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Zedd - Clarity ft. Foxes

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Total Posts
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Topic Starter
Lumael
This beatmap was submitted using in-game submission on domingo, 20 de novembro de 2016 at 01:33:39

Artist: Zedd
Title: Clarity ft. Foxes
Tags: World Music Award Grammy Matthew Koma Porter Robinson Skylar Grey pop electro dance edm mix remix vocal remedy cut ver
BPM: 128
Filesize: 3060kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2,51 stars, 216 notes)
  2. Love (3,68 stars, 330 notes)
  3. Normal (1,55 stars, 123 notes)
Download: Zedd - Clarity ft. Foxes
Information: Scores/Beatmap Listing
---------------
If our love is tragedy,
why are you my clarity?


Normal - Done
Hard - Done
Love - Done


Redownload October 2016: Metadata fixed, sb removed and bg changed

1Bubble: Hinsvai
2Bubble: Mako Sakata
Bubble Pop - Bakari
3Bubble: Monstrata
Qualify: Electoz
Marianna
Electoz
Hi, from my modding queue~

[General]

  1. Won't you use silent soft-sliderslide? Or you gonna add it later?
  2. Some inhherited points were placed 1/4 beat after an NC, is this intentional? example > 01:24:515 .
[Normal]

  1. 01:18:538 (3,4) - Spacing error
[Hard]

  1. Nothing found in particular
[Tragedy]

  1. 01:48:538 (1,2,1) - Triplet here doesn't look perfectly linear compared to other triplets 01:47:132 (2,3,4,1,2,3,1,2,3) .
Sorry, I didn't really find anything much, it's fine if it's no kd for me though.
Good luck~
Qiyana
Hi! From my queue!
Tragedy
[General]
Set CS to 3.5.
AR needs to slower.
[Modding Itself]
00:09:398 (1) - This slider is placed kind of weird.
00:34:476 (3,1) - This jump is unesscary.
00:51:351 (3,4,5) - These don't resemvle earliers patterns.
01:05:765 (1) - I suggest you replace this with a repeat slider.
01:38:460 (1,2) - It's best to replace these with circles.
Those are all the mistakes I found.
Bye and good luck getting this ranked.
Topic Starter
Lumael
Thank you both for the mod!
CaffeAmericano
:o M4M!


  • Normal
  1. 00:45:960 (4,1) - There were few places (like 00:11:038 (4) - ) I wanted to cry “improve blanket!!” but refrained because i thought it looked/flowed better the way you've placed it. But I think you could make a blanket for this guy :3
  2. 00:50:413 (1) - Slider is outside of mapping surface
  3. 01:15:960 (4) - 01:30:960 (5) - 01:45:960 (4) - Because how short 1/2 sliders are in this diff, I think it would look better to curve little/not at all.
  4. 01:44:085 (2) - Slider anchor is outside of mapping surface



  • Hard
  1. 01:00:960 (3,4) - Because 01:01:194 (4) - is very short, this can be confusing (reverse arrow is difficult to see), and imo doesn’t look very good.
  2. 01:14:554 (4,1) - Distance
  3. 01:14:085 (3,1) - 01:26:273 (1) - 01:43:148 (1) - 01:44:788 (1) - Blanket could be improved

  • Tragic love
  1. 01:00:726 (4,5) - I feel like rotating these guys 90% like ( http://puu.sh/lVdXb/e85f2ac036.jpg ) flows more intuitively
  2. 01:12:913 (1,3) - make blanket maybe?
  3. 00:18:538 (1) - 01:16:898 (1,2) - Sorry I’m repeatedly pointing out blankets... but I hope just pointing out doesn’t hurt ><;; Your choice if you want to make them more symmetric xD
Nice mapset... I really like the neatness and flow of tragic love. Best of luck!
Kalibe
Yean, M4M.



Normal :

00:01:898 - Hmm this green line is really unnessesary for me.
00:08:929 (1) - Add drum-whistle on end? I hear cool stuff.
00:30:257 (2) - Are you sure to map this slider for echo vocal? There's a sound in big white, clearly, so maybe try to move on da downbeat? For me, sounds better, but it's just my thoughts. ... If you do that, move 00:30:960 (3) - to next white tick to have a 1/2 snapping consistency.
00:37:757 (2,3) - ^ Same situation, buddy.
00:39:398 (1) - I add clap instead of whistle, there's a strong sound, so it makes sense imo.
00:42:913 (1) - I know you map this for rhythm, but if you extend slider to next white tick, sounds intresting.
01:08:929 - Add clap to emphasis sound?
01:16:898 (1,2) - Yo, fix blankett. ~ Move 01:17:835 (2) - around 192|128
01:30:960 (5) - Ctrl + J this slider ?
01:44:788 (3) - Red tick is here inaudiable a bit and i think slider should be on downbeat to emphasis vocal. You do this in 01:43:148 (1,2) -

Hard :

00:09:163 (2) - I want to hitsound it! Try drum-whistle, good to hear this.
00:39:398 (1) - Same as in Normal.
01:08:929 (3,4,5) - Why you don't hitsound triple? There are clearly beats and combine with claps, just ahhh xd.
01:14:554 (4,1) - Wow, this spacing... so hard D:
01:22:991 (2,4) - This ovelap don't look nice, at all!! Prefer to remove it.
01:35:648 (1) - Hm how about move this circle on 01:34:241 (2) - end?

