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Camellia - Controlled dive

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Hathz
Hello!

These are what I found to be "problematic" points in the map, there's a bunch and I probably missed a few. I listed changes which I feel make the map easier to read and consequently more fun to play (when you don't lose your combo on weird patterns/spacing). Take it with a grain of salt and make changes if you like it, or don't :)

[Sequence Break]
* 00:14:707 (4) - Offset it a bit from the previous slider (something like 241|247)
* 00:17:316 (2) - Offset this too, following the "line" formed by 00:15:522 (5,6,1) - (screenshot)
* 00:20:495 (1,2,3) - This is weird to play and oddly snapped, consider using just a single short slider here
* 00:23:674 (2) - Make this a short jump instead (you could place it below the end points of 00:23:022 (7) - this slider)
* 00:32:968 (2) - This slider ends on a red tick and is awkward to play. I suggest you replace it with a triple and add a small jump afterwards (screenshot)
* 00:57:914 (3) - Maybe move this (example)
* 00:59:544 (4) - Again, small jump here instead of stacked
* 01:17:805 (3) - I'd make this either shorter (down to the red tick) or move the following circle closer so they overlap, makes it easier to distinguish the timing you have there
* 01:18:457 (3) - Missing something on a white tick after this, fill it in
* 01:19:680 (2) - Way too large spacing for the timing, this should overlap with previous slider
* 01:19:924 (3) - ^ Same as above
* 01:20:577 (6) - ^ Same as above (map is full of these, it's a bit hard to read the timing from the spacing alone)
* 01:20:577 (6,1,7,1,4,5) - Just very large spacing again due to the timing, also refer to note below;
* 01:23:674 (2,3,4,5) - I think a different pattern would be better here
* 01:24:571 (4) - Add a circle after this on the white tick to complete the stream
* 01:28:077 (5) - Another slider ending on a white tick
* 01:39:490 (3,4,5,6) - Odd spacing again, I'd replace it with what I suggested for 00:32:968 (2)
* 01:41:283 (3) - Can easily make this into a jump (screenshot)
* 01:43:892 (4,5) - Do not stack these two, it looks like the objects are only a 1/4 ticks apart
* 01:44:544 (2) - Could remove this and make the previous slider longer to substitute it's position
* 01:46:338 (7) - Another slider ending on a white tick
* 01:51:555 (4) - Don't stack under slider
* 01:56:691 (1,2) - Very odd timing and a slider issue
* 01:57:751 (4,5,6) - Odd spacing again, could also change the timing completely
* 02:00:196 (2) - Don't stack under the slider, it breaks the flow into the following stream
* 02:18:131 (1,2,3) - Maybe do something with these to make them look/feel different because of their timing (you could add NC on each of them for example, and change shape a bit)
* 02:19:435 (1,2) - I don't like this kind of timing personally. I'd make (1) last till the white tick and start (2) on the red tick and make it a bit shorter. (screenshot)
* 02:24:653 (1,2,3,4) - NC on each of these
* 02:25:305 (4,1) - Distance is a bit large between then, could try to move the (1) forward in time
* 02:42:098 (2) - Another slider ending on a white tick, I would just follow the general rythm with instead of the vocals
* 03:05:740 (1) - Blanket this under the stream (screenshot)
* 03:34:598 (1,2,3,4) - Odd spacing
* 03:38:022 (2,3,4, 5) - NC on each of these
* 03:47:153 (4) - Would definitely NC this and RC on the next slider, might be a good idea to even slightly offset it by a few units downwards or something
* 03:51:229 (3) - Slider ending on white tick where the stream should usually start
* 04:01:174 (1,1,1) - NC on each of these
* 04:07:615 (8) - Odd placement again, the position does not hint the timing it's mapped to
* 04:25:386 (5,6) - Odd timing and a slider issue, make the whole thing start on a white tick
* 04:33:457 (8) - Jump instead of stacked
* 04:39:164 (1) - Slider ending on a white tick here
* 05:03:892 (2,3,1,2) - NC each of them, this part's timing always gets me. You could even replace the 05:04:109 (1) - slider with circles instead and make triangular jumps
* 05:15:359 (2,4,4) - Reduce the reverse count of these by 1, it's so damn hard to play this with the jumps and spacing that it has

There you go, a wall of text. I hope you enjoy reading.
Seijiro
Gonna mod this soon :3
Topic Starter
Side
Hathz mod

SPOILER
* 00:14:707 (4) - Offset it a bit from the previous slider (something like 241|247)
* 00:17:316 (2) - Offset this too, following the "line" formed by 00:15:522 (5,6,1) - (screenshot)

I considered the first point but decided to leave it stacked since it doesn't look quite as niced separated slightly. The spacing I'm using in this section is pretty small so it would look better stacked IMO. As for the 2nd point I mapped that intentionally to give a reading challenge >:3

* 00:20:495 (1,2,3) - This is weird to play and oddly snapped, consider using just a single short slider here

Fixed.

* 00:23:674 (2) - Make this a short jump instead (you could place it below the end points of 00:23:022 (7) - this slider)

I like that effect too but I also like the stack here personally. I'll keep considering it and might change it later.

* 00:32:968 (2) - This slider ends on a red tick and is awkward to play. I suggest you replace it with a triple and add a small jump afterwards (screenshot)

Yeah I'm definitely changing this but I want the 5s stream sound to stay so I'll probably use 1/4 sliders or just a stacked 5s stream. Will change this later.

* 00:57:914 (3) - Maybe move this (example)

I like the drop off effect I have here. No changes.

* 00:59:544 (4) - Again, small jump here instead of stacked

I'll consider that. Would have to remap a bit to do that so for now no change.

* 01:17:805 (3) - I'd make this either shorter (down to the red tick) or move the following circle closer so they overlap, makes it easier to distinguish the timing you have there

Yeah changed it a bit so the spacing isn't so strange.

* 01:18:457 (3) - Missing something on a white tick after this, fill it in

I left this section blank because I followed the drums here and there is a pause there. Also adds a reading challenge for the player which is what I'm going for with this map :3

* 01:19:680 (2) - Way too large spacing for the timing, this should overlap with previous slider

Lowered spacing. Should be more readable now!

* 01:20:577 (6) - ^ Same as above (map is full of these, it's a bit hard to read the timing from the spacing alone)

Adjusted spacing slightly.

* 01:20:577 (6,1,7,1,4,5) - Just very large spacing again due to the timing, also refer to note below;

Hmm. Don't really see such an issue with the spacing here. Maybe PM me or msg me with a bit more details so I can see what specifically looks wrong

* 01:23:674 (2,3,4,5) - I think a different pattern would be better here

Personally I like this pattern since the fingers do like a 1-2 1-2 motion and still keeps the 1/4 sound. I'll think about different patterns but no change for now.

* 01:24:571 (4) - Add a circle after this on the white tick to complete the stream

No sound after the 4 notes from either miku or the drums. The sound could be implied but doesn't feel necessary to me so I left it blank. Maybe I'll add a note if I really feel it should be there.

* 01:28:077 (5) - Another slider ending on a white tick

What I was going for is like a litle tapping rhythm like 1 - 1 2 (dun du dun haha idk how to explain it). But basically that pattern that sliders 01:28:077 (5,6,1) - feel with your fingers. I dont' mind changing it to 2 noteds but I"ll think about it a bit more before that.

* 01:39:490 (3,4,5,6) - Odd spacing again, I'd replace it with what I suggested for 00:32:968 (2)

I changed that but not to that pattern you suggested for 32 because I want to keep the 5s stream sound instead of a 123 1 pattern.

* 01:41:283 (3) - Can easily make this into a jump (screenshot)

Fixed

* 01:43:892 (4,5) - Do not stack these two, it looks like the objects are only a 1/4 ticks apart

I did that to add a bit of a reading challenge but I changed it.

* 01:44:544 (2) - Could remove this and make the previous slider longer to substitute it's position

I like the feeling of tapping on this white tick so I made the previous slider 3/4 to keep that effect. I also didn't make the slider 1/2 because miku sustains the vocals there and that's what I'm following at that moment.

* 01:46:338 (7) - Another slider ending on a white tick

I'll change this later I'd have to look at some options first so no change at the moment.

* 01:51:555 (4) - Don't stack under slider

Don't see a problem with this one.

* 01:56:691 (1,2) - Very odd timing and a slider issue

Changed to notes. Following the drums here though so it might be harder than the previous pattern.

* 01:57:751 (4,5,6) - Odd spacing again, could also change the timing completely

switched 5 and 6 around. Looks much better now

* 02:00:196 (2) - Don't stack under the slider, it breaks the flow into the following stream

Moved to make it flow better :3

* 02:18:131 (1,2,3) - Maybe do something with these to make them look/feel different because of their timing (you could add NC on each of them for example, and change shape a bit)

Yeah I forgot that that's why I added a green timing here I wanted to make the sliders a bit longer and curve them a bit but forgot to :v Thanks!

* 02:19:435 (1,2) - I don't like this kind of timing personally. I'd make (1) last till the white tick and start (2) on the red tick and make it a bit shorter. (screenshot)

Timing follows the wub but I changed 1 to a slider/reverse arrow and 2 to a note.

* 02:24:653 (1,2,3,4) - NC on each of these

Fixed

* 02:25:305 (4,1) - Distance is a bit large between then, could try to move the (1) forward in time

Looks fine to me. Follows the instruments correctly to me

* 02:42:098 (2) - Another slider ending on a white tick, I would just follow the general rythm with instead of the vocals

Following the vocals here because the instruments are more silent in this section aside from the small wub thing in the background.

* 03:05:740 (1) - Blanket this under the stream (screenshot)

Fixed

* 03:34:598 (1,2,3,4) - Odd spacing

Did that to add to the breakdown challenge. Will probably change to another 1/4 slider+note or something idk.

* 03:38:022 (2,3,4, 5) - NC on each of these

Fixed(?)

* 03:47:153 (4) - Would definitely NC this and RC on the next slider, might be a good idea to even slightly offset it by a few units downwards or something

Fixed NC. I like the stack here though.

* 03:51:229 (3) - Slider ending on white tick where the stream should usually start

Seems fine to me especially considering the drum pattern I followed here. I did change them to NCs so they look more readable though.

* 04:01:174 (1,1,1) - NC on each of these

I think you mean the 3 1/1 notes it linked me to something else. Fixed if so.

* 04:07:615 (8) - Odd placement again, the position does not hint the timing it's mapped to

Looks fine to me. Small jump/read challenge.

* 04:25:386 (5,6) - Odd timing and a slider issue, make the whole thing start on a white tick

I'll look at a different pattern later. No change for now.

* 04:33:457 (8) - Jump instead of stacked

Fixed

* 04:39:164 (1) - Slider ending on a white tick here

Changed to 2 notes and jump :3

* 05:03:892 (2,3,1,2) - NC each of them, this part's timing always gets me. You could even replace the 05:04:109 (1) - slider with circles instead and make triangular jumps

Yeah I wanted to do something similar to 03:37:696 (1,1,2,3) - Since most people wouldn't expect 1/6 timing here but I tried to make the slider and notes a bit more visible. I wanted to do all note triangle jumps but that seems to hard for people ;_;
Wil change it back if other people point this out

* 05:15:359 (2,4,4) - Reduce the reverse count of these by 1, it's so damn hard to play this with the jumps and spacing that it has

Fixed. Also fixed for 03:49:109 (1,2,1,2,3,4,1,2,3,4) - since it's similar

Thanks for the mod!
AngeLNarancia
Great Song, Great Map <3
Anxient
ayy lmao
22:56 Side: ok who wants to look at the first 2 minutes of my map and tell me if theres anything wrong there?
22:56 Anxient: welp. im dead. night guys
22:56 Arcubin: you always do something intentionally dude
22:56 Arcubin: kek
22:56 Gray Veyron: no, pieces
22:56 -Kanzaki: piece
22:56 Side: yes? awesome
22:56 *Side is editing [http://osu.ppy.sh/b/712278 Camellia - controlled dive [Sequence Break]]
22:56 Anxient: cya. see ya in another life. and veyron just delete the pm i sent you
22:57 Anxient: i dont like the whistles side ;w;
22:57 Gray Veyron: delete PM?! wat?
22:57 Side: yeah I suck at hitsounding :(
22:57 Side: I give you 1 whole kds if you hitsound it :3
22:57 Anxient: 00:38:674 (5,1) - thats some unconfortable jumping
22:57 Gray Veyron: I read it, but i don't reply unless it's major
22:57 Anxient: yeah its something about bubbling
22:57 Arcubin: at least they following something particular
22:57 Anxient: but disregard it
22:58 Anxient: but could be better arcu
22:58 Gray Veyron: it's funny people never reads userpages ;p
22:58 Gray Veyron: read*
22:58 Anxient: dude
22:58 Anxient: i actually read it
22:58 Anxient: uwot
22:58 Arcubin: i just try to be easy
22:58 Arcubin: to insane people
22:58 Arcubin: like you
22:58 Anxient: 00:41:283 (3,1) - ctrl g individually
22:58 Gray Veyron: okay
22:58 Anxient: flows tons better
22:59 Anxient: 00:42:588 (1,2,3,4,1) - collide with hp bar maybe?
22:59 Anxient: also i dont think you need a jump THIS big
22:59 Arcubin: noh not my style :'(
23:00 Anxient: side you there?
23:00 Side: yeah I'm listening
23:00 Anxient: 01:31:664 (2,4) - overlappu
23:00 Anxient: dun pl0x
23:01 Anxient: 01:32:805 (7,8) - missread as a stream much?
23:01 Side: ok fixed that but the overlap is intentional
23:01 Anxient: 01:40:305 (1,2) - ctrl+g individually
23:01 Side: shouldve looked like this
23:01 Side: http://puu.sh/iw79b/611eeaf9c9.jpg
23:01 Anxient: looks ugly tho
23:01 *Arcubin is editing [http://osu.ppy.sh/b/662964 Draper - Pressure [Hard]]
23:01 Arcubin: who ask for timing for this song earlier?
23:01 Anxient: looks ugly ;w;
23:02 Side: yeah I dont like ctrl g there :/
23:02 Anxient: for the ctrl+g mod its so it flows better :L
23:02 Anxient: but meh okay den xD
23:03 Anxient: 01:51:718 (1,2) - ctrl+G individually. jumps shorter. also idk why you need a jump like this when sliderbeaks its like 300% gonna happen
23:03 Anxient: 02:04:924 (8,1) - you couldve blanket'd this!
23:04 Side: I tried ;_;
23:04 Anxient: 02:07:859 (1) - 02:07:778 - start here
23:04 Anxient: ;w;
23:04 Arcubin: sorry i dc'ed
23:04 Anxient: done checking
23:04 Side: messes with the spacing pattern I have there
23:04 Anxient: is this a mod now xD
23:04 Side: I can savelog it if you want
23:05 Anxient: go do that
23:05 Side: dont bother with the rest cuz I still haven't cleaned it up yet
23:05 Anxient: should i like forum post r smth
Topic Starter
Side

