forum

Ellie Goulding - My Blood

posted
Total Posts
133
show more
Topic Starter
Cerulean Veyron
Updated the GD, and fixed the s1ck blanket despite explanation on #modhelp.
Arphimigon

Gray Veyron wrote:

s1ck blanket
shurito1sao
hey m4m
zerss's easy
try to avoid overlapse 00:19:220 (2,3) -
00:23:358 (1,3) - overlapse
same here 00:29:565 (2,3) -
00:37:841 (3,1) - ^
i dont know if it is important but in easy's if you use a spinner it needs a 4 white tick recovery 00:59:220 -
overlapse 01:17:151 (4) - with 01:19:910 (2) -
01:19:910 (2,3) - overlapse.
evry green line new combo 03:46:806 (1,2) -

Normal
00:11:634 - where is the blue line like in easy?
try Ar 5.
remove Nc 01:28:875 -
01:47:496 (4) - overlapse with 01:49:565 (2) -
green line new combo 02:24:048 -
03:19:048 - ? the green line for what? delete it.
03:44:048 - new combo on green lines.
try not to use to much stacks 03:43:703 -
green line new combo 03:49:565 -
Bleeding
same where is blue line like in easy 00:11:634 - ?
you use circles on the blue tick but i dont here any beats.
00:34:393 - this one isnt on beat i hear on the blue and red tick beats.
green line fore what? 01:00:944 -
03:19:048 - green line not needed ^
this part 03:21:634 (6,1) - is the hard for a 2,24 stars diff.
same 03:26:806 (5,6,1) -

there done.
Zerss

shurito1sao wrote:

hey m4m

zerss's easy
try to avoid overlapse 00:19:220 (2,3) - I'll note it as "1"
00:23:358 (1,3) - overlapse and this one "2"
same here 00:29:565 (2,3) - 1
00:37:841 (3,1) - ^ 1
i dont know if it is important but in easy's if you use a spinner it needs a 4 white tick recovery 00:59:220 - Here you have 5 lol
overlapse 01:17:151 (4) - with 01:19:910 (2) - 2
01:19:910 (2,3) - overlapse. I don't see any overlaps here xD
evry green line new combo 03:46:806 (1,2) - Here, I'm following the speed of the other parts, so I put NCs every two big ticks (two new measures)

1: Purely aesthetics, this one is what I'm calling a "good overlap". It's not ugly, it's just fine and it follows the good distance.
2: A full overlap here, the player have recovery time to see the new object ^^


there done.
No changes, thanks anyway for the mod ^^
Topic Starter
Cerulean Veyron

shurito1sao wrote:

hey m4m

Normal
00:11:634 - where is the blue line like in easy? Bookmarks, as a blue tick, are never important. This'll go onto the similar mods you mentioned.
try Ar 5. I don't think AR5 fits on some Normal diffs, also it's quite a little quick to appear.
remove Nc 01:28:875 - This NC looks really in great significance, as how I add NC on each long white tick.
01:47:496 (4) - overlapse with 01:49:565 (2) - Doesn't really look visible though...
green line new combo 02:24:048 - Well, I'll add it anyway...
03:19:048 - ? the green line for what? delete it. This 'green line', which is an inherited point was used to end up a kiai effect, then get into another song's chorus for another kiai effect. There's no way this could be unused.
03:44:048 - new combo on green lines. Green lines aren't used to have a note with NC, just volumes and sv changes. Since I only change decreasing-volume progress, It's not worth adding an NC here.
try not to use to much stacks 03:43:703 - This looks acceptable for Normal diffs for a stack like this, It's just a two-notes stacking and probably easy to notice the approach circle which can indicate players a stacking. So, I'd like to keep this.
green line new combo 03:49:565 -
Bleeding
same where is blue line like in easy 00:11:634 - ?
you use circles on the blue tick but i dont here any beats. There are like, a lot of hi-hats and snares in the song really landed on the 1/4, so as the vocals. If you couldn't hear ANY instruments or the vocals that SURELY hit 1/4 BSD ticks. Then you have some issues on your audio devices.
00:34:393 - this one isnt on beat i hear on the blue and red tick beats. I have a propensity for making the rhythm go from a track to another. This slider you mentioned follows the vocals, of course it does really hit a few blue and red ticks. But I purposely wanted to follow the vocals here.
green line fore what? 01:00:944 - Uhh... Are you trying to tell me to remove the preview point? o.o
03:19:048 - green line not needed ^
this part 03:21:634 (6,1) - is the hard for a 2,24 stars diff. Technically this jump still has the same spacing as the previous similar parts in the diff. For the sake of consistency, it's best to keep it compatible with the others.
same 03:26:806 (5,6,1) -

there done.
Well, I've only changed some NCs, nothing more... At least you've tried putting some efforts to it. Thanks for modding anyway!
lit120
hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai
[Zerss' Easy]
  1. 00:13:013 (2) - yep, the tail should be at the red tick for the correct one
  2. if you accept it from above, 00:15:082 - better make a slider or just add a note
  3. 00:26:117 (3) - same thing from what i said. the other sliders like this should do the same thing
[Normal]
  1. same thing about hitsounds from Bleeding diff
  2. 02:24:048 (1) - 256|308 will be good if you set this one to the middle :p
  3. 02:35:082 (1,2) - woops, someone needs to improve the blanket a little bit
[HELP!!! I'M BLEEDING HERE!!!]
  1. ok, about the hitsounds, i'd highly suggest you to use clap on every notes like 00:12:324 (3) - , 00:13:013 (4) - at the last, 00:15:082 (2) - , etc
  2. 01:09:565 (1,2,3,4,5) - i'd prefer a neat pentagon for this :p
  3. 03:33:013 (1,2) - welp, try to do something similar like what you did on 01:15:082 (1,2) -
damn, i can't find more problems D:
Topic Starter
Cerulean Veyron

-Hakurei- wrote:

hi hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai I've used drum sampleset instead, because I'm using the clap CH for only the kiai times. But still, changed the hitsounding as you said ;p
[Normal]
  1. same thing about hitsounds from Bleeding diff The same reason I said on Bleeding diff.
  2. 02:24:048 (1) - 256|308 will be good if you set this one to the middle :p Pretty minor lol, I moved it near to your suggested grid.
  3. 02:35:082 (1,2) - woops, someone needs to improve the blanket a little bit OMG blanket recorrected
[HELP!!! I'M BLEEDING HERE!!!]
  1. ok, about the hitsounds, i'd highly suggest you to use clap on every notes like 00:12:324 (3) - , 00:13:013 (4) - at the last, 00:15:082 (2) - , etc Well, I tried that "Clap > Whistle > Clap > Whistle" hitsounding after the first day of submission in this map. But since the song is VERY slow and calm, It might be overdone and takes too much emphasis from the song's rhythm. But no, I might think about this if someone else mentions to add claps on a tranquil tracks.
  2. 01:09:565 (1,2,3,4,5) - i'd prefer a neat pentagon for this :p Lol, okay, made some slight changes on it ;p
  3. 03:33:013 (1,2) - welp, try to do something similar like what you did on 01:15:082 (1,2) - Kinda the same as above.
damn, i can't find more problems D:
Lemme placehold this... a little, take the kds. Quite a little useful! Including the blanket and remade pentagon ;p

