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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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Shohei Ohtani
Pulsar that ass if you know what I mean

Insane:
00:00:335 - Would love to have like any hitsounding here. Right now it just feels incomplete because you don't have anything making this any more special than an alpha version of the map.
00:43:590 (3) - why the slider here?
00:44:986 (1) - remove clap
00:45:683 (3) - Add clap
01:46:032 (10,11,12,13,14) - Not sure what direction you're trying to take this stream. It seems like it's just going nowhere.

Shiro:
00:23:881 (5) - You can do more than just having repeated stacks. Especially because the music doesn't neccessarily call for the player to come back to its original starting point.
00:44:986 (1,2,3,4) - are these intentionally not parallel. It's so slight that it looks like a mistake rather than an intended effect.
00:52:311 (7) - random jump here for some reason o-o. Especially since it's intentionally a jerking motion. I'm not sure what in the music is calling for this.
01:04:695 (1) - This needs a heavier hitsound.

Hard:
00:43:590 (7) - Not sure why the slider is here either. It's weird because like a cymbal isn't meant to be something that is mapped to the duration of the crash, it's just kind of an effect that you focus on the impact of.
01:29:637 - CYMBALS ON 1/2 DOES NOT SOUND GOOD AAAAAAA. Like if you really wanna do that, map the cymbals to 1/1.

neonat:
fine

normal:
00:49:869 (6) - clap on white tick tbh
00:55:451 (5) - ^ apply to all similar patterns.

Fun map and fun song and stuff woo woo
Topic Starter
-Kanzaki

Reditum wrote:

Pulsar that ass if you know what I mean -- lol

Insane:
00:00:335 - Would love to have like any hitsounding here. Right now it just feels incomplete because you don't have anything making this any more special than an alpha version of the map. -- ehm i don't know how should i HS starting tho since its only guitar and calm part if someone comes up with an idea i will probably do it but don't know i don't think its too bad to keep there simple
00:43:590 (3) - why the slider here? -- Well i followed guitar actually but after trying and talking to my brother changed it to only a circle
00:44:986 (1) - remove clap -- yep
00:45:683 (3) - Add clap -- yep
01:46:032 (10,11,12,13,14) - Not sure what direction you're trying to take this stream. It seems like it's just going nowhere. -- I don't understand what you mean but did something to the end changed the circle positions a little.


Hard:
00:43:590 (7) - Not sure why the slider is here either. It's weird because like a cymbal isn't meant to be something that is mapped to the duration of the crash, it's just kind of an effect that you focus on the impact of. -- yes same with insane changed to circle only.
01:29:637 - CYMBALS ON 1/2 DOES NOT SOUND GOOD AAAAAAA. Like if you really wanna do that, map the cymbals to 1/1. I don't know why you didn't notice it on insane too but okay i cymbal on only 1/2. I think you meant don't cymbal on 1/4 so yea i did that way.

normal:
00:49:869 (6) - clap on white tick tbh
00:55:451 (5) - ^ apply to all similar patterns.

Fun map and fun song and stuff woo woo
Thanks for your help man i appreciate it.
Monstrata
[Insane]

00:14:114 (8,1,2) - Spacing is rather confusing. Same visual spacing is snapping to both 1/1 and 1/2. Also why the jump from 8>1?
00:16:730 (7,8,1,2) - Same thing about spacing being deceptive.
00:26:323 - Why do you suddenly stop mapping the guitar :P. You were following it last few measures, and continue to follow it later.
00:41:497 (1,2,3,4,1) - Really dislike this jump pattern. The angles don't feel good to me, especially when you switch from acute > obtuse > acute its really hard to snap properly.
00:47:253 (2) - What's with the SV... It just didn't feel necessary :P
01:27:021 (2,3,4) - I don't like these angles xP. You choose really wide angles which make the jump patterns harder to land than they need to be.
01:33:823 (1,2,3,4) - This is okay i guess, but I would recommend making 1 and 2 a 1/2 slider instead since there isn't actually a loud beat on 01:33:997 (2) - . If you make it a slider you can emphasize the two 1/4's afterward.

[Shiro's Insane]

00:39:055 (6,7,1,2) - Why the spacing xP. You could space the circles on 00:39:404 (1,2,3,4) - further apart to create a better build up. Right now you're going from 2.60x DS to 1.30x DS only 1 measure before the song peaks. It feels weird because it means you end up having to create more of a build up effect with less objects to use.
00:41:497 (7,8) - These two sliders are noticeably more intense than the previous two. You can hear it in the slider-ends. I would do something different instead of using this symmetrical pattern because right now your symmetry is limiting your options here... Break from the structure, or make 5 and 6 symmetrical, rather than 5+6 symmetrical to 7+8.
00:55:102 (7,8) - Ctrl+G'ing will make this jump pattern more enjoyable imo. The linear flow from 5>6>7 makes this pattern start off rather jerky since its harder to snap to nearly linear patterns.

[Hard]

00:02:079 (3) - Kinda weird you map the slider-end to the more prominent guitar sound. Why not two circles instead? Or something liek 00:13:939 (2,3) - is good too.
00:22:660 (1,2,3,4,5) - DS is quite irregular here.
00:24:055 (5,6,7) - Same here. Keep a consistent DS when you aren't trying to create emphasis... It lends some structure to the map.
00:29:637 (5,6,7) - ^ I mean, you don't mess with DS with 00:35:218 (1,2,3) - so one way or another these patterns are inconsistent.
00:58:416 (1) - Slider-end is really strong too. I would shorten the slider and map that downbeat.
01:01:207 (1) - Applies to all other sliders ending on a downbeat...

[neonat's Hard]

00:13:939 (4) - What do you think of introducing 1/4 sliders here? and 00:19:521 (6) - ? You introduce 1/4 tapping rhythm the next measure with stuff like 00:23:881 (4,5) - and 00:26:497 (3,4) - so adding the 1/4 sliders earlier will give a better rhythmic progression.
00:46:032 (5) - Barely audible... How about making 4 a 1/4 slider instead?

[Manul's Normal]

00:46:032 (3) - This circle... idk. There's no strong beat there. Same with 00:46:381 (4) - . I think people are more likely to click 1/4 a beat earlier anticipating the guitar.

Good luck!
neonat

Monstrata wrote:

[neonat's Hard]

00:13:939 (4) - What do you think of introducing 1/4 sliders here? and 00:19:521 (6) - ? You introduce 1/4 tapping rhythm the next measure with stuff like 00:23:881 (4,5) - and 00:26:497 (3,4) - so adding the 1/4 sliders earlier will give a better rhythmic progression. would be better to keepthe progression along with the change in music, which is later on
00:46:032 (5) - Barely audible... How about making 4 a 1/4 slider instead? k

Good luck!
ty~

SPOILER
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
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Shiro

Reditum wrote:

Shiro:
00:23:881 (5) - You can do more than just having repeated stacks. Especially because the music doesn't neccessarily call for the player to come back to its original starting point. The pattern is organised in a fan around 00:23:009 (2,3,5) - . It happens several times in the diff, so I'd rather keep it that way
00:44:986 (1,2,3,4) - are these intentionally not parallel. It's so slight that it looks like a mistake rather than an intended effect. They're rotated 10° each.
00:52:311 (7) - random jump here for some reason o-o. Especially since it's intentionally a jerking motion. I'm not sure what in the music is calling for this. Highlights the second beat of the... guitar ? like 00:52:660 (8,9) - but smaller
01:04:695 (1) - This needs a heavier hitsound. okay

Monstrata wrote:

[Shiro's Insane]

00:39:055 (6,7,1,2) - Why the spacing xP. You could space the circles on 00:39:404 (1,2,3,4) - further apart to create a better build up. Right now you're going from 2.60x DS to 1.30x DS only 1 measure before the song peaks. It feels weird because it means you end up having to create more of a build up effect with less objects to use. reduced a bit
00:41:497 (7,8) - These two sliders are noticeably more intense than the previous two. You can hear it in the slider-ends. I would do something different instead of using this symmetrical pattern because right now your symmetry is limiting your options here... Break from the structure, or make 5 and 6 symmetrical, rather than 5+6 symmetrical to 7+8. k
00:55:102 (7,8) - Ctrl+G'ing will make this jump pattern more enjoyable imo. The linear flow from 5>6>7 makes this pattern start off rather jerky since its harder to snap to nearly linear patterns. I'd rather keep the (increasing) circular movement here: 00:54:928 (6,7,8,9,10,11,12) -
Thanks for the mods

i am fox
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 340,22665,33828,44991,56153,67315,78478,89641,95222,106385,118768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Shiro's Insane
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:659426
BeatmapSetID:272785

[Difficulty]
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CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.72
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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181,214,50916,2,0,P|216:231|253:241,1,68,0|0,1:0|0:0,0:0:0:0:
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222,125,52311,2,0,P|195:103|170:75,1,68,0|0,1:0|0:0,0:0:0:0:
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314,323,62951,2,0,P|281:336|244:345,1,68,0|0,1:0|2:0,2:0:0:0:
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470,319,63823,1,0,2:0:0:0:
278,234,63997,2,0,P|212:210|154:178,1,136,0|0,1:3|2:0,2:0:0:0:
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306,220,105945,1,0,1:0:0:0:
291,205,106032,1,4,2:3:0:0:
276,190,106119,1,4,2:3:0:0:
260,176,106207,1,4,2:3:0:0:
245,162,106294,1,4,2:3:0:0:
229,148,106381,5,4,1:3:0:0:
103,279,107079,1,0,1:0:0:0:
343,345,107602,1,0,1:0:0:0:
409,105,108125,1,0,1:0:0:0:
169,39,108648,2,0,P|148:125|131:209,1,170,4|0,1:2|0:0,0:0:0:0:
129,221,109172,5,4,1:2:0:0:
191,301,109346,1,0,0:0:0:0:
271,239,109521,2,0,L|299:216|327:193,1,68
337,43,109869,1,0,1:0:0:0:
337,43,110044,2,0,P|304:57|271:72,1,68
82,131,110393,1,0,1:0:0:0:
82,131,110567,2,0,P|117:126|153:120,1,68
392,205,110916,1,0,1:0:0:0:
392,205,111090,2,0,P|356:200|320:197,1,68
129,221,111439,2,0,P|194:245|295:280,1,170,4|0,1:2|0:0,0:0:0:0:
102,211,111962,5,4,1:2:0:0:
44,295,112137,1,0,0:0:0:0:
145,304,112311,2,0,P|173:325|203:346,1,68
388,272,112660,1,4,1:2:0:0:
388,272,112834,2,0,P|355:258|322:243,1,68
132,139,113183,1,4,1:2:0:0:
132,139,113358,2,0,P|167:143|203:149,1,68
442,65,113707,1,4,1:2:0:0:
442,65,113881,2,0,P|406:69|370:72,1,68
56,89,114230,2,0,P|121:65|222:30,1,170,4|0,1:2|0:0,0:0:0:0:
233,28,114753,5,4,1:2:0:0:
280,274,115451,1,4,1:2:0:0:
338,168,115625,1,0,0:0:0:0:
232,110,115800,1,0,0:0:0:0:
174,216,115974,1,4,1:2:0:0:
373,49,116497,1,4,1:2:0:0:
456,295,117021,2,0,P|391:319|290:354,1,170,4|0,1:2|0:0,0:0:0:0:
279,356,117544,5,4,1:2:0:0:
229,101,118241,1,4,1:2:0:0:
165,218,118416,1,0,0:0:0:0:
282,282,118590,1,0,0:0:0:0:
346,165,118765,1,4,1:2:0:0:
OzzyOzrock
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ICON PUT BACK
PLEASE UNGRAVE
Topic Starter
-Kanzaki
Sorry man lol
HappyRocket88
uhhhh the mapset is still on graveyradu
OzzyOzrock
i hate this set im never coming back
Topic Starter
-Kanzaki
AAAAAH why its still on graveyard i revived it on profile. I revived again and updated with no change just in case pls come back man plsss
OzzyOzrock
FOR THE FINAL FUCKING TIME RE-GOD-DAMN-PIECE-OF-SHIT-SON-OF-A-BITCH-BUBBLED!
Intelli