Anxient wrote:

ayy lmao
22:56 Side: ok who wants to look at the first 2 minutes of my map and tell me if theres anything wrong there?
22:56 Anxient: welp. im dead. night guys
22:56 Arcubin: you always do something intentionally dude
22:56 Arcubin: kek
22:56 Gray Veyron: no, pieces
22:56 -Kanzaki: piece
22:56 Side: yes? awesome
22:56 *Side is editing [http://osu.ppy.sh/b/712278 Camellia - controlled dive [Sequence Break]]
22:56 Anxient: cya. see ya in another life. and veyron just delete the pm i sent you
22:57 Anxient: i dont like the whistles side ;w;
22:57 Gray Veyron: delete PM?! wat?
22:57 Side: yeah I suck at hitsounding :(
22:57 Side: I give you 1 whole kds if you hitsound it :3
22:57 Anxient: 00:38:674 (5,1) - thats some unconfortable jumping
22:57 Gray Veyron: I read it, but i don't reply unless it's major
22:57 Anxient: yeah its something about bubbling
22:57 Arcubin: at least they following something particular
22:57 Anxient: but disregard it
22:58 Anxient: but could be better arcu
22:58 Gray Veyron: it's funny people never reads userpages ;p
22:58 Gray Veyron: read*
22:58 Anxient: dude
22:58 Anxient: i actually read it
22:58 Anxient: uwot
22:58 Arcubin: i just try to be easy
22:58 Arcubin: to insane people
22:58 Arcubin: like you
22:58 Anxient: 00:41:283 (3,1) - ctrl g individually
22:58 Gray Veyron: okay
22:58 Anxient: flows tons better
22:59 Anxient: 00:42:588 (1,2,3,4,1) - collide with hp bar maybe?
22:59 Anxient: also i dont think you need a jump THIS big
22:59 Arcubin: noh not my style :'(
23:00 Anxient: side you there?
23:00 Side: yeah I'm listening
23:00 Anxient: 01:31:664 (2,4) - overlappu
23:00 Anxient: dun pl0x
23:01 Anxient: 01:32:805 (7,8) - missread as a stream much?
23:01 Side: ok fixed that but the overlap is intentional
23:01 Anxient: 01:40:305 (1,2) - ctrl+g individually
23:01 Side: shouldve looked like this
23:01 Side: http://puu.sh/iw79b/611eeaf9c9.jpg
23:01 Anxient: looks ugly tho
23:01 *Arcubin is editing [http://osu.ppy.sh/b/662964 Draper - Pressure [Hard]]
23:01 Arcubin: who ask for timing for this song earlier?
23:01 Anxient: looks ugly ;w;
23:02 Side: yeah I dont like ctrl g there :/
23:02 Anxient: for the ctrl+g mod its so it flows better :L
23:02 Anxient: but meh okay den xD
23:03 Anxient: 01:51:718 (1,2) - ctrl+G individually. jumps shorter. also idk why you need a jump like this when sliderbeaks its like 300% gonna happen
23:03 Anxient: 02:04:924 (8,1) - you couldve blanket'd this!
23:04 Side: I tried ;_;
23:04 Anxient: 02:07:859 (1) - 02:07:778 - start here
23:04 Anxient: ;w;
23:04 Arcubin: sorry i dc'ed
23:04 Anxient: done checking
23:04 Side: messes with the spacing pattern I have there
23:04 Anxient: is this a mod now xD
23:04 Side: I can savelog it if you want
23:05 Anxient: go do that
23:05 Side: dont bother with the rest cuz I still haven't cleaned it up yet
23:05 Anxient: should i like forum post r smth
Thx for the mod :3

@Hime Zoldyck thanks :D It will be better soon!!
RikiH_
Here is my m4m, sorry for the delay, I was very busy >_>

Your map is incredibly good, so I will just give some suggestions

Sequence Break

01:07:370 (4,2) - Weird overlap
01:24:653 - Add a note here? A 4-notes stream is a bit weird, and a note here also sounds well
01:41:609 (1,2,3) - I don't like this overlap, especially in play mode
01:43:973 - A note here should be added in my opinion, since this gap sounds really empty without it
01:44:218 (1,2,3) - I don't like the way these are spaced, 3 should be further, I guess
02:36:066 (4) - Is the clap in the end of tis slider intentional?
02:58:240 (7,8,1) - These are not spaced well in my opinion, they should have the same distance
03:55:957 (1,2) - It would be nice if the SV was slower here
03:59:707 (4,1) - I don't like this overlap
04:41:446 (4,1) - ^
05:00:685 (1,3) - ^
05:06:392 (1) - This is ust ugly, but maybe it's just me

__

Couldn't find much, take a star for apologizing, and also because the map is good ;)
Topic Starter
Side

RikiH_ wrote:

Here is my m4m, sorry for the delay, I was very busy >_>

Your map is incredibly good, so I will just give some suggestions

Sequence Break

01:07:370 (4,2) - Weird overlap Fixed. Stacked under 01:09:001 (1).
01:24:653 - Add a note here? A 4-notes stream is a bit weird, and a note here also sounds well. Lol ok everyone suggested a note here so I'll add it.
01:41:609 (1,2,3) - I don't like this overlap, especially in play mode Changed the combo altogether. I think it looks nicer now :3
01:43:973 - A note here should be added in my opinion, since this gap sounds really empty without it Actually I relistened to this and the triplet didn't feel right here so I ended up removing a note on 01:44:136 - so now its just 1/2 notes. Also moved them around a bit.
01:44:218 (1,2,3) - I don't like the way these are spaced, 3 should be further, I guess True. I moved them all around to have a more consistent spacing.
02:36:066 (4) - Is the clap in the end of tis slider intentional? Yup. Did the same for 02:34:761 (4). I think it sounds nice since this is like a trippy version of verse 1 if that makes sense, so the hitsounding is a little less conventionally structured if that also makes sense :P.
02:58:240 (7,8,1) - These are not spaced well in my opinion, they should have the same distance Fixed. Also added nicer symmetry to the other notes :3
03:55:957 (1,2) - It would be nice if the SV was slower here I can see why however the way I see this section is just a quieter buildup to the upcoming chorus. It's not so much a slowdown section. Also thats why I had the little kiais to indicate things are about to get less comfy.
03:59:707 (4,1) - I don't like this overlap. I want the small slider to kind of point to the slider head of the next slider to give it like a visual drop-off effect so thats why the slider is pointing down into the slider. I did make it look a bit cleaner though.
04:41:446 (4,1) - ^ Fixed
05:00:685 (1,3) - ^ Fixed
05:06:392 (1) - This is ust ugly, but maybe it's just me Changed slider

__

Couldn't find much, take a star for apologizing, and also because the map is good ;)
Thanks for the mod! :) Also no worries with the delay I'm not in a hurry :D
Saoji
Hello,
M4M from my queue

[General]
Hitsounds are pretty loud I think 70% (?) sounds ok. And I find pretty sad you only used soft sampleset whenever there's lots of drum nuances in the music... And it would be cool if you bring your own hitsounds too; especially for a music like this.

[Sequence Break]
  1. 00:20:658 (2) - Just a suggestion but I'd rather Ctrl+g this slider and then place 00:20:767 (3) - in the good dirrection for the sake of readbility. If you do that you will also clearly see that (2) isn't symmetric with (1).
  2. 00:42:588 (5,6,7,8) - Lower it; it touches the HP bar.
  3. 01:02:153 (3) - I'd remove clap at the tail. Then add claps here 01:02:479 (1,3,5) - As it is right now, there's nothing in the music that gives feedback for that clap and it sounds lounder than the full beat of the new pattern which doesn't make that much sense to me.
  4. 01:17:805 (3,1,3) - Same remark than previously for the hitsounds.
  5. 01:18:783 - There's definetly a missing note here that you didn't miss here 01:03:131 (5) -
  6. 01:21:718 (7) - no clap again. Iit covers the next Finish way too much.
  7. 01:24:653 (5) - Sad you didn't map the next part.
  8. 01:56:609 - I'd add a note here. It's pretty confusing the way you did it.
  9. 02:09:490 - make the break starts here?
  10. 02:46:827 (1) - A bit undermap huh
  11. 02:48:946 (5) - ^
  12. 03:05:740 (1) - Add whistle
  13. 03:10:305 (1) - Well it doesn't touch the hp bar. But if you lower it it'd play better. This corner usually gives trouble to players. And add Drum as Additions
  14. 03:35:414 (3) - Add NC for readability
  15. 03:52:044 - Add note with finish + drum additions
  16. 03:51:718 (1,2) - You're missing the beats at the next blue ticks
  17. 03:55:957 (1) - The rythme is really not natural higher than 1/1, start on full beat beat but finish on half beat. And the way you're ignoring the music is a bit awkard
  18. 04:02:153 (2) - Better reduce it for a 1/2 and add a note 04:02:397 - here stacked or almost stacked ~ with 04:02:479 (1) - So you won't undermap, and it won't cause that much readbility problem.
  19. 04:35:740 (5) - NC cause new rythme
  20. 04:45:522 (3,5) - NCs to improve readability?
  21. 04:57:261 (3) - NC? It goes to a new pattern
  22. 04:58:892 - Add note
  23. 05:03:783 (1,2,3,1,2,1,2) - A bit hard lol; but it's fun, I like it
  24. 05:15:359 (2,4) - NCs to prevent 1/8?
  25. 05:16:664 (4) - ^
There's some really cool ideas of patterns and rythme!
Good luck!
Topic Starter
Side

Yales wrote:

Hello,
M4M from my queue

[General]
Hitsounds are pretty loud I think 70% (?) sounds ok. And I find pretty sad you only used soft sampleset whenever there's lots of drum nuances in the music... And it would be cool if you bring your own hitsounds too; especially for a music like this.

I'm pretty new to hitsounding so I just used soft lol. I'll try and learn better ways to do it and look for good custom samples to use and change them then. Lowered volume and adjusted in some areas.

[Sequence Break]
  1. 00:20:658 (2) - Just a suggestion but I'd rather Ctrl+g this slider and then place 00:20:767 (3) - in the good dirrection for the sake of readbility. If you do that you will also clearly see that (2) isn't symmetric with (1). I see what u mean. Changed.
  2. 00:42:588 (5,6,7,8) - Lower it; it touches the HP bar. Fixed.
  3. 01:02:153 (3) - I'd remove clap at the tail. Then add claps here 01:02:479 (1,3,5) - As it is right now, there's nothing in the music that gives feedback for that clap and it sounds lounder than the full beat of the new pattern which doesn't make that much sense to me. Sounds much better thanks!
  4. 01:17:805 (3,1,3) - Same remark than previously for the hitsounds. Fixed
  5. 01:18:783 - There's definetly a missing note here that you didn't miss here 01:03:131 (5) - Hmm...It's not really the same section as the example you are comparing. I decided to follow the drum so I had a non-jump on 01:18:946 (1) - after the slider. I moved the note closer to 01:18:457 (3) - for better readability.
  6. 01:21:718 (7) - no clap again. Iit covers the next Finish way too much. Removed
  7. 01:24:653 (5) - Sad you didn't map the next part. Prefer small break. I don't see adding a small stream here working well but I'm open to suggestions
  8. 01:56:609 - I'd add a note here. It's pretty confusing the way you did it. I can see that. Fixed and adjusted notes a bit.
  9. 02:09:490 - make the break starts here? Dragged break start here.
  10. 02:46:827 (1) - A bit undermap huh This whole section is purposely mapped like this since this is like a wubby slowdown section (at least thats how I hear it) and mostly following the vocals for that reason
  11. 02:48:946 (5) - ^ Don't worry it picks up again after this
  12. 03:05:740 (1) - Add whistle Added
  13. 03:10:305 (1) - Well it doesn't touch the hp bar. But if you lower it it'd play better. This corner usually gives trouble to players. And add Drum as Additions Lowered slightly. Added drum.
  14. 03:35:414 (3) - Add NC for readability Added
  15. 03:52:044 - Add note with finish + drum additions Well I left this silent intentionally because I did it on a lot of previous sections however I'll add the note because people have been suggesting to add notes in those silent sections and I don't mind.
  16. 03:51:718 (1,2) - You're missing the beats at the next blue ticks So I wasn't too sure what I wanted to do there so I might just change it to a short stream for now.
  17. 03:55:957 (1) - The rythme is really not natural higher than 1/1, start on full beat beat but finish on half beat. And the way you're ignoring the music is a bit awkard I've done this throughout the song. In slower sections or buildups I will follow the vocals and use longer sliders. I don't feel very comfortable mapping to the instruments when the vocals are just as strong and I want to accentuate them in these sections.
  18. 04:02:153 (2) - Better reduce it for a 1/2 and add a note 04:02:397 - here stacked or almost stacked ~ with 04:02:479 (1) - So you won't undermap, and it won't cause that much readbility problem. I wanted the 3/4 slider here because there are two strong drums on 04:02:397 - and 04:02:479 - Also I'm still following the vocals. As for readability, I agree and I've slightly rotated the combo and moved 04:02:479 (1) - to the slider end of 04:01:827 (1) - I'll consider changing it to a 1/2 slider if this is suggested again though
  19. 04:35:740 (5) - NC cause new rythme Added
  20. 04:45:522 (3,5) - NCs to improve readability? Good point
  21. 04:57:261 (3) - NC? It goes to a new pattern Okay
  22. 04:58:892 - Add note Added.
  23. 05:03:783 (1,2,3,1,2,1,2) - A bit hard lol; but it's fun, I like it Yay! :)
  24. 05:15:359 (2,4) - NCs to prevent 1/8? Sure
  25. 05:16:664 (4) - ^ Yup
There's some really cool ideas of patterns and rythme!
Good luck!
Thanks for the Mod! :3
Topic Starter
Side
Currently looking into different hitsounds (and learning how to do it lol) so it will likely change
Ciyus Miapah
Hello M4M

[General]
  1. remove all commas from your tags (for what commas?)
  2. is title name is originally text like that?
  3. 初音ミク is this title name??
  4. i think stack leniency 5 better
  5. okay everything looks fine


[Sequence Break]

