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Eri Sasaki - Ring of Fortune

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Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 3 กรกฎาคม 2558 at 18:18:32

Artist: Eri Sasaki
Title: Ring of Fortune
Source: プラスティック・メモリーズ
Tags: plastic memories opening full plamemo
BPM: 148
Filesize: 7462kb
Play Time: 04:17
Difficulties Available:
  1. Easy (1.59 stars, 304 notes)
  2. Hard (3.12 stars, 616 notes)
  3. Insane (3.97 stars, 858 notes)
  4. Normal (1.94 stars, 399 notes)
Download: Eri Sasaki - Ring of Fortune
Information: Scores/Beatmap Listing
---------------
"P L A S T I C"
all done , ready for mods :)
Mint
YESYESYESYESYES
Topic Starter
Iceskulls
same
ac8129464363
buble
Owntrolf
related bg
Topic Starter
Iceskulls
After internal discussion ( talking with my mom ) we have conclusion that

This song is about girl and boy are going to get seperated (?) or something so candy apple bg won't fit this song ( sad time... )

Pending for now lol :)

ready to mods
Backstep
M4M (เก็บ ticket ไว้ก่อนได้มั้ยเซล? lol)

สวัสดี เห็นจาก modding queue เลยมาม๊อด o/


General

- ไฟล์ mp3: ผ่าน o/
- metadata: ผ่าน o/
- ไฟล์เสียงต่างๆ: ผ่าน o/
(แล้วจะพิมพ์ทำไมกัน lol)
ปล.อาจมีบางโน้ตที่พี่ไม่เห็น ลองมองดีๆโดยเฉพาะช่วงจังหวะหนัก โน้ตควรใส่ HS ทุกตัวอย่าปล่อยทิ้งไว้ดูโล่งๆ - -

Easy

00:25:230 (1) - พี่ว่าใช้ clap หลังสไลด์ จะเข้ากับจังหวะเพลงนะ
00:48:964 (1) - ส่วนตัว ช่วง reverse ใช้ clap จะเข้ากับเพลงกว่านะ ส่วนท้ายสไลด์มีเสียงคล้ายเสียงฟินอยู่เลยแนะนำใช้ Clap+Finish จะเข้ากับเพลงกว่านะ
00:54:281 (4) - ท้ายสไลด์ใช้ clap เข้ากับเพลงกว่า
00:59:977 (4) - ^ ความเห็นเดียวกัน
01:33:774 (3) - เหมือนจะลืมใส่ clap ._.
01:45:736 (1) - clap ท้ายสไลด์
01:49:724 (4) - ท้ายสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง (จังหวะเหมือนกันเด๊ะ!)
02:07:572 (2,4) - ใส่ Whistle บนโน้ตสองตัวนี้มั้ย ฟังดูมันโล่งๆอยู่นา....
02:17:825 (4) - ใช้ clap แทนเสียงดูดีกว่า คหสต.
03:28:458 (1) - ใช้สไลด์โค้งน่าจะเหมาะกว่านะ >> http://puu.sh/it76h/1f9cdfe6bb.jpg
04:10:040 (1) - ท้ายสไลด์ใส่เสียง Whistle ให้เข้ากับเพลง?

Normal

00:23:711 (2) - เลื่อนตรงส่วน reverse ให้ตรงกับโน้ตถัดไป จะดีกว่ามั้ย flow มากขึ้นด้วย
00:25:230 (1) - ท้ายสไลด์ใส่ clap
01:01:116 (1) - เลื่อนมา 300:68 จะทำให้เป็นสามเหลี่ยมสมมาตรมากขึ้น ระหว่าง (5,6)
01:21:812 (5,6) - เปลี่ยนเป็นสไลด์ แล้วใส่ reverse แทน?
01:32:445 (3) - เลื่อน waypoint สุดท้ายไปทางขวา 1 ช่องจะทำให้สไลด์ตรงกับโน้ตตัวถัดไป c:
01:45:736 (1) - clap ท้ายสไลด์
01:50:483 (5) - ต้นสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง
03:09:660 (ข) - ลบเส้นเขียวออก ไม่ได้ใช้ = ="
04:10:040 (4) - เหมือนดิฟ Easy

Hard

00:25:230 (1) - ท้ายสไลด์ใส่ clap lol
01:32:635 (6) - เลื่อนไป 456:168 ย้ายให้มันอยู่ เป็นเส้นเดียวกัน
01:45:736 (1) - clap ท้ายสไลด์
01:50:483 (2) - ต้นสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง
02:28:078 (2) - ใช้สไลด์ตรงพี่ว่าแปลกๆ โค้งมันสักหน่อยดีมั้ย? >> http://puu.sh/it86F/008cfaf987.jpg
02:54:850 (1) - เลื่อนไป 120:212 เพื่อให้มันอยู่กึ่งกลางระหว่าง (2,3)
02:57:129 (3,4,5) - เลื่อนลงมา 3 ช่องเพื่อให้โน้ต (3) เป็นสามเหลี่ยมสมมาตรระหว่าง (1,2)
04:10:040 (1) - เหมือนดิฟ Easy

Insane

00:16:116 (3,4,5) - ใช้แพทเทิลเสียงเหมือนกับ 00:14:407 (2,3,4) - ?
00:19:154 (3,4,5) - ^ เหมือนด้านบน
00:26:179 (3) - Clap ตรงนี้
00:48:584 (4) - เลื่อนไป 268:88 เพื่อให้มันอยู่กึ่งกลางระหว่าง (3,5) + อยู่บนเส้นเดียวกับ 00:48:964 (1) อีกต่างหาก -.-
00:56:939 (2) - เลื่อนไป 504:236 เพื่อให้เป็นแพทเทิลสามเหลี่ยมระหว่าง (4,5)
01:03:774 (7) - เลื่อนไป 136:188 เหตุผลคล้ายๆด้านบน = ="
01:09:850 (1) - แนะนำให้สไลด์นี้ดูนุ่มนวลกว่านี้นิดนึงนะ lol ประมาณนี้ >> http://puu.sh/it94J/1a6bf2e49e.jpg (ไม่ต้องห่วง Spacing หรอกฮ่าๆ)
01:46:686 (3) - Clap ตรงนี้
01:50:483 (2) - เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง
02:01:306 (5) - เลื่อนมาทับ 01:59:977 (4) - ?
02:04:154 (4) - เลื่อนมา 204:136 ให้มันเป็นรูปสามเหลี่ยม?
02:07:762 (5) - ขยับไปด้านบน 1 ช่องเพราะจะได้ระยะห่างระหว่าง (3,4) เท่ากัน
02:22:762 (6) - blanket มากกว่านี้?
02:37:952 (5) - เลื่อนไป 372:64 เพราะจะได้อยู่กึ่งกลางระหว่าง (2,3)
02:40:420 (2,3,4) - ถ้าแก้ด้านบนเอาโน้ตพวกนี้ไปครอบโน้ต (5) <ปล.อย่าลืม blanket 02:39:471 (5) - ด้วยถ้าเปลี่ยน>
02:54:660 (6) - โน้ตนี้วางแล้วแปลกๆมีสองช้อย... ข้อแรกเอาไปครอบ 02:55:800 (5) - ท้ายสไลด์ หรือ ย้ายไป 216:136 จะดูดีกว่า?
03:57:129 (1) - คหสต. เปลี่ยนสไลด์เป็นรูปประมาณนี้มั้ย blanket (3) อีกต่างหาก >> http://puu.sh/ita82/a950addcbb.jpg
04:10:040 (1) - เหมือนดิฟ Easy

ไม่รู้ว่าม๊อดดีรึเปล่า แต่พยายามละ 555

โชคดี~
moph
hiya m4m o/
[Easy]
  1. 00:34:914 - single here to follow the vocals?
  2. 00:54:281 (4) - replace with two singles? Makes it consistent with 00:57:319 (4,5) - and changes the game-play from just being sliders.

