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DINY - Always be myself

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AruOtta
Hey, mod as requested

Easy

00:04:233 (1) - You should use 2 circles instead, then you'll make these 2 emphasized beats clickable
00:13:926 (3,1) - There's a problem with the distance snap here, you must use the same distance snap for the whole diff since you have to respect the distance snap for Easy and Normal diffs.
00:17:618 (3,1) - ^

Very good diff in my opinion

Normal

00:08:849 (1,2,3) - You should maybe try a pattern with blankets ? Like this :
00:28:695 (5,2) - There's a big overlap here, it'll be a bit annoying for the player. You should try another pattern, maybe this one ? :
00:42:080 (2) - This blanket can be improved
00:50:849 (3,1) - Maybe you can try to make them parallel ?
01:39:772 (5) - This slider is breaking the flow, it makes a bad play, I think you should try something like this :
01:41:618 (3,4) - You can improve the blanket
01:46:233 (4) - The shape looks very strange, the 2 constructions points near the red anchor makes it weird and a bit ugly, you should try to move them away the red anchor :

This diffs is fine. The only problem is about the star difficulty : the difficulty is just a little bit higher than the Easy diff. It makes these 2 diffs quite similar, so in my opinion you should increase the difficulty of the Normal, or decrease the difficulty of the Easy one.

Hard

00:04:118 - You missed this beat, and it's a problem since you followed this music pattern previously. You should try to have a 3/4 slider starting at 00:03:772, and have the circle at 00:04:233 - (then you'll still click the emphasized beat)
00:10:579 - Same problem here. You should try the same pattern.
00:11:503 - ^
00:12:080 (3,4) - You can improve this blanket by increasing (3)'s curve.
00:15:310 (2) - Same problem for the shape as in the Normal diff, try this :
00:21:541 - Why didn't you map here ? It's annoying because there's a lot of beats you missed and it's hard to play 00:22:464 (1) because it's on a red tick, players could think it's on white tick and miss it =/
00:26:618 (2,3,4) - There's a problem about the distance snap here (it's important for me to follow it for these kinds of patterns)
00:27:541 (4,5,6,7) - ^
00:28:695 (7) - You can actually add another reverse
00:45:310 (7,1) - The overlap is quite annoying imo =/
00:47:849 (3,4,5) - There's no reason for them to start on red ticks, it makes the emphasized beats on the white ticks unclickable.
00:52:464 (5,6,7) - ^
00:56:618 (6) - ^
00:58:464 (3,4,5,6) - ^
01:13:926 (5,6,1) - Distance snap issue
01:29:387 (3,4) - The blanket can be improved here.
01:32:156 - You can maybe map here ? There's some beats to follow (like 1/4 patterns)
01:36:541 (4,1) - The overlap is quite ugly and annoying, you should try this pattern imo :
01:48:310 (3,5) - Overlap again =/
01:49:233 (5,1) - These 2 sliders are overlaping, you should move (1)'s tail like this :
01:51:310 (4,5) - Blanket can be improved

