vocals with the CORRECT emphasis

00:28:570 (6,7,8,9,10,11) - 6 is 1/2 beat away from 7, but why the spacing is the same as spacing in 00:28:870 (7,8,9,10,11) where they are 1/4 beat away from each other?

All the problems I just listed in 10 seconds are repeated frequently throughout the map and happened in that very 10 seconds more than 10 times, look at what other mappers are doing, try to understand their note placement, patterning and how they use notes to emphasize a certain element in the music. AFTER THAT you map more and THEN you start a m4m queue otherwise not many people are going to enter your queue.

Happy mapping hope you improve and get to give quality mods
Aeonian Sonder
[General]
-Remove annoying countdown in the settings.
-For all difficulties under Insane, USE distance snap.
-Have to even PLAYED these difficulty yourself?
-All difficulties but easy: Why in the world are the sizes all the same? Increase by 2 for normal and by 1 for hard. Having them all the same would be problematic for ranking.

-Did you even bother with the slider velocities?
-Make sure that all the maps practically have the same length, unless one ends with a elongated slider and another ends with a spinner. In this case, the map that ends with the elongated slider will have less time length then the map with the spinner, which in this case, you can't really do much about it and it's acceptable.

-Don't be a Scrooge and put all of your kudosu on your map. It's up to the decision of the osu community whether your map is ready for rank, not YOU.
00:17:470 - It would be better if the spinner of all but easy difficulties started here, since easy already has the spinner starting here.

[Insane]
General Notes:
- There's a rather uncomfortable lack of a consistent spacing. People usually don't have spacing on "insane" difficulties for reasons that may include that they expect for players to be more experienced, but because there's a lack of constant spacing between object, it feels like the objects are just put there because you just clicked once and decided "ah, that should be fine."

00:19:570 (2,3) - Fix the direction of these two so that they don't get in the way of object 5.
00:20:320 (5,6) - Spacing. You do realize that the space only looks fine because this object is the same amount of distance away from the END of slider 6 as do the distances between 00:20:470 (6,7,8), which is much more acceptable.

00:23:320 (3,4) - Same problem as above
00:25:570 (4,5,6) - Inconstant spacing
00:28:570 (6) - If the object is going to be here, then move it farther away from object 7 for means of readability. Objects 7-11 are fine since they have relatively the same spacing, but this spacing to timing ratio from 6 to 7 needs to be increased to prevent confusion.

00:31:270 (3,4,5,6,7) - Inconsistent spacing; it looks jumbled.
00:35:320 (6,7) - Spacing between objects
00:36:520 (10,11) - Distance between these two is not the same as the previous objects
00:40:570 (1,2,3) - Make a decision on what distance to use for all three.
00:57:520 (6,7,8) - Make distance between the end of slider 6, object 7 and slider 8 consistent like a triangle.
01:00:970 (8,9,10,11,1) - Either make the distance between 8-10 farther away, or the distance between 10-1 closer.
01:19:870 (9,10,11) - Move 10 so that the spacing is equal
01:22:270 (5) - LOL Y SO CURVY
01:27:970 (2,3,4) - Spacing is still a problem here
01:28:870 (5,6,7) - ^
01:30:520 (10,11) - If you're going to have these two in the map, I'd recommend to move it above slider 9.
01:38:470 (4,5,6) - Spacing. Move 6 farther away to prevent confusion.
01:57:970 (7,8,9) - Inconsistent spacing
02:00:370 (6,7,8) - Check the spacing again; look at the approach circles in editor to get a hint.
02:06:070 (3,4,5,6,7) - Who are you expecting to play this, Cookiezi?
02:15:970 (4,5,6) - At this difficulty (considering that this "insane" difficulty is still considered "hard" under the start rating system), this is VERY impossible. Move them closer together.

02:18:670 (4) - Reverse the slider because the spacing between 3 and 4 is getting out of hand...
02:19:270 (5,6,7) - This is only if you did what is above, but if you did so, move these objects to the left more.
02:20:770 (1,2,3) - This is similar spacing like 02:20:170 (8,9), but move 02:20:770 (1,2,3) more closer to each other to prevent confusion.
02:21:970 (1) - Move this object a bit down so that the spacing between 02:21:670 (4,5,1) is all the same.
02:35:170 (3,4) - If you're going to stack then, then make the stack equal distanced between the end of 02:34:570 (2) and 02:35:470 (1).
02:37:570 (3,4,5) - The distance between 4 and 5 is unacceptable under this difficulty.
02:39:970 (4,5,6,7,8,9,10) - Choose a constant spacing for this "stream."
02:40:870 (10,1) - Too close for comfort. Move then farther apart.
02:45:070 (1,2,3) - You can do this is slider 3 is reversed

[Hard]
00:34:870 (6) - Fix this slider and turn it into a plain straight slider; it's unsightly.
00:42:370 (7,8) - Distance is a bit too much considering that the distance for 00:42:820 (8,9) is more acceptable for "hard."
00:59:320 (2,3) - This would be fine for an insane difficulty, but this is NOT an insane difficulty. So move these at closer to slider 1, all at equal distance.
01:01:270 (7,8,9) - NO. Move 8 and 9 towards the end of slider 7.
01:20:770 (1,2,3) - Inconsistent distance.
01:21:670 (4,5) - Move 4 away from 3 and 5 away from 4 in all equal distance.
01:27:670 (2) - WHY ARE YOU DOING THIS
01:30:370 (7,8,9) - Move these so that they're NOT under slider 6. This heavily breaks rules of mapping.
01:32:770 (1,2,3) - Choose a consistent spacing
02:06:370 (3,4,5) - Spacing here goes to small to LARGE for hard difficulties.
02:09:070 (1,2) - Just move 2 so that it make a triangle with 1 and 3
02:19:270 (6,7,8,9,1) - Too close to 02:18:670 (5) and make cause confusion. Move the cluster away from 02:18:670 (5).
02:25:720 (1) - Remove New combo

