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AK X LYNX ft. Veela - Virtual Paradise

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Saturday, October 03, 2015 at 1:50:50 AM

Artist: AK X LYNX ft. Veela
Title: Virtual Paradise
Tags: appleeaterx drum and bass dnb liquidfunk xkito chillout
BPM: 174
Filesize: 3373kb
Play Time: 01:31
Difficulties Available:
  1. apple's Insane (3.86 stars, 226 notes)
  2. Easy (1.55 stars, 89 notes)
  3. Hard (3.01 stars, 185 notes)
  4. Insane (3.89 stars, 222 notes)
  5. Normal (2.09 stars, 141 notes)
Download: AK X LYNX ft. Veela - Virtual Paradise
Information: Scores/Beatmap Listing
---------------
im creppin' im creppy i've crepd
Mint
this song ghergwerf so guuud
Topic Starter
Milan-
this map ghergwerf so baaad

teach me how to map plz
CSLM
let me make a gd plz plz plz plz plz
this song is gurfousd gud u.u
Topic Starter
Milan-
but-t-t i still don't know if i'm going to rank it or not xd
CSLM

Milan- wrote:

but-t-t i still don't know if i'm going to rank it or not xd
i don't fuc**** care!
this song is so, so, so ,os, so, os, os, so gohasd
Mint
http://puu.sh/krBP4/9a1b815c3f.osu
Just copied your hitsounds, sorry :p
Tarrasky
m4m~

Easy

00:26:063 (3,4) - 3/2 stop timing can be a bit confuse for a beginners, but this flow the music, not sure if needs change, maybe remap like 00:37:787 (4) -
00:23:821 (2) - 00:28:994 (2,3) - Here there is a weak synergism, and the sound is almost the same, in one have a circle with no voice and in the other dont have this circle, i think you can delete the circle or add in the other time
00:31:235 (2) - out the window?
00:34:511 (2,3) - same as 00:23:821 (2) -
01:11:408 (3,1,2) - can improve this triangle for a better aesthetics

Normal

00:37:787 (5) - maybe this slider can finish in 00:38:304 - for me is better ^^
normal very well made, congrats

Hard

The tickrate is 2, change to 1 like Normal and Easy, all difficulties have to have the same tick rate (this is a old rule, not sure if this works now, but i recommend you fix)
00:45:545 (6) - but more close than 00:45:373 (5) -, is a bit hard for this difficulty
00:48:304 (5) - you're follow the vocal i think (like 00:46:752 (1) - )and i think is better this slider starts in 00:48:132 - but is not bad the way it is
00:51:063 (5) - /\ 00:53:821 (5) - /\ i think is better you make like 00:46:752 (1) -
01:09:683 (3,5) - so confuse for a Hard, i think is better this 01:10:545 (5) - be just a circle

apple's Insane

00:50:028 (2) - Ctrl + G improve the flow
01:01:235 (3) - confuse i think, try to move for x:400 y:154, i think is better ^^
good map

Insane

same about tickrate in Hard
very nice diff


well, dnb is a bit hard to improve, usually the map is naturally good
but is a nice map, congrats and good luck :) :)
FCL
M4M

  • [General]
  1. ws off

  • [Easy]
  1. 00:23:821 (2) - this angle is greatly rotated with respect to (1). I would suggest to change the "NEXT" 1.07 for greater beauty
  2. 01:08:994 (1) - ^ something similar
  3. 01:27:614 (3) - uneven blanket, i think

  • [Normal]
  1. 00:23:476 (3) - rotated on 90 respect to (1) would be better
  2. 00:26:925 (5,3) - It can be made parallel

  • [Hard]
  1. 01:08:649 (3) - What about ctrl + J and equalize the distance
  2. 01:21:408 (6) - suggestion

  • [apple's Insane]
  1. 00:50:545 (4) - location on 336;220 I like more
  2. 00:58:994 (5) - ^ move on 108;148
  3. 00:59:166 (6) - move on 264;168

  • [Insane]
  1. 00:22:097 (2,3) - I think it is not necessary to make a long distance there, because the music does not dispose  this
  2. 00:26:063 (4,5) - make this parallel
  3. 00:29:683 (7) - this slider touch HP bar
  4. 00:46:580 (6,1) - blanket?
  5. 01:07:270 (1) - I think that this NC unnecessary

Good luck!
Lumael
Hello! M4M on your queue, my map: https://osu.ppy.sh/s/359021

General

  1. Uncheck Widescreen Support
  2. Current background has unrankeable dimensions, moreover, the dimension is so "original" that it's impossible to resize it to a rankeable size without reducing so much the quality
  3. Everything else is clear
Insane

  1. 00:40:545 (7) - By using this slider to cover the vocals you skept 3 important beats that help the song to finish the build up and while playing I noticed that it's a bit odd to play since your things do want to hit something but the slider is breaking is expectation.
  2. 00:43:649 (1,2) - I highly recommend you to swipe the NC here, as you can see the circle on 00:43:649 - is following the vocals, but the one at 00:43:821 -
  3. 00:48:994 (3) - I'm almost sure that the vocals are hitting on 00:49:252 - and not on the white tick, and as everything suggests, you're following the vocals here because it's the only occasion with a 1/1 slider in the middle of the mesure.
  4. 00:52:787 (2) - This beat should be emphasized a bit more, having such small DS is not the point here, both vocals and drums are stronger here and it'd be nice to place this circle a bit more further away from the prev. note so you can get this emphasis properly.
  5. 00:54:511 (3) - The same happens with this note, it should get more emphasis because the vocals are stronger at this point of the song.
  6. 01:08:821 (1) - This slider is not doing good here, you're making the downbeat unclickable by placing the reverse arrow there, it plays really awkwardly, you could change it to a circle and a 1/2 slider like this http://puu.sh/kvMst/cab06a3a0b.jpg or two 1/2 sliders like this http://puu.sh/kvMt2/b2931c572b.jpg
  7. 01:24:683 - 01:27:442 - You shouldn't make this beat unclickable, you did it clickable on the other occasions such as 01:24:166 - 01:22:787 - 01:22:959 - so why making it unclickable just here? It's really odd, you should change this slider to the red snap so you can catch this beat properly.
apple's Insane

  1. 00:24:856 (1) - What about giving some emphasis to this beat? You did it similar here 00:31:580 (4) - so I quite don't understand why keeping the same spacing here, the vocals are much stronger at this point of the song and they do ask for some kind of emphasis. If you manage to fix this here, there are other places we can notice the same, example: 00:35:890 (1) - 00:37:787 (6) - .
  2. 00:47:614 (3) - Similar issue here, I recommend you to control G this slider atleast so you can get this vocal beat emphasized.
  3. 00:48:649 (3) - Just like the same, but here the spacing seens a bit weird because you gave more importance to 00:48:994 (4) - and this beat is clearly less stronger than 00:48:649 (3) - so swiping the spacing here could be a sensible way to solve this problem.
  4. 00:50:718 (5,6,1) - This jump is not good, nor when playing or modding. The upbeat is getting more emphasis than the downbeat which is carring the stronger noises and drum beats of this pattern. 00:51:063 (1) - You should give more emphasis to this note instead of 00:50:890 (6) - that doesn't represent anything important to be placed that further from the prev. note compared to 00:51:063 (1) - .
  5. 01:12:614 - Same mentioned on the Insane, why did you make this beat unclickable if you actually did it clickable on similar occasions? I higly recommend you to move this slider to the upbeat on the red snap so you can get this beat properly.
  6. 01:12:787 (5) - Again another beat that you should give more emphasis, what about placing it somewhere around x 480| y 172 concerning your mapping style. There are some other beats that happens the same issue, I won't mention them all because I think you already figured out what I mean, I can give you some examples, such as: 01:14:511 (1) - .
  7. 01:18:649 (1,2) - Why don't you make this rhythm just like what you did before 01:07:614 (1,2,3) - it follow the vocals much better and at this part the vocals are stronger than the drums so it'd be nice to emphasize them, and you did it before.
Easy

  1. 01:07:614 (1) - Why NC here? I know that the drums are hitting here and they weren't on the last note but adding a mesure of one note in Easy is like killing player's HP, it's really a hard deal to have NC all the time on Easy diffs, you should make the comboing simpler here by just removing this NC.
  2. 01:09:683 (2) - You're going for vocals, but here it doesn't follow the vocals properly because you let this beat 01:10:890 - empty and it's important for the vocals. You could remove this reverse arrow and add a 1/1 slider starting at 01:10:545 - like this: http://puu.sh/kvNBn/865dc6c4e8.jpg
Normal and Hard are fine, I couldn't find any rhythmical issue as they mostly follow the vocals just like the other diffs but they do that without any issue.