  • Much overmapping ~
  1. 00:20:740 - this should be mapped i think
  2. 00:57:914 (3) - hie slider like this looks didnt good idea i guess
  3. 01:00:359 (3) - this hit HP bar a bit, move to down i think
  4. 01:04:109 - to 01:11:609 -i dont have idea why you change rhythm pattern on here, im suggesting you to keep following instrumental pattern there for better gameplay since on this part it has lot of skipped strong beats, and i think you will missed it
  5. 01:12:098 (2,3,4,5,6,7,8) - this sudden overmap pattern really hard to hit, especially distance on this notes 01:12:424 (6,7) -
  6. 01:12:914 (1) - i prefer to not skip 01:13:077 - as pattern, maybe change this slider to 1/2 slider
  7. 01:19:435 (1,2,3) - not sure for this but i think just fix distance on here 01:19:680 (2) - (next:3.00x Prev:3.00x)
  8. 01:18:783 - why you didnt map this and continue your vocal patterning? transition like this looks hard to expect because at your previous patterning it has follow vocal and player this that is vocal pattern
  9. 01:31:664 (2,4) - overlap here didnt looks good
  10. 01:43:403 (1,2) - its not necessary you put this 1/4 sliders like this, change to 1/2 slider or circle for better patterning or do like this 01:53:185 (4,1) -
  11. 01:58:484 (8) - is this 1/4? why the... (reduce distance please)
  12. 02:22:044 (1,2,3,4,5) - try this pattern http://puu.sh/j34qj/a39c47f936.jpg
  13. 02:23:674 - why you didnt map 1/3 here?
  14. 02:24:164 (5) - im suggesting you to remove this notes, because this part has lot of 1/3 so it can be reduce confusion on players
  15. 02:28:566 - to 02:49:435 - i really very happy if you follow Instrumental here, but looks you follow vocal and skip much strong rhythm there (you skip upbeat and dubstep part so much on this part)
  16. 02:32:642 (1) - change to 1/3 pattern please
  17. 02:42:914 (6,1,2) - try this pattern http://puu.sh/j34Zm/88a4fe99a6.jpg
  18. 02:50:903 - you need to map this, just put circle there. this just for consistency for your next patterning
  19. 03:09:571 (8,1) - is this necessary? but this part just like this one 01:23:674 (2,3,4,5,6,1,2,3,4,5) - D:
  20. 03:29:381 (4,1) - stack circle with slider head better
  21. 03:32:886 (1,2,3) - oh just remove new combo there
  22. 03:39:571 (3) - put same distance please (Prev:1.70x Next:1.70x)
  23. 03:46:827 (3,1) - oh please ;_; (put notes here please 03:46:990 - )
  24. 03:54:816 - put breaks
  25. 03:55:957 (1) - change to 3/4 slider with 1 reeverse arrow sounds better
  26. 04:02:153 (2) - change to 1/2 slider put circle at 04:02:397 - can make this part more interesting
  27. 04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - why you not put some jump stream on here since this beat is supporting for that? i guess some high distance on 04:05:006 (4,1) - can make more impact for this map, it can be good
  28. 04:14:544 (2) - move down a bit because this notes hit HP bar
  29. 04:27:261 (1) - ctrl+h then restack slider end, yeah better spacing
  30. 04:39:001 (1) - prefer increase distance on here because it has strong downbeat, yeah maybe this can help with other pattern like this
  31. 04:46:011 (2,1,2) - ah this pattern just....... i bet some players will misses on here because this doublet is very hard to read since you put 04:45:196 (1,2,1,2,1,2) - on doublets patterning on music (fix this by change this 04:46:256 (1,2) - to 1/2 pattern and make them have reasonable distance, because this distance difference looks very questionable)
  32. 04:53:511 (1) - change to 2 circle, better follow piano sound
  33. 05:03:783 (1,2,3) - this 1/3 + overlap + highspaced + hidden notes (im sure people will have shitmisses here lmao)
  34. 05:09:490 (1) - what the.... (are you sure with this SV change because you didnt put any slow SV change on this part, and the music isnt supporting this), yeah this thing surprised me alot, it feels unexpectable
  35. 05:19:924 (1) - remove NC for consistency
  36. good map, this map a bit overmapped, but you can hitsound that overmap patterning, good job

Godd luck with map! :)
Topic Starter
Side

Fort wrote:

Hello M4M

[General]
  1. remove all commas from your tags (for what commas?) I thought it was to separate words lol
  2. is title name is originally text like that? Yep thats the original song title
  3. 初音ミク is this title name?? That's miku in japanese letters for the japan people to search
  4. i think stack leniency 5 better I don't mind this.
  5. okay everything looks fine

[Sequence Break]

  • Much overmapping ~
  1. 00:20:740 - this should be mapped i think Yeah I can see why. I'll try it this way.
  2. 00:57:914 (3) - hie slider like this looks didnt good idea i guess Moved a bit
  3. 01:00:359 (3) - this hit HP bar a bit, move to down i think Moved down a little
  4. 01:04:109 - to 01:11:609 -i dont have idea why you change rhythm pattern on here, im suggesting you to keep following instrumental pattern there for better gameplay since on this part it has lot of skipped strong beats, and i think you will missed it I wanted to follow vocals because theres a pattern in the lyrics and the way she sings this part. I want to keep this pattern since I use it a few more times later in the song but I guess I'll have to change it if more people don't like it.
  5. 01:12:098 (2,3,4,5,6,7,8) - this sudden overmap pattern really hard to hit, especially distance on this notes 01:12:424 (6,7) - Changed the 1/4 sliders to notes. It should make the distance feel better now I think
  6. 01:12:914 (1) - i prefer to not skip 01:13:077 - as pattern, maybe change this slider to 1/2 slider I don't mind either. I like what I have because it makes clone of 01:13:403 (3,4) - but I don't mind changing this for now.
  7. 01:19:435 (1,2,3) - not sure for this but i think just fix distance on here 01:19:680 (2) - (next:3.00x Prev:3.00x) It used to be like that but I forgot to fix after I changed a pattern.
  8. 01:18:783 - why you didnt map this and continue your vocal patterning? transition like this looks hard to expect because at your previous patterning it has follow vocal and player this that is vocal pattern I see what you mean. I mapped01:18:457 (3,1) - like this to indicate that I am no longer following the vocals. I think like this it's fine like this for now but I'll change it if someone else suggests the same thing :(
  9. 01:31:664 (2,4) - overlap here didnt looks good Fixed
  10. 01:43:403 (1,2) - its not necessary you put this 1/4 sliders like this, change to 1/2 slider or circle for better patterning or do like this 01:53:185 (4,1) - I didnt like the 1/4 sliders either but I think I rather have a 5 stream here
  11. 01:58:484 (8) - is this 1/4? why the... (reduce distance please) It's 2.0 spacing like most of the song :(
  12. 02:22:044 (1,2,3,4,5) - try this pattern http://puu.sh/j34qj/a39c47f936.jpg I prefer the one I have here
  13. 02:23:674 - why you didnt map 1/3 here? Good point.
  14. 02:24:164 (5) - im suggesting you to remove this notes, because this part has lot of 1/3 so it can be reduce confusion on players After I mapped in 1/3 I changed 02:24:001 (4) - to a slider so it should be more readable now.
  15. 02:28:566 - to 02:49:435 - i really very happy if you follow Instrumental here, but looks you follow vocal and skip much strong rhythm there (you skip upbeat and dubstep part so much on this part) Yeah I know what you mean. I couldn't think of a good way to map to the wub here so I decided to map to the vocals because they're still pretty notable and I could use this opportunity to use this as a slow section.
  16. 02:32:642 (1) - change to 1/3 pattern please Wasn't too sure what you meant by this. 1/3 slider sounds a bit empty. I'll try 5/6 slider because it sounds better and follows the instruments closer to what you mean
  17. 02:42:914 (6,1,2) - try this pattern http://puu.sh/j34Zm/88a4fe99a6.jpg Feels better
  18. 02:50:903 - you need to map this, just put circle there. this just for consistency for your next patterning I'll try that. Moved some things around.
  19. 03:09:571 (8,1) - is this necessary? but this part just like this one 01:23:674 (2,3,4,5,6,1,2,3,4,5) - D: The space feels fine to me and I didn't want to reuse the same pattern especially because this one doesnt immediately goto the chorus like the other one did.
  20. 03:29:381 (4,1) - stack circle with slider head better I prefer the notes here
  21. 03:32:886 (1,2,3) - oh just remove new combo there Okay
  22. 03:39:571 (3) - put same distance please (Prev:1.70x Next:1.70x) I forgot to NC there actually. Spacing is fine but for the next section.
  23. 03:46:827 (3,1) - oh please ;_; (put notes here please 03:46:990 - ) I wanted this to be non-jump and follow the vocals too :(
  24. 03:54:816 - put breaks Actually drain is pretty low for break to be needed. I would also have to put breaks at 03:57:832 - and I don't really like that.
  25. 03:55:957 (1) - change to 3/4 slider with 1 reeverse arrow sounds better But then I don't follow miku :(
  26. 04:02:153 (2) - change to 1/2 slider put circle at 04:02:397 - can make this part more interesting Aww ok because someone else suggested already too :(
  27. 04:03:783 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - why you not put some jump stream on here since this beat is supporting for that? i guess some high distance on 04:05:006 (4,1) - can make more impact for this map, it can be good I used to have jump streams when I made this at first and map was 6 stars lol but I didn't like how it looked and was too hard for the ending of a marathon. I did space the last slider though it looks better :)
  28. 04:14:544 (2) - move down a bit because this notes hit HP bar Okay
  29. 04:27:261 (1) - ctrl+h then restack slider end, yeah better spacing Okay. Moved slightly to make it more consistent
  30. 04:39:001 (1) - prefer increase distance on here because it has strong downbeat, yeah maybe this can help with other pattern like this Stacked to another note.
  31. 04:46:011 (2,1,2) - ah this pattern just....... i bet some players will misses on here because this doublet is very hard to read since you put 04:45:196 (1,2,1,2,1,2) - on doublets patterning on music (fix this by change this 04:46:256 (1,2) - to 1/2 pattern and make them have reasonable distance, because this distance difference looks very questionable) I think I get what you mean. I had it like that but most people who playtested like that would miss because of that. I'll try it again but a little different hopefully its good.
  32. 04:53:511 (1) - change to 2 circle, better follow piano sound Yeah good change
  33. 05:03:783 (1,2,3) - this 1/3 + overlap + highspaced + hidden notes (im sure people will have shitmisses here lmao) So far playtesters get 100s but no misses but it's so evil and so right >:3
  34. 05:09:490 (1) - what the.... (are you sure with this SV change because you didnt put any slow SV change on this part, and the music isnt supporting this), yeah this thing surprised me alot, it feels unexpectable I tested this part a lot and tried a lot of patterns but the jump distance, the curve of the slider and the speed are all nice enough for the SV drop to be noticeable but not enough to break. From what I've seen after I changed it like this people play this better and no one has missed at least not cuz of this slider >:3
  35. 05:19:924 (1) - remove NC for consistency Removed
  36. good map, this map a bit overmapped, but you can hitsound that overmap patterning, good job

Godd luck with map! :)
Thanks for the mod! :)
Saoji
My kudosu :(
Topic Starter
Side

Yales wrote:

My kudosu :(

:O I was sure I clicked it

Sorry :(
Deppyforce
#modreqs is best channel

  1. 00:03:457 (3) - Change To 2 Notes At 00:03:457 - 00:03:783 <- Big White Tick Should Map With Something Clickable
  2. 00:16:827 (1,2) - This Shouldn't Stacked imo
  3. 00:22:044 (1) - Maybe Change To Straight Slider And Do Overlap With 00:21:310 (2,3,4,5)
  4. 00:23:674 (2) - This Is Personal Opinion, But I Think This Is Hard To Read At least For Me
  5. 00:31:664 (3,4,5,6,7) - I Think This Should Be Either Curve Or Straight
  6. 00:32:153 (8,9,10,1) - The Distance Between (10) And (1) Should Be Same As These Stream 00:31:664 (3,4,5,6,7)
  7. 00:36:881 (2,3,4) - You Could Make A Better Triangle
  8. 00:44:218 (1) - Looks Better If Its Head Should Form A Square With 00:43:403 (2,3,4,1)
  9. 01:08:348 (3) - Put This Further To The Left To Not Make Spacing Confusing With (1) And (2)
  10. 01:24:327 (1,2,3,4,5) - Rotate Anticlockwise A Bit Will Look Better imo
  11. 01:28:403 (6) - Should Be Just 1 Note Here
  12. 01:32:642 (5,6,7,8) - Confusing imo
  13. 02:28:240 (1,2,3,4,1) - I Think This Stream Spacing Is Too Far Away For That Part Of The Song
  14. 03:00:033 (1,2,1,2) - Maybe Change To 1/4 Sliders Will Be Easier To Read
  15. 03:11:609 - Extend Blue Break Time To Here (Idk What's The Blue Thing Called)
  16. 03:40:631 (2) - Ctrl + H And Move To Where It Was
  17. 04:01:174 (1,1,1,1) - Revise?
  18. 04:12:751 (8) - Move To x119 y241
  19. 04:32:968 (3,4,5,6,7) - uhh This Looks Weird
  20. 05:23:348 (1) - Don't Place It Near (8)

Good Map + Good Song Hype I Shooted A SP

Good Luck :3
Topic Starter
Side
SPOILER

Deppyforce wrote:

#modreqs is best channel

  1. 00:03:457 (3) - Change To 2 Notes At 00:03:457 - 00:03:783 <- Big White Tick Should Map With Something Clickable - Yeah I see what you mean but since this is the first part and this section is a bit silent and therefore not intuitive I'd rather have people hear the rhythm of this part first with sliders to make it easier to hear.
  2. 00:16:827 (1,2) - This Shouldn't Stacked imo I like it :(
  3. 00:22:044 (1) - Maybe Change To Straight Slider And Do Overlap With 00:21:310 (2,3,4,5) Interesting idea. I don't want to fully stack or have a straight slider here though so I'll do the overlap but with a bit of a different shape.
  4. 00:23:674 (2) - This Is Personal Opinion, But I Think This Is Hard To Read At least For Me Haven't seen any issues so far from testplays.
  5. 00:31:664 (3,4,5,6,7) - I Think This Should Be Either Curve Or Straight This plays fine also there's a lot of curved and straight sliders so a bit of variety.
  6. 00:32:153 (8,9,10,1) - The Distance Between (10) And (1) Should Be Same As These Stream 00:31:664 (3,4,5,6,7) Fixed. Kind of hard to do that without the two sliders being too close x_x
  7. 00:36:881 (2,3,4) - You Could Make A Better Triangle Wasn't meant to be a triangle lol but that doesn't sound too bad
  8. 00:44:218 (1) - Looks Better If Its Head Should Form A Square With 00:43:403 (2,3,4,1) Also wasn't intentional but I moved some things so now it should be a square :v
  9. 01:08:348 (3) - Put This Further To The Left To Not Make Spacing Confusing With (1) And (2) It was actually supposed to be a slider like 01:04:109 (1) - 01:05:088 (1) - and 01:06:066 (1) - since the pattern was to compliment what miku is saying sort of. It was a bit too high though so I did lower it but so far I haven't seen any readability issues here.
  10. 01:24:327 (1,2,3,4,5) - Rotate Anticlockwise A Bit Will Look Better imo I prefer this
  11. 01:28:403 (6) - Should Be Just 1 Note Here If it was 1 note the spacing would have to be way different. This plays fine and since it's a short slider it plays similar to a single note with how you tap.
  12. 01:32:642 (5,6,7,8) - Confusing imo I didn't think so but I did move it around and I found a nice place to put it where it blankets with 01:32:153 (4) - and stacks under 01:33:783 (1) - so it looks so cool now
  13. 02:28:240 (1,2,3,4,1) - I Think This Stream Spacing Is Too Far Away For That Part Of The Song It's actually similar to 02:23:022 (1,2,3,4,1) - (different DS cuz of the slider velocity changes
  14. 03:00:033 (1,2,1,2) - Maybe Change To 1/4 Sliders Will Be Easier To Read I like this part >:v
  15. 03:11:609 - Extend Blue Break Time To Here (Idk What's The Blue Thing Called) Yeah I know what you're talking about. I want the tension to end on the finish at 03:10:305 (1) - so a blue break would ruin that for me :(
  16. 03:40:631 (2) - Ctrl + H And Move To Where It Was I prefer the slider pointing this way. I moved it a bit so it's more evenly spaced.
  17. 04:01:174 (1,1,1,1) - Revise? Looks fine to me.
  18. 04:12:751 (8) - Move To x119 y241 Sure
  19. 04:32:968 (3,4,5,6,7) - uhh This Looks Weird LOL it's a weird stream :v
  20. 05:23:348 (1) - Don't Place It Near (8) Prefer it this way. Did this in the intro too.


Good Map + Good Song Hype I Shooted A SP

Good Luck :3

Thanks for the mod :)
shurito1sao
hey m4m
01:19:435 (1,2) - this sound/beat i hear is fast try a faster sv.
01:31:011 (6) - i hear the beat on the blue tick try something like this http://osu.ppy.sh/ss/3631648
the piano you followed over here 01:42:914 (4,5,6) - the jumps doesnt go with the flow of the song and the slider 01:42:588 (3,4,5,6) -
make it circles to so it will suit the song to. try it like http://puu.sh/k03rP/f360ade340.jpg
same goes for this one 02:03:457 (3,4,5,6,1,2,3,4,5,6,7,8) -
this slider isnt on the beat 02:46:827 - i hear more than one beat
same for this one 02:47:316 -
i hear here a beat to 02:47:968 -
try to put here 03:05:251 (1,2) - a fast SV cause the 2 beats i hear are kinda fast.
evry SV put a NC 03:53:430 (1,2,3,4,1,2,3,4,1,2,3) -
03:57:751 (3) - nc
04:38:185 (2,3,4,5,1) - this doesnt go with the flow

there
Topic Starter
Side
SPOILER

shurito1sao wrote:

hey m4m
01:19:435 (1,2) - this sound/beat i hear is fast try a faster sv. I would but this part's already a bit tricky to read so I'd rather not make people hate me :(
01:31:011 (6) - i hear the beat on the blue tick try something like this http://osu.ppy.sh/ss/3631648 Yep that's why I have these 2 sliders. It's harder to read if it was just the blue tick note instead.
the piano you followed over here 01:42:914 (4,5,6) - the jumps doesnt go with the flow of the song and the slider 01:42:588 (3,4,5,6) -
make it circles to so it will suit the song to. try it like http://puu.sh/k03rP/f360ade340.jpg
same goes for this one 02:03:457 (3,4,5,6,1,2,3,4,5,6,7,8) - Actually for both I'm mostly following the drums. Also the 2nd part is mapped to the vocals. and for the 3rd one it's also to the drums
this slider isnt on the beat 02:46:827 - i hear more than one beat Yeah mapping to the vocals in this part.
same for this one 02:47:316 - ^
i hear here a beat to 02:47:968 - ^ Still to the vocals lol
try to put here 03:05:251 (1,2) - a fast SV cause the 2 beats i hear are kinda fast. I would do that but then people might confuse it for a 1/2 slider and since this is like a doubles pattern that's already annoying to play
evry SV put a NC 03:53:430 (1,2,3,4,1,2,3,4,1,2,3) - Actually what changes here is the volume not the SV and if it was NC it wouldn't look too nice imo. I'll consider it if someone else also thinks the same though.
03:57:751 (3) - nc I would have to change 03:54:653 (4) - as well. I'll see if it looks good and then I'll change it.
04:38:185 (2,3,4,5,1) - this doesnt go with the flow Feels fine to me. I'll consider another pattern though if you have one.

there
No changes but thanks for the mod.
Topic Starter
Side
Hitsounds should be good now. I'll consider some custom hitsound options as well.
IamKwaN
Hi there, as requested.
Do not kudo this post.
Title: Controlled dive
Unicode Artist: かめりあ
Romanised Artist: Camellia
Reference:
http://camtek.seesaa.net/article/278269113.html

P.S You can remove 'Camellia' in the Tags, as it can be found in the romanised artist field.
Poke me if you have any other questions, good luck!
Topic Starter
Side

IamKwaN wrote:

Hi there, as requested.
Do not kudo this post.
Title: Controlled dive
Unicode Artist: かめりあ
Romanised Artist: Camellia
Reference:
http://camtek.seesaa.net/article/278269113.html

P.S You can remove 'Camellia' in the Tags, as it can be found in the romanised artist field.
Poke me if you have any other questions, good luck!
Thanks :)
Natsu
Hi!

General:

  1. Unused hitsounds:
    •normal-hitclap.wav
    •normal-hitnormal.wav
    •normal-hitwhistle.wav
    •normal-sliderslide.wav
    •normal-slidertick.wav
    •normal-sliderwhistle.wav
Diff:

  1. Your current AR doesn't fit well the note density, bpm and note placemente, AR 9 is more than enought
  2. 00:01:175 (1,2,3) - whistles at slider bodys sounds really bad tbh, also the tail of 00:02:968 (2) - doesn't need a whistle as well, since isn't the same in the music as the other sliders
  3. 00:06:392 (1) - similar as above, remove whistles at slider bodys, this happen in alot of spots
  4. 00:08:185 (2) - slider tail doesn't need whistle, since is not the same in the music like the head
  5. 00:20:495 (1) - wrong snap, should be 1/6
  6. 00:21:392 (3) - I can't listen nothing in the music here, better stick to follow the music, like:
  7. 00:21:881 (2) - adding claps and whistles don't cover the fact that this is overmaped, follow better the music, maybe like:
  8. 00:22:533 (2,3,4) - 3 and 4 are basically overmaped again, tbh is a rhythm game, you should stick more to follow the music IMO
  9. 00:23:838 (3,4,5,6,7) - ^
  10. 00:26:446 (3,4) - this also counts as overmap, slider tail land on nothing in the music, use single circles instead, since music its 1/2
  11. 00:27:180 you are overmapping alot of 1/2, but not mapping the ones that are actually in the music like this one
  12. 00:31:745 (4) - circle isn't following the song at all, listen careful at 50% or 25% nothing there
  13. 00:32:234 (9) - same as above
  14. 00:32:968 (2) - similar as others, music is 1/2 not 1/4
  15. 00:36:881 (2,3) - ^
  16. 00:40:223 (5) - nothing in the music,
  17. I'll stop pointing the overmaped beats and 1/4 sliders, but you should really follow the music more close, this is heavily overmapped, in the current state I don't think that this can pass to the rank section IMO.
  18. 00:51:718 (3) - again the spam of hitsounds at slider bodys heads and tails is really annoying, try to add them according to the music, not to cover overmap or randomly, also can be a mistake maybe? but there are alot of places where this happen
  19. 01:13:892 (1,2,3,4,5) - there are nothing at blue ticks, just strong sounds at 1/2 rhythm, also see how u are using your claps wrongly to cover the non existent beats.
  20. 01:18:783 - probably u shouldn't ignore this, feel a bit awkward to play
  21. 01:56:446 (4,1,2) - this part is so confused to play and I think isn't fair to players that you on purpose didn't map an important beat in the music 01:56:609 (1) - your current way will just take rip accuracy or combos making the gameplay really stressfull
  22. 02:07:370 (9,10,1) - this current 1/4 jump is really huge and doesn't fit the song intensity properly
  23. 02:24:653 (1,1,1,1,1) - NC spam isn't needed, when you spam combos like this you just mess up the overall HP drain in the diff, also taking in consideration that you used 1/3 sliders before at 02:23:348 (1,2,3) - without spamming combos, this one doesn't make sense
  24. 02:25:468 (1) - there is nothing at blue tick music is 1/2, also take in consideration that you are coming back from a 1/3 section and then overmap 1/4 isn't a great idea
  25. 02:27:044 (5,6) - snapping is wrong, I'll stick to follow the 1/2 drums instead
  26. 02:28:240 (1,2,3,4) - as you know the claps just make your overmap more obviously
  27. 03:04:434 (1) - this also don't need NC to be readable
  28. 03:38:022 (1,2,3) - just use a slider, using 1/3 circles at this 1/4 map its just too painful to play, even more after 3 mins of gameplay
  29. 03:50:740 (1,1,1) - there is no reason behind the combo spam, if you need to spam combos to make the pattern readable, then maybe your pattern is wrong
  30. 04:25:142 (4,5,6) - same as 01:56:446 - even tho this one is worse, since the stack make clicking 5 a luck game, just map the beat that you ignored at 04:25:305 - and unstack 4
  31. 04:56:935 (1,2,3) - 1/4 jumps are overdone here as well
  32. 05:03:783 (1,2,3,1,2) - again with the 1/3 circles, they are just to painful and surprise to play, use sliders instead
  33. 05:15:196 (1,1,1) - why the combo spam? it doesn't make much sense, since the pattern is really simple
  34. 05:16:011 (1,1) - ^
  35. 05:16:664 (1,1) - ^
  36. 05:17:805 (1,2,1) - overdone 1/4 jumps, that doesnt fit the song properly imo
You have nice ideas with this map, but sadly the heavy overmap in all the map ruin it, in my opinion. Hitsounds need a lot of work as rhythm as well, placement its mostly fine with some 1/4 jumps exceptions, anyways I suggest you to set all the volume to 5% and listen again carefully to the song and base your rhythms on it and no using hitsounding to cover it isn't ok, anyways GL with this, really cool song.
-Tochi



  • General

  1. Fine


  • Sequence Break

  1. 00:27:180 - Add a circle here, because there's a sound.
  2. 00:29:544 (4,5,1) - Maybe do like: http://puu.sh/k9O5m/a7b3236287.png To make it fit more.
  3. 00:41:283 (3,1) - Im not really sure about this.. Maybe you should make (3) more circular like: http://puu.sh/k9O9u/0376d8a581.png
  4. 01:05:088 (1,2) - The spacing here is too big imo. You can make it bigger.
  5. 01:12:914 (1,2) - Same as above.
  6. 01:18:783 - Add a circle here, since there's sound her.
  7. 01:24:164 (6) - Ctrl+G?
  8. 01:30:848 (5) - Same as above.
  9. 02:04:924 (8) - Move it to around x:207 y:265 for better blanket.
  10. 02:37:370 (3,1) - This spacing is awkward to play, please make it bigger.
  11. 03:30:767 (4,1) - I'm not sure about this gape here, maybe you should make it a bit smaller. You get confused here 03:31:664 (5,6) - because you think it's another gape with no pause, so it might be a good idea to make the gape smaller.
  12. 03:38:240 (3,1) - Inconsistent spacing here, please make it consistent.
  13. 03:39:327 (2,3,1) - This is really awkward imo. You might have to do something like this: http://puu.sh/ka261/b0239b420b.png To fix it.


  • Feedback


    Nice map! Good luck!
Topic Starter
Side
Natsu

Natsu wrote:

Natsu wrote:

00:01:175 - 05:39:001 - Remap lol (jk of course)
I'll address this here because it's basically the focus on the mod: hitsounds and overmapping.

I 100% agree with the hitsounds. They are not good. They need to be redone. I'll have to learn how to hitsound because I'm really bad at hitsounding even though I like modding hitsounds I hate doing it myself x_x

However regarding the Overmapping: It is and it isn't. What I wanted to emphasize in the song wasn't miku nor the piano but the rhythm of the drum and bass. If I were to map this song using only miku and the piano (the predominant instruments in the song) the map would be filled with 3/4 and 1/1 sliders with an occasional drum and bass 5s stream or something. It could be fun but overall it's just boring and defeats the purpose of me wanting to map this. Imagine mapping the chorus this way oh god who would play that...Anyway, next point.

I always see hitsounds as two things: a compliment to the song an an addition to the song. They are used as feedback for players hitting the correct notes and also as a means of "decorating" a song. I do NOT think they are to mimic a song (see skystar's dreamless wanderer). That being said I wanted my hitsounds and notes to compliment and decorate the song by adding emphasis to the drum and bass generic pattern. Of course if I were to ONLY do that it would be completely overmap and garbage because it would make no sense at all which is why I try to only do this sometimes. This is why I add in some 3's and 5's where they WOULD go following the Drum and bass pattern not just where I randomly wanted them to.

I'm not disagreeing with your point I'm sure there are some things I might have overmapped so I will definitely remove some of these instances and replace them with something else like miku or something that applies. I just want to address that there is a difference between pointless overmapping and mapping to an implied/non-dominant rhythm. Also note that from here on I'll usually refer to "overmap" as "implied rhythm".



Hi!

