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Ling Yuan yousa - Beng Huai Shi Jie De Ge Ji Chinese Ver

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2016年5月1日 at 22:52:44

Artist: Ling Yuan yousa
Title: Beng Huai Shi Jie De Ge Ji Chinese Ver
Tags: DreaM117er 填词集 初音ミク hatsune miku 崩坏学园 蔡近翰 rock 崩壊世界の歌姫 郑小宇 夏轶瀚
BPM: 160
Filesize: 3558kb
Play Time: 01:30
Difficulties Available:
  1. 117's Insane (4.4 stars, 311 notes)
  2. Easy (1.33 stars, 66 notes)
  3. Hard (3.07 stars, 196 notes)
  4. Insane (4.2 stars, 255 notes)
  5. Normal (1.83 stars, 113 notes)
  6. Singer (4.68 stars, 301 notes)
Download: Ling Yuan yousa - Beng Huai Shi Jie De Ge Ji Chinese Ver
Information: Scores/Beatmap Listing
---------------
不来发8088吗?

117's Insane by DreaM117er
other diffs by Lily Bread

lyrics 歌词
月盈亏 不曾凋谢 整夜怒放的鸢尾
随悲歌幻灭

流转的夜色在瞳孔溶解
滴入冰晶般甘美的眼泪
四散开的悲哀逐渐凝结
嵌入不再变换的世界
天空赤红的满月渗出的温润 将灵魂撕裂
不知不觉 就要散去体温

月盈亏 不曾凋谢 整夜怒放的鸢尾
那妖冶 颤动歌姬的眼睫
这颓然的世界 陷入殷红的梦魇
随悲歌幻灭
Lyric
Artist:
泠鸢yousa
Ling Yuan yousa
Topic Starter
Lily Bread

Lyric wrote:

Artist:
泠鸢yousa
Ling Yuan yousa
诶…我真是…马上改
DreaM117er
標記 :)
Affirmation
#modreqs.

[Hard]
00:35:550 (3) - Don't stack.
00:52:613 (1,2) - blanket
00:53:363 (4,5) - ^
01:05:738 (1) - remove NC

[Insane]
00:27:113 (1,2,3,4,5) - how about make jump.
00:33:488 (2,3) - http://puu.sh/mro8g/e06c5536b6.jpg

Good luck
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Neoskylove wrote:

#modreqs.

[Hard]
00:35:550 (3) - Don't stack.
//hmm..

00:52:613 (1,2) - blanket
00:53:363 (4,5) - ^
//fixed

01:05:738 (1) - remove NC
//nope, because SV changed

[Insane]
00:27:113 (1,2,3,4,5) - how about make jump.
//i think it's ok now

00:33:488 (2,3) - http://puu.sh/mro8g/e06c5536b6.jpg
//not necessary imo.

Good luck
/*
thanks for mod!
*/
Karen
sth about insane diffs
2016-01-12 17:44 Karen: 好
2016-01-12 17:58 Karen: oh 忘了
2016-01-12 18:00 Karen: 01:11:738 (6,7,8,9) - 这4连违和
2016-01-12 18:00 Karen: 连打尽量跟着鼓点不要跟人声
2016-01-12 18:00 Karen: 人声一般用滑条表现
2016-01-12 18:01 Karen: 01:15:113 (1,2,3,4,5,6,7,8) - 也是,音乐里根本没有明显鼓点
2016-01-12 18:02 Karen: 其他还好吧,没什么好说的
2016-01-12 18:19 Lily Bread: 嗯嗯 谢谢人格
2016-01-12 18:21 Lily Bread: 另外一个insane呢?
2016-01-12 18:24 Karen: 00:43:613 (1,2,3,4) - 第一眼就看到这个了
2016-01-12 18:24 Karen: 这个既然对称,节奏也要弄一样
2016-01-12 18:24 Karen: 这样也太轻了
2016-01-12 18:25 Karen: 奇怪了*
2016-01-12 18:25 Lily Bread: 但是音乐不一样
2016-01-12 18:25 Karen: 不一样为什么对称
2016-01-12 18:25 Lily Bread: 00:44:925 - 这里有个
2016-01-12 18:25 Karen: 换一种节奏
2016-01-12 18:25 Lily Bread: 这..0 0
2016-01-12 18:26 Lily Bread: 嗯,我改改
2016-01-12 18:26 Karen: 00:44:925 - 这个可以忽略的呀
2016-01-12 18:27 Karen: 00:46:425 - 你这里也没跟
2016-01-12 18:27 Karen: 00:47:363 - 这里漏掉就很不好了
2016-01-12 18:30 Karen: 其他没啥奇怪的了吧
2016-01-12 18:30 Lily Bread: 不是,跟的不是这种鼓点0 0
2016-01-12 18:30 Lily Bread: 是那种比较清脆的
2016-01-12 18:30 Karen: 但是这个也太明显,空掉不觉得奇怪嘛
Pata-Mon
[General]
  1. 我会在01:17:363 加finishi音效,然后01:16:800 不会加(或者是音量小点)。如果你决定都加的话当然01:17:550 也可以加
  2. 有一个主难度在后面,所以两个insane的ar可以适当调小点,比如8.5-8.8,然后117可以od7.5。
[Easy]
  1. 00:42:488 可以加个note
[Normal]
  1. 00:34:238 (2) - 这个是为了更好读节奏吗?感觉在normal里还是删掉更好
  2. 01:09:675 (2,3) -
  3. 01:28:613 (3,4) - ds 嘛虽然aimod没报但我觉得保持1.1更好
[Hard]
  1. 00:47:363 不是很想漏
[Insane]
  1. 00:09:113 (1,2) - 两个都短1/4拍更合曲,因为00:10:425和00:11:925转音。

    真的好简单我用鼠标试的图竟然都初见差点fc
[117]
  1. 开头这段我比较喜欢lily前面几个难度的跟法,00:04:238 (2) - 00:06:488 (2,3) - 可以删掉,开头这么轻没必要全跟
  2. 01:10:238 转音+鼓点,不想漏,改成折返或者note+半拍slider如何
[Ultra]
  1. 00:04:238 (2) - 我喜欢删掉。就跟insane一样也没什么不好,反正难也不难在这儿
  2. 00:09:113 (1,1) - 同insane。话说开头这段你这个难度的nc加的比insane还多啊,为什么
  3. 00:24:113 (1,2,3) - 这里,我会选择把1跟23分开,或者是把00:23:738 (6,7) - 分开,00:24:488 (2,3) - 分开,然后叠00:24:113 (1,2) -
  4. 00:46:613 (1,2,3,4) - 我会让1到2跳一下,然后2、3、4可以做一个anti-jump
shoot
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Pata-Mon wrote:

[General]
  1. 我会在01:17:363 加finishi音效,然后01:16:800 不会加(或者是音量小点)。如果你决定都加的话当然01:17:550 也可以加
    //这个..你下听音乐呀...两个明显的finish
  2. 有一个主难度在后面,所以两个insane的ar可以适当调小点,比如8.5-8.8,然后117可以od7.5。
    //这个无所谓的,insane之间不用做spread。而且4星以上的话,AR9比较常见
[Easy]
  1. 00:42:488 可以加个note
    //类似的我都无视掉了
[Normal]
  1. 00:34:238 (2) - 这个是为了更好读节奏吗?感觉在normal里还是删掉更好
    //这个不管加上还是删掉都会有人说的。所以不改
  2. 01:09:675 (2,3) -
    //不要,类似的我都这样跟了
  3. 01:28:613 (3,4) - ds 嘛虽然aimod没报但我觉得保持1.1更好
    //好
[Hard]
  1. 00:47:363 不是很想漏
    //这个纯跟的钢琴,不是高难度而且是平缓的地方,我不喜欢频繁变轨
[Insane]
  1. 00:09:113 (1,2) - 两个都短1/4拍更合曲,因为00:10:425和00:11:925转音。
    //好

    真的好简单我用鼠标试的图竟然都初见差点fc
    //因为做完ultra以后回头又改了点..更简单了
[Ultra]
  1. 00:04:238 (2) - 我喜欢删掉。就跟insane一样也没什么不好,反正难也不难在这儿
    //但是多加一个圈也不会更难呀.....
  2. 00:09:113 (1,1) - 同insane。话说开头这段你这个难度的nc加的比insane还多啊,为什么
    //i的NC漏了,补上
  3. 00:24:113 (1,2,3) - 这里,我会选择把1跟23分开,或者是把00:23:738 (6,7) - 分开,00:24:488 (2,3) - 分开,然后叠00:24:113 (1,2) -
    //不要,这里就要坑一下。不然结尾的大跳要被说故意送PP
  4. 00:46:613 (1,2,3,4) - 我会让1到2跳一下,然后2、3、4可以做一个anti-jump
//考虑一下

shoot
/*
thanks for mod and star!
*/
Topic Starter
Lily Bread
关于karen说的,我把五连改掉了,这里确实不好。
不过第一段kiai后面押人声的一串1/4我没改,因为我觉得没问题。首先挺合曲,然后第二段kiai最后既然音乐里放满了1/4,那第一段kiai最后一定也可以放满1/4,只是音乐里没有而已。再者就是为了避免尾杀这种太坑人的情况,把整个kiai的难度做得差不多一点比较好。
所以我没改。
Pata-Mon

Lily Bread wrote:

/*

Pata-Mon wrote:

[General]
  1. 我会在01:17:363 加finishi音效,然后01:16:800 不会加(或者是音量小点)。如果你决定都加的话当然01:17:550 也可以加
    //这个..你下听音乐呀...两个明显的finish

    01:16:613 和01:16:800 确实有声音,不过01:18:113 和 01:17:550 也有啊,你的E、N、H为什么没加
Topic Starter
Lily Bread
我跟的是vocal的话就不怎么爱加finish了。ultra的音效我也改成跟ENH一样吧
Narcissu
低難度開頭強烈建議減速,那幾個半屏幕滑條太嚇人了……easy難度像01:06:863 (2) - DS雖然只掉了0.04但是你選的SVDS非常摳門只要掉一丁點就會擦到,建議只高不低

