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Kanemoto Hisako as Ichinose Haru - Kinou, Kyou, Ashita [Catc

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Total Posts
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Topic Starter
Equim
This beatmap was submitted using in-game submission on 2016年6月30日 at 19:47:42

Artist: Kanemoto Hisako as Ichinose Haru
Title: Kinou, Kyou, Ashita
Source: 悪魔のリドル
Tags: Akuma no Riddle ending ed yuri XELOiS Kanari 黒組曲・序 10年黒組 juunen kurogumi tvsize tv size
BPM: 111
Filesize: 14669kb
Play Time: 01:26
Difficulties Available:
  1. Platter (2.92 stars, 225 notes)
  2. Salad (1.91 stars, 171 notes)
Download: Kanemoto Hisako as Ichinose Haru - Kinou, Kyou, Ashita
Download: Kanemoto Hisako as Ichinose Haru - Kinou, Kyou, Ashita (no video)
Information: Scores/Beatmap Listing
---------------
Re-DL if you have DL'd before 11-16 (SB by Kanari added)

2nd. 2nd ED of Akuma no Riddle's 12 EDs, Ichinose Haru's character song.
Everyone has them, right?
Scars that they conceal
And then I was taught kindness
And I learned of protecting
This song may be what AnR impressed me most throughout the drama.
Salad - by me | Platter - by me
Skin - by XELOiS | Storyboard - by Kanari

Lyrics
English verse taken from https://www.youtube.com/watch?v=0VmQSocdSTA
Everyone has them, or am I wrong?
The scars that we conceal under all
Even I But then true kindness fin'lly reached me
And I had been taught of protecting

I guess its so Why we chose to walk ahead Onto tomorrow
Even although It may be painful Please, just believe you're not alone

See, it's always bright When you find your
Sunny spot of light Never before
Filled with both our smiles Will the days we know
And our happiness Still continue on

Always Always Always (in TV Size only)

(TV Size END)

I ask you, please don't make such a face
And please don't ever let yourself cry
Can't you try? If, like me, you can learn how to smile
Then that'll save me troubling times

So, this way We're able to grow and grow Stronger with each day
And hope we'll reach The time when we can Stand up for those who've always cared

I will always walk Straight along this
Bright and sunlit path Though you see, if
I get caught in stops That is quite alright
As long as you're here Standing by my side

Even if my heart begins to slowly Decide upon my future
The past, now, future, tying tightly Surpass them all, right through

See, it's always bright When you find your
Sunny spot of light Never before
Filled with both our smiles Will the days we know
And our happiness...

I will always walk Straight along this
Bright and sunlit path Though you see, if
I get caught in stops That is quite alright
As long as you're here Standing by my side
Always Always Always
Rocma
ingame message request

Speed modding (Because I can't mod cup~platter well)

[Salad]

00:34:874 (3) - move to about x280
00:51:360 (4,5,6,7) - the flow is awkward
01:04:063 (3) - change to slider


[Platter]

00:07:036 (1) - reduce the distance
00:30:820 (1,2,3,4) - recommend this
00:51:360 (4,5) - the distance bewteen 4 and 5 is little short
01:14:603 (3) - Ctrl G
01:20:279 (4) - reduce the distance
01:10:549 (4) - slant to the right
01:22:712 (1) - reduce the distance
Topic Starter
Equim

No492_Shaymin wrote:

ingame message request

Speed modding (Because I can't mod cup~platter well)

[Salad]

00:34:874 (3) - move to about x280 no there's a drum hit here.
00:51:360 (4,5,6,7) - the flow is awkward it's okay.
01:04:063 (3) - change to slider fixed


[Platter]

00:07:036 (1) - reduce the distance fixed
00:30:820 (1,2,3,4) - recommend this
00:51:360 (4,5) - the distance bewteen 4 and 5 is little short fixed
01:14:603 (3) - Ctrl G fixed
01:20:279 (4) - reduce the distance fixed
01:10:549 (4) - slant to the right fixed
01:22:712 (1) - reduce the distance however this is okay


Thank you!
Awaken
支持
neonat
try this

SPOILER
osu file format v14

[General]
AudioFilename: NCED2.mp3
AudioLeadIn: 0
PreviewTime: 51090
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35136
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Kinou, Kyou, Ashita
TitleUnicode:昨日、今日、明日
Artist:Kanemoto Hisako as Ichinose Haru
ArtistUnicode:金元寿子as一ノ瀬 晴
Creator:Equim
Version:sound
Source:悪魔のリドル
Tags:Akuma no Riddle ending ed yuri
BeatmapID:0
BeatmapSetID:366063

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sey
[General]
  1. Meh... Generally it looks weird when this Ryuuta looks to the right when I actually move left and vice versa. Please fix this any time soon.
  2. The timing seems wrong. For example: 01:06:766 (2) - If you listen carefully here at 25% playback rate you will hear that this slider ends slightly after the actual drum appears in your song. The following data is given to me on my timing analyzer, but it still feels wrong with that:
    BPM 110,98
    Offset 542
    This requires a lot of resnapping etc. Do not fix the timing until you have fixed anything else in my mod below and found a second person to double-check your timing.
[Salad]
  1. 00:02:441 (2) - Move this circle about 3-4 grids to the left to avoid any contact with screen wall. Otherwise this feels awkward.
  2. 00:04:603 (2) - ^
  3. 00:09:468 (2) - Playing this with a standard skins the droplets look very weird inside this slider. To avoid this do the following (It's a common pattern I'm using in my own maps) or use a similar shape as you have at 00:11:360 (1) - and 00:13:522 (1) - , because these ones look cleaner.
  4. 00:16:766 (2) - CTRL+G this slider and move it back to x160 afterwards to provide a better flow.
  5. 00:25:685 (2) - Regarding the vocals this pattern could really be a nice triplet:
  6. 00:29:468 (2) - You used that pattern very often, makes it a bit boring. But hey, for a better flow you should flip it at least like in this screenshot:
  7. 00:34:874 (3,4) - You can reach (4) without a dash, even though you used a finish hitsound. Please add a dash at this point, it goes so well with the music.
  8. 00:36:495 (5) - CTRL+H and move it back to x352 for a better flow.
  9. 00:35:144 (4) - and 00:39:468 (4,5,6,7) - are the same vocals. Please keep consistency and decide yourself if you wanna map both sections on notes or a long slider.
  10. Same as above for 00:43:793 (4) -
  11. 00:56:495 (2,3) - Potential place for another Dash, remember that this is the Kiai already.
  12. 01:00:820 (5,6) - ^
  13. 01:05:144 - Add a note here and create a small dash between this note and 01:05:414 (1) - to emphasize the finish hitsound a little better.
  14. 01:09:739 (1,2,3,4,1,2,3,4) - , 01:14:063 (1,2,3,4,1,2,3,4) - , 01:18:387 (1,2,3,4,1,2,3,4) - You used the same pattern over and over and over again, your 2nd kiai is boring with that. I won't go in any further explanation but the second Kiai needs a remap and far more variety. You cannot just copy this over and over and think it will be okay to do so. Also I don't understand what these 1/12 notes are doing there. You map 1/12 ticks on a Salad? 1/4 and nothing below in a Salad.
[Platter]
  1. This difficulty has pretty much the same problems as your Salad, so I will not go into detail here and try to make it short. You used many patterns from your Salad in this Platter, so basically I recommend you to go through my Salad mod again and see if the suggestions fit your Platter, too.
  2. 00:06:225 (3) - CTRL+G and move it back to x408 then.
  3. 00:17:576 (6) - Make 2 single notes here instead and connect them with a HDash to emphasize the finish hitsound in a better way.
  4. Let me get this straight, this is very easy for a Platter. Almost as easy as your Salad, so I prepared a list for potential sections to add a HDash:
    SPOILER
    1. 00:11:090 (4,1) - Potential part for HDash
    2. 00:15:414 - Add note here and connect it to 00:15:684 (1) - with a small HDash
    3. 00:29:468 (3,4) - Potential part for HDash
    4. 00:37:036 (8,1) - Not necessarily but a small HDash can work at this point.
    5. 00:40:820 (5,6) - ^
  5. 00:19:198 (3,4) - To increase the density try the following timeline:
  6. 00:49:468 (2) - Follow the drum by using this timeline (For reference: (1) starts at http://puu.sh/kP5Md/ae6b7b2cf8.jpg):
  7. 00:52:171 (8,1) - Decrease distance between these at least slightly, since you hit the right screen wall the HDash feels awkward.
  8. 00:53:793 (3) - CTRL+G for a better flow
  9. First Kiai is fine but I will not repeat myself about the second Kiai, It has exactly the same problem as I explained in the Salad in red font. You really need to work on that. In case you have troubles in finding more pattern ideas you can check my CTB tutorial for help: t/195803&start=0
I see potential in this map but you need to work on it a lot. Get many more modders and get another person who checks the timing for you.
Good luck in future
Topic Starter
Equim

