forum

Mili - A Turtle's Heart [CatchTheBeat]

posted
Total Posts
64
Topic Starter
Krah
This beatmap was submitted using in-game submission on mercredi 5 octobre 2016 at 22:26:55

Artist: Mili
Title: A Turtle's Heart
Source: Deemo
Tags: mag mell collection 19 the last recital
BPM: 148
Filesize: 4834kb
Play Time: 02:59
Difficulties Available:
  1. Coeur (3,93 stars, 659 notes)
  2. Platter (3,14 stars, 566 notes)
  3. Salad (2,25 stars, 506 notes)
Download: Mili - A Turtle's Heart
Information: Scores/Beatmap Listing
---------------
Monday is a rainy day
And I stay inside letting time pass away
Tuesday it is quite the same
So I daydream about moments of shame
Life goes around and round
I've stumbled and stopped moving on
Turn around and I realized
That I have been left behind

In a tiny tiny tiny tiny cubicle
There lives a whiny whiny whiny cowardly turtle
In twenty thirty forty fifty sixty years
My heart won't die no matter how hard I try

Today is a lonely day
I pretend that I really liked it this way
Tomorrow will stay the same
I can't even remember your name
You're around no more
No more
Though this love of mine
It just won't stop

No body body body body to support
My heavy heavy heavy but empty shell
But I'm not lazy lazy lazy lazy anymore
Oh darling can't you see
I've grown so much more
Maybe maybe maybe you've forgiven me
Oh but darling darling darling you have to make sure
To stab me pierce me hurt me kill me thoroughly
You see
My heart won't die but I really tried
Oh?
Spectator
1st
Deif
Coeur de baguette
iiyo
tortue, très magnifique~
Absolute Zero
Short mod, I like the map a lot!

Salad
To be honest, I don't know if 1.8x Slider Velocity is suitable here. But that's just my opinion.
00:06:922 (3) - Players at this level might not be sure whether to dash or not, make it more apparent?
00:13:813 (1) - Move this so that the all the movements are in the same direction? However, you can still make it a little further away?
00:52:732 (1) - Maybe don't make this a dash?
01:03:678 (4) - Move (4) on the other side to make the back forth motion more fluid?

Platter
00:07:057 (6) - Move to x=144 instead?
00:49:084 (2) - Remove? It feels like it doesn't quite fit the song beat.
01:16:246 (3,4,5,6,7) - It might be cool to make this pattern similar to 01:17:868 (3,4,5,6,7).
02:21:110 (3,4) - Have the same shape and relationship as (1,2), except translated there instead?
02:33:273 (1) - Make this a HDash to accent the beat?
02:52:328 (1) - No NC here?

Coeur
Really good overall, just one comment ;)
If this is a rain, then you should change, if not, then ignore.
00:03:138 (4) - This jump is a little much, I feel like there could be a non Hdash?

00:59:219 (1) - No NC?
Sorry I couldn't find anything else, I just really like it.
Topic Starter
Krah

afk98 wrote:

Short mod, I like the map a lot! Thanks =)

Salad
To be honest, I don't know if 1.8x Slider Velocity is suitable here. But that's just my opinion. how high the sv is isn't really an issue in ctb since it doesn't change a lot apart from sliders (and only when they are totally horizontal)
00:06:922 (3) - Players at this level might not be sure whether to dash or not, make it more apparent? decreased a bit so dash can be used but not needed
00:13:813 (1) - Move this so that the all the movements are in the same direction? However, you can still make it a little further away? The change here is done on purpose like an easy version of direction change
00:52:732 (1) - Maybe don't make this a dash? Changed (4) before so it isn't
01:03:678 (4) - Move (4) on the other side to make the back forth motion more fluid?correct

Platter
00:07:057 (6) - Move to x=144 instead? Prefer to keep the little shift
00:49:084 (2) - Remove? It feels like it doesn't quite fit the song beat. Nope
01:16:246 (3,4,5,6,7) - It might be cool to make this pattern similar to 01:17:868 (3,4,5,6,7). Not exactly the same strong beat so ...
02:21:110 (3,4) - Have the same shape and relationship as (1,2), except translated there instead? I don't get it ._.
02:33:273 (1) - Make this a HDash to accent the beat? Don't really deserve one for a platter
02:52:328 (1) - No NC here? Removed

Coeur
Really good overall, just one comment ;)
If this is a rain, then you should change, if not, then ignore. Yes it is one
00:03:138 (4) - This jump is a little much, I feel like there could be a non Hdash? Changed

00:59:219 (1) - No NC? Removed
Sorry I couldn't find anything else, I just really like it.
Thanks for the mod =)
Zoe
General

  1. Offset feels off throughout the whole map. Sounds a lot better around 810~. Re-downloaded with new MP3.
Coeur

  1. 00:14:219 (1) - Could extend this a reverse slider, finishing at 00:14:458.
  2. 00:15:840 (8) - ^.
  3. 00:19:219 (10) - Possibly add a note after this
  4. 00:52:327 (4) - Could extend this a reverse slider.
  5. 01:06:246 (3,4) - Add a note between here.
  6. 01:07:868 (3,4) - ^
  7. 01:09:490 (3,4) - ^
  8. 01:11:111 (3,4) - ^

Really nice map though, and good luck for ranked :)
Topic Starter
Krah

Niflheim wrote:

General

  1. Offset feels off throughout the whole map. Sounds a lot better around 810~. Re-downloaded with new MP3.
baka :s
Coeur

  1. 00:14:219 (1) - Could extend this a reverse slider, finishing at 00:14:458. yap
  2. 00:15:840 (8) - ^. Nope feel overdone to me and prefer to keep the break
  3. 00:19:219 (10) - Possibly add a note after this ^
  4. 00:52:327 (4) - Could extend this a reverse slider. ^
  5. 01:06:246 (3,4) - Add a note between here. Changed (3) to a slider
  6. 01:07:868 (3,4) - ^ ^
  7. 01:09:490 (3,4) - ^ ^
  8. 01:11:111 (3,4) - ^ ^

Really nice map though, and good luck for ranked :)
Thanks for the mod and sorry for the late reply ><
DragonSlayer96



Salad
00:02:327 (6,1) - music suggest a small jump here
00:05:570 (6,1) - ^
01:08:543 (4,5,1) - i think the bigger gap should be between 5 - 1, not 4 - 5
02:22:596 (5) - why not continue on with the movement that you have in 02:21:921 (1,2,3,4) -
02:25:840 (1,2,3,4,5,6,7) - maybe a better shaped curve? it starts out spread out then it bunches up at the end

Hyper where?

But I do love the song and the mapset does seem really well put together (but we are talking about Krah here so what do you expect). So I have one more question before I leave.

When will this be ranked so I can I get in the top 50 of this mapset?
Topic Starter
Krah

DragonSlayer96 wrote:

00:02:327 (6,1) - music suggest a small jump here Don't feel like it and prefer to keep a calm begining for a salad
00:05:570 (6,1) - ^ ^
01:08:543 (4,5,1) - i think the bigger gap should be between 5 - 1, not 4 - 5 Looks better yap
02:22:596 (5) - why not continue on with the movement that you have in 02:21:921 (1,2,3,4) - Because movement isn't always needed
02:25:840 (1,2,3,4,5,6,7) - maybe a better shaped curve? it starts out spread out then it bunches up at the end reworked a bit

Hyper where? not this time

But I do love the song and the mapset does seem really well put together (but we are talking about Krah here so what do you expect). So I have one more question before I leave.

When will this be ranked so I can I get in the top 50 of this mapset? Find me a bn =)
Thanks for the mod =)
Riari
Random single diff runover due to how bored I am.

