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toby fox - MEGALOVANIA

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Topic Starter
Ameth Rianno

Surono wrote:

sini gw takoin :V;V:;v:V:;v:V:v;:V

anjeg kucig lucuh >w<

ew mau ngetik apa lagi... idk weh
kek, here's a cat tacos

ok boleh lah
Rilene
nvm, its a total nonsense
Badass
yes please :P
Klina
You have my support! Love it.

I'll make my own version of this, I think I'll try mapping the whole track though, wish me luck.
Topic Starter
Ameth Rianno

Klina wrote:

You have my support! Love it.

I'll make my own version of this, I think I'll try mapping the whole track though, wish me luck.
Good luck for you!

Aww, big thanks, many people favorited this map. I'll continue it anyways.
Grim Rapper
GET DUUUUNNKKED!!!!
[-obee58-]
wow, this is much more high-quality than I was expecting

gj :D
(although CHAOTIC is much overmap fjkdl;afdjk;a)
Rilene

[-obee58-] wrote:

wow, this is much more high-quality than I was expecting

gj :D
(although CHAOTIC is much overmap fjkdl;afdjk;a)
Nice to hear that but well, my map has an overmap that was meant to improve the song's rhythm, the song somehow feels plain so I need to try to improve it. ;-;

If you feel it is an bad overmap, feel free to give a reason and I'll consider it.
-Lemons
Rename highest diff to RILENE'S DUNKED ON
Rilene

-Lemons wrote:

Rename highest diff to RILENE'S DUNKED ON
Lol, wait.. What?
-Lemons

Rilene wrote:

Lol, wait.. What?
It's a quote from the boss fight this theme is from
Topic Starter
Ameth Rianno
I bet Rilene didn't even play the game :p
Rilene

-Lemons wrote:

It's a quote from the boss fight this theme is from

Ameth Rianno wrote:

I bet Rilene didn't even play the game :p
Yeah, I didnt play the game so I don't know.
Since there are "Genocide", "Pacifist"... Maybe "Chaotic" could relate to this word.
Grim Rapper

Rilene wrote:

-Lemons wrote:

It's a quote from the boss fight this theme is from

Ameth Rianno wrote:

I bet Rilene didn't even play the game :p
Yeah, I didnt play the game so I don't know.
Since there are "Genocide", "Pacifist"... Maybe "Chaotic" could relate to this word.
W. D. Rilene is good, I guess?
It's related to W. D Gaster, former Royal Scientist before Alphys
Topic Starter
Ameth Rianno
^Good idea indeed.
Rilene
Gotta search for the info of the name, curious.
Grim Rapper
Just an suggestion though
instead of "GASTERBLASTER, THE DETERMINATION EXPERIMENTAL CREATURES", change it to Flowey instead



I T S K I L L O R K I L L E D
;)
Topic Starter
Ameth Rianno
I changed the 2nd highest diff to make it more related..
Rilene
I really like that name.
Rilene


CONSEQUENCE AVOIDANCE
  1. 00:19:625 (9) - Place this on X: 171 / Y: 123 ?
  2. 00:35:375 (4,5,6) - Sudden jump spike on a off-chorus section.
  3. 00:39:750 (5) - It would look better if it was like this.
  4. 00:57:000 (1) - Perhaps this?
  5. 01:01:000 (1,2,3,4,5,6,7) - Would it be better to make random jump spreads like 00:49:000 (1,2,3,4,5,6,7,8) - ?
  6. 01:02:000 (1) - Sliderend is out of the play field.
  7. 01:05:000 (1,2,3,4,5,6,7,8) - Somehow, it is playable but the placement is somehow kinda tricky to deal with or maybe it is just me.
  8. 01:17:000 (1,2,3,4,5,6,7) - Would it be better to make random jump spreads like 00:49:000 (1,2,3,4,5,6,7,8) - ?
Hope this helps, my bitch kitty. <3
:)

I should have edit my post instead of making another post, just realized after posting this.
Topic Starter
Ameth Rianno


Rilene wrote:



CONSEQUENCE AVOIDANCE
  1. 00:19:625 (9) - Place this on X: 171 / Y: 123 ? I don't really want to overlap it with the end of the slider tho
  2. 00:35:375 (4,5,6) - Sudden jump spike on a off-chorus section. I'll decide later
  3. 00:39:750 (5) - It would look better if it was like this. It don't look superhype if the pattern's straight like that that
  4. 00:57:000 (1) - Perhaps this? I'll decide later
  5. 01:01:000 (1,2,3,4,5,6,7) - Would it be better to make random jump spreads like 00:49:000 (1,2,3,4,5,6,7,8) - ? Well, i tried on variety
  6. 01:02:000 (1) - Sliderend is out of the play field. Fixed it.
  7. 01:05:000 (1,2,3,4,5,6,7,8) - Somehow, it is playable but the placement is somehow kinda tricky to deal with or maybe it is just me. Um, i changed 01:05:250 (3,7) - to the reverse placement
  8. 01:17:000 (1,2,3,4,5,6,7) - Would it be better to make random jump spreads like 00:49:000 (1,2,3,4,5,6,7,8) - ? same
Hope this helps, my bitch kitty. <3
:)
Thanks for the mod! bb kitty <3
Rilene
(ノ゙・ω・)ノ゙ ~☆
Grim Rapper
a little suggestion mod, hope it's helps...
RILENE'S CHAOTIC

01:00:000 (1,2,3,4) - this pattern is a little awkward, compared to ameth's difficulty which similar to the "movement" pattern in-game 01:16:125 (1,2,3,4) - ^same as above

Knowing the hit sound was mimicking from the game
You realize that you'll have a bad time
Rilene

Grim Rapper wrote:

a little suggestion mod, hope it's helps...
RILENE'S CHAOTIC

01:00:000 (1,2,3,4) - this pattern is a little awkward, compared to ameth's difficulty which similar to the "movement" pattern in-game 01:16:125 (1,2,3,4) - ^same as above
Hm, gotta check that one got on computer, probably in the next 5-6 hours.
Ameth, if you are currently on computer, can you select those note that he/she mentioned and send me a screenshot?

By the way, thanks, Grim Rapper. :)
Grim Rapper

Rilene wrote:

Grim Rapper wrote:

a little suggestion mod, hope it's helps...
RILENE'S CHAOTIC

01:00:000 (1,2,3,4) - this pattern is a little awkward, compared to ameth's difficulty which similar to the "movement" pattern in-game 01:16:125 (1,2,3,4) - ^same as above
Hm, gotta check that one got on computer, probably in the next 5-6 hours.
Ameth, if you are currently on computer, can you select those note that he/she mentioned and send me a screenshot?