Sey wrote:

[General]
  1. Meh... Generally it looks weird when this Ryuuta looks to the right when I actually move left and vice versa. Please fix this any time soon. fixed
  2. The timing seems wrong. For example: 01:06:766 (2) - If you listen carefully here at 25% playback rate you will hear that this slider ends slightly after the actual drum appears in your song. The following data is given to me on my timing analyzer, but it still feels wrong with that:
    BPM 110,98
    Offset 542
    This requires a lot of resnapping etc. Do not fix the timing until you have fixed anything else in my mod below and found a second person to double-check your timing. I'll ask Deif to check the timing.
[Salad]
  1. 00:02:441 (2) - Move this circle about 3-4 grids to the left to avoid any contact with screen wall. Otherwise this feels awkward. fixed
  2. 00:04:603 (2) - ^ ^
  3. 00:09:468 (2) - Playing this with a standard skins the droplets look very weird inside this slider. To avoid this do the following (It's a common pattern I'm using in my own maps) or use a similar shape as you have at 00:11:360 (1) - and 00:13:522 (1) - , because these ones look cleaner. fixed
  4. 00:16:766 (2) - CTRL+G this slider and move it back to x160 afterwards to provide a better flow. fixed
  5. 00:25:685 (2) - Regarding the vocals this pattern could really be a nice triplet: fixed
  6. 00:29:468 (2) - You used that pattern very often, makes it a bit boring. But hey, for a better flow you should flip it at least like in this screenshot: fixed
  7. 00:34:874 (3,4) - You can reach (4) without a dash, even though you used a finish hitsound. Please add a dash at this point, it goes so well with the music. fixed
  8. 00:36:495 (5) - CTRL+H and move it back to x352 for a better flow. fixed
  9. 00:35:144 (4) - and 00:39:468 (4,5,6,7) - are the same vocals. Please keep consistency and decide yourself if you wanna map both sections on notes or a long slider. It's hard to decide since they are both good patherns. But in the end I chose long sliders.
  10. Same as above for 00:43:793 (4) - ……
  11. 00:56:495 (2,3) - Potential place for another Dash, remember that this is the Kiai already. fixed
  12. 01:00:820 (5,6) - ^ fixed
  13. 01:05:144 - Add a note here and create a small dash between this note and 01:05:414 (1) - to emphasize the finish hitsound a little better. fixed
  14. 01:09:739 (1,2,3,4,1,2,3,4) - , 01:14:063 (1,2,3,4,1,2,3,4) - , 01:18:387 (1,2,3,4,1,2,3,4) - You used the same pattern over and over and over again, your 2nd kiai is boring with that. I won't go in any further explanation but the second Kiai needs a remap and far more variety. You cannot just copy this over and over and think it will be okay to do so. Also I don't understand what these 1/12 notes are doing there. You map 1/12 ticks on a Salad? 1/4 and nothing below in a Salad. I'll talk about this later.
[Platter]
  1. This difficulty has pretty much the same problems as your Salad, so I will not go into detail here and try to make it short. You used many patterns from your Salad in this Platter, so basically I recommend you to go through my Salad mod again and see if the suggestions fit your Platter, too. no, actually I made Salad after I made Platter.
  2. 00:06:225 (3) - CTRL+G and move it back to x408 then. fixed, but x384 is already fine.
  3. 00:17:576 (6) - Make 2 single notes here instead and connect them with a HDash to emphasize the finish hitsound in a better way. It's hard to operate so I'd like to remain.
  4. Let me get this straight, this is very easy for a Platter. Almost as easy as your Salad, so I prepared a list for potential sections to add a HDash: It's just a relaxing song so I don't want to put HDash everywhere. Also the BPM makes it hard to actually operate in some points.
    SPOILER
    1. 00:11:090 (4,1) - Potential part for HDash I'll try
    2. 00:15:414 - Add note here and connect it to 00:15:684 (1) - with a small HDash tried to fix
    3. 00:29:468 (3,4) - Potential part for HDash It doesn't need HDash here.
    4. 00:37:036 (8,1) - Not necessarily but a small HDash can work at this point. this is okay
    5. 00:40:820 (5,6) - ^ sorry, I couldn't do that.
  5. 00:19:198 (3,4) - To increase the density try the following timeline: fixed
  6. 00:49:468 (2) - Follow the drum by using this timeline (For reference: (1) starts at http://puu.sh/kP5Md/ae6b7b2cf8.jpg): fixed
  7. 00:52:171 (8,1) - Decrease distance between these at least slightly, since you hit the right screen wall the HDash feels awkward. I don't think so.
  8. 00:53:793 (3) - CTRL+G for a better flow fixed
  9. First Kiai is fine but I will not repeat myself about the second Kiai, It has exactly the same problem as I explained in the Salad in red font. You really need to work on that. In case you have troubles in finding more pattern ideas you can check my CTB tutorial for help: t/195803&start=0
About those 1/12 sliders, I am following the electric guitar, which has some slightly prolonged sound. I don't think it's boring though, and I myself love the pathern.

I see potential in this map but you need to work on it a lot. Get many more modders and get another person who checks the timing for you.
Good luck in future
Thank you!
koliron


because Im in debt with you

General
  1. maybe add a green combocolour would be great to highlight the leaves
  2. the enable countdown not fit here :(
  3. wouhhh, the ,music is reaaally relax! i suggest you change the AR to 5.5 and 7.5 or bit more, but ar8 is too
  4. why you use "????? 10???" in tags?
  5. you need find the source (I could not find)

