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Camellia - Light It Up

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Topic Starter
C00L
This beatmap was submitted using in-game submission on 23 marca 2016 at 19:04:32

Artist: Camellia
Title: Light It Up
Tags: crystallized kamelcamellia かめるかめりあ dubstep drum and bass dnb marathon
BPM: 175
Filesize: 9444kb
Play Time: 05:45
Difficulties Available:
  1. Astraphi (5,43 stars, 1379 notes)
Download: Camellia - Light It Up
Information: Scores/Beatmap Listing
---------------
Look at this soooo gud

For approval (5,03 drain time soooo it fits right?) (doubt it will make it there)

Name for diff from -DonMartino

I'm a terrible mapper
Vivyanne
hOI!
from da qUEUE!
m4m weeeeeeeeeee

Astraphi
the star rating reminds me of someone

OD8,3 or 8,5?

00:28:192 (1,1,2,1) - not sure if everyone will be able to play this fine, I'd do more repeat sliders
00:34:063 (6) - isnt this supposed to be on the right tick? also it plays weird to have it on an eigth tick
00:37:963 (5,6) - point this towards 00:38:306 (1) - instead
00:40:706 (1,2) - because of the sounds, I'd increase SV instead of lowering it
00:44:478 (1,2,3,4) - why such small spacing?
01:00:592 (1,2,3,4,5,6) - mirror vertically. so put 1 at the location of 2 and 2 on the location on 1 and go so on
01:01:620 (1) - maybe this can be bent more so that it puts more emphasis to it
01:06:078 (2) - NC here instead of 01:05:735 (1) -
01:18:078 (1) - why does this end on a 1/8 tick? I dont really get it or i must recheck my ears
01:32:306 (3,1) - blanket these
01:36:935 (1) - flip vertically
01:38:992 (1,2,3,4) - put this thing to (giving coordinates of 1) x: 416
01:42:420 (1,2) - higher SV is allowed
01:49:663 (1) - nah, just a 1/8 jump is not good man, plays really stupid imo
01:55:363 (4,5) - maybe lower the jump a bit
01:55:963 (2,3) - wouldnt it be better to stack these
02:00:592 (1) - again, spinner ending like this should not be a thing
02:00:592 (1) - this can be 2 sliders
02:19:792 (1,2) - map more here, you can map on the red ticks too
02:21:163 (1) - there should be mapped more here, not a lazy spinner, or if you keep the spinner the ending ;w;
02:25:278 (1,2) - dont leave this section this empty :(
02:42:078 (1,2,5,6) - put them on the same y
03:05:049 (1) - you know about what im gonna cry now
03:26:649 (1) - make this SV higher
03:37:278 (1) - just put circles here, plays better
03:39:335 (1) - :(
03:50:306 - put a circle on this beat and let the slider end at the blue tick before it, beat is too important to leave out
03:55:363 (6,7,8) - really annoying to play pattern, please reconsider it
04:00:506 (4,5,6) - it might fit the song, but wouldnt it then be better to stack 5 and 6 a bit?
ok just the pattern in the whole section should be reconsidered, too lazy to point it out all the time
04:12:892 (1) - im a cry baby
04:16:363 (1,2) - little too far away from eachother imo
04:23:049 (5,1) - make a jump here instead
04:25:620 (1,5) - not sure about this overlap
04:30:249 (2,3) - a jump maybe? you can put 2 more to the left too
04:30:420 (3) - NC
04:33:506 (9) - NC
04:43:449 (1) - y u no higher SV
04:52:278 (2,3) - not sure whether this double really belongs here
04:35:563 (1) - the section from here on feels kinda circular, maybe mirror some stuff
04:54:763 (1,2,3,1,2,3,4,5) - why no sliders to make the player more comfortable?
05:24:420 (1,1,2) - change pattern, really awkward
05:36:935 (1,2) - SV up!
05:38:135 (1,2,3) - ^^^^^^
05:41:392 - put a circle here and then start the spinner at the blue tick after that

wheee im out
Topic Starter
C00L

HighTec wrote:

hOI!
from da qUEUE!
m4m weeeeeeeeeee

Astraphi
the star rating reminds me of someone

OD8,3 or 8,5? maaaybe but not now if someone else mentions it then maybe

00:28:192 (1,1,2,1) - not sure if everyone will be able to play this fine, I'd do more repeat sliders eh i like the way it is now it plays not that bad anyways
00:34:063 (6) - isnt this supposed to be on the right tick? also it plays weird to have it on an eigth tick thats intentional i feel it plays much better than when placed on the blue/red tick
00:37:963 (5,6) - point this towards 00:38:306 (1) - instead there is so much recover time here i dont really want to do that tbh
00:40:706 (1,2) - because of the sounds, I'd increase SV instead of lowering it haha i done it in-reverse because of the sound since its slower and like deeper than the rest i made it slower :P
00:44:478 (1,2,3,4) - why such small spacing? since its coming from a large spaced stream and then jumps i wanted to make this a bit easier for the last jumps like sort of a adjustment aim sort of thing for that 1 sec maybe
01:00:592 (1,2,3,4,5,6) - mirror vertically. so put 1 at the location of 2 and 2 on the location on 1 and go so on yh thanks for that i only changed the 1,2 since i wasnt sure about that
01:01:620 (1) - maybe this can be bent more so that it puts more emphasis to it sure
01:06:078 (2) - NC here instead of 01:05:735 (1) - no since its like that because of the beat change
01:18:078 (1) - why does this end on a 1/8 tick? I dont really get it or i must recheck my ears ooooops, cheers
01:32:306 (3,1) - blanket these cool
01:36:935 (1) - flip vertically sure why not
01:38:992 (1,2,3,4) - put this thing to (giving coordinates of 1) x: 416 cool ill do that, it was actually like that because the stream was blanketed by the second one but this plays better
01:42:420 (1,2) - higher SV is allowed yh ill change the SV between 1 and 2 ill do that for the next thing too
01:49:663 (1) - nah, just a 1/8 jump is not good man, plays really stupid imo jump? you mean the spinner?
01:55:363 (4,5) - maybe lower the jump a bit yh why not decreased to 1,2 DS
01:55:963 (2,3) - wouldnt it be better to stack these yes
02:00:592 (1) - again, spinner ending like this should not be a thing i really dont understand your point here, but since it isnt as intense ill change it
02:00:592 (1) - this can be 2 sliders eeeh dont like that
02:19:792 (1,2) - map more here, you can map on the red ticks too since you pointed it out yh sure
02:21:163 (1) - there should be mapped more here, not a lazy spinner, or if you keep the spinner the ending ;w; man its not a lazy spinner i just want the lyrics alone ;-; rather than mapped and if you move the spinner away you can hear that sort of dying out sound thats why its there ;-;
02:25:278 (1,2) - dont leave this section this empty :( suuure
02:42:078 (1,2,5,6) - put them on the same y sure
03:05:049 (1) - you know about what im gonna cry now ;-; fixed man fixed ;-;
03:26:649 (1) - make this SV higher same thing as before
03:37:278 (1) - just put circles here, plays better unfortuantelly, no since i want to get the player into the intense jumpy/streamy mood before the kiai
03:39:335 (1) - :( ;-;
03:50:306 - put a circle on this beat and let the slider end at the blue tick before it, beat is too important to leave out cool ill do that
03:55:363 (6,7,8) - really annoying to play pattern, please reconsider it changed 6
04:00:506 (4,5,6) - it might fit the song, but wouldnt it then be better to stack 5 and 6 a bit? thanks for pointing that out i changed all of those wasnt sure about that
ok just the pattern in the whole section should be reconsidered, too lazy to point it out all the time wow dude that really hurts :/ i wount change it since i like it
04:12:892 (1) - im a cry baby with this one i unfortunatelly have to disagree since if i put it on the blue tick it will be below 750ms of spinning which is considered a unplayable spinner
04:16:363 (1,2) - little too far away from eachother imo all of them are 2,0 away from each other
04:23:049 (5,1) - make a jump here instead no sorry i feel like that needs to be the slow part because of that/those sound/lyrics
04:25:620 (1,5) - not sure about this overlap whats wrong with it?
04:30:249 (2,3) - a jump maybe? you can put 2 more to the left too no sorry i dont want it to be too hard for the last hardest stream
04:30:420 (3) - NC sure
04:33:506 (9) - NC ^
04:43:449 (1) - y u no higher SV i feel like its high enough ;-;
04:52:278 (2,3) - not sure whether this double really belongs here if you listen at 25% you will hear a sound that i mapped it to
04:35:563 (1) - the section from here on feels kinda circular, maybe mirror some stuff thats intentional
04:54:763 (1,2,3,1,2,3,4,5) - why no sliders to make the player more comfortable? ? sliders dont fit here
05:24:420 (1,1,2) - change pattern, really awkward yh as before
05:36:935 (1,2) - SV up! same as before
05:38:135 (1,2,3) - ^^^^^^ ^^^^^^
05:41:392 - put a circle here and then start the spinner at the blue tick after that nah i dont like that tbh

