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Eri Sasaki - Ring of Fortune

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Total Posts
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-Lemons

[ microism ] wrote:

easy lemon squeezy (change the name): yes https://osu.ppy.sh/ss/4082524
00:16:293 (2) - make this blanket the previous slider yes
00:20:850 (2) - this slider is not symmetrical wat
00:23:888 (1,2,3) - make this a (equal) triangle yes
01:10:217 (5,1) - notes that are 1/2 away from eachother are not recommended in easy diffs Not recommended but I'm a rebel
01:23:129 (3,4,5) - make this a (equal) triangle intentional as I want 4-5 to be straight
01:24:648 (1,2) - notes that are 1/2 away from eachother are not recommended in easy diffs yes 8-) 8-) 8-) 8-)

Code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:Eri Sasaki
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Airachi

[ microism ] wrote:

insane:
this map is too slow for ar9, do ar8-8.5 i think ar 9 is fine
00:08:888 (4,5) - these circles look random ya they were
01:00:344 (1) - slider looks bad i dont think so
01:04:331 (5,6,7) - triangle not perfect ? i made them with polygon tool so they r k
01:17:812 (4,1) - make (1) blanket (4) oki doki should be better now

hard:
00:03:572 (1,2) - move those circles 3 squares upty u are a life saver
00:14:964 - add a note here ty
00:17:243 (5) - delete this no i want it mapped
00:55:217 (5,6,1) - not in a straight line fix
00:56:547 (4,1) - not perfectly blanketed e
01:07:369 (4) - make this perpendicular to 01:06:800 (2) - good idea but it touches life bar and i dont want a jump therei totally didnt have to look up what perpendicular meant.. holy shit its been so long since ive used that word

normal:
00:12:496 - add note
00:12:876 - add notei think its better to start on the down beat after
thank you for modding (: good catches tbh like what even is that eye wow
delta_t
[General]
The name of artist should be 佐々木恵梨 . "Eri Sasaki" can be put in the Romanised Artist field.
Add "Plastic Memories" and プラメモ into tags?

[Easy]
00:05:281 (2) - it's off-screen with EZ. tbh I don't know if it's rankable
01:15:534 (3) - the head of it doesn't fit the music and is confusing for beginners. Make it 1/2 beat later (put it on the long white line)?
01:19:901 (3,4) - you could blanket these better
01:26:736 (1) - you can mute the end of the spinner (you can use an empty hitsound to replace hitnormal)

[Normal]
00:15:344 (1) - this doesn't fit the music, especially when the sliderball hits the reverse arrow
01:10:787 (3,1,2,3) - "orthogonal" patterns like this make the map look old-style. Try rotating some of them?
01:16:863 (1,2,3) - There are too many sliderheads on the red lines, and it's hard to catch the rhythm. Try this?01:26:926 (1) - mute the end of it

[Hard]
00:40:407 (1,2,3,4) - the distance between 3 and 4 is inconsistent with the distance between 1 and 2, making it quite confusing
01:10:407 (4,1,2,3) - doesn't look nice. try using copy and paste to make them parallel?
01:19:711 (5,6) - they are only 1/2 beats apart and should not be put in a square pattern together with 01:20:281 (1,2,3)
01:19:901 (6,1,2,3) - try making it a perfect square
01:26:926 (1) - mute the end of it

[Insane]
Generally speaking, the rhythm of the objects in this diff fits the song very well

00:17:243 (5) - it's 1 beat apart from the previous note, so it's not nice if you put it in a star pattern together. Stack it with 00:16:863 (4) ?
00:47:053 (2,3,4) - doesn't look nice. Increase the distance in between?
00:56:167 (2,3,4) - looks weird
01:26:831 (1) - mute the end of it


Good luck ranking this :)
-Lemons

delta_t wrote:

[General]
The name of artist should be 佐々木恵梨 . "Eri Sasaki" can be put in the Romanised Artist field.
Add "Plastic Memories" and プラメモ into tags?

[Easy]
00:05:281 (2) - it's off-screen with EZ. tbh I don't know if it's rankable huh. I literally never thought to check this (This isn't a part of ranking criteria but I'm changing it cuz of angles)
01:15:534 (3) - the head of it doesn't fit the music and is confusing for beginners. Make it 1/2 beat later (put it on the long white line)? This is following the vocal, so if I began this on the downbeat (that's what those are called by the way) it wouldn't fit properly. And while it might be confusing the beginners I think having small bits of complexity is an important part to the learning process
01:19:901 (3,4) - you could blanket these better yes
01:26:736 (1) - you can mute the end of the spinner (you can use an empty hitsound to replace hitnormal) It was already at 10% so lets go 5% oh baby
Hopefully the metadata is correct if not just edit it for me
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


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Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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Topic Starter
Airachi

delta_t wrote:

[General]
The name of artist should be 佐々木恵梨 . "Eri Sasaki" can be put in the Romanised Artist field.
Add "Plastic Memories" and プラメモ into tags? okay sure thx
[Normal]
00:15:344 (1) - this doesn't fit the music, especially when the sliderball hits the reverse arrow i have to think about one a bit but i think im going to change it
01:10:787 (3,1,2,3) - "orthogonal" patterns like this make the map look old-style. Try rotating some of them? i really love squares, stars and triangles B) ill change them around if more people suggest it
01:16:863 (1,2,3) - There are too many sliderheads on the red lines, and it's hard to catch the rhythm. Try this?i tried that but i changed to a different rhythm, you were right about not being able to fine the rhythm.. http://puu.sh/lLRAb.jpg this should be better01:26:926 (1) - mute the end of it changed to 5%, i will add a blank slider sound if i need to

[Hard]
00:40:407 (1,2,3,4) - the distance between 3 and 4 is inconsistent with the distance between 1 and 2, making it quite confusing i changed 2/1 distances
01:10:407 (4,1,2,3) - doesn't look nice. try using copy and paste to make them parallel? they were originally but they should be a little straighter now
01:19:711 (5,6) - they are only 1/2 beats apart and should not be put in a square pattern together with 01:20:281 (1,2,3) fixed distance hehe
01:19:901 (6,1,2,3) - try making it a perfect square u just told me to change the square x.x delta pls
01:26:926 (1) - mute the end of it