[Ultra]
  1. 砸了一PC……不太習慣低BPM長串
  2. 這SV完全碾壓附近的歌啊……117那個就正常多了
  3. 00:03:113 (1) - SC:2 finish本身音量太響了30%壓不下去……我的話大概不會map前面這里,重複retry 安靜的前奏挺無聊的
  4. 00:15:113 (1,2) - 這種長音我個人喜歡用滑條……然而有一大堆 = =
  5. 00:27:863 (5) - 一般習慣四個一組,所以第五個通常就分開來了,連打同理
  6. 00:34:613 (1) - 我知道你是NC放長白線,但從排列來說扔00:34:800 (2) - 合適點,看你強迫症的等級了lol
[117's Insane]
  1. 斷在了奇怪的地方……我ur平均就是190不要在意
  2. OD 7.5 ??
  3. 01:16:613 (1,2,3,1,2,3) - 這個太近了……和00:52:613 (1,2,3,4,5,6,7,8,1) - 這片幾何單點對比,圈少難度較低可以扔大距離
  4. 01:25:519 (11) - 都放五連了這個乾脆加上音效比較正常
  5. nice diff
極限速摸【
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Narcissu wrote:

低難度開頭強烈建議減速,那幾個半屏幕滑條太嚇人了……
//这个..easy里变速不好吧..半屏滑条应该没什么事

easy難度像01:06:863 (2) - DS雖然只掉了0.04但是你選的SVDS非常摳門只要掉一丁點就會擦到,建議只高不低
//嗯,我check一遍

[Ultra]
  1. 砸了一PC……不太習慣低BPM長串
    //thanks for testing
  2. 這SV完全碾壓附近的歌啊……117那個就正常多了
    //我作图喜欢高SV,不过节奏不下太复杂。感觉这样玩起来比较爽=-=
  3. 00:03:113 (1) - SC:2 finish本身音量太響了30%壓不下去……我的話大概不會map前面這里,重複retry 安靜的前奏挺無聊的
    //但是前奏很美耶,很想map..再说一共就一分半还不map就太偷懒了点(虽然已经很偷懒了
    //音量改了
  4. 00:15:113 (1,2) - 這種長音我個人喜歡用滑條……然而有一大堆 = =
    //类似的地方,长滑条我是留给vocal的=w= 我也喜欢长滑条。当然我是说简单insane里,这难度的长滑条基本都被我overmap掉了
  5. 00:27:863 (5) - 一般習慣四個一組,所以第五個通常就分開來了,連打同理
    //呃..什么意思?NC?
  6. 00:34:613 (1) - 我知道你是NC放長白線,但從排列來說扔00:34:800 (2) - 合適點,看你強迫症的等級了lol
    //呃这个....还是保持吧?不长白线NC的话基本上很难受...
極限速摸【
/*
来了,真好
thanks for mod!
*/
Axey
M4M

note颜色就用这个了吗0.0

Hard

00:22:613 (5) - 不放成三角形吗0.0 http://puu.sh/mvenF/fc7982ad0a.jpg
00:32:363 (3) - 为啥只有这个不是等距 感觉00:33:113 (1) - 这个也跳一下 放在x:344 y:256 不错
00:35:925 - 这里可以加个note
00:42:675 - 00:43:425 - ^
00:46:425 - ^
00:47:175 (2) - 拆成note和滑条 红线放note 滑条从白线开始

Insane

00:38:363 (3) - C+G?
01:16:988 (3,1) - 因为空拍感觉太近了..不如干脆放 x:256 y:180
01:18:113 (1) - add finish

Ultra

00:47:363 - 可以加个note

lily的diff里 有些地方的音效有点轻..可以弄响点 比如00:30:113 (1) - ~00:41:738 (4) - and 00:52:519 - ~01:02:550 (3) -

加油↖(^ω^)↗
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
*/

Axey wrote:

M4M

note颜色就用这个了吗0.0
//呃..颜色我都随意弄的..不知道这颜色做什么用的,总之不跟默认的一样,不跟BG颜色混了就没什么问题吧

Hard

00:22:613 (5) - 不放成三角形吗0.0 http://puu.sh/mvenF/fc7982ad0a.jpg
/*
00:21:863 (3,4,1) - 这三个是跟 - 00:19:988 (2,3,4) - 这三个 关于 - 00:21:113 (1) - 中心对称的
00:22:988 (2,3,4) - 这三个本身是个中心对称,所以这几个滑条其实是分成两个部分的

*/


00:32:363 (3) - 为啥只有这个不是等距 感觉00:33:113 (1) - 这个也跳一下 放在x:344 y:256 不错
//00:30:863 (3) - 只是避免和这个overlap,不是刻意的跳

00:35:925 - 这里可以加个note
//不要,这里我在突出钢琴

00:42:675 - 00:43:425 - ^
00:46:425 - ^
//这些则是突出最重的鼓点,想想看,塞满1/2的话节奏不是比kiai还满了吗?

00:47:175 (2) - 拆成note和滑条 红线放note 滑条从白线开始
//看下insane就知道我为什么这样放了

Insane

00:38:363 (3) - C+G?
//可以是可以..不过不太想改,全图都是一种flow有点无聊..

01:16:988 (3,1) - 因为空拍感觉太近了..不如干脆放 x:256 y:180
/*
01:16:613 (1,1) - 这两个是对称的
01:14:363 (3,4,1,2,3,4,5,6,7,1,2,3,1,2,3) - 事实上这一整块都是中心对称

*/

01:18:113 (1) - add finish
//这个..这里我用的whistle呀...vocal的重音我统一都用哨子了. 虽然电吉他也是用的哨子..

Ultra

00:47:363 - 可以加个note
//这里纯跟的钢琴呀...加了note的话我是觉得很奇怪。平缓的部分我通常是不会频繁变轨的,这是我的风格

lily的diff里 有些地方的音效有点轻..可以弄响点 比如00:30:113 (1) - ~00:41:738 (4) - and 00:52:519 - ~01:02:550 (3) -
//嗯...我看看...

加油↖(^ω^)↗
//谢谢
/*
thanks for mod!
*/
Zectro
Heya, m4m from your queue.

[General]
  1. Wave hitsounds with possible delay >5ms: soft-hitclap2.wav
  2. The following hitsounds are shorter than 100ms: soft-hitclap2.wav (28ms)
  3. The combo colors don't really fit the bg that well at all. Try to find better ones!
[Easy]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
  2. 01:13:988 (4,1) - Try to blanket 01:13:988 (4) - better
  3. Nice diff!
[Normal]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
  2. You can fix some blankets here and there if you care
  3. Other than that, it seems ready!
[Hard]
  1. 01:05:363 (2) - Nc this and don't nc 01:05:738 (1) -
  2. There are a lot of tiny positioning things you can fix in this diff to make it look more professional, try to focus on that. Including blankets.
  3. 01:17:363 (4) - Nc 01:17:738 (1) - No nc
  4. Nice job :3
[Insane]
  1. 00:28:425 (10) - Maybe nc this for a nice emphasis?
  2. I recommend stacking 00:34:800 (2) - on 00:34:613 (1) - if anything.
  3. 00:37:425 (1) - I think http://puu.sh/mvfTG/db1f47f163.jpg would work way better, so you don't have to ignore the piano
  4. 00:54:488 (2) - Try x133y344
  5. 00:58:050 (3) - ctrl+g?
  6. 01:27:113 - Woah from here on there are a bit much jumps, are you sure about this?
[117's Insane]
  1. 00:28:425 (10) - Nc this for a nice emphasis?
  2. Woah really nice diff! Seems ready cx although in the intro you switch from following the piano to following the vocals which is kinda confusing. I suggest remaking that part
[Ultra]
  1. 00:07:238 - Don't you want a note here like 00:04:238 (2) - ?
  2. If you did it previously, then also nc this for a nice emphasis 00:28:425 (10) -
  3. 00:30:488 (2,3,4) - Maybe make the sliders point a bit more in the same direction?
  4. I recommend x33y343 for 00:35:175 (3) - and x106y96 for 00:35:550 (4) - , so then there is a better movement and more obvious spacing.
  5. 00:37:613 - I don't know if it's a good idea to skip this piano thingy since you've been focussing on the piano quite a bit previously
  6. 00:38:363 (3,4) - Make 3 a ctrl+g'd copy of 4 or the other way around so it looks better?
  7. 00:41:925 (8) - Try x322y357 so the rotation is consistent.
  8. 00:46:613 (1,2) - Custom stack these in a different way so the timing is more obvious.
  9. 00:54:113 (1,2,3,4) - Use ds for these please, and make them rotate consistently!
  10. 01:00:394 (2,3) - Try this: https://osu.ppy.sh/ss/4331936 Since I don't see a point in the double.
  11. 01:04:425 (10) - Try x158y200 since it IS the hardest diff after all
Nice job! I really like this song.

Good luck :3
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Zectro wrote:

Heya, m4m from your queue.

