Sergio pls
SERGIO PLS
S E R G I O P L S :^)
ops farò una gd ops che palle ops uccidete kama ops
200 MESSAGGI
SERGIO PLS
S E R G I O P L S :^)
ops farò una gd ops che palle ops uccidete kama ops
200 MESSAGGI
Mutumesc pentru check :3ByBy13 wrote:
Buna! Cum ai cerut
- Artist: 小倉唯 http://www.ogurayui.jp/profile/
- Romanised Artist: Ogura Yui
- Title: Honey♥Come!! http://www.tbs.co.jp/anime/dande/disc/cd1.html
- Romanised Title: Honey*Come!!
- Source: 城下町のダンデライオン http://www.tbs.co.jp/anime/dande/
Titlul alternativ al acestui anime este Castle Town Dandelion.Asta inseamna ca ai uitat sa pui Dandelion.As sugera sa-l pui la tags langa Castle Town
Fara kudosu.Bafta!
Acel cuvant "dandelion" era de la titlul acela care este in japoneza.Eu ma refeream la titlul care este in engleza daca nu ma inselMrSergio wrote:
Mutumesc pentru check :3
Ah, ce ai spus in ultima parte nu prea este corect
Uite:
Adica nu ai vasut ca era deja pus xD <3
You'll be waiting for a while then, since I'm both a slow mapper and busy irl atm lol.Doormat wrote:
Hello, from my M4M Queue. Do you mind if I wait until you finish all your difficulties, or would you rather me just mod what you have right now? I'd feel a little guilty for just modding one difficulty..
Have fun :^)guineaQ wrote:
I am really tempted to map this song as well
quad mode ofc
Thanks for your mod :3Lumael wrote:
Hey, m4m from your queue
Pick Me!!Hard!!
- 01:18:166 (1) - it's really weird this spacing and ncinconsistency with 01:15:557 (7) - , the rhythm is basically the same but you did nc differently on both of them, also the spacing between 01:15:394 (6) - and 01:15:557 (7) - is of 1x more or less, while between 01:18:003 (6) - and 01:18:166 (1) - is of 3x more or less, you should make them with simillar spacing as they're the same
I changed the NC, from 01:15:883 - to 01:15:557 - . As for the spacing matter, it is not the same: the first one is just a mere triplet, while the second one is used as a kick slider to give more speed to the pattern, that's why there is such a change in spacing even if the "apparent" pattern is the same- 00:03:003 (1) - if you look to 00:05:612 (1) - their spacing is inconsistent, same rhythm with considerably different spacing, this is not an unrankeable problem or an issue for a possible dq, but it's weird while playing, you can easily notice that the spacing is different
Wow, what a sharp eye, I never noticed that even if I played it so many times lol. Fixed- 00:45:394 (4) - nc missing? Second kiai has nc so add here?
I was going to check NCs today since I had some free time lol xD- 00:48:329 (4) - why such small ds here? this sound is similar to 00:45:720 (5) - which has been used higher spacing + the flow is a bit weird her, i'd place somewhere like x 55 y 192 to create a stack with 00:48:818 (6) - making the spacing less awkward to play
Increased. Actually, I moved it to the exact spot you pointed out without reading lol- 01:35:286 (2) - 01:37:894 (2) - by your nc pattern i think you should add nc here for the same reason you added here 01:36:590 (1) - or even remove the nc of 01:36:590 (1) - to make it more consistent
lol, yes. I suck at NC-ing ahahahaha (or probably I just need to check tings before pushing them to others xD)- 02:00:883 (1) - i didn't understand why this nc, there's literally nothing here to explain the usage of another combo color, but on 02:01:046 (2) - which was added to the prev. combo color, what about adding the nc here instead?
Believe me or not, I did that on the Insane o.o- 02:36:427 (1,2) - ncing again does different from 02:33:818 (7,1) - like mentioned above (atleast the spacing was better this time) i'm starting to think that this is done in purposite while i still don't get this inconsistency
Fixed as before- 02:37:568 (4) - add nc since you added here 01:19:307 (1) - ?
Yep- 02:49:960 (1,2) - it may be just me, but this spacing looks like 1/4 but it's 1/2 in fact, i recommend you increasing this to prevent from problems in the future
No, you're totally right here: even while playing I felt something was off but I thought I was just dumb xD Increased spacing between those 2 notes- 02:51:264 (1,2) - 02:55:177 (1,2) - 02:56:481 (2,3) - ^
These are fine tho. Imo they are perfectly readable since I decrease a bit the SV- 03:13:112 - an extended slider until 03:14:090 - would fit a lot better than nothing
Wuv wuv slider added- 03:24:525 (4) - nc missing?
Yep- 03:25:666 (5) - definetly missing nc, look similar patterns on other kiais
And yep once againNormal!!
- 02:15:883 (3,1,2) - I highly recommend you to unstack this, it looks like a triplet while playing and it may confuse players since the ar is low.
I hated it too- 03:13:112 - same suggestion of the extra diff, btw do it for every diff if you like the suggestion
Consistency- 03:28:927 (3,4) - i didn't get the usage of this rhythm, this is the only occasion that you used this rhythm, if you look simillars parte, they are all like that 03:25:666 (1,2,3) - which imo is better because it shows the player that you're going for the vocals, and the current one is a mess between vocals and drums :/
My bad here probably but I think it still fits: 1 & 2 follow vocals as the rest, while the other part of the combo follows drums only.
I tried playing it and it felt fine, but I'll change it if someone else mentions it- 03:54:362 (4) - why don't you use the same rhythm of the beginning? like this 00:04:796 (1) -
Changed the pattern, but I dunno... I don't think I want to use the same pattern as at the beginning since it doesn't fit (there is an extra object I can't ignore)That's it from me, Good Luck!
- I like this diff, but it's way too dense imo mostly in the kiai, you could remove some unecessary that aren't following the vocals that is what you're mainly focusing.
The reason is mainly for the diff spread. The other diffs are dense too, so... (lame reasoning ftw lol)- 02:49:960 - why on this section you're just following drums and them you suddenly start to get both drums and vocals at 02:55:666 - ? I think a consistency between them would improve the gameplay
Added a slider- Btw what happened to CS here e.e, it's way too high, i assume that you saved the insane as a new diff and you forgot to change CS. I also think that the AR could be lower, like 5 but it's not a big problem, this is almost an advanced so you may ignore this.
CS is intentional, while AR was set as a medium with the Hard and the Easy (which I need to finish asap). Basically, I used a set of settings to make the cursor movement the same everywhere (a bit complex to explain why :/)
Hm... I guess thanks for the mod, but I should also point out this:Bonsai wrote:
for m4m ᕕ( ᐛ )ᕗ
[Pick Me!!]I think I'll stop with that diff now, it's basically the same stuff over and over again, mainly very unreasonable spacing, a lot of parts that are just way too easy for this diff, and generally the map seems very unpolished as there aren't many recognizeable patterns, things overlap weirdly our touch slightly like 01:12:133 (4,2) which is really lewd Why, and many parts witch sliders involved play really weird like 01:11:318 (1,2,3,4) where (1,2) is an extremely uncomfortable thing to play Did you play it? because of the sharp turns but then (3,4) and also 01:12:622 (1,2) paly really smooth (but look really bad imo bc the extended sliderpaths don't line up with the circles, it just looks like you placed them very rushed and didn't polish them at all I spent quite a few weeks on it. What makes you think I didn't do it on purpose maybe lol. Yet another weird, randomly low spacing at 01:15:068 (3,4,5,6,7) which flows into each other directly so it almost plays like a Normal; again at 01:15:883 (1,2) low spacing, not taking slider leniency into consideration, yaddayaddayadda I'll just stop here, lower diffs probably have the same problems, don't want to look at them, sry for being kinda harsh, I'm a bit tired and got stuff to do and expected more tbh : \ I did expect more too, dw I hope you understand my points and can apply them to the rest of your maps though, good luck!
