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monet - GHOST x GRADUATION

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Total Posts
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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2016年4月19日 at 18:10:49

Artist: monet
Title: GHOST x GRADUATION
Source: はつゆきさくら
Tags: Hatsuyuki Sakura ending VisualArt's SAGA PLANETS galgame eroge kawaiwkyik KaedekaShizuru yf_bmp
BPM: 82
Filesize: 22670kb
Play Time: 05:24
Difficulties Available:
  1. White Graduation (3.36 stars, 600 notes)
Download: monet - GHOST x GRADUATION
Information: Scores/Beatmap Listing
---------------
Collab with KaedekaShizuru
SB by KaedekaShizuru & yf_bmp
actually it's my fourth song to map on 2012
KaedekaShizuru
diff name 备选建议
GHOST×GRADUATION
White × Graduation 或者 White Graduation
Hatsuyuki Sakura
Graduation
Yukizakura Wind
想到了我就往这儿堆
yf_bmp
前排
zyoi
後排
樓上蘿莉控
Lasse
m4m here

00:20:007 (2,3,4,5,1) - this feels so weird, not only because of the spacing, but mainly
00:20:007 (2,3) - and 00:20:921 (5,1) - both have a 1/4 gap, right? But the way it's spaced it looks more like 00:21:287 (1) - is 1/2 away
=> 00:21:287 (1,2) - this is 1/2 and has the same spacing....

00:38:117 (4) - move this up, it should flow better

00:50:556 (1,2) - you have both mapped as repeat sliders, even though the piano on 00:52:019 (2) - is much stronger, maybe: http://vgy.me/Jhqy58.jpg
00:54:214 really strong piano here again, completely ignored

00:58:421 (3) - ugh there doesnt seem anything that justifies putting an object here before 00:58:559, but maybe my headphhones are just bad. I think the most correct way would be a 1/16 slider on 00:58:559, but hitting on a 1/16 ticks :/
Or maybe a non-repeating 1/8 slider on 00:58:513 (3) - ?

01:00:800 (3) - having this the same shape as 1 would look so much better, how about swapping the shapes of 2 and 3?

01:13:239 (5) - two 1/4 sliders here? the single slider feels so lacking considering how strong the piano 1/4 are here

01:36:653 (7,8,9,10) - i dont get the spacing here at all, but I'm sure you can explain your reasoning

02:20:373 (6) - you pretty much ignore the piano the whole time but here you suddenly map it? I get mapping 02:20:007 (4,5,7) - cause there are also drum beats. But having this clickable and other strong piano beats in this part not makes not much sense to me

02:41:409 (6,1) - this overlap looks really bad during gameplay

02:50:921 (1,2,1,2) - reads so weird because you suddenly triple the spacing, even NC doesn't help here

03:19:299 (5,1) - blanket or change the shape of 1 or move or anything, just looks strange atm

03:56:989 (3) - making this straight + move upwards would look way better

03:59:012 (3,4) - bad angle, move 4 down

04:55:376 (7,1) - having those nearly touching just doesnt look nice during gameplay

while I personally don't agree with pretty much ignoring all of the piano, it's your choice which instrument/vocal you want to follow after all

good luck with the map, storyboard is really nice
Kalibe
m4m from your queue

general:

BG have 1280x720 resolution - should be 1366x768 or 1024x768 according to RC imo

uncheck Letterboxing

check Epilepsy warning, bcs you have a SB (btw i really like this SB :p)

[White Graduation]

