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Halozy - Kanshou no Matenrou [CatchTheBeat]

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DeletedUser_500696
free mod, my suggestions/opinion


  • General (not really just listing my complaints)

  1. Hypers everywhere! I think it's fine to use hypers to emphasize certain parts, but I think you use them so much that whole sections are emphasized where they shouldn't be. For example, 01:31:801 (1,2,3,4) - this rhythm appears later in the song but you already turn each 1/4 into big jumps. This makes the later parts where you use this pattern again seem boring, so I would save it for the last part. Instead make more use of difficult non-hypers, or make the size of these jumps smaller and change up the size of jumps as the song progresses.
  2. I won't mod the ending, but just ask yourself: Is the song really this intense at the end, compared to earlier sections? Does it really stand out the most?

  • Cosmic Mind

  1. 03:54:424 (5,1,2,3,4) - These sliders should be 1/4, or change them into jumps. They feel out of place.
    02:30:818 (1,2,3,4) - ^
  2. 00:41:637 (1) - Why 1/16 notes here? A spinner at 00:41:801 could emphasize this sound more effectively.
  3. 02:49:178 (3) - Use this saxophone more in your mapping, atm it just feels like an unremarkable back and forth solo section. Consider adding in some more 1/8 mini streams when the sax is playing a long note, which could be emphasized by using sliders only during the silence. When the sax plays a single 1/4 note add a jump then, but as it is now this section is jumpy everywhere so the sax doesn't really stand out.

Don't really know what else to say, hope you can rank this map again! :)
Kyuare
Fun map, but many flow errors and we regret the absence of shape in streams, the map in general is too heterogeneous in terms of difficulty:
sometimes the intensity of jumps and streams is high, sometimes low:

Cosmic Mind
00:22:949 (5,6,7) - end by decreasing the distance, for the flow (00:23:277 (7) - x:384)
00:24:424 (4,5,6) - ^ (00:24:752 (6) - x:80)
00:28:687 (8) - x:400 is better
00:33:113 (2) - x: 160
00:33:932 (6,1) - I don't think jump is needed here (https://osu.ppy.sh/ss/3191980)
00:43:769 (3,4,5,6,7) - ( https://osu.ppy.sh/ss/3191989)
01:30:490 (5) - x: 112
01:35:736 (1) - For sliders like this, https://osu.ppy.sh/ss/3192000 => https://osu.ppy.sh/ss/3192005
01:33:441 (3,4) - Ctrl + H the 4; fix 01:33:932 (5) - to x:192 if you want
01:35:408 (5,6,7,8) - make this more accentuated flow (https://osu.ppy.sh/ss/3192011)
01:46:228 (1) - Weird for me, start from x: 256 (https://osu.ppy.sh/ss/3192029)
02:28:195 (1) - x: 432 please
02:29:506 (1) - x: 208
02:39:998 (1,2,3) - Too static, here we would like something a little "jumpy" (https://osu.ppy.sh/ss/3192084)
02:46:228 (2,1) - hmmm, jump please
02:56:555 (4) - x: 288
03:04:260 (3) - moar brutality (https://osu.ppy.sh/ss/3192103)
03:10:490 (2,3,4) - MOAR 03:10:654 (3) - x: 224
03:15:080 (2,1) - Weird, (https://osu.ppy.sh/ss/3192120)
03:33:769 (2) - Ctrl + H
03:58:359 (5) - x: 256
04:13:113 (1,2) - why a jump ? ( https://osu.ppy.sh/ss/3192150)
04:15:244 (3,4,5,6) - for streams like this, I advise you to give more shape by decreasing the distance gradually
like this: (https://osu.ppy.sh/ss/3192172) or in my style:( https://osu.ppy.sh/ss/3192179)
Seph
non CtB BNs can qualify now? didnt know
Topic Starter
Razor Sharp
For everyone that have told me that storm said to bring it down some stars.
After i changed things a little, i told him to try the map. And he says its ok now.
Even tho storm have no right to bubble or qualify this map, he is still a player that knows how a map should be.

Seph wrote:

non CtB BNs can qualify now? didnt know
Aparently.
No offense, but too say all CtB BN's is somewhat lazy too..
Akasha-

Seph wrote:

non CtB BNs can qualify now? didnt know
so ... give me a explaintion that non-Ctb BNs cant qualify the map?

As long as you have experiences and check the map well so the things will be fine
I have a little experiences about ctb and little std too, i cant say its good but its enough for me to do the bubble check

Im sorry that my skill not enough for this situlations, Im so sorry to Kurokami for this trouble, i have recheck the map but i just CANT find any problems, the map seems well to me, hitsound fine, i not sure about 1/8 jumps but seems you agreed with that so i will too

For sure: I was check the map! after this map, i wont do ctb's mod check for a long time
Kurokami

Seph wrote:

non CtB BNs can qualify now? didnt know
There is no such a thing as CtB BN in the first place. Only BN exist and every member can qualify whatever he/she want. And imo, this is a good thing, just needs some cleaning.