OzzyOzrock wrote:

FOR THE FINAL FUCKING TIME RE-GOD-DAMN-PIECE-OF-SHIT-SON-OF-A-BITCH-BUBBLED!
HappyRocket88
XDDD

Going to check the standar diffs once I come back home.
Topic Starter
-Kanzaki
Come back home please i miss youuu
Topic Starter
-Kanzaki
Okay popped the bubble again to add easy diff do not kill me pls i will find some mods for it and a mania bn
Intelli
EZ DIFF HYPE

Easy:
  1. 00:11:497 (1) - This flow feels very strange. Maybe change 1 into a curved slider to mirror 3?

  2. 00:29:637 (2) - Either rotate it so it flows better from 1 (try around 15 degrees anti-clockwise), or just turn it into a straight slider

  3. 00:38:009 (1) - Maybe curve this a little bit like this?

  4. 00:47:079 (1) - Remove NC

  5. 00:54:753 (4) - Change the angle of this slider (Try slider end at around (413, 317) :P )

  6. 01:05:218 (3) - Make this a copied version of 2 that is flipped horizontally and vertically (looks like this)

  7. 01:17:079 (1) - I would make this one straight and 2 curved. Just looks more pleasing to me lol

  8. 01:45:160 (4) - Make this start on a white tick. It is too confusing for Easy players :o
Nice map

PLEASE FOR THE LOVE OF ALL THAT IS HOLY RANK THIS MAP
Topic Starter
-Kanzaki

Intelli wrote:

EZ DIFF HYPE

Easy:
  1. 00:11:497 (1) - This flow feels very strange. Maybe change 1 into a curved slider to mirror 3? -- Did not curve it but fixed the flow it has a reason to be a straight slider.
  2. 00:29:637 (2) - Either rotate it so it flows better from 1 (try around 15 degrees anti-clockwise), or just turn it into a straight slider -- Okay changed its position to flow better

  3. 00:38:009 (1) - Maybe curve this a little bit like this? --Okay

  4. 00:47:079 (1) - Remove NC -- Alright

  5. 00:54:753 (4) - Change the angle of this slider (Try slider end at around (413, 317) :P ) Tried it but didn't really change much but still keeping it

  6. 01:05:218 (3) - Make this a copied version of 2 that is flipped horizontally and vertically (looks like this) -- It also has a reason for that is different shape

  7. 01:17:079 (1) - I would make this one straight and 2 curved. Just looks more pleasing to me lol ^

  8. 01:45:160 (4) - Make this start on a white tick. It is too confusing for Easy players :oWell not sure about this i agree might be a miss tho but i let me my brother play this diff he got fc so he didnt miss on there but still gonna ask to some BNs. I started it on blue tick cause it realy obviously starts on there it feels stupid on white tick.
Nice map

