forum

Hitomi Sato - Shisen! Karate Ou [Osu|Taiko]

posted
Total Posts
71
Topic Starter
Bara-
This beatmap was submitted using in-game submission on donderdag 3 december 2015 at 21:29:34

Artist: Hitomi Sato
Title: Shisen! Karate Ou
Source: ポケットモンスター ダイヤモンド・パール
Tags: lepidopodus Irreversible EvilElvis Poketto Monsutā Daiyamondo & Pāru Pocket Monsters Nintendo Pokémon Pokemon Diamond Pearl Platinum Version Psychic Martial Arts Police Officer Black Belt
BPM: 142,75
Filesize: 1207kb
Play Time: 00:32
Difficulties Available:
  1. Advanced (2,53 stars, 69 notes)
  2. Distortion of Time and Space (5,31 stars, 183 notes)
  3. Easy (1,38 stars, 34 notes)
  4. Elvis' Insane (4,82 stars, 156 notes)
  5. Hard (3,19 stars, 122 notes)
  6. Insane (4,12 stars, 151 notes)
  7. Irre's Extra (4,62 stars, 129 notes)
  8. lepidon! - Inner Oni (4,14 stars, 254 notes)
  9. lepidon! - Muzukashii (2,64 stars, 128 notes)
  10. lepidon! - Oni (3,43 stars, 202 notes)
  11. Normal (1,98 stars, 55 notes)
Download: Hitomi Sato - Shisen! Karate Ou
Information: Scores/Beatmap Listing
---------------
Drum: shionelove
Bubble: Krfawy
Rebubble: Krfawy
Rebubble #2: Krfawy
Qualify: Rakuen
Disqualify: MillhioreF


New .mp3 as of 27-8-2015
Redl

Shisen! Trainers' Eyes Meet! Encounter! (Black Belt)
Shisen! Trainers' Eyes Meet! Encounter! (Psychic)
Shisen! Trainers' Eyes Meet! Encounter! (Martial Arts)
Shisen! Trainers' Eyes Meet! Encounter! (Police Officer)
All these from Pokémon Diamond/Pearl/Platinum

Easy 100%
Normal 100%
Advanced 100%
Hard 100%
Insane 100%
Irre's Extra 100% (Irreversible - CS7)
Elvis' Insane 100% (EvilElvis - CS2)
Distortion of Time and Space 100%
----------------------------------
lepidon! - Muzukashii 100% (lepidopodus)
lepidon! - Oni 100% (lepidopodus)
lepidon! - Inner Oni 100% (lepidopodus)
CrystilonZ
Hi!
From your queue

[General]
Uncheck "Widescreen Support", "Countdown" and "Letterbox"
I believe that Platinum version should be in source too
idk, name for these encounter bgms in pokemon games are tricky. Find the official source for it.
The Bg should be 1366*768 not 1365

[Easy]
You really should nc every 2 big-whites
Add some patterns for the beginning part
like : 00:04:420 (2,1,1) - 00:14:508 (1,1) - etc.
pretty solid, not much to add

[Normal]
00:17:030 (2) - I believe this one should be at 250/111 to form a triangle
00:17:871 (1) - 329/165
00:32:141 (2,3) - this one can be made better by make them blanket each other

[Hard]
00:08:203 (5,1) - flow
00:10:725 (2,1) - ^
00:17:450 (5,1) - blanket?
00:32:562 (6,1,1,2) - spacing

[Insane]
00:02:634 (4,5,6,7,8,9) - hmm?
00:06:102 (4,5,6,7,8,9,10,1) - omg, please, at least nc on 00:06:522 (7) -
00:11:881 (4,5,6) - ^^
00:15:769 (7) - ^^
00:22:073 (1) - finish?
00:14:088 (7,1,2) - spacing
00:25:540 (2,3) - overlap
00:26:381 (2,3) - overlap

[Knockout]
00:16:505 (1,3) - I prefer not stacking them
00:17:660 (3) - ^

The song is so intense <3 I like it
Good luck !
Topic Starter
Bara-

CrystilonZ wrote:

Hi!
From your queue

[General]
Uncheck "Widescreen Support", "Countdown" and "Letterbox"
I believe that Platinum version should be in source too Not sure, as the orginial games are DP, PT came a few years later and used the same sound (But I couldn't fidn aproper BG so I used this xD)
idk, name for these encounter bgms in pokemon games are tricky. Find the official source for it.
The Bg should be 1366*768 not 1365

[Easy]
You really should nc every 2 big-whites
Add some patterns for the beginning part
like : 00:04:420 (2,1,1) - 00:14:508 (1,1) - etc.
pretty solid, not much to add

[Normal]
00:17:030 (2) - I believe this one should be at 250/111 to form a triangle Not aiming for traingle, but sure, why not
00:17:871 (1) - 329/165 No trinagle here my friend
00:32:141 (2,3) - this one can be made better by make them blanket each other

