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KEYTALK - STARRING STAR

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Topic Starter
Kagetsu

Marianna wrote:

Kalindraz wrote:

irc
23:26 Kalindraz: tipo disse assim espera ae
23:26 Kalindraz: demorei 10-15 mins
23:26 Kalindraz: poxa :(
23:26 Marianna: faz assim
23:26 Marianna: Vai lá na pasta chat do seu osu
23:26 Marianna: e pega de lá
23:27 Kalindraz: eu n savei o log
23:27 Kalindraz: aff
23:27 Kalindraz: eu fui deitar
23:27 Kalindraz: enfim eu moddo dnv
23:27 Kalindraz: eu lembro
23:27 Marianna: Desculpa ♥
23:28 Kalindraz: 00:01:596 (4) - move to x252 y200
23:29 Kalindraz: 00:04:884 (4) - blanket with 00:05:911 (6) - ?
23:29 Marianna: Ok
23:29 Kalindraz: 00:13:308 (1) - podia dar uma distancia razoavel inb4
23:30 Marianna: Pronto
23:30 Kalindraz: 00:13:925 (2) - tem que ter um triplet substituindo essa nota ;w;
23:30 Marianna: Esse do blanket não é um blanket moço :v
23:31 Marianna: Mas eu to seguindo outro ritmo
23:31 Kalindraz: 00:37:966 (1) - ah ta mto grudado com o 00:37:555 (4) - empurra pro canto >>
23:32 Marianna: desgrudei
23:32 Kalindraz: 00:47:007 (3) - replace for 1 single note e um duplet
23:32 Kalindraz: foi só isso
Thanks Kalindraz ♥
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超(スーパー
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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updated with this
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Looks fine to me

[Easy]

00:01:802 (3,4) - Fix blanket

00:18:240 (3) - I would maybe curve this slider outwards (towards the right) for a nicer look, maybe line it up against 00:19:884 (1) for an even nicer shape?

00:28:925 (5) - I would change this to two circles like you have done 00:27:281 (2,3) - here, especially since theres a mini drum fill over this slider

00:39:610 (1) - Maybe blanket 5 with this slider?

00:47:007 (2) - I would replace this with 2 circles and then replace 00:48:240 (3) - with a slider, like this although if you decide to use this the next few patterns will need adjusting to fit the distance spacing

[Rocket's Normal]

Pretty solid diff, although some things look a little weird to me

00:10:021 (1) - I don't know why but this just looks strange to me XD I'd change it to a smoother curve if it was me but theres nothing wrong with this, just odd to me

00:11:664 (3,4) - I think this blanket can be improved

00:21:527 (3) - Same as 00:10:021 (1) - I'd use a smaller loop instead of a U

00:40:226 (2,3) - Same as 00:11:664 (3,4)

[Marianna's Hard]

Solid diff again

00:05:089 (5) - Maybe make this the inverse of 6 for a nice wave shape?

00:12:075 (2,3) - Double check that these are parallel, i'm not 100% sure if they are

00:19:884 (1,2) - I think this blanket can be improved

00:33:856 (3) - I would use a double like you have for the rest of this section to keep consistency with the rest of the difficulty

[Insane]

00:08:993 (6) - Offscreen

00:25:124 (2,3,4,5,6,1,2,3,4,5,6,7,8) - I would try and keep the spacing consistent through the stream, unless you want a jump between 00:25:534 (6,1) - in which case I would try and make this more evident

00:41:253 (5) - Maybe stack the tail of this with where 00:39:610 (1) - was?

00:44:130 (5) - Offscreen

[]

Hope this was helpful!!
Topic Starter
Kagetsu

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[Easy]

00:01:802 (3,4) - Fix blanket Fixed i guess http://puu.sh/lNJ4A/08eb82f9e2.jpg

00:18:240 (3) - I would maybe curve this slider outwards (towards the right) for a nicer look, maybe line it up against 00:19:884 (1) for an even nicer shape? yeah, nice suggestion. applied

00:28:925 (5) - I would change this to two circles like you have done 00:27:281 (2,3) - here, especially since theres a mini drum fill over this slideri'll think about this

00:39:610 (1) - Maybe blanket 5 with this slider? i didn't blanket these because there's a new combo, so if they were blanket it will be weird imo

00:47:007 (2) - I would replace this with 2 circles and then replace 00:48:240 (3) - with a slider, like this although if you decide to use this the next few patterns will need adjusting to fit the distance spacing imuch complicated, and i think is not that bad to replace


[Insane]

00:08:993 (6) - OffscreenFixed

00:25:124 (2,3,4,5,6,1,2,3,4,5,6,7,8) - I would try and keep the spacing consistent through the stream, unless you want a jump between 00:25:534 (6,1) - in which case I would try and make this more evidentFixed

00:41:253 (5) - Maybe stack the tail of this with where 00:39:610 (1) - was?i don't think this is necessary

00:44:130 (5) - OffscreenFixed

Log Off Now wrote:

Hope this was helpful!!
it was really helpful, thx for modding <3
-Nya-
Did a quick IRC mod with Kagetsu.