[Insane]
Generally speaking, the rhythm of the objects in this diff fits the song very well thank uu

00:17:243 (5) - it's 1 beat apart from the previous note, so it's not nice if you put it in a star pattern together. Stack it with 00:16:863 (4) ? ok niceidea
00:47:053 (2,3,4) - doesn't look nice. Increase the distance in between?i dont think is a good idea
00:56:167 (2,3,4) - looks weird its overlaped to show distance and be stacked, the next stack is two 1/2 and i feel like it looks fine, it also has cursor motion i want x.x
01:26:831 (1) - mute the end of it


Good luck ranking this :) thank you so much for modding :3
Kuki
m4m sorry 4 late

idk if this is in all diffs but this sliderend is unsnapped 00:03:180 (2) -

[easy peasy lemons' squeezy]
00:04:142 (1,3) - try and line these up with eachother, like blanket (3) with (1).
00:19:331 (1,2) - consider something different here, imo it would look much nicer with a blanket like this.
00:43:635 (2,3,1,2,3) - fix blankets on all of these, it will look much better when you do.
01:25:217 (2) - 1/2 like this isn't allowed in easies, some exceptions are made for lower bpm but this is about 160. remove these and i suggest starting the spinner earlier, this is quite tricky to map in an easy.

[normal]
00:00:951 (1,2) - blanket this my dude.
00:06:610 (5,1) - line these up with eachother to reduce some clutter, like this.
00:07:179 (1) - try to curve this more, like this, it's a strong emphasized part of the music, and the slider should be the same, not a really weak curve.
00:08:888 (4) - this could be ncd since it's just after an upbeat and is the end of this section of the song.
00:13:255 (1) - you start the slider on a beat, then you miss the beat at 00:13:445 - and end the slider on no beat, but instead the vocals. think about this and remap this portion.
00:20:281 (3) - map this like this perhaps.
00:23:888 (4,5) - make these the same slider to add some structure.
01:08:698 (3,4,1) - at least make a curve in this flow, it's more or less straight and really boring and linear to play.

[hard]
00:08:888 (5) - nc for the same reason i gave for the normal
00:14:774 (2,3,4) - make this a bit more like an actual triangle, like so.
00:18:382 (4,5) - blanket pls
00:45:154 (1,2,3,4) - literally a straight line, like i said earlier for the straight section in the normal, this is boring, linear, and a bit lazy honestly.
00:54:268 (1,2,3,4) - with this spacing and bpm honestly this should be at the very least ar7.5.
01:26:357 (4) - nc for the same reason i gave earlier for 00:08:888 (5) -.

[insane]
00:03:180 (2,3,4,5) - missing a perfect opportunity for a nice blanket here.
00:08:888 (4) - nc again just like i said in normal/hard
00:19:236 (6) - this is mapped to nothing at all. remove it.
00:27:496 (2,4,5,1,2,3,4) - you stay in the same spot here for way too long, liven this part up a little and remap it so it's more fun.
01:06:705 (2,4) - mapped to nothing at all again, remove these.
01:26:357 (4) - nc here for the same reason given for normal/hard.
-Lemons

Kuki wrote:

idk if this is in all diffs but this sliderend is unsnapped 00:03:180 (2) - that's just aimod not knowing how timing changes work on the insane diff iirc
[easy peasy lemons' squeezy]
00:04:142 (1,3) - try and line these up with eachother, like blanket (3) with (1). I just changed it completely because making that look pretty was gonna be a disaster
00:19:331 (1,2) - consider something different here, imo it would look much nicer with a blanket like this I don't really see a big difference in blanketing the first slider vs the second slider which it is now but I'll think about it .
00:43:635 (2,3,1,2,3) - fix blankets on all of these, it will look much better when you do. They should be better now but I may have just been looking at it wrong idk
01:25:217 (2) - 1/2 like this isn't allowed in easies, some exceptions are made for lower bpm but this is about 160. remove these and i suggest starting the spinner earlier, this is quite tricky to map in an easy. 01:14:015 (2,3) - No comment on this one here? ;) No change. I understand that it can be confusing for newbies but you have to learn somehow and I think the places where I used 1/2 follow ups are fine rhythm wise and fine play wise (it's both times slider > slider which has a much larger fallback on acc and whatnot) The od is low enough even if you play this like it's 1/1 you'll still be fine
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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87876,-100,4,2,1,15,0,0
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Topic Starter
Airachi

Kuki wrote:

m4m sorry 4 late thats ok thank u

idk if this is in all diffs but this sliderend is unsnapped 00:03:180 (2) - nope only insane, i dont know how to fix, its cause of timing point and slider ;w;

[normal]
00:00:951 (1,2) - blanket this my dude. ok
00:06:610 (5,1) - line these up with eachother to reduce some clutter, like this. so disorientating to line up holy but i made the x axis the same
00:07:179 (1) - try to curve this more, like this, it's a strong emphasized part of the music, and the slider should be the same, not a really weak curve.
00:08:888 (4) - this could be ncd since it's just after an upbeat and is the end of this section of the song. sure. but my combos are on every other down beat i really want to mess with them that much.
00:13:255 (1) - you start the slider on a beat, then you miss the beat at 00:13:445 - and end the slider on no beat, but instead the vocals. think about this and remap this portion. i got u
00:20:281 (3) - map this like this perhaps. ok much better
00:23:888 (4,5) - make these the same slider to add some structure. fixed before reading this woo x)
01:08:698 (3,4,1) - at least make a curve in this flow, it's more or less straight and really boring and linear to play. it was boring ;-;

[hard]
00:08:888 (5) - nc for the same reason i gave for the normal
00:14:774 (2,3,4) - make this a bit more like an actual triangle, like so. oops forgot about stacking
00:18:382 (4,5) - blanket pls should be better
00:45:154 (1,2,3,4) - literally a straight line, like i said earlier for the straight section in the normal, this is boring, linear, and a bit lazy honestly. nah its not the same. don't comment on the mapper, comment on the map. life lesson: just because you are able to do something effortlessly doesnt mean the other person didn't try really hard to get the same thing done, and calling that lazy is demoralizing.
00:54:268 (1,2,3,4) - with this spacing and bpm honestly this should be at the very least ar7.5. sure changed im still a noob to AR
01:26:357 (4) - nc for the same reason i gave earlier for 00:08:888 (5) -