[Hard]
00:08:203 (5,1) - flow
00:10:725 (2,1) - ^
00:17:450 (5,1) - blanket?
00:32:562 (6,1,1,2) - spacing

[Insane]
00:02:634 (4,5,6,7,8,9) - hmm?
00:06:102 (4,5,6,7,8,9,10,1) - omg, please, at least nc on 00:06:522 (7) -
00:11:881 (4,5,6) - ^^ ??
00:15:769 (7) - ^^ ??
00:22:073 (1) - finish? No
00:14:088 (7,1,2) - spacing Intended
00:25:540 (2,3) - overlap Nope
00:26:381 (2,3) - overlap Nope

[Knockout]
00:16:505 (1,3) - I prefer not stacking them It's fine
00:17:660 (3) - ^ It's fine

The song is so intense <3 I like it
Good luck !
Thanks!
No reply means fixed :3
Sc4v4ng3r
Hello~ M4M from your queue~
Going to be a short mod, such a short song... This brings back my memories.

[General]
  1. Your background is 1365 x 768. Let me give you the resized one : (not a higher quality) Background
[Easy]
  1. Pretty solid difficulty, some suggestion :
  2. 00:09:885 - I believe having a note here plays out fine, since in the later parts of the song there are circles for this part.
  3. 00:10:305 (2) - I know it opposes the NC suggestion from the previous mod, but maybe you should NC this because this slider in particular has a odd length until the repeat, which can confuse beginners(maybe?).
  4. 00:22:913 (4) - Well since this is the 'kiai time', maybe it should be fine to modify this as a 1/1 slider?
  5. 00:34:663 (3,4) - My personal taste, but I think you can use a blanket here.
[Normal]
  1. Another solid difficulty :D
  2. 00:09:044 (2) - The background noise here doesn't seem to match with a clap hitsound of yours... Maybe it would be better to just leave it blank.
  3. 00:18:291 (2) - ^^
  4. 00:27:537 (2) - ^^
[Hard]
  1. 00:21:232 (5,6) - You made a jump here, but why not for all other kick sliderS?
  2. 00:32:982 (1,2,3,4,1,2,3) - I think a calmer pattern should go in here, since the song is fading out.
[Insane]
  1. 00:06:312 (6,1) - I don't think stacking these is a good idea...
  2. 00:34:663 - From this part onwards, I think the volume claps should be lowered, since the song is fading out.
GL! Sorry I can't mod Extra :/
Topic Starter
Bara-

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~
Going to be a short mod, such a short song... This brings back my memories.

[General]
  1. Your background is 1365 x 768. Let me give you the resized one : (not a higher quality) Background
[Easy]
  1. Pretty solid difficulty, some suggestion :
  2. 00:09:885 - I believe having a note here plays out fine, since in the later parts of the song there are circles for this part. It feels better this way, to start calm (and I can't place it anywhere without it overlapping xD)
  3. 00:10:305 (2) - I know it opposes the NC suggestion from the previous mod, but maybe you should NC this because this slider in particular has a odd length until the repeat, which can confuse beginners(maybe?). Should be fine, will consider it after multiple people say so
  4. 00:22:913 (4) - Well since this is the 'kiai time', maybe it should be fine to modify this as a 1/1 slider? Breaks diastance
  5. 00:34:663 (3,4) - My personal taste, but I think you can use a blanket here.I used to have it here, don't know why I changed it tho O.o
[Normal]
  1. Another solid difficulty :D
  2. 00:09:044 (2) - The background noise here doesn't seem to match with a clap hitsound of yours... Maybe it would be better to just leave it blank. It's the 2nd/4th beat clap
  3. 00:18:291 (2) - ^^ ^^
  4. 00:27:537 (2) - ^^ ^^
[Hard]
  1. 00:21:232 (5,6) - You made a jump here, but why not for all other kick sliderS? Removed jump
  2. 00:32:982 (1,2,3,4,1,2,3) - I think a calmer pattern should go in here, since the song is fading out. Already done via DS, will change if more people say so
[Insane]
  1. 00:06:312 (6,1) - I don't think stacking these is a good idea... It fits the song imo
  2. 00:34:663 - From this part onwards, I think the volume claps should be lowered, since the song is fading out. 40% is enough, will change if more people say so
GL! Sorry I can't mod Extra There is no extra diff, only a knockout (which probably knocked you out ;w;) :/
Thanks!
No reply means fixed!
Ipas
Hello! | Just a random mod :D | Sorry for short mod :C

