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Super Junior - MAMACITA (AYAYA)

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Nekomata
why not take a free as hell crappy mod and slider violating testplay? :3

[Easy]
  1. http://puu.sh/hmwZw.osr
  2. 02:10:645 (4) - adjust the third point slightly to the left. makes it look not weird
  3. 02:15:374 (4) - i think it would look better if adjusted so that it goes down perfectly straight after the curve
[Hard]
  1. 01:51:729 (1,2,3) - fix symmetry. looks a bit odd towards the left
  2. 02:44:931 (5,6,7,8) - lol. (aka failpoint for many hard diff level players) here's my suggestion: http://puu.sh/hmw7k.png
  3. 03:32:074 (3) - 03:36:212 (2) - 03:40:941 (2) - 03:42:714 (6) - make prev and next ds equal at least :P
  4. 03:33:404 (1) - (312,216) for better positional symmetry with 03:31:039 (1). may also have to move next notes to fix angled symmetry
  5. 03:54:685 (1,2,3,4,5,6) - "shaping". something like http://puu.sh/hmwsq.png (i kinda don't hear anything at 03:56:163 (6), though. so consider changing that particular note)
edit: consider running a resnap all notes for all diffs to fix any notes that are like 1 ms off. should be safe since you have only 1 timing point. (it picked up some things when i did it)
Topic Starter
Cerulean Veyron

Nekomata wrote:

why not take a free as hell crappy mod and slider violating testplay? :3 k

[Easy]
  1. http://puu.sh/hmwZw.osr LMAOOOOO the way you hold sliders, waow
  2. 02:10:645 (4) - adjust the third point slightly to the left. makes it look not weird Okay
  3. 02:15:374 (4) - i think it would look better if adjusted so that it goes down perfectly straight after the curve Ehh, i think it's fine, just to let beginners notice the position changes.
[Hard]
  1. 01:51:729 (1,2,3) - fix symmetry. looks a bit odd towards the left I've tried my best here, it seems the DS won't let me :< but i hope it's a perfect symmetry.
  2. 02:44:931 (5,6,7,8) - lol. (aka failpoint for many hard diff level players) here's my suggestion: http://puu.sh/hmw7k.png Hmm, it's a good idea. But i haven't done any 4/8 sliders in this diff. So... keeping this stream.
  3. 03:32:074 (3) - 03:36:212 (2) - 03:40:941 (2) - 03:42:714 (6) - make prev and next ds equal at least :P Nyeheh the spacing here i've done here is on purpose. And few small jumps due new track.
  4. 03:33:404 (1) - (312,216) for better positional symmetry with 03:31:039 (1). may also have to move next notes to fix angled symmetry Okay
  5. 03:54:685 (1,2,3,4,5,6) - "shaping". something like http://puu.sh/hmwsq.png (i kinda don't hear anything at 03:56:163 (6), though. so consider changing that particular note) The hexagon formation here looks fine as it is. It'd be the same flow when placing as what you suggested... (If you'd only follow a few background music on the (6) note...) But thanks for the efforts!
edit: consider running a resnap all notes for all diffs to fix any notes that are like 1 ms off. should be safe since you have only 1 timing point. (it picked up some things when i did it) I don't see any problems with the objects that are not snapped, and nothing wrong with it. I've tried it, still no problem o_o
Lol, thanks for your weird style testplaying on Easy! And few mods applied on Hard :3/ Thanks again~
Asfand
M4M ticket request
[Easy]
  1. 01:37:542 (2,3) - I think you should put equal amounts of pressure on these two notes, at the moment the pressure is only on 3, felt a triangle hsape would fit better http://puu.sh/hn1kw/d632454cf5.jpg
  2. 02:26:606 (2,3) - same reasoning as above http://puu.sh/hn1r1/324539d73a.jpg
  3. Suggestion: You have no spinners in this difficulty, a lot of rank 1 competitive players are usually determined by this, might consider having a spinner instead here: 03:54:685 (3,1) -
[Normal]
  1. 00:43:749 (3,5,1) - you could line these three objects up http://puu.sh/hn1IM/7d26479439.jpg
  2. 00:59:414 (5,1) - make the 1 blanket the 5 like this http://puu.sh/hn1Pz/c65783634e.jpg
  3. 01:09:167 (1,2,3,4,5,1) - I think you should haave the same gradient on 01:09:167 (1,2) - http://puu.sh/hn1Wz/ec8e68c997.jpg and 01:10:645 (4,5) - and then alter it here 01:11:532 (1) - , this will give more emphasis on 1 I feel.
  4. 01:34:586 (4,1) - I feel like 4 should cross 1 just like it did here 01:32:222 (4,1) - he sings the same thing and would keep it consistent
  5. 02:24:241 (4,5,1) - there are several places where the spacing is a bit off and it looks not neat, this is just one of the worse offenders, really think you should fix.
  6. This is really cool how 02:44:340 (2,3,4,5,6) - links together 02:39:020 (1,2,3,4,5) - , however it looks a bit untidy like at 2 move down a bit and adjust the DS http://puu.sh/hn2o1/ccbfe68225.jpg
[Hard]
  1. 01:33:995 (3) - ctrl+j
  2. 03:17:887 (4) - would be cool to have this go down like you had this go up 03:17:296 (2) - http://puu.sh/hn2NH/6503ea4bd0.jpg
  3. 03:27:345 (4,5,6,1) - I feel like these should line up with even DS http://puu.sh/hn2S6/bd982786b2.jpg
  4. 03:35:768 (1,2,3) - feel like 2 is inconsistent here with not having a lower placement here. move lower like this? http://puu.sh/hn2Xr/afa8ea36d6.jpg
  5. 03:36:951 (4,5,6) - ^ but this time move up
[Insane]
  1. 00:57:936 (3) - SV change on this would be good suggest faster
  2. 01:13:601 (8) - 01:15:966 (8) - these two are inconsistent with the extra diff, you pressure the second one more in extra but the first one more here. y pressure I mean its more unique and stand out more.
  3. You could consider decreasing SV on 01:37:542 (1,2,3,4,5,6,7) - same with extra only noting it here
  4. 03:44:044 (5,6) - these should be the same shape but flipped in whatever rotation
[Extra]
  1. 00:50:251 (1,2,3) - - make these go a bit up and down http://puu.sh/hoX7g/4ae8b6f359.jpg I feel like this will lead into the next part better as its a bit playful (the sudden jumps and this slider 00:52:320 (1) - ) maybe have a bit more DS than in the picture not sure
  2. 01:37:542 (1,2,3,4,5,6,7) - I think this part should be a bit easier and I think these sliders fit better at the end witht he vocal line you are following http://puu.sh/hoXv4/4438b23acf.jpg. You could also increase the SV on the final slider. By having the "You can do it" part being relatively easier to the map is also reassuring for the player hahaha
  3. 01:39:906 (7) - consider putting into the middle x=256 y=292
  4. 01:55:571 (6) - ctrl+h
  5. 01:56:163 (8) - ^
  6. 01:56:458 (1,2,3,4) - these jumps are way too drastic maybe this http://puu.sh/hoXJZ/59fe3c68db.jpg
  7. 01:57:640 (5) - change SV, either slow or fast
  8. 01:58:084 (6,1) - stack
  9. 02:05:916 (1,2,3) - same as first suggestion but with more DS won't make it as sudden and more readable http://puu.sh/hoXTG/51ebb5b25a.jpg
  10. 02:24:833 (1) - ctrl+j and ctrl+h
  11. 02:26:015 (3) - if you do above then change this position also. Also make this part easier again compared to the rest of the song
  12. 02:46:557 (2,3) - stack
Topic Starter
Cerulean Veyron
Try to finish your mod before i can reply to it. I will placehold this post, and edit this when you complete your mod on this map. Also, Take your time.

Asfano wrote:

M4M ticket request
[Easy]
  1. 01:37:542 (2,3) - I think you should put equal amounts of pressure on these two notes, at the moment the pressure is only on 3, felt a triangle hsape would fit better http://puu.sh/hn1kw/d632454cf5.jpg Nah, this pattern is not giving much pressure to players. As long as the flow is visible, and quite slow. It'll be fine.
  2. 02:26:606 (2,3) - same reasoning as above http://puu.sh/hn1r1/324539d73a.jpg ^
  3. Suggestion: You have no spinners in this difficulty, a lot of rank 1 competitive players are usually determined by this, might consider having a spinner instead here: 03:54:685 (3,1) - I don't really think it fits. Also, it might be too hard since some beginners wanting to prepare a little for spinners. But it might lead some beats empty, or ignored. So i prefer not adding spinners for their sake.
[Normal]
  1. 00:43:749 (3,5,1) - you could line these three objects up http://puu.sh/hn1IM/7d26479439.jpg Hmm, i've changed their placements a little, i hope it'll be okay now.
  2. 00:59:414 (5,1) - make the 1 blanket the 5 like this http://puu.sh/hn1Pz/c65783634e.jpg Looks incorrect blanket, but i'll try my own way here.
  3. 01:09:167 (1,2,3,4,5,1) - I think you should have the same gradient on 01:09:167 (1,2) - http://puu.sh/hn1Wz/ec8e68c997.jpg and 01:10:645 (4,5) - and then alter it here 01:11:532 (1) - , this will give more emphasis on 1 I feel. I have changed a bit here too.
  4. 01:34:586 (4,1) - I feel like 4 should cross 1 just like it did here 01:32:222 (4,1) - he sings the same thing and would keep it consistent Adding a downbeat sounds okay, but the beat on (1) sounds really powerful and should have a click.
  5. 02:24:241 (4,5,1) - there are several places where the spacing is a bit off and it looks not neat, this is just one of the worse offenders, really think you should fix. Hm, i've changed some flow here.
  6. This is really cool how 02:44:340 (2,3,4,5,6) - links together 02:39:020 (1,2,3,4,5) - , however it looks a bit untidy like at 2 move down a bit and adjust the DS http://puu.sh/hn2o1/ccbfe68225.jpg Ehh, i think that track is too far that the one you adjusted, so i think it's okay and not really linked from another. I'll be keeping this for now.
[Hard]
  1. 01:33:995 (3) - ctrl+j Okay
  2. 03:17:887 (4) - would be cool to have this go down like you had this go up 03:17:296 (2) - http://puu.sh/hn2NH/6503ea4bd0.jpg Okay, moved a little.
  3. 03:27:345 (4,5,6,1) - I feel like these should line up with even DS http://puu.sh/hn2S6/bd982786b2.jpg I purposely doing some little jump here, for emphasizing with the vocals.
  4. 03:35:768 (1,2,3) - feel like 2 is inconsistent here with not having a lower placement here. move lower like this? http://puu.sh/hn2Xr/afa8ea36d6.jpg Okay
  5. 03:36:951 (4,5,6) - ^ but this time move up Okay
[Insane]
  1. 00:57:936 (3) - SV change on this would be good suggest faster I think it'd be a little harder, when SV change would come out too sudden. I'll keep this.
  2. 01:13:601 (8) - 01:15:966 (8) - these two are inconsistent with the extra diff, you pressure the second one more in extra but the first one more here. y pressure I mean its more unique and stand out more. Since it's an INSANE diff, i don't think i need to remake those sliders, or change the SV, and match it similar to the extra diff. Going to keep it a little ease.
  3. You could consider decreasing SV on 01:37:542 (1,2,3,4,5,6,7) - same with extra only noting it here ^
  4. 03:44:044 (5,6) - these should be the same shape but flipped in whatever rotation Probably, this is symmetry on what i'm planning to do here.
[Extra]
  1. 00:50:251 (1,2,3) - - make these go a bit up and down http://puu.sh/hoX7g/4ae8b6f359.jpg I feel like this will lead into the next part better as its a bit playful (the sudden jumps and this slider 00:52:320 (1) - ) maybe have a bit more DS than in the picture not sure I prefer at my current style, because to not takeover the space for notes. Also, for emphasizing the song track.
  2. 01:37:542 (1,2,3,4,5,6,7) - I think this part should be a bit easier and I think these sliders fit better at the end witht he vocal line you are following http://puu.sh/hoXv4/4438b23acf.jpg. You could also increase the SV on the final slider. By having the "You can do it" part being relatively easier to the map is also reassuring for the player hahaha I was also trying to follow the "Ayaya" as the backup vocals on 01:39:020 (6,7,8) -. But ehhh, i'll think about it later...
  3. 01:39:906 (7) - consider putting into the middle x=256 y=292 Making symmetry here :p so uhh, keeping this.
  4. 01:55:571 (6) - ctrl+h Nahh, i'm trying to make the slider's tail going to head-on to the next slider's head. So i'll be keeping this.
  5. 01:56:163 (8) - ^ ^
  6. 01:56:458 (1,2,3,4) - these jumps are way too drastic maybe this http://puu.sh/hoXJZ/59fe3c68db.jpg It's likely not a calm part of this track. And trying to emphasize their claps, i guess it's fine.
  7. 01:57:640 (5) - change SV, either slow or fast I'm thinking that this song track is not asking for SV change or jump.
  8. 01:58:084 (6,1) - stack Okay then.
  9. 02:05:916 (1,2,3) - same as first suggestion but with more DS won't make it as sudden and more readable http://puu.sh/hoXTG/51ebb5b25a.jpg Same reason
  10. 02:24:833 (1) - ctrl+j and ctrl+h If i do that, the formation's flow would break with 02:25:424 (2,3) -, so... keeping it.
  11. 02:26:015 (3) - if you do above then change this position also. Also make this part easier again compared to the rest of the song Same reason.
  12. 02:46:557 (2,3) - stack It's already stacked ._.
Thanks, Asfano~
Euny

hello gray :)/ as your request! came from my queue


  • General
  1. is cs map?.. xD
  2. i'm unsure this tag is useful. i think its fine to delete that>>' urban new jack swing indian percussion base piano melody '
  • Easy
  1. 01:09:167 (1,2,1) - lets make same ds for these.
  2. 03:05:030 (1) - remove nc? lets reconstruction for nc part. (just for easy.)
  3. 03:57:049 (1) - i heard single combo is not good for easy diff. how about remove it?
  • Normal
  1. 00:52:320 (8) - nono..i think isn't need to. cause there is no rhythm and its normal diff. i recommend remove this note.
  2. 02:53:207 (1) - move it on 407/135 for better ds and placing.
  • Hard
  1. 01:00:300 (2,3,4,5) - timeline suggestion. its really good for streaming imo.
  2. 02:44:783 (4,5,6,7,8) - this streams(single tap, whatever.) like a insane diff. how about remove 02:44:783 (4,5) - these and ....
    make this for reverse? 02:44:340 (3)
  • Insane
  1. 01:39:906 (7) - NC cause you already did it in your hard diff.
  2. 02:00:892 (8) - ctrl G makes better flow imo.
  3. 02:27:197 (7) - same reason by 01:39:906 (7). yeah, NC for this.
  • Extra
  1. 00:52:025 (5,1) - i feel pretty weird. when i play this part. cause that note not fit for music. i think this is better. xD...!
  2. 01:39:906 (9) - okay, seems to miss put nc for here. and 02:27:197 (7) - this too.
i'm really bad at tiny cs map play, and mod though.
xD... hope its ranked.
Topic Starter
Cerulean Veyron

Euny wrote:


hello gray :)/ as your request! came from my queue


  • General
  1. is cs map?.. xD Of course, lol xDD
  2. i'm unsure this tag is useful. i think its fine to delete that>>' urban new jack swing indian percussion base piano melody ' It could be useful later on, but i'll reconsider this.
  • Easy
  1. 01:09:167 (1,2,1) - lets make same ds for these. Okay, i hope it'll be fine now.
  2. 03:05:030 (1) - remove nc? lets reconstruction for nc part. (just for easy.) But it'd be a huge broken NC consistency with other diffs, Since the HP drain of this diff is a little high(but fitting), NCs should be on each new tracks. Just like other diffs, so i'll keep this for now.
  3. 03:57:049 (1) - i heard single combo is not good for easy diff. how about remove it? ^
  • Normal
  1. 00:52:320 (8) - nono..i think isn't need to. cause there is no rhythm and its normal diff. i recommend remove this note. As you wish.
  2. 02:53:207 (1) - move it on 407/135 for better ds and placing. Moved nearby your suggested grid~
  • Hard
  1. 01:00:300 (2,3,4,5) - timeline suggestion. its really good for streaming imo. Nahh, wasn't trying to follow the vocals here, or either you think about. Plus, a downbeat on you suggest on the reversed (4) won't fit the track here D:
  2. 02:44:783 (4,5,6,7,8) - this streams(single tap, whatever.) like a insane diff. how about remove 02:44:783 (4,5) - these and ....
    make this for reverse? 02:44:340 (3) It'd be an offbeat slider if i do that, and about the streams... why singletapping? It shouldn't be THAT really hard.
  • Insane
  1. 01:39:906 (7) - NC cause you already did it in your hard diff. Okay
  2. 02:00:892 (8) - ctrl G makes better flow imo. Okay then, will give a try~
  3. 02:27:197 (7) - same reason by 01:39:906 (7). yeah, NC for this. Okay
  • Extra
  1. 00:52:025 (5,1) - i feel pretty weird. when i play this part. cause that note not fit for music. i think this is better. xD...!
    But there is another ride sound than the one you've heard here, so I'll be keeping this.
  2. 01:39:906 (9) - okay, seems to miss put nc for here. and 02:27:197 (7) - this too. Uhhhm NC is already there ._.''
i'm really bad at tiny cs map play, and mod though.
xD... hope its ranked.
Thank you for the mod, Euny! \w/
AsakuraNe
Heloo~ :3 M4M ticket request~
STATUS: DONE
These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Check Aimod~ "Filesize of mapset exceeds 24 MB with video"