By the way, thanks, Grim Rapper. :)
http://imgur.com/8Zv78XQ


PS: I'm a healthy male, thanks for your concern :D
Seibah
Absolutely love this song! Could you also make a 5+ star difficulty?
immijimmi

Seibah wrote:

Absolutely love this song! Could you also make a 5+ star difficulty?
There is one lol



Wondering if we could trade mods Ameth? ;P I'll message you in game too if I remember when you're online
Rilene

Grim Rapper wrote:

http://imgur.com/8Zv78XQ
Well, that should do fine because of the hitsounds there, if I did it like Ameth with a single slider, I cannot put a hitsound normally (unless by sliderticks) also the slider seems too fast if used for this section.

Anyway, thanks. :)
Battle
Undertale is pretty good (I haven't played it but ya know, it's soundtrack and what I can tell from the playthroughs, it's good .3.):

[General]
Those are some loud hitsounds
Check off widescreen support, you have no storyboard .3.
normal-hitsoundfinish2 doesn't fit the song imo, at least where you put it isn't really fitting
Mapping less than 80% is unrankable and requires you to edit it to make it shorter
Fix the spread, you can't really go from 4 stars to 6 stars

[Neutral]
Just saying, having the easiest difficulty in the song over 2* is unrankable
You kinda realize that having a 1.1x SV might be a little too much for the easiest difficulty (ya know supposed to be played by easy players?), it may not be too much for certain songs, but this is 240 bpm so...
00:16:500 (2,3,1) - You shouldn't overlap for easy players (if you can even call this an easy diff), but yeah, it's confusing for them
00:22:000 (1) - This kinda feel inconsistent since for this rhythm you usually had it as a 1/1 slider and some notes n stuff, maybe make this a 1/2 slider and if you want the pause, just put a note at 00:22:500 -
00:32:000 - The beat after this part just feels empty, I feel like you should probably end up re-mapping since the SV is pretty high for the difficulty you're probably aiming for (inconsistent as it kinda just has pauses where music is going on and the pauses don't feel really like, justified, etc.)
00:38:500 (3,1) - Probably avoid overlap to make things look more clean
00:40:000 (1,2,3) - Confusing for easy players since they'll assume that the slider head will be right after the 2/1 slider, confusing also that there's a pause and it really doesn't look like there is right now
01:00:000 (6,3) - Overlap fix
01:02:000 (3,4) - ^

uhh I'm just gonna stop with that diff being modded, sorry. So basically, you'll want to tone down the lower diffs to be, well, suited for the audience you are trying to have. The slider velocities on the lower diffs are WAY too high to the really let the people you're aiming to play the diff, play the diff. For example on the Genocide difficulty, 00:38:500 (3,4,5,6) - is FAR too hard for hard players to play, keep in mind, most players CANNOT singletap 200 bpm until around 20k~ (and that's probably inconsistent too), so you really need to tone down the diffs to make them suitable. Take for example the map Meikaruza, it's 300 bpm but it doesn't map a lot of the red ticks in the hard simply because it's TOO hard for players to really do such high bpms. Anyways good luck with the map, I'm actually interested in this song, so I hope it gets ranked~
Topic Starter
Ameth Rianno

Battle wrote:

Undertale is pretty good (I haven't played it but ya know, it's soundtrack and what I can tell from the playthroughs, it's good .3.):

[General]
Those are some loud hitsounds Yes there is, but the hitsound file is fine.
Check off widescreen support, you have no storyboard .3. kek
normal-hitsoundfinish2 doesn't fit the song imo, at least where you put it isn't really fitting Huh? it is the sound of the "GASTERBLASTER" weapon that used by sans, it does really fit imo.
Mapping less than 80% is unrankable and requires you to edit it to make it shorter Huh? The duration is more than 00:30 so it's still rankable.
Fix the spread, you can't really go from 4 stars to 6 stars I know, it's still work in progress.

[Neutral]
Just saying, having the easiest difficulty in the song over 2* is unrankable It's normal, not easy.
You kinda realize that having a 1.1x SV might be a little too much for the easiest difficulty (ya know supposed to be played by easy players?), it may not be too much for certain songs, but this is 240 bpm so... It's normal.
00:16:500 (2,3,1) - You shouldn't overlap for easy players (if you can even call this an easy diff), but yeah, it's confusing for them It's normal. They must be pretty skilled.
00:22:000 (1) - This kinda feel inconsistent since for this rhythm you usually had it as a 1/1 slider and some notes n stuff, maybe make this a 1/2 slider and if you want the pause, just put a note at 00:22:500 - No thanks.. still fit imo
00:32:000 - The beat after this part just feels empty, I feel like you should probably end up re-mapping since the SV is pretty high for the difficulty you're probably aiming for (inconsistent as it kinda just has pauses where music is going on and the pauses don't feel really like, justified, etc.) Why 2 notes just about to make you feel empty?
00:38:500 (3,1) - Probably avoid overlap to make things look more clean Overlap on hitcircle and endhitcircle is okay than its body.
00:40:000 (1,2,3) - Confusing for easy players since they'll assume that the slider head will be right after the 2/1 slider, confusing also that there's a pause and it really doesn't look like there is right now How so.
01:00:000 (6,3) - Overlap fix They're still fine so.
01:02:000 (3,4) - ^ I don't know but i'll remap those (6, 3).

uhh I'm just gonna stop with that diff being modded, sorry. So basically, you'll want to tone down the lower diffs to be, well, suited for the audience you are trying to have. The slider velocities on the lower diffs are WAY too high to the really let the people you're aiming to play the diff, play the diff. For example on the Genocide difficulty, 00:38:500 (3,4,5,6) - is FAR too hard for hard players to play, keep in mind, most players CANNOT singletap 200 bpm until around 20k~ (and that's probably inconsistent too), so you really need to tone down the diffs to make them suitable. Take for example the map Meikaruza, it's 300 bpm but it doesn't map a lot of the red ticks in the hard simply because it's TOO hard for players to really do such high bpms. Anyways good luck with the map, I'm actually interested in this song, so I hope it gets ranked~

genocide isn't hard diff
it's hyper diff
Well, thanks.
I'm planning to make an easy difficulty if they're still salty, so.
Rilene

Ameth Rianno wrote:

Battle wrote:

Mapping less than 80% is unrankable and requires you to edit it to make it shorter Huh? The duration is more than 00:30 so it's still rankable.
He/She means the mp3, over 50% of the song is unmapped.
Well, if you want to extend the draintime by mapping more, tell me but if not, I can cut the mp3 for you.
Topic Starter
Ameth Rianno

Rilene wrote:

He/She means the mp3, over 50% of the song is unmapped.
Well, if you want to extend the draintime by mapping more, tell me but if not, I can cut the mp3 for you.
I think you don't remember what i said yesterday, i'll map the unmapped bookmark ones

Since i didn't mention..
edit: rilen pls online night
Rilene
Oops, forgot that.