- 00:10:177 (1,2,3) - I feel like this should be spaced more, the absolute spacing is the same although the time interval is doubled, not really causing reading issues but those beats just don't feel emphasized as much as they should be imo
The difference between those spacings is the ting emphasizing the whole pattern tho. Try playing it and you'll notice the difference between my spacing and a bigger one- 00:10:829 (3,1) - not really a big fan of that stack as (1) doesn't 'belong' to (3) in any way - Have you thought about making this a slider though? would fit really well imo
I can't click on the slider's tail and those 2 objects are stacked because I need a strong starting point and the stack is perfect in this case and seeing the previous pattern- 00:18:003 (1,2) - feels a bit off since you don't expect two circles there after 00:16:699 (4) was only one - making this a slider would really fit as well here and differentiate these different patterns more
The piano is playing 2 notes and I map 2 notes. The reading is up to the player: we are on an Extra with AR9.3 to increase that "reading". As for now, it feels normal for me- 00:20:286 (6) - not really anything happening on the tail of this slider, feels 'empty'
That's the meaning lol. I slider doesn't have a strong beat ever on its tail- 00:32:351 (1) - It's not very clear what you focus on starting from here - you leave out 00:33:166 where both vocals and the low backgorund-thingy is and 00:33:655 (1,3) and 00:35:449 (1,2,3,4,5,1) definitely feel like you're mapping vocals here since the background-thingy has the exact same beat, but then suddenly 00:36:753 is left out which feels very weird to me as you expect to play along the vocals. I'd just make 00:36:264 (1) a slider until there (wow so many points about sliders lol)
00:30:394 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - follows instruments (drum most of the time. The last objects follow the bell). And yeah, I kinda switch from instruments to vocals, but that's because I want to map the best rhythm everywhere and it is usually the most prominent and natural to follow too for the player, so I don't see really a problem in this case- 00:37:731 (1,2,3,4,1,2,3,1,2,3) - The first (1) get's really much emphasis here although that beat is always on slidertails afterwards which feels weird, and the first combo is very zig-zag but the following combos are just smooth circular flow which doesn't make much sense as it's the same musical pattern over and over again but plays completely different
That's because 00:37:731 (1) - is a stand in. That object serves just as a meaning for the rest of the pattern and gives more emphasis to 00:37:894 (2) - .- 00:40:177 (1,2,3,4) - I didn't say it previously but generally you barely space your sliders at all compared to most of the circle-patterns, you gotta take slider leniency into consideration, they don't feel emphasized at all like this - Previous stuff like this: 00:03:655 (1,2) where the spacing is the same as 00:03:003 (1,2) and 00:03:329 (3,4) but plays way easier because of slider leniency and smooth circular flow insead of zigzag. 00:11:481 (1,2) also seems pretty 'boring' compared to the following circles. 00:13:438 (4,5) is nicely spaced, why not do it everywhere like this? o: 00:20:612 (1,2) is also very low. Generally, this doesn't seem like an 5,43*-map at all, more like 4,9* or something like that : \
Because I mostly use passive sliders here due to the constant following of vocals. If I put more emphasis on sliders out of the vocals it will feel off once I return ti them, therefore I avoid using them for emphasis. Also sliders have naturally more emphasis on their head- 00:42:133 (1,2,3,4,1,2,3,4,1) - This is pretty clustered, the second (3,4) are barely visible, maybe change the direction of the second combo a bit, or curve it a bit too
All streams use straight lines on my map here and it like my signature, so no, I won't change it since it's perfectly playable too- 00:42:786 (1,2,1,2,3) - Huuuuge jump between the first two circles and then random, inconsistent baby-spacing between the rest, feels reeaally weird, not emphasized at all
A replacing pattern could help me understand better what you mean tho. As it is now it perfectly follows what my concept of flow is.- 00:45:068 (2,3,4) - (3,4) should be the bigger jump here, not (2,3) since (4) is definitely the most important beat here, it's what the previous notes build up to. I'd also suggest putting the NC on (4) and probably also removing it from 00:44:905 (1)
The jump is already placed between 3 & 4 tho ._. As for the combo-ing, I will revise it later as said in Lumael's mod- 00:45:720 (5,6) - why such small spacing o: (6) is more important than the following (7,8), you gotta give the right emphasis
Sliders have natural emphasis on their head. I'm following vocals here lol I mean, on sliders- 00:47:188 (3) - don't see the point of repeating this slider as 00:47:514 is where vocals start again and should belong to the next few notes, not like this. This also makes it impossible to NC with the lyrics which you seem to have wanted there, I'd suggest keeping the NCs consistently on the downbeats - 00:48:003 (3) - anyways
What belongs to the other combo is the space between 00:47:514 - and 00:47:677 - , but not the beat on 00:47:514 -- 00:48:003 (3,4) - really low spacing again, I haven't looked at the whole diff yet but this is definitely not an Extra at all so far D:
This got changed with Lumael's mod already. It was indeed too small- 00:50:530 (9) - this seems / is overmapped, there isn't such a beat there as in 00:50:204 (6)
Use 0% volume for sounds and you'll hear there is a drum there- 00:51:916 (1,2,3,4,1,2,3,4) - there is literally nothing happening in the music that would suggest such huge jumps, why do you emphasize these unimportant notes so much more than the important ones?
Piano... As for the "quality" of the jumps, that's pretty subjective. That's what makes this map, MY map, because only I use such patterns and spacings and I also want to give importance to some notes more than others- 00:53:873 (1,2,3,4) and 00:54:525 (1,2,3,4) - those are respectively four equally important beats, the (3)s aren't less important than the (2)s in any way, I'd strongly suggest evenly spaced patterns like squares or something
Why are you ignoring completely the cursor's movement? ;w; Like I said, try playing it and you'll see that it flows nicely. I reduce spacing there because I want to emphasize the next bigger spacings- 00:55:340 (1,2,3) - These should also be spaced evenly, there's nothing more important on (3) than on (2), after all (2) is the upbeat so that should be accentuated if anything
Volume of the vocals. The objects (circles) are following the instruments while the spacing represents the vocals.- 01:00:721 (5,6,1,2,3,4,1,2,3,4) - whyy soo loow spaaciing aaah
It looks like you and I have different points of view on the "spacing" matter lol. It's a matter of emphasis: low spacings give more emphasis to the bigger ones- 01:03:655 (1,2,3) - Dunno what pattern you are going for here exactly but (1,2) plays way different than (2,3) lol, you have to make a 180°-turn from (1) to (2) but (2) flows directly into (3) - [url=http://puu.sh/l6Mhf/6fdc23439c.jpg]did you want something like this maybe
The screen doesn't load at all and I dunno why, but anyway, I changed the pattern since I didn't like it
[/url]
oh yeah I forgot, the NC's are pretty inconsistent throughout the whole diff if I remember correctly I was going to do so xP
Checking NCs here and there and finishing up the Easy + some volume adjustments I forgot to do earlier lolLumael wrote:
@Bonsai: take in mind that mapping is really subjetive and if something doesn't look good/make sense for you doesn't mean it's wrong
Bonsai wrote:
[Sotark's Insane]
- 00:03:655 (1,2,3) - why is (2,3) so spaced when everything else in this intro is spaced so evenly? //I changed the patern actually.
