replying to both in 4 days
Thanks for the mod o/Kocari wrote:
[General] Metadata - Try adding 空中に沈む輝針城 into tags as that is the original source name of the song
Also only 3 combo colors? I would suggest making adding a tint of blue to match the ribbon of the background http://puu.sh/kyvIM/213512274f.png Made another set of the same colors with different tints.
I do want to bring up that I have seen a lot of insignificant sliders show up that could definitely be redone, as well as some areas of the map where stream overlaps with sliders making the visibility of play go down a bunch. Basically those are the core aspects that I see and should be worked on slightly.
00:40:556 - and 04:30:178 - are these really necessary to the timing? Yes they are.[Inversion]
- 00:41:692 (8,9,1) - It's better to have this straight than slight curve - It brings out the flow to the next note significantly better http://puu.sh/kyreI/263903f148.jpg Done.
- 00:44:448 (1) - This slider just seems awkward to me - I feel it's better if this somehow just matched up with this 00:44:773 (2) - Fixed.
- 00:47:205 - What's with the dramatic pause? A note can be here to fill the guitar sound or just make 00:47:043 (2) - as a 1/1 slider to fill that gap Yeah idk what happened there. Fixed.
- 00:50:773 (1) - Oh boy this slider looks bad, 3 red anchor points just to have it curve like that? You can do better Damn straight I can.
- 00:53:367 (1) - How about this slider shape instead? http://puu.sh/kyrJZ/121fb06ac2.jpg How about sure.
- 00:54:827 (1) - NC can start here to emphasize with the finish hitsound you have as well as the music sounds Ok.
- 00:55:474 (10,11,12) - Maybe have an effect like this http://puu.sh/kyrSn/fec73d9c04.jpg - It starts as a big 1/2 spacing but then shortens up to the NC to emphasize the change in rhythm you have going on Fine to me.
- 00:58:070 (3) - Where this is placed creates an unusual flow with movement - 00:58:070 (3,4) - CTRL+G will make a rotation to bring out the previous slider more Done.
- 00:58:962 (2,3) - Can straighten out with the slider to make it visually look nicer, rather than having it placed awkwardly on the slider http://puu.sh/kys9X/ad9511bb1b.jpg Fixed probably.
- 01:01:313 (1) - You're missing a finish here - add one pls yes b0s.
- 01:05:854 (7,9) - Looks unclean when these two sliders are touching, and slider (5) you could've made it more significant without the first red anchor http://puu.sh/kysri/4b863a2e40.jpg Fixed.
- 01:09:178 (4,5,6,7,8,1) - This feels very extended to have this certain amount of stream stacks on one place Changed.
- 01:16:962 (7) - The start of the stream here is weird with how the note is placed - I would believe trying to stack it and increasing the DS slightly will make this part look better than just having it overlap awkwardly, like does this not look better? http://puu.sh/kysIZ/181c330900.jpg Fixed.
- 01:28:556 (1,2,3) - Ok this is very confusing - notes (2)(3) looks like a 1/2 and plus why not just do what you did here? 01:27:746 (1,2) - I believe it will cause issues if you have (2)(3) like that I see nothing wrong.
- 01:29:529 (5) - Extend the guitar sound to the red tick please - it sounds a lot better than having an empty space like before Done.
- 01:34:880 (1) - This slider will definitely do you better than forcing a curve like that http://puu.sh/kyt7U/5e042ca639.jpg Fixed.
- 01:40:719 (4,5,6,7,8) - This feels clustered and tight together - how about a formation like this http://puu.sh/kytrl/43eb700679.jpg K.
- 01:44:367 (4,5,6,7,8) - Keep Distance snap here at 1.0 it will feel better than having .96 to 1.04 DS How did you even notice that wtf.
- 01:52:719 (7) - This slider is out of screen - Unrankable issue RIP slider.
- 01:55:151 (1) - NC to emphasize the guitar/to Nc the clap rhythm, plus to not keep this stream long K.
- 02:01:232 (2,3) - This distance is relatively close compared to what the others one has - Move slightly further for equality Fixed.
- 02:09:665 (8) - Awkward overlap ?? No overlap for me.