[insane]
00:03:180 (2,3,4,5) - missing a perfect opportunity for a nice blanket here. forgot about stacks thanks
00:08:888 (4) - nc again just like i said in normal/hard
00:19:236 (6) - this is mapped to nothing at all. remove it. think there is something there but i removed this 1
00:27:496 (2,4,5,1,2,3,4) - you stay in the same spot here for way too long, liven this part up a little and remap it so it's more fun. i think its fine
01:06:705 (2,4) - mapped to nothing at all again, remove these. they are actually mapped to bass and i am keeping them because it flows fine
01:26:357 (4) - nc here for the same reason given for normal/hard.
blue + no comment = fix
purple stuff = no fix
very helpful, thank you for taking the time to mod this :)
Kuki

-Lemons wrote:

that's just aimod not knowing how timing changes work on the insane diff iirc
didn't see it in aimod, the end just seems out of time.
-Lemons
ah, it sounds fine to me, and I didn't actually check I just assumed you were linking this note 00:02:572 (2) - since on the insane there's a slider that travels through the red line and aimod is like HEY UNSANPPED ASDKJFALKSJER
Topic Starter
Airachi
Yeah i fixed it anyway, i got rid of the slider and just put notes with NCS for BPM and SV change
Kuki
thanks for the timing fix there, it's much better.

-Lemons wrote:

[ life lesson: just because you are able to do something effortlessly doesnt mean the other person didn't try really hard to get the same thing done, and calling that lazy is demoralizing.
i don't see how it was difficult, unless you did it in an unusual way. if there's anything against the map it's against the mapper and vice-versa so that's hard to avoid. sorry if it was demoralizing but you shouldn't be demoralized by a mod.

life lesson: give and recieve mods with no emotion
Chibi Maruko
Hai! M4M

Hard
  • 00:06:800 (6) - Blanket
    00:09:268 (6) - NC and Add finish if u want
    00:16:863 (4) - Blanket
    00:23:129 (3) - ^
    00:54:078 - Add note
    01:11:547 (1) - Why New combo
Insane
  • 00:21:990 - Add note if u want
    00:31:104 (5) - NC
    00:35:660 (4,5,6) - Bad stack
    00:54:268 (1) - Add Finish
    00:21:610 (1) - Add Whistle
Topic Starter
Airachi

Chibi Maruko wrote:

Hai! M4M

Hard
  • 00:06:800 (6) - Blanket nice eye
    00:09:268 (6) - NC and Add finish if u want i like the idea, but ill leave it for now, i don't like putting finishes on things other than really loud cymbals
    00:16:863 (4) - Blanket wrong time stamp? ;w;
    00:23:129 (3) - ^ idk what im supposed to be blanketing for these two ;w;
    00:54:078 - Add note i like the small anticipation for the note, and i mapped that part on insane
    01:11:547 (1) - Why New combo accident thank you for pointing it out


Insane
  • 00:21:990 - Add note if u want i dont hear anything to map it to ;w;
    00:31:104 (5) - NC ill leave this be, i think it's better to be consistent with the downbeat here
    00:35:660 (4,5,6) - Bad stack made a little better
    00:54:268 (1) - Add Finish i think it sounds better without
    00:21:610 (1) - Add Whistle okay i used the whistle i have in custom sound fill the gap in sound
thanks for modding :)
Zectro
gl
-Lemons
tynx zectro means a lot
Topic Starter
Airachi

Zectro wrote:

gl
thank youu ♥ ;w;
Zectro
HI KIDS

[ezpzlmsqz]
00:05:660 (3) - Make this one's head point better at 00:05:281 (2) -
00:37:179 (2,3) - ^
00:42:116 (1,2) - blanket
01:15:344 (3) - This looks meh/10 specially this part: http://puu.sh/lPoSk/f91b3ff0eb.jpg
01:20:660 (4) - Are you sure you don't want to end this at 01:21:040 - ?

[Normal]
00:20:471 (4) - Try x81
00:52:369 (4) - Try x175 for that perfect triangle (lol)
Interesting normal diff

[Hard]
check ur blankets if you care
00:04:711 (3,4,5) - Fix spacing inconsistency
00:07:749 (2,3,4,1,2) - Imo these should have more spacing (you can easily do that with ctrl+shift+s) because of 00:06:420 (4,5,6) - this spacing
00:17:053 - If you are going to have this hitsound I'd like it on a clickable object
00:39:838 (3,4) - 00:41:167 (3,4) - Use the same spacing for these please
00:50:091 (2) - Wouldn't you want x163y323?

[Insane]
00:17:243 (5,2) - Aw gosh darnit you just HAD to overlap these didn't you :^)
00:22:369 (1,2) - More space between these would always be nice since 00:23:888 (1,2) - may be confusing, and you may even be able to avoid this overlap 00:22:749 (2,2) -
00:49:142 (5) - Try x318y0 and 00:49:521 (6) - x249y181. 00:49:142 (5) - To avoid confusion and 00:49:521 (6) - so it still looks good
00:54:268 (1,2) - Same shape but ctrl+h would be cool

Good stuff

finally
an eastern song like this
that i like
-Lemons

Zectro wrote:

HI KIDS

[ezpzlmsqz]
00:05:660 (3) - Make this one's head point better at 00:05:281 (2) - yes
00:37:179 (2,3) - ^ yes
00:42:116 (1,2) - blanket im so cold
01:15:344 (3) - This looks meh/10 specially this part: http://puu.sh/lPoSk/f91b3ff0eb.jpg I can't believe I raised my son to be a hater
01:20:660 (4) - Are you sure you don't want to end this at 01:21:040 - ? yah cuz then I would have to use a 1/2 follow up that wasn't a slider and thats too hard omg