[Normal]
  1. 00:17:065 (1,2,3) - try this rhythm here, I feel like mapping this 00:17:255 - fits the melody better which appears most dominant here imo.
  2. 01:47:825 (3) - 1/2 slider here to map the drum on 01:48:015 -?
  3. 02:09:471 (1,2) - try this rhythm here, you used it a lot before and maps the drums here 02:10:230 -
  4. 03:22:382 (1,1) - The second slider could blanket the end of the first slider a lit better
  5. 03:26:749 (1,1) - You should blanket the second slider to the end of the first

[Hard]
  1. 00:40:610 (3,4) - try this rhythm here, I think adding a 1/1 slider fits the vocals nicely
  2. 01:04:154 (1) - try this to map the drums?
  3. 02:01:116 (3,4) - same as 00:40:610 (3,4) try the single and 1/1 slider?
  4. 02:17:825 (5) - maybe shorten this by 1/2 and add a single here 02:18:205 - strong beat and should be mapped imo
  5. 02:24:660 (1) - same as 01:04:154 (1)
  6. 03:18:869 - single here maybe to emphasize the drums?
  7. 03:23:901 (1) - try strengthening the curve here a little more which can also blanket the end of 03:22:382 (1) -

[Insane]
  1. 00:17:445 (2) - shorten by 1/4 to map the drum note here 00:17:730 - and add a single here 00:17:825 - to make the strong beat clickable as well which sounds nicer
  2. 00:23:141 (1) - shorten by 1/2 and add two 1/4s on the end for a triple? Is there any reason you've skipped the 1/4 drums there but put 1/4s here 00:26:084 (2,3) - where its much softer?
  3. 00:40:610 (3,4) - same suggestion as in Hard, single then 1/1 slider? I still think it sounds nicer :3
  4. 01:43:648 (1) - same suggestion as 00:23:141 (1) -
  5. 02:39:755 - single here? stack on (1)
  6. 03:18:869 - single here for a triple?
  7. 04:04:534 (5,1) - blanket could be improved here
  8. 04:07:952 (1) - same suggestion as 00:23:141 (1) -
I hope this was somewhat helpful :D
Good luck
Strategas
hey, m4m
insane only since I can't do lower
I think ar is too high, go with something like 8,5-8,8

00:02:928 (1) - maybe map the red tick?
00:10:631 (3) - this is weird timing, I think this is 158 bpm instead
00:19:914 (8) - this is suppose to be 1/6
00:29:977 (2) - not sure about the reverse slider, I can't hear anything on the red tick
01:53:711 (5) - stream cuts off ?
03:02:635 (1) - map the red tick?
03:06:433 (4,5) - pretty extreme jump
04:10:040 (1) - might want to shorten this and put a 1/8 slider or doubles

well I couldn't find much since it's a good map. Idk if it even can be considered m4m >.<
Narcissu
00:10:428 - it's “incomplete section” …… so i think BPM 158 here , maybe you need timing check
lit120
M4M from your queue. i can't find a lot of problems here, so i'll just do a hitsound mod instead. i might skip some diff for this

[Hitsound Legend]
  1. BLUE: Normal
  2. PURPLE: Soft
  3. GREEN: Drum
  4. BLACK: Auto
[Hard]
  1. 00:29:977 (2) - finish will do
  2. 01:03:774 (5) - the head should be clap
  3. 01:33:395 (2) - remove clap at tail
  4. 01:48:205 (1) - cymbal sound. use finish
  5. 01:50:483 (2) - finish (head)
  6. 02:03:015 (4) - you missed clap here (head)
  7. 02:17:825 (5) - clap (head)
  8. 02:24:281 (5) - wrong hitsound to set. clap for head is the correct one
[Insane]
  1. 00:29:977 (2) - just a suggestion. the head should be finish
  2. 00:36:053 - if you add a note here, make the hitsound into finish
  3. 01:22:192 (6) - why 1/8? set the tail to blue tick
  4. 01:50:483 (2) - finish
  5. 02:42:698 (7) - same thing with 01:22:192 (6) -
  6. 03:46:496 (8) - ^
  7. 04:06:433 (1) - remove that slider whistle
that's all from me. GL!
Topic Starter
Iceskulls

Backstep wrote:

M4M (เก็บ ticket ไว้ก่อนได้มั้ยเซล? lol)

สวัสดี เห็นจาก modding queue เลยมาม๊อด o/


General

- ไฟล์ mp3: ผ่าน o/
- metadata: ผ่าน o/
- ไฟล์เสียงต่างๆ: ผ่าน o/
(แล้วจะพิมพ์ทำไมกัน lol)
ปล.อาจมีบางโน้ตที่พี่ไม่เห็น ลองมองดีๆโดยเฉพาะช่วงจังหวะหนัก โน้ตควรใส่ HS ทุกตัวอย่าปล่อยทิ้งไว้ดูโล่งๆ - -

Easy

00:25:230 (1) - พี่ว่าใช้ clap หลังสไลด์ จะเข้ากับจังหวะเพลงนะ :arrow: ไม่อะ ;_;
00:48:964 (1) - ส่วนตัว ช่วง reverse ใช้ clap จะเข้ากับเพลงกว่านะ ส่วนท้ายสไลด์มีเสียงคล้ายเสียงฟินอยู่เลยแนะนำใช้ Clap+Finish จะเข้ากับเพลงกว่านะ :arrow: เอาพื้นๆดีกว่า 555 ไม่ค่อยอยากทำให้มันซับซ้อนเท่าไร
00:54:281 (4) - ท้ายสไลด์ใช้ clap เข้ากับเพลงกว่า :arrow: clap ใส่ตามเสียงกลองในเพลง lol
00:59:977 (4) - ^ ความเห็นเดียวกัน :arrow: ok อันนี่เข้าท่า 555
01:33:774 (3) - เหมือนจะลืมใส่ clap ._. :arrow: whistle instead , clap not fit imo
01:45:736 (1) - clap ท้ายสไลด์ :arrow: same as 00:25:230 (1) -
01:49:724 (4) - ท้ายสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง (จังหวะเหมือนกันเด๊ะ!) :arrow: ไม่ได้แก้ตรงนั้นแต่แก้ สไลเดอร์ 1 แทน 555
02:07:572 (2,4) - ใส่ Whistle บนโน้ตสองตัวนี้มั้ย ฟังดูมันโล่งๆอยู่นา.... :arrow: ok
02:17:825 (4) - ใช้ clap แทนเสียงดูดีกว่า คหสต. :arrow: ok
03:28:458 (1) - ใช้สไลด์โค้งน่าจะเหมาะกว่านะ >> http://puu.sh/it76h/1f9cdfe6bb.jpg :arrow: yea
04:10:040 (1) - ท้ายสไลด์ใส่เสียง Whistle ให้เข้ากับเพลง? :arrow: no, current is fine

