[general]
idk about metadata, but its prolly right.
huh the offset is wrong i think. If i were you i would doublecheck.
[thing diff]
its actually a bit sad, that you ignored alot of vocal sounds which would have enabled some really sweet jumps or 1/4 jumps.
its troughout the map. You mapped purely drums and didn't go for the vocal or added sounds.
you try to map stuff which shouldn't belong into this map for exmaple the doubles.
you should map more stuff you hear. I'll give you examples later on.
you have to play abit more with distances ob objects for example your build up to the kiai didn't gain distance over time it had the same spacing for 20 seconds of streaming. This can be OK, but you ahve to have larger OR lower distance depending on the music on Objects. In this case it was mostly 1/4 sliders which had the same distance. Idk if it was wanted, but it killed alot of momentum in the map especially before the kiai.
00:32:992 (2,4) - its actually pretty weird, that you ignored this sound until now
00:33:506 (5) - you could have done some note placement here to make this part more exciting. Considering the starrating this is actually really lame to play even for a slow part.
00:34:063 (6) - the obj is unsnapped.
00:35:220 (5,6) - you can't map this as double. The music doesn't support the double notes here at all and you basically ignoring 00:35:392 - this and 00:35:478 - this sound which should be followed. This continues through the whole map and I advise you to map this differently because it will be mentioned by alot more people.
00:35:563 (1,2) - you ignore the blue tick, even tho it's a pretty strong tick.
^this beat actually continues later on, so i won't mention it more.
00:41:735 (9) - nc is usuless and makes reading just harder.
00:42:078 (2,3) - spacing between those two doesn't make alot whole sense considering the spacing you put on 00:41:906 (1) - this object.
00:43:449 (13) - delete nc it doesn't make sense to nc here since the stream doesn't change some weird way or has a change in the music.
00:43:792 (17) - nc here so you have the downbeat actually having the nc.
00:44:478 (1) - delete nc theres no reason to nc at all.
00:43:792 (1) - why don't u continue to follow the 1/8?
00:44:478 (1,2,3,4) - it's 1/8 a 1/4 streams sounds extremly out of place. Players hear 1/8 here not 1/4.
00:56:135 (1) - drumset sounds extremely bad on this quiet part tbh. Use soft sampleset instead.
01:18:078 (1) - since your following the strong beats in the front you don't wanna follow the weak white tick with the tail extend the sliders to the blue tick like
this. Makes much more sense considering you map the a hold-sound which can be represnted with a slider like this better.
01:20:820 (1,2,1,2) - here it is not possible like i described above, so this is fine it would be dramatically if you would have mapped it like this here, so this is k.
01:23:563 (1,2,3) - here you can extend again. The sounds on the white ticks are to weak to represent anything.
01:25:963 (1) - this an obvious 3/4 slider - why didn't you extended it? there's no beat on the red tick anyway.
01:39:335 (1) - its a Stream jump so you HAVE to NC this. it's unreadable otherwise.
01:39:678 (1) - so the first thing is that you can map it like this, but it's an 3/4 slider again, you can call it vocal slider if you want it makes more sense. BUT! I would follow the stream and the vocal at the same time - how you might ask: Pretty easy: you used a Distance of 01:39:592 (4) - 0.50 here so if you would increase it idk about 0.4 to 0.9 it would represent the vocal and the stream and makes the same amount if not the same sense.
01:49:663 (1) - you don't follow anything with this spinner atm, just delete it if you are to lazy to map it xddd
01:46:020 (6,7,1) - it makes no sense that the music gets more intense but your notes get closer! They even barely touch each other. So give them more space if the music even suggests it.
01:45:592 (3) - if i see you again mapping having 1/4 sliders head on a blue tick ill kill you ;^D. Why you might ask? it doesn't play well. Try it yourself if you want.
02:11:606 - NO SPINNER HERE! You mapped a spinner to the same sound right before that lol.
02:21:163 (1) - ^WATHJFSDJKF?`
02:32:306 (2,3) - NOW this is an actual DOUBLE :^)
02:33:678 - you loved doubles so much but you ignored this one k
02:44:478 (1) - nc like you did before.
03:07:792 (1) - this section is actually the same as before and i would point out the same stuff, so I'll skip this.
03:37:278 (1) - in a section like this obvious where the music suggests to map kickslider you use a reverse and on the same sound kicksliders after? Decide for one or the other lol.
03:39:335 (1) - this spinner actually destroys everything you have build up until now. so yeah.... map this area.
03:46:535 (1) - what are those ncs? you didn't do it before why now?
04:12:249 (1) - theres no 1/8 o.O? just map your 1/4's lol.
04:24:592 (1) - where's the stream? the map is more potent to the song, this can be mapped like this "yes", but not in an extra. This is more like insane, you mapped the beats most obv to lower tier players.
04:24:249 (7) - you missed a 3/4 slider again :/
04:35:563 (1) - i forgot to mention this part - yes consistency is good, but it's very annyoing at least fo rthis kind of song where so many sounds are available to you, that you play the same thing over and over. And it's not particulary hard at all considering the starrating and considering the intensity of the music.
04:56:135 (3,4,5,1) - these objects seem far off on what they are snapped currently, however it can be that it's wrongly timed, see above.
05:10:792 (3) - remember what i said about starting sliders on blue ticks? Its not only that it plays weird as af, it most of the time doesn't make sense at all. This one is a great example because you the vocal actual starts where? right on the white tick not on the blue tick.
05:32:478 (3,4) - same sounds different kind of pattern. Doesn't make alot of sense.
05:38:478 (3,1) - the close spacing is weird in comparison to 05:38:135 (1,2) - this spacing.
So the mod got actually very short if would have mentioned minimal stuff like aesthetics which i have ignored completely, this would have been much longer. I thought it was more helpful to you if I would focus on the greater problems.
Remember that all my points are a view of criticsm on your map and not on your personality.
Good Luck with the Map!