Gotta make a new diff around 5*-ish.
Grim Rapper
fallist hype!
EDIT: is it better if you change it from [TUTORIAL] into [TUTORIEL] and [RILENE's] into [LESSER RILENE]
I miss the old rilene's diff... the pattern is so familiar for me...
Rilene
Lmao, the diff name sounds weird to me.
And well, my diff is still incomplete and that is just a placeholder diff name. `~`

Will probably finish it in next week.
Grim Rapper
You will realize it once you've play the game ;)
Topic Starter
Ameth Rianno
Uh, i think the diff name is already good. So i don't need suggestion anymore ;-;
Midnaait
This is art, I'll throw some stars
Btw, will you map the rest of the song or cut the mp3?
Topic Starter
Ameth Rianno

Midnaait wrote:

This is art, I'll throw some stars
Btw, will you map the rest of the song or cut the mp3?
After all diffs are done, i will map 01:36:000 - to 01:52:000 - , the rest are repetitive ;~; but i won't cut any special parts
Thank you for the star! I appreciate it so much :)
Grim Rapper

Ameth Rianno wrote:

Thank yous!
Rilene, -Lemons, Grim Reaper, Charles445, Battle
https://osu.ppy.sh/u/5397923 <-- This is not me :(
Charles445
Artist for Homestuck and the Undertale Demo is 'Toby "Radiation" Fox'.
Artist for the full game's release is 'toby fox', all lowercase. Radiation could go in the tags.
Topic Starter
Ameth Rianno

Grim Rapper wrote:

Ameth Rianno wrote:

Thank yous!
Rilene, -Lemons, Grim Reaper, Charles445, Battle
https://osu.ppy.sh/u/5397923 <-- This is not me :(
welp sorry i see that as reaper lol

Charles445 wrote:

Artist for Homestuck and the Undertale Demo is 'Toby "Radiation" Fox'.
Artist for the full game's release is 'toby fox', all lowercase. Radiation could go in the tags.
The google information of Toby's artist name is uppercased, but on the website image it's 'toby fox', the title of the website 'Toby Fox', which one is right? ;-;
OzzyOzrock
It's 'toby fox' for Undertale music.
Grim Rapper

Charles445 wrote:

Artist for Homestuck and the Undertale Demo is 'Toby "Radiation" Fox'.
Artist for the full game's release is 'toby fox', all lowercase. Radiation could go in the tags.
Actually the song (or OST if you want to called it) is not only used for Undertale, but also in Earthbound and Homestuck (although it have some significance difference), and because Toby Fox in Game Dev. was titled "Radiation" anyway, so it's not really matter IMO

by the way, charles...
your userpage.... it explains everything... :lol:
Charles445
I think the title should be in caps, too. I remember seeing it in all caps on here before but I guess it was another set.

It's MEGALOVANIA in the proper release.
Topic Starter
Ameth Rianno
Oh okay, thank you! I will change it later.. when i really not lazy
SeGin
I see this ranked in the future.
primrose
...should be burning in hell.

oh god YES this map is so fun
fav
3312
why is there an earthbound tag ?
it should be deleted,because undertale (and this song) is not related to earthbound in any way (except for some dialogue references)
Topic Starter
Ameth Rianno

3312 wrote:

why is there an earthbound tag ?
it should be deleted,because undertale (and this song) is not related to earthbound in any way (except for some dialogue references)
Because the original ever ever first song of this Megalovania is from EarthBound's ROM hack by Toby.

EDIT: http://undertale.wikia.com/wiki/MEGALOVANIA

EDIT2ND: http://undertale.wikia.com/wiki/Undertale_Soundtrack
It is stated that:

So.. i think this is the correct artist's name.
Charles445
It uses some of the earthbound soundfont, so... yeah, earthbound can go in the tags.

Also that's the wikia, edited by anyone, the bandcamp (official release) is toby fox, and the actual files that come with the soundtrack have the artist as toby fox.
Toby "Radiation" Fox is on the bandcamp for the Demo, and was used for Homestuck's bandcamp releases.

So the tracks that are demo only are Toby "Radiation" Fox, and the tracks that are fullgame only (like MEGALOVANIA) are toby fox
Topic Starter
Ameth Rianno
kk ;D, this mapset is almost on perfect section, metadata and diff are perfect and completed... i just have to wait Rilene.
Rilene
I'll try to finish it today, wait. ;)

http://puu.sh/l94ub/258c0109fd.rar
Doormat
Hello, from my NM queue-

oh it’s another Undertale map. Maybe this is a sign I should get the game..