[Normal]
00:20:470 (2,4) - For normal difficulty, I would NOT do this.
00:24:670 (1) - Honestly, a bit too close to slider 2.
00:27:070 (5) - Move this farther away to prevent confusion about the spacing between this slider and the previous object (4)
00:28:270 (6,7) - ^
00:30:670 (9,10) - ^
00:33:070 (1,2) - ^
00:37:870 (2) - ^
00:38:920 (4) - Don't think this is acceptable for a normal difficulty. But since you did this throughout the map, I'll just say to check with an official.
00:48:520 (7,1) - This I KNOW is not acceptable in normal.
00:53:470 (1,2) - Distance compared to other objects upcoming is a bit too much.
01:18:970 (2,3) - I already mentioned that objects under sliders is NOT acceptable.
01:24:670 (4,5,6,1,2) - Questionable spacing between sliders.
02:09:070 (1,2,3) - The distance between 2 and 3 is MUCH larger compared to the distance between 1 and 2.
02:14:320 (1,2) - Distance between these two needs to be fixed.
02:14:770 (2,3) - And here
02:16:570 (2,3) - ^
02:20:470 (3,4) - ^
02:21:070 (4,1) - ^
02:23:470 (3,4,5) - They're all the same distance in terms of timing, but fix the distances so that they're all the same.

[Easy]
-Please use distance snap because you need to have constant distance between objects. Remember, people who play "easy" difficulties are people who are just starting off the game. I bring this up because of the lack of consistent spacing for (practically) all difficulties, like in 00:34:270 (6,7,8) for this difficulty.

-Many of the objects here are mapped like a map made in 2007...

[Final Thoughts]
If you permit me to, I would like to:
-Help with hitsounds
-Make a guest difficulty for this map.

If there are ANY concerns about the map, or there's something here that I modded that you don't understand, people send me a private message.

Good luck,
you'll probably need it considering that you seem new to mapping.

P.S. I JUST realized that you're from Chile. Sorry.
Topic Starter
Deadmadeon

jamimc2 wrote:

Here from your M4M Q

SPOILER
Easy
  1. A lot of your problems are new combos that don't fit with the music, or combos that are too long.
  2. Place less circles and more sliders.
  3. 00:24:670 (7) - New Combo
  4. 00:25:870 (1) - Remove new combo
  5. 00:29:470 (4) - new combo
  6. 00:31:270 (1) - remove new combo
  7. 00:34:270 (6) - new combo
  8. 00:39:070 (2,3) - You shouldn't overlap in Easy diffs.
  9. 00:53:470 (6) - New combo
  10. 00:54:670 (1) - This spinner doesn't fit with the song. Remove it or re-place it
  11. 01:00:670 (3) - new combo
  12. 01:03:670 (6) - new combo
  13. 01:04:270 (7,8) - Previous note about overlapping.
  14. 01:17:470 (6) - new combo
  15. 01:18:670 (7,1) - Previous note about overlapping
  16. 01:25:270 (1) - Remove NC
  17. 01:27:670 (3) - NC
  18. 01:28:270 (1) - Remove NC
  19. 01:32:470 (6) - NC?? There isn't a suitable place to put a NC because there are sliders ending on the big beat.
  20. 01:34:870 (9,10) - NC both
  21. 01:37:270 (1,2,3,4,1,2,3) - Some of these beats aren't distance snapped AND they are overlapping
  22. 01:40:870 (3,4) - Previous note about overlapping
  23. 01:41:470 (4) - NC
  24. 01:43:870 (7) - NC
  25. 01:46:270 (10) - NC
  26. 01:46:870 (1) - Remove NC
  27. 01:48:670 (4) - NC
  28. 01:49:270 (1) - Remove NC
  29. 01:56:470 (2,3) - Overlap
  30. 01:58:270 (4) - NC
  31. 01:58:870 (1) - Remove NC
  32. 02:00:670 (3) - NC
  33. 02:01:270 (1) - Remove NC
  34. 02:01:270 (1,2,3) - Overlap
  35. 02:06:070 (2,1) - Overlap
  36. 02:19:870 (7) - NC
  37. 02:22:270 (10) - NC
  38. 02:22:870 (1) - Remove NC
  39. 02:24:670 (3) - NC
  40. 02:39:070 (6) - NC
  41. 02:46:270 (4) - NC
  42. 02:46:270 (4) - I would remove this Is the only thing that i didn't make lol
  43. 02:52:870 (1) - I would extend the beginning of this spinner back to 02:51:070 and move the end back to 02:53:470

Sorry if this is not enough.
Thanks for your mod! :D
Topic Starter
Deadmadeon

N0thingSpecial wrote:

Saw you m4m, and I saw this, and I decide I'm going to nazi mod the first 30 (well nvm it's 10) second. I suggest you re-map it cause no amount of mods will make you able to rank this

Insane
00:19:570 (2,3,5) - bad overlap, usually overlaps are justified by geometry and spacing of the overlap, this is just plain random overlapping

00:19:570 (2,3,4) - it's clear you didn't use slider to compose any of the streams in your map

00:19:570 (2,3,4) - for this you have small spacing, but then you have 00:19:870 (4,5,6) - , what in the music did you hear would suggest such a drastic change in spacing, when the music is literally the same.

00:19:870 (4) - New combo, new combo on white ticks most of the time plz, and on every 2 or 4 beat < and thats why 00:21:670 (1) - is an unnecessary new combo

00:20:470 (6,8) - slightly angled, not a parallel pattern, not a symmetry pattern, not a progressive pattern, not a fanning pattern, so what pattern were you aiming for.

00:20:920 (7,8,1,2,3,4,5) - bad overlap and same explanation

00:23:470 (4) - avoid using these small not circular squashed up sliders they are only used in very specific situations where it is justified aesthetically, right it on its own looks very ugly

00:22:570 (1,2,3,4) - if you're aiming for a kite shape pattern you failed cause 00:23:320 (3,4) - is spaced so that it aesthetically looks different, in short your pattern spacing lacks consistency

00:22:870 (2) - these 45 degree angled sliders works best when there are other similar slider making a symmetrical pattern or a fanning pattern, this is neither

00:24:070 (5,6,1) - wat are you mapping to here, 00:24:070 (5) - this one belongs to the beat, 00:24:220 (6) - this one belong to the vocals, 00:24:370 (1) - this one only the slider end represented the beat then whats the slider head trying to represent? if you were mapping to the strong beat then why would you use such a weak representation with a slider end, and not an actual note? As a whole what are you try to represent? Decide on what you're going to represent, drums or vocals with the CORRECT emphasis

00:28:570 (6,7,8,9,10,11) - 6 is 1/2 beat away from 7, but why the spacing is the same as spacing in 00:28:870 (7,8,9,10,11) where they are 1/4 beat away from each other?