I hope my mod was helpful
Call me back after you fixed the mod ~
ErunamoJAZZ
irc
13:59 pife1: Erunamo!!
14:03 ErunamoJAZZ: eo
14:03 pife1: I need your mod!
14:19 ErunamoJAZZ: mandeme msg a las 3
14:19 ErunamoJAZZ: es que quiero calentar, no he jugado nada xD
14:20 ErunamoJAZZ: me levanté como a las 9am, y apenas me conecté, me pidieron mod también xD
14:20 pife1: quiero mapear una cancion pero nose si me equivoco en el offset o en el BPM
14:20 pife1: cuanto me cobras por el mod!!!
14:20 ErunamoJAZZ: lol
14:21 ErunamoJAZZ: nada, pero ya a las 3 lo atiendo (?
14:22 pife1: dale
15:00 ErunamoJAZZ: asdf
15:00 pife1: ?
15:01 ErunamoJAZZ: 3pm
15:02 pife1: dale
15:05 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/284734 DINY - Always be myself [Easy]]
15:06 ErunamoJAZZ: 00:09:772 (2,3) - corra el 2 un poco hacia la derecha arriba. la idea es que quede con stack al final del slider largo: http://puu.sh/ihoHw/971d870785.jpg
15:09 ErunamoJAZZ: 00:47:157 (1,2,3,4) - mueva estos de forma que se haga un "triangulo" entre los 3 primeros: http://puu.sh/ihoX9/5d99a4b8cc.jpg
15:09 ErunamoJAZZ: (recuerde que luego de mover esas cosas, cuidar que el espaciado quede correcto con las cosas que quedan cerca)
15:10 pife1: triangulo!! iluminati
15:11 ErunamoJAZZ: hahahah
15:11 ErunamoJAZZ: (?)
15:11 ErunamoJAZZ: 01:44:849 (1,3) - es chistoso que estos dos no hayan quedado simetricos... tampoco es que sea indispensable moverlos, pero en fin :P
15:12 ErunamoJAZZ: y ese sería del easy.
15:12 ErunamoJAZZ: está bastante bien, excepto por esas bobaditas que le dije.
15:12 ErunamoJAZZ: me avisa para ir por el normal;
15:16 pife1: yap
15:19 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273004 DINY - Always be myself [Normal]]
15:19 ErunamoJAZZ: voy a ir paso por paso
15:19 ErunamoJAZZ: 00:26:387 (1) - muevalo de forma que haga el stack perfecto con 00:24:541 (4) -
15:20 ErunamoJAZZ: Al editor me mejoraron eso de los stacks, simplemente seleccionelo, y se mueve de forma que aparezca el (4), y casi que se acomoda solo http://puu.sh/ihpPr/f58137ec45.jpg
15:21 pife1: si eso lo note
15:23 ErunamoJAZZ: la idea es mover a 00:28:695 (5) - para que quede simetrico. Entonces, pienso que se puede hacer lo siguiente
15:24 ErunamoJAZZ: sacar a 00:27:310 (3) - más para arriba-izquierda, sin olvidar acomodar a (2)
15:25 ErunamoJAZZ: y rotar 00:27:772 (4) - , algo así: http://puu.sh/ihqdZ/6219b9daae.jpg
15:25 ErunamoJAZZ: luego...
15:25 ErunamoJAZZ: 00:28:695 (5,1) - mover estos dos, de tal forma que 00:31:003 (1) - haga stack con el final de 00:27:772 (4) -
15:26 ErunamoJAZZ: http://puu.sh/ihqjf/fc127ac433.jpg
15:27 ErunamoJAZZ: y al final, acomodar lo que sigue para que espaciado quede bien.
15:27 pife1: ya
15:28 ErunamoJAZZ: 00:42:080 (2) - no es indispensable, pero, el blanket no quedó perfecto acá
15:29 ErunamoJAZZ: y el espaciado tampoco, está a 0.9 xD
15:29 pife1: es por tratar ese blanket
15:29 ErunamoJAZZ: http://puu.sh/ihqCN/32c084b637.jpg
15:29 pife1: por ese blanket si ha habido traba
15:30 pife1: creo que ya
15:31 pife1: por esas partes nadie se pone de acurdo
15:31 ErunamoJAZZ: lol, cómo así?
15:32 pife1: recuerdo que algunos me decian que el blanket no estaba bien otros que si, nadie practicamente tenia la razon
15:32 pife1: yo creo que es por el angulo que hace creer que para algunos esta bien y para otros no
15:33 ErunamoJAZZ: el unico que tiene razón ahí, es el circulito que muestra si está bueno no xD
15:33 ErunamoJAZZ: 00:56:387 (1) - esta si es una bobada xD, si lo pudiera correr un cuadrito a la izquiera para no hacer el overlap... xD
15:34 pife1: overlap con quien?
15:34 ErunamoJAZZ: 00:55:003 (2) -
15:34 ErunamoJAZZ: con ese
15:35 pife1: de verdad es una bobada
15:35 ErunamoJAZZ: sisas
15:39 ErunamoJAZZ: 01:34:695 (3,4) - blanket: http://puu.sh/ihrnb/cc285b01c4.jpg
15:41 pife1: ahora si entido lo del circulo
15:42 ErunamoJAZZ: :D
15:42 pife1: no puedo dejarlo con el circulo el espaciado se dañaria
15:43 pife1: ya alli hice algo mas o menos
15:44 ErunamoJAZZ: fijese el punto de inicio y final del slider en la imagen
15:44 ErunamoJAZZ: y fijese también en donde quedó el circulo (4)
15:44 ErunamoJAZZ: se mueve un poquito para que el espaciado quede bien
15:44 pife1: ya lo aregle
15:45 ErunamoJAZZ: y por ultimo... 01:48:080 (2,4) -
15:45 ErunamoJAZZ: no sé...
15:45 ErunamoJAZZ: xD
15:45 ErunamoJAZZ: como no son simetricos los sliders se ven como raros
15:46 ErunamoJAZZ: no sé si quiera copiar/pegar uno de los dos, y con el Ctrl+h hacer la simetría y eso