Tragedy :

01:08:929 (3,4,5) - 00:09:163 (2) - 00:39:398 (1) - 01:08:929 (3,4,5) - Same as in Hard :c

Diff is amazing, but i'm afraid of putting NC. (spamming thingy)

Ok, that's all. Good luck Lumael! Nice flow, tho.
Sc4v4ng3r
Heya! M4M from your queue~
Just saying but I got ninja'ed lol

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Is this version of the song really a remix? After all it feels like it is just a cut version from the original song... You might want to add "cut ver" into the tags to reflect that.
[Normal]
  1. 00:01:898 - There is a green line over the red line here that does nothing except the ones that can be done with only the red line. Remove it.
  2. 00:42:913 (1,2) - I can see that you are following the piano, and is not a problem at all. But players are aware that this is a different musical section than 00:09:398 - here, and at the beginning of this section 00:39:398 (1,2,3) - these 3 notes followed the vocals basically(I'm aware there is no piano) which might confuse newer players about the off-beat sliders here. I would shorten 00:40:335 (3) - this slider to 00:40:804 - this white tick, then adding a 3/2 slider at 00:41:038 - here(of course removing the repeated slider), then just following up with a 1/1 slider starting at 00:42:210 - .
  3. 01:08:460 (5,6) - The drum sampleset on (6) feels weird, as it is the same tom sound like the repeat on (5). To reflect on this you might want to revert back the sampleset into auto.
  4. 01:26:273 (4) - The claps in the background are present on the head as well, so you should add the drum sampleset onto the head of this slider as well.
[Hard]
  1. 01:03:304 (4) - The 2nd repeat (or 01:03:421 - here to be exact) doesn't have that drum sampleset, better add that in.
  2. 01:26:273 (1) - The same issue like Normal, the claps are present on the head of this slider, so you should add the drum sampleset at the head as well to reflect that.
  3. Nothing much, great difficulty :D
[Tragedy]
  1. 00:51:351 (3,4,5) - Although this triplet is justified through the faint drum in the background, it still kinda feels out of place as the drums are, really, really faint to be heard. Well it is still fine to use a triplet, but I think you could remove the drum sampleset instead, to show that the drums aren't that strong here.
Overall a clean and a fun map :D I see you've used lesser overlaps on this one lol
GL!
Doj
General


  • There's nothing really wrong with your maps, except some blankets. I decided to be really picky about it
Hard
  1. 00:19:124 (2) - Blanket
  2. 00:25:452 (2) - fix blanket
  3. 00:28:851 (3) - ^
  4. 01:25:804 (4) - ^
Tragedy
  1. 00:10:335 (3) - You need to fix the blanket here. If the picture confuses you, I'll explain. I moved the (3) note behind the (5) note to be able to see the approach circle next to the slider. The the (5) note in the picture is actually the (3) note.
  2. 01:31:898 (1) - ^
I couldn't really find anything else wrong, this is a good map.
Topic Starter
Lumael
Electoz

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Won't you use silent soft-sliderslide? Or you gonna add it later? I haven't thought of that but I will consider
  2. Some inhherited points were placed 1/4 beat after an NC, is this intentional? example > 01:24:515 . Yes, this is a flash kiai time
[Normal]

  1. 01:18:538 (3,4) - Spacing error Fixed!
[Hard]

  1. Nothing found in particular
[Tragedy]

  1. 01:48:538 (1,2,1) - Triplet here doesn't look perfectly linear compared to other triplets 01:47:132 (2,3,4,1,2,3,1,2,3) . Really? o.o but I just coppied the others!
Sorry, I didn't really find anything much, it's fine if it's no kd for me though.
Good luck~
Dyl-Byl

Dyl-Byl wrote:

Hi! From my queue!
[box=Tragedy][General]
Set CS to 3.5. Doesn't make any sense to lower CS at an Insane
AR needs to slower. AR 8 seens good enough imo
[Modding Itself]
00:09:398 (1) - This slider is placed kind of weird. But why? D:
00:34:476 (3,1) - This jump is unesscary. I don't think it is
00:51:351 (3,4,5) - These don't resemvle earliers patterns. Song is "streaming" at this part
01:05:765 (1) - I suggest you replace this with a repeat slider. Hmm, I may change that, good idea though.
01:38:460 (1,2) - It's best to replace these with circles. But this way it wouldn't create the effect I wanted to
Those are all the mistakes I found.
Bye and good luck getting this ranked.
CaffeAmericano

CaffeAmericano wrote:

M4M!


  • Normal
  1. 00:45:960 (4,1) - There were few places (like 00:11:038 (4) - ) I wanted to cry “improve blanket!!” but refrained because i thought it looked/flowed better the way you've placed it. But I think you could make a blanket for this guy :3 Did soemthing about the second link
  2. 00:50:413 (1) - Slider is outside of mapping surface This isn't a problem as long as it isn't offscreen while playing
  3. 01:15:960 (4) - 01:30:960 (5) - 01:45:960 (4) - Because how short 1/2 sliders are in this diff, I think it would look better to curve little/not at all. Aw I don't think that way :/
  4. 01:44:085 (2) - Slider anchor is outside of mapping surface This isn't a problem at all



  • Hard
  1. 01:00:960 (3,4) - Because 01:01:194 (4) - is very short, this can be confusing (reverse arrow is difficult to see), and imo doesn’t look very good.
  2. 01:14:554 (4,1) - Distance
  3. 01:14:085 (3,1) - 01:26:273 (1) - 01:43:148 (1) - 01:44:788 (1) - Blanket could be improved
Did something about the blankets


  • Tragedy

    I will come back later today to finish modding tragedy...
This mod is incomplete q_q
Kalibe

Kalibe wrote:

Yean, M4M.



Normal :

00:01:898 - Hmm this green line is really unnessesary for me. Removed
00:08:929 (1) - Add drum-whistle on end? I hear cool stuff. I don't think it would fit + I want consistency between diffs
00:30:257 (2) - Are you sure to map this slider for echo vocal? There's a sound in big white, clearly, so maybe try to move on da downbeat? For me, sounds better, but it's just my thoughts. ... If you do that, move 00:30:960 (3) - to next white tick to have a 1/2 snapping consistency. For now I will keep the echo mapped for consistency and because I'm mapping mostly to the vocals during this initial part of the song
00:37:757 (2,3) - ^ Same situation, buddy. Same explanation
00:39:398 (1) - I add clap instead of whistle, there's a strong sound, so it makes sense imo. Doesn't make too much of sense imo
00:42:913 (1) - I know you map this for rhythm, but if you extend slider to next white tick, sounds intresting. I may change this later but for now no changes applied here
01:08:929 - Add clap to emphasis sound? Drum sounds enough to me
01:16:898 (1,2) - Yo, fix blankett. ~ Move 01:17:835 (2) - around 192|128 Did something about it
01:30:960 (5) - Ctrl + J this slider ? Sure
01:44:788 (3) - Red tick is here inaudiable a bit and i think slider should be on downbeat to emphasis vocal. You do this in 01:43:148 (1,2) - I don't think it is that hard to hear the drums there

Hard :