Normal

00:23:711 (2) - เลื่อนตรงส่วน reverse ให้ตรงกับโน้ตถัดไป จะดีกว่ามั้ย flow มากขึ้นด้วย :arrow: ok
00:25:230 (1) - ท้ายสไลด์ใส่ clap :arrow: current is fine imo
01:01:116 (1) - เลื่อนมา 300:68 จะทำให้เป็นสามเหลี่ยมสมมาตรมากขึ้น ระหว่าง (5,6) :arrow: dat triangle
01:21:812 (5,6) - เปลี่ยนเป็นสไลด์ แล้วใส่ reverse แทน? :arrow: ไม่อะ แบบนี้มันดูเข้ากับเพลงกว่า ;_;
01:32:445 (3) - เลื่อน waypoint สุดท้ายไปทางขวา 1 ช่องจะทำให้สไลด์ตรงกับโน้ตตัวถัดไป c: :arrow: ok
01:45:736 (1) - clap ท้ายสไลด์ :arrow: no
01:50:483 (5) - ต้นสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง :arrow: ไม่อะ
03:09:660 (ข) - ลบเส้นเขียวออก ไม่ได้ใช้ = =" :arrow: klol
04:10:040 (4) - เหมือนดิฟ Easy :arrow: same

Hard

00:25:230 (1) - ท้ายสไลด์ใส่ clap lol :arrow: nolol
01:32:635 (6) - เลื่อนไป 456:168 ย้ายให้มันอยู่ เป็นเส้นเดียวกัน :arrow: so naziok lol
01:45:736 (1) - clap ท้ายสไลด์ :arrow: no
01:50:483 (2) - ต้นสไลด์ เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง :arrow: no
02:28:078 (2) - ใช้สไลด์ตรงพี่ว่าแปลกๆ โค้งมันสักหน่อยดีมั้ย? >> http://puu.sh/it86F/008cfaf987.jpg :arrow: current is fine and fit the song imo
02:54:850 (1) - เลื่อนไป 120:212 เพื่อให้มันอยู่กึ่งกลางระหว่าง (2,3) :arrow: ok
02:57:129 (3,4,5) - เลื่อนลงมา 3 ช่องเพื่อให้โน้ต (3) เป็นสามเหลี่ยมสมมาตรระหว่าง (1,2) :arrow: ok
04:10:040 (1) - เหมือนดิฟ Easy :arrow: same

Insane

00:16:116 (3,4,5) - ใช้แพทเทิลเสียงเหมือนกับ 00:14:407 (2,3,4) - ? :arrow: variation tho
00:19:154 (3,4,5) - ^ เหมือนด้านบน :arrow: same^
00:26:179 (3) - Clap ตรงนี้ :arrow: nolol
00:48:584 (4) - เลื่อนไป 268:88 เพื่อให้มันอยู่กึ่งกลางระหว่าง (3,5) + อยู่บนเส้นเดียวกับ 00:48:964 (1) อีกต่างหาก -.- :arrow: I think that make flow and spacing a bit weird from current one so no lol
00:56:939 (2) - เลื่อนไป 504:236 เพื่อให้เป็นแพทเทิลสามเหลี่ยมระหว่าง (4,5) :arrow: 3 เหลี่ยมอยู่แล้ว 555 แต่ มันเล็กไปหน่อย flow มันจะดูแปลกๆถ้าแก้
01:03:774 (7) - เลื่อนไป 136:188 เหตุผลคล้ายๆด้านบน = =" :arrow: อันนี้ ok
01:09:850 (1) - แนะนำให้สไลด์นี้ดูนุ่มนวลกว่านี้นิดนึงนะ lol ประมาณนี้ >> http://puu.sh/it94J/1a6bf2e49e.jpg (ไม่ต้องห่วง Spacing หรอกฮ่าๆ) :arrow: current one fit the song more imo
01:46:686 (3) - Clap ตรงนี้ :arrow: nolol
01:50:483 (2) - เปลี่ยนเป็นใช้ addition-normal เสียง Finish มั้ยให้มันเหมือนต้นเพลง :arrow: nolol
02:01:306 (5) - เลื่อนมาทับ 01:59:977 (4) - ? :arrow: that make flow not good imo , overlap is not visible in-game tho
02:04:154 (4) - เลื่อนมา 204:136 ให้มันเป็นรูปสามเหลี่ยม? :arrow: ok
02:07:762 (5) - ขยับไปด้านบน 1 ช่องเพราะจะได้ระยะห่างระหว่าง (3,4) เท่ากัน :arrow: current one is fine
02:22:762 (6) - blanket มากกว่านี้? :arrow: ไม่ได้จะ blanket lol
02:37:952 (5) - เลื่อนไป 372:64 เพราะจะได้อยู่กึ่งกลางระหว่าง (2,3) :arrow: นา
02:40:420 (2,3,4) - ถ้าแก้ด้านบนเอาโน้ตพวกนี้ไปครอบโน้ต (5) <ปล.อย่าลืม blanket 02:39:471 (5) - ด้วยถ้าเปลี่ยน> :arrow: ya
02:54:660 (6) - โน้ตนี้วางแล้วแปลกๆมีสองช้อย... ข้อแรกเอาไปครอบ 02:55:800 (5) - ท้ายสไลด์ หรือ ย้ายไป 216:136 จะดูดีกว่า? :arrow: looks fine
03:57:129 (1) - คหสต. เปลี่ยนสไลด์เป็นรูปประมาณนี้มั้ย blanket (3) อีกต่างหาก >> http://puu.sh/ita82/a950addcbb.jpg :arrow: no blanket ;;;
04:10:040 (1) - เหมือนดิฟ Easy :arrow: same

ไม่รู้ว่าม๊อดดีรึเปล่า แต่พยายามละ 555

โชคดี~
thanks for the mod :)

moph wrote:

hiya m4m o/
[Easy]
  1. 00:34:914 - single here to follow the vocals? :arrow: don't want to follow vocal
  2. 00:54:281 (4) - replace with two singles? Makes it consistent with 00:57:319 (4,5) - and changes the game-play from just being sliders. :arrow: variation tho

[Normal]
  1. 00:17:065 (1,2,3) - try this rhythm here, I feel like mapping this 00:17:255 - fits the melody better which appears most dominant here imo.
    :arrow: focus drum and kick here C:
  2. 01:47:825 (3) - 1/2 slider here to map the drum on 01:48:015 -?:arrow: no,thanks that make the rhythm here sound weird imo
  3. 02:09:471 (1,2) - try this rhythm here, you used it a lot before and maps the drums here 02:10:230 - :arrow: I want to emphasis the beat like what I did here 00:48:964 (1,2) -
  4. 03:22:382 (1,1) - The second slider could blanket the end of the first slider a lit better :arrow: not intend to blanket
  5. 03:26:749 (1,1) - You should blanket the second slider to the end of the first :arrow: not intend to blanket >.<

[Hard]
  1. 00:40:610 (3,4) - try this rhythm here, I think adding a 1/1 slider fits the vocals nicely :arrow: I don't want to follow vocal tho instrument sound more instresting imo
  2. 01:04:154 (1) - try this to map the drums? :arrow: not sure if it will affect the gap between insane and hard tho so better leave it like that
  3. 02:01:116 (3,4) - same as 00:40:610 (3,4) try the single and 1/1 slider? :arrow: same
  4. 02:17:825 (5) - maybe shorten this by 1/2 and add a single here 02:18:205 - strong beat and should be mapped imo :arrow: snare is sure to be sound strong but it doesn't play that bad if it not clickable the only thing that I think play bad when map as slidertail is the cymbal and something that sound more emphasis even more than this
  5. 02:24:660 (1) - same as 01:04:154 (1) :arrow: same
  6. 03:18:869 - single here maybe to emphasize the drums? :arrow: current one is fine imo
  7. 03:23:901 (1) - try strengthening the curve here a little more which can also blanket the end of 03:22:382 (1) - :arrow: don't want to blanket