Kuo Kyoka wrote:

Im so sorry to Kurokami for this trouble
It doesn't matter to me so you shouldn't feel guilty either.

i have recheck the map but i just CANT find any problems, the map seems well to me, hitsound fine, i not sure about 1/8 jumps but seems you agreed with that so i will too
Well, yeah. More or less. The problem wasn't with those jumps but more like the unnecessary difficulty in them. The flow there is nice but requires a really good timing and thats why I was unsure there. Experienced players can play those just fine though.

For sure: I was check the map! after this map, i wont do ctb's mod check for a long time
I don't mind if you do just be a bit more careful imo. Especially when its about a map for approval. Start at the beginning, even if you won't bubble or qualify CtB maps, your mods will be helpful to us. There are many map out there which needs to be checked. :P But its up to you, but if you still want to help us and need some help or advice, feel free to poke me (I'm bad as well :P). :3
Akasha-
Thanks for your tips Kurokami
I feel a bit better for now

I will try my best on recheck this map
Topic Starter
Razor Sharp

-Kurisu- wrote:

free mod, my suggestions/opinion


  • General (not really just listing my complaints)

  1. Hypers everywhere! I think it's fine to use hypers to emphasize certain parts, but I think you use them so much that whole sections are emphasized where they shouldn't be. For example, 01:31:801 (1,2,3,4) - this rhythm appears later in the song but you already turn each 1/4 into big jumps. This makes the later parts where you use this pattern again seem boring, so I would save it for the last part. Instead make more use of difficult non-hypers, or make the size of these jumps smaller and change up the size of jumps as the song progresses. - If its those one the vocals in particular (like those you mentioned), i will see what i can do.
  2. I won't mod the ending, but just ask yourself: Is the song really this intense at the end, compared to earlier sections? Does it really stand out the most? - I think so myself, yes.

  • Cosmic Mind

  1. 03:54:424 (5,1,2,3,4) - These sliders should be 1/4, or change them into jumps. They feel out of place. - I think these fits very well. Due to how the vocals are. So i wont change it.
    02:30:818 (1,2,3,4) - ^ - ^
  2. 00:41:637 (1) - Why 1/16 notes here? A spinner at 00:41:801 could emphasize this sound more effectively. - No, i personally like this more.
  3. 02:49:178 (3) - Use this saxophone more in your mapping, atm it just feels like an unremarkable back and forth solo section. Consider adding in some more 1/8 mini streams when the sax is playing a long note, which could be emphasized by using sliders only during the silence. When the sax plays a single 1/4 note add a jump then, but as it is now this section is jumpy everywhere so the sax doesn't really stand out. - Changes some stuff around!

Don't really know what else to say, hope you can rank this map again! :)
Thanks for the mod! Will do my best to rank it! :D
Topic Starter
Razor Sharp

Kyuare wrote:

Fun map, but many flow errors and we regret the absence of shape in streams, the map in general is too heterogeneous in terms of difficulty:
sometimes the intensity of jumps and streams is high, sometimes low:

Cosmic Mind
00:22:949 (5,6,7) - end by decreasing the distance, for the flow (00:23:277 (7) - x:384) - No, i like this as it is at the moment.
00:24:424 (4,5,6) - ^ (00:24:752 (6) - x:80) - ^
00:28:687 (8) - x:400 is better - No, i want to keep this hyper here.
00:33:113 (2) - x: 160 - No. I want to keep this as it is for now.
00:33:932 (6,1) - I don't think jump is needed here (https://osu.ppy.sh/ss/3191980) - Why not? I wont change this, as i feel it emphatises for the stream.
00:43:769 (3,4,5,6,7) - ( https://osu.ppy.sh/ss/3191989) - ???
01:30:490 (5) - x: 112 - I think this is ok.
01:35:736 (1) - For sliders like this, https://osu.ppy.sh/ss/3192000 => https://osu.ppy.sh/ss/3192005 - Nononono. It will destroy the moment :c
01:33:441 (3,4) - Ctrl + H the 4; fix 01:33:932 (5) - to x:192 if you want - Fixed!
01:35:408 (5,6,7,8) - make this more accentuated flow (https://osu.ppy.sh/ss/3192011) - Fixed!
01:46:228 (1) - Weird for me, start from x: 256 (https://osu.ppy.sh/ss/3192029) - No, this is ok.
02:28:195 (1) - x: 432 please - Preffer to keep this.
02:29:506 (1) - x: 208 - ^
02:39:998 (1,2,3) - Too static, here we would like something a little "jumpy" (https://osu.ppy.sh/ss/3192084) - Fixed my own way!
02:46:228 (2,1) - hmmm, jump please - Fixed!
02:56:555 (4) - x: 288 - I want to keep this!
03:04:260 (3) - moar brutality (https://osu.ppy.sh/ss/3192103) - Fixed!
03:10:490 (2,3,4) - MOAR 03:10:654 (3) - x: 224 - Fixed!
03:15:080 (2,1) - Weird, (https://osu.ppy.sh/ss/3192120) - I do not find this weird at all. Wont change.
03:33:769 (2) - Ctrl + H - Fixed!
03:58:359 (5) - x: 256 - Fixed!
04:13:113 (1,2) - why a jump ? ( https://osu.ppy.sh/ss/3192150) - I feel it fits there.
04:15:244 (3,4,5,6) - for streams like this, I advise you to give more shape by decreasing the distance gradually
like this: (https://osu.ppy.sh/ss/3192172) or in my style:( https://osu.ppy.sh/ss/3192179) - TBH, i like these types of streams. So i will not change that D:
Thanks for the mod!
BoberOfDarkness
o/