Thanks for the mod~
Zerss

-Hakurei- wrote:

hi

[Hitsound stuff]
  1. 00:11:634 - 01:23:358 - use the clap custom hitsound from the kiai
I'll let Gray Veyron touch these things, I haven't made the hitsounds lol

[Zerss' Easy]
  1. 00:13:013 (2) - yep, the tail should be at the red tick for the correct one
  2. if you accept it from above, 00:15:082 - better make a slider or just add a note
  3. 00:26:117 (3) - same thing from what i said. the other sliders like this should do the same thing
Bad idea: I mean, I'm restricting myself to make good and simple diff, and the first restriction of Easys are to put beginning and end only on the white tick. If I understand correctly, the first one is to... like... put the tail on a red tick, if I understand, it's the reverse thing, and... it is on a red tick, if you're saying about the slider's end: then there's the restriction. same thing for the others
No changes, thanks anyway for the mod! :D
Topic Starter
Cerulean Veyron
Uhh okay, I only added a few hitsounds just like in my diffs, and touched some of your objects by accident :O

Of course no change from what you said, but in case you don't know, I updated your GD that has the latest hitsounds, NO OBJECTS REKT I CAN GIVE YOU EVIDENCE DDDD:
Zerss

Gray Veyron wrote:

NO OBJECTS REKT I CAN GIVE YOU EVIDENCE DDDD:
samething happen'd :^)

Oh and, the others haven't noticed it yet: add "Zerss" in the tags ;3
Topic Starter
Cerulean Veyron
Okay, added your d i s t a n c e s p a c i n g name to tags lmao
Zerss

Gray Veyron wrote:

Okay, added your d i s t a n c e s p a c i n g name to tags lmao
t h x (censored name because people will hunt me down) 4 t h e s p a c e d n a m e : ^ )
Side
Hi here's a mod thing :v
SPOILER
I feel there could be a slightly harder diff. Like this song could make for a nice weighted 3- 3.5 star insane. I'd map it but I don't know how to map 3 star stuff ;_; That's why I always look for hard GDs

also lol the BG

Anyway..

Storyboard

So I think this could be neat if it started like fading slowly instead starting at 02:51:634 - and it goes like 99% dark at 02:55:772 - and then BAM bright again at 02:57:151 - like BAM saved by God cuz he knows you're not dying but you are still bleeding :v

Bleeding


00:46:117 (2) - This blankets well when stacked with 00:44:393 (3) - otherwise it doesn't. If you don't wanna stack then rotate by -7 (around selection center) but this probably means resnapping the next few notes. The endless struggle of DS-consistency and blankets x_x

00:55:427 - Add a note. Compliments the "So" from the vocals which was what the section was mapped to.

00:55:772 (1) - Eh not feeling it. Could probably be mapped similar to the previous two bars. The break right after is cool though.

01:13:703 (4) - Slider tail could make a nicer triangle with 2 and 3 when moved to 196 / 364

01:31:462 - I think a note should be added here. It compliments the vocals saying "The". So I tried somethign like thisto try and keep the spacing consistent. If you want to do that (which I'm sure you could do something much nicer anyway) but I moved the slider tail point one tick up and then moved the newly added 6 to 387 / 295.

01:56:462 (1) - This is fine I think but if you changed the spinner from earlier then maybe change this too for consistency.

02:10:255 (1,2,3,4) - Could look nicer as a polygon square :v


Normal


Looks fine to me.


Easy


HP2 would be better here.

00:13:013 (2) - The slider repeat on 00:14:048 - Takes away a LOT from the drum on 00:13:703 - and more importantly from the drum AND the emphasized vocals on 00:14:393 - I feel this really should be a 2/1 slider with a note on 00:15:082 - Because currently this doesn't sound fun to play since there's emphasis on an area with no sound and no emphasis on two areas where there could be. For instance here 00:26:117 (3) - it's fine because you have the vocals on that red tick. But it doesn't work well on the one before.

01:24:737 (2) - Just to point something out on the previous point. This slider works here even though it's also quiet because you have a pattern with 01:30:255 (2) even though I still don't like how this sounds x_x

02:36:462 (2) - 02:41:979 (2) - cmon X_X

Looks nice idk what you mean by broken >_> Also use a car BG jkjk :v
Good luck!! :)
Topic Starter
Cerulean Veyron

Side wrote:

Hi here's a mod thing :v
SPOILER
I feel there could be a slightly harder diff. Like this song could make for a nice weighted 3- 3.5 star insane. I'd map it but I don't know how to map 3 star stuff ;_; That's why I always look for hard GDs

also lol the BG

Anyway..

Storyboard

So I think this could be neat if it started like fading slowly instead starting at 02:51:634 - and it goes like 99% dark at 02:55:772 - and then BAM bright again at 02:57:151 - like BAM saved by God cuz he knows you're not dying but you are still bleeding :v Lmao I guess you got the point. I'll redo it then~

Bleeding


00:46:117 (2) - This blankets well when stacked with 00:44:393 (3) - otherwise it doesn't. If you don't wanna stack then rotate by -7 (around selection center) but this probably means resnapping the next few notes. The endless struggle of DS-consistency and blankets x_x DS DESTROYERRRR. NEVER!! jk Rotated it a little, it's okay about the endless spacing consistency, there's a spinner that can stop it loool

00:55:427 - Add a note. Compliments the "So" from the vocals which was what the section was mapped to. Of course, but I'd like to do a little bit of one-beat break for players that might DTFL this diff and get a miss from just one unnoticeable circle. It plays fine normally and fills the rhythm, but doesn't seem fine for "aggressive" players.

00:55:772 (1) - Eh not feeling it. Could probably be mapped similar to the previous two bars. The break right after is cool though. Spinners are useless now? waaaat

01:13:703 (4) - Slider tail could make a nicer triangle with 2 and 3 when moved to 196 / 364 nazi, but nvm changed anyways ;p

01:31:462 - I think a note should be added here. It compliments the vocals saying "The". So I tried somethign like thisto try and keep the spacing consistent. If you want to do that (which I'm sure you could do something much nicer anyway) but I moved the slider tail point one tick up and then moved the newly added 6 to 387 / 295. Rhythm consistency is much important than spacing here, well. I've done the same on 00:18:875 - for the vocals saying "A". I don't think it's necessary to add a 1/4 circle to extend the patterning and filling the rhythm, so I guess it's best to give a little bit of 4/2 break.