- 02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Wait what?! what happened here? I don't see why this is here I'm pretty sure others would agree with me on this one Remapped.
- 02:19:962 (6,7,8) - This flows feels really strange considering the effort it takes to hit these - Maybe a note structure like this http://puu.sh/kyu7u/d765f36b6e.jpg Remapped.
- 02:37:962 (9) - NC here so it's not up to 16 note stream It's fine for this part.
- 02:46:232 (1) - Maybe? or something along the lines without so much red anchors http://puu.sh/kyunT/c3011e5abc.jpg Smoother.
- 02:51:421 (1) - Again this can be simplified http://puu.sh/kyuts/2285a564eb.jpg Yup.
- 03:12:340 - Starting here the upcoming NC are very strange and abrupt it constantly keeps changing with the single notes and you should try to limit that
Maybe something like this http://puu.sh/kyuHX/94b477207a.jpg K.- 03:22:070 (1) - Move the left anchor a little more to the left and up, and it will balance it out K.
- 03:45:908 (1) - The white anchor before the red - please remove that K.
- 03:49:800 (1) - http://puu.sh/kyuY3/574c1d0f3d.png Saved.
- 03:55:151 (1,2,3,4,5) - What is with this all of a sudden clap spam? Drums in music change.
- 03:55:800 (9) - NC - same reason as before Noty.
- 05:01:150 (1) - This slider is weird - Maybe? http://puu.sh/kyvgd/9367873ffb.jpg Done.
- 05:07:637 (1) - You can do a better slider, too much anchor points to make a shape like this Fixed.
Thanks for the mod! o/fuyuyu- wrote:
hii
Inversionsorry for late and poor mod np. my mod was pretty shit also. Anything helps though!
- 00:41:692 (8,9,1) - along flow Fixed in last mod.
- 00:46:232 (3,4,5) - uncomfortable to play, Ctrl+G plz Done.
- 00:54:827 (7) - Add NC Fixed in last mod.
- 01:04:719 (1) - Stack on 01:04:394 (5) - for comfortable to play Feels fine.
- 01:33:746 (1) - is this NC necessary? Fixed.
- 01:45:259 (1,2) - too close, change slider pls Feels fine to me.
- 02:27:097 (2) - 1/6 Done.
- 02:44:124 (2,3) - Ctrl+G for better flow Fixed.
- 02:54:665 (4) - why use 1/8... change to 1/4 plsss I hear a 1/8th. No change.
- 03:34:069 (1) - unsnap ?? I don't see it.
- 04:32:123 (5) - add NC Done.
Thank you for the mod! o/Come[Back]Home wrote:
Inversion
00:50:448 (3,4,5,6) Since the stream itself is pretty curvy its kinda strange that the stream just goes straight here. You should keep the stream curvy, it looks and plays better Done.
00:55:475 (5,6,7) Instead of this you could put 1/2 jumps there, would be awesome to play Done.
01:05:854 (7,9) They are touching in a bad way, it doesnt look nice Moved.
01:06:989 (1,1) Would look better when they wont teach each other I see no problem here.
01:09:178 (4,5,6,7,8,1) This stream is not perfectly straight Fixed.
01:19:962 (1) A curvy slider would fit more with a curvy stream Fine to me.
01:19:962 (1,2) They are awfully close by the way Fine to me.
01:20:611 (5,6) Why the different ds here? Fixed.
01:22:151 Why do you ignore this now? It's fine.
02:02:286 (3,5) Overlaps before were okay, but this looks weird. Do a good overlap or just put some distance between them Fixed.
02:09:259 (7,8) Put some distance between those, they are touching Done.
02:09:908 (1,2,3,4,5) Arent they a bit too close to each other? Nope.
02:16:556 (1,2,3) Pattern would look better when they wouldnt touch each other Fixed.
02:18:016 (1,2,3,4,5,7) No need for them to touch each other Fixed.
02:27:421 (3,4,5) This feels kinda random, try to find a pattern more fitting Wat. This seems totally fine.
03:05:205 (1,2,3,1) Dont let them touch each other, would look better Done.
03:31:962 (1,2,3,4,1,2,3,4) Do a perfect blank here and it will look betterI like it better this way; no change.