All the problems I just listed in 10 seconds are repeated frequently throughout the map and happened in that very 10 seconds more than 10 times, look at what other mappers are doing, try to understand their note placement, patterning and how they use notes to emphasize a certain element in the music. AFTER THAT you map more and THEN you start a m4m queue otherwise not many people are going to enter your queue.

Happy mapping hope you improve and get to give quality mods
i've read everything and i think that i have to delete all and begin again u.u thank you for moding :), i'll mod your beatmap very soon
Topic Starter
Deadmadeon

-APXH wrote:

[General]
-Remove annoying countdown in the settings.
-For all difficulties under Insane, USE distance snap.
-Have to even PLAYED these difficulty yourself?
-All difficulties but easy: Why in the world are the sizes all the same? Increase by 2 for normal and by 1 for hard. Having them all the same would be problematic for ranking.

-Did you even bother with the slider velocities?
-Make sure that all the maps practically have the same length, unless one ends with a elongated slider and another ends with a spinner. In this case, the map that ends with the elongated slider will have less time length then the map with the spinner, which in this case, you can't really do much about it and it's acceptable.

-Don't be a Scrooge and put all of your kudosu on your map. It's up to the decision of the osu community whether your map is ready for rank, not YOU.
00:17:470 - It would be better if the spinner of all but easy difficulties started here, since easy already has the spinner starting here.

[Insane]
General Notes:
- There's a rather uncomfortable lack of a consistent spacing. People usually don't have spacing on "insane" difficulties for reasons that may include that they expect for players to be more experienced, but because there's a lack of constant spacing between object, it feels like the objects are just put there because you just clicked once and decided "ah, that should be fine."

00:19:570 (2,3) - Fix the direction of these two so that they don't get in the way of object 5.
00:20:320 (5,6) - Spacing. You do realize that the space only looks fine because this object is the same amount of distance away from the END of slider 6 as do the distances between 00:20:470 (6,7,8), which is much more acceptable.

00:23:320 (3,4) - Same problem as above
00:25:570 (4,5,6) - Inconstant spacing
00:28:570 (6) - If the object is going to be here, then move it farther away from object 7 for means of readability. Objects 7-11 are fine since they have relatively the same spacing, but this spacing to timing ratio from 6 to 7 needs to be increased to prevent confusion.

00:31:270 (3,4,5,6,7) - Inconsistent spacing; it looks jumbled.
00:35:320 (6,7) - Spacing between objects
00:36:520 (10,11) - Distance between these two is not the same as the previous objects
00:40:570 (1,2,3) - Make a decision on what distance to use for all three.
00:57:520 (6,7,8) - Make distance between the end of slider 6, object 7 and slider 8 consistent like a triangle.
01:00:970 (8,9,10,11,1) - Either make the distance between 8-10 farther away, or the distance between 10-1 closer.
01:19:870 (9,10,11) - Move 10 so that the spacing is equal
01:22:270 (5) - LOL Y SO CURVY
01:27:970 (2,3,4) - Spacing is still a problem here
01:28:870 (5,6,7) - ^
01:30:520 (10,11) - If you're going to have these two in the map, I'd recommend to move it above slider 9.
01:38:470 (4,5,6) - Spacing. Move 6 farther away to prevent confusion.
01:57:970 (7,8,9) - Inconsistent spacing
02:00:370 (6,7,8) - Check the spacing again; look at the approach circles in editor to get a hint.
02:06:070 (3,4,5,6,7) - Who are you expecting to play this, Cookiezi?
02:15:970 (4,5,6) - At this difficulty (considering that this "insane" difficulty is still considered "hard" under the start rating system), this is VERY impossible. Move them closer together.

02:18:670 (4) - Reverse the slider because the spacing between 3 and 4 is getting out of hand...
02:19:270 (5,6,7) - This is only if you did what is above, but if you did so, move these objects to the left more.
02:20:770 (1,2,3) - This is similar spacing like 02:20:170 (8,9), but move 02:20:770 (1,2,3) more closer to each other to prevent confusion.
02:21:970 (1) - Move this object a bit down so that the spacing between 02:21:670 (4,5,1) is all the same.
02:35:170 (3,4) - If you're going to stack then, then make the stack equal distanced between the end of 02:34:570 (2) and 02:35:470 (1).
02:37:570 (3,4,5) - The distance between 4 and 5 is unacceptable under this difficulty.
02:39:970 (4,5,6,7,8,9,10) - Choose a constant spacing for this "stream."
02:40:870 (10,1) - Too close for comfort. Move then farther apart.
02:45:070 (1,2,3) - You can do this is slider 3 is reversed

[Hard]
00:34:870 (6) - Fix this slider and turn it into a plain straight slider; it's unsightly.
00:42:370 (7,8) - Distance is a bit too much considering that the distance for 00:42:820 (8,9) is more acceptable for "hard."
00:59:320 (2,3) - This would be fine for an insane difficulty, but this is NOT an insane difficulty. So move these at closer to slider 1, all at equal distance.
01:01:270 (7,8,9) - NO. Move 8 and 9 towards the end of slider 7.
01:20:770 (1,2,3) - Inconsistent distance.
01:21:670 (4,5) - Move 4 away from 3 and 5 away from 4 in all equal distance.
01:27:670 (2) - WHY ARE YOU DOING THIS
01:30:370 (7,8,9) - Move these so that they're NOT under slider 6. This heavily breaks rules of mapping.
01:32:770 (1,2,3) - Choose a consistent spacing
02:06:370 (3,4,5) - Spacing here goes to small to LARGE for hard difficulties.
02:09:070 (1,2) - Just move 2 so that it make a triangle with 1 and 3
02:19:270 (6,7,8,9,1) - Too close to 02:18:670 (5) and make cause confusion. Move the cluster away from 02:18:670 (5).
02:25:720 (1) - Remove New combo

