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Fo'xTails - Contrast (TV Size)

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Total Posts
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Topic Starter
Setz
This beatmap was submitted using in-game submission on Friday, April 01, 2016 at 4:05:17 PM

Artist: Fo'xTails
Title: Contrast (TV Size)
Source: Dimension W
Tags: Takao Lanturn ED Resonance W オリジナルサウンドトラック 椎名 豪 藤澤慶昌
BPM: 180
Filesize: 13635kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.72 stars, 105 notes)
  2. Genesis (4.9 stars, 367 notes)
  3. Hard (3.62 stars, 283 notes)
  4. Lanturn's Normal (2.21 stars, 178 notes)
Download: Fo'xTails - Contrast (TV Size)
Download: Fo'xTails - Contrast (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
And now for something completely different.
Mira is my waifu
Normaly by Lanturn
Special thanks to Anxient for the BG!
Part of the video has been censored so that it is more SFW! thank you Shad0w1and for your help!
EpiczzZz
Nice Map, keep working on it. 8-)
VINXIS
8=D
Xinely
Omg speedmapping soon
Zaros
There's a potato inside
2016-03-19 02:41 Setz: ACTION is listening to [http://osu.ppy.sh/b/929473 Fo'xTails - Contrast]
2016-03-19 02:42 Hail Zaros: this is not fun
2016-03-19 02:43 Hail Zaros: what happened
2016-03-19 02:43 Hail Zaros: why is this not fun
2016-03-19 02:43 Setz: rip
2016-03-19 02:43 Setz: its 2 ez
2016-03-19 02:43 Hail Zaros: why is this 4.88
2016-03-19 02:43 Hail Zaros: HP8
2016-03-19 02:43 Hail Zaros: what
2016-03-19 02:43 Setz: LOL
2016-03-19 02:43 Setz: troll hp
2016-03-19 02:43 Hail Zaros: setz
2016-03-19 02:43 Hail Zaros: this is 2016
2016-03-19 02:43 Hail Zaros: not 2007
2016-03-19 02:43 Hail Zaros: this is not a fun map.
2016-03-19 02:43 Hail Zaros: at all.
2016-03-19 02:44 Hail Zaros: ..
2016-03-19 02:44 Setz: rip
2016-03-19 02:45 Hail Zaros: this hp
2016-03-19 02:45 Hail Zaros: is insane.
2016-03-19 02:46 Setz: lol yeah i need to lower it
2016-03-19 02:46 Hail Zaros: i dont understand something
2016-03-19 02:46 Hail Zaros: why rae you mapping this like it was 2009
2016-03-19 02:46 Setz: ??????????
2016-03-19 02:46 Hail Zaros: this map
2016-03-19 02:46 Hail Zaros: feels outdated
2016-03-19 02:47 Hail Zaros: idk
2016-03-19 02:47 Hail Zaros: it doesnt feel like a setz map
2016-03-19 02:47 Hail Zaros: honestly.
2016-03-19 02:47 Setz: ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
2016-03-19 02:48 Hail Zaros: 00:22:337 (6,1) - awkward jump
2016-03-19 02:48 Hail Zaros: 00:22:503 (1,2) - CTRL+G fixes ^
2016-03-19 02:49 Hail Zaros: 00:32:670 (4) - CTRL+G maybe? felt wrong
2016-03-19 02:49 Setz: hmmmmmmmmmm
2016-03-19 02:50 Setz: k
2016-03-19 02:50 Hail Zaros: 00:36:670 (4) - wtf is this slider
2016-03-19 02:50 Setz: what about it
2016-03-19 02:50 Hail Zaros: looks so awkward lol
2016-03-19 02:50 Hail Zaros: 00:39:837 (1) - this too
2016-03-19 02:50 Setz: that one yeah
2016-03-19 02:51 Setz: experimentation
2016-03-19 02:51 Hail Zaros: 00:50:670 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - "if a deathstream fit in an easy map, would you still put it there?" -Setz 2016
2016-03-19 02:52 Setz: thats hardly a death stream
2016-03-19 02:52 Setz: its 1 full meassure
2016-03-19 02:52 Hail Zaros: while true
2016-03-19 02:52 Hail Zaros: just remember
2016-03-19 02:52 Hail Zaros: you told me that exact same sentence
2016-03-19 02:52 Hail Zaros: when i aske you about a 16note stream
2016-03-19 02:52 Hail Zaros: anyway
2016-03-19 02:52 Hail Zaros: 00:53:170 (1,2,3,4,5,6) - i don't like this, just personal opinion probably. i don't like it all being on one side
2016-03-19 02:53 Hail Zaros: it happens during the whole first part of the map, but it's honestly ok there
2016-03-19 02:53 Hail Zaros: 01:01:837 (3,4,1) - Score V2 4Head
2016-03-19 02:54 Setz: huh
2016-03-19 02:54 Setz: ?
2016-03-19 02:54 Hail Zaros: scorev2 is gonna make those "fun"
2016-03-19 02:54 Hail Zaros: if u keep od8
2016-03-19 02:54 Setz: how
2016-03-19 02:54 Setz: idk how score v2 works
2016-03-19 02:55 Hail Zaros: sliderheads get affected by od
2016-03-19 02:55 Setz: rip
2016-03-19 02:55 Hail Zaros: it's not an issue usually
2016-03-19 02:55 Hail Zaros: and you can keep it
2016-03-19 02:55 Hail Zaros: it's not an issue
2016-03-19 02:55 Hail Zaros: just funny
2016-03-19 02:55 Setz: oh well
2016-03-19 02:55 Setz: lol
2016-03-19 02:56 Hail Zaros: 01:19:170 (2,3,4,5,6,7,8,9,1) - i like these types of things, but this is just weird lol
2016-03-19 02:56 Hail Zaros: this is a sub 5 star map
2016-03-19 02:57 Hail Zaros: the spacing is huge for this star rating imho
2016-03-19 02:57 Setz: yeah i guess i can reduce it
2016-03-19 02:57 Hail Zaros: 01:22:670 (1) - copy paste instead of spinner here01:24:003 -
2016-03-19 02:57 Hail Zaros: please
2016-03-19 02:57 Hail Zaros: spinner is silly
2016-03-19 02:57 Setz: spinner for the scoreboard
2016-03-19 02:57 Setz: gotta have spinner
2016-03-19 02:57 Setz: spinner is love
2016-03-19 02:57 Hail Zaros: rofl
2016-03-19 02:57 Hail Zaros: ofc
2016-03-19 02:58 Hail Zaros: i knew you would say that
2016-03-19 02:58 Setz: spinner is life
2016-03-19 02:58 Hail Zaros: hahahaha
2016-03-19 02:58 Hail Zaros: while i really dont like the mapping style
2016-03-19 02:58 Hail Zaros: it's fine
2016-03-19 02:58 Hail Zaros: it just feels like an old, outdated map.
2016-03-19 02:58 Hail Zaros: i dont know why
2016-03-19 02:58 Hail Zaros: it just does
2016-03-19 02:58 Setz: rip

There isn't an actual potato inside.
ItsYuii_old
U dont give kudosu for GD's
Lanturn

ItsYuii wrote:

U dont give kudosu for GD's
Oh? I'll take 1 over here o/
Topic Starter
Setz

ItsYuii wrote:

U dont give kudosu for GD's

??????????????????????
Battle
[General]
Tags lol
o god your background is like 1 pixel off from the usual size y

[Easy]
01:04:670 (2,3,4,5,6) - I dunno, it's the hardest part of the song technically with 5 single taps in a row, maybe nerf a little bit with like a slider since it's 180 bpm?

[Lanturn]
copy hitsounds zz
00:16:003 (1,2,3,4,5) - I dunno, this pattern looks kinda wonky, since like, the flow of 2 to 3 is maybe less expected, since like, 4 appears right next to 2, people might press that instead ya know?
00:19:170 (2,3,4) - :( your diff was so clean maybe do something like the other one with a rhythm like this but with like, straight sliders lol
00:48:003 (1,2,3,4,5) - All those notes kinda make readability a bit harder imo in-game
01:25:337 (1) - Kinda weird that this isnt mapped while those vocals are :c

[Hard]
00:07:337 (3,4,5,6) - Since like, these are all in the same realm of intensity, why not have this part at constant ds and emphasize 00:08:003 (1) - instead?
00:19:670 (5) - I feel like you can increase the DS for 4 -> 5 since it's somewhat like 00:18:670 (1) - and 00:19:170 (3) - since they're pretty intense beats
00:22:337 (5) - ^
00:56:253 - tbh I'm kinda sad this diff didn't map the vocal here but o well lol

[Insane]
00:13:003 (7,1) - Maybe give a little more emphasis for that sharp vocal lol, the drop flow isn't that bad so it doesn't feel too emphasized
00:44:003 (1,2) - lol I'm running out of things to say, but this blanket is off so yay nazi mod lo
01:10:503 (1,2,3) - Maybe move the stream a little down so that 3 doesn't overlap as much as it is rn? Will help with visuals imo

is that nipple-less girl in the video rankable? lol
Zero__wind
m4m

General
no tags?
some hitsound suggestions may work for other diffs as well
there are many useless inherited points like 00:18:670 - 00:24:837 - and so on. please remove them

Easy
00:05:337 (1) - recommended to have whistle as well, just like 00:29:337 (1) -
00:09:337 (2) - missing whistle at reversing point?
00:13:337 (1) - ^
00:12:003 (2) - whistle on head
00:17:337 (3) - I can't understand why's this ending on a blue tick where there's even no drums. make it end at 00:18:003 - and have a clap at end instead
00:18:670 (1) - try clap on head as well? it really fits
00:21:337 (1) - ^
00:20:170 (2,1) - I'm not sure but they seem not parallel
00:31:670 (4) - missing whistle
00:34:670 (1) - probably remove whistle at end? it seems misused. and add whistle on 00:35:670 (2) -
00:43:337 - the blank seems kinda unnatural, start a 1/1 slider from 00:43:337 - and remove 00:43:670 (2) - ?
00:48:003 (1,1) - I'm a bit afraid that the recovery time here might be not enough, (a whole stanza for 160BPM Easy for referrence) but well, just let the BN/QAT decide
00:54:670 (4) - you are missing tons of whistles from here, please recheck it carefully till 01:00:003 (2) -
01:07:337 (2) - add whistle at reversing point?