PLEASE FOR THE LOVE OF ALL THAT IS HOLY RANK THIS MAP

Thanks for your help gonna rank soon i hope
Feb
intense modding
2016-03-21 09:33 -Kanzaki: hi
2016-03-21 09:33 Feb: yo
2016-03-21 09:33 -Kanzaki: do yu accept mod request
2016-03-21 09:35 Feb: uhhhh
2016-03-21 09:35 Feb: np the map
2016-03-21 09:35 Feb: it depends on the map
2016-03-21 09:36 -Kanzaki: ACTION is listening to [https://osu.ppy.sh/b/785960 Celldweller - Pulsar]
2016-03-21 09:36 Feb: oh lol
2016-03-21 09:36 -Kanzaki: need a mod for my new easy diff
2016-03-21 09:36 Feb: lemme see
2016-03-21 09:36 Feb: funny how it's not ranked yet
2016-03-21 09:36 -Kanzaki: like getting 2 3 mods bn said call me back
2016-03-21 09:37 -Kanzaki: on easy diff
2016-03-21 09:38 Feb: 00:02:428 (2) - i would just delete this note since there's nothing to back it up with
2016-03-21 09:38 Feb: it should be on the blue tick before
2016-03-21 09:38 Feb: but yeah just avoid complex rhythm i'd say
2016-03-21 09:39 -Kanzaki: oh okay you re just modding it now
2016-03-21 09:39 -Kanzaki: true
2016-03-21 09:39 -Kanzaki: but there is one on last blue
2016-03-21 09:39 Feb: loool u wanted me to write in forum?
2016-03-21 09:39 -Kanzaki: not really
2016-03-21 09:39 -Kanzaki: well it doesnt matter
2016-03-21 09:39 -Kanzaki: ingame pm is ok
2016-03-21 09:39 Feb: which last one u mean?
2016-03-21 09:40 -Kanzaki: 00:02:253 -
2016-03-21 09:40 Feb: yea you could move the note there, but this kind of rhythm is to hard for newer players
2016-03-21 09:40 Feb: they only know the 1/2 stuff
2016-03-21 09:40 Feb: max
2016-03-21 09:41 -Kanzaki: ye
2016-03-21 09:41 Feb: to complex
2016-03-21 09:41 -Kanzaki: so i dont know what should i do
2016-03-21 09:41 Feb: just delete the note, you don't have to map this
2016-03-21 09:41 Feb: section to new downbeat
2016-03-21 09:41 Feb: lemme puush how i would map this one
2016-03-21 09:41 Feb: http://puu.sh/nOlEH/179cf85699.jpg
2016-03-21 09:42 -Kanzaki: how about
2016-03-21 09:42 -Kanzaki: wait
2016-03-21 09:42 Feb: the same applies to the next section aswell
2016-03-21 09:42 -Kanzaki: letme show ou this is better than leaving empty tho
2016-03-21 09:43 -Kanzaki: http://puu.sh/nOlGN/510d7f8e03.jpg
2016-03-21 09:43 -Kanzaki: what do you think
2016-03-21 09:43 Feb: i think that you would have to map
2016-03-21 09:43 Feb: 00:02:776 -
2016-03-21 09:43 Feb: 00:02:951 -
2016-03-21 09:43 Feb: too if you do that
2016-03-21 09:44 -Kanzaki: with reverse
2016-03-21 09:44 Feb: otherwise it sounds weird
2016-03-21 09:44 Feb: you have 1/2 rhyhthm then
2016-03-21 09:44 -Kanzaki: hm
2016-03-21 09:44 Feb: I'd just avoid mapping
2016-03-21 09:44 Feb: 1/2
2016-03-21 09:44 Feb: at all even its in th esong
2016-03-21 09:44 -Kanzaki: not sure to use 1/2 is bad idea on easy
2016-03-21 09:44 -Kanzaki: cause bpm 86
2016-03-21 09:44 Feb: with that that blue tick and all
2016-03-21 09:45 -Kanzaki: okay
2016-03-21 09:45 Feb: its ok to use 1/2, but if you can always use 1/17 rhyhtm
2016-03-21 09:45 Feb: 1/1
2016-03-21 09:45 -Kanzaki: so leaving empty here better ?
2016-03-21 09:46 Feb: es
2016-03-21 09:46 Feb: yes*
2016-03-21 09:46 -Kanzaki: okay
2016-03-21 09:46 Feb: the next pattern is the same as before
2016-03-21 09:46 -Kanzaki: okay did it for the next one as well
2016-03-21 09:46 Feb: k
2016-03-21 09:46 Feb: 00:42:195 (1) - multiple reverse is a no go and prolly will get dq'd bcs of it
2016-03-21 09:47 Feb: just map a drum slider or sth idk
2016-03-21 09:48 -Kanzaki: long one?
2016-03-21 09:48 -Kanzaki: with no reverse
2016-03-21 09:48 Feb: yes
2016-03-21 09:48 -Kanzaki: you can multiple reverse on easy?
2016-03-21 09:48 -Kanzaki: with no cursor movement tho
2016-03-21 09:48 -Kanzaki: you cant*
2016-03-21 09:48 -Kanzaki: i dont know
2016-03-21 09:48 Feb: 1/1 is ok
2016-03-21 09:49 Feb: 1/2 i snot
2016-03-21 09:49 -Kanzaki: okay
2016-03-21 09:50 Feb: so i would talk about sth else because i find it more discussion worthy
2016-03-21 09:50 Feb: nvm
2016-03-21 09:50 Feb: i think its k
2016-03-21 09:50 Feb: but
2016-03-21 09:50 -Kanzaki: just tell it anywa
2016-03-21 09:50 Feb: i have a hard time
2016-03-21 09:50 -Kanzaki: y
2016-03-21 09:50 Feb: 00:13:590 (3) - on every pattern
2016-03-21 09:50 Feb: you have tail on downbeat
2016-03-21 09:51 Feb: and the next thing is that it repeats
2016-03-21 09:51 Feb: to often
2016-03-21 09:51 Feb: you have circle+reverse
2016-03-21 09:51 Feb: every beat
2016-03-21 09:51 -Kanzaki: but not on first one you said?
2016-03-21 09:52 Feb: nah its not about the reverse the reverses are fine and cool that u use them, but its more about that the tail is on the downbeat
2016-03-21 09:52 Feb: like on every downbeat
2016-03-21 09:52 -Kanzaki: tail
2016-03-21 09:52 -Kanzaki: is end slider?
2016-03-21 09:52 Feb: sth like this is fine on higher diffs, because ppl are used to it
2016-03-21 09:53 Feb: yes
2016-03-21 09:53 Feb: and they understand complex rhyhtm
2016-03-21 09:53 -Kanzaki: eh i dont know
2016-03-21 09:53 -Kanzaki: what is wrong with them
2016-03-21 09:54 -Kanzaki: i used end of the sliders for down beats
2016-03-21 09:54 -Kanzaki: what would you do
2016-03-21 09:54 Feb: not having tails end on downbeat xddd
2016-03-21 09:55 -Kanzaki: just
2016-03-21 09:55 Feb: i personally would
2016-03-21 09:55 Feb: just
2016-03-21 09:55 -Kanzaki: most of them doesnt even follow guitar on tail
2016-03-21 09:55 Feb: use more 2/1 sliders
2016-03-21 09:55 Feb: for the downbeat
2016-03-21 09:56 Feb: and less 1/1 since they are kinda repetitive after a while
2016-03-21 09:56 -Kanzaki: can you show me exaplme
2016-03-21 09:56 Feb: of 2/1 slider?
2016-03-21 09:56 Feb: http://puu.sh/nOmce/acda2f0d68.jpg
2016-03-21 09:57 -Kanzaki: make 3 object part with a downbeat
2016-03-21 09:57 Feb: i don't know what you mean by that
2016-03-21 09:57 -Kanzaki: where did you put this
2016-03-21 09:57 -Kanzaki: 2/1 slider
2016-03-21 09:57 Feb: it fits the best on downbeat
2016-03-21 09:58 Feb: since the song is repetitive it doesn't really matter where you put it
2016-03-21 09:58 Feb: btw. your ncing is pretty inconsistent
2016-03-21 09:58 -Kanzaki: ye
2016-03-21 09:58 -Kanzaki: before going nc
2016-03-21 09:59 -Kanzaki: can you tell me what exact time 2/1 slider would fit just one
2016-03-21 09:59 -Kanzaki: i didnt understand i think i gotta see
2016-03-21 09:59 Feb: 00:11:497 -
2016-03-21 09:59 Feb: 00:17:079 -
2016-03-21 10:00 Feb: 00:13:590 - note
2016-03-21 10:00 Feb: 00:14:288 - 1/1 slider
2016-03-21 10:00 Feb: 00:15:683 -
2016-03-21 10:00 Feb: ^
2016-03-21 10:00 Feb: for example would be a good rhyhtm
2016-03-21 10:01 -Kanzaki: okay
2016-03-21 10:01 -Kanzaki: last one is also 1/1 slider?
2016-03-21 10:02 Feb: yes
2016-03-21 10:02 Feb: you can actually follow this troughout the diff this way
2016-03-21 10:02 Feb: sometimes use instead of 2/1 1/1 reverse
2016-03-21 10:02 Feb: or sth
2016-03-21 10:02 -Kanzaki: well i think this pattern is good for
2016-03-21 10:02 -Kanzaki: this part
2016-03-21 10:03 Feb: in this case well u can't because it has alot of 1/4 rhyhtm
2016-03-21 10:03 -Kanzaki: 00:22:660 (1) -
2016-03-21 10:03 -Kanzaki: until
2016-03-21 10:03 -Kanzaki: this part has drum following with reverses
2016-03-21 10:03 Feb: yea
2016-03-21 10:04 Feb: i don't like that you have 00:24:753 - on a tail
2016-03-21 10:04 -Kanzaki: i cant make those with 2/1 tho
2016-03-21 10:04 Feb: i think this should be clickable
2016-03-21 10:04 Feb: since its so strong
2016-03-21 10:04 -Kanzaki: hm
2016-03-21 10:04 -Kanzaki: i just can cancel reverse
2016-03-21 10:05 -Kanzaki: and add a circle
2016-03-21 10:05 Feb: yes
2016-03-21 10:05 Feb: but the downbeat
2016-03-21 10:05 Feb: would be on tail again
2016-03-21 10:05 Feb: sec
2016-03-21 10:06 Feb: btw you need to apply the kiai times from insane to here
2016-03-21 10:06 -Kanzaki: oh okay
2016-03-21 10:06 -Kanzaki: i didnt notice thaat lol
2016-03-21 10:06 Feb: kiai times need to be consistent in a set
2016-03-21 10:07 Feb: unless its a gder diff
2016-03-21 10:07 -Kanzaki: ye i will fix it
2016-03-21 10:07 Feb: i like how you realize that this diff is mapped by someone who listens to more in a song
2016-03-21 10:07 Feb: 00:47:079 (3) - you mapped that electro sound
2016-03-21 10:08 -Kanzaki: yes
2016-03-21 10:08 Feb: in higher diffs COOL in lower diffs no :(
2016-03-21 10:08 -Kanzaki: why not :D
2016-03-21 10:08 Feb: in lower diffs
2016-03-21 10:08 Feb: you map drums
2016-03-21 10:08 Feb: thats it
2016-03-21 10:08 Feb: in higher diffs
2016-03-21 10:08 Feb: you map vocals, drums, background noices
2016-03-21 10:08 Feb: etc.
2016-03-21 10:09 -Kanzaki: but i can
2016-03-21 10:09 -Kanzaki: do it like this
2016-03-21 10:09 -Kanzaki: while i can
2016-03-21 10:09 -Kanzaki: its good to do it isnt it
2016-03-21 10:09 Feb: in hard+ yes
2016-03-21 10:10 Feb: i would just ignore that electro sound
2016-03-21 10:10 Feb: 00:47:079 - and just map the drum here
2016-03-21 10:10 -Kanzaki: but it also follows drum
2016-03-21 10:11 Feb: well it ends on the downbeat on a tail
2016-03-21 10:11 Feb: so it kinda sucks
2016-03-21 10:11 Feb: ppl want to click sth on downbeat
2016-03-21 10:11 Feb: at this level
2016-03-21 10:12 Feb: unless the downbeat is like starting 1/2 beat after in some cases
2016-03-21 10:12 Feb: its fine then
2016-03-21 10:12 Feb: but here its not
2016-03-21 10:13 -Kanzaki: okay
2016-03-21 10:13 -Kanzaki: i got it
2016-03-21 10:13 -Kanzaki: i agree
2016-03-21 10:13 Feb: problem with this map is actually only that you have the tail on downbeat
2016-03-21 10:14 Feb: you can check prolly on your insane
2016-03-21 10:14 Feb: if you want
2016-03-21 10:14 -Kanzaki: lemme fix those and update
2016-03-21 10:14 -Kanzaki: can you receheck
2016-03-21 10:14 -Kanzaki: after it
2016-03-21 10:14 -Kanzaki: in like 5 min
2016-03-21 10:14 -Kanzaki: and the nc
2016-03-21 10:14 -Kanzaki: and maybe some flows tho
2016-03-21 10:15 Feb: well the nc is actually sth you can fix by yourself
2016-03-21 10:15 Feb: just do it every 3 downbeat
2016-03-21 10:15 Feb: 00:00:335 (1) - nc it like this
2016-03-21 10:15 Feb: 00:05:916 (1) - every third downbeat
2016-03-21 10:15 Feb: and you good to go
2016-03-21 10:16 -Kanzaki: okay
2016-03-21 10:16 Feb: flow is actually sth you shouldn't look out to much for in easy lol
2016-03-21 10:16 Feb: cuz you can't really create much movement anyway in easy diff
2016-03-21 10:16 -Kanzaki: yep
2016-03-21 10:17 Feb: pm me if you want me to check
2016-03-21 10:17 -Kanzaki: 00:24:055 (3,3) -
2016-03-21 10:17 -Kanzaki: i want to make one of this
2016-03-21 10:18 -Kanzaki: straight and other curved
2016-03-21 10:18 -Kanzaki: which one should i do you think
2016-03-21 10:18 Feb: i don't understand
2016-03-21 10:18 Feb: asthetics don't really matter much to me
2016-03-21 10:18 -Kanzaki: guitar on them kind different
2016-03-21 10:19 Feb: ignore guitar
2016-03-21 10:19 -Kanzaki: that part is full of
2016-03-21 10:19 Feb: only map drums
2016-03-21 10:19 -Kanzaki: circle circle and 1/1 slider
2016-03-21 10:19 -Kanzaki: is it okay to have too repetitv
2016-03-21 10:19 -Kanzaki: e
2016-03-21 10:19 -Kanzaki: ?
2016-03-21 10:19 Feb: yes
2016-03-21 10:20 -Kanzaki: okay
2016-03-21 10:20 Feb: its actually sometimes better to have the same pattern
2016-03-21 10:20 Feb: if the song is the same
2016-03-21 10:20 -Kanzaki: well true
2016-03-21 10:20 -Kanzaki: and its easy diff
2016-03-21 10:20 -Kanzaki: player make those easier
2016-03-21 10:47 -Kanzaki: stil here?
2016-03-21 10:48 Feb: y
2016-03-21 10:50 -Kanzaki: updted now
2016-03-21 10:50 -Kanzaki: oaky now
2016-03-21 10:50 Feb: ye
2016-03-21 10:51 Feb: you map the drumrolls with reverses tho
2016-03-21 10:51 Feb: 01:34:521 (2) - makes u miss the downbeat
2016-03-21 10:51 -Kanzaki: yea
2016-03-21 10:51 -Kanzaki: tail still coming
2016-03-21 10:51 -Kanzaki: to down bet
2016-03-21 10:51 Feb: 00:49:869 (1) - or here
2016-03-21 10:51 -Kanzaki: i wanted to ask these if okay
2016-03-21 10:51 -Kanzaki: for the drum rolls
2016-03-21 10:52 Feb: nah
2016-03-21 10:52 Feb: the drumroll can be ignored in easy
2016-03-21 10:52 Feb: but you can still map it if the drumroll is long enough
2016-03-21 10:52 Feb: with a slider or sth
2016-03-21 10:52 Feb: but in this case the drumroll is to short
2016-03-21 10:52 -Kanzaki: 00:54:753 (3) -
2016-03-21 10:52 -Kanzaki: is this okay then
2016-03-21 10:53 -Kanzaki: 49 okay its short
2016-03-21 10:53 -Kanzaki: but 54 is long
2016-03-21 10:53 Feb: would be ok, but you have the tail on downbeat
2016-03-21 10:54 -Kanzaki: yes but
2016-03-21 10:54 -Kanzaki: i cant follow it unless i dont do it like it
2016-03-21 10:54 Feb: 00:58:416 (2) - this should be okay tho
2016-03-21 10:55 -Kanzaki: ye it also end like tht too but
2016-03-21 10:55 -Kanzaki: i dunno fits tho
2016-03-21 10:55 Feb: cause everything is emphasized
2016-03-21 10:55 -Kanzaki: yea :D
2016-03-21 10:55 Feb: 01:09:753 (3) - reverse would fit better
2016-03-21 10:56 Feb: 01:09:753 (3) - you ignore this note
2016-03-21 10:56 -Kanzaki: eh
2016-03-21 10:57 -Kanzaki: i dont think ignoring it not good idea
2016-03-21 10:57 Feb: no i said you are atm ignoring it
2016-03-21 10:58 -Kanzaki: i dont
2016-03-21 10:58 -Kanzaki: slider starton there
2016-03-21 10:58 -Kanzaki: starts?
2016-03-21 10:58 -Kanzaki: 01:09:753 (3) -
2016-03-21 10:58 -Kanzaki: you couldnt ctrl c
2016-03-21 10:58 -Kanzaki: i think
2016-03-21 10:58 Feb: ?
2016-03-21 10:59 -Kanzaki: http://puu.sh/nOoqh/a0bde4f7cf.png
2016-03-21 10:59 -Kanzaki: you mean next red tick?
2016-03-21 10:59 Feb: yes
2016-03-21 10:59 Feb: i'd map
2016-03-21 10:59 Feb: http://puu.sh/nOoqw/7952a6782c.jpg
2016-03-21 10:59 Feb: it this way
2016-03-21 10:59 -Kanzaki: yea but 1/2
2016-03-21 11:00 Feb: i said if necessary 1/2 is k
2016-03-21 11:00 -Kanzaki: is it okay like this?
2016-03-21 11:00 -Kanzaki: i would do like this too
2016-03-21 11:00 Feb: k
2016-03-21 11:00 -Kanzaki: okay
2016-03-21 11:01 Feb: 01:34:521 (2) - replace with 2 notes
2016-03-21 11:01 Feb: 01:35:218 - and pull the 1/1 slider at the downbeat
2016-03-21 11:02 -Kanzaki: okay
2016-03-21 11:05 -Kanzaki: 01:34:521 (2) -
2016-03-21 11:05 -Kanzaki: one note here
2016-03-21 11:05 -Kanzaki: 01:34:869 - and here?
2016-03-21 11:06 Feb: yes
2016-03-21 11:06 Feb: check if
2016-03-21 11:06 -Kanzaki: but it feels its too hard
2016-03-21 11:06 Feb: sr gets harder
2016-03-21 11:06 Feb: if yes
2016-03-21 11:06 Feb: use 1/2 slider
2016-03-21 11:07 -Kanzaki: yes it does
2016-03-21 11:08 -Kanzaki: okay
2016-03-21 11:08 -Kanzaki: 01:44:986 (1) -
2016-03-21 11:08 -Kanzaki: about this one
2016-03-21 11:08 -Kanzaki: it actually stars on blue tick
2016-03-21 11:08 Feb: yep
2016-03-21 11:08 -Kanzaki: should i start on blue tick?
2016-03-21 11:09 Feb: yes
2016-03-21 11:09 Feb: soo actually the diff is fine otherwise however
2016-03-21 11:09 Feb: the ncing is a big problem
2016-03-21 11:09 -Kanzaki: stil?
2016-03-21 11:10 Feb: yes
2016-03-21 11:10 Feb: the ncing is
2016-03-21 11:10 Feb: a bit weird
2016-03-21 11:10 Feb: right now i would
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: every 3rd measure
2016-03-21 11:10 Feb: means
2016-03-21 11:10 Feb: 1 downbeat, 2downbeat
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: 1 downbeat, 2 downbeat
2016-03-21 11:10 Feb: nc
2016-03-21 11:10 Feb: etc.
2016-03-21 11:10 -Kanzaki: yes but i doesnt fit for every part
2016-03-21 11:11 -Kanzaki: 00:39:404 (1,2,3,4,1) -
2016-03-21 11:11 -Kanzaki: like
2016-03-21 11:11 -Kanzaki: do i nc on 4?
2016-03-21 11:12 Feb: sec
2016-03-21 11:12 -Kanzaki: 01:49:869 (1,2,1,2,3,4) -
2016-03-21 11:12 Feb: i give you sample
2016-03-21 11:12 Feb: i nc'd everything
2016-03-21 11:12 -Kanzaki: like here they are same but has ore objects
2016-03-21 11:15 Feb: http://puu.sh/nOp0I/c909cc1017.osu
2016-03-21 11:15 Feb: this ncing is fine
2016-03-21 11:16 -Kanzaki: 6 combo here
2016-03-21 11:16 -Kanzaki: ?
2016-03-21 11:16 -Kanzaki: 00:26:846 (6) -
2016-03-21 11:16 -Kanzaki: why not nc here
2016-03-21 11:16 -Kanzaki: 00:25:451 (4) -
2016-03-21 11:16 Feb: yes?
2016-03-21 11:16 Feb: bcs it gets inconsistent
2016-03-21 11:16 -Kanzaki: okay
2016-03-21 11:16 Feb: ncing like this is pretty common
2016-03-21 11:17 Feb: low combos are pretty shitty in lower diffs
2016-03-21 11:17 Feb: and single combos are the worst
2016-03-21 11:17 -Kanzaki: 01:29:637 (1,2,3,4,5,6,7,8) -
2016-03-21 11:17 -Kanzaki: this part might be hard
2016-03-21 11:17 Feb: why
2016-03-21 11:17 Feb: what does the sr say
2016-03-21 11:18 -Kanzaki: nothing
2016-03-21 11:18 -Kanzaki: does ncin change sr?
2016-03-21 11:18 Feb: no
2016-03-21 11:18 Feb: you m ean ncing
2016-03-21 11:18 Feb: why is it hard
2016-03-21 11:18 Feb: ?
2016-03-21 11:18 Feb: higher ncs is easier
2016-03-21 11:18 -Kanzaki: i dont know its full 1/2
2016-03-21 11:18 -Kanzaki: okay
2016-03-21 11:18 Feb: doesn't matter
2016-03-21 11:18 -Kanzaki: i am thinking like if you miss
2016-03-21 11:18 -Kanzaki: you need hp
2016-03-21 11:19 -Kanzaki: that is the part might be harder than other parts
2016-03-21 11:19 Feb: its right before kiaia
2016-03-21 11:19 -Kanzaki: dont know tho
2016-03-21 11:19 Feb: kiai
2016-03-21 11:19 Feb: i see no problem
2016-03-21 11:19 -Kanzaki: okay then
2016-03-21 11:19 -Kanzaki: i used this
2016-03-21 11:20 Feb: i don't theres anything else i can point out
2016-03-21 11:20 -Kanzaki: and
2016-03-21 11:20 Feb: unless you have sth
2016-03-21 11:20 -Kanzaki: open aimod
2016-03-21 11:20 -Kanzaki: check distance snap
2016-03-21 11:20 -Kanzaki: there is one but it wont fix
2016-03-21 11:20 -Kanzaki: its a bug i think
2016-03-21 11:20 -Kanzaki: it doesnt far away and even if i move closer
2016-03-21 11:20 Feb: it doesn't show it to me
2016-03-21 11:20 Feb: wher eis it?
2016-03-21 11:21 -Kanzaki: it doesnt disapper
2016-03-21 11:21 -Kanzaki: http://puu.sh/nOpd4/5ab3d23888.png
2016-03-21 11:21 -Kanzaki: well it s my pc then
2016-03-21 11:21 Feb: there's no note for me
2016-03-21 11:21 -Kanzaki: 00:10:102 (3) -
2016-03-21 11:21 -Kanzaki: 00:08:707 (2) -
2016-03-21 11:22 -Kanzaki: wth
2016-03-21 11:22 Feb: ye only notes there
2016-03-21 11:22 Feb: its a bug
2016-03-21 11:22 Feb: http://puu.sh/nOpfs/42140ff823.jpg
2016-03-21 11:22 -Kanzaki: lol
2016-03-21 11:22 Feb: pretty sure if you update and redl its gone
2016-03-21 11:22 -Kanzaki: click check distance snap
2016-03-21 11:22 -Kanzaki: on top
2016-03-21 11:23 Feb: oh well
2016-03-21 11:23 -Kanzaki: still nothing?
2016-03-21 11:23 Feb: im pretty sure you can ignore that
2016-03-21 11:23 -Kanzaki: okay
2016-03-21 11:24 -Kanzaki: okay thanks for your help
2016-03-21 11:24 Feb: the only thing i can remember is the ds on stacking, but thats okay
2016-03-21 11:24 Feb: since you don't stack notes
2016-03-21 11:24 -Kanzaki: yea
2016-03-21 11:25 -Kanzaki: post the chat to the thread
2016-03-21 11:25 -Kanzaki: pls
2016-03-21 11:25 Feb: ACTION is listening to [https://osu.ppy.sh/b/854308 Lucy Rose - SHIVER]
2016-03-21 11:25 Feb: check aimod there
2016-03-21 11:25 Feb: its the same
2016-03-21 11:25 -Kanzaki: okay
2016-03-21 11:25 Feb: sec
2016-03-21 11:25 -Kanzaki: on normal?
Namki
Easy diff's flow and rhythm can be improve a lot, so here what I've found.
Easy
  1. 01:14:288 (2) - make it straight and maybe a bit curve, like this.
  2. 01:26:497 (3) - I think it's a bit complex you used 1/4 in Easy, why not circle?
  3. 01:39:404 (5) - Yeah. This form makes good flow to 01:41:497 (1) - this slider.
  4. 01:47:079 (1) - same here, do it straight, nah
  5. 01:48:648 (3) - make this slider smaller curve and 01:49:869 (4) - make this slider parallel with first one. Like this.
    Okay, else looks fine.
good luck~
Topic Starter
-Kanzaki

