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Qrispy Joybox - cloche [OsuMania]

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Topic Starter
Maxus

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello DixonBlackwing! Mod like requested. I like this Song and i really like this Picture. Who is this Girl? Or is this just Fanart :o
Please tell meee :c I found this randomly actually, but this is Ruri gokou from oreimo >w</ http://oreimo.wikia.com/wiki/Ruri_Gokou

General


Artist: Right
Title: Right
Source: Right
Tags: Optional: You could Add the Tag "bell" because cloche is french for bell. Also its Winter related so.. why not c: ok, added
AiMod: Right
Background: Right // i LOVE this Background. I know i saw this Girl somewhere... >w< Oreimo o/
BPM/Offset: Right
Other: --

EZ

00:14:972 - I suggest you to add here a Note. I hear what you follow here but all these notes 00:14:807 you're correct. I forget about it o.o added.(14807|0,15137|1,15302|3,15466|0,15631|2,15796|1) - are connected in the Melody, also you should connect them with your Pattern for better feeling. I will try to repattern this, hope it's better :D
01:28:653 - Why not add here a note on 2? Very audible music here and follows great the 1/1 Beat! hmm, ok added :3
Awesome diff. Nothing else found :o

NM

00:30:631 - How about this? It fir really great for Pitch
nice pattern, followed.
00:36:730 - Add note for Consistency with 00:42:005 (42005|2) - ? :x same sound. Different pattern. i delete 00:42:005 (42005|2) - . since i don't follow the clap.
00:52:554 (52554|2,52719|3) - CTRL + G for nice pitch catch? :3 kinda hesitate on this at first, but changed because it makes the symettrical pattern with 00:53:763 (53763|1,54203|1) -
Oh my.. again not much. Also a awesome diff! Great Job!

HD

01:31:950 - here you have Chord while LN for Drum but here not 01:16:126 - :o just mention this you could fix this for consistency c: ok, i delete it.

That was a really short Mod q_q I'm so sorry..
But your Map is awesome. I really like your style here and i think this Map is ready for Rank. You should contact a Beatmap Nominator!
Good luck!
Thank you so much for the mod feerum! :D

Dellvangel wrote:

Feerum wrote:

I really like your style here and i think this Map is ready for Rank. You should contact a Beatmap Nominator!
Just call Julie and bubble this, Dixon, go go! *throw 1 star again >w<

uah, another star >w<
Thank you dell :D
Sies
Column: 1 | 2 | 3 | 4

EZ
No mod here. Your diff is good enough for me:3

NM
00:34:917 (34917|0) - move to 2
00:40:192 (40192|1) - move to 4
01:18:434 (78434|0) - move to 3
01:18:763 (78763|1,78763|2,79093|0,79093|3) - ctrl J
01:19:423 (79423|1) - move to 1
01:19:587 (79587|3,79752|2) - ctrl J
01:19:752 (79752|2,79917|1) - ^
01:20:082 (80082|2) - move to 1
01:20:247 (80247|0,80412|1) - move 1 to right
01:25:686 (85686|3) - move to 2
01:44:807 (104807|2) - move to 1
01:45:137 (105137|3) - move to 3
01:45:466 (105466|1) - move to 1

HD
00:45:796 (45796|3) - move to 1
00:45:879 (45879|0) - move to 2
00:51:071 (51071|0) - move to 4
00:51:153 (51153|3) - move to 3
01:32:115 (92115|3) - delete. make it looks like 01:26:840 (86840|0,86923|1,87005|2,87087|1,87170|0,87170|2) -
01:42:664 (102664|2,102664|1,102747|0,102912|2,102994|1,102994|0) - ctrl J

Good Luck :3
Topic Starter
Maxus

hikikuman wrote:

Column: 1 | 2 | 3 | 4

EZ
No mod here. Your diff is good enough for me:3

NM
00:34:917 (34917|0) - move to 2 nope, it would be too much on column 2 bcause of 00:34:258 (34258|1,35412|1) -
00:40:192 (40192|1) - move to 4 it's actually a bit different with 00:39:532 (39532|2,39532|3) - , hence why i put it in different column.
01:18:434 (78434|0) - move to 3 nope, for balance.
01:18:763 (78763|1,78763|2,79093|0,79093|3) - ctrl J no, because i reject former suggestion.
01:19:423 (79423|1) - move to 1 ^
01:19:587 (79587|3,79752|2) - ctrl J ^
01:19:752 (79752|2,79917|1) - ^ sorry, it would change my ideal flow if it changed.
01:20:082 (80082|2) - move to 1 too close to LN, no.
01:20:247 (80247|0,80412|1) - move 1 to right would be jack with 01:20:741 (80741|2,81071|2) - , so no.
01:25:686 (85686|3) - move to 2 will consider.
01:44:807 (104807|2) - move to 1 no, don't wanna make the doubles in the same column as the previous one.
01:45:137 (105137|3) - move to 3 nope.
01:45:466 (105466|1) - move to 1 i don't wanna jack

HD
00:45:796 (45796|3) - move to 1
00:45:879 (45879|0) - move to 2 it's not a bad idea, might consider it.
00:51:071 (51071|0) - move to 4 ^
00:51:153 (51153|3) - move to 3 ^
01:32:115 (92115|3) - delete. make it looks like 01:26:840 (86840|0,86923|1,87005|2,87087|1,87170|0,87170|2) - This one has a clap sound that i use for doubles.
01:42:664 (102664|2,102664|1,102747|0,102912|2,102994|1,102994|0) - ctrl J very nice! accepted.

Good Luck :3
Thank you for the mod kuman :D
Julie

Dellvangel wrote:

Just call Julie and bubble this, Dixon, go go! *throw 1 star again >w<
The day I saw that post, few minutes later I see dixon pm me!! So nice timing haha xD!!!