[Salad]
  1. 00:00:841 (1) - Shorten by 1/3 and add a circle on the white tick? Sounds better and adds more impact to your current hitsounds I guess.
  2. 00:01:651 (3,4) - Replace these with a slider? It sounds really odd to me without it.
  3. 00:02:462 (1) - Reduce by 1/3 and add a circle on the white tick. Adds emphasis to 00:02:868 - that I feel is lacking here and doesn't really smother 00:02:732 - .
  4. 00:05:705 (1) - Similar to above, I think you are smothering parts of the song you could work with. Suggesting you change this for all similar sliders in this area as it feels a bit lackluster as many of your notes are stacking close to the sliders ( 00:10:030 (3) - etc.) and I feel this change could allow you to put more patterns and movement.
  5. 00:13:003 (1,2,3,4,5,6) - Really? I love your hitsounds here but the pattern just doesn't live up to it. A walk is super boring here and I'm sure you can bring in a pattern that is much more interesting.
  6. 00:29:489 (5) - Replace this with a 1/3 repeater? It sounds better than just the single note as it sounds really heavy and ugly by itself but a repeating slider with the clap on the head sounds great.
  7. 00:45:840 - Note here? It follows on nicely as 00:45:435 (3,4) - feels like it has something missing off the end to me.
  8. 00:47:868 (1,2,3,4) - This seems a bit sudden and off to me. 00:47:868 (1,2,3) - replaced with a slider as 00:48:003 (2) - just feels disruptive.
  9. 00:51:111 (2) - Swap for a 1/3 slider starting at 00:50:976 - ? This feels a bit too prominent to leave out to me.
  10. 00:54:354 (1,2,3,4) - Feels a bit sudden and awkward again. Remove 00:54:489 (2,3) - maybe?
  11. 01:06:516 (3) - Move this ever so slightly to the right? Gives a slight illusion of movement and looks a lot better than a simple stack even if it works as one. Same can be applied for the other stacks in this section I guess, it feels fitting but a bit lackluster to look at.
  12. 01:16:516 (4,5,6,7) - Another simple walk that doesn't live up to it's hitsounding, throw in a wiggle or something here instead of keeping such a slow pace.
  13. 01:43:949 (5) - Feels off, you've snapped to a higher BS divisor so do it for ones like this please.
I'll eventually maybe mod more I guess, you'll have to find me when I feel like modding again.
Tyrell
Salad
00:07:597 (1,2) - I feel the 1/3 spacing used here is awkward and should be reduced a bit. Instead of going through and pointing out all the points where the spacing is similar to this im just gonna say go through the diff and highly consider nerfing the 1/3 jumps like this as they are quite awkward
01:03:543 (3,4,5) - Would reduce the spacing between these to make it easier to stationary catch

Other than the weirdness of the 1/3 jumps I feel this diff is quite good :D

Platter
00:13:003 (1,2,3,4,5,6) - I would make this simpler to read with just a right to left pattern

Not much else for me to point out in this platter, being mapped in 1/3 i find it quite weird but it's mapped well.

Can't mod rains, so that's about it. Good luck with this set, it's interesting.
Topic Starter
Krah
Here we go /o/

Color code :
Yes
No
Not exactly


Riari wrote:

Random single diff runover due to how bored I am.

[Salad]
  1. 00:00:841 (1) - Shorten by 1/3 and add a circle on the white tick? Sounds better and adds more impact to your current hitsounds I guess. Platter is already like that. I prefer to keep something simplistic for the salad
  2. 00:01:651 (3,4) - Replace these with a slider? It sounds really odd to me without it. "sounds" ? droplet will add nothing here
  3. 00:02:462 (1) - Reduce by 1/3 and add a circle on the white tick. Adds emphasis to 00:02:868 - that I feel is lacking here and doesn't really smother 00:02:732 - . same as previously
  4. 00:05:705 (1) - Similar to above, I think you are smothering parts of the song you could work with. Suggesting you change this for all similar sliders in this area as it feels a bit lackluster as many of your notes are stacking close to the sliders ( 00:10:030 (3) - etc.) and I feel this change could allow you to put more patterns and movement. As I already said I'm "smoothering" part because it's a salad and the easiest diff here
  5. 00:13:003 (1,2,3,4,5,6) - Really? I love your hitsounds here but the pattern just doesn't live up to it. A walk is super boring here and I'm sure you can bring in a pattern that is much more interesting. Changed to a triple stop/start pattern
  6. 00:29:489 (5) - Replace this with a 1/3 repeater? It sounds better than just the single note as it sounds really heavy and ugly by itself but a repeating slider with the clap on the head sounds great. Changed to a 1/3 slider (I don't get the idea to have a repeat here ._.)
  7. 00:45:840 - Note here? It follows on nicely as 00:45:435 (3,4) - feels like it has something missing off the end to me. correct
  8. 00:47:868 (1,2,3,4) - This seems a bit sudden and off to me. 00:47:868 (1,2,3) - replaced with a slider as 00:48:003 (2) - just feels disruptive. removed (2). prefer to not change it to a slider
  9. 00:51:111 (2) - Swap for a 1/3 slider starting at 00:50:976 - ? This feels a bit too prominent to leave out to me. prefer to keep it simple here too
  10. 00:54:354 (1,2,3,4) - Feels a bit sudden and awkward again. Remove 00:54:489 (2,3) - maybe? did the same as previously, removed (2) only
  11. 01:06:516 (3) - Move this ever so slightly to the right? Gives a slight illusion of movement and looks a lot better than a simple stack even if it works as one. Same can be applied for the other stacks in this section I guess, it feels fitting but a bit lackluster to look at. But it's not a stack Oo
  12. 01:16:516 (4,5,6,7) - Another simple walk that doesn't live up to it's hitsounding, throw in a wiggle or something here instead of keeping such a slow pace. reworked in the same way as before
  13. 01:43:949 (5) - Feels off, you've snapped to a higher BS divisor so do it for ones like this please.Kinda sure it's correct here, check other diff if you have a doubt (specially the rain)
I'll eventually maybe mod more I guess, you'll have to find me when I feel like modding again.

Tyrell wrote:

[Salad]
00:07:597 (1,2) - I feel the 1/3 spacing used here is awkward and should be reduced a bit. Instead of going through and pointing out all the points where the spacing is similar to this im just gonna say go through the diff and highly consider nerfing the 1/3 jumps like this as they are quite awkward it's like that on purpose, you can catch it without dash but with it it's easier. It's a kind of thing that I think legit in salad
01:03:543 (3,4,5) - Would reduce the spacing between these to make it easier to stationary catch reduced a bit
Other than the weirdness of the 1/3 jumps I feel this diff is quite good :D thanks :D

[Platter]
00:13:003 (1,2,3,4,5,6) - I would make this simpler to read with just a right to left pattern restacked 2-et a bit but still keep the idea here to emphasis the hs
Not much else for me to point out in this platter, being mapped in 1/3 i find it quite weird but it's mapped well. The song is 1/3 based so it's mapped in 1/3 ._.

Can't mod rains, so that's about it. Good luck with this set, it's interesting. Gimme a BN :'(

Thanks for the mods guys =)
Yuii-
Hi there, #loun- !

You have some really nice "Widescreen Support" and "Letterbox during breaks" thing on :(
"ENABLE COUNTDOWN" HAHAHA... Remove that, seriously.

[Ensalada]

Hey, baby~ uuuuh! What about HP4 to fit the spread properly? \:D/ inb4 "no".