Good Luck~
Nerova Riuz GX
m4m from ur queue
p/4552132

[General]
  1. I DON'T KNOW WHY THERE IS NO KIAI TIME. Though the song is quite short, but it sounds like it has kiai.
  2. Though it's rankable, i still suggest you to change your bg into 1366*768
[Easy]
00:42:442 (2) - try to use this shape for better looking. also there's a little kink for the voice effect.
01:09:683 (2) - this slider is kinda awkward and also didn't follow the consistency, better change it. 01:10:028 - and 01:10:373 - has clear beats, also the voice didn't stop on 01:11:063 - . imo this 3/2 long reverse slider can't fit here at all and should be defined as an overused object.
01:27:614 (3) - fix the blanket.

[Normal]
00:38:476 (6,1,2) - it seems like you skipped an important vocal sound on 00:38:821 - . There is no bell sound on 00:38:476 - , you can hear again by using 25%.
00:43:304 (5,6) - i think it will be better if you delete 6 and reverse 5. (though you may have to change the pattern ;w;)

[Hard]
imo it's worth to double the NCs. the current combos is too long.
00:28:132 (2,3) - imo this part of music makes ppl feel relax and calm, maybe Ctrl+G on this two to get a better flow for fitting?
00:56:925 (6,1) - reverse arrow block. 1 appears before the disappearance of 6. you can check auto in 0.5 speed for that. Also, i'll suggest you to rotate 00:57:959 (1) - for 90 degrees anti-clockwise and do a blanket with 7.
01:01:408 (3) - (nazi) flat it more
01:03:304 (8) - try to put it on the head of 6, it also can get an emphasis on the downbeat (01:03:476 - )

[Insane]
00:34:856 (6) - over 80% of the reverse arrow is blocked.
01:08:821 (1) - a clear downbeat is landed on the reverse arrow, and that's quite awkward. for this one, i suggest you replace this slider with a "circle - slider" set, and make a little bit change on arranging the objects (like making a blanket between 01:09:339 (2,3) - )
01:23:476 (4) - again with a downbeat on reverse arrow

[apple's Insane]
00:37:270 (4,5) - There's a clear vocal on 00:37:442 - but you put it on a slider end. to me it will be better if you fix that.
01:21:752 (2,3,4,5) - imo it's a quite strange flow, some simple flow will work on here: http://puu.sh/kvR56/23bb0d6aed.jpg

That might be all i can found from this mapset.
im trying my best to explain everything well but im still afraid ;w;
after all it's a nice one and i learned much by reading this map for several times.
Good Luck for you!
Peachtrees
M4M from Qwewe

Widescreen supporttttttt would uncheck

BG ratio is off, would provide a new one with proper resolutions but I suck at re-sizing ;w;

EZ

00:33:821 (2) - could add a circle here to catch the piano, similar to how you made 00:22:097 (1) - a repeat to catch the piano (that's what I assume was the intention). Would B neat since you put a decent amount of emphasize on the piano with only hitsounding the really strong piano hits, so ignoring this would be a mistake I think
00:59:339 (3) - would be cool if this downbeat was clickable, since this really is the only time you're missing out on a strong sound like this. Something along the lines of https://osu.ppy.sh/ss/3756675 for the rythm would work very well I think. Using the pattern is optional of course, though I think that it looks pretty neat c:
01:06:235 (1) - 435/237 to have 01:05:545 (4,5,1) - line up perfectly?
01:15:890 (3,4) - inb4 nazi suggestion: would take this entire section and move it a little to the right, makes it a tad smoother to catch, like https://osu.ppy.sh/ss/3756706. If you don't want to deal with having to re-arrange stuff after moving it you can literally just copy every from the slider to the end of the map and move the whole thing all together so there is no re-arranging needed

NM

00:54:339 (4,5,6) - would say that for this one, having both sounds on 00:54:339 (4) - and 00:54:511 (5) - clickable is more important than having both of the sounds before 00:55:201 (1) - clickable. I think swapping the circles and the 1/2 here would do a more accurate job of following the song
01:03:994 (2) - two circles here = NEAT
01:05:373 (6,7) - could go for something like https://osu.ppy.sh/ss/3756834 here, luks gud + only having 01:06:235 (1,2,3) - as a line of circles is a nice way of visually seperating this from the previous pattern to further indicate the change of pace in the song
01:27:097 (5) - circle here would B nice

HD

00:37:442 (5,6) - something like https://osu.ppy.sh/ss/3756865 would do a more accurate job at following the vocal's peak
00:45:373 (5,6) - I think the jump here would feel nicer if you had the slider start on 00:45:373 (4) - instead to catch the vocals, which what makes this part strong. I feel like the player would expect the emphasize to be on 00:45:373 (5) - but right now this is stacked under another circle which feels odd, having this followed up by a jump when the downbeat does not feel like it is particularly strong just seems mmmmeh
00:46:580 (9,1) - ^ does it right I think
00:47:959 (4,5) - https://osu.ppy.sh/ss/3756975 would be a tad neater I think
00:58:476 (2,3) - this https://osu.ppy.sh/ss/3756922 would be a more suitable rythm. Not having the peak on the white tick here mapped is odd when you follow the same sounds with the rest of the pattern (again, using the pattern in the screenshot is optional, was just messing around a little to see if I could provide a proper solution haha).
01:20:028 (1) - I just realized this, but shouldn't this be a finish too if 01:21:408 (6) - and 01:22:787 (1) - and all the other similar downbeats are finishes? would apply to all other Diffssss


A's I

00:31:580 (4,5) - these are pretty close due to the stacking thing https://osu.ppy.sh/ss/3757011 which probably isnt to much of a bother but having the spacing all nice and even for the intro would be neat, so why not move 4 to something like 130/99 for an easy solution
00:56:580 (1,2,3) - would something along the lines of https://osu.ppy.sh/ss/3757024 be acceptable for you? making the player jump up->down (or down->up or whatever) feels more intuitive after the drop from 1 into 2
00:57:787 (5,1) - feels a little forced, would consider reducing the distance here a little
01:20:028 (1) -same with the finishhhh

I

00:43:649 (1,2,3) - pretty petty complaint, but why not make these a triangle? wud luk a tad neater
00:55:201 (1) - would play a little neater if ctrl+g'd I think :c (something like https://osu.ppy.sh/ss/3757123 perhaps?)
01:08:994 (1) - definitely consider mapping this downbeat, it has both vocals and a drum kick land on it, thus having this clickable should be pretti cool

I feel bad about my mod so ima shoot you a star since i doubt you gunna need as many mods 2 get this 2 B rankable

Good Luck!
Mint
"Tarrasky"
apple's Insane

00:50:028 (2) - Ctrl + G improve the flow :arrow: Disagree, ctrl+g'ing wont improve the flow here imo.
01:01:235 (3) - confuse i think, try to move for x:400 y:154, i think is better ^^ :arrow: No reading / playing problem on my side, maybe it's the ARs fault..
good map
"FCL"
  • [apple's Insane]
  1. 00:50:545 (4) - location on 336;220 I like more :arrow: Intentional here, since playwise it's no problem, keep.
  2. 00:58:994 (5) - ^ move on 108;148
  3. 00:59:166 (6) - move on 264;168 :arrow: For these two, it'll cause an unclean pattern to me, as the circles almost overlap with other notes.
"Lumael"
apple's Insane