Got it dixon, good job for not rushing thing, being patient, helping other, kawa and me will reserve icon spot here and help you out! :D!!! So don't need to search BN >w<.
-[ AmiShici ]-

Julie wrote:

The day I saw that post, few minutes later I see dixon pm me!! So nice timing haha xD!!!

Got it dixon, good job for not rushing thing, being patient, helping other, kawa and me will reserve icon spot here and help you out! :D!!! So don't need to search BN >w<.
Damn, such Luck

aaaa

I'm Jelous :o
Dellvangel

Julie wrote:

Dellvangel wrote:

Just call Julie and bubble this, Dixon, go go! *throw 1 star again >w<
The day I saw that post, few minutes later I see dixon pm me!! So nice timing haha xD!!!

Got it dixon, good job for not rushing thing, being patient, helping other, kawa and me will reserve icon spot here and help you out! :D!!! So don't need to search BN >w<.
lol, i know you will check this map sooner or later :P

The BG, uhh, i like this one, don't change it again pls xD
Verniy_Chan

Hi Dixon

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Check Red & Green Timing Volume each diff is different, Make sure you fix that :
    EZ
    NM
    HD
EZ

OD : 7
HP : 6
  1. For Hitsounds Mod, don't forget apply to all diff
  2. 00:14:642 (14642|1) - Missing F here for high bell sound or sound like Hat synth/cimbal, also check here :
    00:30:466 (30466|2) -
    01:19:258 (79258|0) -
    01:24:532 (84532|3) -
  3. 00:17:939 (17939|3) - wrong hitsound, i can't hear clap here, C must here 00:18:269 (18269|2) - , same reason like :
    00:31:126 (31126|1,31456|0) -
  4. 00:21:071 (21071|1,22554|1) - seem pattern a bit hard for hand balance, since LN + normal note start with left hand and finish with left hand too, try to arrange note to collum 3 or 4, make it different
  5. 00:34:752 (34752|2) - move to 4, 00:34:917 (34917|3) - move to 2, and 00:35:412 (35412|1) - move to 3, for pattern balance and variety pattern like 00:45:137 (45137|2,45302|0,45466|3,45961|1) -
  6. 00:56:016 (56016|2) - i think better delete it, since you only focus kick sounds and not piano sound like this for consistency rhytim
  7. 00:57:994 (57994|2) - remove F, can't hear cimbal or maybe still low pitch. since only hear kick sounds here
  8. 00:58:983 (58983|0) - add F for cimbal sound, same reason like
    01:40:192 (100192|0) -
  9. 01:06:071 (66071|0) - move to 3, then 01:06:730 (66730|2) - move to 2 for hand and pattern balance
  10. 01:18:928 (78928|3) - missing Clap here, also check here :
    01:24:203 (84203|0) -
    01:32:115 (92115|3) -
    01:35:412 (95412|0) -
  11. 01:41:840 (101840|1,102005|2) - Ctrl + G for variety pattern and look good for hand play
  12. 01:46:785 (106785|3) - better change into normal note, make it different & easy to play
  13. 01:46:785 (106785|0,106785|3) - no need 2 soft-hitwhistle here, change 1 note to F for cimbal sounds
NM

OD : 7
HP : 7
  1. 00:20:906 (20906|2,21071|1) - Ctrl + H for pattern balance and variety
  2. 01:09:203 (69203|2) - move to 1, then 01:09:532 (69532|0) - move to 2 for pitch
HD

OD : 8
HP : 8
  1. 00:36:730 - missing clap here
  2. 00:45:796 - until 00:46:456 - try like this for variety and pitch :

    I'am sure, pattern will be fun like this, also you can try in here 00:51:071 - 00:51:730 -
  3. 00:54:038 - still hear piano sounds here
  4. 00:57:664 (57664|1,57829|1) - this 1/2 jack, i think not suitable for pitch, try re;arrange pattern
  5. 00:58:983 - add F here for cimbal sounds, same reason like :
    01:41:675 (101675|0) -
  6. 01:05:741 (65741|0,65824|1,65906|2,65988|3) - add soft-hitwhistle? since you also put in EZ diff, also check here :
    01:29:807 (89807|3,90302|1,90961|0) -
    01:35:082 (95082|1,95576|0) -
  7. 01:18:763 (78763|2,78763|3,78928|0,78928|1,79093|1,79093|0,79258|3,79258|2) - seem pattern look awkward, my reason : 01:18:763 (78763|3,78763|2,79093|0,79093|1) - same pitch, but you sync with 01:18:928 (78928|0,78928|1,79093|1,79093|0) - try arrange pattern, maybe simmiliar like this 01:24:038 (84038|1,84038|3,84203|2,84203|0,84368|2,84368|1,84532|3,84532|0) -
  8. 01:26:675 (86675|0,86840|0) - avoid this pattern, because different pitch
  9. 01:37:225 (97225|3,97390|3,97554|3) - ???
  10. 01:41:840 (101840|2,102170|2,102335|2) - unbalanced hand ;w;

Verniy_Chan wrote:

My Rating
86,25

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
Maxus

Verniy_Chan wrote:


Hi Dixon hai :D

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Check Red & Green Timing Volume each diff is different, Make sure you fix that :
    EZ
    NM
    HD
EZ