03:45:259 (8,1) Too close to each other Fixed.
03:46:394 (2,4) ^ Fixed.
04:24:746 (7,8,9,1) Curvy too, will look better I think it's fine for this one.
04:27:584 (1,2,3,4) I dont think player can guess that the sv here is higher and that those are 1/3 sliders because of it. Use normal sv and it will fix the problem. Btw, the way they are placed doesnt look good Ehh I think it's fine as the player just needs to stay on the note. Will change if someone else says to.
04:29:205 (3,4) I think that such a big distance is not necessary Shortened.
04:46:556 (6,7) You havent used this even once? why now? Changed.
05:16:394 (1,1) They are touching Indeed they are.
05:18:826 (1,4) Line them up perfectly, will look better Done.
05:34:394 (2,1) ^ Already was.
05:45:015 (5,6,7,1) Curvy? Noty.
Good Luck with it :3
Thanks! o/ modding tomorrowNitrousdragon wrote:
for M4M
[Inversion]
00:44:773 (2,3,4) - I feel like the slider before this could be copied to here and Ctrl+H and Ctrl+J. This could be placed above the slider. noty I see no problem.
00:55:151 (2) - I do not like this overlap here. Move this slider below the previous one. Changed not using your suggestion though.
01:19:962 (1,5) - I don't feel like these sliders fit here. I don't like how some patterns repeat. I see no problem.
02:06:097 (1,1) - Holy cow! Give the player some time to react to the next slider. Chances are that they are gonna keep spinning and get a 100 on this very slider if it's their first play. It's fine.
03:10:962 (1,1) - ^ ^
Overall rating: 7/10
You tried adding some style in there (for sure), but you need to put it there and not repeat it so much wat. That's the main thing I see here.
I like it though. I hope you are able to get this ranked!
Thanks o/jaob99 wrote:
Hi! From queue
01:40:719 (4,5,6,7) - Change to triplet to match music Done.
02:02:935 (7,8,9) - Space these out a bit maybe? K.
05:17:853 (1) - put NC on 05:18:015 (1) instead? noty
02:00:259 (2) - Space this the same as 02:00:421 (2,3,4,5,6) Fixed it differently.
03:21:421 (1,2,3,1) - Stack these No as it would look bad when actually playing.
04:14:205 (3,4,5,6,7) - Maybe space these like 04:14:610 (1,2,3,4,5,6) ? It's fine.
04:27:584 - The slider length change here is a little unexpected, maybe lower it a bit? Made SV 1.30.
05:20:772 (4) - This is a little off side uh... what?
Sorry this isn't very helpful, this is a very good map, can tell you put a lot of effort into it. gl
Thanks! o/Zectro wrote:
Sup, M4M queue.
[Inversion]
already so modded, very hard for a modding newbie like me to do sth but ill try
01:23:205 (6) - could change shape a bit for flow from 01:22:881 (5) - Seems fine to me.
01:28:719 (2,3) - these 2 notes feel a bit derpy Fixed whole stream.
01:33:097 (5,6) - jump from this to 01:33:421 (1,2) - feels a bit too big, doesnt really feel right imo Fixed somewhat.
02:09:908 (1) - could be positioned better to make it look better from 02:09:827 (10) - ^
02:39:746 (1) - could look a TINY bit cleaner i guess Fixed/
02:42:340 (1) - could be rotated a liiittle bit for better flow from 02:42:178 (7) - Rotated.
02:46:232 (1) - idk sometimes i feel like its better not to risk these sliders but its prob nothing No change.
03:38:043 (2,3,4) - i know how hard it is to draw good looking streams, but these notes specifically feel a bit too derpy imo, like 03:38:043 (2) - feels a bit too far to the left from 03:37:962 (1) - Fixed.
03:48:502 (10,11) - could be positioned to look better What? This is fine.
03:53:692 (1) - pretty funky slider, i know it fits the music but maybe a bit too funky for rank(notsure) It's fine.
03:55:881 (2,3) - the positioning between these feels a bit too offtrack for a not-newcombo-note Fixed entire stream.
03:59:935 (10,11) - ^ but doesnt need that much of a positioning change as the above Fixed.
04:04:800 (4,5,6) - could look better I see no problem here.