  1. 00:04:084 (1) - No, dude. NO, NO, NO. This slider is way too curved, for newbie players (like me) it's quite hard to catch 'em and flows quite bad with 00:04:759 (2) - . Learn to map, please.
  2. 00:07:327 (1) - Nice NC, dad. Besides, don't you think 00:07:327 (1,1) - should be more spaced? At least a 1,2x ds would be okay, especially if you are willing to maintain your style in the beginning of the song.
  3. 00:18:949 (5) - This sounds a biiit weird, what about placing a circle on 00:18:949 - and then the slider from 00:19:084 - to 00:19:286 - ?
  4. 00:20:706 (1) - This is questionable, Krah! Listen to me carefully, wait, move your keyboard to the right, it's bothering me where you have it. Okay, now. In the previous combo, you are mapping only circles, even though there's a similar audible sound to 00:20:705 (1) - so why would you place a slider? Let's suppose you leave it, try to add a Soft hitsound on tail at least, it sounds like a hit when you're only following a certain instrument instead of the drums.
  5. 00:22:192 - aDd SoMeThInG
  6. 00:35:705 (4,5) - Dammit, loun-
  7. 01:18:543 (8,1) - WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOY. Remember at the beginning of the map which you mapped something similar? Well, the spacing was 2.00x. Wh-What are you trying to do? Kill me!
  8. 01:19:084 (1) - Something similar to what I said above, you really want to add a "Soft" in the tail.
  9. 02:00:030 (4,5) - I have my doubts on this pattern, and it's the fact that I don't find it worth emphasising as you are doing right now. Let's be honest, I'm nazi'ing too much, that's why I stopped a bit, but this is one of the things I considered as "must-changes" because of the map is build up. (5) to x96.
  10. 02:59:084 (5,6) - DAMMIT, LOUN-! This is hella unexpected, MaYbE x264 for a 2,00x ds and no need to dash away? For the sake of the NewBieSsS.
[Platillo]

  1. 00:20:300 (3,1) - Don't you think you should space them out? A full 1.5x ds pattern followed by a 0,69x (The 69 is worth)? That's a dramatic slowdown.
  2. 00:45:840 (7) - You forgot to NC or it's just me?
  3. 00:50:300 (3,1) - Another (3,1) lel.This spacing is literally ruining the pace of the song. You didn't map any 3.00x ds jump as far as I'm concerned, so why, loun-! W H Y? ~ W H Y BABY UUH HE SAID UUUH ~. What about some spicy rearrange to x48?
  4. 00:52:597 - I REALLY feel that something's missing over here. What do you think of extending 00:52:327 (4) - up to that point? I know that you're following a complete different thing on (4), but even a reverse could work.
  5. 01:03:138 (1) - You really forgot a hitsound here. Whistle + Finish would be fine as well. And consider adding a Finish for 01:03:813 (5) - too.
  6. 01:57:597 (1,2,3,4,5) - Maybe this will sound extremely stupid, but this part is as easy as the Ensalada difficulty! It's supposed to be harder, come on, a bit more of spacing, I didn't even have to move my guy to catch the spicy fruits.
  7. 02:59:084 (6,7) - The same ;w;
[French name]

  1. 00:32:462 (4,5,6) - This flows quite oddly, don't you think? I was thinking about Ctrl+G'ing (5), but that would leave a ridiculous spacing between (5,6). Maybe you can come out with some better ideas.
  2. 01:57:597 (1,2,3,4,5) - Just... you... whatever.
  3. 02:00:030 (5) - x228? The clap hitsound is worth emphasising! Or maybe even more emphasis! Just look at 02:02:732 (3,4) - .
  4. 02:59:084 (6,7) - This has less spacing than in Platillo
This diff is actually pretty neat.

Alright, you know what? You're cute <3
Topic Starter
Krah

Yuii- wrote:

Hi there, #loun- !

You have some really nice "Widescreen Support" and "Letterbox during breaks" thing on :(
"ENABLE COUNTDOWN" HAHAHA... Remove that, seriously. bleh^2

[Ensalada]

Hey, baby~ uuuuh! What about HP4 to fit the spread properly? \:D/ inb4 "no". no \:D/

  1. 00:04:084 (1) - No, dude. NO, NO, NO. This slider is way too curved, for newbie players (like me) it's quite hard to catch 'em and flows quite bad with 00:04:759 (2) - . Learn to map, please. nazi :s
  2. 00:07:327 (1) - Nice NC, dad. Besides, don't you think 00:07:327 (1,1) - should be more spaced? At least a 1,2x ds would be okay, especially if you are willing to maintain your style in the beginning of the song. a little break before something else hurt no one, the nc stay
  3. 00:18:949 (5) - This sounds a biiit weird, what about placing a circle on 00:18:949 - and then the slider from 00:19:084 - to 00:19:286 - ? if I really add a slider here it'll be a 2/3 not a 1/2 but I'll not do it by consistency with the higher diff and because the break here is useful for a salad (assuming the next pattern)
  4. 00:20:706 (1) - This is questionable, Krah! Listen to me carefully, wait, move your keyboard to the right, it's bothering me where you have it. Okay, now. In the previous combo, you are mapping only circles, even though there's a similar audible sound to 00:20:705 (1) - so why would you place a slider? Let's suppose you leave it, try to add a Soft hitsound on tail at least, it sounds like a hit when you're only following a certain instrument instead of the drums. changed to a single note
  5. 00:22:192 - aDd SoMeThInG nOpE
  6. 00:35:705 (4,5) - Dammit, loun- ._.
  7. 01:18:543 (8,1) - WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOY. Remember at the beginning of the map which you mapped something similar? Well, the spacing was 2.00x. Wh-What are you trying to do? Kill me! reduced
  8. 01:19:084 (1) - Something similar to what I said above, you really want to add a "Soft" in the tail. same as above
  9. 02:00:030 (4,5) - I have my doubts on this pattern, and it's the fact that I don't find it worth emphasising as you are doing right now. Let's be honest, I'm nazi'ing too much, that's why I stopped a bit, but this is one of the things I considered as "must-changes" because of the map is build up. (5) to x96. reduced the current jump, keep the same form
  10. 02:59:084 (5,6) - DAMMIT, LOUN-! This is hella unexpected, MaYbE x264 for a 2,00x ds and no need to dash away? For the sake of the NewBieSsS. dash are supposed to exist on salad and you can already catch it without dash (just saying)
[Platillo]

  1. 00:20:300 (3,1) - Don't you think you should space them out? A full 1.5x ds pattern followed by a 0,69x (The 69 is worth)? That's a dramatic slowdown. I don't get the issue here. It's not the same time during (3,1) & (1,2) and the slowndown itself isn't that harsh considering the (1) movements just before
  2. 00:45:840 (7) - You forgot to NC or it's just me? just you
  3. 00:50:300 (3,1) - Another (3,1) lel.This spacing is literally ruining the pace of the song. You didn't map any 3.00x ds jump as far as I'm concerned, so why, loun-! W H Y? ~ W H Y BABY UUH HE SAID UUUH ~. What about some spicy rearrange to x48? the hdash was stupid here, removed it
  4. 00:52:597 - I REALLY feel that something's missing over here. What do you think of extending 00:52:327 (4) - up to that point? I know that you're following a complete different thing on (4), but even a reverse could work. Tried with the reverse and sound really weird to me ._.
  5. 01:03:138 (1) - You really forgot a hitsound here. Whistle + Finish would be fine as well. And consider adding a Finish for 01:03:813 (5) - too. yap
  6. 01:57:597 (1,2,3,4,5) - Maybe this will sound extremely stupid, but this part is as easy as the Ensalada difficulty! It's supposed to be harder, come on, a bit more of spacing, I didn't even have to move my guy to catch the spicy fruits. I don't feel like adding some difficulty here. It's just after the break so let's give to the player some time and not directly jump on him with hdash-spam
  7. 02:59:084 (6,7) - The same ;w; the same ;w; (this one actually works the same as the previous ones)
[French name]

  1. 00:32:462 (4,5,6) - This flows quite oddly, don't you think? I was thinking about Ctrl+G'ing (5), but that would leave a ridiculous spacing between (5,6). Maybe you can come out with some better ideas. Not really bothered by this one and the (5) ctrl+g is a no-go
  2. 01:57:597 (1,2,3,4,5) - Just... you... whatever. =)
  3. 02:00:030 (5) - x228? The clap hitsound is worth emphasising! Or maybe even more emphasis! Just look at 02:02:732 (3,4) - . Increasing the hdash itself isn't really relevant and actually not worth it ._.
  4. 02:59:084 (6,7) - This has less spacing increased
This diff is actually pretty neat. this map* :'(

Alright, you know what? You're cute <3 I know :D
Thanks for the mod =)
Yuii-

Krah wrote:

Fixed everything, Yuii-. Thanks. You are definitely THE best.
No problem, dude.
ghm12
throwing this here
rank this please
Topic Starter
Krah

ghm12 wrote:

throwing this here
rank this please
Nice catch, cool to see those songs added to deemo. Some are really cool :D
I will update the source tomorrow (if I don't forget) or with the next mod.

