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dj-Nate - Beginning of Time {RmX}

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Topic Starter
Grrum
This beatmap was submitted using in-game submission on Tuesday, February 23, 2016 at 2:42:16 PM

Artist: dj-Nate
Title: Beginning of Time {RmX}
Tags: trance, remix, loop, Newgrounds, F-777
BPM: 170
Filesize: 3597kb
Play Time: 01:49
Difficulties Available:
  1. Easy (1.4 stars, 134 notes)
  2. Hard (3.28 stars, 252 notes)
  3. Insane (4.72 stars, 346 notes)
  4. Normal (2.18 stars, 191 notes)
Download: dj-Nate - Beginning of Time {RmX}
Information: Scores/Beatmap Listing
---------------
6th beatmap

This song is licensed under Creative Commons
http://www.newgrounds.com/audio/listen/465080

Easy - 100%
Normal - 100%
Hard - 100%
Light Insane - GD Open, but I guess my spread is okay as is.
Insane - 100%

Modders
eeezzzeee
eeezzzeee
Hi, m4m from your queue

[General]
Lol here have some tags from what I can gather on the link you have:
trance, remix, loop, Newgrounds, F-777

[Insane]
Unsnapped green line http://puu.sh/nhvks/f5618b2ffb.jpg
  1. 00:07:627 (4,5,6) - I would expect some larger jumps here based on the music, esp between 4,5 i think that would fit very well because of the higher pitch
  2. 00:11:686 (2) - try shortening it into a 1/2 slider I think that would fit the music better because the sound on the red tick is stronger
  3. 00:13:098 (2) - ^
  4. 00:14:509 (2) - ^
  5. 00:15:921 (2) - ^
  6. 00:14:862 (3,4,5) - I think we should make them touching, compare the spacing to the others 00:12:039 (3,4,5) - 00:13:450 (3,4,5) - 00:16:274 (3,4,5) -
  7. 00:18:745 (2) - wrong hs here?
  8. 00:29:862 (4) - add NC for consistency with the rest of the section
  9. 00:31:803 (2,3) - unexpectedly large spacing for 1/2 and then 00:32:862 (1,2,3) - really small spacing for 1/1. try ctrl+g on 00:31:803 (2,1) - and then moving 00:33:215 (2) - to mirror it properly
  10. 00:56:509 (1,2) - try changing the angle like this, theres no need to go all the way into the corner theres a lot of space availiable http://puu.sh/nhp3T/fc0737bf15.jpg
  11. 01:11:156 (4,5,6) - same suggestion as 00:07:627 (4,5,6) -
  12. 01:14:862 (1,2,3,4) - try to keep the spacing between them equal to give it a more polished look http://puu.sh/nhpjT/8584ebeb99.jpg (i did it fast so it might not be perfect but you get the idea) do this for the rest of the section where it applies
  13. 01:18:039 (2) - missing a clap here i assume because this one has it 01:23:686 (2) -
  14. 01:34:274 (2,4) - try making them touching it looks kinda weird rn http://puu.sh/nhpAY/be52987b7e.jpg
  15. 01:38:156 - idk 1.4 seems unnecessarily fast... considering that its already using a very high base sv 2.0..
  16. 01:42:745 (2) - you can stack with 01:40:979 (1,4) -
  17. 01:43:803 (1) - change to 1/2 slider for consistency with 01:38:156 (1) -
Flow is pretty awkward tbh. General spacing between objects is too large and then the angles are very wide so it feels like one big motion rather than strong snapping. Its all over the map though so I can't really make suggestions to fix it sorry :?