Salad
  1. 00:00:543 (1,1,2) - This pattern is the same in 00:02:705 (1,1,2) - with only ctrl+h, oh come on! try other positions to be more entertaining
  2. 00:04:597 (2,1) - this jump is really hard to a salad! in salads, players are just beginning to use the dash, and so would be difficult jump! reduces the distance
  3. 00:17:570 (3,1) - in this case, the loud sound is in 00:17:840 - , so you should replace the slider with two circles, and make a jump to the second, no to 00:18:110 (1) - , here is not a loud sound
  4. 00:21:894 (5,6) - I think it's a good opportunity to add dash! the sound is loud enough, in addition to closing the pattern
  5. 00:22:164 (6,1) - again, i can't find loud sound in (1), so reduce distances, if you accept the above suggestion, maybe 00:22:164 (6) - x 192
  6. 00:22:434 (1,2) - maybe the sound in (2) is a bit stronger, but is not enough to a dash with reverse movement! reduce distances or remove the reverse (if you not understand me, i mean to this
  7. 00:23:515 (2,1) - really less distances in long time, add!
  8. 00:25:678 (2,3,4) - if you listen closely, the sound reduces the passage of each note, so you could make it stand with the positions, for example 00:26:218 (4) - x 480
  9. 00:35:137 (4) - add NC! combining rhythms and voice completely changes
  10. 00:35:137 (4,5) - the same case as 00:23:515, add distance!
  11. 00:38:651 (1,2,3,4) - the loud sound is in 00:39:461 - , not in 00:39:191 - , remove the dash between 00:38:921 (2,3) - and add between 00:39:191 (3) -
  12. 00:39:461 (4,1) - again, add some distance! things like that, dont require any "break"
  13. 00:40:813 (1,2) - maybe add distance, to maintain constancy with 00:36:488 (5,6) -
  14. 00:48:110 (1,2) - the sound is not strong enough for such a distance, reduce a slightly
  15. 01:01:083 (6,1) - other case, more than ever, add distance! are in kiai
  16. 01:05:407 (1,2) - okay, are in kiai, but the sound in 01:06:759 (2) - is not the best to add dash, but maybe, reduce a bit the distance
  17. 01:09:732 (1,2,3,4,1,2,3,4) - initially I dont know to say here, looked as criticizing because at first glance seemed wrong pattern, but fits perfectly well with the song (which is rare), because it is a guitar and could not give an exact final position BUUUUUUUT you use 1/12, and I doubt if rankeable in a salad, especially when it is not needed, i suggest you change to 1/8, in fact, I can't assure if is rankeable, so sorry for my lack of knowledge, but I think is maximum 1/2 in cup and 1/4 in salad
  18. 01:11:894 (1,2) - realy you can add a bit distance here
  19. 01:13:245 - and 01:13:515 (3,4) - , The guitar sound is the same, so you should keep the distances here
  20. 01:14:056 (1,2,3,4,1,2,3,4) - the same case as 01:09:732 , maybe you should ask a bn
  21. 01:16:218 (1,2) - I know that the voice is more strong, but enough to add dash? You should reduce a bit the distance here
  22. 01:18:380 (1,2,3,4,1,2,3,4) - just in case you forget
  23. 01:20:272 (4,1) - add distance here! still in kiai
  24. 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh, I forgot to say, you should add distance only when the sound of the guitar is more stronger
  25. 01:27:029 (1) - really this spin is necessary? :?:

Platter
  1. 00:01:624 (2,3,4,5) - the sound reduces between each note, why is there such a leap between (4,5)?
  2. 00:03:786 (2,3,4,5) - the same case (oh and you ctrl+c ctrl+v ctrl+h the pattern again :( try with other positions)
  3. 00:19:191 (3,4) - maybe HDash fits greeat here, but the distance is too high!
  4. 00:21:894 (5,6) - the same case, the sound is not too loud! (and really in this case i suggest you replace to only a dash)
  5. 00:23:245 (2,3) - okay, the platters need a lot of dash, but is a bit strong if you only listen the music, reduce a bit
  6. 00:27:029 (2,3) - there are several jumps around, I see that you reduce the distance, but I think it would remove the dash feels well, try with 00:27:299 (3,4,5) - x 272
  7. 00:30:813 (1,2,3) - this is well, because the sound is low in (2), buuut! 00:31:624 (4,5,6) - in this case 00:31:894 (5) - have strong sound, so you can add distance here
  8. 00:33:245 (8,9) - woh, at playing the jump is really hard, reduce distance
  9. 00:43:786 (4,5) - why you add HDash if you not add in 00:35:678 (5) - and 00:40:002 (3,4) - ? and really not fit ): remove
  10. 00:53:786 (3,4) - is not good time to add HDash, the sound is not loud, remove :o
  11. 01:08:380 (4,5) - the same case
  12. 01:09:732 (1,2,3,4,1,2,3,4) - 01:14:056 (1,2,3,4,1,2,3,4) - 01:18:380 (1,2,3,4,1,2,3,4) - 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the same case as cup, but in this case you can use 1/8 and I assure you it is acceptable
  13. 01:19:732 (2,3) - why you add HDash here if not above? and really not fit, remove this
  14. 01:27:029 (1) - the same case as cup, i think is not necessary

no more

good luck
Topic Starter
Equim

koliron wrote:



because Im in debt with you

General
  1. maybe add a green combocolour would be great to highlight the leaves I'm changing new combocolors.
  2. the enable countdown not fit here :( oh, I didn't know when I enabled this...
  3. wouhhh, the ,music is reaaally relax! i suggest you change the AR to 5.5 and 7.5 or bit more, but ar8 is too I've wanted to do that.
  4. why you use "????? 10???" in tags? It's a bug in cutting edge. All unicode submitted will turn to "?"
  5. you need find the source (I could not find) the source is 悪魔のリドル.

Salad
  1. 00:00:543 (1,1,2) - This pattern is the same in 00:02:705 (1,1,2) - with only ctrl+h, oh come on! try other positions to be more entertaining Symmetry is beauty, I changed some patterns tho.
  2. 00:04:597 (2,1) - this jump is really hard to a salad! in salads, players are just beginning to use the dash, and so would be difficult jump! reduces the distance fixed
  3. 00:17:570 (3,1) - in this case, the loud sound is in 00:17:840 - , so you should replace the slider with two circles, and make a jump to the second, no to 00:18:110 (1) - , here is not a loud sound 00:18:110 - is where the vocal begins.
  4. 00:21:894 (5,6) - I think it's a good opportunity to add dash! the sound is loud enough, in addition to closing the pattern though it's hard to make dash in such BPM.
  5. 00:22:164 (6,1) - again, i can't find loud sound in (1), so reduce distances, if you accept the above suggestion, maybe 00:22:164 (6) - x 192 ok
  6. 00:22:434 (1,2) - maybe the sound in (2) is a bit stronger, but is not enough to a dash with reverse movement! reduce distances or remove the reverse (if you not understand me, i mean to this tried
  7. 00:23:515 (2,1) - really less distances in long time, add! what do you mean?
  8. 00:25:678 (2,3,4) - if you listen closely, the sound reduces the passage of each note, so you could make it stand with the positions, for example 00:26:218 (4) - x 480 ok
  9. 00:35:137 (4) - add NC! combining rhythms and voice completely changes okay
  10. 00:35:137 (4,5) - the same case as 00:23:515, add distance! fixed
  11. 00:38:651 (1,2,3,4) - the loud sound is in 00:39:461 - , not in 00:39:191 - , remove the dash between 00:38:921 (2,3) - and add between 00:39:191 (3) - fixed
  12. 00:39:461 (4,1) - again, add some distance! things like that, dont require any "break" fixed
  13. 00:40:813 (1,2) - maybe add distance, to maintain constancy with 00:36:488 (5,6) - fixed
  14. 00:48:110 (1,2) - the sound is not strong enough for such a distance, reduce a slightly fixed
  15. 01:01:083 (6,1) - other case, more than ever, add distance! are in kiai fixed
  16. 01:05:407 (1,2) - okay, are in kiai, but the sound in 01:06:759 (2) - is not the best to add dash, but maybe, reduce a bit the distance
  17. 01:09:732 (1,2,3,4,1,2,3,4) - initially I dont know to say here, looked as criticizing because at first glance seemed wrong pattern, but fits perfectly well with the song (which is rare), because it is a guitar and could not give an exact final position BUUUUUUUT you use 1/12, and I doubt if rankeable in a salad, especially when it is not needed, i suggest you change to 1/8, in fact, I can't assure if is rankeable, so sorry for my lack of knowledge, but I think is maximum 1/2 in cup and 1/4 in salad Initially it was 1/8, but then I found that was too slow for this bpm.
  18. 01:11:894 (1,2) - realy you can add a bit distance here fixed
  19. 01:13:245 - and 01:13:515 (3,4) - , The guitar sound is the same, so you should keep the distances here already
  20. 01:14:056 (1,2,3,4,1,2,3,4) - the same case as 01:09:732 , maybe you should ask a bn QAT instead.
  21. 01:16:218 (1,2) - I know that the voice is more strong, but enough to add dash? You should reduce a bit the distance here reduced the distance
  22. 01:18:380 (1,2,3,4,1,2,3,4) - just in case you forget
  23. 01:20:272 (4,1) - add distance here! still in kiai k
  24. 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh, I forgot to say, you should add distance only when the sound of the guitar is more stronger mostly they are the same.
  25. 01:27:029 (1) - really this spin is necessary? :?: maybe not necessary, but adding one is okay.