To rank it is the aim but to find bn is a pain
Topic Starter
Krah
Nobody modding it so finally updated source/tags ._.
koliron


General
  1. Combocolours, woo, that colours are sad :c try to chage (3) with [14,254,200] (I understand that others may not be so easy because would be hard to distinguish)
  2. NC: all fine!

Salad
  1. 01:05:570 (4,1) - 01:07:192 (5,1) - 01:08:814 (5,1) - 01:10:436 (5,1) - long-long-short-long distances, maybe change to short-long-short-long to maintain constancy (Or just add distance in 01:08:814 (5,1) - )
  2. 02:59:084 (5,6) - As is the last note and jump, maybe slightly higher distance looks good
  3. if you accept the AR in Coeur, change to 6.4 to maintain constancy :roll:
    no more, really good Salad!

Platter
  1. 00:27:192 (3,4) - this movement is really hard to platter players! D: maybe reduce the ondulation in (4)
  2. 00:28:408 (3,4) - 00:33:678 (3,4) - 00:34:894 (3,4) - the same cases
  3. 01:16:651 (5,6) - x: 128 is more beautiful :)
  4. 01:23:003 (4,5,6,7) - The platters are to introduce players in HDashes, so this jump is complicated! besides the distance to get there, need go to the opposite side, I suggest you 01:22:597 (2,3,4,5) - x: 212, 01:23:408 (6) - x:112 and 01:23:543 (7,8) - x: 56 (to not remove HDash or cause uncomfortable movements)
  5. 01:30:841 (2,3,1) - i think looks good just a little more distance :) (obviously no HDash)
  6. 02:25:030 (2,3,4,5,6,1,2,3,4,5,6,7,1) - Some of these movements is fine, but I find too many for a platter :( change some
  7. 02:28:003 (4,5,1) - the same case of 01:23:003 (4,5,6,7)
  8. 02:34:489 (4,5,1) - the same case
  9. 02:40:976 (4,5,1) - the same case ;w;
  10. if you accept the AR in Coeur, change to 7.8 to maintain constancy :P

Coeur
  1. 00:02:057 (7,8) - Is at a distance somewhat uncomfortable because you doubt if require dash (but well, not required, but the distance is distinguishably higher than that of 00:04:489 (3,4) - ) reduce the distance a bit
  2. 00:17:057 (5,1) - Why the jump is so strong? this sound is not so remarkable, and is even greater than 00:13:678 (6,1) -
  3. 00:24:760 (5,6) - this jump is a bit uncomfortable, because have to catch the notes almost with the edges, i suggest you (5) x: 424 or less
  4. 00:27:192 (2) - You should do the slider with this form because is fast and short-jump and there is a lack of movement, and you probably moved equally, this causes too high probability of losing the seeds
  5. 00:27:597 (3) - the same case
  6. 00:41:381 (1) - probably with x: 140 is more cute :)
  7. 01:01:111 (3) - I know, I look much the esthetic, a little more upright would look better (01:04:084 (1,2,3) - as this would be fine)
  8. 01:29:625 (5,6) - this time the distance is clear to use dash, but the jump is slightly stronger, maybe (5) x: 80
  9. 02:07:326 (1,2,3,4) - I found it some repetitive, especially because before there were several similar sliders (02:00:840 (1,2,3,4) , 02:04:083 (1,2,3) ), maybe using other positions and shapes
  10. 02:20:299 (1,2,3,4) - the same case, I see you were constant in this, so was on purpose, but I insist on you should giving a little more variety to those sliders \(~o~)/
  11. This difficulty have quite strong jumps, I understand that the song is very relaxing, but try to change the AR at least to 8.8

sorry for not doing hitsounds mod, I'm bad with them, I hope to have helped a little

good luck!!

+1 star :) :) :)

If you have time Pile - Aishiteru Banzai! I would really appreciate it!
Topic Starter
Krah

koliron wrote:



General
  1. Combocolours, woo, that colours are sad :c try to chage (3) with [14,254,200] (I understand that others may not be so easy because would be hard to distinguish) Actually the song is sad ... All mili's songs are fucking depressive. I could change those colors but the blue that you suggest is too bright compared to the others ._.
  2. NC: all fine!

Salad
  1. 01:05:570 (4,1) - 01:07:192 (5,1) - 01:08:814 (5,1) - 01:10:436 (5,1) - long-long-short-long distances, maybe change to short-long-short-long to maintain constancy (Or just add distance in 01:08:814 (5,1) - ) Changed it
  2. 02:59:084 (5,6) - As is the last note and jump, maybe slightly higher distance looks good Already slightly higher :o
  3. if you accept the AR in Coeur, change to 6.4 to maintain constancy :roll: Gonna change the coeur ar but other will stay
    no more, really good Salad! Thanks ><

Platter
  1. 00:27:192 (3,4) - this movement is really hard to platter players! D: maybe reduce the ondulation in (4) changed each (4)
  2. 00:28:408 (3,4) - 00:33:678 (3,4) - 00:34:894 (3,4) - the same cases ^
  3. 01:16:651 (5,6) - x: 128 is more beautiful :) reword the short stream to imply a curve
  4. 01:23:003 (4,5,6,7) - The platters are to introduce players in HDashes, so this jump is complicated! besides the distance to get there, need go to the opposite side, I suggest you 01:22:597 (2,3,4,5) - x: 212, 01:23:408 (6) - x:112 and 01:23:543 (7,8) - x: 56 (to not remove HDash or cause uncomfortable movements) seems fair
  5. 01:30:841 (2,3,1) - i think looks good just a little more distance :) (obviously no HDash) no need for it, it's like that to show the "break" in the voice
  6. 02:25:030 (2,3,4,5,6,1,2,3,4,5,6,7,1) - Some of these movements is fine, but I find too many for a platter :( change some 1st stream doesn't change, slightly changed middle of second
  7. 02:28:003 (4,5,1) - the same case of 01:23:003 (4,5,6,7) changed
  8. 02:34:489 (4,5,1) - the same case I find this one fine and not so harsh
  9. 02:40:976 (4,5,1) - the same case ;w; changed
  10. if you accept the AR in Coeur, change to 7.8 to maintain constancy :P same as salad

Coeur
  1. 00:02:057 (7,8) - Is at a distance somewhat uncomfortable because you doubt if require dash (but well, not required, but the distance is distinguishably higher than that of 00:04:489 (3,4) - ) reduce the distance a bit reduced really slightly
  2. 00:17:057 (5,1) - Why the jump is so strong? this sound is not so remarkable, and is even greater than 00:13:678 (6,1) - still a hdash but reduced it
  3. 00:24:760 (5,6) - this jump is a bit uncomfortable, because have to catch the notes almost with the edges, i suggest you (5) x: 424 or less Hdash isn't the only way to create difficulty, keeping it
  4. 00:27:192 (2) - You should do the slider with this form because is fast and short-jump and there is a lack of movement, and you probably moved equally, this causes too high probability of losing the seeds correct
  5. 00:27:597 (3) - the same case ^
  6. 00:41:381 (1) - probably with x: 140 is more cute :) prefer to keep the current one ><
  7. 01:01:111 (3) - I know, I look much the esthetic, a little more upright would look better (01:04:084 (1,2,3) - as this would be fine) changed a bit
  8. 01:29:625 (5,6) - this time the distance is clear to use dash, but the jump is slightly stronger, maybe (5) x: 80 ok
  9. 02:07:326 (1,2,3,4) - I found it some repetitive, especially because before there were several similar sliders (02:00:840 (1,2,3,4) , 02:04:083 (1,2,3) ), maybe using other positions and shapes I know it's repetitive but i'm actually fine with it... I think it's normal here to have this kind of thing
  10. 02:20:299 (1,2,3,4) - the same case, I see you were constant in this, so was on purpose, but I insist on you should giving a little more variety to those sliders \(~o~)/ ^
  11. This difficulty have quite strong jumps, I understand that the song is very relaxing, but try to change the AR at least to 8.8 yap hesitated too do it recently so let's go

sorry for not doing hitsounds mod, I'm bad with them, I hope to have helped a little Np your mod was already great =)

good luck!!