IRC
16:17 Kagetsu: hi
16:18 -Nya-: Helo
16:18 Kagetsu: would you check my beatmap?
16:19 -Nya-: I can testplay it for you and give you my thoughts and advice in-game, yes.
16:19 -Nya-: Link me and just wait a sec
16:19 Kagetsu: yeah, that would be cool
16:20 *Kagetsu is listening to [https://osu.ppy.sh/b/828935 KEYTALK - STARRING STAR]
16:20 Kagetsu: There is it
16:28 -Nya-: First off: You can silence those sliderslides.
16:28 -Nya-: I'll give you a soundfile
16:28 -Nya-: http://puu.sh/lNUOK/b917eec177.wav
16:29 -Nya-: Just add it into your song's folder and then it should work
16:29 Kagetsu: yeah
16:29 Kagetsu: it should sound better without sliderslide
16:30 -Nya-: Also lift your AR. 8 is a bit too low imo.
16:30 -Nya-: Maybe 8.5
16:31 Kagetsu: do you think?
16:31 -Nya-: Even 9 would be good.
16:31 -Nya-: But rather 8.5
16:32 -Nya-: Testplay the map after changing the ar and see how it plays for you
16:32 Kagetsu: 8.5 would be fine imo
16:32 -Nya-: Yeah
16:32 -Nya-: Your NC'ing can be improved too
16:32 -Nya-: I'll give a few examples
16:33 -Nya-: 00:01:391 (1) - Remove NC here
16:33 -Nya-: 00:01:802 (2) - Then add it here
16:33 -Nya-: It's usually the white tick that needs the NC in most cases
16:33 Kagetsu: ok :O
16:33 -Nya-: 00:05:089 (5) - Definitely NC.
16:34 Kagetsu: will add
16:34 -Nya-: 00:08:377 (5) - NC here, then remove NC here: 00:09:199 (1) - and then add NC here: 00:10:021 (3) -
16:35 -Nya-: 00:11:254 (1) - Remove NC and then add NC here: 00:11:664 (2) -
16:35 -Nya-: 00:12:795 (6) - You can even add NC here but that's just optional and your own choice
16:36 -Nya-: 00:18:034 (6) - For consistency, you'll have to add NC here as well.
16:36 -Nya-: 00:19:473 (9) - In case you added NC at the previous stream then you'll have to add it here as well.
16:37 -Nya-: 00:21:528 (6) - Definitely NC here. Be careful that your combo doesn't get too long. Longer than 10 is too much imo.
16:37 -Nya-: That's just my own opinion though
16:37 -Nya-: Some people have NC up to 17 or so and then it's still fine
16:38 -Nya-: 00:22:555 (9) - Same thing about stream.
16:38 -Nya-: 00:28:103 (6) - NC
16:38 -Nya-: 00:31:390 (5) - NC
16:39 Kagetsu: idk if i should put NC on all streams
16:39 -Nya-: Your choice
16:39 -Nya-: 00:37:966 (6) - NC
16:39 -Nya-: 00:41:254 (5) - NC
16:39 -Nya-: 00:44:541 (7) - NC
16:40 -Nya-: 00:47:829 (7) - NC
16:40 -Nya-: 00:52:760 (9) - You can even put NC here. Some people do it to emphasize that finish
16:41 Kagetsu: ok :O
16:41 -Nya-: 00:02:007 (3,6,1) - Meh, too many straight sliders after another. Feels weird to play then. Try using curved sliders in between.
16:42 -Nya-: 00:03:445 (1) - Irritating flow, imo, since you have to go back again. Also this overlapping: 00:02:007 (3,1) - is bothering me a bit
16:43 -Nya-: I would place that (3) slider like on the left side of the grid where it's empty.
16:43 -Nya-: Trying to cramp patterns into one space is never good.
16:44 -Nya-: Try to use the entire grid.
16:44 Kagetsu: i'll see what can i do with that
16:44 -Nya-: 00:04:062 (2) - Rather not stack. It messes with the flow a bit. Just space it out normally.
16:45 -Nya-: 00:05:089 (5) - This would be fine, since the pattern looks natural and there's no overlapping.
16:46 Kagetsu: it is (1) now
16:46 Kagetsu: since i added NC
16:46 Kagetsu: lol
16:46 -Nya-: Hehe, well, I don't have the update, lol
16:46 -Nya-: Just look at the 00:05:089 then
16:47 Kagetsu: invalid format D:
16:47 -Nya-: No, no, lol
16:47 -Nya-: You're not supposed to click it
16:47 Kagetsu: lol
16:47 Kagetsu: yeah, i'm kinda stupid
16:48 -Nya-: 00:09:199 (1) - Too big jump for a calm part of the song. My opinion though. I'll do something like this:
16:48 -Nya-: http://puu.sh/lNVJ8/c96980a3c8.jpg
16:49 Kagetsu: but i wan't to emphasize the voice change in that part
16:49 Kagetsu: want
16:49 -Nya-: There's still a jump though
16:49 -Nya-: Just not that big
16:50 -Nya-: Own opinion
16:50 Kagetsu: yeah... it's almost 3x
16:50 Kagetsu: i'll see if i can nerf it
16:51 -Nya-: 00:23:788 (2,3,4,5,6,1) - You can create a nice circle with these objects, if you can see it.
16:52 -Nya-: http://puu.sh/lNVVy/0e43c8d9e3.jpg
16:54 -Nya-: 00:25:124 (2,3,4,5,6) - Maybe try this instead:
16:54 -Nya-: http://puu.sh/lNW0v/4f5face04e.jpg
16:54 -Nya-: Looks neater
16:55 -Nya-: 00:27:897 (5) - Place between 00:27:076 (2,3) - Like this:
16:55 Kagetsu: i will consider
16:55 -Nya-: http://puu.sh/lNW4n/92f8de0b2d.jpg
16:55 -Nya-: Nazi though
16:55 Kagetsu: but i really like how the stream goes up and then down
16:55 -Nya-: Hehe, your choice.
16:55 -Nya-: I'm being a bit subjective
16:56 Kagetsu: it's like this stream
16:56 Kagetsu: 00:22:555 (4,5,6,7,8,9) -
16:56 -Nya-: Yeah, that one just looks a bit neater though
16:57 -Nya-: 00:28:925 (8,1) - Try to avoid the overlap. If you can avoid objects touching then you should rather do it
16:58 -Nya-: 00:30:569 (3,4,5) - Again, too many straight sliders after another. Try curved or other shaped sliders maybe
16:58 -Nya-: 00:34:678 (1,3,4,5) - Perfect this stack. It looks untidy if you don't.
16:59 -Nya-: 00:39:301 (6) - The (6) stands out like a sore thumb, lol
16:59 Kagetsu: idk how to perfect that stack
17:00 Kagetsu: it's bringing me problems
17:00 Kagetsu: D:
17:00 -Nya-: I can stack it easily
17:00 -Nya-: http://puu.sh/lNWkP/024edd4586.jpg
17:01 -Nya-: 00:47:829 (7,8,9,10,11,12,13,14,15) - I personally don't like it when notes are placed too randomly. I usually try to create a shape with them or stack them or something like that.
17:02 Kagetsu: lol
17:02 -Nya-: 00:49:473 (1,2,3,4) - Map to the right side of the grid. You're cramping the notes into one space on the left
17:03 -Nya-: 00:52:555 (7,8,9) - Try this:
17:04 -Nya-: http://puu.sh/lNWvz/6541807c0a.jpg
17:04 -Nya-: Looks like a S
17:04 Kagetsu: not a big fan of perfect shapes
17:05 -Nya-: Aesthatic stuff is important as well
17:05 -Nya-: Not a bad insane though
17:05 -Nya-: First map?
17:06 Kagetsu: does it seem like unaesthetic?
17:06 -Nya-: Hm, it can be improved, I'll see
17:06 Kagetsu: nah, the second one
17:06 -Nya-: *say
17:07 Kagetsu: do you think this is rankable?
17:07 -Nya-: Yes, can do with a tiny bit of polishing, but other then that, yes.
17:08 -Nya-: I'm just glad you didn't overmap anything :P
17:08 Kagetsu: lol
17:08 Kagetsu: my first map was overmapped
17:08 -Nya-: Where's your hitsounds in easy?
17:08 Kagetsu: so i took care of not doing that in this one
17:09 -Nya-: Yeah
17:09 -Nya-: In kiai I mean
17:09 Kagetsu: easy is hitsounded :O
17:09 Kagetsu: it has hitsounds
17:09 -Nya-: Yeah, the whistle, that bump sound is just kind of soft
17:10 -Nya-: I can't hear anything that stands out.
17:10 -Nya-: The drum sounds can be better emphasized imo
17:10 Kagetsu: it also has some claps w.w
17:11 -Nya-: I don't hear them
17:11 -Nya-: I usually raid other maps and search for suitable hitsounds
17:12 -Nya-: That'll stand out and support the music
17:12 Kagetsu: it's difficult to add accurate hitsounds with mapping in 1/1
17:12 -Nya-: It's a short song, though
17:12 -Nya-: So it shouldn't take long
17:13 Kagetsu: i'm not refering to that
17:13 -Nya-: Just add where you hear drums
17:13 -Nya-: Like the tail or head
17:14 Kagetsu: kk
17:16 -Nya-: I hope I helped :P
17:16 Kagetsu: yeah, u did
17:17 Kagetsu: was very useful ^^
17:17 -Nya-: :)
17:17 -Nya-: Do you want me to post this in your map's thread?
17:18 Kagetsu: idk... if u want
17:19 -Nya-: Hm, I don't want to force you to give kudos
17:19 Kagetsu: is not a big effort tho
17:19 Kagetsu: lol
17:20 -Nya-: I'll post it then so your map can gain star priority

Good Luck with this map, Kagetsu~! :D
Topic Starter
Kagetsu

-Nya- wrote:

Did a quick IRC mod with Kagetsu.

