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Eluveitie - King

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Topic Starter
DexFrild

IceBeam wrote:

[Ambicatus]ты случайно не вдохновлялся этой мапой - http://osu.ppy.sh/s/14736?)
Не, даже не знал о ней. Она на испанском. А, если не ошибаюсь, в шестом веке до н.э. галлы заселяли территорию Испании. Так что, неудивительно, что и у этой группы так же используется кельтская символика.

IceBeam wrote:

в целом все круто, но я если честно ожидал более отличного ритма от харда. ты мог бы повеселиться на всю катушку. в стримах все ясно, в припевах особо ничего не добавишь больше, а вот в куплетах в местах вроде этого - 00:58:379 - я слышу кучу музыки
ну вот хотелось бы хотя бы так. овермап конечно тоже не нужен на релаксовых частях, но и хочется видеть отличие между хардом и инсейном не только в дистанции, а в первую очередь в интересном ритме. понятно что врядли ты захочешь все сейчас переделывать, но так, хотя бы на будущее пожелание
Да, здесь я лажанул с самого начала. Эту дифу я делал первой и планировал делать еще одну, потяжелее. Но планы поменялись и эта сложность так и осталась гипером. Если менять, то глобально. Поэтому оставлю.
Topic Starter
DexFrild
ctpsky, thank you for mod! The most part was accepted.
Touhou
\m/
First of all, take a star for good folk metal.


Here is a mod with the main focus on the objects and their transitions.
This kind of mod requieres you to make a lot of changed into your patterns.
Since I'm not sure if you want this kind of mod, I've only done a bit.
If you would like more then just message me in game or pm me.


[Ambicatus]
00:16:379 - slider
00:16:808 - tripplet
00:17:236 - 2 sliders
00:19:808 - remove slider and use 2 singles (really cool pattern possibility here)
00:20:665 - 2 sliders
00:21:522 - circle
00:21:950 - tripplet
00:22:379 - slider
00:22:808 - circles
00:30:093 - slider
00:30:415 - slider
00:30:736 - circle -> this slider, slider, circle pattern seems better to give that energy into the next combo
00:33:950 - short slider
00:34:165 - short slider -> for better transition into the streams
00:34:379 - stream -> should be placed because of the vocals + good opportunity
Thoughts on stream spacing: It feels a bit far for the difficulty, maybe 0.8 distance snap instead? close streams feel heavier too, exactly what the music sounds like!
00:34:808 - Hard part to play, hard part to mod. I will pick it back up at 00:57:522 (4) -
00:57:522 (4) - streams feel too spaced, especially with these slow sliders
01:06:950 - 4 singles?
01:07:808 - 2 sliders seem cool here
01:09:308 - single
01:10:808 - slider
01:11:129 - tripplet -> in the music + better transition to the streams
01:14:236 - replace slider with circles
01:14:665 - tripplet
01:15:308 - remove
--Not sure if this even helping, message me in game if you want more like this and i shall continue--

Either way, good luck with the maps.
Topic Starter
DexFrild
Thank you for mod and star, Aex3.
EncoreW
[General]


Disable "Letterbox during breaks" ?


[Ambicatus]


Consider OD7 instead OD6 ?

00:27:522 (1,2,3,4,1,2) - 00:30:950 (1,2,3,4,1,2,3) - I think a little boring here...these sliders like a train...If I were you I will use this pattren more 1 2 3 Because I think these sliders needn't end to end ,they can separate.

01:04:379 (4,5) - Not a perfect blanket ,move 01:04:808 (5) - to (246,96) can be better.

01:10:808 (7) - 02:34:379 (9) - 03:32:665 (8) - NC here ?

01:32:129 (12,1) - This DS keep the same with 01:32:022 (11,12) - is better. Because 4 small DS and 4 big DS looking good and can suit these drum better but 3 small DS and 5 big DS can't.

02:20:129 (12,1) - Ditto.

01:56:129 (5) - You can add a circle in 01:56:236 - ,2 circles can reflect this place's drum and vocal better.

00:54:415 (5) - 01:01:272 (6) - 02:02:986 (6) - Ditto.

02:28:808 (4,5,6) - A little hard to move...what about overlap with 02:29:879 (7) - ?