00:15:434 - should be clickable and ye swap NC with 00:16:165 (1) - then.
00:34:092 (2) - suggestion : maybe slider 1/16 with 1 reapeter arrow instead of circle to emphasised this sound?
00:50:556 (1) - x: 148 y: 208 ?
00:57:781 (2) - mmm this sound is on blue tick imo. Prefer to do that : http://puu.sh/llnlC/8809916704.jpg
01:06:470 - add a circle?
01:42:507 (9) - ctrl G?
01:49:092 (1) - more spacing? It's big white.
02:13:787 - add circle
02:20:007 (4,5,6) - spacing is specially here?
02:30:068 (1) - overlap looks weird imo
02:50:556 (6,1) - swap NC
02:51:287 (1,1) - remove NC
03:10:678 (6) - stack on (4) maybe? overlap with it don't look nice imo
03:12:552 (3) - NC mayb? because of SV change.
03:25:597 (1,3) - swap NC
03:27:082 (1) - remove N +C
04:13:120 (1) - ^
04:21:717 (3,4) - NC because of SV changes
04:31:412 (1) - remove NC
04:33:608 (1) - ^
04:35:437 (6) - NC
04:37:266 (1) - remove ^
04:38:912 (1) - ^

And that's all. GL ! ~~
Lasse
Small addition to my mod, since I saw kalibe talking about the background. I also took a look at it and the resolution is fine, it's still 16:9
1366/768 is the maximum, but lower is still rankable.

I also looked around a bit and all higher resolution versions I could find seemed to just be badly upscaled versions, so it looks like this is the highest available resolution of that image.

In conclusion the current BG is completely fine, even if it does not use the maximum possible resolution.


Also, since I haven't played this game I can't tell if the storyboard contains spoilers, but if it does you should mention it in the map description
Lily Bread
[Metadata]
clear.

[Hitsound]
音效呢?

[White Graduation]
00:57:781 (2) - 这个音听起来应该是从 - 00:57:690 - 开始的
01:36:836 (8) - 建议:可以考虑删掉,这里没鼓点。或者把7和9做成一个滑条
02:29:702 (4,1) - 呃..感觉有点难看耶..
04:55:376 (7,1) - 碰到了