01:56:462 (1) - This is fine I think but if you changed the spinner from earlier then maybe change this too for consistency.

02:10:255 (1,2,3,4) - Could look nicer as a polygon square :v It would've been already a nice polygon square ;n; I ctrl C + V (1) and (2), and ctrl H + J and moved the (3) and (4). Shouldn't this already be PERFECT?!?! ;n;;n;n;n;


Normal


Looks fine to me. <333

Looks nice idk what you mean by broken >_> Also use a car BG jkjk :v Cars don't bleed, so why do we need car bg looool
Good luck!! :)
I WILL SRSLY MAP YOUR MOD.... SOON
dem these caps
Zerss

Side wrote:

Hi here's a mod thing :v
SPOILER

Easy


HP2 would be better here. neh, I'm trying to have a regular "S" on the song setup, I'll may put a bit higher, like 1.5, but not 2 ^^

00:13:013 (2) - The slider repeat on 00:14:048 - Takes away a LOT from the drum on 00:13:703 - and more importantly from the drum AND the emphasized vocals on 00:14:393 - I feel this really should be a 2/1 slider with a note on 00:15:082 - Because currently this doesn't sound fun to play since there's emphasis on an area with no sound and no emphasis on two areas where there could be. For instance here 00:26:117 (3) - it's fine because you have the vocals on that red tick. But it doesn't work well on the one before. Sliderticks are magic 8D I'll still change that because everybody wants me to do that

01:24:737 (2) - Just to point something out on the previous point. This slider works here even though it's also quiet because you have a pattern with 01:30:255 (2) even though I still don't like how this sounds x_x done

02:36:462 (2) - 02:41:979 (2) - cmon X_X There's vocals here, no changes

Looks nice idk what you mean by broken >_> Also use a car BG jkjk :v
Good luck!! :)
Thanks :D
update!
(to GV: in the parts where I changed stuff (said in the box), I needed to remove everything and put back the hitsounds, I think they're good, you can still check if you want)
Topic Starter
Cerulean Veyron
Added a few missing hitsounds~ (dam those sliders you did were really great and fits with the vocals and song track ;n;)

Fully updated the diff anyways~
FCL
Yo. M4M from your queue
  • [Zerss' Easy]
  1. 00:26:117 (3) - imo, This slider is very poorly suited rhythm. Because of this, you missed a lot of important ticks
  2. 00:35:082 (2) - ^ (though here it is the best, but still needs to be reworked)
  3. 01:01:289 (1) - I think that under a large angle of rotation this slider would look better (-15 fine)
  4. 01:06:806 (1) - ^
  5. 02:17:841 (4) - this circle is shifted too far by (4). I advise move it on 72;292

  • [Normal]
  1. 01:20:599 (1,2,3) - I do not like flow here. You make a very curve rotation (3), which is not very nice looks imo
  2. 01:39:565 (4,1) - ^
  3. Tbh there are still flows that I did not like, but they are not so bad and I will not write about them
    Although this is only my vision, so feel free to ignore it

  • [Bleeding]
  1. 00:39:220 (1,2) - avoid ovelap
  2. 00:43:358 (2) - Suggest move on 88;276. So it looks more interesting
  3. 00:44:393 (3,2) - stack?
  4. 00:48:531 - you missed an important tick. Move 00:48:703 (2) - here
  5. 00:48:703 (2) - uneven stack
  6. 01:17:496 (7) - move on 72;292 for better flow
  7. 02:02:324 (2,5) - stack end (5) with (2)
  8. 02:13:703 (2,5) - avoid overlap
  9. 02:46:117 (6) - new bit, suggest NC
GL!
Lily Bread
hello.m4m from your queue.

[Zerss' Easy]
01:14:393 (2,3,4) - adjust 2 to 292,44 to make this flows well.(if you do so,you need to adjust 3 and 4,too)
01:30:255 (2,4) - it's not recommended in an easy diff that go back when there is already exist a circle.i recommend this.


[Normal]
00:17:151 (1,2) - suggest:adjust them to make a circle.
01:05:427 (3,1) - suggest:3 can blanket 1.


[Bleeding]
00:44:393 (3,2) - overlap them.
02:02:324 (2,5) - ^
00:51:117 - you missed a vocal here.i recommend this:

00:53:875 - ^

00:55:427 - add a circle.
01:56:117 - ^

03:26:117 (4) - do a ctrl+j and move it,make its tail overlapped to - 03:24:048 (5) - 's head to get a better flow.if you do so,adjust - 03:26:806 (5,6) - .

gl!
Topic Starter
Cerulean Veyron

FCL wrote:

Yo. M4M from your queue

  • [Normal]
  1. 01:20:599 (1,2,3) - I do not like flow here. You make a very curve rotation (3), which is not very nice looks imo As you say so, I'll change this slider's position, and curve in the opposite side.
  2. 01:39:565 (4,1) - ^ Right here, not. I tried making a composite flow, probably a little bit since It's a normal diff. So, I'd like to say It's pretty much fine. As long as it flows well, It'll play well too, right?
  3. Tbh there are still flows that I did not like, but they are not so bad and I will not write about them
    Although this is only my vision, so feel free to ignore it

  • [Bleeding]
  1. 00:39:220 (1,2) - avoid ovelap I know the overlap is pretty noticeable in game play and looking really odd, but aesthetics matters. Don't worry, at least the flow doesn't break.
  2. 00:43:358 (2) - Suggest move on 88;276. So it looks more interesting That placement would break the consistency of 1.2x distance spacing. I couldn't just do that for one overlap like this one.
  3. 00:44:393 (3,2) - stack? Since previous mods complained about this, It's time to give up manual stacking...
  4. 00:48:531 - you missed an important tick. Move 00:48:703 (2) - here I mainly follow the vocals here, the "important" beat you mentioned seems to be a little dull or low for a click, nearly minor. So I don't think a circle would fit in here, It might also make the pattern a little longer, and breaks rhythm consistency.
  5. 00:48:703 (2) - uneven stack Ehh, "uneven stack"? I'm sure this is fully stacked though ._.
  6. 01:17:496 (7) - move on 72;292 for better flow Well, same as before. Spacing consistency~
  7. 02:02:324 (2,5) - stack end (5) with (2) Hmm.. Okay
  8. 02:13:703 (2,5) - avoid overlap Uhh The overlap is pretty... further afaik, so I don't think this overlap seems to be visible during game play.
  9. 02:46:117 (6) - new bit, suggest NC Just to not overdo it, I'll be keeping this for the hp drain's sake.
GL!