Cosmic Mind
01:28:359 - maybe use other time-line like 1/2 reverse slider and note at 01:28:852 -
02:26:719 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - add shape pls :)

03:30:818 (1,2,3,4,5,6,7,8) - add shape (try something like that https://osu.ppy.sh/ss/3198753)

03:50:654 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - add shape and maybe use so load hitsounds q.q

04:02:170 (6,7,8) - try x:504 for 6, x:488 for 7 and x:452 for 8

04:02:580 (8) - try x:164 to make stream look better

04:33:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - damn, you forgot to add some shapes to those streams

04:43:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this similar to this 04:43:277 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - because those looks nicer and are more fun to play

Thanks all from me, better catch star
re:rank pls
Topic Starter
Razor Sharp

BoberOfDarkness wrote:

o/

Cosmic Mind
01:28:359 - maybe use other time-line like 1/2 reverse slider and note at 01:28:852 - - No, it will destroy the flow.
02:26:719 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - add shape pls :) - I like this as it is quite well. So wont change.

03:30:818 (1,2,3,4,5,6,7,8) - add shape (try something like that https://osu.ppy.sh/ss/3198753) - ???

03:50:654 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - add shape and maybe use so load hitsounds q.q - Same as the last.

04:02:170 (6,7,8) - try x:504 for 6, x:488 for 7 and x:452 for 8 - It will destroy the flow for the next one D:

04:02:580 (8) - try x:164 to make stream look better - Fixed!

04:33:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - damn, you forgot to add some shapes to those streams - The stream is curved. Thats what i intended it too.

04:43:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this similar to this 04:43:277 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - because those looks nicer and are more fun to play - Fixed!

Thanks all from me, better catch star -Thanks!
re:rank pls - Will do!
Thanks for the mod!
Seph

Kurokami wrote:

There is no such a thing as CtB BN in the first place. Only BN exist and every member can qualify whatever he/she want. And imo, this is a good thing, just needs some cleaning.
Wow, thats probably the shittiest excuse I ever heard. You know the problem with non CtB ppl handling CtB maps? Hint: wink wink nudge nudge, this map. Save us the trouble of getting disappointed pls.

Although I like the map, hopefully it gets approved again soon, its nice to finally see something new.
Topic Starter
Razor Sharp

Seph wrote:

Kurokami wrote:

There is no such a thing as CtB BN in the first place. Only BN exist and every member can qualify whatever he/she want. And imo, this is a good thing, just needs some cleaning.
Wow, thats probably the shittiest excuse I ever heard. You know the problem with non CtB ppl handling CtB maps? Hint: wink wink nudge nudge, this map. Save us the trouble of getting disappointed pls.

Although I like the map, hopefully it gets approved again soon, its nice to finally see something new.
Will do my best to re-approve
Kurokami

Seph wrote:

Kurokami wrote:

There is no such a thing as CtB BN in the first place. Only BN exist and every member can qualify whatever he/she want. And imo, this is a good thing, just needs some cleaning.
Wow, thats probably the shittiest excuse I ever heard. You know the problem with non CtB ppl handling CtB maps? Hint: wink wink nudge nudge, this map. Save us the trouble of getting disappointed pls.

Although I like the map, hopefully it gets approved again soon, its nice to finally see something new.
It wasn't an excuse and I'm fully aware the problems of this system. But this won't change and even if you don't want to, you will need to accept it sooner or later. Instead of being against it, help the ppl who wants to mod CtB because currently that is the only way to bring the best out of this system.
Topic Starter
Razor Sharp

Kurokami wrote:

It wasn't an excuse and I'm fully aware the problems of this system. But this won't change and even if you don't want to, you will need to accept it sooner or later. Instead of being against it, help the ppl who wants to mod CtB because currently that is the only way to bring the best out of this system.
Kurokami niceguy \o
And Kuro, i am going to do my best to teach Kuo to mod ctb (as he requested himself). But you are free to join in! I know you have more experience than me. And i cant mod platter or lower ;-;
MBomb
Hate to have to step in but could we please just stop the drama and keep the thread on getting this map reranked. Thanks.
Topic Starter
Razor Sharp

- Magic Bomb - wrote:

Hate to have to step in but could we please just stop the drama and keep the thread on getting this map reranked. Thanks.
Omg wow xD
Kurokami
There is no drama. Just a small conversation about the system and how can we use it to bring the best out from it. Nothing else. But you are right about the re-rank thing. :P
Badis
Hue hue gunna mod that map , lets make this ranked goddamit we need hard ctb maps !!