Namki wrote:

Easy diff's flow and rhythm can be improve a lot, so here what I've found.
Easy
  1. 01:14:288 (2) - make it straight and maybe a bit curve, like this.
  2. 01:26:497 (3) - I think it's a bit complex you used 1/4 in Easy, why not circle? -- Well okay it doesn't really effect to the gameplay but might be a misread for newbie player so not taking any risks for it and putting a note only okay.
  3. 01:39:404 (5) - Yeah. This form makes good flow to 01:41:497 (1) - this slider.-- okay
  4. 01:47:079 (1) - same here, do it straight, nah
  5. 01:48:648 (3) - make this slider smaller curve and 01:49:869 (4) - make this slider parallel with first one. Like this.
    Okay, else looks fine.
Did not apply slider shape mods cause those sliders have reasons to be like that and they show the difference between the sliders with what i follow.
good luck~
Thanks for your help.
Annadine

Hello! NM from modding queue~!
Uuu so sp00ky

Easy[]
  1. 00:42:195 (5) - I think this is too curved
  2. 00:49:869 (6) - I think this needs to face anywhere other than vertically like that. Maybe like this?
  3. 01:31:032 (3,4,5) - eeeh not straight
Manul's Normal[]
  1. 00:15:683 (2,3,4) - rather than making this straight, what about moving 00:16:032 (3) - to make it a bit like a curve?
  2. 01:01:730 (1,2) - #HowCloseAreYouFromOverlap
Insane[]
  1. 00:00:335 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - this is just my opinion, but I think the spacing is too far; since it's the start of the map as well, I think it would be better with shorter and a more relaxing spacing.
  2. 01:35:218 (1) - this is on purpose?
[]
Mmm I don't even know what to mod ==" the map is already nice and neat.
Good luck~
Topic Starter
-Kanzaki

Annadine wrote:


Hello! NM from modding queue~!
Uuu so sp00ky

Easy[]
  1. 00:42:195 (5) - I think this is too curved -- Yes it is. I dont think that is a problem or it is bad tho.
  2. 00:49:869 (6) - I think this needs to face anywhere other than vertically like that. Maybe like this? -- Yea but if i do like that what about the next object? like this it kinda flows with both of them previous object and the next one.
  3. 01:31:032 (3,4,5) - eeeh not straight -- Not sure what you mean but it is not meant to be straight.