00:09:163 (2) - I want to hitsound it! Try drum-whistle, good to hear this. I don't think it is necessary to hitsound this
00:39:398 (1) - Same as in Normal. yeah same
01:08:929 (3,4,5) - Why you don't hitsound triple? There are clearly beats and combine with claps, just ahhh xd. It is hitsounded with drum sampleset!
01:14:554 (4,1) - Wow, this spacing... so hard D: Lowered it down, I agree with you
01:22:991 (2,4) - This ovelap don't look nice, at all!! Prefer to remove it. I like it a lot
01:35:648 (1) - Hm how about move this circle on 01:34:241 (2) - end? Did something slightly different

Tragedy :

01:08:929 (3,4,5) - 00:09:163 (2) - 00:39:398 (1) - 01:08:929 (3,4,5) - Same as in Hard :c As I said on Hard, I will just keep with drums, I don't think clap is necessary, sounds too much of hitsounding imo

Diff is amazing, but i'm afraid of putting NC. NC was done to improve pattern readability so I don't think it will be a problem, but a sollution! (spamming thingy)

Ok, that's all. Good luck Lumael! Nice flow, tho.
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Heya! M4M from your queue~
Just saying but I got ninja'ed lol

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Is this version of the song really a remix? After all it feels like it is just a cut version from the original song... You might want to add "cut ver" into the tags to reflect that. Remix is just a tag, doesn't really mean that the song is a remix :/, about cut ver I may consider, i just don't know yet...
[Normal]
  1. 00:01:898 - There is a green line over the red line here that does nothing except the ones that can be done with only the red line. Remove it. [/color]
  2. 00:42:913 (1,2) - I can see that you are following the piano, and is not a problem at all. But players are aware that this is a different musical section than 00:09:398 - here, and at the beginning of this section 00:39:398 (1,2,3) - these 3 notes followed the vocals basically(I'm aware there is no piano) which might confuse newer players about the off-beat sliders here. I would shorten 00:40:335 (3) - this slider to 00:40:804 - this white tick, then adding a 3/2 slider at 00:41:038 - here(of course removing the repeated slider), then just following up with a 1/1 slider starting at 00:42:210 - . As all the gaps are 1/1 I don't think there'll be any readability problems
  3. 01:08:460 (5,6) - The drum sampleset on (6) feels weird, as it is the same tom sound like the repeat on (5). To reflect on this you might want to revert back the sampleset into auto. Hmm I'm not sure, I used hitsound copier at this point :/
  4. 01:26:273 (4) - The claps in the background are present on the head as well, so you should add the drum sampleset onto the head of this slider as well. Opps this was a mistake, fixed!
[Hard]
  1. 01:03:304 (4) - The 2nd repeat (or 01:03:421 - here to be exact) doesn't have that drum sampleset, better add that in. Hitsound copier messed up with samplesets! Fixed!
  2. 01:26:273 (1) - The same issue like Normal, the claps are present on the head of this slider, so you should add the drum sampleset at the head as well to reflect that. Fixed!
  3. Nothing much, great difficulty :D
[Tragedy]
  1. 00:51:351 (3,4,5) - Although this triplet is justified through the faint drum in the background, it still kinda feels out of place as the drums are, really, really faint to be heard. Well it is still fine to use a triplet, but I think you could remove the drum sampleset instead, to show that the drums aren't that strong here. I got your point but I will keep for now because I want to have a consistency on that as well...
Overall a clean and a fun map :D I see you've used lesser overlaps on this one lol
GL!
Doj

Doj wrote:

General


  • There's nothing really wrong with your maps, except some blankets. I decided to be really picky about it
Hard
  1. 00:19:124 (2) - Blanket
  2. 00:25:452 (2) - fix blanket
  3. 00:28:851 (3) - ^
  4. 01:25:804 (4) - ^
Did all
Tragedy
  1. 00:10:335 (3) - You need to fix the blanket here. If the picture confuses you, I'll explain. I moved the (3) note behind the (5) note to be able to see the approach circle next to the slider. The the (5) note in the picture is actually the (3) note. I tried
  2. 01:31:898 (1) - ^ ?? there isn't any blanket here
I couldn't really find anything else wrong, this is a good map.

Thank you all! I will mod back asap!
CSLM
hi, m4m (basically my mod it's the same thing over and over and over and over loool)

Unrankeable
Important
Suggestion

General

  1. I really think that you should add a blank sliderside, that sliderside sound doesn't fit really well
  2. delete of tags "world" "music" "award" "grammy" "remedy" and "love": 1) the grammy thing (even if it's something for presume 'cause this is such an awesome song lol) it's not a thing for add to tags, 'cause it doesn't have to do about the song itself of the mapset, and 2) remedy and love (even if they're repeting in the song a lot of times) they are irrelevant for being the lyrics, and doesn't seems well put it in tags, also:

    [Sc4v4ng3r] wrote:

    Is this version of the song really a remix? After all it feels like it is just a cut version from the original song... You might want to add "cut ver" into the tags to reflect that.
    i'm agree with this, how you're so lazy for map the full ver. ;w; add this for avoid confusions

Normal

  1. Well, idk about the intro part (00:08:929 - 00:39:398 - ) even if you're focus on the instruments, you're forgotten the vocal, which imo it's very strong, and it could be confusing. I suggest, in 00:12:210 (5,1) - change (1) for a reverse 2/3 slider, move it to the downbeat, and add a circle in 00:12:913 - and 00:14:788 - following more the vocal, of that same way with 00:19:710 (4,1) - 00:26:038 (3,1) - (<- why in this (3) have a reverse? delete the reverse and add a 1/1 slider like before, 'cause the reverse doesn't go anywhere) and 00:34:710 (5,1) -
  2. 00:42:913 (1,2,3) - this polarity space is very confusing, for the same reason that i said before, it would better if move (2) to 00:43:616 - of make (1) an slider 2/3 for following more the vocal in that space
  3. 01:05:413 (1) - change this into a 1/1 slider and add a circle in 01:05:413 (like i said in the first), the rhythm of this slider doesn't fit 'cause you're following a beat really low
  4. 01:29:788 (4,6) - mmm, there's another way to avoid this overlap lol...
  5. 01:38:460 (5,6) - this 2 circles in Drum sampleset doesn't show the intensity of the song, maybe with Normal sampleset
  6. 01:44:788 (3,1) - stack for avoid overlap?
  7. it would be good make the suggestion of up, of that way you can move 01:46:898 (1,2,3) - for add another slider in the field and complete the pattern