Difficulties looked at: TUTORIAL, NEUTRAL. PACIFIST, GENOCIDE, POST-GENOCIDE, CONSEQUENCE AVOIDANCE
  • - bolded difficulties are the ones that I modded; as requested, I took a look at all the difficulties you deemed as ready for modding (good thing for you that I delayed my mod lol)
General
  1. Your mp3 is too long, according to ranking criteria. If you’re aiming for ranked, you should totally shorten it 11/10 would recommend
  2. I think you should keep your slider tick rates consistent; make all difficulties either 1 or 2
  3. PACIFIST isn’t hitsounded, despite you claiming it is. ;A;
TUTORIAL
  1. Try to keep distance snap consistent pls- There are places where you switch to 1.1x distance snap, like 00:23:000 (4) or at 00:53:000 (2)
  2. 00:33:000 (2) – This slider is curved weirdly; maybe make this blanket 00:34:000 (3)’s slider head?
  3. 00:53:000 (2) – Perhapos you can curve this the opposite way so that it blankets 00:54:000 (3). Fix the distance snap while you’re at it pls-
  4. 00:59:000 (5) – I don’t think you should make this a repeat slider; maybe try something like this? I think it fits the rhythm more nicely, and it’ll also fix that weird overlap you have with 01:01:000 (1)
  5. 01:19:000 (1) – I think you should use a 4/1 slider instead of a spinner; a spinner this short at this BPM might be a little difficult for beginners
  6. 01:18:000 (3) – If you go with the above suggestion, make this into a 3/1 slider
NEUTRAL
  1. 00:18:000 (1) – Stack this with 00:16:500 (2) maybe? (move it to x442, y124)
  2. 00:23:000 (2) – This blanket is a little off
  3. 00:24:000 (1) – Make this blanket 00:23:000 (2)’s slider end
  4. 00:26:000 (1) – Make this curve the other way; I think it’ll help with flow
    SPOILER
    you don’t have to make it exactly like this, but something along these lines, perhaps?
  5. 00:36:750 (2) – Maybe make this blanket 00:36:500 (1)?
  6. 00:39:000 (4) – Same suggestion as above
  7. 00:46:000 (2) – Start the new combo here instead of at 00:45:000 (1); the new phrase starts here, not there
  8. 01:00:000 (6) – This slider tail isn’t properly stacked with 00:59:000 (5); fix that please~
  9. 01:12:000 (1) – I think this should blanket 01:11:000 (2) so it’s visually nicer; move it to x127, y244 to do so. Remember to fix the distance snap!
  10. 01:16:000 (6) – New combo should start here instead of at 01:17:000 (1) since the new phrase starts here instead of there
  11. 01:19:000 (1) – Similar to TUTORIAL, I think this should be a 4/1 slider instead of a spinner
  12. 01:18:000 (3) – Similar to TUTORIAL, if you go with the above suggestion, make this into a 3/1 slider
PACIFIST
  1. y u no hitsound this difficulty (╯°Д°)╯︵/(.□ . ) normally I wouldn’t really grill people on this, but you stated that it was hitsounded, so it came as a surprise to me that it wasn’t hitsounded (and yes, I redownloaded the map on Nov 5, 2015 just in case)
    SPOILER
    pls don't lie to me bby ;w;
  2. 00:17:000 (3,4,5) – This feels off with the rhythm of the song; maybe move it to 00:16:875 and try a pattern like this?
    SPOILER
    for context, the (3) in the image is at 00:16:875
  3. 00:19:000 (3,4,5) – Similar to the above; move the (3) half a beat earlier (to the red tick)
  4. 00:21:000 (4,5) – ^
  5. 00:25:000 (3,4,5) – ^
  6. 00:29:000 (3,4,5,6) – ^
  7. 00:30:500 (2) – Fix this blanket please-
  8. 00:41:500 (5) – I think this is a little late with the rhythm; try making it a 3/2 slider and moving it to 00:41:375
  9. 01:01:000 (1) – This isn’t properly stacked with 01:00:000 (1)
GENOCIDE
  1. 00:30:875 – I’d add a circle here or something; there’s a pretty strong beat that you skipped
  2. 00:46:750 – ^
  3. 00:35:250 (4,6) – Fix these blankets please
  4. 00:45:000 (5) – Maybe you can start a new combo here? It might help emphasize the repeated section
  5. 00:49:000 (1) – More blanket fixes boo
  6. 01:02:875 – I think adding a note here would help with flow, because right now it feels a little segmented in my opinion
  7. 01:19:000 (1) – Oh look another blanket fix
POST-GENOCIDE
  1. 00:16:500 (3,4) – I don’t think dividing this up like this is a good idea; it feels off with the rhythm, and it’s not consistent with what you did afterwards. I think you should just have a 1/1 slider at 00:16:500
  2. 00:32:875 (4) – Oh hey a blanket you should fix
  3. 00:35:625 (7) – Divide this into a circle at 00:35:625 and a 1/2 slider at 00:35:750. While you did use a custom slidertick to emphasize the beat there, which is good, I think maybe it should be clickable, because it is still pretty strong and it might help emphasize the beat better-
  4. 00:48:500 (3) – Maybe make this repeat twice instead of once to help with flow?
  5. 01:17:000 (1) – This isn’t properly stacked with 01:16:000 (1)
CONSEQUENCE AVOIDANCE
  1. 00:23:000 (1) – Not properly stacked with 00:22:500 (4)
  2. 00:29:750 (9) – Fix this blanket please-
  3. 00:30:250 (3) – ^
  4. Sorry I couldn’t really find much more here; I’m not very good with modding Extras, so I’m not sure what constitutes as what is okay and what is not okay for a 6 star map
--
Hope this helps ;)
Topic Starter
Ameth Rianno

Doormat wrote:

y u no hitsound this difficulty (╯°Д°)╯︵/(.□ . ) normally I wouldn’t really grill people on this, but you stated that it was hitsounded, so it came as a surprise to me that it wasn’t hitsounded (and yes, I redownloaded the map on Nov 5, 2015 just in case)
sorry it was the bug problem t/382406 read pls ;w; i'm really sad

i'm gonna check it later, thanks.
Doormat

Ameth Rianno wrote:

Doormat wrote:

y u no hitsound this difficulty (╯°Д°)╯︵/(.□ . ) normally I wouldn’t really grill people on this, but you stated that it was hitsounded, so it came as a surprise to me that it wasn’t hitsounded (and yes, I redownloaded the map on Nov 5, 2015 just in case)
sorry it was the bug problem t/382406 read pls ;w; i'm really sad

i'm gonna check it later, thanks.
Ahh, so it was a bug- that sucks ):

Hope you get it resolved soon!
Rilene
Aww man, still waiting for the BSS to be fixed so that my diff could be submitted. ;-;
Topic Starter
Ameth Rianno
The mapset is done and we are ready! Horray.

Reserved for modding reply~
Rilene
Yay, oh wait...
I thought my diff is exactly 5* at the first place or did I forgot to submit the latest version? ;-;
Topic Starter
Ameth Rianno

Doormat wrote:

Hello, from my NM queue-

oh it’s another Undertale map. Maybe this is a sign I should get the game.. GET IT

General
  1. Your mp3 is too long, according to ranking criteria. If you’re aiming for ranked, you should totally shorten it 11/10 would recommend Next week i'll map the some.
  2. I think you should keep your slider tick rates consistent; make all difficulties either 1 or 2 I'm not master at slider ticks ;w;
  3. PACIFIST isn’t hitsounded, despite you claiming it is. ;A; lal
TUTORIAL
  1. Try to keep distance snap consistent pls- There are places where you switch to 1.1x distance snap, like 00:23:000 (4) or at 00:53:000 (2) Fixed.
  2. 00:33:000 (2) – This slider is curved weirdly; maybe make this blanket 00:34:000 (3)’s slider head? IMO it's okay~
  3. 00:53:000 (2) – Perhapos you can curve this the opposite way so that it blankets 00:54:000 (3). Fix the distance snap while you’re at it pls- Fixed.
  4. 00:59:000 (5) – I don’t think you should make this a repeat slider; maybe try something like this? I think it fits the rhythm more nicely, and it’ll also fix that weird overlap you have with 01:01:000 (1) ._.
  5. 01:19:000 (1) – I think you should use a 4/1 slider instead of a spinner; a spinner this short at this BPM might be a little difficult for beginners Changed.
  6. 01:18:000 (3) – If you go with the above suggestion, make this into a 3/1 slider I think i want some tranquillity.
NEUTRAL
  1. 00:18:000 (1) – Stack this with 00:16:500 (2) maybe? (move it to x442, y124) It makes the player confused, better no. Instead.. i move it far far away of the overlap
  2. 00:23:000 (2) – This blanket is a little off Oh okay fixed.
  3. 00:24:000 (1) – Make this blanket 00:23:000 (2)’s slider end ^
  4. 00:26:000 (1) – Make this curve the other way; I think it’ll help with flow .-. no
    SPOILER
    you don’t have to make it exactly like this, but something along these lines, perhaps?
  5. 00:36:750 (2) – Maybe make this blanket 00:36:500 (1)? Nice suggestion! Changed.
  6. 00:39:000 (4) – Same suggestion as above mn
  7. 00:46:000 (2) – Start the new combo here instead of at 00:45:000 (1); the new phrase starts here, not there oops, fixed.
  8. 01:00:000 (6) – This slider tail isn’t properly stacked with 00:59:000 (5); fix that please~ Fixed.
  9. 01:12:000 (1) – I think this should blanket 01:11:000 (2) so it’s visually nicer; move it to x127, y244 to do so. Remember to fix the distance snap! ._. dunno
  10. 01:16:000 (6) – New combo should start here instead of at 01:17:000 (1) since the new phrase starts here instead of there
  11. 01:19:000 (1) – Similar to TUTORIAL, I think this should be a 4/1 slider instead of a spinner ._.
  12. 01:18:000 (3) – Similar to TUTORIAL, if you go with the above suggestion, make this into a 3/1 slider ._.
--
Hope this helps ;)
Thanks. I will apply some later, i'm lazy today.
Josefumi
Hello : ) i have a BG edited by me if you want to use it ^^


no kds
Topic Starter
Ameth Rianno
In my oppinion, i like the current, it's better, it shows an epic impression. Welp sorry i'm not using it, i'll just put it in the creator words anyway, thanks for the work!