IRC
16:17 Kagetsu: hi
16:18 -Nya-: Helo
16:18 Kagetsu: would you check my beatmap?
16:19 -Nya-: I can testplay it for you and give you my thoughts and advice in-game, yes.
16:19 -Nya-: Link me and just wait a sec
16:19 Kagetsu: yeah, that would be cool
16:20 *Kagetsu is listening to [https://osu.ppy.sh/b/828935 KEYTALK - STARRING STAR]
16:20 Kagetsu: There is it
16:28 -Nya-: First off: You can silence those sliderslides.
16:28 -Nya-: I'll give you a soundfile
16:28 -Nya-: http://puu.sh/lNUOK/b917eec177.wav
16:29 -Nya-: Just add it into your song's folder and then it should work
16:29 Kagetsu: yeah
16:29 Kagetsu: it should sound better without sliderslide
16:30 -Nya-: Also lift your AR. 8 is a bit too low imo.
16:30 -Nya-: Maybe 8.5
16:31 Kagetsu: do you think?
16:31 -Nya-: Even 9 would be good.
16:31 -Nya-: But rather 8.5
16:32 -Nya-: Testplay the map after changing the ar and see how it plays for you
16:32 Kagetsu: 8.5 would be fine imo
16:32 -Nya-: Yeah
16:32 -Nya-: Your NC'ing can be improved too
16:32 -Nya-: I'll give a few examples
16:33 -Nya-: 00:01:391 (1) - Remove NC here
16:33 -Nya-: 00:01:802 (2) - Then add it here
16:33 -Nya-: It's usually the white tick that needs the NC in most cases
16:33 Kagetsu: ok :O
16:33 -Nya-: 00:05:089 (5) - Definitely NC.
16:34 Kagetsu: will add
16:34 -Nya-: 00:08:377 (5) - NC here, then remove NC here: 00:09:199 (1) - and then add NC here: 00:10:021 (3) -
16:35 -Nya-: 00:11:254 (1) - Remove NC and then add NC here: 00:11:664 (2) -
16:35 -Nya-: 00:12:795 (6) - You can even add NC here but that's just optional and your own choice
16:36 -Nya-: 00:18:034 (6) - For consistency, you'll have to add NC here as well.
16:36 -Nya-: 00:19:473 (9) - In case you added NC at the previous stream then you'll have to add it here as well.
16:37 -Nya-: 00:21:528 (6) - Definitely NC here. Be careful that your combo doesn't get too long. Longer than 10 is too much imo.
16:37 -Nya-: That's just my own opinion though
16:37 -Nya-: Some people have NC up to 17 or so and then it's still fine
16:38 -Nya-: 00:22:555 (9) - Same thing about stream.
16:38 -Nya-: 00:28:103 (6) - NC
16:38 -Nya-: 00:31:390 (5) - NC
16:39 Kagetsu: idk if i should put NC on all streams
16:39 -Nya-: Your choice
16:39 -Nya-: 00:37:966 (6) - NC
16:39 -Nya-: 00:41:254 (5) - NC
16:39 -Nya-: 00:44:541 (7) - NC
16:40 -Nya-: 00:47:829 (7) - NC
16:40 -Nya-: 00:52:760 (9) - You can even put NC here. Some people do it to emphasize that finish
16:41 Kagetsu: ok :O
16:41 -Nya-: 00:02:007 (3,6,1) - Meh, too many straight sliders after another. Feels weird to play then. Try using curved sliders in between.
16:42 -Nya-: 00:03:445 (1) - Irritating flow, imo, since you have to go back again. Also this overlapping: 00:02:007 (3,1) - is bothering me a bit
16:43 -Nya-: I would place that (3) slider like on the left side of the grid where it's empty.
16:43 -Nya-: Trying to cramp patterns into one space is never good.
16:44 -Nya-: Try to use the entire grid.
16:44 Kagetsu: i'll see what can i do with that
16:44 -Nya-: 00:04:062 (2) - Rather not stack. It messes with the flow a bit. Just space it out normally.
16:45 -Nya-: 00:05:089 (5) - This would be fine, since the pattern looks natural and there's no overlapping.
16:46 Kagetsu: it is (1) now
16:46 Kagetsu: since i added NC
16:46 Kagetsu: lol
16:46 -Nya-: Hehe, well, I don't have the update, lol
16:46 -Nya-: Just look at the 00:05:089 then
16:47 Kagetsu: invalid format D:
16:47 -Nya-: No, no, lol
16:47 -Nya-: You're not supposed to click it
16:47 Kagetsu: lol
16:47 Kagetsu: yeah, i'm kinda stupid
16:48 -Nya-: 00:09:199 (1) - Too big jump for a calm part of the song. My opinion though. I'll do something like this:
16:48 -Nya-: http://puu.sh/lNVJ8/c96980a3c8.jpg
16:49 Kagetsu: but i wan't to emphasize the voice change in that part
16:49 Kagetsu: want
16:49 -Nya-: There's still a jump though
16:49 -Nya-: Just not that big
16:50 -Nya-: Own opinion
16:50 Kagetsu: yeah... it's almost 3x
16:50 Kagetsu: i'll see if i can nerf it
16:51 -Nya-: 00:23:788 (2,3,4,5,6,1) - You can create a nice circle with these objects, if you can see it.
16:52 -Nya-: http://puu.sh/lNVVy/0e43c8d9e3.jpg
16:54 -Nya-: 00:25:124 (2,3,4,5,6) - Maybe try this instead:
16:54 -Nya-: http://puu.sh/lNW0v/4f5face04e.jpg
16:54 -Nya-: Looks neater
16:55 -Nya-: 00:27:897 (5) - Place between 00:27:076 (2,3) - Like this:
16:55 Kagetsu: i will consider
16:55 -Nya-: http://puu.sh/lNW4n/92f8de0b2d.jpg
16:55 -Nya-: Nazi though
16:55 Kagetsu: but i really like how the stream goes up and then down
16:55 -Nya-: Hehe, your choice.
16:55 -Nya-: I'm being a bit subjective
16:56 Kagetsu: it's like this stream
16:56 Kagetsu: 00:22:555 (4,5,6,7,8,9) -
16:56 -Nya-: Yeah, that one just looks a bit neater though
16:57 -Nya-: 00:28:925 (8,1) - Try to avoid the overlap. If you can avoid objects touching then you should rather do it
16:58 -Nya-: 00:30:569 (3,4,5) - Again, too many straight sliders after another. Try curved or other shaped sliders maybe
16:58 -Nya-: 00:34:678 (1,3,4,5) - Perfect this stack. It looks untidy if you don't.
16:59 -Nya-: 00:39:301 (6) - The (6) stands out like a sore thumb, lol
16:59 Kagetsu: idk how to perfect that stack
17:00 Kagetsu: it's bringing me problems
17:00 Kagetsu: D:
17:00 -Nya-: I can stack it easily
17:00 -Nya-: http://puu.sh/lNWkP/024edd4586.jpg
17:01 -Nya-: 00:47:829 (7,8,9,10,11,12,13,14,15) - I personally don't like it when notes are placed too randomly. I usually try to create a shape with them or stack them or something like that.
17:02 Kagetsu: lol
17:02 -Nya-: 00:49:473 (1,2,3,4) - Map to the right side of the grid. You're cramping the notes into one space on the left
17:03 -Nya-: 00:52:555 (7,8,9) - Try this:
17:04 -Nya-: http://puu.sh/lNWvz/6541807c0a.jpg
17:04 -Nya-: Looks like a S
17:04 Kagetsu: not a big fan of perfect shapes
17:05 -Nya-: Aesthatic stuff is important as well
17:05 -Nya-: Not a bad insane though
17:05 -Nya-: First map?
17:06 Kagetsu: does it seem like unaesthetic?
17:06 -Nya-: Hm, it can be improved, I'll see
17:06 Kagetsu: nah, the second one
17:06 -Nya-: *say
17:07 Kagetsu: do you think this is rankable?
17:07 -Nya-: Yes, can do with a tiny bit of polishing, but other then that, yes.
17:08 -Nya-: I'm just glad you didn't overmap anything :P
17:08 Kagetsu: lol
17:08 Kagetsu: my first map was overmapped
17:08 -Nya-: Where's your hitsounds in easy?
17:08 Kagetsu: so i took care of not doing that in this one
17:09 -Nya-: Yeah
17:09 -Nya-: In kiai I mean
17:09 Kagetsu: easy is hitsounded :O
17:09 Kagetsu: it has hitsounds
17:09 -Nya-: Yeah, the whistle, that bump sound is just kind of soft
17:10 -Nya-: I can't hear anything that stands out.
17:10 -Nya-: The drum sounds can be better emphasized imo
17:10 Kagetsu: it also has some claps w.w
17:11 -Nya-: I don't hear them
17:11 -Nya-: I usually raid other maps and search for suitable hitsounds
17:12 -Nya-: That'll stand out and support the music
17:12 Kagetsu: it's difficult to add accurate hitsounds with mapping in 1/1
17:12 -Nya-: It's a short song, though
17:12 -Nya-: So it shouldn't take long
17:13 Kagetsu: i'm not refering to that
17:13 -Nya-: Just add where you hear drums
17:13 -Nya-: Like the tail or head
17:14 Kagetsu: kk
17:16 -Nya-: I hope I helped :P
17:16 Kagetsu: yeah, u did
17:17 Kagetsu: was very useful ^^
17:17 -Nya-: :)
17:17 -Nya-: Do you want me to post this in your map's thread?
17:18 Kagetsu: idk... if u want
17:19 -Nya-: Hm, I don't want to force you to give kudos
17:19 Kagetsu: is not a big effort tho
17:19 Kagetsu: lol
17:20 -Nya-: I'll post it then so your map can gain star priority

Good Luck with this map, Kagetsu~! :D
thx <3 updated
HappyRocket88
Fixed eveything except the last two suggestions. I think the current 3/4 slider plays nice imo because it's following the vocals and if I do a slider here it would create an awkward offbeat which shouldn't be over normal diffs. xd Thanks for the mod.
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
158,410.958904109589,4,2,1,50,1,0
26459,-100,4,2,1,50,0,1
52760,-100,4,2,1,50,0,0
57178,-100,4,2,1,5,0,0


[Colours]
Combo1 : 45,77,225
Combo2 : 172,174,253
Combo3 : 128,255,255

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Marianna

Log Off Now wrote:

00:12:075 (2,3) - Double check that these are parallel, i'm not 100% sure if they are Fixed


osu file format v14

[General]
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AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

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OverallDifficulty:6
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Topic Starter
Kagetsu

Marianna wrote:

Log Off Now wrote:

00:12:075 (2,3) - Double check that these are parallel, i'm not 100% sure if they are Fixed


osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
Video,-400,"BG.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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updated with this
Zectro
hiiiiiiii

[Easy]
Alright.

[Rocket's Normal]
00:03:445 (1) - Make this sliderend point more at 00:04:062 (2) -
00:10:021 (1) - The first part of the slider can be fixed a little
00:21:527 (3) - Don't you want to make this symmetrical?

[Marianna's Hard]
00:05:089 (5) - Move the sliderend to x40y80
00:14:541 (3,4) - The pause between these feels really awkward, it's probably 'cause 00:14:541 (3) - ends on a big white tick
00:28:925 (3,4) - This may be a bit too hard and confusing :c try a 1/4 slider maybe? This goes for all of the doubles.
Right now the times where you use 1/4 sliders and doubles is pretty inconsistent. Try to find consistency in them or only use one of the two.

[Insane]
00:26:459 (1) - just use x0,80 spacing from 00:26:356 (8) -
00:38:685 (4,1,2,3,4,5,6,7,8) - I suggest you remake this stream really quick as the curve 00:38:787 (1,2,3,4,5) - doesn't look too good atm
00:41:254 (5) - ncccc

gluck!
Topic Starter
Kagetsu

Zectro wrote:

hiiiiiiii

[Easy]
Alright.