[General]
  1. AudioLeadIn? At least set it 1000 or 1500
  2. I guess you need custom combo colors here
  3. I'm worry about the gap between Normal and Hard . Hard using many 1/4 rhythms, and sometimes it's so hard, while Normal just played with many 1/2 rhythms on it
[Easy]
  1. HP 2 and OD 2?
  2. 00:19:552 (3,1) - Why you don't keep the consistency of spacing here . They're have same rhythm, 1/2 rhythm but it doesn't consistence with 00:10:305 (2,1) - . Seems likely you've use something like this in many places . 00:23:754 (1,2,3,4,1) - After the big spaced for 1/2, you go back and use the same with the first 1/2 spacing here 00:28:798 (3,1) - . Please consider to make them consistent, you must choose one of those spacings and apply the current you've chosen to all 1/2 rhythm
[Normal]
  1. AR 5? Maybe HP and OD 3.5?
  2. 00:23:334 (4) - This slider has a bad transition towards 00:23:754 (1) - . The movement is so harsh here, since this is a Normal diff . However, if you want to keep it duplicate it with 00:22:073 (1) - , playing them as a straight slider is the nice idea here
[]
The other diff is so hard to be modded...
Good Luck!
Topic Starter
Bara-

Ipas wrote:

Hello! | Just a random mod :D | Sorry for short mod :C

[General]
  1. AudioLeadIn? At least set it 1000 or 1500
  2. I guess you need custom combo colors here
  3. I'm worry about the gap between Normal and Hard . Hard using many 1/4 rhythms, and sometimes it's so hard, while Normal just played with many 1/2 rhythms on it Intended. Easy is mostly 1/1, Normal is many many 1/2, Hard has a lot of 1/4 and 1/2, Insane is full of 1/4 (spaced) and Extra goes all out
[Easy]
  1. HP 2 and OD 2?
  2. 00:19:552 (3,1) - Why you don't keep the consistency of spacing here . They're have same rhythm, 1/2 rhythm but it doesn't consistence with 00:10:305 (2,1) - . Seems likely you've use something like this in many places . 00:23:754 (1,2,3,4,1) - After the big spaced for 1/2, you go back and use the same with the first 1/2 spacing here 00:28:798 (3,1) - . Please consider to make them consistent, you must choose one of those spacings and apply the current you've chosen to all 1/2 rhythm SV change in the Kiai
[Normal]
  1. AR 5? Maybe HP and OD 3.5?
  2. 00:23:334 (4) - This slider has a bad transition towards 00:23:754 (1) - . The movement is so harsh here, since this is a Normal diff . However, if you want to keep it duplicate it with 00:22:073 (1) - , playing them as a straight slider is the nice idea here Made it grey-noded
[]
The other diff is so hard to be modded...
Good Luck!
Thanks!
No reply means fixed
Nuolong
KNOCKOUT
sry can't mod this one because it just knocked me out hahahahehehaehahe
shet bish I actually can't mod this, it gave me a headache (no that wasn't an insult, it was a compliment, such beauty)
fk so pretty
00:00:848 (5) - Try to move this so that the head of 00:00:848 (5) - is equidistant from the tail of 00:00:533 (4) - and 00:01:058 (1) - ; you may also want to curve 00:00:848 (5) - to create a direction towards the circle for better cursor flow (smoother play) :3
00:01:899 (7) - I would make this flat and make the head of 00:02:319 (9) - equidistant from 00:01:794 (6) - and the head of 00:01:899 (7) -
00:05:577 (3) - Perhaps you could find a less random placement for this slider ~ I see a lacking effort for making a pattern of any sort here
00:06:732 (8) - Move this so that its equidistant (pah I need to use a different word, I sound like a stupid teacher who doesn't know what he's talking about so he just uses the same scholarly word a million times to sound smart even though it just really sounds like a bish) from 00:06:837 (9) - and tail of 00:06:417 (7) -
I was being picky at first but now starting here 00:06:943 (1) - I'm starting to see a lack of logical placement like you did frequently in the beginning ;w; was this intentional? Like what pattern were you making here? 00:06:732 (8,9,1) - Looks messy ;w;
00:10:305 (1,2,3,4) - I would suggest a different pattern, maybe? Rectuangulars are hard af to do in fast-ness
k f modding this difficulty, I'm not being helpful at all, I can never mod the super hard diffs properly ;w;


Insane
k I can't really mod this either because it is still CRAZY AF!1!!111
00:28:798 (1,2,3,4) - WHAT THE HELL THIS IS SO HARD
All that I can suggest is to MAKE THIS EASIER :cry: :cry: tHIS iSn't InsanE11!!1 IT'S A TRAP YOU


Hard
2 SV?!?! PLS EASIER ;W; maybe you can make this the insane, make insane an extra, and make a new hard that is.. easy ;w; XDD
00:02:319 (3) - Move the tail of this slider to the left a little bit so it points to 00:02:739 (4) -
00:04:000 (3) - Same thing as ^ with 00:04:420 (4) -
00:05:682 (3,4,5) - Not sure if this is okay with offscreen, because some people have skins that have a bigass drain bar, so it'll be blocked. I saw in modhelp that it's okay to drag stuff off to the left or right a little bit, but not the top or bottom, AT ALL. Idk if that's right ;w;
00:17:871 (1,2) - Offscreen? Cuz o snap, approach circles are off screen
00:32:141 (5,6) - Maybe you could make these two both NC to warn the player of upcoming slow sv-ness
WHAT THE F 3 STARS? MORE LIKE 4.3

yOu BrOKE THE STAR RATING sYSTem
K i TRIED MY Best!!1! Why do you have to make these scary things ;w;
Nice mapset tho, and good luck with ranking! I would really recommend you make some of dis shiz easier tho ;w;
Award kd only if you found something helpful, bc I know this mod stunk
I had to nitpick and stuff, and it didn't turn out that well lol

ok bai
Kyle Y
M4M
My map: https://osu.ppy.sh/s/305737
thanks a lot

[General]
Q1) Any preview time?
Q2) What is the title of this song?