Edit: 333 post count, 66 post thread count, wtf

edit2nd:

Doormat wrote:

PACIFIST
  1. y u no hitsound this difficulty (╯°Д°)╯︵/(.□ . ) normally I wouldn’t really grill people on this, but you stated that it was hitsounded, so it came as a surprise to me that it wasn’t hitsounded (and yes, I redownloaded the map on Nov 5, 2015 just in case) fhgdgjdfgjhdjdsgfjsggfjgs
    SPOILER
    pls don't lie to me bby ;w; lal
  2. 00:17:000 (3,4,5) – This feels off with the rhythm of the song; maybe move it to 00:16:875 and try a pattern like this? Drums ;-;
    SPOILER
    for context, the (3) in the image is at 00:16:875
  3. 00:19:000 (3,4,5) – Similar to the above; move the (3) half a beat earlier (to the red tick)
  4. 00:21:000 (4,5) – ^
  5. 00:25:000 (3,4,5) – ^
  6. 00:29:000 (3,4,5,6) – ^
  7. 00:30:500 (2) – Fix this blanket please- Fixed.
  8. 00:41:500 (5) – I think this is a little late with the rhythm; try making it a 3/2 slider and moving it to 00:41:375
  9. 01:01:000 (1) – This isn’t properly stacked with 01:00:000 (1) Fixed.

    NoReplyNoChange as anyways .-.
GENOCIDE
  1. 00:30:875 – I’d add a circle here or something; there’s a pretty strong beat that you skipped kk
  2. 00:46:750 – ^ Changed this into a new pattern.
  3. 00:35:250 (4,6) – Fix these blankets please Not supposed to be a blanket.
  4. 00:45:000 (5) – Maybe you can start a new combo here? It might help emphasize the repeated section Fixed.
  5. 00:49:000 (1) – More blanket fixes boo Fixed.
  6. 01:02:875 – I think adding a note here would help with flow, because right now it feels a little segmented in my opinion but for me not...
  7. 01:19:000 (1) – Oh look another blanket fix Oh look it's fixed.
POST-GENOCIDE
  1. 00:16:500 (3,4) – I don’t think dividing this up like this is a good idea; it feels off with the rhythm, and it’s not consistent with what you did afterwards. I think you should just have a 1/1 slider at 00:16:500 It's a good idea, i make it with rhythm.
  2. 00:32:875 (4) – Oh hey a blanket you should fix Fixed.
  3. 00:35:625 (7) – Divide this into a circle at 00:35:625 and a 1/2 slider at 00:35:750. While you did use a custom slidertick to emphasize the beat there, which is good, I think maybe it should be clickable, because it is still pretty strong and it might help emphasize the beat better- I'm not into drums!
  4. 00:48:500 (3) – Maybe make this repeat twice instead of once to help with flow? ._. idek
  5. 01:17:000 (1) – This isn’t properly stacked with 01:16:000 (1) ._. Fixed.
CONSEQUENCE AVOIDANCE
  1. 00:23:000 (1) – Not properly stacked with 00:22:500 (4) Fixed.
  2. 00:29:750 (9) – Fix this blanket please- Fixed.
  3. 00:30:250 (3) – ^ Fixed.
  4. Sorry I couldn’t really find much more here; I’m not very good with modding Extras, so I’m not sure what constitutes as what is okay and what is not okay for a 6 star map ;-;
Thanks 2nd.
EphemeralFetish
NM from Queue.

This is actually pretty solid. All my points are gonna be more like personal suggestions rather than needed fixes. So take that into account.

CONSEQUENCE AVOIDANCE


00:17:125 (5) - May as well stack this with the slider tail.
00:19:625 (9) - Same here, this seems to create equal distance as well.
00:49:000 (1,2,3,4,5,6,7,8) - I personally found this way harder than anything else in the map. May want to consider a tiny nerf.
00:56:000 (1,2,3,4) - This might be more fun if you swapped 2 and 3 around.
01:01:000 (1,2,3,4,5,6,7) - The music is going down in scale yet you're increasing the distance. Id personally decrease to match that.
01:01:750 (7) - The red tick is pretty heavy here. Not sure I agree with using a slider here.
01:08:000 (1) - Similar to a previous point, heavy emphasis on this white tick. But its a slider end.
01:17:000 (1,2,3,4,5,6,7) - Same as before.

Again. Really nice map. Nothing thats fundamentally wrong. Just personal suggestions.

Good luck.
Topic Starter
Ameth Rianno

The Fetish wrote:

NM from Queue.

This is actually pretty solid. All my points are gonna be more like personal suggestions rather than needed fixes. So take that into account.

CONSEQUENCE AVOIDANCE


00:17:125 (5) - May as well stack this with the slider tail. Fixed.
00:19:625 (9) - Same here, this seems to create equal distance as well. Fixed.
00:49:000 (1,2,3,4,5,6,7,8) - I personally found this way harder than anything else in the map. May want to consider a tiny nerf.
00:56:000 (1,2,3,4) - This might be more fun if you swapped 2 and 3 around. Nice idea.
01:01:000 (1,2,3,4,5,6,7) - The music is going down in scale yet you're increasing the distance. Id personally decrease to match that. Gotta make this a change later
01:01:750 (7) - The red tick is pretty heavy here. Not sure I agree with using a slider here.
01:08:000 (1) - Similar to a previous point, heavy emphasis on this white tick. But its a slider end.
01:17:000 (1,2,3,4,5,6,7) - Same as before.

Again. Really nice map. Nothing thats fundamentally wrong. Just personal suggestions.

Good luck.
Thank you and for your oppinion!