[Insane]
  1. 00:17:445 (2) - shorten by 1/4 to map the drum note here 00:17:730 - and add a single here 00:17:825 - to make the strong beat clickable as well which sounds nicer :arrow: current one is fine since the kick at tail there give impact momentum to help reaching the next note
  2. 00:23:141 (1) - shorten by 1/2 and add two 1/4s on the end for a triple? Is there any reason you've skipped the 1/4 drums there but put 1/4s here 00:26:084 (2,3) - where its much softer? :arrow: I do that since I want to emphasis something individual
  3. 00:40:610 (3,4) - same suggestion as in Hard, single then 1/1 slider? I still think it sounds nicer :3 :arrow: same
  4. 01:43:648 (1) - same suggestion as 00:23:141 (1) - :arrow: same , I want to emphasis something that sound strong and long (?) there , hard to explain lol
  5. 02:39:755 - single here? stack on (1) :arrow: hmm,no
  6. 03:18:869 - single here for a triple? :arrow: idk where to put to make flow good tho , current should be fine
  7. 04:04:534 (5,1) - blanket could be improved here :arrow: d
  8. 04:07:952 (1) - same suggestion as 00:23:141 (1) - :arrow: same
I hope this was somewhat helpful :D
Good luck
thanks for the mod :) , sorry for deny almost everything ;_; but most of these are just like my intention

Strategas wrote:

hey, m4m
insane only since I can't do lower :arrow: same
I think ar is too high, go with something like 8,5-8,8 :arrow: will think later , inb4 hddt pp rain

00:02:928 (1) - maybe map the red tick? :arrow: sound not right imo
00:10:631 (3) - this is weird timing, I think this is 158 bpm instead :arrow: wat
00:19:914 (8) - this is suppose to be 1/6 :arrow: wat no lol
00:29:977 (2) - not sure about the reverse slider, I can't hear anything on the red tick :arrow: rip
01:53:711 (5) - stream cuts off ? :arrow: wat
03:02:635 (1) - map the red tick? :arrow: that sound weird imo
03:06:433 (4,5) - pretty extreme jump :arrow: it called slider leniency , test it in game and you will see it not that hard to play
04:10:040 (1) - might want to shorten this and put a 1/8 slider or doubles :arrow: the

well I couldn't find much since it's a good map. Idk if it even can be considered m4m >.<
thanks :)

-Hakurei- wrote:

M4M from your queue. i can't find a lot of problems here, so i'll just do a hitsound mod instead. i might skip some diff for this

[Hitsound Legend]
  1. BLUE: Normal
  2. PURPLE: Soft
  3. GREEN: Drum
  4. BLACK: Auto
[Hard]
  1. 00:29:977 (2) - finish will do :arrow: no, I don't think so
  2. 01:03:774 (5) - the head should be clap :arrow: I think clap drum fit here
  3. 01:33:395 (2) - remove clap at tail :arrow: ok
  4. 01:48:205 (1) - cymbal sound. use finish :arrow: already finish lol
  5. 01:50:483 (2) - finish (head) :arrow: nah finish calm section is not really good imo
  6. 02:03:015 (4) - you missed clap here (head) :arrow: oop
  7. 02:17:825 (5) - clap (head) :arrow: already clap
  8. 02:24:281 (5) - wrong hitsound to set. clap for head is the correct one :arrow: I think drum clap fit here :C
[Insane]
  1. 00:29:977 (2) - just a suggestion. the head should be finish :arrow: sound not right
  2. 00:36:053 - if you add a note here, make the hitsound into finish :arrow: no , add note there make rhythm sound weird
  3. 01:22:192 (6) - why 1/8? set the tail to blue tick :arrow: from what I hearing I can hear only piano sound like on 1/8
  4. 01:50:483 (2) - finish :arrow: nah finish calm section is not really good imo
  5. 02:42:698 (7) - same thing with 01:22:192 (6) - :arrow: same
  6. 03:46:496 (8) - ^ :arrow: same lmao
  7. 04:06:433 (1) - remove that slider whistle :arrow: no :C
that's all from me. GL!
thanks for the mods :)

Narcissu wrote:

00:10:428 - it's “incomplete section” …… so i think BPM 158 here , maybe you need timing check
hmm what do you mean ? I think the beat land prefect here ( maybe I need timing check ololololololo)
Ciyus Miapah
hi clk
FreeSongs
As req~
Just some suggestion ;w;

[Insane]
  1. 00:16:686 (7,8,1,2) - The beats 00:17:255 - 00:17:445 - need to be more emphasized imo. How about changing the first two notes 00:16:686 (7,8) - into a slider and 00:17:065 (1) - into two circles?
    If you applied the mod above, here is the suggested pattern:
  2. 00:50:483 (1) - Even though there is a cymbal sound, the note here seems a little bit unecessary. Removing the circle can make a greater contrast between the calm part(00:48:964 - to 00:50:103 - ) and the sudden louder part(00:50:863 - to 00:52:002 - ), which fits the song better imo. (This mod also applies to hard diff)
  3. 01:14:217 (5,6,1) - The spacing here seems a little bit low. 01:14:217 (5) - move this circle left a bit will make the flow and spacing better imo.
  4. 02:03:964 (3,4) - I feel like swapping these two notes would fit the music better. If you look at 02:03:964 (3,4,5,6) - as a whole pattern it would make more sense to swap them imo.
  5. 02:41:179 (6,1,2,3) - The jumps are relative smaller compared to other jumps in the same kiai. However, in the third kiai, you use the biggest jumps here 03:45:167 (1,2,3,4) - . To keep them consistent, I would make the jumps bigger like this
  6. 03:13:268 (1,2,3,4) - The jumps are bigger than some jumps in the intense part. Therefore, lowering down the distance should fit the music better imo
  7. 03:07:952 (3) - How about shortening this slider by 1/2 and add another circle here 03:08:521 - ?
  8. 03:16:116 (8,9,1,2,3) - How about increasing the distance between 03:15:926 (7,8) - since the beats are getting stronger at 03:16:116 (8) -. If you agree with it, here is my suggest pattern:
  9. 03:41:179 (2,5) - I would swap these two circles to further emphasize the strong beat here 03:41:939 - .
  10. 03:42:508 (2) - Move this slider up a bit would make the flow better (try x116 y180? and adjust 03:42:793 (3,4) - accordingly)
  11. 03:45:736 (4,5) - The jump from 3 to 4 is a bit too high compared to all other jumps. Consider to reduce the distance a bit.
  12. 03:50:673 (4,1) - The jump seems a little bit small here considering the fact that it is actually one of the strongest beats in the song. I think it is better to make a larger jump here(since you already have a pretty big jump here 03:45:546 (3,4) - ). I suggest to switch the position of 03:51:053 (1,2) - with 03:51:622 (3) - like this:
[Hard]
  1. 01:34:344 (1) - blanket
  2. 02:10:040 (2,3) - how about moving 02:10:230 (3) - to 02:10:040 - and 02:10:040 (2) - to 02:10:420 - . This rhythm is better imo.
  3. 02:29:977 (3) - place this circle closer to the next slider as what you did here 01:09:471 (3) -
  4. 02:36:622 (4) - move this circle down a bit so that the flow to 02:36:812 (1) - is better
  5. 02:49:534 (2) - feel like this slider this not strong enough for two strongest beats 02:49:534 - and 02:49:914 - . Considering to change into two notes or into two 1/2 sliders as what you did in the first kiai(for example: 01:29:027 (2,3) -).
  6. 04:05:293 (2) - change into two circles? Fits the music better imo
[Normal]
03:20:673 (4) - Shortening this slider by 1/2 and add another circle here 03:21:243 - ?