Lanturn's Normal
this diff generally feels cool (not hitsounded though) but I think you can try to show some difference between parts like, only having these triples 00:54:003 (2,3,4) - in the kiai? I think they are kinda hard for this diff. (I've never stacked 3 or more circles together in a Normal) what I suggest is to replace 00:46:003 (2,3,4,6,7,8) - with slider/slider+circle? so that the kiai will be different (more intense) from the pther parts.

Hard
00:04:337 (2) - missing whistle on both head and tail
00:05:003 (4,5) - claps obviously fit the music better here
00:18:670 (1,2) - missing whistle
00:19:170 (3,4,6) - so you are missing quite a few whistles again in this part
00:25:503 (2,3,4,5,6,1) - I think this is too hard for this diff
00:28:670 (4) - missing clap on head
00:31:337 (4,5,6,1) - missing whistle
00:35:170 (2) - hitsound misused, the whistle at end should be moved to its head
00:35:670 (4) - missing whistle on head
00:37:837 (1) - unnecessary NC, plz remove it, and whistle on head
00:38:670 (1) - whistle at reversing point
00:48:003 (1,3) - try having finish on head for the cymbal sounds in the music?
00:49:337 (1,2) - it seems more reasonable to move the NC to 2 as 00:48:003 (1,2,3,4,5,1) - are like a group of coherent rhythm
00:50:670 (5,6,7,8,9,10,11,1) - really too hard, try to make those sliders reverse once less and space them out
00:53:170 (1) - missing whistle at end
00:55:337 (4,5) - missing whistle
00:56:003 (1,2,3,1,3,4) - ^ blah
01:01:503 (2) - whistle on head
01:02:337 (4) - missing clap
01:03:170 (3) - whistle
01:03:837 (1) - whistle at end
01:07:837 (1,3) - whistles =.=
01:08:337 (2,1) - you may wanna stack them
01:13:337 (1) - whistle at end
01:16:670 (3) - ^
01:15:170 (2,3) - whistle on head
01:17:837 (2,3) - ^
01:20:503 (2,4) - whistle

the gap between Normal and Hard seems kinda big to me

Insane
00:04:337 (2,3) - missing whistle
00:05:003 (6,7) - clap sounds better for them
00:19:003 (3) - I don't like this rhythm, you know, it'd be much better if players could hit the strong snare drum at 00:19:170 - . try to replace 00:19:003 (3) - with two circles or start slider from 00:19:170 - instead. also you don't seem to have any whistle in this part till 00:25:503 (2) -
00:28:003 (1) - CTRL+H and move it back seems to plays better imo
00:29:670 (2) - missing whistle
00:31:670 (5,2) - I know you have quite a few overlaps and it seems stylish but this one really doesn't look nice
00:35:337 (4) - better remove the whistle on head, it's out of place
00:35:670 (5) - missing whistle
00:35:670 (5,6) - CTRL+G seems to be interesting
00:36:670 (4) - whistle at end
00:37:670 (3) - ^
00:39:837 (1) - ^
00:53:170 (1) - ^
00:50:670 (1,2,3) - try to clap instead of whistle for these first three beats? it may fit the music better imo
00:54:670 (1) - missing whistle, missing all of them...until 00:59:170 (3) -
00:57:670 (2,5) - maybe try blanket them
00:58:837 (2,4) - this doesn't look really nice as they're just so close to each other
01:01:503 (2) - missing whistle on head
01:03:837 (1) - missing whistle at end
01:06:670 (1) - move to (484,24)? may make 01:06:337 (5,6,1,2) - look better imo
01:07:837 (1) - whistle on both head and tail
01:10:170 (6,7,8) - clap will certainly sound better for these beats, also I recommend to remove 01:10:087 (5) - as it's just overmapped
01:13:337 (1) - whistle at end
01:20:003 (1,4) - ^
01:21:337 (1) - ^
01:15:503 (4) - whistle on head
01:18:170 (4) - ^
01:17:170 (6) - missing whistle as well
01:21:170 (6) - ^

that's all
good luck
Lanturn

Battle wrote:

[Lanturn]
copy hitsounds zz oh right. I should probably do that soon.
00:16:003 (1,2,3,4,5) - I dunno, this pattern looks kinda wonky, since like, the flow of 2 to 3 is maybe less expected, since like, 4 appears right next to 2, people might press that instead ya know? I'll just use a curve then :3
00:19:170 (2,3,4) - :( your diff was so clean maybe do something like the other one with a rhythm like this but with like, straight sliders lol ack. I was hoping people would like this.. Guess that's one strike. If others mention then I'll change it up.
00:48:003 (1,2,3,4,5) - All those notes kinda make readability a bit harder imo in-game Yes, and no. When making this I made sure that the upcoming notes would be fully visible for a good period of time. I'll throw a strike on this as well in case this gets mentioned again.
01:25:337 (1) - Kinda weird that this isnt mapped while those vocals are :c The vocals how they go 2/1 here kind of calms the music down. I wanted to work further with this which is why I decided to finish with a spinner instead of mapping.
Thank you!
Grrum
Hi, here from your M4M Queue. Hope this helps!

[Insane]

00:10:670 (1,3) – If you're going for a stack, stack it perfect. If you're going for an offset of some kind for visibility (which I prefer), then make a bigger offset by say moving (3) to 185, 286 (which is -4x, -4y away from (1)'s slider end which mimics auto-stacking), or maybe a -8x, -8y offset.

00:27:170 (4,5,1) – Maybe rotate this a slight be clockwise for better flow from 00:27:003 (3) -

00:30:337 (5,6,2) – This overlap is visually unideal for me (even with the following overlaps a little later as a “theme”). How much of your intention is lost by doing something like this? http://puu.sh/nLFTt/fd2dfba1ac.jpg

00:39:837 (1) – Might look a tiny bit nicer if you use a node to straighten out the curve: http://puu.sh/nLG1k/95626bcb47.jpg. By making the first three nodes one line, the transition into the second part of the slider looks a little smoother.

00:44:503 (2,3,1) – You change from counterclockwise to clockwise to counterclockwise here, and that feels like a little too much intensity on the flow, so I expected on my first play-through something more like this which only has one directional change: http://puu.sh/nLG9s/6552d48d1c.jpg

The remaining comments will talk about my interpretation of some pacing and spacing elements which gets rather subjective.

00:53:170 (1) – The kiai section overall feels a little too similarly spaced as the rest of the map. I'd like to see either the average spacing in this kiai increased a bit to give it more emphasis relative to the rest of the map, or I'd like to see some of the weaker sections toned done in average spacing to give the kiai more emphasis relative to the rest of the map. I'm not exactly the target audience (this was a little under my level), so my input might be off base though.

01:01:837 (3,4,1) – (1) is the downbeat and is such a strong note that I don't like how similar it's spacing and flow is to (4). I think you could add some flair to this by going with a flow like: http://puu.sh/nLHCw/b34192ec59.jpg. The spacing is a bit too much in this picture, but it gets across the idea that a change here could be a good way to emphasize/distinguish (1) here.
01:10:503 (1,2,3,4) - Has a similar thing going on. Try to include one flow change here.

01:27:337 (4,1,2,3) – The note at (4) feels like a strong note that goes with these last four guitar/drum beats. In fact, if I were to group the notes, 01:27:337 (4,1) – feels like a pair and 01:27:670 (2,3) – feels like a pair, and I would try to show that (1) is (4)'s offbeat. Under this perspective, (4) should be the NC. This means that the spacing into (4) might want to be increased to emphasize it. (comment below very related)

01:25:337 (1,2,3,4,1,2,3,4,1,2,3) – I feel like 01:25:337 (1,2,3,4,1,2,3) – is more of the climax with the guitar and the 01:27:337 (4,1,2,3) – part is more of a resolution with the falling pitch. So, I think it might be cool if the first part were the more intense part with higher spacing than this second part, and then maybe have a jump into (4), but then get weaker to kind of fade out of the song. This means that 1/1 sliders might not be appropriate under this perspective.

[Hard]

00:26:337 (6,2) – These are a little close, so if you could space them out just a bit more it'd look nicer.

00:36:003 (1,2) – This is a nice long spacing to make it clear that you're taking a 1/1 pause. However, 00:30:670 (1,2) – does not feel as nice in comparison because the spacing is a bit too short. Try making it bigger. A cool experiment would be to see how turning 00:30:670 (1) – into two circles would feel, but I'm not sure this is actually good.