- 00:10:177 (1,2,3) - those are really important beats that should be properly emphasized, not yet another boring stack like 00:06:264 (1,1,1,1,1) Also suggesting to make 00:10:829 (3,4) a slider //Okay for the slider
- 00:06:264 (1,1,1,1,1) - The last one of these is something completely different, the beginning of a new combo, and should not be grouped with the previous ones //Okay, changed the patern.
- 00:12:460 (5) - Plays very weird bc the important beat is at the tail of this slider, but the slidertail doesn't give any emphasis at all - suggesting to make this a circle and then a 1/1-slider since there's the long, holding vocal //Fixed/color]
- 00:14:090 (1) - why is this a slider though? Those are two separate, distinct beats
- 00:14:742 (3) should get more emphasis than the rest as the beat here is way more important than the rest
- 00:15:068 (5) - again not a good object choice, gives exactly wrong emphasis
- 00:16:699 (1,2) - there's nothing on the head of (2) O.o just make this one 1/1-slider. same with 00:19:307 (1,2) //Fixed
- 00:17:514 (5) - same emphasis-thing again. also at 00:20:123 (5) and 00:24:036 (5) - I'll just stop pointing those out
- 00:18:655 (4) - leaving out the beat at 00:18:818 which has always been mapped previously, feels off
- 00:18:655 (4,1) - why such low spacing O.o
- 00:20:612 (1,2) - why did you lower the SV here? There's like double the stuff happening as previously, if anything you should raise the SV //To follow the weird sound as the begining.
- 00:25:177 (3,4) - there's important beats on these two notes that weren't at 00:25:014 (2) for example, stacking them is the opposite of what you want to do, you want to give (3) and (4) more emphasis than (2) by making them higher spaced, and like sharper angles and all that stuff that gives emphasis
- 00:27:460 (3,6,3,6) - these sliders aren't fitting as there are more distinct claps on the tails of the (3)s whereas there are none on the tails of the (6)s, so mapping them exactly the same is not good.
Thanks for the mod, (I didn't put fixed everywhere 'cause I changed lot's of stuff etc..)Lasse wrote:
small m4mSotarks' Insanegood luck with this
od7 on a 5*+ map? the way easier nonGD insane is OD7, maybe use 8 or at least 7.5, would ift better with the difficulty of the song and spread in general
00:10:014 (8,1) - whis is this jump the smallest, even though 1 is a much more emphasized beat than the pattern before?
00:11:481 (1) - idk about that nc, I guess it's a strong downbeat, maybe you should remove it from 00:11:318 (1) - instead
00:11:481 (1,2) - wonky slider to ricle movement here, move 2 right or sth
00:14:090 (1) - remove that red anchor in the middle, it looks bad
00:14:905 (4,5) - that angle + 5's direction don't work that well together. try rotating 5 by 90° or sth clockwise
00:15:068 (5) - extend to 1/1 to better go with the vocals?
00:15:557 (1,2,3,4) - fix this with the create pattern tool, it looks off
00:19:307 (1,2,3,4,5) - this is some really weird flow
00:21:916 (1) - so you made this sound a stream at 00:21:427 (1) - but a slider here? make it a 1/4 repeating slider at least, suddenly ignoring it and switching to vocals feels really bad and kinda random. you are not mapping a light insane or sth, you can put sth better here
00:31:862 (5,6,7,8,9,10,1) - here for example it's fine, cause the sound the stream is mapped to actually ends where the slider starts
00:32:840 (2) - pls make this a normal slider, it really doesnt fit here musically and aesthetically
also you are completely ignoring that every audible sound in the background, how about http://i.imgur.com/20ZTcHE.jpg
00:35:449 (2,3,4) - same for that sound
00:47:188 (3) - suddenly putting focus on the red tick for no apparent reason plays really bad, 00:47:351 this is such a strong drum beat too
00:49:633 (2,3) - ^
00:48:329 such a strong drum beat, don'tmake this a sliderend pls
00:50:612 (1,2,3,4) - again, I get that you want to follow the vocals, but it's really weird to play
00:55:829 (4) - ^
00:57:460 (2) - i'll stop mentioning those now, I think you get what I mean
00:53:465 note here would go well with the music
00:59:090 (3,5) - are the most emphasized notes of this pattern, so the jumps to them should be the biggest, or make 00:58:927 (2,3,4,5,6) - actually perfect star with ctrl-shift-d
01:02:351 (1,2,3,4) - this actually goes well with the music, but you should really fix the blanketing and make it perfect, it's not that hard and looks muc hbetter
01:03:655 (1,4) - unnecessary overlap and flow could be better
01:04:960 (1,2,3,4) - 2-3 jump should not be smaller than 3-4, just listen to the music
01:10:177 (1,2,3,4) - good fitting pattern but needs some polishing
01:11:644 (2,3,4,5) - sudden switch to red ticks plays really bad and feels off
01:14:905 (6,7,8) - this angle makes that jump way harder to play than it actually is considering the spacing
01:24:525 (1,1,1,1) - use at least somehow equal spacing herem having two of them nearly stacked and the others @roughly 1x feel very random
01:28:438 (1,2,3) - jump to 3 should be the biggest, not the one to 2, considering the intensity
01:29:579 (2,3,4) - placement of this feels really random
01:40:177 - like 00:21:427 (1) -
01:42:133 (4) - so unfitting shape and again ignoring strong beats for like the 50th time in order follow the vocals (which can still be done without having really strong beats on sliderends), also the flow to 01:42:623 (5) - is really bad
01:43:927 (1) - normal curved slider or at least symmetric shape
01:44:905 (5,6,7,8,9,10) - this spacing change, especially by putting it at 01:45:231 (9) - is in no way supported by the music
01:48:003 (1) - those shapes :/ if you make a slider like that at least make it in a way to blanket sth to make it look a bit less random, or just use more normal shapes
01:49:960 (4,7) - extend those notes by making them kicksliders, doesnt really change how it's played but supports the synth sounds
01:51:101 (2) - this is clearly 3x1/4, no reason undermap that here
01:51:753 (5,1) - placement looks so random, move blanket or completely rearrange
01:53:057 (5,1) - ^
01:51:916 (1,2,3,4,5) - that whole red tick thing again
01:53:710 (2,3,4) - missed a 1/4 somewhere here
01:55:177 (3,4,5,6,1) - equal spacing pls
01:55:829 (1,2,3,1,2,3,1,2,3,1) - how about rotating each one a bit, it's kinda boring like that, but feel free to keep it as it plays fine
02:02:677 (1,1,2,3,4) - bad flow and nothing really calls for that jump spacing here
02:03:655 (4,5,6,7) - dont like the flow here
02:04:960 (1,2,3) - wawwwaw change to red tick thing again, won't keep mentioning it or this mod would be endless
02:08:873 (3) - shape doesnt work well here again
02:10:177 (1,2,3,4) - blankets need some polishing
02:13:601 (1,2,3,4) - pattern and spacing doesn't really fit here
02:14:090 (4) - please redraw that slider, it' disgusting, you could also blanket 02:14:579 (5) - while at it
02:18:003 (1,2,3) - red tick thing and the sliders nearly overlap, looks bad
02:20:612 (1,2,3,4) - not completely same shape, looks really unpolished
02:27:623 (2,3,4,5) - random overlap + that slider shape, looks really bad
03:08:220 (5,6,7,8,1,2,3,4,1) - this looks really bad, make it some normal shape pls
03:07:568 (1,2,3,4) - fix this star
03:13:112 put a note here like on the other high diffs, feels really ignored otherwise
03:20:612 (1) - needs some work
03:42:786 (1,2,3,4,5,6,7) - pattern could need some form of structure, it looks like two badly made stars thrown together
04:01:699 (5,6,7,8,1,2,3,4,5) - bad shape
04:02:351 (5) - should be a slider
edit: just read bonsai's post and that pretty much summs up my concers with this diff
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Title:Honey Come!!