+1 star :) :) :) OwO

If you have time Pile - Aishiteru Banzai! I would really appreciate it! I should mod again T_T
Thanks for the mod =)
BoberOfDarkness
Hungry in game mod
Topic Starter
Krah

BoberOfDarkness wrote:

Hungry in game mod
Log : http://puu.sh/kFj7G/d5b19d2309.txt


Thanks =)
JBHyperion
Yeah I'm late, you may hit me if it makes you feel better ):

General Comments:
  1. Song Folder: No issues
  2. Song Setup: HP3 seems a bit low for a Salad... I assume this is intentional - since it's the easiest difficulty, it does make it more accessible to beginners, but I feel HP4 isn't too punishing here. On HP3 it's possible to pass with less than 75% accuracy xD
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds:
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:33:205 (6) - Not sure a triplet really fits here as I can't hear anything justifying a beat on that 5/6 tick. However, there's a much clearer drum sound in the previous beat at 00:32:800 so I'd consider placing the triplet here instead
  2. 00:37:597 (5,1,2,3) - Antiflow between these two pairs is a little too much for a Salad in my opinion. Consider reducing the distance between these, or alternatively, making one pair move to the right instead, e.g. here - (3) is stacked under (1)
  3. 01:13:813 (1) - Due to the prominence of the strong snare drum sound, I feel this plays better as a circle on the downbeat. 01:13:408 (4) plays well as a a slider because of the short, higher-pitched violin sound there, but this note doesn't have the same effect to me
  4. 01:15:435 (1) - ^
  5. 01:17:868 (3,4,5,6,7,8) - "Tap" spacing is kinda awkward and unfitting here imo, since this is all part of the same drumroll and notes are of equal prominence. I personally feel making this into a smoother movement would be better, but if you do want a slightly more challenging pattern, a direction change or increased spacing between 01:18:138 (5,6) would fit better, since the drum roll is played as two 1/3 triplets
  6. 01:24:354 (1,2,3) - No dash is required for any of the previous combos between 01:18:678 and here, and suddenly dash is required consecutively. I get that this section is really prominent and you want to keep these, so maybe a dash or two in the previous combos would lessen the difficulty spike here which has potential to catch the player unaware.
  7. 02:01:651 (3) - Spacing here is right on the border of requiring dash, which has the potential to confuse newer players. Since this is a weaker beat, consider reducing the spacing a little here. 02:01:651 (3,4) to x-232 works better
  8. 02:08:137 (3) - ^ Whatever you use with the suggestion above, do the same thing here, since the spacings on 02:07:326 (1,2,3,4) are currently quite a bit different from 02:00:840 (1,2,3,4) - currently the movement to (3), the weakest beat, is the largest, which leaves this section feeling inconsistent with your previous patterns
  9. 02:14:624 (3,4) - Same idea again, since this one is a direct copy of 02:00:840 (1,2,3,4) - 02:14:624 (3,4) to x-280 gives the same effect as I suggested for the original case
  10. 02:29:624 (4) - Increased distance to this to emphasise the snare drum sound would be nice
Platter
  1. 00:33:138 (6,1) - There was a triple here in the Salad, but just a 1/3 doublet in the Platter lol. Suggest you do the same things as I suggested there, adding a circle at 00:32:800
  2. 00:35:976 (6,7) - Reduce the distance to this doublet from 00:35:705 (5) a little please, since that note combines a strong dash to reach it with a direction change after it, which is a little uncomfortable to play
  3. 00:37:665 (6) - ^ Triplet fits better at 00:37:192 in my opinion, there are more prominent notes in the music to support it that there are here
  4. 00:37:597 (5,6,1) - If you keep the current pattern, consider reducing the distance a little to here, I feel it's a bit too strong than is required for the music it's mapping
  5. 00:58:340 - Kick drum sound here, consider adding a note
  6. 01:13:408 (4,5,1) - Since the music is quite calm here, I feel this much wiggling is a bit unnecessary. 01:13:678 (5) is a strong note, but I think that moving it to x-296 is enough here
  7. 01:28:137 (3) - I can't hear a sound in the music to justify this, but there's a really prominent snare+cymbal sound 1/3 later at 01:28:273 so I suggest moving this note here instead
  8. 02:25:840 (1,2,3,4,5,6,7) - Spacing on these doubles feels a little random to me - the resulting pattern has the effect of a smooth curve, but with an odd-looking "kink" at 02:26:381 (5,6) that breaks the flow a little. Consider making into a smoother curve, or two triplets with a jump between them for a slightly trickier pattern
  9. 02:31:381 (2) - I can't hear a sound in the music to justify this, please remove it
  10. 02:33:003 (3) - ^ You didn't map a note at 02:39:489 or 02:52:462 which is the same pattern
  11. 02:37:868 (2) - 02:44:354 (2) - 02:45:976 (3) - 02:50:841 (2) - ^ Same rhythm as before, notes aren't justified
  12. 02:54:354 (1) - 02:55:976 (1) - 02:57:597 (1) - 02:59:219 (7) - Whilst these hdashes are fine from a ranking criteria perspective, I don't feel they need to be this strong since the music is quite calm. Reducing the distance to each of these a little would be more fitting - ~2.8x DS works nicely, potentially slightly higher (~3.0x) for the last one
Coeur
  1. 00:04:354 (2) - A smaller distance from (1) would be welcome here since the dash between 00:03:881 (7,1) is quite strong - 00:04:354 (2,3) to x-52 feels better to me
  2. 00:23:949 (1) - This hdash is a little stronger than it needs to be in my opinion, and it's making the return jump to 00:24:219 (2,3) pretty uncomfortable. Try moving to x-72
  3. 00:25:030 (6) - This is also a little uncomfortable to dash to, try reducing the distance to here a little please
  4. 00:29:557 (7) - There's no beat in the music to support this triplet, please remove this note
  5. 00:33:205 (6) - As in the other diffs, this triplet note fits better at 00:32:800
  6. 00:38:138 (3) - This is annoying to dash to as it has a high chance of resulting in droplet misses. Rotate 180 degrees and Ctrl+G this please
  7. 00:41:043 (2,3,4,5,6) - I don't hear any 1/6 here
  8. 00:44:557 (4) - Again, I don't hear a beat here you can justify mapping here
  9. 00:58:340 - But there's a note here you could map for a triplet! (^:
  10. 01:04:151 (2) - No beat here, but there are drum beats at 01:04:422 - 01:04:692 and 01:05:638
  11. 01:24:084 (10) - Nothing here either
  12. 01:28:408 (5) - I'd curve this a little more to reduce the distance to 01:28:814 (1) whilst still maintaining the hyper. The direction change to 01:29:084 (2,3) after the hyper is kinda tricky currently
  13. 02:04:016 (5) - 02:10:502 (5) - 02:16:989 (5) - 02:23:475 (5) - Aside from the fact that there are no note in the music here, these triplets feel so artificial and really don't fit with the music at all in my opinion. Please remove them ;w;
  14. 02:13:138 - Prominent beat unmapped here, part of a drumroll at 02:12:867 (1,2,3,4)
  15. 02:26:786 - Regarding overmapping, from here until 02:52:732 the same suggestions as in the Platter apply, since you used a similar timleine
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Krah

JBHyperion wrote:

Yeah I'm late, you may hit me if it makes you feel better ): Hi I'm late too

General Comments:
  1. Song Folder: No issues
  2. Song Setup: HP3 seems a bit low for a Salad... I assume this is intentional - since it's the easiest difficulty, it does make it more accessible to beginners, but I feel HP4 isn't too punishing here. On HP3 it's possible to pass with less than 75% accuracy xD changed to 4
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds:
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:33:205 (6) - Not sure a triplet really fits here as I can't hear anything justifying a beat on that 5/6 tick. However, there's a much clearer drum sound in the previous beat at 00:32:800 so I'd consider placing the triplet here instead The idea here was to emphasize this drum but yap it's not really justified (specially for a salad) so deleted it
  2. 00:37:597 (5,1,2,3) - Antiflow between these two pairs is a little too much for a Salad in my opinion. Consider reducing the distance between these, or alternatively, making one pair move to the right instead, e.g. here - (3) is stacked under (1) I could reduce it but you already don't even need to dash to catch all of them so I don't think it will be an issue
  3. 01:13:813 (1) - Due to the prominence of the strong snare drum sound, I feel this plays better as a circle on the downbeat. 01:13:408 (4) plays well as a a slider because of the short, higher-pitched violin sound there, but this note doesn't have the same effect to me feels better yap
  4. 01:15:435 (1) - ^ ^
  5. 01:17:868 (3,4,5,6,7,8) - "Tap" spacing is kinda awkward and unfitting here imo, since this is all part of the same drumroll and notes are of equal prominence. I personally feel making this into a smoother movement would be better, but if you do want a slightly more challenging pattern, a direction change or increased spacing between 01:18:138 (5,6) would fit better, since the drum roll is played as two 1/3 triplets used the 2nd version with a pattern who can still be played as 6 1/3 (look tricky but isn't)
  6. 01:24:354 (1,2,3) - No dash is required for any of the previous combos between 01:18:678 and here, and suddenly dash is required consecutively. I get that this section is really prominent and you want to keep these, so maybe a dash or two in the previous combos would lessen the difficulty spike here which has potential to catch the player unaware. Even if I totally understand it I can't find any legit part where I could add a dash before (btw you can catch those notes without dash)
  7. 02:01:651 (3) - Spacing here is right on the border of requiring dash, which has the potential to confuse newer players. Since this is a weaker beat, consider reducing the spacing a little here. 02:01:651 (3,4) to x-232 works better correct
  8. 02:08:137 (3) - ^ Whatever you use with the suggestion above, do the same thing here, since the spacings on 02:07:326 (1,2,3,4) are currently quite a bit different from 02:00:840 (1,2,3,4) - currently the movement to (3), the weakest beat, is the largest, which leaves this section feeling inconsistent with your previous patterns slightly changed
  9. 02:14:624 (3,4) - Same idea again, since this one is a direct copy of 02:00:840 (1,2,3,4) - 02:14:624 (3,4) to x-280 gives the same effect as I suggested for the original case changed as previously
  10. 02:29:624 (4) - Increased distance to this to emphasise the snare drum sound would be nice reduced 1,2,3 spacing and increased 3,4
Platter
  1. 00:33:138 (6,1) - There was a triple here in the Salad, but just a 1/3 doublet in the Platter lol. Suggest you do the same things as I suggested there, adding a circle at 00:32:800 triplet removed on salad so no longer relevant owo
  2. 00:35:976 (6,7) - Reduce the distance to this doublet from 00:35:705 (5) a little please, since that note combines a strong dash to reach it with a direction change after it, which is a little uncomfortable to play reduced a bit because yap right now it's kinda tricky
  3. 00:37:665 (6) - ^ Triplet fits better at 00:37:192 in my opinion, there are more prominent notes in the music to support it that there are here Not added to 00:37:192 but removed (6)
  4. 00:37:597 (5,6,1) - If you keep the current pattern, consider reducing the distance a little to here, I feel it's a bit too strong than is required for the music it's mapping restacked a bit
  5. 00:58:340 - Kick drum sound here, consider adding a note Don't think it's really needed in the platter but gonna do it in the rain
  6. 01:13:408 (4,5,1) - Since the music is quite calm here, I feel this much wiggling is a bit unnecessary. 01:13:678 (5) is a strong note, but I think that moving it to x-296 is enough here Reduced both (4,5) and (5,1) instead
  7. 01:28:137 (3) - I can't hear a sound in the music to justify this, but there's a really prominent snare+cymbal sound 1/3 later at 01:28:273 so I suggest moving this note here instead yap
  8. 02:25:840 (1,2,3,4,5,6,7) - Spacing on these doubles feels a little random to me - the resulting pattern has the effect of a smooth curve, but with an odd-looking "kink" at 02:26:381 (5,6) that breaks the flow a little. Consider making into a smoother curve, or two triplets with a jump between them for a slightly trickier pattern Changed to a smoother curver
  9. 02:31:381 (2) - I can't hear a sound in the music to justify this, please remove it Removed most
  10. 02:33:003 (3) - ^ You didn't map a note at 02:39:489 or 02:52:462 which is the same pattern ^
  11. 02:37:868 (2) - 02:44:354 (2) - 02:45:976 (3) - 02:50:841 (2) - ^ Same rhythm as before, notes aren't justified ^
  12. 02:54:354 (1) - 02:55:976 (1) - 02:57:597 (1) - 02:59:219 (7) - Whilst these hdashes are fine from a ranking criteria perspective, I don't feel they need to be this strong since the music is quite calm. Reducing the distance to each of these a little would be more fitting - ~2.8x DS works nicely, potentially slightly higher (~3.0x) for the last oneReduced to 2,7*, kept the last at 3,4*
Coeur
  1. 00:04:354 (2) - A smaller distance from (1) would be welcome here since the dash between 00:03:881 (7,1) is quite strong - 00:04:354 (2,3) to x-52 feels better to me It's already quite small ...
  2. 00:23:949 (1) - This hdash is a little stronger than it needs to be in my opinion, and it's making the return jump to 00:24:219 (2,3) pretty uncomfortable. Try moving to x-72 reduced a bit
  3. 00:25:030 (6) - This is also a little uncomfortable to dash to, try reducing the distance to here a little please Don't find this one uncomfortable. (6) is +/- vertical so ...
  4. 00:29:557 (7) - There's no beat in the music to support this triplet, please remove this note Removed
  5. 00:33:205 (6) - As in the other diffs, this triplet note fits better at 00:32:800 not as other diffs, yap
  6. 00:38:138 (3) - This is annoying to dash to as it has a high chance of resulting in droplet misses. Rotate 180 degrees and Ctrl+G this please changed the shape only
  7. 00:41:043 (2,3,4,5,6) - I don't hear any 1/6 here :'(
  8. 00:44:557 (4) - Again, I don't hear a beat here you can justify mapping here :'(
  9. 00:58:340 - But there's a note here you could map for a triplet! (^: Yap
  10. 01:04:151 (2) - No beat here, but there are drum beats at 01:04:422 - 01:04:692 and 01:05:638 removed (2) and added 01:04:422 and 01:04:692
  11. 01:24:084 (10) - Nothing here either sure
  12. 01:28:408 (5) - I'd curve this a little more to reduce the distance to 01:28:814 (1) whilst still maintaining the hyper. The direction change to 01:29:084 (2,3) after the hyper is kinda tricky currently Curved a little, I don't think it's that tricky the ar is quite slow so people can see it coming
  13. 02:04:016 (5) - 02:10:502 (5) - 02:16:989 (5) - 02:23:475 (5) - Aside from the fact that there are no note in the music here, these triplets feel so artificial and really don't fit with the music at all in my opinion. Please remove them ;w; ;A;
  14. 02:13:138 - Prominent beat unmapped here, part of a drumroll at 02:12:867 (1,2,3,4) Not really a fan of adding it and I don't find it so much prominent
  15. 02:26:786 - Regarding overmapping, from here until 02:52:732 the same suggestions as in the Platter apply, since you used a similar timleine Same as platter, removed some
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thanks for the mod, was helpful for a lot of timeline "issues".
rip most of 1/6 :'(

Edit : oh 777posts
MBomb
I'm finally here to mod a literal Turtle's Heart.