[Easy]
00:33:205 (3) - Remove this circle and change 00:32:255 (2) - into a reverse maybe?

Hope it helps!! Good luck! :)
Topic Starter
Iceskulls

FreeSongs wrote:

As req~
Just some suggestion ;w;

[Insane]
  1. 00:16:686 (7,8,1,2) - The beats 00:17:255 - 00:17:445 - need to be more emphasized imo. How about changing the first two notes 00:16:686 (7,8) - into a slider and 00:17:065 (1) - into two circles? :arrow: hmm first one not really that need to be emphasis since it sound like some transition beat to the emphasized beat or something lol the one that would be need to be emphasized is only 2nd one so
    If you applied the mod above, here is the suggested pattern:
  2. 00:50:483 (1) - Even though there is a cymbal sound, the note here seems a little bit unecessary. Removing the circle can make a greater contrast between the calm part(00:48:964 - to 00:50:103 - ) and the sudden louder part(00:50:863 - to 00:52:002 - ), which fits the song better imo. (This mod also applies to hard diff) :arrow: emphasis kick q: it sound consistent better imo
  3. 01:14:217 (5,6,1) - The spacing here seems a little bit low. 01:14:217 (5) - move this circle left a bit will make the flow and spacing better imo. :arrow: a
  4. 02:03:964 (3,4) - I feel like swapping these two notes would fit the music better. If you look at 02:03:964 (3,4,5,6) - as a whole pattern it would make more sense to swap them imo. :arrow: downward impact fit the song here tho
  5. 02:41:179 (6,1,2,3) - The jumps are relative smaller compared to other jumps in the same kiai. However, in the third kiai, you use the biggest jumps here 03:45:167 (1,2,3,4) - . To keep them consistent, I would make the jumps bigger like this :arrow: b
  6. 03:13:268 (1,2,3,4) - The jumps are bigger than some jumps in the intense part. Therefore, lowering down the distance should fit the music better imo :arrow: c
  7. 03:07:952 (3) - How about shortening this slider by 1/2 and add another circle here 03:08:521 - ? :arrow: emphasis violin sound here
  8. 03:16:116 (8,9,1,2,3) - How about increasing the distance between 03:15:926 (7,8) - since the beats are getting stronger at 03:16:116 (8) -. If you agree with it, here is my suggest pattern: :arrow: jumps to triplet are hard tho , should be fine like that
  9. 03:41:179 (2,5) - I would swap these two circles to further emphasize the strong beat here 03:41:939 - . :arrow: d
  10. 03:42:508 (2) - Move this slider up a bit would make the flow better (try x116 y180? and adjust 03:42:793 (3,4) - accordingly) :arrow: e
  11. 03:45:736 (4,5) - The jump from 3 to 4 is a bit too high compared to all other jumps. Consider to reduce the distance a bit. :arrow: f
  12. 03:50:673 (4,1) - The jump seems a little bit small here considering the fact that it is actually one of the strongest beats in the song. I think it is better to make a larger jump here(since you already have a pretty big jump here 03:45:546 (3,4) - ). I suggest to switch the position of 03:51:053 (1,2) - with 03:51:622 (3) - like this: :arrow: hmm this one I try to map base on my feeling , not sure tho the jumps here pretty consistent with the previous note which actually not really increase the spacing that , using sudden huge spacing increase here might be a bit too sudden and give weird feeling imo also that here 03:45:167 (1,2,3,4) - is actually like the song get more intense so I don't want to decrease spacing half way so I keep increase spacing to the point that I think should be reasonable , hmm might consider this one maybe
[Hard]
  1. 01:34:344 (1) - blanket :arrow: the
  2. 02:10:040 (2,3) - how about moving 02:10:230 (3) - to 02:10:040 - and 02:10:040 (2) - to 02:10:420 - . This rhythm is better imo. :arrow: prefer current one , I want white tick beat clickable
  3. 02:29:977 (3) - place this circle closer to the next slider as what you did here 01:09:471 (3) - :arrow: woops I was try to make those look like 1/1 spacing kkk fixed
  4. 02:36:622 (4) - move this circle down a bit so that the flow to 02:36:812 (1) - is better :arrow: overlap with 02:35:103 (1) - tho
  5. 02:49:534 (2) - feel like this slider this not strong enough for two strongest beats 02:49:534 - and 02:49:914 - . Considering to change into two notes or into two 1/2 sliders as what you did in the first kiai(for example: 01:29:027 (2,3) -). :arrow: yeh
  6. 04:05:293 (2) - change into two circles? Fits the music better imo :arrow: I prefer current one
[Normal]
03:20:673 (4) - Shortening this slider by 1/2 and add another circle here 03:21:243 - ? :arrow: don't want to switch to drum sound and back to cymbal suddenly like that

[Easy]
00:33:205 (3) - Remove this circle and change 00:32:255 (2) - into a reverse maybe? :arrow: no, not sound right imo

Hope it helps!! Good luck! :)
thanks for the mods :)
-Tochi
M4M


  • General

  1. Add a new Timing Point here 00:00:901 - (See the mod in Hard, so you don't get confused lol.)


  • Insane

  1. 00:45:546 (5,1) - http://puu.sh/ix41K/81655c94fc.png Blanket properly.
  2. 00:58:458 (2) - Move this a bit to the left? Because the cursor usually goes like: http://puu.sh/ix4al/b7505a8cf8.png Not like: http://puu.sh/ix4fz/db14b40868.png So the spacing would be a bit small if it's like this. So maybe move a bit to the left?
  3. 01:05:483 (1,2) - Too close to each other? I suggest to move the circle a bit more down.
  4. 01:21:243 (2) - Move to x:8 y:160? I think the flow is better like that.
  5. 01:39:091 (1) - Curve a bit like 01:20:863 (1) - ?
  6. 01:43:648 (1,2) - Maybe do something like this? http://puu.sh/ix4SP/05b2d7e90e.png I know that you follow the piano, but it would be nice to include a small stream c:
  7. 02:09:471 (1,2,3) - Weird flow? Try this instead: http://puu.sh/ix52f/d7be0bc110.png I think the flow is better like this. Or do Ctrl+G on (2) and (3).
  8. 02:18:015 (6) - NC?.
  9. 03:18:774 (4,1) - http://puu.sh/ix5c2/dc396880ab.pngq Stack properly.
  10. 03:23:711 (1) - Do Ctrl+G and rotate the slider (Selection Centre) 27 degrees, and it's gonna be like: http://puu.sh/ix5jA/ed6923bb3a.png Remember to do Ctrl+G again.
  11. 04:07:382 (6) - NC?

    Hitsounds
  12. I tried to find some places where there can be added/changed or deleted hitsound, but it looks fine for me c:



  • Hard

  1. 00:00:901 - Add a slider like: http://puu.sh/ix5xD/24904a5c61.png And move 00:01:306 - the Timing Point and Inherited Point to 00:00:901 - And add a new one here 00:01:306 - that's the same as 00:00:901 - this one. (Add the Timing Point in the other diffs too.)
  2. 01:56:369 (2) - I don't like curvy slider... but just keep it lol.
  3. 03:08:711 - Not like it matters but move the end of this break to here 03:08:711 : http://puu.sh/ix5Y4/ba87ae9f7a.png Just so it's like in rhythm.
  4. Nice diff.

    Hitsounds
  5. Looks fine to me.