[Hard]
  1. 00:11:333 (1,2,3,4) - cant we make this a square or something? the placement of 4 just seems random lol
  2. 00:19:803 (1,2) - check spacing
  3. 00:35:333 - ok this part is a mess in terms of the spacing used. For example 00:39:568 (1,2,3,4,1) - 00:45:215 (1,2,3,4,1) - is very hard to read properly at this level because the 1/1 is basically the same spacing as 1/2. Also try to pick a DS for the 1/2 and stick with it more instead of changing spacing every few notes. While i realize the spacing changes are structured, since they are so frequent it gives off a randomish feel and ends up looking unpolished and being confusing to play. Some spacing changes are ok but not every two objects lol
  4. 01:11:685 (4,5,1,2,3,4,5,1) - really confusing to read
  5. 01:17:686 (1) - missing a whistle same as insane
  6. 01:20:156 (2,3,1,2,1,2,3) - why not just put it in the center of the field (you can move it down more if you were worried about spacing with the previous slider
  7. 01:26:862 (1,2,3,4) - try to use the same spacing for them its just really random and sloppy imo (see my suggestion at insane on 01:14:862 (1,2,3,4) - for what i mean by spacing, its not just DS because that only accounts for the head and tail of sliders)
  8. 01:40:626 (5,6,1,2,3,4,5,1,2,3,4,5) - flow and reading is very awkward tbh. the next repeat of this 01:45:215 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - was much better
The rhythm is quite nice. But try to standardize the spacing between objects because there's just too many spacing changes that makes it look unpolished and confusing to play.

[Normal]
Unsnapped slider end http://puu.sh/nhvnd/97af714199.png
AR = 5? The hard is 8 plz
  1. 00:25:098 (2,3,1,2) - high density + stacks are too tricky for this diff. I suggest moving 00:26:156 (2) - somewhere else but with the way the next pattern flows that will require some remapping lol
  2. 00:30:745 (2,3,1,2) - ^
  3. 00:36:039 (2,2) - id advise to stay away from tricky stacks like these on a normal..
  4. 00:38:862 (2,3) - missing some claps
  5. 00:44:509 (2,3) - ^
  6. 00:50:156 (3,4) - ^ are you skipping these intentionally? I don't agree with it lol
  7. 00:50:509 (4,2) - same as 00:36:039 (2,2) -
  8. 01:18:039 (2) - missing hs
  9. 01:30:392 (3,4) - try moving it like this i think it would look better http://puu.sh/nhtba/246bf7868c.jpg
  10. 01:38:509 (2) - check ds
Flow and reading is too tricky beginners will have trouble playing this...

[Easy]
  1. 00:52:627 (2) - move it to the left a little so it doesnt touch 00:51:921 (3) -
  2. 01:17:685 (1) - missing whistle
  3. 01:28:274 (3) - try using crtl+h http://puu.sh/nhuPw/aa578c0f31.jpg
  4. 01:32:509 (1,2,3,4,1) - dont clump them up like this
  5. 01:38:156 (1,2,3,4,5) - this flow is too hard for an easy which is actually the lowest diff on the set
  6. 01:38:509 - you can try adding custom slider tick sounds so we don't have to miss hs for long sliders
That's all from me, good luck! :)
Topic Starter
Grrum

eeezzzeee wrote:

Hi, m4m from your queue

Anything not mentioned was fixed

[General]
Lol here have some tags from what I can gather on the link you have:
trance, remix, loop, Newgrounds, F-777