[Insane]
00:26:459 (1) - just use x0,80 spacing from 00:26:356 (8) - Fixed
00:38:685 (4,1,2,3,4,5,6,7,8) - I suggest you remake this stream really quick as the curve 00:38:787 (1,2,3,4,5) - doesn't look too good atm it should be better now
00:41:254 (5) - ncccc ok

gluck!
thx for modding :)
Marianna
No change :o
HappyRocket88
Zectro likes electro. Thanks for your mod. Changed everything, I hope the symmetry is there now. xd


BUM BUM CHACALACA
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
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256,192,52863,12,0,57281,0:0:0:0:

Additional Modding


IRC WITH THE MAPPER
2015-12-15 14:11 HappyRocket88: yo
2015-12-15 14:11 HappyRocket88: :<
2015-12-15 14:11 HappyRocket88: ¿tienes tiempo?
2015-12-15 14:11 HappyRocket88: No quiero colocar el post ahí. xd
2015-12-15 14:11 HappyRocket88: O sea, sí quiero, pero no quiero hacer borrador y toda la cosa. xD
2015-12-15 14:12 Kagetsu: ajam
2015-12-15 14:12 Kagetsu: si, es mas rapido asi
2015-12-15 14:12 Kagetsu: xd
2015-12-15 14:15 HappyRocket88: ~Easy~
2015-12-15 14:15 Kagetsu: ajam
2015-12-15 14:15 Kagetsu: ACTION is editing [https://osu.ppy.sh/b/835538 KEYTALK - STARRING STAR [Easy]]
2015-12-15 14:16 HappyRocket88: Yo diría que aquí 00:01:802 (3) - puedes hacer un ctrl + G para mejorar el flow. Mira que el flujo actual forza a los jugadores ir para arriba y a la izquierda cuando debería seguir el flujo contrario de las manecillas del reloj.
2015-12-15 14:17 Kagetsu: si le hiciera ctrl g tendria que mover todo, no? xD
2015-12-15 14:17 HappyRocket88: yep. :<<
2015-12-15 14:18 HappyRocket88: Pero es una sugerencia, ahí vas mirando.
2015-12-15 14:18 Kagetsu: no creo que sea taaan grave
2015-12-15 14:19 HappyRocket88: 00:18:240 (3) - Si estás siguiendo aquí las vocals, considera remover el reverse y extenderlo hasta el otro tick blanco. >w<
2015-12-15 14:21 HappyRocket88: 00:34:678 (3) - Sería mejor que quitaras el (4) y hacieras que este slider se repitiera una vez para seguir mejor las vocals.
2015-12-15 14:21 Kagetsu: no sigue realmente los vocals xD
2015-12-15 14:22 HappyRocket88: 00:49:473 (5) - Creo que aquí iría NC de acuerdo a como llevas manejando el NC xd
2015-12-15 14:23 HappyRocket88: 00:51:116 (1) - Si es el caso, remover el NC aquí jugaría mejor. xd
2015-12-15 14:23 Kagetsu: :O
2015-12-15 14:23 Kagetsu: es verdad
2015-12-15 14:23 Kagetsu: yo no se nada de ncs
2015-12-15 14:23 Kagetsu: los pongo al azar lol
2015-12-15 14:23 HappyRocket88: NC es un término que se utiliza...
2015-12-15 14:24 HappyRocket88: XD
2015-12-15 14:24 Kagetsu: ajam
2015-12-15 14:24 Kagetsu: pero yo no se cuando ponerlos xD
2015-12-15 14:24 Kagetsu: con los mods se arregla :x
2015-12-15 14:25 Kagetsu: aunque en realidad si se ve mejor ese nc ahi
2015-12-15 14:25 HappyRocket88: es que... el combo llegando hasta el 7 es raro
2015-12-15 14:25 HappyRocket88: considerando como lo llevabas anteriormente
2015-12-15 14:25 HappyRocket88: xd
2015-12-15 14:25 Kagetsu: see
2015-12-15 14:25 Kagetsu: no lo habia notado la verdad xd
2015-12-15 14:25 HappyRocket88: 00:52:863 (1) - Coloca una nota aquí. D:
2015-12-15 14:25 HappyRocket88: El spinner está quitándole todo lo chévere a los instrumentos ahí.
2015-12-15 14:26 Kagetsu: en el tick azul?
2015-12-15 14:26 HappyRocket88: Sorry, el spinner debería emepzar ahí
2015-12-15 14:26 HappyRocket88: y la nota cá 00:52:863 (1) -
2015-12-15 14:27 Kagetsu: si, en realidad asi esta en la insane
2015-12-15 14:27 Kagetsu: xD
2015-12-15 14:27 Kagetsu: pero no seria muy raro para una easy tener una nota e inmediatamente despues un spinner?
2015-12-15 14:27 Kagetsu: los spinners son una de las cosas mas dificiles para los players nuevos xD
2015-12-15 14:27 HappyRocket88: Yo he visto cosas peores en Easys, pero vamos a ver que dicen los BNs. xd
2015-12-15 14:28 HappyRocket88: Buena la normal está perfecta 8D
2015-12-15 14:28 HappyRocket88: AHAHAHHA
2015-12-15 14:28 HappyRocket88: XD
2015-12-15 14:28 Kagetsu: xDD
2015-12-15 14:28 HappyRocket88: Miremos la hard, ah no, esa es de Marianna.
2015-12-15 14:28 HappyRocket88: Insane then.
2015-12-15 14:28 HappyRocket88: ~INSANE~
2015-12-15 14:28 Kagetsu: ACTION is editing [https://osu.ppy.sh/b/828935 KEYTALK - STARRING STAR [Insane]]
2015-12-15 14:29 HappyRocket88: Se qué esto va en tus preferencias, pero su subiría el HP hasta 7 de la misma manera como subes el OD.
2015-12-15 14:29 HappyRocket88: Es más bien un detale personal, ya que como es tan cortica, no será un problema para HDHR xd
2015-12-15 14:30 Kagetsu: se puede jugar hddt o_o
2015-12-15 14:30 Kagetsu: en realidad, por eso tenia el ar en 8
2015-12-15 14:30 Kagetsu: pero nya me dijo que lo cambiara a 8,5 o 9
2015-12-15 14:30 Kagetsu: y para ser sinceros, la juego mejor con 8,5 xd
2015-12-15 14:31 HappyRocket88: not bad. (^:
2015-12-15 14:31 HappyRocket88: 00:08:993 (2,3) - Reduce el DS
2015-12-15 14:32 Kagetsu: tu crees?
2015-12-15 14:32 Kagetsu: me gusta esa parte xd
2015-12-15 14:32 Kagetsu: se que ese jump es el mas largo de toda la cancion
2015-12-15 14:32 Kagetsu: pero es que si reduzco el ds se haria un overlap
2015-12-15 14:33 Kagetsu: con 00:08:377 (1) -
2015-12-15 14:33 Kagetsu: y no me gusta mucho xd
2015-12-15 14:33 Kagetsu: ademas pienso que se juega bien de todas formas
2015-12-15 14:33 HappyRocket88: es considerablemente alto
2015-12-15 14:34 HappyRocket88: y eso que no es un tick blanco grande. :o
2015-12-15 14:34 HappyRocket88: Es decir, lo admitiría en un tick blanco grande. XD
2015-12-15 14:34 HappyRocket88: Pero no aquí, ya que no hay necesidad de incrementar tanto el DS xd
2015-12-15 14:35 HappyRocket88: Y no necesariamente haces overlap, simplemente reduces el ds hasta el punto que tenga más sentido idk
2015-12-15 14:35 HappyRocket88: that's my opinion though
2015-12-15 14:36 HappyRocket88: 00:25:124 (2,3,4,5,6,1,2,3,4,5,6,7,8) - ¡Qué stream tan largo! XD
2015-12-15 14:36 Kagetsu: puede ser xD
2015-12-15 14:36 Kagetsu: es insane
2015-12-15 14:36 Kagetsu: lel
2015-12-15 14:37 HappyRocket88: 1/4 sliders no estarían mal tampoco
2015-12-15 14:37 HappyRocket88: pero bueh
2015-12-15 14:37 HappyRocket88: xd
2015-12-15 14:37 HappyRocket88: eras para dar vaeirdad.
2015-12-15 14:37 HappyRocket88: 00:30:980 (4) - Ctrl + G
2015-12-15 14:37 Kagetsu: kicksliders?
2015-12-15 14:38 HappyRocket88: Pero juntos.
2015-12-15 14:39 Kagetsu: bueno... es estilo de cada uno xD
2015-12-15 14:39 Kagetsu: ese ctrl g si lo hare
2015-12-15 14:39 Kagetsu: asi resalto el new combo
2015-12-15 14:40 HappyRocket88: 00:36:117 (7,1) - spacing
2015-12-15 14:40 HappyRocket88: Podráis hacer dos cosas aquí: juntar el 7 con el 6 para enfatizar el jump del 7 -> 1
2015-12-15 14:41 HappyRocket88: o incrementar la distancia del 1 y el 7
2015-12-15 14:41 HappyRocket88: xd
2015-12-15 14:43 Kagetsu: hmm
2015-12-15 14:43 Kagetsu: me gusta mas la segunda opcion
2015-12-15 14:44 HappyRocket88: xd
2015-12-15 14:46 Kagetsu: algo [http://puu.sh/lWL0a/d1ec237801.jpg asi] esta bien?
2015-12-15 14:47 HappyRocket88: why not? (^:
2015-12-15 14:49 Kagetsu: en realidad queda mejor xd
2015-12-15 14:49 Kagetsu: enfatiza el new combo
2015-12-15 14:51 HappyRocket88: that's all
2015-12-15 14:51 HappyRocket88: hay un stack por ahí que no me gusta
2015-12-15 14:51 HappyRocket88: pero es más bien nazi
2015-12-15 14:52 HappyRocket88: that must be all.
2015-12-15 14:52 HappyRocket88: xd
2015-12-15 14:52 Kagetsu: es este?
2015-12-15 14:52 Kagetsu: 00:34:473 (7) -
2015-12-15 14:54 HappyRocket88: estos
2015-12-15 14:54 HappyRocket88: 00:45:979 (7,1) -
2015-12-15 14:54 HappyRocket88: XD
2015-12-15 14:56 HappyRocket88: overall a nice mapset o.o7
2015-12-15 14:56 Kagetsu: ahh xD
2015-12-15 14:56 Kagetsu: gracias xd
2015-12-15 14:57 HappyRocket88: Ahurita posteo este log y el mod a Marianna
2015-12-15 14:57 HappyRocket88: después de todo me toco hacer
2015-12-15 14:57 HappyRocket88: mod con template. :/
2015-12-15 14:58 Kagetsu: si solo marianna supiera español t.t
2015-12-15 14:58 Kagetsu: aunque igual podrias hablarle en ingles xD
2015-12-15 14:58 Kagetsu: ah pero no esta lol xd
2015-12-15 15:55 HappyRocket88: btw
2015-12-15 15:55 HappyRocket88: ya updateaste mi diff? :o
2015-12-15 15:55 Kagetsu: nope
2015-12-15 15:56 HappyRocket88: ah bueno, entonces no voy a borrar el post
2015-12-15 15:56 HappyRocket88: y editaré ahí para no ahcer double post XD
2015-12-15 15:57 Kagetsu: espera... a que update te refieres
2015-12-15 15:57 Kagetsu: xED
2015-12-15 15:57 HappyRocket88: al que...
2015-12-15 15:57 Kagetsu: ahh.. ya vi
2015-12-15 15:57 HappyRocket88: me pediste que hiciera a raíz del mod de zectro
2015-12-15 15:57 HappyRocket88: xd
2015-12-15 15:57 Kagetsu: no, aun no lo he hecho
2015-12-15 15:58 Kagetsu: bueno, entonces espero que escribas el log y todo eso para updatear xD
2015-12-15 15:59 Kagetsu: gracias por darte el tiempo para ayudar a los noobs como yo, happyrocket <3
2015-12-15 15:59 Kagetsu: osu needs more happyrocket
2015-12-15 16:00 HappyRocket88: XD
2015-12-15 16:00 HappyRocket88: eso es hasta...
2015-12-15 16:00 HappyRocket88: enero
2015-12-15 16:00 HappyRocket88: XD
2015-12-15 16:00 HappyRocket88: De ahí me largo de este juego, probablemente :<
2015-12-15 16:00 Kagetsu: :(
[Marianna]
Nice diff. Didn't find such as bad issues. You've grown faster in this mapping process. Congratulations. \:D/