wheee im out

Thanks for the mod buddy really appriciated !!!
Feb
[general]

idk about metadata, but its prolly right.
huh the offset is wrong i think. If i were you i would doublecheck.

[thing diff]
its actually a bit sad, that you ignored alot of vocal sounds which would have enabled some really sweet jumps or 1/4 jumps.
its troughout the map. You mapped purely drums and didn't go for the vocal or added sounds.
you try to map stuff which shouldn't belong into this map for exmaple the doubles.
you should map more stuff you hear. I'll give you examples later on.
you have to play abit more with distances ob objects for example your build up to the kiai didn't gain distance over time it had the same spacing for 20 seconds of streaming. This can be OK, but you ahve to have larger OR lower distance depending on the music on Objects. In this case it was mostly 1/4 sliders which had the same distance. Idk if it was wanted, but it killed alot of momentum in the map especially before the kiai.

00:32:992 (2,4) - its actually pretty weird, that you ignored this sound until now
00:33:506 (5) - you could have done some note placement here to make this part more exciting. Considering the starrating this is actually really lame to play even for a slow part.
00:34:063 (6) - the obj is unsnapped.
00:35:220 (5,6) - you can't map this as double. The music doesn't support the double notes here at all and you basically ignoring 00:35:392 - this and 00:35:478 - this sound which should be followed. This continues through the whole map and I advise you to map this differently because it will be mentioned by alot more people.
00:35:563 (1,2) - you ignore the blue tick, even tho it's a pretty strong tick.
^this beat actually continues later on, so i won't mention it more.
00:41:735 (9) - nc is usuless and makes reading just harder.
00:42:078 (2,3) - spacing between those two doesn't make alot whole sense considering the spacing you put on 00:41:906 (1) - this object.
00:43:449 (13) - delete nc it doesn't make sense to nc here since the stream doesn't change some weird way or has a change in the music.
00:43:792 (17) - nc here so you have the downbeat actually having the nc.
00:44:478 (1) - delete nc theres no reason to nc at all.
00:43:792 (1) - why don't u continue to follow the 1/8?
00:44:478 (1,2,3,4) - it's 1/8 a 1/4 streams sounds extremly out of place. Players hear 1/8 here not 1/4.
00:56:135 (1) - drumset sounds extremely bad on this quiet part tbh. Use soft sampleset instead.
01:18:078 (1) - since your following the strong beats in the front you don't wanna follow the weak white tick with the tail extend the sliders to the blue tick like this. Makes much more sense considering you map the a hold-sound which can be represnted with a slider like this better.
01:20:820 (1,2,1,2) - here it is not possible like i described above, so this is fine it would be dramatically if you would have mapped it like this here, so this is k.
01:23:563 (1,2,3) - here you can extend again. The sounds on the white ticks are to weak to represent anything.
01:25:963 (1) - this an obvious 3/4 slider - why didn't you extended it? there's no beat on the red tick anyway.
01:39:335 (1) - its a Stream jump so you HAVE to NC this. it's unreadable otherwise.
01:39:678 (1) - so the first thing is that you can map it like this, but it's an 3/4 slider again, you can call it vocal slider if you want it makes more sense. BUT! I would follow the stream and the vocal at the same time - how you might ask: Pretty easy: you used a Distance of 01:39:592 (4) - 0.50 here so if you would increase it idk about 0.4 to 0.9 it would represent the vocal and the stream and makes the same amount if not the same sense.
01:49:663 (1) - you don't follow anything with this spinner atm, just delete it if you are to lazy to map it xddd
01:46:020 (6,7,1) - it makes no sense that the music gets more intense but your notes get closer! They even barely touch each other. So give them more space if the music even suggests it.
01:45:592 (3) - if i see you again mapping having 1/4 sliders head on a blue tick ill kill you ;^D. Why you might ask? it doesn't play well. Try it yourself if you want.
02:11:606 - NO SPINNER HERE! You mapped a spinner to the same sound right before that lol.
02:21:163 (1) - ^WATHJFSDJKF?`
02:32:306 (2,3) - NOW this is an actual DOUBLE :^)
02:33:678 - you loved doubles so much but you ignored this one k :(
02:44:478 (1) - nc like you did before.
03:07:792 (1) - this section is actually the same as before and i would point out the same stuff, so I'll skip this.
03:37:278 (1) - in a section like this obvious where the music suggests to map kickslider you use a reverse and on the same sound kicksliders after? Decide for one or the other lol.
03:39:335 (1) - this spinner actually destroys everything you have build up until now. so yeah.... map this area.
03:46:535 (1) - what are those ncs? you didn't do it before why now?
04:12:249 (1) - theres no 1/8 o.O? just map your 1/4's lol.
04:24:592 (1) - where's the stream? the map is more potent to the song, this can be mapped like this "yes", but not in an extra. This is more like insane, you mapped the beats most obv to lower tier players.
04:24:249 (7) - you missed a 3/4 slider again :/
04:35:563 (1) - i forgot to mention this part - yes consistency is good, but it's very annyoing at least fo rthis kind of song where so many sounds are available to you, that you play the same thing over and over. And it's not particulary hard at all considering the starrating and considering the intensity of the music.
04:56:135 (3,4,5,1) - these objects seem far off on what they are snapped currently, however it can be that it's wrongly timed, see above.
05:10:792 (3) - remember what i said about starting sliders on blue ticks? Its not only that it plays weird as af, it most of the time doesn't make sense at all. This one is a great example because you the vocal actual starts where? right on the white tick not on the blue tick.
05:32:478 (3,4) - same sounds different kind of pattern. Doesn't make alot of sense.
05:38:478 (3,1) - the close spacing is weird in comparison to 05:38:135 (1,2) - this spacing.