  1. 00:24:856 (1) - What about giving some emphasis to this beat? You did it similar here 00:31:580 (4) - so I quite don't understand why keeping the same spacing here, the vocals are much stronger at this point of the song and they do ask for some kind of emphasis. If you manage to fix this here, there are other places we can notice the same, example: 00:35:890 (1) - 00:37:787 (6) - . :arrow: I understand your concern and I can agree to some degree. However, two jumps in a row feels so weird to me... Also for some odd reason, I feel the vocal earlier at the long reverse slider could use a jump more than this one. Hard to explain.
  2. 00:47:614 (3) - Similar issue here, I recommend you to control G this slider atleast so you can get this vocal beat emphasized. :arrow: Downbeat or clap doesn't always need a jump. I keep in mind the differences with slider leniency, note-to-slider and note-to-note when placing jumps or varying DS patterns in general.
  3. 00:48:649 (3) - Just like the same, but here the spacing seens a bit weird because you gave more importance to 00:48:994 (4) - and this beat is clearly less stronger than 00:48:649 (3) - so swiping the spacing here could be a sensible way to solve this problem. :arrow: Same as explained earlier.
  4. 00:50:718 (5,6,1) - This jump is not good, nor when playing or modding. The upbeat is getting more emphasis than the downbeat which is carring the stronger noises and drum beats of this pattern. 00:51:063 (1) - You should give more emphasis to this note instead of 00:50:890 (6) - that doesn't represent anything important to be placed that further from the prev. note compared to 00:51:063 (1) - . :arrow: To me, this jump plays as a build-up to the downbeat.
  5. 01:12:614 - Same mentioned on the Insane, why did you make this beat unclickable if you actually did it clickable on similar occasions? I higly recommend you to move this slider to the upbeat on the red snap so you can get this beat properly. :arrow: Vocals are overpowering the instruments by quite a lot in the section, because of this I personally don't treat this as an offbeat slider.
  6. 01:12:787 (5) - Again another beat that you should give more emphasis, what about placing it somewhere around x 480| y 172 concerning your mapping style. There are some other beats that happens the same issue, I won't mention them all because I think you already figured out what I mean, I can give you some examples, such as: 01:14:511 (1) - :arrow: Hmm.. I can agree with you on this one. However, the downbeat has the largest jump now, which I'd like to keep. Combined with the reason explained earlier, I'll keep this for now.
  7. 01:18:649 (1,2) - Why don't you make this rhythm just like what you did before 01:07:614 (1,2,3) - it follow the vocals much better and at this part the vocals are stronger than the drums so it'd be nice to emphasize them, and you did it before. :arrow: Variety is fun as well! Since this rhythm still follows the music, I don't see a problem here.
"Nerova Riuz GX"
[General]
  1. I DON'T KNOW WHY THERE IS NO KIAI TIME. Though the song is quite short, but it sounds like it has kiai. :arrow: I don't mind putting KIAI time, but I don't mind not having it as well. Up to Milan what he prefers.
  2. Though it's rankable, i still suggest you to change your bg into 1366*768
[apple's Insane]
00:37:270 (4,5) - There's a clear vocal on 00:37:442 - but you put it on a slider end. to me it will be better if you fix that :arrow: Good point, fixed.
01:21:752 (2,3,4,5) - imo it's a quite strange flow, some simple flow will work on here: http://puu.sh/kvR56/23bb0d6aed.jpg :arrow: Even though I have a dislike towards massive overlaps, I like your pattern, applied!
"Peachtrees"
A's I

00:31:580 (4,5) - these are pretty close due to the stacking thing https://osu.ppy.sh/ss/3757011 which probably isnt to much of a bother but having the spacing all nice and even for the intro would be neat, so why not move 4 to something like 130/99 for an easy solution :arrow: Might not be the exact coordinates, but fixed!
00:56:580 (1,2,3) - would something along the lines of https://osu.ppy.sh/ss/3757024 be acceptable for you? making the player jump up->down (or down->up or whatever) feels more intuitive after the drop from 1 into 2 :arrow: Meh, I like my pattern more. That angle feels so weird when playing with DT lol, changed the curve tho, so it's less antiflow stuffs.
00:57:787 (5,1) - feels a little forced, would consider reducing the distance here a little :arrow: Just a little!
01:20:028 (1) -same with the finishhhh :arrow: Used hitsound copier lol, so imma wait 'till Milan responds to this one.
"Sangzin"
Hello! M4M!

[apple's Insane]

  • 00:47:959 (4) - This one looks weird to me. Make a symmetry with 00:47:614 (3) - :arrow: Definitely intentional here.
    00:54:511 (4,5) - Blanket? :arrow: Wasn't going for a large curve, plays a bit uncomfortable here.
    00:57:270 (4,5) - ^ :arrow: Fixed a bit.
    00:57:959 (1) - It looks weird again. Ctrl+H and replace. :arrow: Also definitely intentional, reduced the spacing in an earlier mod tho.
"CrystilonZ"
[apple's Insane]
00:36:408 (3) - curve this one upwards to improve the flow between this note and 00:37:270 (4) - :arrow: Meh, current pattern looks good imo ;w;
00:52:959 (2) - put this one above 00:52:442 (1) - 's tail to improve the flow and add emphasis on 00:53:132 (3) - :arrow: Was definitely not my intention here, the stack plays so weird imo.

this mod sucks

hope this helps
nice map, good luck!
"MkGuh"
That one to me looks good to me. I indeed have put patterns, before this or not, with larger spacing - but I just kept regular spacing at quite a few parts as well.
Thanks for modding!

teach me how to find mods kthnx


nyan v2
osu file format v14

[General]
AudioFilename: AK x LYNX ft. Veela - Virtual Paradise.mp3
AudioLeadIn: 0
PreviewTime: 41321
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11063,22097,44166,66235,67614,88304,91063
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.700002

[Metadata]
Title:Virtual Paradise
TitleUnicode:Virtual Paradise
Artist:AK & LYNX Ft. Veela
ArtistUnicode:AK & LYNX Ft. Veela
Creator:Milan-
Version:apple's Insane
Source:
Tags:appleeaterx drum and bass dnb liquidfunk xkito chillout
BeatmapID:792410
BeatmapSetID:313843

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1408,344.827586206897,4,2,1,30,1,0
22097,-153.846153846154,4,2,1,35,0,0
44166,-100,4,2,1,52,0,0
66235,-133.333333333333,4,2,1,40,0,0
67614,-100,4,2,1,52,0,0
91063,-100,4,2,1,10,0,0


[Colours]
Combo1 : 180,71,220
Combo2 : 31,214,140
Combo3 : 66,147,236
Combo4 : 233,75,80