NC之类的就不水了..嗯,就这些吧
star, good luck
eeezzzeee
Hi, M4M from your queue

[White Graduation]
Missing hitsounds but i'm sure you are aware of that

Some parts like 01:46:531 (2,3,4) - 02:01:897 (4,1,2,3) - 02:18:726 (2,3,4,5,6,7) - it may become a little difficult to tell apart the 1/4 and 1/2 because the spacing for 1/4 is so large. I guess it was a style choice though since its present throughout many sections of the map, but not great imo.
  1. 00:12:507 (1,2) - maybe we need more space between this. 00:11:043 (3,4,1) - is 1/4 but the spacing is quite large and now this is 1/1 i think some people will be confused
  2. 00:16:165 (1,2) - some more spacing between these would be nice since the spacing for 00:17:263 (3,4,5,1) - right after it is quite large
  3. 00:41:043 (4) - try a shape like this to flow into the next note http://puu.sh/llV0C/09c486c956.jpg
  4. 00:42:507 (2,3,4) - move 3 to 124,242 to have equal spacing between these?
  5. 00:53:117 (3) - should change this into a 1/4 slider for consistency with 00:47:263 (6,1) - 00:50:190 (6,1) -
  6. 00:57:781 (2) - is this in the right spot? i think it should be on the blue tick 00:57:690 -
  7. 00:57:781 (2,3) - i think more spacing between these should help with reading this section since it is 3/4.
  8. 01:29:702 (3,4,5) - like this http://puu.sh/llVWj/073bfcf0e8.jpg OR this http://puu.sh/llVos/eca653fe1e.jpg will be easier to read
  9. 01:36:653 (7,8,9,10) - idk this shape is a little weird imo. this is my suggestion http://puu.sh/llVyy/d38895bc61.jpg
  10. 01:45:982 - try adding a circle here for the vocal
  11. 03:12:552 (3) - move the beginning point to 337,356 for a better blanket with 2
  12. 03:33:380 (3,1) - The flow between these is not great because of the shape of the slider.. maybe try moving it closer or change the slider
  13. 03:55:509 (1,2) - more spacing on a 3/4
  14. 03:59:012 (3,4) - not going to mirror these sliders?
  15. 04:36:169 (7,8,1,2,1,2,1,2,3) - NC's like this? http://puu.sh/llWx8/8dd99880f2.jpg
That's all for me! Nice and relaxing map, though I am worried about the readability for actual 3.3star level players...
Good luck! :)
Sc4v4ng3r
Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All looks fine.
[White Graduation]
  1. I don't know, as the song progresses the hit-normal is slowly becoming faint up to the point where I can't hear them at all(first kiai) :/ Consider increasing the volume for hit-normal for the parts that is being way too faint.
  2. 00:03:360 (6,2) - Just a small little thing, since they are on the same intensity of the piano, you should make them have the same distance to express that a little more better.
  3. 00:13:970 (2) - You would want some more distance here as this can lead to confusion due to it having a same distance like those 1/2 notes did, and you would not want that in a easy marathon. Either make like an anti-jump or just increase the distance as a whole.
  4. 00:56:409 (1) - IMO you should make this a slider instead of a circle, as the piano extends up to 00:57:141 - , and that is the only piano sound up to that point, so leaving this as a circle kinda misinterprets the piano :/
  5. 01:13:787 - Add a circle probably, considering you did emphasize the vocals at 01:10:860 (6) - and also to keep the consistency of emphasizing things.
  6. 01:22:751 (6) - Something similar to 00:56:409 (1) - , but this time to emphasize the vocals that is the only thing present here. There are some other places that could use this as well.
  7. 01:29:702 (3,4,5) - Ok I find the movement here bit weird, as the movement suddenly stops at (4) for the reason that I don't know :o And players may get thrown off by this as they won't really know what is the rhythmic snap for this. Like what the above modder said, having movements rather than stopping would be better to read.
  8. 01:49:092 (1) - Judging by the rhythm that you were following(drums), this should technically have a same/farther distance with/from 01:48:726 (6) - , as there is a cymbal present at this point.
  9. 02:52:202 (4,5,6,1) - Comparing (5) to (6) and (1) to (2), they have the same distance on paper but they have rhythmic gap difference which also could lead to confusion like the one in the earlier part.
  10. 04:22:815 (1,2,3,4,5,6) - When I thought this will be a easy marathon map... I guess this brakes everything off lol. Seriously though, I would be fine with triplets if you are going to emphasize the drumroll, but 6-plet is just going way too overboard... For me I guess.
  11. 04:42:937 - You should definitely emphasize the drumroll here as you did emphasize on 04:22:815 (1,2,3,4,5,6) - , 04:24:644 (4) - and so on.
That is all from me. The map is nice and calm, but the readability could be improved to make it more intuitive for lower level of play.
And don't forget those missing hitsounds :o
GL!
Kayano
As timing request from KaedekaShizuru, here is the timing