Good stuff you too thanks ;)

finally
an eastern song like this same
that i like tbh
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
951,405.405405405405,4,2,1,30,1,0
3383,379.746835443038,4,2,1,50,1,0
4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
17812,-100,4,2,1,30,0,0
32243,-100,4,1,1,30,0,0
32812,-100,4,2,1,30,0,0
54268,-100,4,2,1,70,0,1
81610,-100,4,2,1,45,0,0
86926,-100,4,2,1,40,0,0
87116,-100,4,2,1,35,0,0
87306,-100,4,2,1,30,0,0
87496,-100,4,2,1,25,0,0
87686,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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Topic Starter
Airachi

Zectro wrote:

HI KIDS hellllllllo

[Normal]
00:20:471 (4) - Try x81 i moved to x79 so its straight
00:52:369 (4) - Try x175 for that perfect triangle (lol) lol ._.
Interesting normal diff i like flowers

[Hard]
check ur blankets if you care sure
00:04:711 (3,4,5) - Fix spacing inconsistency i got as similar as i think possible
00:07:749 (2,3,4,1,2) - Imo these should have more spacing (you can easily do that with ctrl+shift+s) because of 00:06:420 (4,5,6) - this spacing uh i didn't want the pentagon to be huge so i increased it .1 and decreased the triangle .5 x.x
00:17:053 - If you are going to have this hitsound I'd like it on a clickable object yah same also it was in the wrong spot idk how no one ever noticed including me like woah
00:39:838 (3,4) - 00:41:167 (3,4) - Use the same spacing for these please
00:50:091 (2) - Wouldn't you want x163y323? yah sure i can go for that i like equilateral, but i had it like it was before cause of the high vocal change

[Insane]
00:17:243 (5,2) - Aw gosh darnit you just HAD to overlap these didn't you :^) dam u got me 10/10 usage of carrot face
00:22:369 (1,2) - More space between these would always be nice since 00:23:888 (1,2) - may be confusing, and you may even be able to avoid this overlap 00:22:749 (2,2) - good idea ty
00:49:142 (5) - Try x318y0 and 00:49:521 (6) - x249y181. 00:49:142 (5) - To avoid confusion and 00:49:521 (6) - so it still looks good i like
00:54:268 (1,2) - Same shape but ctrl+h would be cool i didnt understand what to do with them its been a long day ;w; im curious tho

Good stuff

finally
an eastern song like this
that i like
im glad that you like it
thank you for modding ♥
Gamu
Hello! https://osu.ppy.sh/forum/t/393945

The current metadata is fine!

<Reference>
・Anime official site: http://www.plastic-memories.jp/music/op.html
・ANIPLEX+: https://www.aniplexplus.com/itemPjxyhhjC
・Eri Sasaki official site: http://erisasaki.net/

Good luck~ :3
Topic Starter
Airachi

Gamu wrote:

Hello! https://osu.ppy.sh/forum/t/393945

The current metadata is fine!

<Reference>
・Anime official site: http://www.plastic-memories.jp/music/op.html
・ANIPLEX+: https://www.aniplexplus.com/itemPjxyhhjC
・Eri Sasaki official site: http://erisasaki.net/

Good luck~ :3
Thank you so much Gamu :3 I appreciate it!!
SkinnyJommy
AYYYY ima help this set

[Insane]

00:01:559 (2) - I found a better way to make these S shape sliders!! so here ya go


00:01:559 (2,1) - You could blanket this better!

00:03:762 (2,3,4) - this is really close to the slider tail of 00:02:572 (1) - so i suggest moving it a bit farther away, at least so its not that close, ya feel me, it looks messy as it is onow

00:03:762 (2,3,4) - also this should be 5 notes, not 3!

00:05:471 (1,2) - I don't like these repeat sliders here, i cant really explain why, but something in my brain tells me that its wrong, and it feels wrong and awkward to play.. so i suggest trying this rhythm pattern instead!


00:06:325 - 00:06:420 - should have notes here! because you can hear the drums

00:12:496 (2,3) - You could blanket this better and also, you can use the slider ball to help shape the blanketing slider!because as you can see its not blanketed pefectly


00:15:344 (4) - You should end this slider on the white tick so you can hit all the piano ticks with circles, to make it more realistic to play!

00:18:382 (4) - move this to 194, 125 to create a nice pattern shape!

00:18:382 (4) - I would shorted this to the red tick because I believe that it is important to hit significant sounds with the head of a slider or circle! so in this case you have the vocal hitting on the tail and of a slider and that's not good imo. sometimes it is unavoidable and sometimes it is okay, but you would need more mapping experience to realize these things, so im helping you out with that now

00:20:091 - You skipped over a really important sound here, this definitely should be mapped! I see you are following the vocals but sometimes instruments cant be ignored, actually most times they cant xD

00:20:850 (1,2) - See here i think its completely fine to have a vocal end on a slider tail, because there is no upcoming sound right after it, so it doesnt really matter, because there is a short pause

00:22:749 (2) - Remove the repeat here and map the following drums after please!!

00:32:812 (4,1,2,3,4,5,1) - This pattern suddenly gets pretty difficult out of no where, also that backwards flow isnt very good for slow/low star rating songs i think, so i suggest changing up this pattern a bit

00:40:028 (4,5,1,2) - You have 2 seperate stacks here, but the first one has a lot more time inbetween clicks, so this might be pretty hard for the player to read, so i suggest moving apart one of the 2 stacks, or both idc

00:44:585 (7) - move this to 247, 43 to create a better looking pattern

00:44:774 (8) - move this to 286, 204 for the same reason

00:44:964 (9) - move this to 354, 268!!

00:45:154 (1) - move this to 362, 251 and if you do this you would have to blanket this slider around 8 better, remember you can also use that tiny circle around the circle after you have passed its time to help blanket

00:46:293 (6) - The triple is nice here, but this 6 shouldn't be a slider as it causes a vocal to land on the end of a slider, so i'd make this a circle and 00:46:483 - add a circle here

00:50:755 (4,5) - this double after the slider seems a bit too straight for a curved slider, so try to curve these notes to fit the angle of the slider

00:51:514 (2,3) - same thing here ^

00:51:040 (1,5) - this overlap is really messy and hard to read, try to make a better / more readable pattern!

