m4m
[General]
From what I can see, the map still needs more work before it's ready. The basic idea of the map is good, but there's a lot of polish that can go into note placement and rhythm.
Good luck though!
[General]
- I will be talking about my own opinion on the map as a whole in the mod. While I hope you'll consider what I mention, it is, in the end, only the opinion of one person. If you disagree, that's fine too.
- You might want to switch the order between combo color 3 and 4, so 4 and 1, which look very similar, don't come right after each other.
- I'm not a very big fan of the hitnormals you're using. Personally I think the default soft and normal hitnormals work just fine.
- Opinion stuff first:
- 00:00:435 - 00:21:006 - For me, this part seems like you just placed a bunch of circles and sliders in 1/2 rhythm, and didn't really do much more in terms of making a consistent pattern, or in some way following more of the different sounds present here. Personally, I would for example use a 1/1 slider at 00:00:435 (1,2) - , and then be consistent, following the (how2describesound) sound at 00:05:920 - and 00:06:435 - with another pair of 1/1 sliders. This also makes it possible for more variation in rhythm without making it feel forced by making it random how many notes or 1/2 sliders are in a row before switching to the other. Obviously for 00:11:406 - etc as well.
- 00:22:377 - I feel like this part has a similar problem as above. Basically, you're almost exclusively just going with 1/2's, which is fine in general, but then you should try to use the spacing to emphasize parts of the song, and sliders to bring out different parts of the music. For example, in the beginning, I would go with a rhythm similar to this http://i.imgur.com/tdD07PF.png , and arranging them as http://i.imgur.com/lZ4SVoE.jpg and http://i.imgur.com/VI95MXO.jpg . Of course these are in a mapping style closer to mine than yours, but the idea is basically that the difference in spacing between 00:22:377 (1,2,3) - (1,2) and (2,3) will emphasize the beat at 00:23:063 - , and then the same for 00:23:406 (4,5) - , and the beats at 00:24:435 (3,4,5,6) - are very close in intensity, so it feels nice to have about the same DS between them. Going all notes as well works since you want to hit all of those beats in the music.
- 02:12:092 - For the kiai, I would go with something like http://i.imgur.com/ZWIEanS.png instead tbh, with bigger jumps between (1,2) and (3,4) than (2,3).
- 02:55:977 - 03:17:920 - I feel like this section is much better mapped in terms of rhythm. Most of the longer vocals are on a slider, and you're consistent in terms of how powerful the notes feel at parts like 03:04:206 (1,2,3,4) - and 03:07:292 (2,3,4,5,6,1,2,3,4) - . The only thing is maybe the buildup at 03:14:835 - being a bit big compared to how easy the sliders before are.
- 04:01:806 - Also, for the kiai, it's probably fine to add triples to put emphasis on some beats, but right now (both here and in previous kiai) they're kind of randomly placed (or at least feel randomly placed. I can't tell what logic you're using in placing them), and thus makes them feel overmapped.
- 04:45:692 - For the endpart, a slider/note pattern like: http://i.imgur.com/DPMsazD.png would work nicely imo. Still just a row of 1/2, but less random in terms of what's being followed in the song.
- Most of these things are suggestions as to how you can make the 1/2's more interesting, as the song is long and repetitive.
- The mod below will base itself on your current map and style. If you consider the points above and do anything about them, there's probably things here you can disregard. If some idea below feels nice to you, remember to apply them for similar parts of the map as well.
- 00:02:835 (4) - ctrl+g? Flows nicely as it follows the curve from (2,3) into the sliderhead, and if you feel you want more circular flow, you can place 00:03:349 (2) - on the right side instead of left side.
- 00:11:749 (2,4) - Maybe move these closer to the previous slider, and further from the next sliders, so the distance emphasizes the beat on the sliderheads? You may do this at 00:06:263 (2,4) - as well, although they're not as noticeable since the spacing is already fairly big there overall.
- 00:20:149 (4) - I would move this more to the right. Right now it's a 90 degree angle, which doesn't flow that well here imo.
- 00:23:406 (5,6) - I like the stack, but you should be consistent with it 00:28:892 (5) -
- 00:25:120 (1,2) - (1) to 242;344 and (2) to 99;245? Makes the pattern look a bit cleaner for me.
- 00:26:835 (2) - Imo, this note shouldn't be a part of the "repeating/rotating" triangle, since the next notes in the triangle are all when there is vocal.
- 00:30:606 (1) - Move this to http://i.imgur.com/eC7IEMU.png ? Follows the triangular flow much better, and also flows better into the next slider imo (although you should slightly reposition and reshape the (3) slider)
- 00:40:206 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3) - You can make the curves of these streams smoother. Right now they look pretty rough and unpolished. Use the slider->stream tool if you have a hard time making curvy streams.
- 00:42:949 (1,2,3,4) - Wouldn't it look neater if you made this into a smooth curve, rather than this weird L shaped thing.
- 00:50:835 (5) - If you're going with these 1/4 sliders, I'd say you should make this a 1/4 as well. I'm not a very big fan of the 00:51:006 (6) though.