[Normal]
00:20:470 (2,4) - For normal difficulty, I would NOT do this.
00:24:670 (1) - Honestly, a bit too close to slider 2.
00:27:070 (5) - Move this farther away to prevent confusion about the spacing between this slider and the previous object (4)
00:28:270 (6,7) - ^
00:30:670 (9,10) - ^
00:33:070 (1,2) - ^
00:37:870 (2) - ^
00:38:920 (4) - Don't think this is acceptable for a normal difficulty. But since you did this throughout the map, I'll just say to check with an official.
00:48:520 (7,1) - This I KNOW is not acceptable in normal.
00:53:470 (1,2) - Distance compared to other objects upcoming is a bit too much.
01:18:970 (2,3) - I already mentioned that objects under sliders is NOT acceptable.
01:24:670 (4,5,6,1,2) - Questionable spacing between sliders.
02:09:070 (1,2,3) - The distance between 2 and 3 is MUCH larger compared to the distance between 1 and 2.
02:14:320 (1,2) - Distance between these two needs to be fixed.
02:14:770 (2,3) - And here
02:16:570 (2,3) - ^
02:20:470 (3,4) - ^
02:21:070 (4,1) - ^
02:23:470 (3,4,5) - They're all the same distance in terms of timing, but fix the distances so that they're all the same.

[Easy]
-Please use distance snap because you need to have constant distance between objects. Remember, people who play "easy" difficulties are people who are just starting off the game. I bring this up because of the lack of consistent spacing for (practically) all difficulties, like in 00:34:270 (6,7,8) for this difficulty.

-Many of the objects here are mapped like a map made in 2007...

[Final Thoughts]
If you permit me to, I would like to:
-Help with hitsounds
-Make a guest difficulty for this map.

If there are ANY concerns about the map, or there's something here that I modded that you don't understand, people send me a private message.

Good luck,
you'll probably need it considering that you seem new to mapping.

P.S. I JUST realized that you're from Chile. Sorry.
I did everything that you said :) Updated!
greenwood0301
Hi Deadmadeon Here The M4M Mod

EASY
SPOILER
00:16:870 the spiner should start here

00:19:870, 00:19:870 and 00:19:870 keep the distance constant between those note (0,70 to 0,74) http://www.mediafire.com/view/1aagkv2wi ... p%201.PNG#

00:31:870 NC (New Combo)

00:48:821 NC

01:20:470 NC

01:24:070 NC

01:45:670 No Need Nc There

01:46:270 Same Here

02:02:521 Nc

02:27:670 Nc

02:31:870 to 02:33:670 Add a spiner or some note there

02:33:670 Nc

02:34:270 No Nc

02:49:270 to 02:51:071 add some note there

NORMAL
SPOILER
The Cs is too small put 3.5 (press Shit and move For The .5)

00:22:870 Nc

00:26:470 Same Here

00:29:470 Same Here

00:42:820 Same Here

00:48:970 The Nc Should Be There

01:58:870 Nc

02:53:470 The Spiner Should Start There

HARD
SPOILER
The Cs Is too small Put 4

This is an Hard map Shouldn't have 3 note with 2.00 or more in a row (try 1 1 2)

00:58:270 Nc

Well Gl Hf For The Rank :D
Topic Starter
Deadmadeon

greenwood0301 wrote:

Hi Deadmadeon Here The M4M Mod

EASY
SPOILER
00:16:870 the spiner should start here

00:19:870, 00:19:870 and 00:19:870 keep the distance constant between those note (0,70 to 0,74) http://www.mediafire.com/view/1aagkv2wi ... p%201.PNG#

00:31:870 NC (New Combo)

00:48:821 NC

01:20:470 NC

01:24:070 NC

01:45:670 No Need Nc There

01:46:270 Same Here

02:02:521 Nc

02:27:670 Nc

02:31:870 to 02:33:670 Add a spiner or some note there

02:33:670 Nc

02:34:270 No Nc

02:49:270 to 02:51:071 add some note there

NORMAL
SPOILER
The Cs is too small put 3.5 (press Shit and move For The .5)

00:22:870 Nc

00:26:470 Same Here

00:29:470 Same Here

00:42:820 Same Here

00:48:970 The Nc Should Be There

01:58:870 Nc

02:53:470 The Spiner Should Start There

HARD
SPOILER
The Cs Is too small Put 4

This is an Hard map Shouldn't have 3 note with 2.00 or more in a row (try 1 1 2)

00:58:270 Nc

Well Gl Hf For The Rank :D
Thanks!, It helped a lot :)
Mazziv
ayy m4m from my queue


[Easy]
bruh.. check aimod the spacing man,the spacing..
00:24:670 (1,3) - no overlaps
00:29:470 (1,2,3) - form a priti triangle?
00:30:670 (3,1) - blanket
00:32:470 (2,3) - ^
00:33:070 (3,2) - stack it with the slidertail
00:41:470 - strong beats like this should be clickable,check the rest of the map for this mistake
00:48:070 (3,2) - stack
00:52:870 (6,8) - stack
00:59:470 (2,2) - ^
01:02:470 (3,1,2) - triangle?
01:04:270 (2,3) - blanket
01:06:670 (4) - cltr+g
01:07:870 (1) - ^
01:09:070 (2,5) - overlap
01:16:832 - preview point is wrongly snapped i guess
01:17:470 (1,3) - stack
01:24:070 (1,3) - stack
01:25:870 (3,2) - overlap v:
01:31:270 (6) - if you stack this slider with the slidertail of 01:28:270 (2,6) - you actually made a good looking pattern
otherwise 01:31:270 (6,2) - overlap
01:42:670 (2,3,1) - priti triangle
01:58:270 (2,1) - stack
02:06:070 (2,4) - overlap
02:01:870 (2,2) - stack
02:31:270 (3,4) - overlap
02:32:470 (4,2) - ^

it looks pretty random and you use little to no patterns :c

[Normal]
again check Aimod for spacing issues,72 of those here wooop

i will stop here because the other diffs have the same few problems,maybe you should consider remapping the diffs and keep the things i said in my easy mod in mind while mapping(no overlaps,stack notes,consistant spacing/making patterns)
(hard/insane can break DS but normal and easy really shouldnt!)