[Easy]
1.4 star easy for short song really hard. And bpm is not that high

00:06:943 - suggest to use 1.5 beat reverse
00:05:261 (1) - for this long slider, try this? becasue I hate place slider very near the boarder

00:11:986 (2) - slider, missing 00:12:406 -
00:13:667 (4) - ^
00:14:508 (1) - same
00:23:754 (1,2,3,4) - I think one beat is more suitable, missing the big tick sound 00:24:174 -
----if rejected above, 00:25:435 (3,4) - flowing is hard for newplayer
00:25:435 (3) - nc here
00:27:117 (1) - shape is not that good? prefer sth like this


00:36:450 (1) - start at 00:36:555 -

[Normal]
you said you allow me to catch blanket :)
00:01:058 (3) - blanket
00:02:739 (2) - blanket
00:04:421 (2,3) - blanket each other, situation now: http://puu.sh/jp4O1/70e2f3591a.jpg
00:12:406 (3,4) - slider
00:18:711 (3) - stack better
00:20:392 (1) - blanket, try this

[Hard]
00:05:682 (3,4) - hard to read
00:06:943 (1) - try this

00:08:624 (1,2) - 00:09:044 (3,4) - slider
00:09:780 (6,7) - del 7 and (6) move 1/ beat later

00:12:827 (1,2) - two 1/4 beat slider
00:14:928 (3) - 1/2 beat, missing 00:15:138 -
00:16:189 (1) - should be sth to click here, try this

maybe the same melody at 00:06:943 (1) - also the same? I don't know, lazy to check
00:19:026 (6,7) - ctrl+g
00:21:232 (5) - SV change, nc
00:24:174 (3,4) - poor flow
00:25:435 - same melody

[Insane]
00:00:217 - try this

00:01:478 (10) - better to blanket (1)
00:02:739 (5,6) - better constant
00:03:160 (9) - two 1/4 beat slider
00:04:421 (7) - ^
00:04:841 (8) - ^
00:07:048 (2) - blanket (3)
00:22:178 (2) - constant ds with (12)-(1)
00:22:808 (4) - misleading note, 1/4? 1/2?
00:25:856 (3) - better drawing, circle(3) touch slider (2)
00:26:696 (3) - ^

Feeling sleepy....
thanks
Yoges
Hello. Here for my M4M. OuO

Map: t/348671

General
  1. No preview point set for any of the diffs
Easy
All Is good
Normal
  1. 00:17:871 (1,3) - Overlaps and stacks are a nono for normals and easies.
  2. 00:22:073 (1,4) - ^
  3. 00:30:460 (2,1) - ^
  4. 00:34:663 (1,1) - ^
  5. The overall difficulty of the map is really hard for a normal. It's on the borderline to being a hard. Consider reducing the SV and remapping.
Hard
  1. 00:01:899 (1,2,1,2) - Notes like These together with notes like these 00:02:739 (4,5,6,7) - Are super awkward to try and follow.
  2. 00:20:497 (2,3) - This is a hard. Most insanes don't even have that kind of SV. You really should reduce it.
  3. 00:22:178 (2,3) - ^
  4. 00:23:859 (2,3,7,2,3,2,3,5,6,1,2) - ^
  5. This has the same kind of issue as the normal. It's on that borderline to being an Insane
Insane
  1. 00:22:808 (4) - I don't see any need for that to be there. Stack it in with the rest of the stream
  2. 00:28:798 (1,2,3,4) - Is that spacing really necessary?
I think I'll stay away from the knockout.
Topic Starter
Bara-

NolanM wrote:

KNOCKOUT
sry can't mod this one because it just knocked me out hahahahehehaehahe
shet bish I actually can't mod this, it gave me a headache (no that wasn't an insult, it was a compliment, such beauty)
fk so pretty
00:00:848 (5) - Try to move this so that the head of 00:00:848 (5) - is equidistant from the tail of 00:00:533 (4) - and 00:01:058 (1) - ; you may also want to curve 00:00:848 (5) - to create a direction towards the circle for better cursor flow (smoother play) :3
00:01:899 (7) - I would make this flat and make the head of 00:02:319 (9) - equidistant from 00:01:794 (6) - and the head of 00:01:899 (7) - It's fine
00:05:577 (3) - Perhaps you could find a less random placement for this slider ~ I see a lacking effort for making a pattern of any sort here It's a nice overlap
00:06:732 (8) - Move this so that its equidistant (pah I need to use a different word, I sound like a stupid teacher who doesn't know what he's talking about so he just uses the same scholarly word a million times to sound smart even though it just really sounds like a bish) from 00:06:837 (9) - and tail of 00:06:417 (7) -
I was being picky at first but now starting here 00:06:943 (1) - I'm starting to see a lack of logical placement like you did frequently in the beginning ;w; was this intentional? Like what pattern were you making here? 00:06:732 (8,9,1) - Looks messy ;w; Not really aimed at some sort of pattern
00:10:305 (1,2,3,4) - I would suggest a different pattern, maybe? Rectuangulars are hard af to do in fast-ness I like it
k f modding this difficulty, I'm not being helpful at all, I can never mod the super hard diffs properly ;w;


Insane
k I can't really mod this either because it is still CRAZY AF!1!!111
00:28:798 (1,2,3,4) - WHAT THE HELL THIS IS SO HARD
All that I can suggest is to MAKE THIS EASIER :cry: :cry: tHIS iSn't InsanE11!!1 IT'S A TRAP YOU


Hard
2 SV?!?! PLS EASIER ;W; maybe you can make this the insane, make insane an extra, and make a new hard that is.. easy ;w; XDD It's fine, this is how I map xD Tbh I find it quite slow
00:02:319 (3) - Move the tail of this slider to the left a little bit so it points to 00:02:739 (4) -
00:04:000 (3) - Same thing as ^ with 00:04:420 (4) -
00:05:682 (3,4,5) - Not sure if this is okay with offscreen, because some people have skins that have a bigass drain bar, so it'll be blocked. I saw in modhelp that it's okay to drag stuff off to the left or right a little bit, but not the top or bottom, AT ALL. Idk if that's right ;w; Looks slightly touching on my skin, and I have a rather big scorebar, so it should be fine
00:17:871 (1,2) - Offscreen? Cuz o snap, approach circles are off screen O.o
00:32:141 (5,6) - Maybe you could make these two both NC to warn the player of upcoming slow sv-ness
WHAT THE F 3 STARS? MORE LIKE 4.3 Same as in my ranked map xD

yOu BrOKE THE STAR RATING sYSTem
K i TRIED MY Best!!1! Why do you have to make these scary things ;w;
Nice mapset tho, and good luck with ranking! I would really recommend you make some of dis shiz easier tho ;w;
Award kd only if you found something helpful, bc I know this mod stunk
I had to nitpick and stuff, and it didn't turn out that well lol

ok bai

Kyle Y wrote:

M4M
My map: https://osu.ppy.sh/s/305737
thanks a lot

[General]
Q1) Any preview time? Yeah, already noticed
Q2) What is the title of this song?


[Easy]
1.4 star easy for short song really hard. And bpm is not that high

00:06:943 - suggest to use 1.5 beat reverse Would be too confusing for the start
00:05:261 (1) - for this long slider, try this? becasue I hate place slider very near the boarder This flows better

00:11:986 (2) - slider, missing 00:12:406 - Intended (same as below)
00:13:667 (4) - ^
00:14:508 (1) - same
00:23:754 (1,2,3,4) - I think one beat is more suitable, missing the big tick sound 00:24:174 - Intended
----if rejected above, 00:25:435 (3,4) - flowing is hard for newplayer
00:25:435 (3) - nc here
00:27:117 (1) - shape is not that good? prefer sth like this


00:36:450 (1) - start at 00:36:555 -

[Normal]
you said you allow me to catch blanket :)
00:01:058 (3) - blanket
00:02:739 (2) - blanket
00:04:421 (2,3) - blanket each other, situation now: http://puu.sh/jp4O1/70e2f3591a.jpg
00:12:406 (3,4) - slider This fits better IMO
00:18:711 (3) - stack better
00:20:392 (1) - blanket, try this

[Hard]
00:05:682 (3,4) - hard to read Why?
00:06:943 (1) - try this this plays nicer

00:08:624 (1,2) - 00:09:044 (3,4) - slider Nope
00:09:780 (6,7) - del 7 and (6) move 1/ beat later Plays awkward

00:12:827 (1,2) - two 1/4 beat slider Too confusing
00:14:928 (3) - 1/2 beat, missing 00:15:138 - Intended
00:16:189 (1) - should be sth to click here, try this It's fine, and it's the same

maybe the same melody at 00:06:943 (1) - also the same? I don't know, lazy to check
00:19:026 (6,7) - ctrl+g What
00:21:232 (5) - SV change, nc
00:24:174 (3,4) - poor flow Not to me
00:25:435 - same melody Kiai