General:

  1. Unused hitsounds:
    •normal-hitclap.wav
    •normal-hitnormal.wav
    •normal-hitwhistle.wav
    •normal-sliderslide.wav
    •normal-slidertick.wav
    •normal-sliderwhistle.wav Still considering hitsound options atm but yeh I'll remove these if I don't use them.
Diff:

  1. Your current AR doesn't fit well the note density, bpm and note placemente, AR 9 is more than enough I feel that it's fine expecially considering the difficulty. AR9 for an extra just doesn't feel right lately. As for note density you did say it was overmapped that seems dense enough :v
  2. 00:01:175 (1,2,3) - whistles at slider bodys sounds really bad tbh, also the tail of 00:02:968 (2) - doesn't need a whistle as well, since isn't the same in the music as the other sliders I'll definitely rehitsound (again ;_; ) since I really need to learn how to do it properly anyway. I'll change some of these similar sliders to something else but I'll still have whistles in slider tails if needed since I personally prefer these sliders every once in a while for variety. Also removed whistle from 2nd point and all similar.
  3. 00:06:392 (1) - similar as above, remove whistles at slider bodys, this happen in alot of spots ^
  4. 00:08:185 (2) - slider tail doesn't need whistle, since is not the same in the music like the head ^
  5. 00:20:495 (1) - wrong snap, should be 1/6 Fixed. 1/12 sounded pretty close but I think it was the finish that threw me off.
  6. 00:21:392 (3) - I can't listen nothing in the music here, better stick to follow the music, like:
    I see what you mean for this. I like your idea more than the 5s anyway so I'll change it
  7. 00:21:881 (2) - adding claps and whistles don't cover the fact that this is overmaped, follow better the music, maybe like:
    And this is what I am referring to above. This feels amazing to play and natural and the hitsounds compliment this existing pattern more than a flat slider would especially because this makes a great transition into the first verse both audibly and in play mode. I'll keep it this way because I prefer how this feels, sounds and plays as an implied rhythm (I'll just call them that you can call it overmap lol) over the pattern suggested.
  8. 00:22:533 (2,3,4) - 3 and 4 are basically overmaped again, tbh is a rhythm game, you should stick more to follow the music IMO I wanted to add this drum and bass pattern. I use the pattern you hear in the first 4 bars of the verse (16 big white ticks) when it applies so it's a recurring rhythm that I want players to both hear and play. Otherwise it would mean mapping to miku here and that just doesn't feel right to me. BUT I do agree that it's a bit unexpected so I'll change it to two 1/2 notes.
  9. 00:23:838 (3,4,5,6,7) - ^ part of the implied pattern but changed slightly ^
  10. 00:26:446 (3,4) - this also counts as overmap, slider tail land on nothing in the music, use single circles instead, since music its 1/2 I can see the sound being overmapped for this. Will change to 3/4 slider though. Sounds better to me.
  11. 00:27:180 you are overmapping alot of 1/2, but not mapping the ones that are actually in the music like this one This was fixed with the change above.
  12. 00:31:745 (4) - circle isn't following the song at all, listen careful at 50% or 25% nothing there fine >_>
  13. 00:32:234 (9) - same as above This was actually a change that was suggested from several previous mods. I also like how this plays like a 3s stream into the slider.
  14. 00:32:968 (2) - similar as others, music is 1/2 not 1/4 Changed since I changed the first one.
  15. 00:36:881 (2,3) - ^ I prefer the pattern for this one. And I like the implied rhythm here more.
  16. 00:40:223 (5) - nothing in the music k removed and changed pattern.
  17. I'll stop pointing the overmaped beats and 1/4 sliders, but you should really follow the music more close, this is heavily overmapped, in the current state I don't think that this can pass to the rank section IMO. You gotta believe!! ヽ(✿゚▽゚)ノ
  18. 00:51:718 (3) - again the spam of hitsounds at slider bodys heads and tails is really annoying, try to add them according to the music, not to cover overmap or randomly, also can be a mistake maybe? but there are alot of places where this happen I think that was either an accident or someone suggested it. Don't hate me ;A;
  19. 01:13:892 (1,2,3,4,5) - there are nothing at blue ticks, just strong sounds at 1/2 rhythm, also see how u are using your claps wrongly to cover the non existent beats. This feels natural and no one has complained about this prior play-wise. I'd also rather have a 5s here since it plays well after the pattern on 01:12:914 (1,2,3,4) - And feels like a small resolution can't really explain that better than that. The claps also add to the rhythm (IMPLIED RHYTHM!!) and compliment the resolution thing I can't really explain very well. Anyway I might change it but I'd rather stream here over jump for now.
  20. 01:18:783 - probably u shouldn't ignore this, feel a bit awkward to play Wholeheartedly disagree with this. You want a note cuz miku sings here but I'm mapping to the drums and there's no drum beat to tap to. This also makes this section a sightread challenge which is why you feel awkward. Cant read :^) jkjk
  21. 01:56:446 (4,1,2) - this part is so confused to play and I think isn't fair to players that you on purpose didn't map an important beat in the music 01:56:609 (1) - your current way will just take rip accuracy or combos making the gameplay really stressfull >beat in the music >NOPE

    No beat here. Miku doesn't stop here, drums don't play anything here neither does the piano. The first drum you can actually hear is at 01:56:691 (1) - There is no actual sound right where you stated, BUT...it might be IMPLIED though. OOOOH!! This is why I want to map to a generic drum and bass even if the song's drums don't actually play it and even though it might be considered OVERMAPPED it makes the song more readable and it makes sense because the hitsounds and the notes compliment the rhythm of the song even if the instruments aren't playing just like with this point and the previous one. I'm glad you pointed these out though :v
    I'll consider less spacing because this is intentional lol but I really like the anti jump and forced sightread from this.
  22. 02:07:370 (9,10,1) - this current 1/4 jump is really huge and doesn't fit the song intensity properly Really? I would argue that the build-up to the ending of an epic chorus would be justified as high song intensity. Though I can lower the spacing slightly.
  23. 02:24:653 (1,1,1,1,1) - NC spam isn't needed, when you spam combos like this you just mess up the overall HP drain in the diff, also taking in consideration that you used 1/3 sliders before at 02:23:348 (1,2,3) - without spamming combos, this one doesn't make sense They were there because of the increase in spacing between each. I can remove them though I don't mind.
  24. 02:25:468 (1) - there is nothing at blue tick music is 1/2, also take in consideration that you are coming back from a 1/3 section and then overmap 1/4 isn't a great idea You're right about the blue tick music. I can remove the whistle for that. I did the same thing for 02:19:435 (1,2,3,4,5) - where 3 4 and 5 are 3s notes. They play well since they're stacked. In this case this plays well because it's a 1/4 repeat slider which you hold like you would the previous part so not only does it play similarly which shouldn't mess anyone up as finger tapping doesn't change at all but it's better than a 1/2 jump after this because you just came out of a 1/3 section IMO.
  25. 02:27:044 (5,6) - snapping is wrong, I'll stick to follow the 1/2 drums instead this is the same as 00:20:468 (1,2) - (which I fixed to 1/6 btw)
  26. 02:28:240 (1,2,3,4) - as you know the claps just make your overmap more obviously Same as the point for 00:21:881.
  27. 03:04:434 (1) - this also don't need NC to be readable ok cool
  28. 03:38:022 (1,2,3) - just use a slider, using 1/3 circles at this 1/4 map its just too painful to play, even more after 3 mins of gameplay I absolutely LOVE this pattern. It plays so naturally because cursor movement is also natural here. The first 1/3 repeat slider lets you hear the miku sound before you actually have to tap to 1/3 unexpectedly so you should know what you're about to do by hearing it. It's a slight sightread challenge sure but I have yet to see anyone fail this. At worst they get a hundred on 3. It's so beautiful ;_;
  29. 03:50:740 (1,1,1) - there is no reason behind the combo spam, if you need to spam combos to make the pattern readable, then maybe your pattern is wrong Actually it's to justify the spacing. I can remove them.
  30. 04:25:142 (4,5,6) - same as 01:56:446 - even tho this one is worse, since the stack make clicking 5 a luck game, just map the beat that you ignored at 04:25:305 - and unstack 4 Oh yeah I forgot to space this and NC too like I did in the first one. Also same point as before there's no sound on 04:25:305 - listen to it in 75% even 50% speed the sound starts on 04:25:386 -.
  31. 04:56:935 (1,2,3) - 1/4 jumps are overdone here as well Lowered spacing.
  32. 05:03:783 (1,2,3,1,2) - again with the 1/3 circles, they are just to painful and surprise to play, use sliders instead This ones even easier than the first one lol. It's a read challenge and people usually hate it because it's hard but like it for the same reason ;) Remember this is an extra
  33. 05:15:196 (1,1,1) - why the combo spam? it doesn't make much sense, since the pattern is really simple Removed
  34. 05:16:011 (1,1) - ^ ^
  35. 05:16:664 (1,1) - ^ ^
  36. 05:17:805 (1,2,1) - overdone 1/4 jumps, that doesnt fit the song properly imo Doesn't feel hard. No one I've seen has missed here but some have died to the stream before it :v


You have nice ideas with this map, but sadly the heavy overmap in all the map ruin it, in my opinion. Hitsounds need a lot of work as rhythm as well, placement its mostly fine with some 1/4 jumps exceptions, anyways I suggest you to set all the volume to 5% and listen again carefully to the song and base your rhythms on it and no using hitsounding to cover it isn't ok, anyways GL with this, really cool song. Yep I'll work on the hitsounds.
Also again don't take anything I said offensively I'm just justifying my point(s).
Thanks for the check! Was very helpful :)



Tochi

-Tochi wrote:


  • General

  1. Fine
yay!


  • Sequence Break

  1. 00:27:180 - Add a circle here, because there's a sound. changed in the previous mod.
  2. 00:29:544 (4,5,1) - Maybe do like: http://puu.sh/k9O5m/a7b3236287.png To make it fit more. Yeh I like that
  3. 00:41:283 (3,1) - Im not really sure about this.. Maybe you should make (3) more circular like: http://puu.sh/k9O9u/0376d8a581.png Yeah I can see this. Kind of similar
  4. 01:05:088 (1,2) - The spacing here is too big imo. You can make it bigger. I think this is ok for now.
  5. 01:12:914 (1,2) - Same as above. I think this is ok for now.
  6. 01:18:783 - Add a circle here, since there's sound her. Yeah I see what you mean but I want to focus on just the drums to make this part hard because I'm evil and I love this >:v
  7. 01:24:164 (6) - Ctrl+G? Doesn't flow as smoothly here.
  8. 01:30:848 (5) - Same as above. The spacing from 4 would be too short. Also doesn't flow too well.
  9. 02:04:924 (8) - Move it to around x:207 y:265 for better blanket. This actualy changed from the previous mod
  10. 02:37:370 (3,1) - This spacing is awkward to play, please make it bigger. Plays fine because of the pattern. Haven't seen anyone having issues here. Will leave it for now but I might move this somewhere else if it's brought up again maybe.
  11. 03:30:767 (4,1) - I'm not sure about this gape here, maybe you should make it a bit smaller. You get confused here 03:31:664 (5,6) - because you think it's another gape with no pause, so it might be a good idea to make the gape smaller. True it's hard to read. Changed.
  12. 03:38:240 (3,1) - Inconsistent spacing here, please make it consistent. Fixed
  13. 03:39:327 (2,3,1) - This is really awkward imo. You might have to do something like this: http://puu.sh/ka261/b0239b420b.png To fix it. I'll consider it. So far everyone plays this part well but yours looks similar. I'll change it to your idea if its suggested again.


  • Feedback


    Nice map! Good luck!
Thanks for the mod! :)
Topic Starter
Side
Taking Natsu's suggestion and remapping :v

Seriously though I think I can keep it just as good if not better by sticking to the song since I've already got the idea of the map down (just gotta remove those drum and bass things and map to miku in some parts x_x )

Might graveyard for a while but will be back better than before I promise :3
Topic Starter
Side
REMAPPED!!

But I still need to learn to hitsound :(
Mazzerin
[*] 00:23:838 (3) - could look better if nodes were like this https://osu.ppy.sh/ss/3752097
[*] 00:37:370 (1) - remove nc here and move it here 00:37:696 (2) - ?
[*] 00:41:609 (1) - align with follow point for epic awesomeness https://osu.ppy.sh/ss/3752100 (additionally move 00:42:261 (4) - to x284 y229 so the follow point between 00:42:098 (3,4) - is also aligned)
[*] 00:41:935 (2,3) - weird that these are individual circles when 00:41:935 (2) - is stronger/hitsounded and 00:42:261 (4) - are both really strong notes but theyre a slider
[*] 00:44:707 (3) - https://osu.ppy.sh/ss/3752107 something like this would look better so it doesn't overlap with 00:45:196 (4,5) - ? and move 00:44:544 (2) -
[*] 01:28:892 (2,3) - why is this baby spacing
[*] 01:31:664 (2) - move that right grey node a bit up so the lower left angle looks better
[*] 02:21:174 (2,3) - i guess you could nc all these to emphasize the 1/3 slowdown, some people do that and i kinda like it (like here 04:01:174 (1,1,1) - )
[*] 02:25:957 (1) - huh why do you skip the 1/3 rhythm here? would be preferable to focus it again or just change the older one to this placement
[*] 02:27:424 - could add a 1/8 slider here or something since there's obviously sounds but a weird stop in the map
[*] 02:32:642 (1) - 1/3s here definitely are stronger than the drums or whatever you mapped it to
[*] 02:37:859 (2,3) - 02:38:348 (1) - could use some cool high sv 1/4 sliders here for the wubby sounds
[*] 02:42:098 (2) - add a note on top of this slider on the blue tick?
[*] 02:49:109 (1) - i would convert this to a 1/4 slider and have the rest as a triple just like your hitsounds suggest by what notes are stronger/should be clickable
[*] 02:55:957 (1,2) - these sliders look better when both curves are equal or close to equal, now they're very disproportionate, adjust the notes so they're blanketed again though
[*] 03:31:664 (5,6) - 03:32:316 (7,1) - 03:33:131 (1,2,3) - this baby spacing shouldn't really be here in the "cool" section of the song now, should it?
[*] 03:35:984 - vocal note skipped? since you focus so much on vocals here i would just add one to make a triple
[*] 03:36:392 (3) - maybe change this to a 1/2 slider till red tick at least since there's an extension in vocals
[*] 03:39:571 (3,1) - weird spacing what, that's 1/4 and 03:39:653 (1,2,3) - are 1/2 but spaced the same
[*] 03:43:158 (3,4,1) - this is weird too, 1/2 spacing is so small into the 1/4 double
[*] 03:49:272 (2) - no 1/8 beat here, it's actually on 03:49:395 -
[*] 03:49:924 (4) - ^
[*] 05:15:359 (2,4) - and these too
[*] 03:50:577 (4) - ^ (this one has 1/6 3 vocal notes though)
[*] 05:16:664 (4) - ^
[*] 03:56:120 - that note skip here isn't really cool, i'm not sure if following the vocals with that slider is very wise (especially since you follow the sounds a second later normally)
[*] 04:02:153 (2) - rather finish this 1 1/4 earlier and add a circle instead cause that triple is pretty strong
[*] 04:25:305 - just add a note here to make a triple, or move that thing further away cause now the spacing is so low even though there's 3/4 distance between
[*] 04:41:609 (1) - this kinda touches the hp bar i guess
[*] 04:42:098 (2) - do you like this shape, because it looks slightly weird, try https://osu.ppy.sh/ss/3752137
[*] 04:46:256 (1,2) - not sure if you want this overlap there, i would move it somewhere completely away to the bottom
[*] 04:59:870 (1) - come on this slider looks like a cock
[*] 05:02:805 (1,2,3,4) - this would look better if you copy pasted at least two of the sliders and ctrl+g'd the 2nd ones, or like made consistent changes on each one (e.g. +25 degree turn every next slider)
Topic Starter
Side
Mazzerin