04:27:583 (1,2,3,4) - feel a tiny bit too fast and too outta nowhere, weird slider breaks here inc Changed.
05:27:745 (5) - feels a bit too far away Moved closer.
05:38:123 (4,5,6,7,8) - could flow better I don't feel a problem.
05:47:367 (6) - to 05:47:529 (7) - doesnt flow that well, idk Fixed.
thats about it i think, i hope its at least a bit useful, very nice map in general MODDING SOON!
Gonna respond to this mod and your map in 2-4 days.LawL4Ever wrote:
Hey, M4M from your queue.InversionI. Love. This. Song.
I might be a bit too critical because lfj's map of this is my current all-time favorite.
00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.
00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).
00:45:583 (1) - Why not map the triple here? You mapped it in other places.
00:50:773 (1) - ^
00:53:367 (1) - ^ etc.
00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.
01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.
01:14:773 (7,8) - This spacing is too low imo.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.
01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.
01:48:746 (2) - I hear nothing on this note.
02:19:962 (4) - CTRL-G
02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
03:12:665 (3,4) - Would be better with CTRL-G I think.
03:28:232 (1) - ^
03:44:610 (5) - There's a really strong guitar part here that should be emphasized.
03:58:556 (7,8,9,10,11,12) - looks kinda awkward
04:05:367 (11,12,1) - fix DS
04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.
04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.
04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.
04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.
05:00:502 (4,5) - ^
05:05:042 (1,2) - ^
Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
maxandcheese wrote:
Thanks o/LawL4Ever wrote:
Hey, M4M from your queue.InversionI. Love. This. Song.
I might be a bit too critical because lfj's map of this is my current all-time favorite.
00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right. Remapped section.
00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).^
00:45:583 (1) - Why not map the triple here? You mapped it in other places.
00:50:773 (1) - ^
00:53:367 (1) - ^ etc. Fixed all.
00:53:367 (1) - This is also a really shallow angle considering it's such a strong note. Sharper.
01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot. yey
01:14:773 (7,8) - This spacing is too low imo. Agreed.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion. Remapped section.
01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop. To me I hear a stop in the louder drum. I think it's fine imo.
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)?
01:48:746 (2) - I hear nothing on this note. Nice ear.
02:19:962 (4) - CTRL-G K.
02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Remapped section.
03:12:665 (3,4) - Would be better with CTRL-G I think. Done.
03:28:232 (1) - ^ ^
03:44:610 (5) - There's a really strong guitar part here that should be emphasized. Emphasized.
03:58:556 (7,8,9,10,11,12) - looks kinda awkward Remapped.
04:05:367 (11,12,1) - fix DS Remapped.
04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) mhm.
04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead. Made (6) a triplet.
04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo. Fixed hopefully.
04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though. Spaced some out.
04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.
05:00:502 (4,5) - ^
05:05:042 (1,2) - ^ I think these are fine.
Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. yeah. lfj's is a fucking masterpiece
Good Luck!
Modding tomorrow.
Thank you for check!LigerZero wrote:
[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
maxandcheese wrote:
LawL4Ever wrote:
Hey, M4M from your queue.Inversion01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)? I meant the (7) of the previous combo (I actually thought I ctrl-c'd that one as well), but looking at it again it might look shitty if you change the note placement, so just keep it I guess. It's not really anything significant anyway.
pishifat wrote:
that hitnormal blends with the song so much holy
01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4
only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk) pls tell me there's a quick way to fix that.
00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change o
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool ur the BN
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be idk
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf. i hear you.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do i feel you.
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do done.
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then my ears.
so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense) done.
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine still waiting for music tutorial.
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) - did i do it right?
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not fixed hopefully.
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts resolved.
there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me i wish i could.
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then yeyeyeye
lick me made you highlight this
Will mod tomorrow or the next day!Hanczer wrote:
:P M4M for your queue!
Thank you! o/kirinokirino wrote:
I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD Are you sure? ;_;
I hope in-game screenshots wont dissappear.