(no reply means no change)
Charles445
asdf?
Rilene
GD Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 16000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 32000,96000,112000
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.8

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Title:MEGALOVANIA
TitleUnicode:MEGALOVANIA
Artist:toby fox
ArtistUnicode:toby fox
Creator:Ameth Rianno
Version:RILENE'S EX POST-GENOCIDE
Source:UNDERTALE
Tags:radiation "radiation" earthbound sans genocide route jrpg rpg temmie chang tuyoki rilene sirade
BeatmapID:815164
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Topic Starter
Ameth Rianno

Rilene wrote:

GD Update
osu file format v14

[General]
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[Metadata]
Title:MEGALOVANIA
TitleUnicode:MEGALOVANIA
Artist:toby fox
ArtistUnicode:toby fox
Creator:Ameth Rianno
Version:RILENE'S EX POST-GENOCIDE
Source:UNDERTALE
Tags:radiation "radiation" earthbound sans genocide route jrpg rpg temmie chang tuyoki rilene sirade
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333,166,74000,6,0,P|309:253|194:246,1,209.999989585877,0|2,0:0|0:0,0:0:0:0:
102,127,74375,1,0,0:0:0:0:
102,127,74500,2,0,L|88:337,1,209.999989585877,0|2,0:0|0:0,0:0:0:0:
298,265,74875,1,0,0:0:0:0:
298,265,75000,2,0,L|312:55,2,209.999989585877,0|2|0,0:0|0:0|0:0,0:0:0:0:
251,289,75625,1,0,0:0:0:0:
198,295,75750,1,2,0:0:0:0:
145,288,75875,1,0,0:0:0:0:
96,267,76000,5,0,0:0:0:0:
168,242,76250,1,2,0:0:0:0:
240,267,76500,1,0,0:0:0:0:
312,242,76750,1,2,0:0:0:0:
386,271,77000,6,0,P|439:229|446:161,1,139.999997329712,0|0,2:0|2:0,2:0:0:0:
361,185,77250,2,0,P|319:228|260:230,1,122.499993925095,2|0,0:0|0:0,0:0:0:0:
189,124,77500,2,0,P|231:152|282:145,1,104.999994792938,0|0,0:0|0:0,0:0:0:0:
250,66,77750,2,0,P|213:42|196:2,1,87.49999833107,2|0,0:0|0:0,0:0:0:0:
63,40,78000,5,0,0:0:0:0:
56,57,78250,1,2,0:0:0:0:
50,75,78500,1,0,0:0:0:0:
151,111,78625,1,0,0:0:0:0:
201,195,78750,1,2,0:0:0:0:
302,225,78875,1,0,0:0:0:0:
352,315,79000,5,12,0:0:0:0:
348,324,79125,1,8,0:0:0:0:
345,333,79250,1,8,0:0:0:0:
201,195,79375,5,12,0:0:0:0:
197,204,79500,1,8,0:0:0:0:
193,213,79625,1,8,0:0:0:0:
50,75,79750,5,12,0:0:0:0:
46,83,79875,1,8,0:0:0:0:
151,111,80000,5,12,0:0:0:0:
Gotta update this later.

Charles445 wrote:

asdf?
just a practice mapping .-.
Factorial
From my modding queue, as you requested:

Ordinary Modding

OVERALL:
  1. Don't forget to cut your mp3, you can ask Ringating for this kind of stuff.
  2. Reduce your hitsound volume to 60 to 70%. Too loud
TUTORIAL:
  1. 00:33:000 (2,3) - Try blanketing this one
  2. 01:06:500 (5,1) - ^
  3. 00:39:000 (4,1) - Maybe curve (4) a little so it flows nicely with (1)
  4. 00:57:000 (2,3,4) - Make this symmetrical, imo
  5. 01:18:000 (3,1) - This one is not distance snapped. Newbies might click this a bit early.
  6. 00:59:000 (5,1) - ^
NEUTRAL:
  1. 01:11:000 (2,1) - Blanketing this seems better, imo
  2. 00:38:500 (3) - Make this into a 1/2 reapeating slider, you're ignoring a beat on 00:38:625.
PACIFIST:
  1. Approach Rate of this difficulty is too high and the difference from NEUTRAL is 4. At least make this 7.5.
  2. 01:18:500 (3,4) - Blanketing this seems better, imo
  3. 00:37:500 (5) - Ctrl+H and move this to (248,212) better flow, suggesting.
POST-GENOCIDE:
  1. 00:59:375 (6,1) - Blanket
  2. 01:04:000 (4) - Since there's a "lightning" hitsound here, you may make this slider "Z" rather than "S", remove mid node and make 2 other nodes red.
RILENE'S EX POST-GENOCIDE:
  1. Your hitsounds is softer than others, maybe increase this to 60 to 70%
CONSEQUENCE AVOIDANCE:
  1. 01:04:000 (1) - Similar to POST-GENOCIDE, a "Z" slider
That's all, short mods and I'm not ready for the big black.
I bet you're not making the last difficulty "APOCALYPSE" :p

See ya in the FG
Topic Starter
Ameth Rianno
Well.. i have no hope, i think i will cut the mp3 and leave the full mp3 in the creator's word ._.

see ya in the fg, too~

edit:

Neil Leo wrote:

From my modding queue, as you requested:

Ordinary Modding

OVERALL:
  1. Don't forget to cut your mp3, you can ask Ringating for this kind of stuff. I can do it by myself.
  2. Reduce your hitsound volume to 60 to 70%. Too loud Changed it to 70%
TUTORIAL:
  1. 00:33:000 (2,3) - Try blanketing this one Fix'd
  2. 01:06:500 (5,1) - ^ Fix'd
  3. 00:39:000 (4,1) - Maybe curve (4) a little so it flows nicely with (1) Fix'd
  4. 00:57:000 (2,3,4) - Make this symmetrical, imo I just have no idea with this.
  5. 01:18:000 (3,1) - This one is not distance snapped. Newbies might click this a bit early. Oh okay changed a bit.
  6. 00:59:000 (5,1) - ^ ._.
NEUTRAL:
  1. 01:11:000 (2,1) - Blanketing this seems better, imo Not really, it was supposed to follow the slider's direction.
  2. 00:38:500 (3) - Make this into a 1/2 reapeating slider, you're ignoring a beat on 00:38:625. 1/2 on 240 BPM is way too hard
PACIFIST:
  1. Approach Rate of this difficulty is too high and the difference from NEUTRAL is 4. At least make this 7.5. Changed it to 7.7 (it is already fitting?)
  2. 01:18:500 (3,4) - Blanketing this seems better, imo Fixed it a little bit.
  3. 00:37:500 (5) - Ctrl+H and move this to (248,212) better flow, suggesting. Nice suggestion you got there.
POST-GENOCIDE:
  1. 00:59:375 (6,1) - Blanket Already... blanked.
  2. 01:04:000 (4) - Since there's a "lightning" hitsound here, you may make this slider "Z" rather than "S", remove mid node and make 2 other nodes red. just nc'd this one because i noticed ._.
CONSEQUENCE AVOIDANCE:
  1. 01:04:000 (1) - Similar to POST-GENOCIDE, a "Z" slider Nothing changed. It doesn't looks nice tho
That's all, short mods and I'm not ready for the big black.
I bet you're not making the last difficulty "APOCALYPSE" :p yha

See ya in the FG
Thanks for the mod!
Rilene
Topic Starter
Ameth Rianno
I remember updating it, don't blame me, humans can male lazy mistakes ;-;