Mazzerin wrote:

[*] 00:23:838 (3) - could look better if nodes were like this https://osu.ppy.sh/ss/3752097 Good idea. Adjusted spacing on 5 since the jump was a bit too large after the change.
[*] 00:37:370 (1) - remove nc here and move it here 00:37:696 (2) - ? Had swapped the notes around and forgot to swap NCs
[*] 00:41:609 (1) - align with follow point for epic awesomeness https://osu.ppy.sh/ss/3752100 (additionally move 00:42:261 (4) - to x284 y229 so the follow point between 00:42:098 (3,4) - is also aligned) Interesting. I like this change lol.
[*] 00:41:935 (2,3) - weird that these are individual circles when 00:41:935 (2) - is stronger/hitsounded and 00:42:261 (4) - are both really strong notes but theyre a slider I agree with 1 being stronger but it's a slider mostly because of 00:41:283 (3) - being a 3/4 slider and the spacing to 1 is high to emphasize the note so it's a slider for visibility. As for 4, I agree it could be a note but there is no finish here playing in the song like on the two previous white tick notes so I didn't think it was as strong as the other notes. I'll consider changing it to two notes if I find a good pattern but for now I think it's okay.
[*] 00:44:707 (3) - https://osu.ppy.sh/ss/3752107 something like this would look better so it doesn't overlap with 00:45:196 (4,5) - ? and move 00:44:544 (2) - I could but the flow from 2 to 3 feels pretty awkward. It's a short jump that goes upward so it lose all the momentum from 2 to 3 which doesn't really compliment the song. I still moved this around because the overlap didn't look good.
[*] 01:28:892 (2,3) - why is this baby spacing Lol it's from before the remap and didn't notice. Moved it to blanket by 01:28:566 (1) -
[*] 01:31:664 (2) - move that right grey node a bit up so the lower left angle looks better Fixed I hope lol I'm bad at these wavy sliders :v
[*] 02:21:174 (2,3) - i guess you could nc all these to emphasize the 1/3 slowdown, some people do that and i kinda like it (like here 04:01:174 (1,1,1) - ) Yeh good point.
[*] 02:25:957 (1) - huh why do you skip the 1/3 rhythm here? would be preferable to focus it again or just change the older one to this placement Oh it was supposed to be 1/3 I think it resnapped when I moved it on 1/4. Fixed.
[*] 02:27:424 - could add a 1/8 slider here or something since there's obviously sounds but a weird stop in the map I'll stretch 02:27:261 (2) - for now. I might change this because I want to follow the 1/6 with this pattern but it feels a bit weird atm. I'll look at alternatives in the meantime.
[*] 02:32:642 (1) - 1/3s here definitely are stronger than the drums or whatever you mapped it to Sounds more like 1/6 to me here but I agree.
[*] 02:37:859 (2,3) - 02:38:348 (1) - could use some cool high sv 1/4 sliders here for the wubby sounds For sure hehe nice
[*] 02:42:098 (2) - add a note on top of this slider on the blue tick? Oh yeah I can hear that on that little instrument playing there. Didn't notice.
[*] 02:49:109 (1) - i would convert this to a 1/4 slider and have the rest as a triple just like your hitsounds suggest by what notes are stronger/should be clickable Yea good point.
[*] 02:55:957 (1,2) - these sliders look better when both curves are equal or close to equal, now they're very disproportionate, adjust the notes so they're blanketed again though Removed the 2nd gray node to keep the blanket effect and spacing similar.
[*] 03:31:664 (5,6) - 03:32:316 (7,1) - 03:33:131 (1,2,3) - this baby spacing shouldn't really be here in the "cool" section of the song now, should it? LOL baby spacing indeed. Fixed slightly but didn't wanna overdo it. If it's still too easy I can still increase it.
[*] 03:35:984 - vocal note skipped? since you focus so much on vocals here i would just add one to make a triple I'll try a 1/4 slider for now but yeah that's true the emphasis is on the vocals here.
[*] 03:36:392 (3) - maybe change this to a 1/2 slider till red tick at least since there's an extension in vocals I feel the extension is actually up to the blue tick so I'll change it to a 3/4 slider instead.
[*] 03:39:571 (3,1) - weird spacing what, that's 1/4 and 03:39:653 (1,2,3) - are 1/2 but spaced the same I always thought this played fine but I don't mind changing it. Moved 1 closer to the previous combo but increased spacing on this combo to 2.0 instead of 1.7
[*] 03:43:158 (3,4,1) - this is weird too, 1/2 spacing is so small into the 1/4 double I actually wanted to add a note on 03:43:077 - So players can tap a double pattern here but forgot to respace so added a note and fixed spacing.
[*] 03:49:272 (2) - no 1/8 beat here, it's actually on 03:49:395 -
[*] 03:49:924 (4) - ^
[*] 05:15:359 (2,4) - and these too
[*] 03:50:577 (4) - ^ (this one has 1/6 3 vocal notes though)
[*] 05:16:664 (4) - ^ Fixed all the above
[*] 03:56:120 - that note skip here isn't really cool, i'm not sure if following the vocals with that slider is very wise (especially since you follow the sounds a second later normally) Yeah I noticed that after I fixed the hitsounds. Changed to follow finishes better.
[*] 04:02:153 (2) - rather finish this 1 1/4 earlier and add a circle instead cause that triple is pretty strong I wanted to keep that sound at the blue tick so I like this change.
[*] 04:25:305 - just add a note here to make a triple, or move that thing further away cause now the spacing is so low even though there's 3/4 distance between Yeah I don't mind this now that I fixed the hitsounding.
[*] 04:41:609 (1) - this kinda touches the hp bar i guess Didn't look like it to me.
[*] 04:42:098 (2) - do you like this shape, because it looks slightly weird, try https://osu.ppy.sh/ss/3752137 I wanted a wavy effect but yours looks nicer :o
[*] 04:46:256 (1,2) - not sure if you want this overlap there, i would move it somewhere completely away to the bottom I liked the anti-jump ;_; but it looks cool down there too
[*] 04:59:870 (1) - come on this slider looks like a cock l-lewd :?
[*] 05:02:805 (1,2,3,4) - this would look better if you copy pasted at least two of the sliders and ctrl+g'd the 2nd ones, or like made consistent changes on each one (e.g. +25 degree turn every next slider) I kinda did something similar but I did ctrl h ctrl j then rotated. Had to do that so that 4 could point towards 5. Also I had it so that each jump from 1-4 wincreased by .5 which is pretty cool this way I think. I'll keep it like this for now.

Thanks for the mod! Really helpful! :)
neonat
SPOILER
2015-10-02 00:39 Side: hi can I bother you with a quickie check? just wanna get a 2nd opinion since natsu is ignoring me ;_;
2015-10-02 00:40 neonat: kapow
2015-10-02 00:40 neonat: what am supposed to be looking at
2015-10-02 00:40 Side: ACTION is listening to [http://osu.ppy.sh/b/712278 Camellia - Controlled dive]
2015-10-02 00:40 Side: vocaloid btw ;)
2015-10-02 00:43 neonat: 00:13:892 (4,5) - no overlapperino, inconsistent in the starting section
2015-10-02 00:44 Side: k I'll use .25 space like in the previous part
2015-10-02 00:45 neonat: 00:40:142 (4,1) - try something else with more spacing. think of it as having the same kind of rhythm as 00:36:392 (1,2,3) - but eh, the gap is underwhelming
2015-10-02 00:45 neonat: even this spacing 00:44:055 (4,1) - would be better
2015-10-02 00:45 neonat: 1.6~
2015-10-02 00:47 Side: what about stacking 00:40:142 (4) - over 00:38:838 (5) -
2015-10-02 00:47 Side: for the spacing
2015-10-02 00:47 neonat: 00:50:414 (4,5,1) - http://i.imgur.com/FrkdDpf.png cuz well you know, smexy design
2015-10-02 00:47 neonat: yeh ok
2015-10-02 00:47 neonat: go ahead and overlap
2015-10-02 00:49 Side: did you rotate that a bit for the ss?
2015-10-02 00:49 neonat: 00:55:957 (1) - can this be x:412 y:52
2015-10-02 00:49 neonat: yeh
2015-10-02 00:49 neonat: i did rotate it
2015-10-02 00:49 neonat: ever so slightly
2015-10-02 00:49 Side: k yeah I got it. looks better now
2015-10-02 00:49 neonat: to get a more even spacing between the circles
2015-10-02 00:51 Side: yeah I can move it there. I also added a small up curve liek this http://puu.sh/kuQJ9/39c6fd40a4.jpg
2015-10-02 00:51 Side: basically similar to 2
2015-10-02 00:52 neonat: 01:51:229 (3) - rotated this like 13 degrees clockwise, felt nicer, but would prefer the slider to be more curved tbh, to complement the curve movement of 01:50:740 (1,2) -
2015-10-02 00:52 neonat: im all about dem curves
2015-10-02 00:53 Side: so basically rotate so the slider end stacks with the end of 1? yeah I like that :v
2015-10-02 00:54 neonat: does it stack? idk lel
2015-10-02 00:54 Side: [http://puu.sh/kuQUc/74fa81eb26.jpg it does now :v]
2015-10-02 00:56 neonat: 02:02:479 (1) - im thinking somewhere around x:320 y: 280, makes a nice overlap with the other slider, and further from the 1/4 slider, making it more at ease and similar to the subsequent one coming at 02:04:924 (5,1) -
2015-10-02 00:56 neonat: 02:10:305 - maybe shift the break line ehre
2015-10-02 00:57 neonat: and possibly end the spinner at 02:09:490 - where the vocals end, if you find that comfortable
2015-10-02 00:58 Side: changed the 2:02 slider. The shift break hmm...
2015-10-02 00:58 neonat: 02:36:066 (5,1,2) - blanketing is dead, well, idk if trying to blanket will ruin things though xd teehee
2015-10-02 00:59 Side: yeah it works but then it's kinda different from the one at 04:57:343 (1) -
2015-10-02 00:59 neonat: too lazy to fiddle with that at 1am
2015-10-02 00:59 Side: but yeah I can change it
2015-10-02 01:00 Side: yeah I'd have to change all that up x_x
2015-10-02 01:00 Side: and circular flow plus blanket makes a lot of people happy :v
2015-10-02 01:00 neonat: 03:44:707 (5,3) - if ur trying to stack then
2015-10-02 01:00 neonat: tweak it lol
2015-10-02 01:01 neonat: yes, and I like to make ppl happy :v
2015-10-02 01:01 neonat: i made ppl go in endless circles on my halloween map
2015-10-02 01:02 Side: oh I don't understand what you meant by 3:44 cuz its not stacked :/
2015-10-02 01:02 neonat: it's not stacked
2015-10-02 01:02 neonat: but im wondering if you want it to
2015-10-02 01:02 Side: oh
2015-10-02 01:03 Side: probably not because then the spacing from 5 to 1 would look weird
2015-10-02 01:03 neonat: 04:25:142 (4,1,2,3) - this transition was ugh lol
2015-10-02 01:03 Side: also the breakdown section after this does something like that sort of 05:10:305 (1,2,3,4,5,6,1,2,3,4,5) -
2015-10-02 01:04 Side: 04:25:305 (1) - was added recently from a mod
2015-10-02 01:04 Side: so it used to start on 04:25:386 - sort of like an anti jump
2015-10-02 01:05 neonat: up there is just bleh
2015-10-02 01:05 neonat: anyway
2015-10-02 01:06 Side: yeah it should have more spacing.
2015-10-02 01:06 neonat: 04:39:001 (1) - slider end stack on 04:38:674 (4) - ? Would have to shift 04:39:490 (3,4,5) - but i felt moving upwards was better than down http://i.imgur.com/5JatZY6.png
2015-10-02 01:07 neonat: 04:46:174 - honestly speaking, this is still a pretty darn strong beat here lols
2015-10-02 01:08 neonat: 05:01:501 (5,1) - separate them :|
2015-10-02 01:08 Side: I think this works better cuz its a bigger circular motion instead of a flowbreak on 1 for 4:39
2015-10-02 01:08 Side: http://puu.sh/kuRFF/42cddaad17.jpg
2015-10-02 01:09 Side: also yeah separated and added a note on 4:46 lol
2015-10-02 01:09 neonat: 05:30:848 (4,5) - same as starting
2015-10-02 01:11 neonat: 05:37:696 (1) - went to hear it more carefully, there's a slight surge in the sound at 05:37:207 - which I think should be where the spinner starts
2015-10-02 01:11 neonat: and that's the end of my quickie