15:46 pife1: iva a ser algo como ondas simetricas pero, como la dificultad es normal no podia forzar el espaciado
15:46 pife1: en eso pense la primera vez
15:46 ErunamoJAZZ: mm... pero no creo que quede forzado
15:47 pife1: se ve raro
15:47 ErunamoJAZZ: http://puu.sh/ihs4U/b656f708d7.jpg
15:48 pife1: asi estaba antes
15:49 ErunamoJAZZ: bueno, esa es la cosa, vos sos el mapper y tenés que decidir qué hacer n.n
15:49 ErunamoJAZZ: apenas lo tenga, dele una updateada para ver cómo le quedaron los blanket esos :P
15:51 pife1: mas tarde miro que se me ocurre
15:52 ErunamoJAZZ: oks, me avisa cuando lo actualice
15:52 pife1: no falta el hard?
15:54 ErunamoJAZZ: si, pero mejor dejar lo otros dos listos
15:55 ErunamoJAZZ: así le pregunto a un amigo que en BN
15:56 pife1: para uno rankear un mapa es muy sufrido
15:57 pife1: ya
15:57 pife1: ve erunamo los kudos sirve para algo ahora?
15:58 ErunamoJAZZ: pues... sí
15:58 pife1: si para que
15:58 ErunamoJAZZ: para las estrellas y eso... y también para el sistema de puntaje de los BN
15:58 pife1: se cambian con dinero?
15:59 ErunamoJAZZ: los que quieren ser BN ahora sí les sirven los kudosus
15:59 pife1: tengo 42 kudos
15:59 pife1: libres
16:03 pife1: Erunamo aveces no te pasas que cada vez que sientes que tu mapa ya esta bien y sientes por dentro que se puede ser mejor, pero a la vez no lo puedes mejorar mas?
16:03 ErunamoJAZZ: todo el tiempo
16:03 ErunamoJAZZ: D:
16:04 pife1: estoy seguro que todos los mappers sienten lo mismo
16:04 pife1: esa frustaccion "mi mapa de aqui no se puede mejorar mas, pero hay algo que le falta nose que"
16:06 ErunamoJAZZ: relajado
16:06 ErunamoJAZZ: ud ya pasó la parte dura es que cuando uno mapea sin saber bien qué está haciendo
16:07 ErunamoJAZZ: (o eso creo yo xD)
16:07 pife1: parc
16:07 pife1: mas facil es ganar calculo que rankear esto lol
16:08 ErunamoJAZZ: que va
16:08 ErunamoJAZZ: es más dificil rankear erasus qe esto
16:08 ErunamoJAZZ: xD
16:08 pife1: ajajjaa
16:08 pife1: verdad como va tu erasus
16:08 pife1: veo los foros y dice burbuja y burbuja
16:09 ErunamoJAZZ: meh... me da piedra pensar en eso
16:09 ErunamoJAZZ: es que quieren que le cambie unas cosas al normal
16:10 ErunamoJAZZ: cosas que de verdad pienso que están bien y son más que aceptables para un normal, pero no
16:10 pife1: esa es la cosa, y despues si cambias algo resulta que eso, daña al mapa
16:10 ErunamoJAZZ: quien me va a dar la bubble es un BN de ctb, pero el dice "hasta que los BN de std no se pongan deacuerdo, no te puedo dar la bubble"
16:11 ErunamoJAZZ: y está bien, porque el no sabe mucho de std
16:11 ErunamoJAZZ: pero mehh
16:11 ErunamoJAZZ: ud tiene la versión vieja del mapa?
16:11 ErunamoJAZZ: no vaya a actualizar todavía xD
16:12 ErunamoJAZZ: del mapa= erasus*
16:12 pife1: ahhh que canson
16:13 pife1: erunamo si logras rankear el mapa
16:13 pife1: continuaras con otro?
16:13 pife1: porque hermano
16:13 ErunamoJAZZ: ya tengo como 4 en cola pa subir
16:13 pife1: esta muy sufrido esto
16:13 ErunamoJAZZ: hahaha
16:13 ErunamoJAZZ: sisas, yo no sé uno por qué es tan masoquista xD
16:14 pife1: honestamente pienso que el sistema esta mal
16:14 ErunamoJAZZ: en parte sí
16:14 ErunamoJAZZ: pero el sistema es la gente
16:14 ErunamoJAZZ: xD
16:15 pife1: nose se pierde mucho tiempo
16:15 pife1: esfuerzo
16:15 pife1: o somos nosotros los malos mappers lol
16:16 ErunamoJAZZ: oe
16:16 pife1: sabes
16:16 ErunamoJAZZ: suba pues el mapa :P
16:16 ErunamoJAZZ: pa poder revisar los blankets
16:16 pife1: ya lo subi
16:17 ErunamoJAZZ: 00:09:772 (2,1) - :(
16:18 ErunamoJAZZ: bueno, no es como lo esperaba, pero almenos se ve más organizado
16:18 ErunamoJAZZ: xD
16:19 pife1: ni me imagino como lo esperabas, porque me base en la imagen lol
16:19 ErunamoJAZZ: en la imagen, el circulo estaba completamente debajo del final del slider :P
16:19 ErunamoJAZZ: pero fresco, así tampoco queda mal
16:21 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273004 DINY - Always be myself [Normal]]
16:21 ErunamoJAZZ: 00:20:387 (3,1) - (bobada) el stack entre estos dos xD
16:22 pife1: ya
16:22 pife1: santa bobada
16:22 ErunamoJAZZ: se acuerda la forma para ver si algo había quedado simetrico? (que mamon yo tan jodón con la simetría D:)
16:22 ErunamoJAZZ: de usar el Ctrl+H para ver si sí?
16:23 pife1: la de la parte de las guitarras?
16:23 ErunamoJAZZ: 00:28:695 (5) -
16:24 pife1: la de alli
16:25 pife1: no lo puse tan a la derecha porque queria que tuviera un stack con el 4
16:26 pife1: http://puu.sh/ihuSD/db44559e14.jpg
16:28 ErunamoJAZZ: mm..