Lily Bread wrote:

hello.m4m from your queue.

[Normal]
00:17:151 (1,2) - suggest:adjust them to make a circle. I've done this rhythm on most parts in the diff, so why adding more circles? ;n; Patterning would be too long and tiring, so I'd just keep a small 2/1 empty to keep normal players have some little rest.
01:05:427 (3,1) - suggest:3 can blanket 1. Okay


[Bleeding]
00:44:393 (3,2) - overlap them. Well, I already did on the previous mod ;p but yeah, stacked.
02:02:324 (2,5) - ^ Same as above.
00:51:117 - you missed a vocal here.i recommend this: If only you could hear it again and again, the vocals surely landed on the red tick here. Not close enough to 1/4. So I may keep this.
00:53:875 - ^ Same as above.
00:55:427 - add a circle. Hmm.. I don't like filling out the rhythm just for vocals or other tracks in the song. For consistency's sake, I'll keep this as a little break.
01:56:117 - ^ Same as above.
03:26:117 (4) - do a ctrl+j and move it,make its tail overlapped to - 03:24:048 (5) - 's head to get a better flow.if you do so,adjust - 03:26:806 (5,6) - . Uhmm.. quite complex, I'll make it a little simple on this one.

gl!
Thanks both of you! I'll make everything sure I'd mod your map asap. Zerss isn't quite in a good health, so he'll need some time to reply to these mods.
Zerss
owo two mods!

FCL wrote:

Yo. M4M from your queue
  • [Zerss' Easy]
  1. 00:26:117 (3) - imo, This slider is very poorly suited rhythm. Because of this, you missed a lot of important ticks v
  2. 00:35:082 (2) - ^ (though here it is the best, but still needs to be reworked) already talked about this.
  3. 01:01:289 (1) - I think that under a large angle of rotation this slider would look better (-15 fine) No. Please.
  4. 01:06:806 (1) - ^ ^
  5. 02:17:841 (4) - this circle is shifted too far by (4). I advise move it on 72;292 ??? If I move it to the coords, the distances are incorrects and there's an ugly overlap

Lily Bread wrote:

hello.m4m from your queue.

[Zerss' Easy]
01:14:393 (2,3,4) - adjust 2 to 292,44 to make this flows well.(if you do so,you need to adjust 3 and 4,too) Mhh... looks fine :D done!
01:30:255 (2,4) - it's not recommended in an easy diff that go back when there is already exist a circle.i recommend this. Yup, but mods forced me to do that, I'll try to find another way to make it, but for now, I'm forced to keep this :/

thanks for the mods!

tchoo tchoo
Sangzin
Hello! From your queue(M4M)!

[SB]

  • bandanaboy 1,2,3 and black's size looks small a bit. look.

[Bleeding]

  • Why CS4.5? Although It's hard diff, but 2 star diff. CS3.5~4 will look good.
    01:05:427 (4) - Sliders on 01:08:186 (4,5) - 01:13:703 (4,5) - 01:19:220 (4,5) - is same direction, but these are not.
    01:08:875 (5,6) - Just one reverse slider also good like this
    01:09:909 (2) - This one may confuse players. I think it should fix(that's why I modded like above)
    01:15:082 (1) - you add stream in 01:16:462 (4,5,6) - ,but not here. I need this one have to match.
    02:15:772 (1) - ^
    02:24:048 (1) - whistle?
    02:46:117 (6) - NC?

[normal]

  • 00:51:634 (2) - upside downed slider looks nice to me.
    01:05:427 (3) - move anchors little left (blanket)
    02:24:048 (1) - whistle?
    02:46:117 (6) - NC?

[Zerss' Easy]

  • 00:53:013 (2) - This one don't need to revers imo. you can one long slider.
    02:04:737 (3) - similar to above, you can make different way.[url=This timing]http://puu.sh/kgOlj/b711f9cd7e.jpg[/url] enough imo.
    Well...It looks great, but I don't understand why you use that reverse sliders. Personally, It sounds really weird, doesn't make any sense. But maybe it's just only happens to me.

Wow....What a beautiful song....Hope my mod will help you. GL! :)
Topic Starter
Cerulean Veyron

Sangzin wrote:

Hello! From your queue(M4M)!

[SB]

  • bandanaboy 1,2,3 and black's size looks small a bit. look. This is actually normal though, extending the size of those files might increase density or SB load, to avoid lags in game play. But I might think about this later...

[Bleeding]

  • Why CS4.5? Although It's hard diff, but 2 star diff. CS3.5~4 will look good. Well not trying to make a close gap of 2.2~2.15 stars with the normal. Still so, CS4.5 still fits as hard. Y'know... the ranking criteria says so ;p
    01:05:427 (4) - Sliders on 01:08:186 (4,5) - 01:13:703 (4,5) - 01:19:220 (4,5) - is same direction, but these are not. Well, you could've seen the rhythm difference and patternings here. I may keep this if you'd already know.
    01:08:875 (5,6) - Just one reverse slider also good like this I'm not so sure, but the little tiny basses after the vocals landed on some blue ticks and the intense ones were the vocals. So I did a 1/4 slider to stress the vocals and stress down the tiny bass on the blue ticks by using slidertails. Doesn't that make sense enough?
    01:09:909 (2) - This one may confuse players. I think it should fix(that's why I modded like above) Okay uhh, people told me to stack this. Next modder, unstack. Then again, stack. UGHHH
    01:15:082 (1) - you add stream in 01:16:462 (4,5,6) - ,but not here. I need this one have to match. It's pretty much like a sudden triplet imo. So I used a 1/4 slider to make an indication for players of an incoming little streams and so.
    02:15:772 (1) - ^
    02:24:048 (1) - whistle? Hmmm... ehh... Okay.
    02:46:117 (6) - NC? I'm getting annoyed for not adding an NC here, so anyways. Added with force.

[normal]

  • 00:51:634 (2) - upside downed slider looks nice to me. But the flow behind this slider might be odd, or would even break a little. So I may keep this.
    01:05:427 (3) - move anchors little left (blanket) Perhaps you meant by curving it RIGHT, not left lol. But actually not planning to make an overlap here, as long as the pattern is fine. There's nothing needed to make it too much.
    02:24:048 (1) - whistle? Yes
    02:46:117 (6) - NC? Same as before

Wow....What a beautiful song....Hope my mod will help you. GL! :)
Thanks for the mod, quite okay but I'll try to mod your map on the rightful time :)
Gonna contact Zerss to reply on your mod soon or later, he's quite off for now.
Zerss

Gray Veyron wrote:

Gonna contact Zerss to reply on your mod soon or later, he's quite off for now.
the train is always here 8D! tchoo! tchoo!