So the mod got actually very short if would have mentioned minimal stuff like aesthetics which i have ignored completely, this would have been much longer. I thought it was more helpful to you if I would focus on the greater problems. ;)
Remember that all my points are a view of criticsm on your map and not on your personality.

Good Luck with the Map!
Makeli
c00l cool

HI FEB

Offset +5

what does this diffname even mean
I. 00:25:620 (1) - Like it's cool to give sounds like this a boost with SV but this feels like it's a bit too much
II. 00:32:992 (2,4) - You basically just rekt your consistency here.
III. 00:35:220 (5,6) - This should not be a double. There is nothing on that blue tick and stuff
IV. 00:39:678 (1) - These should have smaller spacing since visually it does not really differ from 00:42:420 (1) - . I overemphasize a lot of things cause of visuals.
V. 00:45:163 (7) - NC for luls
VI. 00:56:135 (1) - Fix yo blankets bwoi
VII. 00:57:854 (1,2,3,4,5,6) - This is rythmically not really right to map these as 1/2 circles. 1/2 sliders are cool
VIII. 00:58:883 (1) - This slider should be a 3/4 slider and that sliderend a circle
IX. 01:10:883 (4) - Snapping pls
X. 01:18:083 (1) - Should be a 1/2 repeat slider
XI. 01:39:340 (5) - NC
XII. 01:45:597 (3) - Like there's nothing to emphasize on that blue tick so why place this like that. It's mostly just confusing
XIII. 01:49:668 (1) - Silence spinnerend
XIV. 01:52:197 (5) - Not really cool to end this on a downbeat and s hold sound like that
XV. 01:53:049 (5) - I don't know about you but I sure as hell would like to emphasize these as circles since the drums are all over the song but these don't show up as often
XVI. 01:54:940 (5) - I don't really think it's cool to end sliders in 1/3 just for the sake of it
XVII. 02:06:083 (1,2) - What's up with the spacing with these? You're now giving huge emphasis to (2) which it just some random 1/4 point in there
XVIII. 02:06:768 (1) - You mostly map the drums but then you ignore a sound with this
XIX. 02:34:883 (1) - In these parts the music feels like it really overpowers the hitsound. So you might want to up the hitsound volume a bit
XX. 03:46:540 (1) - This NC spam is unnecessary