01:22:670 (1) – I strongly recommend you map what comes after this. Even if it's just 2/1 circles, there's enough music here to make some kind of rhythm. With the way it is now, it kind of feels like a lot of dead air, and 01:25:337 (1,2,3,4,1,2,3,4,5,6) – feels useless since it's so short and isolated from the rest of the song, and so it doesn't make sense to bring the player back into the song for very little in return.

[Lanturn's Normal]

00:18:670 (1,2,3,4) – Consider doing something like this: http://puu.sh/nLI9D/3b2d016a00.jpg

00:54:003 (2,3,4) – three circles felt a bit odd to me so early in the kiai. Try a rhythm like this: http://puu.sh/nLIhT/fb79ccde31.jpg

01:00:670 (4,1) – I think a flow change might emphasize the downbeat/new measure nicely, so try something like: http://puu.sh/nLIof/3918264a1d.jpg

[Easy]

Really not much to say about this one. I guess I could say 01:10:503 (3,4,5,6) – might be cool like this: http://puu.sh/nLJqK/97b5831bc0.jpg, but it's also fine as is.

Good luck!
Arf
Yo, from your M4M queue \O
I don't expect to find much to poke at, sorry if it's useless >.<
My Map: https://osu.ppy.sh/s/403759

Easy
(nazi) 00:07:337 (4,1) - "1" isn't directly in line with the end of 4, not sure if intentional
00:17:337 (3) - Pretty sure this slider ending on a blue is an accident.
00:18:670 (1,2) - I think switching polarity like this, especially when there are vocals on the ignored white tick, may be a reach for an Easy. It's a bit complex for what the difficulty should be, just my two cents. Consider mapping the white tick in some way, maybe a repeat slider like "1" where "2" is. Same thing on the two sliders directly afterward.
00:42:003 (1) - Consider mapping the white tick after this, it feels empty with the previous three notes managing to cover so many sounds at once.
00:48:003 (1) - This spinner does away with so many sounds at the same time it's a little strange. Consider mapping up till at least 00:49:337 before starting the spinner.
01:13:337 (2) - The gap after this, hmm. On several listens I kind of got used to it but the first time playing through it felt unexpected and sudden.

The ending, the last notes feel like they would confuse an Easy player a bit with the shifts and briefness. I like the short break, but instead of the notes afterward, maybe have a spinner, like Lanturn did in his diff. The current amount of notes is so low, it kind of seems a little pointless as an ending :(

Nice Easy, the Kiai was pretty much perfect, good job. Not much to say :P

Lanturn's Normal
Hullo Lanturn. I don't expect to find anything here either .-.
00:18:670 (1,2,3,4) - Just putting it out there that I like this
00:21:337 (1,2,3,4,5) - This though, I dislike notes being completely under sliders in Normals, and you don't do that anywhere else in the whole map >.< Dunno if it's a huge problem
00:34:670 (1,2,3) - Two notes after a repeat like that were sort of hard for me when I was a Normal player, dunno about anyone else. One could be dealt with, two was ah. It was reading issue more than execution I think.
Why not map the double drum at 00:52:670? There should be enough recovery time right.
00:54:003 (2,3,4) - Every other three note pattern or repeat slider in the kiai fits, whether it's as a filler or due to the vocals, but this one feels extremely off as it doesn't fit to anything (imo) and goes against the vocals as well.
01:23:337 (2,3,4) - I like what Setz did with the tiny break where these notes are. I see what you're doing here as well, so it's a toss-up but consider deleting these three and putting a short pause or break.

I didn't sync 100% with the slider to note to slider to double note stuff that was going on, but it's workable enough that it's more a personal thing than anything else. Do be careful with those 3 stack in the Kiai though, in a 180 BPM Normal I dunno. I'm okay with them for the most part. Nice work =)

Hard
The gap between this difficulty and the Normal feels a bit high.
OD7? After OD 4, this feels like a jump and also a bit much. Consider 6 or 6.5
00:07:837 (6) - Shouldn't "1" be the note that has a jump? Bit odd to have it on 6 music wise. Plays okay but something to consider.
00:19:503 (4,5,6) - This would look better as a perfect triangle imo
00:29:837 (2,3) - Couldn't figure out why this sounded weird, then I saw the red to white slider with a note. If you make the note a red to white slider and move the note to where the current slider ends, like this, it sounds better imo.
00:34:670 (1,2,3,4,1) - Same here.
00:51:837 (10,11,1) - This triple is kind of tough to negotiate after three repeat sliders. Consider making it another repeat slider or doing something different here.
00:55:337 (4,5) - Try Ctrl+G here, I think works well from 5 to 6 and then 6 to 1
00:58:003 (3,4) - This stack feels like it breaks momentum a bit. There isn't a lot of space, but moving the 4 somewhere else feels better to play imo.
01:03:003 (2,3,4) - The motion you build up with the previous notes makes me feel that this works better moving counter clockwise

Nice diff, I like this style very much. There were one or two odd points, but nothing extremely off-putting. Just not sure if you need an Advanced between this and the Normal.

Insane
00:19:670 (6) - This feels as though it should be a jump
00:22:337 (6) - This too
00:36:670 (4,5) - The movement between these two feels clunky, 5 could be somewhere to the right of the sliderend instead.
00:58:837 (2) - This slider would feel better as two notes imo
01:09:503 (2) - This one as well
01:12:670 (5,6) - This stack feels as though it breaks momentum
01:21:337 (1) - Consider Ctrl G ing this one, has a better rotative motion from the previous note and points to next one.

Well not much to see here, the style isn't 100% my thing but for what it's meant to be it's a darned good piece of work. Good job.

Zero ninja'd me on the hitsounds, so I didn't say anything about those, but please please check the spread between Easy, Normal, and Hard - the pattern choices are a little unexpected for their respective difficulties sometimes. Good set though, I like very much. Sorry if it didn't really help, I'm not great at modding :(
Topic Starter
Setz
Battle

Battle wrote:

[General]
Tags lol will add later
o god your background is like 1 pixel off from the usual size y should be fine, i hope

[Easy]
01:04:670 (2,3,4,5,6) - I dunno, it's the hardest part of the song technically with 5 single taps in a row, maybe nerf a little bit with like a slider since it's 180 bpm? seems fitting for the kiai time.... will reconsider if brought up again

[Hard]
00:07:337 (3,4,5,6) - Since like, these are all in the same realm of intensity, why not have this part at constant ds and emphasize 00:08:003 (1) - instead? ok
00:19:670 (5) - I feel like you can increase the DS for 4 -> 5 since it's somewhat like 00:18:670 (1) - and 00:19:170 (3) - since they're pretty intense beats
00:22:337 (5) - ^ for these, i think the circle density makes this already kinda difficult, so i am going to keep it consistent just for difficulty's sake, the map is 3.60 as it is
00:56:253 - tbh I'm kinda sad this diff didn't map the vocal here but o well lol

[Insane]
00:13:003 (7,1) - Maybe give a little more emphasis for that sharp vocal lol, the drop flow isn't that bad so it doesn't feel too emphasized moved 7 ssome
00:44:003 (1,2) - lol I'm running out of things to say, but this blanket is off so yay nazi mod lo fixed
01:10:503 (1,2,3) - Maybe move the stream a little down so that 3 doesn't overlap as much as it is rn? Will help with visuals imo overlap is intended

is that nipple-less girl in the video rankable? lol we will find out , I seriously think its fine

Zero__wind

Zero__wind wrote:

m4m

General
no tags? will add later
some hitsound suggestions may work for other diffs as well
there are many useless inherited points like 00:18:670 - 00:24:837 - and so on. please remove them this is true in the lower diffs, will remove them

Easy
00:05:337 (1) - recommended to have whistle as well, just like 00:29:337 (1) -
00:09:337 (2) - missing whistle at reversing point?
00:13:337 (1) - ^
00:12:003 (2) - whistle on head
00:17:337 (3) - I can't understand why's this ending on a blue tick where there's even no drums. make it end at 00:18:003 - and have a clap at end instead not sure how this happened, when i mapped this originally, it was on the white tick, fixed.
00:18:670 (1) - try clap on head as well? it really fits
00:21:337 (1) - ^
00:20:170 (2,1) - I'm not sure but they seem not parallel I copy pasted them..... looks fine to me
00:31:670 (4) - missing whistle
00:34:670 (1) - probably remove whistle at end? it seems misused. and add whistle on 00:35:670 (2) -
00:43:337 - the blank seems kinda unnatural, start a 1/1 slider from 00:43:337 - and remove 00:43:670 (2) - ? fixed
00:48:003 (1,1) - I'm a bit afraid that the recovery time here might be not enough, (a whole stanza for 160BPM Easy for referrence) but well, just let the BN/QAT decide yeah.... I dont know about this, but it fits, i think lust did something like this with his forest haze map, so I will try my luck
00:54:670 (4) - you are missing tons of whistles from here, please recheck it carefully till 01:00:003 (2) -
01:07:337 (2) - add whistle at reversing point?