TitleUnicode:Honey♥Come!!
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:MrSergio
Version:Sotarks' Insane
Source:城下町のダンデライオン
Tags:Castle Town Joukamachi no Dandelion
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52,312,208764,1,0,1:0:0:0:
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244,208,209253,1,0,3:0:0:0:
244,208,209335,1,0,3:0:0:0:
244,208,209416,1,0,0:0:0:0:
384,116,209579,1,0,3:0:0:0:
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344,248,210231,1,0,0:0:0:0:
124,288,210394,2,0,B|172:299|172:299|204:347|228:359|228:359|228:303,1,160,0|0,3:0|1:0,0:0:0:0:
344,248,210883,1,0,0:0:0:0:
72,188,211046,6,0,L|132:240,1,80,0|0,0:0|0:0,0:0:0:0:
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192,28,211699,2,0,L|216:120,1,80,0|0,3:0|0:0,0:0:0:0:
292,8,212025,2,0,L|292:88,1,80,0|0,0:0|0:0,0:0:0:0:
404,200,212351,5,0,3:2:0:0:
292,308,212514,1,0,0:0:0:0:
312,192,212677,1,0,1:0:0:0:
396,292,212840,1,0,0:0:0:0:
396,292,212921,1,0,0:0:0:0:
396,292,213003,1,0,1:0:0:0:
232,240,213166,1,0,1:0:0:0:
360,112,213329,1,0,1:0:0:0:
208,120,213492,1,0,3:0:0:0:
208,120,213574,1,0,3:0:0:0:
208,120,213655,5,0,1:0:0:0:
116,208,213818,1,0,1:0:0:0:
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312,280,214144,1,0,1:0:0:0:
312,280,214470,1,0,0:0:0:0:
424,128,214633,1,2,0:0:0:0:
312,280,214796,1,0,0:0:0:0:
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132,116,215775,1,0,0:0:0:0:
108,248,215938,2,0,P|152:264|188:256,1,80,0|0,1:0|0:0,0:0:0:0:
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384,280,216590,1,0,1:0:0:0:
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108,248,217079,1,0,0:0:0:0:
224,100,217242,1,0,0:0:0:0:
108,248,217405,1,0,0:0:0:0:
320,120,217568,6,0,B|360:148|420:140|420:140|380:188,1,160,4|0,3:2|1:0,0:0:0:0:
224,260,218057,1,0,0:0:0:0:
236,124,218220,1,0,3:0:0:0:
320,224,218383,1,0,0:0:0:0:
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320,224,219199,2,0,P|288:196|276:156,1,80,0|0,1:0|0:0,0:0:0:0:
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436,296,219851,2,0,P|448:256|436:216,1,80,0|0,1:0|0:0,0:0:0:0:
232,352,220177,5,2,0:0:0:0:
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244,208,220829,1,2,0:0:0:0:
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364,256,221318,1,0,0:0:0:0:
244,184,221481,5,2,0:0:0:0:
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380,124,222623,1,0,1:0:0:0:
244,72,222786,5,0,1:0:0:0:
144,232,222949,1,0,3:0:0:0:
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256,280,223438,1,0,1:0:0:0:
204,96,223601,1,0,1:0:0:0:
104,264,223764,1,0,1:0:0:0:
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292,164,224008,1,0,3:0:0:0:
312,144,224090,5,0,1:0:0:0:
204,48,224253,1,0,1:0:0:0:
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28,176,224905,1,0,3:0:0:0:
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176,140,225231,1,0,3:0:0:0:
187,178,225312,1,0,3:0:0:0:
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320,88,225557,1,0,3:0:0:0:
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296,272,226046,1,0,1:0:0:0:
424,184,226210,1,0,1:0:0:0:
240,136,226373,1,0,3:0:0:0:
104,228,226536,1,0,3:0:0:0:
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134,297,226699,5,0,1:0:0:0:
288,352,226862,1,0,1:0:0:0:
288,352,227188,2,0,P|344:312|260:344,1,320,4|0,0:0|0:0,0:0:0:0:
134,297,228003,5,0,1:0:0:0:
232,128,228166,1,0,0:0:0:0:
134,297,228329,1,0,1:0:0:0:
232,128,228492,1,0,0:0:0:0:
392,236,228655,2,0,L|308:236,1,80,0|0,1:0|1:0,0:0:0:0:
312,236,229307,5,0,1:0:0:0:
144,156,229470,1,0,0:0:0:0:
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144,156,229796,1,0,0:0:0:0:
316,76,229960,2,0,L|280:152,1,80,0|0,1:0|0:0,0:0:0:0:
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280,324,231101,1,0,0:0:0:0:
148,288,231264,1,0,1:0:0:0:
148,288,231427,1,0,1:0:0:0:
76,184,231590,1,0,1:0:0:0:
156,80,231753,1,0,3:0:0:0:
184,72,231835,1,0,3:0:0:0:
220,72,231916,5,0,1:0:0:0:
312,168,232079,1,0,1:0:0:0:
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240,328,232731,1,0,0:0:0:0:
424,256,232894,1,2,0:0:0:0:
240,328,233057,1,0,0:0:0:0:
436,140,233220,6,0,B|420:116|420:116|388:100,1,47.9999985351563,4|0,3:2|0:0,0:0:0:0:
300,136,233546,2,0,B|272:124|272:124|240:120,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
176,196,233873,2,0,B|128:196|128:196|76:208,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
168,316,234362,6,0,B|208:316|240:280|240:280|240:308,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,336,234851,2,0,L|376:308,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
320,236,235177,2,0,L|356:192,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
264,160,235503,2,0,L|276:112,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
148,64,235829,5,4,0:0:0:0:
84,136,235992,1,0,0:0:0:0:
180,148,236155,1,2,0:0:0:0:
112,224,236318,2,0,P|128:252|148:272,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
268,240,236644,2,0,L|248:268,2,23.9999992675781,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,224,236970,6,0,B|392:176|368:160|368:160|352:188,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
288,108,237460,2,0,L|288:156,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
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112,44,238112,2,0,L|132:92,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
72,212,238438,5,4,0:0:0:0:
268,332,239090,5,4,0:0:0:0:
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260,76,240394,5,4,0:0:0:0:
184,248,241046,5,0,1:0:0:0:
184,248,241210,1,0,3:0:0:0:
336,172,241373,1,0,1:0:0:0:
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152,125,241780,1,0,0:0:0:0:
118,105,241862,1,0,0:0:0:0:
101,69,241943,1,0,0:0:0:0:
128,56,242025,5,0,3:0:0:0:
164,68,242106,1,0,3:0:0:0:
182,103,242188,1,2,3:2:0:0:
170,141,242269,1,2,0:0:0:0:
156,176,242351,2,0,P|120:212|224:208,1,240
Thanks for your mod~[Sc4v4ng3r] wrote:
Hey there~ M4M from your queue~
- Unrankable issues
- My opinion which I highly recommend changing it
- Small suggestions/Nazi
[General][Normal!!]
- All difficulties except Extra has widescreen support on, better uncheck that. Fix
- Why are there so less custom hitsounds :/ Lack of snares(hit-claps) and finishes which can't really be heard, and the relatively low hit-normal can really give players a hard time, as they won't get much audio feedbacks. I hope you are adding more custom hitsounds, instead of the default ones right now :3You would have known about this if you read my last post =w="... The problem isn't about custom hitsounds, but about volume, which I fixed already
[Hard!!]