since i didnt mod the whole set you dont need to mod my map. just gibe the kds and youre fine haha
Topic Starter
Deadmadeon

Mazziv wrote:

ayy m4m from my queue


[Easy]
bruh.. check aimod the spacing man,the spacing..
00:24:670 (1,3) - no overlaps
00:29:470 (1,2,3) - form a priti triangle?
00:30:670 (3,1) - blanket
00:32:470 (2,3) - ^
00:33:070 (3,2) - stack it with the slidertail
00:41:470 - strong beats like this should be clickable,check the rest of the map for this mistake
00:48:070 (3,2) - stack
00:52:870 (6,8) - stack
00:59:470 (2,2) - ^
01:02:470 (3,1,2) - triangle?
01:04:270 (2,3) - blanket
01:06:670 (4) - cltr+g
01:07:870 (1) - ^
01:09:070 (2,5) - overlap
01:16:832 - preview point is wrongly snapped i guess
01:17:470 (1,3) - stack
01:24:070 (1,3) - stack
01:25:870 (3,2) - overlap v:
01:31:270 (6) - if you stack this slider with the slidertail of 01:28:270 (2,6) - you actually made a good looking pattern
otherwise 01:31:270 (6,2) - overlap
01:42:670 (2,3,1) - priti triangle
01:58:270 (2,1) - stack
02:06:070 (2,4) - overlap
02:01:870 (2,2) - stack
02:31:270 (3,4) - overlap
02:32:470 (4,2) - ^ All fixed!

it looks pretty random and you use little to no patterns :c Working on It

[Normal]
again check Aimod for spacing issues,72 of those here wooop

i will stop here because the other diffs have the same few problems,maybe you should consider remapping the diffs and keep the things i said in my easy mod in mind while mapping(no overlaps,stack notes,consistant spacing/making patterns)
(hard/insane can break DS but normal and easy really shouldnt!) Understood

since i didnt mod the whole set you dont need to mod my map. just gibe the kds and youre fine haha


thanks, I had never seen that option in aimod :o
Mazziv

Deadmadeon wrote:

Mazziv wrote:

ayy m4m from my queue


[Easy]
bruh.. check aimod the spacing man,the spacing..
00:24:670 (1,3) - no overlaps
00:29:470 (1,2,3) - form a priti triangle?
00:30:670 (3,1) - blanket
00:32:470 (2,3) - ^
00:33:070 (3,2) - stack it with the slidertail
00:41:470 - strong beats like this should be clickable,check the rest of the map for this mistake
00:48:070 (3,2) - stack
00:52:870 (6,8) - stack
00:59:470 (2,2) - ^
01:02:470 (3,1,2) - triangle?
01:04:270 (2,3) - blanket
01:06:670 (4) - cltr+g
01:07:870 (1) - ^
01:09:070 (2,5) - overlap
01:16:832 - preview point is wrongly snapped i guess
01:17:470 (1,3) - stack
01:24:070 (1,3) - stack
01:25:870 (3,2) - overlap v:
01:31:270 (6) - if you stack this slider with the slidertail of 01:28:270 (2,6) - you actually made a good looking pattern
otherwise 01:31:270 (6,2) - overlap
01:42:670 (2,3,1) - priti triangle
01:58:270 (2,1) - stack
02:06:070 (2,4) - overlap
02:01:870 (2,2) - stack
02:31:270 (3,4) - overlap
02:32:470 (4,2) - ^

it looks pretty random and you use little to no patterns :c

[Normal]
again check Aimod for spacing issues,72 of those here wooop

i will stop here because the other diffs have the same few problems,maybe you should consider remapping the diffs and keep the things i said in my easy mod in mind while mapping(no overlaps,stack notes,consistant spacing/making patterns)
(hard/insane can break DS but normal and easy really shouldnt!)

since i didnt mod the whole set you dont need to mod my map. just gibe the kds and youre fine haha
thanks, I had never seen that option in aimod :o

can you like still respond to my mod? id really appreciate that v:
bewandon
The title of the song is "You're On", not "You Are On".
Topic Starter
Deadmadeon

Icarogue wrote:

The title of the song is "You're On", not "You Are On".
:o kill me pls
thanks for that
stUwUpid
Heyo M4M from my queue!

Will be doing Normal through Insane

Insane
Insane is 3.75* to 5.25*. This is still considered hard. Please increase the difficulty somehow.

00:21:070 (1,2) - These seem too close together. Makes it a bit unpredictable.
00:22:870 (2,4) - If you listen at 50% speed, the vocals don't end on 1/3 snap like you made it. Please fix because it's weird.
00:28:870 (1,2,3,4,5) - Move these farther apart and align them in a nicer curve. It makes no sense how 00:28:870 (1,2,3,4,5) - these can be spaced so far while those five are so close. People might mistake them for a stream.
00:28:870 (1,2,3,4,5) - Use the alt key to space these evenly
00:36:670 (11) - NC here
00:52:420 (5,2) - Stack
01:05:770 (2,4,5,6) - Stack 6 with 2 and evenly space 4 5 and 6
01:25:270 (2,3,4) - Weird jump pattern.
01:29:770 (7) - NC
should put a note at 01:36:670
01:40:870 (5,6) - 01:45:670 (5,6) - You should keep spacing consistent-ish with similar patterns and sounds. There's not a huge change in the music here, so I don't know why it's so close
02:06:520 (6,7,8) - Why space so weirdly
02:22:270 (2,4) - Stack
02:22:870 (4,5,6) - Again, weird pattern
02:28:870 (1,2,3,4,5) - Make an even zig zag pattern
02:29:320 (4,5,2) - Stack the slider with one of the notes
02:38:770 (1) - Why the NC?
02:39:370 (2,3,7) - Stack
02:40:870 (10,1) - Blanket properly
02:44:770 (1,2,1) - Weird pattern. Also don't NC
02:48:670 (10) - Blanket this 02:48:070 (9) -

In general, I would say work on your aesthetics of the map. Keep spacing consistent for the most part. If you're going to do big spacing for 1/4 snap, don't mix it with small spacing. Stack objects more and make your sliders blanket more. This will make your map flow more smoothly and look better. The aesthetics can be the difference between a map looking amateur and a map looking professional.