ya Feb mostly mentioned what I would have pointed out. Might have pointed out the same stuff he did but I think you should really look and study other mapper's maps (I tell you to do this every time I mod one of your maps and I'm going to keep telling you to). You should study how they structure their maps in flow and visuals. Also I suggest that in your next map you try to use a slower SV. Fast SV's many times end up in pretty ugly (subjective but so is osu's ranking criteria) mapping if the mapper does not know how to control fast SV's. Study how mapper's space their stuff in their maps. Blanketing is always not the best choice since it affects spacing, playability and flow.
Topic Starter
C00L

Feb wrote:

[general]

idk about metadata, but its prolly right.
huh the offset is wrong i think. If i were you i would doublecheck.

[thing diff]
its actually a bit sad, that you ignored alot of vocal sounds which would have enabled some really sweet jumps or 1/4 jumps.
its troughout the map. You mapped purely drums and didn't go for the vocal or added sounds.
you try to map stuff which shouldn't belong into this map for exmaple the doubles.
you should map more stuff you hear. I'll give you examples later on.
you have to play abit more with distances ob objects for example your build up to the kiai didn't gain distance over time it had the same spacing for 20 seconds of streaming. This can be OK, but you ahve to have larger OR lower distance depending on the music on Objects. In this case it was mostly 1/4 sliders which had the same distance. Idk if it was wanted, but it killed alot of momentum in the map especially before the kiai. thanks for this, i think i understand what you mean that i ignore vocals thats true sometimes