[General]
  1. Wave hitsounds with possible delay >5ms: soft-hitclap2.wav
  2. The following hitsounds are shorter than 100ms: soft-hitclap2.wav (28ms)
    //changed a wav file.
  3. The combo colors don't really fit the bg that well at all. Try to find better ones!
    //ok i will try
[Easy]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
    //fixed
  2. 01:13:988 (4,1) - Try to blanket 01:13:988 (4) - better
  3. Nice diff!
    //thanks^^
[Normal]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
    //fixed
  2. You can fix some blankets here and there if you care
  3. Other than that, it seems ready!
[Hard]
  1. 01:05:363 (2) - Nc this and don't nc 01:05:738 (1) -
    //nope. - 01:05:738 (1) - NC because SV changed.
  2. There are a lot of tiny positioning things you can fix in this diff to make it look more professional, try to focus on that. Including blankets.
  3. 01:17:363 (4) - Nc 01:17:738 (1) - No nc
    //^
  4. Nice job :3
    //thanks
[Insane]
  1. 00:28:425 (10) - Maybe nc this for a nice emphasis?
    //nope.
  2. I recommend stacking 00:34:800 (2) - on 00:34:613 (1) - if anything.
    //00:34:425 (4,1,2,3,4,1) - they are symmetrical.
  3. 00:37:425 (1) - I think http://puu.sh/mvfTG/db1f47f163.jpg would work way better, so you don't have to ignore the piano
    //nope. it's quite part, and the vocal is continued here.
  4. 00:54:488 (2) - Try x133y344
    //moved a bit.
  5. 00:58:050 (3) - ctrl+g?
    //nope.
  6. 01:27:113 - Woah from here on there are a bit much jumps, are you sure about this?
    //sure. music goes like this.
[Ultra]
  1. 00:07:238 - Don't you want a note here like 00:04:238 (2) - ?
    //not necessary.
  2. If you did it previously, then also nc this for a nice emphasis 00:28:425 (10) -
  3. 00:30:488 (2,3,4) - Maybe make the sliders point a bit more in the same direction?
    //nope.
  4. I recommend x33y343 for 00:35:175 (3) - and x106y96 for 00:35:550 (4) - , so then there is a better movement and more obvious spacing.
    //they are DSed, i think no problem.
  5. 00:37:613 - I don't know if it's a good idea to skip this piano thingy since you've been focussing on the piano quite a bit previously
    //nope. it's quite part, and the vocal is continued here. that's my style.
  6. 00:38:363 (3,4) - Make 3 a ctrl+g'd copy of 4 or the other way around so it looks better?
    //OK.
  7. 00:41:925 (8) - Try x322y357 so the rotation is consistent.
    //nope, - 00:41:925 (8) - this piano is obviously not the same as previous' piano.
  8. 00:46:613 (1,2) - Custom stack these in a different way so the timing is more obvious.
    //not necessary in insane diff.
  9. 00:54:113 (1,2,3,4) - Use ds for these please, and make them rotate consistently!
    //fixed
  10. 01:00:394 (2,3) - Try this: https://osu.ppy.sh/ss/4331936 Since I don't see a point in the double.
    //nope, see my previous slider.
  11. 01:04:425 (10) - Try x158y200 since it IS the hardest diff after all
    //this does harder than my insane diff><
Nice job! I really like this song.

Good luck :3
//thanks!
/*
thanks for mod!
*/
DreaM117er

Pata-Mon wrote:

[117]
  1. 开头这段我比较喜欢lily前面几个难度的跟法,00:04:238 (2) - 00:06:488 (2,3) - 可以删掉,开头这么轻没必要全跟
  2. 01:10:238 转音+鼓点,不想漏,改成折返或者note+半拍slider如何 >好奇怪,沒有改
shoot

Narcissu wrote:

[117's Insane]
  1. 斷在了奇怪的地方……我ur平均就是190不要在意
  2. OD 7.5 ?? >改好了
  3. 01:16:613 (1,2,3,1,2,3) - 這個太近了……和00:52:613 (1,2,3,4,5,6,7,8,1) - 這片幾何單點對比,圈少難度較低可以扔大距離
  4. 01:25:519 (11) - 都放五連了這個乾脆加上音效比較正常
  5. nice diff
極限速摸【

Zectro wrote:

Heya, m4m from your queue.

[117's Insane]
  1. 00:28:425 (10) - Nc this for a nice emphasis?
  2. Woah really nice diff! Seems ready cx although in the intro you switch from following the piano to following the vocals which is kinda confusing. I suggest remaking that part >fix
Nice job! I really like this song.

Good luck :3
No reply = Fix

Thanks all :)
Love you

我是小小小m
osu file format v14

[General]
AudioFilename: yousa - bhsjdgj.mp3
AudioLeadIn: 0
PreviewTime: 2175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.400003

[Metadata]
Title:Beng Huai Shi Jie De Ge Ji Chinese Ver
TitleUnicode:崩坏世界的歌姬 Chinese Ver
Artist:Ling Yuan yousa
ArtistUnicode:泠鸢yousa
Creator:Lily Bread
Version:117's Insane
Source:
Tags:DreaM117er 填词集 初音ミク hatsune miku 崩坏学园 蔡近翰
BeatmapID:876810
BeatmapSetID:402206

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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508,140,72675,1,2,0:0:0:0:
508,140,72769,1,0,0:0:0:0:
508,140,72863,1,2,0:0:0:0:
356,256,73050,1,0,0:0:0:0:
387,65,73238,2,0,P|411:103|416:148,1,90,8|0,0:0|0:0,0:0:0:0:
280,328,73613,6,0,P|256:290|251:245,1,90,2|0,0:0|0:0,0:0:0:0:
320,136,73988,1,8,0:0:0:0:
176,48,74175,1,2,0:0:0:0:
320,136,74363,2,0,L|376:128|432:120,1,90,2|0,0:0|0:0,0:0:0:0:
216,220,74738,2,0,L|160:212|104:204,1,90,8|0,0:0|0:0,0:0:0:0:
356,256,75113,6,0,P|400:244|512:312,1,180,2|8,0:0|0:0,0:0:0:0:
300,364,75675,1,2,0:0:0:0:
228,184,75863,1,2,0:0:0:0:
332,280,76050,1,0,0:0:0:0:
152,368,76238,2,0,P|143:323|138:279,1,90,8|0,0:0|0:0,0:0:0:0:
224,40,76613,5,4,0:0:0:0:
319,188,76800,1,2,0:0:0:0:
55,68,76988,1,8,0:0:0:0:
216,288,77363,5,4,0:0:0:0:
480,167,77550,1,2,0:0:0:0:
384,316,77738,2,0,P|331:311|256:308,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
208,336,78113,6,0,P|116:332|56:244,1,180,4|8,0:0|0:0,0:0:0:0:
240,32,78675,1,2,0:0:0:0:
240,32,78863,2,0,P|248:104|252:152,1,90,2|0,0:0|0:0,0:0:0:0:
165,241,79238,2,0,P|159:196|155:151,1,90,8|0,0:0|0:0,0:0:0:0:
340,44,79613,6,0,P|404:60|428:88,1,90,2|0,0:0|0:0,0:0:0:0:
264,220,79988,1,8,0:0:0:0:
352,136,80175,1,2,0:0:0:0:
264,220,80363,2,0,L|192:212|156:208,1,90,2|0,0:0|0:0,0:0:0:0:
64,52,80738,2,0,L|136:60|172:64,1,90,8|0,0:0|0:0,0:0:0:0:
248,316,81113,6,0,P|197:289|196:151,1,180,2|8,0:0|0:0,0:0:0:0:
333,47,81675,1,2,0:0:0:0:
333,47,81769,1,0,0:0:0:0:
333,47,81863,2,0,P|345:95|353:155,1,90,2|0,0:0|0:0,0:0:0:0:
248,316,82238,1,8,0:0:0:0:
388,220,82425,1,0,0:0:0:0:
460,352,82613,6,0,P|411:346|366:339,1,90,2|0,0:0|0:0,0:0:0:0:
224,168,82988,1,8,0:0:0:0:
388,220,83175,1,2,0:0:0:0:
333,47,83363,2,0,P|315:88|310:132,1,90,2|0,0:0|0:0,0:0:0:0:
476,292,83738,2,0,P|493:250|498:206,1,90,8|0,0:0|0:0,0:0:0:0:
333,47,84113,5,6,0:0:0:0:
388,220,84300,1,2,0:0:0:0:
236,120,84488,1,2,0:0:0:0:
184,312,84675,1,2,0:0:0:0:
300,200,84863,1,2,0:0:0:0:
300,200,84956,1,2,0:0:0:0:
300,200,85050,1,2,0:0:0:0:
104,88,85238,1,2,0:0:0:0:
108,119,85331,1,2,0:0:0:0:
112,150,85425,1,2,0:0:0:0:
116,181,85519,1,2,0:0:0:0:
119,212,85613,5,2,0:0:0:0:
280,292,85800,1,8,0:0:0:0:
148,376,85988,1,2,0:0:0:0:
212,168,86175,1,2,0:0:0:0:
92,244,86363,1,8,0:0:0:0:
300,332,86550,1,8,0:0:0:0:
335,326,86644,1,8,0:0:0:0:
371,321,86738,1,8,0:0:0:0:
406,315,86831,1,2,0:0:0:0:
442,310,86925,1,2,0:0:0:0:
504,148,87113,5,6,0:0:0:0:
504,148,87206,1,2,0:0:0:0:
504,148,87300,1,2,0:0:0:0:
384,220,87488,1,2,0:0:0:0:
345,230,87581,1,2,0:0:0:0:
305,220,87675,1,2,0:0:0:0:
270,198,87769,1,2,0:0:0:0:
254,160,87863,1,2,0:0:0:0:
258,120,87956,1,2,0:0:0:0:
248,80,88050,1,2,0:0:0:0:
220,49,88144,1,2,0:0:0:0:
181,35,88238,2,0,L|111:48,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,88,88613,5,2,0:0:0:0:
62,117,88706,1,2,0:0:0:0:
61,148,88800,1,2,0:0:0:0:
73,177,88894,1,2,0:0:0:0:
96,200,88988,2,0,L|156:208,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
220,188,89363,5,2,0:0:0:0:
263,177,89456,1,2,0:0:0:0:
308,177,89550,1,2,0:0:0:0:
348,197,89644,1,2,0:0:0:0:
375,232,89738,1,8,0:0:0:0:
384,275,89831,1,8,0:0:0:0:
377,319,89925,1,8,0:0:0:0:
349,355,90019,1,8,0:0:0:0:
307,372,90113,5,4,0:0:0:0:
Hollow Wings
forgot why mod this, sry(

Ultra

  1. 这曲子各种轨各种梗啊。。。看完这图第一反应是:为何这图会做成这样的?(
  2. 类似于00:46:613 (1,2) - 这种地方,现在的图大多倾向于跳,当然stack也是没错啦。
  3. 01:16:800 (2,3) - 这个跳没必要那么大,即使你想要摆几何。
  4. 虽然槽点不是太多。。。节奏方面,放过了太多可以做的比较好玩的地方,间中各种电音可以做的更好玩耶,00:15:113 (1) - 开始我觉得时不时跟一下会好玩得多,00:54:113 (1) - 开始,那么多音全都无视。。。233;排列方面,有造梗的想法,不过总体还是跟着flow走然后想到就stack或者几何一下,没有很系统地去将其和曲子联系起来这样。。。好好看看117那个gd的节奏
  5. 顺便,你这个diff叫insane最多了,叫ex柑橘太过简单233