Hard
00:24:520 (4,5) - Keep spacing consistent
00:31:720 (4) - Align with rest of stream
00:33:070 (3,4,5,6) - Make these a square using ctrl shift D
00:37:270 (3,4) - Way too far apart
00:38:470 (6,7,8) - ^
00:39:670 (1,2,3) - Equally space
00:44:470 (3,5) - Stack properly
00:45:971 (7,4) - Stack
00:56:470 (1) - Start at 00:56:170
01:20:770 (3,4,5) - wtf is this lmao
01:33:670 (3,4,5) - ^

I'm gonna stop there since I think you get the idea. Like the other mods you had say, please please please check AI mod for spacing. Especially for lower difficulties, you're going to want to keep spacing consistent. The alt key is your friend! Please use him!

Also, just as I stated in Insane, please work on the aesthetic portion. In 5+* map, you can get away with not stacking or not blanketing some notes, but hard, normal, and easy difficulties really depend on the aesthetic portion.

Normal
00:25:270 (2,3) - Blanket
00:31:871 (7) - NC
00:28:270 (2,3) - This seems spaced a little too far and 00:27:070 (1,2) - This a little too close
00:35:470 (5,1) - Ugly overlap
00:39:670 (5) - NC
00:41:770 (1) - No NC
00:43:870 (5) - NC
00:48:520 (6,7) - A little too hard for Normal
00:51:070 (1,2) - Spaced a little too close
00:53:770 (1) - NC off
01:00:670 (5,6) - Make these symmetrical using ctrl c then ctrl v then ctrl h
01:07:870 (5,6) - Spaced too close compared to notes before
01:25:870 (5,6) - Blanket
01:43:870 (6,1,2) - Don't stack
01:59:470 (2,3) - Too close
02:07:870 (3,1) - Good blanket, do your other blankets like these
02:09:670 (2,3) - Don't stack
02:16:570 (2,3) - Too close
02:19:870 (2,3) - Align vertically
02:21:070 (4,1) - Blanket
02:28:270 (6,7,1) - Don't stack

The problem with all your difficulties is spacing. I can't stress this enough. For normal difficulty, spacing is imperative to allow predictability for new players. Those who just start out might panic when they see a note super close to another one. Even though AI mod doesn't say anything for this diff, do fix all spacing.

Aesthetics again! use more fancy sliders and blankets. Stack notes that are 2 beats apart.

That's it from me! Good luck!
Topic Starter
Deadmadeon

Kami-senpai wrote:

Heyo M4M from my queue!

Will be doing Normal through Insane

Insane
Insane is 3.75* to 5.25*. This is still considered hard. Please increase the difficulty somehow. Working!

00:21:070 (1,2) - These seem too close together. Makes it a bit unpredictable. Fixed
00:22:870 (2,4) - If you listen at 50% speed, the vocals don't end on 1/3 snap like you made it. Please fix because it's weird. Fixed
00:28:870 (1,2,3,4,5) - Move these farther apart and align them in a nicer curve. It makes no sense how 00:28:870 (1,2,3,4,5) - these can be spaced so far while those five are so close. People might mistake them for a stream. Fixed all errors like this
00:28:870 (1,2,3,4,5) - Use the alt key to space these evenly Alt is love? xD
00:36:670 (11) - NC here fixed
00:52:420 (5,2) - Stack
01:05:770 (2,4,5,6) - Stack 6 with 2 and evenly space 4 5 and 6 fixeeeddd
01:25:270 (2,3,4) - Weird jump pattern. I was high when i did that pattern okno xD
01:29:770 (7) - NC
should put a note at 01:36:670 Added for more difficulty :3
01:40:870 (5,6) - 01:45:670 (5,6) - You should keep spacing consistent-ish with similar patterns and sounds. There's not a huge change in the music here, so I don't know why it's so close lol my mistake
02:06:520 (6,7,8) - Why space so weirdly xD
02:22:270 (2,4) - Stack
02:22:870 (4,5,6) - Again, weird pattern :'c
02:28:870 (1,2,3,4,5) - Make an even zig zag pattern done!
02:29:320 (4,5,2) - Stack the slider with one of the notes
02:38:770 (1) - Why the NC? xDDDDDDDD i can't explain It :S
02:39:370 (2,3,7) - Stack
02:40:870 (10,1) - Blanket properly fixed
02:44:770 (1,2,1) - Weird pattern. Also don't NC
02:48:670 (10) - Blanket this 02:48:070 (9) - Thanks

In general, I would say work on your aesthetics of the map. Keep spacing consistent for the most part. If you're going to do big spacing for 1/4 snap, don't mix it with small spacing. Stack objects more and make your sliders blanket more. This will make your map flow more smoothly and look better. The aesthetics can be the difference between a map looking amateur and a map looking professional. I'm noob :c

Hard
00:24:520 (4,5) - Keep spacing consistent
00:31:720 (4) - Align with rest of stream
00:33:070 (3,4,5,6) - Make these a square using ctrl shift D
00:37:270 (3,4) - Way too far apart
00:38:470 (6,7,8) - ^
00:39:670 (1,2,3) - Equally space
00:44:470 (3,5) - Stack properly
00:45:971 (7,4) - Stack
00:56:470 (1) - Start at 00:56:170
01:20:770 (3,4,5) - wtf is this lmao
01:33:670 (3,4,5) - ^ All fixed!

I'm gonna stop there since I think you get the idea. Like the other mods you had say, please please please check AI mod for spacing. Especially for lower difficulties, you're going to want to keep spacing consistent. The alt key is your friend! Please use him!