16:28 ErunamoJAZZ: en ese que me acaba de mostrar,le hace falta un Ctrl+G al 4
16:28 ErunamoJAZZ: si lo deja así, eso queda mero jump
16:28 ErunamoJAZZ: y eso no lo dejan rankear en un normal xD
16:28 pife1: pero es un normal
16:29 pife1: y el espaciado y todo eso
16:34 pife1: http://www.intercambiosvirtuales.org/ju ... on-pc-game
16:35 pife1: echale un ojo a la descripcion
16:35 ErunamoJAZZ: aver
16:35 ErunamoJAZZ: LOL
16:36 pife1: ya hay hasta simulador de rocas
16:43 ErunamoJAZZ: 00:42:080 (2) - aun no quedó perfecto, pero mehh
16:43 ErunamoJAZZ: xD
16:44 pife1: si lo muevo no solo se dañara algo con su espaciado sino que afectara el stack con la nota anterior
16:46 ErunamoJAZZ: hagamos una cosa....
16:46 ErunamoJAZZ: yo le reglo los blankets, y se lo mando
16:47 pife1: no, no te molestes con eso
16:48 ErunamoJAZZ: no es para nada una molestia
16:48 pife1: mejor si ves algun error critico
16:48 pife1: me avisas
16:48 ErunamoJAZZ: el mapa no tiene errores criticos
16:48 pife1: erunamo
16:48 pife1: llegados a este punto
16:48 ErunamoJAZZ: ?
16:48 pife1: no quiero que mi bebe lo toquen, se muy bien que me entiendes en ese sentido
16:49 ErunamoJAZZ: bueeeno
16:49 ErunamoJAZZ: xD
16:49 pife1: gracias pero no mejor
16:49 ErunamoJAZZ: jeje, yo lo entiendo, n.n
16:50 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273001 DINY - Always be myself [Hard]]
16:50 ErunamoJAZZ: sigamos con este
16:50 ErunamoJAZZ: 00:04:233 (4,5) - pienso que es mejor slider-circulo
16:51 ErunamoJAZZ: por el tema del golpe fuerte en 00:04:695 -
16:51 pife1: ya se probo esa del slider circulo y los bat si me lo criticaron
16:52 pife1: esa parte tiene un normal en la cola
16:52 pife1: uno no muy fuerte para no salir de tono
16:52 ErunamoJAZZ: es que en los normales se suelen pasar, pero en este, ps... insisto en que sería mejor
16:52 ErunamoJAZZ: igual no es un cambio demasiado drástico :P
16:53 ErunamoJAZZ: 00:11:849 (2) - en un lado está a 0.9, pilas :P
16:54 pife1: como asi?!!!
16:54 pife1: no te entiendo bien
16:54 ErunamoJAZZ: del circulo a 0.9?
16:55 ErunamoJAZZ: http://puu.sh/ihx1R/7281788e6a.jpg
16:55 pife1: 0.9
16:55 ErunamoJAZZ: debería estar a 1.0 :P
16:56 pife1: ahh
16:56 pife1: ya
16:56 ErunamoJAZZ: 00:15:310 (2) - (nazi) esto no está 100% simetrico
16:56 pife1: no me sabia esa
16:57 ErunamoJAZZ: 00:19:003 (2,3,4,5) - cojalos todos, y muevalos un cuadrito a la izquierda, para que 4 y 6 queden en toda la linea del centro
16:58 ErunamoJAZZ: 00:19:003 (2,3,4,5,6) - ***
17:00 ErunamoJAZZ: y...
17:00 ErunamoJAZZ: hace falta agregar una nota después
17:00 ErunamoJAZZ: tal y como está ahora, se siente muy raro
17:01 pife1: ps alli hay un buen espacio
17:01 ErunamoJAZZ: en 00:22:233 - agrege un circulo, lo puede poner aquí (fijese las coordenadas): http://puu.sh/ihxtC/e74d90e655.jpg
17:02 ErunamoJAZZ: me avisa cuando ya.
17:03 pife1: ya
17:04 ErunamoJAZZ: 00:28:695 (7) - lo primero, es que creo que debería ir un NC ahí
17:04 ErunamoJAZZ: y, creo que separandolo en dos sliders, sale mejor. pille
17:05 ErunamoJAZZ: http://puu.sh/ihxKH/deb24d5c6c.jpg
17:06 ErunamoJAZZ: aunque queda un salto de 1.9x después, se siente genial
17:06 ErunamoJAZZ: y no es exagerado
17:07 pife1: eso te iva a decir a un gran salto de olimpiada
17:07 ErunamoJAZZ: saltos los que se pega la muchacha esa que estuvo en las olimpiadas
17:07 ErunamoJAZZ: dizque 15m xD
17:07 pife1: a mi tambien me gusta
17:08 pife1: le agrega algo mas interesante al mapa
17:08 pife1: ojala no pongan traba por eso
17:09 ErunamoJAZZ: muestre
17:09 pife1: muestro?
17:10 ErunamoJAZZ: si. ya sabes, con Shif+F12 sube pantallasos
17:10 ErunamoJAZZ: sabés*
17:13 pife1: no le agregue el NC porque el ya estaba terminando esa seccion de la cancion
17:13 pife1: http://puu.sh/ihyb6/7e2619740c.jpg
17:15 ErunamoJAZZ: pero, sí si separó el slider en dos?
17:15 ErunamoJAZZ: de forma que un slider quede en 00:28:695 -
17:15 ErunamoJAZZ: y el otro en 00:29:618 - ?
17:19 pife1: no le veo necesidad de separar
17:20 ErunamoJAZZ: yo si le veo la necesidad por dos razones:
17:20 pife1: erunamo disculpa ya vamos a acabar? aun no he almorzado
17:21 ErunamoJAZZ: cómo así ome
17:21 ErunamoJAZZ: vaya y almuerce!
17:21 ErunamoJAZZ: yo le dejo escrito esto, y lo subo ya mismo
17:22 ErunamoJAZZ: 1) actualmente el slider termina ahí 00:30:233 - , pero debería seguir un beat más.
17:22 ErunamoJAZZ: 2)00:29:618 - aquí comieza otro sonido, así que lo más logico sería que hubiera algo para presionar ahí
17:23 ErunamoJAZZ: y ya, vaya almuerce. Lo demás se lo dejo escrito en un post :)