OD : 7
HP : 6
  1. For Hitsounds Mod, don't forget apply to all diff
  2. 00:14:642 (14642|1) - Missing F here for high bell sound or sound like Hat synth/cimbal, also check here :
    00:30:466 (30466|2) -
    01:19:258 (79258|0) -
    01:24:532 (84532|3) -
  3. 00:17:939 (17939|3) - wrong hitsound, i can't hear clap here, C must here 00:18:269 (18269|2) - , same reason like :
    00:31:126 (31126|1,31456|0) -
  4. 00:21:071 (21071|1,22554|1) - seem pattern a bit hard for hand balance, since LN + normal note start with left hand and finish with left hand too, try to arrange note to collum 3 or 4, make it different
  5. 00:34:752 (34752|2) - move to 4, 00:34:917 (34917|3) - move to 2, and 00:35:412 (35412|1) - move to 3, for pattern balance and variety pattern like 00:45:137 (45137|2,45302|0,45466|3,45961|1) -
  6. 00:56:016 (56016|2) - i think better delete it, since you only focus kick sounds and not piano sound like this for consistency rhytim
  7. 00:57:994 (57994|2) - remove F, can't hear cimbal or maybe still low pitch. since only hear kick sounds here
  8. 00:58:983 (58983|0) - add F for cimbal sound, same reason like
    01:40:192 (100192|0) -
  9. 01:06:071 (66071|0) - move to 3, then 01:06:730 (66730|2) - move to 2 for hand and pattern balance
  10. 01:18:928 (78928|3) - missing Clap here, also check here :
    01:24:203 (84203|0) -
    01:32:115 (92115|3) -
    01:35:412 (95412|0) -
  11. 01:41:840 (101840|1,102005|2) - Ctrl + G for variety pattern and look good for hand play
  12. 01:46:785 (106785|3) - better change into normal note, make it different & easy to play
  13. 01:46:785 (106785|0,106785|3) - no need 2 soft-hitwhistle here, change 1 note to F for cimbal sounds accepted all.
NM

OD : 7
HP : 7
  1. 00:20:906 (20906|2,21071|1) - Ctrl + H for pattern balance and variety
  2. 01:09:203 (69203|2) - move to 1, then 01:09:532 (69532|0) - move to 2 for pitch also accepted all.
HD

OD : 8
HP : 8
  1. 00:36:730 - missing clap here but already add here before.
  2. 00:45:796 - until 00:46:456 - try like this for variety and pitch :
    hmm, ok, followed.. still like the previous one though ;w;
    I'am sure, pattern will be fun like this, also you can try in here 00:51:071 - 00:51:730 -
  3. 00:54:038 - still hear piano sounds here isn't it more like synth? and i decide to ignore that.
  4. 00:57:664 (57664|1,57829|1) - this 1/2 jack, i think not suitable for pitch, try re;arrange pattern already did, hope it's better
  5. 00:58:983 - add F here for cimbal sounds, same reason like :
    01:41:675 (101675|0) - ok.
  6. 01:05:741 (65741|0,65824|1,65906|2,65988|3) - add soft-hitwhistle? since you also put in EZ diff, also check here :
    01:29:807 (89807|3,90302|1,90961|0) -
    01:35:082 (95082|1,95576|0) - nice :D
  7. 01:18:763 (78763|2,78763|3,78928|0,78928|1,79093|1,79093|0,79258|3,79258|2) - seem pattern look awkward, my reason : 01:18:763 (78763|3,78763|2,79093|0,79093|1) - same pitch, but you sync with 01:18:928 (78928|0,78928|1,79093|1,79093|0) - try arrange pattern, maybe simmiliar like this 01:24:038 (84038|1,84038|3,84203|2,84203|0,84368|2,84368|1,84532|3,84532|0) - Don't have any idea for this ;w;
  8. 01:26:675 (86675|0,86840|0) - avoid this pattern, because different pitch moved.
  9. 01:37:225 (97225|3,97390|3,97554|3) - ??? isn't it same pitch? i always think it like that, kinda confusing for me ;w;
  10. 01:41:840 (101840|2,102170|2,102335|2) - unbalanced hand ;w; can't think of pattern, and it seems there's nothing i can do considering moving it will just result in more unbalance hand ;w;

Verniy_Chan wrote:

My Rating
86,25

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Thank you so much verniy for the mod >.<
Very useful and Хорошо mod for me..
finally someone mod my HS ;w;
Kawawa


Mod
4K |1|2|3|4|

※ I recommend this
EZ HP 6 -> 7
NM HP 7 -> 7.5, OD 7 -> 7.5

※ Please disable this ▽ in soft-hitwhistle applied note.(like these note 00:10:521 (10521|3) - 00:15:796 (15796|0) - on "NM")
like :: http://puu.sh/lA8Uw/3e309ca298.jpg, http://puu.sh/lA90U/69adcdd119.jpg
It does not provide the multi sound. so it's no need option. Please re-check and fix it! all diff.
all should be :: like http://puu.sh/lA8WA/3a422bb757.jpg


※ Please re-check once again about the hitsound relevancy.
We had a modding about this, but you need to check again.


[EZ]
00:10:521 (10521|1) - Hitsound missing "F"
you can compare with "NM, HD diff" or like 00:15:796 (15796|2) - 00:21:071 (21071|2) -

00:30:796 (30796|3) - Hitsound change F -> C
you can compare with 00:25:192 (25192|2,25521|1) - 00:19:917 (19917|2,20247|1) - 00:14:642 (14642|1,14972|0) -
I could see Hitsound relation from this

00:36:895 (36895|1) - Hitsound missing "F" same modding with above 00:10:521 (10521|1) - Hitsound missing "F"

[NM]
00:27:499 - add at 1. I could feel beat rhythm at here. there is a string sound.
If add at here, will be more smooth pattern for playable.
yes. you can compare with 00:38:049 (38049|0) -
but 00:27:499 - there is no clap sound. so you don't need add the hitsound.