Insane[]
  1. 00:00:335 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - this is just my opinion, but I think the spacing is too far; since it's the start of the map as well, I think it would be better with shorter and a more relaxing spacing. -- I know what you mean but it is okay since bets are really away from each other so spacing should be like this
  2. 01:35:218 (1) - this is on purpose? --Yep it is.
[]
Mmm I don't even know what to mod ==" the map is already nice and neat.
Good luck~
Thanks for your help!
Topic Starter
-Kanzaki
Manul asked me to apply :

Annadine wrote:

Manul's Normal[]
  1. 00:15:683 (2,3,4) - rather than making this straight, what about moving 00:16:032 (3) - to make it a bit like a curve? -- Its okay like this i think it isnt too bad flow
  2. 01:01:730 (1,2) - #HowCloseAreYouFromOverlap -- Fixed
mercury2004
woops sry about that. private msg didnt pop in my email inbox. Cant do mania, going with just STD
General
there's a bunches of unused timing section on most difficulty, you might want to remove that,
[Insane] put aside all nazis.
Gameplay Section : I'll put in red if its really need to be fix.
00:10:102 (4) - these slowslider set, could be better if you go for around 0.6x speed. then uncurved them all.
00:17:428 (2) - you could feel the flow is going to the right. current position break it in my point of view. try put it a bit more to the left
00:23:881 (5) - try add note? stack them up for good result
00:39:404 (1,2,3,4,5,6) - i suggest slider on this part. single note has small problem with readability for that next jump
00:42:021 (4) - sudden change in direction of the flow, you might want to put this somewhere clearer to see. tell the player that, flow going in the otherside.
00:47:079 (1) - may be it just me. the music emphasized jump and speed. sudden antijump just doesnt go with me. try ask other for opinions
00:49:869 (9) - align this one to the 00:49:521 (8) - slider direction, to make your jump in zigzag pattern.
00:55:450 (1,2,3,4,5) - how about 01:24:753 (4) - the jump angle of this note is a bit too low. move it slightly higher will do
01:27:369 (4) - try nc if you decided to jump in this case. there are exception, but this one isnt one of them
01:33:823 (1) - you were doing clockwise direction jump. at least put this note on the place where the player should expect it there. 01:33:997 (2) - dont worry about this spacing, it's completely fine
Hitsounding Section : just small questions.
00:00:335 (1) ~00:10:102 (4) - missing all hitsound. if you not going to put anything there, at least 00:04:521 (4) - these type of slider, reduce the volume a bit. -30%~
01:35:567 (2) - remove clap? then clap here 01:35:916 (3) -
[Shiro's Insane]
Gameplay Section
00:04:521 (3) - this return snap, just doesnt feel right. try mute it?
01:28:590 (6) - nc this?
01:29:288 (4,5) - use slider instead?
01:55:451 (2,3,4,5) - 01:58:241 (2,3,4,5) - gameplay is fine thought, just if you could put some hitsound it should be great
[neonat's Hard]
tbh, i cannot mod his map. everything is good in my eye.
[Hard]
Gameplay
00:42:893 (3,4,5,6,7) - scatter this out, avoid this type of loop in hard dif.. this mean other loops like 00:54:928 (1,2,3,4,5,6,7) - 01:18:823 (2,3,4,5) - 01:39:579 (1,2,3,4,5,6,7) - . we probably do not feel the different, 300 blocking the view is nasty for starter
[Manul's Normal]
fine~ . note kinda tight clobber up together though, but well. low drain should do
[Easy]
Gameplay
01:29:637 (1,2,3,4,5,6,7,8) - isnt this a bit too hard for easy dif?

one thing for sure,i'd be glad if you can polish your note placement, especially on Insane Difficulty.
Topic Starter
-Kanzaki
s

mercury2004 wrote:

woops sry about that. private msg didnt pop in my email inbox. Cant do mania, going with just STD
General
there's a bunches of unused timing section on most difficulty, you might want to remove that,
[Insane] put aside all nazis.
Gameplay Section : I'll put in red if its really need to be fix.
00:10:102 (4) - these slowslider set, could be better if you go for around 0.6x speed. then uncurved them all. - Eh i think its fine.
00:17:428 (2) - you could feel the flow is going to the right. current position break it in my point of view. try put it a bit more to the left - Its alright player has its time to see where it is going.
00:23:881 (5) - try add note? stack them up for good result - I don't want to make lots of taps on these calm parts
00:39:404 (1,2,3,4,5,6) - i suggest slider on this part. single note has small problem with readability for that next jump - Its okay i dont want player read there easily anyway it is going harder
00:42:021 (4) - sudden change in direction of the flow, you might want to put this somewhere clearer to see. tell the player that, flow going in the otherside. Okay
00:47:079 (1) - may be it just me. the music emphasized jump and speed. sudden antijump just doesnt go with me. try ask other for opinions -- Hmm not sure about this one i changed but will see after the bn mod not sure if its okay now too
00:49:869 (9) - align this one to the 00:49:521 (8) - slider direction, to make your jump in zigzag pattern.
00:55:450 (1,2,3,4,5) - how about - I like this one i made on my own
01:24:753 (4) - the jump angle of this note is a bit too low. move it slightly higher will do - Okay
01:27:369 (4) - try nc if you decided to jump in this case. there are exception, but this one isnt one of them - Okay
01:33:823 (1) - you were doing clockwise direction jump. at least put this note on the place where the player should expect it there. 01:33:997 (2) - dont worry about this spacing, it's completely fine - I dont think it is a problem since that circle isnt somewhere really unexpected it is just a bit down so its not really important i believe
Hitsounding Section : just small questions.
00:00:335 (1) ~00:10:102 (4) - missing all hitsound. if you not going to put anything there, at least 00:04:521 (4) - these type of slider, reduce the volume a bit. -30%~ - Okay
01:35:567 (2) - remove clap? then clap here 01:35:916 (3) - Fixed

[Hard]
Gameplay
00:42:893 (3,4,5,6,7) - scatter this out, avoid this type of loop in hard dif.. this mean other loops like 00:54:928 (1,2,3,4,5,6,7) - 01:18:823 (2,3,4,5) - 01:39:579 (1,2,3,4,5,6,7) - . we probably do not feel the different, 300 blocking the view is nasty for starter - Hmm not sure if its a problem since it is the harder hard difficulty there is one easier one and its not normal diff but will see what bns think

[Easy]
Gameplay
01:29:637 (1,2,3,4,5,6,7,8) - isnt this a bit too hard for easy dif? - I don't think so i am sure that whole diff isn't hard, I let my not osu player brother play it and he could fc

one thing for sure,i'd be glad if you can polish your note placement, especially on Insane Difficulty. - If you are talking about DS yes i didnt use DS on anywhere so minimal distance changes shouldn't be a problem

Thanks for your help!
Topic Starter
-Kanzaki
I am kinda stuck from now on i have no idea what to do
ConsumerOfBean
sup! from #memehelp, m4m.
Easy
01:48:648 (3,4) - i think 4 could be moved to be more "in line" with the end of 3. try putting 4 at x:188, y:164. maybe adjust it a bit more.
01:45:160 (5,1) - ^
Manul's Normal
all good imo
neonat's Hard
00:11:497 (1) - why a slider here but 00:17:079 (1,2,3,4) - circles here?
00:30:334 (6,1) - copy paste 6 and replace 1 with it, looks neater.
01:34:521 (7,8,9,10,11) - why would u use a 1/4 slider instead of a 1/8 repeat?
Hard
00:21:265 (3,1) - sorry for being blanket nazi but this could be a bit better imo
https://osu.ppy.sh/ss/4820949
00:42:893 (3,4,5,6,7) - 00:54:928 (1,2,3,4,5,6,7,1) - this stuff is painful for a new player. don't have overlapping jumps like this in a low diff, lil nooblets don't like that D:
Insane
00:26:846 (5) - maybe having this pointed at 4 (and 6 copied after it) would look a bit better to you? it does to me
00:55:800 (3) - move the Y axis on this one down by 1 so it's perfectly vertically equal to the other 2 next to it
sorry for the short mod but it really is good. most of my problems with it were simply style. keep on making good maps, and gl!
neonat

FailureAtOsu wrote:

neonat's Hard
00:11:497 (1) - why a slider here but 00:17:079 (1,2,3,4) - circles here? slider to lead into the new section, circles once they are more familiar
00:30:334 (6,1) - copy paste 6 and replace 1 with it, looks neater. they are the same
01:34:521 (7,8,9,10,11) - why would u use a 1/4 slider instead of a 1/8 repeat? That makes it more congested, and further away in terms of difficulty from the previous difficulty
Topic Starter
-Kanzaki
:(

FailureAtOsu wrote:

sup! from #memehelp, m4m.
Easy
01:48:648 (3,4) - i think 4 could be moved to be more "in line" with the end of 3. try putting 4 at x:188, y:164. maybe adjust it a bit more.k
01:45:160 (5,1) - ^

Hard
00:21:265 (3,1) - sorry for being blanket nazi but this could be a bit better imo --I don't know wht s wrong with it it is really okay on my editor.
https://osu.ppy.sh/ss/4820949
00:42:893 (3,4,5,6,7) - 00:54:928 (1,2,3,4,5,6,7,1) - this stuff is painful for a new player. don't have overlapping jumps like this in a low diff, lil nooblets don't like that D: -- Since there is one easier hard difficulty and this a hard diff i think it should be okay.
Insane
00:26:846 (5) - maybe having this pointed at 4 (and 6 copied after it) would look a bit better to you? it does to me - That is on purpose kinda tells i am following something else without new combo.
00:55:800 (3) - move the Y axis on this one down by 1 so it's perfectly vertically equal to the other 2 next to it -- Okay lol.
sorry for the short mod but it really is good. most of my problems with it were simply style. keep on making good maps, and gl!