00:19:670 (1) - why not make it stop here : 00:21:965 - I get surprised the 1st time I played it because I spin on the left and got not enough time to catch that motherfucking fruit :v

00:46:228 (2) - make it closer to 3 please

From 00:58:932 - to 01:00:900 - , I suggest you to make a progressive volume increase , or to make the streams harder and harder or BOTH why not :D
But it would be good to emphasize the music's volume increase with something hue

01:02:949 (1) - a clap ? it need something here for sure

01:15:490 (4) - I think the slider must be bigger or else the flow isn't respected between 4 and 5

01:35:736 (1) - A finish here would be so cool 8)

03:15:408 (1) - a finish ? and I think its better if its curved slider

04:13:113 (1) - less inclinaision ? its a pain to catch the next one like that

Thats all I got , very good map and love the end , the ranking is near NEVER GIVE AP !! :D
Topic Starter
Razor Sharp

Badis wrote:

Hue hue gunna mod that map , lets make this ranked goddamit we need hard ctb maps !!

00:19:670 (1) - why not make it stop here : 00:21:965 - I get surprised the 1st time I played it because I spin on the left and got not enough time to catch that motherfucking fruit :v - Fixed!

00:46:228 (2) - make it closer to 3 please - Fixed!

From 00:58:932 - to 01:00:900 - , I suggest you to make a progressive volume increase , or to make the streams harder and harder or BOTH why not :D
But it would be good to emphasize the music's volume increase with something hue - Made it a little harder. I feel like the volume is ok as it is :V

01:02:949 (1) - a clap ? it need something here for sure - Fixed!

01:15:490 (4) - I think the slider must be bigger or else the flow isn't respected between 4 and 5 - Fixed!

01:35:736 (1) - A finish here would be so cool 8) - Fixed!

03:15:408 (1) - a finish ? and I think its better if its curved slider - Fixed!

04:13:113 (1) - less inclinaision ? its a pain to catch the next one like that - Fixed!

Thats all I got , very good map and love the end , the ranking is near NEVER GIVE AP !! :D
Thank you for the mod!
Setomi
[General]

Asked in pm

This is my second mod so it might be shit but here u go (Insecurity rising)

I think the map is good in general but the one thing i somewhat dislike are your streams. They are very horizontal & awkward to play. I don't really know if you'll fix it since that's your mapping style (?) but i think something should be done in general.

Note: I think i could have put in a little more work but i want to know if what i post now is any good at all!

[Cosmic Mind]

  1. 00:27:539 (1) - This clap note doesn't have jump like the ones before and after
    You could maybe change it into a little jump like the rest of them
  2. 00:32:785 (1) - I think you should start making a bit of a build up here to the incoming stream.
    I think it's a bit wierd how the stream drastically just starts when you can clearly hear the "stream sound" starting here.
  3. 00:45:818 (10) - I think this fits better between x:192 - x:208. Preff x:200
  4. 00:53:441 (8,9) - I think the flow was a bit better when changing them like this
  5. 00:54:752 (8,9) - ^
  6. 00:56:064 (8,9) - ctrl+h and move circle to x:184 and slider too x:280 .
    There's no real need to have a flow-breaker there since there's no real change in sound and it just flows better generally.
  7. 00:56:391 (1,2) - Change them to something like this
    I think it flows a bit better, it'll work best if u do the ctrl+h change above but i think i can be a good change anyhow.
  8. 01:00:326 (1,2,3,4,5,6,7,8) - Change them to something like this
    I don't think i have a real reason to justify this. I personally think it flows so much better and looks a bit neater.
  9. 01:11:637 (4,5,6) - Curve it a bit like this?
  10. 01:29:834 (4,5) - I really think you could emphasize these. Make something more interessting.
    If you don't want to do that i think you atleast should change it to something like this for better flow.
  11. 02:00:818 (0) - You skipped a hard beat here, maybe want to add another circle here?
    You didn't skip any other hard beats, why this?
  12. 02:34:096 (3,1) - Curve the slider in like this and move the circle to somewhere around x:216
    Flows better and it was a bit awkward to play with that huge jump. If you don't want to change the slider i still think you should move the circle closer.
  13. 02:36:064 (1,2,3,4,5,6,1) - This is maybe a bit too overmapped?
    There's no real big sounds to justify that mapping, or maybe I'm overthinking it?
  14. 02:43:932 (1,2) - A bit awkward? The circle and slider doesn't really follow anything.
    The slider doesn't really follow the vocals and skips a beat landing on an empty sound. I don't think it's really justified.
    I tried playing it like this and I think it works fine.
    ctrl+h and move them a bit to the left also worked good but then it gets more vocal mapped IMAGE
    Another reason to justify the change is that you decided here 04:07:867 (1,2) too not do what you did here 02:43:932 (1,2)
  15. 03:15:408 (1) - Change it to something like this?
    It's not as awkward to play as the other when it was a flow-breaker slider. It especially got more awkward if u want to catch all the drops.
  16. 03:28:277 (4,5,6) - Change them to something like this? starting at x:144.
    Looks a bit better and flows better.
  17. 03:29:834 (4,5,6,7) - Change them to something like this
    Looks better and flows better
  18. 03:54:752 (1,2) - Curve and move them a bit like this
    The previous slider 03:54:424 (5) makes the next one 03:54:752 (1) a bit annoying to play so by curving it'll flow better.
    And for the other slider I think it just flows better.
  19. 04:03:113 (4) - I think removing this slider and add two more circles makes it more fun to play and it just flows better IMAGE
  20. 04:04:260 (2,3) & 04:06:883 (2,3) - It feels a bit wierd how these are not emphasized more. Even tho you might go for a vocal mapping here the sounds are just to big to be that tiny jumps.
  1. 05:32:949 (8) - finish hitsound
  2. 05:34:424 (1) - finish hitsound
  3. 05:35:572 (8) - finish hitsound
Feels a bit wierd that you skipped doing those since I think they all make sense to hitsound.