00:37:390 - I recommend you that add at 3 for clap. here is end part of drum. so keeping beat rhthm.
and If you add it, should be put in hitsound "C"

00:42:664 - 00:43:324 - add a note. for clap sound. there is need a note.(and hitsound should be C)
here is a bit empty feeling than EZ diff pattern. compare with your "EZ diff"

00:47:939 - add a note. same reason with this modding reason 00:27:499 -

01:03:269 (63269|3) - Hit sound missing "F" compare with EZ diff.

01:32:115 - add a note for clap. you had to note on EZ DIFF
01:35:412 - add a note for clap. same reason with above
01:35:906 (95906|0) - move to 4 and 01:36:071 - add at 1 for clap. same reason with above

Good luck :)!
Julie


Mod
4K |1|2|3|4|

[HD]

00:05:247 (5247|0) - 00:10:521 (10521|3) - 00:15:796 (15796|0) - 00:21:071 (21071|0) - 00:26:346 (26346|3) - 00:31:620 (31620|1) - 00:52:719 (52719|3) - 01:03:269 (63269|1) - 01:15:137 (75137|3) - 01:18:763 (78763|2) - Remove these icon on the left please http://puu.sh/lA95S.jpg . Since mania is a bit of a special case on hitsound. The thing is those note currently have a sample hitsound, and those cannot be stack, but the note have only one specific sound in play. Mania is a bit special, since usually when people want to add more sample hitsound, but don't have enough note, they have to put it in the sample side instead of the note.
If you listen closely, you won't be able to hear those hitsound you try to add on top of your sample hitsound. Example, keysound map that is all keysounded with sample hitsound (not clap, whistle or finish), they don't have any hitnormal hitsound on them, because each note have one sample hitsound, and those sample hitsound cannot stack, unlike the standard one (clap, whistle and finish).

00:37:719 - Hmm no more the long LN like these 00:16:620 (16620|3) - 00:27:170 (27170|0) - ?

00:42:664 (42664|0,42664|3,42994|0,42994|3) - Try to avoid same column here xD, still have enought spot, and they should feel different tapping spot.

00:46:043 (46043|3) - Shouldn't this sound follow these 00:45:796 (45796|3,45879|2,45961|0,45961|1) - . You should try making a stair here 00:45:796 - to 00:46:043 - , instead of 00:45:796 - to 00:46:043 - if you listen to the song more closely x3.

00:51:318 (51318|0) - Same reason as 00:46:043 (46043|3) -, can hear it clear, even if it might look fast.

01:36:730 - Map this sound, since is supose to follow this sound 01:36:565 - , and this sound 01:36:895 - should follow this 01:36:730 - . Just like this part 01:37:225 (97225|3,97390|3,97554|3) -

01:37:225 (97225|3,97390|3,97554|3) - Hmm why is there suddendly like 3 note in the same column? The instrument might be the same, but the pitch is clearly different for 01:37:225 (97225|3,97390|3) - xD. These 2 01:37:390 (97390|3,97554|3) - can stay in the same column.

01:39:532 (99532|3,99697|0,99697|2) - This is a bit weird, 01:39:532 - this should have more note then this 01:39:697 - . Is way more important as well.

01:46:620 (106620|0) - Hmm forgot your clap here? XD

Good luck :)!
Topic Starter
Maxus

KawaEE wrote:



Mod
4K |1|2|3|4|

※ I recommend this
EZ HP 6 -> 7
NM HP 7 -> 7.5, OD 7 -> 7.5 actually, because there's many EZ that have 6 HP or even lower in the past BM, i thought that the HP rate is allowed, but ok, changed.

※ Please disable this ▽ in soft-hitwhistle applied note.(like these note 00:10:521 (10521|3) - 00:15:796 (15796|0) - on "NM")
like :: http://puu.sh/lA8Uw/3e309ca298.jpg, http://puu.sh/lA90U/69adcdd119.jpg
It does not provide the multi sound. so it's no need option. Please re-check and fix it! all diff.
all should be :: like http://puu.sh/lA8WA/3a422bb757.jpg Already disable that.


※ Please re-check once again about the hitsound relevancy.
We had a modding about this, but you need to check again.


[EZ]
00:10:521 (10521|1) - Hitsound missing "F" added
you can compare with "NM, HD diff" or like 00:15:796 (15796|2) - 00:21:071 (21071|2) -

00:30:796 (30796|3) - Hitsound change F -> C added
you can compare with 00:25:192 (25192|2,25521|1) - 00:19:917 (19917|2,20247|1) - 00:14:642 (14642|1,14972|0) -
I could see Hitsound relation from this

00:36:895 (36895|1) - Hitsound missing "F" same modding with above 00:10:521 (10521|1) - Hitsound missing "F" added.

[NM]
00:27:499 - add at 1. I could feel beat rhythm at here. there is a string sound.
If add at here, will be more smooth pattern for playable. hmm, ok, added.
yes. you can compare with 00:38:049 (38049|0) -
but 00:27:499 - there is no clap sound. so you don't need add the hitsound.

00:37:390 - I recommend you that add at 3 for clap. here is end part of drum. so keeping beat rhthm.
and If you add it, should be put in hitsound "C" i need to talk to you regarding this.

00:42:664 - 00:43:324 - add a note. for clap sound. there is need a note.(and hitsound should be C)
here is a bit empty feeling than EZ diff pattern. compare with your "EZ diff" ^

00:47:939 - add a note. same reason with this modding reason 00:27:499 - ^

01:03:269 (63269|3) - Hit sound missing "F" compare with EZ diff. added.

01:32:115 - add a note for clap. you had to note on EZ DIFF ^
01:35:412 - add a note for clap. same reason with above ^
01:35:906 (95906|0) - move to 4 and 01:36:071 - add at 1 for clap. same reason with above ^

Good luck :)!