hfgl enjoy game
Atsuro
conecution
14:42 Side: quieres probar un mapa remapeado? :v
14:43 Atsuro: ok!
14:43 *Side is listening to [http://osu.ppy.sh/b/712278 Camellia - Controlled dive]
14:43 Atsuro: pasalo
14:43 Side: Suenas entusiasmado por oir que es remapeado >_>
14:43 Atsuro: jaja
14:50 Atsuro: nice :p
14:50 Side: gracias :D
14:50 Atsuro: hay algunos repeat sliders que se sentirian mejor como triples
14:51 Atsuro: yyyy pues, el resto se veia bien
14:52 Side: nice B^)
14:52 Atsuro: 01:29:055 (3) - triple D:
14:53 Atsuro: le agregan mas complejidad al ritmo haciendolo mas entretenido para un mapa de 5.5 estrellas
14:54 Side: si no tengo inconveniente cambiar unos repeats a triples. La mayoria solo los puse para que no me dijeran que era overmap :P
14:55 Atsuro: 01:53:022 (3,4) - ctrl+g?
14:55 Side: va
14:56 Atsuro: 02:18:131 (1,2,3) - estos los podrias separar mas para indicar mejor que el ritmo cambia
14:59 Side: regresé
14:59 Atsuro: 02:25:957 (1,1,1) - podrias hacer que el spacing aquí vaya mas de acuerdo con el ritmo, es algo confuso ahorita
14:59 Side: los tenía mas separadas antes pero pensé que con mas espacio se sentian como 1/4 no 1/3
15:00 Atsuro: mmm, o separa más los otros, es solo para que sea más fácil de predecir el cambio de ritmo
15:02 Side: voy a separarlos mas aver como se ve
15:03 Side: a y el cambio de 2:25 fue por un mod de mazerin
15:03 Side: pero creo que puedo ponerle mas space al de 1/3
15:03 Atsuro: a mi me confundió :b
15:04 Atsuro: 03:56:609 (3) - finish al principio?
15:05 Atsuro: 04:27:098 (6,1) - esta trancision se siente forzada
15:05 Side: a se me olvido :v
15:06 Atsuro: creo que fluiria mejor con el slider viendo para el otro lado, ctrl+h
15:08 Side: rip
15:28 Atsuro: se me fué la luz D:
15:28 Side: pense que te secuestraron :o
15:29 Atsuro: kek
15:29 Side: o te sacaron de la compu:P
15:29 Atsuro: nah, se fué la luz y luego mi windows decidió instalar actualizaciones :p
15:30 Side: jaja
15:30 Side: justo a tiempo :v
15:30 Side: bueno hice los cambios no se si guardaste el log para darte kds
15:33 Atsuro: si me vas a dar kudos seguiré con el mod ahorita
15:33 Atsuro: :v
15:33 Atsuro: no terminé de revisar bien el mapa
15:33 Side: ok
15:37 Atsuro: 00:20:468 (1,2) - esto me suena raro, está desfazado
15:39 Side: yo pensé que empezaba en 00:20:495 -
15:39 Atsuro: pienso igual
15:40 Atsuro: a 1/16 http://puu.sh/kv6zV/1f87e66b3e.jpg
15:42 Side: ok
15:42 Atsuro: 00:58:403 (4,5,1) - podrias stackear esto con el final de 00:57:751 (2) - y rotarlo un poco para que dirija hacia el circculo siguiente, en mi opinion fluye mejor
15:44 Side: [http://puu.sh/kv6Uk/df8e6230b2.jpg jeje]
15:45 Side: #NextLevelBlanket :v
15:47 Atsuro: 01:29:870 (1) - esto fluiria mejor circcularmente, algo así http://puu.sh/kv76f/5e054fb982.jpg
15:49 Side: cambiado
15:50 Atsuro: 02:57:751 (2,3) - Siento que el cursor se queda mucho tiempo sin moverse aquí
15:51 Side: 3 queda bien sobre 02:58:566 (1) - '
15:52 Side: y creo que voy a cambiar 2 a un triple
15:54 Atsuro: que tal http://puu.sh/kv7Aa/b7d005bce3.jpg ?
15:54 Atsuro: cambiaria un tanto el patrón pero fué lo unico que encontré :v
15:55 Side: o que tal http://puu.sh/kv7Es/da837831d8.jpg
15:56 Atsuro: igual funciona
15:57 Atsuro: 03:26:609 (4) - Creo que tendría mas sentido con respecto a la canción que estuviera stackeado con el principio de 03:26:772 (5) -
15:57 Atsuro: o al menos mas cerca que del slider 3
15:58 Atsuro: por el tono mas alto de la cosa esa
15:59 Side: creo que voy a hacer lo que hice en 03:25:794 (1,2,3) - con el triangulo http://puu.sh/kv7U7/b2ce81be2b.jpg
15:59 Atsuro: 03:27:261 (6) - lo mismo con este, solo un detalle
15:59 Atsuro: okok
16:01 Atsuro: 03:50:740 (1,2,3) - porqué estos no son sliders 1/4 con repeat? D: quedarían bien
16:02 Atsuro: 04:06:881 (2,3) - me gusta ctrl+g aquí
16:02 Side: y dejarlos donce stan?
16:02 Side: donde*
16:02 Side: osea 1/4 pero ahi mismo
16:03 Atsuro: si quieres, los puedes acercar un poco pero lo dejo a tu juicio
16:05 Atsuro: 04:27:261 (1) - ya habia mencionado este slider?
16:05 Atsuro: no me acuerdo :p
16:05 Atsuro: pero el flujo se siente forzado por si no
16:06 Side: si ya lo habia cambiado
16:06 Side: creo que lo habia actualizado
16:06 Atsuro: entonces no lo actualicé yo
16:06 Side: :v
16:07 Atsuro: 04:46:011 (2,1,2,3) - algo dificil de seguir, vas con lo de "back and forth" y luego paras de la nada para el triple
16:08 Atsuro: aquí quedaría bien el triple http://puu.sh/kv8uv/2165cb9283.jpg
16:09 Side: cada mod me dice que no le gusta el triple pero creo que no les gusta el back and forth :P
16:10 Side: me gusta el anti jump ahi ya no he intentado mover y todavia dicen que no les gusta :(
16:10 Atsuro: a mi me gusta :v
16:10 Side: lo he intentado *
16:11 Atsuro: solo no me gusta como interrumpe el movimiento de forma repentina sin que en la canción haya algo que lo soperte
16:11 Atsuro: soporte*
16:12 Atsuro: eso sería todo
16:12 Side: es que como miku dice "connection" ahi decidí usar un patron de conneccion jajaja :P
16:12 Side: conexion :P
16:13 Atsuro: dice conection? ah la pronunciacion japonesa del ingles lol
16:13 Side: xD
16:13 Atsuro: conecution
16:14 Side: mientras lo dejo asi :v
-Visceral-


[General]

Unused hitsounds. Delete the following:
normal-sliderslide.wav
normal-slidertick.wav
normal-hitclap.wav
normal-sliderwhistle.wav
normal-hitnormal.wav
normal-hitwhistle.wav

Disable Widescreen Support, as there are no storyboard elements.

[Sequence Break]

00:02:968 - I feel this rhythm fits much better, as it doesn't have a slider end on the downbeat: http://i.imgur.com/QdMWfho.png (Kind of like this rhythm as well: 00:08:185 (3,4,5) )

00:05:577 (7,1) - These should be spaced further, as it begins a new set of 4 measures. I feel an anti-jump is highly ineffective here, and a normal jump would be much more optimal. Likewise:
00:11:120 (9,1) - ^
00:16:011 (7,1) - ^
05:22:533 (7,1) - ^
05:28:077 (9,1) - ^

00:20:495 (1,2) - I don't really like this here, as it leaves some kick sounds unmapped around 00:20:658 and such. Consider changing your choice of rhythm here to something that suits the song better and is less awkward to play.

00:24:327 (4,5,1) - Your jump should be between 4 and 5, not between 5 and 1, as the downbeat can be better emphasized this way. Similarly:
00:55:631 (4,5,1) - Between 5 and 1 should be larger than 4 and 5
02:41:283 (5,6,1) - Between 6 and 1 should be larger than 5 and 6

00:40:305 (1,3) - Not a huge fan of how these two are positioned very clumped with one another. Consider using a different location for 3 or at least make them fit well together.

00:43:892 (3,4) - You have large spacing here, but at 00:45:359 (5,1) it feels very underwhelming to have such a tiny jump.

00:57:261 (1,2) - This looks very sloppy. You can just mirror these but instead you chose to have two similar but not unique or identical slider shapes, which gives it a sloppy appearance, and they don't quite fit well together.

01:02:968 (4,5) - This jump is too big of a sudden difficulty spike with zero buildup. Flip 5 to go the other way and that should do the trick.

01:55:142 (3,4) - This break in the flow is too harsh. 3 needs to lead better into 4 here, otherwise it just plays too sharp and feels like a sudden jerk in movement.

02:18:131 (1,2,3) - Two 1/3 repeat sliders would be a much better and readable way to introduce the 1/3 rhythm here.

02:48:946 - Unmapped 1/8 sound here. I'd recommend a repeat 1/8 slider here.

02:58:240 (6,7,1) - Flow feels too linear here. Consider having a break of flow on the downbeat. Likewise:
04:17:805 (4,5,1) - ^

03:07:370 (7,1) - This feels like a jerk in movement as well. This should play much smoother than it does in my opinion. Consider giving this less of a jerky flow.

04:02:805 (2,3,1) - Equal triangle here, please.

05:06:718 (2) - I hear no 1/8 sound here, only a snare. I would just put a circle here instead, or a kick slider, up to you, but certainly not a 1/8 repeat slider.
Topic Starter
Side
Smoothie World

Smoothie World wrote:



[General]

Unused hitsounds. Delete the following:
normal-sliderslide.wav
normal-slidertick.wav
normal-hitclap.wav
normal-sliderwhistle.wav
normal-hitnormal.wav
normal-hitwhistle.wav
I had deleted those hitsounds yesterday :o
Disable Widescreen Support, as there are no storyboard elements. Disabled

[Sequence Break]

00:02:968 - I feel this rhythm fits much better, as it doesn't have a slider end on the downbeat: http://i.imgur.com/QdMWfho.png (Kind of like this rhythm as well: 00:08:185 (3,4,5) ) I thought about that but then it'd be the same pattern throughout this section. Also even if I changed to the other pattern the 2nd longer slider would still have a whistle on the slider end so it's kind of the same. Also wanted a bit of variety here. I wil change two of these though (one at the intro and one at the outro) so I have two and two of each pattern on both sections.

00:05:577 (7,1) - These should be spaced further, as it begins a new set of 4 measures. I feel an anti-jump is highly ineffective here, and a normal jump would be much more optimal. Likewise:
00:11:120 (9,1) - ^
00:16:011 (7,1) - ^
05:22:533 (7,1) - ^
05:28:077 (9,1) - ^ I feel the opposite for this section. It's not too hard to read I feel and at worst you'd probably retry once. I find the anti-jump helps players to pay more attention to reading instead and I also think jumps would make it less intuitive since these are white and red tick notes and most people expect jumps to be 1/2 or 1/1.

00:20:495 (1,2) - I don't really like this here, as it leaves some kick sounds unmapped around 00:20:658 and such. Consider changing your choice of rhythm here to something that suits the song better and is less awkward to play. This section really bugs me. At first it was mapped to the drums but that felt less natural because the piano thing was so dominant but I don't think it's 1/6 or even 1/12 for that matter. I'm open to suggestions if you have any but the sound I hear from the drum is a 1/6 repeat 2 times and that feels harder to play imo.

00:24:327 (4,5,1) - Your jump should be between 4 and 5, not between 5 and 1, as the downbeat can be better emphasized this way. So this was actually changed a few mods ago (I think yesterday morning) actually :v Similarly:
00:55:631 (4,5,1) - Between 5 and 1 should be larger than 4 and 5 was also changed recently
02:41:283 (5,6,1) - Between 6 and 1 should be larger than 5 and 6 Changed somewhat. At least for 6 and 1 to be larger.

00:40:305 (1,3) - Not a huge fan of how these two are positioned very clumped with one another. Consider using a different location for 3 or at least make them fit well together. Well the overlap isn't noticeable in game but I did move 3 up slightly. Still kinda overlaps but I like the circular flow it gives so I kinda want it to be similar.

00:43:892 (3,4) - You have large spacing here, but at 00:45:359 (5,1) it feels very underwhelming to have such a tiny jump. Moved to slider end of 00:46:011 (2) - Looks nicer :v

00:57:261 (1,2) - This looks very sloppy. You can just mirror these but instead you chose to have two similar but not unique or identical slider shapes, which gives it a sloppy appearance, and they don't quite fit well together. Yeah I think you have an older version lol I had also changed it somewhat recently. Still not mirrored exactly but it's much cleaner than the previous update.

01:02:968 (4,5) - This jump is too big of a sudden difficulty spike with zero buildup. Flip 5 to go the other way and that should do the trick. I don't think so because then the flow from 5 to 1 becomes super awkward since your cursor is going downward now but the stream is back up there and going to the left. Really uncomfortable. Also I made it so in this section of every verse the jumps are higher than normal. I moved some of the jump notes around slightly so the jump is a bit more natural (slightly lower spacing but still above x3)

01:55:142 (3,4) - This break in the flow is too harsh. 3 needs to lead better into 4 here, otherwise it just plays too sharp and feels like a sudden jerk in movement. Reshaped 3.

02:18:131 (1,2,3) - Two 1/3 repeat sliders would be a much better and readable way to introduce the 1/3 rhythm here. Changed. Not sure on this pattern so I'll probably change this up with future mods.

02:48:946 - Unmapped 1/8 sound here. I'd recommend a repeat 1/8 slider here. I'll have to play around with that later. Every possibility I went through to map the 1/8 made it really unconfortable because it's a 2 repeat 1/8 slider so it has to be right next to the 1/4 slider which looks kinda bad. This part was mostly mapped to the vocals although I could see why the 1/8 should be mapped but I don't really see an easy way to do it atm.

02:58:240 (6,7,1) - Flow feels too linear here. Consider having a break of flow on the downbeat. Likewise: Was also changed in a previous mod.
04:17:805 (4,5,1) - ^ Changed

03:07:370 (7,1) - This feels like a jerk in movement as well. This should play much smoother than it does in my opinion. Consider giving this less of a jerky flow. Not sure if this was also a recent change or not but it doesn't feel jerky to me.

04:02:805 (2,3,1) - Equal triangle here, please. >_> k even though it was a diamond

05:06:718 (2) - I hear no 1/8 sound here, only a snare. I would just put a circle here instead, or a kick slider, up to you, but certainly not a 1/8 repeat slider. Changed to 1/4 slider.

Thanks for the mod! :)
Topic Starter
Side
Alright hitsounds are 100% good now for reals
Saut
i choose this
Almie
Hi, my mod for M4M. Sorry about being so late, I'm always slow with these.