[Insane]
00:00:217 - try this Too much 1/4

00:01:478 (10) - better to blanket (1) Breaks pattern
00:02:739 (5,6) - better constant
00:03:160 (9) - two 1/4 beat slider Too hard
00:04:421 (7) - ^
00:04:841 (8) - ^
00:07:048 (2) - blanket (3)
00:22:178 (2) - constant ds with (12)-(1) Because of SV change
00:22:808 (4) - misleading note, 1/4? 1/2? Quite clear
00:25:856 (3) - better drawing, circle(3) touch slider (2)
00:26:696 (3) - ^

Feeling sleepy....
thanks
Because the previous post got too long and that makes my PC lag a lot, 'double post

Yoges wrote:

Hello. Here for my M4M. OuO

Map: t/348671

General
  1. No preview point set for any of the diffs
Easy
All Is good
Normal
  1. 00:17:871 (1,3) - Overlaps and stacks are a nono for normals and easies. Nope. Nowadays these things are fine, and I have 1 ranked map with it too. And that one is probably even harder
  2. 00:22:073 (1,4) - ^
  3. 00:30:460 (2,1) - ^
  4. 00:34:663 (1,1) - ^
  5. The overall difficulty of the map is really hard for a normal. It's on the borderline to being a hard. Consider reducing the SV and remapping ASAKFIFDIFEEVJDDSD It's not too hard ';w;.
Hard
  1. 00:01:899 (1,2,1,2) - Notes like These together with notes like these 00:02:739 (4,5,6,7) - Are super awkward to try and follow. It's still fine and playable
  2. 00:20:497 (2,3) - This is a hard. Most insanes don't even have that kind of SV. You really should reduce it. Nah, it's fine
  3. 00:22:178 (2,3) - ^
  4. 00:23:859 (2,3,7,2,3,2,3,5,6,1,2) - ^
  5. This has the same kind of issue as the normal. It's on that borderline to being an Insane
Insane
  1. 00:22:808 (4) - I don't see any need for that to be there. Stack it in with the rest of the stream That one note isn't stacked or distance correctly in the other parts, why should I do it here then?
  2. 00:28:798 (1,2,3,4) - Is that spacing really necessary?
I think I'll stay away from the knockout.
Thanks!
No reply means fixed (Aka, I fixed almost nothing)
To everyone complaing about it being to hard, look at this RANKED map of mine
http://osu.ppy.sh/s/258275
Normal, 1.6 SV, full of stacks and 1/2
Hard, full of 1/4 streams (triplets) at 2.0 SV
Taeyang
M4M~!

  • Easy
  1. 00:10:305 (2) - nazi;anchor move to tick
  2. 00:12:827 (3,4) - i think your map have so many curveslides how do you like?
    00:12:827 (3) - make straight slide and 00:11:146 (1,4) - try stack
  3. 00:31:301 (1) - remove NC?
  4. 00:36:345 (4) - add nc? like another diff

  • Normal
  1. 00:09:464 (3,1) - blanket so close
  2. 00:18:711 (3,1) - try blanket
  3. 00:22:073 (1,4) - make readable


  • Hard
  1. 00:05:682 (3,4,5,6) - rhythm


  • Insane
  1. 00:03:580 (1,2,3,4,5) - so hard! here is intro part XD
  2. 00:06:522 (7) - remove NC and how do you like this?
    (if you changed 00:07:783 (1,2) - here make to same 00:14:508 (1,2,3,4,5,6,7,8,9,10,1,2,3) - too)
  3. 00:25:540 (2,3) - blanket like this
  4. 00:26:381 (2,3) - ^
  5. 00:30:040 (3,4) - here jump make readable like this?
    00:33:402 (3,4) - suggest
  6. 00:34:663 (1,2,3) - suggest(00:35:504 (1,2,3,4) - )
  7. 00:36:345 (4) - add nor remove NC like another diff


  • Extra
  1. 00:06:207 (6,7) - blanket so close
  2. 00:07:258 (1,3) - here stack make readable i recommend half stack nor add NC
  3. 00:08:098 (1,3) - ^
  4. 00:09:464 (5,6,7,8,9) - so close and 00:09:675 (6,7) - 00:09:990 (8,9) - reading better make half stack
  5. 00:12:406 (9,10,11,12,1) - DS so big 00:03:160 (9,10,11,12,1) - like here?
  6. 00:28:798 (1,2,3,4,5) - flow like this better
  7. 00:35:504 (1,2,1,2) - close

Good luck! :)
Topic Starter
Bara-

Taeyang wrote:

M4M~!