00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125 KK
00:41:043 (4,5,6,7,8) - a star maybe? indeed
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese? ye
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this stacked it instead
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles I hope i did it right
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture I like that
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho Seems fine to me
00:51:178 (2,3) - a straight line here would be better Done
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider. ok
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) - just blanketed it
01:06:178 (9) - blanket with this 01:05:854 (7) - k
01:12:583 (2,3,4,5) - weird fine to me
01:12:827 (5,1) - bad anti-jump changed
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard) I think it's fine
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work. I think I fixed it
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider. semi-antijump
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve. I think it's fine..
01:47:692 (5,1) - this jump is to large to be right after stream. made shorter
02:32:610 (1,1,5) - you will not represent them with cuve change? You mean NC?? I did if you meant that
02:46:719 (2,3,4,5,6) - unreadable. Fixed
Thanks o/C00L wrote:
ello from your quququeuueueuquequequuqeu
[General]
- em timing is wrong imo the first timing point should be at somewhere around 38,587, second one seems fine (i dont know how you got that lel) wew nice 1 lad
[noisrevnI]
- maybe ill find something
- 02:00:016 (1,2) - why not hitsound the slider end and the circle with a clap, sounds pretty kek imo kek sounds fine
- ok lets start at the beginning now
- 00:46:394 (6,4) - see the thing with my style is that i really dont like overlaps like these, but since its your style im really not gonna judge. Im just saying this for future reference since i will prob mention is a couple of times. If you disagree feel free to ignore these For this one it's fine
- 00:47:529 (4,1) - ^ This one I fixed
- 00:53:773 (2,6) - das pretty weird overlap Fixed
- 01:11:367 (3) - you could use the same slider art as you did here nah 01:06:178 (1) - since that is really nice tbh same goes for 01:08:773 (1) - yah
- 01:30:827 (6,2) - overlap thingy Fixed
- 01:34:394 (5) - NC maybe since you change the acceleration of the stream I think for this particular stream it suits it not being NC'd
- 03:07:638 (1,2) - i would do a triplet here instead of starting those hits now, so like create a triplet and add a NC at 03:07:800 (2) - yeye
- 03:08:935 (4,7) - ahhhhhhhhhh the cringe ahhhhhhhh it's fixed
- 03:13:638 (1) - hmm i dont think kiai time is needed here, i really dont understand. Like yeah cool kiai fountain but.. is it needed? Removed. Idk why I put it there
- 03:26:124 (3) - start your slider at 03:25:962 (2) - a very strong sound is missed at the current state, that only a slider would emphasise, 03:24:665 (1) - you done it here Fixed
- 03:28:719 (3) - same thing as before start the slider here 03:28:556 (2) - Okee
- 03:38:935 (1,2,3,4,5,1,2,3,1) - this feels so weird in the editor but that may be just me ye i think it's fine
- 04:20:124 (1) - the kiai fountain again (oh look 4:20) Removed
- 04:30:178 (1) - ^ whatever seems that you like them up to you wont mention it again Here it's fine since it's so powerful
- 05:19:961 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - if you increase the DS between these why not do it later as well? 05:25:150 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) -It's a new rhythm
kekekekekekekeekekekekeekek
Good luck buddy in ranking this looks not bad
Shyotamaze wrote:
Hi, from my modding queueGeneral
- Weird "thingy isn't snapped" stuff in AIMod, check it
Inversionosu! needs more Demetori <3 pls rank it btw sorry for being late
- 01:00:827 (1,2,3,4,5,6,1,2) - Try to make a blanket to make it prettier done and stack 01:01:962 (3) - with the start of the stream nothx
- 02:09:097 (5,6,7) - The slider doesn't look good with the previous stream, push it down a littlefixed kinda
- 02:09:259 (7,8) - Too close imo
- 02:10:313 (2,3,4,5) - ^ you could also not stack them and make a note of that stream to stack with 02:09:259 (7) - 's end i like it stacked
- 02:18:989 (7,1) - Fix stack I see nothing wrong with it..?
- 02:19:638 (1,2) - It doesn't flow really well imo Fixed
- 02:20:124 (3,1) - Collides uh..... what
- 02:20:692 (2,3,4,5) - It feels a bit weird to have a big curve like this after a slider, try to curve it less Feels fine to me.