02:40:379 - I think you need to increase sliders' speed because this solo is so awesome and you can use more sliders combination to reflect this awesome solo but you make that a train again until 02:59:022 (4) - . This train is much longer than before. I think you can use more this combination to instead this kind of slider. For example you can use this pattern like this in 02:48:522 - to reflcet the rhythm better. And I also think you should use 1/4 in 02:58:700 (3) - ,not 1/2.

I like this solo so I said a lot ,if I say anything wrong just ignore that.

03:19:808 (1) - A long train again ∑(っ °Д °;)っ

03:32:665 (8) - Add a spinner until 03:32:665 (8) - may better.



Other diffs are looking good ,at least I can find nothing.

Poor English, forgive me plz. But I still think you can understand what I said.
Topic Starter
DexFrild
Thank you so much. Remapped some "train" sections too.
Gordon123
Ждём твою мапу на ранк! удачи) ;)
Lama Poluna
Приветик :3

Easy


01:21:950 (1) - Сделай ее более обволакивающей 01:21:522 (5) - эту ноту.
04:08:665 (1) - ^
02:21:950 (3) - Может сделаешь его более симметричным?
02:25:808 (4,5) - Возможно и не критично, но здесь у тебя дистанция чуть больше чем в других моментах.
Normal


00:57:522 (2,3) - Тебе не кажется что это годится только для харда?
01:07:379 (4) - Перемести на 296/156, а потом и 01:08:236 (5) - 168/176.
01:51:736 (5) - Немного в верх, то есть на 232/80 и подгони по дистанции 01:52:379 (6).
02:00:093 (1) - Может быть так -> http://puu.sh/ixcsU/6e73a8f10a.jpg ?
03:13:808 (5) - http://puu.sh/ixcBs/8f6c44e660.jpg ?

Hard


00:34:915 (2) - Тебе самому он нравится? Скопируй этот 00:36:629 (5) , крутани по вертикали и поставь.
00:39:950 (4) - Может поставить его на начало 00:40:379 (5) этого слайдера?
01:27:522 (6,7,8) -Может сделать это все ровнее? Как здесь -> http://puu.sh/ixcWs/059a0696da.jpg .
01:42:950 (1) - Немного в бок, то есть 440/80.
01:57:522 (3,4,5) - Ататат http://puu.sh/ixd90/641abf94db.jpg ! Подгони дистанцию.
03:24:308 (2) - http://puu.sh/ixdkf/9d082ba572.jpg не?

На этом все. Оставлю и для других немного, хе-хе-хе.
Удачи.
Topic Starter
DexFrild

Lama Poluna wrote:

На этом все. Оставлю и для других немного, хе-хе-хе.
Удачи.
Плагиатить нехорошо.
Пасибо.
Topic Starter
DexFrild

Gordon123 wrote:

Ждём твою мапу на ранк! удачи) ;)
Да, хорошо звучат. Правда, непривычно слишать испанский в метале. Даже немного забавно.
Думаю, ждать не так долго, пасибо.
Snaggletooth
Sorry for the delay, but here's my mod as requested in my Q.

  1. Disable Widescreen-Support if no SB is in use.
  2. Consider silencing the slider-ticks. They absolutely do not fit into the song and/or the hit-
    sounding-scheme that you are currently using. They sound to 'pitchy' imo.

[Easy]
  1. Placement Issues:
    1. 03:18:950 (5,1) - Eh, this is kind of questionable. Placing the sliderend right next to the lest hit-
      circle can lead a newb to click on it accidentally, esspecially concidering the long 2/1 break. I suggest you
      just move the sliderend downwards, so it isn't as close/next to the last hit-circle.

[Normal]
  1. Rhythmical Issues:
    1. 00:36:093 (4) - I really, really don't advise using 1/4 in Normals, even with repeats. Ontop of that,
      I certainly don't recommend it, if the music isn't suggesting it 'enough'. I hear the 1/4 beat with the guitar and
      the drums BUT that rhythm would already start on 00:35:879 making it seem like it's not such a big deal to begin
      with. I suggest you simply use a single circle on 00:36:093 That would also highlight the 3 snares on
      00:36:522 (2,3,4) - leaving it more 'powerful'.
    2. 00:51:843 - You're having quite powerful beats on blue ticks here, is there a particular reason
      as to why you didn't map these? It would've given this map a more varied rhythm, fresh air, you know?
      Obviously, it would require you to partially remap/rearrange this part, so I'm not saying you HAVE to do
      it, but I'd like to know why not. Esspecially since you acknoleged the fact that these beats exist in the next
      pre-chours. 01:53:236 to 02:06:950 I'm asking for some consistency here.