Platter
  1. 00:01:624 (2,3,4,5) - the sound reduces between each note, why is there such a leap between (4,5)? to make the next hdash
  2. 00:03:786 (2,3,4,5) - the same case (oh and you ctrl+c ctrl+v ctrl+h the pattern again :( try with other positions) actually i really like this pattern, and it works fine here.
  3. 00:19:191 (3,4) - maybe HDash fits greeat here, but the distance is too high!
  4. 00:21:894 (5,6) - the same case, the sound is not too loud! (and really in this case i suggest you replace to only a dash) it's for the last drum hit before vocal.
  5. 00:23:245 (2,3) - okay, the platters need a lot of dash, but is a bit strong if you only listen the music, reduce a bit it's not hdash here tho
  6. 00:27:029 (2,3) - there are several jumps around, I see that you reduce the distance, but I think it would remove the dash feels well, try with 00:27:299 (3,4,5) - x 272
  7. 00:30:813 (1,2,3) - this is well, because the sound is low in (2), buuut! 00:31:624 (4,5,6) - in this case 00:31:894 (5) - have strong sound, so you can add distance here imo they are the same.
  8. 00:33:245 (8,9) - woh, at playing the jump is really hard, reduce distance
  9. 00:43:786 (4,5) - why you add HDash if you not add in 00:35:678 (5) - and 00:40:002 (3,4) - ? and really not fit ): remove no. Sometimes you say I use the same pattern, while sometimes you say why not use the same.
  10. 00:53:786 (3,4) - is not good time to add HDash, the sound is not loud, remove :o
  11. 01:08:380 (4,5) - the same case ?? it's not hdash here? have you updated?
  12. 01:09:732 (1,2,3,4,1,2,3,4) - 01:14:056 (1,2,3,4,1,2,3,4) - 01:18:380 (1,2,3,4,1,2,3,4) - 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the same case as cup, but in this case you can use 1/8 and I assure you it is acceptable maybe
  13. 01:19:732 (2,3) - why you add HDash here if not above? and really not fit, remove this no...
  14. 01:27:029 (1) - the same case as cup, i think is not necessary ^

no more

good luck
I'm really in mess.
Moeruattack
Mod Request o/



General
+ .mp4 can`t load a video.
But here's the video, might help : http://puu.sh/kUiEI/faad0ed91e.wmv

+ Remove Widescreen Support (No Storyboard)

Salad
I wonder if the first start of the song seems a bit hard than other section, but thats my opinion.

00:01:353 - No combo
00:01:353 - Ctrl + H then move to x:416, make it smooth movements.
00:03:515 - No combo
00:03:515 - Similar to 00:01:353, but move to x:88.
00:06:218 - Ctrl+H , move to x:336.
00:36:488 - Kinda bit confusing with the movements. I suggest Ctrl+H instead.
00:52:434 - Make a curved slider?

01:01:083 - Lower distance to x:416.
01:05:407 (1,2) - Move both slider to x:432
01:24:597 - Ctrl+H

Platter
00:02:434 - A bit less distance (x:472)
00:04:722 - Flip Horizontally and move to x:352 maybe, make a flow movements.
00:52:434 - Make a curved slider?

01:20:002 - This distance is easy to get miss, lower it to x:352.
01:27:016 - A bit left. (x:472)

Nice map, good luck for ranking :3
Topic Starter
Equim

murutattack wrote:

Mod Request o/



General
+ .mp4 can`t load a video.
But here's the video, might help : http://puu.sh/kUiEI/faad0ed91e.wmv but it seems not work well in "download without video"

+ Remove Widescreen Support (No Storyboard)

Salad
I wonder if the first start of the song seems a bit hard than other section, but thats my opinion.

00:01:353 - No combo
00:01:353 - Ctrl + H then move to x:416, make it smooth movements.
00:03:515 - No combo
00:03:515 - Similar to 00:01:353, but move to x:88.
00:06:218 - Ctrl+H , move to x:336.
00:36:488 - Kinda bit confusing with the movements. I suggest Ctrl+H instead. I need a dash between 00:36:488 (2,3) -
00:52:434 - Make a curved slider?

01:01:083 - Lower distance to x:416.
01:05:407 (1,2) - Move both slider to x:432
01:24:597 - Ctrl+H

Platter
00:02:434 - A bit less distance (x:472)
00:04:722 - Flip Horizontally and move to x:352 maybe, make a flow movements. no, like 00:02:434 - is okay
00:52:434 - Make a curved slider?

01:20:002 - This distance is easy to get miss, lower it to x:352.
01:27:016 - A bit left. (x:472)

Nice map, good luck for ranking :3
OSUjanaiKATSURAda
Hi Equim, Sorry for the Late Mod :D

General
[*]I Would suggest to replace the green colour with this ( Combo1 :97,121,81 ) which fits More to The Background Leaves Colour
[*]01:07:570 - i think it will be better to Finish the first kiai at that timing to create enough gap between both kiai's and reprerent better the second kiai
[*]Artist: Kanemoto Hisako Is enough Since she is The Real name of the artist ( singer )
[*]Tags : You Can Put the " Ichinose Haru " into tags
[*]Video : Not Readable by osu try This If u Like


Diffs Suggestions :

Salad
00:05:678 (2) - Ctrl+H to x160
00:09:461 (2) - Ctrl+H to x368
00:11:353 (1) - Shorten this Slider Into a 1/1 Slider and add a circle at 00:12:164 - to ( x8 ) this pattern fits better with that guitar sounds imo
like this :
00:12:705 (3) - x312 maybe
00:13:515 (1) - Copy 00:11:353 (1,2) - and past it then Ctrl+H it
00:14:867 - add two stacked circles to x256
00:15:678 (1) - what about to drag the Droplet (tick rate) a bit to where the sliders tilt that will correlate more with the slider pace change
00:29:461 (2) - ^
00:39:461 (4) - ^
00:43:786 (4) - ^
00:18:110 (1) - x408
00:21:894 (5) - x0
00:22:434 (1) - Remove the last reverse and replace it with a circle on x480
00:24:597 (1,2,3,4,5,6) - More space between ( 123 ) , ( 456 )to feel more the movement
00:24:597 (4) - i think its better if u kept the same combo as its the same ( sono kizu ) expression since the last slider then u change it at next triples 00:26:218 (3) -
00:32:705 (7) - NC
00:23:515 (3) - a 1/2 reverse slider to represent that strong Beat inside would fit better
00:34:326 (1) - keep same combo
00:47:299 (1) - NC 00:48:110 (4,5) - same for those
01:02:434 (1) - more to left
01:26:488 (3) - x144
01:26:759 (4) - x368 i would suggest a spinner here or just end it until here 01:27:840 - since there is no important sounds which doesnt fit imo

Platter
00:02:434 (5,1) - i think it would fit better if u Swap the Hyper to 00:02:434 (5) - instead by movibng 00:01:894 (3) - to x232 and 00:02:164 (4) - x400 then 00:02:434 (5) - x24
00:04:597 (5,1) - same for the next pattern ^
00:08:921 (10) - x144
00:15:407 (4) - two following hypers doesnt fit at that relaxing part its better if u move it to x296 for example
00:23:515 (3) - reverse 1/2 would fit better
00:24:597 (1) - keep the last combo same as Salad
00:32:705 (7) - NC
00:36:488 (1) - NC
00:37:299 (1) - Keep Combo
00:38:651 (1) - NC
00:39:461 (4) - Keep C
00:40:813 (1) - NC
00:47:299 (6) - NC
00:48:110 (1) - Keep C
i think its better if u involve some Hypers at the first 1/8 sliders 01:09:732 (1) - or 01:14:056 (1) - that sounds stronger and deeper instead of the last group which is slower and weaker 01:22:705 (1) - i think u need to keep decreasing the spacing after every beat until its ends with easier moves imo
01:26:759 (4) - same as Salad Spinner suggestion