- The short combos makes the difficulty look like eINess' lol Ok... I dunno if it is a compliment or not, but whatever...
- 00:03:655 (4,1) - The NC here, as well as 01:21:916 (4,1) - and 03:55:829 (4,1) - this, is bit weird, considering you placed NCs on downbeats, instead of (1) where the beat is comparatively weaker than (4). Fixed
- 00:36:916 (2,1) - Well again, the NC pattering here is kinda weird, which goes same for other similar notes. The first thing is that the NC doesn't land on a downbeat, which you have been following until now. Second thing is, while NC does notify the 2/1 to 1/1 rhythm change, it still might confuse some newer players, as changing their rhythm from 2/1 to 1/1 is a little bit confusing. Fixed
- 00:59:090 (4,1,2) - Honestly I don't like how the overlaps work here. I mean, when they were clearly avoidable, deciding to keep the overlap kinda makes the difficulty look unpolished :/ You can try this pattern to minimize the overlaps. You pattern creates another overlap with the next slider tho
- 01:43:438 (3,1) - Personally I'm not a fan of the 'sharp' angle curve here. As the red anchor on (3) isn't that noticeable by newer players, they will be having a hard time to suddenly sharply curve their movement at (1). I would prefer you to make the red anchor on (3) more noticeable, to allow newer players to prepare for a sharp curve. They have to move by 0 pixels as it is now. I just wanted to give aesthetics while keeping the movement straight. Tell me how that's hard to read lol
- 02:54:525 (3) - This slider is pretty inconsistent compared to the others in the same combo; I am aware that this slider is following the instrument in the background, but at least you should have added a repeat onto this slider, or add a circle at 02:54:851 - to keep the consistency while following that instrument as well, to not confuse newer players. 3/2 is enough to get a hit window so wide as the one of this Normal
- 03:57:460 (2,3,4,1) - These notes, as well as all other 3-plets that goes in a straight line, does not induce much fun on them as it is way too linear. You could have add some zig-zag motion between each circles, like you did in (4) to (1). Hmmm... not sure, but I guess I changed this while you were modding or something, because I don't even have such a pattern anymore
- The issues are not that serious, but definitely worth to amend them before pushing this on.
That is all from me. Sorry if some points didn't really make sense, still sick and recovering :/
- 00:14:742 (3,2) - The overlap here is way too excessive; and adding on to that they aren't the same shape even If you were trying to make a 'distinction' between them by using a different kind of a slider, the difference isn't really noticeable during gameplay; it may be way too confusing right now. At least try to make distinction between them, that may help. I don't know, I don't like to use overlaps :/ Fixed
- 00:45:883 (2) - Ok I don't really get why do you stop the motion for the players so much, especially in the kiai. Chorus is supposed to be the most excited part of the song, yet stopping the players' motion will not fit nicely with the song, as the kiai should be bit more harder than other parts for it being the most excited part. Due to this, (for example)00:48:492 (1,2,3,4,5,6,7) - this pattern utilizes such a small space of the playfield, when you could have included more dynamic range of movements. Maybe it is just a difference in mapping styles, but I don't see a clear reason for this. Did you try playing it? And also, the kiai isn't something you ABSOLUTELY need to make more difficult
- The thing that I've noticed in kiai times, is that the NCs are quite inconsistent. While I can understand 00:46:536 (1) - this slider as it 'blocks' the downbeat, 00:47:514 (1) - this note and some other similar notes does make the combos look inconsistent. Some NCs just follows the vocals, while all other parts of the map followed the synth, which looks pretty unstructured if you ask me. I tend to use them to emphasize a specific pattern. I'll see if I can change them, but it would actually mean remapping, because the spacings is what it is
- 01:20:449 (1) - Okay especially this note. Stopping motion here seems really unfitting, as it is a downbeat, it has a strong beat on it, and there is a strong instruments here that goes against the stopping of motion. From my point of view you just gave me the reasons why I used such pattern ._. Stacked notes have more emphasis then the others, that's why I use them so often, because Hard diffs and below lack the emphasis derived from spacing, therefore I use stacks
- 02:50:775 (3) - The stack on this note makes it be way too close to the head of 02:49:960 (1) - this slider, which breaks off the pattern you were trying to make using 02:49:960 (1,2,3) - these notes. Try to move this along with 02:51:264 (1) - this lower at least, to keep the pattern more cleaner. Tbh, I didn't get the point of this. That pattern is totally intentional there, so what is the problem? I used 02:49:960 (1) - as a mirror to place 02:50:449 (2,3) - and that's all there is to it lol. The later stack is to keep consistency with the rest of the map
- 02:58:438 (1,2,3) - This trap pattern, doesn't go along with the trap made earlier at 00:06:264 (1,2,3,4) - and some other similar traps earlier, as the distance between them are not consistent; players might think that this trap has a bigger rhythmic gap than 00:06:264 (1,2,3,4) - these did, but actually they are the same. It isn't a trap pattern and it isn't the same passage. It's just a pattern on its own
- Honestly I believe the difficulty could use a little bit more of polishing, right now it looks a bit... awkward. I guess that's subjective =w="
GL!
Feb wrote:
m4m
[General]
catchy song.
nr.3 is hawt
i might fill sth here or not.
Some parts might apply to later parts in the map or on other difficulties.
tbh your insane is pretty gud.
sotarks bg in jpg to safe filesize download
[Pick me!!]
So I think the hardest part in this diff is that it's mapped as a Insane with higher jumps and that was prolly everyones concerns. I'm still trying to understand how this is Insane lol. What should I do to make it a "real" Extra then? Widescreen jumps? lol
00:32:921 (3) - I KNOW it's because of that thingy sound, but srsly no one expects a triplet in a very very very very very slow part. I mean you usually place them to emphasize a certain pattern. Here you can do two things delte the note or give it spacing. (not much ofc). Added a millimetrical spacing
00:42:133 (1,2,3,4,1,2,3,4,1) - looks supergood plays superbad. No not because it's overlapping it's because it's huge spacing, but before that the spacing is very low compared to other spots. You should space the jumps before the stream more to make the stream more comfortable to play. It plays well too Increased the previous jumps
00:50:123 (5,6,7) - space this away. This insane spacing. Same ^
01:11:318 (1,2,3,4) - things like this for example you put here reverse and I know why you are doing this. BUT Reverses are used to not emphasize sth in the song. It's the Climax of the kiai.. so yeah figure it out. I won't be the only one saying this prolly >: Following vocals there D:
So I said it's mapped as an Insane but with higher jumps why? 01:01:046 (1,2,3,4) - I know why are you doing this and It plays alright but it's to easy for an extra in a kiai (I'm not telling you to place jumps here), but it definitly can take some buffs. Increased as much I could
01:10:340 (6) - nc
01:11:318 (1) - delete nc. Both
01:15:557 (1) - why is this not a slider? It's a holding sound not a pause. Because the end of the long note you hear is the same as the start of the next slider
01:13:927 (5) - things like this break the flow very hard I wonder why people hates my stacks...
01:36:264 (1,2) - you do doublestacks here and not after makes it awkward to play decide for one pattern. I can tell you why this is the case.