    3. 02:57:950 (7,8) - You're already quite pushing the boundaries here considering that the stream
      of 1/2 is already quite long. I suggest you turn this into a 1/2 slider so the player can still catch their
      breath.
    4. 04:01:808 (1,2,3) - ^ // Try a 1/2 slider with repeat here.
  2. Placement Issues:
    1. 03:52:379 (2,4) - Please move (2) a bit away from (4) so they don't touch. This will make it a bit
      more clear as to which object comes next, considering that this is a normal. Consider using
      x:296 y:228
  3. Cosmetical Issues:
    1. 04:03:522 (7) - NC here to keep the combos short. This will also make the overlap 04:03:522 (7,9) -
      much more visible and easier to read for newbs.

[Hard]
  1. Consider using Stack Leniency 4. Auto-Stack seems to throw some of your patterns around
    into an ugly mess

  2. Placement Issues:
    1. 00:45:093 (2,3,4) - Please keep the spacing here equal. The diffrence insinuates a change
      in rhythm which is not the case, making it acctually harder to read.
    2. 01:18:093 (5,6,1) - ^
    3. 02:06:093 (3,4) - ^
    4. 03:08:022 (5,1) - ^
    5. 03:22:808 (4,5) - ^
    6. 03:30:308 (3,4) - ^
    7. 03:54:522 (8,1) - ^
    8. 01:01:807 (1,2) - Please use DS here. The jump would imo be justifyed by the music BUT
      you havent jumped on 00:58:379 (1,2) - 00:54:950 (1,2) - 00:51:522 (1,2) - meaning that
      this is an inconsistency issues that should be fixed, also to make it more readable for the player.

[Ambicatus]
  1. Placement Issues:
    1. 01:34:808 (6,7) - The jump between these two is very larg considering that the previous
      spacing between the hold sliders 01:34:379 (5,6) - was rather small. Consider hitting ctrl+g on
      01:35:236 (7) - to simply make it more comfortable to reach.

Well, the mapset in itself is quite nice, but I don't agree with a lot of patterns on the Ambicatus Difficulty,
however, these are simply taste-based which is why I will not point them out. They wouldn't help
you in any way.

Good luck with this set!
Topic Starter
DexFrild
Thank you for mod! Everything was accepted, including remap the part of normal diff.
happy623
okay sorry for long wait \o\

General

  1. remove the osb file if you are not going to put a sb

Easy

  1. for Easy, I suggest you lower the OD to 2, since now OD and AR are same and become quite challenging to newbie to catch 300 score
  2. 00:47:236 (4,5) - you should try to use less for these 1/2 sliders, so it wont be to hard to new players as well
  3. 00:44:665 (1,2,3,4,5) - hmmm, idk if it is your intention, what about adding some claps on 2nd and 4th white ticks?
  4. 01:32:236 (5) - add NC, to consist with what you did in other diffs
  5. 01:47:665 (2) - ^, add a clap here?
  6. 01:48:950 (4) - ^
  7. 04:14:665 (5,6,7) - I would change this to be easier here ;w;

Normal

  1. same as easy, try to reduce the OD by 1 so it will be more easier for new players, especially you have plenty of 1/2 clicking in this diff, a lower OD will be kind to them :roll:
  2. 00:45:522 (2,3) - I'd change this into a slider, since the sudden change of the melody might confuse player and get miss
  3. 00:59:236 (2) - if you want a better look, try to put this slider one grid down
  4. 01:01:379 (3,1) - DS?
  5. 01:23:236 (2,3) - what about convert them into one slider too? The beat on 01:23:450 - isnt that obvious imo
  6. 01:47:236 (3) - I'd use a normal clap for the tail instead of soft sampleset
  7. 01:53:236 (1,2) - although it maybe be boring, still i will change them into one reverse-slider, 1/4 is quite hard to catch, especially it is a Normal diff
  8. 03:20:879 (3) - seems ending at 03:21:308 - is a lot better, just like you ended 03:23:236 (2) - at the red tick
  9. 03:31:808 (5,6) - same reason of beat-catching stuff, try this? :
  10. 03:51:522 (1) - nazi, try to move 1 grid down to avoid little overlap with 03:50:665 (5) -