Done, Goodluck With it :D
Topic Starter
Equim

OSUjanaiKATSURAda wrote:

Hi Equim, Sorry for the Late Mod :D

General
[*]I Would suggest to replace the green colour with this ( Combo1 :97,121,81 ) which fits More to The Background Leaves Colour
[*]01:07:570 - i think it will be better to Finish the first kiai at that timing to create enough gap between both kiai's and reprerent better the second kiai 01:07:570 - in salad, 01:08:651 - in platter.
[*]Artist: Kanemoto Hisako Is enough Since she is The Real name of the artist ( singer ) no, according to the offical data the artist is exactly "Kanemoto Hisako as Ichinose Haru", not "Kanemoto Hisako".
[*]Tags : You Can Put the " Ichinose Haru " into tags it is already in the artist.
[*]Video : Not Readable by osu try This If u Like


Diffs Suggestions :

Salad
00:05:678 (2) - Ctrl+H to x160
00:09:461 (2) - Ctrl+H to x368 no that'll be too wide
00:11:353 (1) - Shorten this Slider Into a 1/1 Slider and add a circle at 00:12:164 - to ( x8 ) this pattern fits better with that guitar sounds imo
like this :
00:12:705 (3) - x312 maybe
00:13:515 (1) - Copy 00:11:353 (1,2) - and past it then Ctrl+H it
00:14:867 - add two stacked circles to x256
00:15:678 (1) - what about to drag the Droplet (tick rate) a bit to where the sliders tilt that will correlate more with the slider pace change I don't know what you mean.
00:29:461 (2) - ^
00:39:461 (4) - ^
00:43:786 (4) - ^
00:18:110 (1) - x408
00:21:894 (5) - x0
00:22:434 (1) - Remove the last reverse and replace it with a circle on x480
00:24:597 (1,2,3,4,5,6) - More space between ( 123 ) , ( 456 )to feel more the movement
00:24:597 (4) - i think its better if u kept the same combo as its the same ( sono kizu ) expression since the last slider then u change it at next triples 00:26:218 (3) -
00:32:705 (7) - NC
00:23:515 (3) - a 1/2 reverse slider to represent that strong Beat inside would fit better following the vocal is fine.
00:34:326 (1) - keep same combo
00:47:299 (1) - NC 00:48:110 (4,5) - same for those
01:02:434 (1) - more to left
01:26:488 (3) - x144
01:26:759 (4) - x368 i would suggest a spinner here or just end it until here 01:27:840 - since there is no important sounds which doesnt fit imo originally it was a spinner here.

Platter
00:02:434 (5,1) - i think it would fit better if u Swap the Hyper to 00:02:434 (5) - instead by movibng 00:01:894 (3) - to x232 and 00:02:164 (4) - x400 then 00:02:434 (5) - x24 00:02:434 (5,1) - HDash is fine.
00:04:597 (5,1) - same for the next pattern ^ ^
00:08:921 (10) - x144 no
00:15:407 (4) - two following hypers doesnt fit at that relaxing part its better if u move it to x296 for example
00:23:515 (3) - reverse 1/2 would fit better
00:24:597 (1) - keep the last combo same as Salad
00:32:705 (7) - NC
00:36:488 (1) - NC
00:37:299 (1) - Keep Combo
00:38:651 (1) - NC
00:39:461 (4) - Keep C
00:40:813 (1) - NC
00:47:299 (6) - NC
00:48:110 (1) - Keep C
i think its better if u involve some Hypers at the first 1/8 sliders 01:09:732 (1) - or 01:14:056 (1) - that sounds stronger and deeper instead of the last group which is slower and weaker 01:22:705 (1) - i think u need to keep decreasing the spacing after every beat until its ends with easier moves imo don't need hdash at those points. 1/12 ticks themselves are a part of difficulty (difficult to read).
01:26:759 (4) - same as Salad Spinner suggestion it was a spinner before, but now I found a slider is better

Others are fixed

Done, Goodluck With it :D
thx
Topic Starter
Equim
About Metadata

See the video, 00:53.
Milquar
Hi, from Modding Queue :D

[Salad]
・00:01:353 (2) - 00:00:543 (1) と同じ傾きにします。
・00:03:515 (2) - ^ (同じように)
・00:05:678 (2,3) - 2と3のリズムを逆にするといい感じです。(配置は変わります)
  
・00:08:786 (9,10) - 00:08:380 (6,7)と同じxにするとgoodです。
・00:15:678 (1) - スライダーの終点を00:15:137 (4)に重ねるときれいになります。
・00:16:759 (3) - 同じように00:15:678 (1)に重ねるときれいです。
・00:26:759 (1) - 左右反転で流れが良くなると思います。
・00:33:245 (2) - ^
・00:35:137 (6) , 00:39:461 (4) , 00:43:786 (4) - 速度を1.5xでそろえると良くなりそうです。
・00:51:894 (7) - 00:51:624 (5) に重ねるときれいです。
・01:24:597 (4,1) - 少し遠く感じました。
・01:26:488 (3,4) - ^
[Platter]
・00:01:353 (1) - 00:00:543 (1)の終点に重ねるときれいです。
・00:01:353 (1,2,3,4) - こんな感じでどうでしょうか?
  
・00:03:515 (1,2,3,4) - ^
・00:05:678 (2,3) - もう少しだけ近づけてもいいかもしれません。
・00:08:380 (6,7,8,9,10) - こんな感じでどうでしょうか?
  
・00:11:083 (4,1) - 少し遠く感じました。
・00:17:029 (4) - 00:15:678 (1)の終点に重ねるときれいです。
・00:17:570 (6) - ^ (00:17:570 (6)に重ねる)
・00:29:461 (3) - x:248へ移動。
・00:35:678 (5) - x:328へ移動。
・00:49:461 (7) - スライダーをカーブさせるとGoodです。 このように ⇒ | → )
・00:51:353 (4,5,6,7) - こんな感じでどうでしょうか?
  

Modが遅れてごめんなさい :(
Goodluck !
Topic Starter
Equim

Milquar wrote:

Hi, from Modding Queue :D

[Salad]
・00:01:353 (2) - 00:00:543 (1) と同じ傾きにします。
・00:03:515 (2) - ^ (同じように)
・00:05:678 (2,3) - 2と3のリズムを逆にするといい感じです。(配置は変わります)
  
・00:08:786 (9,10) - 00:08:380 (6,7)と同じxにするとgoodです。
・00:15:678 (1) - スライダーの終点を00:15:137 (4)に重ねるときれいになります。
・00:16:759 (3) - 同じように00:15:678 (1)に重ねるときれいです。
・00:26:759 (1) - 左右反転で流れが良くなると思います。 いいえ、このままでいいです。
・00:33:245 (2) - ^ 
・00:35:137 (6) , 00:39:461 (4) , 00:43:786 (4) - 速度を1.5xでそろえると良くなりそうです。このスライダーはもういいです。
・00:51:894 (7) - 00:51:624 (5) に重ねるときれいです。
・01:24:597 (4,1) - 少し遠く感じました。
・01:26:488 (3,4) - ^
[Platter]
・00:01:353 (1) - 00:00:543 (1)の終点に重ねるときれいです。 いいえ、そしたら00:01:353 (1,2,3,4) - は壊させる。
・00:01:353 (1,2,3,4) - こんな感じでどうでしょうか?今の様式はもういい。
  
・00:03:515 (1,2,3,4) - ^ 
・00:05:678 (2,3) - もう少しだけ近づけてもいいかもしれません。
・00:08:380 (6,7,8,9,10) - こんな感じでどうでしょうか?
  