[Insane]
Unsnapped green line http://puu.sh/nhvks/f5618b2ffb.jpg
  1. 00:07:627 (4,5,6) - I would expect some larger jumps here based on the music, esp between 4,5 i think that would fit very well because of the higher pitch – I'm not satisfied with my result, but the idea is good
  2. 00:11:686 (2) - try shortening it into a 1/2 slider I think that would fit the music better because the sound on the red tick is stronger – I disagree, but I might change
  3. 00:13:098 (2) - ^
  4. 00:14:509 (2) - ^
  5. 00:15:921 (2) - ^
  6. 00:14:862 (3,4,5) - I think we should make them touching, compare the spacing to the others 00:12:039 (3,4,5) - 00:13:450 (3,4,5) - 00:16:274 (3,4,5) - – If you made these circles, they would be equidistant as is, so I'd like to keep the spacing between the heads the same instead
  7. 00:18:745 (2) - wrong hs here?
  8. 00:29:862 (4) - add NC for consistency with the rest of the section – NC should go at 00:30:039 (5) - , but yes, fixed
  9. 00:31:803 (2,3) - unexpectedly large spacing for 1/2 and then 00:32:862 (1,2,3) - really small spacing for 1/1. try ctrl+g on 00:31:803 (2,1) - and then moving 00:33:215 (2) - to mirror it properly – I want to retain the jump into 00:31:980 (3) - , so I fixed this in a different way, though the spacing is still probably off.
  10. 00:56:509 (1,2) - try changing the angle like this, theres no need to go all the way into the corner theres a lot of space availiable http://puu.sh/nhp3T/fc0737bf15.jpg fixed in a different way
  11. 01:11:156 (4,5,6) - same suggestion as 00:07:627 (4,5,6) -
  12. 01:14:862 (1,2,3,4) - try to keep the spacing between them equal to give it a more polished look http://puu.sh/nhpjT/8584ebeb99.jpg (i did it fast so it might not be perfect but you get the idea) do this for the rest of the section where it applies –
  13. 01:18:039 (2) - missing a clap here i assume because this one has it 01:23:686 (2) - – Added whistle
  14. 01:34:274 (2,4) - try making them touching it looks kinda weird rn http://puu.sh/nhpAY/be52987b7e.jpg – fixed this visual glitch with something different
  15. 01:38:156 - idk 1.4 seems unnecessarily fast... considering that its already using a very high base sv 2.0.. – I'll keep it for now
  16. 01:42:745 (2) - you can stack with 01:40:979 (1,4) -
  17. 01:43:803 (1) - change to 1/2 slider for consistency with 01:38:156 (1) - – it depends on what the player wants. If they interpret this as being more of a rest, then I think it's fine as is since the piano is descending in pitch and thus justifies an inconsistency. However, I do like the way a ½ slider plays, so I added it.
Flow is pretty awkward tbh. General spacing between objects is too large and then the angles are very wide so it feels like one big motion rather than strong snapping. Its all over the map though so I can't really make suggestions to fix it sorry :?

[Hard]
  1. 00:11:333 (1,2,3,4) - cant we make this a square or something? the placement of 4 just seems random lol
  2. 00:19:803 (1,2) - check spacing
  3. 00:35:333 - ok this part is a mess in terms of the spacing used. For example 00:39:568 (1,2,3,4,1) - 00:45:215 (1,2,3,4,1) - is very hard to read properly at this level because the 1/1 is basically the same spacing as 1/2. Also try to pick a DS for the 1/2 and stick with it more instead of changing spacing every few notes. While i realize the spacing changes are structured, since they are so frequent it gives off a randomish feel and ends up looking unpolished and being confusing to play. Some spacing changes are ok but not every two objects lol – lowered the mentioned patterns, I'll get more opinions on the spacing suggestion because I feel like I have a good reason for doing this.
  4. 01:11:685 (4,5,1,2,3,4,5,1) - really confusing to read – I like this flow, so I changed it a little, but it's probably even harder to read XD. I'll change the pattern entirely if others mention this.
  5. 01:17:686 (1) - missing a whistle same as insane
  6. 01:20:156 (2,3,1,2,1,2,3) - why not just put it in the center of the field (you can move it down more if you were worried about spacing with the previous slider
  7. 01:26:862 (1,2,3,4) - try to use the same spacing for them its just really random and sloppy imo (see my suggestion at insane on 01:14:862 (1,2,3,4) - for what i mean by spacing, its not just DS because that only accounts for the head and tail of sliders) – The idea you're suggesting is already applied to 01:27:215 (2,3,4,1,2) - . As for 01:26:862 (1) - , I think it's okay to keep the actual spacing consistent instead of trying to go for a visual spacing, and I don't think it looks bad this way because so much is already visually spaced fine.
  8. 01:40:626 (5,6,1,2,3,4,5,1,2,3,4,5) - flow and reading is very awkward tbh. the next repeat of this 01:45:215 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - was much better – changed
The rhythm is quite nice. But try to standardize the spacing between objects because there's just too many spacing changes that makes it look unpolished and confusing to play.

