Some of my scores with my estimates on how high the memory rating should be:
http://osu.ppy.sh/b/46801?m=0 ParagonX9 - Chaoz Fantasy(Relaxing) +DTHRFL #1 ~320
http://osu.ppy.sh/b/23827?m=0Wild Child Bound - EVO(Child) +HDDTFL #1 ~250
http://osu.ppy.sh/b/553189?m=0 MowtenDoo - El Bombito(Experto) +HDHRFL #1 ~570
http://osu.ppy.sh/s/11951 Nightcore - Hymn(Hardcore Rave!!!) +FL #3 ~510
Some other scores and my estimates on how high the memory rating should be:
rrtyui -
http://osu.ppy.sh/s/186911 Function Phantom - Neuronecia(Ethereal) +FL #6 ~1290
Ekoro -
http://osu.ppy.sh/b/66609?m=0 DragonForce - Revolution Deathsquad(Legend) +EZFL #18 ~1130
-GN -
http://osu.ppy.sh/s/20328 Kitsune^2 - He Has No Mittens(BD's Mittens) +FL #1 ~1020
-GN -
http://osu.ppy.sh/b/82962?m=0 Evoluutiomies - Suklaapallit(Mukun Suklaapallit) +HDDTHRFL #1 ~1010
Ekoro -
http://osu.ppy.sh/s/5774 DJ Sharpnel - StrangeProgram(Lesjuh's TAG) +EZFL #2 ~990
Mesita -
http://osu.ppy.sh/b/93842?m=0 DJ Fresh - Gold Dust(Insane) +HDFL #1 ~990
Mesita -
http://osu.ppy.sh/b/92426?m=0 Sound Horizon - Raijin no Migiude(Insane) +HDFL #1 ~970
-GN -
http://osu.ppy.sh/b/34715?m=0 Oriental ST8 - Shoreline(Redesign Style) +HDDTFL #1 ~950
Ekoro -
http://osu.ppy.sh/s/15920 beatMARIO - Night of Knights(TAG4) +EZFL #3 ~900
takeki3gou -
http://osu.ppy.sh/b/261729 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!(Insane) +HDHRFL #1 ~890
Bikko -
http://osu.ppy.sh/b/73494?m=0 capsule - JUMPER(Insane) +HDHRFL #1 ~890
Exgon -
http://osu.ppy.sh/b/380646?m=0 Drop - Granat(Extra) +HDFL #2 ~860
Keigoclear -
http://osu.ppy.sh/s/34348 xi - Ascension to Heaven(Death) +HDHRFL #2 ~830
Since not many people play FL these days, I boosted up the numbers a bit to accurately represent how memory works, or else everybody would be at 50 memory, with 50 people at 500 memory. I'm not a flashlight god but I do like flashlight from time to time.
Also, memory doesn't only apply to FL, it can also apply to high ar, hidden and even nomod, but that is too hard to calculate.
My advice on calculating memory:
Calculate FL scores based on the score for each note, and add up all the notes to produce a sum which is the score for that song, or you can find another way to calculate
For each note, the score is note multiplier*other multipliers
NOTE MULTIPLIERNote multiplier is 1 for a hit circle, 2±1 for a slider and 0 for a spinner
For slider calculation, take the slider length(in time) and slider length(in space) and also slider speed into consideration
OTHER MULTIPLIERSTo get other multipliers, use A*B*C*D*E*F where A is the circle size multiplier, B is the agility multiplier, C is the accuracy multiplier, D is the visibility of the circle, E is the speed multiplier and F is the symmetry multiplier. A,B,C and E should be calculated for every note, while D and F are only applicable in certain situations. For D, if the note's approach circle is not visible within the flashlight boundary, or if the note is not visible within the flashlight boundary when HD is used, this should be a value that is greater than 1. For F, if four consecutive notes have an axis of symmetry, or if three notes form a regular triangle, F<1 for all of the notes that can be put into this category.