00:11:120 (9,1) - Maybe increase distance between these for better DS?
00:32:316 (8) - This looks a bit odd, try placing it somewhere else
00:38:185 (3) - Ctrl+G? makes for better flow in cursor movement
00:55:631 (4) - Would be better somewhere else as a jump or something imo
01:11:609 (1) - imperfect blanket
01:24:164 (6) - Why not rotate it the same way as the previous ones? Looks nicer aestethically
01:38:674 (4,5) - suggestion: switch positions of these circles, makes it a bit more interesting imo
02:06:392 (1,3) - These should be further apart imo, would look nicer and also make for more interesting jumps
02:19:435 (1) - unsnapped? could end on the red tick and it syncs to the song better
02:20:740 (1,1) - Also unsnapped. Try ending the slider on the white tick and putting the circle on the red one.
02:41:120 (4,5) - switch position?
02:48:620 (4) - end on white tick to sync with the drums?
02:51:718 (7,8) - switch position?
03:22:859 (2,3) - there is a long note in the music here, a slider instead would work better imo
03:20:740 - 03:52:044 - I really like how you mapped this section, how the difficulty rises with the tension in the song, gj :D
04:26:772 (4,5) - switch position?
04:35:495 (3,4) - I would rotate this in the opposite direction of the previous slider and move it down slightly, kind of like this:

04:37:533 (7,1) - you could blanket the 7 here
04:45:196 (1,2,1,2,1,2) - if you rotate this whole thing 180 degrees (selection centre) then there is a jump to the following triple which makes it kinda cooler imo
04:53:348 (1,2) - Ctrl+G this?
05:04:109 (1,2) - i don't like how this combo overlaps the previous one, try moving it elsewhere
05:08:348 (5,6,7) - whenever I see this kind of thing, I wish the circle was in the middle of the 2 sliders, not on top of the 2nd one, like this:

05:28:566 (1,2) - same thing as in the beginning, increase distance from previous combo to make it more clear

Overall nicely mapped, most of the things I didn't like were related to positioning, which is why I often suggest switching position of circles or Ctrl+G haha. Good luck with your map!
Topic Starter
Side
Almie

Almie wrote:

Hi, my mod for M4M. Sorry about being so late, I'm always slow with these.

00:11:120 (9,1) - Maybe increase distance between these for better DS? It reads pretty well. The DS is consistent at .27x here.
00:32:316 (8) - This looks a bit odd, try placing it somewhere else Maybe in the editor but not really in game. I think I'll still reposition it to 00:32:968 (2) - slider end to increase jump distance from 8 to 1.
00:38:185 (3) - Ctrl+G? makes for better flow in cursor movement Not necessarily. I wanted this to be a sharper jump to emphasize the vocals here. Also with Ctrl G the jump to 4 flows very poorly.
00:55:631 (4) - Would be better somewhere else as a jump or something imo Maybe but then I would have to add a jump from 5 to 1 and I like the little stack I have with 00:54:490 (4) - 00:54:979 (2) - 00:55:794 (5) -
01:11:609 (1) - imperfect blanket Adjusted end node slightly. Wasn't meant to be a full blanket though.
01:24:164 (6) - Why not rotate it the same way as the previous ones? Looks nicer aestethically It does but then the flow into the 5s stream is very poor since the 1/4 slider shoots you up instead of towards the stream. However I do think it should look nice aesthetically so I'll rotate it somewhat.
01:38:674 (4,5) - suggestion: switch positions of these circles, makes it a bit more interesting imo I played around with this but if I were to do it then there would have to be a noticeable distance increase between 5 and 1. So in this case I'd rather leave them stacked.
02:06:392 (1,3) - These should be further apart imo, would look nicer and also make for more interesting jumps Moved slightly to the right. Made a nice chemistry with the other notes :v
02:19:435 (1) - unsnapped? could end on the red tick and it syncs to the song better It's snapped to 1/3
02:20:740 (1,1) - Also unsnapped. Try ending the slider on the white tick and putting the circle on the red one. Also 1/3
02:41:120 (4,5) - switch position? I prefer it this way for now. I did fix something else around here though.
02:48:620 (4) - end on white tick to sync with the drums? I had to change something else here but I'm ok with this slider for now.
02:51:718 (7,8) - switch position? I prefer this flow. The other one doesn flow as well since it's a short snap straight to the right and then a sharp one up not a strong beat. If anything I'd consider 7 going down also to flow downward as the slider implies but I like this slight flow break.
03:22:859 (2,3) - there is a long note in the music here, a slider instead would work better imo I could see that. But I also noticed I missed a pattern opportunity so I made a different change. The 1/2 slider would be too short and I don't really want to increase SV in this section.
03:20:740 - 03:52:044 - I really like how you mapped this section, how the difficulty rises with the tension in the song, gj :D Thanks! :D
04:26:772 (4,5) - switch position? Well the problem if I did that is that the jump from 3 to 4 would be way too large and more importantly it would be a random jump that isn't emphasized by a big beat like 04:26:935 (5) - has with the clap.
04:35:495 (3,4) - I would rotate this in the opposite direction of the previous slider and move it down slightly, kind of like this:
Interesting but then the flow from 4 into the 1/8 slider would be very unintuitive. I tried playing around with moving 04:35:740 (1) - and 04:35:903 (2) - around but then that becomes a fast 1/4 snap which is much harder lol.
04:37:533 (7,1) - you could blanket the 7 here Moved a few notes around which improved the blanket lol
04:45:196 (1,2,1,2,1,2) - if you rotate this whole thing 180 degrees (selection centre) then there is a jump to the following triple which makes it kinda cooler imo I prefer the anti jump into the triple but more importantly the flow from the slider into the back and forth does not feel good and it's too intense.
04:53:348 (1,2) - Ctrl+G this? Doesn't seem to be better to me.
05:04:109 (1,2) - i don't like how this combo overlaps the previous one, try moving it elsewhere I like this ;_; It's also the same 1.3 snap on a 1/3 section which is already pretty hard :v
05:08:348 (5,6,7) - whenever I see this kind of thing, I wish the circle was in the middle of the 2 sliders, not on top of the 2nd one, like this:
These kinda triole jumps are pretty common in high difficulties. I also did it because I really wanted it for 05:08:919 (1,2) - so if I changed that as you suggested I'd have to do it for this too which doesnt look nice.
05:28:566 (1,2) - same thing as in the beginning, increase distance from previous combo to make it more clear Nah I like this little anti jump still :v Also this is all consistent .3x spacing.

Overall nicely mapped, most of the things I didn't like were related to positioning, which is why I often suggest switching position of circles or Ctrl+G haha. Good luck with your map! Thanks!

Thanks for the mod! :)
Slayed_old_1
hi!
#m4m


sequence break.

1. 00:22:533 (2,3) - not sure about the blanket here. it doesnt look perfect [url]this[/url] looks better, i guess.

2. 00:23:674 (2,3) - again blanket. this case will look much better.

3. 00:24:327 (4) - same with ^. but im not sure at all about this blanket.

4. 00:24:653 (1,2) - idk why, but these sliders dont look consistent with a map. curves sliders like here look better, as for me.

5. 00:31:827 (4,1) - dont sure about the imposition of these two notes, it looks slovenly maybe. im not sure.

6. 00:31:174 (1) - if u will make a nicer blanket with this 00:31:664 (3) - note, it will look better as for me. xmpl (bad xmpl though)

7. 00:36:229 (4,3,4) - not sure, but i think u need to stack these 3 notes. but as u wish.

8. 00:48:620 (2) - this slider looks ugly, also i want to say that

in case that u are mapping on vocal, it will be nice idea to give sliders strange-beautiful forms. (like u did here -04:42:098 (2)). the map will look much better.

9. 00:51:229 (2) - same ^. though, blanket with 00:50:740 (1) - looks bad.

10. 01:00:359 (3,4) - fix here a blanket a bit. i mean this

11. 01:15:522 (1,2) - as i mentioned before in №4, these sliders look kinda out of this map. i suggest u same as before, change it on curves

12. 01:18:457 (3,1) - not sure about the imposition here, i guess its better to stack these 2 notes.

13. 01:29:218 (5,6,7,8) - dont like this jump. if u will replace 6 and 8 and than 8 with 7, it will look better (and more interesting, i guess). like here

14. 01:32:153 (3,2) - make a blanket between these 2 notes like here

15. 01:43:566 (8) - i think this note should be snapped with 01:43:892 (2) - for a better look.

16. 01:48:131 (1) - this slider looks kinda out of this map, caz all ur sliders before are curve and this is polyline

17. 01:53:674 (3) - stack this with the end of 01:54:653 (1) - this

18. 02:39:490 (2,3) - make a better blanket here

19. 02:44:218 (1) - like, how u did a stack here with this 02:43:403 (3). it looks very cool! :)

20. 02:44:707 (2,4) - not sure about these 2 sliders. this will look much better (also bad xmpl)

21. 02:53:674 (3) - this slider again looks alone and weird. maybe at least u will make it parallel to this 02:54:001 (4)?

22. 03:27:588 (1,2,3,4) - in this stream 03:27:751 (3) - looks better. anyway, i dont like the flow at all. u should do smth with slider and and a stream better (my opinion)

23. 03:44:055 - i know, that u are mapping most on vocal, but still i think that u need a note here

24. 03:44:218 (1) - dont like this slider, because it doesnt make a flow. this will look better

25. 03:54:653 (4) - i guess here u need a long slider instead of 1 note. strange xmpl xD from 03:54:653 - to 03:55:631

26. 04:01:174 (1,1,1) - not sure about NC`s here, but as u wish

27. 04:04:680 (4,1) - here stream looks bad, so u need to move the 4th circle a little bit left like here

28. 04:06:229 (7,1) - blanket here

29. 04:25:223 - if u are mapping on a vocal, u need to put a note here (or not? check, i think its needed)

30. 04:59:544 (1) - dont think that here should be a NC

31. 05:03:892 (2,1) - its really hard to read, so stack it better

32. 05:37:207 (1) - i think that this spinner should end here 05:37:941 and 05:38:022 - here u need to put anoter spinner, that will end 05:39:001 - here.

nice map! gl! :)
Slayed_old_1
sry, there is smth wrong with the link in №1 so here
Topic Starter
Side
ohyeahitsjustme

ohyeahitsjustme wrote:

hi!
#m4m


sequence break.

1. 00:22:533 (2,3) - not sure about the blanket here. it doesnt look perfect [url]this[/url] looks better, i guess. Missing link ;_; Edit: oh ok yeah it looks nice but I still prefer this way.

2. 00:23:674 (2,3) - again blanket. this case will look much better. Minor. Cleaned up slightly though.

3. 00:24:327 (4) - same with ^. but im not sure at all about this blanket. Looks fine to me :/

4. 00:24:653 (1,2) - idk why, but these sliders dont look consistent with a map. curves sliders like here look better, as for me. I agree with the curve sliders but I'll try something a bit different :v

5. 00:31:827 (4,1) - dont sure about the imposition of these two notes, it looks slovenly maybe. im not sure. Cleaned up the triple a bit more. Tried to center it sort of :v

6. 00:31:174 (1) - if u will make a nicer blanket with this 00:31:664 (3) - note, it will look better as for me. xmpl (bad xmpl though) I prefer the sharp slider and it kinda blankets :v

7. 00:36:229 (4,3,4) - not sure, but i think u need to stack these 3 notes. but as u wish. :O that did look sloppy. Cleaned up this combo.

8. 00:48:620 (2) - this slider looks ugly, also i want to say that

in case that u are mapping on vocal, it will be nice idea to give sliders strange-beautiful forms. (like u did here -04:42:098 (2)). the map will look much better. Yeah I'm not that good at slider shapes :v But I changed it to a wavy slider.

9. 00:51:229 (2) - same ^. though, blanket with 00:50:740 (1) - looks bad. Moved and cleaned up somewhat.

10. 01:00:359 (3,4) - fix here a blanket a bit. i mean this Minor lol

11. 01:15:522 (1,2) - as i mentioned before in №4, these sliders look kinda out of this map. i suggest u same as before, change it on curves Changed.

12. 01:18:457 (3,1) - not sure about the imposition here, i guess its better to stack these 2 notes. This is kind of an anti jump. If this was stacked it would read more like a 1/2 so I wanted to unstack on purpose.

13. 01:29:218 (5,6,7,8) - dont like this jump. if u will replace 6 and 8 and than 8 with 7, it will look better (and more interesting, i guess). like here Changed slightly somewhat similar though.

14. 01:32:153 (3,2) - make a blanket between these 2 notes like here Did something similar.

15. 01:43:566 (8) - i think this note should be snapped with 01:43:892 (2) - for a better look. True. Also changed a few parts slightly.

16. 01:48:131 (1) - this slider looks kinda out of this map, caz all ur sliders before are curve and this is polyline Yeah I made it nicer I hope :v

17. 01:53:674 (3) - stack this with the end of 01:54:653 (1) - this I would but right now it's perfectly between 01:53:185 (4,1) - which I think is nicer :3

18. 02:39:490 (2,3) - make a better blanket here Sure.

19. 02:44:218 (1) - like, how u did a stack here with this 02:43:403 (3). it looks very cool! :) Thanks! :3

20. 02:44:707 (2,4) - not sure about these 2 sliders. this will look much better (also bad xmpl) Lol didn't like that but I did something else :v

21. 02:53:674 (3) - this slider again looks alone and weird. maybe at least u will make it parallel to this 02:54:001 (4)? Didn't look so nice parallel but I did snap the end to 02:51:881 (8) -

22. 03:27:588 (1,2,3,4) - in this stream 03:27:751 (3) - looks better. anyway, i dont like the flow at all. u should do smth with slider and and a stream better (my opinion) I like it this way because it kinda goes up and down with the glitchy part from how miku sings here.

23. 03:44:055 - i know, that u are mapping most on vocal, but still i think that u need a note here Don't feel a note should go there since there's no sound there.

24. 03:44:218 (1) - dont like this slider, because it doesnt make a flow. this will look better Maybe but I kinda like this sharp one here. It also kinda blankets with the end of 03:43:403 (1) - :v

25. 03:54:653 (4) - i guess here u need a long slider instead of 1 note. strange xmpl xD from 03:54:653 - to 03:55:631 I can see that but instead I think I should have a higher distance jump like I did on 03:57:588 (2,3) - and also I think 03:54:653 (4) - should be near the next notes so I changed that.

26. 04:01:174 (1,1,1) - not sure about NC`s here, but as u wish Was a suggestion in a few mods.

27. 04:04:680 (4,1) - here stream looks bad, so u need to move the 4th circle a little bit left like here Nah. Each 4 notes there is a .05x spacing increase so right here it is 1.65x and the next one is 1.7x (except it doesn't say that because of the SV change :P)

28. 04:06:229 (7,1) - blanket here Tried but it's too short. It's kinda close though.

29. 04:25:223 - if u are mapping on a vocal, u need to put a note here (or not? check, i think its needed) It's to both the vocals and drums but the last vocal note is here 04:25:142 (4) -

30. 04:59:544 (1) - dont think that here should be a NC Woops :P

31. 05:03:892 (2,1) - its really hard to read, so stack it better I've gotten a few comments about this part so I'll just rework it slightly.

32. 05:37:207 (1) - i think that this spinner should end here 05:37:941 and 05:38:022 - here u need to put anoter spinner, that will end 05:39:001 - here. Was a suggestion from a mod to start it here. Didn't like how that felt. First spinner would be too short.

nice map! gl! :) Thanks!
Thanks for the mod! :)
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