You did a double stack the music is the same (ok!), circle 3 and 4 are seperated, but the music doesn't change at all (huh?) If the second pattern you're referring at is 01:37:568 (1) - then no, there is no double sound there
01:40:503 (2,4) - stack on head flows better. Be it
01:44:579 (3,4,5,6,7,8) - this kind of stuff doesn't play well triplet triplet on a stack. >:
But you could potentially do a stack in a 5-note burst. right after (the music supports this). rip triplet and re-arranged the other 2 circles
02:17:188 (1) - i hope this is not a blanket. lol, now that I look at it it could be. I swear it wasn't intentional but I think it's fine either way
02:31:046 (2) - your reverses kill again the climax >: Consistency with the previous one
02:49:796 (6) - superhard to tell this is 1/2 beats long. I didn't change the SV just to make it readable. I played it quite a lot and feels fine
02:49:960 (1) - uh? map it? Why? D:
03:00:231 (3,4,5,6,7,8,1) - this is also a reason ppl complain about this diff. This is mapped like a insane. It's not challenging at all + you ignore the sounds in the background entirely. Even if the spacing isn't really extreme it doesn't mean it isn't suited for an Extra. Click on 6 and tell me the distances from the other notes lol. As for the sounds I ignored... what sounds lol I followed the most powerful instruments for that section
03:07:731 (2,3) - ctrl+g .. yyy it's a square i know but it plays horrible. Did it only on 2 & 3
03:29:090 (4) - x200y160 - what is this flow pls (at least in that direction) That direction
03:36:101 (5,6,7) - flow killing objects. Fixed
03:27:133 (4) - Honestly I would just NC this everytime she finished saying the honey come thing to make clear there is a new pattern now.
Wow, thanks man, this really helped.eeezzzeee wrote:
Hi M4M from your queue,
[Pick Me!!]
The flow is pretty good for the most part but I think sometimes there is just some really large and spacings in the kiai times that are overdone because the music cannot support them lol. Also the spacing is not always consistent between these parts so its a little uncomfortable to play. Its ok to put big jumps but find the right spots!That's all from me, good luck!
- 00:14:742 (5,1) - cant say im too fond of this flow, maybe try rotating it like this http://puu.sh/lagn5/6d1b0429fd.jpg Abusing slider leniency here
- 00:25:666 (6,1) - technically should have NC on 00:25:666 - like 00:15:231 (1) - Fixed
- 00:29:090 (4) - i think its missing a normal sample Damn, hitsound copier trolling
- 00:28:764 (3,4,5) - isn't using 3 sliders here kinda weak? maybe at least change 4 into two circles like 00:27:460 (3,4,5,6) - Why not
- 00:32:351 (1,2,3,4) - try to lower the spacing between these, it doesn't fit well with the lower SV 1/1 sliders I don't really like it with a smaller DS tho. It gives a totally different feeling to me
- 00:40:177 (1,2,3,4) - uhh this is really easy and small spacing compared to the stuff before but it should be building up more difficult right? But in addition to changing these I think you should try to nerf the spacing of those repeats of 00:37:731 (1,2,3,4) - and especially 00:39:525 (3,1,2) - Increased spacing
- 00:46:536 (1,2,3) - check the spacing between these I think you wanted them to be equal? Damn... fixed
- 00:47:188 (3) - i don't agree with the use of this reverse because you are missing the vocal (compare to 00:44:905 (1,2,3) - That was the only one like that lol
- 00:49:144 (1,2) - more spacing? because sliders like this don't need to follow all the way so its actually very little motion here More spacing
- 00:50:530 (9) - overmapped, theres no sound here.. see 01:00:557 (3,4,5,6,1) - is better Removed
- 00:50:612 (1,2,3,4) - these don't look very neat, are you using ctrl+r for them? also consider spacing I do them manually, since there isn't really a rule on how to rotate them. Increased spacing
- 00:51:916 (1,2,3,4,1,2,3,4) - this is a fairly calm part of the kiai if you ask me lol why are the hugest jumps here Maybe I fixed it
- 00:53:873 (1,2,3,4,5,1,2,3,4) - and like here you can put the big jumps It's already big enough xD
- 00:55:340 (1,2,3,4,1,2,3,4) - compare the NC patterns with 00:44:905 Ok, sooner or later I have to do that check on the whole diff for these damn NCs...
- 00:58:927 (1,2,3,4) - spacing is kinda small imo considering 00:56:318 (1,2,3,4) - before Kinda fixed
- 01:00:231 (1,2) - jump is so large but pretty calm music than before right? maybe move around here http://puu.sh/lai9E/1de3b2dc30.jpg Fixed
- 01:01:046 (1,2,3,4) - this one is very nice, consider replacing the one before at 00:50:612 (1,2,3,4) - with this and ctrl+h
But is basically the same .-.ok, nvm, the orientation made a big difference- 01:02:351 (1,2,3,4,1,2,3,4) - see this is good for this section! Alright, for now I won't do anything, but later I will check everything keeping this in mind (I'm really tired... sorry)
- 01:10:666 (7) - you can add a NC here I guess this was fixed with Feb's mod, but I'll check again everything when my brain will work again properly
- 01:11:318 (1,2,3,4,1,2,3,4,5) - this is really cool! Feb hates it... ._.
- 01:13:927 (5) - i think it would be more intuitive with this note stack at 01:13:275 (3) - Indeed
- 01:18:166 (1,2,1) - damn this is really confusing because of the different timings. maybe just move 01:18:818 (1) - somewhere else Moved
- 01:22:568 (3,4,1) - try the rhythm like this http://puu.sh/laiNT/e1513c306d.jpg (can also be used for 01:19:960 (3,4,1,2) - but i pointed this one out because its better with circles than 1/2 sliders) I indeed noticed what you're following and I'm also starting to ask myself why I did differently, but as for now I'll keep it like this since it's a bit a problem to change such pattern in that place
- 01:43:764 (5,1) - this flow is a little awkward imo. maybe rotate the slider a little http://puu.sh/lajdo/37258e8ec2.jpg Why not. I was more concerned about the stopping point more than the whole body of it anyways
- 01:43:927 (1,2) - too far! That's what I was talking about above basically. Since the player can almost stop the cursor there, it isn't that far to catch in the end
- 01:47:351 (3) - missing the normal sample again. were these intended idk rip hitsound copier pt.2 Goddammit, they should fix this bug =w="
- 01:50:123 (7,8,1,2,3,4,1) - hmmm maybe you should make the middle combo here flow more smoothly rather than a sharp angle again http://puu.sh/lajpe/09ffc1ca3a.jpg i did it a little ugly because it was quick but you get the idea Yeah, I get it. It was like that before, then I thought to use only straight lines for the streams as a signature of the map. I'll keep it like this for now and I'll see in the future of I have to change it
- 01:50:612 (1,2,3,4) - same as 00:32:351 (1,2,3,4) Same as before
- 02:00:394 (5,6,1,2,3,4,1,2,1,2,3,4) - theres a mistake here with the stream and NCs lol. compare to 00:42:133 (1,2,3,4,1,2,3,4,1,2,1,2,3) - Kill me already. I'm an idiot...
- 02:03:655 - the second set of kiai times features a lot of the same stuff as the first one really. Ill just list any different stuff
- 02:08:383 (5,6,7,8,9,1) - missing some hitsounds in here Hitsound copier...
- 02:16:699 (4,1) - blanket Fixed
- 02:19:307 (1,2,3,4) - this one doesn't look all that cool anymore since the 4 is all the way out there, don't want to copy 02:08:873 (1,2,3,4) - ? This time was supposed to be a double pattern, first 2 sliders and last 2 sliders were a pattern each on their own but it isn't so great apparently. I'll see what I can do
- 02:21:753 (4,1) - wtf pleez Wait... what... I whought it was under 1...
- 02:44:742 (5,1) - you can map something like you did here 02:39:688 (1,2) - I noticed that too, but it is weaker this time, that's also why I skipped it probably...
