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FictionJunction YUUKA - Yakusoku

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i hate pp
Hello!

First, I must ask. Why OD8 for such a low BPM?


01:07:352 (8) - New combo colour time?
02:00:891 (9) - Just my opinions but.. New combo here and then ..
02:01:583 (1) - Start another one here
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead


05:20:583 (1,2,1,1) - I really don't think that this part is needed though.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it
Topic Starter
DeletedUser_3638005
i hate pp

i hate pp wrote:

Hello!

First, I must ask. Why OD8 for such a low BPM? I personally think OD is not too high, but rather challenging to where it's meant to be for this song.


01:07:352 (8) - New combo colour time? yes
02:00:891 (9) - Just my opinions but.. New combo here and then .. yes
02:01:583 (1) - Start another one here no. there's no point to do that there.
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead If I did that then I would not be following the rhythm well, I would be missing a beat on the blue tick.


05:20:583 (1,2,1,1) - I really don't think that this part is needed though. Without this part drain doesn't exceed 5 minutes so it cannot be ranked.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it

Thanks.
Lily Bread
maybe you can add "フィクションジャンクション" to tag.
it's "FictionJunction" in Japanese.
(https://ja.wikipedia.org/wiki/FictionJunction)

really good song, i have listened to it over 100 times since i modded it^^
good luck with app!

no kd for this post.
Doyak
Hi~ here's my m4m part.

[Promise]
* 01:24:660 (4,5,1) - Listen to this part carefully, you can notice that the drums are at 01:24:660 - 01:25:006 - 01:25:122 - and so on. so maybe you could use 01:24:660 (4) - as a 3/4 slider or 1/2+circle.
* 01:40:122 (3,4) - I hear 1/6 drums here. Check it yourself and maybe try some other patterns to fix that.
* 02:01:352 - This beat is strong so maybe make it clickable.
* 02:09:198 (4,5,6,7) - I would make this 5 circles. Apparently there's a drum on 02:09:545 -
* 02:38:392 (3) - Would be great if you can emphasize the piano sound here. It's only in the middle of a triple so it just seems like a regular beat, but that 3/4 piano sounds are good. http://puu.sh/mckjZ/7c03f5f984.jpg If you use this kind of rhythm players start to press on 02:38:391 - and 02:38:275 - is less emphaiszed reletively.
* 02:47:969 (5,6) - It's a bit unexpected to have this pattern here. I mean, you didn't use it anywhere previously. A similar thing would be 00:40:584 (3,4,5,6) - but the slider is pointing to the next note. So maybe try to put those closer.
* 03:00:660 (4,5) - When something like this appears, players would most likely start the stream with the secondary finger - which make it a even-number-stream like thing. A way to compensate that is to put an NC on 03:01:122 (5) - and seperate it a little from 03:00:660 (4) - I forgot to mention this on 01:54:199 (4,5) - too
* 03:08:045 (2,3,4) - A bit out of line?
* I recommend you to use one distance on specific kind of streams. Like you're using 0.5x ds for small streams most of the time but some of them like 02:53:276 (2,3,4,5,6) - 02:56:969 (2,3,4,5,6) - are 0.4x (not only these but there are more). It looks like it's a little inconsistent.
* 03:17:045 - maybe fill this out because of vocal
* 03:35:852 - Maybe you could represnet this electric guitar sound (as you did 03:38:968 (1) - this too) and not miss some drums sounds like 03:38:160 - and so on. I think the overall rhythm there can be improved with other than just triples
* 04:27:891 - From here, you only filled 1/2s out mostly but I feel it bad when you can clearly hear those drums too. (I think I hear some 1/6s too)
* 05:04:122 - 05:05:968 - 05:06:891 - I suggest to not miss a piano sound here. They are the only sounds here and you're following that, so no reason to neglect just some of them. This is not an Easy or Normal diff.
* 05:16:584 (1,2,1) - and so on, rather than doing this, I think you should find a correct bpm and offset for this part. Look for some timing experts if you cannot do it yourself.

That's it from me, good luck!
Topic Starter
DeletedUser_3638005
Doyak

Doyak wrote:

Hi~ here's my m4m part.