00:32:992 (2,4) - its actually pretty weird, that you ignored this sound until now the sound doesnt occur up until now (if you mean the vocals)
00:33:506 (5) - you could have done some note placement here to make this part more exciting. Considering the starrating this is actually really lame to play even for a slow part. seems legit
00:34:063 (6) - the obj is unsnapped. it was on the yellow tick because of the boring pattern but since that was changed ^ it doesnt exist anymore
00:35:220 (5,6) - you can't map this as double. The music doesn't support the double notes here at all and you basically ignoring 00:35:392 - this and 00:35:478 - this sound which should be followed. This continues through the whole map and I advise you to map this differently because it will be mentioned by alot more people. fixed
00:35:563 (1,2) - you ignore the blue tick, even tho it's a pretty strong tick.
^this beat actually continues later on, so i won't mention it more.fixed
00:41:735 (9) - nc is usuless and makes reading just harder. oops didnt mean that there
00:42:078 (2,3) - spacing between those two doesn't make alot whole sense considering the spacing you put on 00:41:906 (1) - this object. hmm true
00:43:449 (13) - delete nc it doesn't make sense to nc here since the stream doesn't change some weird way or has a change in the music. it was like that because fo the slight vocal change but that seems not to be enough
00:43:792 (17) - nc here so you have the downbeat actually having the nc. sure
00:44:478 (1) - delete nc theres no reason to nc at all. i wanted it like that because of that strong vocal but sure
00:43:792 (1) - why don't u continue to follow the 1/8? because of the vocals ;-;
00:44:478 (1,2,3,4) - it's 1/8 a 1/4 streams sounds extremly out of place. Players hear 1/8 here not 1/4. yh changed that to a 1/8 slider
00:56:135 (1) - drumset sounds extremely bad on this quiet part tbh. Use soft sampleset instead. tbh i did use soft to begin with but i thought drum sounded better, but now when i look at it youre right
01:18:078 (1) - since your following the strong beats in the front you don't wanna follow the weak white tick with the tail extend the sliders to the blue tick like this. Makes much more sense considering you map the a hold-sound which can be represnted with a slider like this better. yh why not also ill change the next beat similar to this later on
01:20:820 (1,2,1,2) - here it is not possible like i described above, so this is fine it would be dramatically if you would have mapped it like this here, so this is k. right
01:23:563 (1,2,3) - here you can extend again. The sounds on the white ticks are to weak to represent anything. done
01:25:963 (1) - this an obvious 3/4 slider - why didn't you extended it? there's no beat on the red tick anyway. tbh i thought the zooming sound stopped at the red but thats me
01:39:335 (1) - its a Stream jump so you HAVE to NC this. it's unreadable otherwise. done
01:39:678 (1) - so the first thing is that you can map it like this, but it's an 3/4 slider again, you can call it vocal slider if you want it makes more sense. BUT! I would follow the stream and the vocal at the same time - how you might ask: Pretty easy: you used a Distance of 01:39:592 (4) - 0.50 here so if you would increase it idk about 0.4 to 0.9 it would represent the vocal and the stream and makes the same amount if not the same sense. pretty kek i changed that as u said although except using 0,9 i used 0,7
01:49:663 (1) - you don't follow anything with this spinner atm, just delete it if you are to lazy to map it xddd theres nothing to map anyway here i just thought why not
01:46:020 (6,7,1) - it makes no sense that the music gets more intense but your notes get closer! They even barely touch each other. So give them more space if the music even suggests it. sure
01:45:592 (3) - if i see you again mapping having 1/4 sliders head on a blue tick ill kill you ;^D. Why you might ask? it doesn't play well. Try it yourself if you want. :)
02:11:606 - NO SPINNER HERE! You mapped a spinner to the same sound right before that lol. :) xD
02:21:163 (1) - ^WATHJFSDJKF?`oh thats there because fo that zooming sound if you move the spinner you will hear it (please dont hurt me :/)
02:32:306 (2,3) - NOW this is an actual DOUBLE :^) :)
02:33:678 - you loved doubles so much but you ignored this one k :( :(
02:44:478 (1) - nc like you did before. ooh oops missed that out
03:07:792 (1) - this section is actually the same as before and i would point out the same stuff, so I'll skip this. yh as i said above ^
03:37:278 (1) - in a section like this obvious where the music suggests to map kickslider you use a reverse and on the same sound kicksliders after? Decide for one or the other lol. hmm thats like that because of the sound tbh i heard like a repeat then sliders in my head but yeno
03:39:335 (1) - this spinner actually destroys everything you have build up until now. so yeah.... map this area. i made a slider
03:46:535 (1) - what are those ncs? you didn't do it before why now? true
04:12:249 (1) - theres no 1/8 o.O? just map your 1/4's lol. okii
04:24:592 (1) - where's the stream? the map is more potent to the song, this can be mapped like this "yes", but not in an extra. This is more like insane, you mapped the beats most obv to lower tier players. :/
04:24:249 (7) - you missed a 3/4 slider again :/ :/
04:35:563 (1) - i forgot to mention this part - yes consistency is good, but it's very annyoing at least fo rthis kind of song where so many sounds are available to you, that you play the same thing over and over. And it's not particulary hard at all considering the starrating and considering the intensity of the music. yh ik its boring but i dont know what to map here ;-;
04:56:135 (3,4,5,1) - these objects seem far off on what they are snapped currently, however it can be that it's wrongly timed, see above. it was prolly because of the timing
05:10:792 (3) - remember what i said about starting sliders on blue ticks? Its not only that it plays weird as af, it most of the time doesn't make sense at all. This one is a great example because you the vocal actual starts where? right on the white tick not on the blue tick. yh true
05:32:478 (3,4) - same sounds different kind of pattern. Doesn't make alot of sense. 05:32:825 (4) - its because of the sound at this
05:38:478 (3,1) - the close spacing is weird in comparison to 05:38:135 (1,2) - this spacing.

So the mod got actually very short if would have mentioned minimal stuff like aesthetics which i have ignored completely, this would have been much longer. I thought it was more helpful to you if I would focus on the greater problems. ;)
Remember that all my points are a view of criticsm on your map and not on your personality.

Good Luck with the Map!

Maakkeli wrote:

c00l cool

HI FEB

Offset +5

what does this diffname even mean astraphi means light in greek
I. 00:25:620 (1) - Like it's cool to give sounds like this a boost with SV but this feels like it's a bit too much i used 1,4 for every similar sound to this :/
II. 00:32:992 (2,4) - You basically just rekt your consistency here. fixed in feb's mod
III. 00:35:220 (5,6) - This should not be a double. There is nothing on that blue tick and stuff ^
IV. 00:39:678 (1) - These should have smaller spacing since visually it does not really differ from 00:42:420 (1) - . I overemphasize a lot of things cause of visuals. i think i fixed it
V. 00:45:163 (7) - NC for luls erus
VI. 00:56:135 (1) - Fix yo blankets bwoi ok
VII. 00:57:854 (1,2,3,4,5,6) - This is rythmically not really right to map these as 1/2 circles. 1/2 sliders are cool yh sliders are ok but i prefer my circles :)
VIII. 00:58:883 (1) - This slider should be a 3/4 slider and that sliderend a circle i like that ill change them
IX. 01:10:883 (4) - Snapping pls wtf
X. 01:18:083 (1) - Should be a 1/2 repeat slider i extended the sliders in feb's mod and also the repeat idea i dont really like that
XI. 01:39:340 (5) - NC fixed in feb's mod
XII. 01:45:597 (3) - Like there's nothing to emphasize on that blue tick so why place this like that. It's mostly just confusing feb's mod
XIII. 01:49:668 (1) - Silence spinnerend ^
XIV. 01:52:197 (5) - Not really cool to end this on a downbeat and s hold sound like that true
XV. 01:53:049 (5) - I don't know about you but I sure as hell would like to emphasize these as circles since the drums are all over the song but these don't show up as often i dont like the idea of it being circles zos
XVI. 01:54:940 (5) - I don't really think it's cool to end sliders in 1/3 just for the sake of it thats on the yellow tick of 1/8 but yh if you want i changed that
XVII. 02:06:083 (1,2) - What's up with the spacing with these? You're now giving huge emphasis to (2) which it just some random 1/4 point in there yh mb
XVIII. 02:06:768 (1) - You mostly map the drums but then you ignore a sound with this true
XIX. 02:34:883 (1) - In these parts the music feels like it really overpowers the hitsound. So you might want to up the hitsound volume a bit done that i like that
XX. 03:46:540 (1) - This NC spam is unnecessary feb's mod

ya Feb mostly mentioned what I would have pointed out. Might have pointed out the same stuff he did but I think you should really look and study other mapper's maps (I tell you to do this every time I mod one of your maps and I'm going to keep telling you to). You should study how they structure their maps in flow and visuals. Also I suggest that in your next map you try to use a slower SV. Fast SV's many times end up in pretty ugly (subjective but so is osu's ranking criteria) mapping if the mapper does not know how to control fast SV's. Study how mapper's space their stuff in their maps. Blanketing is always not the best choice since it affects spacing, playability and flow.

Thanks guys for the mods really appriciated, ill change the kiai time at some point since i dont like that that much either, too spammy


Dreamtwolf
Run!!! Nooby Mod Approaching!!!!
____________________________
General:
Nice Song Choice. Nothing else.
____________________________
Camellia - Light It Up [Astraphi]

00:25:625 (1) - This pattern causes sliders breaks due to the fact the slider is so fast and goes down quite a bit so... new pattern? Your Choice.
00:42:768 (5) - New Combo
00:43:111 (9) - New Combo
00:43:454 (13) - New Combo (Stream picks up too many 2-digits unless i'm just too tedious)
01:41:054 (1) - Also causes slider breaks so you could probably make a new pattern or keep it
04:57:511 (1) - Sounds like you could put Kiai time here
05:19:454 (1) - Maybe end ^this kiai here
05:41:397 (1) - Why didn't you map the rest after the spinner?
Also, the beginning of the song, it's hard to interpret its Kiai time
HR:
Auto had no health issues so you're good!!
____________________________
#modreqs @ 11:58
Topic Starter
C00L

Dreamtwolf wrote:

Run!!! Nooby Mod Approaching!!!!
____________________________
General:
Nice Song Choice. Nothing else. thanks man :)
____________________________
Camellia - Light It Up [Astraphi]