EASY

  1. 00:44:340 - Minor fix to make the blanket of 3 similar to 1. http://puu.sh/i0Leb/83d1f89e28.jpg ~ Move 3's middlepoint at x:348 y:172 and endpoint at x:316 y:124
  2. 00:50:842(2,3) - It fits more if these two were removed. To emphasize more the start of vocals at 00:52:616
  3. 00:58:675 - Maybe you didn't see this. :3 It's starting on a blue tick
  4. 01:14:488 - Fix DS
  5. 01:18:626 - Move redpoint to x:384 y:196 so it's in the middle of the 2 ticks
  6. 01:23:355 - Minor fix: http://puu.sh/i0WlI/07b8262028.jpg Move red point to x:224 y:244. 3rd point to x:192 y:184. 4th point to x:236 y:112.
  7. 01:25:719 - Minor fix: Move 2nd point to x:340 y:184 and 3rd point to x:364 y:148
  8. 01:49:365 - Minor fix: Move 2nd point to x:420 y:248 and endpoint to x:432 y:152
  9. 03:19:217 - Fix DS
  10. 03:23:946 - Better if the red point is at the first tick :3 emphasizes the beat more

NORMAL

  1. Uncheck widescreen support
  2. Check AiMod~
  3. 00:43:749(3,5,1) - How about making 3,5 and 1 a straight line like this: http://puu.sh/i1PwF/081f2a9f41.jpg
    1 to x:384 y:108
    2 to x:328 y:152
    3 to x:332 y:224
    4 to x:432 y:324, middlepoint at x:368 y:348, endpoint at x:296 y:324
    5 to x:272 y:264
    6 to x:212 y:304, middlepoint at x:146 y:324, endpoint at x:82 y:300
  4. 00:59:709 - Minor Fix: Move red point to x:392 y:284
  5. 01:10:054(2,3,4) - How about making 2,3 and 4 the same with the other pattern of 3 circles like this: http://puu.sh/i3mQI/1b47d2a601.jpg Move 2 to x:420 y:148, 3 to x:372 y:96, 4 to x:304 y:76.
  6. 01:36:951(3,4) - Make this two a sraight pattern with 5 so it's the same with 01:33:995(2,3,4) Move 3 to x:140 y:40 and 4 to x:176 y:100
  7. 01:50:251 - Make this curve like this: http://puu.sh/i3nuX/6faaa47619.jpg It fits more~
  8. 01:52:911 - How about this pattern instead? http://puu.sh/i1Xg4/0e16142e41.jpg It's the same rhythm with 01:51:138
  9. 02:12:714 and 02:17:443 - For this part of the kiai. You didn't map it while the other choruses, were mapped. Well, for the last chorus, only one was mapped so I guess you could map one between this two.

HARD

  1. 01:00:300 - How about this pattern instead? http://puu.sh/i3pM8/16edf7de97.jpg The current one starting at a circle is making me off. lol It's just my opinion though.
  2. 01:04:882(2,3) - Lower this a little to x:36 y:264
  3. 01:31:039 - Feels better if the slider starts at a white tick. :3 It gets me off actually http://puu.sh/i3qkN/0c9135300d.jpg
  4. 01:52:911 - ^^ http://puu.sh/i3qoe/ecd25c9b47.jpg
  5. 02:04:586 - Add circle here. It follows the pattern more from 01:11:532 to 01:18:626
  6. ^^(if you follow above) 02:05:325 - Move the 1/2 slider(7) here
  7. 02:17:296 - Move this circle to red tick. Because I got off here xD
  8. ^^(if you follow above) - http://puu.sh/i3qqC/cf119bce8a.jpg

INSANE

  1. Can you make HP drain rate to 7? because I die T_T lewl
  2. 01:17:739 - Flows better if Ctrl+G
  3. 02:16:557 - sounds and plays better if this pattern was used http://puu.sh/i4C0S/538fbf60a5.jpg
  4. As I study this map further, It's getting fun to play :D I don't play insanes that much cause i'm not good lol but this is FUN \o/

anddd.. sorry I still can't mod extra T_T maybe in the future. :3
But it's a FUN and Nice map :D Have a FLOWER /(。◕‿◕。)╱ ✿ lewl
Topic Starter
Cerulean Veyron

AsakuraNe wrote:

Heloo~ :3 M4M ticket request~
STATUS: DONE
These are just suggestions. If you don't want to change it. Feel free to do so. ;)

GENERAL

  1. Check Aimod~ "Filesize of mapset exceeds 24 MB with video" Well, due the song is long, more diffs, long/big size video, I think it's fine as it is. A beatmap's filesize can be higher than 24 MB, but must be less than 30 MB just as what the criteria says ;p

EASY

  1. 00:44:340 - Minor fix to make the blanket of 3 similar to 1. http://puu.sh/i0Leb/83d1f89e28.jpg ~ Move 3's middlepoint at x:348 y:172 and endpoint at x:316 y:124 Okay, i've recorrected some blankets :p
  2. 00:50:842(2,3) - It fits more if these two were removed. To emphasize more the start of vocals at 00:52:616 Good idea, but i haven't removed (3) because of the ride sound on the song track.
  3. 00:58:675 - Maybe you didn't see this. :3 It's starting on a blue tick O MY ASDFGHJ Good catch xD
  4. 01:14:488 - Fix DS This spacing is fine, was using 1.1x spacing.
  5. 01:18:626 - Move redpoint to x:384 y:196 so it's in the middle of the 2 ticks Kinda minor, but let's give a try.
  6. 01:23:355 - Minor fix: http://puu.sh/i0WlI/07b8262028.jpg Move red point to x:224 y:244. 3rd point to x:192 y:184. 4th point to x:236 y:112. Hmm i fixed a little here...
  7. 01:25:719 - Minor fix: Move 2nd point to x:340 y:184 and 3rd point to x:364 y:148 ^
  8. 01:49:365 - Minor fix: Move 2nd point to x:420 y:248 and endpoint to x:432 y:152 The blanket here is surely fine, i don't think it's a little noticeable during play imo.
  9. 03:19:217 - Fix DS Okay
  10. 03:23:946 - Better if the red point is at the first tick :3 emphasizes the beat more What's wrong with slider art? wasn't trying to emphasize beat, but vocals D;

NORMAL

  1. Uncheck widescreen support owps
  2. Check AiMod~ Same again, or sth different?
  3. 00:43:749(3,5,1) - How about making 3,5 and 1 a straight line like this: http://puu.sh/i1PwF/081f2a9f41.jpg
    1 to x:384 y:108
    2 to x:328 y:152
    3 to x:332 y:224
    4 to x:432 y:324, middlepoint at x:368 y:348, endpoint at x:296 y:324
    5 to x:272 y:264
    6 to x:212 y:304, middlepoint at x:146 y:324, endpoint at x:82 y:300
    Probably trying to do that for symmetry, but ehh I've moved some sliderpoints nearby your suggested grid. Others are kept, ofc for symmetry.
  4. 00:59:709 - Minor Fix: Move red point to x:392 y:284 Recorrected blanket.
  5. 01:10:054(2,3,4) - How about making 2,3 and 4 the same with the other pattern of 3 circles like this: http://puu.sh/i3mQI/1b47d2a601.jpg Move 2 to x:420 y:148, 3 to x:372 y:96, 4 to x:304 y:76. I think the pattern you've made is a little too curvy, maybe i should keep the current one, since it's much flowing nicer.
  6. 01:36:951(3,4) - Make this two a straight pattern with 5 so it's the same with 01:33:995(2,3,4) Move 3 to x:140 y:40 and 4 to x:176 y:100 I want to differ each patterns I've made on some previous tracks to have better cursor-movement performance. Alike i've done here as well at the start on 02:17:739 (1) -
  7. 01:50:251 - Make this curve like this: http://puu.sh/i3nuX/6faaa47619.jpg It fits more~ Okay
  8. 01:52:911 - How about this pattern instead? http://puu.sh/i1Xg4/0e16142e41.jpg It's the same rhythm with 01:51:138 Probably almost the same reason as told on 01:36:951(3,4) - , somewhat i was following vocals here ;p
  9. 02:12:714 and 02:17:443 - For this part of the kiai. You didn't map it while the other choruses, were mapped. Well, for the last chorus, only one was mapped so I guess you could map one between this two. ^

HARD

  1. 01:00:300 - How about this pattern instead? http://puu.sh/i3pM8/16edf7de97.jpg The current one starting at a circle is making me off. lol It's just my opinion though. Uhmm... but the vocals, the rhythm might sound a little odd to me, but ehhh i'll keep ;n;
  2. 01:04:882(2,3) - Lower this a little to x:36 y:264 To avoid small overlaps? sure!
  3. 01:31:039 - Feels better if the slider starts at a white tick. :3 It gets me off actually http://puu.sh/i3qkN/0c9135300d.jpg Same reason as before.
  4. 01:52:911 - ^^ http://puu.sh/i3qoe/ecd25c9b47.jpg ^
  5. 02:04:586 - Add circle here. It follows the pattern more from 01:11:532 to 01:18:626 Okay
  6. ^^(if you follow above) 02:05:325 - Move the 1/2 slider(7) here Nahh, the song track (or maybe vocals) might explain everything why i kept this.
  7. 02:17:296 - Move this circle to red tick. Because I got off here xD ^
  8. ^^(if you follow above) - http://puu.sh/i3qqC/cf119bce8a.jpg ^

INSANE

  1. Can you make HP drain rate to 7? because I die T_T lewl Okay then XD
  2. 01:17:739 - Flows better if Ctrl+G Well, since few instruments on the song track is intense, i think a jump is fine here.
  3. 02:16:557 - sounds and plays better if this patter was used http://puu.sh/i4C0S/538fbf60a5.jpg The vocals will explain everything~
  4. As I study this map further, It's getting fun to play :D I don't play insanes that much cause i'm not good lol but this is FUN \o/ lmao ty xD I thought you'd say it's fun, but overmapped. Anyways ehhheheh :333

anddd.. sorry I still can't mod extra T_T maybe in the future. :3
But it's a FUN and Nice map :D Have a FLOWER /(。◕‿◕。)╱ ✿ lewl
I could still see your mod is still WIP, I'll wait for you to finish it, then i can give you kudosu.
Nahh it's okay, modding other diffs than just extra seems also important. Thanks for the mod and star~ :"3 (Ticket given)
Grrum
Hello. Here for M4M from your queue. Hope this helps! I mention pacing a lot in the harder difficulties, so here is a video about that for better context: http://www.youtube.com/watch?v=5LScL4CWe5E&t=0m20s

Edit: I re-read my mod and realized I came off as kind of condescending and brash. I really didn't mean to come off this way, so I apologize and hope you can overlook the sometimes rude tone of the mod.

[General]

00:33:404 - this is a lot of dead time in the song. If you're not gonna map this, please cut it and start here.

03:57:123 – unnecessary inherited timing section?

[Easy]

02:15:374 (4) – The tail of this looks a little odd, try curving it a little like so: http://puu.sh/j1TK3/93927ee80c.png

03:23:946 (4) – You can use the red nodes to get a little more expression out of the rhythm like so: http://puu.sh/j1TRG/d12aa7cfc7.png (see Avicii – Levels (Normal) at 01:16:248 (2) – for a real example)

[Normal]

00:57:345 (1,2,3) – This stack can easily confuse newer players. Do +8x, +8y on 00:58:527 (3) – and put 2 in between them.
01:29:266 (3,4,1) – same issue ^ . Move 3 +8x, -8y and put 2 in between them.
03:20:399 (2,3,1) – same issue^, Do +8x, +8y on 00:58:527 (3) – and put 2 in between them.
03:29:857 (2,3,1) – same issue^

02:24:833 (1,2) – The sliders can be improved in design by having the red node be more at 02:25:128 – by moving it to 81, 217, then you can move 02:26:015 (2) – to 226, 255 so that the shape forms more of a rectangle than a parallelogram

02:56:458 (3,4) – Not the best overlap imo. Either overlap more or don't overlap at all

03:27:493 (3,4) – the stacking makes this distance inconsistent, so do +8x, +8y on 03:28:084 (4,5,1) -
03:36:951 (2,3,1) – Same issue^

[Hard]

01:02:074 (1,2,3) – (2) is a pretty weak note, so having a sharp change in flow on it gives it too much emphasis. Remove the triangle here and go for a smoother flow.
01:51:729 (1,2,3) – Same issue^ (sorry I have to ruin this nice design :( )

01:06:212 (5,1) – This stack is kind of confusing. Either keep the normal DS or stack a note here at 01:06:655 -

01:07:246 (2,3) – stack this under (1) for better readability

01:23:207 (5) – this is a pretty weak note. Either stack 01:23:207 (5,1) - under (4)'s end or preferably delete (5) and just have 1/1 spacing

01:57:049 (2,4) – Not the best overlap

02:17:443 – I think the vocals are stronger here and would like to see only one circle here. But I think the rhythm you have can work if you make the spacing a consistent .8x across this pattern at 02:16:852 (6,7,8,1) – for better readability.

02:40:793 (6,7) – make the distance here 1.6 to be consistent with 02:39:611 (3,4) -

03:21:581 (1,2) – Not the best overlap, either overlap more or don't overlap

03:48:773 (3,4) – I would prefer this going counterclockwise to contrast with 03:47:591 (1,2) - better

03:51:138 (5,6,7,8,9) – The rhythm here is a little confusing with 03:51:581 – being part of the reverse slider. I think in order for you to have this, you have to give up the complicated rhythm after this by making 03:51:729 (6,7,8,9) – one reverse slider like 5 is. Otherwise change (5) to something that makes more sense like two ¼ sliders

[Insane]

Try AR 8

00:53:946 (7,8) – The distance of this jump is too big to fit with what you have mapped (bad pacing to make such an inconsistent level of intensity across this section). I think not only should you tone it down here, make 00:56:163 (6,7,8) – all circles and jumps with a similar spacing. I think it'd also be better for the pacing of this section for the combo at 01:00:300 (2,3,4,5,6) – to be more intense than either of these parts.

01:22:172 (7,8) – I would increase the distance here since right now it feels a little too weak. If you think this hurts the readability, the make these ¼ sliders instead of 3/8 ones.

01:49:365 (1,2,3) – This DS is too small, try increasing the spacing here

02:42:714 – this feels undermapped.

02:48:773 (1) – The spacing in this section to 02:54:980 (4) - feels a little too small, especially since you give bigger expectations with the jump at 02:48:773 (1,2) - . Try increasing the overall DS of this section.

03:07:394 (1) – The slider here is a bit odd since it undermaps the beat at 03:07:542 - , but I think this can be salvaged by stacking 03:07:837 (3) – under 03:07:690 (2) - . This also makes the jump into 03:07:837 (3,4) – a little more reasonable/consistent with the section.

03:09:759 (1,2,3,4,5,6,7) – I don't understand what this rhythm is following. It can't be following the vocals since 03:10:202 – is a really strong note for the vocals, but it's not clickable in the map, so it feels weird. It also suffers from the same issue above^

03:13:010 (4,5) – what's the reason for this big jump? 03:13:305 (6) – this is a much stronger lyric for both the vocals and the beat, so the jump makes this feel odd.



[Extra]

03:21:581 (1) – The intensity of this kiai feels not as strong as the intensity of the earlier ones (especially the one at 02:08:281 (1) - ). This should feel more climactic to close out the song better. The following suggestion affects this one heavily though.

00:58:232 (5,6,7,8,9) – This flow is used excessively up until here 02:27:197 (1) - It really dominates the early part of the map too much. As such I think you need to remap some of these. I think this would improve the quality of the map greatly.

00:52:025 (5,1) – Explain this rhythm and SV change because I have a hard time following it. If you're going with the “woop” effect, then these sould be CTRL + G'd. As it is now, 00:52:320 (1) – is a really weak part of the song that should continue the weak DS and SV, and I can't see why you put the jump and SV change here.

00:59:414 (9) – Since the rhythm is different here than at 00:54:537 (8) - , I don't like directly stacking these. You want to use a different flow to express the difference in the song that justifies the different rhythm. Try something like http://puu.sh/j1PYe/f888169ad6.jpg

01:11:828 (2) – would rather see this as two circles. I know you want to make a rest, but you're gonna get it at 01:12:714 (5) – and at 01:13:601 (7) - , so resting here too seems too restful. If you do, then the low spacing at 01:14:192 (1,2,3) – also feels too restful, so you may need to increase it there.