[HitObjects]
47,189,21925,5,0,0:0:0:0:
121,231,22097,2,0,P|127:277|126:302,1,55.2499974708558,2|0,0:0|0:0,0:0:0:0:
92,363,22442,2,0,P|140:335|214:341,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
266,361,22959,1,0,0:0:0:0:
328,314,23132,2,0,P|334:275|334:249,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
393,209,23476,2,0,P|382:164|372:139,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
259,75,23821,2,0,P|245:143|242:204,2,110.499994941712,2|2|0,0:0|0:0|0:0,0:0:0:0:
333,97,24683,1,0,0:0:0:0:
401,60,24856,6,0,L|407:0,2,55.2499974708558
457,113,25373,2,0,P|464:153|466:182,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
392,194,25718,2,0,P|387:239|388:257,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
442,303,26063,2,0,P|395:325|331:302,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
280,261,26580,2,0,P|288:227|283:191,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
210,221,26925,1,0,0:0:0:0:
210,221,27270,1,0,0:0:0:0:
210,221,27614,6,0,P|144:217|85:221,1,110.499994941712,2|2,0:0|0:0,0:0:0:0:
45,163,28132,1,0,0:0:0:0:
93,102,28304,2,0,P|131:106|161:108,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
213,66,28649,2,0,P|248:61|287:61,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
329,107,28994,1,0,0:0:0:0:
403,87,29166,1,0,0:0:0:0:
384,162,29339,2,0,P|378:204|376:229,1,55.2499974708558,2|0,0:0|0:0,0:0:0:0:
475,203,29683,2,0,P|483:249|483:323,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
417,354,30201,1,0,0:0:0:0:
306,300,30373,6,0,P|260:277|179:288,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
129,305,30890,2,0,P|134:347|134:363,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
50,277,31235,2,0,P|45:226|45:210,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
133,105,31580,2,0,P|140:159|140:222,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
204,268,32097,1,0,0:0:0:0:
204,268,32270,2,0,P|259:286|324:271,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
346,203,32787,1,0,0:0:0:0:
288,151,32959,1,0,0:0:0:0:
419,29,33132,6,0,P|408:106|409:145,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
478,171,33649,1,0,0:0:0:0:
420,222,33821,2,0,P|414:272|411:296,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
343,303,34166,2,0,P|349:338|352:360,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
262,307,34511,2,0,P|224:324|144:307,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
58,167,35201,2,0,P|96:150|176:167,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
231,193,35718,1,0,0:0:0:0:
268,125,35890,5,0,0:0:0:0:
344,144,36063,2,0,P|353:186|356:210,1,55.2499974708558
344,276,36408,2,0,P|396:291|458:295,2,110.499994941712
264,264,37270,5,0,0:0:0:0:
192,308,37442,2,0,P|184:352|184:372,1,55.2499974708558
107,299,37787,2,0,L|-13:290,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
35,210,38304,2,0,P|66:212|96:214,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
172,107,38649,6,0,P|141:105|111:103,2,55.2499974708558,2|0|0,0:0|0:0|0:0,0:0:0:0:
229,55,39166,2,0,P|267:60|290:62,1,55.2499974708558,2|0,0:0|0:0,0:0:0:0:
358,39,39511,2,0,P|396:33|422:29,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
482,63,39856,2,0,P|472:124|473:190,1,110.499994941712,0|0,0:0|0:0,0:0:0:0:
474,250,40373,1,0,0:0:0:0:
414,299,40545,2,0,P|375:315|348:315,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
302,266,40890,1,0,0:0:0:0:
237,309,41063,2,0,P|201:303|167:300,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
108,348,41408,6,0,L|102:222,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
139,153,41925,2,0,P|198:137|252:171,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
309,224,42442,1,0,0:0:0:0:
377,163,42614,2,0,P|369:124|369:102,1,55.2499974708558,2|0,0:0|0:0,0:0:0:0:
470,178,42959,2,0,P|477:210|479:232,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
352,317,43304,6,0,P|291:310|223:322,1,110.499994941712,2|2,0:0|0:0,0:0:0:0:
213,199,43821,2,0,P|219:163|227:121,1,55.2499974708558,0|0,0:0|0:0,0:0:0:0:
112,256,44166,6,0,P|104:300|100:348,2,85,4|0|8,0:3|0:0|0:0,0:0:0:0:
208,308,44683,1,0,0:0:0:0:
213,199,44856,2,0,P|205:151|193:103,1,85,0|0,0:0|0:0,0:0:0:0:
328,28,45201,2,0,P|316:72|312:112,1,85,10|0,0:0|0:0,0:0:0:0:
464,176,45545,5,2,0:0:0:0:
424,84,45718,1,0,0:0:0:0:
404,256,45890,2,0,P|352:264|308:260,1,85,8|0,0:0|0:0,0:0:0:0:
213,199,46235,2,0,P|221:251|221:295,1,85,0|0,0:0|0:0,0:0:0:0:
124,252,46580,1,10,0:0:0:0:
300,192,46752,1,0,0:0:0:0:
124,252,46925,6,0,P|48:256|-12:176,1,170,2|8,0:0|0:0,0:0:0:0:
84,160,47442,1,0,0:0:0:0:
24,84,47614,2,0,P|16:32|16:0,1,85
184,80,47959,2,0,P|176:121|176:164,1,85,10|0,0:0|0:0,0:0:0:0:
276,132,48304,5,2,0:0:0:0:
276,132,48476,1,0,0:0:0:0:
336,220,48649,2,0,P|380:212|440:212,1,85,8|0,0:0|0:0,0:0:0:0:
264,316,48994,2,0,P|212:308|116:308,1,127.5,0|0,0:0|0:0,0:0:0:0:
137,306,49339,2,0,P|127:262|128:216,1,85,8|0,0:0|0:0,0:0:0:0:
266,48,49683,6,0,P|275:92|275:138,1,85,4|0,0:3|0:0,0:0:0:0:
440,192,50028,2,0,P|424:268|412:292,1,85,8|0,0:0|0:0,0:0:0:0:
264,316,50373,1,0,0:0:0:0:
328,244,50545,1,0,0:0:0:0:
356,340,50718,1,10,0:0:0:0:
240,224,50890,1,0,0:0:0:0:
332,144,51063,6,0,P|340:92|340:48,1,85,2|0,0:0|0:0,0:0:0:0:
156,168,51408,2,0,P|148:220|148:264,1,85,8|0,0:0|0:0,0:0:0:0:
224,68,51752,2,0,P|176:52|132:48,1,85,0|0,0:0|0:0,0:0:0:0:
40,156,52097,1,10,0:0:0:0:
48,60,52270,1,0,0:0:0:0:
156,168,52442,6,0,P|216:192|320:128,1,170,2|8,0:0|0:0,0:0:0:0:
308,272,52959,1,0,0:0:0:0:
416,256,53132,2,0,P|428:316|424:352,1,85,0|0,0:0|0:0,0:0:0:0:
472,148,53476,2,0,P|464:96|472:48,1,85,10|0,0:0|0:0,0:0:0:0:
328,40,53821,5,2,0:0:0:0:
368,136,53994,1,0,0:0:0:0:
232,84,54166,2,0,P|188:92|148:88,1,85,8|0,0:0|0:0,0:0:0:0:
52,264,54511,2,0,P|124:220|224:244,1,170,0|0,0:0|0:0,0:0:0:0:
144,316,55028,1,0,0:0:0:0:
324,232,55201,6,0,L|312:328,1,85,4|0,0:3|0:0,0:0:0:0:
468,220,55545,2,0,L|457:135,1,85,8|0,0:0|0:0,0:0:0:0:
360,8,55890,1,0,0:0:0:0:
456,56,56063,1,0,0:0:0:0:
280,84,56235,2,0,P|264:136|260:172,1,85,8|0,0:0|0:0,0:0:0:0:
144,316,56580,6,0,P|136:272|136:200,1,85
240,312,56925,1,8,0:0:0:0:
44,288,57097,1,0,0:0:0:0:
240,312,57270,2,0,P|312:332|384:268,1,170,0|8,0:0|0:0,0:0:0:0:
296,236,57787,1,0,0:0:0:0:
368,80,57959,6,0,P|360:132|360:172,1,85,4|0,0:3|0:0,0:0:0:0:
252,40,58304,2,0,P|208:28|168:28,1,85,8|0,0:0|0:0,0:0:0:0:
176,220,58649,1,0,0:0:0:0:
196,104,58821,1,0,0:0:0:0:
120,148,58994,1,8,0:0:0:0:
252,172,59166,1,0,0:0:0:0:
88,228,59339,6,0,P|76:280|72:312,1,85,0|0,0:0|0:0,0:0:0:0:
256,272,59683,2,0,P|264:324|276:356,1,85,8|0,0:0|0:0,0:0:0:0:
380,196,60028,2,0,P|436:204|508:188,1,127.5,0|0,0:0|0:0,0:0:0:0:
504,189,60373,2,0,L|512:96,1,85,8|0,0:0|0:0,0:0:0:0:
344,8,60718,6,0,L|336:101,1,85,4|0,0:3|0:0,0:0:0:0:
352,288,61063,1,8,0:0:0:0:
380,196,61235,1,0,0:0:0:0:
276,172,61408,2,0,P|216:180|180:172,1,85,0|0,0:0|0:0,0:0:0:0:
64,52,61752,2,0,P|124:44|160:52,1,85,8|0,0:0|0:0,0:0:0:0:
72,160,62097,5,0,0:0:0:0:
72,160,62270,1,0,0:0:0:0:
148,252,62442,2,0,L|136:340,1,85,8|0,0:0|0:0,0:0:0:0:
252,224,62787,2,0,P|344:216|396:280,1,170,0|8,0:0|0:0,0:0:0:0:
304,304,63304,1,0,0:0:0:0:
256,128,63476,6,0,P|252:60|252:24,1,85,4|0,0:3|0:0,0:0:0:0:
420,112,63821,2,0,P|416:180|416:216,1,85,8|0,0:0|0:0,0:0:0:0:
480,352,64166,1,0,0:0:0:0:
500,260,64339,1,0,0:0:0:0:
388,308,64511,2,0,P|320:304|288:304,1,85,8|0,0:0|0:0,0:0:0:0:
176,356,64856,5,0,0:0:0:0:
176,356,65028,1,0,0:0:0:0:
216,196,65201,1,8,0:0:0:0:
216,196,65373,1,0,0:0:0:0:
92,212,65545,5,0,0:0:0:0:
174,270,65718,1,0,0:0:0:0:
40,112,65890,1,0,0:0:0:0:
132,72,66062,1,0,0:0:0:0:
104,224,66235,5,4,0:3:0:0:
104,224,66580,1,2,0:0:0:0:
104,224,66925,2,0,P|162:220|232:219,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
266,131,67442,1,0,0:0:0:0:
366,261,67614,6,0,P|356:315|352:354,1,85,4|0,0:3|0:0,0:0:0:0:
458,318,67959,1,8,0:0:0:0:
512,192,68132,2,0,P|506:149|498:108,1,85,0|0,0:0|0:0,0:0:0:0:
430,24,68476,1,0,0:0:0:0:
414,160,68649,1,8,0:0:0:0:
355,85,68821,1,0,0:0:0:0:
215,190,68994,6,0,P|138:182|27:180,2,170,2|8|0,0:0|0:0|0:0,0:0:0:0:
291,254,69856,1,0,0:0:0:0:
250,336,70028,1,8,0:0:0:0:
370,321,70201,6,0,P|425:326|471:332,1,85,0|2,0:0|0:0,0:0:0:0:
377,185,70545,2,0,P|430:176|475:172,1,85,0|8,0:0|0:0,0:0:0:0:
330,56,70890,2,0,P|241:72|171:23,1,170,0|0,0:0|0:0,0:0:0:0:
133,128,71408,2,0,P|113:178|108:216,1,85,8|0,0:0|0:0,0:0:0:0:
203,203,71752,5,4,0:3:0:0:
36,125,71925,1,0,0:0:0:0:
203,203,72097,2,0,P|206:253|208:296,1,85,10|0,0:0|0:0,0:0:0:0:
319,167,72442,2,0,P|320:125|324:74,1,85,2|0,0:0|0:0,0:0:0:0:
420,126,72787,1,10,0:0:0:0:
502,73,72959,1,0,0:0:0:0:
400,228,73132,6,0,P|393:292|399:338,1,85,2|0,0:0|0:0,0:0:0:0:
489,273,73476,1,8,0:0:0:0:
295,306,73649,2,0,P|239:342|132:315,1,170,0|0,0:0|0:0,0:0:0:0:
48,223,74166,2,0,P|110:216|158:214,1,85,8|0,0:0|0:0,0:0:0:0:
240,221,74511,5,2,0:0:0:0:
263,123,74683,1,0,0:0:0:0:
354,175,74856,2,0,P|368:232|372:271,1,85,8|0,0:0|0:0,0:0:0:0:
166,131,75201,2,0,P|172:88|183:47,1,85,0|0,0:0|0:0,0:0:0:0:
240,221,75545,2,0,P|251:262|257:304,1,85,8|0,0:0|0:0,0:0:0:0:
131,362,75890,5,2,0:0:0:0:
156,264,76063,1,0,0:0:0:0:
241,325,76235,1,8,0:0:0:0:
241,325,76408,1,0,0:0:0:0:
60,293,76580,2,0,P|65:224|62:189,1,85,0|0,0:0|0:0,0:0:0:0:
30,46,76925,1,0,0:0:0:0:
7,134,77097,1,0,0:0:0:0:
138,163,77270,6,0,P|190:154|236:151,1,85,4|0,0:3|0:0,0:0:0:0:
310,51,77614,2,0,P|367:56|402:62,1,85,10|0,0:0|0:0,0:0:0:0:
343,176,77959,2,0,P|329:248|323:358,1,170,2|10,0:0|0:0,0:0:0:0:
411,245,78476,1,0,0:0:0:0:
245,300,78649,6,0,P|195:310|143:301,1,85,2|0,0:0|0:0,0:0:0:0:
23,189,78994,2,0,P|73:179|125:188,1,85,8|0,0:0|0:0,0:0:0:0:
236,189,79339,2,0,P|253:134|262:92,1,85,0|0,0:0|0:0,0:0:0:0:
401,15,79683,2,0,P|418:70|427:112,1,85,8|0,0:0|0:0,0:0:0:0:
374,239,80028,5,2,0:0:0:0:
461,175,80201,1,0,0:0:0:0:
467,274,80373,2,0,P|456:331|442:368,1,85,8|0,0:0|0:0,0:0:0:0:
283,236,80718,2,0,P|294:179|308:142,1,85,0|0,0:0|0:0,0:0:0:0:
342,331,81063,1,8,0:0:0:0:
342,331,81235,1,0,0:0:0:0:
232,347,81408,6,0,P|186:346|148:352,1,85,4|0,0:3|0:0,0:0:0:0:
68,222,81752,2,0,P|114:223|152:217,1,85,8|0,0:0|0:0,0:0:0:0:
240,132,82097,1,0,0:0:0:0:
160,72,82270,1,0,0:0:0:0:
184,224,82442,2,0,P|176:285|178:322,1,85,8|0,0:0|0:0,0:0:0:0:
390,238,82787,6,0,P|399:189|400:143,1,85,4|0,0:3|0:0,0:0:0:0:
291,254,83132,1,8,0:0:0:0:
360,333,83304,1,0,0:0:0:0:
291,254,83476,2,0,P|245:252|200:257,1,85,0|0,0:0|0:0,0:0:0:0:
248,342,83821,1,8,0:0:0:0:
239,162,83994,1,0,0:0:0:0:
248,342,84166,6,0,P|188:356|108:277,1,170,4|8,0:3|0:0,0:0:0:0:
144,192,84683,1,0,0:0:0:0:
46,124,84856,2,0,P|29:186|24:231,1,85,0|0,0:0|0:0,0:0:0:0:
160,96,85201,2,0,L|153:-3,1,85,8|0,0:0|0:0,0:0:0:0:
239,162,85545,5,4,0:3:0:0:
339,142,85718,1,0,0:0:0:0:
435,174,85890,2,0,P|428:229|427:273,1,85,8|0,0:0|0:0,0:0:0:0:
291,338,86235,2,0,P|285:281|283:239,1,85,0|0,0:0|0:0,0:0:0:0:
160,96,86580,2,0,P|153:158|152:198,1,85,8|0,0:0|0:0,0:0:0:0:
189,313,86925,5,2,0:0:0:0:
189,313,87097,1,0,0:0:0:0:
292,230,87270,1,8,0:0:0:0:
292,230,87442,1,0,0:0:0:0:
160,96,87614,5,2,0:0:0:0:
186,199,87787,1,0,0:0:0:0:
326,26,87959,1,2,0:0:0:0:
280,122,88132,1,0,0:0:0:0:
456,122,88304,5,4,0:3:0:0:
256,192,88476,12,0,91063,0:0:0:0:
Silky
my english is fking poor
General
  1. Is this Widescreen support necessary?
  2. hitsound volume too low... at least +10% please
Easy
  1. 00:33:132 (1) - add whistle on slider's end?
  2. 00:42:442 (2) - this rhythm is unnaturally for me, 1/1 spacing is better imo
  3. 01:07:614 (1) - NC is not necessary(not suitable for Easy)
  4. 01:26:925 (2) - remove whistle and add finish(Additions:Drum) better imo
Normal
  1. AR5?
  2. 00:37:787 (5) - change to 3/2? 00:38:476 (6) follows small sound it makes feel unnaturally
  3. 01:26:925 (4) - same as easy
Hard
  1. 00:23:132 (4) - ctrl+G?
  2. 00:56:580 (5) - change to 1/2 slider? this 1/1 spacing is stem a good flow
  3. 01:02:097 (5) - ^
  4. 01:07:270 (4,2) - try make parallel
  5. 01:26:925 (4) - same as easy
Insane
  1. OD8 is not fit for <☆4 imo, lower od please
  2. 00:45:890 (2,3,4,5) - make more neater symmetry
  3. 00:50:718 (5,6) - Ctrl+G for comfortable playing
  4. 00:54:856 (4,5,1) - Standardize DS please, more great appearance
  5. 01:11:235 (5) - Stack on 01:10:545 (2)'s end?
  6. 01:26:925 (1) - same as easy
I hope this map get rank
Sangzin
Hello! M4M!