・00:11:083 (4,1) - 少し遠く感じました。  HDashがあると、実は遠くない。
・00:17:029 (4) - 00:15:678 (1)の終点に重ねるときれいです。
・00:17:570 (6) - ^ (00:17:570 (6)に重ねる)
・00:29:461 (3) - x:248へ移動。
・00:35:678 (5) - x:328へ移動。
・00:49:461 (7) - スライダーをカーブさせるとGoodです。 このように ⇒ | → ) いいえ、カーブさせれば、dropletは混乱しなちゃった
・00:51:353 (4,5,6,7) - こんな感じでどうでしょうか? この距離は精密で計算すした
  

Modが遅れてごめんなさい :(
Goodluck !
ほかのは全部修復すた
ありがとう
Kagari
heya o/
mod requested via PM :3

these are all suggestions from me so dont kd me if my mods didnt help the map at all

[Salad]
  1. 00:24:597 (4) - x:88 since the voice pitch increased at the end of 00:23:515 (3), so distance between them should be a bit higher than it was
  2. 00:34:326 (3) - x:32 same case as above, as well as moving 00:34:597 (4) - to x:120 avoid the distance awkwardness when playing (optional)
  3. 00:52:164 (8) - x:344 this position suits well for the upcoming dash towards 00:52:434 (1) - :3
  4. 00:56:759 (3) - x:168 a dash towards here is kinda nice IMO
[Platter]
  • 01:09:732 (1,2,3,4,1,2,3,4) - , 01:14:056 (1,2,3,4,1,2,3,4) - , 01:18:380 (1,2,3,4,1,2,3,4) - , 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I like the usage of these patterns <3
    but do keep in mind that spamming dashes in between these pattern might be a bit hard for players to execute (unless it's a light rain difficulty) so reducing the distance in some parts might be helpful :D
  1. 01:10:002 (2) - x:184
  2. 01:11:083 (2) - x:256
  3. 01:14:326 (2) - x:96
  4. 01:15:407 (2) - x:392
    it's advisable to change these if you want to.... the rest is up to you whether to change the rest of them like the ones I mentioned above or just keep it as it is right now
i think that's all from me. lovely song with nice mapset to accompany with :)
good luck on ranking~ :D
Topic Starter
Equim

Kagari wrote:

heya o/
mod requested via PM :3

these are all suggestions from me so dont kd me if my mods didnt help the map at all

[Salad]
  1. 00:24:597 (4) - x:88 since the voice pitch increased at the end of 00:23:515 (3), so distance between them should be a bit higher than it was
  2. 00:34:326 (3) - x:32 same case as above, as well as moving 00:34:597 (4) - to x:120 avoid the distance awkwardness when playing (optional)
  3. 00:52:164 (8) - x:344 this position suits well for the upcoming dash towards 00:52:434 (1) - :3
  4. 00:56:759 (3) - x:168 a dash towards here is kinda nice IMO no that'll be too wide.
[Platter]
  • 01:09:732 (1,2,3,4,1,2,3,4) - , 01:14:056 (1,2,3,4,1,2,3,4) - , 01:18:380 (1,2,3,4,1,2,3,4) - , 01:22:705 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I like the usage of these patterns <3
    but do keep in mind that spamming dashes in between these pattern might be a bit hard for players to execute (unless it's a light rain difficulty) so reducing the distance in some parts might be helpful :D
  1. 01:10:002 (2) - x:184
  2. 01:11:083 (2) - x:256
  3. 01:14:326 (2) - x:96
  4. 01:15:407 (2) - x:392
    it's advisable to change these if you want to.... the rest is up to you whether to change the rest of them like the ones I mentioned above or just keep it as it is right now
i think that's all from me. lovely song with nice mapset to accompany with :)
good luck on ranking~ :D
Others are fixed
thx.
BoberOfDarkness
... irc mod continued here

00:21:353 (3,4,5) - dont keep equal DS here put (5) at x:480 instead
00:22:164 (6) - move to x:120 and 00:22:434 (1) - to x:16 the anti-flow is not welcome here :c
00:50:543 (1,2,3) - dont keep equal DS it looks bad
00:51:624 (5,6,7) - same^
00:52:164 (8) - move to x:56, was rly forced
01:09:732 (1) - ctrl + g and move left a bit
01:15:948 (4,1) - add hyper here
01:23:515 (4) - this not cool ctrl + g or place circle instead
01:26:759 (4) - move left a bit

map is clear, I hope I can see it ranked in while!
Topic Starter
Equim

BoberOfDarkness wrote:

... irc mod continued here

00:21:353 (3,4,5) - dont keep equal DS here put (5) at x:480 instead
00:22:164 (6) - move to x:120 and 00:22:434 (1) - to x:16 the anti-flow is not welcome here :c
00:50:543 (1,2,3) - dont keep equal DS it looks bad
00:51:624 (5,6,7) - same^
00:52:164 (8) - move to x:56, was rly forced
01:09:732 (1) - ctrl + g and move left a bit
01:15:948 (4,1) - add hyper here
01:23:515 (4) - this not cool ctrl + g or place circle instead
01:26:759 (4) - move left a bit no

map is clear, I hope I can see it ranked in while!
Others are fixed
thx.
Kanari
Topic Starter
Equim
Updated
Setomi
Quick little mod requested in pm :D

[Salad]

00:08:380 (6) - Removing this fits better in terms of music but you might need to change the remaining pattern slightly
00:18:380 (2) - This is the only time you're using a long slider at this sound, maybe make it a reverse slider or circles like you've done at the other parts (00:22:434 (1) -) (00:26:759 (1,2,3) -) (00:31:083 (2,3,4) -)
00:43:786 (4) - I know you're generally having these anti-flow but this doesn't really fit. I'd consider ctrl+h and move back or change pattern to improve flow
00:56:488 (2,3) - Should add more movement to these since (3) is a finisher sound and it's not as much movement as the other ones
01:05:407 (1) - Change this pattern slightly to improve movement

[Platter]

00:07:299 (5) - x:256
00:15:678 (1) - I think you could emphasize this more by either adding more distance or making it anti-flow
00:34:326 (1,2,3) - These could be more spaced to fit the overall "wide" spacing of previous notes
00:48:921 (5,6) - Space these slightly more from eachother
00:51:624 (5,6,7) - These feel a bit tame considering they're on three big drum hits. Maybe lower spacing and make it anti-flow
00:53:786 (3) - I think it's a misstake having these as a reverse slider, especially since this is the only one with four ticks. Consider releasing it and map to vocals
01:02:975 (3,4) - Could make these vertical to emphasize the three big vocal sounds here (01:04:056 (5) - this being the third)
01:11:894 (1) - either ctrl+g this or make it vertical (and move to the right) to improve flow

[Summary]
Very good in general and I like the style it's mapped in. I don't think this map needs more than one mod before icons. Good job & good luck! :)
Topic Starter
Equim

Setomi wrote:

Quick little mod requested in pm :D

[Salad]

00:08:380 (6) - Removing this fits better in terms of music but you might need to change the remaining pattern slightly i think it's good to remain.
00:18:380 (2) - This is the only time you're using a long slider at this sound, maybe make it a reverse slider or circles like you've done at the other parts (00:22:434 (1) -) (00:26:759 (1,2,3) -) (00:31:083 (2,3,4) -)
00:43:786 (4) - I know you're generally having these anti-flow but this doesn't really fit. I'd consider ctrl+h and move back or change pattern to improve flow it's wide enough.
00:56:488 (2,3) - Should add more movement to these since (3) is a finisher sound and it's not as much movement as the other ones
01:05:407 (1) - Change this pattern slightly to improve movement

[Platter]