01:19:217 (2,3,4,5,6) – You go from a 1/1 beat to a ¼ beat, which with with the way you mapped it is too big a discrepancy. The antiflow with the slider also adds to this problem. Either delete 01:19:956 (4,6) – or stack 01:19:956 (4,6) – under 01:19:808 (3,5) – so the jumps don't look like ½ gaps and feel better as a transition into the chorus
02:06:507 (2,3,4,5,6) – same issue^

01:17:074 (3) – and 01:17:369 (7) – are overmapped. Deleting these and just having a triple here works much better imo.

02:00:596 (9,1) – the distance between these is quite small with slider leniency, try making this a real jump

02:02:369 (6) – consider having this as two circles

The combo at 02:18:921 (5,6,7,8,9) – seems to be favoring the vocals here. Doing so makes the notes a 02:19:808 (10,1) – want to be more of a rest. So I don't like the spacing and/or rhythm being so energetic. Try making the jump at 02:19:808 (10,1) – be small (~1.7x) or preferably make 02:19:808 (10) – a 1/1 slider. If you go all in on the vocals and make it the major rhythm here, getting the beat of the bass on 02:20:103 – isn't that important since that isn't the rhythm you're following.

02:55:276 – the vocals get syncopated and start here, so I would really like to see this be a circle here. So make 02:54:980 (5) – two ½ circles

03:02:665 (1) – Not following the vocals here makes your map feel less energetic than the song making it not match all that well. It feels this way all up until here at 03:16:852 (1) - , but the transition is really abrupt that it feels really weird to be going this fast. I think it'd be better for the pacing of your map to increase the tempo of the rhythm and spacing from 03:02:665 (1) – to 03:16:852 (1) – to match the vocals.

03:47:591 (1) - The section from 03:40:498 (1) - to 03:47:000 (6) – acts as a rest, so not following the vocals and generally being restful from 03:47:591 (1) – to 03:47:591 (1,4) – is bad pacing, especially since this is the climax of the song.

Good luck!
Topic Starter
Cerulean Veyron

pinataman wrote:

Hello. Here for M4M from your queue. Hope this helps! I mention pacing a lot in the harder difficulties, so here is a video about that for better context: http://www.youtube.com/watch?v=5LScL4CWe5E&t=0m20s

[General]

00:33:404 - this is a lot of dead time in the song. If you're not gonna map this, please cut it and start here. Well, It's fine on where you want to start first, I've also done that on my recent ranked map. It's probably fine.

03:57:123 – unnecessary inherited timing section? For the kiai fountain tho xD

[Easy]

02:15:374 (4) – The tail of this looks a little odd, try curving it a little like so: http://puu.sh/j1TK3/93927ee80c.png Okay, but I curved on the other way because of the flow.

03:23:946 (4) – You can use the red nodes to get a little more expression out of the rhythm like so: http://puu.sh/j1TRG/d12aa7cfc7.png (see Avicii – Levels (Normal) at 01:16:248 (2) – for a real example) The blanket with 03:26:310 (1) - (or even the spacing) might be out of place. So I may need to keep this.

[Normal]

00:57:345 (1,2,3) – This stack can easily confuse newer players. Do +8x, +8y on 00:58:527 (3) – and put 2 in between them. I've changed slider (1)'s placement instead.
01:29:266 (3,4,1) – same issue ^ . Move 3 +8x, -8y and put 2 in between them. Okay, but tried in a different grid.
03:20:399 (2,3,1) – same issue^, Do +8x, +8y on 00:58:527 (3) – and put 2 in between them. Same as above.
03:29:857 (2,3,1) – same issue^ Same here as well.

02:24:833 (1,2) – The sliders can be improved in design by having the red node be more at 02:25:128 – by moving it to 81, 217, then you can move 02:26:015 (2) – to 226, 255 so that the shape forms more of a rectangle than a parallelogram Hmm, I did on what you've said. It appears that it's the same flow, due minor change xD But I guess I need to keep it as it is. For more deeper details, I might find this out if some other modders mention this again.

02:56:458 (3,4) – Not the best overlap imo. Either overlap more or don't overlap at all Splat them for visibility.

03:27:493 (3,4) – the stacking makes this distance inconsistent, so do +8x, +8y on 03:28:084 (4,5,1) - You've mentioned this previously xD, I've fixed it anyway ;p
03:36:951 (2,3,1) – Same issue^ Well, I guess this stacking can be noticeable. I'm pretty sure about that.

[Hard]

01:02:074 (1,2,3) – (2) is a pretty weak note, so having a sharp change in flow on it gives it too much emphasis. Remove the triangle here and go for a smoother flow. In my view, the emphasis is not higher than the song track. If only you'd hear a few... vocals.
01:51:729 (1,2,3) – Same issue^ (sorry I have to ruin this nice design :( ) Same as above, the nice design stays :3

01:06:212 (5,1) – This stack is kind of confusing. Either keep the normal DS or stack a note here at 01:06:655 - I've done this on the previous part for consistency, here 01:04:143 (5,1) - . Even if the rhythm is quite different, at least the new track can leave players a notice.

01:07:246 (2,3) – stack this under (1) for better readability Almost the same reason as above.

01:23:207 (5) – this is a pretty weak note. Either stack 01:23:207 (5,1) - under (4)'s end or preferably delete (5) and just have 1/1 spacing Okay, deleted ;_;

01:57:049 (2,4) – Not the best overlap Well, It seems pretty far, so it might not consider it "overlap" ;p

02:17:443 – I think the vocals are stronger here and would like to see only one circle here. But I think the rhythm you have can work if you make the spacing a consistent .8x across this pattern at 02:16:852 (6,7,8,1) – for better readability. I don't really think the vocals hit this part. Filling out the rhythm might make the pattern long, and leaves players tiresome.

02:40:793 (6,7) – make the distance here 1.6 to be consistent with 02:39:611 (3,4) - Okay

03:21:581 (1,2) – Not the best overlap, either overlap more or don't overlap Hmm, I'd like to keep this for flow. It won't matter if it's good or not.

03:48:773 (3,4) – I would prefer this going counterclockwise to contrast with 03:47:591 (1,2) - better Almost the same reason as above, CounterClockwise would make the result a little odd to me.

03:51:138 (5,6,7,8,9) – The rhythm here is a little confusing with 03:51:581 – being part of the reverse slider. I think in order for you to have this, you have to give up the complicated rhythm after this by making 03:51:729 (6,7,8,9) – one reverse slider like 5 is. Otherwise change (5) to something that makes more sense like two ¼ sliders Probably wanted to use both strategies, because to make it as a "Hard" diff. It's not just holding the two reverse arrow nearby the same time unless the song asks for it. So I tried this slider and added some circles to make the pattern/rhythm gratifying.

[Insane]

Try AR 8 Uhh... It's already AR8 ._.

00:53:946 (7,8) – The distance of this jump is too big to fit with what you have mapped (bad pacing to make such an inconsistent level of intensity across this section). I think not only should you tone it down here, make 00:56:163 (6,7,8) – all circles and jumps with a similar spacing. I think it'd also be better for the pacing of this section for the combo at 01:00:300 (2,3,4,5,6) – to be more intense than either of these parts. This is for an emphasis with the vocals, I know it has an unbalanced spacing. But what I've done here, is 3.70x spacing jump. Since the song is quite slow, I may think this is really okay and playable.

01:22:172 (7,8) – I would increase the distance here since right now it feels a little too weak. If you think this hurts the readability, then make these ¼ sliders instead of 3/8 ones. It'd be a little dense, like the Extra diff. I increased it there, but not here. I didn't want to make this Insane a little more harder than "Insane", so I kept the spacing here, a little balanced.

01:49:365 (1,2,3) – This DS is too small, try increasing the spacing here I'd like it to start on little spacings, extending the spacing here would look too sudden after the break.

02:42:714 – this feels undermapped. I can hear on this part has a minor beat, at the opposite side, I won't add a circle here for a little stream.

02:48:773 (1) – The spacing in this section to 02:54:980 (4) - feels a little too small, especially since you give bigger expectations with the jump at 02:48:773 (1,2) - . Try increasing the overall DS of this section. This happens to be a calm part of the song. So the spacings should be reduced, or less harsh. Maybe I'll keep this If someone mentioned this too :/

03:07:394 (1) – The slider here is a bit odd since it undermaps the beat at 03:07:542 - , but I think this can be salvaged by stacking 03:07:837 (3) – under 03:07:690 (2) - . This also makes the jump into 03:07:837 (3,4) – a little more reasonable/consistent with the section. I didn't stack or increase spacing, but I made something a little different. Just a minor change ;p

03:09:759 (1,2,3,4,5,6,7) – I don't understand what this rhythm is following. It can't be following the vocals since 03:10:202 – is a really strong note for the vocals, but it's not clickable in the map, so it feels weird. It also suffers from the same issue above^ Changed into 2/4 slider.

03:13:010 (4,5) – what's the reason for this big jump? 03:13:305 (6) – this is a much stronger lyric for both the vocals and the beat, so the jump makes this feel odd. Okay



[Extra]

03:21:581 (1) – The intensity of this kiai feels not as strong as the intensity of the earlier ones (especially the one at 02:08:281 (1) - ). This should feel more climactic to close out the song better. The following suggestion affects this one heavily though. Kinda the same reason as before, extending the spacing in an intense part too sudden, is quite much hard. I may keep this.

00:58:232 (5,6,7,8,9) – This flow is used excessively up until here 02:27:197 (1) - It really dominates the early part of the map too much. As such I think you need to remap some of these. I think this would improve the quality of the map greatly. It's been some months, I remapped this diff almost three to five times. Still, the flow looks bad ;_; I've changed a few slider shapes instead.

00:52:025 (5,1) – Explain this rhythm and SV change because I have a hard time following it. If you're going with the “woop” effect, then these sould be CTRL + G'd. As it is now, 00:52:320 (1) – is a really weak part of the song that should continue the weak DS and SV, and I can't see why you put the jump and SV change here. I added a jump there for that woop effect you mentioned xD Also kept it for a downbeat.

00:59:414 (9) – Since the rhythm is different here than at 00:54:537 (8) - , I don't like directly stacking these. You want to use a different flow to express the difference in the song that justifies the different rhythm. Try something like http://puu.sh/j1PYe/f888169ad6.jpg Well, yeah. But when I "flipped" as what you suggested, the flow just left out to nowhere, probably a broke :'( > http://puu.sh/j4VSt/a27aa19d86.png

01:11:828 (2) – would rather see this as two circles. I know you want to make a rest, but you're gonna get it at 01:12:714 (5) – and at 01:13:601 (7) - , so resting here too seems too restful. If you do, then the low spacing at 01:14:192 (1,2,3) – also feels too restful, so you may need to increase it there. Okay, made some particular changes.

01:19:217 (2,3,4,5,6) – You go from a 1/1 beat to a ¼ beat, which with with the way you mapped it is too big a discrepancy. The antiflow with the slider also adds to this problem. Either delete 01:19:956 (4,6) – or stack 01:19:956 (4,6) – under 01:19:808 (3,5) – so the jumps don't look like ½ gaps and feel better as a transition into the chorus This flow is the way to feel the density of the song track, even so the minor beats that can be heard on this part... stacking of the circles here makes the flow a bit odd imv. At least some players can notice it easily, also it's a slow song ;p
02:06:507 (2,3,4,5,6) – same issue^ ^

01:17:074 (3) – and 01:17:369 (7) – are overmapped. Deleting these and just having a triple here works much better imo. Deleted only 01:17:369 (8) - , hear the vocals isn't THAT hard. Maybe hearing this part on 75% playback rate can explain this all.

02:00:596 (9,1) – the distance between these is quite small with slider leniency, try making this a real jump That's for sure, making a jump here with the little SV change might be a little sudden. And maybe the emphasis would be too big.

02:02:369 (6) – consider having this as two circles The rhythm would be a little inconsistent with the previous similar part. So I'll keep this.

The combo at 02:18:921 (5,6,7,8,9) – seems to be favoring the vocals here. Doing so makes the notes a 02:19:808 (10,1) – want to be more of a rest. So I don't like the spacing and/or rhythm being so energetic. Try making the jump at 02:19:808 (10,1) – be small (~1.7x) or preferably make 02:19:808 (10) – a 1/1 slider. If you go all in on the vocals and make it the major rhythm here, getting the beat of the bass on 02:20:103 – isn't that important since that isn't the rhythm you're following. Ehh, I'm guessing you're right, but my ideals and intentions are also right :/ I might think about this one in the future.

02:55:276 – the vocals get syncopated and start here, so I would really like to see this be a circle here. So make 02:54:980 (5) – two ½ circles
The rhythm sounds really weird with the circles added like that. So I may think a downbeat fits better here.

03:02:665 (1) – Not following the vocals here makes your map feel less energetic than the song making it not match all that well. It feels this way all up until here at 03:16:852 (1) - , but the transition is really abrupt that it feels really weird to be going this fast. I think it'd be better for the pacing of your map to increase the tempo of the rhythm and spacing from 03:02:665 (1) – to 03:16:852 (1) – to match the vocals. Changed a few rhythm instead.

03:47:591 (1) - The section from 03:40:498 (1) - to 03:47:000 (6) – acts as a rest, so not following the vocals and generally being restful from 03:47:591 (1) – to 03:47:591 (1,4) – is bad pacing, especially since this is the climax of the song. Well, the music changes... So following the vocals here might make the rhythm inconsistent with the previous parts.

Good luck!
Let me placehold this, since I didn't have time ;_; irl stuffs*

Sorry for the late reply on the last diffs. Thank you so much for your efforts creating this mod!! \8D/ I'll mod your map in-return... If only I had spare time.
Starfall9908
Hello!

M4M from your modding queue

A man crying over a dead watermelon... I know those feels ;__;

[Easy]
  1. 00:51:433 (2,3) - I can't hear any hitsounds here which gives the player an uncomfortable feeling ;__;
  2. 01:02:665 (2,1) - Blanket
  3. 03:52:911 (2,3) - I can't hear the hitsounds
[Normal]
  1. 00:50:842 (4,5,6,7) - Same as Easy. I think it's time I stop emntioning this. Because it get's annoying when I mention the same points in every diff >-<
  2. 02:00:005 (3,4,5) - How about making a triangle here?
[Hard]
  1. 00:48:478 (2,3,4) - Blanket is off
  2. 02:44:783 (4,5,6,7,8,9) - Isn't this a bit too hard for Hard?

This was all I could find ;__; Sorry for making such a short mod. The mapping itself was good, you had nice patterns and were playable. a few patterns was too hard for Hard but I thought it was okay since i could play those parts without missing. Then there's the hitsounding. The overall hitsounds are nice, you followed the background music and it was easy to hear them and undersrand the patterns of the hitsounds until those extremely silent parts came. For me so was it just like trying to catch air on your hand and it felt uncomforable to play it.

Good luck with ranking
Topic Starter
Cerulean Veyron

nadapan wrote:

Hello!

M4M from your modding queue

A man crying over a dead watermelon... I know those feels ;__; ahahahahahahahahaah fml

[Easy]
  1. 00:51:433 (2,3) - I can't hear any hitsounds here which gives the player an uncomfortable feeling ;__; Increased volume to 40%, This'd count to other diffs too, for consistency.
  2. 01:02:665 (2,1) - Blanket Okay
  3. 03:52:911 (2,3) - I can't hear the hitsounds I'm sure this can be heard properly, or did you increase the music volume/decreased effect volume in your client options?
[Normal]
  1. 00:50:842 (4,5,6,7) - Same as Easy. I think it's time I stop mentioning this. Because it get's annoying when I mention the same points in every diff >-< Okay, lol XD
  2. 02:00:005 (3,4,5) - How about making a triangle here? Hmmm.. I guess this is already a triangle. Don't worry, It's still the same flow ;p
[Hard]
  1. 00:48:478 (2,3,4) - Blanket is off Recorrected the blanket.
  2. 02:44:783 (4,5,6,7,8,9) - Isn't this a bit too hard for Hard? Since some people before you complained about this, I'll change this for now rip best flow

This was all I could find ;__; Sorry for making such a short mod. The mapping itself was good, you had nice patterns and were playable. a few patterns was too hard for Hard but I thought it was okay since i could play those parts without missing. Then there's the hitsounding. The overall hitsounds are nice, you followed the background music and it was easy to hear them and understand the patterns of the hitsounds until those extremely silent parts came. For me so was it just like trying to catch air on your hand and it felt uncomfortable to play it.