Sangzin wrote:

Hello! From your queue(M4M)!

[Zerss' Easy]

  • 00:53:013 (2) - This one don't need to revers imo. you can one long slider.
    02:04:737 (3) - similar to above, you can make different way.[url=This timing]http://puu.sh/kgOlj/b711f9cd7e.jpg[/url] enough imo.
    Well...It looks great, but I don't understand why you use that reverse sliders. Personally, It sounds really weird, doesn't make any sense. But maybe it's just only happens to me.
    I already talked about the slider reverses before, but if I use them in Easy difficulties, it's used for having red ticks, add variety, and different rhythm than this 1/1 frustrating rhythm that new players are forced to do and to be (frustrated).

Wow....What a beautiful song....Hope my mod will help you. GL! :)
Thanks anyway for the mod :)
Topic Starter
Cerulean Veyron
Since the moderation over mods we receive is reducing, and (maybe) the map is already polished, It's time to turn it into a bullet train chooooooooo lmao jk I'll start vrooming and get some BNs :3/
Fookiz
mainly some bad sliders, other then that preety solid, nothing realy unrankable just take a second look at these sliders.

Zerrs' Easy
nothin

Normal
02:15:772 (1) - wave sliders dont look too good if its not 90 degree angles
03:46:806 (1) - bad looking slider

Bleeding
00:41:979 (1) - bad looking slider
00:48:875 (3) - ^
00:51:634 (2) - ^
00:53:013 (1) - ^
01:50:944 (1) - ^
00:46:117 (2) - ^wave sliders dont look too good if its not 90 degree angles
00:47:496 (1) - ^little thing on the end, i get why you did it but it just looks weird

00:44:737 (1) - debatable but recomend to change
01:52:324 (2) - ^

01:24:737 (4) - rotate 30 degrees so it can blanket with (3)
Rohit6
Hello!Just a regular mod nothing to see here
General
Nice related SB :^)

Zerss' Easy
02:15:772 (3) - This would feel better if you kinked it at the middle since there's an audible clap on the white tick.(02:21:289 (3) - Something similar to this would be great)
03:10:944 (3) - ^
03:21:979 (3) - ^
03:33:013 (3) - ^

Really good diff.
I would generally avoid small overlaps in an Easy diff but that's pretty understandable.

Normal
00:39:220 (1,2,1,2) - These overlaps look bad in terms of aesthetics
00:44:737 (1,2,1,2) - ^
01:48:186 (1,2) - Bad blanket(sorry but i had to)
01:50:944 (1) - Kink is offbeat ,you kinked correctly in the next slider
01:53:703 (1) - Kink is offbeat ,you kinked correctly in the previous slider

I would generally advise to not overlap the sliderend with the next slider's body because it reflects badly on the map's A E S T H E T I C S

Bleeding
00:39:220 (1,2) - Bad overlap
00:41:979 (1) - There's no defining moment in this slider that calls for a reason to kink imo , since its a full hold note
00:43:358 (2) - ^ + the overlap looks pretty bad
00:44:737 (1) - You can kink on the white tick since there's a transition in vocals
00:47:496 (1) - This would be better as a regular curve , that red anchor is just ugh
00:48:703 (2,3) - Inconsistent here since you've mapped on vocals in this section and the MEEEEEE(hold) starts on the blue tick.There's the same issue with kinks in the slider as well , if you want to use kinks please place them on the white/red tick atleast.
01:07:496 (2,3,4) - Same thing as 01:01:634 (2,3,4) - here but radically different spacing
00:53:013 (1) - You've done it pretty well here
01:09:220 (6,2) - I would avoid this because there's hitburst if you play with the default skin and new players mostly use the default skin
01:53:703 (1) - If you want to emphasize the vocals here,kink the three ticks in the middle something like this
02:05:772 (3,5) - Potential blanket
03:35:772 (1,2) - Flow is pretty eh , if you want to keep this make it a blanket
03:44:048 (1,2) - Bad overlap

There's a recurring issue with the usage of kinks that i do not agree upon,however its upto you if you want to change them or not since this is a sorta subjective thing,they're good for A E S T H E T I C S but don't fit during play.
Half overlaps look bad as well.
Hitsounding is on point though. Couldnt find any mistake in hitsounding whatsoever.
Topic Starter
Cerulean Veyron
pH

Fookiezi wrote:

mainly some bad sliders, other then that preety solid, nothing realy unrankable just take a second look at these sliders.

Zerrs' Easy
nothin aw yiss thnx m8, zerss' da beast

Normal
02:15:772 (1) - wave sliders dont look too good if its not 90 degree angles Well, If you say so.
03:46:806 (1) - bad looking slider

Bleeding
00:41:979 (1) - bad looking slider
00:48:875 (3) - ^
00:51:634 (2) - ^
00:53:013 (1) - ^
01:50:944 (1) - ^
00:46:117 (2) - ^wave sliders dont look too good if its not 90 degree angles I don't think it's necessary if It'd be nicer around 90 angles of degree, ehh... y'know... flows and these stuffs.
00:47:496 (1) - ^little thing on the end, i get why you did it but it just looks weird I'm not gonna say "the red anchor representing the vocals in the song track for the desiring flow". It's almost the same thing as above, but not really. You should think more than twice before saying that it's "weird".

00:44:737 (1) - debatable but recomend to change This would go the same as above.
01:52:324 (2) - ^

01:24:737 (4) - rotate 30 degrees so it can blanket with (3) Well, it didn't blanket when I rotated it. But it made a good curving flow pattern. So hopefully this might be acceptable, changed.
processing Rohit6's mod... another pH

Rohit6 wrote:

Hello!Just a regular mod nothing to see here
General
Nice related SB :^) thnx m8 :^3

Normal
00:39:220 (1,2,1,2) - These overlaps look bad in terms of aesthetics
00:44:737 (1,2,1,2) - ^
01:48:186 (1,2) - Bad blanket(sorry but i had to) I wasn't planning to do a pretty-cute-and-neat blankets on most sliders in the diff, I tried giving an indication for not blanketing ALL sliders, probably a half of the set. So I did this kind of slider positioning.
01:50:944 (1) - Kink is offbeat ,you kinked correctly in the next slider
01:53:703 (1) - Kink is offbeat ,you kinked correctly in the previous slider
Well, I can't tell things over these complex sliders. But of course the red anchors aren't positioned to upbeat or downbeat either.