Hard

  1. 00:14:788 (1) - plz ctrl-g, 00:15:726 (3) - would be better stacking the tail instead of the head, also looks better the pattern of that way imo
  2. 00:20:413 (1,4) - *nazi* stack plz, also with 00:35:413 (1,3) - 00:37:288 (1,3) - 00:49:710 (3,2,3) - etc..
  3. 00:54:163 (3,1) - is really neccesary this DS change? 'cause the song itself doesn't show a change of intensity of a change of DS
  4. 01:05:179 (4,1) - it's better if you take of a reverse in (4), leaving the spinner fill that space
  5. 01:25:804 (4,1) - mmm, ctrl-g separetly to both?
  6. 01:27:444 (2) - don't leave this slider vertical, inclinate a little bit to the right for consistency with 01:27:913 (1) -
  7. 01:29:788 (1,3) - mmm, leaving a overlap like this doesn't feel very great imo, why not better an stack between this 2? 01:29:788 (1,3) -
  8. 01:35:648 (1,1) - the same thing that i said in 01:05:179 (4,1), it's better imo if you delete (1) leaving the spinner fill that space
  9. 01:38:460 (1,2) - the same that i said in Normal about this 2 circles, they're better in Normal sampleset
  10. 01:40:335 (3,1) - noooo plz, the flow it's awful of that way imo, flows a lot better imo if you: or change the curvature of (1), or add a ctrl-g to (1)
  11. 01:44:554 (3) - mmm, the flow would be better if this note is under 01:43:851 (2) - not ove
  12. 01:44:788 (1) - why is this ending in 1/8 snap? :/
  13. 01:49:710 (3,4) - (4) leaving the back to (3) doesn't seems very enjoyable if you ask me

Tragic Love

  1. I'm quite insecure for the NC spaming... it rankeable a NC every 2 circles? i don't think so, check a QAT for that
  2. 00:16:429 (1,2) - ctr-g for variety to the pattern?
  3. 00:29:788 (1) - ^
  4. 00:42:913 (1) - ^
  5. 00:51:351 (3,4,5) - mmm, this is intentional?
  6. 01:01:898 badass stream - noooo plz, don't make such changes of spacing in this stream, the people can get confuse and think that is other snap divisor, if you're going to change the spacing, make then a degradate, since less spacing to more spacing, for the intensity change
  7. 01:28:616 (2) - missing clap
  8. 01:38:460 (1,2) - Normal sampleset plz
  9. 01:19:944 (2,1) - ctrl-g separetly, in (2) for following the same space that in 01:19:241 (2,3) - and in (1) for following more the flow (but only if you make ctrl-g to (2))
  10. 01:33:538 (1,2) - why stack when the before parts are overlaps? :/
  11. 01:45:257 (2,4) - *nazi* stack

Blame on you for don't mapping the full ver. ;w;
GL with rank
choo choo~
Topic Starter
Lumael

CSLM wrote:

hi, m4m (basically my mod it's the same thing over and over and over and over loool)

Unrankeable
Important
Suggestion

General

  1. I really think that you should add a blank sliderside, that sliderside sound doesn't fit really well dunno ;w;
  2. delete of tags "world" "music" "award" "grammy" "remedy" and "love": 1) the grammy thing (even if it's something for presume 'cause this is such an awesome song lol) it's not a thing for add to tags, 'cause it doesn't have to do about the song itself of the mapset, and 2) remedy and love (even if they're repeting in the song a lot of times) they are irrelevant for being the lyrics, and doesn't seems well put it in tags, also:

    [Sc4v4ng3r] wrote:

    Is this version of the song really a remix? After all it feels like it is just a cut version from the original song... You might want to add "cut ver" into the tags to reflect that.
    i'm agree with this, how you're so lazy for map the full ver. ;w; add this for avoid confusions I added cut ver just, i don't think it's necessary to remove remix and I think it's necessary to keep world music award grammy remedy, I removed love because I changed the insane diff name to Tragic Love only

Normal

  1. Well, idk about the intro part (00:08:929 - 00:39:398 - ) even if you're focus on the instruments, you're forgotten the vocal, which imo it's very strong, and it could be confusing. I suggest, in 00:12:210 (5,1) - change (1) for a reverse 2/3 slider, move it to the downbeat, and add a circle in 00:12:913 - and 00:14:788 - following more the vocal, of that same way with 00:19:710 (4,1) - 00:26:038 (3,1) - (<- why in this (3) have a reverse? delete the reverse and add a 1/1 slider like before, 'cause the reverse doesn't go anywhere) and 00:34:710 (5,1) - I'm pretty sure this isn't a problem, I'm just alternating rhythms which I've done in pretty much all of my maps
  2. 00:42:913 (1,2,3) - this polarity space is very confusing, for the same reason that i said before, it would better if move (2) to 00:43:616 - of make (1) an slider 2/3 for following more the vocal in that space But why? It's a 1/1 gap!
  3. 01:05:413 (1) - change this into a 1/1 slider and add a circle in 01:05:413 (like i said in the first), the rhythm of this slider doesn't fit 'cause you're following a beat really low I wanted to keep this as simple as possible
  4. 01:29:788 (4,6) - mmm, there's another way to avoid this overlap lol... Probably, but flow is perfect as it is making this overlap mean nothing compared to the perfect flow
  5. 01:38:460 (5,6) - this 2 circles in Drum sampleset doesn't show the intensity of the song, maybe with Normal sampleset Added Normal Clap!
  6. 01:44:788 (3,1) - stack for avoid overlap? donee!
  7. it would be good make the suggestion of up, of that way you can move 01:46:898 (1,2,3) - for add another slider in the field and complete the pattern ? :3