[Insane]

  • 00:27:270 (6) - maybe move left side?
    What to mod?

[apple's Insane]

  • 00:47:959 (4) - This one looks weird to me. Make a symmetry with 00:47:614 (3) -
    00:54:511 (4,5) - Blanket?
    00:57:270 (4,5) - ^
    00:57:959 (1) - It looks weird again. Ctrl+H and replace.

[Hard]

  • 00:45:545 (6) - NC?
    01:06:235 (1) - Don;t you think this stack would confuse players?
    01:20:028 (1,3,4) - blanket?
    01:21:063 (5,6) - I don't understand why there is so jump.

[Normal]

  • Why did you start at 00:22:097 (1) - ? I think you can add a circle on 00:21:925 and it looks no problem.
    and.....nothing to mod?

[Easy]
[list]
00:40:545 (4) - Prolong this slider at 00:41:063
00:42:614 (2) - Hmm....It should start 1/2 beat later.
01:15:890 (3,4) - Blanket?]/list]

That's all. Hope my mod will helpful to you. GL! :)
CrystilonZ
M4M from your queue

[General]
Untick "widescreen support"

[Easy]
00:30:373 (1) - I'd rather this one was parallel with horizontally flipped 00:29:339 (3) -
00:57:959 (1) - blanket error
01:01:752 (2,3,4) - curving this line of flow a bit should fit with 01:00:718 (1) - better than what you've done
01:27:614 (3) - blanket error
01:06:235 (1,1,1) - is this ncing on purpose?

[Normal]
00:54:339 (4) - curve downwards this one to keep the consistency with 00:52:787 (1) -
01:02:097 (4,6) - those two should come from two same sliders, one flipped

[Hard]
01:08:649 (3) - imo this one should be parallel with 01:08:994 (1) -
00:57:959 (1) - stack this to 00:56:925 (6) 's tail, not its head

[Insane]
00:52:787 (2,3,4,5) - Try moving (2) to (4)'s position, stacking them. It should provide some emphasis on the vocal at 00:53:132
01:04:166 (3,4) - balance the distance between these and 01:04:511 (5,1) -
01:10:890 (3,2) - why you didn't stack them?

[apple's Insane]
00:36:408 (3) - curve this one upwards to improve the flow between this note and 00:37:270 (4) -
00:52:959 (2) - put this one above 00:52:442 (1) - 's tail to improve the flow and add emphasis on 00:53:132 (3) -

this mod sucks

hope this helps
nice map, good luck!
Mekki
M4M from your queue!