Hard
00:04:337 (2) - missing whistle on both head and tail
00:05:003 (4,5) - claps obviously fit the music better here
00:18:670 (1,2) - missing whistle
00:19:170 (3,4,6) - so you are missing quite a few whistles again in this part
00:25:503 (2,3,4,5,6,1) - I think this is too hard for this diff hmm, we will see, I have done this in previous hard diffs and it was fine
00:28:670 (4) - missing clap on head
00:31:337 (4,5,6,1) - missing whistle
00:35:170 (2) - hitsound misused, the whistle at end should be moved to its head
00:35:670 (4) - missing whistle on head
00:37:837 (1) - unnecessary NC, plz remove it, and whistle on head
00:38:670 (1) - whistle at reversing point
00:48:003 (1,3) - try having finish on head for the cymbal sounds in the music?
00:49:337 (1,2) - it seems more reasonable to move the NC to 2 as 00:48:003 (1,2,3,4,5,1) - are like a group of coherent rhythm
00:50:670 (5,6,7,8,9,10,11,1) - really too hard, try to make those sliders reverse once less and space them out i did something different here, yeah this was way too hard
00:53:170 (1) - missing whistle at end
00:55:337 (4,5) - missing whistle
00:56:003 (1,2,3,1,3,4) - ^ blah
01:01:503 (2) - whistle on head
01:02:337 (4) - missing clap
01:03:170 (3) - whistle
01:03:837 (1) - whistle at end
01:07:837 (1,3) - whistles =.=
01:08:337 (2,1) - you may wanna stack them
01:13:337 (1) - whistle at end
01:16:670 (3) - ^
01:15:170 (2,3) - whistle on head
01:17:837 (2,3) - ^
01:20:503 (2,4) - whistle

the gap between Normal and Hard seems kinda big to me

Insane
00:04:337 (2,3) - missing whistle
00:05:003 (6,7) - clap sounds better for them
00:19:003 (3) - I don't like this rhythm, you know, it'd be much better if players could hit the strong snare drum at 00:19:170 - . try to replace 00:19:003 (3) - with two circles or start slider from 00:19:170 - instead. also you don't seem to have any whistle in this part till 00:25:503 (2) - I prefer current rhythim, follow vocals
00:28:003 (1) - CTRL+H and move it back seems to plays better imo ok
00:29:670 (2) - missing whistle
00:31:670 (5,2) - I know you have quite a few overlaps and it seems stylish but this one really doesn't look nice
00:35:337 (4) - better remove the whistle on head, it's out of place
00:35:670 (5) - missing whistle
00:35:670 (5,6) - CTRL+G seems to be interesting
00:36:670 (4) - whistle at end
00:37:670 (3) - ^
00:39:837 (1) - ^
00:53:170 (1) - ^
00:50:670 (1,2,3) - try to clap instead of whistle for these first three beats? it may fit the music better imo
00:54:670 (1) - missing whistle, missing all of them...until 00:59:170 (3) -
00:57:670 (2,5) - maybe try blanket them prefer current pattern
00:58:837 (2,4) - this doesn't look really nice as they're just so close to each other moved 4
01:01:503 (2) - missing whistle on head
01:03:837 (1) - missing whistle at end
01:06:670 (1) - move to (484,24)? may make 01:06:337 (5,6,1,2) - look better imo moved
01:07:837 (1) - whistle on both head and tail
01:10:170 (6,7,8) - clap will certainly sound better for these beats, also I recommend to remove 01:10:087 (5) - as it's just overmapped
01:13:337 (1) - whistle at end
01:20:003 (1,4) - ^
01:21:337 (1) - ^
01:15:503 (4) - whistle on head
01:18:170 (4) - ^
01:17:170 (6) - missing whistle as well
01:21:170 (6) - ^

that's all
good luck

no response here = fixed, which is pretty much all hitsound suggestions

pinataman

pinataman wrote:

Hi, here from your M4M Queue. Hope this helps!

[Insane]

00:10:670 (1,3) – If you're going for a stack, stack it perfect. If you're going for an offset of some kind for visibility (which I prefer), then make a bigger offset by say moving (3) to 185, 286 (which is -4x, -4y away from (1)'s slider end which mimics auto-stacking), or maybe a -8x, -8y offset. fixed using the editor auto stack

00:27:170 (4,5,1) – Maybe rotate this a slight be clockwise for better flow from 00:27:003 (3) - hmm, i prefer current pattern here

00:30:337 (5,6,2) – This overlap is visually unideal for me (even with the following overlaps a little later as a “theme”). How much of your intention is lost by doing something like this? http://puu.sh/nLFTt/fd2dfba1ac.jpg I like this overlap :(

00:39:837 (1) – Might look a tiny bit nicer if you use a node to straighten out the curve: http://puu.sh/nLG1k/95626bcb47.jpg. By making the first three nodes one line, the transition into the second part of the slider looks a little smoother. ok

00:44:503 (2,3,1) – You change from counterclockwise to clockwise to counterclockwise here, and that feels like a little too much intensity on the flow, so I expected on my first play-through something more like this which only has one directional change: http://puu.sh/nLG9s/6552d48d1c.jpg I like the current flow, emphasizes the strong beats

The remaining comments will talk about my interpretation of some pacing and spacing elements which gets rather subjective.

00:53:170 (1) – The kiai section overall feels a little too similarly spaced as the rest of the map. I'd like to see either the average spacing in this kiai increased a bit to give it more emphasis relative to the rest of the map, or I'd like to see some of the weaker sections toned done in average spacing to give the kiai more emphasis relative to the rest of the map. I'm not exactly the target audience (this was a little under my level), so my input might be off base though.
While normally i would agree, I am trying to keep the star rating low enough to where i only need one insane, so this is very much on purpose.

01:01:837 (3,4,1) – (1) is the downbeat and is such a strong note that I don't like how similar it's spacing and flow is to (4). I think you could add some flair to this by going with a flow like: http://puu.sh/nLHCw/b34192ec59.jpg. The spacing is a bit too much in this picture, but it gets across the idea that a change here could be a good way to emphasize/distinguish (1) here.
01:10:503 (1,2,3,4) - Has a similar thing going on. Try to include one flow change here.
hmm your examples are very extreme, and I really cant come up with anything better

01:27:337 (4,1,2,3) – The note at (4) feels like a strong note that goes with these last four guitar/drum beats. In fact, if I were to group the notes, 01:27:337 (4,1) – feels like a pair and 01:27:670 (2,3) – feels like a pair, and I would try to show that (1) is (4)'s offbeat. Under this perspective, (4) should be the NC. This means that the spacing into (4) might want to be increased to emphasize it. (comment below very related)

01:25:337 (1,2,3,4,1,2,3,4,1,2,3) – I feel like 01:25:337 (1,2,3,4,1,2,3) – is more of the climax with the guitar and the 01:27:337 (4,1,2,3) – part is more of a resolution with the falling pitch. So, I think it might be cool if the first part were the more intense part with higher spacing than this second part, and then maybe have a jump into (4), but then get weaker to kind of fade out of the song. This means that 1/1 sliders might not be appropriate under this perspective. moved some stuff around in this section

[Hard]

00:26:337 (6,2) – These are a little close, so if you could space them out just a bit more it'd look nicer. moved up 2

00:36:003 (1,2) – This is a nice long spacing to make it clear that you're taking a 1/1 pause. However, 00:30:670 (1,2) – does not feel as nice in comparison because the spacing is a bit too short. Try making it bigger. A cool experiment would be to see how turning 00:30:670 (1) – into two circles would feel, but I'm not sure this is actually good. im using sliders here since its kind of the clam part of the song

01:22:670 (1) – I strongly recommend you map what comes after this. Even if it's just 2/1 circles, there's enough music here to make some kind of rhythm. With the way it is now, it kind of feels like a lot of dead air, and 01:25:337 (1,2,3,4,1,2,3,4,5,6) – feels useless since it's so short and isolated from the rest of the song, and so it doesn't make sense to bring the player back into the song for very little in return. did something here

[Easy]

Really not much to say about this one. I guess I could say 01:10:503 (3,4,5,6) – might be cool like this: http://puu.sh/nLJqK/97b5831bc0.jpg, but it's also fine as is. rather keep current pattern

Good luck!

Arf

Arf wrote:

Yo, from your M4M queue \O
I don't expect to find much to poke at, sorry if it's useless >.<
My Map: https://osu.ppy.sh/s/403759

Easy
(nazi) 00:07:337 (4,1) - "1" isn't directly in line with the end of 4, not sure if intentional intentional
00:17:337 (3) - Pretty sure this slider ending on a blue is an accident. yep
00:18:670 (1,2) - I think switching polarity like this, especially when there are vocals on the ignored white tick, may be a reach for an Easy. It's a bit complex for what the difficulty should be, just my two cents. Consider mapping the white tick in some way, maybe a repeat slider like "1" where "2" is. Same thing on the two sliders directly afterward. this follows the strong drums though
00:42:003 (1) - Consider mapping the white tick after this, it feels empty with the previous three notes managing to cover so many sounds at once. ok
00:48:003 (1) - This spinner does away with so many sounds at the same time it's a little strange. Consider mapping up till at least 00:49:337 before starting the spinner. spinner is fine here, otherwise this would be very dense with notes
01:13:337 (2) - The gap after this, hmm. On several listens I kind of got used to it but the first time playing through it felt unexpected and sudden. this is just to give the player a break

The ending, the last notes feel like they would confuse an Easy player a bit with the shifts and briefness. I like the short break, but instead of the notes afterward, maybe have a spinner, like Lanturn did in his diff. The current amount of notes is so low, it kind of seems a little pointless as an ending :(

Nice Easy, the Kiai was pretty much perfect, good job. Not much to say :P

Hard
The gap between this difficulty and the Normal feels a bit high.
OD7? After OD 4, this feels like a jump and also a bit much. Consider 6 or 6.5 lowered od and drain
00:07:837 (6) - Shouldn't "1" be the note that has a jump? Bit odd to have it on 6 music wise. Plays okay but something to consider. changed
00:19:503 (4,5,6) - This would look better as a perfect triangle imo changed
00:29:837 (2,3) - Couldn't figure out why this sounded weird, then I saw the red to white slider with a note. If you make the note a red to white slider and move the note to where the current slider ends, like this, it sounds better imo.
00:34:670 (1,2,3,4,1) - Same here.
00:51:837 (10,11,1) - This triple is kind of tough to negotiate after three repeat sliders. Consider making it another repeat slider or doing something different here. changed this
00:55:337 (4,5) - Try Ctrl+G here, I think works well from 5 to 6 and then 6 to 1 jump too big for hard imo
00:58:003 (3,4) - This stack feels like it breaks momentum a bit. There isn't a lot of space, but moving the 4 somewhere else feels better to play imo. its fine, they follow the 2 drum bass kicks in the music
01:03:003 (2,3,4) - The motion you build up with the previous notes makes me feel that this works better moving counter clockwise

Nice diff, I like this style very much. There were one or two odd points, but nothing extremely off-putting. Just not sure if you need an Advanced between this and the Normal.