Also, just as I stated in Insane, please work on the aesthetic portion. In 5+* map, you can get away with not stacking or not blanketing some notes, but hard, normal, and easy difficulties really depend on the aesthetic portion.

Normal
00:25:270 (2,3) - Blanket
00:31:871 (7) - NC
00:28:270 (2,3) - This seems spaced a little too far and 00:27:070 (1,2) - This a little too close
00:35:470 (5,1) - Ugly overlap
00:39:670 (5) - NC
00:41:770 (1) - No NC
00:43:870 (5) - NC
00:48:520 (6,7) - A little too hard for Normal
00:51:070 (1,2) - Spaced a little too close
00:53:770 (1) - NC off
01:00:670 (5,6) - Make these symmetrical using ctrl c then ctrl v then ctrl h
01:07:870 (5,6) - Spaced too close compared to notes before
01:25:870 (5,6) - Blanket
01:43:870 (6,1,2) - Don't stack
01:59:470 (2,3) - Too close
02:07:870 (3,1) - Good blanket, do your other blankets like these
02:09:670 (2,3) - Don't stack
02:16:570 (2,3) - Too close
02:19:870 (2,3) - Align vertically
02:21:070 (4,1) - Blanket
02:28:270 (6,7,1) - Don't stack Fixed this besides of some parts of the beatmap

The problem with all your difficulties is spacing. I can't stress this enough. For normal difficulty, spacing is imperative to allow predictability for new players. Those who just start out might panic when they see a note super close to another one. Even though AI mod doesn't say anything for this diff, do fix all spacing.

Aesthetics again! use more fancy sliders and blankets. Stack notes that are 2 beats apart. well

That's it from me! Good luck!
Thank you very much :3
Mafumafu
M4M from your queue!
My Map: https://osu.ppy.sh/s/404283

[General]
Background should be 1024X768 for 4:3 or 1366X768 for 16:9

The video's audio track must be removed from the video file. This is according to the ranking criteria.



[Easy]
00:16:870 (1,1) - Not enough recovery time after the spinner. In easy it has to be over 2 beats.

00:23:470 (6) - Normally three points are enough to form a slider to prevent making its shape weird like this.

According to ranking criteria, spacing in Easy should be consistent for the entire diff. So 00:29:470 (1) - this is not nice with 0.8x from previous note and 1.0x to latter note.

[Normal]
00:21:670 (4,2) - This overlap is not visibly nice. http://puu.sh/oAQle/00b285a797.jpg You could avoid that.

00:25:270 (2,3) - Making blanket will make your map looks neat: http://puu.sh/oAQnT/277e872470.jpg

00:27:070 (1,2,3) - Spacing should be placed according to the rhythm. the empty between 1 and 2 in rhythm is longer than 2 and 3 yet they are closer in the screen, that would cause confusion.

[Hard]
00:24:070 (1,2,3,4,5) - If you want to use stream pattern here, make them in the same spacing. Actually you dont have to place notes one by one, just place a slider first at where you want to create a stream and then click "Compose" and then "Convert Slider to Stream"

You could also create polygon jump patterns by "Compose" "Create Polygon Circles" This very convenient and could save your time a lot!

Also I recommend you to read the article regarding flow here: t/86329
It could help you a lot in pattern organizing!

Good Luck!
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix hitsounds: if you want Soft, make all map in Soft
If you don't use this song starting from 02:58:270 , you can cut mp3
Easy
I see a lot of mistakes with Distance Spacing. Set right DS (hold Alt and change in the upper right corner) and fix all mistakes in AIMod (Ctrl+Shift+Alt -> Check distance snap)
00:30:670 (3,1) - make normal blanket
00:31:870 (1) - remove nc
00:33:070 (3,1) - make identical sliders
00:39:670 (6) - set nc here and remove nc in 00:40:870 (1)
00:48:070 (3,1) - don't stack
00:52:270 (5) - nc
00:53:470 (7,8) - make identical sliders
00:59:470 (2,2) - it's stack, but it's overlap at the same time
01:04:270 (2,3,4) - strange pattern
01:12:670 (1,3) - don't overlap
01:21:670 (5,6) - make identical sliders
01:24:070 (1,3) - don't overlap and fix 3
01:25:870 (3,2) - ^
01:30:670 (5,6) - swap, because it's not corresponds to music
01:31:270 (6,2) - blanket
01:36:070 (1) - remove nc here and set nc in 01:37:270 (2)
01:50:470 (6,7) - don't stack
01:55:870 (1) - you don't need nc here
02:06:070 (2,4) - it's stack, but it's overlap at the same time
02:09:070 (5) - nc
02:17:470 (3,4) - align or normal-curved sliders
02:26:470 (3,1,2) - strange pattern again
02:28:870 (2,2) - don't overlap
02:36:670 (5,1) - ^
Normal
Same - you have mistakes with Distance Spacing. Fix it.
00:25:270 (2,3) - make normal blanket
00:33:371 (3,5) - strange stack
00:35:470 (6,1) - don't overlap
00:58:271 (3) - nc
01:03:070 (7,1) - strange flow
01:05:470 (2,3) - ^
01:08:470 (6) - set nc here and remove nc in 01:10:870 (1)
01:11:470 (2,4) - don't overlap and fix 4
01:21:070 (5,6,7) - make one reversed slider
01:24:670 (4,5) - make identical sliders
01:27:070 (6) - set nc here and remove nc in 01:28:270 (1)
01:33:070 (2,3,4) - make one reversed slider
i can't mod starting from 01:37:270 (1)
01:57:070 (3,1) - stack? seriously?
01:58:270 (4,1) - set ncs right
02:01:870 (4) - end in 02:02:470
02:06:670 (2,3) - make identical sliders
02:14:770 (2,3) - set ncs right
02:17:470 (3,1) - ^
02:24:670 (5,1) - ^
02:28:870 (1) - fix
02:47:470 (6) - align
02:46:870 (5) - nc
02:53:470 (1) - end in 02:55:870
sorry... i can't mod Hard and Insane, because... if i mod this, i'll get very big mod... and i can't mod this for some reasons...
Good luck!
{end of mod}
Topic Starter
Deadmadeon

Regraz wrote:

M4M from your queue!
My Map: https://osu.ppy.sh/s/404283

[General]
Background should be 1024X768 for 4:3 or 1366X768 for 16:9

The video's audio track must be removed from the video file. This is according to the ranking criteria. Fixed!