Thanks for your help!
HappyRocket88
Hai hai! Sorry for the late!

Legend
  1. asdf :arrow: must fix!
  2. asdf :arrow: should fix.
  3. asdf :arrow: suggestions.
[General] Just one point which is bugging me a bit.
  1. The default slider-slide sounds rather noisy in the calmest part of the song which lead into an uncomfortable segment to follow as it is the beginning of the song. It would be way better if you add this blank soft-sliderslide to prevent issues with the way the hitsounds are handled in this segment. Consider using in the parts these green lines are: 00:00:335 - 00:11:497 . You can either use it as Soft Custom 1 as it's shown in the below box.

    Rememeber to rename it as soft-sliderslide1 if you plan to do this effect.
[Easy] Overall a pretty nice Easy. You did a good job at mapping the whole difficulty with 1/1 objects mostly and this difficulty is the result of that. Despite you mapped in like one hour I think. However, I have some concerns you should fix before proceeding.
  1. Distance should be consistent among all the objects over Easy difficulties this is for ensure the spacing goes hand in hand with the rhythm in a consistent way since beginners are rather used to click objects separated with the same distance of each of them. Hence, consider fixing the DS over the following object which you might know clicking the below box:
    1. 00:04:521 (3,4) -
    2. 00:05:916 (4,5) -
    3. 00:10:102 (6,7) -
    4. 00:42:195 (37,38) -
    5. 00:54:753 (48,49) -
    6. 01:05:218 (55,56) -
    7. 01:49:869 (22,23) -
  2. Reduce the values of OD and HP in -1 to keep a balance between this difficulty and the Normal since 3 is already high for an Easy difficulty imo.
  3. 00:54:753 (5) - This slider feels way off because the are actually beat to emphasize at the red ticks as well as you did here 00:49:869 (6) - . Hence, it would make more sense if you replaced (5) with a circle and used a 1/2 slider here 00:55:451 - to highlight more rhythmically the drums.
  4. The second kiai of this easy starts in a spot where it doesn't make much sense if we take into account the hardest's song part resides here 01:29:637 - Hence, starting the kiai there would make stuff more readable for players since kiai is supposed to handle the climax or the hardest part of the music as well.
  5. 01:07:311 (1,2,3,4) - The way this objects are mapped might confuse noob players due the constant usage of objects snapped to 1/2. Besides, taking into account this is the easiest difficulty of the mapset, patterns like that one shouldn't be used since the rhythm couldn't be easily identified by a player who just started the game. The problem resides that sometimes sliders follow the guitar and the suddenly it switched to catch the drums. Therefore, it would be way better if the overall segment focused only over one of the instruments to simply the rhythm here nicely. What about this?
    Consider applying something similar over the rest of that section.
[Manul's Normal] Really quite polished Normal diff you have here! I don't have a lot of complains since the difficulty has been modded like 53468 times already so I'll just point out the issues which worry me the most:
  1. 00:17:428 (2,3) - Why the sudden change to follow the guitar here? It would be better if you kept consistent the following the first guitar as you have been doing till now to create a better rhythm for this part. I do believe using a 3/4 slider would increase the playability over this segment.
  2. 00:43:590 - This beat should be clickable to let the rhythm emphasize nicely the instruments as it was mapped over this section.
  3. 01:35:916 (2) - the usage of this 1/4 slider doesn't fit wood over this difficulty at all because it gives an awkward pause of the beats here. It would make more sense if it were extended till the red tick to develop a neater rhythm overall.
  4. 01:53:183 (2) - The way this slider is holding the beats here create veru uncomfortable downbeats which play as offbeats due the main rhythm as held on the slider-reverse and slider-end. It would fit better if you split it up in three circles to give variation to the overall section without leaving aside the instruments emphasized here.
[neonat's Hard] Hellow!
  1. I really would like to know why this pattern which starts here 00:11:497 - skipped many of the 1/4 beats in comparison how the beginning was mapped. Besides, leaving spots as these ones 00:14:114 - 00:16:207 - 00:19:695 - with no notes play really awkward due the rhythmical pauses on 1/2. I do believe placing some circles or mini sliders would fit nicely here. Or perhaps making the whole thing based on a 1/2 would make sense here too. What do you think?
  2. 01:17:951 (5) - Honestly saying, there's no minor sound to emphasize at the blue tick where this slider starts. Hence, it feels out of place in terms of the rhythm used over this segment. It would be way better if you removed the reverse and placed it over the red tick to highlight better the instruments here.
  3. 01:34:521 (7,8,9,10,11) - While this is "acceptable" for hard difficulties, the stack of this streams plays somehow odd due the awkward pause of the flow that this pattern created. It would be better if they were not stacked to keep the motion of high speaced notes even despite they're on stacked over 1/8.
[Hard] Nice Hard! I liked the triangles. :>
  1. Can I know the reason why you set up the HP over 5.2? It's not bad but I find it quite weird because it doesn't scale up with how the HP increases among the difficulties. I'm sure 5.5 would fit nicely here. Up to you. :3
  2. 00:02:776 (1) - Remove NC here and 00:03:125 (3) - add NC over that one to keep consistency with the way the NC is managed over among the notes.
  3. 00:08:707 (7) - NC here.
  4. 00:13:939 (2,3) - The rhythm here would play better if there objects were Ctrl + G'ed to avoid managing offbeat over downbeats as this one is 00:14:288 - For further information, please refer to this thread. t/58959 Consider doing the same here 00:19:521 (5,6) -
  5. 00:43:590 (7) - NC here to create an epic patterning here with the new measure imo.
  6. 00:50:916 (1) - Remove the finish and place it over the slider-end 00:50:044 (2) - instead. This is for assuring the consistency of the finished at every downbeat.
  7. 01:05:218 (2) - NC.
  8. 01:18:823 (2,3,4,5) - After testing this pattern, it played a bit awkwardly due the break of the DS in comparison with the way the other 1/4 patterns were built. It would be better if you kep consistent the DS here to develop a neater rhythm over this segment. Consider doing the same here 01:21:614 (1,2,3,4) -
  9. 01:37:311 (1,2) - These would flow better if they were stacked to give players the idea the main sound is held by the slider-head. Consider doing the same here 01:42:893 (1,2) -
[Shiro's Insane]
  1. 00:08:358 (7) - The flow this slider is making doesn't feel right according with how this guitar measures were mapped in the previous pattern here 00:01:730 (3,4,5,6) - Hence, it would be better if you did Ctrl + G over that slider to develop a more fluent patterning.
  2. 00:24:579 - Would you mind adding a note here? For leniency players might think this can be clickable due the usage of constant 1/4 over the previous pattern.
  3. 01:03:823 (9) - Variation is important but it would be better if it were visible or no-stacked to keep consistency with the way the previous pattern managed such as that pattern. Just like this 01:01:032 (9,10) -
  4. 01:25:451 (5,6,7,8,9) - Isn't there another way to place these objects? As there are now feel rather uncomfortable to play due how close they are apart from each other. I do believe managing the same DS would fit nacely here.
[Insane] At last! XD It was hard to play but decently to play:
  1. 00:14:114 (8,1) - Distance between these two should be higher as well as the other patterns did at emphasizing the new measure here. Consider doing the same here 00:19:695 (8,1) -
  2. 01:27:369 (1,2,3) - Make the DS of these notes shorter as well as you did before. As it is now plays a bit odd due high spaced objects don't make sense at all here.
  3. 01:28:241 (4,5) - You could blanket these better. :3/
  4. 01:36:439 (5) - Ctrl + G this. I see no purpose of placing a jump here where the guitar goes rather calm.
[]
That should be all! Good luck! Rawr (´・ω・)っ
Topic Starter
-Kanzaki
SPOILER

HappyRocket88 wrote:

Hai hai! Sorry for the late!

Legend
  1. asdf :arrow: must fix!
  2. asdf :arrow: should fix.
  3. asdf :arrow: suggestions.
[General] Just one point which is bugging me a bit.
  1. The default slider-slide sounds rather noisy in the calmest part of the song which lead into an uncomfortable segment to follow as it is the beginning of the song. It would be way better if you add this blank soft-sliderslide to prevent issues with the way the hitsounds are handled in this segment. Consider using in the parts these green lines are: 00:00:335 - 00:11:497 . You can either use it as Soft Custom 1 as it's shown in the below box.

    Rememeber to rename it as soft-sliderslide1 if you plan to do this effect.

    I did what you said but i still can hear that sliderslide sound i dont know it is still there.

    Also i want to get rid of this normal-sliderslide1 too. I tried with that empty .wav you gave again but still doesn't works i still can hear it i dont know why?
[Easy] Overall a pretty nice Easy. You did a good job at mapping the whole difficulty with 1/1 objects mostly and this difficulty is the result of that. Despite you mapped in like one hour I think. However, I have some concerns you should fix before proceeding.
  1. Distance should be consistent among all the objects over Easy difficulties this is for ensure the spacing goes hand in hand with the rhythm in a consistent way since beginners are rather used to click objects separated with the same distance of each of them. Hence, consider fixing the DS over the following object which you might know clicking the below box:
    1. 00:04:521 (3,4) -
    2. 00:05:916 (4,5) -
    3. 00:10:102 (6,7) -
    4. 00:42:195 (37,38) -
    5. 00:54:753 (48,49) -
    6. 01:05:218 (55,56) -
    7. 01:49:869 (22,23) -

    None of these objects doesnt exist on my map maybe you made something wrong or its a bug i dont know, anyway i checked aimod for distances, they has no problems you may want to check this again
  2. Reduce the values of OD and HP in -1 to keep a balance between this difficulty and the Normal since 3 is already high for an Easy difficulty imo. - Alright.

  3. 00:54:753 (5) - This slider feels way off because the are actually beat to emphasize at the red ticks as well as you did here 00:49:869 (6) - . Hence, it would make more sense if you replaced (5) with a circle and used a 1/2 slider here 00:55:451 - to highlight more rhythmically the drums. - I agree changed there some as you suggested.
  4. The second kiai of this easy starts in a spot where it doesn't make much sense if we take into account the hardest's song part resides here 01:29:637 - Hence, starting the kiai there would make stuff more readable for players since kiai is supposed to handle the climax or the hardest part of the music as well. - Fixed i didn't mean to do this like that so fixed lol.
  5. 01:07:311 (1,2,3,4) - The way this objects are mapped might confuse noob players due the constant usage of objects snapped to 1/2. Besides, taking into account this is the easiest difficulty of the mapset, patterns like that one shouldn't be used since the rhythm couldn't be easily identified by a player who just started the game. The problem resides that sometimes sliders follow the guitar and the suddenly it switched to catch the drums. Therefore, it would be way better if the overall segment focused only over one of the instruments to simply the rhythm here nicely. What about this?
    Consider applying something similar over the rest of that section. - Yes good idea.
still editing it! >w</ - I will also edit this post lol.
Feerum
Checked through the Mania Diffs.