Julie wrote:



Mod
4K |1|2|3|4|

[HD]

00:05:247 (5247|0) - 00:10:521 (10521|3) - 00:15:796 (15796|0) - 00:21:071 (21071|0) - 00:26:346 (26346|3) - 00:31:620 (31620|1) - 00:52:719 (52719|3) - 01:03:269 (63269|1) - 01:15:137 (75137|3) - 01:18:763 (78763|2) - Remove these icon on the left please http://puu.sh/lA95S.jpg . Since mania is a bit of a special case on hitsound. The thing is those note currently have a sample hitsound, and those cannot be stack, but the note have only one specific sound in play. Mania is a bit special, since usually when people want to add more sample hitsound, but don't have enough note, they have to put it in the sample side instead of the note.
If you listen closely, you won't be able to hear those hitsound you try to add on top of your sample hitsound. Example, keysound map that is all keysounded with sample hitsound (not clap, whistle or finish), they don't have any hitnormal hitsound on them, because each note have one sample hitsound, and those sample hitsound cannot stack, unlike the standard one (clap, whistle and finish). sorry for that, changed all ;w;

00:37:719 - Hmm no more the long LN like these 00:16:620 (16620|3) - 00:27:170 (27170|0) - ? it's actually the same as 00:22:060 (22060|3,22060|0,22142|2,22225|1,22307|3,22390|0,22390|2,22472|1,22554|3,22554|0) - , i intended make it that way because it contain more doubles compares to the timing that you mentioned.

00:42:664 (42664|0,42664|3,42994|0,42994|3) - Try to avoid same column here xD, still have enought spot, and they should feel different tapping spot. ok, changed.

00:46:043 (46043|3) - Shouldn't this sound follow these 00:45:796 (45796|3,45879|2,45961|0,45961|1) - . You should try making a stair here 00:45:796 - to 00:46:043 - , instead of 00:45:796 - to 00:46:043 - if you listen to the song more closely x3. didn't realize that, changed xd

00:51:318 (51318|0) - Same reason as 00:46:043 (46043|3) -, can hear it clear, even if it might look fast. same as above.

01:36:730 - Map this sound, since is supose to follow this sound 01:36:565 - , and this sound 01:36:895 - should follow this 01:36:730 - . Just like this part 01:37:225 (97225|3,97390|3,97554|3) - nggh, is it the right timing? because i really can't hear anything on that timing.

01:37:225 (97225|3,97390|3,97554|3) - Hmm why is there suddendly like 3 note in the same column? The instrument might be the same, but the pitch is clearly different for 01:37:225 (97225|3,97390|3) - xD. These 2 01:37:390 (97390|3,97554|3) - can stay in the same column. ok, changed.

01:39:532 (99532|3,99697|0,99697|2) - This is a bit weird, 01:39:532 - this should have more note then this 01:39:697 - . Is way more important as well. actually, 01:39:532 - doesn't have "hard beat" that i use for double notes, while 01:39:697 (99697|2,99697|0,99862|3,99862|1,100192|1,100192|2,100357|3,100357|0) - does have that "hard" beat. if i use double notes for the bell, i would only make doubles on 01:39:862 (99862|1,99862|3,100192|1,100192|2) - instead, but i'm not.

01:46:620 (106620|0) - Hmm forgot your clap here? XD added.


Good luck :)!
Thank you so much for the mod, kawaee and julie xd
Adinata28
Hype ?
Dellvangel
Just one more step --> waiting for KawaEE and Julie qualify this.
Anyway, grats! >w<
Raediaufar
I just realised that the bg changed again lol.

Ambil bintangnya chuuu~~

-------------------

Eeh wait, should be the source is jubeat copious APPEND ?

Confirmed by these source
http://www26.atwiki.jp/jubeat/pages/546.html
http://www.konamistyle.jp/sp/jubeat_cop ... index.html

But you should recheck these again and maybe talked with the bns, good luck
Topic Starter
Maxus

Raediaufar wrote:

I just realised that the bg changed again lol.

Ambil bintangnya chuuu~~

-------------------

Eeh wait, should be the source is jubeat copious APPEND ?

Confirmed by these source
http://www26.atwiki.jp/jubeat/pages/546.html
http://www.konamistyle.jp/sp/jubeat_cop ... index.html

But you should recheck these again and maybe talked with the bns, good luck
Before i reply...

Thank youuuu for the 4 stars.... ;w;
you're insane dudeeee :3

and, as for the source, according to what kwan said to me, https://puu.sh/lChy6/dda91c5466.png , it's better if i put jubeat copious as source instead.
I asked julie earlier, and he said that i have 4 choices for the metadata source, so i think i will stick with this ;w;
Raediaufar

DixonBlackwing wrote:

Raediaufar wrote:

I just realised that the bg changed again lol.

Ambil bintangnya chuuu~~

-------------------

Eeh wait, should be the source is jubeat copious APPEND ?

Confirmed by these source
http://www26.atwiki.jp/jubeat/pages/546.html
http://www.konamistyle.jp/sp/jubeat_cop ... index.html

But you should recheck these again and maybe talked with the bns, good luck
Before i reply...

Thank youuuu for the 4 stars.... ;w;
you're insane dudeeee :3

and, as for the source, according to what kwan said to me, https://puu.sh/lChy6/dda91c5466.png , it's better if i put jubeat copious as source instead.
I asked julie earlier, and he said that i have 4 choices for the metadata source, so i think i will stick with this ;w;
Ahh ok, since this song is also available in lot of games and metadata now is a really sensitive thing, so I post it here to avoid dq because of metadata. Like I said before that you should recheck this again to make sure is your source is right, or me. I have also search to make sure that this song is also available of jubeat copious but from all I web that I check this song is only available on APPEND and reflect beat limelight x.x

Good luck on qualification and julie is a girl lol
Topic Starter
Maxus

Raediaufar wrote:

Ahh ok, since this song is also available in lot of games and metadata now is a really sensitive thing, so I post it here to avoid dq because of metadata. Like I said before that you should recheck this again to make sure is your source is right, or me. I have also search to make sure that this song is also available of jubeat copious but from all I web that I check this song is only available on APPEND and reflect beat limelight x.x
Yeah, thank you for your recheck in this map's metadata, really appreciate it.
I will try to ask some other QAT just to be sure, i also have my own doubt towards the metadata actually, i hope this doesn't get DQ just because of metadata ;w;

and julie is a girl lol
nghh.. oo. y-y-yeahh, sure, ^^"..