Hard

  1. 00:14:788 (1) - plz ctrl-g, 00:15:726 (3) - would be better stacking the tail instead of the head, also looks better the pattern of that way imo only stacked
  2. 00:20:413 (1,4) - *nazi* stack plz, also with 00:35:413 (1,3) - 00:37:288 (1,3) - 00:49:710 (3,2,3) - etc.. autostack, i don't care too much for that
  3. 00:54:163 (3,1) - is really neccesary this DS change? 'cause the song itself doesn't show a change of intensity of a change of DS lol this jump is so damn important!
  4. 01:05:179 (4,1) - it's better if you take of a reverse in (4), leaving the spinner fill that space i will keep it like this atm
  5. 01:25:804 (4,1) - mmm, ctrl-g separetly to both? But I want the jump
  6. 01:27:444 (2) - don't leave this slider vertical, inclinate a little bit to the right for consistency with 01:27:913 (1) - suree!
  7. 01:29:788 (1,3) - mmm, leaving a overlap like this doesn't feel very great imo, why not better an stack between this 2? 01:29:788 (1,3) - I don't see problems with this overlap
  8. 01:35:648 (1,1) - the same thing that i said in 01:05:179 (4,1), it's better imo if you delete (1) leaving the spinner fill that space
  9. 01:38:460 (1,2) - the same that i said in Normal about this 2 circles, they're better in Normal sampleset Did something about it
  10. 01:40:335 (3,1) - noooo plz, the flow it's awful of that way imo, flows a lot better imo if you: or change the curvature of (1), or add a ctrl-g to (1) I like it the way it is, flow is never good concerning my mapping, I like traps!
  11. 01:44:554 (3) - mmm, the flow would be better if this note is under 01:43:851 (2) - not ove '-'
  12. 01:44:788 (1) - why is this ending in 1/8 snap? :/ oops small mistake
  13. 01:49:710 (3,4) - (4) leaving the back to (3) doesn't seems very enjoyable if you ask me current spacing is better for me

Tragic Love

  1. I'm quite insecure for the NC spaming... it rankeable a NC every 2 circles? i don't think so, check a QAT for that no problem with that, it's ok xd
  2. 00:16:429 (1,2) - ctr-g for variety to the pattern?
  3. 00:29:788 (1) - ^
  4. 00:42:913 (1) - ^

    can't do that because of spacing thing
  5. 00:51:351 (3,4,5) - mmm, this is intentional? yes!
  6. 01:01:898 badass stream - noooo plz, don't make such changes of spacing in this stream, the people can get confuse and think that is other snap divisor, if you're going to change the spacing, make then a degradate, since less spacing to more spacing, for the intensity change I don't see any problem with it
  7. 01:28:616 (2) - missing clap im so bad with hitsounds, fixed lol!
  8. 01:38:460 (1,2) - Normal sampleset plz did did
  9. 01:19:944 (2,1) - ctrl-g separetly, in (2) for following the same space that in 01:19:241 (2,3) - and in (1) for following more the flow (but only if you make ctrl-g to (2)) this will ruin the pattern
  10. 01:33:538 (1,2) - why stack when the before parts are overlaps? :/ because I wanted it to be this way lmfao, what else would it be? I have freedom to map how I want!
  11. 01:45:257 (2,4) - *nazi* stack autostack, I don't see problem with it

Blame on you for don't mapping the full ver. ;w; i'm lazy as always XD
GL with rank
choo choo~
Thank you for your mod!
Prismetical
Meow! :3

General
- use more Kiai
- more colors *-*

Normal
00:20:413 (1) - shape it longer, not that curvy, or make a cooler shape in general
00:50:413 (1) - ^
00:25:335 (2,3) - fix blanket, don't overlay
01:09:398 - - 01:24:398 - it is just misleading, you don't know if you should follow the beat or the shouting vocal in the back and you kind of follow none of them, I understand that you want to kind of keep the pattern you made in the verse but I do not think it works here, especially not working against the beat
01:41:038 (3,4) - fix blanket, use smaller grid size
01:44:085 (2,3) - misleading because you think you have to follow vocal and suddenly the slider goes into no beat
01:53:460 (4) - circle instead

Hard
- please check distance snap
00:47:601 (2,3) - don't overlay ugly
01:27:913 (1,2) - ^
00:57:913 (1) - doesn't fit at all
00:59:788 (1) - ^
01:01:898 (1,2,3,4,1,2,3,4) - boring in my opinion, lost potential and fun there
01:34:944 (4,1) - stack better
01:42:210 (3) - unreadable, especially due to wrong distance snapping

Good luck and thankyou for brining some pop-dance music into osu! :)
themizerable
TRAGIC LOVE DIFF
00:44:788 -
I manage not find the rhythm in that one slider so maybe suit you best


xD not the distance if not only the shape of the slider
GOOD JOB BRO :) :) :)
Topic Starter
Lumael

Prismetical wrote:

Meow! :3

General
- use more Kiai I have some kiai flashes during the song already :3
- more colors *-*sure, I will find new ones, those were for the prev. bg

Normal
00:20:413 (1) - shape it longer, not that curvy, or make a cooler shape in general I like this curvy shape :/
00:50:413 (1) - ^ ^
00:25:335 (2,3) - fix blanket, don't overlay well i think this blanket is fine, isn't it? lol
01:09:398 - - 01:24:398 - it is just misleading, you don't know if you should follow the beat or the shouting vocal in the back and you kind of follow none of them, I understand that you want to kind of keep the pattern you made in the verse but I do not think it works here, especially not working against the beat I'm just following the drums as always here
01:41:038 (3,4) - fix blanket, use smaller grid size Is this a blanket lol?
01:44:085 (2,3) - misleading because you think you have to follow vocal and suddenly the slider goes into no beat I don't think this is a problem indeed
01:53:460 (4) - circle instead Triplets are too hard for a Normal

Hard
- please check distance snap
00:47:601 (2,3) - don't overlay ugly
01:27:913 (1,2) - ^
00:57:913 (1) - doesn't fit at all
00:59:788 (1) - ^

I don't see why for any of those above

01:01:898 (1,2,3,4,1,2,3,4) - boring in my opinion, lost potential and fun there This is a hard, I can't make much D:
01:34:944 (4,1) - stack better Hard to read
01:42:210 (3) - unreadable, especially due to wrong distance snapping lol This is completely readable, it's just a jump.

Good luck and thankyou for brining some pop-dance music into osu! :)
Thank you for mod!