The NM is fine.
But maybe some balance things in HD.

Two hitsounds were delayed. Fix

[Arcwin's HD]

To make a difference to the NM i suggest to use HP 7,5

Like i said, really no big things here. The diffs are already fine.
01:34:084 (94084|2,94172|1) - CTRL + G here. Don't really like this 01:33:823 (93823|2,94084|2) - "jack" here. Even when it's low bpm.
01:36:788 (96788|3,96788|1) - Suggest to remove a note. Chords you should use only for heavy sounds like the drums, kicks etc. Here you have only guitar and not even so audible.
01:42:369 (102369|2,102369|0) - Same thing here.

I like the Ending full of jacks. Fit really nice here.

Yeah haha that's all. Since it was already icon'ed i didn't expect to find much.

Edit: I KNEW IT. p/4053440 Such a nostalgia aaaaaaaaaa

Good luck ;)
arcwinolivirus

Feerum wrote:

Checked through the Mania Diffs.

The NM is fine.
But maybe some balance things in HD.

Two hitsounds were delayed. Fix To be fixed by the owner of the map.

[Arcwin's HD]

To make a difference to the NM i suggest to use HP 7,5

Like i said, really no big things here. The diffs are already fine.
01:34:084 (94084|2,94172|1) - CTRL + G here. Don't really like this 01:33:823 (93823|2,94084|2) - "jack" here. Even when it's low bpm.
01:36:788 (96788|3,96788|1) - Suggest to remove a note. Chords you should use only for heavy sounds like the drums, kicks etc. Here you have only guitar and not even so audible.
01:42:369 (102369|2,102369|0) - Same thing here.

I like the Ending full of jacks. Fit really nice here.

Yeah haha that's all. Since it was already icon'ed i didn't expect to find much.

Edit: I KNEW IT. p/4053440 Such a nostalgia aaaaaaaaaa

Good luck ;)
All applied~! Thank you so much, Sir Feerum!

UPDATED: http://puu.sh/o97v7/9a94f98522.rar
Topic Starter
-Kanzaki

Feerum wrote:

Checked through the Mania Diffs.

The NM is fine.
But maybe some balance things in HD.

Two hitsounds were delayed. Fix



Good luck ;)
Thanks for this!
Topic Starter
-Kanzaki

HappyRocket88 wrote:

Hai hai! Sorry for the late!

Legend
  1. asdf :arrow: must fix!
  2. asdf :arrow: should fix.
  3. asdf :arrow: suggestions.

[Manul's Normal] Really quite polished Normal diff you have here! I don't have a lot of complains since the difficulty has been modded like 53468 times already so I'll just point out the issues which worry me the most:
  1. 00:17:428 (2,3) - Why the sudden change to follow the guitar here? It would be better if you kept consistent the following the first guitar as you have been doing till now to create a better rhythm for this part. I do believe using a 3/4 slider would increase the playability over this segment.
  2. 00:43:590 - This beat should be clickable to let the rhythm emphasize nicely the instruments as it was mapped over this section.
  3. 01:35:916 (2) - the usage of this 1/4 slider doesn't fit wood over this difficulty at all because it gives an awkward pause of the beats here. It would make more sense if it were extended till the red tick to develop a neater rhythm overall.
  4. 01:53:183 (2) - The way this slider is holding the beats here create veru uncomfortable downbeats which play as offbeats due the main rhythm as held on the slider-reverse and slider-end. It would fit better if you split it up in three circles to give variation to the overall section without leaving aside the instruments emphasized here.

still editing!

Applied everything on this manul gave me to permission to edit his difficulty before but i want you to check 01:54:230 (4,1) - here again i used slider on 4 if its good or not? If not i will change it to circle as you said.
HappyRocket88
Yus! It's fine as you did, Kanzaki. :3/
Topic Starter
-Kanzaki
Going home from work I will apply in an hour but dam you didn't say call me back
Topic Starter
-Kanzaki

HappyRocket88 wrote:

[Hard] Nice Hard! I liked the triangles. :>
  1. Can I know the reason why you set up the HP over 5.2? It's not bad but I find it quite weird because it doesn't scale up with how the HP increases among the difficulties. I'm sure 5.5 would fit nicely here. Up to you. :3 -- Sure :D
  2. 00:02:776 (1) - Remove NC here and 00:03:125 (3) - add NC over that one to keep consistency with the way the NC is managed over among the notes. -- y
  3. 00:08:707 (7) - NC here. -- y
  4. 00:13:939 (2,3) - The rhythm here would play better if there objects were Ctrl + G'ed to avoid managing offbeat over downbeats as this one is 00:14:288 - For further information, please refer to this thread. t/58959 Consider doing the same here 00:19:521 (5,6) - y
  5. 00:43:590 (7) - NC here to create an epic patterning here with the new measure imo.y
  6. 00:50:916 (1) - Remove the finish and place it over the slider-end 00:50:044 (2) - instead. This is for assuring the consistency of the finished at every downbeat. y
  7. 01:05:218 (2) - NC. y
  8. 01:18:823 (2,3,4,5) - After testing this pattern, it played a bit awkwardly due the break of the DS in comparison with the way the other 1/4 patterns were built. It would be better if you kep consistent the DS here to develop a neater rhythm over this segment. Consider doing the same here 01:21:614 (1,2,3,4) - y
  9. 01:37:311 (1,2) - These would flow better if they were stacked to give players the idea the main sound is held by the slider-head. Consider doing the same here 01:42:893 (1,2) - Okay not sure about this one were like it just yesterday but i wnted to seperate them to emphasize withe some more distance them and making something harder so i wanna keep it like this if its ok.
[Insane] At last! XD It was hard to play but decently to play:
  1. 00:14:114 (8,1) - Distance between these two should be higher as well as the other patterns did at emphasizing the new measure here. Consider doing the same here 00:19:695 (8,1) - y
  2. 01:27:369 (1,2,3) - Make the DS of these notes shorter as well as you did before. As it is now plays a bit odd due high spaced objects don't make sense at all here. Changed some kind of if you felt here too hard but didn't still used the same DS the reason of it after 01:27:195 (3) - this object the sound kinda changing and giving a feeling like if i put it a word ''here we go, starting now!'' lol
  3. 01:28:241 (4,5) - You could blanket these better. :3/ Eh i tried, i hate blankets.
  4. 01:36:439 (5) - Ctrl + G this. I see no purpose of placing a jump here where the guitar goes rather calm. Couldn't agree on this one i don't know for me it goes more exciting instead of calm, so that's why.
[]
That should be all! Good luck! Rawr (´・ω・)っ


Thanks for your help man finally but you wont come back? :/
Shiro

mercury2004 wrote:

[Shiro's Insane]
Gameplay Section
00:04:521 (3) - this return snap, just doesnt feel right. try mute it? No, the volume already goes down progressively, and since the sliderslides are muted I can't mute the sliderends too.
01:28:590 (6) - nc this? No, that wouldn't make much sense. This whole combo is a guitar break between verse and chorus.
01:29:288 (4,5) - use slider instead? 01:30:334 (3,4) - follows the guitar (you can hear it)
01:55:451 (2,3,4,5) - 01:58:241 (2,3,4,5) - gameplay is fine thought, just if you could put some hitsound it should be great There are finishes o.O

HappyRocket88 wrote:

[Shiro's Insane]
  1. 00:08:358 (7) - The flow this slider is making doesn't feel right according with how this guitar measures were mapped in the previous pattern here 00:01:730 (3,4,5,6) - Hence, it would be better if you did Ctrl + G over that slider to develop a more fluent patterning. 00:07:311 (5,6,7) - This pattern uses a back-and-forth movement for the sliders. It's not exactly the same pattern !
  2. 00:24:579 - Would you mind adding a note here? For leniency players might think this can be clickable due the usage of constant 1/4 over the previous pattern. I'll stack 00:24:753 (8,9) - I can see how this can become confusing
  3. 01:03:823 (9) - Variation is important but it would be better if it were visible or no-stacked to keep consistency with the way the previous pattern managed such as that pattern. Just like this 01:01:032 (9,10) - I think it'd be better to leave it here, in terms of movement especially. I'll change the other occurence.
  4. 01:25:451 (5,6,7,8,9) - Isn't there another way to place these objects? As there are now feel rather uncomfortable to play due how close they are apart from each other. I do believe managing the same DS would fit nacely here. I don't think increasing the spacing would work here. It wouldn't play well with higher spacing because of the movement it requires, and it wouldn't lead properly into the next section.
Thanks both for the mods!

i am fox
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 340,22665,33828,44991,56153,67315,78478,89641,95222,106385,118768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Shiro's Insane
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:659426
BeatmapSetID:272785