a ver... en el Hard, hay varias partes que me preocupan.

  1. 00:47:157 (1,2,3,4,5) - 00:52:233 (4,5,6,7) - 00:56:618 (6,7,8,1,2,3,4,5,6) - Estos todos tienen una particularidad. Es que hay un circulo que hace que tengás que empezar los sliders en los tick rojos, y al momento de jugar, eso se siente super incómodo. La solución a eso es hacer que siempre hayan dos circulos juntos (como por ejemplo lo que hizo en 00:50:387 (3,4) - eso queda bien). La cosa es que, cuando uno presiona un slider en un sitio donde no suena nada fuerte (Como en 00:47:849 - ) eso se siente inconsistente.

    Lo maluco es que a lo mejor tenga que mover muchas cosas, pero si lo hace, va a quedar listo esto.
  2. 00:41:387 (5) - 01:27:541 (5) - Aunque quizas no sea muy terrible, es un poco caro que el slider termine ahí como a mitad de camino del sonido que está siguiendo... digamos que lo más natural sería que siguienta hasta el tick blanco que sigue, ya que almenos allí suena un beat.
AruOtta
Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 -
00:10:695 (6) - should be moved at 00:10:579 -
00:11:618 (1) - should be moved at 00:11:503 -
00:47:156 - The kiai time should start here
00:58:464 (2,3) - blanket ?
01:29:387 (3,4) - ^

