Fort mod
Thank you so much for modding, Fort ^^ Much appreciatedFort wrote:
hey[Contamination]
maybe i can put 2 list on here
on General:on Gameplay:
- combo 6 looks really close to black, i can say maybe you can change that color to brighter one and make combo 7 more brighter Lightened again.
- mostly it has pattern errors i think, you can see my mod below
- 01:39:239 (3,4,5) - , 01:50:273 (3,4,5) - , 04:02:687 (3,4,5) - 04:24:756 (3,4,5) - , 04:35:791 (3,4,5) - i really noticed this pattern, and i guess you need to considering this, and this pattern kinda questionable, just like "why you put (4) like that?" I probably won't change these at all. I've done them before and even now they seem ok to me. Plus I like them
- 00:33:722 (4) - this can be New combo'd because it landed on big beat, yeah i think it can be good Compiling the list of NC changes to change at a later date because of the haxing
- 00:50:618 (6) - need to move this slider like this 00:47:515 (5) - (anti overlap can be consistant enough to deal with 00:50:618 (6,7) - jump) changed the first one to match instead.... though they're on different parts anyway.... the second one is one slider after where the first one would be in the song
- 00:53:377 (6) - same with above but i think that sound less emphasized compare with previous pattern ^ They're on different parts of the song anyway. two are on 6 and one's on 5
- 01:14:239 (3,4) - really weird flow for song emphasize since i cant really hear any unique melody at 01:14:239 (3) - compared with 01:14:066 (2) - with has some wub sound, you can change (3) to circle or just change 01:14:066 (2,3) - to circle only to make better transitioning at that pattern It is for the two wubs there, and I feel it is seamless given the low sv here
- 01:17:170 (3,4,5) - kinda weird pattern choice for this one, 01:17:429 (4) - this circle is like nothing support rhythm on there, compare with 01:17:515 - which has really strong kick sound, it can possible if you mapped 01:17:429 (4) - at 01:17:515 - (this kinda makes some big difference at patterning) Weird is good, maps shouldn't be mapped robotically or logically. There is triplet wub rhythm here. I will not change this. That's a clap and not a kick.
- 01:25:015 (1,1) - really strong jump i think, maybe read below
- 01:25:273 (1,1) - yeah this is really unique pattern, you can do like this http://puu.sh/la5MB/c0efdb16d2.jpg, yeah this kinda close to 01:25:618 (1) - . But, im really sure this 01:25:618 (1) - slider should be mapped at high slider velocity (well analyzing with song at pattern it can possibly mapped on high speed slider), maybe 1.50x can be good and maybe try this one https://osu.ppy.sh/ss/3917114 (just example) The suggestion loosens the tension between sliders. Also, the style is lower sv with higher-sounding things and higher sv with lower wubby things
- 01:39:239 (3,4,5) - looks you have same problem with 01:17:170 (3,4,5) -
- 01:50:273 (3,4,5) - maybe i need some explanations why you put pattern like this so i can understanding you Because it's cool, isn't completely generic, and doesn't play terribly
- 02:02:342 (2) - this can be some problem at reading i think, you need to make that reverse slider clearly visible or just dont totally hidden it Yeah I thought about this while mapping it. I'll probably move it to where it's more visible
- 02:25:446 - to 02:35:101 - i think this pattern is VERY AWKWARD, conpared with previous pattern it has less dense and slower tense, this pattern can be questionable because for previous pattern consistency (you need to considering this one as your watch list or you can swap transition like starting this part at 02:14:411 - it can be some relax time for players after doing some adrenaline thing at kiai time) yeah this one kinda can be helped a lot in gameplay Yeah it is relax time, but it gets even less dense after that. Thought it'd be cool to reduce density over time because of what lies ahead. I'll consider reversing
- 02:36:480 - to 02:43:377 - spamming kiai time makes gameplay on slow part really ruined (i think about players using some skin which it can be epileptic pattern without any intense emphasize on that song, yeah this kinda slow one compared with your previous kiai time), yeah i suggest you didnt use kiai on here, maybe just color hax can make emphasizing song more better I'm not sure how it would get ruined BECAUSE it's on a slow (and loud) part. But also holding on to this suggestion for the future
- 02:47:515 - to 02:54:411 - same problem with above
- 03:49:066 (1) - put same SV as i suggest before in 01:25:273 (1,1) - nooooo
- 04:13:377 (2) - you need to make this pattern intense with pattern before to make players easier to deal with 04:13:722 (3,1,1,1,1,1,1) - this pattern, but how? maybe try this pattern http://osu.ppy.sh/ss/3917154 it can be increase density and makes players more energetic to clear that spacing stream Ok I see watcha mean. I'll think of a way to increase density
- 04:24:239 - you need to map this growl sound please, it's really cool if you mapped it (and it's really better than this pattern 04:24:756 (3,4,5) - )
- 04:36:825 (2,3,4,5,6,7) - so sad you didnt some epic melody here, yeah this song is kinda dubstep, so why you let this chance go? map it for fun pls :3 (yeah but many sound like this you skipped, yeah you let it all gone RIP dubstep thing) I was contemplating that while mapping. The reason I didn't map it was because there was no wub "melody" and long, stupid, fast sliders aren't my thing
- 05:00:015 (1) - nice 5 min spinners ending ahahaha
okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
and once again for reminder note
01:39:239 (3,4,5) - , 01:50:273 (3,4,5) - , 04:02:687 (3,4,5) - 04:24:756 (3,4,5) - , 04:35:791 (3,4,5) -
you need to consider this pattern, and you can do even better than this, think about some cool patterns instead of this, yeah you will got idea for this This will not change for now. The rhythm will probably not change at all though
see ya later o/