General

  1. I think that correct metadata should be AK & LYNX ft. Veela.
  2. Your BG is in a unrankable resolution, consider changing for 1366x768 or 1024x768
  3. I think you should disable 'Widescreen Support' on your diffs.
  4. I think you should add kiai time here 00:44:166 and finish here 01:06:235.

Easy

  1. 01:08:994 (1) - I think you should remove NC here.
  2. 00:40:545 (4) - Try to make this slider like (3) for a better flow on the patterns.

    Yeah, this diff seems clear to me, good work here xD

Normal

  1. 00:37:097 (4,5) - Try to do something better at here, like that http://puu.sh/kw38M/b6ca6ccb74.jpg
  2. 00:43:821 (6) - I would remove this note here, since it is in a tick that doesn't have a loud song.
  3. 01:11:752 (1,2) - I think this rhythm is actually better, since it represents the vocals better.

    Beautiful difficulty <3

Hard

  1. 00:44:166 (1) - Maybe CTRL + G for give emphasys to this beat?
  2. 00:48:304 (5) - This jump is a bit weird for me, i know the slider is on a downbeat tick, but the beat seems to be not so strong.
  3. 00:58:476 (2) - Weird rhythm here, try to make this slider 1/2 and later add a note here 00:58:821.

    Nice!!

Apple's Insane

  1. 00:46:235 (4) - Try to give more spacing for this slider to (3), since you did that before.

    This diff seems really perfect to me, congrats :)

Insane

  1. 01:09:339 (2,3) - Fix blanket? o3o
  2. 00:43:649 (1,2) - Swap NCs.
  3. 00:54:511 (3) - Try to CTRL + G this slider or making a jump here for empashys the strong vocal.

    Sorry for the short mod, this mapset is so perfect, i loved it. Good Luck :)
Ipas
Hello!
I forgot to check the general..

[General]
  1. Disable that widescreen support
  2. BG dimensions is fine, but it would be better if you could increase its height by 1 either decrease the width by 1 too (But it will be more better if you could use the recommended size 1366x768)
[Easy]
  1. For me, some gaps at the intro could make some people confuse to read it, even they're structured in 1/1 . I have no idea to tell you because you're following vocals, but you can take a look again for them and make a decision, to make it easier to read by using reversed slider or any others (00:34:511 (2) - I got miss at this circle)
  2. 01:08:994 (1) - Curve to the right side could have done to make it more smoother to follow
  3. 01:26:925 (2) - Same as above, the flow could be improved too
[Normal]
  1. 00:35:545 - Not planning to fill this beat out like the previous similar part? It could make 00:35:890 (1,2) - more easier to read if there's an object between in my opinion
  2. 00:54:856 (5,6) - I'm a little afraid of this, because it's a Normal . You can change it into 1/2 slider if you feel the same, but 2 circles in 1/2 really gives more emphasis than just a slider, so please reconsider this
  3. 01:18:649 (3) - A curve to the upper side could make it flow smoother to (4)
[Hard]
  1. 00:55:028 (9,1) - This could be a jump to (1), so why don't you think it again to place the stuff?
  2. 01:09:683 (3,5) - I don't like this overlap . This is somehow looks untidy at all
[apple's Insane]
  1. 00:50:718 (5,6,1) - Maybe slight reduce the spacing from (5) to (6) so that (1) will have more emphasis on it . You can also work on even out their spacing in this case
[Insane]
  1. 00:35:890 (1,2) - Maybe don't stack them . Both vocals on these two rather strong and would be better if they separated like this 00:38:649 (1,2) - , so that both could get the same emphasis to manage the balance
  2. 01:26:408 (4) - You might want to have such jump to this circle, because of the strong piano
[]
You can call me back later~
Topic Starter
Milan-
"Tarrasky"
m4m~

Easy

00:26:063 (3,4) - 3/2 stop timing can be a bit confuse for a beginners, but this flow the music, not sure if needs change, maybe remap like 00:37:787 (4) - i just extended the slider 1/2 more
00:23:821 (2) - 00:28:994 (2,3) - Here there is a weak synergism, and the sound is almost the same, in one have a circle with no voice and in the other dont have this circle, i think you can delete the circle or add in the other time second has a more clear background sound and vocal than the first, that's the reason
00:31:235 (2) - out the window? it's fine owo
00:34:511 (2,3) - same as 00:23:821 (2) - same too
01:11:408 (3,1,2) - can improve this triangle for a better aesthetics kok

Normal

00:37:787 (5) - maybe this slider can finish in 00:38:304 - for me is better ^^ uhm true but then the rhythm would be too dense imo ;w;
normal very well made, congrats

Hard

The tickrate is 2, change to 1 like Normal and Easy, all difficulties have to have the same tick rate (this is a old rule, not sure if this works now, but i recommend you fix) uhm it has never been a rule, maybe it's a suggestion but since rhythms in the spread are differents, tic rate will be too i suppose
00:45:545 (6) - but more close than 00:45:373 (5) -, is a bit hard for this difficulty it's ok imo
00:48:304 (5) - you're follow the vocal i think (like 00:46:752 (1) - )and i think is better this slider starts in 00:48:132 - but is not bad the way it is
00:51:063 (5) - /\ 00:53:821 (5) - /\ i think is better you make like 00:46:752 (1) -
01:09:683 (3,5) - so confuse for a Hard, i think is better this 01:10:545 (5) - be just a circle

Insane

same about tickrate in Hard same too
very nice diff thank you <3


well, dnb is a bit hard to improve, usually the map is naturally good
but is a nice map, congrats and good luck :) :)

"FCL"
M4M

  • [General]
  1. ws off xd

  • [Easy]
  1. 00:23:821 (2) - this angle is greatly rotated with respect to (1). I would suggest to change the "NEXT" 1.07 for greater beauty the distance is too large that it doesnt matter xd
  2. 01:08:994 (1) - ^ something similar it's fine i think
  3. 01:27:614 (3) - uneven blanket, i think uh ko

  • [Normal]
  1. 00:23:476 (3) - rotated on 90 respect to (1) would be better uhm i like this flow more
  2. 00:26:925 (5,3) - It can be made parallel true

  • [Hard]
  1. 01:08:649 (3) - What about ctrl + J and equalize the distance i like mine more tbh
  2. 01:21:408 (6) - suggestion did something similar

  • [Insane]
  1. 00:22:097 (2,3) - I think it is not necessary to make a long distance there, because the music does not dispose&nbsp; this the vocals actually do. also it's part of the pattern so it's ok
  2. 00:26:063 (4,5) - make this parallel uh k
  3. 00:29:683 (7) - this slider touch HP bar it touches so little that doesnt matter
  4. 00:46:580 (6,1) - blanket? it's fine
  5. 01:07:270 (1) - I think that this NC unnecessary did it so it's easier to play. hope it works

Good luck!

"Lumael"
Hello! M4M on your queue, my map: https://osu.ppy.sh/s/359021

General

  1. Uncheck Widescreen Supportok
  2. Current background has unrankeable dimensions, moreover, the dimension is so "original" that it's impossible to resize it to a rankeable size without reducing so much the quality ya, all dimensions are rankable cuz osu resize itself
  3. Everything else is clear
Insane

  1. 00:40:545 (7) - By using this slider to cover the vocals you skept 3 important beats that help the song to finish the build up and while playing I noticed that it's a bit odd to play since your things do want to hit something but the slider is breaking is expectation. uhm i think it's fine, the whole intro is mapped around vocals so it's makes sense
  2. 00:43:649 (1,2) - I highly recommend you to swipe the NC here, as you can see the circle on 00:43:649 - is following the vocals, but the one at 00:43:821 - but i made cuz the rhythm iin the timeline, so the jumps arent too sudden
  3. 00:48:994 (3) - I'm almost sure that the vocals are hitting on 00:49:252 - and not on the white tick, and as everything suggests, you're following the vocals here because it's the only occasion with a 1/1 slider in the middle of the mesure. i wanted to emphasis the high pitch in the vocals tho : (
  4. 00:52:787 (2) - This beat should be emphasized a bit more, having such small DS is not the point here, both vocals and drums are stronger here and it'd be nice to place this circle a bit more further away from the prev. note so you can get this emphasis properly. it's true yes, but when the song repeats itself so much these kind of things arent a big deal if the pattern calls for it. I wanted to make this weird triangle thing so i did this ;;
  5. 00:54:511 (3) - The same happens with this note, it should get more emphasis because the vocals are stronger at this point of the song. pretty much the same^
  6. 01:08:821 (1) - This slider is not doing good here, you're making the downbeat unclickable by placing the reverse arrow there, it plays really awkwardly, you could change it to a circle and a 1/2 slider like this http://puu.sh/kvMst/cab06a3a0b.jpg or two 1/2 sliders like this http://puu.sh/kvMt2/b2931c572b.jpg the thing is, this song's downbeats dont matter at all xd they arent too big of a beat and also i tried to cover the vocals in a different way from usual ;;
  7. 01:24:683 - 01:27:442 - You shouldn't make this beat unclickable, you did it clickable on the other occasions such as 01:24:166 - 01:22:787 - 01:22:959 - so why making it unclickable just here? It's really odd, you should change this slider to the red snap so you can catch this beat properly. uhm i dont really see any relation tbh.. the first one is following vocals and the second one is just to avoid a bunch of circles
Easy