00:00:979 (3,4) - Fix DS on these, it should be 1.60x like you did in the beginning.
00:13:103 Add a note here and here 00:13:205 to balance the density of streams the insane diff manages.
00:15:157 Add a note here, same reason. ^
00:33:856 (3) Replace this 1/4 slider for two notes stack as well as you did in the previous patterns, like here 00:32:212 (2,3) or here 00:28:925 (3,4)
00:01:801 (5) NC here to keep consistency in the way you managed the NC in the upcoming patterns. Consider doing the same here 00:05:089 (5)
00:19:473 (3) Remove this slider and convert it into a triplet to emphasize better the instruments here.
Marianna

HappyRocket88 wrote:

[Marianna]
Nice diff. Didn't find such as bad issues. You've grown faster in this mapping process. Congratulations. \:D/

00:01:801 (5) NC here to keep consistency in the way you managed the NC in the upcoming patterns. Consider doing the same here 00:05:089 (5)
Fixed ♥
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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transcendental
queue n stuff
really late sorry i'm bad

easy

just in general the hitsounding felt really awkward and random. you had a pattern going near the middle of the song with the snares but then you abandoned that. I like having a more fluid pattern that follows the song instead of the repeating snare every other beat, but it still felt rather sparse in the first half of the kiai, and the places that you hitsounded didn't feel much more accented than the rest of the song so I'm not sure why you did it.

mapping seems fine on this one though

rocket's normal

00:27:075 (2,3) - is there any way you could move these to get rid of the overlap?
00:37:966 (3) - this blanket is kinda messy
00:30:568 (3) - make this a bit more symmetrical?
00:33:034 (1) - blanket 00:32:623 (5) ?

seemed good other than that. maybe the same thing with the hitsounds - use more than one sound maybe? just the snare over and over is kinda boring.

marianna's hard

00:18:856 (2) - bend this the other way for more flow?
00:15:363 (4) - stack this perfectly with 00:14:541 (3), otherwise it looks like a 1/4 beat since you use similar spacing for 1/4 beats later in the kiai
00:27:281 (3,4) - use this 1/4 spacing more, it's fun to play and easier than the 1/4 beat doubles you have later on (double are really difficult)

insane

00:03:034 (5) - i'd like this to be ctrl+g'd, it flows way better into the next slider and still gives the same back-and-forth jumps
00:24:815 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this is a really long stream for the star rating. maybe replace the first half with some kickslider jumps
00:28:925 (3,4,5) - i only hear two notes here, i'd use doubles for all of these (there are more later) since it's an insane

fantastic map, though. loved it
Topic Starter
Kagetsu

bigjoe97 wrote:

queue n stuff
really late sorry i'm bad

easy

just in general the hitsounding felt really awkward and random. you had a pattern going near the middle of the song with the snares but then you abandoned that. I like having a more fluid pattern that follows the song instead of the repeating snare every other beat, but it still felt rather sparse in the first half of the kiai, and the places that you hitsounded didn't feel much more accented than the rest of the song so I'm not sure why you did it.
mapping seems fine on this one though
ya... i changed the hitsounds slighly....but i think the problem here is about the rhythm... i cant map a triplet in easy so the hitsounds sounds weird but they actually are ok

insane

00:03:034 (5) - i'd like this to be ctrl+g'd, it flows way better into the next slider and still gives the same back-and-forth jumpsi don't really want to do this, i like to emphazise the new combo with a jump here
00:24:815 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this is a really long stream for the star rating. maybe replace the first half with some kickslider jumpsI dont really like kick sliders... also, this is an insane diff so it's ok for me
00:28:925 (3,4,5) - i only hear two notes here, i'd use doubles for all of these (there are more later) since it's an insanei think the current rhythm is ok

bigjoe97 wrote:

fantastic map, though. loved it
thx, i really appreciate it and also, thx for modding
pkhg
´・ω・)つ ★
Kuki
sorry for late
your mod was very helpful fam

fun tip
don't use grid snap ever for anything it suckos

[easy]
00:13:308 (1,2,3) - i don't like the straightness of flow here, try something like this and/or experiment a little.
00:23:171 (1,2,3,4,5,1,2,3,4,5) - soo many straight sliders, i think you need to have a bit more fun with this section and make sure you're keeping flow in mind because parts like 00:23:993 (2,3) - aren't nice to play imo, you be the judge however as this is rankable as-is and if you want ur map to be spicy you can go ahead and keep it.

[rocket's normal]
00:28:103 (5,6,1) - super awkward straight line here, try something like this to make it flow a little nicer.
00:31:390 (4,5) - hello fix blanket
00:37:144 (2,3) - fix blanket bub

[marianna's hard]
00:03:445 (1,3) - what 2 heck fix sliderend stack
00:16:082 (6,7) - spacing pretty high here for a normal diff imo i think you should tone it down to at least 1.0
00:52:760 (5) - maybe nc since it's an upbeat and the end of the song before a long spinner.

[insane]
00:35:706 (5,6,7,1) - wo massive spacing then super cute tiny spacing please even out the spacing so it makes more sense, ideally make all spacing the same and turn it down to something more like 1.7
00:37:555 (4,5,1) - same thing aaa never do this ever
00:41:253 (5) - nc
00:52:760 (9) - again just like hard diff i suggest nc here since it's a harder section, upbeat, and before a long spinner.
Topic Starter
Kagetsu

Kuki wrote:

[easy]
00:13:308 (1,2,3) - i don't like the straightness of flow here, try something like this and/or experiment a little.ok... changed that part
00:23:171 (1,2,3,4,5,1,2,3,4,5) - soo many straight sliders, i think you need to have a bit more fun with this section and make sure you're keeping flow in mind because parts like 00:23:993 (2,3) - aren't nice to play imo, you be the judge however as this is rankable as-is and if you want ur map to be spicy you can go ahead and keep it.it plays nice imo, so i'll keep as is

[insane]
00:35:706 (5,6,7,1) - wo massive spacing then super cute tiny spacing please even out the spacing so it makes more sense, ideally make all spacing the same and turn it down to something more like 1.7these jumps are ok imo, they are emphazing things, besides i used 2-2,2x in all jumps so... they are ok for me
00:37:555 (4,5,1) - same thing aaa never do this ever^
00:41:253 (5) - nc
00:52:760 (9) - again just like hard diff i suggest nc here since it's a harder section, upbeat, and before a long spinner.ok...lol
ty for modding bab
HappyRocket88
bigjoe97
Changed the overlap slider between these 00:27:075 (2,3) - because you're sixth person who complained about them. Tried to improve the blanket among these objects 00:37:144 (2,3) - . Didn't try to blanket these 00:32:623 (5,1) - because it wasn't aimed to be blanketed. I'd rather say it was intentional because the blanket of just before.
Kuki
Can't see how the lineal flow of these 00:28:103 (5,6,1) is awkward. Besides I couldn't suggestion you attached because the puush didn't load. Here's the proof. I managed to improve the blanket among these 00:31:390 (4,5) - . I can't assure is the best but I hope it would look nicer to your eyes.