Insane
00:19:670 (6) - This feels as though it should be a jump
00:22:337 (6) - This too these are on purpose, just for the pattern
00:36:670 (4,5) - The movement between these two feels clunky, 5 could be somewhere to the right of the sliderend instead. counter flow for emphasis
00:58:837 (2) - This slider would feel better as two notes imo following vocals
01:09:503 (2) - This one as well ^
01:12:670 (5,6) - This stack feels as though it breaks momentum on purpose for emphasis on the drum bass
01:21:337 (1) - Consider Ctrl G ing this one, has a better rotative motion from the previous note and points to next one. again, counter flow for emphasis

Well not much to see here, the style isn't 100% my thing but for what it's meant to be it's a darned good piece of work. Good job.

Zero ninja'd me on the hitsounds, so I didn't say anything about those, but please please check the spread between Easy, Normal, and Hard - the pattern choices are a little unexpected for their respective difficulties sometimes. Good set though, I like very much. Sorry if it didn't really help, I'm not great at modding :(

thanks for the mods guys, will return m4m when i can
Lanturn

Arf wrote:

Lanturn's Normal
Hullo Lanturn. I don't expect to find anything here either .-.
00:18:670 (1,2,3,4) - Just putting it out there that I like this Thanks! 1 for 2 now \o/
00:21:337 (1,2,3,4,5) - This though, I dislike notes being completely under sliders in Normals, and you don't do that anywhere else in the whole map >.< Dunno if it's a huge problem I asked around while I was making and most gave me the OK. It shouldn't be too hard to read since you have the previous pattern for rhythm reference. Also, every note in this diff stacked underneath is 1/2 ;)
00:34:670 (1,2,3) - Two notes after a repeat like that were sort of hard for me when I was a Normal player, dunno about anyone else. One could be dealt with, two was ah. It was reading issue more than execution I think. I don't think it'll be too difficult (I mean, look at the rest of the map lol.. Lots of triple stacks as well)
Why not map the double drum at 00:52:670? There should be enough recovery time right. Gotta give the player some rest time imo.
00:54:003 (2,3,4) - Every other three note pattern or repeat slider in the kiai fits, whether it's as a filler or due to the vocals, but this one feels extremely off as it doesn't fit to anything (imo) and goes against the vocals as well. haha. I remapped this whole first Kiai. I originally had to decide what I wanted to follow so I went with beat for the first half, and more vocal in the second half.. Beat was boring though.
01:23:337 (2,3,4) - I like what Setz did with the tiny break where these notes are. I see what you're doing here as well, so it's a toss-up but consider deleting these three and putting a short pause or break. I'll stick with what I currently have, but thanks for the suggestion!
Thank you!

pinataman wrote:

[Lanturn's Normal]

00:18:670 (1,2,3,4) – Consider doing something like this: http://puu.sh/nLI9D/3b2d016a00.jpg 1 for 3 now XD. Good idea, but I honestly still prefer them how I currently have it!

00:54:003 (2,3,4) – three circles felt a bit odd to me so early in the kiai. Try a rhythm like this: http://puu.sh/nLIhT/fb79ccde31.jpg Yup, remapped the whole first kiai because beat is boring to follow lol. Glad to see you guys can pick out the bad so easily :P

01:00:670 (4,1) – I think a flow change might emphasize the downbeat/new measure nicely, so try something like: http://puu.sh/nLIof/3918264a1d.jpg This was changed as well. Thanks!
Thanks for the mod!

And my diff.....

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 53087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.12
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Contrast
TitleUnicode:Contrast
Artist:Fo'xTails
ArtistUnicode:Fo'xTails
Creator:Setz
Version:Lanturn's Normal
Source:Dimension W
Tags:
BeatmapID:929374
BeatmapSetID:429116