General
Any reason for letterboxing during breaks? I don't mind if there's a reason, but I think it's better turned off.

Salad
00:19:895 (2) - x:240, to avoid that double dash, that's not recommended in a salad.
01:18:678 (1) - x:88? I think this would be a very good place to emphasise a dash, due to the drum and your use of finish here showing it deserves to be emphasised.
01:24:759 (2) - x:216, again to avoid the double dash.
01:30:435 (2) - This dash doesn't feel required to me with the music. Maybe move this note to x:296?
01:42:597 (1) - This distance feels a bit overemphasised in my opinion. Moving this to the right a bit more, like x:48, fits the music better to me.

Nice salad overall. No HDashes? Please include gders name in diff name and tags :^)

Platter
00:02:868 (2,3,4,5) - This exact same sound wasn't a HDash earlier. Move this section to x:204, to better suit the music and be more consistent.
00:06:111 (2,3,4) - x:268, ^, and also the HDash after this doesn't seem very fitting either, the drum sound isn't that strong, a normal dash works fine.
00:10:570 (1) - There's barely even a drumbeat here. If anything, have a normal dash by moving this to x:408.
00:18:543 (6) - x:488, keeps this HDash but weakens it slightly to make it feel better for a newer player into the slider.
00:25:029 (6,7,8) - This drum beat isn't really strong enough for a HDash at this kind of difficulty. Move this section to x:72, to better fit the drum beat, with a normal dash.
00:26:381 (3) - However, a HDash would fit really nicely here for the cymbal. Try x:192.
00:59:219 (1) - x:496, HDashes against the wall trigger me. This keeps the HDash, but takes it away from the wall.
01:05:705 (1) - x:480, ^, these things can cause dqs sometimes.
01:30:030 (7) - Please curve this the other way, like this, for example, this slider how it is currently would cause misses for platter players due to them trying to catch all the droplets.
01:34:286 (7,1,2) - A HDash to this would work nicely for the very strong drum sound here. One way to make this without ruining the flow of the following section is to move this section to x:368.
01:37:530 (7,1,2) - ^, however, instead of a more simple fix like that, a way I found was to move 7 to x:104, 1 to x:48, and 2 to x:136.
01:44:016 (7) - This is a timing jump how it is now, which I wouldn't recommend on platters. I think a HDash would work nicely here for the strong drum beat, so move this to x:304.
02:34:759 (5,1) - Timing jumps are bad in platters. Move this to x:124.

I feel like this platter has quite a lot of HDashes, but hopefully this should be fixed by these points.

French Word
00:02:057 (7,8) - x:296, a hyper here doesn't really fit due to the strength of this note being weaker than the hyper before and after.
00:05:300 (7,8) - x:244, ^
00:06:381 (4,5) - The double HDash of 2,3,4, feels awkward to me, and 4 doesn't really feel strong enough to have a HDash to it in my opinion. A nice flowing option would be to have 4 at x:320, and then 5 at x:472. This also keeps the HDash to 6.
00:19:489 (1,2,3) - I think this would be a really nice place for 3 HDashes, the emphasis put on these notes by the finish would fit this.
00:25:436 (8,9) - HDash from 8 to 9 feels better than HDash from 7 to 8, as the strong drum beat is on 9. A nice movement here would be 8 to x:272, and then 9 to x:488, this also makes a lead in to the HDash from 10 which makes the flow feel good.
00:45:570 (7) - x:344 please, feels a lot nicer to play.
01:16:786 (6,7) - I think this pattern flows better with a slightly stronger curve to ease out of the HDash to this better. Move 6 to x:144 and 7 to x:124.
01:24:354 (1,2,3) - Again, 3 HDashes please.
02:02:597 (2,3) - Steeper curve please, for better flow from this HDash. 2 to x:64, and 3 to x:40.
02:29:759 (5) - Move to x:160, for better flow from the hyper. This just feels weird to play right now.
02:33:003 (3) - x:92, ^.
02:36:246 (5) - x:172, ^.

Really nice map overall.

Alright, done ;)

Topic Starter
Krah

- Magic Bomb - wrote:

I'm finally here to mod a literal Turtle's Heart.

General
Any reason for letterboxing during breaks? I don't mind if there's a reason, but I think it's better turned off. To turn it or not change nothing and I like this little effect owo

Salad
00:19:895 (2) - x:240, to avoid that double dash, that's not recommended in a salad. Changed a bit the whole (2,3,4) so there isn't a double dash
01:18:678 (1) - x:88? I think this would be a very good place to emphasise a dash, due to the drum and your use of finish here showing it deserves to be emphasised. Increased but not till x:88 owo
01:24:759 (2) - x:216, again to avoid the double dash. same as previously
01:30:435 (2) - This dash doesn't feel required to me with the music. Maybe move this note to x:296? play weirdly yap
01:42:597 (1) - This distance feels a bit overemphasised in my opinion. Moving this to the right a bit more, like x:48, fits the music better to me. reduced a bit

Nice salad overall. No HDashes? Please include gders name in diff name and tags :^) ;A;

Platter
00:02:868 (2,3,4,5) - This exact same sound wasn't a HDash earlier. Move this section to x:204, to better suit the music and be more consistent. Simplified the intro
00:06:111 (2,3,4) - x:268, ^, and also the HDash after this doesn't seem very fitting either, the drum sound isn't that strong, a normal dash works fine. ^
00:10:570 (1) - There's barely even a drumbeat here. If anything, have a normal dash by moving this to x:408. Still totaly ok for me. Reduced what come after anyway
00:18:543 (6) - x:488, keeps this HDash but weakens it slightly to make it feel better for a newer player into the slider. reduced but changed (7) too
00:25:029 (6,7,8) - This drum beat isn't really strong enough for a HDash at this kind of difficulty. Move this section to x:72, to better fit the drum beat, with a normal dash. Moved to avoid the 5,6 hdash
00:26:381 (3) - However, a HDash would fit really nicely here for the cymbal. Try x:192. (1,2) plays better and having both is a bit too much
00:59:219 (1) - x:496, HDashes against the wall trigger me. This keeps the HDash, but takes it away from the wall. HI DIEF
01:05:705 (1) - x:480, ^, these things can cause dqs sometimes. U CUTE
01:30:030 (7) - Please curve this the other way, like this, for example, this slider how it is currently would cause misses for platter players due to them trying to catch all the droplets. Ok this one was evil xD
01:34:286 (7,1,2) - A HDash to this would work nicely for the very strong drum sound here. One way to make this without ruining the flow of the following section is to move this section to x:368. prefer to keep those sounds as dash instead of hdash for the platter
01:37:530 (7,1,2) - ^, however, instead of a more simple fix like that, a way I found was to move 7 to x:104, 1 to x:48, and 2 to x:136. ^
01:44:016 (7) - This is a timing jump how it is now, which I wouldn't recommend on platters. I think a HDash would work nicely here for the strong drum beat, so move this to x:304. slightly reduced
02:34:759 (5,1) - Timing jumps are bad in platters. Move this to x:124. reduced

I feel like this platter has quite a lot of HDashes, but hopefully this should be fixed by these points.