00:07:299 (5) - x:256
00:15:678 (1) - I think you could emphasize this more by either adding more distance or making it anti-flow
00:34:326 (1,2,3) - These could be more spaced to fit the overall "wide" spacing of previous notes no, they serve as buffer and make contrast to the next part.
00:48:921 (5,6) - Space these slightly more from eachother
00:51:624 (5,6,7) - These feel a bit tame considering they're on three big drum hits. Maybe lower spacing and make it anti-flow here i have no choice. design > rhythem in this case.
00:53:786 (3) - I think it's a misstake having these as a reverse slider, especially since this is the only one with four ticks. Consider releasing it and map to vocals
01:02:975 (3,4) - Could make these vertical to emphasize the three big vocal sounds here (01:04:056 (5) - this being the third) are't they already vertical?
01:11:894 (1) - either ctrl+g this or make it vertical (and move to the right) to improve flow

[Summary]
Very good in general and I like the style it's mapped in. I don't think this map needs more than one mod before icons. Good job & good luck! :)
thanks.
Sc4v4ng3r
Ahh as requsted

[General]
  1. A separate tag for 'tv size' isn't needed(I mean the 'tvsize', without the space one), as searching 'tvsize'(without space) in the searching field will still show maps that are only having the tag 'tv size'(with space). And also, you could add the english title for the series, which is 'Riddle Story of Devil'(don't add 'Riddle as a tag as there's one already)(from the official website, here and the picture here(in any sub-categories like 'News' and so on).
  2. The catcher skins are currently not conforming to the new ranking criteria, where they need to be at the dimensions 306x320.(Your current ones are at 305x324). I made their sizes rankable here.
  3. Also from what I read here you no longer require to put version 1 catcher skin elemets(fruit-ryuuta). So if you are using the new skin elements that I given you, don't include the 'fruit-ryuuta.png' into your folder, and delete the current 'fruit-ryuuta.png' as well.
  4. 00:09:191 - to 00:18:110 - Just 2-3 whistles in this section makes this section feel really empty without hitsounds; you could have added some whistles onto the downbeats like 00:11:353 - , and on those cymbals like 00:15:678 (1) - (salad)this slider's tail, and you could have even added soft finishes onto those instruments like on 00:16:759 (3) - (salad)this note. Try to add more hitsounds in, feels really bland without them right now.
[Salad]
  1. 00:07:029 (1,2,3,4,5) - The build-up here doensn't really fit the song IMO, as the strength on (3) is far more stronger than on (5). (3) is also a potential place to have a dash on as it is quite a special sound which is quite strong on top of that. So I would rather let (3) have a dash(1.75x distance) then (5)(lower than 1.75x distance, somewhere around 1.5x will work).
  2. 00:08:380 (6) - As this note itself doesn't contain any strong notes or instrument for a dash, I would remove the dash and use a lower distance. And if you agree with my point above this should be changes even more as the build-up is somewhat wrongly emphasized currently.
  3. 00:11:353 (1) - I know you are going for the copy-pasted pattern with 00:13:515 (1) - , but the rhythm on this slider could be questionnable, as your main rhythm for this section is the electrical guitars, so skipping over that syllabus on 00:11:624 - this tick will be inconsistent. I would ctrl + g (1) and (2)(as in the rhythmic sense, not the placement), then adjust their position to wherever you want them to be.
  4. 00:20:543 (2) - This note's really on the verge of being a dash. Yes, it can be caught without dashing, but this note itself doesn't contain any strong instrument, and confusing distances like this one can be misleading in gameplay, so I suggest you to reduce the distance between this note and (1).
  5. 00:24:597 (4,1) - Swap NC between these 2 notes as you'd been placing NC every 1 big white tick.(Well not really, but you get what I mean)
  6. 00:28:380 (1) - As you main focus in this section is now the vocals, so I recommend you to split this long slider into a 1/1 slider+a circle, to emphasize on the vocal syllabus at 00:28:921 - .
  7. 00:32:705 (1,2) - Swap NC between these 2 like 00:24:597 (4,1) - .
  8. 00:35:137 (6) - Don't really get the increased SV here, the guitar's pitch is exactly the same like 00:39:461 (4) - and 00:43:786 (4) - and so on, and the cymbals here isn't that loud like the volume you put for your finish - overall I feel that the SV change here is overemphasizing the downbeat. Remove the SV change here unless you have a reason for this.
  9. 00:47:299 (1,2,3) - I know this is before the kiai so there should be enough emphasis, but the distance between each of these notes might be hard for beginners, as in play mode they are spaced out quite far. As this kinds of distance might induce dashes which aren't really intended(and beginners might screw up due to them still not adapted to the dashing speed), I strongly recommend you to reduce the distacen on each of these notes.
  10. 00:48:110 (4) - Is the whistle on the body of the slider really intended? In play mode the whistle sound on the body can't be heard anyway, so if you are instead trying to place whistles on both head, repeat and the tail, don't place it on the body(1 click on the slider), but place it manually on the head, repeat and the tail(another click after clicking the first time on the body, on the place where you want to place your hitsound).
  11. In the first kiai I feel that the NCs are done quite inconsistently when compared to the part before the first kiai. Here are what my concerns are at :
    NC ahh
    1. 00:54:326 (3,1) - NC should be swapped here to follow your NCing pattern. Then NC should be added back at 00:56:759 (3) - .
    2. 00:59:732 (1) - NC here should be removed as this is not the downbeat , and it goes off your NCing consistency. Instead it should be at 01:01:083 (6) - .
    3. 01:02:434 (1,2) - Again, swap NC between these 2 notes for consistency
  12. 00:56:759 (3) - Right now the distance from the previous note to this one is a little bit too short, that this note can be catched without dashing. To emphasize on the downbeat better, I would move this note a little bit further to the left, to somewhere around 1.8x.
  13. 01:07:570 (1) - The spinner used here feels really forced to fit the current ranking criteria's guidelines, when you can totally emphasize on the drums on 01:07:570 - , 01:08:110 - , 01:08:651 - , etc.. As you'd also been emphasizing on 'special' drums like these on 00:50:543 (1,2,3,4,5,6,7,8) - , to keep that emphasis somewhat consistent, I would not use a spinner, and instead emphasize on those drums.
  14. 01:10:813 (1) - Right now this note can be catched without dashing(I believe a dash is what you are going for here), I would increase the distance a little bit more to make a clearer dash.
  15. 01:26:488 (3,4) - (3) is close to being a dash due to the visuals of it, I would decrease the distance just a tad bit, to somewhere around 1.5x. And while (3) might not be a dash, the movement towards (4) would be a little bit challanging if players were to dash towards both (3) and (4), as double dashes are quite hard for this level of play(considering this is the easiest difficulty), so for (4) I would make the slider a little bit more vertical in general.
[Platter]
  1. 00:01:353 (1) - Not sure about the dash here as this note itself doesn't contain a loud or strong guitar sound, and it's not even on a downbeat(hell I thought it was because of the NC). I would remove the dash from here to reflect on that. Same applies to 00:03:515 (1) - .
  2. 00:02:434 (5) - This is another dash that I can't get; the pitch of the guitar here isn't that high like it was on 00:01:083 (2) - to support the use of dash here. Instead, it would be a lot more better to make a dash on 00:01:894 (3) - as it is on a similar pitch like 00:01:083 (2) - . This applies to 00:04:597 (5) - as well.
  3. 00:04:867 (1,2,3) - These sliders are inconsistent in NC, movement and emphasizement wise - you made NC on 2nd red tick of every bar, but these sliders ignore that, movement on these sliders doesn't match consistently with the previous set of movements(dashes are not consistent), and due to that the emphasizement also gets inconsistent here. If you are applying the points above the movement on these sliders should remain - but the NC should be altered between these sliders and the 2 previous combos to make them consistent. If you didn't apply my point above, 00:05:407 - this tick should be emphasized with a circle and a dash, and the head of (3) shouldn't be a dash, and the repeat on (3) should be removed to have a circle on 00:06:759 - this tick with a dash.