Hard

  1. 00:34:915 (2) - try to start this slider at 00:34:808 -? It looks fit to the drum hit imo 0 0, if yes, do the same to 00:36:629 (5) - as well ( 00:37:808 (1,2) - yeah, just like this )
  2. 00:46:379 (6,7) - avoid the overlap could look much better
  3. 00:56:665 (4,5,6) - try to add NC or even turn in to a slider, to notice players that there is a melody change
  4. 01:03:093 (3) - hmmm, try to add sth here?
  5. 01:11:665 (6,7) - you can increase the difficulty here, for now they are just same with Easy and Normal, why not changing them into 4notes?!
  6. 02:26:236 (5,6,7) - consist the ds maybe ;w; or make them into a larger ds
  7. 03:52:379 (2,3) - overlap issueee
  8. 04:16:593 (5) - I'd put NC for here tooo

Ambicatus

  1. xD increase the HP to 6? since Hard is 6 too so I guess make a higher HP here is fit too :3 as this is not a crazy hard map
  2. 01:14:665 (8,9,10,11) - hmm, this jumps look a bit random, try to create some placement?
  3. 01:31:808 (9,10,11,12,1) - I know what are you trying to do here, but you should consist the ds between 01:32:129 (12,1) -, since you make NC at (1), it is supposed to change ds start from (1) instead of (12)
  4. 01:33:950 (4,5,6) - If you want to make your diff harder, you can make a gradual increase of ds for them 8-)
  5. 02:17:665 (2,3) - try a larger jump? Also with a better flow imo :
  6. 02:20:129 (12,1) - same issue with 01:31:808 (9,10,11,12,1) -
  7. 03:06:522 - I would add a note here to fill the drum beat ;w;
  8. 03:18:950 (1) - make a 0.5x sv slider?! A sudden pause will be more exciting xD
  9. 03:23:665 (5,6) - I prefer making a kick slider jump to these sliders, to emphasize the violin behind
  10. 03:27:093 (5) - if you like the above idea, you can do the same to this slider tooo :3
  11. 03:31:808 (5,6,7) - change them into kick sliders will be more interesting imo
  12. 04:10:379 (5,7) - perfect blanket?

orz sorry for noob mod, hope it help
good luck!
Topic Starter
DexFrild

happy623 wrote:

okay sorry for long wait \o\
Don't worry about it.

Easy


  1. 00:47:236 (4,5) - you should try to use less for these 1/2 sliders, so it wont be to hard to new players as wellI leave it till the next highlighting by other modder or BN, ok? Because I don't want to break this rhythm here. More over. I asked some newbies to test it, and they were able to pass it. Then, let's check, what BN will say.
  2. 00:44:665 (1,2,3,4,5) - hmmm, idk if it is your intention, what about adding some claps on 2nd and 4th white ticks?I set claps on the snares only.
  3. 01:32:236 (5) - add NC, to consist with what you did in other diffsIn other diffs NC is placed on the big white tick. And there I set a circle, not slider. Then, no changes here.
  4. 01:47:665 (2) - ^, add a clap here?
  5. 01:48:950 (4) - ^See point two.
  6. 04:14:665 (5,6,7) - I would change this to be easier here ;w;See point one.

Normal


  1. 03:20:879 (3) - seems ending at 03:21:308 - is a lot better, just like you ended 03:23:236 (2) - at the red tickThe guitar and kick are sounding on the blue tick. Red tick is practically empty, except the violin.

Hard


  1. 04:16:593 (5) - I'd put NC for here toooI set it here 04:16:379 (1) - for reading this pattern easyer.

Ambicatus


  1. 03:06:522 - I would add a note here to fill the drum beat ;w;There is no drum beat.
orz sorry for noob mod, hope it help
good luck!
Thank you!
As you see, it isn't noob mod. The most part of mod was accepted. Thanks for it.
Snepif
mapping, 15% done in 30 minutes. shouldn't take too long
Topic Starter
DexFrild
That's nice!
Snepif
http://puu.sh/iRQMq/b4d6e9482d.7z

there you go
oh i forgot, change ar to 9.5 pls
Topic Starter
DexFrild
Thank you!