[Promise]
* 01:24:660 (4,5,1) - Listen to this part carefully, you can notice that the drums are at 01:24:660 - 01:25:006 - 01:25:122 - and so on. so maybe you could use 01:24:660 (4) - as a 3/4 slider or 1/2+circle. I'd prefer to keep this pattern, I don't want to put a slider on the build-up part.
* 01:40:122 (3,4) - I hear 1/6 drums here. Check it yourself and maybe try some other patterns to fix that. I'm aware, but there's nothing I can do about that, the song is just weird.
* 02:01:352 - This beat is strong so maybe make it clickable.
* 02:09:198 (4,5,6,7) - I would make this 5 circles. Apparently there's a drum on 02:09:545 - I'm follow the guitar chords here.
* 02:38:392 (3) - Would be great if you can emphasize the piano sound here. It's only in the middle of a triple so it just seems like a regular beat, but that 3/4 piano sounds are good. http://puu.sh/mckjZ/7c03f5f984.jpg If you use this kind of rhythm players start to press on 02:38:391 - and 02:38:275 - is less emphaiszed reletively. oh nice idea, changed.
* 02:47:969 (5,6) - It's a bit unexpected to have this pattern here. I mean, you didn't use it anywhere previously. A similar thing would be 00:40:584 (3,4,5,6) - but the slider is pointing to the next note. So maybe try to put those closer. They used to be far more spaced, and I've reduced the spacing since, but I don't think it's so sudden anymore, nor need spacing reduced even more.
* 03:00:660 (4,5) - When something like this appears, players would most likely start the stream with the secondary finger - which make it a even-number-stream like thing. A way to compensate that is to put an NC on 03:01:122 (5) - and seperate it a little from 03:00:660 (4) - I forgot to mention this on 01:54:199 (4,5) - too NC'd
* 03:08:045 (2,3,4) - A bit out of line? Looks just fine to me?
* I recommend you to use one distance on specific kind of streams. Like you're using 0.5x ds for small streams most of the time but some of them like 02:53:276 (2,3,4,5,6) - 02:56:969 (2,3,4,5,6) - are 0.4x (not only these but there are more). It looks like it's a little inconsistent. Yeah, this was one of my first maps, so after a lot of remapping some of the old parts stayed. I'll try fixing most of them.
* 03:17:045 - maybe fill this out because of vocal no, I don't like mapping to vocals when there's no beat there.
* 03:35:852 - Maybe you could represnet this electric guitar sound (as you did 03:38:968 (1) - this too) and not miss some drums sounds like 03:38:160 - and so on. I think the overall rhythm there can be improved with other than just triples changed to 5 note stream.
* 04:27:891 - From here, you only filled 1/2s out mostly but I feel it bad when you can clearly hear those drums too. (I think I hear some 1/6s too) The thing is that I tried mapping to the drums you hear on the background but not even 1/6th sounds right, it's probably a whole new BPM, but to me it sounds like a rock being dragged across the road, the rhythm sounds so unstable. So I decided to map to the piano.
* 05:04:122 - 05:05:968 - 05:06:891 - I suggest to not miss a piano sound here. They are the only sounds here and you're following that, so no reason to neglect just some of them. This is not an Easy or Normal diff. I'm aware that there are notes in the middle, but the held notes were the sliders start, I feel like the need that they should be emphasized more.
* 05:16:584 (1,2,1) - and so on, rather than doing this, I think you should find a correct bpm and offset for this part. Look for some timing experts if you cannot do it yourself. Done.

That's it from me, good luck!

Thanks.
bejewelled
Hey Riven,

General:
- During kiai time I think you overuse the quarter-beat circles. Try to cut down on them.

00:14:164 (1) - This spinner is pretty long.
00:19:588 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - These hitsounds are very loud, preventing someone from focusing on the music.
00:54:664 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I would make all of this one combo.

This is actually all I found. Great job!






On edits:
This will prevent your map from getting ranked. Fix IMMEDIATELY.
This is a major error, and should take higher priority over others, except red edits. Usually a beat placement issue.
This is recommended to fix by me, and other people would probably agree, but it is not necessary. Likely HP/CS/AR/OD balances or slider shapes.
These are very minor, insignificant changes to fix. Not recommended; fix these last.
Topic Starter
DeletedUser_3638005
Swegmec

Swegmec wrote:

Hey Riven,

General:
- During kiai time I think you overuse the quarter-beat circles. Try to cut down on them. If the song calls out for them then I can't map otherwise...

00:14:164 (1) - This spinner is pretty long. Well, the vocal is pretty long.
00:19:588 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - These hitsounds are very loud, preventing someone from focusing on the music. I don't think 45% is very loud, but I changed it to 40%.
00:54:664 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I would make all of this one combo. I prefer to have have it cut as it benefits the HP drain and it's overall more aesthetically pleasing.