EDIT: and, as i got confirmation from starry- : http://puu.sh/lCQgz/3d5dea2f0f.jpg , so i will change it to "jubeat copious APPEND". will upload a few days from now due to error in uploading BM.
Julie


Next Check
4K |1|2|3|4|

[General]

Metadata : Yeah like I told you, you can either put the jubeat name like people putting beatmania IIDX, without putting the version of IIDX. So yeah, like I told you APPEND was fine x3. Don't forget to fix it.

[NM]

00:09:038 - Keep it one note like you did here 00:07:060 - 00:09:697 - . Also because to give way more impact hitting this 00:09:368 - .

00:12:664 - Keep this part one note, it should be like 00:15:302 -

01:28:983 - and 01:31:785 (91785|3) - Isn't this supose to be 2 notes due to that drum sound being kinda loud.

01:44:313 - Should be the same amount of note as here 01:41:675 - .

Good luck! o.O
Kawawa


Next Check
4K |1|2|3|4|

[HD]
00:05:247 (5247|0) - http://puu.sh/lDuHw/88231c36c8.jpg Please disable this.

01:44:642 - ~ 01:45:631 - I think that this part requires a more obvious expression.
01:44:972 - remove one, one is enough. when I saw around pattern, here only has a wek strcture(not clap sounds and not string)
so You can consider like this this :: http://puu.sh/lDzJE/8e9d1f95ff.jpg
explaination △ each focus on.. col 1,2 chord is clap and base beat. col 3,4 chord is string sounds.

Good luck! O.o
Topic Starter
Maxus

Julie wrote:



Next Check
4K |1|2|3|4|

[General]

Metadata : Yeah like I told you, you can either put the jubeat name like people putting beatmania IIDX, without putting the version of IIDX. So yeah, like I told you APPEND was fine x3. Don't forget to fix it. already fixed <3

[NM]

00:09:038 - Keep it one note like you did here 00:07:060 - 00:09:697 - . Also because to give way more impact hitting this 00:09:368 - . Done.

00:12:664 - Keep this part one note, it should be like 00:15:302 - add note at 00:15:302 - . because i also add 2 notes at 00:20:576 -

01:28:983 - and 01:31:785 (91785|3) - Isn't this supose to be 2 notes due to that drum sound being kinda loud. add at 01:28:983 - not add at 01:31:785 (91785|3) - , only hear a faint melody here, and at this part i don't think it worth a note.

01:44:313 - Should be the same amount of note as here 01:41:675 - . okay, also delete at 01:39:038 - to keep it consistent.

Good luck! o.O

Kawawa wrote:



Next Check
4K |1|2|3|4|

[HD]
00:05:247 (5247|0) - http://puu.sh/lDuHw/88231c36c8.jpg Please disable this. fixed, i missed this.

01:44:642 - ~ 01:45:631 - I think that this part requires a more obvious expression.
01:44:972 - remove one, one is enough. when I saw around pattern, here only has a wek strcture(not clap sounds and not string)
so You can consider like this this :: http://puu.sh/lDzJE/8e9d1f95ff.jpg
explaination △ each focus on.. col 1,2 chord is clap and base beat. col 3,4 chord is string sounds. apply your suggestion at 01:39:532 - 01:40:357 - , and i reverse it at 01:44:642 - ~ 01:45:631 - , i do not move doubles at 01:39:368 - 01:44:642 - , because it has different melody compares to the doubles after those timing, so i want to make it different.

Good luck! O.o
Thank you otakawaaai and julie for the recheck ^^
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Qrispy Joybox
  2. Title: cloche
  3. Source: jubeat copious
    "APPEND" is part of album name and it is not included in the game name.
<Reference>
  1. http://puu.sh/lSmb2/73ee531e71.png
  2. http://puu.sh/lSmCj/ef4ea5f67e.png
  3. http://www.konami.jp/bemani/jubeat/copious/
  4. http://www.konamistyle.jp/sp/jubeat_copious_ap/index.html?style=DB


Good luck~ :3
Topic Starter
Maxus

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Qrispy Joybox
  2. Title: cloche
  3. Source: jubeat copious
    "APPEND" is part of album name.
<Reference>
  1. http://puu.sh/lSmb2/73ee531e71.png
  2. http://www.konami.jp/bemani/jubeat/copious/
  3. http://www.konamistyle.jp/sp/jubeat_copious_ap/index.html?style=DB


Good luck~ :3
Thank you for the check Gamu! :D
EDIT: Oh, so better put APPEND on tags? o.o
Oh well, since kwan also said so, will change it later.
Gamu

DixonBlackwing wrote:

Thank you for the check Gamu! :D
EDIT: Oh, so better put APPEND on tags? o.o
Oh well, since kwan also said so, will change it later.
Yeah you can add "APPEND SOUNDTRACK" to Tags.
Kawawa