- 03:12:340 (1,2,3,4,5,6,7,8) - The note placement feels a bit random, try to make other shapes with the jumps There is a pattern... (1)-(4) is a zigzag and (5)-(8) is a triangle with (7) slightly stacked below (5).
- 03:22:070 (1) - The shape can be improved imo Improved
- 03:25:475 (1,1,3) - Fix stacks fixed
- 03:33:421 (3) - Curve it as much as 03:32:448 (3) - what why... the sv is decreasing so no
- 03:45:097 (7,1) - Collides, maybe make the slider less curvy and blanket 7 fixed
- 03:48:665 (1,2) - Collides, maybe stack with something here 03:48:502 (10,11,1) - fixed
- 04:01:881 (4,5,6,7,8,9) - Maybe a bit too straight unstraightened
- 04:20:610 (2,4) - Collides, stack with 04:21:908 (6) - fixed
- 05:45:015 (5,6,7) - Maybe a bit too straight here too I think it's fine as it leads into the last section of the song
Good luck!
HighTec wrote:
hOI!
from da qUEUE!
i can't map demetori or streams at all but ill just give an overall look
Inversion
check AiMod!!!!
personal opinion: i really don't like streams that start immediately after the end of a slider, but that's just my opinion. pattern seems to be overdone imo and may just be reduced a little over the whole map
something that I missed, especially with the star rating, is the lack of spacing in the streams and kicksliders. will not point them all out otherwise this mod will not be pleasant to read, but please mind checking yourself. to give an idea, sections like 01:03:908 (1) - miss the high spacing that they really need
00:48:827 (4,5,6,7,8,9) - having these stacked is kinda boring, please reconsider it. i'd spread out the notes for a higher fun factor fixed
00:52:232 (1,2) - these don't flow well into each other, please reconsider the location of 2, also why not NC on 2 instead of 1 I think it feels fine. NC'd at 00:52:070 though
01:13:962 (8,9,10,11,1,2,3,4) - this doesn't look too nice, maybe fix the curve of 8,9,10,11 Done on purpose because of sharp change in the music
01:27:746 (1,2) - here in these situations, the spacing between the kicksliders is too low, reconsider it please. also maybe crtl+g 2 for flow reasons Changed completely
02:06:097 (1) - this spinner has to be muted imo fixed
02:07:800 (2,3) - put more spacing between those two so that the 5tap gets more clear when playing (making it easier to read) ok
02:08:448 (7,1) - nah man a jump would be nice nah man it's good
02:16:881 (3) - put this more to the left, so that the jump will have the same spacing and not get shut down randomly sure why not
02:31:800 (1,2) - same as before feels fine here tbh
02:37:962 (9) - NC no
03:02:610 (1) - NC here doens't seem to be needed, maybe remove it it follows a different motif from the previous pattern. no change
03:10:962 (1) - same as before last note NC syndrome
03:46:719 (3,4) - nah a full stack breaks flow, maybe overlap it for only the half of 4 or idk feels fine
03:47:367 (5,6) - same tbh same tbh
03:51:583 (3,6) - this pixel overlap hurts, just make them sit seperately k
04:00:989 (9) - NC k
04:02:286 (9) - NC k
04:28:881 (1,2) - fix overlap! no
04:29:529 (4) - NC k
04:53:367 (1,2) - spacing is too small, put 2 further away from 1 changed
ok that's it, hope it helped out a bit, gl with this
jonawaga wrote:
NM from my queue~
InversionSPOILERThat's all I could find. @_@00:57:340 - Add something.
00:57:665 - ^
00:57:989 - ^
01:16:881 - Curve this down to reveal more of the next objects. Also make 01:16:881 - this clickable.
01:37:475 (1,2) - Fix blanket. (1) should be more curvy.
02:10:800 - Add something.
02:15:989 - ^ no change
Have a star~
Good Luck with this!
LawL4Ever wrote:
00:42:665 (7,1) - has this always been like this? Just noticed this while playing, it feels really weird. Not sure if it's just the slider direction or the combination of the slider direction and the position of (1). Maybe it's just me having reading issues though but it only got slightly better with restarts. Just take a look at it. slightly fixed I guess
no kd because already had and this isn't even a mod.