  • Normal

  1. I'm not good at finding things in normal, but i can try!
  2. 00:00:901 - Same as in hard: "Add a slider like: http://puu.sh/ix5xD/24904a5c61.png And move 00:01:306 - the Timing Point and Inherited Point to 00:00:901 - And add a new one here 00:01:306 - that's the same as 00:00:901 - this one. (Add the Timing Point in the other diffs too.)"
  3. I really can't find anything T_T Nice diff as well.


  • Feedback


    Nice map! Good luck at ranking it! ^^
Topic Starter
Iceskulls

-Tochi wrote:

M4M


  • General

  1. Add a new Timing Point here 00:00:901 - (See the mod in Hard, so you don't get confused lol.) :arrow: see hard for reason


  • Insane

  1. 00:45:546 (5,1) - http://puu.sh/ix41K/81655c94fc.png Blanket properly. :arrow: rip
  2. 00:58:458 (2) - Move this a bit to the left? Because the cursor usually goes like: http://puu.sh/ix4al/b7505a8cf8.png Not like: http://puu.sh/ix4fz/db14b40868.png So the spacing would be a bit small if it's like this. So maybe move a bit to the left? :arrow: it play fine here imo ,actually everyone should play like this http://puu.sh/ix4fz/db14b40868.png lol
  3. 01:05:483 (1,2) - Too close to each other? I suggest to move the circle a bit more down. :arrow: k
  4. 01:21:243 (2) - Move to x:8 y:160? I think the flow is better like that. :arrow: I prefer current sudden spacing increase from (2) to (3) since it kinda fit the song here
  5. 01:39:091 (1) - Curve a bit like 01:20:863 (1) - ? :arrow: that make flow bad imo
  6. 01:43:648 (1,2) - Maybe do something like this? http://puu.sh/ix4SP/05b2d7e90e.png I know that you follow the piano, but it would be nice to include a small stream c: :arrow: no , I find it better way to emphasis (2) cymbal sound via jumps
  7. 02:09:471 (1,2,3) - Weird flow? Try this instead: http://puu.sh/ix52f/d7be0bc110.png I think the flow is better like this. Or do Ctrl+G on (2) and (3). :arrow: not that weird , it fit the song tho
  8. 02:18:015 (6) - NC?. :arrow: no need imo , nothing new here and stream is pretty easy to read
  9. 03:18:774 (4,1) - http://puu.sh/ix5c2/dc396880ab.pngq Stack properly. :arrow: wat
  10. 03:23:711 (1) - Do Ctrl+G and rotate the slider (Selection Centre) 27 degrees, and it's gonna be like: http://puu.sh/ix5jA/ed6923bb3a.png Remember to do Ctrl+G again. :arrow: no , that looks not good tbh
  11. 04:07:382 (6) - NC? :arrow: same as 02:18:015 (6) -

    Hitsounds
  12. I tried to find some places where there can be added/changed or deleted hitsound, but it looks fine for me c:



  • Hard

  1. 00:00:901 - Add a slider like: http://puu.sh/ix5xD/24904a5c61.png And move 00:01:306 - the Timing Point and Inherited Point to 00:00:901 - And add a new one here 00:01:306 - that's the same as 00:00:901 - this one. (Add the Timing Point in the other diffs too.) :arrow: hmm it sound weird if I map those beat so maybe no lol
  2. 01:56:369 (2) - I don't like curvy slider... but just keep it lol. :arrow: fixed a bit tho
  3. 03:08:711 - Not like it matters but move the end of this break to here 03:08:711 : http://puu.sh/ix5Y4/ba87ae9f7a.png Just so it's like in rhythm. :arrow: k
  4. Nice diff.

    Hitsounds
  5. Looks fine to me.



  • Normal

  1. I'm not good at finding things in normal, but i can try!
  2. 00:00:901 - Same as in hard: "Add a slider like: http://puu.sh/ix5xD/24904a5c61.png And move 00:01:306 - the Timing Point and Inherited Point to 00:00:901 - And add a new one here 00:01:306 - that's the same as 00:00:901 - this one. (Add the Timing Point in the other diffs too.)" :arrow: same
  3. I really can't find anything T_T Nice diff as well.


  • Feedback


    Nice map! Good luck at ranking it! ^^
thanks for the mods and star :)
Aerous
This mod probably won't help a pro mapper like you !

Insane :
00:01:915 (2,3) - Blanket? I think its a waste having slider number 2 as a shape like that , after that you can stack 00:03:739 (3) - on top of 00:02:725 (3) -
00:09:009 (3) - x:384 y:364 ?
00:10:023 (2) - Whistle on the tail ? Feels empty
00:12:129 (3,1,2) - Maybe like this ? http://puu.sh/iztpG/bc05105cc7.jpg
00:22:762 (5,6,7,1) - This overlap looks a lot cleaner ! http://puu.sh/iztrJ/c918c2e605.jpg
00:29:977 (2) - Curve this just a bit , I kind of hate straight sliders now :(
00:33:774 (1) - Why not map this part like what you did at : 00:30:736 (1,2,3) -
00:39:850 (1,2,3,4) - Curve these just a bit too , like what you did at : 00:49:534 (2) -
00:54:660 (6,1) - Same curve ?
00:58:458 (2,3) - Make the distance visually look the same as 00:58:078 (1,2) - ?
01:01:686 (2) - Lower this just a bit or blanket with 01:00:926 (7) -
01:07:002 (1,2,3) - Rip this distance , try to make them look the same ! http://puu.sh/iztCQ/9170595982.jpg
01:15:167 (2) - Move to x:384 y:180 ?
01:17:255 (6,7) - I dont like this stack :(
01:27:129 (2,3) - Same suggestion as before , make them look the same !
01:28:458 (1,3) - Same shape ?
01:50:863 (4,1) - Maybe ? http://puu.sh/iztKE/9837dd7a42.jpg Ex : 02:03:395 (1,2) -
01:55:800 (1,2) - Try to avoid these small overlaps ?
02:09:471 (1,3) - ^
02:25:230 (4,5) - ^
02:47:255 (1,2,3,4) - :) :) :) :)
02:52:572 (3,1) - Blanket ? http://puu.sh/iztUf/311a04460b.jpg
03:06:053 (2,5) - Same shape ? Delete the red anchor !
03:07:572 (2,3) - This looks cleaner http://puu.sh/iztWz/78232bb4e0.jpg
03:22:382 - Make make a break here ? Its full vers , I would like players to have a tiny break :? Break stop at 03:28:458 - ?
03:39:471 (2,3) - I don't like how slider 2 is placed :( http://puu.sh/izu27/c59561406e.jpg
03:51:433 (2,3,4,5,6) - Slightly stacked them like before ? 04:00:167 (1,2,3,1) -
03:54:850 (2,1) - http://puu.sh/izu5w/bee66e20b2.jpg