BUBBLU!!
Julie

QUALIFU!!
Topic Starter
Maxus
Thank you so much Juwawaaaa! XDD
fjdksfkdsfjkdsfk ;w;
Dellvangel
Gratz, Dixon! >w<b
RIP my map, too many things happened to my map orz
Feerum
Congratulations. You deserve it :)
[ A v a l o n ]
Your first qualified map, Congratulations !
i hope this can be ranked

nice song and beatmap
<3 dat bungaku shoujo bg XD
sherrysina
qualify! hyyype!
congratulations! >w<
Critical_Star
Grats! :)
Arzenvald
woh good luck on qualification..

also some sauce : as for HD diff, in the main part of this song, you could just simply layer the synthesizer with different structure rather than repeating same structure everywhere, good thing some ln for last 3-4 beat make it vary, though it doesn't feels vary enough.. just in my opinion ;3
Spy

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Qrispy Joybox
  2. Title: cloche
  3. Source: jubeat copious
    "APPEND" is part of album name and it is not included in the game name.
<Reference>
  1. http://puu.sh/lSmb2/73ee531e71.png
  2. http://puu.sh/lSmCj/ef4ea5f67e.png
  3. http://www.konami.jp/bemani/jubeat/copious/
  4. http://www.konamistyle.jp/sp/jubeat_copious_ap/index.html?style=DB


Good luck~ :3
jubeat copious is 4
and jubeat copious APPEND is 4.5, I'm not sure if you know my point.
It same as jubeat knit, and jubeat knit APPEND. Different series, but used same website address and didn't rename the title.
Search result is not the correct answer for referring. Because KONAMI always replace new contents into old website if not totally change to next series.
So, jubeat copious APPEND is actually exist, not part of album's name. There are 2 solutions for this source, one is writing jubeat for source and copious APPEND move to tags. Because the game is actually jubeat. And copious APPEND is the name of No.4.5 series. Second is writing jubeat copious APPEND into source. But it is totally wrong if you only write jubeat copious to source.
Akasha-
Acordding to the post aboved
This map's source should be: jubeat copious APPEND or REFLECT BEAT limelight
It does explained well by Spy
More: it's an unofficial website (https://remywiki.com/Cloche) But it does correct
Anyway, good luck!
sherrysina

Kuo Kyoka wrote:

Acordding to the post aboved
This map's source should be: jubeat copious APPEND or REFLECT BEAT limelight
It does explained well by Spy
More: it's an unofficial website (https://remywiki.com/Cloche) But it does correct
Anyway, good luck!
i think it's REFLEC BEAT, not reflect .w.
Gamu
I deeply apologize for mistaking that source. Spy is right: p/4732048
Source must be jubeat copious APPEND or jubeat

I rechecked about source in some sites.
jubeat copious was released in September 15, 2011.
jubeat copious APPEND was released in March 14, 2012.
So, jubeat copious APPEND is actually exist, not part of album name. I was wrong.




The following links are all unofficial site, but they are reliable source because all information are the same.
http://am-net.xtr.jp/game/profile.cgi?_v=1321927277
http://www26.atwiki.jp/jubeat/pages/544.html
https://ja.wikipedia.org/wiki/Jubeat
https://remywiki.com/Jubeat_copious_APPEND

feel free to call me for rebubble/requalify if you need me.
Akasha-

sherrysina wrote:

i think it's REFLEC BEAT, not reflect .w.
oops ... ramdon "t", sorry
anyway, good luck
Julie

Gamu wrote:

I deeply apologize for mistaking that source. Spy is right: p/4732048
Source must be jubeat copious APPEND or jubeat

I rechecked about source in some sites.
jubeat copious was released in September 15, 2011.
jubeat copious APPEND was released in March 14, 2012.
So, jubeat copious APPEND is actually exist, not part of album name. I was wrong.




The following links are all unofficial site, but they are reliable source because all information are the same.
http://am-net.xtr.jp/game/profile.cgi?_v=1321927277
http://www26.atwiki.jp/jubeat/pages/544.html
https://ja.wikipedia.org/wiki/Jubeat
https://remywiki.com/Jubeat_copious_APPEND

feel free to call me for rebubble/requalify if you need me.
Don't worry gamu, please don't feel like this is your fault, we got this! x3!!! We are already REALLY greatful that you acted fast! :D