Good luck with ranking
Thanks for your mod and opinion, nadapan! I'm not very argued about mod sizes, I like small mods! XD

I'll get into your map for a mod in-return.
riktoi
Here's a small mod of things I found.
[Hard]
01:10:350 (3,4,5,6) - change to something like https://osu.ppy.sh/ss/3478784 to better follow the vocals

[Insane]
Consider making AR higher to make patterns like this 02:13:453 (2,3,4,5,6) easier to read, 8.5 should be fine

[Extra]
03:28:675 (1,2,3,4,5) - change to low sv sliders or keep as is (reference 03:23:946 (1,2,3,4,5). )
Will make sure to look at your mod queue ;)
Topic Starter
Cerulean Veyron

riktoi wrote:

Here's a small mod of things I found.
[Hard]
01:10:350 (3,4,5,6) - change to something like https://osu.ppy.sh/ss/3478784 to better follow the vocals Few modders before you mentioned this, so I'll be changing this for now. I'm gonna do sth different, but it's close to what you suggested.

[Insane]
Consider making AR higher to make patterns like this 02:13:453 (2,3,4,5,6) easier to read, 8.5 should be fine "Wow, I can't read anything!!!!"

[Extra]
03:28:675 (1,2,3,4,5) - change to low sv sliders or keep as is (reference 03:23:946 (1,2,3,4,5). ) Nahh, I'd like to keep this a normal SV for more balanced spacing. And a few anti-jumps for sure, until the next tracks for preparations.
Will make sure to look at your mod queue ;)
Thanks for the small mod, riktoi~ ya 2kds for you lol

If you're planning for M4M with me, Give.Me.Your.Map.
BOUYAAA
hey from your m4mQ

ez
01:23:355 (4) - This is probably ok but I often see people complain about complex slider shapes on easier diffs 03:00:300 (1) - other example
01:23:355 (4,1) - might be confusing since 4 points to the end of 1
01:33:995 (2,1,2) - this kind of stuff that arleady got pointed in my maps for being a bit confusing. new players might be finding this confusing as they might mix up the head with the tayl of the slider. shitty alternative http://puu.sh/jnVim/fac892c028.jpg There are a few of those, I don't think it's much of an issue but ye, worth pointing out
03:33:404 (1,2) - awkard flow, 1 points towards the end of 2, try ctrl H on 1 or something

normal
00:49:069 (3) - confusing stuff again, the slider end is kinda close to 00:48:478 (2) - which might lead the player to want to click the slider end. Some blanket action would help here probably
00:54:980 (1,3) - These overlap slightly on my screen
01:02:961 (2) - slider end is tronger than slider head which is meh (you can easily fix those by switching circles and sliders)
01:05:325 (2) - ^
01:07:690 (2) - ^ you have alot of those, I'll let you figure them out
01:15:670 (3,4,1) - 1 and 3 almost overlap. 1 could be moved up slightly so the spacing is the same and it can form a nice triangle
01:31:631 (2,3,4) - you could make this curve so it flows nicely into 01:32:813 (1) -
01:54:094 (1,2) - probably not as important but flow is kinda meh here 01:35:177 (1,2) - same here
02:52:025 (2,3) - almost overlap not-so-nice stuff (consistent spacing between the 3 pls)
02:55:276 (3,1) - ^
02:56:458 (3,4) - ew overlap
03:15:670 (3,4) - spacing is not consistent sdfkjhqslkdfjh
03:45:818 (2,3,4) - ^
03:45:818 (2,3,4,5,6) - ^

hard
00:51:138 (4,5) - doesn't play well imo, the player might want to click the slider end here. A way to fix this withough fucking up the nice pattern would be to ctrlg every curved slider and to play them in this order 00:51:433 (5) - 00:52:616 (1) - 00:52:025 (6) -
01:00:596 (4) - passive slider stuff anding on a strong beat 01:01:187 (5) - too
01:27:197 (6) - ^
01:31:335 (4) - ^01:53:207 (6) - again there seem to be alot of those so I'll let you check for them
02:16:852 (6,7) - I'm pretty sure the vocals here are 1/3
02:41:828 (2,3,4,5) - confusing spacing, if you're gonna use x1.4 you should probably keep it here too
02:44:340 (3,4,5,6,7,8,9) - this whole thing is 1/6 :/

ayayayaya

insane
00:48:182 (2) - passive slider thing is present in here too so again, check for those
03:27:197 (5,6,7) - This overlap does not look very good imo

not much more to say here

I'm getting insane

extra
HP drain feels like playing hardrock. No casual playthrough allowed. "git gud"

00:52:320 (1) - 2x SV + weird shape + CS 5.5 + HP 7.8 = meh
00:53:355 (4,5,6,7,8) - slider end stronger blablablabla (there are a lot of these in this diff too)
00:55:719 (5,6,7,8,9) - ^
01:17:074 (4,5,6,7) - remove 4, this should be a triple
01:35:547 (2,3,4) - idk about this stream this might be a bit too much lol
02:15:374 (1,2,3,4,5) - I know slider liniency is a thing but this is just asking for sliderbreaks to happen lol
03:23:946 (1,2,3,4) - srsly ^
03:48:182 (2) - doesn't fit very well imo
03:56:458 (1) - Nothing indicates such a high SV change here

Can't find much else. Gl with the set !
If you need clarification or have any question feel free to pm me ingame.
Topic Starter
Cerulean Veyron

BOUYAAA wrote:

hey from your m4mQ

ez
01:23:355 (4) - This is probably ok but I often see people complain about complex slider shapes on easier diffs 03:00:300 (1) - other example Well, of course. At least, beginners can see it visible and noticeable. It might be not too complex since it's a little slow and appears real quick ;p So I may think this slider shape is fine.
01:23:355 (4,1) - might be confusing since 4 points to the end of 1 Okay, If I might change the flow here, it'd still looked the same. Even tho trying to change one single slider's position, might make sth weird xD
01:33:995 (2,1,2) - this kind of stuff that already got pointed in my maps for being a bit confusing. new players might be finding this confusing as they might mix up the head with the tail of the slider. shitty alternative http://puu.sh/jnVim/fac892c028.jpg There are a few of those, I don't think it's much of an issue but ye, worth pointing out Well, If you'd wish so. It's just a blanketed circle with two sliders below and above, but ehh I've changed this anyway.
03:33:404 (1,2) - awkard flow, 1 points towards the end of 2, try ctrl H on 1 or something I curved it left instead, lol

normal
00:49:069 (3) - confusing stuff again, the slider end is kinda close to 00:48:478 (2) - which might lead the player to want to click the slider end. Some blanket action would help here probably Well yeah, some downbeats don't gratify some players when it comes into a rhythm issue. Sometimes, downbeats might fit best to any songs. Like here, I was trying to follow those trumpets or w/e on the song track, which might emphasis with the slider more properly. So I'd like to keep this.
00:54:980 (1,3) - These overlap slightly on my screen Kinda minor, but split them anyway.
01:02:961 (2) - slider end is stronger than slider head which is meh (you can easily fix those by switching circles and sliders)
01:05:325 (2) - ^
01:07:690 (2) - ^ you have a lot of those, I'll let you figure them out To define these preferable rhythm, It's likely almost the same reason as the downbeat rhythm. Also, If I change one of these, I might break the rhythm consistency with the pattern as well. At least, it follows the vocals correctly, even if I changed into what you suggested here. It'll still be the same thing.
01:15:670 (3,4,1) - 1 and 3 almost overlap. 1 could be moved up slightly so the spacing is the same and it can form a nice triangle Minor, I've done it in a little different way.
01:31:631 (2,3,4) - you could make this curve so it flows nicely into 01:32:813 (1) - I've planned to do a triangle flow here, well.. probably close to a triangle. As this sample will explain everything.
01:54:094 (1,2) - probably not as important but flow is kinda meh here 01:35:177 (1,2) - same here Ehh, so as long as I tried blanketing (2) on (1)'s tail, probably the flow still looks fine.
02:52:025 (2,3) - almost overlap not-so-nice stuff (consistent spacing between the 3 pls) Only recorrected the spacing. The overlap doesn't seem to be noticeable during game play due to manual stacking.
02:55:276 (3,1) - ^ Same as above.
02:56:458 (3,4) - ew overlap F.M.L.
03:15:670 (3,4) - spacing is not consistent sdfkjhqslkdfjh Minor, but fixed it.
03:45:818 (2,3,4) - ^ Same as above... I've used grid snap here.
03:45:818 (2,3,4,5,6) - ^ Uhhh... I already did that o_o

hard
00:51:138 (4,5) - doesn't play well imo, the player might want to click the slider end here. A way to fix this without fucking up the nice pattern would be to ctrlg every curved slider and to play them in this order 00:51:433 (5) - 00:52:616 (1) - 00:52:025 (6) - Ctrl + G would also fk up the upcoming flow, and might also make the ending-pattern slider gets off the grid. So, maybe I'll keep this until someone else would mention this again.
01:00:596 (4) - passive slider stuff ending on a strong beat 01:01:187 (5) - too Well, this time goes for the slider beginning on red ticks for the vocals. As you can also hear it starting on 1/2, (5) for example. Which also releases the strong beat. So the similar mods you've found will count here as well.
01:27:197 (6) - ^
01:31:335 (4) - ^01:53:207 (6) - again there seem to be alot of those so I'll let you check for them
02:16:852 (6,7) - I'm pretty sure the vocals here are 1/3 What makes you so sure, if you haven't heard this part on 75% or 50% playback rate? The vocals actually landed on 1/4, which means 1/3 is a little... late?
02:41:828 (2,3,4,5) - confusing spacing, if you're gonna use x1.4 you should probably keep it here too Uhh... It's just 0.01x away... Why expecting so much? It still counts as a part of 1.4x spacing anyway lol ;p
02:44:340 (3,4,5,6,7,8,9) - this whole thing is 1/6 :/ To avoid rhythm inconsistencies, It'd better be 1/4 to keep it easier for Hard players to play properly with the song track.

ayayayaya ayyayyayyayya

insane
00:48:182 (2) - passive slider thing is present in here too so again, check for those Probably the same reasons as before.
03:27:197 (5,6,7) - This overlap does not look very good imo Well, If only you ignore the stacks or sth ;p

not much more to say here

I'm getting insane

extra
HP drain feels like playing hardrock. No casual playthrough allowed. "git gud" I got a few testplayers for playing my extra, they passed it with an A nearly to S. After, I have been told that "it's really fun" although they can ENDURE this hardcore HP when I asked them. So I guess it's fine.

00:52:320 (1) - 2x SV + weird shape + CS 5.5 + HP 7.8 = meh wat
00:53:355 (4,5,6,7,8) - slider end stronger blablablabla (there are a lot of these in this diff too) Why do I need to repeat my reasoning here again?
00:55:719 (5,6,7,8,9) - ^
01:17:074 (4,5,6,7) - remove 4, this should be a triple If you could hear the vocals that landed here, it can be heard on 75% playback rate.
01:35:547 (2,3,4) - idk about this stream this might be a bit too much lol Not really ;p vocalsvocalsVOCALS
02:15:374 (1,2,3,4,5) - I know slider leniency is a thing but this is just asking for sliderbreaks to happen lol 1/8 jumps ftw
03:23:946 (1,2,3,4) - srsly ^
03:48:182 (2) - doesn't fit very well imo Well, what are the 'things' that made it never-fit? You shouldn't say a thing that doesn't fit without a reason.
03:56:458 (1) - Nothing indicates such a high SV change here I've done this one as well on Insane, so for consistency. I think the NC can notice some players for the SV change.

Can't find much else. Gl with the set !
If you need clarification or have any question feel free to pm me ingame.
Okay, uhmm... Let me placehold this mod reply. I didn't have much time ;m;

Thanks for the mod, BOUYAAAAAAAAAAA! Even tho I haven't fixed much on the harder diffs. But meh, I'll mod you map soon IF I had some time.
Nuolong
m4m from your queue

Extra
00:44:044 (4) - Maybe you could move this so it doesn't feel that awkward to hit these afterwards 00:44:192 (5,6) - . Of course, that would ruin the pretty triangle, so I would recommend you change the way that 00:44:340 (7) - is positioned so the flow of the cursor is smooth during gameplay
00:44:931 (8) - Strange explanation, but maybe you could put more purpose into this? It seems like a pretty random placement to me.
00:46:113 (3) - Adjust so that the tail of 00:45:522 (1) - , 00:45:966 (2) - , and the head of 00:46:113 (3) - create a nice equilateral triangle.
00:53:355 (4) - Does not fit with the vocals although these 00:53:650 (5,6,7) - do. You can make 00:53:207 (3) - the head of a slider and extend it out to the tail of 00:53:355 (4) - in the timeline.
00:53:650 (5,6,7) - Actually, these seem like they are kinda delayed. Like, they are not emphasized properly. The slider ends feel like they should be slider heads, and vice versa.
00:55:571 (4) - Start the sliders here instead.
00:55:719 (5) - Nnothing with the vocals here?
01:10:941 (9,10,11) - Looks out-of-place and messy compared to the previous jumps
01:11:384 (12) - Create some direction from (11) to (12)
01:11:828 (2,3) - Looks like somewhat random placement from 01:11:532 (1) - ; no attempt of a blanket, or flow, idk
01:12:714 (6) - Everything is hyper with the vocals, but then there's this, which skips an obvious beat of the vocal
01:16:852 (3) - Make this neater with the stream after it please, unless this was intentional :P
01:18:330 (10,1) - Personally I would like this more as a long slider, like OHHH
01:55:571 (6,7) - points to the direction appropriately, yet with 01:55:867 (7,8) - , it doesn't. Shape (7) so it points at the head of (8)
02:10:645 (1,2,3,4,5) - There's nothing indicating this strange play
02:15:374 (1,2,3,4) - Same thing
02:42:345 (4,5,6) - I hope this hasn't appeared previously, but oh gosh, how is that possible to read? It's pretty challenging, with the 1/4 to 1/8.
02:53:355 (2) - I'd rather you extend this to fit the vocal, beehehhehhh (sorry, not trying to be offensive)
02:54:980 (5) - Hate modding about blankets, but fix this with 02:54:389 (4) - please
02:55:424 (6) - Picky - move up a bit, so cursor flow goes better
02:59:118 (5) - Uncomfortable slider placement, 02:58:823 (4) - does not showcase anything to make the player know about a deep slider
03:00:153 (7) - Move this to form an equilateral triangle with the tail of 02:59:709 (6) - , and head of 03:00:300 (1) -
03:23:946 (1,2,3,4,5) - I think you get the point about (mentioned earlier) and 03:54:685 (1,2,3,4,5) -
03:28:675 (1,2,3,4,5) - So anticlimatic
03:51:138 (4,5,6,7,8,9,10,11) - Scary jumps for no apparent reason in the music (I do hear it, but I don't think it's that important to make all of these jumps with circles

Insane
00:44:931 (5) - The way this slider is placed similarly to 00:44:340 (4) - is strange considering how the song for this part does not sound similar. I would ctrl+g or something, but of course you would have to fix other stuff, like the spacing between 00:44:340 (4,5) -.
00:48:773 (3,4) - I find this pretty tricky/misleading, because here you use this placement 00:47:887 (1,2) - , and then there's a jump here 00:48:773 (3,4) - , but the music is the same for both of these scenarios
00:52:911 (2,3) - I would prefer a slider, because circles = confusing + stacked circles on different vocal levels = awkward to play. 00:55:276 (2,3) - as well
01:18:330 (9) - I don't think there should be this for "OHHH!"
01:21:433 (2,3,4,5,6) - What is the reason for these circles and jumps? They're just going with the beat of the song and nothing is suggesting something special to happen
01:36:360 (4,5) - Are you sure you want to skip the vocal between these?
01:49:365 (1,2,3) - Weird cursor flow, I do not really like it. At least don't make the placement look like an attempt to flow ;w; I would fix this by moving 01:49:956 (2) - down a bit or something 8-)
02:08:724 (2,3,4,5,6) - You do these circles/jumps here again.. it's weird ~ I see your reason for these 02:13:453 (2,3,4,5,6) - , though.
02:23:650 (4,5) - Maybe you can place a circle between this
02:27:197 (1) - Place this so 02:26:901 (6) - is pointing to it, perhaps?
02:42:862 (5,6,7) - Weird flow, I would move 02:43:010 (6) - as something like this
03:07:394 (1,2,3,4,5,6) - I see a reason for this, but not for 03:10:054 (2,3,4,5,6,7) - ?? I don't hear anything in the music for this part!
03:22:025 (2,3,4,5,6) - Again
03:28:970 (2,3,4,5) - Anticlimatic again, but its okay because the AYAYAYAYA isn't that climatic in this difficulty
03:36:951 (4,5) - Leave out a note again?