Updated!
sheela


Hey DexFrild! Sorry about the delay.

General

  1. Most of your drum hitsound files have delays and it's unrankable if the delay is 5ms or more. I have fixed everything for you, so here's the new files: http://puu.sh/j6rjV/31e73a6cb3.zip
  2. You have unused hitsound files according to TicClick's program. The following hitsounds are unused:
    1. soft-hitwhistle.wav
    2. soft-sliderslide.wav
    3. soft-sliderslide2.wav
    4. normal-hitclap4.wav
    5. soft-sliderwhistle.wav
    6. soft-slidertick.wav
    7. soft-hitfinish.wav
  3. According to the Ranking Criteria, only the hardest difficulty could get a custom name, which is Snepif's Servant. Ambicatus would then be named Insane.

Easy

  1. 01:09:950 (3,4) - Where they're landing doesn't doesn't sound good. I suggest you add a clickable object (circle or head of slider) on the downbeats. Try this rhythm instead:
    This also applies to 01:15:950 (2,3) which can be changed to this rhythm:
  2. 01:21:522 (5,1) - Same thing about the rhythm. Switch the position in the timeline, so the slider first then the circle on the big downbeat.
  3. 02:30:093 (5) - This is personal preferences, but having a blanket pattern with the previous slider's tail looks nicer.
  4. 04:06:522 (2,3) - Same point as the first one.

Normal

  1. 00:18:522 (3,4) - I would delete them and add a repeat to 00:18:093 (2) . This would have a similarity with the rhythm on 00:13:808 . This also applies to 00:25:379 (3) .
  2. 00:45:522 (2,3) - I think this is a bad usage rhythmic. They really sound weird to me, and it doesn't really follow the music. How about this:
  3. 02:05:236 (3) - How about flipping the slider where the curve is facing down (Ctrl + J and Ctrl + G)? It's just having a better flow when the slider is upside-down.
  4. 03:20:879 (3) - I wouldn't end the slider on a blue tick on a Normal. This may cause some confusion to the players, and the polarity of 03:20:879 (3,4) may not be good. You can try something that would follow the violin instead of the guitar, like in the following image.
  5. 03:24:522 (4) - There's a little inconsistency with the distance between previous and following objects. Try moving it to x:140 y:238.

Hard

  1. 00:35:236 (3) - Move this somewhere that would get a constant between the previous short slider. It is inconsistent and may look like something else instead of a 1/2 rhythm.
  2. 00:39:950 (4) - I don't really like when the head is stacked with the head of the following slider as it obscures the head. I'd try a blanket pattern with the long slider's head:
  3. 00:40:808 (6,7,1,2) - This part got inconsistent with the regular distance. I recommend you use distance snap for that section.
  4. 00:42:522 (3) - Distance between this to (4) is off. Moving it to x:172 y:216 would fix it.
  5. 00:45:522 (4) - I suggest you add a repeat instead of adding a circle on 00:46:165 . It can results a bad polarity, so there may be confusion with the rhythm.
  6. 00:46:808 (7,8) - Again, the distance is inconsistent.
  7. 00:56:665 (1,2,3) - This can be confusing as there's already 00:55:808 (2,3) but with another snap. I highly recommend you use a 3/4 repeat slider, like a point earlier; the repeat should land on 00:56:986 .
  8. 02:01:808 (5,6,7) - Similar to the previous point. It can be resolved with two 3/4 repeat sliders.
  9. 02:12:522 (1,2,3,4,5) - This is quite a big spacing, but I don't think it fits very well because the altered distance doesn't emphasize anything in the music. Try to go with a smaller spacing, or with the regular distance. This also applies to 02:26:236 (5,6,7) .
  10. 02:56:665 (1) - This slider might want to be closer to 02:56:236 (4) like 1.20x to avoid any confusion.
  11. 03:32:450 (4) - How about a 1/4 repeat slider? It could also follow the violin at the same time the drum.

Ambicatus

  1. 00:37:379 (5,6) - Move them closer to the previous slider, maybe x:61 y:74? It's to distinguish better the rhythm because the current distance may look like a 1/2 rhythm.
  2. 03:18:950 (1,1) - Same thing about the head stacked with head in Hard.