I hope you rank this, it's really neat and as Badis said, the ending is just great! Hope this was helpful :3!
Topic Starter
Razor Sharp

Setomi wrote:

[General]

Asked in pm

This is my second mod so it might be shit but here u go (Insecurity rising)

I think the map is good in general but the one thing i somewhat dislike are your streams. They are very horizontal & awkward to play. I don't really know if you'll fix it since that's your mapping style (?) but i think something should be done in general.

Note: I think i could have put in a little more work but i want to know if what i post now is any good at all!

[Cosmic Mind]

  1. 00:27:539 (1) - This clap note doesn't have jump like the ones before and after
    You could maybe change it into a little jump like the rest of them - Fixed!
  2. 00:32:785 (1) - I think you should start making a bit of a build up here to the incoming stream.
    I think it's a bit wierd how the stream drastically just starts when you can clearly hear the "stream sound" starting here. - Deif mentioned this in the DQ..
  3. 00:45:818 (10) - I think this fits better between x:192 - x:208. Preff x:200 - Fixed!
  4. 00:53:441 (8,9) - I think the flow was a bit better when changing them like this - I want to keeps this ;w;
  5. 00:54:752 (8,9) - ^ - ^
  6. 00:56:064 (8,9) - ctrl+h and move circle to x:184 and slider too x:280 .
    There's no real need to have a flow-breaker there since there's no real change in sound and it just flows better generally. - I like this tho ;w; so wont change it.
  7. 00:56:391 (1,2) - Change them to something like this
    I think it flows a bit better, it'll work best if u do the ctrl+h change above but i think i can be a good change anyhow. - Nah, like it as it is ;w;
  8. 01:00:326 (1,2,3,4,5,6,7,8) - Change them to something like this
    I don't think i have a real reason to justify this. I personally think it flows so much better and looks a bit neater. -That might be, but i would preffer to keep it.
  9. 01:11:637 (4,5,6) - Curve it a bit like this? - Fixed!
  10. 01:29:834 (4,5) - I really think you could emphasize these. Make something more interessting.
    If you don't want to do that i think you atleast should change it to something like this for better flow. - I want to keep this.
  11. 02:00:818 (0) - You skipped a hard beat here, maybe want to add another circle here?
    You didn't skip any other hard beats, why this? - Fixed!
  12. 02:34:096 (3,1) - Curve the slider in like this and move the circle to somewhere around x:216
    Flows better and it was a bit awkward to play with that huge jump. If you don't want to change the slider i still think you should move the circle closer. - Moved circle.
  13. 02:36:064 (1,2,3,4,5,6,1) - This is maybe a bit too overmapped?
    There's no real big sounds to justify that mapping, or maybe I'm overthinking it? - If you look at some other vocal parts, its not overmapped.
  14. 02:43:932 (1,2) - A bit awkward? The circle and slider doesn't really follow anything.
    The slider doesn't really follow the vocals and skips a beat landing on an empty sound. I don't think it's really justified.
    I tried playing it like this and I think it works fine.
    ctrl+h and move them a bit to the left also worked good but then it gets more vocal mapped IMAGE
    Another reason to justify the change is that you decided here 04:07:867 (1,2) too not do what you did here 02:43:932 (1,2) - Woops, unsnaped timing pont that i fixed. Wont change anything else at this.
  15. 03:15:408 (1) - Change it to something like this?
    It's not as awkward to play as the other when it was a flow-breaker slider. It especially got more awkward if u want to catch all the drops. - A challenging note i wont change.
  16. 03:28:277 (4,5,6) - Change them to something like this? starting at x:144.
    Looks a bit better and flows better. - Fixed!
  17. 03:29:834 (4,5,6,7) - Change them to something like this
    Looks better and flows better - Eh no, it will destroy the flow here.
  18. 03:54:752 (1,2) - Curve and move them a bit like this
    The previous slider 03:54:424 (5) makes the next one 03:54:752 (1) a bit annoying to play so by curving it'll flow better.
    And for the other slider I think it just flows better. - Not, this part is perfect ;w;
  19. 04:03:113 (4) - I think removing this slider and add two more circles makes it more fun to play and it just flows better IMAGE - Then it wont fit. Its mapped to the vocal.
  20. 04:04:260 (2,3) & 04:06:883 (2,3) - It feels a bit wierd how these are not emphasized more. Even tho you might go for a vocal mapping here the sounds are just to big to be that tiny jumps. - I think its ok..
  1. 05:32:949 (8) - finish hitsound
  2. 05:34:424 (1) - finish hitsound
  3. 05:35:572 (8) - finish hitsound
Feels a bit wierd that you skipped doing those since I think they all make sense to hitsound. - Fixed!