  • Easy
  1. 00:10:305 (2) - nazi;anchor move to tick
  2. 00:12:827 (3,4) - i think your map have so many curveslides how do you like? I really dislike straight slider, kinda boring
    00:12:827 (3) - make straight slide and 00:11:146 (1,4) - try stack
  3. 00:31:301 (1) - remove NC? Nope, it's for the SV change
  4. 00:36:345 (4) - add nc? like another diff

  • Normal
  1. 00:09:464 (3,1) - blanket so close It's fine
  2. 00:18:711 (3,1) - try blanket Doesn't flow nice
  3. 00:22:073 (1,4) - make readable


  • Hard
  1. 00:05:682 (3,4,5,6) - rhythm Too hard


  • Insane
  1. 00:03:580 (1,2,3,4,5) - so hard! here is intro part XD
  2. 00:06:522 (7) - remove NC and how do you like this? Too hard
    (if you changed 00:07:783 (1,2) - here make to same 00:14:508 (1,2,3,4,5,6,7,8,9,10,1,2,3) - too)
  3. 00:25:540 (2,3) - blanket like this I kinda prefer borderblankets like these
  4. 00:26:381 (2,3) - ^ ^
  5. 00:30:040 (3,4) - here jump make readable like this? It's the same in every part(the timing I mean)
    00:33:402 (3,4) - suggest
  6. 00:34:663 (1,2,3) - suggest(00:35:504 (1,2,3,4) - )
  7. 00:36:345 (4) - add nor remove NC like another diff


  • Extra
  1. 00:06:207 (6,7) - blanket so close
  2. 00:07:258 (1,3) - here stack make readable i recommend half stack nor add NC
  3. 00:08:098 (1,3) - ^
  4. 00:09:464 (5,6,7,8,9) - so close and 00:09:675 (6,7) - 00:09:990 (8,9) - reading better make half stack
  5. 00:12:406 (9,10,11,12,1) - DS so big 00:03:160 (9,10,11,12,1) - like here?
  6. 00:28:798 (1,2,3,4,5) - flow like this better
  7. 00:35:504 (1,2,1,2) - close
Stacks are fine, it's a 5.7 star diff anyways.
I prefer close blankets, so no change on those
Rest is fixed

Good luck! :)
Thank you!
No reply means fixed (I hope)
Topic Starter
Bara-
Soon
This map will have the hardest challenge for Ants so far
Stay tuned Spaaaaaace Channel 5
Sorry
Topic Starter
Bara-
Triple post because why not
This map now features an insane challenge for ants
However, to compensate, there is also a challenge for Whales
Kelpo Flakey
Pokemon Ant Academy: Ants for Everyone

would shoot KDs if i had any because i love pokemon d/p
Spayyce
hey!:D

[General]
Slider tick rate 4 is really cramped on the easy difficulty, and I think it's a little excessive.

Also, hitsound volume is a little overpowering imo

Everyone else looks good.

[Easy]

You seem to have a lot of curvy sliders, and while this isn't a bad thing, I just believe they should be used sparingly on an easy map due readability regarding such sliders. Although this isn't really a thing I am asking to change XD

00:08:624 (1) - I would curve the first part so that it flows better and looks nicer :3

00:16:189 (2) - I would curve it the other way to compliment the previous slider better

00:17:871 (1) - ^^

00:25:435 (1) - This doesn't end very well in accordance to the next slider, for a better flow I would make it curve to the other slider in sequence.

00:27:117 (1) - To make a more even slider, move the anchor point on the first curve to (X:260 Y:300) and the central red anchor to (X:232 Y:352

00:30:460 (2,1) - Give me flowing. In seriousness though, I was keep this a straight slider for better flow and consistency.


[Normal]

00:02:739 (2) - I would keep this slider straight rather than actually trying to make a blanket happen.

00:16:189 (1) - Move the end anchor to: (X:152 Y:296) for a better curve blanket

00:19:552 (1) - Why not try this?


00:22:493 (2) - This slider doesn't play too welll in my opinion, you could try this:


00:26:276 (2,3) - Bad overlap, I would place slider 3 somewhere else.

00:31:301 (1) - Rather, I would bring the last part of this slider up only a little bit more, I believe this looks better


[Hard]

00:05:051 (7,2) - Perhaps you could have a blanket here?

00:09:464 (5,6) - Not parallel, /me runs

00:26:381 (2,3) - Doing this looks so much better imo


00:32:982 (1) - I believe the slow is a little too trainsqueak here, it shouldn't just halt so quickly XD

[Insane]

00:04:000 (5) - Just have a generic curve slider?

00:07:048 (2,3) - Would this look better?


00:07:888 (2,3) - ^

00:13:247 (4) - (see first suggestion)

00:16:294 (2,3,2,3) - ^^

00:23:859 (2) - The curve on this kind of tears the slider at the end and it looks untidy, I wouldn't curve it so harshly.

00:24:174 (3) - Try these anchor points at the end of the slider: (X:316 Y:168) (X:364 Y:132)


00:25:540 (2,3) - Dat overlap

00:25:856 (3) - Anchor points for reference ;) : (X:248 Y:68) (X:304 Y:32) (X:384 Y:76) last 3 white anchor points


00:26:696 (3) - ^

00:29:218 (5) - Something like this does better justice (although more refined than in the picture XD)


(same slowdown issue pointed out in hard)

Can't read CS2 due to big size, opposite reason for CS7 XDD
Topic Starter
Bara-

[ Space ] wrote:

hey!:D

[General]
Slider tick rate 4 is really cramped on the easy difficulty, and I think it's a little excessive.