I see a lot of patterns that I would do differently... but it's your style and im not trying to morph your map into one of my own so im trying not to say too much about patterns and flow and stuff like that

00:56:167 (2,4) - This is an overlap that is not needed, just try to keep things within sight distance of each other, and try not to cause any confusion or hard to read patterns until you have more experience with mapping! you can try new things later but just get the basics down for now

00:56:926 (5,6) - This stack is kinda just put here randomly, personally i would combine these two into a slider to follow the vocals better, because held vocals are represented really well with sliders!

00:57:306 (1) - I think extending this to the white tick and deleting 2 would be better, to follow the held vocal because it is held for a long time and you arent skipping any important drum beats

00:58:635 (1) - same thing here ^

01:02:053 (2) - move this to 10, 99 for a better looking pattern

01:01:673 (1,3) - blanket better please!

01:02:623 (5,1) - fix blanket

01:04:711 (7,1) - This is the beginning of the vocals where she starts to go higher pitch, so decreasing the spacing here is the opposite of what you would want to do! so try to increase this spacing to better fit the song

01:09:078 (5,6) - another random stack that i think doesnt fit!

01:12:876 (3,4) - you can arrange 3 and 4 around to make this 01:12:496 (1,2,3,4) - look like a really nice shape, but i wont give you the coordinates, so you'll have to find it yourself!! practice makes perfect :D

01:13:445 (5,1,4,5,1) - why all of the sudden vertical sliders? trying to be hollow wings? xD

01:15:344 (1,3) - these are a bit too close

01:21:420 (5,6,1,3) - blanket better

I dont know how to mod easier difficulties honestly, so ill just be doing this one!

hopefully this helped you kitty xD

GL
Topic Starter
Airachi

SkinnyJommy wrote:

AYYYY ima help this set

[Insane]

00:01:559 (2) - I found a better way to make these S shape sliders!! so here ya gour a genious what the


00:01:559 (2,1) - You could blanket this better!

00:03:762 (2,3,4) - this is really close to the slider tail of 00:02:572 (1) - so i suggest moving it a bit farther away, at least so its not that close, ya feel me, it looks messy as it is onow

00:03:762 (2,3,4) - also this should be 5 notes, not 3!

00:05:471 (1,2) - I don't like these repeat sliders here, i cant really explain why, but something in my brain tells me that its wrong, and it feels wrong and awkward to play.. so i suggest trying this rhythm pattern instead! i might change this at a later date but i hear the drums u pointed outtoo, but i feel like the repeat sliders emphasize the sound i want emphaized much better and it doesnt feel wrong for me to play.. but that could be just me because i know what sound to expect and go to. idk ill think bout it a bit more/color]


00:06:325 - 00:06:420 - should have notes here! because you can hear the drums

00:12:496 (2,3) - You could blanket this better and also, you can use the slider ball to help shape the blanketing slider!because as you can see its not blanketed pefectly always a few pixels off i should just start playing in fullscreen rather than 1kx600 tbh..


00:15:344 (4) - You should end this slider on the white tick so you can hit all the piano ticks with circles, to make it more realistic to play! i really dont hear anything to end the slider end to on the white tick tho so i wont it feels fine playing as is

00:18:382 (4) - move this to 194, 125 to create a nice pattern shape! oops i originally had that pattern but i forgot to move it back into the pattern

00:18:382 (4) - I would shorted this to the red tick because I believe that it is important to hit significant sounds with the head of a slider or circle! so in this case you have the vocal hitting on the tail and of a slider and that's not good imo. sometimes it is unavoidable and sometimes it is okay, but you would need more mapping experience to realize these things, so im helping you out with that now theres no sound to end it on the red tick i wont change it.. but i understand what you mean. it is not good to end sliders on no sound. it makes for even awkward play imo. this is fine unless someone confirms its okay to end sliders to end on no sound, then i will keep as is

00:20:091 - You skipped over a really important sound here, this definitely should be mapped! I see you are following the vocals but sometimes instruments cant be ignored, actually most times they cant xD i wont change for now, i need to think of a part to remap here if im gonna add it. i hear it but its so overpowered but i could make it work i guess, i got hitsounds for it too.. but its so echo..

00:20:850 (1,2) - See here i think its completely fine to have a vocal end on a slider tail, because there is no upcoming sound right after it, so it doesnt really matter, because there is a short pause maybe

00:22:749 (2) - Remove the repeat here and map the following drums after please!! ok hope u like it i do, on the fence bout it for awhile i even have bookmarks there damn xd

00:32:812 (4,1,2,3,4,5,1) - This pattern suddenly gets pretty difficult out of no where, also that backwards flow isnt very good for slow/low star rating songs i think, so i suggest changing up this pattern a bit this is one of the patterns i most likely will not change. i try keep similar difficulty though out the song with the patterns and it has perfect flow i think

00:40:028 (4,5,1,2) - You have 2 seperate stacks here, but the first one has a lot more time inbetween clicks, so this might be pretty hard for the player to read, so i suggest moving apart one of the 2 stacks, or both idc changed it a little hop its seasier to read. made distance to next jump the same with small cursor movement to keep safe feel... sort of.. i want 1/2 following to be stacked more than 4/5

00:44:585 (7) - move this to 247, 43 to create a better looking pattern moved to it

00:44:774 (8) - move this to 286, 204 for the same reason

00:44:964 (9) - move this to 354, 268!!

00:45:154 (1) - move this to 362, 251 and if you do this you would have to blanket this slider around 8 better, remember you can also use that tiny circle around the circle after you have passed its time to help blanket i did something different for moving the notes after moving 7 nice ideas tho

00:46:293 (6) - The triple is nice here, but this 6 shouldn't be a slider as it causes a vocal to land on the end of a slider, so i'd make this a circle and 00:46:483 - add a circle here ok i gotcha, thanks nice

00:50:755 (4,5) - this double after the slider seems a bit too straight for a curved slider, so try to curve these notes to fit the angle of the slider i rly like it this way but ill experiment it still leads to the next notes so its still intuitive to play and the straightness of the notes doesnt take away from the flow or make things awkward

00:51:514 (2,3) - same thing here ^

00:51:040 (1,5) - this overlap is really messy and hard to read, try to make a better / more readable pattern! 3.93

I see a lot of patterns that I would do differently... but it's your style and im not trying to morph your map into one of my own so im trying not to say too much about patterns and flow and stuff like that i do appreciate the suggestions though, patterns affect gameplay, and they are important, as long as it takes into consideration what i already have or has a good reason i won't ignore it and ill try it