  1. 01:07:614 (1) - Why NC here? I know that the drums are hitting here and they weren't on the last note but adding a mesure of one note in Easy is like killing player's HP, it's really a hard deal to have NC all the time on Easy diffs, you should make the comboing simpler here by just removing this NC. gonna see if someone else complain about it. It makes sense as is, but your reasons too uhhh
  2. 01:09:683 (2) - You're going for vocals, but here it doesn't follow the vocals properly because you let this beat 01:10:890 - empty and it's important for the vocals. You could remove this reverse arrow and add a 1/1 slider starting at 01:10:545 - like this: http://puu.sh/kvNBn/865dc6c4e8.jpg i was going to do that at first, but then i didnt want to ignore the claps so did this. doesnt sound too bad either
Normal and Hard are fine, I couldn't find any rhythmical issue as they mostly follow the vocals just like the other diffs but they do that without any issue.

Good Luck~

"Nerova Riuz GX"
m4m from ur queue
p/4552132

[General]
  1. I DON'T KNOW WHY THERE IS NO KIAI TIME. Though the song is quite short, but it sounds like it has kiai. 1 min drain time, 45 sec kiai time? xd doesnt seem to be right
  2. Though it's rankable, i still suggest you to change your bg into 1366*768 i think it's fine, since increasing the resolution makes the picture worse.
[Easy]
00:42:442 (2) - try to use this shape for better looking. also there's a little kink for the voice effect. i like my simmetry more
01:09:683 (2) - this slider is kinda awkward and also didn't follow the consistency, better change it. 01:10:028 - and 01:10:373 - has clear beats, also the voice didn't stop on 01:11:063 - . imo this 3/2 long reverse slider can't fit here at all and should be defined as an overused object. true, but every other rhythm i tried sounds worse, ill see if i come with a better one
01:27:614 (3) - fix the blanket. kolk

[Normal]
00:38:476 (6,1,2) - it seems like you skipped an important vocal sound on 00:38:821 - . There is no bell sound on 00:38:476 - , you can hear again by using 25%. uhm 6 is there to not make a 3/2 gap, and also the vocals on the red tick isn't too important so i ignored it ;,
00:43:304 (5,6) - i think it will be better if you delete 6 and reverse 5. (though you may have to change the pattern ;w;) but then the whole rhythm will be too dense, i didnt want to do that

[Hard]
imo it's worth to double the NCs. the current combos is too long.it's fitting tho ;;
00:28:132 (2,3) - imo this part of music makes ppl feel relax and calm, maybe Ctrl+G on this two to get a better flow for fitting? ok
00:56:925 (6,1) - reverse arrow block. 1 appears before the disappearance of 6. you can check auto in 0.5 speed for that. Also, i'll suggest you to rotate 00:57:959 (1) - for 90 degrees anti-clockwise and do a blanket with 7. i see what you mean, but in gameplay it isnt visible at all
01:01:408 (3) - (nazi) flat it more i like it curved ;w;
01:03:304 (8) - try to put it on the head of 6, it also can get an emphasis on the downbeat (01:03:476 - ) i like mine more tbh

[Insane]
00:34:856 (6) - over 80% of the reverse arrow is blocked. the thing about this is that ingameplay it doesnt happens, the gap is too large between these
01:08:821 (1) - a clear downbeat is landed on the reverse arrow, and that's quite awkward. for this one, i suggest you replace this slider with a "circle - slider" set, and make a little bit change on arranging the objects (like making a blanket between 01:09:339 (2,3) - ) both are made so they follow vocals, i think it's fine for this kind of repetitive song
01:23:476 (4) - again with a downbeat on reverse arrow

That might be all i can found from this mapset.
im trying my best to explain everything well but im still afraid ;w;
after all it's a nice one and i learned much by reading this map for several times.
Good Luck for you! thank you <333

"Peachtrees"
M4M from Qwewe

Widescreen supporttttttt would uncheck 6ya

BG ratio is off, would provide a new one with proper resolutions but I suck at re-sizing ;w; it's the best i could get, orignal isnt large enough

EZ

00:33:821 (2) - could add a circle here to catch the piano, similar to how you made 00:22:097 (1) - a repeat to catch the piano (that's what I assume was the intention). Would B neat since you put a decent amount of emphasize on the piano with only hitsounding the really strong piano hits, so ignoring this would be a mistake I think actually it's all based on vocals, hitsounding too.xd
00:59:339 (3) - would be cool if this downbeat was clickable, since this really is the only time you're missing out on a strong sound like this. Something along the lines of https://osu.ppy.sh/ss/3756675 for the rythm would work very well I think. Using the pattern is optional of course, though I think that it looks pretty neat c: these kind of downbeats on these kind of songs arent usually important, i was going for vocals over the instruments too
01:06:235 (1) - 435/237 to have 01:05:545 (4,5,1) - line up perfectly? ok xd
01:15:890 (3,4) - inb4 nazi suggestion: would take this entire section and move it a little to the right, makes it a tad smoother to catch, like https://osu.ppy.sh/ss/3756706. If you don't want to deal with having to re-arrange stuff after moving it you can literally just copy every from the slider to the end of the map and move the whole thing all together so there is no re-arranging needed ok xd

NM

00:54:339 (4,5,6) - would say that for this one, having both sounds on 00:54:339 (4) - and 00:54:511 (5) - clickable is more important than having both of the sounds before 00:55:201 (1) - clickable. I think swapping the circles and the 1/2 here would do a more accurate job of following the song i think it's better as is ;;
01:03:994 (2) - two circles here = NEAT i dont like circles, fk circles
01:05:373 (6,7) - could go for something like https://osu.ppy.sh/ss/3756834 here, luks gud + only having 01:06:235 (1,2,3) - as a line of circles is a nice way of visually seperating this from the previous pattern to further indicate the change of pace in the song did something totally different
01:27:097 (5) - circle here would B nice okk

HD

00:37:442 (5,6) - something like https://osu.ppy.sh/ss/3756865 would do a more accurate job at following the vocal's peak im weird xd
00:45:373 (5,6) - I think the jump here would feel nicer if you had the slider start on 00:45:373 (4) - instead to catch the vocals, which what makes this part strong. I feel like the player would expect the emphasize to be on 00:45:373 (5) - but right now this is stacked under another circle which feels odd, having this followed up by a jump when the downbeat does not feel like it is particularly strong just seems mmmmeh meeeh i like it for some reason gonna see later
00:46:580 (9,1) - ^ does it right I think
00:47:959 (4,5) - https://osu.ppy.sh/ss/3756975 would be a tad neater I think ur flow isnt good tho ;;
00:58:476 (2,3) - this https://osu.ppy.sh/ss/3756922 would be a more suitable rythm. Not having the peak on the white tick here mapped is odd when you follow the same sounds with the rest of the pattern (again, using the pattern in the screenshot is optional, was just messing around a little to see if I could provide a proper solution haha). but i wanted to vary a bit xd also vocals
01:20:028 (1) - I just realized this, but shouldn't this be a finish too if 01:21:408 (6) - and 01:22:787 (1) - and all the other similar downbeats are finishes? would apply to all other Diffssss true

I

00:43:649 (1,2,3) - pretty petty complaint, but why not make these a triangle? wud luk a tad neater BUT this is already a triangle eqgvgsdf moved some pixels tho
00:55:201 (1) - would play a little neater if ctrl+g'd I think :c (something like https://osu.ppy.sh/ss/3757123 perhaps?) no xd
01:08:994 (1) - definitely consider mapping this downbeat, it has both vocals and a drum kick land on it, thus having this clickable should be pretti cool but it's cool too ;,w;

I feel bad about my mod so ima shoot you a star since i doubt you gunna need as many mods 2 get this 2 B rankable B

Good Luck!