[Normal]
Unsnapped slider end http://puu.sh/nhvnd/97af714199.png
AR = 5? The hard is 8 plz
  1. 00:25:098 (2,3,1,2) - high density + stacks are too tricky for this diff. I suggest moving 00:26:156 (2) - somewhere else but with the way the next pattern flows that will require some remapping lol – yep, re-mapped this section
  2. 00:30:745 (2,3,1,2) - ^
  3. 00:36:039 (2,2) - id advise to stay away from tricky stacks like these on a normal.. -- Eh, I think since they're not directly stacked it's reasonable, but yeah it might be tricky and I might change later
  4. 00:38:862 (2,3) - missing some claps – added, I got very lazy
  5. 00:44:509 (2,3) - ^
  6. 00:50:156 (3,4) - ^ are you skipping these intentionally? I don't agree with it lol
  7. 00:50:509 (4,2) - same as 00:36:039 (2,2) - ^
  8. 01:18:039 (2) - missing hs
  9. 01:30:392 (3,4) - try moving it like this i think it would look better http://puu.sh/nhtba/246bf7868c.jpg
  10. 01:38:509 (2) - check ds
Flow and reading is too tricky beginners will have trouble playing this...

[Easy]
  1. 00:52:627 (2) - move it to the left a little so it doesnt touch 00:51:921 (3) -
  2. 01:17:685 (1) - missing whistle
  3. 01:28:274 (3) - try using crtl+h http://puu.sh/nhuPw/aa578c0f31.jpg
  4. 01:32:509 (1,2,3,4,1) - dont clump them up like this – hard to do with this kind of reverse slider stuff. Still a little dense, but it's spaced better now
  5. 01:38:156 (1,2,3,4,5) - this flow is too hard for an easy which is actually the lowest diff on the set – is it? The only problem I see is that (4) might be a little hard to read with the overlap, but the amount of time you can't see (4) is very small and I don't think that's enough for me to change this
  6. 01:38:509 - you can try adding custom slider tick sounds so we don't have to miss hs for long sliders – it's a good idea, but when I've tried doing this before the ticks tend to sound odd since there is no click the player makes, so I'll keep it as is
That's all from me, good luck! :) – thanks for the very helpful mod!
Zectro
Hello, I hope you are having a great day

[general]
those default combo colors tho

[Easy]
  1. It's pretty messy, but technichally everything seems to be okay. I recommend you clean up the positioning of some circles to make the map cleaner overall. Specially things like 01:33:921 (3,4,1) -
[Normal]
  1. Nothing much to say, really, it's not very goodor bad but everything works as it should which is the most important
[Hard]
  1. 00:22:274 (4,5) - Make sure these are spaced with x1,10 so the spacing is consistent with the rest
  2. 00:28:627 (1,2) - This is kinda uncalled for and since you barely repeat this further in the intro I don't know if it fully fits.
  3. 00:32:686 (4,1,2) - What happened to consistent x1,10 spacing?
  4. If you want your map to look better, position things like 00:49:803 (2) - in the middle of 00:49:450 (1,2) - and 00:49:980 (3) - . Improve blankets like 00:50:862 (1,3) - . Avoid overlaps like 00:55:450 (2,1) - by stacking them.
  5. 01:12:038 (1,2,3,4,5) - I do not think this overlapping is visually appealing to anyone
  6. 01:38:156 (1,2) - Make sure the spacing between these is the same as previous ones like 00:46:627 (1,2) -
  7. 01:40:626 (5,6,1,2) - How about a nice perfect triangle?
[Insane]
  1. 00:11:333 (1,2,3,4,5) - This rythm should be like: http://puu.sh/npzc0/e94bb8c48c.jpg . Your current one does not follow the song. Same for 00:12:745 (1,2,3,4,5) - and any other similar occurances
  2. 00:21:215 (1,2,3,4,5) - I'm sure you can come up with something better here!
  3. 00:40:274 (3,4,5,6) - Try a triangle instead of a rectangle, works better imo
  4. 01:26:156 (6) - NC
  5. Don't be afraid to add a red timing point at 01:26:862 - , since it basically switches up for the rest of the song.
Good luck!
BanchoBot
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