00:56:167 (2,4) - This is an overlap that is not needed, just try to keep things within sight distance of each other, and try not to cause any confusion or hard to read patterns until you have more experience with mapping! you can try new things later but just get the basics down for now ithis is fine.. its 1/4 distance apart.. and it flows good.. its same slider.. and it has the motion i want the player to feel

00:56:926 (5,6) - This stack is kinda just put here randomly, personally i would combine these two into a slider to follow the vocals better, because held vocals are represented really well with sliders! im not following vocals, its those beats and its not random, its there to emphasize the music and it keeps the cursor still

00:57:306 (1) - I think extending this to the white tick and deleting 2 would be better, to follow the held vocal because it is held for a long time and you arent skipping any important drum beats its fine it goes to my rhythm and the bass and it hits the drums, i think my rhythm is better and it captures more

00:58:635 (1) - same thing here ^ no two is 2 loud to have on a slider end iand it doesnt have to be, actually i dont really enjoy having the downbeat not have a noteo n it either but i think the slider works best here honestly

01:02:053 (2) - move this to 10, 99 for a better looking pattern i moved into the middle of the previous triangle instead

01:01:673 (1,3) - blanket better please! ok

01:02:623 (5,1) - fix blanket warm circles uwu

01:04:711 (7,1) - This is the beginning of the vocals where she starts to go higher pitch, so decreasing the spacing here is the opposite of what you would want to do! so try to increase this spacing to better fit the song idk if its better but i like the flow i made with new one and it doesnt decrease now xD yay for increasest

01:09:078 (5,6) - another random stack that i think doesnt fit! same as earlier stack explanation

01:12:876 (3,4) - you can arrange 3 and 4 around to make this 01:12:496 (1,2,3,4) - look like a really nice shape, but i wont give you the coordinates, so you'll have to find it yourself!! practice makes perfect :D holy. i think i did it i want a cookie

01:13:445 (5,1,4,5,1) - why all of the sudden vertical sliders? trying to be hollow wings? xD no, i didnt even kno that was related to hollow wings lol BUT ANYWAY let me like explain .. ok so i want to emphasize the whole sliders for all the horizontal ones.. and it has the whole HOoOoOoOoO TE E tEEEeEeEeE sound going on.. if my musical to text explanations r even good.. but yeah the next best thing besides making them like this is a vertical slider, and so i just went along for the flow for the rest of them too because i wanted to have the slider as long as possible.... and i enjoy it fuck i kinda typed so much. w.e hope u enjoy my explanations xo

01:15:344 (1,3) - these are a bit too close hmm ok i moved to another spot, i think u were right

01:21:420 (5,6,1,3) - blanket better man u have good sight

I dont know how to mod easier difficulties honestly, so ill just be doing this one!

hopefully this helped you kitty xD yes you helped me more than i could ever thank you for, thank you so much mika, i just invented a name for you hope you love it xo

GL
Doormat
Hey! M4M here, sorry this is really, really late it must’ve slipped my mind ;w;
[]
[General]
  1. I don’t know if it’s just me, but I think your offset is off by a bit; try adjusting it by -20ms, e.g. your first red uninherited point should start at 931.
[Easy Peasy Lemons’ Squeezy]
  1. 00:08:129 (2,3) – blanket could be nicer
  2. 00:12:496 (1) – I think you should move the new combo that starts here to 00:11:736 (2) – because the emphasis there is stronger
  3. 00:14:774 (1,2) – blankets orzz
  4. 00:29:964 (1,2) – I think these would work better if you emphasized the vocals here that’s on the red tick at 00:30:534 rather than the beat on 00:30:724, maybe by using a 3/2 slider?
  5. 00:31:483 (3,4) – yeah same as above
  6. 00:48:192 (1,2) – last blanket check I point out, so yeah you’re going to want to go back and check all your blankets because they could definitely be better
  7. 01:10:217 (5,1) – some people would tell you not to follow up notes by a half-beat with a bpm like 158 for an Easy difficulty because it’s very different from the one beat follow-up that was dominant throughout the song prior to this point. I am one of those people.
  8. 01:14:015 (2,3) – same as above
  9. 01:15:344 (3) – pretty sure this should end half a beat earlier, e.g. end it at the red tick at 01:16:863
  10. 01:24:648 (1,2) – half-beat problem thing as mentioned before
[Normal]
  1. 00:09:268 (2) – I think you should start the new combo here instead of at 00:08:888 (1) – because there’s more emphasis on the note before the spinner
  2. break after the spinner seems unnecessary in my opinion, because it’s so short
  3. 00:17:812 (4) – there’s a really strong emphasis on this note here, so I’d start a new combo here.
  4. 00:19:331 (1) – I think you should move this to 00:19:142 and make it into a 1/1 slider to highlight the vocals, since this is the only note in this combo that isn’t placed on a vocal note
  5. 00:23:888 (4,5) – these blankets could be improved in my opinion
  6. 00:28:445 (1,2) – these blankets could be better
  7. 00:36:040 (3) – really strong emphasis on this note; I recommend starting a new combo here
  8. 00:41:736 (3,4) – last blanket check I point out, so you’re going to want to recheck all your blankets
  9. I would not recommend using a change in slider velocities for a Normal difficulty because then it creates this weird shift in spacing and it looks a little visually displeasing in my opinion
  10. 01:21:040 (3,4) – spacing here is really large that it might cause some beginners to break combo here; maybe try replacing this with a 1/2 slider instead?
[Hard]
  1. 00:09:268 (2) – new combo here instead of at 00:08:888 (1) -; explained in Normal
  2. 01:07:749 (1) – this blanket could be better
[Insane]
  1. 00:09:268 (2) – new comb ohere instead of at 00:08:888 (1) –
  2. 01:00:344 (1,2) – placing a double directly underneath a slider might be a little tricky to read in my opinion; maybe you should combine the two and leave it as a 1/1 slider?
  3. similar to the other difficulties, you might want to check your blankets; examples include: 00:00:951 (1,2) -, 00:12:306 (1,2) -, 00:19:901 (2,3) -, etc.
[]
Hope this helps ;)
Topic Starter
Airachi