Many thanks for modding you both!


osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
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Video,-400,"BG.avi"
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Kagetsu

HappyRocket88 wrote:

bigjoe97
Changed the overlap slider between these 00:27:075 (2,3) - because you're sixth person who complained about them. Tried to improve the blanket among these objects 00:37:144 (2,3) - . Didn't try to blanket these 00:32:623 (5,1) - because it wasn't aimed to be blanketed. I'd rather say it was intentional because the blanket of just before.
Kuki
Can't see how the lineal flow of these 00:28:103 (5,6,1) is awkward. Besides I couldn't suggestion you attached because the puush didn't load. Here's the proof. I managed to improve the blanket among these 00:31:390 (4,5) - . I can't assure is the best but I hope it would look nicer to your eyes.

Many thanks for modding you both!


osu file format v14

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TitleUnicode:スターリングスター
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ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
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updated
Gamu
Topic Starter
Kagetsu
Marianna

Kuki wrote:

[marianna's hard]
00:03:445 (1,3) - what 2 heck fix sliderend stack Fixed
00:16:082 (6,7) - spacing pretty high here for a normal diff imo i think you should tone it down to at least 1.0 For me it is good
00:52:760 (5) - maybe nc since it's an upbeat and the end of the song before a long spinner. Fixed

bigjoe97 wrote:

marianna's hard No change, Sorry

00:18:856 (2) - bend this the other way for more flow?
00:15:363 (4) - stack this perfectly with 00:14:541 (3), otherwise it looks like a 1/4 beat since you use similar spacing for 1/4 beats later in the kiai
00:27:281 (3,4) - use this 1/4 spacing more, it's fun to play and easier than the 1/4 beat doubles you have later on (double are really difficult)
fantastic map, though. loved it
osu file format v14

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TitleUnicode:スターリングスター
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Version:Marianna's Hard
Source:ドラゴンボール超
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Milan-
-offset deberia ser alrededor de +25. se nota demasiado la mayor parte del tiempo
insane
-00:02:007 (2) - nose que cosa tratabas de mapear aca la verdad >< drums y piano estan en 00:02:212 - asi que deberias mapear eso
-00:14:952 (1,2,3) - podria ser un triangulo mas bonito si mantienes la distancia mas constante
-00:29:336 (6,7) - cambia las claps aca, suena mal;( lo mismo aca 00:35:911 (6,7) - y ademas deberias añadir a lugares similares como 00:34:267 (6) - y otros que suenen igual. incluso el clasico 2/4 clap sirve en esta cancion
-00:29:747 (1,2,3,4) - prueba algo asi http://puu.sh/m1I4Z/7cca096c0b.jpg para que vaya con la letra
-00:37:555 (4,5,1) - intenta evitar este tipo de cosas, donde 'aceleras' la distancia abruptamente de manera lineal. si cambias el flow hacia (1), jugaria mejor. algo similar pasa aa 00:47:829 (1,2,3) -
-00:38:685 (4) - se siente sobremapeado >< como el stream comienza mas claramente desde 00:38:787 (1) - , deberias remover esta nota
-00:42:897 (1,2,3,4,5,6,1) - se siente como 'tieso' esta parte, algo asi quizas http://puu.sh/m1IIa/b6060a8728.jpg
-00:45:980 (7,1) - el stack no se siente bien, especialmente cuando (1) tiene harto enfasis><
-00:51:117 (5,1) - cambia ncs? o solo añade en (5) tendria mas sentido con lo que has hecho antes
-terminaria el spinner en 00:57:692 - ya que es el downbeat y musicalmente tendria mas sentido que terminarlo en el 3er beat. lo mismo deberia ser para las demas diffs
-trata de ocupar mas los finishes. hay lugares claves como 00:00:158 - 00:06:733 - 00:13:308 - ,etc basicamente cada 4 stanzas

hard
-00:14:541 (3) - rhythm is awkward, you should always try to map strong downbeat like this one instead of relying on slider tails. also, something lke this makes the most sense here http://puu.sh/m1JkH/1367fb4fa2.jpg
-00:15:774 (5,6,7) - using lower distance is nicer to play at this level. listen to your other modderss!!#!k
-didnt need to use so much variable distance. insane is pretty straightforward lul and doubles could be better as repeaters cuz polarity stuff that at this level is a pain to play

easy
-00:52:760 - nose si querias añadir una nota o que ondi. holi
Topic Starter
Kagetsu

Milan- wrote:

-offset deberia ser alrededor de +25. se nota demasiado la mayor parte del tiempo
insane
-00:02:007 (2) - nose que cosa tratabas de mapear aca la verdad >< drums y piano estan en 00:02:212 - asi que deberias mapear eso
-00:14:952 (1,2,3) - podria ser un triangulo mas bonito si mantienes la distancia mas constante
-00:29:336 (6,7) - cambia las claps aca, suena mal;( lo mismo aca 00:35:911 (6,7) - y ademas deberias añadir a lugares similares como 00:34:267 (6) - y otros que suenen igual. incluso el clasico 2/4 clap sirve en esta cancion
-00:29:747 (1,2,3,4) - prueba algo asi http://puu.sh/m1I4Z/7cca096c0b.jpg para que vaya con la letra
-00:37:555 (4,5,1) - intenta evitar este tipo de cosas, donde 'aceleras' la distancia abruptamente de manera lineal. si cambias el flow hacia (1), jugaria mejor. algo similar pasa aa 00:47:829 (1,2,3) -
-00:38:685 (4) - se siente sobremapeado >< como el stream comienza mas claramente desde 00:38:787 (1) - , deberias remover esta nota
-00:42:897 (1,2,3,4,5,6,1) - se siente como 'tieso' esta parte, algo asi quizas http://puu.sh/m1IIa/b6060a8728.jpg
-00:45:980 (7,1) - el stack no se siente bien, especialmente cuando (1) tiene harto enfasis><
-00:51:117 (5,1) - cambia ncs? o solo añade en (5) tendria mas sentido con lo que has hecho antes
-terminaria el spinner en 00:57:692 - ya que es el downbeat y musicalmente tendria mas sentido que terminarlo en el 3er beat. lo mismo deberia ser para las demas diffs
-trata de ocupar mas los finishes. hay lugares claves como 00:00:158 - 00:06:733 - 00:13:308 - ,etc basicamente cada 4 stanzas

hard
-00:14:541 (3) - rhythm is awkward, you should always try to map strong downbeat like this one instead of relying on slider tails. also, something lke this makes the most sense here http://puu.sh/m1JkH/1367fb4fa2.jpg
-00:15:774 (5,6,7) - using lower distance is nicer to play at this level. listen to your other modderss!!#!k
-didnt need to use so much variable distance. insane is pretty straightforward lul and doubles could be better as repeaters cuz polarity stuff that at this level is a pain to play

easy
-00:52:760 - nose si querias añadir una nota o que ondi. holi
all fixed
SPOILER
love ya milan <3
Marianna
All fixed :D

Thanks Milan
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
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Topic Starter
Kagetsu

Marianna wrote:

All fixed :D
thx <3 updated
Shiranai
Hello as requested
Some small sugestion,

[General]
  1. On all diffs, maybe you can add more green lines to fade out this spinner 00:52:888 (1) - . So by gradually lower the volume will match with the song's fade out
[Easy]
  1. 00:05:114 (3) - Imo a blanket on 00:04:703 (2) - not really good choice, somehow it flows odd on this 00:03:470 (1,2,3) - because on curve here 00:05:114 (3) - you have to move the cursor sharp to the right. So maybe a bit rearrange them into something like http://puu.sh/m5UIT/d74ef08a09.jpg could improve the flows a bit?
[Rocket's Normal]
  1. 00:12:717 (4,5) - Spacing error I guess
  2. 00:19:909 (1) - The rhythm kinda questionable, why use 2/1 slider there? as there's no long vocal furthermore the vocal beat on 00:20:319 - quite strong. So maybe a rhythm like 1/1 slider with a circle can produced a better rhythm there?
  3. 00:21:552 (3) - Literally same as above
  4. 00:21:552 (3,4) - 00:24:018 (2,3) - 00:27:922 (4,5) - 00:34:703 (4,5) - 00:47:032 (2,3) - Same spacing error
  5. 00:26:484 - 00:39:635 - 00:52:785 - Add a finish there would be great
  6. 00:46:826 - Add a circle there? so it can cover the vocal better on 00:46:210 (1,2,3,4) - ?
[Marianna's Hard]
  1. 00:13:950 (2) - Maybe the rhythm will be better if you change that into 1/2 slider with circle? Like http://puu.sh/m5VcK/f8cee441b7.jpg or something
  2. 00:26:895 (1,2) - Imo why not stacked them above 00:27:306 (3) - ? so players won't too rush to clicked that straight circles http://puu.sh/m5VlK/e59c75cc8a.jpg ?
  3. 00:28:950 (3,4) - There's several rhythm like that, imo that kind of double circle like that kinda too to hard on this diff, maybe you can consider to make a rhythm like http://puu.sh/m5Vzh/814b000364.jpg so it's easier to play?
[Insane]
  1. 00:03:059 (5) - Try to improve the blanket and flow there by rotating that -3 degree the move to x;324 y:195?
  2. 00:12:512 (4,5,6,7,8,9,1) - Keep the stream constant on 1.0 would be looks better there, kinda odd when this 00:12:512 (4,5) - is on 0.77
  3. 00:15:799 (3) - Maybe try to rotate that 5 degree to produce a better rotating pattern here 00:15:799 (3,4,5) - like http://puu.sh/m5VXb/2fbe04a8d3.jpg ?
  4. 00:38:812 (1,2,3,4,5,6,7,8,1) - The flow after the stream kinda odd, because the shape of slider 00:39:635 (1) - contradictive with the whole stream here 00:38:812 (1,2,3,4,5,6,7,8) - . So maybe a pattern like http://puu.sh/m5W9N/c63868b3f9.jpg flows better?
  5. 00:51:964 (3,4,5,6,7,8,9,10,1) - For some reason the shape of the stream not really comfortable to play imo
[]
Imo the hitsound on easy, normal, and insane is kinda random, especially on kiai time. Try to improve more the hitsound on those diffs, you can take a look on Marianna's diff for reference

Good luck!
Topic Starter
Kagetsu

Mako Sakata wrote:

[General]
  1. On all diffs, maybe you can add more green lines to fade out this spinner 00:52:888 (1) - . So by gradually lower the volume will match with the song's fade outok
[Easy]
  1. 00:05:114 (3) - Imo a blanket on 00:04:703 (2) - not really good choice, somehow it flows odd on this 00:03:470 (1,2,3) - because on curve here 00:05:114 (3) - you have to move the cursor sharp to the right. So maybe a bit rearrange them into something like http://puu.sh/m5UIT/d74ef08a09.jpg could improve the flows a bit?ok
[Insane]
  1. 00:03:059 (5) - Try to improve the blanket and flow there by rotating that -3 degree the move to x;324 y:195?ok
  2. 00:12:512 (4,5,6,7,8,9,1) - Keep the stream constant on 1.0 would be looks better there, kinda odd when this 00:12:512 (4,5) - is on 0.77fixed
  3. 00:15:799 (3) - Maybe try to rotate that 5 degree to produce a better rotating pattern here 00:15:799 (3,4,5) - like http://puu.sh/m5VXb/2fbe04a8d3.jpg ?ok
  4. 00:38:812 (1,2,3,4,5,6,7,8,1) - The flow after the stream kinda odd, because the shape of slider 00:39:635 (1) - contradictive with the whole stream here 00:38:812 (1,2,3,4,5,6,7,8) - . So maybe a pattern like http://puu.sh/m5W9N/c63868b3f9.jpg flows better?done
  5. 00:51:964 (3,4,5,6,7,8,9,10,1) - For some reason the shape of the stream not really comfortable to play imo i changed the shape
Imo the hitsound on easy, normal, and insane is kinda random, especially on kiai time. Try to improve more the hitsound on those diffs, you can take a look on Marianna's diff for reference i'm currently looking for a hitsound mod so i'll check that later


Good luck!
thx for modding <3
HappyRocket88
Mako
Fixed all spacing errors. I hope they're not a problem now.
Added the finishes on the sliders you pointed out. That was really helpful.
00:19:909 (1,3) - I disagree with you about making them 1/1 just because the vocals end on 1/1 tick. I rather prefer to emphasize the whole vocal slightly with 2/1 because the slider ticks is doing its work there.
00:19:909 (1,3) - I didn't add a note here because I honestly believe this will give more problems on readability because I was following the instruments in these two sliders 00:46:210 (1,2) -

Thank you very much for modding!


^
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57281
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
Video,-400,"BG.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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-Nya-
No kds.

Heya~ Here as you had requested. When I was a BN.

Insane:
  1. I hear the sliderslide, so you can add this soundfile into your song’s folder to silence it: http://puu.sh/m70kX/78a7a28aa7.wav
  2. The BG is a bit boring, considering this song is from an anime.

Insane:
  1. 00:00:799 (2,3,1,2) –Objects like these you can arrange cleverly so they stack on top of each other. Not really an issue but tidyness and a well structured diff counts.
  2. 00:06:347 (4,4) –You could have tried to stack this perfectly.
  3. 00:09:224 (3) –Not sure if such a big jump here is appropriate since the beat or vocal here isn’t really that strong. I suggest you make the jump a bit smaller.
  4. 00:13:333 (1) –Rather place this slider here to follow that stream more effectively.
  5. 00:18:676 (2,3) –This jump looks a bit big considering there isn’t a strong beat or vocal at all.
  6. 00:45:183 (2) –I suggest you rather not stack like this since it prevents smooth flow. Just space that circle out normally.

Marianna’s Hard:
  1. 00:01:004 (3) –I don’t really like this kind of slider shapes since the tail is overlapping the body of the slider.
  2. 00:09:224 (3,1) –Same as above. They remind me of the old mapping styles.
  3. 00:13:950 (2) –You miss a lot of important beats here. Maybe try this instead:
  4. 00:29:155 –Place a note here to create a triple. It fits much better.
  5. 00:32:443 -^
  6. 00:33:881 (3) –Either change this slider into a repeat slider or replace it with a triple or make it one tick longer. Right now, it seems a bit out of place.
  7. 00:35:730 –Same as 00:29:155 – etc.
  8. 00:37:991 (1,2,3) –Keep the spacing here consistent. I don’t know if there are other places where the spacing is inconsistent where it shouldn’t be, so I suggest you just go through the diff and doublecheck this.
  9. 00:42:100 (3) –Same as 00:33:881 (3) –
  10. 00:47:443 (5) –Why is the spacing here so big compared to the other similar patterns? I suggest you fix the spacing for consistency.

Rocket’s Normal:
  1. 00:06:758 (1,3) –Why these slidershapes? Looks like the old mapping style :P
  2. 00:24:840 (4,1) –Can’t you try to perfect this stack?
  3. 00:28:128 (5) –Ctrl+G this slider so you can have better flow with 00:29:361 (6) –

Easy:
  1. 00:09:224 (4,1) –A blanket would be better maybe, but the current pattern is fine too.
  2. 00:32:648 –Feels empty. You can add a note here.
  3. 00:35:936 -^
  4. 00:52:888 (1) –I don’t think it’s a good idea to start the spinner so early in the easiest diff. I suggest you start the spinner here instead: 00:53:196 –
Not a bad mapset at all. I think after like two more good mods, this should be ready.
Take a star~
Good Luck~!
Topic Starter
Kagetsu
i'll reply this later... kinda tired right now D:
Topic Starter
Kagetsu

-Nya- wrote:

No kds. sry... didn't read this lol

Heya~ Here as you had requested. When I was a BN. XD


Insane:
  1. I hear the sliderslide, so you can add this soundfile into your song’s folder to silence it: http://puu.sh/m70kX/78a7a28aa7.wavi already have that file in song's folder D:
  2. The BG is a bit boring, considering this song is from an anime.in fact it is... i'll try to find another one

Insane:
  1. 00:00:799 (2,3,1,2) –Objects like these you can arrange cleverly so they stack on top of each other. Not really an issue but tidyness and a well structured diff counts.i'm too lazy to do that... also, i don't want to start all hit objects in the same place so... it's ok to me
  2. 00:06:347 (4,4) –You could have tried to stack this perfectly.fixed
  3. 00:09:224 (3) –Not sure if such a big jump here is appropriate since the beat or vocal here isn’t really that strong. I suggest you make the jump a bit smaller.nerfed
  4. 00:13:333 (1) –Rather place this slider here to follow that stream more effectively.done
  5. 00:18:676 (2,3) –This jump looks a bit big considering there isn’t a strong beat or vocal at all.i removed that jump
  6. 00:45:183 (2) –I suggest you rather not stack like this since it prevents smooth flow. Just space that circle out normally.ok

Easy:
  1. 00:09:224 (4,1) –A blanket would be better maybe, but the current pattern is fine too.it's fine
  2. 00:32:648 –Feels empty. You can add a note here.i think these pauses are ok D:
  3. 00:35:936 -^
  4. 00:52:888 (1) –I don’t think it’s a good idea to start the spinner so early in the easiest diff. I suggest you start the spinner here instead: 00:53:196 –ok... now it starts in that place

-Nya- wrote:

Not a bad mapset at all. I think after like two more good mods, this should be ready.
Take a star~
Good Luck~!
thx for modding and for the star :D
HappyRocket88
-Nya-
00:24:635 (3,4) - I do believe the blanket of these objects plays and looks fine. Thus, I've tested in game times enough to check if it looks ugly and it fits good in my opinion.
00:28:128 (5) - If I do ctrl + G there, it will mess the upcoming pattern. Besides, it would make a weird flow from 4 -> 3 because players might need to follow an uncomfortable zig zag flow to follow properly this segment 00:27:306 (3,4,5) So, in that case, I'd rather keep my flow since it doesn't create an unfitting pattern.