AxelBrown wrote:

TRAGIC LOVE DIFF
00:44:788 -
I manage not find the rhythm in that one slider so maybe suit you best


xD not the distance if not only the shape of the slider

There's a sound on the red tick that I've been following with those 1/1 sliders on the build up
GOOD JOB BRO :) :) :)
Thank you too!
Hinsvar
log
20.52 Lumael: hello ;w; are you accepting mod requests atm?
20.52 Hinsvar: wow
20.52 Hinsvar: what the hell
20.52 Hinsvar: it's my third request in the last hour
20.52 Hinsvar: lmao
20.52 Hinsvar: I dunno just /np
20.53 Lumael: oh i'm sorry :/
20.53 *Lumael is editing [https://osu.ppy.sh/b/850845 Zedd - Clarity (feat. Foxes) [Tragic Love]]
20.53 Hinsvar: oh
20.53 Hinsvar: Clarity
20.53 Hinsvar: I actually love this song so
20.53 Hinsvar: I'm up to this
20.53 Lumael: i saw your commentary on another zedd's song
20.53 Lumael: :D ty :3
20.54 Hinsvar: :)
20.54 Lumael: currently trying to find bns to push it forward, I think i had enough modders ;w;
20.54 Lumael: ty so much for accepting *-*
20.56 Hinsvar: no problem
20.56 Hinsvar: actually
20.56 Hinsvar: I can even IRC mod this
20.56 Hinsvar: right here right now
20.56 Hinsvar: if you have the time
20.56 Lumael: oh I do ;w;
21.00 Hinsvar: 00:08:929 - 00:39:398 - you may want to silence the slider slide here
21.00 Hinsvar: since the music's quite...
21.00 Hinsvar: quite
21.00 Hinsvar: quiet
21.01 Hinsvar: (applies to all diffs)
21.01 Lumael: 00:08:929 - here or 00:09:398 - actually?
21.01 Hinsvar: up to
21.01 Hinsvar: uh
21.01 Hinsvar: I'm not sure of the wording
21.01 Lumael: i can add a silenced sliderslide
21.01 Hinsvar: but yeah basically those ~30 seconds between them
21.01 Hinsvar: sure that's what I meant
21.01 Lumael: for the whole map
21.01 Hinsvar: hmm
21.01 Lumael: aw lol xD
21.02 Hinsvar: maybe just for the whole map except the chorus
21.02 Lumael: I just have to find a map that has one lol
21.02 Hinsvar: my A Tender Feeling has it tbh
21.02 Lumael: ok
21.02 Lumael: i will download it
21.02 Hinsvar: actually just from the beginning up to 01:09:398 -
21.02 Hinsvar: lol ok
21.02 Lumael: ok
21.04 Hinsvar: Random thing in Normal: 01:53:460 (4) - [http://osu.ppy.sh/ss/4149101 maybe curve it like this to follow the flow of the previous slider?]
21.05 Lumael: fixed the sliderslide thing in all diffs
21.05 Lumael: + that last comment
21.05 Hinsvar: cool
21.06 *Hinsvar is editing [https://osu.ppy.sh/b/850843 Zedd - Clarity (feat. Foxes) [Hard]]
21.06 Hinsvar: 00:56:038 (1,2) - Make the curving similar?
21.06 Hinsvar: They look too different
21.06 Hinsvar: to the point where they become weird looking
21.06 Hinsvar: at least when compared to each other
21.06 Hinsvar: not a must tho
21.07 Lumael: i will rotate (1) so
21.08 Hinsvar: 01:22:991 (2,4) - Are you sure about this overlapping?
21.08 Lumael: done
21.08 Hinsvar: 01:27:913 (1,2) - I can understand this one but the previous one was just lel
21.08 Lumael: alright i will change :3
21.09 *Hinsvar is editing [https://osu.ppy.sh/b/850845 Zedd - Clarity (feat. Foxes) [Tragic Love]]
21.09 Lumael: http://puu.sh/lYWEf/87f1f49234.jpg this way is good?
21.09 Hinsvar: 00:09:398 (1,2) - again it's up to you but it seems you want to change them
21.09 Hinsvar: sure
21.09 Hinsvar: oh you're still there lol
21.09 Lumael: moved to tragic love
21.10 Lumael: fixed the overlap
21.11 Lumael: btw lots of people complained about the ncing
21.11 Lumael: is it a problem?
21.12 Hinsvar: considering how you pattern things here I guess it's ok
21.13 Lumael: idid it thinking on the pattern
21.13 Hinsvar: 01:38:460 (1,2) - I dunno why, but I find using 1/8 sliders here... awkward, for some reason.
21.13 Hinsvar: Are you sure about this?
21.14 Lumael: i can change for circles if you wish
21.14 Lumael: just did it
21.14 Hinsvar: if you wish so then
21.15 Hinsvar: well other than that this is actually really ok
21.15 Lumael: *-*
21.15 Lumael: ok, so i will update
21.16 Hinsvar: okay
21.16 Hinsvar: tell me when you're done
21.16 Lumael: hm i hope the changes are ok
21.16 Lumael: just updated

Did... minor changes.

Bubbled.

(I'm usually against speed nominating but this seems to be perfectly fine and is already quite fleshed out by previous modders.)
Topic Starter
Lumael

Hinsvar wrote:

log
20.52 Lumael: hello ;w; are you accepting mod requests atm?
20.52 Hinsvar: wow
20.52 Hinsvar: what the hell
20.52 Hinsvar: it's my third request in the last hour
20.52 Hinsvar: lmao
20.52 Hinsvar: I dunno just /np
20.53 Lumael: oh i'm sorry :/
20.53 *Lumael is editing [https://osu.ppy.sh/b/850845 Zedd - Clarity (feat. Foxes) [Tragic Love]]
20.53 Hinsvar: oh
20.53 Hinsvar: Clarity
20.53 Hinsvar: I actually love this song so
20.53 Hinsvar: I'm up to this
20.53 Lumael: i saw your commentary on another zedd's song
20.53 Lumael: :D ty :3
20.54 Hinsvar: :)
20.54 Lumael: currently trying to find bns to push it forward, I think i had enough modders ;w;
20.54 Lumael: ty so much for accepting *-*
20.56 Hinsvar: no problem
20.56 Hinsvar: actually
20.56 Hinsvar: I can even IRC mod this
20.56 Hinsvar: right here right now
20.56 Hinsvar: if you have the time
20.56 Lumael: oh I do ;w;
21.00 Hinsvar: 00:08:929 - 00:39:398 - you may want to silence the slider slide here
21.00 Hinsvar: since the music's quite...
21.00 Hinsvar: quite
21.00 Hinsvar: quiet
21.01 Hinsvar: (applies to all diffs)
21.01 Lumael: 00:08:929 - here or 00:09:398 - actually?
21.01 Hinsvar: up to
21.01 Hinsvar: uh
21.01 Hinsvar: I'm not sure of the wording
21.01 Lumael: i can add a silenced sliderslide
21.01 Hinsvar: but yeah basically those ~30 seconds between them
21.01 Hinsvar: sure that's what I meant
21.01 Lumael: for the whole map
21.01 Hinsvar: hmm
21.01 Lumael: aw lol xD
21.02 Hinsvar: maybe just for the whole map except the chorus
21.02 Lumael: I just have to find a map that has one lol
21.02 Hinsvar: my A Tender Feeling has it tbh
21.02 Lumael: ok
21.02 Lumael: i will download it
21.02 Hinsvar: actually just from the beginning up to 01:09:398 -
21.02 Hinsvar: lol ok
21.02 Lumael: ok
21.04 Hinsvar: Random thing in Normal: 01:53:460 (4) - [http://osu.ppy.sh/ss/4149101 maybe curve it like this to follow the flow of the previous slider?]
21.05 Lumael: fixed the sliderslide thing in all diffs
21.05 Lumael: + that last comment
21.05 Hinsvar: cool
21.06 *Hinsvar is editing [https://osu.ppy.sh/b/850843 Zedd - Clarity (feat. Foxes) [Hard]]
21.06 Hinsvar: 00:56:038 (1,2) - Make the curving similar?
21.06 Hinsvar: They look too different
21.06 Hinsvar: to the point where they become weird looking
21.06 Hinsvar: at least when compared to each other
21.06 Hinsvar: not a must tho
21.07 Lumael: i will rotate (1) so
21.08 Hinsvar: 01:22:991 (2,4) - Are you sure about this overlapping?
21.08 Lumael: done
21.08 Hinsvar: 01:27:913 (1,2) - I can understand this one but the previous one was just lel
21.08 Lumael: alright i will change :3
21.09 *Hinsvar is editing [https://osu.ppy.sh/b/850845 Zedd - Clarity (feat. Foxes) [Tragic Love]]
21.09 Lumael: http://puu.sh/lYWEf/87f1f49234.jpg this way is good?
21.09 Hinsvar: 00:09:398 (1,2) - again it's up to you but it seems you want to change them
21.09 Hinsvar: sure
21.09 Hinsvar: oh you're still there lol
21.09 Lumael: moved to tragic love
21.10 Lumael: fixed the overlap
21.11 Lumael: btw lots of people complained about the ncing
21.11 Lumael: is it a problem?
21.12 Hinsvar: considering how you pattern things here I guess it's ok
21.13 Lumael: idid it thinking on the pattern
21.13 Hinsvar: 01:38:460 (1,2) - I dunno why, but I find using 1/8 sliders here... awkward, for some reason.
21.13 Hinsvar: Are you sure about this?
21.14 Lumael: i can change for circles if you wish
21.14 Lumael: just did it
21.14 Hinsvar: if you wish so then
21.15 Hinsvar: well other than that this is actually really ok
21.15 Lumael: *-*
21.15 Lumael: ok, so i will update
21.16 Hinsvar: okay
21.16 Hinsvar: tell me when you're done
21.16 Lumael: hm i hope the changes are ok
21.16 Lumael: just updated

Did... minor changes.

Bubbled.

(I'm usually against speed nominating but this seems to be perfectly fine and is already quite fleshed out by previous modders.)
Thank you!!
KASUM1
BUBBLE HYPE!!
Topic Starter
Lumael

KASUM1 wrote:

BUBBLE HYPE!!
xD, gogo ranking
CSLM

KASUM1 wrote:

BUBBLE HYPE!!
Zaphkael
Just something small before you get this ranked:

Delete your black bg and all storyboard code related to it, then go to the .osb (or delete the black bg code in the .osb right away) and add this in the background layer section:
Sprite,Background,Centre,"tragedy.jpg",320,240
S,0,1898,,0.625,0.625
C,0,1898,9398,0,0,0,255,255,255
F,0,9398,120000,1,1
What did I do? You have the same effect now, but with less filesize and less sb load. You could also reduce teh sb load while the particles fall, but try to ask xincrin for that.


KASUM1 wrote:

BUBBLE HYPE!!
Topic Starter
Lumael

inspectorscout wrote:

Just something small before you get this ranked:

Delete your black bg and all storyboard code related to it, then go to the .osb (or delete the black bg code in the .osb right away) and add this in the background layer section:
Sprite,Background,Centre,"tragedy.jpg",320,240
S,0,1898,,0.625,0.625
C,0,1898,9398,0,0,0,255,255,255
F,0,9398,120000,1,1
What did I do? You have the same effect now, but with less filesize and less sb load. You could also reduce teh sb load while the particles fall, but try to ask xincrin for that.


KASUM1 wrote:

BUBBLE HYPE!!
I'm horrible with codes, I didn't use it to make this storyboard, I don't know how to delete stuff related to the black bg ://
Shiranai
I'm sleepy, so placeholder
Mod will continue on morning