117's Insane

  1. 00:47:175 (6) - 这个换成note然后放在slider7的头附近好玩点。
  2. 01:16:988 (3) - stack在01:17:363 (1) - 或者放附近,01:16:613 (1,2) - 交换。和上面的那个类似,感觉这种有明显停顿感的地方,其实大ds不如小ds表现的好。
  3. soft-hitwhistle3太响了,弄轻一点。别的很好。

Insane

  1. 00:17:738 (6,1) - 既然要做对称那就包包好。
  2. 00:34:613 (1,2,3,4) - 和top diff一样用了类似的梗,然而其实你摆出这种梗我觉得更多的是缺乏梗的积累,比如,其实note2 note3 note4之间能用更小的ds,而note1和note2之间用更大的ds,那样反而能更好地表现曲子。。。如果觉得无法理解,那么现在这么摆当然没有问题,以后你自己琢磨一下吧。。。
  3. 00:52:613 (1,2,3,4,5,6,7,8) - 这里note的ds注意到了钢琴轨音调的变化,那么00:40:613 (1,2,3,4,5,6,7,8) - 呢?
  4. 01:16:800 (2,3) - 这里总之不需要跳那么大。
h,n,e没什么大问题。。。

如果你觉得,你跟的节奏已经是你选择的结果的话,那你无视我说的即可,否则就好好想想节奏怎么下。

good luck
Topic Starter
Lily Bread

Hollow Wings wrote:

forgot why mod this, sry(
//姐姐,M4M呀

Ultra

  1. 这曲子各种轨各种梗啊。。。看完这图第一反应是:为何这图会做成这样的?(
  2. 类似于00:46:613 (1,2) - 这种地方,现在的图大多倾向于跳,当然stack也是没错啦。
    //其实这里我有点故意坑人的想法..虽然给人感觉不太好,我再看看吧
  3. 01:16:800 (2,3) - 这个跳没必要那么大,即使你想要摆几何。
    //这个..看起来还算合曲..先放着吧
  4. 虽然槽点不是太多。。。节奏方面,放过了太多可以做的比较好玩的地方,间中各种电音可以做的更好玩耶,00:15:113 (1) - 开始我觉得时不时跟一下会好玩得多,
    //确实是这样..现在的节奏跟简单insane一样。只是我的耳机好像不太听得清电音,我多听听看看..
    //听了听,感觉会做成很多串还有偶数连..不太喜欢,还是算了

    00:54:113 (1) - 开始,那么多音全都无视。。。233;
    //对,无视。小M的难度已经跟全啦,我是不太喜欢做得这么复杂

    排列方面,有造梗的想法,不过总体还是跟着flow走然后想到就stack或者几何一下,没有很系统地去将其和曲子联系起来这样。。。好好看看117那个gd的节奏
    //呃,如果是kiai的话我的确是参考117的节奏的。非kiai的话只是我不喜欢那样下节奏而已
  5. 顺便,你这个diff叫insane最多了,叫ex柑橘太过简单233
    //这个是insane呀0 0 最高难度不是随意命名嘛

Insane

  1. 00:17:738 (6,1) - 既然要做对称那就包包好。
    //好
  2. 00:34:613 (1,2,3,4) - 和top diff一样用了类似的梗,然而其实你摆出这种梗我觉得更多的是缺乏梗的积累,比如,其实note2 note3 note4之间能用更小的ds,而note1和note2之间用更大的ds,那样反而能更好地表现曲子。。。如果觉得无法理解,那么现在这么摆当然没有问题,以后你自己琢磨一下吧。。。
    //说的没错,不过我这样放也没问题。你说的这种其实就是我很讨厌的一类梗...至少我不会用在简单insane里
    //不过高难度改了一下
  3. 00:52:613 (1,2,3,4,5,6,7,8) - 这里note的ds注意到了钢琴轨音调的变化,那么00:40:613 (1,2,3,4,5,6,7,8) - 呢?
    //嗯,确实后面一组拉大点DS比较合适
  4. 01:16:800 (2,3) - 这里总之不需要跳那么大。
    //这个..看起来还算合曲..先放着吧

h,n,e没什么大问题。。。
//嗯
如果你觉得,你跟的节奏已经是你选择的结果的话,那你无视我说的即可,否则就好好想想节奏怎么下。
/*
呃,这是建议remap吗?
我是这样的,非kiai节奏一般不会跟全,除非节奏很简单,或者音乐很响
因为我kiai一般做不出太复杂的节奏,别的部分比kiai还复杂的话,不觉得很难受嘛?
*/

good luck
//thanks for mod!
Topic Starter
Lily Bread
关于排列…我的确还不够成熟,除了玩对称流的图以外结构都不太够。关于排列的问题,合理的我会去改。
不过节奏我应该不会任何动一个圈,没有人规定所有人做一张图必须是一个节奏。
当然合理的意见我会接受..
SoySauce
Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
Insane
  1. 00:54:488 (2,3,4) - Spacing not consistent
  2. 00:58:988 (2,3,4) - Space them evenly
117's Insane
  1. 00:54:113 (1,2,3) - This is quite hard to read(for me at least) would change 00:54:113 (1,2) - to a slider
  2. 00:58:238 (8,1,2) - Same thing as above I would change to this
  3. 01:09:675 (3,5) - Stack?
  4. 01:17:363 (1,1) - ^
  5. 01:27:863 (1) - NC
Singer
  1. 00:46:613 (1,2) - Space them
  2. 00:57:675 (2,3,4) - Space them evenly
  3. 01:00:113 (1,2) - I recommend converting them into a slider
  4. 01:06:113 (1,3) - Blanket?
  5. 01:07:238 (5) - Flip it vertically
  6. 01:17:363 (1,1,1) - Space them evenly
  7. 01:27:113 (1,2,3) - ^
  8. 01:29:363 (1,2,3,4) - ^

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Cagrux wrote:

Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
    //GD's kiai parts can be different.
Insane
  1. 00:54:488 (2,3,4) - Spacing not consistent
    //fixed
  2. 00:58:988 (2,3,4) - Space them evenly
    /*
    00:57:675 (2,3,3,4) - they are a pair
    00:58:613 (1,2,1,2) - and they are.

    */
Singer
  1. 00:46:613 (1,2) - Space them
    //nope
  2. 00:57:675 (2,3,4) - Space them evenly
    //changed a bit
  3. 01:00:113 (1,2) - I recommend converting them into a slider
    //nope, for difficulty
  4. 01:06:113 (1,3) - Blanket?
    //fixed
  5. 01:07:238 (5) - Flip it vertically
    //ok
  6. 01:17:363 (1,1,1) - Space them evenly
    //fixed
  7. 01:27:113 (1,2,3) - ^
    //fixed
  8. 01:29:363 (1,2,3,4) - ^
    //nope, i want to do this.

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)
//thanks for checking! it's helpful.
/*
thanks for mod!
*/
ceLy
混个kd
[Singer]
  1. 00:26:925 (7,1) - 这里向下也许有点突然...
  2. 01:00:113 (1,2,3) - 押的音没错..但是打起来有点奇怪...
  3. 01:16:425 (4,1,2,3) - 打起来感觉不是很顺..也许不放一个这么正的三角跳比较好?
  4. 01:27:488 (3,4) - 这段的鼓点应该是一样重的吧...不太明白为什么这两个之间的距离一下拉开了...感觉这段的排列有改进的余地...(啊 我也不知道该怎么改
[117]
太神
  1. 主难度开头那段音效蛮不错的啊 这个我觉得也可以用
感觉还好 没什么可说的...
[Insane]
感觉挺好的...

其他难度大概看了下...感觉都还可以 那就写这么多了~
Topic Starter
Lily Bread
/*
pink = fixed.
*/

cHelli wrote:

混个kd
[Singer]
  1. 00:26:925 (7,1) - 这里向下也许有点突然...
    //改了
  2. 01:00:113 (1,2,3) - 押的音没错..但是打起来有点奇怪...
    //这种偶数连打着就是会有点奇怪的啦
  3. 01:16:425 (4,1,2,3) - 打起来感觉不是很顺..也许不放一个这么正的三角跳比较好?
    //有道理
  4. 01:27:488 (3,4) - 这段的鼓点应该是一样重的吧...不太明白为什么这两个之间的距离一下拉开了...感觉这段的排列有改进的余地...(啊 我也不知道该怎么改
    //1/4滑条一般看头不看尾的,头间距一样就问题不大
    //不过这个确实歪了点..改了一下
[Insane]
感觉挺好的...

其他难度大概看了下...感觉都还可以 那就写这么多了~
/*
thanks for mod!
*/
-Nya-
Heyo~ M4M from in-game.

General:
  1. Personally, I don’t really like the combo colours that you used, since they don’t fit in with the BG at all. Perhaps try these colours:
    Colours
     Combo1 : 79,167,255
    Combo2 : 177,100,255
    Combo3 : 255,147,255
  2. You should probably check metadata since I think that "Chinese Ver" should be in a bracket or something.

Singer:
  1. Hp of 7 seems a bit high. Maybe lower it down to 6.5
  2. 00:08:363 – and 00:08:738 – Why not map these two vocals? Either place two circles or a slider. This counts for other diffs as well.
  3. 00:10:613 (1) –Imo, this new combo is just unnecessary.
  4. 00:20:363 (3,4,5) –The flow is a bit weird if you place these in a straight line. Maybe try this instead:
  5. 00:24:488 (2,3) –I don’t really like stacks like these since they don’t support the diff that nicely and just prevents smooth flow. I would suggest unstacking them or maybe changing them into a slider as well.
  6. 00:24:863 (4,5,6) –Rather place these circles like this for better flow:
  7. 00:27:113 (1,2,3,4,5) –This pattern is a bit boring since you only stacked them. Rather try to place them creatively to make them more interesting. This is the hardest diff after all.
  8. 00:28:050 (6,7,8,9,10) –Placing streams like this in a curve would really look and play better. It’ll also improve flow.
  9. 00:40:613 (1,2,3,4,5,6,7,8) –I’ll have to point out that this placement is really bothering me. Take note of these two circles: 00:40:613 (1,6) - grazing each other as well. The best solution would be to place them in a shape or in places to make it more challenging. I tried something:
    The (7) is stacked on (3).
  10. 00:47:363 –This is quite an important and loud beat and leaving this empty would just cause confusion. I highly suggest you place a note there.
  11. 01:05:363 (3) –Maybe rotate this slider by 30 degrees or something.
  12. 01:05:738 (1) –I don’t really think a new combo here is required.
  13. 01:10:238 –This beat sounds very important. I think it would be a better idea to map it.