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.12
SliderTickRate:1

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257,280,26170,2,0,B|195:280|195:280|143:242,1,112,8|8,0:0|0:0,0:0:0:0:
256,192,26670,12,4,28003,0:3:0:0:
252,252,29337,6,0,L|180:252,1,56,6|2,0:0|0:0,0:0:0:0:
140,224,29670,2,0,L|72:224,2,56,2|2|8,0:0|0:0|0:0,0:0:0:0:
232,138,30337,2,0,L|292:138,1,56,2|2,0:0|0:0,0:0:0:0:
340,103,30670,1,2,0:0:0:0:
340,103,30837,2,0,P|331:163|359:213,1,112,2|2,0:0|0:0,0:0:0:0:
401,248,31337,1,8,0:0:0:0:
458,136,31670,1,0,0:0:0:0:
402,24,32003,6,0,L|329:24,1,56,2|0,0:0|0:0,0:0:0:0:
300,67,32337,2,0,L|223:67,2,56,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,184,33003,2,0,L|187:184,1,56,2|2,0:0|0:0,0:0:0:0:
153,142,33337,1,2,0:0:0:0:
153,142,33503,2,0,P|162:202|134:252,1,112,2|2,0:0|0:0,0:0:0:0:
88,282,34003,1,8,0:0:0:0:
23,174,34337,1,2,0:0:0:0:
89,68,34670,6,0,L|89:9,2,56,6|2|2,0:0|0:0|0:0,0:0:0:0:
133,113,35170,1,0,0:0:0:0:
184,76,35337,1,10,0:0:0:0:
291,141,35670,2,0,L|292:213,1,56,2|0,0:0|0:0,0:0:0:0:
335,243,36003,2,0,L|411:243,2,56,2|2|0,0:0|0:0|0:0,0:0:0:0:
233,317,36670,2,0,P|176:339|109:320,1,112,8|2,0:0|0:0,0:0:0:0:
26,255,37337,6,0,L|26:198,1,56,2|2,0:0|0:0,0:0:0:0:
60,146,37670,2,0,L|173:89,1,112,2|8,0:0|0:0,0:0:0:0:
219,118,38170,2,0,P|282:135|327:115,1,112,0|2,0:0|0:0,0:0:0:0:
374,81,38670,2,0,P|376:155|411:203,1,112,2|0,0:0|0:0,0:0:0:0:
475,283,39337,1,8,0:0:0:0:
373,355,39670,1,8,0:0:0:0:
373,355,39837,6,0,B|287:355|287:355|234:355|227:298,1,168,4|8,0:0|0:0,0:0:0:0:
275,191,40670,1,2,0:0:0:0:
229,75,41003,1,8,0:0:0:0:
229,75,41170,2,0,B|235:29|288:29|288:29|374:29,1,168,4|8,0:0|0:0,0:0:0:0:
478,97,42003,2,0,L|478:163,1,56,2|2,0:0|0:0,0:0:0:0:
435,271,42503,6,0,P|387:299|325:297,1,112,4|0,0:0|0:0,0:0:0:0:
278,267,43003,1,8,0:0:0:0:
188,180,43337,1,2,0:0:0:0:
188,180,43503,1,2,0:0:0:0:
73,232,43837,1,0,0:0:0:0:
73,232,44003,2,0,P|81:288|122:329,1,112,4|8,0:0|0:0,0:0:0:0:
175,353,44503,2,0,L|294:353,1,112,2|2,0:0|0:0,0:0:0:0:
346,331,45003,1,8,0:0:0:0:
411,223,45337,6,0,P|423:166|413:108,1,112,4|8,0:0|0:0,0:0:0:0:
312,41,46003,1,2,0:0:0:0:
312,41,46170,1,2,0:0:0:0:
312,41,46337,1,8,0:0:0:0:
205,107,46670,2,0,P|197:162|208:216,1,112,4|8,0:0|0:0,0:0:0:0:
298,305,47337,1,2,0:0:0:0:
298,305,47503,1,2,0:0:0:0:
298,305,47670,1,8,0:0:0:0:
174,322,48003,6,0,B|97:313|97:313|62:275,1,112,8|2,0:0|0:0,0:0:0:0:
105,233,48503,2,0,B|182:242|182:242|217:280,1,112,8|2,0:0|0:0,0:0:0:0:
236,322,49003,2,0,B|313:313|313:313|348:275,1,112,8|2,0:0|0:0,0:0:0:0:
305,233,49503,2,0,B|228:242|228:242|193:280,1,112,8|2,0:0|0:0,0:0:0:0:
174,322,50003,1,8,0:0:0:0:
67,255,50337,1,8,0:0:0:0:
256,192,50670,12,4,52003,0:0:0:0:
256,108,53170,6,0,B|288:192|224:188|256:272,1,168,4|8,0:0|0:0,0:0:0:0:
361,338,54003,1,2,0:0:0:0:
459,259,54337,2,0,L|459:179,1,56,8|0,0:0|0:0,0:0:0:0:
415,158,54670,2,0,L|415:90,2,56,2|0|8,0:0|0:0|0:0,0:0:0:0:
332,253,55337,2,0,L|254:253,2,56,0|0|8,0:0|0:0|0:0,0:0:0:0:
381,292,55837,1,0,0:0:0:0:
381,292,56003,6,0,P|352:343|298:371,1,112,2|8,0:0|0:0,0:0:0:0:
260,327,56503,2,0,P|212:313|144:332,1,112,0|0,0:0|0:0,0:0:0:0:
99,359,57003,1,8,0:0:0:0:
99,359,57170,2,0,P|51:330|24:282,1,112,2|0,0:0|0:0,0:0:0:0:
33,220,57670,1,8,0:0:0:0:
95,111,58003,1,0,0:0:0:0:
95,111,58170,1,0,0:0:0:0:
95,111,58337,1,8,0:0:0:0:
194,187,58670,6,0,P|251:199|301:179,1,112,4|8,0:0|0:0,0:0:0:0:
352,145,59170,2,0,P|336:91|354:35,1,112,0|2,0:0|0:0,0:0:0:0:
405,6,59670,1,8,0:0:0:0:
488,100,60003,2,0,P|504:154|486:210,1,112,0|8,0:0|0:0,0:0:0:0:
363,213,60670,2,0,L|311:176,2,56,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,338,61337,5,4,0:0:0:0:
376,338,61503,2,0,P|294:342|266:326,1,112,2|2,0:0|0:0,0:0:0:0:
183,238,62170,1,2,0:0:0:0:
67,286,62503,2,0,P|62:210|115:134,1,168,4|8,0:0|0:0,0:0:0:0:
229,90,63337,2,0,L|231:26,2,56,8|8|8,0:0|0:0|0:0,0:0:0:0:
268,139,63837,6,0,P|331:128|386:150,1,112,4|2,0:0|0:0,0:0:0:0:
426,180,64337,1,8,0:0:0:0:
371,292,64670,2,0,P|308:303|253:281,1,112,2|8,0:0|0:0,0:0:0:0:
215,248,65170,1,0,0:0:0:0:
215,248,65337,2,0,L|138:248,2,56,2|0|8,0:0|0:0|0:0,0:0:0:0:
108,183,66003,2,0,P|78:239|92:290,1,112,2|8,0:0|0:0,0:0:0:0:
131,330,66503,1,0,0:0:0:0:
131,330,66670,6,0,L|247:330,1,112,2|8,0:0|0:0,0:0:0:0:
360,285,67337,2,0,L|428:285,2,56,2|2|8,0:0|0:0|0:0,0:0:0:0:
307,251,67837,2,0,P|289:193|306:143,1,112,2|2,0:0|0:0,0:0:0:0:
349,102,68337,1,8,0:0:0:0:
470,68,68670,1,2,0:0:0:0:
470,68,68837,1,0,0:0:0:0:
470,68,69003,1,8,0:0:0:0:
441,190,69337,6,0,L|479:312,1,112,4|8,0:0|0:0,0:0:0:0:
442,351,69837,2,0,P|357:319|326:325,1,112,0|2,0:0|0:0,0:0:0:0:
217,352,70503,1,2,0:0:0:0:
280,243,70837,1,2,0:0:0:0:
217,135,71170,1,2,0:0:0:0:
280,27,71503,1,2,0:0:0:0:
440,127,72003,6,0,B|480:171|480:171|480:239,1,112,4|8,0:0|0:0,0:0:0:0:
437,269,72503,2,0,B|385:249|385:249|333:269,1,112,0|2,0:0|0:0,0:0:0:0:
280,304,73003,1,8,0:0:0:0:
157,331,73337,2,0,P|107:284|94:231,1,112,2|8,0:0|0:0,0:0:0:0:
82,119,74003,2,0,L|37:53,2,56,2|2|2,0:0|0:0|0:0,0:0:0:0:
183,45,74670,6,0,L|302:45,1,112,6|8,0:0|0:0,0:0:0:0:
340,89,75170,2,0,P|312:139|348:195,1,112,0|2,0:0|0:0,0:0:0:0:
377,230,75670,1,8,0:0:0:0:
377,230,75837,2,0,P|379:289|290:326,1,168,2|8,0:0|0:0,0:0:0:0:
171,285,76670,1,2,0:0:0:0:
59,341,77003,1,8,0:0:0:0:
59,341,77170,1,2,0:0:0:0:
59,341,77337,6,0,P|27:282|25:221,1,112,4|8,0:0|0:0,0:0:0:0:
59,187,77837,2,0,L|22:62,1,112,0|2,0:0|0:0,0:0:0:0:
74,38,78337,1,8,0:0:0:0:
74,38,78503,2,0,P|150:73|231:39,1,168,2|8,0:0|0:0,0:0:0:0:
334,108,79337,1,2,0:0:0:0:
443,46,79670,1,2,0:0:0:0:
490,162,80003,6,0,P|449:201|392:206,1,112,8|8,0:0|0:0,0:0:0:0:
342,239,80503,1,0,0:0:0:0:
342,239,80670,2,0,L|407:347,1,112,8|8,0:0|0:0,0:0:0:0:
275,353,81337,2,0,P|227:330|154:345,1,112,8|8,0:0|0:0,0:0:0:0:
113,363,81837,1,8,0:0:0:0:
113,363,82003,2,0,L|149:241,1,112,8|8,0:0|0:0,0:0:0:0:
36,192,82670,5,0,0:0:0:0:
256,72,83337,1,0,0:0:0:0:
476,192,84003,1,0,0:0:0:0:
256,312,84670,1,0,0:0:0:0:
256,192,85337,12,8,87837,0:0:0:0:
Underforest

(click above for map I need mod back)

hey~

General
  1. Add Lanturn in tags
Easy
  1. 00:11:670 - Add something here
  2. 00:43:337 (2) - I think you can stack with 00:40:670 (2)
  3. 01:10:170 (2,3,4,5,6) - Are you sure this is safe for new players?
  4. 01:13:337 (2) - Move it to x:172 y:230 for a better and nice stack with 01:10:837 (4)
Lanturn's Normal
  1. 00:08:003 (1,2) - This isn't nice for a common normal player, move the second slider to another place
  2. 00:18:670 (1,2,3,4) - Pls, this is normal, you can do something better imo
  3. 00:21:337 (1,2,3,4) - Same
  4. 00:48:003 (1,2,3,4) - Same
  5. That's all I can find atm Good mapping
Hard
  1. 00:13:503 (2) - This?
  2. 00:37:837 (2,3) - Looks a bit distanced :o
  3. 01:27:837 (6) - x:150 y:350 pls
Insane
  1. 00:00:004 - 00:02:670 - For this diff, you can map the intro imo
  2. 00:19:337 (4,5,6) - A jumping will be great lol
  3. 00:20:170 (3) - Do the symmetry look clean
  4. 00:39:837 (1) - Not good
  5. 00:53:170 (1) - Same as 00:20:170 (3)
  6. 01:10:503 (1,2,3,4) - Not a good overlap

Good luck! :)
kunka
Hi.
From your Q.
General

  1. Title: "TV Size" isn't listed in single-CD. Official site of the Fo'xTails / Enlarged picture However, it is listed in a sound track CD. Outside site / Enlarged picture I don't know which way is good..It may be necessary for you to talk with BN.
  2. Tag: Please add it. 「ending」「tv size」. But I think that the "tv size" isn't necessary when I add the contents mentioned above.
  3. BG: I recommend a correction to 1366*768
  4. I think that the widescreen support is not necessary.
  5. A lot of Inherited points of the same setting exists. When there is not a change of the setting, I think that they are not necessary.(Easy , Normal diff)
Insane

  1. 00:05:670 (2,3) - I don't like the pointing out to revise blanket. But,,,Please revise it^^;
  2. 00:31:670 (5) - Would you add whistle to a head?
  3. 00:35:170 (3) - Would you add a whistle?
  4. 00:35:837 (6) - ^
  5. 01:10:087 (5) - I think that this is overmap. I recommend that I remove it.
Hard

  1. 00:51:670 (8) - It is not placement in parallel with the 00:50:670 (5,6,7) - . x456y205?
  2. 00:37:837 (2) - Because the snare sound of the 00:38:003 - want to do hit, would you switch to 2circle?
  3. 01:14:170 (2,3,4,5,6,7) - Would you remove stack? Because the momentum of the music does not stop, I recommend a stream. How about this? http://puu.sh/nO8pS.jpg
Lanturn's Normal

  1. 00:18:670 (1,2,3,4) - I can't recommend this form and overlap. Because these are rhythm same as 00:21:337 (1,2,3,4) - , would you change it in the same way?
  2. 00:38:170 (3) - I felt a sense of incongruity in little a rhythm. I think that drum follow is better than guitar follow. Please examine it. http://puu.sh/nO6sE.jpg
  3. 00:46:003 (2,3,4) - I can't recommend the triple. Would you switch it to 1/2 reverse slider?
  4. 00:47:337 (6,7,8) - ^
  5. 00:58:003 (6,7,8) - ^
  6. 01:08:670 (5,6,7) - ^
  7. 01:17:003 (6,7) - Would you switch it to 1/2 slider? You can remove triple in this.
Easy