This should be it! I couldn't find anything else with the two hardest difficulties, Snepif's difficulty was perfect to me, but I'm also not very good at modding old-style maps. So sorry for the short suggestions.

But anyway, good luck with your map!
Topic Starter
DexFrild

sheela901 wrote:

Hey DexFrild! Sorry about the delay.
Hi, no problem.

sheela901 wrote:

So sorry for the short suggestions.
It's ok, don't worry.

Everything was accepted. Thank you for great mod and hitsounds!
Kuron-kun
Hello!

Easy


00:27:522 (5) - Since you were adding a New Combo after every 2 big white ticks, would be nice to put one here too for consistency reasons.

01:20:665 (4,5) - A bit nazi but (4) is too close from (5). Consider moving one of them a bit.

Normal


00:18:950 (3) - Shouldn't this slider start with a Soft sampleset just like the rest? It sounds really inconsistent the way it's now.

00:26:665 (1) - Why the sudden New Combo here? You didn't add a NC here on Easy and Hard, so it's really weird to add one just at Normal. You should keep the next NC and delete this one.

00:48:950 (2,3) - I don't know if it's just me but the transition between these two notes looks a bit awkward for a Normal. But well, probably it's just me, and I don't really know what you should do to fix it...

01:51:522 (4,5) - Wouldn't it be better if you start with the slider and end with the circle? Would help to emphasize the strong beat and would improve the flow in my opinion. Example.

03:18:308 - Since there's a strong beat here, would be nice to add a circle here as well.

Hard


01:43:379 (4) - What do you think about adding a 1/4 slider with a repeat instead of a 1/2 slider? Would fit more the song. Or you can do something like 01:46:808 (2) - just to keep it consistent.

03:18:950 (1,1) - Don't you think this is a bit awkward for Hard players? Some of them cannot stop the stream instantly on the exact moment as Insane/Extra players, so it might get confusing and they will combobreak this. You can move it to somewhere near x256 y344. Would be much better.

03:29:665 (2,3) - Aren't these too close to each other compared to the rest? I'd recommend you to move (2) and (3) a bit far away from each other.

04:22:808 (2,3) - And these two are too far from each other, in my opinion. (3)'s beat isn't strong as (2)'s beat but you did a big jump between them. I'd recommend to stack (3) on (1)'s sliderend.

04:28:808 (5,1) - Put (1) a bit farther from (5) because this section is really intense and a jump there would be nice.

Insane


03:18:950 (1) - This slider suddenly slows down here, it's not really good since players would be hyped due to the fast streammy kiai. You can do something like this. Not sure if it's your style but the chances of sliderbreaking are less with this slider and since you didn't use something like this before, it would clearly indicate a sudden rhythm/flow change.

Snepif's Servant


00:55:058 (2,1,2,1) - These don't really fit there, in my opinion. It suddenly slows down, breaking all the flow. Plus, you didn't do the same thing here 01:02:236 (1) - so, it's a bit inconsistent. Anyways, if you wanna keep them, you should silence the sliders' end. It sounds really awkward with the 1/8 now :c

01:58:486 (2,2,1) - Same would apply here.

02:43:808 (1,2,3,4) - Ehh... not sure if this is acceptable, since there's no 1/8 rhythm, I guess... but it's cool.

I'm pretty sure that you're going to need a difficulty above Insane and below Servant difficulty level if you want to rank it. The gap between Insane and the current Extra is just too big compared to the rest.

Apart from that, the mapset is really nice!
Topic Starter
DexFrild

Kuron-kun wrote:

00:48:950 (2,3) - I don't know if it's just me but the transition between these two notes looks a bit awkward for a Normal. But well, probably it's just me, and I don't really know what you should do to fix it...
I keep it. It's not really hard to read.

Kuron-kun wrote:

03:18:950 (1) - This slider suddenly slows down here, it's not really good since players would be hyped due to the fast streammy kiai. You can do something like this. Not sure if it's your style but the chances of sliderbreaking are less with this slider and since you didn't use something like this before, it would clearly indicate a sudden rhythm/flow change.
You're right...


Thank you for good mod and star. It is amazing!

Waiting for Snepif.
Snepif
Ranked when ;_;
Topic Starter
DexFrild

Snepif wrote:

Ranked when ;_;
I'm still waiting for Mazzerin. I hope he will do it as soon as possible. It WILL be ranked anyway.
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