117's Insane:
  • HP of 7 is a bit too high. Lower to 6.5 or 6.
  1. 00:40:613 (1,2,3,4,1,2,3,4) –You can perhaps try to place these circles more creatively. Placing them in a circle is a bit boring. Perhaps try a star shape or something like that with small jumps, like you did here: 00:52:613 (1,2,3,4,5,6,7,8) –

Nice diff.

Insane:
  1. 00:10:613 (1) –Like in “Singer” diff, unnecessary new combo.
  2. 00:35:550 (4,1) –Perhaps you can stack these.
  3. 00:37:613 –Quite an important beat and I don’t think it’s a good idea to ignore it. Maybe this rhythm:
    Or you can try a slider and a circle.
  4. 00:43:613 (1,2) –Rather not stack like this since it prevents smooth flow.
  5. 00:47:363 –I suggest placing a note here.
  6. 00:49:425 (1) –Same as 00:37:613 –
  7. 00:51:113 (1,2,3,4) –Same as 00:43:613 (1,2) –

Hard:
  1. 00:21:863 (3,4) –I don’t usually point out blankets but this can be improved.
  2. 00:12:113 (1) –After this spinner you placed a lot of sliders and not that many circles. I suggest you replace some of them with two circles to spice up the patterns a bit.
  3. 00:34:425 (1) –Circles here instead will work nicely imo to follow those piano sounds.
  4. 01:05:738 (1) –I don’t really recommend a SV change like this one in a Hard. Rather just use this slider’s SV: 01:05:363 (2) –
  5. 01:17:738 (1) -^

This diff lacks circles imo. I suggest replacing some sliders with circles.

Normal:
  1. You can lift HP and OD to 4. 3 may be a bit too low.
  2. 00:10:613 (2) –Here you didn’t place a new combo, lol. So why do it in your harder diffs?
  3. 01:16:613 (3,4) –Place these right next to each other. They aren’t parallel.

Easy:
  1. 00:54:113 (1,2) –Check spacing here. These look quite close to each other.
  2. 01:13:988 (4) –Lower the tail of this slider a bit cuz it’s almost touching 01:15:113 (1) –
  3. 01:17:363 –Place a finish here.
  4. 01:27:300 –The long vocal actually starts here. If you’re scared the spinner will start too soon after the previous object, then you can just doublecheck this with a QAT.

Good Luck~! :D
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

-Nya- wrote:

Heyo~ M4M from in-game.

General:
  1. Personally, I don’t really like the combo colours that you used, since they don’t fit in with the BG at all. Perhaps try these colours:
    Colours
     Combo1 : 79,167,255
    Combo2 : 177,100,255
    Combo3 : 255,147,255
    //ok, i will use them. seems much better.
  2. You should probably check metadata since I think that "Chinese Ver" should be in a bracket or something.
    //see source, i think current metadata is correct.

Singer:
  1. Hp of 7 seems a bit high. Maybe lower it down to 6.5
    //7 is ok, auto HDHR can pass.
  2. 00:08:363 – and 00:08:738 – Why not map these two vocals? Either place two circles or a slider. This counts for other diffs as well.
    //because it's intro and music is so quiet, so i don't want to map too much.
  3. 00:10:613 (1) –Imo, this new combo is just unnecessary.
    //I NC every bar line.
  4. 00:20:363 (3,4,5) –The flow is a bit weird if you place these in a straight line. Maybe try this instead:
    //good
  5. 00:24:488 (2,3) –I don’t really like stacks like these since they don’t support the diff that nicely and just prevents smooth flow. I would suggest unstacking them or maybe changing them into a slider as well.
    //fixed
  6. 00:24:863 (4,5,6) –Rather place these circles like this for better flow:
    //fixed
  7. 00:27:113 (1,2,3,4,5) –This pattern is a bit boring since you only stacked them. Rather try to place them creatively to make them more interesting. This is the hardest diff after all.
    //it's ok. music goes like this. in fact, for 5*1/1, stack is the hardest pattern.
  8. 00:28:050 (6,7,8,9,10) –Placing streams like this in a curve would really look and play better. It’ll also improve flow.
    //considering... i rather like a symmetric.
  9. 00:40:613 (1,2,3,4,5,6,7,8) –I’ll have to point out that this placement is really bothering me. Take note of these two circles: 00:40:613 (1,6) - grazing each other as well. The best solution would be to place them in a shape or in places to make it more challenging. I tried something:
    The (7) is stacked on (3).
    //changed a bit, but not as your suggestion. i think jump is not suitable here.
  10. 00:47:363 –This is quite an important and loud beat and leaving this empty would just cause confusion. I highly suggest you place a note there.
    //nope, i want to stress piano here.
  11. 01:05:363 (3) –Maybe rotate this slider by 30 degrees or something.
    //fixed
  12. 01:05:738 (1) –I don’t really think a new combo here is required.
    //fixed
  13. 01:10:238 –This beat sounds very important. I think it would be a better idea to map it.
    //considering..

Insane:
  1. 00:10:613 (1) –Like in “Singer” diff, unnecessary new combo.
    //same as above
  2. 00:35:550 (4,1) –Perhaps you can stack these.
    //00:34:425 (4,1,2,3,4,1) - they are a pattern, i don't want to break them.
  3. 00:37:613 –Quite an important beat and I don’t think it’s a good idea to ignore it. Maybe this rhythm:
    Or you can try a slider and a circle.
    //i want to map only vocal here.
  4. 00:43:613 (1,2) –Rather not stack like this since it prevents smooth flow.
    //00:43:613 (1,2,3,4) - for symmetric.
  5. 00:47:363 –I suggest placing a note here.
    //same as singer diff
  6. 00:49:425 (1) –Same as 00:37:613 –
    //i want to map only vocal here.
  7. 00:51:113 (1,2,3,4) –Same as 00:43:613 (1,2) –
    //same as - 00:43:613 (1,2) -

Hard:
  1. 00:21:863 (3,4) –I don’t usually point out blankets but this can be improved.
    //this is not a blanket >< just for flow
  2. 00:12:113 (1) –After this spinner you placed a lot of sliders and not that many circles. I suggest you replace some of them with two circles to spice up the patterns a bit.
    //they are all 1/2 sliders, hard enough with hard diff.
  3. 00:34:425 (1) –Circles here instead will work nicely imo to follow those piano sounds.
    //same as above, for hard diff's difficulty. i want to make this diff easier.
  4. 01:05:738 (1) –I don’t really recommend a SV change like this one in a Hard. Rather just use this slider’s SV: 01:05:363 (2) –
    //but it's really fits music imo. 0.75* is quite ok in hard diff.
  5. 01:17:738 (1) -^
    //^

This diff lacks circles imo. I suggest replacing some sliders with circles.
//i use less circles and much 1/2 sliders. it's hard enough imo.

Normal:
  1. You can lift HP and OD to 4. 3 may be a bit too low.
    //nope
  2. 00:10:613 (2) –Here you didn’t place a new combo, lol. So why do it in your harder diffs?
    //because i NC every two bar line in Normal and Easy diff lol
  3. 01:16:613 (3,4) –Place these right next to each other. They aren’t parallel.
    //OK

Easy:
  1. 00:54:113 (1,2) –Check spacing here. These look quite close to each other.
    //fixed
  2. 01:13:988 (4) –Lower the tail of this slider a bit cuz it’s almost touching 01:15:113 (1) –
    //fixed
  3. 01:17:363 –Place a finish here.
    //ok
  4. 01:27:300 –The long vocal actually starts here. If you’re scared the spinner will start too soon after the previous object, then you can just doublecheck this with a QAT.
    //current pattern is ok, due to the low AR, it seems like the spinner appears after the slider.

Good Luck~! :D
/*
thanks for mod!
a really helpful mod!
*/
Mollon
抱歉晚了 = =

easy
00:40:613 (2) - 这种形状不对称的话看起来就会有点怪
比之前的easy好玩蛮多的!

normal
没啥问题 不过有点感觉排列没有easy好玩儿

hard
01:05:738 (1) - 这个是要包嘛 不包就不管了 包就往右下一点 这个偏的有点多
00:39:675 (2) - 往下一点点和1 3间距调整成差不多看上去好一点
00:43:238 (4,1) - 看了一下是DS,不过间距这么大还是感觉有一点突然了。。

insane
01:21:113 (1) - 快出去了都 往上一点吧
总觉得节奏这么丰富的曲 用简单节奏简单对称有一点可惜

117
偶像图学就好了

singer
00:41:550 (6) - 这转个圈过来6不往左点吗。。。
00:55:988 (2,3) - 就是打起来感觉有一点怪,指的看起来

放得开一点就是感觉比之前好一点
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Mollon wrote:

抱歉晚了 = =
//没事啦

easy
00:40:613 (2) - 这种形状不对称的话看起来就会有点怪
//改了一下

比之前的easy好玩蛮多的!


normal
没啥问题 不过有点感觉排列没有easy好玩儿
//因为DS比较大吧

hard
01:05:738 (1) - 这个是要包嘛 不包就不管了 包就往右下一点 这个偏的有点多
//我的整个set都没有blanket,只是做出个flow

00:39:675 (2) - 往下一点点和1 3间距调整成差不多看上去好一点
//好

00:43:238 (4,1) - 看了一下是DS,不过间距这么大还是感觉有一点突然了。。
//奇怪..这DS好像出了点问题,改了

insane
01:21:113 (1) - 快出去了都 往上一点吧
//F5看了一下,没问题所以不改

总觉得节奏这么丰富的曲 用简单节奏简单对称有一点可惜

singer
00:41:550 (6) - 这转个圈过来6不往左点吗。。。
//-nya- said 6 touches 1

00:55:988 (2,3) - 就是打起来感觉有一点怪,指的看起来
//不知道怎么改

放得开一点就是感觉比之前好一点
/*
thanks for mod!
*/
Log Off Now
Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Looks good to me, honestly nothing needs changing in my eyes