I hope you rank this, it's really neat and as Badis said, the ending is just great! Hope this was helpful :3!
Thanks for the mod!
Gommy
hey, this map is great and i can't found real problem, just gonna suggest thing for overall ~

Cosmic Mind
first, i love your stream. it's enjoyable to play and yeah it's hard. at this map it's something like "plain" imo.
let's say your plain stream at this map is like this , it's better (at least for me) to make it more curved like this (of course with more tidy pattern, i just make this in about 5 sec). if you make all the plain stream like that, it'll make the map harder without making the stars goes up drastically. (it's a bit too easy for almost 7 star beatmap imo meh, i can't fc it anyway)

i'll just give a star and hope this get ranked :D this ain't worth kudos, so feel free not to give me one
Topic Starter
Razor Sharp

Gommy wrote:

hey, this map is great and i can't found real problem, just gonna suggest thing for overall ~

Cosmic Mind
first, i love your stream. it's enjoyable to play and yeah it's hard. at this map it's something like "plain" imo.
let's say your plain stream at this map is like this , it's better (at least for me) to make it more curved like this (of course with more tidy pattern, i just make this in about 5 sec). if you make all the plain stream like that, it'll make the map harder without making the stars goes up drastically. (it's a bit too easy for almost 7 star beatmap imo - Going to take a look at the streams, and see what i can do! meh, i can't fc it anyway)

i'll just give a star and hope this get ranked :D this ain't worth kudos, so feel free not to give me one
Thanks for the mod!
autofanboy
I think you asked me for mod quite a long time ago,
now the mod is back. hi

[ General]

  • Kiai Time
  1. It is optional suggestion. I think you can remove Kiai Time between 05:05:244 - 05:05:490 and start the Kiai at 05:05:572 again so there are some splashes come out at 05:05:572 and I find this more suitable at this point.

[ Cosmic Mind]

  • Gameplay
  1. 00:40:654 (1,1,1,1,1) - Will it be too easy here, because it is basically lack of movements in my opinion. I think you should turn 1 of the stream to some curves, maybe 00:41:965 (1) suits well with a curved stream (but with low gaps between each circles).
  2. 00:44:424 (1,2) - The HDash between these two notes is not that necessary because the beat in audio is not strong here. I recommend removing it.
  3. 00:48:523 (1,2) - Add HDash back because there is strong beat at (2) like you did before in 00:43:277 (1,2)
  4. 00:49:834 (1,2) - ^
  5. 00:50:654 (5,6) - Maybe the distance between them should be enlarged, to an extent that players have to dash in order to catch (6). In this case players just have to stand and wait for (6), which is not recommendable as the stanza here changed. If you just don't want to move (6), at least add a HDash between (4,5).
  6. 01:12:129 (1,2) - Remove the HDash in between to keep consistency with the previous pattern like 01:04:260 (1,2) and 01:06:883 (1,2) etc.
  7. 01:55:900 (2) - It sounds a bit early at this point, I suggest using this timeline.
  8. 02:07:047 - Why not having a circle here? There is a beat in audio.
  9. 02:06:883 (5,1) - Add a HDash between them or the circle you added above and (1), to stress the stanza change.
  10. 02:26:064 (4,1) - Add a HDash between them because it feels weird to have no dash at this point, and the combo change here is also a reason to add. Move (1) more to the left in order to have the HDash.
  11. 02:35:408 (3,1) - Distance between the two notes is too high that it needs either a HDash or a smaller distance.
  12. 02:50:654 (1,2) - Add a HDash between them to keep consistency with 02:49:342 (1,2)
  13. 03:11:309 (7,1) - I expect to have a HDash here like you did in different stanzas. For instance, 03:12:457 (4,1)
  14. 03:16:064 (3,4,1) - Remove HDash between (3,4) and add HDash back between (4,1), to stress the stanza change at (4,1).
  15. 03:20:326 (4,5,6,7) - I find it too simple to catch that the difficulty is far easier than 02:59:342 (3,4,5,6) as Kiai Part should contain much harder jumps or streams than the one in normal parts. Therefore change the pattern at (4,5,6,7) to make it harder here in order to bring up the climax.
  16. 04:11:473 (1,2,1,2) - Patterns here should have more movements in my opinion. So I recommend moving (2) to the opposite sides.
  17. 04:12:293 (2,1) - Add HDash here to emphasize the strong beat.
  18. 04:30:490 (2,3) - Add HDash like you did previously at 04:27:867 (2,3) because you have a pattern of HDash-stanza+Non-HDash-stanza.
  19. 04:33:113 (2,3) - ^
  20. 04:49:014 (6,7) - Add HDash like you did before at 03:25:244 (4,5,1)
  21. 04:49:178 (7,8) - ^
  22. 04:50:818 (4,1) - Add HDash by moving (1) more to the right.
  23. 04:58:359 (3,1) - Add HDash like 03:25:244 (4,5,1)
  24. 04:59:670 (3,1) - ^
  25. 05:26:719 (1,1) - This part is perfectly fine but I recommend moving 05:31:801 (1) to the left because of the spinner pattern. Players missing at this point because of the spinner-trap will find annoying. Unless you want to troll huehue