Hard :
00:05:158 (2) - Curve just a bit
00:07:793 (1,1) - Keep the shape consistent ? (Prefer the second one )
00:12:129 (3,1) - Unstack these ?
00:11:559 (2,2) - Same shape
00:15:167 (5,6,1) - I dont like the one you have currently http://puu.sh/izubG/db2fa69dac.jpg
00:16:686 (4,1) - Avoid these tiny overlaps to make your map looks neater
00:22:762 (3,4,5,1) - Same here , I would just copy this 00:22:192 (2) - and replace it here 00:23:141 (1) - Rough example : http://puu.sh/izufl/ba2aa7f6bd.jpg
00:24:471 (1,1) - Stack these two
00:29:977 (2,3) - Same here ^
00:42:129 (3,4) - Looks a lot better with this : http://puu.sh/izund/48369ff6f8.jpg
00:44:787 (2,3) - Tiny work lap :(
01:07:572 (2,3) - Same shape ?
01:12:129 (2) - CTRL + G
01:15:167 (2) - Love this curve , but maybe reduce it just a bit if you make this same as 01:15:546 (3,4) -
01:16:306 (1,2,3) - Blanket !
01:18:205 (2,3,4) - Form a triangle with the slider heads ! http://puu.sh/izut9/e70cb9d6ab.jpg
01:21:433 (3,1) - Same shape , looks nicer
01:36:622 (3,5) - ^
01:44:597 (3,1) - Stack these two instead
02:31:686 (3,4) - unstack for vocal
03:22:382 - Same break suggestion
03:51:433 (2,3,4) - These looks a lot better http://puu.sh/izuKx/77fde1a4d6.jpg
03:54:281 (1,2,3) - Fix the blanket with 1's tail to slider number 2 , looks messy

Nothing much from the easier diff. I think your Absolute Soul's a lot cleaner than this mapset for some reason :cry:

Hope this helps ! I'll star it
Topic Starter
Iceskulls

Aerous wrote:

This mod probably won't help a pro mapper like you ! :arrow: same

Insane :
00:01:915 (2,3) - Blanket? I think its a waste having slider number 2 as a shape like that , after that you can stack 00:03:739 (3) - on top of 00:02:725 (3) - :arrow: no , not blanket make flow nice imo
00:09:009 (3) - x:384 y:364 ? :arrow: I prefer current flow
00:10:023 (2) - Whistle on the tail ? Feels empty :arrow: mmmm sound not right xD
00:12:129 (3,1,2) - Maybe like this ? http://puu.sh/iztpG/bc05105cc7.jpg :arrow: that make flow bad imo
00:22:762 (5,6,7,1) - This overlap looks a lot cleaner ! http://puu.sh/iztrJ/c918c2e605.jpg :arrow: fixed a bit
00:29:977 (2) - Curve this just a bit , I kind of hate straight sliders now :( :arrow: straight slider are life
00:33:774 (1) - Why not map this part like what you did at : 00:30:736 (1,2,3) - :arrow: variation tho , both are fine imo
00:39:850 (1,2,3,4) - Curve these just a bit too , like what you did at : 00:49:534 (2) - :arrow: it looks not good for short slider
00:54:660 (6,1) - Same curve ? :arrow: current make flow nice imo
00:58:458 (2,3) - Make the distance visually look the same as 00:58:078 (1,2) - ? :arrow: k w/e
01:01:686 (2) - Lower this just a bit or blanket with 01:00:926 (7) - :arrow: lowered
01:07:002 (1,2,3) - Rip this distance , try to make them look the same ! http://puu.sh/iztCQ/9170595982.jpg :arrow: k
01:15:167 (2) - Move to x:384 y:180 ? :arrow: no , I prefer current flow
01:17:255 (6,7) - I dont like this stack :( :arrow: I don't see any problem here it plays fine imo
01:27:129 (2,3) - Same suggestion as before , make them look the same ! :arrow: k
01:28:458 (1,3) - Same shape ? :arrow: no lol I prefer current one
01:50:863 (4,1) - Maybe ? http://puu.sh/iztKE/9837dd7a42.jpg Ex : 02:03:395 (1,2) - :arrow: no , I prefer current flow
01:55:800 (1,2) - Try to avoid these small overlaps ? :arrow: it looks cool tho
02:09:471 (1,3) - ^ :arrow: sam
02:25:230 (4,5) - ^ :arrow: y
02:47:255 (1,2,3,4) - :) :) :) :) :arrow: e
02:52:572 (3,1) - Blanket ? http://puu.sh/iztUf/311a04460b.jpg :arrow: no lol
03:06:053 (2,5) - Same shape ? Delete the red anchor ! :arrow: those edgy sliders kinda fit the song here imo
03:07:572 (2,3) - This looks cleaner http://puu.sh/iztWz/78232bb4e0.jpg :arrow: no, I would overlap for flow q:
03:22:382 - Make make a break here ? Its full vers , I would like players to have a tiny break :? Break stop at 03:28:458 - ? :arrow: rip slider art no pls ;_; they can suck it up and learn2stamina , jk player at this level should can handle the full mapset without break now
03:39:471 (2,3) - I don't like how slider 2 is placed :( http://puu.sh/izu27/c59561406e.jpg :arrow: flow tho
03:51:433 (2,3,4,5,6) - Slightly stacked them like before ? 04:00:167 (1,2,3,1) - :arrow: no , this one sound fit the song
03:54:850 (2,1) - http://puu.sh/izu5w/bee66e20b2.jpg :arrow: no lollololololo

Hard :
00:05:158 (2) - Curve just a bit :arrow: why? straight flow better
00:07:793 (1,1) - Keep the shape consistent ? (Prefer the second one ) :arrow: uhh don't really necessary that much
00:12:129 (3,1) - Unstack these ? :arrow: why? it fit the song here imo
00:11:559 (2,2) - Same shape :arrow: no
00:15:167 (5,6,1) - I dont like the one you have currently http://puu.sh/izubG/db2fa69dac.jpg :arrow: I don't want overlap tho
00:16:686 (4,1) - Avoid these tiny overlaps to make your map looks neater :arrow: they look cool and flow good tho
00:22:762 (3,4,5,1) - Same here , I would just copy this 00:22:192 (2) - and replace it here 00:23:141 (1) - Rough example : http://puu.sh/izufl/ba2aa7f6bd.jpg :arrow: mine looks better
00:24:471 (1,1) - Stack these two :arrow: wow no lol
00:29:977 (2,3) - Same here ^ :arrow: same here ^
00:42:129 (3,4) - Looks a lot better with this : http://puu.sh/izund/48369ff6f8.jpg :arrow: no , mine looks better
00:44:787 (2,3) - Tiny work lap :( :arrow: it looks cool and flow good , learn2overlap q:
01:07:572 (2,3) - Same shape ? :arrow: no, why tho ? I find these shape kinda fit the song
01:12:129 (2) - CTRL + G :arrow: rip flow 01:11:559 (1,2,3) -
01:15:167 (2) - Love this curve , but maybe reduce it just a bit if you make this same as 01:15:546 (3,4) - :arrow: no , not that necessary
01:16:306 (1,2,3) - Blanket ! :arrow: no lol
01:18:205 (2,3,4) - Form a triangle with the slider heads ! http://puu.sh/izut9/e70cb9d6ab.jpg :arrow: idk where to put next note x_x
01:21:433 (3,1) - Same shape , looks nicer :arrow: current is fine
01:36:622 (3,5) - ^ :arrow: sam
01:44:597 (3,1) - Stack these two instead :arrow: no lol
02:31:686 (3,4) - unstack for vocal :arrow: I stack for beat bulidup thing here
03:22:382 - Same break suggestion :arrow: for slider art, I won't :C
03:51:433 (2,3,4) - These looks a lot better http://puu.sh/izuKx/77fde1a4d6.jpg :arrow: I don't like that overlap
03:54:281 (1,2,3) - Fix the blanket with 1's tail to slider number 2 , looks messy :arrow: but flow tho ;_;

Nothing much from the easier diff. I think your Absolute Soul's a lot cleaner than this mapset for some reason :cry: :arrow: lololo idk zzzzzzzzzzzz

Hope this helps ! I'll star it
thanks for the mods and star :)
pishifat
WARNING: This osu uses file format 14, not 12. Info may be inaccurate.