Hard
00:48:921 (3,4) - I would prefer a slider blanketing the head of 00:48:478 (2) - . I'm not a fan of those double thingies.
00:49:660 (6) - Form this slider a bit more so that it points smoothly to 00:50:251 (1) - .
00:51:138 (4,5) - What is up with this weird af jump
00:57:640 (2,3) - I want a slider again
01:01:778 (6,7) - ^
01:12:123 (2,3,4) - Instead of these weird pauses, I would recommend a bunch of sliders
01:17:296 (4) - You could put a reverse slider around here for the vocals
01:24:833 (5,6) - Since you do this a lot, instead of a slider, you can keep it. It's just that since this is lower BPM, these triples are annoying to hit
01:26:901 (5) - I would put a slider head here, end it on 01:27:197 , and put another slider head 01:27:493 and end it 01:27:788
01:31:335 (4) - Weirdness level 9999+% - ends on that white tick and begins on that red, also this 01:31:926 (5) -
01:36:360 (4,5) - Why you leave out this beatufil part of the vocal ;w;
01:37:542 (1,2,3,4,5,6,1) - Are you sure you wanna stretch out that DS and make it scary AF for hard diff players
01:52:911 (4,5) - Flatten these out to fix cursor flow
02:07:690 (5,6,7,8) - I'd prefer two sliders, because it's like, wiki wiki wah, not wi ki wi ki
02:14:044 (4,5) - Slider pls ;w; (oops I forgot not to point this out anymore)
02:19:217 (5) - It plays really awkwardly, I'd suggest rotating this or something. Its current state is lopsided
02:20:547 (2,3) - Picky - move down a bit
02:42:271 (4,5,6) - You can put a reverse slider
02:44:783 (5,6,7,8) - ^ as well, the way it is now is scary to play because it feels so undermapped and inactive
03:15:374 (5,6) - Timeline placement --> weird (gosh I need to use a different-ass word, weird sounds stupid af), starting on red tick/ending on white. In some cases, as you probably know, this is okay, but in this one, it's just weird
03:51:729 (6,7,8,9) - Apply to the wiki wiki wa thingy, make sliderz
03:56:458 (7) - Maybe NC for no apparent reason other than it being nice? :3

Sorry, can't mod other diffs because I suck at mapping them 8-)
I hope I helped it any way ;w;
Sorry if I sounded mean too ;w; ;w;;; ;w;

gOOD luCK wITh THis maPsET111!!1
Topic Starter
Cerulean Veyron

NolanM wrote:

m4m from your queue

Extra
00:44:044 (4) - Maybe you could move this so it doesn't feel that awkward to hit these afterwards 00:44:192 (5,6) - . Of course, that would ruin the pretty triangle, so I would recommend you change the way that 00:44:340 (7) - is positioned so the flow of the cursor is smooth during gameplay Okay, rip 1.4x spacing
00:44:931 (8) - Strange explanation, but maybe you could put more purpose into this? It seems like a pretty random placement to me. Did the same thing as above.
00:46:113 (3) - Adjust so that the tail of 00:45:522 (1) - , 00:45:966 (2) - , and the head of 00:46:113 (3) - create a nice equilateral triangle. Hmm, I've made sth different here. Kinda close to what you suggested, but it's... totally different.
00:53:355 (4) - Does not fit with the vocals although these 00:53:650 (5,6,7) - do. You can make 00:53:207 (3) - the head of a slider and extend it out to the tail of 00:53:355 (4) - in the timeline. Okay
00:53:650 (5,6,7) - Actually, these seem like they are kinda delayed. Like, they are not emphasized properly. The slider ends feel like they should be slider heads, and vice versa. Because of the issue above, I've made a huge change here.
00:55:571 (4) - Start the sliders here instead. Okay
00:55:719 (5) - Nnothing with the vocals here? Make a stream here JUST for the vocals? I don't think so :/
01:10:941 (9,10,11) - Looks out-of-place and messy compared to the previous jumps If it's really messy, what's the use of making a Hexagon formation here?
01:11:384 (12) - Create some direction from (11) to (12) Hmm, I don't get you here, but i'm sure between these circles already had a direction.
01:11:828 (2,3) - Looks like somewhat random placement from 01:11:532 (1) - ; no attempt of a blanket, or flow, idk Ehh, it's... an anti-jump... uhh... Hard to explain ughh
01:12:714 (6) - Everything is hyper with the vocals, but then there's this, which skips an obvious beat of the vocal Changed the pattern's rhythm instead
01:16:852 (3) - Make this neater with the stream after it please, unless this was intentional :P Yes, It's intentional
01:18:330 (10,1) - Personally I would like this more as a long slider, like OHHH Nahh, I was following the other vocal than that rider sound or w/e. So... I may keep this.
01:55:571 (6,7) - points to the direction appropriately, yet with 01:55:867 (7,8) - , it doesn't. Shape (7) so it points at the head of (8) Well, the same thing happens on (5) too, so for pattern consistency... I'm keeping it.
02:10:645 (1,2,3,4,5) - There's nothing indicating this strange play Ehh I've got some testplayers for my extra, They can pass this 1/8 jumps like... really calm and with ease due the song is kinda slow, nothing bothered them. So nyeh, 1/8 jumps ftw.
02:15:374 (1,2,3,4) - Same thing
02:42:345 (4,5,6) - I hope this hasn't appeared previously, but oh gosh, how is that possible to read? It's pretty challenging, with the 1/4 to 1/8. Okay, changed their placements here.
02:53:355 (2) - I'd rather you extend this to fit the vocal, beehehhehhh (sorry, not trying to be offensive) Nuuuu give a tiny rest plz
02:54:980 (5) - Hate modding about blankets, but fix this with 02:54:389 (4) - please How I see this, the blanket is perfectly fine. Y'know how far the slider should be a little wider to make a blanket like this one ;p
02:55:424 (6) - Picky - move up a bit, so cursor flow goes better Changed into 1.6x spacing
02:59:118 (5) - Uncomfortable slider placement, 02:58:823 (4) - does not showcase anything to make the player know about a deep slider So a back and forth flow doesn't look fine here then? Hmm, didn't the manual stacking go well? :'<
03:00:153 (7) - Move this to form an equilateral triangle with the tail of 02:59:709 (6) - , and head of 03:00:300 (1) - Okay
03:23:946 (1,2,3,4,5) - I think you get the point about (mentioned earlier) and 03:54:685 (1,2,3,4,5) - ye
03:28:675 (1,2,3,4,5) - So anticlimatic This part is probably.. well... calm... before the upcoming song track would be intensive. So, why would you need to use "anticlimactic"?
03:51:138 (4,5,6,7,8,9,10,11) - Scary jumps for no apparent reason in the music (I do hear it, but I don't think it's that important to make all of these jumps with circles

Insane
00:44:931 (5) - The way this slider is placed similarly to 00:44:340 (4) - is strange considering how the song for this part does not sound similar. I would ctrl+g or something, but of course you would have to fix other stuff, like the spacing between 00:44:340 (4,5) -. I'd like to keep the current flow, but I've change just a minor stuff here.
00:48:773 (3,4) - I find this pretty tricky/misleading, because here you use this placement 00:47:887 (1,2) - , and then there's a jump here 00:48:773 (3,4) - , but the music is the same for both of these scenarios You would've understand the flow i'm trying to make here, If you ignore the stacking ;p
00:52:911 (2,3) - I would prefer a slider, because circles = confusing + stacked circles on different vocal levels = awkward to play. 00:55:276 (2,3) - as well Hmm, so the stacking is the problem for scaring you out... I'll make some movements here.
01:18:330 (9) - I don't think there should be this for "OHHH!" Same reason as the previous diff, at this part.
01:21:433 (2,3,4,5,6) - What is the reason for these circles and jumps? They're just going with the beat of the song and nothing is suggesting something special to happen I would like to ask this, "What's the use of adding normal rhythmic patterns on the start of a chorus here? While the song is bawling up the song's title, and it's alike high chance asking for some intensive and gratifying flows or patterns.". Sorry If my reply seems a little offensive, but I'm trying to tell the truth here. So, uhh... I'll keep this for sure.
01:36:360 (4,5) - Are you sure you want to skip the vocal between these? Yes, any problems? Deal with it B)
01:49:365 (1,2,3) - Weird cursor flow, I do not really like it. At least don't make the placement look like an attempt to flow ;w; I would fix this by moving 01:49:956 (2) - down a bit or something 8-) Well, sometimes, I've done this flow every after breaks ;p So, It's just to make it a little... noticeable(?).
02:08:724 (2,3,4,5,6) - You do these circles/jumps here again.. it's weird ~ I see your reason for these 02:13:453 (2,3,4,5,6) - , though. Same as before, for consistency~
02:23:650 (4,5) - Maybe you can place a circle between this Ofc I can hear sth here, but for rhythm consistency with the previous similar part. I'd rather keep this.
02:27:197 (1) - Place this so 02:26:901 (6) - is pointing to it, perhaps? Okay
02:42:862 (5,6,7) - Weird flow, I would move 02:43:010 (6) - as something like this Okay
03:07:394 (1,2,3,4,5,6) - I see a reason for this, but not for 03:10:054 (2,3,4,5,6,7) - ?? I don't hear anything in the music for this part! Well uhh, almost the same reason as before, the ones similar to this. So, I don't want to repeat the same words again and again e_e
03:22:025 (2,3,4,5,6) - Again Again
03:28:970 (2,3,4,5) - Anticlimatic again, but its okay because the AYAYAYAYA isn't that climatic in this difficulty Again..
03:36:951 (4,5) - Leave out a note again? Again....

Hard
00:48:921 (3,4) - I would prefer a slider blanketing the head of 00:48:478 (2) - . I'm not a fan of those double thingies. Well, I've done this really often on some next parts. So this "double thingies" may be fine here.
00:49:660 (6) - Form this slider a bit more so that it points smoothly to 00:50:251 (1) - . Ehh, I was planning a symmetry with the previous slider, but okay.
00:51:138 (4,5) - What is up with this weird af jump The ride sounds owo
00:57:640 (2,3) - I want a slider again No, you can't get the things you want here. (Okay, probably the same reason as before)
01:01:778 (6,7) - ^
01:12:123 (2,3,4) - Instead of these weird pauses, I would recommend a bunch of sliders
01:17:296 (4) - You could put a reverse slider around here for the vocals I do not add some 1/8 notes in this diff, since it's a Hard diff. It's not suppose to be Harder than Hard.
01:24:833 (5,6) - Since you do this a lot, instead of a slider, you can keep it. It's just that since this is lower BPM, these triples are annoying to hit "annoying".... wat
01:26:901 (5) - I would put a slider head here, end it on 01:27:197 , and put another slider head 01:27:493 and end it 01:27:788 The patterning on the rhythm timeline would be a little too long. So yeah, please give a little space for players to prepare for the next ones properly.
01:31:335 (4) - Weirdness level 9999+% - ends on that white tick and begins on that red, also this 01:31:926 (5) - Are you tired of hearing vocals?
01:36:360 (4,5) - Why you leave out this beatufil part of the vocal ;w; Hmm, changed some curves on the slider here, not on what you expect :3
01:37:542 (1,2,3,4,5,6,1) - Are you sure you wanna stretch out that DS and make it scary AF for hard diff players hmm, I think so(?)
01:52:911 (4,5) - Flatten these out to fix cursor flow Okay, what's the difference here if I flatten out on this pattern's flow? One is flowing for some blanket or sth and one is likely the same, even tho I'd replace the circles as a slider. Srsly, what's the difference?
02:07:690 (5,6,7,8) - I'd prefer two sliders, because it's like, wiki wiki wah, not wi ki wi ki Uhh, this part is for clicking with the deep sounds on the song track to give an emphasis. And, Not, Holding.
02:14:044 (4,5) - Slider pls ;w; (oops I forgot not to point this out anymore) lol same
02:19:217 (5) - It plays really awkwardly, I'd suggest rotating this or something. Its current state is lopsided Okay, rip 1.6x spacing
02:20:547 (2,3) - Picky - move down a bit JUST a little bit
02:42:271 (4,5,6) - You can put a reverse slider Same as before
02:44:783 (5,6,7,8) - ^ as well, the way it is now is scary to play because it feels so undermapped and inactive ^
03:15:374 (5,6) - Timeline placement --> weird (gosh I need to use a different-ass word, weird sounds stupid af), starting on red tick/ending on white. In some cases, as you probably know, this is okay, but in this one, it's just weird Same as before.... uhhh, you should understand that i do this often ;n;
03:51:729 (6,7,8,9) - Apply to the wiki wiki wa thingy, make sliderz Same thing
03:56:458 (7) - Maybe NC for no apparent reason other than it being nice? :3 Okay :3

Sorry, can't mod other diffs because I suck at mapping them 8-) I suck at mapping them too 8-)
I hope I helped it any way ;w;
Sorry if I sounded mean too ;w; ;w;;; ;w;

gOOD luCK wITh THis maPsET111!!1
Well, I also wanted to say sorry for my wordings too xD Anyways, thanks for the mod! I'll get into your map in-return asap~

This is the 10th mod of the map... It's time to emerge and call out BNs to check this map \:D/
Nerova Riuz GX
omv last reply 2 months ago
lemme do this tomorrow
i have to do my own work today so i have no time ;w;
Topic Starter
Cerulean Veyron
Tomorrow, two days or moreover, It's up to you. Take your time to mod, and don't rush.

Let me deal with those 1/8 steams loool
Yoges
Hi! Here for M4M (Mod 2)
Aye ya ya ya yaa~

[Easy]
00:55:571 (2) - Small adjustment, just move it to 380|256
03:05:030 (1,1) - Stack's slightly off

[Hard]
01:06:655 - Add a note?
02:17:443 - ^

[Extra]
Ar 9.5 is too much. 9.2-9.3 at most

I really don't have a lot to say about this map. Good job!
Topic Starter
Cerulean Veyron

Yoges wrote:

Hi! Here for M4M (Mod 2)
Aye ya ya ya yaa~

[Easy]
00:55:571 (2) - Small adjustment, just move it to 380|256 I moved it closer to your suggested grid, so I might think it'll look better now.
03:05:030 (1,1) - Stack's slightly off Seems pretty minor, but okay~

[Hard]
01:06:655 - Add a note? Well, to not make the continuous pattern a little longer, I bet I'd not add more notes just for following the song track's hi-hats all the way.
02:17:443 - ^ Kinda the same as above reason

[Extra]
Ar 9.5 is too much. 9.2-9.3 at most As you say so ;p

I really don't have a lot to say about this map. Good job!
Thanks for the short mod, Yoges! I'll try to check the other mods you've posted on my other beatmap's thread If I have time.
Nerova Riuz GX
yay sht mod here

[General]
i have no idea how Korean words work so lemme skip this stupid check
wow 128kbps mp3 nice job /me runs

[Easy]
most of them are great actually, but im confused by those kink sliders
like this 00:59:709 (4) - , you add a kink and it lands on 01:00:596 - , but it can fit better if you add kinks on 01:00:300 - and 01:00:892 - .
this happens on almost all of the long gimmick sliders.
flow is okay, i think
01:17:443 (2,3) - strange blanket
02:46:113 (4) - that gimmick at the end of this is kinda useless and might be confusing to ppl because it's too short.

[Normal]
nice one, check some downbeats and flow then it will be pretty good to go imo.
00:46:704 (2) - rotate it 180 degrees for a better flow: http://puu.sh/ksz1t/44198f12cc.jpg
00:59:118 (4,1) - bad blanket, they are too close
01:12:714 (2,3,4) - change them into "slider - circle - circle" set because you did that on 01:15:079 (2,3,4) - 01:17:443 (2,3,4) - . also it fits the downbeats better.
01:36:360 (2,3,4,1) - try this for flow http://puu.sh/kszl5/ded4735340.jpg
02:46:113 (1) - try ctrl+J
03:28:084 (4,5,1) - i don't think stack 3 notes is a good idea
03:56:458 (5) - try NC

[Hard]
it's fine to me
02:43:749 (1,2,3,4,5,6,7,8,9) - do more reverse sliders pls http://puu.sh/ksABG/f22d80ca53.jpg

[Insane]
it's fine for me except those 1/6

lets do this
1/6
00:55:571 (4) -
01:05:621 (5) -
01:22:172 (7,8,9,10) - end in 1/6 line will be better, believe me
01:26:901 (5,6,7,8) -
02:09:463 (7,8,9,10) -
02:14:192 (7,8,9,10) -
02:42:419 (4) -
02:45:227 (6) - make it a 1/6 reverse slider
03:22:764 (7,8,9,10) -
03:27:493 (7,8,9,10) -
03:54:685 (1,2,3,4) -

[Extra]
same
1/6
01:23:355 (1,2,3,4) -
01:28:084 (1,2,3,4) -
02:10:645 (1,2,3,4) - i give up pointing out this kinds of set so just change them when you see sth like this
====
02:43:749 (1,2,3,4,5,6,7,8,9,10,11,12,13) - What, the, hell, is, this.
first, it has clear downbeats on 02:44:340 - 02:44:931 - , that makes 02:44:192 (3) - a passive slider.
so it should probably in this way: http://puu.sh/ktuyn/53a2422f92.jpg
i've tried some patterns, and this might be a good one, but don't be scared......

others might be already fixed when the last time i mentioned them in modhelp, i can't find more
I saw many combo numbers over 10 and that is not really tidy, maybe add more NCs

00:55:867 (5) - it skipped sooo many sounds
01:13:158 (8) - downbeat is on the reverse arrow, strange. maybe replace it with "circle - slider"
01:17:739 (8) - an obvious passive slider, should be changed to fit the downbeat on 01:18:034 -
01:32:074 (7) - i mentioned this above
01:58:232 (1) - http://puu.sh/ktvEV/ff23b8f5bd.jpg try this shape and make the kink lands on 01:58:527 -
02:53:355 (2) - why not make this slider longer and start on 02:53:207 -
03:30:153 (6,7,8,9,1) - http://puu.sh/ktw1v/842ebeb8fe.jpg

ok im sht modder
cv slap me pls
Topic Starter
Cerulean Veyron

Nerova Riuz GX wrote:

yay sht mod here sht mods ftw

[General]
i have no idea how Korean words work so lemme skip this stupid check o tryin to check metadata or sth? or maybe trying to find lyrics that contains explicit words? looool
wow 128kbps mp3 nice job /me runs

[Easy]
most of them are great actually, but im confused by those kink sliders
like this 00:59:709 (4) - , you add a kink and it lands on 01:00:596 - , but it can fit better if you add kinks on 01:00:300 - and 01:00:892 - . No, it won't fit better, and don't ask for the reason. Otherwise, you're ded.
this happens on almost all of the long gimmick sliders.
flow is okay, i think
01:17:443 (2,3) - strange blanket Didn't want to make some kind of blanket here just for aesthetics, but for a subjective flow.
02:46:113 (4) - that gimmick at the end of this is kinda useless and might be confusing to ppl because it's too short. Well, I might change it later, but for the sake of the song track. But yeah, I might reconsider this later.