Thanks for modding Nya! Merry Christmas!
Marianna

Mako Sakata wrote:

[Marianna's Hard]
  1. 00:13:950 (2) - Maybe the rhythm will be better if you change that into 1/2 slider with circle? Like http://puu.sh/m5VcK/f8cee441b7.jpg or something Fixed
  2. 00:26:895 (1,2) - Imo why not stacked them above 00:27:306 (3) - ? so players won't too rush to clicked that straight circles http://puu.sh/m5VlK/e59c75cc8a.jpg ? I like the way it is
  3. 00:28:950 (3,4) - There's several rhythm like that, imo that kind of double circle like that kinda too to hard on this diff, maybe you can consider to make a rhythm like http://puu.sh/m5Vzh/814b000364.jpg so it's easier to play?It is best to leave it

-Nya- wrote:

Marianna’s Hard:
  1. 00:01:004 (3) –I don’t really like this kind of slider shapes since the tail is overlapping the body of the slider.
  2. 00:09:224 (3,1) –Same as above. They remind me of the old mapping styles.
  3. 00:13:950 (2) –You miss a lot of important beats here. Maybe try this instead:
  4. 00:29:155 –Place a note here to create a triple. It fits much better.
  5. 00:32:443 -^
  6. 00:33:881 (3) –Either change this slider into a repeat slider or replace it with a triple or make it one tick longer. Right now, it seems a bit out of place.
  7. 00:35:730 –Same as 00:29:155 – etc.
  8. 00:37:991 (1,2,3) –Keep the spacing here consistent. I don’t know if there are other places where the spacing is inconsistent where it shouldn’t be, so I suggest you just go through the diff and doublecheck this.
  9. 00:42:100 (3) –Same as 00:33:881 (3) –
  10. 00:47:443 (5) –Why is the spacing here so big compared to the other similar patterns? I suggest you fix the spacing for consistency.

Sorry Nya no changes :o
osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 25662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Marianna's Hard
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:839293
BeatmapSetID:378596

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0000.jpg",0,0
Video,-400,"BG.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
183,410.958904109589,4,2,1,50,1,0
26484,-100,4,2,1,50,0,1
52785,-100,4,2,1,50,0,0
57717,-100,4,2,1,5,0,0


[Colours]
Combo1 : 45,77,225
Combo2 : 172,174,253
Combo3 : 128,255,255

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KASUM1
what's with these flags ? ;w;
Topic Starter
Kagetsu

KASUM1 wrote:

what's with these flags ? ;w;
to receive mods in our proper language xD
riffy
Yo.

[General]
  1. The BG itself could get better, it is clearly flawed. Example.
[Easy]
  1. 00:03:097 (4,1) - minor - the transition here seems a bit unnatural. Example of a pattern, that'd wrok slightly better here.
  2. 00:13:781 (1) - minor - I'd go for softer curves here, as the song clearly doesn't ask for an agressively-curved slider.
  3. 00:30:220 (1) - this gets overllapped iwith the scpre-meter in the bottom centre of the screen. Please, lift the slider a few pixels highr to avoid this overlap.
  4. 00:35:151 (3,4) - try to saelect those two and hit Ctrl+G, it will slightly improve the rhythm in terms of vocal emphasis. Don't forget to fix spacing/placement afterwards.

    Not bad, but could look slightly better.
[Rocket's Normal]
  1. 00:10:494 (1) - the slider doesn't sync up with the vocals as there is a clear stop at 00:10:904 - in addition to that, both the drums and other background instruments also have a clear beat at that point. Hence, the slider feels off music.
  2. 00:13:165 (4,5) - feels way more natural in musical terms if you Ctrl+G the slider. Don't forget to fix up the placement afterwards!
    Note: feeling confused? Have a read at this article.
  3. 00:24:466 (2,3) - minor - that'd look way better as a blanket-slider. Just make sure you do all the necessary re-arrangements to avoid going offscreen or touchhing UI.
  4. 00:28:576 (5,6) - the placement is a bit misleading, it suggests that the slider has two repeats, although this is not true. Move the circle somewhere else?
  5. 00:37:617 (2,3,1) - minor - those three aren't parallel although it seems like that was your intention, therefore they look a bit untidy.

    Just a bit more modding would make this a great diff.
[Marianna's Hard]
  1. 00:01:452 (3) - the curve here makes no sense with the song. Please, go for something more reasonable here.
    Note: 00:15:425 (1) - same here and 00:19:329 (2) - and so on.
  2. 00:11:315 (3,4) - the jump between those two doesn't correspond with the song, mind reducing it?
    Note: 00:35:151 (1,2) - same
  3. 00:14:398 (2,3,4) - here you go for an 1/4 stream, while ignoring the drums 00:13:370 - here, Could you explain why? It's better to either ignore both 1/4 parts or map both of them.

    I have a few questions regarding reasoning for certain patterns, apart from that it'll be fine once you fix unreasonable stuff.
[Insane]
  1. 00:14:809 (5,6,7) - let's try to make the jumps here work better with the way vocals get stronger? Example
  2. 00:16:247 (3,4) - I would avoid such jumps as it can be misread as 1/2 pattern. A pattern like this doesn't look bad, if you ask me.
    Note: 00:38:439 (1,2,3) - same.
  3. 00:21:487 - you seem to be serious about following 1/4s, why no map the piano here?
  4. 00:30:220 (1,2,3,4) - I'm pretty sure I've already made it clear that I disagree with those. Can you get more opinions on this pattern?

    Looks cool.
Might need 1-2 more mods before we get back to that. Call me once you get a mod or two.
Topic Starter
Kagetsu

Bakari wrote:

Yo.

[General]
  1. The BG itself could get better, it is clearly flawed. Example. will try to improve it
[Easy]
  1. 00:03:097 (4,1) - minor - the transition here seems a bit unnatural. Example of a pattern, that'd wrok slightly better here.changed to it
  2. 00:13:781 (1) - minor - I'd go for softer curves here, as the song clearly doesn't ask for an agressively-curved slider. i don't really want to change this... i really like how the slider curves exactly when the piano is louder
  3. 00:30:220 (1) - this gets overllapped iwith the scpre-meter in the bottom centre of the screen. Please, lift the slider a few pixels highr to avoid this overlap.fixed
  4. 00:35:151 (3,4) - try to saelect those two and hit Ctrl+G, it will slightly improve the rhythm in terms of vocal emphasis. Don't forget to fix spacing/placement afterwards. done

    Not bad, but could look slightly better. thx <3
[Insane]
  1. 00:14:809 (5,6,7) - let's try to make the jumps here work better with the way vocals get stronger? done
  2. 00:16:247 (3,4) - I would avoid such jumps as it can be misread as 1/2 pattern. A pattern like this doesn't look bad, if you ask me.
    Note: 00:38:439 (1,2,3) - same.i really like these kind of pattern... i think is not that bad since is an insane diff ;w;
  3. 00:21:487 - you seem to be serious about following 1/4s, why no map the piano here? vocals are stronger than piano here imo
  4. 00:30:220 (1,2,3,4) - I'm pretty sure I've already made it clear that I disagree with those. Can you get more opinions on this pattern? will do... in fact these used to be 2/4 instead 3/4
    Looks cool. thx <3
Might need 1-2 more mods before we get back to that. Call me once you get a mod or two.
HappyRocket88

Bakari wrote:

[Rocket's Normal]
  1. 00:10:494 (1) - the slider doesn't sync up with the vocals as there is a clear stop at 00:10:904 - in addition to that, both the drums and other background instruments also have a clear beat at that point. Hence, the slider feels off music. You're right. However, I wasn't following the drums here. I consider the to have consistency with the waves of the vocals here that rhythmically ends here 00:11:315 just as that slider ends. So, I don't think making a 2/1 slider would make things unrhythmical though.
Rest was applied! Thank you very much!


osu file format v14

[General]
AudioFilename: KEYTALK - Starring Star.mp3
AudioLeadIn: 2000
PreviewTime: 26110
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STARRING STAR
TitleUnicode:スターリングスター
Artist:KEYTALK
ArtistUnicode:KEYTALK
Creator:Kagetsu
Version:Rocket's Normal
Source:ドラゴンボール超
Tags:Marianna HappyRocket88 Dragon Ball Super Akira Toriyama Toei Animation NARASAKI
BeatmapID:838803
BeatmapSetID:378596

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
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Video,0,"BG.avi"
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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