[Normal]

00:18:113 (1,2) - Not sure if this is a blanket, if so I think it can be improved, if not I would change 2 into a more angular slider to make the shape cleaner

00:23:363 (4,1) - Blanket can be improved

00:27:113 (1) - I would rotate this slider more for a cleaner shape, for example like this

Screenshot
[img]https://i.gyazo.com/dd7310b925a1afb88f1280211ceb04df.jpg[/url]

I also re-positioned 00:26:738 (5) - to further clean up this curved shape

00:40:613 (3,4) - Blanket can be improved

00:52:613 (3,4) - ^ (Sorry for only really pointing out blanket and aesthetic issues, it's all I can suggest since flow is pretty good throughout)

01:09:675 (2,3) - ^

01:16:613 (3,4) - I think flow and shape can be improved here by angling the first slider slightly, duplicating it and pressing Ctrl + H on the second slider


01:28:613 (3,4) - Blanket can be improved

[Hard]

00:15:863 (3,4) - I think this is a blanket? If so it can be improved, if not I would recommend changing to an angular shape to make this look like less of a blanketing error

00:16:988 (2,3) - ^ (This happens a lot, won't point it out anymore)

00:46:988 - I think you could place a note here since there is a pretty audible note, although I think you're following the piano here and purposefully ignoring this beat. I've suggested it since I don't think it will hurt the maps quality/flow if you place a note here, but I can understand if you choose not to.

01:19:238 (4,1) - Double check these are parallel. If this is intentional I would suggest you make these two slider parallel since you have used a lot of straight sliders without any difference in angles throughout this difficulty and mapset

[Insane]

Your use of perfect 90 degree straight sliders sometimes breaks the flow in this difficulty which is otherwise very good, I would reconsider their use in some points of the map, examples include 00:25:238 (4,1,2) - (1) - 00:44:738 (4,1) - (4) - 01:13:988 (2,3) - (3) (I didn't list all of them, but I would play this difficulty a few times and find the rest)

00:10:613 (1) - Lower this slider over so slightly for perfect symmetry (I tested using the smallest grid snapping, moving it one space left then one space down fixes this)

00:12:113 (1) - Why don't you extend this spinner to 00:14:738 - or 00:14:925 - ? It's clearly audible that what you matched your spinner to in the music continues until these points, and insane diff

00:28:050 (6,7,8,9,10) - I think a ever so slight curve in this stream could really make this shape look a lot better, screenshot below

Screenshot


I chose something like this as it follows the pentagon pattern in 00:26:925 (5,6,1,2,3,4,5,6) - and extends on it by expanding it into a wave shape ready for the next sectionp

01:30:113 (1) - I would probably make this jump a little bigger to further emphasize a 'big finish'

[117's Insane]

I honestly wouldn't change much, I only have one suggestion for this difficulty and that is you can 'spice up' the flow at 00:41:363 (1,2,3,4) - by creating a linear/triangular jump instead of following the current circular shape, just an idea since the piano's changing pitch in this section can be further emphasized if you wanted it to be. Otherwise it's a pretty clean and fun map :)


00:12:113 (1) - Also same suggestion as Insane difficulty

[Singer]

00:04:613 (1) - Super short 1/4 slider here to hitsound the acciaccatura/flick in the piano?

00:12:113 (1) - Same suggestion as Insane difficulty

00:27:113 (1,2,3,4,5) - I would prefer these as a star/triangular jump since playing them like this felt pretty anticlimactic compared to the build up in the music and also sets up potential misreading of the next part at 00:28:050 (6,7,8,9,10) - due to the difference in distance of each part

00:41:550 (6) - Move this note further to the left for a cleaner flow/shape

[]

Hope this mod helped!

and thank you for the m4m ^^
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Log Off Now wrote:

Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Looks good to me, honestly nothing needs changing in my eyes

[Normal]

00:18:113 (1,2) - Not sure if this is a blanket, if so I think it can be improved, if not I would change 2 into a more angular slider to make the shape cleaner
00:23:363 (4,1) - Blanket can be improved
00:27:113 (1) - I would rotate this slider more for a cleaner shape, for example like this
Screenshot
[img]https://i.gyazo.com/dd7310b925a1afb88f1280211ceb04df.jpg[/url]
I also re-positioned 00:26:738 (5) - to further clean up this curved shape
00:40:613 (3,4) - Blanket can be improved
00:52:613 (3,4) - ^ (Sorry for only really pointing out blanket and aesthetic issues, it's all I can suggest since flow is pretty good throughout)
01:09:675 (2,3) - ^

01:16:613 (3,4) - I think flow and shape can be improved here by angling the first slider slightly, duplicating it and pressing Ctrl + H on the second slider
//changed

01:28:613 (3,4) - Blanket can be improved

[Hard]

00:15:863 (3,4) - I think this is a blanket? If so it can be improved, if not I would recommend changing to an angular shape to make this look like less of a blanketing error
00:16:988 (2,3) - ^ (This happens a lot, won't point it out anymore)

00:46:988 - I think you could place a note here since there is a pretty audible note, although I think you're following the piano here and purposefully ignoring this beat. I've suggested it since I don't think it will hurt the maps quality/flow if you place a note here, but I can understand if you choose not to.
//here i follow piano only .

01:19:238 (4,1) - Double check these are parallel. If this is intentional I would suggest you make these two slider parallel since you have used a lot of straight sliders without any difference in angles throughout this difficulty and mapset
//fixed to parallel.

[Insane]

Your use of perfect 90 degree straight sliders sometimes breaks the flow in this difficulty which is otherwise very good, I would reconsider their use in some points of the map, examples include 00:25:238 (4,1,2) - (1) - 00:44:738 (4,1) - (4) - 01:13:988 (2,3) - (3) (I didn't list all of them, but I would play this difficulty a few times and find the rest)
//sorry i don't know what do you mean...

00:10:613 (1) - Lower this slider over so slightly for perfect symmetry (I tested using the smallest grid snapping, moving it one space left then one space down fixes this)
//fixed

00:12:113 (1) - Why don't you extend this spinner to 00:14:738 - or 00:14:925 - ? It's clearly audible that what you matched your spinner to in the music continues until these points, and insane diff
//this spinner only follows vocal

00:28:050 (6,7,8,9,10) - I think a ever so slight curve in this stream could really make this shape look a lot better, screenshot below
Screenshot

I chose something like this as it follows the pentagon pattern in 00:26:925 (5,6,1,2,3,4,5,6) - and extends on it by expanding it into a wave shape ready for the next sectionp
//considering...

01:30:113 (1) - I would probably make this jump a little bigger to further emphasize a 'big finish'
//it does jump a little bigger.

[Singer]

00:04:613 (1) - Super short 1/4 slider here to hitsound the acciaccatura/flick in the piano?
//ok

00:12:113 (1) - Same suggestion as Insane difficulty
//as insane

00:27:113 (1,2,3,4,5) - I would prefer these as a star/triangular jump since playing them like this felt pretty anticlimactic compared to the build up in the music and also sets up potential misreading of the next part at 00:28:050 (6,7,8,9,10) - due to the difference in distance of each part
//nope

00:41:550 (6) - Move this note further to the left for a cleaner flow/shape
//nope

[]

Hope this mod helped!

and thank you for the m4m ^^
/*
thanks for mod^^!
*/
DreaM117er

Hollow Wings wrote:

forgot why mod this, sry(

117's Insane

  1. 00:47:175 (6) - 这个换成note然后放在slider7的头附近好玩点。 >可以
  2. 01:16:988 (3) - stack在01:17:363 (1) - 或者放附近,01:16:613 (1,2) - 交换。和上面的那个类似,感觉这种有明显停顿感的地方,其实大ds不如小ds表现的好。 >換了一種方法重擺這裡,我也覺得這裡詭異的要命
  3. soft-hitwhistle3太响了,弄轻一点。别的很好。 >我盡量

good luck

Cagrux wrote:

Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
>that's fine. GDer's kiai can different from others

117's Insane
  1. 00:54:113 (1,2,3) - This is quite hard to read(for me at least) would change 00:54:113 (1,2) - to a slider
  2. 00:58:238 (8,1,2) - Same thing as above I would change to this >same as first one, I mean to use circles here, Insane diff, I want to make more herd than Hard diff, and set some different stacking in this diff. So I don't want to change this part
  3. 01:09:675 (3,5) - Stack?
  4. 01:17:363 (1,1) - ^ >No, I fix other part, and some stacking seem not impact playing
  5. 01:27:863 (1) - NC >I consider once but finally no set NC here, sorry

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)

cHelli wrote:

混个kd
[117]
太神
  1. 主难度开头那段音效蛮不错的啊 这个我觉得也可以用
感觉还好 没什么可说的... >哪裡神 >:(

其他难度大概看了下...感觉都还可以 那就写这么多了~

-Nya- wrote:

Heyo~ M4M from in-game.