- 02:58:275 (3,1) - maybe you should switch these two 02:58:438 (1,2) - around so its not so far I really wanted that jump tho
- 03:20:286 (4,1) - check spacing It's slow and it's not really a problem I guess
- 03:23:709 (4,5) - not too sure about this stack maybe just move it somewhere like this http://puu.sh/lakOd/404f667fb7.jpg Why not
- 03:36:101 (5,6,7) - why so small? also check NCs compare 03:25:666 (1,2,3) - Fixed with Feb's mod
Thanks for the mod~Doormat wrote:
Oh hey you finally finished you map, I’m going to mod it now okay
Kind of funny how we’re both mapping the same song-
Difficulties looked at: Easy!!, Normal!!. Hard!!, Insane!!General
- - bolded difficulties are the ones that I modded; didn’t take a look at Sotark’s Insane because apparently he’s remapping it and didn’t look at the Extras or Hitsounds because I’m fairly busy this week, plus you modded four of my difficulties so it's about even-
Easy!!
- Delete your Hitsounds difficulty dude; we don’t need to see it
- Your .mp3 is 128kbps. Preferably you want 192 kbps. If you want you can
stealuse my mp3 The volume seems fine, so I'll keep the current one for now- If you’re going to use a drum sampleset, I’d add a custom drum-hitnormal; it’s incredibly quiet and sometimes I’m not even sure if I was even hitting the note properly Volume fixed, now they are hearable. And why people keeps telling me to use custom hitsounds when there is no absolute need for them...
Normal!!
- 00:32:351 (1) – Use something like 00:33:655 (2); a 2/1 slider doesn’t fit with the rhythm here in my opinion Not for me ._.
- 00:46:046 (2,3) – I don’t think you should follow the vocals here; the instrumentals are pretty powerful here. Try something like this instead maybe?
Using such a rhythm ruins all the other patterns, since you change from a 2/1 pattern to a 1/1 one. The difference is really noticeable and feels awkward to return to the 2/1 pattern later on- 00:47:351 (3) – If you insist on following the vocals and ignored the suggestion above, then make this a 1/1 slider so that it at least matches the vocals. If you did take the above suggestion, then you can ignore this Changed the whole pattern to match that 1/1 rhythm
- 00:56:481 (2,3) – ^ This isn't the same tho...
- 01:10:666 (4) – I don’t recommend having a slider end on the downbeat here I can't see the problem tho...
- 01:48:003 (1,2) – Just make this into a 4/1 slider; it feels really weird because it’s not really matching any rhythms I won't make this map more dumb than it already is lol
- 01:50:612 (1) – Same suggestion as 00:32:351 (1) Nope
- 02:04:307 (2,3) – Same suggestion as 00:46:046 (2,3) Same
- 02:14:742 (2,3) – ^ Same
- 02:28:927 (4) – Same suggestion as 01:10:666 (4) Same
- 03:01:046 (3) – I’d start a New Combo here Ops, my bad
- 03:25:177 (2,3) – Same suggestion as 00:46:046 (2,3) Same
- 03:35:612 (2,3) – ^ Same
- 03:38:220 (2,3) – ^ Such a pattern is the only thing I can do on such a song for this diff anyways...
Hard!!
- 00:01:699 (3,1) – This feels a little weird to me; maybe combining these into one slider instead of separating them like this? Feels perfectly fine for me tho...
- 00:03:003 (5) – This slider feels too long in my opinion; shorten it into a 1/1 slider It's still a Normal and I'd rather use more longer sliders instead
- 00:30:883 (4,1) – Maybe try reversing the order of these (place the repeat slider before the circle) The first object is meant to give time to read the whole pattern and besides, I want emphasis on the second slider, not the first one
- 00:48:003 (3) – Start the new combo here and not at 00:47:514 (1); this is where the new phrase starts, not there Moved NC on (4) instead
- 01:19:960 (3,1) – Same suggestion as 00:01:699 (3,1) Nope
- 02:59:742 (3) – New combo here, not at 03:00:068 (1) Sure
- 03:24:525 (2) – NC here and not at 03:24:199 (1) Fixed
- 03:53:873 (3,1) – Same suggestion as 00:01:699 (3,1) Same
I didn't change the NCs
- 00:11:481 (3) – NC here, not at 00:11:155 (1); explained to you in previous difficulties
- 00:34:960 (2) – NC here instead
- 00:45:883 (2) – I’d move this so that it stacks with 00:46:046 (3); it’s a little hard to see in my opinion
- 01:09:362 (5) – Similar suggestion to the above for this one
- 02:04:144 (2) – I’d move this to stack (3) instead
- 02:56:318 (1) – In my opinion, I don’t think this beat is strong enough that you should place a circle on it; I’d delete this
- 03:23:057 (2) – I’d place the new combo here instead
- 03:24:525 (2) – New combo here instead
Stacks fixed
I didn't remove that circle since it is necessary for the pattern
Insane!!--
- 00:27:460 (1) In my opinion, this NC feels unnecessary
- 00:28:765 (1) – ^ Fixed both
- 00:33:492 – Missed a beat here I think; add a circle? Is there a beat there? o.o
- 01:10:678 (3) – This isn’t snapped I dunno why...
- 01:42:786 (1,2) – Maybe you can make these 1/2 sliders? The pace here is pretty fast, so I think using circles downplays the pace Focusing on vocals and it's "jumps"
- 01:45:720 (1) – Unnecessary NC
- 01:47:025 (1) – ^ Fixed both
- 01:51:753 – Yeah I think you missed another bass beat here Now I hear it, the problem is that it is a passive beat which is barely noticed even into the editor, so no
- 02:24:036 (5) – I think you should divide these up into something like you did at 01:05:775 (1,2,3) to emphasize the vocals Tbh, I prefer the long note here, dunno why tho...
- 02:56:400 (2,3) – Distance between these might be a little extreme for a double in my opinion; I’d stack these They are 1/2 apart, they aren't a a double =w="
- 03:00:394 (3) – This repeat slider doesn’t make sense to me; I’d take it out and try a different rhythm. If you insist on keeping it, then lower the hitsounds for this part because it’s killing my ears x-x How old was your version of the map lol. I changed that a long ago since it was indeed crappy
- 03:08:220 (1) – A stream starts here, if you want to use it- Yeah, there is already a (stacked) stream there...
- 03:23:873 (3,4,5,6,7,8,9,10) – I don’t hear a stream here; I think this part is being overmapped I know it is a bit strange, but there are background beats there (and it isn't the only overmapped part in any case...)
- 03:49:960 (1,2,3,4) – This part sounds overmapped as well; I’m not hearing any streams start until 03:50:286 (1) That's not overmapping tho o.o
- 04:01:698 (5) – I’m fairly sure the stream starts here Listen to it at 25% playback rate and find out yourself :3~
Yeah okay, now we’re square. Good luck!
Thanks for your mod~ :3Zectro wrote:
Heya! o/ (m4m)
[Pick Me!!]
00:01:699 (3) - This slider's shape looks a bit too weird for just the beginning of the map, 00:04:307 (3) - this is fine though. They're both fine for me tho x)
00:03:981 (2,3) - You could try blanketing these a bit better Moving 2 downwards will create a little overlap which I'd like to avoid. The blanket isn't that bad anyways...