I would generally advise to not overlap the sliderend with the next slider's body because it reflects badly on the map's A E S T H E T I C S

Well, I know you care about aesthetics but in the same time, not rankable or sth? The mods about overlaps you mentioned still seems to be visible and understandable for most new normal players to play this map. Also it's not really bad at all to other users' judgement as well, and not just only me. However, you really don't even do this kind of overlap on your maps with a little low DS? Well, it's impossible to not "overlap" them unless you're using a higher DS for a space between notes in Normal diffs. This one has a low spacing over a slow song, and this is why it overlaps itself which means it's not supposed to be, unless I've done things I wanted intentionally to do on MY map. You can't just simply say "This is a bad overlap/blanket" or "This one is offbeat" without a reason. You should at least just give me ONE. SIGNIFICANT. IN-DEPTH. REASON for me to understand your problem about the mods you mentioned. So yeah, think more about the audience's view before throwing things off. I'll forgive you once and for all.

Bleeding
00:39:220 (1,2) - Bad overlap
00:41:979 (1) - There's no defining moment in this slider that calls for a reason to kink imo , since its a full hold note
00:43:358 (2) - ^ + the overlap looks pretty bad
00:44:737 (1) - You can kink on the white tick since there's a transition in vocals Just as I've said the same thing from the previous mod.
00:47:496 (1) - This would be better as a regular curve , that red anchor is just ugh Same as above.
00:48:703 (2,3) - Inconsistent here since you've mapped on vocals in this section and the MEEEEEE(hold) starts on the blue tick.There's the same issue with kinks in the slider as well , if you want to use kinks please place them on the white/red tick atleast.
01:07:496 (2,3,4) - Same thing as 01:01:634 (2,3,4) - here but radically different spacing Well, the density was a little weak here, so this is why I reduced the spacing here instead of overdoing the jumps again. It might make patterns a little boring, but I'll think about it later... idk idk
00:53:013 (1) - You've done it pretty well here Not really, it happened the opposite from other modders than this one. Like "This one doesn't follow a sht, remap this slider" or "Are you trying to emphasize vocals here? Well, It didn't work ahahahah". So I might change this If someone else complains trash about it.
01:09:220 (6,2) - I would avoid this because there's hitburst if you play with the default skin and new players mostly use the default skin ...I'll fix this anyways, since other modders mentioned this a lot of times. Also to not let you be depressed.
01:53:703 (1) - If you want to emphasize the vocals here,kink the three ticks in the middle something like this Well, I'm thinking the opposite ;p probably the same reasons as before.
02:05:772 (3,5) - Potential blanket I didn't want to blanket here because I know, later on, will be a weird one. Also might break spacing consistency I really wanted to input over the whole diff.
03:35:772 (1,2) - Flow is pretty eh , if you want to keep this make it a blanket Well, for the sake of rhythm consistency, I decided to let this pattern flows like this one.
03:44:048 (1,2) - Bad overlap

There's a recurring issue with the usage of kinks that i do not agree upon,however its up to you if you want to change them or not since this is a sorta subjective thing,they're good for A E S T H E T I C S but don't fit during play.
Half overlaps look bad as well.
Hitsounding is on point though. Couldnt find any mistake in hitsounding whatsoever.

Well, I don't wanna explain things again and again because I might make up stuffs like I'm insulting someone. So, why not YOU explain how did these 1 2 maps got ranked even without mentioning the red anchors on any sliders to follow the song track's.. what's the word... "BEATS"? White/Red ticks? Is it even necessary, subjective, or unrankable just for making a follow on the ticks and not to? That's very questionable for the modders kept mentioning those issues but it's up to the modder to point it out and suggest something which plays better on his own opinion. But I wanted them reasonable and as great as possible. Since I don't want to be rude (but actually telling the truth) to anyone that contribute to mod this map, they'll benefit this for sure. The overlaps are intentionally made for the flow's playability to avoid going back and simply break the flow. Or you were basically thinking about my diffs' overlaps and slider shapes are just damn ugly mapping element that's added by force without thinking in-depth? I'm not telling you to answer my question, just try thinking about it by using your 24/7 brain.
Consider the purple text and the didn't-reply mods are changed in minor for justifying questionable spots in general. But overall, thanks both of you for your efforts putting into your mods and trying to improve the map.

Gonna call mah babey zerss to check out the new mods on his GD.
Zerss

Fookiezi wrote:

mainly some bad sliders, other then that preety solid, nothing realy unrankable just take a second look at these sliders.

Zerrs' Easy
nothin
thx 4 the help m8

Rohit6 wrote:

Hello!Just a regular mod nothing to see here

Zerss' Easy
02:15:772 (3) - This would feel better if you kinked it at the middle since there's an audible clap on the white tick.(02:21:289 (3) - Something similar to this would be great)
03:10:944 (3) - ^
03:21:979 (3) - ^
03:33:013 (3) - ^

Really good diff.
I would generally avoid small overlaps in an Easy diff but that's pretty understandable.
I'll let CV check that, he's making the hitsounds and he totally can put hitsounds here
if you don't know how to, send me a irc pm :')
Topic Starter
Cerulean Veyron
Will check those hitsoundings after I'm done with my work this afternoon.

Okay, hitsounds updated~
BOUYAAA
hi veyron!

Just letting you know that some of your combo colors are very dark, Combo 1 and 3's aproach circles are barely noticeable on 100% dim

http://puu.sh/l16hd/6bd30c76fc.jpg
http://puu.sh/l16my/eb7bdb9d5d.jpg

5th one is a bit better but still not easy to see

http://puu.sh/l16ng/3c0f5ba922.jpg

gl with the set!
Topic Starter
Cerulean Veyron
If it might be your skin sildercolor, or the bolded skin files as default, it can hardly be noticeable. So the problem is; why would you dim? To see the elements "clearly"? You don't like the BG? sth more than what I said?