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check
Topic Starter
pife1
Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 - OK
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the map :)
Topic Starter
pife1

pife1 wrote:

Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 -No, because the previous notes are white
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the mod :)
I have made many mistakes with answers
AruOtta
Then let's go :3

Bubble
ErunamoJAZZ
HYPE!!!
Topic Starter
pife1

Kenterz wrote:

Then let's go :3

Bubble
Thank you so much, oh god, thank you :)
Wafu

Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work.
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played.
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part.
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound?
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important sound.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensible.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Topic Starter
pife1

Wafu wrote:


Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.I like this background,it suited very well with the map
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work. OK
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played. OK
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.OK
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.
OK

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.OK
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.OK
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.Sorry, But I don't like it
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.
OK

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.Ok, I like it
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.
I turned down the volume to suited with the map

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part. I agree about the jumps and spacing, but the (3), I can't because I am emphasizing the whistle
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound? I am sorry, but I am emphasizing the wihistle of song.
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important soundI am emphasizing the wihistle, sorry if I am repeating.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row previously I did many tests and concluded that finish emphasize more in those notes.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensibleOK.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Thank you a lot for the mod, mainly with the drum, thank you :)
Wafu
Okay, we fixed some distance snap issue on normal and spread issue (not really spread, but huge settings difference). Stuff that was not fixed was explained and was mostly minor, so I guess the heart is yours! (tomorrow, because I cannot rank today)
meii18
Well congratulations in advance pife1 (:
Topic Starter
pife1

ByBy_ChAn wrote:

Well congratulations in advance pife1 (:
Thank you byby :)
ErunamoJAZZ
OMG WAAAAAAAAAAA YES!!!
XinCrin
Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Topic Starter
pife1

XinCrin wrote:

Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Muchas gracias :)
CSLM
graaatz~ pife1 o/
Topic Starter
pife1

CSLM wrote:

graaatz~ pife1 o/
honestamente nose que estas diciendo exactamente :)
Bara-
Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
Topic Starter
pife1

baraatje123 wrote:

Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
ç

Than you, appreciation these suggestions
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Topic Starter
pife1
Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one. OK

fix it,well, we learn from mistakes
Wafu
Issue was fixed, seems okay.
Cloudchaser
Finalmente :)
Topic Starter
pife1

Cloudchaser wrote:

Finalmente :)
Eso quisiera pero no estare contento hasta que pase por todos los trasmite de los Quality y finalmente sea rankeado sin ninguna condicion
Pereira006
EDIT: We fix hitsounds, colors and kiais

look good now

I will re-qualify this, can't now because is aldready max, well wait little
HappyRocket88
YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank
Topic Starter
pife1

HappyRocket88 wrote:

YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank

LoL no me tires asi, aun no puedo cantar victoria hasta que este totalmente rankeado
Pereira006
requalify
ErunamoJAZZ
:D
Kogure
Ya iba siendo hora, felicidades! :)
Topic Starter
pife1

Kogure wrote:

Ya iba siendo hora, felicidades! :)
Gracias
Cloudchaser
Yay, felicidades :D
CSLM
regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Topic Starter
pife1

CSLM wrote:

regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Y yo pensando era italiano :) , muchas gracias por las felicitaciones
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Topic Starter
pife1

schwarzvgrune wrote:

congratulations <3 o(≧v≦)o~~
Thank you
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