  • 1. Offset: 792ms BPM: 82.00
    2. Offset: 185,182ms BPM: 81.75
    3. Offset: 189,952ms BPM: 80.75
    4. Offset: 191,066ms BPM: 81.00
    5. Offset: 192,547ms BPM: 80.00
    6. Offset: 194,047ms BPM: 79.25
    7. Offset: 197,075ms BPM: 81.00
    8. Offset: 208,186ms BPM: 80.00
    9. Offset: 208,936ms BPM: 81.00
    10. Offset: 213,380ms BPM: 80.00
    11. Offset: 214,130ms BPM: 82.00
    12. Offset: 214,861ms BPM: 82.00
    13. Offset: 218,153ms BPM: 78.00
    14. Offset: 219,883ms BPM: 82.25
    15. Offset: 220,794ms BPM: 82.00
    16. Offset: 226,647ms BPM: 81.50
    17. Offset: 228,119ms BPM: 80.25
    18. Offset: 228,866ms BPM: 81.00
    19. Offset: 229,606ms BPM: 84.00
    20. Offset: 230,320ms BPM: 76.00
    21. Offset: 230,714ms BPM: 81.00
    22. Offset: 232,565ms BPM: 81.50
    23. Offset: 238,454ms BPM: 81.00
    24. Offset: 241,416ms BPM: 82.00
    25. Offset: 307,269ms BPM: 83.00
    26. Offset: 309,437ms BPM: 85.00
    27. Offset: 309,789ms BPM: 78.00
    28. Offset: 310,173ms BPM: 81.50
    29. Offset: 313,117ms BPM: 78.00
    30. Offset: 314,655ms BPM: 43.50
    31. Offset: 316,034ms BPM: 34.75
Code
792,731.707317073171,4,2,1,20,1,0
185182,733.94495412844,4,2,1,20,1,0
189952,743.034055727554,4,2,1,20,1,0
191066,740.740740740741,4,2,1,20,1,0
192547,750,4,2,1,20,1,0
194047,757.097791798107,4,2,1,20,1,0
197075,740.740740740741,4,2,1,20,1,0
208186,750,4,2,1,20,1,0
208936,740.740740740741,4,2,1,20,1,0
213380,750,4,2,1,20,1,0
214130,731.707317073171,4,2,1,20,1,0
214861,731.707317073171,4,2,1,20,1,0
218153,769.230769230769,4,2,1,20,1,0
219883,729.483282674772,4,2,1,20,1,0
220794,731.707317073171,4,2,1,20,1,0
226647,736.196319018405,4,2,1,20,1,0
228119,747.663551401869,4,2,1,20,1,0
228866,740.740740740741,4,2,1,20,1,0
229606,714.285714285714,4,2,1,20,1,0
230320,789.473684210526,4,2,1,20,1,0
230714,740.740740740741,4,2,1,20,1,0
232565,736.196319018405,4,2,1,20,1,0
238454,740.740740740741,4,2,1,20,1,0
241416,731.707317073171,4,2,1,20,1,0
307269,722.89156626506,4,2,1,20,1,0
309437,705.882352941176,4,2,1,20,1,0
309789,769.230769230769,4,2,1,20,1,0
310173,736.196319018405,4,2,1,20,1,0
313117,769.230769230769,4,2,1,20,1,0
314655,1379.31034482759,4,2,1,20,1,0
316034,1726.61870503597,4,2,1,20,1,0
Good luck! 8-)
KaedekaShizuru
感谢哦尼酱的timing check
我怎么突然觉得柚子摆的太良心 全图只有我JB(喂!
建议总体音量下调5%-10% 已是20%的部分不动

Lasse

Lasse wrote:

m4m here

00:38:117 (4) - move this up, it should flow better OK

00:50:556 (1,2) - you have both mapped as repeat sliders, even though the piano on 00:52:019 (2) - is much stronger, maybe: http://vgy.me/Jhqy58.jpg
no thx
00:54:214 really strong piano here again, completely ignored no thx

00:58:421 (3) - ugh there doesnt seem anything that justifies putting an object here before 00:58:559, but maybe my headphhones are just bad. I think the most correct way would be a 1/16 slider on 00:58:559, but hitting on a 1/16 ticks :/
Or maybe a non-repeating 1/8 slider on 00:58:513 (3) - ? yeah, add a 1/8 slider after timing fixing

01:36:653 (7,8,9,10) - i dont get the spacing here at all, but I'm sure you can explain your reasoning Here it is one of the most passionate melodic chorus places.