- 00:52:377 (9) - same^
- 00:57:177 (4,5,6,7,8,9,10,11,1) - What are you following with the triples? I can't really hear any instrument going in that rhythm.
- 01:02:835 (8,9,10,11) - These just doesn't look neat, when you put them right next to each other. Consider make them the same angle http://i.imgur.com/ItlT6pR.png
- 01:03:520 (1,2,3,4) - Same with these. You can use the rotate tool to make the rotation angle consistent.
- 01:09:520 (1) - Kinda useless NC.
- 01:28:206 (4) - Put this further away from the (1,2,3)? Emphasizing the higher pitch on the vocal. You'll need to rework the pattern a bit to make everything look nice and play smoothly, but yeah.
- 01:41:920 - 01:43:120 - I don't quite get these triples either. You're not putting them on the beats to emphasize piano or anything, and I can't hear these triples, so yeah. Unless you're following something, I'd remove them, and even if you are following something, you should still consider it since there are probably more people than me that can't really tell what these triples are following. Same with the stream at 01:46:549 (3,4,5,6,7,8,9) - . Feels a bit artificially placed.
- 02:06:606 (1,2,3,4,1,2,3) - You should space these out more, so the bigger jumps afterwards aren't so jarring. Alternatively, make the big jumps later at 02:09:349 (1,2,3,4,5,6,7,8) - less big, and instead have an increasing spacing.
- 02:11:063 (5) - Make this follow the stream-curve?
- 02:16:377 (2,3,4) - The stack is a bit flow-killing imo, since you're stopping mid-pattern. The triple at 02:17:235 (7,8,9) - works much better as it's at the end of a stanza, but this one is pretty jarring in-play.
- 02:18:777 (6,1,2) - This flows pretty badly. Feels much more natural to move (1) underneath (6) somewhere, rather than to the left. Maybe something like this? http://i.imgur.com/E3R3h1G.jpg
- 02:24:435 (1) - A bit too close to (6) after such a huge jump imo. Maybe move this to 345;201?
- 02:25:977 (2,3) - Doesn't feel like the jump should be here. The stronger note is (2), so if anyhing, (1,2) should have the jump imo.
- 02:28:377 - I still don't really get these.
- 02:32:320 (4,6) - NC on both and move (6) a bit so they're parallell? Something like http://i.imgur.com/l6c26nt.png
- 02:34:892 (4,5,6) - That's a preeeetty big jump all of a sudden, and it doesn't really go up there again either until much later, even though the general power of the song remains around the same level. Consider reducing the spacing here a bit.
- 02:35:749 (2,3) - While these 1/4 are interesting, they don't seem to follow anything. They work out much better later at 02:45:692 (3,4,5,6) - , and you should follow the same thing for these 1/4 imo.
- 02:53:577 (2) - Move this to 343;179 maybe? Since it's a "build-down" kind of thing, It'd be more interesting if this one has the note not stacked on the sliderend, while the next one does.
- 03:10:892 (5,1) - Stack kinda kills flow.
- 03:14:835 (1,2,3,4,5,6,7,8,9) - As I was saying above, These should start out closer, and gradually build up the spacing, rather than start out big, so it's a proper build-up.
- 03:18:006 (1) - Start at 03:18:263 - to follow vocal?
- 03:28:892 (1,2,3,1,2,3,1,2,3,1,2,3) - Personal preference, but I'd move these out a bit more from the center, so they don't overlap. I know you won't see it ingame, but you'll still see that they're occupying the same space. And it's not quite symmetrical either http://i.imgur.com/8O7MWIq.png
- 04:00:435 (1,2,3,4,5) - The previous jump doesn't flow into this curve at all. Consider rotating it to something like this: http://i.imgur.com/mqVoAhm.png
- 04:02:663 (4,5) - The jump being between (5,6) works better for me: http://i.imgur.com/5Sp7I3q.png
- 04:07:806 (3) - Flow feels more natural if you ctrl+g this. Overall the way 04:07:292 (1,3) - overlaps doesn't look very good either, so consider fixing that too.
- 04:45:692 - ctrl+g? If you do this, same for 04:50:149 (2) - . Nice circular flow imo.
- 04:51:692 (3,4) - Should be higher spacing here to emphasize the (4) imo.
- General flow of the map is fine. Most of the time notes will transition into each other pretty well, although some parts could be better.
- Patterning could be much better. Things like 04:30:606 (1,2,3,4,5) - for example just looks really chaotic and without any set structure for the pattern: http://i.imgur.com/2KXXCWB.jpg . Same with things like 04:59:406 (1,2,3,4,5,6,7,8) - http://i.imgur.com/pqGt3H4.png etc.
- The rhythm is very centered around 1/2, which is fine in itself, but there are many ways to make 1/2 more interesting and following the song more closely than you have done.
- A lot of random triples and streams that I'm not sure is actually following anything, which makes them feel overmapped.
From what I can see, the map still needs more work before it's ready. The basic idea of the map is good, but there's a lot of polish that can go into note placement and rhythm.
Good luck though!