[general]
  1. omit first bar line on the second point. the reverse slider on easy will also need to be a different rhythm. if you need to know how to snap stuff like this ask
  2. all the diffs that have this stuff with 1.00x green line doing nothing on top of red line could you not thankz
  3. nice .osb
[easy]
  1. 00:15:357 - pretty sure the strong thing is here rather than the whiteticks. it's one of those rhythms that has downbeat emphasis on the red tick before actual downbeat every other measure you're familiar i assume. use a stupid thing or copy the rhythm at 00:21:433 (2) - or idk jsut hit the tick
  2. 01:09:091 (1) - sharp kink thing doesnt really fit too well when music is like silence. smooth=better
  3. 00:05:969 (3) - the only 1/2 repeating thing on easy pretty sketchy. p/4072546 sounds like nonsense but ranking is nonsense so do it
  4. 01:10:230 (1,2) - 02:30:736 (1,2) - 02:42:888 (1,2) - 03:34:534 (1,2) - would make a lot of sense to have these be the same as 01:22:382 (1,2,3) - 03:46:686 (1,2,3) - since switching between vocals and instrumentals when music isn't varying is uh not gud. id really go for changing all the instrumental ones rather than the 2 vocal ones as well since vocal ones just sound more fitting
  5. 01:52:192 (2) - sounds a lot better placed forward 1/2. could also just make (1) the same as 01:54:281 (1) - cuz ya
[normal]
  1. 00:05:158 (2,3) - whats with the slidertails ending on nothing when there are sounds that could be mapped like http://i.gyazo.com/16c13eee3779d7f04cb0f9ad8795ebef.png
  2. 00:26:749 (2,3) - would be nice if 3 weren't in the direct path of 1->2 for readingpurposes. even just the way things are angled at 01:45:736 (1,2,3) - is better
  3. 01:06:243 (5) - 02:26:749 (5) - soudns way better to shorten these by 1/2 so the drum/vocal aren't ignored so much. can just put a circle afterwards if you wanna keep that thing mapped. 03:18:395 (5) - can be whatever you want i guess consistency would be cool tho
[hard]
  1. 04:00:926 (3,5,6,1) - would be nice if these werent so close cuz of stacking nonsense
  2. snapping things from insane probably
[insane]it's all snapping lol
  1. 00:27:603 (5) - 01:48:110 (5) - 1/6 but would be easier to just delete the circle rather than mapping as 1/6 dont make me bring out fucking ableton
  2. 00:25:230 (1,2,3) - 01:45:736 (1,2,3) - 1/6 this is probably ok
  3. 02:18:300 (9,10,11) - some snapping uhh i dont even know ideally just dont map it but yea if you wanna map it i will be in pain
  4. 01:09:850 (1) - 02:30:357 (1) - so the extension to 1/4 is pretty weird when wahtever is in 1/6 like 01:22:192 (6) - 02:42:698 (7) - sooooooo do something ha gl
fdsbv9 ub9 9bvu7 vb
Topic Starter
Iceskulls

pishifat wrote:

WARNING: This osu uses file format 14, not 12. Info may be inaccurate.

[general]
  1. omit first bar line on the second point. the reverse slider on easy will also need to be a different rhythm. if you need to know how to snap stuff like this ask :arrow: k gonna change rhythm, I know how to do that snap ez
  2. all the diffs that have this stuff with 1.00x green line doing nothing on top of red line could you not thankz :arrow: kkkk
  3. nice .osb :arrow: g my map keep creating this osb thing
[easy]
  1. 00:15:357 - pretty sure the strong thing is here rather than the whiteticks. it's one of those rhythms that has downbeat emphasis on the red tick before actual downbeat every other measure you're familiar i assume. use a stupid thing or copy the rhythm at 00:21:433 (2) - or idk jsut hit the tick :arrow: ye this probably the hard to organize for easy diff , fixed rhythm a bit
  2. 01:09:091 (1) - sharp kink thing doesnt really fit too well when music is like silence. smooth=better :arrow: ok dad
  3. 00:05:969 (3) - the only 1/2 repeating thing on easy pretty sketchy. p/4072546 sounds like nonsense but ranking is nonsense so do it :arrow: klol
  4. 01:10:230 (1,2) - 02:30:736 (1,2) - 02:42:888 (1,2) - 03:34:534 (1,2) - would make a lot of sense to have these be the same as 01:22:382 (1,2,3) - 03:46:686 (1,2,3) - since switching between vocals and instrumentals when music isn't varying is uh not gud. id really go for changing all the instrumental ones rather than the 2 vocal ones as well since vocal ones just sound more fitting :arrow: nice I keep thinking about changing the rhythm here but don't know what to use , ok
  5. 01:52:192 (2) - sounds a lot better placed forward 1/2. could also just make (1) the same as 01:54:281 (1) - cuz ya :arrow: nice
[normal]
  1. 00:05:158 (2,3) - whats with the slidertails ending on nothing when there are sounds that could be mapped like http://i.gyazo.com/16c13eee3779d7f04cb0f9ad8795ebef.png :arrow: wow rip
  2. 00:26:749 (2,3) - would be nice if 3 weren't in the direct path of 1->2 for readingpurposes. even just the way things are angled at 01:45:736 (1,2,3) - is better :arrow: hmm I don't think it has any readability problem here it's fine to read these notes but k w/e fixed a bit herel
  3. 01:06:243 (5) - 02:26:749 (5) - soudns way better to shorten these by 1/2 so the drum/vocal aren't ignored so much. can just put a circle afterwards if you wanna keep that thing mapped. 03:18:395 (5) - can be whatever you want i guess consistency would be cool tho :arrow: o tru
[hard]
  1. 04:00:926 (3,5,6,1) - would be nice if these werent so close cuz of stacking nonsense :arrow: fk stack leniency , I didn't notice this tho lol
  2. snapping things from insane probably :arrow: k
[insane]it's all snapping lol
  1. 00:27:603 (5) - 01:48:110 (5) - 1/6 but would be easier to just delete the circle rather than mapping as 1/6 dont make me bring out fucking ableton :arrow: problably between 1/4 and 1/6 from what I hearing , deleted for safest route
  2. 00:25:230 (1,2,3) - 01:45:736 (1,2,3) - 1/6 this is probably ok :arrow: wow kkkkkk
  3. 02:18:300 (9,10,11) - some snapping uhh i dont even know ideally just dont map it but yea if you wanna map it i will be in pain :arrow: blame instrumenter
  4. 01:09:850 (1) - 02:30:357 (1) - so the extension to 1/4 is pretty weird when wahtever is in 1/6 like 01:22:192 (6) - 02:42:698 (7) - sooooooo do something ha gl :arrow: wotissnapping
fdsbv9 ub9 9bvu7 vb
asdsdsd
thanks for mods pishi :)
pishifat
happy christmas day !!!
Topic Starter
Iceskulls
yeye merry christmas everyone

next bn : LET'S CAMPING

note to self : fix preview point lol



metadata : http://www.plastic-memories.jp/music/op.html , http://erisasaki.net/post/112113965013/ ... of-fortune
pishifat
Suimya

pishifat wrote:

the wait begins https://osu.ppy.sh/s/324451
call me once the above map gets DQ or if it got ranked =3=/
Topic Starter
Iceskulls

Sekai-nyan wrote:

pishifat wrote:

the wait begins https://osu.ppy.sh/s/324451
call me once the above map gets DQ or if it got ranked =3=/
yay sekai nyan >.< <3<3<3
Pho
o, should i wait with this then?
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