  1. 00:44:003 (3) - Would you revise DS1.04x?
  2. 00:56:503 - ~ 00:57:170 - I think this long silence to be too lonely. I recommend addition of the whistle.
  3. 01:22:003 (4) - It is not 01:20:003 (1,2,3) - and parallel. I recommend a correction.
GL ;)
Lanturn

Underforest wrote:

Lanturn's Normal
  1. 00:08:003 (1,2) - This isn't nice for a common normal player, move the second slider to another place I'm not sure what you mean by a common normal player? It's set to be played like a regular 1/1 with 1.12 DS and shouldn't be confusing at all to read.
  2. 00:18:670 (1,2,3,4) - Pls, this is normal, you can do something better imo It's honestly fine. It isn't difficult to read or play.
  3. 00:21:337 (1,2,3,4) - Same ^ and they can use the previous pattern as a reference.
  4. 00:48:003 (1,2,3,4) - Same For this, I made absolutely sure that the notes vanish well before the next ones come into play. There is nothing covering any note fully here.
  5. That's all I can find atm Good mapping
Thanks!

kunkakunkakunkakunka wrote:

Title: "TV Size" isn't listed in single-CD. Official site of the Fo'xTails / Enlarged picture However, it is listed in a sound track CD. Outside site / Enlarged picture I don't know which way is good..It may be necessary for you to talk with BN.
http://www.lantis.jp/release-item/LACA-9444.html is what you're looking for. A good tip when searching for metadata is to look at the catalog number and then search for it + the company name to find the specific album on official sites.


kunkakunkakunkakunka wrote:

Lanturn's Normal

00:18:670 (1,2,3,4) - I can't recommend this form and overlap. Because these are rhythm same as 00:21:337 (1,2,3,4) - , would you change it in the same way? This is actually to help set up for the next combo, otherwise it might be somewhat confusing.
00:38:170 (3) - I felt a sense of incongruity in little a rhythm. I think that drum follow is better than guitar follow. Please examine it. http://puu.sh/nO6sE.jpg I really think the guitar plays just fine here. It sticks out waay to much to ignore it for drums imo.
00:46:003 (2,3,4) - I can't recommend the triple. Would you switch it to 1/2 reverse slider? Nah. The point of this difficulty is to be hard for a Normal, as the rest of the diffs in this set are hard for their respective difficulties. If I starting nerfing stuff here, the gap between Normal and Hard would be too big to rank.
00:47:337 (6,7,8) - ^
00:58:003 (6,7,8) - ^
01:08:670 (5,6,7) - ^
01:17:003 (6,7) - Would you switch it to 1/2 slider? You can remove triple in this. I don't really like the idea of using a slider here since both vocals have the same impact.
Thanks for the mods everyone.
Xinely
finally find time for this

for me the spread is fine.. poke me when you want my mod with a rule i told to you :p
Topic Starter
Setz

Xinely wrote:

finally find time for this

for me the spread is fine.. poke me when you want my mod with a rule i told to you :p
pls, i already met your condition.
I am just waiting on the censored video, and Anxient said he was going to make a new BG.


Will check the two new mods later today

@Lanturn so what should I do with the metadata? is tv size the correct thing to have in the title?
Lanturn
yes. copy the last title in disc 2 from the site.
Topic Starter
Setz
Underforest

Underforest wrote:


(click above for map I need mod back)

hey~

General
  1. Add Lanturn in tags
will add tags later

Easy
  1. 00:11:670 - Add something here keeping density low on purpose
  2. 00:43:337 (2) - I think you can stack with 00:40:670 (2) causes a bad overlap because of AR which is not fit for easy
  3. 01:10:170 (2,3,4,5,6) - Are you sure this is safe for new players? seems fine, its the climax of the chorus
  4. 01:13:337 (2) - Move it to x:172 y:230 for a better and nice stack with 01:10:837 (4) ok
Hard
  1. 00:13:503 (2) - This?
    prefer current shape
  2. 00:37:837 (2,3) - Looks a bit distanced :o but its not, there is a 1/2 gap between
  3. 01:27:837 (6) - x:150 y:350 pls removes intentional jump
Insane
  1. 00:00:004 - 00:02:670 - For this diff, you can map the intro imo I dont think its really worth mapping the intro, the music really kicks in where I started mapping
  2. 00:19:337 (4,5,6) - A jumping will be great lol did this for variety
  3. 00:20:170 (3) - Do the symmetry look clean
  4. 00:39:837 (1) - Not good ? seems fine to me
  5. 00:53:170 (1) - Same as 00:20:170 (3) fixed both
  6. 01:10:503 (1,2,3,4) - Not a good overlap its perfectly readable

Good luck! :)


kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Hi.
From your Q.
General

  1. Title: "TV Size" isn't listed in single-CD. Official site of the Fo'xTails / Enlarged picture However, it is listed in a sound track CD. Outside site / Enlarged picture I don't know which way is good..It may be necessary for you to talk with BN. will fix this when i get the new video, thank you
  2. Tag: Please add it. 「ending」「tv size」. But I think that the "tv size" isn't necessary when I add the contents mentioned above. will add tags when i fix metadata and video
  3. BG: I recommend a correction to 1366*768 will be getting a new BG soon
  4. I think that the widescreen support is not necessary.
  5. A lot of Inherited points of the same setting exists. When there is not a change of the setting, I think that they are not necessary.(Easy , Normal diff)
Insane

  1. 00:05:670 (2,3) - I don't like the pointing out to revise blanket. But,,,Please revise it^^;
  2. 00:31:670 (5) - Would you add whistle to a head?
  3. 00:35:170 (3) - Would you add a whistle?
  4. 00:35:837 (6) - ^
  5. 01:10:087 (5) - I think that this is overmap. I recommend that I remove it. its fine, i know its overmap, but its kind of pointless to split up the stream for 1 note
Hard

  1. 00:51:670 (8) - It is not placement in parallel with the 00:50:670 (5,6,7) - . x456y205?
  2. 00:37:837 (2) - Because the snare sound of the 00:38:003 - want to do hit, would you switch to 2circle?
  3. 01:14:170 (2,3,4,5,6,7) - Would you remove stack? Because the momentum of the music does not stop, I recommend a stream. How about this? http://puu.sh/nO8pS.jpgstack to make the triple easier to play[/*:m:1337]
Easy

  1. 00:44:003 (3) - Would you revise DS1.04x?
  2. 00:56:503 - ~ 00:57:170 - I think this long silence to be too lonely. I recommend addition of the whistle.
  3. 01:22:003 (4) - It is not 01:20:003 (1,2,3) - and parallel. I recommend a correction.
GL ;)

no response = fix, thanks for the mods guys

Will fix metadata when I get the censored video and new BG
Anxient
tei
Xinely
areeeeeeeeee.. rip lolicon


  • General
  1. will check when recheck


  • Easy
  1. http://puu.sh/nQL6i/ee77f1e35c.png maybe you can remove them
  2. 00:28:003 (2) - clap on tail? for consistency 00:26:003 (4) - 's head. you still add clap on there when the drum is only a weak drum
  3. 00:46:670 (3) - just my taste, i a bit dislike the design, i think if you curve the tail a bit more like move the tail to 472,328. it looks a better for me
  4. 00:48:003 (1,1) - i think you need to change spinner or talk to QAT first. recover time only 1167 ms which easy diff needs 1500 ms
  5. 00:56:003 - i think i hear a cymbal music here. finish then?
  6. 01:25:337 (1) - finish i guess?


  • Normal
  1. 00:02:670 - maybe clap? the drum sounds a bit louder than 00:02:837 - #powerofnoheadsetunderstandmeifimwrong
  2. 00:15:837 - i think you can add a circle for this.. a bit weird to see 00:14:670 (4,5,6,7) - all with 1/1 when most of your diff are with 1/2
  3. 00:36:670 (6) - imo drum at redtick sounds loud so how about try make 1/2 slider and circle to replace this slider?
  4. 00:38:170 (3) - maybe 1/2 slider and start at 00:38:337 - ? since you follow most drums for this diff and i feel a bit weird suddenly you follow guitar at this slider
  5. 00:58:003 (6,7,8) - replace with 1/2 slider repeat? since you did many 1/2 for 00:55:337 (5,6,1,2,3,4,5) - , imo triplet would be hard for some players
  6. 01:15:170 (2) - just my taste, the slider is a bit too curvy. maybe make it like http://puu.sh/nQUGg/3b9233b99c.jpg
  7. 1,12x distance master lol


  • Hard
  1. 00:04:920 - maybe map it? music is easy to hear for me (basically just like 00:09:587 - )
  2. 00:35:170 (2) - i would say move to 120,176. if you do a tiny jump for this too. i dont see reason why you do and rip feeling jump for cymbal at 00:34:670 (1) -
  3. 00:39:670 (5) - maybe move to 452,152? i think the jump is a bit hard for high bpm
  4. 00:49:003 (5) - ^ (132,104)
  5. 00:59:670 (4,5) - i think better to ctrl+g here. i dont see reason to jump at 01:00:003 (1) - with weak vocal and drum :(
  6. 01:14:337 (4) - aaa i think you can use slider repeat to keep the stream since drums want it until 01:14:587 - , just like 01:19:337 (3,4) -


  • Insane
  1. 00:22:503 (1) - maybe you can keep this circle has zig zag flow.. i feel a bit weird to catch this based on my taste
  2. 00:59:170 (3,4,5,6,1) - if you arent gonna fix that flower messy shape, 01:00:003 (1) - i would say 316,180 to make the spacing for next slider isnt that small
  3. how many long time i wasted to mod this setz.. it always ends with "damn elite mapper"
Topic Starter
Setz
Xinely