Doormat wrote:

Hey! M4M here, sorry this is really, really late it must’ve slipped my mind ;w;that's quite alright, i was aware that you would have stuff to do, thank you for your time :) i will check the rest in the morning~ i know there are stuff i will be fixing edit4 ok time to finish this, i feel well. ;w;
[]
[General]
  1. I don’t know if it’s just me, but I think your offset is off by a bit; try adjusting it by -20ms, e.g. your first red uninherited point should start at 931. i checked this really quick and it should be fine, and i did use the offset/timing from another set
[Normal]
  1. 00:09:268 (2) – I think you should start the new combo here instead of at 00:08:888 (1) – because there’s more emphasis on the note before the spinner
  2. break after the spinner seems unnecessary in my opinion, because it’s so short
  3. 00:17:812 (4) – there’s a really strong emphasis on this note here, so I’d start a new combo here. hmk, im not veyr combo savvy, and i dont really stray away from the downbeats but i like this
  4. 00:19:331 (1) – I think you should move this to 00:19:142 and make it into a 1/1 slider to highlight the vocals, since this is the only note in this combo that isn’t placed on a vocal notei see it now
  5. 00:23:888 (4,5) – these blankets could be improved in my opinion
  6. 00:28:445 (1,2) – these blankets could be better
  7. 00:36:040 (3) – really strong emphasis on this note; I recommend starting a new combo hereokidoki
  8. 00:41:736 (3,4) – last blanket check I point out, so you’re going to want to recheck all your blankets
  9. I would not recommend using a change in slider velocities for a Normal difficulty because then it creates this weird shift in spacing and it looks a little visually displeasing in my opinion hmm i just wanted to keep it consistent with the SV increase thru the whole difficulty but i see what ur saying
  10. 01:21:040 (3,4) – spacing here is really large that it might cause some beginners to break combo here; maybe try replacing this with a 1/2 slider instead?
    gotcha, fix
[Hard]
  1. 00:09:268 (2) – new combo here instead of at 00:08:888 (1) -; explained in Normal I agree, i like this better, thanks
  2. 01:07:749 (1) – this blanket could be betternice eye

[Insane]
  1. 00:09:268 (2) – new comb ohere instead of at 00:08:888 (1) –
  2. 01:00:344 (1,2) – placing a double directly underneath a slider might be a little tricky to read in my opinion; maybe you should combine the two and leave it as a 1/1 slider? this resulted in me remapping a bit, thanks for pointing this out actually
  3. similar to the other difficulties, you might want to check your blankets; examples include: 00:00:951 (1,2) -, 00:12:306 (1,2) -, 00:19:901 (2,3) -, etc.
[]
Hope this helps ;) yes you help lots, love ur maps, thank u for looking through my set <3
I am going to go through and fix the blankets after i fix other mod.. :)
-Lemons

Doormat wrote:

[Easy Peasy Lemons’ Squeezy]
  1. 00:08:129 (2,3) – blanket could be nicer yeah blankets are fixed up asdf
  2. 00:12:496 (1) – I think you should move the new combo that starts here to 00:11:736 (2) – because the emphasis there is stronger yes
  3. 00:14:774 (1,2) – blankets orzz
  4. 00:29:964 (1,2) – I think these would work better if you emphasized the vocals here that’s on the red tick at 00:30:534 rather than the beat on 00:30:724, maybe by using a 3/2 slider? yes
  5. 00:31:483 (3,4) – yeah same as above
  6. 00:48:192 (1,2) – last blanket check I point out, so yeah you’re going to want to go back and check all your blankets because they could definitely be better
  7. 01:10:217 (5,1) – some people would tell you not to follow up notes by a half-beat with a bpm like 158 for an Easy difficulty because it’s very different from the one beat follow-up that was dominant throughout the song prior to this point. I am one of those people. I had some big ass rant wrote here but I'm not gonna bother posting it because it's pretty much moot now. I fixed the 1/2 follow ups but for your future moddings it's usually helpful to give a suggestion to fixing the problem not just saying "hey don't do this because I said so"
  8. 01:14:015 (2,3) – same as above
  9. 01:15:344 (3) – pretty sure this should end half a beat earlier, e.g. end it at the red tick at 01:16:863
  10. 01:24:648 (1,2) – half-beat problem thing as mentioned before
Hope this helps ;)
a s d f

code
osu file format v14

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Countdown: 0
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DistanceSpacing: 1
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[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

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HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
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Stjpa
Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here.

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason.
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this.
• 00:23:129 (2) - Curve it more?
• 00:23:888 (1,2) - I'd suggest to improve the transition.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2).
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing.
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same.
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs.
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket.
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think.
• 00:54:268 (1) - Improve flow with curving this one?
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way.
• 01:00:724 (2,3) - Better transition?
• 01:08:698 (3) - I'd place it a bit higher for better flow.
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case.


[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here.
• 00:03:572 (3) - Should target the next slider.
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c:
• 00:16:293 (1,2) - Strange flow if you ask me.
• 00:18:952 (5) - Could be a slider I think.
• 00:19:711 (2) - Should also go straight to the next object.
• 00:20:471 (4) - Why not rotate it a little bit?
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q

But I guess I'm gonna stop here, as the mistakes repeat over and over. Would recommend a remap. If you wish, I could try to make a Normal, even though I can't guarentee a perfect one.


[Hard]

• So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.


[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight.
• 00:15:344 (4) - Could cross (1)
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound.
• 00:26:926 (1,4) - Overlap D:
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch.
• 00:36:040 (1,2,3) - Flow is meh.
• 00:45:154 (1,3) - Shouldn't be that close together also.
• 00:40:028 (4,5) - Maybe 0,1x DS?
• 00:47:053 (2,3,4) - Could also have a better flow.
• 00:56:167 (2,3,4) - Not a fan of this.
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c:
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think.
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up.
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.

Whenever you have question, you can pm me ingame or in forum.
-Lemons

Stjpa wrote:

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat
• 00:23:129 (2) - Curve it more? wat
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean
• 01:00:724 (2,3) - Better transition? still doesn't help
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now
code
osu file format v14

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TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
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Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
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Topic Starter
Airachi

Stjpa wrote:

Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..