This is actually all I found. Great job!






On edits:
This will prevent your map from getting ranked. Fix IMMEDIATELY.
This is a major error, and should take higher priority over others, except red edits. Usually a beat placement issue.
This is recommended to fix by me, and other people would probably agree, but it is not necessary. Likely HP/CS/AR/OD balances or slider shapes.
These are very minor, insignificant changes to fix. Not recommended; fix these last.

Thanks.
Endaris
Hi, from my queue after 5 weeks~

  1. 00:01:127 (1,1,1,1,1,1) - I think you should reconsider your shapes. I really like 00:02:973 (1) - as it has a sharp turn within the slider on a strong beat. 00:06:665 (1) - 00:10:357 (1) - 00:12:203 (1) - all have no vocal on the third beat which is why I'd also recommend you to extend the last slider to 00:13:588 (2) - and make 00:06:665 (1) - round if you get what I'm talking about
  1. 00:19:588 (1,2,3,4,5,6) - This pattern feels wrong and you also mapped this pattern differently at the repitition here 00:26:973 (1,2,3,4) - so I'd recommend you to go with the second one on both spots.
  1. 00:41:257 (3) - I'd prefer this as a single. The current linear flow between 00:41:257 (3,1) - makes it play like something that belongs together even though 1 marks the beginning of a new part. I see what you're trying to do here but it doesn't work out well imo.
  1. 00:41:741 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think you're inconsequent in this part. If you're following the guitar the triple should be a double instead but if you follow drums it should be a quintuple. A triple is some weird hybrid thing that ruins both as the last beat of a triple always feels stronger than the first two - and the guitar plays at the first two. On the drumpart the last three notes seem more interesting than the first two. Also this patternvariation 00:45:433 (1,2,3) - can only work if you map guitar over drums here.
    00:50:971 (1,2,3,4,5,6,7,8) - This is imo the best drumbased approach on the pattern as it gives no attention to 00:49:356 (2) - in favor of the beats.
  1. 00:55:587 (6) - Here's some turningpoint within the stream(chordchange, higher volume) and the 1/4 bassnotes actually start at 00:54:664 - already. I'd
    a) move the new combo to 00:55:587 (6) - instead of 00:55:817 (1) -
    b) do all 1/4 or no 1/4 in the part before the NC as it looks inconsistent right now. The drums start doing 1/4 at the spot mentioned above so it should be all or nothing for the bass too. Imo the stream should start earliest at 00:55:356 (4) - . Something like would play well I think.
  1. 00:56:971 (2,3) - merge into a slider? 3 is not really interesting enough to deserve an own click. Aside from that it looks like you're focusing mainly on drums in this part which makes 00:57:433 (3) - look a bit unreasonable as it's clearly assigned to a vocal. Personally I would go with vocals as the maininstrument within this part but I guess that's up to you.
  1. 01:03:433 (6,7) - merge into a slider! It's part of a movement with 01:02:971 (5) - so I feel like it should be alike.
  1. 01:38:856 (2) - remove this to give more attention towards 01:38:971 (2) - and maybe 01:39:548 (6) - too for the same reason
  1. 01:49:010 - I feel like you're missing a note here.
  1. 01:50:856 (5) - No sound related to this note?
  1. 01:54:664 (1,2,3,4,5,6,7,8) - sudden switch to the guitar doesn't seem reasonable here, a sliderstream could work
  1. 02:01:125 (3) - Split up into singles, the sliderend is superstrong in the music.
  1. 02:01:587 (4,5,6,7,8,9,1,2,3,4,5,6) - eh, what is this supposed to be? There is a really cool drumpattern you could map here and stream doesn't fit it at all if you ask me. Something like

    would fit this drumpattern better while giving a nice change of pace with the 3/4 pause
  1. 02:05:510 (3,4,5) - mentioned the problem of this pattern above already
  1. 02:09:548 - include this if you're following drums in this part(looks like you do)
  1. 02:14:971 (3) - beat should be clickable here if you're following drums, for pattern variation this would work well:
  1. 02:15:894 (6,5) - NC and remove the NC at 02:16:356 (1) - as the triple still belongs to the stream patternwise.
  1. I think it would be cool if you also used 0,4DS for 02:16:356 (1,2,3,4) - , would also be consistent with my proposed NC-change(again chordchange, volume change)
I think from here on the parts only repeat themselves and you know where I see the issues so I'll only outline some spots that baffled me upon first sight
  1. 02:47:856 (4) - there is something but first of all it is way too weak compared to the stuff around it to consider mapping it and even if you did it, this would be a quadruple and require 1/6 snap which would be totally unfitting.
  1. 04:29:741 (1,2,3) - This is not a good pattern for the drums, if you can't find one just repeat the one you used for the piano right before.(or check mine above)
  1. 04:33:087 (4) - remove
  1. 04:58:702 (2,3,4,5) - The transition from the kicksliders to the stream doesn't play very smooth, I'd make 04:58:702 (2) - a double as the stronger hit is currently on the sliderend