But If you speak true, I will brighten them for visibility's sake. Thanks for pointing it out!
Anxient
Bleeding

00:40:600 (2,1) - you call this a blanket?
00:53:013 (1) - ew
please do something like this
01:08:875 (5,6) - 01:15:082 (1,2) - make into triple for consistency with 01:16:462 (4,5,6) -
02:10:255 (1,2,3,4) - DID YOU USE POLYGON CIRCLES
02:15:772 (1,2,4,5,6) - you either make them both slider slider or circle circle slider. consistency pl0x
03:10:944 (1,2,4,5,6) - idk anymore. you did this three times. if you don't change any of the similar mods, just ignore everything
03:27:151 (6,1) - waaay too close. lengthen pls
03:28:531 (3,4) - blanket coz why not?
03:37:151 (4,5) - remap. looks really stale imo

"This is a song sang by a British Woman. You put a bg of a Korean Sheman. I do not compute.
I might've offended someone
Topic Starter
Cerulean Veyron

Anxient wrote:

Bleeding

00:40:600 (2,1) - you call this a blanket? dam yes
00:53:013 (1) - ew
please do something like this
Okay lol
01:08:875 (5,6) - It literally plays the same as the current one, like... exactly the same flowing n stuff. Also, it kills the spacing and a few jumps, I'd really squish you for that.
01:15:082 (1,2) - make into triple for consistency with 01:16:462 (4,5,6) - This one is a different accent unit for this kind of rhythm, so... changing this will break consistency with 02:15:772 (1,2) - :^)
02:10:255 (1,2,3,4) - DID YOU USE POLYGON CIRCLES WHAT? NO
02:15:772 (1,2,4,5,6) - you either make them both slider slider or circle circle slider. consistency pl0x Same :^)
03:10:944 (1,2,4,5,6) - idk anymore. you did this three times. if you don't change any of the similar mods, just ignore everything :^)
03:27:151 (6,1) - waaay too close. lengthen pls Okay then, I hope this won't be too big.
03:28:531 (3,4) - blanket coz why not? nty, blankets aren't necessary for aesthetics.
03:37:151 (4,5) - remap. looks really stale imo Remapping without a very good reason ;((((((((

"This is a song sang by a British Woman. You put a bg of a Korean Sheman. I do not compute.
I might've offended someone
u mess wit dis man, i'll squish you 24/7
Anyways, just some changes on aesthetics and blankets lmao. Thanks btw!
Monstrata
[General]

The dark combo colors ~alone~ and with your choice of background are perfectly fine. However. When people play with storyboard enabled, the dark fade effect you have going on makes some of the colors harder to see. Mainly talking about Colors 1 and 3. If you can increase their brightness just a bit more that would be nice so players can have your storyboard enabled and not have to either disable combo colors or risk having approach circles be difficult to see.

[Bleeding]

  1. 00:15:772 (3,4,5) - Try making 00:15:772 (3) - a 1/2 slider instead since the vocals kind of linger a bit instead of fading immediately. Would be a bit more consistent with 00:21:289 (3,4,5) - .
  2. 00:28:186 (1) - 1/2 slider here too? You use a fair bit of 3/4 gaps around here.
  3. 00:36:806 (2,3) - I prefer this kind of arrangement: More interesting flow imo :D
  4. 00:48:875 (3) - The head doesn't really land on anything very noticeable. Ahh this rhythm is really complex. I would just start the slider on 00:48:703 - and remove the circle. Your next two measures also consist only of 2 long sliders and a circle, so this rhythm would make sense too and probably be less confusing.
  5. 01:11:634 (6,2) - I wish you could have overlapped less, or none at all haha.
  6. 01:16:806 (6) - Ahh, the slider ends on a really strong note though. I think it would be better to make this slider two circles instead. Would apply on 01:22:324 (6) - too.
  7. 02:11:288 (4,5) - A jump here would be nice. Since you made a jump on 02:05:772 (3,4) - for emphasis.
  8. 03:31:289 (3,4) - Blanketting here would look nice imo. 03:30:255 (1,2,3,4,5) - All curved and then 03:35:772 (1,2,3,4,5) - all straight. looks cool xD
[Normal]

  1. 00:19:565 (3) - This circle doesn't really follow anything in the music xP. Theres no drum or vocal or even piano that lands there. I would try using two 1/2 sliders for 00:18:531 (2,3) - instead.
  2. 00:44:048 (3) - 1/2 slider would be really nice here to follow the piano. 00:49:565 (3) - Here too if you decide to make it a slider.
  3. 01:09:565 (1,3) - Having the red anchor at the center of the slider looks nicer imo.
[Zerss' Easy]

  1. 00:39:220 (1) - For long wave sliders like this, you want to use a red point in the center. The curve will look better.
  2. 00:44:737 (1) - Would be really cool if you could get the bump to be on 00:46:117 - since the white tick + vocal is stronger there.
  3. 01:04:048 (3) - I don't like this rhythm choice tbh xP. You completely miss 01:04:737 - and 01:05:427 - . You're skipping too many important beats to justify using a different rhythm imo. If you want variety, two 1/1 sliders would work just as well. Why not just use this rhythm:
  4. 01:09:565 (3) - ^
  5. 01:32:324 (1) - This NC isn't necessary. It doesn't fit your NC pattern.
  6. 01:43:358 (3) - Same as mentioned earlier. You are skipping those beats on the white ticks which are more important than the red tick you are currently mapping the repeat arrow to. Also applies to 01:53:703 (3) - 02:04:737 (3) - 02:10:255 (3) - 02:59:910 (3) - 03:05:427 (3) - 03:21:979 (3) - 03:27:496 (3) -
  7. 03:41:289 (1) - This rhythm doesn't make a lot of sense too. The repeat arrow isn't mapping to anything, nor is the slider-end.
  8. 03:46:117 (3) - This is mapped to nothing. I would just delete it and keep a 2/1 gap.
  9. 03:46:806 (1) - ^Same as earlier.
The set is generally very well designed. My only concern is the rhythm choice on the Easy. I would like to see those 3/2 repeat sliders changed because they are skipping more important beats than they are offering. Rest of the mod is just Nazi stuff. Call me back when you're ready!
Topic Starter
Cerulean Veyron
pH cuz i didn't had time to apply your mods ughh ;A:A:;aA:A:Aa; k fml

monstrata wrote:

[General]

The dark combo colors ~alone~ and with your choice of background are perfectly fine. However. When people play with storyboard enabled, the dark fade effect you have going on makes some of the colors harder to see. Mainly talking about Colors 1 and 3. If you can increase their brightness just a bit more that would be nice so players can have your storyboard enabled and not have to either disable combo colors or risk having approach circles be difficult to see. Yeah, BOUYAAA seems to tell the same thing here. So right now, I'll brighten them at once.