[Normal]
nice one, check some downbeats and flow then it will be pretty good to go imo.
00:46:704 (2) - rotate it 180 degrees for a better flow: http://puu.sh/ksz1t/44198f12cc.jpg
00:59:118 (4,1) - bad blanket, they are too close
01:12:714 (2,3,4) - change them into "slider - circle - circle" set because you did that on 01:15:079 (2,3,4) - 01:17:443 (2,3,4) - . also it fits the downbeats better.
01:36:360 (2,3,4,1) - try this for flow http://puu.sh/kszl5/ded4735340.jpg
02:46:113 (1) - try ctrl+J
03:28:084 (4,5,1) - i don't think stack 3 notes is a good idea
03:56:458 (5) - try NC

I'm sorry but I have to say this; The Normal diff will need to be remapped due to the spread gap between this and the Hard diff. Trying to buff it up to exactly 2* and less than 2.10* to fit in the spread, fill the gap, and balance the difficulty ratings over the whole mapset. Thanks for your high efforts putting your mods here :^3

[Hard]
it's fine to me
02:43:749 (1,2,3,4,5,6,7,8,9) - do more reverse sliders pls http://puu.sh/ksABG/f22d80ca53.jpg Niceee okay

[Insane]
it's fine for me except those 1/6

lets do this
1/6
00:55:571 (4) - Okay
01:05:621 (5) - Okay
01:22:172 (7,8,9,10) - end in 1/6 line will be better, believe me But I don't trust you with any convince yet :^) But anyways... You might wanna think that you're breaking every single rhythm consistency and trying to make all moderation are mostly changed from you. So I didn't want my things overtaken away, but I might change this if I find out more further explanations.
01:26:901 (5,6,7,8) - /
02:09:463 (7,8,9,10) - /
02:14:192 (7,8,9,10) - /
02:42:419 (4) - Okay
02:45:227 (6) - make it a 1/6 reverse slider Okay
03:22:764 (7,8,9,10) - /
03:27:493 (7,8,9,10) - /
03:54:685 (1,2,3,4) - /

Those slashes you see are technically the same as explained before, well you would know about it already. It'd also be the same thing on the next diff.

[Extra]
same
1/6
01:23:355 (1,2,3,4) -
01:28:084 (1,2,3,4) -
02:10:645 (1,2,3,4) - i give up pointing out this kinds of set so just change them when you see sth like this
====
02:43:749 (1,2,3,4,5,6,7,8,9,10,11,12,13) - What, the, hell, is, this.
first, it has clear downbeats on 02:44:340 - 02:44:931 - , that makes 02:44:192 (3) - a passive slider.
so it should probably in this way: http://puu.sh/ktuyn/53a2422f92.jpg
i've tried some patterns, and this might be a good one, but don't be scared......

others might be already fixed when the last time i mentioned them in modhelp, i can't find more

Well, I kinda liked your idea about that pattern, but that pattern's density looks pretty high and flows complexity. In the first place, I wanted to make this diff a little much simpler with having a few commonly understandable patterns, like this tornado formation here. I overlapped the next three notes and rotated/scaled it to indicate players for readability, since this is my first extra diff mapped. It's pretty much intelligible since it's similar to a triangle flow, in overall. So I decided to keep this pattern for a while.
I saw many combo numbers over 10 and that is not really tidy, maybe add more NCs Well, that was on purpose because of the 1/4 sliders and circles... It'll be fine so as long as the diff's HP is 5.8, players will drain hp as easy as they can for survival. No doubt about it.

00:55:867 (5) - it skipped sooo many sounds Do you expect me to increase approaching just for inputting a 1/6 slider over jumps?!!
01:13:158 (8) - downbeat is on the reverse arrow, strange. maybe replace it with "circle - slider" I bet "slider - circle" would fit better because of the vocals or w/e ;p changed it here.
01:17:739 (8) - an obvious passive slider, should be changed to fit the downbeat on 01:18:034 - Okay, idk if this'd work, but hopefully would.
01:32:074 (7) - i mentioned this above Sesame
01:58:232 (1) - http://puu.sh/ktvEV/ff23b8f5bd.jpg try this shape and make the kink lands on 01:58:527 - I made it 1/6 instead.
02:53:355 (2) - why not make this slider longer and start on 02:53:207 - vocaaaaaaaaaaaals here it deeperrrrr
03:30:153 (6,7,8,9,1) - http://puu.sh/ktw1v/842ebeb8fe.jpg huh?

ok im sht modder
cv slap me pls
Definitely not a sht modder on extra, but for the rest of the diffs... uhh... how2slap

Thanks for the mod btw~
--------------------------------
Moved to WIP for remapping the Normal diff (that probably mapped by GV), and will soon improve it's level to fit in the spread.
Akitoshi
All I can do is to suggest ;w;

[Easy]
  1. 01:28:084 (3) - maybe can put some curve like This and can polish blankets on 01:26:901 (2) - 's tail. 01:30:448 (1) - is easily fixed by DS so ye
[Normal]
  1. I read the last post sooo....
[Hard]
  1. 00:56:606 (5,6) - unstack them how 00:54:980 (1,2,3) - was?
  2. 01:06:655 - Add note, maybe it was only me but ye I heard some beat here
[Insane]
  1. 01:06:212 (7) - how about same beat pattern with 01:03:847 (9,10) - ?
  2. 01:39:906 (1) - move in x:34|y:65 or smthng like that area for where the tail of 01:39:611 (6) - is heading to
  3. 02:42:369 (4) - maybe u can stack this tail to 02:41:828 (2) - instead. I thought it was 1/4 at beginning at play. or I'm just scrub lolMaybe like this
  4. 03:06:803 - I can hear clap that u skipped here
  5. 03:30:153 (6) - spread this out how 03:28:675 (1,2,3,4,5) - was?
[topkExtra]
  1. just a personal taste, can trim first spinner to 00:42:271 - then start some slider in 00:42:566 - until 00:43:010 - like how 00:52:320 (1) - was
  2. 00:55:867 (5) - maybe can convert it into 1/6 triples, just make it near to 00:56:163 (6) -
  3. 01:13:158 (8) - slidertail as clap here is kinda strange imo, consider to start the slider / make it clickable on 01:13:305 -
  4. 01:20:399 (1) - I don't wanted to point the blanket things but ye this is just for my bad mod looks longer at least 1cm >:3
  5. 02:07:690 (1) - maaaaaybe can split it into 2 sliders, I heard some beat in 02:07:985 - unlike the first one.
  6. 03:42:271 (6) - this tail can stack with tail of 03:41:384 (4) -
  7. 03:56:458 (1) - how about 03:57:049 - can be clicked?
That was only I can say/suggest, There's no problem in the mapset tbh. sorry for bad mod :(
can you check my bm if u have some free time...? MY FIRST STORY - Fukagyaku Replace
no kds if my mod is useless :3

Star /o/★
Nerova Riuz GX


go go go

cv u weeb
Topic Starter
Cerulean Veyron

[-AKiTOSHi-] wrote:

All I can do is to suggest ;w;

[Easy]
  1. 01:28:084 (3) - maybe can put some curve like This and can polish blankets on 01:26:901 (2) - 's tail. 01:30:448 (1) - is easily fixed by DS so ye Sure, I'd try that out.
[Normal]
  1. I read the last post sooo....
[Hard]
  1. 00:56:606 (5,6) - unstack them how 00:54:980 (1,2,3) - was? I'd like it when it's stacked, and the previous isn't. Because of the song's density decreases a little bit of overtime. So, I was guessing a stack is kinda necessary here.
  2. 01:06:655 - Add note, maybe it was only me but ye I heard some beat here Okay
[Insane]
  1. 01:06:212 (7) - how about same beat pattern with 01:03:847 (9,10) - ? Despite the vocals, I may need to keep this for it's sake. I shouldn't reduce the reverse and ignore it...
  2. 01:39:906 (1) - move in x:34|y:65 or smthng like that area for where the tail of 01:39:611 (6) - is heading to Okay, stacked!
  3. 02:42:369 (4) - maybe u can stack this tail to 02:41:828 (2) - instead. I thought it was 1/4 at beginning at play. or I'm just scrub lolMaybe like this It might create an overlap with the previous circle. Maybe yes, you're a scrub 8)
  4. 03:06:803 - I can hear clap that u skipped here I knew this at first, but I should convince you that I mostly follow some vocals here. It'll be fine, dw.
  5. 03:30:153 (6) - spread this out how 03:28:675 (1,2,3,4,5) - was? There was just a little bit of instruments, and maybe calm. Then the pitch went much up and increased a little of the spacing here. I may need to keep this for a while.
[topkExtra]
  1. just a personal taste, can trim first spinner to 00:42:271 - then start some slider in 00:42:566 - until 00:43:010 - like how 00:52:320 (1) - was For a bit of consistency with the other previous diffs that has a spinner on the intro, I'd like to give a few spaces for players to start clicking the incoming elements. Further on, I didn't like extending it too much and instantly click a circle without even noticing. It feels a bit... harsh.
  2. 00:55:867 (5) - maybe can convert it into 1/6 triples, just make it near to 00:56:163 (6) - Okay
  3. 01:13:158 (8) - slidertail as clap here is kinda strange imo, consider to start the slider / make it clickable on 01:13:305 - This doesn't hurt even when the vocals landed there, actually. It's an upbeat, It'll be okay when a slider's tail ends there. As long as it follows the music properly.
  4. 01:20:399 (1) - I don't wanted to point the blanket things but ye this is just for my bad mod looks longer at least 1cm >:3 lol fixed s1ck blanket
  5. 02:07:690 (1) - maaaaaybe can split it into 2 sliders, I heard some beat in 02:07:985 - unlike the first one. Slider movements can also give indication of music as well, instead of overadding sliders. So to make things consistency with the similar part on 01:20:399 (1) - it won't take a bite. But here, I've did a few zig-zag or sth to represent the song track more abruptly. It's also noticeable.
  6. 03:42:271 (6) - this tail can stack with tail of 03:41:384 (4) - Due to AR, it seems a bit far and barely be stackable. But nyeh... I'd like to keep this for the spacing's sake.
  7. 03:56:458 (1) - how about 03:57:049 - can be clicked? There's no other beats landed on the 1/6 ticks, but just the downbeat. There's no other choice but the current should stay for the ride sounds... so I'll keep this for sure.
That was only I can say/suggest, There's no problem in the mapset tbh. sorry for bad mod :(
can you check my bm if u have some free time...? MY FIRST STORY - Fukagyaku Replace
no kds if my mod is useless :3

Star /o/★
The mod was fine~ Every little thing you have helps!
Anyways... Thanks for the mod and star, Aki!! :333//

NRG: self-popped
Nerova Riuz GX

Cerulean Veyron wrote:

NRG: self-popped
fine u suk
Lasse
m4m thing from your queue

Extra
No custom diffname?
:(
first the thing that bothered me during testplaying:
02:44:438 (4,5,6,7,8,9,10,11) - sudden extreme spaced 1/6, like you never used spacing even close to that
while I understand why it is like that and it's totally valid i'd suggest you start the pattern with the kicksliders 02:44:931 (9,10,11) - and then use the triangles so the transition to 1/6 is much clearer, especially cause sliders are so forgiving
and maybe nc 02:44:438 (4) - ?

00:49:660 (8,9) - this felt a bit awkward to play, maybe rotate those by 30° or sth, would play better with the way the movement goes before

00:50:251 (1) - hm I really think this could need more spacing, you even acknowledge how strong it is with the finish and all, having it spaced so low feels wrong

00:50:547 - really disagree with ignoring the red ticks, they would feel so much better if they at least were on sliderends, making it like that would still keep then "increasing density" feeling for 00:51:433 (3,4,5) -
and then 00:52:320 (1) - is clickable, why not start the slider at 00:52:025 (5) - ?
also, how is 00:52:616 - not clickable ;_; It is such strong beat, it begs to be clickable (also finishes on sliderends are confusing on higher diffs since you expect such strong beats to be clickable all the time)

00:55:867 (5) - currently fine, but you could still consider making it a 1/3 repeat slider to "introduce" the 1/3

00:59:414 (9) - not continuing the movemnt from before and instead stacking it on 7 makes not much sense to me since nothing really "changes" so imo having the movement consistent would be nicer, basically like you did on 01:02:369 (2,3,4,5,6,7,8) -

01:04:438 (1,2) - tried stacking those? Would go really nice with the music imo

01:11:089 (10,11,12) - all those sharp angles and then this, moving 12 left or sth would be better for a nice movement

01:11:828 (2,3) - really dont get why this is an antijump

01:13:601 (10) - should really nc a 50% sv increase
01:15:966 (9) - ^

01:14:192 (1,2,3,4) - okay now thise antijump really makes no sense to me. the vocal patterns of 1-2 and 3-4 seem so similar, not having the mspacing similar is really strange to play and then this is stacked 01:15:079 (6,7) - which makes 3 different spacings for the (nearly) same vocal pattern in the same combo :/
This appears often thrhought the map so at least it will be fine the other times it happens if players pay attention

01:16:557 (1,2,3,4,5,6) - having 1/4 and 1/8 that look nearly the same is really confusing, even with high ar

01:23:355 (1,2,3,4,5) - http://i.imgur.com/Xh7vhCg.png idk but having such a strong break in momentum on 4-5 really doesnt seem to fit the music, it would if 5 was extremly strong, but it's just a long, soft vocal, so maybe try sth like http://i.imgur.com/K7XO78I.jpg ?