    works better I think
  1. 05:16:587 (1,2) - make this a slider possibly with SV change, the bpm change here is literally impossible to smell, also don't be afraid to move the spinner on 1/8.
Overall I'd like to see a bit more variation within the diff.
As you got many repititions of parts you have the option to vary your approach of the part like mapping drumbased first and vocal/guitarbased in a later repitition.
Might be just my taste though, feels a bit monoton through the entire length of the map.
Good luck finishing this and feel free to message me if anything seems unclear.
Kuki
good luck with the rank rizen lol
Topic Starter
DeletedUser_3638005
Endaris

Endaris wrote:

Hi, from my queue after 5 weeks~

  1. 00:01:127 (1,1,1,1,1,1) - I think you should reconsider your shapes. I really like 00:02:973 (1) - as it has a sharp turn within the slider on a strong beat. 00:06:665 (1) - 00:10:357 (1) - 00:12:203 (1) - all have no vocal on the third beat which is why I'd also recommend you to extend the last slider to 00:13:588 (2) - and make 00:06:665 (1) - round if you get what I'm talking about
Changed the last slider.
  1. 00:19:588 (1,2,3,4,5,6) - This pattern feels wrong and you also mapped this pattern differently at the repitition here 00:26:973 (1,2,3,4) - so I'd recommend you to go with the second one on both spots.
The vocals at the start aren't as drawn out. 00:19:588 (1,2,3) -
  1. 00:41:257 (3) - I'd prefer this as a single. The current linear flow between 00:41:257 (3,1) - makes it play like something that belongs together even though 1 marks the beginning of a new part. I see what you're trying to do here but it doesn't work out well imo.
I like to give empashis to the synth in the background.
  1. 00:41:741 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think you're inconsequent in this part. If you're following the guitar the triple should be a double instead but if you follow drums it should be a quintuple. A triple is some weird hybrid thing that ruins both as the last beat of a triple always feels stronger than the first two - and the guitar plays at the first two. On the drumpart the last three notes seem more interesting than the first two. Also this patternvariation 00:45:433 (1,2,3) - can only work if you map guitar over drums here. I won't change it, as I am following the guitar here.
    00:50:971 (1,2,3,4,5,6,7,8) - This is imo the best drumbased approach on the pattern as it gives no attention to 00:49:356 (2) - in favor of the beats.
I feel like it gets more complicated here so that's why I did that.
  1. 00:55:587 (6) - Here's some turningpoint within the stream(chordchange, higher volume) and the 1/4 bassnotes actually start at 00:54:664 - already. I'd
    a) move the new combo to 00:55:587 (6) - instead of 00:55:817 (1) -
    b) do all 1/4 or no 1/4 in the part before the NC as it looks inconsistent right now. The drums start doing 1/4 at the spot mentioned above so it should be all or nothing for the bass too. Imo the stream should start earliest at 00:55:356 (4) - . Something like would play well I think.
Moved combo but didn't do b. 1/4th sliders for this bpm feel a little weird to me.
  1. 00:56:971 (2,3) - merge into a slider? 3 is not really interesting enough to deserve an own click. Aside from that it looks like you're focusing mainly on drums in this part which makes 00:57:433 (3) - look a bit unreasonable as it's clearly assigned to a vocal. Personally I would go with vocals as the maininstrument within this part but I guess that's up to you.
That seems good, changed.
  1. 01:03:433 (6,7) - merge into a slider! It's part of a movement with 01:02:971 (5) - so I feel like it should be alike.
Changed.
  1. 01:38:856 (2) - remove this to give more attention towards 01:38:971 (2) - and maybe 01:39:548 (6) - too for the same reason
No, I don't want to miss the note here.
  1. 01:49:010 - I feel like you're missing a note here.
It is to give more attention towards 01:49:125 (3) - and the vocals. :^)
  1. 01:50:856 (5) - No sound related to this note?
I can hear it...
  1. 01:54:664 (1,2,3,4,5,6,7,8) - sudden switch to the guitar doesn't seem reasonable here, a sliderstream could work
I don't understand why you think this doesn't seem reasonable. I can hear the drums, so I mapped a stream. I'll keep it
  1. 02:01:125 (3) - Split up into singles, the sliderend is superstrong in the music.
It's the finish that is giving you that impression, the overall song is pretty calming in that part, I don't want to have no sliders at all, it creates a lot of pressure.
  1. 02:01:587 (4,5,6,7,8,9,1,2,3,4,5,6) - eh, what is this supposed to be? There is a really cool drumpattern you could map here and stream doesn't fit it at all if you ask me. Something like