  4. 00:07:029 (1) - Similar point like 00:02:434 (5) - , a better place to have a hyper would be on 00:07:570 (3) - and 00:08:110 (5) - as they both contain a strong, loud and prominent cymbal.
  5. 00:09:461 (2) - IMO I feel that this slider's structure makes the movement hard, due to the previous movement being a hyper. I would instead ctrl + h this slider as a whole to have a more comfortable movement after the hyper.
  6. 00:12:164 (3) - There should really be a hyper here, as the weaker beat at 00:14:326 (2) - is even getting emphasized with a hyper, undermining this note's beat's strength. Clearly the instrument here is really strong and loud, and it also has the cymbals like that note, so it really should be having a hyper for that emphasizement.
  7. 00:15:137 (3) - Not sure what is this hyper following as other snares like 00:12:975 (4) - and 00:11:894 (2) - weren't hypers. For consistency I would remove the hyper on this note.
  8. 00:15:678 (1) - I'm starting to question the consistency of hypers in this section. If 00:11:353 (1) - this note had a hyper on it(with similar pitch of electric guitar and cymbal), why not this too? I know the song's building down from this point on, but you still can't really deny the fact that the electric guitar's pitch is somewhat similar between these 2 notes(at least for me), so for consistency I would either make them both have hypers, or have none at all.(If you are making a hyper here try to at least have a dash on 00:13:515 (1) - this note for the same emphasizement)
  9. 00:17:299 (5) - The electric guitar's pitch is already very low here, so I don't really get the usage of dash here - making a dash here makes this note look like it has a similar strength like 00:16:759 (3) - , but it actually isn't. I would remove the dash on this note for this reason.
  10. 00:18:110 - to the first kiai - The dashes in this section is very inconsistent; notes following the same synth of the song are having dashes at different places. For example, 00:18:110 (1) - this note and 00:22:434 (1) - this slider follows the same vocal synth, yet having a dash on one and having none at the second shows clear inconsistency between them. I'll point out some of the others below, please try to check this whole section.
  11. 00:23:245 (2) - On the former note(slider tail of 00:18:380 (2) - ), this note was completely ignored, and yet the latter one having a hyper doesn't feel right. Nothing has changed between these 2 synths, so I suggest you to remove the dash on this note.
  12. 00:24:056 (4) - Again, the former note on 00:19:732 (4) - had a dash but this don't, make their dash usage constant.
  13. 00:24:597 (5,1) - Swap NC here for consistency.
  14. 00:25:678 (1,2) - I would give a little bit more distance between these notes to give a similar emphasis(rather small though) like you did on 00:21:624 (4) - .
  15. 00:27:840 (5) - This note itself is quite weak, and also on the former notes like 00:19:191 (3) - and 00:23:515 (3) - , there were no dashes. I would remove the dash here for that reason.(The distance here is quite ambiguous already) Same goes for 00:32:164 (6) - .
  16. 00:29:191 (2) - Wouldn't make this a dash as on the similar guitar sound like at 00:24:867 (6) - , you didn't make a dash. But keep the dash between this ntoe and 00:29:461 (3) - this note.
  17. 00:31:624 (4) - Dash to (3) is fine, but also to this note will make the dashes inconsistent, as you didn't make a dash 00:27:299 (3) - here. Remove the dash to this note from (3).
  18. As for the pattern in 00:30:813 (1,2,3,4,5,6) - , you can change them up to be like this, then you can put 00:32:705 (1) - on the far left side of the grid for consistent emphasis like 00:19:732 (4) - (basically make a dash).
  19. NC gets quite inconsistent after 00:32:705 - this tick, I'll address them in the box below.
    NC thingy
    1. 00:34:326 (1) - This NC shouldn't really be here as you were placing it on the first red tick of every bar or alike. So NC should be removed from this note and 00:32:705 (1) - this note, and a NC should be on 00:33:245 (2) - this note instead.
    2. 00:35:137 (6) - If applying the above you will need to add a NC here as well, then you will need to swap the NC between 00:36:488 (1,4) - these 2 notes.
    3. 00:38:651 (1,4) - Swap NC here.
    4. 00:40:813 (1,2) - ^^
    5. 00:42:975 (1,4) - ^^
    6. 00:45:137 (1,4) - ^^
    7. 00:47:299 (1,4) - ^^, and even more so as this downbeat is quite strong over the others.
    8. While the NC placement is still consistent, I don't understand why did you skip over those downbeats and gone for this kind of weird placement. This is, imo the ideal placement for NCs, but let me know your opinion.
  20. 00:38:921 (2) - The placement of this note makes the distance quite confusing for players, as it is quite deceivable. I would reduce the distance a little bit considering that the latter notes like 00:42:975 (1,2,3) - didn't require any dashes to catch all the notes.
  21. 00:40:002 (6) - On the contrary the dash here can be catched without dashing, I would increase the distance slightly, to somewhere around 1.3x.
  22. 00:41:624 (2,3) - While on the former note at 00:37:299 (4) - you only emphasized the held vocals, but here emphasizing the electric guitars already makes the emphasizement inconsistent, and the movement is also inconsistent due to that. Not to mention the movement here is somewhat awkward as (1), (2) and (3) are all on the ambiguous distance, so the movement ends up in quite an awkward result. I would opt for a long slider like you did on 00:37:299 (4) - , instead of a circle and a repeated slider, then I would make a dash from (1) to the long slider.
  23. 00:44:597 (5) - Having a hyper here when you only had a dash on 00:40:002 (6) - and nothing at all on 00:35:678 (5) - feels really overemphasized. I would bring the distance down to ~1.45x-ish to make a normal dash instead. Same goes for 00:45:948 (4) - .
  24. 00:48:921 (5) - Is this an intended dash? Because I feel like that this note already is quite weak on its own, and even if this isn't a dash, the distance again is quite deceiving. I would bring the distance down as a whole so that it can be more easily catched by walking.
  25. 00:49:191 (6) - On the contrary I would make the dash to this note more noticeable, so increase the distance here.
  26. 00:50:813 (2) - This is a cymbal like 00:51:353 (4) - so there should be a hyper for consistency.
  27. 00:55:407 (1,2) - Imo reducing the distance here drastically really kills of the player's momentum, and can really screw up the ambiguous dash to (3). I would increase the distance here a tad bit.
  28. 00:56:218 (2,3) - Like mentioned above, the distance here is quite deceivable yet again. Either make it a clear dash or a clear walkable distance.
  29. 00:58:651 (3) - Again, having a hyper here when 00:54:326 (4) - this didn't really makes this note overemphasized. Since the former note didn't had a hyper nor a dash, I would just reduce the distance here to a walkable distance.
  30. 01:01:894 (7) - As 00:53:245 (2) - and 00:57:570 (6) - weren't dashes, this shouldn't be too.
  31. 01:02:705 (2) - Yeaaa basically the same reasoning like above, as 00:58:380 (2) - and alike didn't have dashes this shouldn't too.
  32. 01:04:056 (5) - Ahh you get what I mean ;-; Same goes for 01:04:867 (6) -
  33. 01:07:299 (5,1) - Imo (1) feels a lot more better to have a hyper on as it is on the downbeat containing strong instruments(as well as the cymbal which you emphasized with a finish), compared to (5). If you agree with me have a hyper on (1) instead of (5).
  34. 01:09:732 (1,2,3,4,1,2,3,4) - And all notes alike - I get what you are trying to go for here, and rhythmically, it's actually fine. But the movement on these sliders are very weird and awkward - the distances are all very ambiguous of whether to dash or not, and due to that the pattern can become very hard. For all these kinds of notes, if you are trying to keep the distances walkable, make them have that distance(1.2x~1.3x), and if you are trying to make them have dashes between them, have a clear distance not like the distances right now(2.1x~2.3x).
  35. Overall the difficulty needs quite some work imo; mainly those inconsistencies are what's worrying me the most.
Well you did ask me for a check, but I don't think the map's quite ready in my eyes. Finding more mods especially from those experienced modders will really help out with the map, but so far the map's cool.
GL!
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