    Hitsounds
  26. 00:34:096 - 00:35:408 - I think this part is a bit loud in my opinion because the volume in audio is pretty low here until 00:35:408 so I suggest lowering the volume here to around 20-30%.
  27. 02:58:687 (1) - Remove the Clap at the tail of the slider because it feels weird with that (and it is not suggestible to have 2 consecutive claps like you did in 02:58:687 (1,2)
  28. 02:59:014 (2) - Remove the Clap at the tail of the slider as well.

Good luck ranking the map!
-AFB
Dianthus
Just a few suggestions from me.

00:40:654 (1, 1, 1, 1, 1, 1, 1) - (basically all repeated sliders) I think you should change the volume of hitsounds according to the song. I mean something like this: You might want to tweak on it though.
02:26:719 - Add a new timing point and change the volume to around 60%. Such a fast stream will make it seem louder than it actually is (to me at least), which is why you should lower it a bit.
03:50:654 - ^
04:33:441 - ^ around 40%.

Hope you found something of interest.
Topic Starter
Razor Sharp

alienflybot wrote:

I think you asked me for mod quite a long time ago,
now the mod is back. hi

[ General]

  • Kiai Time
  1. It is optional suggestion. I think you can remove Kiai Time between 05:05:244 - 05:05:490 and start the Kiai at 05:05:572 again so there are some splashes come out at 05:05:572 and I find this more suitable at this point. - But it is?

[ Cosmic Mind]

  • Gameplay
  1. 00:40:654 (1,1,1,1,1) - Will it be too easy here, because it is basically lack of movements in my opinion. I think you should turn 1 of the stream to some curves, maybe 00:41:965 (1) suits well with a curved stream (but with low gaps between each circles). - Fixed!
  2. 00:44:424 (1,2) - The HDash between these two notes is not that necessary because the beat in audio is not strong here. I recommend removing it. - Fixed!
  3. 00:48:523 (1,2) - Add HDash back because there is strong beat at (2) like you did before in 00:43:277 (1,2) - Fixed!
  4. 00:49:834 (1,2) - ^ - Fixed!
  5. 00:50:654 (5,6) - Maybe the distance between them should be enlarged, to an extent that players have to dash in order to catch (6). In this case players just have to stand and wait for (6), which is not recommendable as the stanza here changed. If you just don't want to move (6), at least add a HDash between (4,5). - Fixed!
  6. 01:12:129 (1,2) - Remove the HDash in between to keep consistency with the previous pattern like 01:04:260 (1,2) and 01:06:883 (1,2) etc. - Fixed!
  7. 01:55:900 (2) - It sounds a bit early at this point, I suggest using this timeline. - THis is ok as it is.
  8. 02:07:047 - Why not having a circle here? There is a beat in audio. - Fixed!
  9. 02:06:883 (5,1) - Add a HDash between them or the circle you added above and (1), to stress the stanza change. - I want to keep this.
  10. 02:26:064 (4,1) - Add a HDash between them because it feels weird to have no dash at this point, and the combo change here is also a reason to add. Move (1) more to the left in order to have the HDash. - Fixed!
  11. 02:35:408 (3,1) - Distance between the two notes is too high that it needs either a HDash or a smaller distance. - Fixed!
  12. 02:50:654 (1,2) - Add a HDash between them to keep consistency with 02:49:342 (1,2) - Fixed!
  13. 03:11:309 (7,1) - I expect to have a HDash here like you did in different stanzas. For instance, 03:12:457 (4,1) - Fixed!
  14. 03:16:064 (3,4,1) - Remove HDash between (3,4) and add HDash back between (4,1), to stress the stanza change at (4,1). - Fixed!
  15. 03:20:326 (4,5,6,7) - I find it too simple to catch that the difficulty is far easier than 02:59:342 (3,4,5,6) as Kiai Part should contain much harder jumps or streams than the one in normal parts. Therefore change the pattern at (4,5,6,7) to make it harder here in order to bring up the climax. - Fixed!
  16. 04:11:473 (1,2,1,2) - Patterns here should have more movements in my opinion. So I recommend moving (2) to the opposite sides. - Fixed!
  17. 04:12:293 (2,1) - Add HDash here to emphasize the strong beat. - But it is?
  18. 04:30:490 (2,3) - Add HDash like you did previously at 04:27:867 (2,3) because you have a pattern of HDash-stanza+Non-HDash-stanza. - Fixed!
  19. 04:33:113 (2,3) - ^ - Fixed!
  20. 04:49:014 (6,7) - Add HDash like you did before at 03:25:244 (4,5,1) - Fixed!
  21. 04:49:178 (7,8) - ^ - Fixed!
  22. 04:50:818 (4,1) - Add HDash by moving (1) more to the right. - Fixed!
  23. 04:58:359 (3,1) - Add HDash like 03:25:244 (4,5,1) - Fixed!
  24. 04:59:670 (3,1) - ^ - Fixed!
  25. 05:26:719 (1,1) - This part is perfectly fine but I recommend moving 05:31:801 (1) to the left because of the spinner pattern. Players missing at this point because of the spinner-trap will find annoying. Unless you want to troll huehue - Fixed!