    would fit this drumpattern better while giving a nice change of pace with the 3/4 pause
This is a stream. I don't agree with the rhythm you suggested, I don't think it fits at all.
  1. 02:05:510 (3,4,5) - mentioned the problem of this pattern above already
Yes, I'm following the guitar.
  1. 02:09:548 - include this if you're following drums in this part(looks like you do)
Guitar.
  1. 02:14:971 (3) - beat should be clickable here if you're following drums, for pattern variation this would work well:
Guitar chord.
  1. 02:15:894 (6,5) - NC and remove the NC at 02:16:356 (1) - as the triple still belongs to the stream patternwise.
The problem with that is that the upcoming stream becomes 15 note combo. So I NC'd on the strong beat, and cut the stream in half combos.
  1. I think it would be cool if you also used 0,4DS for 02:16:356 (1,2,3,4) - , would also be consistent with my proposed NC-change(again chordchange, volume change)
The stream is consistently spaced...?
I think from here on the parts only repeat themselves and you know where I see the issues so I'll only outline some spots that baffled me upon first sight
  1. 02:47:856 (4) - there is something but first of all it is way too weak compared to the stuff around it to consider mapping it and even if you did it, this would be a quadruple and require 1/6 snap which would be totally unfitting.
Feels weird without it. And since there is something there I feel like I should make it a triple.
  1. 04:29:741 (1,2,3) - This is not a good pattern for the drums, if you can't find one just repeat the one you used for the piano right before.(or check mine above)
I don't understand what's not good about it, it's basically an zxz pattern which follows the rhythm.
  1. 04:33:087 (4) - remove
wow.. how did you. ok
  1. 04:58:702 (2,3,4,5) - The transition from the kicksliders to the stream doesn't play very smooth, I'd make 04:58:702 (2) - a double as the stronger hit is currently on the sliderend

    works better I think
I prefer this rhythm over that one.
  1. 05:16:587 (1,2) - make this a slider possibly with SV change, the bpm change here is literally impossible to smell, also don't be afraid to move the spinner on 1/8.
Done, timings added.

Overall I'd like to see a bit more variation within the diff.
As you got many repititions of parts you have the option to vary your approach of the part like mapping drumbased first and vocal/guitarbased in a later repitition.
Might be just my taste though, feels a bit monoton through the entire length of the map.
Good luck finishing this and feel free to message me if anything seems unclear.

Thanks.
Bara-
Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^
Topic Starter
DeletedUser_3638005
Baraatje123

Baraatje123 wrote:

Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^

Fixed everything. Thanks!
Bara-
Hitsounds are better now ^_^
Topic Starter
DeletedUser_3638005
<3
HR sketos
PogChamp PogChamp
Demo
(´・ω・`)
winnerspiros
gg
Milan-
i was looking for metadata and seems the current one is wrong.. artist should be "FictionJunction YUUKA"
http://www.jvcmusic.co.jp/-/Discography ... 36363.html
http://www.elcazador.tv/cd/music.html

Also, this song seems to be just part of the single but not played in the anime, so source should be removed, you can keep it in the tags if you want tho

normal-hitwhistle is unused, remove it

http://puu.sh/mTDoB/60b90d0977.png dont use different sampleset. qat's been dq'ng cuz of it lately so.. Apply to all the instances ofc

other stuff
-Add "kajiura yuki" to tags, he's the composer (and probably more known than the singer lul)
-you bg is 1.3 mb, pzl. use .jpg and try to get it around 500kb~ atleast
-02:01:356 - you should try to make it clickable. http://osu.ppy.sh/ss/4457179 for example
-from 02:32:510 - to 02:44:971 - there's no hitsounds.. you should add those 2/4 claps i guess, to keep consistency with previous sections
-04:52:817 (1) - could use finish on head
-04:58:356 (1,2) - i prefer doubles. using this rhythm is confusing cuz your map is pure jumps and it looks like one ;;
Topic Starter
DeletedUser_3638005
Milan-