"fuyuyu-"
my english is fking poor
General
  1. Is this Widescreen support necessary? no, but i doesnt matter either so i changed ay
  2. hitsound volume too low... at least +10% please uhm i think it's ok, whistle is pretty loud already, going to see other opinions w
Easy
  1. 00:33:132 (1) - add whistle on slider's end? uh not necessary ithink
  2. 00:42:442 (2) - this rhythm is unnaturally for me, 1/1 spacing is better imo uh vocals are clear enough to make it natural to play
  3. 01:07:614 (1) - NC is not necessary(not suitable for Easy) lklok
  4. 01:26:925 (2) - remove whistle and add finish(Additions:Drum) better imo uh sounds pretty odd imo
Normal
  1. AR5? ok uh
  2. 00:37:787 (5) - change to 3/2? 00:38:476 (6) follows small sound it makes feel unnaturally ok
  3. 01:26:925 (4) - same as easy same
Hard
  1. 00:23:132 (4) - ctrl+G? i wasnt going for that flow
  2. 00:56:580 (5) - change to 1/2 slider? this 1/1 spacing is stem a good flow it's ok i think, make the map less dense
  3. 01:02:097 (5) - ^
  4. 01:07:270 (4,2) - try make parallel i like mine more;;
  5. 01:26:925 (4) - same as easy
Insane
  1. OD8 is not fit for <☆4 imo, lower od please it fits the AR tho
  2. 00:45:890 (2,3,4,5) - make more neater symmetry dunno how, it's blanket'd dunno what else todo ;;
  3. 00:50:718 (5,6) - Ctrl+G for comfortable playing i wanted emphasis on (1)
  4. 00:54:856 (4,5,1) - Standardize DS please, more great appearance it's ok i think
  5. 01:11:235 (5) - Stack on 01:10:545 (2)'s end? flow will be too bad imo
  6. 01:26:925 (1) - same as easy
I hope this map get rank <3

"Sangzin"
Hello! M4M!

[Insane]

  • 00:27:270 (6) - maybe move left side? it's ok i thinkxd
    What to mod?

[Hard]

  • 00:45:545 (6) - NC? i tried to use 2 stanzas here
    01:06:235 (1) - Don;t you think this stack would confuse players? uhm i dont see how, it's a common pattern, ill see if someone else complains
    01:20:028 (1,3,4) - blanket? ok
    01:21:063 (5,6) - I don't understand why there is so jump.i nerfed it

[Normal]

  • Why did you start at 00:22:097 (1) - ? I think you can add a circle on 00:21:925 and it looks no problem. i thought it'll be hard tbh, but ok
    and.....nothing to mod?

[Easy]

  • 00:40:545 (4) - Prolong this slider at 00:41:063 ok
    00:42:614 (2) - Hmm....It should start 1/2 beat later. it fits the vocals fine i think
    01:15:890 (3,4) - Blanket? already blanket ;;

That's all. Hope my mod will helpful to you. GL! :)<3

"CrystilonZ"
M4M from your queue

[General]
Untick "widescreen support" ya

[Easy]
00:30:373 (1) - I'd rather this one was parallel with horizontally flipped 00:29:339 (3) - i like it tho ;,
00:57:959 (1) - blanket errorok
01:01:752 (2,3,4) - curving this line of flow a bit should fit with 01:00:718 (1) - better than what you've done kinda true but at the same time it fits wit the next slider, so i dunno uhm
01:27:614 (3) - blanket error ok
01:06:235 (1,1,1) - is this ncing on purpose? it was, but changed

[Normal]
00:54:339 (4) - curve downwards this one to keep the consistency with 00:52:787 (1) - ok
01:02:097 (4,6) - those two should come from two same sliders, one flippedkok

[Hard]
01:08:649 (3) - imo this one should be parallel with 01:08:994 (1) - i like it not parallel ;;
00:57:959 (1) - stack this to 00:56:925 (6) 's tail, not its head oh sht

[Insane]
00:52:787 (2,3,4,5) - Try moving (2) to (4)'s position, stacking them. It should provide some emphasis on the vocal at 00:53:132 it'd break my flow;;
01:04:166 (3,4) - balance the distance between these and 01:04:511 (5,1) - it doesnt really matter i think
01:10:890 (3,2) - why you didn't stack them? custom stacking

this mod sucks

hope this helps
nice map, good luck!<3

"MkGuh"
M4M from your queue!

General

  1. I think that correct metadata should be AK & LYNX ft. Veela. true<3 also X instead of &
  2. Your BG is in a unrankable resolution, consider changing for 1366x768 or 1024x768 it's not unrankable, it's just weird.. osu will resize it itself anyways
  3. I think you should disable 'Widescreen Support' on your diffs. k
  4. I think you should add kiai time here 00:44:166 and finish here 01:06:235. kiai will cover more than 50% of the song tho xd

Easy

  1. 01:08:994 (1) - I think you should remove NC here. yes
  2. 00:40:545 (4) - Try to make this slider like (3) for a better flow on the patterns. did something

    Yeah, this diff seems clear to me, good work here xD

Normal

  1. 00:37:097 (4,5) - Try to do something better at here, like that http://puu.sh/kw38M/b6ca6ccb74.jpg i changed the rhythm so rip
  2. 00:43:821 (6) - I would remove this note here, since it is in a tick that doesn't have a loud song. it's fine imo
  3. 01:11:752 (1,2) - I think this rhythm is actually better, since it represents the vocals better. i wanted to cover the drums too ;;

    Beautiful difficulty <3

Hard

  1. 00:44:166 (1) - Maybe CTRL + G for give emphasys to this beat? didnt want to jhump after 3 circles in a row tho
  2. 00:48:304 (5) - This jump is a bit weird for me, i know the slider is on a downbeat tick, but the beat seems to be not so strong. it doesnt play too much as a jump due to the slider leniency
  3. 00:58:476 (2) - Weird rhythm here, try to make this slider 1/2 and later add a note here 00:58:821. did it for vocals

    Nice!!

Insane

  1. 01:09:339 (2,3) - Fix blanket? o3o it's blanket'd already tho
  2. 00:43:649 (1,2) - Swap NCs. did it so it's so read this patter
  3. 00:54:511 (3) - Try to CTRL + G this slider or making a jump here for empashys the strong vocal. flow would be pretty bad tho ;;

    Sorry for the short mod, this mapset is so perfect, i loved it. Good Luck :) tyy<3

"Ipas"
Hello!
I forgot to check the general..

[General]
  1. Disable that widescreen support ya
  2. BG dimensions is fine, but it would be better if you could increase its height by 1 either decrease the width by 1 too (But it will be more better if you could use the recommended size 1366x768) i dunno about bg resolutions but i think it's worse to try to increase it, also i just dragged and dropped from the original picture so it's the best it could get i guess
[Easy]
  1. For me, some gaps at the intro could make some people confuse to read it, even they're structured in 1/1 . I have no idea to tell you because you're following vocals, but you can take a look again for them and make a decision, to make it easier to read by using reversed slider or any others (00:34:511 (2) - I got miss at this circle) I think long gaps are fine, but some 3/2 weren't necessary so i just extended some sliders
  2. 01:08:994 (1) - Curve to the right side could have done to make it more smoother to follow but if i curve it, the flow with the next slider will be weird ;w; using straight shape is easier to play too.
  3. 01:26:925 (2) - Same as above, the flow could be improved too ^^
[Normal]
  1. 00:35:545 - Not planning to fill this beat out like the previous similar part? It could make 00:35:890 (1,2) - more easier to read if there's an object between in my opinion ok
  2. 00:54:856 (5,6) - I'm a little afraid of this, because it's a Normal . You can change it into 1/2 slider if you feel the same, but 2 circles in 1/2 really gives more emphasis than just a slider, so please reconsider this i think it's ok, it's common to see triples in normal too
  3. 01:18:649 (3) - A curve to the upper side could make it flow smoother to (4) ok
[Hard]
  1. 00:55:028 (9,1) - This could be a jump to (1), so why don't you think it again to place the stuff? doing a jump there is awkward imo, cuz the gap here 00:54:511 (7,8) - . Didnt jump to be more gentle to the player basically
  2. 01:09:683 (3,5) - I don't like this overlap . This is somehow looks untidy at all i like it tho ;w; i'd like to keep it
[apple's Insane]
  1. 00:50:718 (5,6,1) - Maybe slight reduce the spacing from (5) to (6) so that (1) will have more emphasis on it . You can also work on even out their spacing in this case made the spacin more even
[Insane]
  1. 00:35:890 (1,2) - Maybe don't stack them . Both vocals on these two rather strong and would be better if they separated like this 00:38:649 (1,2) - , so that both could get the same emphasis to manage the balance did something uglier
  2. 01:26:408 (4) - You might want to have such jump to this circle, because of the strong piano uhm the piano in groups of 2 so that's why it's placed like that
[]
You can call me back later~ ty for the random mod xd <3

thank you all <3
pishifat
b
Ipas
You just took my heart
Topic Starter
Milan-
ayy >/////////<
meii18
Congratz! Also for Ipas' heart virginity
Mint
gratz hihi
Mekki
OMG!! Congrats :D
CSLM
</3
;3;
Ya no hay amorsh ;w;
Gratz~
Gaia
nyan (=^・ω・^)b
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