[Easy]
00:16:870 (1,1) - Not enough recovery time after the spinner. In easy it has to be over 2 beats.

00:23:470 (6) - Normally three points are enough to form a slider to prevent making its shape weird like this.

According to ranking criteria, spacing in Easy should be consistent for the entire diff. So 00:29:470 (1) - this is not nice with 0.8x from previous note and 1.0x to latter note. i'm working in Fixing errors like this

[Normal]
00:21:670 (4,2) - This overlap is not visibly nice. http://puu.sh/oAQle/00b285a797.jpg You could avoid that.

00:25:270 (2,3) - Making blanket will make your map looks neat: http://puu.sh/oAQnT/277e872470.jpg Working about It

00:27:070 (1,2,3) - Spacing should be placed according to the rhythm. the empty between 1 and 2 in rhythm is longer than 2 and 3 yet they are closer in the screen, that would cause confusion. fixed!

[Hard]
00:24:070 (1,2,3,4,5) - If you want to use stream pattern here, make them in the same spacing. Actually you dont have to place notes one by one, just place a slider first at where you want to create a stream and then click "Compose" and then "Convert Slider to Stream" I didn't know about that lol

You could also create polygon jump patterns by "Compose" "Create Polygon Circles" This very convenient and could save your time a lot!

Also I recommend you to read the article regarding flow here: t/86329
It could help you a lot in pattern organizing!

Good Luck!
thank you, i will mod you back soon :)
Topic Starter
Deadmadeon

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix hitsounds: if you want Soft, make all map in Soft
If you don't use this song starting from 02:58:270 , you can cut mp3
Easy
I see a lot of mistakes with Distance Spacing. Set right DS (hold Alt and change in the upper right corner) and fix all mistakes in AIMod (Ctrl+Shift+Alt -> Check distance snap) FIXED!
00:30:670 (3,1) - make normal blanket fixed
00:31:870 (1) - remove nc why?
00:33:070 (3,1) - make identical sliders fixed
00:39:670 (6) - set nc here and remove nc in 00:40:870 (1) fixed
00:48:070 (3,1) - don't stack fixed
00:52:270 (5) - nc f i x e d
00:53:470 (7,8) - make identical sliders done
00:59:470 (2,2) - it's stack, but it's overlap at the same time paradox okno fixed
01:04:270 (2,3,4) - strange pattern fixed (?)
01:12:670 (1,3) - don't overlap
01:21:670 (5,6) - make identical sliders
01:24:070 (1,3) - don't overlap and fix 3
01:25:870 (3,2) - ^
01:30:670 (5,6) - swap, because it's not corresponds to music
01:31:270 (6,2) - blanket
01:36:070 (1) - remove nc here and set nc in 01:37:270 (2)
01:50:470 (6,7) - don't stack
01:55:870 (1) - you don't need nc here
02:06:070 (2,4) - it's stack, but it's overlap at the same time
02:09:070 (5) - nc
02:17:470 (3,4) - align or normal-curved sliders
02:26:470 (3,1,2) - strange pattern again All fixed
02:28:870 (2,2) - don't overlap
02:36:670 (5,1) - ^
Normal
Same - you have mistakes with Distance Spacing. Fix it.
00:25:270 (2,3) - make normal blanket
00:33:371 (3,5) - strange stack
00:35:470 (6,1) - don't overlap
00:58:271 (3) - nc
01:03:070 (7,1) - strange flow
01:05:470 (2,3) - ^
01:08:470 (6) - set nc here and remove nc in 01:10:870 (1)
01:11:470 (2,4) - don't overlap and fix 4
01:21:070 (5,6,7) - make one reversed slider
01:24:670 (4,5) - make identical sliders
01:27:070 (6) - set nc here and remove nc in 01:28:270 (1)
01:33:070 (2,3,4) - make one reversed slider
i can't mod starting from 01:37:270 (1)
01:57:070 (3,1) - stack? seriously?
01:58:270 (4,1) - set ncs right
02:01:870 (4) - end in 02:02:470
02:06:670 (2,3) - make identical sliders
02:14:770 (2,3) - set ncs right
02:17:470 (3,1) - ^
02:24:670 (5,1) - ^
02:28:870 (1) - fix
02:47:470 (6) - align
02:46:870 (5) - nc
02:53:470 (1) - end in 02:55:870
sorry... i can't mod Hard and Insane, because... if i mod this, i'll get very big mod... and i can't mod this for some reasons...
Good luck!
{end of mod}
I will remap normal because of the problem with distances :cry:
Thank you for the mod :)
Mafumafu
Send your code of Normal via pm. :D
Topic Starter
Deadmadeon

Regraz wrote:

Send your code of Normal via pm. :D
thank you very much!!1!1!!!1 :)
polunochnik
Hi! M4M :)
General: don't make combos so long. You can brave to put new combo when vocal becomes stronger, for example Easy 02:48:670(6) and 02:46:270(4).

Easy
01:25:870(9) - make this slider shorter twice and add reverse arrow. This should looks great because the singer emphasizes the words "your heart".

Normal
Put slider from 00:24:070 to 00:24:370 and add reverse arrow. You'll be need delete 2 circles because of that but result should looks nice!
  1. 00:43:270(6)
  2. 00:55:270(5)
    If my ears do not let me down, this two sliders must be just a little longer.
Insane
All previous difficulties started from 00:16:870 and that was right decision! Make the same for insane. Between downloading of map and starting of gameplay should be space at least 2-3 seconds.

All the way i felt some discomfort because of slow sliders. You should increase speed for insane difficulty from 1,4 to at least 1.7. Because of that you'll need replace a lot of object, but map will will be felt much better.

There are problems with health bar. Make smaller HP drain rate or better replace positions of new combo (look general). Successful completion of the combo increases the health bar because it's very important to put them correct.

I hope my mod will be useful!
Good luck! :D
show more
Please sign in to reply.

New reply