Milan- wrote:

i was looking for metadata and seems the current one is wrong.. artist should be "FictionJunction YUUKA"
http://www.jvcmusic.co.jp/-/Discography ... 36363.html
http://www.elcazador.tv/cd/music.html

Also, this song seems to be just part of the single but not played in the anime, so source should be removed, you can keep it in the tags if you want tho

normal-hitwhistle is unused, remove it

http://puu.sh/mTDoB/60b90d0977.png dont use different sampleset. qat's been dq'ng cuz of it lately so.. Apply to all the instances ofc

other stuff
-Add "kajiura yuki" to tags, he's the composer (and probably more known than the singer lul)
-you bg is 1.3 mb, pzl. use .jpg and try to get it around 500kb~ atleast
-02:01:356 - you should try to make it clickable. http://osu.ppy.sh/ss/4457179 for example
-from 02:32:510 - to 02:44:971 - there's no hitsounds.. you should add those 2/4 claps i guess, to keep consistency with previous sections
-04:52:817 (1) - could use finish on head
-04:58:356 (1,2) - i prefer doubles. using this rhythm is confusing cuz your map is pure jumps and it looks like one ;; I hate doubles ;w; I prefer the 1/4ths for this
Fixed everything except the doubles. Thanks! (oh and, normal-hitwhistle is used now)
Bara-
Let's try again
Milan-
[lucky:1337]2222[/lucky:1337]
Demo
(´・ω・`) (´・ω・`)
Smokeman
°O°/ PP

soon™ :^)
Rizen

Kuki wrote:

good luck with the rank rizen lol
seriously kuki >.>
Kyouren
Rizia?
Rizen?
Riven?
Sonnyc
Random bubble check.
[Promise]
  1. 00:01:127 - Let's remove this useless greenline above the redline.
  2. 00:41:257 (3) - I recommend you to add NC here, to distribute previous 00:40:588 (1,2) better as a devided pattern.
  3. 01:10:702 (5) - Make the spacing consistent.
  4. 01:34:817 (1,3) - 01:44:048 (1,3) - 01:45:894 (1,3) - Start the combo from (3) to fit the new stanza, if you've got no special reason for the current comboing.
  5. 01:46:817 (1) - Remove NC.
  6. 02:10:817 (2) - 02:16:356 (4) - 03:44:048 - These finish sound felt quite random imo.
  7. 02:13:587 (7,8) - The spacing felt too big. It felt less organized, since it was hard to understand how this note was interacting with 02:13:356 (6,7) and 02:14:048 (1). Maybe adusting the placement of (7) can work.
  8. 02:47:971 (5,6) - 04:33:202 (4,5) - These 1/4 sliders was a little questionable to read, due to the high spacing of your overall map. Totally fine enough, but making them closer to indicate that the rhythm is 1/4 won't hurt.
Not bad for your first map to aim for ranked. Just that, keep in mind to focus on using more various patterns next time. Since most of your patterns were placed with high spacing, it was hard to get a feeling of some organized patterning.

Let me know if you made some changes.
Topic Starter
DeletedUser_3638005
01:34:817 (1,3) - 01:44:048 (1,3) - 01:45:894 (1,3) - Start the combo from (3) to fit the new stanza, if you've got no special reason for the current comboing.


Changed everything except the NC part because followpoints don't look nice if I NC and it's very untidy. Thank you for modding.
Sonnyc
Nominated.
Lanturn
nice map. Besides some of the high spaced notes in the Kiai (would have been better at 1.75ish like the rest of your stuff and let the 1.5svm take it from there) I don't really have any other complaints.

Congrats on your first qualified!

(Also, Ending is kind of a pointless tag, since this song isn't the ending for anything, only the A side track is)
Kurokami
I really like this song and planned to map it (I even started it like months ago. orz) and the map is nice in overall but those jumps during the kiais are really overspaced which makes it less enjoyable. But anyway, congrats.
Topic Starter
DeletedUser_3638005
Thanks for the input guys. Honestly, to me, that is how I perceive the song. The intensity of the chorus and the vocals led me to map this way with such spacing. All of my maps tend to have high spacing, so I guess that is my mapping style. x)
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