Uh oh yeah okay i'll update it later.
makemecool123
Will you add some storyboard
Rilene

Ameth Rianno wrote:

I remember updating it, don't blame me, humans can male lazy mistakes ;-;

Uh oh yeah okay i'll update it later.
Yay, I hope it isn't too long

makemecool123 wrote:

Will you add some storyboard
probably not
Kotori-Chan
saw this map on kablaze stream...
i´m already in love with this song and map >//>


good luck with ranking and stuff :3 ♥
makemecool123

Rilene wrote:

Ameth Rianno wrote:

I remember updating it, don't blame me, humans can male lazy mistakes ;-;

Uh oh yeah okay i'll update it later.
Yay, I hope it isn't too long

makemecool123 wrote:

Will you add some storyboard
probably not
Why dont just use the Sprites of the game
IF you can.
Grim Rapper
But it need the permission of the owner, i think?
Topic Starter
Ameth Rianno

makemecool123 wrote:

Will you add some storyboard
Sorry i won't add any storyboards.

Kotori-Chan wrote:

good luck with ranking and stuff :3 ♥
Thanks ;w;
Rilene

Grim Rapper wrote:

But it need the permission of the owner, i think?
well, probably no need anyway
just like how he got this song, ;)
poltoid

Random mod for a song in my favorite game. :v


  • General

    1. I think hitsounds may be a bit too loud. maybe 70% ?
    2. I also think that some hitsounds do not match the song, the parts in question are from 00:32:000 ( first bookmark ) until the kiai, the hitsounds are too strong and the sounds that are in that part are less strong. In my opinion sounds like the default soft sampleset fit way better in this part, not just in that part but some simmilar sounds are heard in the kiai aswell ! The rest of the hitsounds are really good !
    • Genocide

      1. 00:20:875 (4,5) - the break you used here is breaking up the rhythm aswell. To prevent further bad times you may want. maybe try something like this ? http://puu.sh/ltiw6/cbdb554e41.png
      2. 00:25:375 (6) - , 00:29:375 (6) - you could make this a 1/2 slider to prevent another awkward break
      3. 00:29:250 (5,6) - maybe overlap these with the slider end and the other note
      4. 00:35:625 (5) - I think it would fit better if you would make this note a 1/2 slider and remove 00:35:750 (6) - because the sound on 5 is a sound that really makes a good transition into a little pause.
      5. 00:36:750 (3) - this could be a 1/2 slider aswell
      6. 00:42:625 (3,4,5,6,7) - this is OKAY don't get me wrong, but it may be a bit awkward
      7. 00:50:000 (5) - you tried to avoid using 1/4 sliders up until now and you used one now, I'll guess its because of the kiai ?
      8. 00:57:500 (6,7) - I'll be honest here, these don't fit really well...
      9. 01:04:500 (3,1) - this break is rhythm destructive !
      • Post-Genocide

        1. 00:16:625 (4,6) - overlap pls
        2. 00:24:000 (1,2) - fix this pause please...
        3. 00:27:625 (8,9,10,1) - are you really going to put a square after a 2.6x spacing jump ?
        4. 00:40:625 (4,6) - overlap pls
        5. 00:48:500 (3,1) - fix pause
        6. 00:57:500 (5,6) - a long slider would be more fitting imo
        7. 01:09:875 (5,7) - why are you afraid to overlap these ?
        8. Also some other possible ignorable points : Why CS 4.1 ... ? You can use AR9 instead of 9.1 pretty easily. OD can be 7.5.
        • Rilene's Ex Post-Genocide

          1. 00:17:750 (5,6,1,2) - not only here, but you could emphasize this change by using a bigger spacing, it really feels awkward to me.
          2. 00:25:625 (4,5,6,1,2) - this pattern isn't one I love...
          3. 00:37:625 (2) - long slider please
          4. 00:35:750 (4) - make this point toward the next slider
          5. 00:47:750 (1,2,2) - overlap please !
          6. 00:49:750 (4,1) - spacing too high imo
          7. 01:00:000 (1,2,3,4) - , 01:02:000 (1,2,3,4,5,6) - these are awkward... And the worst part is that I can't tell why ! Not just these, these exact patterns repeat in the next section...
          • Consquence Avoidance

            1. 00:28:250 (3,4) - these aren't like that, don't make it like that
            2. 00:31:000 (6,7) - 3x spacing WOOOOOOOHOOOOO
            3. 00:35:625 (6,7) - like in the other diff you could make 6 a pause
            4. 00:42:000 (1) - this doesn't need to be this long
            5. 00:48:500 (3,4) - this jump is not okay since there isn't anything that empowering here to make sense for this jump
            6. 00:50:000 (1,2,3,4,5) - make a smoother transition, even if this is a high star diff you can't put 240 bpm in such a weird place. Put it a bit under 7
            7. 00:54:625 (3,5) - these can have a bigger spacing... and they can be closer to the jumps...
            8. 01:05:500 (5,6,7,8) - uhh... this is an odd pattern
            9. 01:06:000 (1,2,3,4,5) - You can smoothen up this stream
            10. 01:10:000 (1,2) - awkward break
            11. 01:19:750 (1,2) - 5x or 4x instead of 6x please !
when you fight sans he is... megalo-drainin'-ya health.
I love the flow in this mapset. Unfortunately I cannot mod the easier difficulties ( that's too bad since I played a more pacifist like run )
Good luck !
Rilene

pLolz wrote:


Random mod for a song in my favorite game. :v


  • General

    1. I think hitsounds may be a bit too loud. maybe 70% ?
    2. I also think that some hitsounds do not match the song, the parts in question are from 00:32:000 ( first bookmark ) until the kiai, the hitsounds are too strong and the sounds that are in that part are less strong. In my opinion sounds like the default soft sampleset fit way better in this part, not just in that part but some simmilar sounds are heard in the kiai aswell ! The rest of the hitsounds are really good !
    • Rilene's Ex Post-Genocide

      1. 00:17:750 (5,6,1,2) - not only here, but you could emphasize this change by using a bigger spacing, it really feels awkward to me. Done, now it is bit harder.
      2. 00:25:625 (4,5,6,1,2) - this pattern isn't one I love... I have no idea what to put so I'll left as it is for now.
      3. 00:37:625 (2) - long slider please Well, I'm using it to emphasize the drum sounds.
      4. 00:35:750 (4) - make this point toward the next slider Done, hope it is ok.
      5. 00:47:750 (1,2,2) - overlap please ! Done
      6. 00:49:750 (4,1) - spacing too high imo Hope it is ok now.
      7. 01:00:000 (1,2,3,4) - , 01:02:000 (1,2,3,4,5,6) - these are awkward... And the worst part is that I can't tell why ! Not just these, these exact patterns repeat in the next section... Hm, well... But these pattern was emphasizing the hitsounds (and the song) but not the long sound, the long sliders somehow bug me if it isn't on a calm section.
when you fight sans he is... megalo-drainin'-ya health.
I love the flow in this mapset. Unfortunately I cannot mod the easier difficulties ( that's too bad since I played a more pacifist like run )
Good luck !
Thanks for modding.