02:20:373 (6) - you pretty much ignore the piano the whole time but here you suddenly map it? I get mapping 02:20:007 (4,5,7) - cause there are also drum beats. But having this clickable and other strong piano beats in this part not makes not much sense to me sorry I just what to keep these

03:56:989 (3) - making this straight + move upwards would look way better OK

03:59:012 (3,4) - bad angle, move 4 down uhmm....I think that is well

04:55:376 (7,1) - having those nearly touching just doesnt look nice during gameplay

while I personally don't agree with pretty much ignoring all of the piano, it's your choice which instrument/vocal you want to follow after all just keep

good luck with the map, storyboard is really nice but I'm not good at this, slipshod wwwww


Kalibe

Kalibe wrote:

BG have 1280x720 resolution - should be 1366x768 or 1024x768 according to RC imo BG smaller that 1366x768 or 1024x768 and bigger that 800x600 is OK

uncheck Letterboxing

check Epilepsy warning, bcs you have a SB (btw i really like this SB :p)
I'm glad u can like this (*^__^*)

00:50:556 (1) - x: 148 y: 208 ? no thx

00:57:781 (2) - mmm this sound is on blue tick imo. Prefer to do that : http://puu.sh/llnlC/8809916704.jpg
after timing fixing here is already fixed together

01:49:092 (1) - more spacing? It's big white. OK it's big white=w=

02:13:787 - add circle no thx

02:20:007 (4,5,6) - spacing is specially here? ummm...I'm not catch your mean

03:10:678 (6) - stack on (4) maybe? overlap with it don't look nice imo eedo...where is (4) ? ?

03:12:552 (3) - NC mayb? because of SV change. maybe I'm not agree here need too many NC


Lily Bread

Lily Bread wrote:

00:57:781 (2) - 这个音听起来应该是从 - 00:57:690 - 开始的 修过timing了 这个问题已不存在
01:36:836 (8) - 建议:可以考虑删掉,这里没鼓点。或者把7和9做成一个滑条 仔细听 有个比较弱的鼓


eeezzzeee

eeezzzeee wrote:

00:41:043 (4) - try a shape like this to flow into the next note http://puu.sh/llV0C/09c486c956.jpg
no thx

00:42:507 (2,3,4) - move 3 to 124,242 to have equal spacing between these? OK

00:53:117 (3) - should change this into a 1/4 slider for consistency with 00:47:263 (6,1) - 00:50:190 (6,1) OK

00:57:781 (2) - is this in the right spot? i think it should be on the blue tick 00:57:690 had fixed timing with a bit fix

01:29:702 (3,4,5) - like this http://puu.sh/llVWj/073bfcf0e8.jpg OR this http://puu.sh/llVos/eca653fe1e.jpg will be easier to read no thx

01:36:653 (7,8,9,10) - idk this shape is a little weird imo. this is my suggestion http://puu.sh/llVyy/d38895bc61.jpg no thx

01:45:982 - try adding a circle here for the vocal in this refrain I'm not follow the vocal.

03:12:552 (3) - move the beginning point to 337,356 for a better blanket with 2 OK

03:55:509 (1,2) - more spacing on a 3/4 I think if more spacing it is 4/4. here also isn't jump

03:59:012 (3,4) - not going to mirror these sliders? no thx. I'm not very fond of mirror.

Sc4v4ng3r

Sc4v4ng3r wrote:

00:56:409 (1) - IMO you should make this a slider instead of a circle, as the piano extends up to 00:57:141 - , and that is the only piano sound up to that point, so leaving this as a circle kinda misinterprets the piano :/ no thx

01:29:702 (3,4,5) - Ok I find the movement here bit weird, as the movement suddenly stops at (4) for the reason that I don't know :o And players may get thrown off by this as they won't really know what is the rhythmic snap for this. Like what the above modder said, having movements rather than stopping would be better to read. no thx

01:49:092 (1) - Judging by the rhythm that you were following(drums), this should technically have a same/farther distance with/from 01:48:726 (6) - , as there is a cymbal present at this point. I moved 01:49:092 (1) a little farther

Thank you !
Toruta
好!我看到這歌有rank的希望了
Topic Starter
Rizia

Lasse wrote:

m4m here

00:20:007 (2,3,4,5,1) - this feels so weird, not only because of the spacing, but mainly
00:20:007 (2,3) - and 00:20:921 (5,1) - both have a 1/4 gap, right? But the way it's spaced it looks more like 00:21:287 (1) - is 1/2 away
=> 00:21:287 (1,2) - this is 1/2 and has the same spacing.... it should be fine imo

01:00:800 (3) - having this the same shape as 1 would look so much better, how about swapping the shapes of 2 and 3?