[Bleeding]

  1. 00:15:772 (3,4,5) - Try making 00:15:772 (3) - a 1/2 slider instead since the vocals kind of linger a bit instead of fading immediately. Would be a bit more consistent with 00:21:289 (3,4,5) - . If you say so, hopefully won't consider an overuse of this rhythmic pattern.
  2. 00:28:186 (1) - 1/2 slider here too? You use a fair bit of 3/4 gaps around here. Well this one for the new song track, I'd keep this for a tiny break from the overclicking on 1/2 and nyeh.... Just sufficing for the start.
  3. 00:36:806 (2,3) - I prefer this kind of arrangement: More interesting flow imo :D No wonder you do have a distinctive taste of flows ;p I'd like to keep this for a wide movement of the player's cursor from the previous slider's position, to be much bending for greater aspect for any objects. Even though moving it downwards and ascend the slider (3) on the head on from slider (2), still, might feel the same way as mine. For shorter; This is what I suggested, and yours. Thanks for the efforts btw!
  4. 00:48:875 (3) - The head doesn't really land on anything very noticeable. Ahh this rhythm is really complex. I would just start the slider on 00:48:703 - and remove the circle. Your next two measures also consist only of 2 long sliders and a circle, so this rhythm would make sense too and probably be less confusing. Okay then
  5. 01:11:634 (6,2) - I wish you could have overlapped less, or none at all haha. This is hardly unnoticeable after that slider because it's a little too far!!! D:
  6. 01:16:806 (6) - Ahh, the slider ends on a really strong note though. I think it would be better to make this slider two circles instead. Would apply on 01:22:324 (6) - too. I do tried to follow both downbeat and upbeats by using hitsounds in common. But when it comes up to sliders, I'm pretty much not used to observe each beat of the song track. Because I mainly follow downbeats to stress it for better indication of the music. So I'd like to keep this for sure.
  7. 02:11:288 (4,5) - A jump here would be nice. Since you made a jump on 02:05:772 (3,4) - for emphasis. I didn't made a jump here as well on 01:10:599 (4,5) - , for bigger emphasis. This is pattern consistency, don't rekt it :p
  8. 03:31:289 (3,4) - Blanketting here would look nice imo. 03:30:255 (1,2,3,4,5) - All curved and then 03:35:772 (1,2,3,4,5) - all straight. looks cool xD I have the tendency for using curve or straight sliders, so I'd keep everything unless with a reason that's worth hearing it. Thanks btw lmao
[Normal]

  1. 00:19:565 (3) - This circle doesn't really follow anything in the music xP. Theres no drum or vocal or even piano that lands there. I would try using two 1/2 sliders for 00:18:531 (2,3) - instead. Okay
  2. 00:44:048 (3) - 1/2 slider would be really nice here to follow the piano. 00:49:565 (3) - Here too if you decide to make it a slider. Right here, I'd like to keep it. The reason you wrote above puts in here~ Might be a little opposite in case you don't understand overall.
  3. 01:09:565 (1,3) - Having the red anchor at the center of the slider looks nicer imo. Uhhh, idk but... it's already at the center o.o But if you mean by moving it like... just a slight of it, I might do that then. But somehow that's already there, I'd not know what you mean :/
The set is generally very well designed. My only concern is the rhythm choice on the Easy. I would like to see those 3/2 repeat sliders changed because they are skipping more important beats than they are offering. Rest of the mod is just Nazi stuff. Call me back when you're ready!
I'll call you back later ehhh I was just trying to find good mods, then you unexpectedly star-icon this broken map ahahahah Gonna get Zerss to check your mod for his diff.

Thank you very much, monstrata! I'll try to finish the GD in the right time, and cleanly :3
Monstrata
01:09:565 (1,3) - Having the red anchor at the center of the slider looks nicer imo. Uhhh, idk but... it's already at the center o.o But if you mean by moving it like... just a slight of it, I might do that then. But somehow that's already there, I'd not know what you mean :/

Sry, I didn't explain myself well haha. Anyways, yea i meant to just move it slightly since its almost there. Something i like to do is increasing the slider-tickrate to 2 temporarily, for mapping purposes.



You can also try to Ctrl+G the slider twice so the slider-nodes recalculate to their lowest possible value. It's really useful for setting up blankets and symmetrical sliders.

Zerss

monstrata wrote:

[Zerss' Easy]

  1. 00:39:220 (1) - For long wave sliders like this, you want to use a red point in the center. The curve will look better. Done
  2. 00:44:737 (1) - Would be really cool if you could get the bump to be on 00:46:117 - since the white tick + vocal is stronger there. Not sure about this, I mean, that was made on purpose, I wanted to do like, idk how to describe it, it'll look horrible but, I need I guess, I wanted to do like in other gamemodes, when players need to keep the note until the other one
  3. 01:04:048 (3) - I don't like this rhythm choice tbh xP. You completely miss 01:04:737 - and 01:05:427 - . You're skipping too many important beats to justify using a different rhythm imo. If you want variety, two 1/1 sliders would work just as well. Why not just use this rhythm:
    There's SO MANY reasons why I kept those, and listing them would be so long, I'll still give some reasons:
    1. That's something I hate on Easy difficulties, it's monotony. Keeping 1/1 rhythm note ONLY would be REALLY annoying, and won't really give different tastes and rhythm to the player that is discovering the game. I think that, because of its monotony, it'll be less fun to play, but like A LOT
    2. Star rating will be so much broken, I already remove like 2 of them, and it added 0.1* to the diff, and the Normal diff is only 1.36*!
    3. I miss 01:04:737 - and 01:05:427 - ? Then you'll miss 01:05:082 -. It's actually almost impossible to have all of the important ticks on Easy, even tho it's on the chorus and it'll be repeated, as I said, it's really important to give different tastes to the rhythm.
    4. Oh, there's much more to say, but I'll stop here :p Keep in mind that I won't correct the other ones except if I tell about it
  4. 01:09:565 (3) - ^
  5. 01:32:324 (1) - This NC isn't necessary. It doesn't fit your NC pattern. Idk if I was drunk here, corrected
  6. 01:43:358 (3) - Same as mentioned earlier. You are skipping those beats on the white ticks which are more important than the red tick you are currently mapping the repeat arrow to. Also applies to 01:53:703 (3) - 02:04:737 (3) - 02:10:255 (3) - 02:59:910 (3) - 03:05:427 (3) - 03:21:979 (3) - 03:27:496 (3) -
  7. 03:41:289 (1) - This rhythm doesn't make a lot of sense too. The repeat arrow isn't mapping to anything, nor is the slider-end. I'm ok about it here. corrected, I remade this part with 2/1 rhythms, so everything which is after is already changed.
  8. 03:46:117 (3) - This is mapped to nothing. I would just delete it and keep a 2/1 gap.
  9. 03:46:806 (1) - ^Same as earlier.
update c:
Topic Starter
Cerulean Veyron
New page yay
Anyway, updated the easy GD!

And thanks for the explanation, monstrata! I've made as you said xD Not quite similar as yours if you'd ask, idk but thanks again! I infrequently do symmetries dam
Zerss
Oh and, since I changed my username, you can remove "z_e_r_s_s" from the tags :3
Topic Starter
Cerulean Veyron
It's your previous distance-spaced username, honey. Don't neglect your childhood :3
show more
Please sign in to reply.

New reply