[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way

But I guess I'm gonna stop here, as the mistakes repeat over and over. Would recommend a remap. If you wish, I could try to make a Normal, even though I can't guarentee a perfect one. i won't remap until i feel i have to, and i need to learn for myself, but thanks for the offer


[Hard]

• So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online. thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest.


[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod

Whenever you have question, you can pm me ingame or in forum.
updated diffs, fixing blankets, thank you for modding mysterious person c:
Stjpa
I'm dumb and also used blue....
And also no KD because I recently received one.

Airachi wrote:

Stjpa wrote:

Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..
I think I checked MikasaSerkets profile and found you on her map threads or something...I don't really remember anymore.

[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished.
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way
[]
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV.
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.
thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest. How tired was I holy shit... D:

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards.
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D:
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod

Whenever you have question, you can pm me ingame or in forum.
updated diffs, fixing blankets, thank you for modding mysterious person c:

-Lemons wrote:

Stjpa wrote:

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat Just looks kind of ugly.
• 00:19:331 (3) - Could touch some HP-Bars.
• 00:23:129 (2) - Curve it more? wat To improve flow and transition to next object.
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me Something like connection. Would be way better if you would place these 2 objects more to the right so the path is more visible. But it's up to you.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^ Was a fresh download, so... D:
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean Place (6) more to the right so newer players definitely know that (5) is the next object. This way it'll really confuse.
• 00:59:585 (2,2) - Blanket them?
• 01:00:724 (2,3) - Better transition? still doesn't help Make clearer path, but seems like you did it already. Or I was more tired that I actually thought.
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now
-Lemons
Not gonna quote because then we'd have a big clusterfuck of a post xd

Aboutmypinks: That's what I had assumed you meant by transitions, and I did try to tidy them up so nbd.

The wats are because changing the slider designs isn't really that important unless it's going to affect cursor motion since most easy players follow the entire sliderbody

As for the 'idk what u mean' part I literally had the ephiphany of what you meant last night at 04:00 while I was laying in bed thinking about circles

As for the download parts, I just meant that I had already updated it in the previous mod but airachi hadn't pushed through the update yet, I did look to make sure on all of them tho

thnx for the clarifications remember to mod when ur not tired qtpie <3

code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
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SliderTickRate:1

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Topic Starter
Airachi
SPOILER

Stjpa wrote:

[Normal]

• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished. i dont understand why it matters that 4 appears before two finishes
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV. I asked a bn and they said it does not have to be
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards. i used the same flow already, so i am going to keep it
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D: i didnt do what u did but i made what i was going for more obvious and used the same note pattern on the upcoming one
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion. also i changed the rhythm but its not what u suggested
pink is stuff and nothing is changed or something
-thank you for re-modding, i appreciate the time taken to explain things :)
Slayed_old_1
ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -)

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better

00:39:078 (1,2) - same as ^

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5)

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really good

hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no..

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already)

00:25:407 (1) - move to x=152 y=38 for a better flow

00:29:585 (4,1,2,3) - again polylines.. why? xD

00:44:015 (2,3,4,1,2,3,4) - man..

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me

01:19:142 (3,5) - improve the stack

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

normal seems fine. +/-

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little

mapping on instruments in vocal part looks very weird lol

00:14:774 (3,4) - blankets please

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT

00:40:597 (3) - move to x=375 y=169 for a better flow

gl
-Lemons

Slayed wrote:

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little not on default skin

mapping on instruments in vocal part looks very weird lol examples help

00:14:774 (3,4) - blankets please sure

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT yeah

00:40:597 (3) - move to x=375 y=169 for a better flow sure
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

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//Background and Video events
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//Break Periods
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//Storyboard Sound Samples

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Topic Starter
Airachi

Slayed wrote:

ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there i don't want the song to start there but it could be an idea at any time in the future

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here much better,

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -) i do not hear a cymbal on 00:06:040 (2) -

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite i will have to look around for one

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better hmm okay i changed to be more curve

00:39:078 (1,2) - same as ^ i want these straight

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5) i dont like how that one flows with it, i like the current one more

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked they i think they got moved by accident

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way o wow thanks this is nice i love the flow

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really goodi want them to be straight


hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no.. nop i just suck B)

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good did u even check the DS? theyre both literally 1.0

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts uhm.. i only changed some of them.. i actually really like straight sliders and them emphasize what i want them too..

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way i want this to be straight.. maybe ill change if more people want it to be but so far no

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already) i would rather not reduce it, maybe if more people suggest

00:25:407 (1) - move to x=152 y=38 for a better flow ok sure i moved others too to get the ds again

00:29:585 (4,1,2,3) - again polylines.. why? xD becasue i like them

00:44:015 (2,3,4,1,2,3,4) - man.. i changed some and rhythm

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe ok

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better ok

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before yes there are..

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me i want it straight sorry i have it to the music

01:19:142 (3,5) - improve the stack i dont rly know how to improve it so i just restacked it i hope it worked

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

gl thank you or taking the time to look st the mapset, really helpful for hard :)
Cheonshi
Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended?

01:01:863 - add something?


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?

00:31:863 (1) - Remove NC ?

00:40:407 (5) - stack with 4 or dont make them overlap?

00:59:205 (3) - stack with 1 pls


Hope i could help a little
Topic Starter
Airachi

Cheonshi wrote:

Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle she begins her breath on this tick

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended? yes intended

01:01:863 - add something? changed stuff around to add something there


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?uh i guess technically it does start there, but i don't think it should have a note there as it's not an actual syllable, its like "ssssss" and then "sa, yo, na, ra"

00:31:863 (1) - Remove NC ? yes

00:40:407 (5) - stack with 4 or dont make them overlap? it is not stacked because i want 00:40:597 (1,2) - stacked and they are different spacing

00:59:205 (3) - stack with 1 pls i think it is fine as is


Hope i could help a little
Thank you for modding i will check whwn i get home (:
uuuget
[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
Topic Starter
Airachi

uuuget wrote:

[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
i will ask anothers opinion too if i should change it to same spacing, or keep it current, since it is a sv change

thank you for modd, i didn't notice [the spacing] c:
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