Hello M4M, sorry kinda late ><
Some small sugestion,

[General]
  1. Sb element sb_fire.png is not in use, better delete that
  2. All diff need epilepsy warning, there's some flashy things
[Normal]
  1. Use ar 4.5 instead? so it'll more beginner friendly
  2. Some notes are almost out of field e.g 00:50:413 (1) - http://puu.sh/msQWi/30ec41f664.jpg there's more better take a look at them more careful
  3. 00:10:335 (2,3,4) - The flow kinda forced there imo, also (4) is almost out of playfield
  4. 00:26:038 (3) - Imo the rhythm better to be like this http://puu.sh/mrT53/85d13e85fa.jpg , so it'll more consistent with whole rhythm on first part, also skipping this beat 00:27:210 - kinda not good?
  5. 00:31:898 (1) - Literally that extended slider stop on nothing, maybe you should use 1/1 slider instead so it can cover the vocal here 00:32:366 - better?
  6. 00:41:273 (4) - Kinda too quite imo, maybe adding whistle on either tail or reverse? so it can emphsize the vocal better
  7. 00:42:913 (1,2,3,4) - Imo the rhythm better like this http://puu.sh/mrTMC/3a4e194ebe.jpg , skipping some strong vocal there not really good
  8. 01:29:788 (4) - Almost out of playfield
  9. 01:44:788 (3) - Maybe it'll better if you not skipping this vocal 01:45:023 - somehow that extended slider not sound good, so maybe try this rhythm http://puu.sh/mrTZG/424350e44d.jpg ?
  10. 00:46:898 (1) - Use 1/1 slider instead? to cover the vocal on 00:47:366 -
[Hard]
  1. 00:14:788 (1,3) - 00:20:413 (1,4) - Stacked them properly ><
  2. 00:41:741 (2,3) - 00:52:991 (2,3) - Kinda too quite there, maybe add some whistle to emphsize the vocal there?
  3. 00:51:116 (2) - Better not to be whistle I guess
  4. 01:05:765 (1) - Make the spinner end on 01:07:523 - instead? so it'll have more recovery time before we hit 01:08:460 (1) - . Because somehow that triangle jump after the spinner kinda hard to be hit imo
  5. 01:27:913 (1) - Almost out of play field
[Insane]
  1. 00:41:273 (1,2,3) - Kinda too quite there, maybe add some whistle?
  2. 01:01:780 (2) - Delete that? the stacked stream kinda hard to read, therefore the stream better to be start on big tick here imo 01:01:898 - , if you agree then no need to nc this 01:01:663 (1) -
  3. 00:51:351 (3,4,5) - Fix that stacked? some people might confused to read that regarding how it placed
  4. 01:05:648 (1) - Imo better to keep that compresed stream more consistent there, kinda out of place if you want to emphsize the jump there
  5. 01:38:460 (1,2) - Why not to stacking them together? like you did on normal and hard so it's more consistent
[]
Let me know again :)
Topic Starter
Lumael

Mako Sakata wrote:

I'm sleepy, so placeholder
Mod will continue on morning


Hello M4M, sorry kinda late ><
Some small sugestion,

[General]
  1. Sb element sb_fire.png is not in use, better delete that Removed
  2. All diff need epilepsy warning, there's some flashy things Added
[Normal]
  1. Use ar 4.5 instead? so it'll more beginner friendly Alright
  2. Some notes are almost out of field e.g 00:50:413 (1) - http://puu.sh/msQWi/30ec41f664.jpg there's more better take a look at them more careful Slightly moved to make it less almost out of field
  3. 00:10:335 (2,3,4) - The flow kinda forced there imo, also (4) is almost out of playfield I think it's fine, the pattern is following the blanket and it looks good imo
  4. 00:26:038 (3) - Imo the rhythm better to be like this http://puu.sh/mrT53/85d13e85fa.jpg , so it'll more consistent with whole rhythm on first part, also skipping this beat 00:27:210 - kinda not good? I didn't like it either xD, fixed
  5. 00:31:898 (1) - Literally that extended slider stop on nothing, maybe you should use 1/1 slider instead so it can cover the vocal here 00:32:366 - better? Used 2/1 instead
  6. 00:41:273 (4) - Kinda too quite imo, maybe adding whistle on either tail or reverse? so it can emphsize the vocal better Done on the reverse
  7. 00:42:913 (1,2,3,4) - Imo the rhythm better like this http://puu.sh/mrTMC/3a4e194ebe.jpg , skipping some strong vocal there not really good I can get your point but I do prefer to make variations on rhythm, and there's nothing really wrong in following drums here
  8. 01:29:788 (4) - Almost out of playfield Fixed
  9. 01:44:788 (3) - Maybe it'll better if you not skipping this vocal 01:45:023 - somehow that extended slider not sound good, so maybe try this rhythm http://puu.sh/mrTZG/424350e44d.jpg ? Changed to 2 circles
  10. 00:46:898 (1) - Use 1/1 slider instead? to cover the vocal on 00:47:366 - Used 2/1
[Hard]
  1. 00:14:788 (1,3) - 00:20:413 (1,4) - Stacked them properly >< I don't even know why this whistle was there xD
  2. 00:41:741 (2,3) - 00:52:991 (2,3) - Kinda too quite there, maybe add some whistle to emphsize the vocal there?
  3. 00:51:116 (2) - Better not to be whistle I guess
  4. 01:05:765 (1) - Make the spinner end on 01:07:523 - instead? so it'll have more recovery time before we hit 01:08:460 (1) - . Because somehow that triangle jump after the spinner kinda hard to be hit imo Okay
  5. 01:27:913 (1) - Almost out of play field Okay
[Insane]
  1. 00:41:273 (1,2,3) - Kinda too quite there, maybe add some whistle? I think this is the same case of the Normal, added on the reverse.
  2. 01:01:780 (2) - Delete that? the stacked stream kinda hard to read, therefore the stream better to be start on big tick here imo 01:01:898 - , if you agree then no need to nc this 01:01:663 (1) - Okay
  3. 00:51:351 (3,4,5) - Fix that stacked? some people might confused to read that regarding how it placed Sure
  4. 01:05:648 (1) - Imo better to keep that compresed stream more consistent there, kinda out of place if you want to emphsize the jump there Ok
  5. 01:38:460 (1,2) - Why not to stacking them together? like you did on normal and hard so it's more consistent They used to be 1/8 sliders, so it did make more sense, but I still think stacking doesn't emphasize anything , and this is an Insane :3
[]
Let me know again :)
Thank you Mako!
Shiranai
Actually no major issues here, but to guarantee its quality even more let me rebubble this instead qualified
Rebubbled!
BlizzardDash
The map is looking great so far! I can't wait to see the map Ranked,, in my opinion will be hard to make the map better.
Anyway, good work :)
Topic Starter
Lumael

BlizzardDash wrote:

The map is looking great so far! I can't wait to see the map Ranked,, in my opinion will be hard to make the map better.
Anyway, good work :)
Thank you!

BNWhoWillQualifyThis-senpai, notice me D:
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