117's Insane:
  • HP of 7 is a bit too high. Lower to 6.5 or 6. >fix to 6.5
  1. 00:40:613 (1,2,3,4,1,2,3,4) –You can perhaps try to place these circles more creatively. Placing them in a circle is a bit boring. Perhaps try a star shape or something like that with small jumps, like you did here: 00:52:613 (1,2,3,4,5,6,7,8) – >but 00:52:613 - have drum to fix the song, so I use DS part last one. I think no fix more better lol

Nice diff. >thanks, but not very good to me

Good Luck~! :D

Mollon wrote:

抱歉晚了 = =

117
偶像图学就好了 >偶像Mollon

放得开一点就是感觉比之前好一点

Log Off Now wrote:

Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[117's Insane]

I honestly wouldn't change much, I only have one suggestion for this difficulty and that is you can 'spice up' the flow at 00:41:363 (1,2,3,4) - by creating a linear/triangular jump instead of following the current circular shape, just an idea since the piano's changing pitch in this section can be further emphasized if you wanted it to be. Otherwise it's a pretty clean and fun map :) >thanks but I don;t want to fix these to jumps, same reason as Nya's reply


00:12:113 (1) - Also same suggestion as Insane difficulty >but the sound stop on 00:14:925 - , not white line lol

Hope this mod helped!

and thank you for the m4m ^^
No reply = fix
Thanks all mod :)

垃圾小M
osu file format v14

[General]
AudioFilename: yousa - bhsjdgj.mp3
AudioLeadIn: 0
PreviewTime: 2175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.400003

[Metadata]
Title:Beng Huai Shi Jie De Ge Ji Chinese Ver
TitleUnicode:崩坏世界的歌姬 Chinese Ver
Artist:Ling Yuan yousa
ArtistUnicode:泠鸢yousa
Creator:Lily Bread
Version:117's Insane
Source:
Tags:DreaM117er 填词集 初音ミク hatsune miku 崩坏学园 蔡近翰 rock 崩壊世界の歌姫
BeatmapID:876810
BeatmapSetID:402206

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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42113,-133.333333333333,4,2,1,50,0,0
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66113,-100,4,2,3,80,0,1
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78019,-133.333333333333,4,2,3,20,0,0
78113,-100,4,2,3,80,0,1
90113,-100,4,2,3,70,0,0


[Colours]
Combo1 : 79,167,255
Combo2 : 177,100,255
Combo3 : 255,147,255

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272,120,20456,1,2,0:0:0:0:
272,120,20550,1,2,0:0:0:0:
240,228,20738,1,8,0:0:0:0:
368,140,20925,1,0,0:0:0:0:
160,24,21113,6,0,L|156:88|148:216,1,180,4|8,0:0|0:0,0:0:0:0:
316,332,21675,1,0,0:0:0:0:
168,296,21863,1,2,0:0:0:0:
168,296,21956,1,2,0:0:0:0:
168,296,22050,1,2,0:0:0:0:
368,236,22238,1,8,0:0:0:0:
280,88,22425,1,0,0:0:0:0:
416,156,22613,6,0,P|484:148|528:144,1,90,2|0,0:0|0:0,0:0:0:0:
255,259,22988,2,0,P|230:223|224:179,1,90,8|0,0:0|0:0,0:0:0:0:
360,20,23363,1,2,0:0:0:0:
368,40,23456,1,2,0:0:0:0:
372,64,23550,1,2,0:0:0:0:
224,179,23738,1,8,0:0:0:0:
136,48,23925,1,0,0:0:0:0:
320,192,24113,6,0,P|313:277|307:377,1,180,2|8,0:0|0:0,0:0:0:0:
224,179,24675,1,0,0:0:0:0:
372,88,24863,1,2,0:0:0:0:
372,88,24956,1,2,0:0:0:0:
372,88,25050,1,2,0:0:0:0:
272,280,25238,1,8,0:0:0:0:
132,168,25425,1,0,0:0:0:0:
28,304,25613,6,0,P|72:299|117:293,1,90,2|0,0:0|0:0,0:0:0:0:
280,120,25988,1,8,0:0:0:0:
132,168,26175,1,0,0:0:0:0:
268,224,26363,1,2,0:0:0:0:
268,224,26456,1,2,0:0:0:0:
268,224,26550,1,2,0:0:0:0:
184,56,26738,1,8,0:0:0:0:
328,152,26925,1,2,0:0:0:0:
328,152,27019,1,2,0:0:0:0:
328,152,27113,5,2,0:0:0:0:
212,304,27300,1,2,0:0:0:0:
372,240,27488,1,2,0:0:0:0:
200,164,27675,1,2,0:0:0:0:
360,328,27863,1,2,0:0:0:0:
460,180,28050,1,8,0:0:0:0:
433,183,28144,1,8,0:0:0:0:
406,187,28238,1,8,0:0:0:0:
379,191,28331,1,8,0:0:0:0:
353,195,28425,5,4,0:0:0:0:
256,192,28519,12,0,29925,0:0:0:0:
256,256,30113,5,2,0:0:0:0:
256,256,31613,5,2,0:0:0:0:
256,256,33113,5,2,0:0:0:0:
256,256,34425,5,2,0:0:0:0:
224,116,34613,1,2,0:0:0:0:
340,304,34800,1,2,0:0:0:0:
44,240,35175,1,2,0:0:0:0:
472,124,35550,1,2,0:0:0:0:
164,24,36113,5,2,0:0:0:0:
164,24,36488,1,0,0:0:0:0:
304,164,36863,1,0,0:0:0:0:
304,164,37238,1,0,0:0:0:0:
260,348,37613,5,2,0:0:0:0:
436,272,37988,1,0,0:0:0:0:
100,168,38363,1,0,0:0:0:0:
468,28,38738,1,0,0:0:0:0:
268,188,39113,6,0,L|184:180,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
72,76,39488,2,0,L|139:82,1,67.5000025749208
300,216,39863,2,0,L|232:209,1,67.5000025749208
44,48,40238,2,0,L|111:54,1,67.5000025749208
328,240,40613,5,2,0:0:0:0:
344,140,40800,1,0,0:0:0:0:
296,48,40988,1,0,0:0:0:0:
200,12,41175,1,0,0:0:0:0:
100,32,41363,5,2,0:0:0:0:
36,112,41550,1,0,0:0:0:0:
12,212,41738,1,0,0:0:0:0:
40,308,41925,1,0,0:0:0:0:
120,372,42113,6,0,P|184:364|268:356,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
492,160,42863,2,0,P|428:168|344:176,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
76,276,43613,2,0,P|31:226|23:160,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
372,40,44363,2,0,P|364:107|357:174,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
388,264,44925,1,4,0:3:0:0:
260,200,45113,6,0,P|208:192|112:184,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
448,360,45863,2,0,P|492:310|500:244,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
184,64,46613,1,4,0:3:0:0:
224,192,46800,1,0,0:0:0:0:
104,16,46988,1,0,0:0:0:0:
264,112,47175,1,0,0:0:0:0:
128,192,47363,1,4,0:3:0:0:
128,192,47550,2,0,L|92:188|56:184,1,67.5000025749208
172,112,47925,1,4,0:3:0:0:
280,264,48113,6,0,P|324:256|400:312,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
68,372,48863,2,0,P|60:312|48:212,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
388,28,49613,2,0,P|384:88|380:120,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
292,68,49988,2,0,P|288:101|287:135,1,67.5000025749208
440,164,50363,2,0,P|436:224|432:256,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
256,336,50738,1,0,0:0:0:0:
336,224,50925,1,4,0:3:0:0:
256,336,51113,6,0,P|252:302|251:268,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
140,200,51488,2,0,P|143:233|144:267,1,67.5000025749208
296,135,51863,2,0,P|292:101|291:67,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
88,12,52238,2,0,P|91:45|92:79,1,67.5000025749208
232,212,52613,5,4,0:3:0:0:
384,144,52800,1,0,0:0:0:0:
204,124,52988,1,0,0:0:0:0:
332,216,53175,1,0,0:0:0:0:
156,288,53363,1,4,0:3:0:0:
296,135,53550,1,0,0:0:0:0:
248,300,53738,1,0,0:0:0:0:
204,124,53925,1,0,0:0:0:0:
344,312,54113,5,2,0:2:0:0:
344,312,54394,1,0,0:0:0:0:
344,312,54488,2,0,P|408:304|436:300,1,80.9999975280763
200,232,54863,1,0,0:0:0:0:
296,135,55050,1,0,0:0:0:0:
296,135,55144,1,0,0:0:0:0:
296,135,55238,1,2,0:0:0:0:
160,96,55425,1,0,0:0:0:0:
160,96,55519,1,0,0:0:0:0:
160,96,55613,6,0,P|164:52|172:4,1,80.9999975280763
169,15,55894,1,0,0:0:0:0:
169,15,55988,1,0,0:0:0:0:
228,168,56175,1,0,0:0:0:0:
64,264,56363,1,0,0:0:0:0:
64,264,56456,1,0,0:0:0:0:
228,356,56644,1,0,0:0:0:0:
228,356,56738,1,0,0:0:0:0:
156,232,56925,1,0,0:0:0:0:
336,156,57113,6,0,P|384:152|452:196,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
468,228,57488,1,0,0:0:0:0:
288,304,57675,1,0,0:0:0:0:
276,284,57769,1,0,0:0:0:0:
268,260,57863,1,0,0:0:0:0:
440,96,58050,1,0,0:0:0:0:
440,96,58144,1,0,0:0:0:0:
440,96,58238,2,0,P|436:152|424:276,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
426,257,58894,5,0,0:0:0:0:
426,257,58988,2,0,L|376:252|336:248,1,80.9999975280763
160,308,59363,1,0,0:0:0:0:
276,192,59550,1,0,0:0:0:0:
88,128,59738,1,0,0:0:0:0:
180,220,59925,1,0,0:0:0:0:
180,220,60019,1,0,0:0:0:0:
180,220,60113,6,0,L|230:215|312:204,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
344,196,60488,1,0,0:0:0:0:
176,100,60675,1,0,0:0:0:0:
176,100,60769,1,0,0:0:0:0:
176,100,60863,1,0,0:0:0:0:
84,284,61050,1,0,0:0:0:0:
276,120,61238,2,0,P|283:60|289:16,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
64,120,61613,6,0,P|69:160|80:256,1,121.499996292114
84,284,61988,1,0,0:0:0:0:
300,336,62175,2,0,P|344:320|376:288,1,80.9999975280763
192,192,62550,2,0,P|186:232|182:272,1,80.9999975280763
420,184,62925,1,0,0:0:0:0:
420,184,63019,1,0,0:0:0:0:
420,184,63113,6,0,P|352:176|324:172,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
272,212,63394,2,0,P|304:176|300:92,1,121.499996292114,4|0,0:0|0:0,0:0:0:0:
136,32,63863,1,2,0:0:0:0:
136,32,63956,1,4,0:0:0:0:
228,136,64144,1,2,0:0:0:0:
228,136,64238,1,4,0:0:0:0:
40,208,64425,1,2,0:0:0:0:
132,144,64613,6,0,P|172:148|212:155,1,80.9999975280763
384,244,64988,1,4,0:0:0:0:
228,288,65175,1,4,0:0:0:0:
412,336,65363,1,4,0:0:0:0:
288,208,65550,1,0,0:0:0:0:
456,88,65738,1,8,0:0:0:0:
456,88,65831,1,8,0:0:0:0:
456,88,65925,1,8,0:0:0:0:
456,88,66019,1,8,0:0:0:0:
456,88,66113,6,0,P|451:137|444:203,1,90,4|0,0:0|0:0,0:0:0:0:
324,304,66488,1,8,0:0:0:0:
196,196,66675,1,2,0:0:0:0:
139,301,66863,2,0,P|199:293|253:281,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,67238,2,0,P|291:87|247:82,1,90,8|0,0:0|0:0,0:0:0:0:
324,260,67613,6,0,P|412:246|502:234,1,180,2|8,0:0|0:0,0:0:0:0:
336,96,68175,1,2,0:0:0:0:
196,196,68363,2,0,P|140:188|92:180,1,90,2|0,0:0|0:0,0:0:0:0:
236,104,68738,1,8,0:0:0:0:
324,260,68925,1,0,0:0:0:0:
212,376,69113,6,0,P|216:320|220:272,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,69488,1,8,0:0:0:0:
196,196,69675,1,2,0:0:0:0:
324,260,69863,1,2,0:0:0:0:
172,156,70050,2,0,P|84:150|20:210,1,180
288,340,70613,6,0,P|356:332|392:328,1,90,2|0,0:0|0:0,0:0:0:0:
280,216,70988,1,8,0:0:0:0:
172,288,71175,1,2,0:0:0:0:
260,123,71363,2,0,P|267:79|271:34,1,90,2|0,0:0|0:0,0:0:0:0:
76,124,71738,2,0,P|79:168|87:213,1,90,8|0,0:0|0:0,0:0:0:0:
272,316,72113,6,0,P|336:304|464:288,1,180,4|8,0:0|0:0,0:0:0:0:
508,140,72675,1,2,0:0:0:0:
508,140,72769,1,0,0:0:0:0:
508,140,72863,1,2,0:0:0:0:
356,256,73050,1,0,0:0:0:0:
387,65,73238,2,0,P|411:103|416:148,1,90,8|0,0:0|0:0,0:0:0:0:
280,328,73613,6,0,P|256:290|251:245,1,90,2|0,0:0|0:0,0:0:0:0:
320,136,73988,1,8,0:0:0:0:
176,48,74175,1,2,0:0:0:0:
320,136,74363,2,0,L|376:128|432:120,1,90,2|0,0:0|0:0,0:0:0:0:
216,220,74738,2,0,L|160:212|104:204,1,90,8|0,0:0|0:0,0:0:0:0:
356,256,75113,6,0,P|400:244|512:312,1,180,2|8,0:0|0:0,0:0:0:0:
300,364,75675,1,2,0:0:0:0:
228,184,75863,1,2,0:0:0:0:
332,280,76050,1,0,0:0:0:0:
152,368,76238,2,0,P|143:323|138:279,1,90,8|0,0:0|0:0,0:0:0:0:
224,64,76613,5,4,0:0:0:0:
48,236,76800,1,2,0:0:0:0:
256,188,76988,1,8,0:0:0:0:
256,188,77363,5,4,0:0:0:0:
476,136,77550,1,2,0:0:0:0:
384,316,77738,2,0,P|331:311|256:308,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
208,336,78113,6,0,P|116:332|56:244,1,180,4|8,0:0|0:0,0:0:0:0:
240,32,78675,1,2,0:0:0:0:
240,32,78863,2,0,P|248:104|252:152,1,90,2|0,0:0|0:0,0:0:0:0:
165,241,79238,2,0,P|159:196|155:151,1,90,8|0,0:0|0:0,0:0:0:0:
340,44,79613,6,0,P|404:60|428:88,1,90,2|0,0:0|0:0,0:0:0:0:
264,220,79988,1,8,0:0:0:0:
352,136,80175,1,2,0:0:0:0:
264,220,80363,2,0,L|192:212|156:208,1,90,2|0,0:0|0:0,0:0:0:0:
64,52,80738,2,0,L|136:60|172:64,1,90,8|0,0:0|0:0,0:0:0:0:
248,316,81113,6,0,P|197:289|196:151,1,180,2|8,0:0|0:0,0:0:0:0:
333,47,81675,1,2,0:0:0:0:
333,47,81769,1,0,0:0:0:0:
333,47,81863,2,0,P|345:95|353:155,1,90,2|0,0:0|0:0,0:0:0:0:
248,316,82238,1,8,0:0:0:0:
388,220,82425,1,0,0:0:0:0:
460,352,82613,6,0,P|411:346|366:339,1,90,2|0,0:0|0:0,0:0:0:0:
224,168,82988,1,8,0:0:0:0:
388,220,83175,1,2,0:0:0:0:
333,47,83363,2,0,P|315:88|310:132,1,90,2|0,0:0|0:0,0:0:0:0:
476,292,83738,2,0,P|493:250|498:206,1,90,8|0,0:0|0:0,0:0:0:0:
333,47,84113,5,6,0:0:0:0:
388,220,84300,1,2,0:0:0:0:
236,120,84488,1,2,0:0:0:0:
184,312,84675,1,2,0:0:0:0:
300,200,84863,1,2,0:0:0:0:
300,200,84956,1,2,0:0:0:0:
300,200,85050,1,2,0:0:0:0:
104,88,85238,1,2,0:0:0:0:
108,119,85331,1,2,0:0:0:0:
112,150,85425,1,2,0:0:0:0:
116,181,85519,1,2,0:0:0:0:
119,212,85613,5,2,0:0:0:0:
280,292,85800,1,8,0:0:0:0:
148,376,85988,1,2,0:0:0:0:
212,168,86175,1,2,0:0:0:0:
92,244,86363,1,8,0:0:0:0:
300,332,86550,1,8,0:0:0:0:
335,326,86644,1,8,0:0:0:0:
371,321,86738,1,8,0:0:0:0:
406,315,86831,1,2,0:0:0:0:
442,310,86925,1,2,0:0:0:0:
504,148,87113,5,6,0:0:0:0:
504,148,87206,1,2,0:0:0:0:
504,148,87300,1,2,0:0:0:0:
384,220,87488,1,2,0:0:0:0:
345,230,87581,1,2,0:0:0:0:
305,220,87675,1,2,0:0:0:0:
270,198,87769,1,2,0:0:0:0:
254,160,87863,1,2,0:0:0:0:
258,120,87956,1,2,0:0:0:0:
248,80,88050,1,2,0:0:0:0:
220,49,88144,1,2,0:0:0:0:
181,35,88238,2,0,L|111:48,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,88,88613,5,2,0:0:0:0:
62,117,88706,1,2,0:0:0:0:
61,148,88800,1,2,0:0:0:0:
73,177,88894,1,2,0:0:0:0:
96,200,88988,2,0,L|156:208,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
220,188,89363,5,2,0:0:0:0:
263,177,89456,1,2,0:0:0:0:
308,177,89550,1,2,0:0:0:0:
348,197,89644,1,2,0:0:0:0:
375,232,89738,1,8,0:0:0:0:
384,275,89831,1,8,0:0:0:0:
377,319,89925,1,8,0:0:0:0:
349,355,90019,1,8,0:0:0:0:
307,372,90113,5,4,0:0:0:0:
Smokeman
M4M from my queue