GD Update
osu file format v14

[General]
AudioFilename: Megalovania.mp3
AudioLeadIn: 0
PreviewTime: 16000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32000
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.150004

[Metadata]
Title:MEGALOVANIA
TitleUnicode:MEGALOVANIA
Artist:toby fox
ArtistUnicode:toby fox
Creator:Ameth Rianno
Version:RILENE'S EX POST-GENOCIDE
Source:UNDERTALE
Tags:radiation "radiation" earthbound sans genocide route jrpg rpg temmie chang tuyoki rilene sirade
BeatmapID:815164
BeatmapSetID:366348

[Difficulty]
HPDrainRate:5
CircleSize:4.1
OverallDifficulty:8.2
ApproachRate:9.3
SliderMultiplier:1.7499999666214
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,250,4,2,2,65,1,0
16000,-111.111111111111,4,2,2,65,0,0
32000,-133.333333333333,4,2,2,65,0,0
34687,-133.333333333333,4,2,3,65,0,0
34812,-133.333333333333,4,2,2,65,0,0
40000,-100,4,2,2,65,0,0
42687,-100,4,2,3,65,0,0
42812,-100,4,2,2,65,0,0
48000,-83.3333333333333,4,2,2,65,0,1
53500,-74.0740740740741,4,2,2,65,0,1
54000,-83.3333333333333,4,2,2,65,0,1
69500,-74.0740740740741,4,2,2,65,0,1
70000,-83.3333333333333,4,2,2,65,0,1
80000,-100,4,2,2,65,0,0


[Colours]
Combo1 : 172,0,172
Combo2 : 128,128,255
Combo3 : 0,255,255
Combo4 : 200,200,255

[HitObjects]
160,176,16000,5,4,0:0:0:0:
144,256,16125,1,0,0:0:0:0:
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293,185,16500,1,0,0:0:0:0:
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199,255,17250,1,2,0:0:0:0:
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izzydemon
rilene's chaotic download link doesn't seem to be working anymore
Rilene

Niokin wrote:

rilene's chaotic download link doesn't seem to be working anymore
http://puu.sh/l0HG5/1b8e80e904.osu
JOEZCafe
Loving this mapset! Although I think you should turn down the hitsounds, I saw in the editor they were set to 100% (Yikes!) and it really drowns out the song.
Grim Rapper

Rilene wrote:

Grim Rapper wrote:

But it need the permission of the owner, i think?
well, probably no need anyway
just like how he got this song, ;)
I mean, you can actually buy the whole song track (dunno if Ameth is really buy it or not :lol: , or just take it from the game's directories or pirating wink wink) and the sprites is more like the art style created by multiple people, so it can be taken or something :o
SkyDevil
almost sure anyone already said this but custom names aren't allowed, only when they describe the difficulty (but they're really vague honestly),
people that havent played undertale yet wouldn't understand them.
Blackweb
This should really be ranked.
Topic Starter
Ameth Rianno

SkyDevil wrote:

almost sure anyone already said this but custom names aren't allowed, only when they describe the difficulty (but they're really vague honestly),
people that havent played undertale yet wouldn't understand them.
Honestly i want to change it but i shouldn't broke the promise to tell them to redownload the map again ;w;w;w;w;ww;w;w;ww;

Btw sorry for not ranked it, i'm lazy af atm
And i'm going to remap the PACIFIST (alias hard), because it's really akward ._.
Rilene
Still waiting for the update on my diff.
Renderer_old
Oh my god, this map is amazing. Already I'm going to have a bad time. :lol:
AlneCraft
[GENOCIDE](http://osu.ppy.sh/web/maps/toby%20fox%2 ... h%20Rianno)%20%5bGENOCIDE%5d.osu)

The slider speed outside of kiai is way too high for a 3-3.75 star map, set it a little bit lower (1.2-1.4 should do the trick). Also the 8.8 AR is a little bit much, try setting it to 7-7.5
Topic Starter
Ameth Rianno
Uh, sorry for the break guys. I'm going to continue it now and remap it. Only Normal and Hard difficulty. And sorry for breaking the promise, i want to tell you guys to redownload it later >.>
Vulkin
RILENE'S CHAOTIC (unrankable diff) cant be downloaded from the misc section D:
update link pls
Topic Starter
Ameth Rianno
Oh yeah, i'll tell Rilene again for that..

Edit: Done. But in pastebin, you can make a new diff => open the osu. file => then copy paste to it, save
Vulkin

Ameth Rianno wrote:

Oh yeah, i'll tell Rilene again for that..

Edit: Done. But in pastebin, you can make a new diff => open the osu. file => then copy paste to it, save
Can't get it, says "Private Paste ID: g3bKT2Up"
Topic Starter
Ameth Rianno

Vulkin wrote:

Ameth Rianno wrote:

Oh yeah, i'll tell Rilene again for that..

Edit: Done. But in pastebin, you can make a new diff => open the osu. file => then copy paste to it, save
Can't get it, says "Private Paste ID: g3bKT2Up"
Rilene why :(

Rilene didn't make it public, i'll wait for Rilene to fix it later! Sorry :) Done! You can check it now :)
Rilene
oops, fixed now
sry
poddo_old
I HAVE 0 KUDOS AND ALSO 0 ENERGY TO MOD IT BUT AAAA THANK YOU FOR THIS i wish you the bestest of lucks to get uncle sans ranked thanks
Rilene

poddo wrote:

I HAVE 0 KUDOS AND ALSO 0 ENERGY TO MOD IT BUT AAAA THANK YOU FOR THIS i wish you the bestest of lucks to get uncle sans ranked thanks
I appreciate that. :3
Vulkin
Thanks for fixing the link Ameth Rianno and Rilene :D

and good luck ranking the map :D
[-obee58-]
i'll just "mod" difficulty metadata since it's really awkward in this map
these are just suggestions based on other maps with similar BPM so feel free to lower/raise a tiny bit
(they're also kinda just because of the internet's form of OCD - the one where things just don't feel right)

Beginner: AR2.5-3
Medium: AR4.5-5.5
Advanced: good AR / HP4 or 4.5 to make it even
Expert: maybe AR8.7 or 9 idk it's pretty ok for reading / HP5.5-6
Expert+: good AR / HP6-6.5
Rilene's Extreme: good / good (i don't like CS, but that's just me being bad at high CS lol)
Super Attack: rename to Ultimate or Special Attack maybe? / good AR / HP6-7
Mega Super Attack (wtf spacing): rename to Special Attack or Get Dunked On? / good AR / OD9 / HP5-6 (because that's a really hard map with really high drain and i dislike being unable to pass maps because of drain lel)

you're welcome - or not, whatever you decide :u
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