00:05:449 (3,2) - These are a little bit close together Fixed
00:08:873 (1,2,3,4,5,6,7,8) - This pattern could use some work, doesn't look/play too well Why? xD
00:18:003 (1,2) - Kinda skeptical about this nc rip NC
00:30:720 (5,4,5,6) - Avoid overlap The previous object disappears in time
01:12:133 (4,2) - A little bit more space between these please Tbh, I thought it out like that. Without such spacing it wouldn't be the same
01:19:960 (3,4) - Move these to x301y209 or something like that Blanket not intended at all. I used the parallel lines of the previous sliders and changed the shape of it
01:27:133 (1,2,3,4,5,6,7,8) - Again kinda skeptical about this pattern Do you not like geometric patterns? .-.
02:16:699 (4) - Slider looks a bit too weird, could use a tiny nerf The player just needs to go straight. The "curves" on it are jsut for aesthetic reasons
02:22:731 (4,5,6,2) - Avoid this overlap too The previous object disappears in time
02:30:394 (4,2) - Once again could use a bit more space Already answered
02:32:188 (5,2) - Use the same distance as 02:33:818 (1,2) - That's not even the same pattern, why should I use the same spacing? .-.
Great diff, so close to being ready for ranking.
Great mapset, hope it gets qualified soon o/
Ongaku wrote:
M4M
Pick Me!!
I find nothing wrong with this difficulty other than a few things not worth mentioning. Everything is placed nicely and emphasized the song greatly. >////.////<
Insane!!
00:12:623 (1) - Try blanketing this a biiit better. I know you can do better. x)
02:32:677 (2) - The reverse slider doesn't seem fitting here. Something like this can work: http://puu.sh/lkFVW/534157fbce.jpg because the white tick here 02:33:003 - isnt the same as 02:32:677 - in vocal representation. I see, but I wanted to emphasize the next 4 more, since vocals are always teh same and they are boring :/
Thats all!
To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!!, since it looks like it was just copy and pasted over and over again. Other than that, I'll throw a star because I love what you did here. Kanpai!!
And then I was done xDMrSergio wrote:
Waiting for Forbidden's diff xD (if he completes it)
Zectro wrote:
[Forbidden!!]
00:18:492 (2) - Move this to x116y120, move 00:18:981 (3) - and 00:19:307 (1) - accordingly
No thanks. It breaks the consistency of spacing and flow
00:19:307 (1) - Looks kinda weird and feels like it doesn't belong there
It's fine. It also serves as a good path for 00:20:286 (3)
00:21:182 - There's a beat here so I'd expect a tripple
Oh I forgot that. Thanks
00:31:699 (5,6,7,8,9,10,11,12) - This stream looks a bit bad, would recommend remaking it
It's fine with me. Serves as a blanket for 00:30:720 (4)'s head lol.
00:35:449 (1,2) - Spacing between these and 00:35:531 (2,3) - looks different
Fixed.
01:44:742 (4) - Slider could use some work
Slightly blankets 01:44:416 (2) and endpoint is same as 01:42:786 (1)
01:53:710 (1,2,3) - Fix spacing between these
Fixed also.
01:59:742 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I wasn't really a fan of the first pattern, are you sure you want to keep this? Kinda boring imo
ya but it's fun to play.
02:08:465 (4,5) - This curved tripple looks kinda meh since the ds is so low on it
It's fine since that's the spacing applied for the triples also
02:25:666 (1) - This slider could use some work for sure
I'll think about it. ILLUMINATI CONFIRMED NOOOOOOO
02:28:275 (1) - This extreme curve is also rather unnecessary
It's fine for me. Does not affect gameplay
02:38:710 (4,5) - This is kinda weird and doesn't really fit the mapping style
It's a good thing to have variations in mapping. Just like in music. Don't you agree?
02:40:014 (8,1) - Same as above but you could make 02:38:710 (4) - straight aswell, instead of curving it
There is a pattern. If the short slider is curved the other is straight vice versa.
02:42:623 (4) - Yeah these sliders are too short to be this curved I think. Doesn't look good
no please lol. It's the same just like the previous curved sliders
02:47:025 (3) - Nc
02:47:351 (5) - ^
02:48:329 (3,5) - ^
Fixed the NC
02:49:307 (1,2,3,4,5,6,1,2,3) - Wait what you had a very basic mapping style this whole time and now outta nowhere you follow a kinda background noise to make a very complicated pattern?
It's what I call a silent stream lool. I am emphasizing this part. FYI those are drum sounds, not noise.
03:33:493 (7,8,1) - Why does the spacing seem so off on a lot of these tripples? Maybe because you have grid snap enabled? s:
Looks fine to me :s
03:47:188 (1,3) - Please use some more distance between these
There's a DS all throughout the map
03:52:405 (1) - This slider is kinda weird O.o
Fixed
Great mapset, hope it gets qualified soon o/
Thanks for modding
<= Insert doge avatar here.Ongaku wrote:
To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!! (much bias), since it looks like it was just copy and pasted over and over again.(I am the trademark of copypasta shhh) Other than that, I'll throw a star because I love what you did here. Kanpai!!
I didn't mean to be rude. :CForbiddenplayer wrote:
<= Insert doge avatar here.Ongaku wrote:
To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!! (much bias), since it looks like it was just copy and pasted over and over again.(I am the trademark of copypasta shhh) Other than that, I'll throw a star because I love what you did here. Kanpai!!
Too harsh. Too rude. I already ALMOST lost this diff permanently.
;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;
Edit: I'll reply the mod shortly.
Edit 2: So decide if I'll remap the last chorus to avoid redundancy (Since mostly ranked 4 minute diffs have only 2 copypasted kiais)
Thanks for your mod :3~Electoz wrote:
Hi, from my modding queue~ [As I said in my thread, I probably won't find anything much, sorry in advance.]Easy01:33:003 (2) - Not sure if 01:33:492 match anything here. Vocals x)
02:29:742 - I think it should be something clickable here. Yep
03:59:090 (2) - This one is very close to the life bar, almost touching it. They could remove the HUD tho 8). Jokes apart, I don't think it is that near yet... maybe...Normal01:38:220 (3) - This one also near the life bar, maybe you should move it somewhere else? Same as above
lol that's all I can find, sry.Hard- Please check AImod, some objects aren't snapped. Oops
01:04:796 (1,2,3,4,1) - Not sure about this. Because the notes before an NC have such a high density so some player might miss it. (It isn't that too difficult but I will mention this just in case.) Yeah, my maps tend to put a lot of reading int othem for some reason lol. I'll keep it for now since it flows well...
01:18:166 (2,3,1,2,3) - Kinda difficult to read here. Moved 3
01:40:503 (2,3) - Fix blanket, maybe? It already is .-. Or maybe I'm just blind...
01:41:807 (2) - I'm not sure that this one is misplaced since the blanket on 01:41:318 (1,2) didn't look neat as it should be. I can see this one xD
01:46:699 (1) - "Let's touch the life bar!" Ugh, same as above... hopefully...Just my opinionI think you should put in some break time since beginners are unlikely to play a 4 min map without a rest (You got a very short break there but I think it's not enough.) Yeah, I noticed... but I couldn't find good spots to stop D:
Hope my mod helps.
Good luck!
chainpullz wrote:
Not an actual mod:
Consider raising OD on forbidden's diff a bit? I'll probably switch to playing it hdhr eventually where it won't make a difference but OD7 feels really low for this map. In addition to *feeling* like it was low OD, it's also quite a bit below average for what maps of similar difficulty usually have these days.
To elaborate a bit, I feel like most of the patterns are simple enough that raising the od won't impact accuracy whereas the hardest patterns in the map aren't so difficult that raising the OD will impair play-ability. I know mapping isn't about pp values but in this case I feel like the low OD isn't contributing much value whereas many players (who only enjoy pp RIP) will "enjoy" this map more with a higher OD.
Just my 2cents.