01:16:613 - you would remove the kiai here and start it again here 01:18:113 -


Easy

idc i m still gonna mod this

  • od 1, damn son... Why not 0.5??? I think 2 would be better for no reason at all. (1 is just sooo low t_t )
    00:21:113 (1) - move the slider end (or repeat end) a bit up so its not on the edge of the playfield. It kinda stands out as a one time case in this dif.
Normal

  • 00:39:113 (1,2,3) - you could make the blanket around 2 more apparent
You think you could make this 0.2* harder? I hope you dont get problems forthe 1.2* jump from your Normal to Hard :(


Easy

  • 00:25:425 - I think having a clickable object here fits better. Chaneg this 00:25:238 (4) - to a single circle and then add a 1/1 slider here 00:25:425 - . It breaks the monotony of rythm you have in this whole section (not a bad thing inherently but putting some variety when the song gives you opurtunities is nice :D )
    00:28:425 - you could have this clickable aswell, but it might be too much for a hard diff. just suggestion
The symmetry is nice on this one


Insane

  • 00:48:113 (1,2,3) - you could keep the rythm you used back here 00:45:863 (3,4) - by removing 3 (and also adjust the rest of the patterns repectivly). I feel like that rythm fits this whole section much better. (its more unique and stands out)
    01:03:113 (1,2,3) - this double (2,3) looks kinda wierd. You think you can make this smoother ?
    01:16:613 (1,2,3) - this jump a is a real surprise. You think you can tune it down or make an bit more natural transition?
    01:30:113 (1) - put this nicely on 96|244 ?
(00:24:113 (1,2) - for reference to your Hard dif)


117's Insane

  • 00:30:113 (1,1,1) - You could slithly move them apart.(this still stacked on the third note or smth) 00:54:300 - did you forget a note here? I think having this as a triple fits and plays way betetr (music has a triple there too)
    00:56:363 (5,6,7,8) - dont you think double are stupid :(. Use 1/4 sldiers instead 00:58:800 - same as before
    01:03:863 (3,4,5,6) - same thing with the doubles 01:28:613 (1,2,3,4,5) - space this between the other two (around 0.95 or reduce the first stream to 0.8 so you can use 0.9 here)?

Singer

  • 00:26:925 (7,1,2,3,4,5) - this very wierd rythmically, since you go from a 1/4 slider to stacked 1/2. Mb chaneg the 1/4 slider to a 1/2 and have the 1/2 note right under the slider end ?
    00:41:175 (4,5,6,7,8,1) - make this curve smoother
    01:00:300 - add for a triple?

Naice map,
This style works well, but at times it does look a bit forced/not pretty.

good luck !!
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