Also, hitsound volume is a little overpowering imo

Everyone else looks good.

[Easy]

You seem to have a lot of curvy sliders, and while this isn't a bad thing, I just believe they should be used sparingly on an easy map due readability regarding such sliders. Although this isn't really a thing I am asking to change XD

00:08:624 (1) - I would curve the first part so that it flows better and looks nicer :3

00:16:189 (2) - I would curve it the other way to compliment the previous slider better 2 beats different at such low BPM is fine. It feels better with the next slider

00:17:871 (1) - ^^

00:25:435 (1) - This doesn't end very well in accordance to the next slider, for a better flow I would make it curve to the other slider in sequence.

00:27:117 (1) - To make a more even slider, move the anchor point on the first curve to (X:260 Y:300) and the central red anchor to (X:232 Y:352

00:30:460 (2,1) - Give me flowing. In seriousness though, I was keep this a straight slider for better flow and consistency. Blanket


[Normal]

00:02:739 (2) - I would keep this slider straight rather than actually trying to make a blanket happen. I prefer blankets (over almost all other things)

00:16:189 (1) - Move the end anchor to: (X:152 Y:296) for a better curve blanket

00:19:552 (1) - Why not try this?


00:22:493 (2) - This slider doesn't play too welll in my opinion, you could try this:


00:26:276 (2,3) - Bad overlap, I would place slider 3 somewhere else.

00:31:301 (1) - Rather, I would bring the last part of this slider up only a little bit more, I believe this looks better more slidertick emphasis


[Hard]

00:05:051 (7,2) - Perhaps you could have a blanket here? Wut?

00:09:464 (5,6) - Not parallel, /me runs

00:26:381 (2,3) - Doing this looks so much better imo


00:32:982 (1) - I believe the slow is a little too trainsqueak here, it shouldn't just halt so quickly XD It's fine

[Insane]

00:04:000 (5) - Just have a generic curve slider? This looks cooler

00:07:048 (2,3) - Would this look better?


00:07:888 (2,3) - ^

00:13:247 (4) - (see first suggestion)

00:16:294 (2,3,2,3) - ^^

00:23:859 (2) - The curve on this kind of tears the slider at the end and it looks untidy, I wouldn't curve it so harshly.

00:24:174 (3) - Try these anchor points at the end of the slider: (X:316 Y:168) (X:364 Y:132)


00:25:540 (2,3) - Dat overlap

00:25:856 (3) - Anchor points for reference ;) : (X:248 Y:68) (X:304 Y:32) (X:384 Y:76) last 3 white anchor points


00:26:696 (3) - ^

00:29:218 (5) - Something like this does better justice (although more refined than in the picture XD)


(same slowdown issue pointed out in hard)

Can't read CS2 due to big size, opposite reason for CS7 XDD
TY
No reply means fixed
lepidopodus
Taiko guest diff here, please tell me when there are mods.

Muz: http://puu.sh/jDvnm/5f93e65399.osu
Oni: http://puu.sh/jDvoA/0c8f80f7d8.osu
Topic Starter
Bara-
THANKS!!!!
shionelove
from PM
why lepido's not lepidon's ?;w;

[Muzu]
00:34:243 (28,29) - kdk? pattern becomes harder than previous pattern
[Oni]
00:01:268 (11) - d(free)
00:10:515 (11) - ^
00:19:762 (11) - 00:29:008 (11) - ^

how you always make epic map?lol
i wanna give you taiko icon if you don't mind
Topic Starter
Bara-
Thanks!
Waiting on lepido
You are free to icon it :3
If ozzy wants to participate, he can qualify :P
lepidopodus
- lepido's <-- intentional. I usually use 'lepidon! - Taiko Oni', but that 'lepidon' was actually copypasta of 'rokodon'. Well, at least in that time.

[Oni]
00:01:268 (11) // 00:10:515 (11) // 00:19:762 (11) // 00:29:008 (11) - I followed... well that sound called lead or something? anyway, there's no definate lowering of the pitch until 00:10:620 (12), so I'll keep those as kat.

[Muz]
00:34:243 (28,29) - Well I guess people will hate me if I use kdk in muz. Instead, 00:32:982 (20,21,22) is now kkd.

So, here is new muz:
http://puu.sh/jPbrN/185c4dd033.osu
Topic Starter
Bara-
Updated
Also fixed meta-data (wrong romanized title)
shionelove
EZ icon
Topic Starter
Bara-
THANKKKSSSSS!
Topic Starter
Bara-
I made a new .mp3 for the file, better quality, but it got shortened by 3-4 seconds
To avoid corruptions, I made changes in ALL GD's to fix this
If there is anything I changed, please look at it and fix it. This mostly applies to lepidon, as Evils/Irre both had spinners
Krfawy
Niech nikt mnie nie pyta czemu to robię. : /
Topic Starter
Bara-
Thanks!!!
Time toccall ozzy then :3
show more
Please sign in to reply.

New reply