00:25:625 (1) - This pattern causes sliders breaks due to the fact the slider is so fast and goes down quite a bit so... new pattern? Your Choice. sure made it less curvy i want to keep the Sv (for now)
00:42:768 (5) - New Combo why?
00:43:111 (9) - New Combo ^
00:43:454 (13) - New Combo (Stream picks up too many 2-digits unless i'm just too tedious)emm but thats the beat it doesnt change so why would i nc it
01:41:054 (1) - Also causes slider breaks so you could probably make a new pattern or keep it sure
04:57:511 (1) - Sounds like you could put Kiai time here dont wanna since the beat isnt as emphasised as the current kiai time, and thats the reason there is only one
05:19:454 (1) - Maybe end ^this kiai here ^
05:41:397 (1) - Why didn't you map the rest after the spinner? because i wanted to end the map with a relaxing spinner and the rest is wayyyyy too calm for a cameliia map thats why its not mapped, i see where your coming from since the beat is practically the same as the beginning beat but since its the ending i dont see any point in making the map longer
Also, the beginning of the song, it's hard to interpret its Kiai time ^ what i said earlier about kiai
HR:
Auto had no health issues so you're good!! thanks :P
____________________________
#modreqs @ 11:58

thanks dude
Shyotamaze
Hi, M4M from my modding queue

General
  1. Add combo colours
Astraphi
  1. 00:23:225 This should be clickable imo, end the spinner here 00:22:883
  2. 00:24:940 (2,1) - Blanket?
  3. 00:33:854 (1,2) - Stack
  4. 00:36:940 (1,2) - Fix blanket
  5. 00:39:340 (6,7) - Weird flow, rotate 7
  6. 01:00:940 (3,1) - Blanket?
  7. 01:04:197 (6,1) - Blanket?
  8. 01:18:083 (1,2,3) - Try to make 2 more symmetrical and blanket 2 better with 1 and blanket 2 with 3 too so it'll make a symmetrical thing and it'll look cleaner
  9. 01:22:197 (1,2) - A bit too close imo
  10. 01:27:683 (1,2) - They are not symmetrical but maybe it's intended
  11. 01:42:597 (2,1,2,3) - A bit too close imo
  12. 01:43:797 (1) - Having too much reverses on high diffs is bad since the played isn't used to have more than one reverse in high diffs, it'll be confusing for him so maybe make a stream instead
  13. 01:53:054 (5) - ^
  14. 03:08:311 (2,3) - Weird flow, rotate 3 a bit
  15. 03:35:054 (2) - Ctrl + J would be better imo
  16. 04:34:368 (2,3) - I don't really recommend overlaps like this after a stream but if you want to keep them fix the stacks
  17. 04:53:568 (2,3,4,5,6,7,8,9,10,11,1) - Too straight :(
osu! needs more Camellia <3
Good luck! ;)
Topic Starter
C00L

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. Add combo colours i will at some point
Astraphi
  1. 00:23:225 This should be clickable imo, end the spinner here 00:22:883 sure
  2. 00:24:940 (2,1) - Blanket? sure
  3. 00:33:854 (1,2) - Stack dont like it stacked tbh
  4. 00:36:940 (1,2) - Fix blanket ok
  5. 00:39:340 (6,7) - Weird flow, rotate 7 i cant since the slider is like that because it ends facing the start of the stream (i feel that means more playable)
  6. 01:00:940 (3,1) - Blanket? nah man that will fuck up the DS
  7. 01:04:197 (6,1) - Blanket? ok
  8. 01:18:083 (1,2,3) - Try to make 2 more symmetrical and blanket 2 better with 1 and blanket 2 with 3 too so it'll make a symmetrical thing and it'll look cleaner ok
  9. 01:22:197 (1,2) - A bit too close imo spacing man :/
  10. 01:27:683 (1,2) - They are not symmetrical but maybe it's intended they are though, slider 2 is the exact copy of 1 since i copied it to make it identical
  11. 01:42:597 (2,1,2,3) - A bit too close imo spacing
  12. 01:43:797 (1) - Having too much reverses on high diffs is bad since the played isn't used to have more than one reverse in high diffs, it'll be confusing for him so maybe make a stream instead eem what? reading is what determines players that play high diffs they will realise to hold in longer dont worry :P
  13. 01:53:054 (5) - ^ ^
  14. 03:08:311 (2,3) - Weird flow, rotate 3 a bit ok
  15. 03:35:054 (2) - Ctrl + J would be better imo yh why not
  16. 04:34:368 (2,3) - I don't really recommend overlaps like this after a stream but if you want to keep them fix the stacks yh changed i wasnt sure if that was ok
  17. 04:53:568 (2,3,4,5,6,7,8,9,10,11,1) - Too straight :( made it more bent
osu! needs more Camellia <3 yh
Good luck! ;)

Thanks buddy really appriciated
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