01:13:239 (5) - two 1/4 sliders here? the single slider feels so lacking considering how strong the piano 1/4 are here

02:41:409 (6,1) - this overlap looks really bad during gameplay

02:50:921 (1,2,1,2) - reads so weird because you suddenly triple the spacing, even NC doesn't help here

03:19:299 (5,1) - blanket or change the shape of 1 or move or anything, just looks strange atm don;t want blanket

04:55:376 (7,1) - having those nearly touching just doesnt look nice during gameplay

while I personally don't agree with pretty much ignoring all of the piano, it's your choice which instrument/vocal you want to follow after all

good luck with the map, storyboard is really nice

Kalibe wrote:

m4m from your queue

general:

BG have 1280x720 resolution - should be 1366x768 or 1024x768 according to RC imo

uncheck Letterboxing

check Epilepsy warning, bcs you have a SB (btw i really like this SB :p)

[White Graduation]

00:15:434 - should be clickable and ye swap NC with 00:16:165 (1) - then.
00:34:092 (2) - suggestion : maybe slider 1/16 with 1 reapeter arrow instead of circle to emphasised this sound? weird
01:06:470 - add a circle?
02:30:068 (1) - overlap looks weird imo it;s ok imo
02:50:556 (6,1) - swap NC
02:51:287 (1,1) - remove NC
03:25:597 (1,3) - swap NC
03:27:082 (1) - remove N +C
04:13:120 (1) - ^
04:21:717 (3,4) - NC because of SV changes
04:31:412 (1) - remove NC
04:33:608 (1) - ^
04:35:437 (6) - NC
04:37:266 (1) - remove ^
04:38:912 (1) - ^

And that's all. GL ! ~~

Lily Bread wrote:

[Metadata]
clear.

[Hitsound]
音效呢?

[White Graduation]
02:29:702 (4,1) - 呃..感觉有点难看耶.. 還好
04:55:376 (7,1) - 碰到了

NC之类的就不水了..嗯,就这些吧
star, good luck

eeezzzeee wrote:

Hi, M4M from your queue

[White Graduation]
Missing hitsounds but i'm sure you are aware of that

Some parts like 01:46:531 (2,3,4) - 02:01:897 (4,1,2,3) - 02:18:726 (2,3,4,5,6,7) - it may become a little difficult to tell apart the 1/4 and 1/2 because the spacing for 1/4 is so large. I guess it was a style choice though since its present throughout many sections of the map, but not great imo.
  1. 00:12:507 (1,2) - maybe we need more space between this. 00:11:043 (3,4,1) - is 1/4 but the spacing is quite large and now this is 1/1 i think some people will be confused
  2. 00:16:165 (1,2) - some more spacing between these would be nice since the spacing for 00:17:263 (3,4,5,1) - right after it is quite large
  3. 03:12:552 (3) - move the beginning point to 337,356 for a better blanket with 2
  4. 03:33:380 (3,1) - The flow between these is not great because of the shape of the slider.. maybe try moving it closer or change the slider
  5. 03:55:509 (1,2) - more spacing on a 3/4
  6. 03:59:012 (3,4) - not going to mirror these sliders?
  7. 04:36:169 (7,8,1,2,1,2,1,2,3) - NC's like this? http://puu.sh/llWx8/8dd99880f2.jpg
That's all for me! Nice and relaxing map, though I am worried about the readability for actual 3.3star level players...
Good luck! :)

[Sc4v4ng3r] wrote:

Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All looks fine.
[White Graduation]
  1. I don't know, as the song progresses the hit-normal is slowly becoming faint up to the point where I can't hear them at all(first kiai) :/ Consider increasing the volume for hit-normal for the parts that is being way too faint.
  2. 00:03:360 (6,2) - Just a small little thing, since they are on the same intensity of the piano, you should make them have the same distance to express that a little more better.
  3. 00:13:970 (2) - You would want some more distance here as this can lead to confusion due to it having a same distance like those 1/2 notes did, and you would not want that in a easy marathon. Either make like an anti-jump or just increase the distance as a whole. it just head
  4. 01:13:787 - Add a circle probably, considering you did emphasize the vocals at 01:10:860 (6) - and also to keep the consistency of emphasizing things.
  5. 01:22:751 (6) - Something similar to 00:56:409 (1) - , but this time to emphasize the vocals that is the only thing present here. There are some other places that could use this as well.
  6. 02:52:202 (4,5,6,1) - Comparing (5) to (6) and (1) to (2), they have the same distance on paper but they have rhythmic gap difference which also could lead to confusion like the one in the earlier part. jump is good
  7. 04:22:815 (1,2,3,4,5,6) - When I thought this will be a easy marathon map... I guess this brakes everything off lol. Seriously though, I would be fine with triplets if you are going to emphasize the drumroll, but 6-plet is just going way too overboard... For me I guess. but it's fit imo
  8. 04:42:937 - You should definitely emphasize the drumroll here as you did emphasize on 04:22:815 (1,2,3,4,5,6) - , 04:24:644 (4) - and so on.
That is all from me. The map is nice and calm, but the readability could be improved to make it more intuitive for lower level of play.
And don't forget those missing hitsounds :o
GL!
keep all nc
other is fixed
thanks for mod
smallboat
[General]
  1. 資料夾裡有兩張BG圖? 還是那是SB要用的..?
  2. 紅線03:17:075的紅線有加到綠線1.00速度,這要刪了

[General]
  1. 00:46:157 (4) - 這個白線聽起來沒有音啊,倒是前面的藍線有跟著vocal不如把這note放在藍線吧
  2. 00:58:413 (3) - 開頭沒有音耶感覺會被噴,換成一個note跟著白線就好了
  3. 00:58:779 (4) - 同上,覺得還是要照現有已有音的節奏去擺,也是建議換成一個note,不保證是否會被噴overmap
  4. 04:22:813 (1) - 應該是能玩,只是疊這麼多感覺有點太兇殘XD
  5. 04:39:459 (4) - 大白線有音確定不加?
  6. 05:17:868 (1) - 開25%聽開頭差不多在1/12處,不是1/16?
Topic Starter
Rizia

smallboat wrote:

[General]
  1. 資料夾裡有兩張BG圖? 還是那是SB要用的..? 應該是我多加了 因為之前想換bg 所以放到了文件夾裡 最後沒換又忘了取出來
  2. 紅線03:17:075的紅線有加到綠線1.00速度,這要刪了 你說的對

[General]
  1. 00:46:157 (4) - 這個白線聽起來沒有音啊,倒是前面的藍線有跟著vocal不如把這note放在藍線吧
  2. 00:58:413 (3) - 開頭沒有音耶感覺會被噴,換成一個note跟著白線就好了
  3. 00:58:779 (4) - 同上,覺得還是要照現有已有音的節奏去擺,也是建議換成一個note,不保證是否會被噴overmap
  4. 04:22:813 (1) - 應該是能玩,只是疊這麼多感覺有點太兇殘XD 這裡我從4年前第一次開做這歌就想到這樣的放法了XD
  5. 04:39:459 (4) - 大白線有音確定不加? 我想只取最重的04:38:911 (1,2,3) -
  6. 05:17:868 (1) - 開25%聽開頭差不多在1/12處,不是1/16?
靜流的part就交給他自己去決定了
KaedekaShizuru

smallboat wrote:

  1. 00:46:157 (4) - 這個白線聽起來沒有音啊,倒是前面的藍線有跟著vocal不如把這note放在藍線吧 有一声很弱的低音区钢琴
  2. 00:58:413 (3) - 開頭沒有音耶感覺會被噴,換成一個note跟著白線就好了 明明是有的QAQ
  3. 00:58:779 (4) - 同上,覺得還是要照現有已有音的節奏去擺,也是建議換成一個note,不保證是否會被噴overmap 同上 其实如果怀疑有没有音的话把这个note删了放慢速度听就好了啊QAQ 另00:58:413 (3,4) - 这两个我稍微拉远了点 早就决定要动这里了=W=
柚子拜托啦
object move
00:58:413 (3) - X244 Y88
00:58:779 (4) - X328 Y76
02:11:035 (5) - X306 Y165

另外在SB目录下有一张aya-1.jpg 与SB/CG文件夹下的重复 删掉它;
bg_g_kyou_yoru_1-1.pngbg_g_mon_yoru_1-1.pngbg_g_rouka_yoru_1-1.pngbg_taiiku_yuu_1-1.pngev_sotugyou_1-1.png
这5个BG素材转换成jpg格式 把osb里的代码里的文件名也同步改过来
我就顺手改了 转换格式交给你 http://puu.sh/nOqNe/b8c40712f9.osb
爱抚接大锅

感谢船爷

お誕生日おめでとう、桜……
そして、卒業おめでとう!

2016.3.21
smallboat
恩OK~ #1 Bubbled
Karen
随便看看
[General]
  1. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
    SB\page1.jpg (1035x1030)
    SB\cover.jpg (1039x1030)
    SB\page2.jpg (1039x1030)
    你看我ceui被dq了就fix一下
[White Graduation]
  1. 00:12:499 (1,2) - 隔远一些吧
  2. 02:28:048 - 这么大一声钢琴还是跟一下
  3. 03:16:696 (2,1) - 跟后面比起来这距离太小
  4. 03:21:519 (3) - ctrl+g好吧
  5. 04:39:459 - 为啥不跟这音,空一下不觉得有点奇怪么 o.o
  6. 04:43:667 - 这里也可以跟一下,丰富一下节奏
KaedekaShizuru

Karen wrote:

随便看看
[General]
  1. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
    SB\page1.jpg (1035x1030)
    SB\cover.jpg (1039x1030)
    SB\page2.jpg (1039x1030)
    你看我ceui被dq了就fix一下
@yf 给我出来接锅!为啥这么不叫人省心!

[White Graduation]
  1. 02:28:048 - 这么大一声钢琴还是跟一下 sry 只打算跟鼓
咦只有这一处么0.0
多谢人哥
yf_bmp
大小修了下。
记得删一下: Black Effect_2.png niubi.png niubi2.png
加了点 又改进了点特效。
http://puu.sh/o7U5Z/f208637a60.zip

补:删zakura1.png
Topic Starter
Rizia

Karen wrote:

随便看看
[General]
  1. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
    SB\page1.jpg (1035x1030)
    SB\cover.jpg (1039x1030)
    SB\page2.jpg (1039x1030)
    你看我ceui被dq了就fix一下
[White Graduation]
  1. 00:12:499 (1,2) - 隔远一些吧 k
  2. 03:16:696 (2,1) - 跟后面比起来这距离太小 k
  3. 03:21:519 (3) - ctrl+g好吧 不好 跟ds
  4. 04:39:459 - 为啥不跟这音,空一下不觉得有点奇怪么 o.o 我覺得04:38:911 (1,2,3) - 比較重 所以只跟它們
  5. 04:43:667 - 这里也可以跟一下,丰富一下节奏 同 04:42:386 (1,2,3,4) -
yf_bmp
加我到tag啦
Topic Starter
Rizia
k
Karen
k, #2 Bubbled
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