02:00:892 (1) - here you actually nc the same sv thing you didnt before :v

03:57:049 - same as before for clikability


I really liked playing this since it is a style so different from most "new" maps, but that also makes it really hard to mod for me


Insane
00:51:138 (4,5) - stacking this makes no sense to me with the music and the pattern before
01:10:941 (5) - consider extending this to the blue tick or adding a note on that tick? would feel really nice imo
01:49:365 (1,2,3) - really dislike the movement on those angles maybe you could move 3 and following for sth like http://i.imgur.com/MjvzqaZ.jpg

02:09:020 (4,5) - that spacing change doesnt feel justified with the music or anything at all here, if yo uwant sth like that at least put the jumps on really strong beats like 02:09:463 (7) - currenlty if feels weird having a jump on a weaker beat and then normal ds on a much stronger one
=> this 02:11:828 (5,6,7) - for example makes much more sense to me since 7 is so much stronger

02:44:340 (3,4,5,6) - why is 6 not arranged in the same way? would look so much nicer if you want to keep 6 like this you could aswell change 4 to make a nicer pattern http://i.imgur.com/d0mKwm5.jpg (just a rough "sketch")

02:46:409 (2) - i think stacking this udner the slider end with 1 would fit really well and also fit the way you space 1/2 gaps most of the time
03:56:458 (1) - same clickability thing as extra, seems to be the case for lower diffs aswell

overall pretty clean diff
but I personally dont agree with some spacing choices like 03:26:754 (2,3,4,5,6) - like 03:26:901 (3) - being probably the strongest vocal and all but the spacing doesnt match


Hard
00:49:660 (6) - flipping or changing this would catch the momentum from before much better
00:56:163 (4,5,6) - :(.jpg.mp4.avi.gif should probably go through those and manually move them slightly to fix since it looks so much cleaner
01:15:522 (5,6) - keeping a totally stright movement really takes a way the emphasis from 6, I'd move it a bit up or down or sth
01:51:581 (6,1) - ^ 1 is so strong it should be a bit emphasized by movement
02:02:813 (7,8) - ^
and for all the other times

02:11:828 (5) - flipping or sth would work much better with the movement from before and transition better to 6

02:16:557 (5) - this, why is this not spaced at all, especially with the jumps right before, it is such a strong intrumental and vocal ;_;
03:51:138 (5,6,7,8,9) - starting with the stream and then using the rep sldier would be better imo since people wont expect a 2x repeat the way it is now and then they will sliderbreak right before the end ;_;

Normal
00:47:591 (3,1,2) - same for this movement as for Hard with angles/emphasis and stright lines
00:50:842 (4,5,6) - this is much better movement for emphasis
00:50:251 - would feel so much niceer to players if they could click such a strong beat

02:47:887 (2) - actually think deleting this note would fit better for this diff to makle a simpler rhythm since it might be hard to get the sudden 2/1 gap for newer players,. which is the target audience

not much to say for this diff, pattern/movement looks fine and ds is fine too

Easy
00:43:158 (1,2,3) - I know the current one looks nicer but with this low ar and all I think moving 1 left would be better since players will currently see 2 and 3 together for some time and both have the same distance to 1 and there is no movement before that implies where to go.
compare it to the triangle here 00:57:345 (1,2,3) - which is fine since 00:55:571 (2,1) - suggests and upwards movement
03:28:675 (4) - cant you make a normal curve or a different shape? this just looks wrong
03:57:049 (1) - so it is actually clickable on the lowerst diff :v

good luck with this
Topic Starter
Cerulean Veyron

Lasse wrote:

m4m thing from your queue

Extra
No custom diffname? Well, I didn't want to rename it to AYAYA or some stuff like that. So, just a diffname "Extra" can can indicate it's difficulty more accurate.
:(
first the thing that bothered me during testplaying:
02:44:438 (4,5,6,7,8,9,10,11) - sudden extreme spaced 1/6, like you never used spacing even close to that
while I understand why it is like that and it's totally valid i'd suggest you start the pattern with the kicksliders 02:44:931 (9,10,11) - and then use the triangles so the transition to 1/6 is much clearer, especially cause sliders are so forgiving
and maybe nc 02:44:438 (4) - ? Yeah, I can swap those and change it's rhythm for less confusion. But, not adding NC because it doesn't sound much like... a music change, or new track, or sth. Still, I might change this ofc.

00:49:660 (8,9) - this felt a bit awkward to play, maybe rotate those by 30° or sth, would play better with the way the movement goes before Okay, also fixed the below mod for spacing.

00:50:251 (1) - hm I really think this could need more spacing, you even acknowledge how strong it is with the finish and all, having it spaced so low feels wrong

00:50:547 - really disagree with ignoring the red ticks, they would feel so much better if they at least were on sliderends, making it like that would still keep then "increasing density" feeling for 00:51:433 (3,4,5) -
and then 00:52:320 (1) - is clickable, why not start the slider at 00:52:025 (5) - ?
also, how is 00:52:616 - not clickable ;_; It is such strong beat, it begs to be clickable (also finishes on sliderends are confusing on higher diffs since you expect such strong beats to be clickable all the time)

Forgive my old early 2015 mapping lol, It was my first extra as well. So as some modders before you called this out, I may change this for that. I, too, also made a slider starting on 00:52:025 - which seems the bass on the song track will be followed by this slider. As well, I ended the slider on the 1/6 tick (00:52:025 - ) and added a circle on the downbeat to stress the new track and music change. I guess it won't be much of an "issue" this time haha ;p

00:55:867 (5) - currently fine, but you could still consider making it a 1/3 repeat slider to "introduce" the 1/3 A bit late, since the Intro of the song itself speaks up the 1/6 after the spinner. Didn't mean by those 1/8 triplets, but it's noticeable imo.

00:59:414 (9) - not continuing the movement from before and instead stacking it on 7 makes not much sense to me since nothing really "changes" so imo having the movement consistent would be nicer, basically like you did on 01:02:369 (2,3,4,5,6,7,8) - Okay

01:04:438 (1,2) - tried stacking those? Would go really nice with the music imo Not really, a stack here wouldn't do anything but leaving the player's cursor passive to movements. So to keep pattern consistency with 01:06:803 (1,2) - , this will remain unchanged.

01:11:089 (10,11,12) - all those sharp angles and then this, moving 12 left or sth would be better for a nice movement It's just a little curved flow and being clicked in a very short period of time. Well, moving this to left would still do the same thing.

01:11:828 (2,3) - really dont get why this is an antijump I tried manual stacking here, I guess it didn't work well xD Made a few bigger spacing here.

01:13:601 (10) - should really nc a 50% sv increase Okay
01:15:966 (9) - ^

01:14:192 (1,2,3,4) - okay now thise antijump really makes no sense to me. the vocal patterns of 1-2 and 3-4 seem so similar, not having the mspacing similar is really strange to play and then this is stacked 01:15:079 (6,7) - which makes 3 different spacings for the (nearly) same vocal pattern in the same combo :/ Already changed from the last similar mod followed.
This appears often thrhought the map so at least it will be fine the other times it happens if players pay attention

01:16:557 (1,2,3,4,5,6) - having 1/4 and 1/8 that look nearly the same is really confusing, even with high ar Redid this as well

01:23:355 (1,2,3,4,5) - http://i.imgur.com/Xh7vhCg.png idk but having such a strong break in momentum on 4-5 really doesnt seem to fit the music, it would if 5 was extremly strong, but it's just a long, soft vocal, so maybe try sth like http://i.imgur.com/K7XO78I.jpg ? If you say so, I could give it a try then.

02:00:892 (1) - here you actually nc the same sv thing you didnt before :v I JUST KNEW THAT ;AAAA;

03:57:049 - same as before for clikability Okay


I really liked playing this since it is a style so different from most "new" maps, but that also makes it really hard to mod for me


Insane
00:51:138 (4,5) - stacking this makes no sense to me with the music and the pattern before Unstacking just for that? Oh well, redid it anyways~
01:10:941 (5) - consider extending this to the blue tick or adding a note on that tick? would feel really nice imo If for the little hi-hats on the song track, then okay!
01:49:365 (1,2,3) - really dislike the movement on those angles maybe you could move 3 and following for sth like http://i.imgur.com/MjvzqaZ.jpg I don't feel right moving this to the left just for comfortable flowing structures and cursor movements. It actually makes no difference even if applying this. so I may keep this for a little cleanse for the pattern.

02:09:020 (4,5) - that spacing change doesnt feel justified with the music or anything at all here, if yo uwant sth like that at least put the jumps on really strong beats like 02:09:463 (7) - currenlty if feels weird having a jump on a weaker beat and then normal ds on a much stronger one
=> this 02:11:828 (5,6,7) - for example makes much more sense to me since 7 is so much stronger
Okayyy so, I've replaced a few circles and moved them into a different grid. The pattern looks the same, but the notes are switched up for jumps to the downbeat of the song.

02:44:340 (3,4,5,6) - why is 6 not arranged in the same way? would look so much nicer if you want to keep 6 like this you could aswell change 4 to make a nicer pattern http://i.imgur.com/d0mKwm5.jpg (just a rough "sketch") I would wanted to say for a parallel pattern, then now... I think it doesn't feel comfortable to players at this time rn. I'll change it on my own accord, at least this mod counts as it's applied ofc.

02:46:409 (2) - i think stacking this udner the slider end with 1 would fit really well and also fit the way you space 1/2 gaps most of the time I don't think a passive stacking here would work properly here. So as it follows the vocals, I wanted to keep it a bit more nimble in order to indicate off-tune vocals on this part.
03:56:458 (1) - same clickability thing as extra, seems to be the case for lower diffs aswell aaa okay

overall pretty clean diff
but I personally dont agree with some spacing choices like 03:26:754 (2,3,4,5,6) - like 03:26:901 (3) - being probably the strongest vocal and all but the spacing doesnt match Thank you very much of your opinion, I appreciated that! I might try to do the same thing that are similar to the one you've told here and change a few spacings of it. Thanks again~


Hard
00:49:660 (6) - flipping or changing this would catch the momentum from before much better I'd try the current one for symmetry. But when this came up with changing and flipping, it feels a bit more odd... well at least to me. It'd bother the structure of the flow, so I guess this isn't necessary to change this slider.
00:56:163 (4,5,6) - :(.jpg.mp4.avi.gif should probably go through those and manually move them slightly to fix since it looks so much cleaner OMFV NICE CATCH!!! Extended the spacing a little~
01:15:522 (5,6) - keeping a totally straight movement really takes a way the emphasis from 6, I'd move it a bit up or down or sth Moved (6) above. Might do a very small jump with the next slider. But hopefully it's better now.
01:51:581 (6,1) - ^ 1 is so strong it should be a bit emphasized by movement Same as above, also the below mod.
02:02:813 (7,8) - ^
and for all the other times

02:11:828 (5) - flipping or sth would work much better with the movement from before and transition better to 6 Curved the slider to the right for heading up it's tail to the next slider's head.

02:16:557 (5) - this, why is this not spaced at all, especially with the jumps right before, it is such a strong instrumental and vocal ;_; But the density of the vocal is decreasing likely little each beat of it, including the downbeat ofc. So I may keep this for it's sake ;p
03:51:138 (5,6,7,8,9) - starting with the stream and then using the rep slider would be better imo since people wont expect a 2x repeat the way it is now and then they will sliderbreak right before the end ;_; I bet this is better than starting with circles, which would not help players what snap was it. They might think it's 1/6, but it's actually 1/4. So starting with a repeatable 1/4 slider until the circles could do the job nicer.

Normal
00:47:591 (3,1,2) - same for this movement as for Hard with angles/emphasis and straight lines Curved the slider instead.
00:50:842 (4,5,6) - this is much better movement for emphasis Okay, glad I didn't do a straight one haha ;p
00:50:251 - would feel so much nicer to players if they could click such a strong beat Ehh... I remade this slider already o.o but... okay.

02:47:887 (2) - actually think deleting this note would fit better for this diff to makle a simpler rhythm since it might be hard to get the sudden 2/1 gap for newer players,. which is the target audience Okay, if you say so~

not much to say for this diff, pattern/movement looks fine and ds is fine too

Easy
00:43:158 (1,2,3) - I know the current one looks nicer but with this low ar and all I think moving 1 left would be better since players will currently see 2 and 3 together for some time and both have the same distance to 1 and there is no movement before that implies where to go. Moved circle (1) left of the grid.
compare it to the triangle here 00:57:345 (1,2,3) - which is fine since 00:55:571 (2,1) - suggests an upwards movement Doesn't seem to be pretty noticeable on gameplay due low AR because I know slider (2) keeps the beginners occupied while holding this slider. So there' no need much of moving the object.
03:28:675 (4) - cant you make a normal curve or a different shape? this just looks wrong Okay then, since a few modders do told this as well.
03:57:049 (1) - so it is actually clickable on the lowerst diff :v OMV.. ;A;

good luck with this
Thank you for the mod, Lasse. Quite useful~ I'll repay the favor when the time is right to mod your map. Hopefully soon enoough!
BladesofSteel
Hello, M4M mod.

Extra
00:58:823 (7,9) - There is a slight overlap happening on these two notes. Try positioning them slightly apart so the flow will look neater.

01:11:975 (3,5,8) - Since you have the tail/head stack happening between these two sliders, why not do the same for 01:12:123 (4,6) - ? Or vice-versa, unstack these objects so their flow corresponds better with 01:12:123 (4,6) - .

01:17:739 (8,9) - I noticed you stack single hit circles above sliders if there is a distinct gap in between them for timing, but only this part feels a bit forced. Because 01:17:296 (6,7,8,9) - are all 1/4 beats apart, and you can see that 01:17:296 (6,7) - aren't stacked, but 01:17:739 (8,9) - is.

something I suggest is switching the timing of both objects, so the slider starts at 01:17:739 before the hit circle (which would now start at 01:18:034 instead). Then position it at X:124/Y:200 so they look something like this now;



01:49:365 (1,2) - DS doesn't really matter on diffs like this, but the spacing here for 01:49:365 (1,2,3) - is really weird. You're better stacking 01:49:365 (1,2) - , so that it shows the consistency of 01:49:365 (1,2,4) - all being 4/8 ticks apart. Or move the 1st hit circle at a farther distance.

03:41:680 (5,6) - Move them farther apart, so they look neater in regards to flow.

03:50:547 (3) - Consider changing this into a curved slider, so it can blanket the head of 03:50:251 (2) - better.

Insane
01:49:956 (2,3) - Consider stacking these notes instead, similar to how you did for 01:50:547 (4,6) - . Because this is Insane, seeing 01:49:365 (1,2,3) - placed so closely can deceive players into thinking they're timed closer then how they really are.

02:26:015 (3,5) - Not a very nice overlap. Consider remapping this part?

Hard/Normal/Easy all looks fine.

Good luck.
Left
from your new M4M queue~
Oh Super Junior, one of the best man group ever in korea

[Normal]
01:10:350 (3,4,5,6) - I think curving in same angle would be more easy to play...
01:39:611 (3,4) - in here, vocal is yeah↓ (I don't know lyric, so just yeah.) so how about like this? http://osu.ppy.sh/ss/4195523 02:26:901 (3,4) - same here.
01:56:458 (1,3) - mirror shape would be more nice to see... now it's not. http://osu.ppy.sh/ss/4195528

[Hard]
00:48:921 (3,4) - I can't know why these circles are in here...now it's not good to look and distance is different from 00:47:296 (4,5) - . at least moving them like http://osu.ppy.sh/ss/4195535 this would be better.
01:10:350 (3,4,5) - using same DS would be more nice.
01:27:197 (6,7,1) - I think you can make better flow by moving 01:27:788 (7,1) - or changin 01:27:197 (6) - 's shape
02:19:956 (6) - how about moving this to x209 y267? It is better in flow than now.
02:21:286 (4,5,6) - It would be very uncomfortable to play...
03:28:675 (1,2,3,4) - there's no beat, so use lower distance to reflect it.
03:56:163 (6,1) - right before here you followed vocal sound(because there's only vocal sound in here), so according to A YA YA YA YA, i think it would be more natural to http://osu.ppy.sh/ss/4195563 make this kind of...(same as insane) or start a long slider in here 03:55:867 (5) - .

[Insane]
01:00:892 (4) - blanket in 01:00:300 (2) - this would be far more nice shape...I didn't picked every imperfect blanket in this mod, but in here I want to.

[Extra]
00:53:207 (4,5,6,7) - suddenly distance skyrocketed. I think there's no reason of this...it's even higher than 00:49:069 (6,7,8,9) -
02:20:399 (2,3,4) - If I were you, I would give more distance because vocal is high in here.
02:44:438 (4,5,6,7,8,9,10,11) - LOL this pattern...at least use NC for better reading...I can't know where 1/4 circle changes to 1/2 slider...it will same with other people.
03:47:591 (1,2,3,4) - I guess you were following vocal sound.(like 03:45:227 (1,2,3,4,5,6) - , 03:49:956 (1,2,3) - ) but in here you're suddenly following drumbeat. Each second sliders should start in 03:48:034 (2) - , 03:49:217 (4) - .
03:54:685 (1,2,3,4,5) - there's no beat, so I think use lower DS would be more nice.

my bad computer made me write this one more time,(computer suddenly turned off...) so I spent more than 2 hours for this....I'm really tiredㅠㅠ
OSU NEEDS MORE K-POP~ Good Luck!
Topic Starter
Cerulean Veyron

BladesofSteel wrote:

Hello, M4M mod.

Extra
00:58:823 (7,9) - There is a slight overlap happening on these two notes. Try positioning them slightly apart so the flow will look neater. Okay

01:11:975 (3,5,8) - Since you have the tail/head stack happening between these two sliders, why not do the same for 01:12:123 (4,6) - ? Or vice-versa, unstack these objects so their flow corresponds better with 01:12:123 (4,6) - . I stacked (4) and (6) instead, for pattern consistency~

01:17:739 (8,9) - I noticed you stack single hit circles above sliders if there is a distinct gap in between them for timing, but only this part feels a bit forced. Because 01:17:296 (6,7,8,9) - are all 1/4 beats apart, and you can see that 01:17:296 (6,7) - aren't stacked, but 01:17:739 (8,9) - is. As if, I doubt a stack would also be forced which I mapped this based on vocals. So I've made a passive one on 01:17:739 (8,9) -, which wouldn't hurt the player for some short little time. So yeah, I guess a stacked one should be fine for sure. This'd go with the below suggestion as well.

something I suggest is switching the timing of both objects, so the slider starts at 01:17:739 before the hit circle (which would now start at 01:18:034 instead). Then position it at X:124/Y:200 so they look something like this now;



01:49:365 (1,2) - DS doesn't really matter on diffs like this, but the spacing here for 01:49:365 (1,2,3) - is really weird. You're better stacking 01:49:365 (1,2) - , so that it shows the consistency of 01:49:365 (1,2,4) - all being 4/8 ticks apart. Or move the 1st hit circle at a farther distance. Alright.