And I gave dixon many choice so probably got him confuse with RB or jb! so yeah x3
Blocko
IRC with Dixon
2015-12-13 23:47 Blocko: okay so
2015-12-13 23:47 Blocko: ACTION is editing [http://osu.ppy.sh/b/801047 Qrispy Joybox - cloche [HD]]
2015-12-13 23:47 Blocko: 00:53:269 - i've been thinking, this note just might be a bit early compared to the xylophone
2015-12-13 23:47 Blocko: i could be wrong though
2015-12-13 23:48 DixonBlackwing: so it should be at 1/4 snap? but many people that i asked say that it is 1/6.
2015-12-13 23:49 Blocko: that's what i also initially thought
2015-12-13 23:50 Blocko: that could also be at 00:53:317 -
2015-12-13 23:50 Blocko: as 1/16
2015-12-13 23:51 Blocko: oops i mean 00:53:276 -
2015-12-13 23:51 DixonBlackwing: how do you check that snap anyway? the time gap is very thin.
2015-12-13 23:51 Blocko: i have a secret to that
2015-12-13 23:51 Blocko: wanna hear it
2015-12-13 23:51 DixonBlackwing: Sure, more knowledge, better.
2015-12-13 23:52 Blocko: guessing and checking, unfortunately
2015-12-13 23:52 Blocko: if that doesn't work i usually go to ddream
2015-12-13 23:52 DixonBlackwing: ever heard it once, about ddream, my friend said that it could even check 1/192 snap (oh my)
2015-12-13 23:53 DixonBlackwing: so, what is the recommended snap?
2015-12-13 23:55 Blocko: 00:53:276 - right here, as 1/16
2015-12-13 23:56 DixonBlackwing: what about the other "ting" note? at 00:53:770 - ?
2015-12-13 23:56 Blocko: then 00:53:763 (53763|0) - should be on 00:53:770 -
2015-12-13 23:56 Blocko: NM also has that snapping so make sure both of them are the same
2015-12-13 23:57 DixonBlackwing: changed at both difficulty.
2015-12-13 23:58 Blocko: one more thing
2015-12-13 23:59 Blocko: 01:26:593 (86593|1,86675|2) - i think these are 1/16th early
2015-12-14 00:00 DixonBlackwing: 01:26:572 - 01:26:655 - then?
2015-12-14 00:00 Blocko: yeah
2015-12-14 00:00 Blocko: and if other people object then they can poke me/starry
2015-12-14 00:01 DixonBlackwing: how about 01:26:181 (86181|2,86346|1) - ? is this also 1/16th early? i hear it that way, but not sure.
2015-12-14 00:01 Blocko: i don't think so
2015-12-14 00:03 DixonBlackwing: owh, ok then. btw, Usagi said that my patterns are too monotonous, did he mean 00:26:346 (26346|3,27170|0) - ?
2015-12-14 00:03 DixonBlackwing: I use it many times in my diff, maybe it is what he mean?
2015-12-14 00:04 Blocko: most likely
2015-12-14 00:04 Blocko: if it's monotonous, the map can become boring
2015-12-14 00:05 DixonBlackwing: so better change the LN pattern into 2 3 , and makes stream and other notes based on it?
2015-12-14 00:06 Blocko: yep
2015-12-14 00:07 DixonBlackwing: https://osu.ppy.sh/ss/4129948 only moves few things
2015-12-14 00:08 Blocko: moving around a couple of lns should be fine imo
2015-12-14 00:10 DixonBlackwing: https://osu.ppy.sh/ss/4129955
2015-12-14 00:12 DixonBlackwing: some LN if i change it into column 2 or 3, the pattern is kinda awkward
2015-12-14 00:14 DixonBlackwing: https://osu.ppy.sh/ss/4129975
2015-12-14 00:14 Blocko: if it makes it awkward, you don't have to change it
2015-12-14 00:14 Blocko: prioritize playability imo
2015-12-14 00:15 Blocko: and that pattern doesn't seem awkward to me
2015-12-14 00:17 DixonBlackwing: only that 3 SS that i change so far, do i need to change more?
2015-12-14 00:18 DixonBlackwing: Also, is there any more suggestion from you?
2015-12-14 00:19 Blocko: not really
2015-12-14 00:19 Blocko: that's all i could find
2015-12-14 00:20 DixonBlackwing: is there any unrankable issues?
2015-12-14 00:20 DixonBlackwing: already check it throughout before, but asked you just to be sure.
2015-12-14 00:22 Blocko: not really
2015-12-14 00:22 Blocko: checked the hitsounds, bg, aimod
2015-12-14 00:22 Blocko: you should be fine
2015-12-14 00:22 DixonBlackwing: ok, i will update all of this, can you recheck once more? sorry.
2015-12-14 00:23 Blocko: ye sure
2015-12-14 00:23 Blocko: just be sure to double double double double double check
2015-12-14 00:23 DixonBlackwing: already update all.
2015-12-14 00:23 DixonBlackwing: yeah, i become paranoid now.
2015-12-14 00:24 Blocko: naw don't be
2015-12-14 00:24 DixonBlackwing: oh my, aimod catch problem
2015-12-14 00:24 DixonBlackwing: wait, will fix it
2015-12-14 00:24 Blocko: gogogo
2015-12-14 00:25 DixonBlackwing: already fixed, how foolish of me, almost makes unrankable issue
2015-12-14 00:26 Blocko: don't worry about it
2015-12-14 00:31 DixonBlackwing: it should be fine by now , please mention it if there's some errors.
2015-12-14 00:32 Blocko: one more thing, it might not be as important but imma say it anyways
2015-12-14 00:32 Blocko: ACTION is editing [http://osu.ppy.sh/b/802129 Qrispy Joybox - cloche [EZ]]
2015-12-14 00:32 Blocko: 01:35:082 (95082|3,95576|1) - might be a bit complicated for newbies to handle, change those to regular notes instead?
2015-12-14 00:33 DixonBlackwing: it means i have to change these too right? 01:29:807 (89807|2,90302|1) -
2015-12-14 00:34 Blocko: yeah, for consistency's sake
2015-12-14 00:34 DixonBlackwing: If i change those, it means that only NM diff that have those LN
2015-12-14 00:35 Blocko: yeah, but NM is a step up from EZ
2015-12-14 00:35 DixonBlackwing: because i also didn't add those LN in HD
2015-12-14 00:37 Blocko: hmm
2015-12-14 00:38 Blocko: personally, from the looks of it right now, your map should be good to go
2015-12-14 00:38 DixonBlackwing: https://osu.ppy.sh/ss/4130050
2015-12-14 00:39 Blocko: yeah that's fine
2015-12-14 00:40 DixonBlackwing: https://osu.ppy.sh/ss/4130056
2015-12-14 00:40 DixonBlackwing: the other one
2015-12-14 00:41 Blocko: is that NM?
2015-12-14 00:41 DixonBlackwing: still EZ
2015-12-14 00:41 Blocko: ah
2015-12-14 00:41 Blocko: that's fine too
2015-12-14 00:42 DixonBlackwing: well, NM still harder on that timing
2015-12-14 00:44 DixonBlackwing: already update again
2015-12-14 00:46 Blocko: it should be good to go noooow
Basically, we went over a couple of snaps and other patterns that could be changed to something easier in terms of playability.

Good luck on getting this ranked!
Julie
ALRIGHT LET'S GOOOOOOOOOOOOOOO :D
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