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.72
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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234,199,24055,2,0,P|252:216|283:253,1,68,2|0,0:0|3:0,0:0:0:0:
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288,300,26323,2,0,P|317:303|358:309,1,68
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282,200,42544,1,0,1:0:0:0:
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161,188,47253,2,0,P|113:134|63:90,1,136,0|0,1:0|0:0,0:0:0:0:
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215,340,48474,1,0,1:0:0:0:
215,340,48648,2,0,P|184:326|155:310,1,68,0|0,1:0|0:0,0:0:0:0:
273,251,48997,2,0,P|290:280|306:312,1,68,0|0,1:0|0:0,0:0:0:0:
78,252,49346,1,0,1:0:0:0:
78,252,49521,2,0,P|60:222|46:193,1,68,0|0,1:0|0:0,0:0:0:0:
269,144,49869,1,0,1:0:0:0:
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101,94,50218,1,0,1:0:0:0:
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60,63,50480,1,0,1:0:0:0:
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181,214,50916,2,0,P|216:231|253:241,1,68,0|0,1:0|0:0,0:0:0:0:
64,203,51265,1,0,1:0:0:0:
64,203,51439,2,0,P|31:224|4:251,1,68,0|0,1:0|0:0,0:0:0:0:
249,118,51788,2,0,P|314:110|364:108,1,102,0|0,1:0|0:0,0:0:0:0:
384,107,52137,1,0,1:0:0:0:
222,125,52311,2,0,P|195:103|170:75,1,68,0|0,1:0|0:0,0:0:0:0:
307,24,52660,1,0,1:0:0:0:
326,201,52834,2,0,P|343:269|368:335,1,136,0|0,1:0|0:0,0:0:0:0:
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152,61,53707,2,0,P|113:73|84:84,1,68,0|0,1:0|0:0,0:0:0:0:
199,151,54055,1,0,1:0:0:0:
346,108,54230,2,0,P|384:95|413:84,1,68,0|0,1:0|0:0,0:0:0:0:
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310,212,54928,1,0,1:0:0:0:
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340,211,55451,1,0,1:0:0:0:
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183,124,55800,1,4,1:3:0:0:
185,303,55974,1,4,1:3:0:0:
370,210,56148,5,4,1:3:0:0:
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127,356,57369,1,0,0:0:0:0:
420,321,57893,1,0,0:0:0:0:
385,28,58416,2,0,P|365:92|363:197,1,170,4|0,1:2|2:0,0:0:0:0:
370,210,58939,5,4,1:3:0:0:
420,321,59114,1,0,2:0:0:0:
309,371,59288,2,0,P|270:382|233:377,1,68,0|0,2:0|2:0,2:0:0:0:
263,127,59637,2,0,L|263:54,1,68,0|0,1:0|2:0,2:0:0:0:
263,59,59986,1,0,2:0:0:0:
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199,293,60509,1,0,2:0:0:0:
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429,243,61032,1,0,2:0:0:0:
148,166,61207,2,0,P|85:185|21:217,1,136,4|0,1:2|2:0,2:0:0:0:
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265,65,61904,1,0,2:0:0:0:
247,196,62079,2,0,P|238:229|220:266,1,68,0|0,2:0|2:0,2:0:0:0:
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434,189,62776,1,0,2:0:0:0:
314,323,62951,2,0,P|281:336|244:345,1,68,0|0,1:0|2:0,2:0:0:0:
250,344,63300,1,0,2:0:0:0:
406,300,63474,2,0,P|440:308|475:322,1,68,0|0,1:0|2:0,2:0:0:0:
471,320,63823,1,0,2:0:0:0:
222,189,63997,2,0,P|163:150|113:106,1,136,0|0,1:3|2:0,2:0:0:0:
247,196,64521,5,0,1:0:0:0:
256,192,64695,12,0,65741,0:0:0:0:
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132,112,68009,1,0,1:0:0:0:
173,241,68183,2,0,P|241:279|296:304,1,136,4|0,2:3|2:0,0:0:0:0:
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241,194,69230,2,0,P|244:98|249:53,1,136,4|0,2:3|2:0,0:0:0:0:
139,248,69753,1,4,1:3:0:0:
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236,309,70102,5,4,2:3:0:0:
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236,343,70800,1,0,1:0:0:0:
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241,194,71497,2,0,P|184:232|123:261,1,136,4|0,2:3|0:0,0:0:0:0:
146,36,72021,2,0,P|207:65|263:103,1,136,4|0,2:3|0:0,0:0:0:0:
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225,306,73765,1,4,2:3:0:0:
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388,261,76381,1,0,1:0:0:0:
371,107,76555,2,0,P|316:68|251:32,1,136,4|0,2:3|0:0,0:0:0:0:
319,190,77079,1,4,2:3:0:0:
319,190,77428,1,0,0:0:0:0:
161,146,77602,2,0,P|93:145|19:153,1,136,4|0,2:3|0:0,0:0:0:0:
219,241,78125,1,4,1:3:0:0:
261,95,78300,1,0,2:3:0:0:
213,265,78474,6,0,P|196:300|178:327,1,68,4|0,2:3|0:0,0:0:0:0:
317,307,78823,2,0,P|323:345|323:377,1,68,4|0,2:3|0:0,0:0:0:0:
423,232,79172,1,0,1:0:0:0:
219,241,79346,2,0,P|149:240|81:234,1,136,4|0,2:3|0:0,0:0:0:0:
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299,243,80916,1,4,1:3:0:0:
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364,278,81962,1,0,1:0:0:0:
191,234,82137,2,0,P|111:230|54:232,1,136,4|0,2:3|0:0,0:0:0:0:
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337,77,82834,1,0,0:0:0:0:
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247,56,83881,1,0,0:0:0:0:
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422,306,84753,1,0,1:0:0:0:
260,189,84928,2,0,P|197:153|135:122,1,136,4|0,2:3|2:0,2:0:0:0:
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390,317,86497,1,4,1:3:0:0:
496,192,86672,1,0,0:0:0:0:
390,67,86846,6,0,B|365:61|365:61|343:66|343:66|317:62,1,68,4|0,2:3|0:0,0:0:0:0:
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207,217,93300,1,0,0:0:0:0:
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289,347,95916,1,4,1:2:0:0:
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304,131,98358,2,0,P|274:97|241:67,1,85,0|0,1:0|0:0,0:0:0:0:
106,240,98707,1,4,1:2:0:0:
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354,253,99230,2,0,P|398:262|446:276,1,85,0|0,1:0|0:0,0:0:0:0:
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neonat

HappyRocket88 wrote:

Hai hai! Sorry for the late!

[neonat's Hard] Hellow!
  1. I really would like to know why this pattern which starts here 00:11:497 - skipped many of the 1/4 beats in comparison how the beginning was mapped. Besides, leaving spots as these ones 00:14:114 - 00:16:207 - 00:19:695 - with no notes play really awkward due the rhythmical pauses on 1/2. I do believe placing some circles or mini sliders would fit nicely here. Or perhaps making the whole thing based on a 1/2 would make sense here too. What do you think? that creates a totally different rhythm altogether from the one I decided to follow, which was the cymbal tapping, which isn't the same as the guitar, hence less dense and all. Also I did not want to start out so complex so I wanted it to start simpler
  2. 01:17:951 (5) - Honestly saying, there's no minor sound to emphasize at the blue tick where this slider starts. Hence, it feels out of place in terms of the rhythm used over this segment. It would be way better if you removed the reverse and placed it over the red tick to highlight better the instruments here. there is a sound. you can hear it at 01:15:160 (5) - 01:23:532 (6) - 01:26:323 - it is also present in the Insanes
  3. 01:34:521 (7,8,9,10,11) - While this is "acceptable" for hard difficulties, the stack of this streams plays somehow odd due the awkward pause of the flow that this pattern created. It would be better if they were not stacked to keep the motion of high speaced notes even despite they're on stacked over 1/8. I made slight changes, but movement isn't so much of the issue here imo
ty

SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16386
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:645880
BeatmapSetID:272785

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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352,140,85451,2,0,L|248:140,1,85,8|0,0:3|0:0,0:0:0:0:
220,168,85974,2,0,L|132:168,1,85,8|0,0:3|0:0,0:0:0:0:
80,168,86497,1,0,1:0:0:0:
24,168,86672,1,0,0:0:0:0:
0,248,86846,6,0,L|12:324,1,42.5
84,312,87195,2,0,L|96:388,1,42.5
168,372,87544,1,0,0:0:0:0:
168,372,87718,2,0,P|232:360|276:364,1,85
332,364,88241,2,0,P|384:344|416:300,1,85
432,248,88765,2,0,L|412:124,1,85
360,104,89288,1,0,0:0:0:0:
360,104,89462,1,0,0:0:0:0:
256,112,89637,6,0,L|244:200,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
164,232,89986,2,0,L|152:320,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
244,348,90334,2,0,L|256:260,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
336,228,90683,2,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
348,64,91032,1,0,1:0:0:0:
348,64,91207,1,0,0:0:0:0:
252,96,91381,2,0,L|156:96,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
132,180,91730,2,0,L|195:180,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
252,264,92079,1,0,1:0:0:0:
252,264,92253,1,0,0:0:0:0:
348,228,92428,6,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
444,128,92776,2,0,L|444:191,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
420,292,93125,2,0,P|392:316|340:324,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
264,328,93474,2,0,P|234:317|210:295,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
232,196,93823,2,0,P|232:124|204:84,1,95.6250036478044,0|8,1:0|0:3,0:0:0:0:
184,72,94172,2,0,L|96:84,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
36,136,94521,1,8,0:3:0:0:
34,142,94608,1,8,0:3:0:0:
32,148,94695,1,8,0:3:0:0:
30,154,94782,1,8,0:3:0:0:
28,160,94869,2,0,P|24:204|40:248,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
86,299,95218,6,0,P|154:315|214:299,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
376,208,95916,1,0,1:0:0:0:
376,208,96090,2,0,L|304:80,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
128,144,96788,1,0,0:0:0:0:
128,144,96962,2,0,P|52:108|20:44,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
44,168,97486,2,0,L|64:304,1,127.500004863739
136,360,98009,5,0,1:0:0:0:
288,244,98358,2,0,P|360:232|428:252,1,127.500004863739,0|0,0:0|1:0,0:0:0:0:
500,284,98881,2,0,P|508:200|484:124,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
340,48,99579,1,0,1:0:0:0:
252,84,99753,2,0,L|200:140,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
248,216,100102,2,0,L|291:169,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
384,148,100451,1,4,0:3:0:0:
456,208,100625,1,4,0:3:0:0:
464,304,100800,5,4,1:0:0:0:
272,296,101148,1,0,0:0:0:0:
384,148,101497,1,0,1:0:0:0:
384,148,101672,2,0,P|336:96|268:76,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
172,224,102369,1,0,0:0:0:0:
172,224,102544,2,0,P|220:276|288:296,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
360,256,103067,2,0,P|363:327|329:373,1,127.500004863739
236,368,103590,6,0,L|100:352,2,127.500004863739,0|0|0,1:0|0:0|1:0,0:0:0:0:
328,340,104462,2,0,P|352:268|344:188,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
192,112,105160,1,0,1:0:0:0:
116,96,105334,2,4,L|60:88,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
36,104,105683,2,4,L|12:144,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
20,180,106032,2,4,L|24:232,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
24,244,106381,5,4,0:2:0:0:
296,156,107079,1,8,0:3:0:0:
264,368,107602,1,8,0:3:0:0:
80,256,108125,1,8,0:3:0:0:
296,252,108648,2,0,P|364:224|392:172,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
392,124,109172,5,4,0:2:0:0:
116,204,109869,1,8,0:3:0:0:
280,344,110393,1,8,0:3:0:0:
320,132,110916,1,8,0:3:0:0:
104,112,111439,2,0,P|44:144|24:200,1,110.499994941712,2|0,0:3|2:0,0:0:0:0:
24,252,111962,5,4,0:2:0:0:
296,340,112660,1,4,0:2:0:0:
80,344,113183,1,4,0:2:0:0:
192,160,113707,1,4,0:2:0:0:
376,272,114230,2,0,P|428:240|452:180,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
448,124,114753,5,4,0:2:0:0:
164,84,115451,2,0,L|200:228,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
212,260,115974,1,4,0:2:0:0:
240,48,116497,1,4,0:2:0:0:
128,232,117021,2,0,L|104:340,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
36,360,117544,5,4,0:2:0:0:
256,176,118241,1,4,0:2:0:0:
256,176,118765,1,4,0:2:0:0:
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