French Word
00:02:057 (7,8) - x:296, a hyper here doesn't really fit due to the strength of this note being weaker than the hyper before and after. Keeping the hdash but reduced it
00:05:300 (7,8) - x:244, ^ ^
00:06:381 (4,5) - The double HDash of 2,3,4, feels awkward to me, and 4 doesn't really feel strong enough to have a HDash to it in my opinion. A nice flowing option would be to have 4 at x:320, and then 5 at x:472. This also keeps the HDash to 6. Removed the (3,4) hdash and changed a bit what you suggested to avoid a too big gap between either (3,4) and (4,5).
00:19:489 (1,2,3) - I think this would be a really nice place for 3 HDashes, the emphasis put on these notes by the finish would fit this. Added between (1,2) & (2,3)
00:25:436 (8,9) - HDash from 8 to 9 feels better than HDash from 7 to 8, as the strong drum beat is on 9. A nice movement here would be 8 to x:272, and then 9 to x:488, this also makes a lead in to the HDash from 10 which makes the flow feel good. ay
00:45:570 (7) - x:344 please, feels a lot nicer to play. It change nothing for me :o. A bit changed the curve of the slider.
01:16:786 (6,7) - I think this pattern flows better with a slightly stronger curve to ease out of the HDash to this better. Move 6 to x:144 and 7 to x:124. Prefer to keep the lil' amount of "difficulty" here.
01:24:354 (1,2,3) - Again, 3 HDashes please. Same as before
02:02:597 (2,3) - Steeper curve please, for better flow from this HDash. 2 to x:64, and 3 to x:40. ayy/color]
02:29:759 (5) - Move to x:160, for better flow from the hyper. This just feels weird to play right now.
02:33:003 (3) - x:92, ^.
02:36:246 (5) - x:172, ^.

Really nice map overall.

Alright, done ;)

I'm a lazy guy. gonna fix the rain tomorrow owo (and push the modifs too)

Edit: I was lazy guy but finally finished it. Thanks for the mod :)
Pawsu
AHH BEST SONG. LOVE U KRAH
Topic Starter
Krah

Pawsu wrote:

AHH BEST SONG. LOVE U KRAH
\:D/
Emiru
god mapper \(º □ º l|l)/
Yumeno Himiko

Emiru wrote:

god mapper \(º □ º l|l)/
Sey
Hello Krah, it's been a while.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. All fine.

Salad
Opening thoughts: All in all this is a good difficulty. However, some patterns can look a little cleaner, so I will be a little nitpicky in my mod below.
  1. 00:02:327 (6,1) - For a more readable pattern, I would connect these notes differently in order to reach 00:03:273 (2) - a little easier. For instance:
  2. 00:12:462 (3,4) - , 00:10:840 (1,2) - Maybe the second distance feels a little large in compare to the first one. Keep them consistent for now, there is no reason to go with surprising distances just at the very beginning of the song.
  3. 00:19:489 (1,2,3) - I think some little Dashes between these notes wouldn't hurt to emphasize the drums.
  4. 00:39:354 (5,1) - This is up to you but I think a little dash between these would be nice. Maybe you could CTRL+G (1) and move it a little more to the left.
  5. 00:45:030 (2,3,4,5) - This whole pattern can be caught without a single dash. I think these distances can be increased slightly due to the drums in the background.
  6. 00:46:246 (1) - , 00:49:489 (1) - , 00:52:732 (1) - 00:55:975 (1) - Yeah, the Kiai plays a little boring. I guess you could emphasize these Finish hitsounds or at least some of them (as you prefer) with some dashes.
  7. 01:24:354 (1,2,3) - Same as mentioned at 00:19:489 (1,2,3) -
  8. Please compare 02:00:840 (1,2,3,4) - with 02:04:083 (1,2,3) - . I think these should be more consistent, especially since you added a Dash at 02:00:840 (1,2) - but then at 02:04:083 (1,2,3) - the distances are actually much lower, even though the rhythm and vocals are the same. it also cannot hurt to have a few more dashes in this Kiai.
  9. 02:13:543 (5,1) - Dash between these two notes to emphasize the finish hitsound and the first half of your Kiai (because it basically repeats from now on.).
  10. 02:15:435 (1,2,3,4) - , 02:08:948 (1,2,3,4) -, 02:21:921 (1,2,3,4) - The timeline feels a little weird at this spot, I think the singer lenghtens her voice too much to use only single notes, so I do recommend a timeline like this:
Song Setup Recommendations:
  1. Not mandatory, but you don't necessarily need to use CS2,8, I think CS3 is fine.
Closing Thoughts: It's a very easy Salad. I think it could be far dashier. The Kiai's in general feel a little too easy sometimes in compare to the rest of the song. However, the style is decent and it should be fine as it is. I just prefer a different type of Salad.

Platter
Opening thoughts: I am far more convinced of this Platter than your Salad. I enjoyed it a lot.
  1. 00:05:705 (1,2) - This Hyper seems out of place since it's the only part where you used one even though the same rhythm repeats a lot of times. (I can understand it however at 00:10:165 (2,1) - due to the finish.)
  2. 00:19:489 (1,2,3) - Just a suggestion if you applied what I said in your Salad, to keep consistency. Increase distances between these to maybe even create some easy Hyper pattern, or just Dashes. Right now it plays a little boring at least.
  3. Imo a slider from 00:30:030 - until 00:30:435 - fits better to compliment the vocals.
  4. 00:38:813 (2) - The Dash feels a bit rough due to it's very spiky movement and the short time you have to react. A suggestion is to move 00:38:543 (1) - to something like x220 to have a softer movement.
  5. This should be a Hyper similar as you did before at 00:46:651 (2,3) - . For instance you can select 00:47:868 (1,2) - and CTRL+G both of them.
  6. 00:56:786 (3,1) - I highly recommend to decrease this distance because it feels way too rough on that music. What does this HDash exactly follow? I don't get it. (But I do understand your Hyper at 00:58:813 (4,1) - due to the Finish, but there is nothing particular in the mentioned pattern though)
  7. 01:24:354 (1,2,3) - Same as at 00:19:489 (1,2,3) -
  8. For the second Kiai I just found some spots where you could add some Dashes and/or Hypers, so I am just going to list them for you: 02:03:948 (3,1) - , 02:06:921 (4,1) - , 02:10:434 (3,1) - , 02:13:407 (4,1) - , 02:16:921 (3,1) - , 02:19:894 (4,1) -
  9. 02:34:489 (4,5) - This jump might be a little unexpected and rough. Please decrease the distance slightly (about 4-5 grids)
Song Setup Recommendations: -
Closing Thoughts: Good job, nothing more to say.

Coeur
Opening thoughts: I would have hoped to see an AR8 Rain on this song since I personally think AR9 doesn't really fit this song. But anyway, this cannot be done anymore because it goes against the spread in a whole. Instead I will just focus on some tinish things in this difficulty.
  1. 00:14:219 (1) - Move this slider 2-3 ticks more to the right, the movement feels a little too strong just after the previous Hyper.
  2. 00:20:706 (1) - ^same, just more to the left, please.
  3. 00:30:570 (4,5) - A little tricky to reach (5) in time, please consider reducing distance a little.
  4. 00:41:246 (3,1) - They are almost stacked, I wouldn't do that and keep a similar distance as you just had at 00:39:354 (4,1) - (not at 00:42:868 (3,4,1) - though due to the risky stream)
  5. 00:45:435 (6,7) - meh... I dislike the antiflow in this. Maybe it's better to provide a normal flow here, by simply selecting 00:45:570 (7) - and CTRL+G it (Or something similar).
  6. 01:02:327 (3,4) - This can be some Hyper, if you want... Fits the Finish Hitsound.
  7. 01:11:787 (5,6,1) - Why is this a double Hyper but 01:13:408 (4,5,1) - isn't? These clearly could be consistent.
  8. 01:25:571 (1) - Same as above, move this more to the right. A little tricky to catch in time.
  9. Second Kiai is absolutely fine here. If you applied some of the stuff I mentioned in the previous difficulties, the spread between the Kiais should be very well actually.
  10. 02:28:003 (5,6,1) - ugh... Please move (6) far more to the left, this is barely catchable t-t
  11. 02:34:760 (6) - ^Same here, just more to the right.
Song Setup Recommendations: (see opening thoughts)
Closing Thoughts: -

The set is quite good but I would really appreciate to see a few more mods. I think the Rain could be a little cleaner in terms of distances and consistency, but overall the set isn't bad.
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
show more
Please sign in to reply.

New reply