Xinely wrote:

areeeeeeeeee.. rip lolicon



  • Easy
  1. http://puu.sh/nQL6i/ee77f1e35c.png maybe you can remove them ok
  2. 00:28:003 (2) - clap on tail? for consistency 00:26:003 (4) - 's head. you still add clap on there when the drum is only a weak drum the reason for this is that I copied hitsounds from insane, which had a stream in this section, I think the hitsounds are fine in these 2 parts, drum finish is better for me on the 2
  3. 00:46:670 (3) - just my taste, i a bit dislike the design, i think if you curve the tail a bit more like move the tail to 472,328. it looks a better for me oook
  4. 00:48:003 (1,1) - i think you need to change spinner or talk to QAT first. recover time only 1167 ms which easy diff needs 1500 ms yeah i made the spinner shorter.
  5. 00:56:003 - i think i hear a cymbal music here. finish then?
  6. 01:25:337 (1) - finish i guess? I dont hear cymbal crashes on these 2 :(


  • Hard
  1. 00:04:920 - maybe map it? music is easy to hear for me (basically just like 00:09:587 - ) I wanted to start the map with only 1/2 and later introduce 1/4 I think this is fine as is
  2. 00:35:170 (2) - i would say move to 120,176. if you do a tiny jump for this too. i dont see reason why you do and rip feeling jump for cymbal at 00:34:670 (1) - I used jumps very sparingly here because the rhythim in this part of the song is actually kind of complex, I wanted to avoid confusng the player
  3. 00:39:670 (5) - maybe move to 452,152? i think the jump is a bit hard for high bpm
  4. 00:49:003 (5) - ^ (132,104) these 2 jumps are fine, considering the difficulty the map needs to be in order to ahve good spread with the 4.88 star insane
  5. 00:59:670 (4,5) - i think better to ctrl+g here. i dont see reason to jump at 01:00:003 (1) - with weak vocal and drum :( hmmmm i really dont think the vocal here is weak at all, i am emphasizing the vocal here
  6. 01:14:337 (4) - aaa i think you can use slider repeat to keep the stream since drums want it until 01:14:587 - , just like 01:19:337 (3,4) - if you listen carefully these 2 parts are different, the drums that I mapped are strong, while the one i ignored is weak, in the example you gave, all of them are strong. so I chose to map the triple + vocal there


  • Insane
  1. 00:22:503 (1) - maybe you can keep this circle has zig zag flow.. i feel a bit weird to catch this based on my taste it plays fine, no one has had a problem with it during play test, and i have used this pattern in my other maps as well
  2. 00:59:170 (3,4,5,6,1) - if you arent gonna fix that flower messy shape, 01:00:003 (1) - i would say 316,180 to make the spacing for next slider isnt that small ok
  3. how many long time i wasted to mod this setz.. it always ends with "damn elite mapper" i am shit mapper

thanks for the mod nely :D

now we wait on pishi so i can fix the metadata, add tags and include the censored video.
Lanturn

Xinely wrote:


  • Normal
  1. 00:02:670 - maybe clap? the drum sounds a bit louder than 00:02:837 - #powerofnoheadsetunderstandmeifimwrong Sure. Changed
  2. 00:15:837 - i think you can add a circle for this.. a bit weird to see 00:14:670 (4,5,6,7) - all with 1/1 when most of your diff are with 1/2 There isn't really much playing at this spot so it'd be a bit strange to add something X_x.
  3. 00:36:670 (6) - imo drum at redtick sounds loud so how about try make 1/2 slider and circle to replace this slider? The only problem with that is if I mapped what you're mentioning, It'd make more sense to map 00:37:170 - which contains the same drum plus vocals. so I chose to ignore both of them in order not to overdo the 1/2s
  4. 00:38:170 (3) - maybe 1/2 slider and start at 00:38:337 - ? since you follow most drums for this diff and i feel a bit weird suddenly you follow guitar at this slider Yeah, I'll use two circles for it instead though. Changed thanks o/
  5. 00:58:003 (6,7,8) - replace with 1/2 slider repeat? since you did many 1/2 for 00:55:337 (5,6,1,2,3,4,5) - , imo triplet would be hard for some players Alright. Done.
  6. 01:15:170 (2) - just my taste, the slider is a bit too curvy. maybe make it like http://puu.sh/nQUGg/3b9233b99c.jpg I altered the note before it to make the loosen the curve a little!
  7. 1,12x distance master lol yay :D
[/notice]
Thanks Xinely!

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82,119,74003,2,0,L|37:53,2,56,2|2|2,0:0|0:0|0:0,0:0:0:0:
183,45,74670,6,0,L|302:30,1,112,6|8,0:0|0:0,0:0:0:0:
339,75,75170,2,0,P|322:128|342:181,1,112,0|2,0:0|0:0,0:0:0:0:
377,230,75670,1,8,0:0:0:0:
377,230,75837,2,0,P|379:289|290:326,1,168,2|8,0:0|0:0,0:0:0:0:
171,285,76670,1,2,0:0:0:0:
59,341,77003,1,8,0:0:0:0:
59,341,77170,1,2,0:0:0:0:
59,341,77337,6,0,P|27:282|25:221,1,112,4|8,0:0|0:0,0:0:0:0:
59,187,77837,2,0,L|22:62,1,112,0|2,0:0|0:0,0:0:0:0:
74,38,78337,1,8,0:0:0:0:
74,38,78503,2,0,P|150:73|231:39,1,168,2|8,0:0|0:0,0:0:0:0:
334,108,79337,1,2,0:0:0:0:
443,46,79670,1,2,0:0:0:0:
490,162,80003,6,0,P|449:201|392:206,1,112,8|8,0:0|0:0,0:0:0:0:
342,239,80503,1,0,0:0:0:0:
342,239,80670,2,0,L|407:347,1,112,8|8,0:0|0:0,0:0:0:0:
275,353,81337,2,0,P|227:330|154:345,1,112,8|8,0:0|0:0,0:0:0:0:
113,363,81837,1,8,0:0:0:0:
113,363,82003,2,0,L|149:241,1,112,8|8,0:0|0:0,0:0:0:0:
36,192,82670,5,0,0:0:0:0:
256,72,83337,1,0,0:0:0:0:
476,192,84003,1,0,0:0:0:0:
256,312,84670,1,0,0:0:0:0:
256,192,85337,12,8,87837,0:0:0:0:
Shad0w1and
Topic Starter
Setz
thank you very much sir, you are a life saver

I updated the censored video and metadata, redownload please!
Shad0w1and
-421ms
forgot to post it
Topic Starter
Setz
ah, thank you, i came up with -425 so it should be close enough.

gave you credit in the main post, again thank you for the help!
Topic Starter
Setz
updated metadata again, and replaced mp3 with higher quality one from the OST, redownload for hopefully the final time
Xinely
your video offset for elite mapper's diffs are -10 when Lanturn's diff has -425 for video offset

make them consistent please
Topic Starter
Setz
oops, fixed
Xinely
let's go
Mint
Hi, as your request!

[Easy]
  1. 00:48:375 (1) - Seems like a rather strange place to end the spinner, don't you think? If you end it where the new measure starts, there's still sufficient recovery time. (In terms of MS it may not be correct, but general rule of thumb is 1 measure - this is not some 250BPM song anyways.)
[Lanturn's Normal]
  1. 00:47:042 (5,6) - 00:55:709 (5,6) - 01:05:042 (3,4) - 01:15:542 (2,3) - Spacing. Some might be due to automatic stacking, please enable that first if you haven't done so.
[Hard]
  1. 00:53:042 (1,2) - Not too big of a deal, but I'd say this could be lowered a bit in terms of spacing. Previously, all the jumps so far were able to profit from slider leniency, while this is a note-to-note jump. The KIAI is already hard enough for spread to be acceptable. Keep in mind this difficulty should still be doable for people who play regular Hard difficulties ;)
[Genesis]
  1. 00:06:542 (3,4) - Consider CTRL+G'ing this. It would flow much better than now, and the player can profit from slider leniency at (2,3), like 00:04:209 (1,2) - .
  2. 00:19:375 (3) - 00:22:042 (3) - Ah, a pity to have one of the stronger sounds offbeat to be honest.
  3. 00:19:876 (5,6,1) - Would make sense if (5,6) had the jump here instead, or at least a jump? Would also be more consistent with 00:22:542 (5,6) - and your overall logic behind jump placement throughout the whole map.
  4. 00:25:875 (2,3,4,5,6,7,8,9,10,11,12,1) - This stream is really uncomfortable to play, no matter how you look at it. It's also really misleading that (2,3) is a jump, rather than being connected.
  5. 00:41:042 (3,4,5) - etc. I assume you're following the vocals with the jump/stack combination, but it's really off putting when the rest of all the jumps in this difficulty tend to follow the drums instead... the clap gets little emphasis now which is not the case in 75% of the map <_<
  6. 00:46:709 (3,1) - Would move these a bit closer if I were you, it's quite sudden to have an extended rhythm with such larger spacing, especially considering how you spaced other 3/4 stuff.
  7. 01:11:875 (4,1) - Completely up to you, but in my opinion this could still use some extra spacing when you consider how large 01:11:209 (2,3,4) - is spaced.
Not a big fan of some offbeat stuff in Genesis, but you do that all the time. Clean set overall! Feel free to call me back!
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