03:41:680 (5,6) - Move them farther apart, so they look neater in regards to flow. Okay

03:50:547 (3) - Consider changing this into a curved slider, so it can blanket the head of 03:50:251 (2) - better. I wanted to say I'd like to try sth more different than just a simplified blanket curve. just as the way it looks currently, the sharp (pretty much) blankets fine too. So no worries.

Insane
01:49:956 (2,3) - Consider stacking these notes instead, similar to how you did for 01:50:547 (4,6) - . Because this is Insane, seeing 01:49:365 (1,2,3) - placed so closely can deceive players into thinking they're timed closer then how they really are. Well.. If you say so.

02:26:015 (3,5) - Not a very nice overlap. Consider remapping this part? What for?

Hard/Normal/Easy all looks fine.

Good luck.

Left wrote:

from your new M4M queue~
Oh Super Junior, one of the best man group ever in korea

[Normal]
01:10:350 (3,4,5,6) - I think curving in same angle would be more easy to play... Uhh.. It's, already on the same angle o.o
01:39:611 (3,4) - in here, vocal is yeah↓ (I don't know lyric, so just yeah.) so how about like this? http://osu.ppy.sh/ss/4195523 Okay
02:26:901 (3,4) - same here. ^
01:56:458 (1,3) - mirror shape would be more nice to see... now it's not. http://osu.ppy.sh/ss/4195528 Okay~ fixed the parallel. Also rotated it by 5 in case you're still thinking it's unsymmetrical.

[Hard]
00:48:921 (3,4) - I can't know why these circles are in here...now it's not good to look and distance is different from 00:47:296 (4,5) - . at least moving them like http://osu.ppy.sh/ss/4195535 this would be better. Hmm I've made sth here on my own ofc. But this still counts! The spacing doesn't seem to be different incomparable to that part you've mentioned. Well, I've used the DS tool lel ;p
01:10:350 (3,4,5) - using same DS would be more nice. Okay
01:27:197 (6,7,1) - I think you can make better flow by moving 01:27:788 (7,1) - or changin 01:27:197 (6) - 's shape The flowing seems to be almost the same when changing slider (6)'s shape/positioning or either moving circle (7) and slider (1) anywhere nearby. Dw, it wouldn't hurt a lot of the flow structure, even if you're trying to suggest it.
02:19:956 (6) - how about moving this to x209 y267? It is better in flow than now. Moved it nearby the suggested grid based on the distance spacing~
02:21:286 (4,5,6) - It would be very uncomfortable to play... How'd that be?
03:28:675 (1,2,3,4) - there's no beat, so use lower distance to reflect it. At least the vocals keeps the density up~ So I guess hearing both tracks than just one sounds very special.
03:56:163 (6,1) - right before here you followed vocal sound(because there's only vocal sound in here), so according to A YA YA YA YA, i think it would be more natural to http://osu.ppy.sh/ss/4195563 make this kind of...(same as insane) or start a long slider in here 03:55:867 (5) - . Okay... rip hexagon formation ;n;

[Insane]
01:00:892 (4) - blanket in 01:00:300 (2) - this would be far more nice shape...I didn't picked every imperfect blanket in this mod, but in here I want to. Sure, recorrected a few blankets on the two sliders.

[Extra]
00:53:207 (4,5,6,7) - suddenly distance skyrocketed. I think there's no reason of this...it's even higher than 00:49:069 (6,7,8,9) - But instead of reduce with such a very low spacing, I've corrected their spacing snap~
02:20:399 (2,3,4) - If I were you, I would give more distance because vocal is high in here. That'd be overdone, the vocals seems high, true. But for the player's sake on gameplay, I prefer keep it a little low to not lead them to the level of irritation just because of this pattern. So probably, extending the spacing wouldn't be necessary.
02:44:438 (4,5,6,7,8,9,10,11) - LOL this pattern...at least use NC for better reading...I can't know where 1/4 circle changes to 1/2 slider...it will same with other people. Okay~
03:47:591 (1,2,3,4) - I guess you were following vocal sound.(like 03:45:227 (1,2,3,4,5,6) - , 03:49:956 (1,2,3) - ) but in here you're suddenly following drumbeat. Each second sliders should start in 03:48:034 (2) - , 03:49:217 (4) - . If I'd still follow vocals here, it creates a mainstream. It wouldn't be that interesting or either special when just following one single track of the song. So shifting to another track, which is the upbeats on what I tried to stress it up, will keep the audience view entertained. Not to mention the density changed the substance of the rhythm to hit the downbeats more correctly, that'd be still the same.
03:54:685 (1,2,3,4,5) - there's no beat, so I think use lower DS would be more nice. For a little bit more rhythm and pattern consistency with 01:28:084 (1,2,3,4) - and 02:10:645 (1,2,3,4) - , this should remain unchanged for them. So if breaking it, it's wouldn't be as perfect as now.

my bad computer made me write this one more time,(computer suddenly turned off...) so I spent more than 2 hours for this....I'm really tiredㅠㅠ
OSU NEEDS MORE K-POP~ Good Luck!
Thank you very much, both of you~ I'll try my best to mod your map back in-return!
BladesofSteel

Cerulean Veyron wrote:

BladesofSteel wrote:

02:26:015 (3,5) - Not a very nice overlap. Consider remapping this part? What for?
Just so that 02:26:606 (5) - isn't sitting underneath the body of 02:26:015 (3) - . Alternatives to fixing this is moving 02:26:606 (5) - to a new location followed with the notes after it, or have its head stacked underneath the tail or head of 02:26:015 (3) - .

I hope this make sense. No kudos.
Topic Starter
Cerulean Veyron
Thanks for clarifying the issue~ Instead of stacking a whole thing, I've split them up for visibility which pretty much looks important due high AR.

Thank you once again!
Nekomata
well, it's been 8 months

so i'll look at this thing again

[Easy]
03:06:212 (2) - try (493,179) so it doesn't look like a fail blanket :p

not much to say, rhythm is fine

[Normal]
00:52:025 (5,6) - i wouldn't stack more than once in a Normal tbh. the stacks like 01:11:236 (6,1) - are probably fine because you already established a consistent rhythm beforehand. suggestions: unstack, or this or even this (interesting flow)
02:47:296 - i was actually kind of expecting another 1/1 slider here because you were following that guy's line (and then apparently listened to him after ;_;) otherwise turn 02:46:113 (1) - into a circle

[Hard]
01:58:232 (4) - isn't this also a clap? apparently this applies to other diffs
02:22:172 (7,3) - personally i would stack these
03:56:163 (6) - my point from 8 months ago still stands ;_; although now i would actually call this overmapped, so remove this circle because it doesn't have any purpose to be there imo. there isn't any strong point in the background music that i can hear, and being on the same combo it is kinda weird to expect that a vocal might be there even though the previous circles were on vocals.
02:46:507 - how come you map "your" at 02:47:689 (4) - but not here?
03:13:158 (4,5,6) - i think (4) should actually be at 03:13:749 - . it's a similar rhythm to 03:03:847 (4,5,6) -
* related: rhythm at 03:07:394 - to 03:11:828 - actually is a lot better imo over 03:14:488 - to 03:19:217 - . similar halves of the section, but just different endings. hope you understand what i'm getting at here :p.

basic rhythm is pretty good on all diffs, not too bad with flow either.
gl! :3
Easy
  • Easy


    I thought a couple times that sliders like 03:06:212 (2) could be move to up and to the right a little to fit the sliders like 03:05:030 (1) but if it's to keep the right spacing with 03:07:394 (1) then I understand.

    Other than sections like that, this map is flawless.

    Normal


    00:43:158 (1,2,3) - Instead of curving down like this, why not curve down from the top like this?

    01:39:906 (4) - Move this up a little to make 01:38:724 (2,3,4) & 00:49:069 (3,4,1) match as far as moving out from a slider goes. Changing this is optional, but it's just a small suggestion.

    Other than those things, I don't see anything majorly wrong here either.

    Hard


    Curve 00:44:340 (4) to fit to 00:44:931 (5) like this

    01:37:542 (1,2,3,4,5,6,1) - Please shorten the jumps in this section a little bit.

    02:24:833 (1,2,3,4,5,6,1) - Same goes for this section. Make the jumps less harsh.

    02:41:828 (2,3) - Curve these two down towards 02:42:271 (4,5) if you'd like. Looks better in my opinion.

    02:44:783 (4,5,6,7,8) - lol.. idk if u want to keep something like this. Seems more suited for an insane map. If it was only a 2 -3 stream like 02:41:828 (2,3) or 02:42:271 (4,5) then I think it'd be fine, but replacing it with some short reverse sliders might be a better option for now.

    03:51:138 (5) - Surprise! This slider reverses 4 times instead of 2 or 3! Changing it to 2 short sliders going up like this might be a better idea.

    Insane


    If anything needs modding at all it's probably the hitsounds or the jumps.
    This map is very well made, and I don't think there's anything wrong with it that I can point out.

    Extra


    I'm not experienced at modding extra, but regardless, please consider what's mentioned here.

    00:43:158 (1,2,3,4) - You could rotate this a little so 00:44:044 (4) flows into 00:44:192 (5,6,7) better.

    00:55:276 (2,3) - Feels unexpected. Shorten the jump a little bit.

    01:00:300 (2,3,4,5) - Looks harsh as well, so consider moving these jumps closer

    01:20:399 (1) - Whoa!

    01:33:699 (4,5) - Very very long jump. Consider changing the jump order of 01:33:995 (5,6,7,8) to fix this

    01:49:365 (1,2,3) - I think these jumps look like their spaced fine, but it seems a little bit deceiving. You could try placing 01:49:365 (1) on top of 01:49:660 (2) instead. I think it works out way better, and it creates a little bit of suspense which is nice.

    01:52:468 (4,5,6) - Move this section down a little and re position 01:52:764 (6) if you think the movement into 01:52:911 (7) seems weird or there's too little space between them.

    02:07:099 (3,4) - Rotate this a 13 degrees, and position it like I did below.

    02:44:438 (1,2,3,4,5,1,2,3,4) - *Dies*

    02:53:207 (1) - Remove this and re position 02:53:355 (2) somewhere else. It feels better with a small space with 02:53:207 (1) out of the way.

    03:28:675 (1) - I find it odd that the hitsounds get very very soft right here. Turn up the volume a little bit maybe, or you can keep it the way it is.

    03:55:867 (5,1) - PLZ! NO! Remove the velocity change or turn down the velocity for the end a little bit and use a different slider.
Topic Starter
Cerulean Veyron
Nekomata: Well probably lost the draft for the mod reply, but that's okay. I've applied most changes according to your mod, so no worries ;p Since you had kds from the last post a long time ago, I won't be very sure I'd give it to you again lol. But if you really do want, just let me know.

Now, here...

Lolipop wrote:

  • Easy


    I thought a couple times that sliders like 03:06:212 (2) could be move to up and to the right a little to fit the sliders like 03:05:030 (1) but if it's to keep the right spacing with 03:07:394 (1) then I understand. Well, I did a few curves for a little aesthetics improvement, thanks for the reminds!

    Other than sections like that, this map is flawless.

    Normal


    00:43:158 (1,2,3) - Instead of curving down like this, why not curve down from the top like this? If for the flow structure, I might give it a try then~

    01:39:906 (4) - Move this up a little to make 01:38:724 (2,3,4) & 00:49:069 (3,4,1) match as far as moving out from a slider goes. Changing this is optional, but it's just a small suggestion. Well not as far as matching up the curve, nothing compares. So, I'd like to keep this for some time.

    Other than those things, I don't see anything majorly wrong here either.

    Hard


    Curve 00:44:340 (4) to fit to 00:44:931 (5) like this Alright

    01:37:542 (1,2,3,4,5,6,1) - Please shorten the jumps in this section a little bit. It's not likely as big as the jumps on 01:23:355 (1,2,3,4,5) - , and it's already shortened in terms of song density. So yeah, no problem with this one.

    02:24:833 (1,2,3,4,5,6,1) - Same goes for this section. Make the jumps less harsh.

    02:41:828 (2,3) - Curve these two down towards 02:42:271 (4,5) if you'd like. Looks better in my opinion. I'll try the other way, but yeah, This still applies~

    02:44:783 (4,5,6,7,8) - lol.. idk if u want to keep something like this. Seems more suited for an insane map. If it was only a 2 -3 stream like 02:41:828 (2,3) or 02:42:271 (4,5) then I think it'd be fine, but replacing it with some short reverse sliders might be a better option for now. Well, since some modders before you said nearly the same. Then I'll go ahead of this for now.

    03:51:138 (5) - Surprise! This slider reverses 4 times instead of 2 or 3! Changing it to 2 short sliders going up like this might be a better idea. Ehh probably so, this is a Hard diff. I might not like to do some short-distanced 1/4 kick sliders just for rhythm positioning. So I'd just want to keep the repeatable slider for a bit consistency with the rest of the other reversed sliders.

    Insane


    If anything needs modding at all it's probably the hitsounds or the jumps.
    This map is very well made, and I don't think there's anything wrong with it that I can point out.

    Extra


    I'm not experienced at modding extra, but regardless, please consider what's mentioned here.

    00:43:158 (1,2,3,4) - You could rotate this a little so 00:44:044 (4) flows into 00:44:192 (5,6,7) better. Rotated it JUUUUST a little bit.

    00:55:276 (2,3) - Feels unexpected. Shorten the jump a little bit. Well, this used to be the same density alike 00:52:911 (2,3) - . So for consistency's sake. I might want to keep this somehow.

    01:00:300 (2,3,4,5) - Looks harsh as well, so consider moving these jumps closer The anti-jump wouldn't do that really bad, even on the diff that has a high AR. So, that's why I stacked these even for the anti-jump. Don't worry, the song is quite slow and wouldn't be too hard for most players.

    01:20:399 (1) - Whoa! Thanks B))

    01:33:699 (4,5) - Very very long jump. Consider changing the jump order of 01:33:995 (5,6,7,8) to fix this It's not a huge problem guiding your cursor back-and-forth~ I'm sure it's not THAT big unless it's your first try on the diff.

    01:49:365 (1,2,3) - I think these jumps look like their spaced fine, but it seems a little bit deceiving. You could try placing 01:49:365 (1) on top of 01:49:660 (2) instead. I think it works out way better, and it creates a little bit of suspense which is nice. Precisely, I didn't want to deny making it closer. But I didn't want to break the triangle spacing here. It'd look okay, but not my taste for changing positions of flows.

    01:52:468 (4,5,6) - Move this section down a little and re position 01:52:764 (6) if you think the movement into 01:52:911 (7) seems weird or there's too little space between them. Hmm welp. I tried. I wanted it with some two-notes each has bigger spacing to preoccupy the player's cursor on gameplay. Which makes a potential pattern. I might be able to change this later on.

    02:07:099 (3,4) - Rotate this a 13 degrees, and position it like I did below. I couldn't bare this because of the pattern consistency between 01:18:626 (1,2,3) - and here. It'd be a huge one especially when issues comes up into extra diffs, So I guess I'll keep this one.

    02:44:438 (1,2,3,4,5,1,2,3,4) - *Dies* /me stares

    02:53:207 (1) - Remove this and re position 02:53:355 (2) somewhere else. It feels better with a small space with 02:53:207 (1) out of the way. Okay

    03:28:675 (1) - I find it odd that the hitsounds get very very soft right here. Turn up the volume a little bit maybe, or you can keep it the way it is. Since it's a soft and calm verse after the chorus landed, yeah. Maybe I can keep the volume unless I feel it low.

    03:55:867 (5,1) - PLZ! NO! Remove the velocity change or turn down the velocity for the end a little bit and use a different slider. I don't see a big problem here, even if the AR looks too sudden because of it's appearance. I might try to increase it a little more on the previous sliders for a more noticeable spot. But this SV change probably suffices for the indication.
Thanks for the mod~ :3
__Hatsune_Miku
M4M pls

At First

  1. delete unused file - .osb

Hard

  1. 01:33:995 (4) - Straight-slider is better then curve-slider (Better feel Good)
  2. 03:29:562 (4,5) - Miss blanket
  3. 03:31:631 (2,3,4) - Better arrangement

Insane

  1. 02:05:325 (7,1) - The Slider(7)Head Overlap to criterion Slider(1) Head
  2. 03:13:010 (4,5) - ctrl + G
  3. 03:55:867 (5) - Make fast Slider - I play This part, to follow I Momentarily Miss 03:56:458 (1) - This Fast-slider

Extra

  1. 02:44:438 (1,2,3,4,5,1,2,3) - Reduce the distance between the notes - Is suddenly super-hard in Extra-concept


  1. Then Here is my map link https://osu.ppy.sh/s/403058
Zaphiron
Is there any chance you can revive this map? :cry:
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