    Hitsounds
  26. 00:34:096 - 00:35:408 - I think this part is a bit loud in my opinion because the volume in audio is pretty low here until 00:35:408 so I suggest lowering the volume here to around 20-30%. - I think its fine.
  27. 02:58:687 (1) - Remove the Clap at the tail of the slider because it feels weird with that (and it is not suggestible to have 2 consecutive claps like you did in 02:58:687 (1,2) - Fixed!
  28. 02:59:014 (2) - Remove the Clap at the tail of the slider as well. - Fixed!

Good luck ranking the map!
-AFB
Thanks for teh mod!
Topic Starter
Razor Sharp

Hedgeturtle wrote:

Just a few suggestions from me.

00:40:654 (1, 1, 1, 1, 1, 1, 1) - (basically all repeated sliders) I think you should change the volume of hitsounds according to the song. I mean something like this: You might want to tweak on it though.
02:26:719 - Add a new timing point and change the volume to around 60%. Such a fast stream will make it seem louder than it actually is (to me at least), which is why you should lower it a bit.
03:50:654 - ^
04:33:441 - ^ around 40%.

Hope you found something of interest.
Fixed all! Thanks for the mod!
Absolute Zero
CtB modding group
Not great at 7*, here's comments if you choose to take them.
00:34:342 (4,5) - Not sure if you want to switch the positioning of these.
00:43:277 (1) - Not sure if you want to move this and reverse the flow to make it flow with the other (it's not part of the phrase before it, it's part of the phrase after it).
01:02:129 (4,5) - Why not keep the same hitsounds on here, since it continues to accent the voice?
01:04:260 (1) - Not sure if in this section you want to add stuff that hits on the first beat to make a solid back beat?
01:27:539 (4) - Move a little closer?
01:18:523 (2) - The hitsounds just on the first beats sound empty, add a clap here?
03:09:506 (1,2) - Make these 1/2 sliders instead?
03:54:752 (1,2,3,4) - ^ Especially with the accents, it makes these feel weird.
Topic Starter
Razor Sharp

afk98 wrote:

CtB modding group
Not great at 7*, here's comments if you choose to take them.
00:34:342 (4,5) - Not sure if you want to switch the positioning of these. - Unrankable
00:43:277 (1) - Not sure if you want to move this and reverse the flow to make it flow with the other (it's not part of the phrase before it, it's part of the phrase after it). - I would like to keep this (as its a 1/8 jump right before).
01:02:129 (4,5) - Why not keep the same hitsounds on here, since it continues to accent the voice? - Fixed!
01:04:260 (1) - Not sure if in this section you want to add stuff that hits on the first beat to make a solid back beat? - Uhhh.. What?
01:27:539 (4) - Move a little closer? - Fixed!
01:18:523 (2) - The hitsounds just on the first beats sound empty, add a clap here? - Fixed!
03:09:506 (1,2) - Make these 1/2 sliders instead? - No, i like this ;w;
03:54:752 (1,2,3,4) - ^ Especially with the accents, it makes these feel weird. - This is ok ;w;
Thanks for the mod!
Krfawy
The third attempting from me. I am not going to touch this anymore, so good luck Razor! C:
Topic Starter
Razor Sharp

Krfawy wrote:

The third attempting from me. I am not going to touch this anymore, so good luck Razor! C:
Oh ok wow thanks? o:
BoberOfDarkness
o/

Mod
00:23:441 (8) - 00:24:916 (1) - 00:26:064 (1) - 00:27:539 (1) - 00:28:687 (8) - 00:30:162 (1) - 00:31:309 (6) - those claps sounds too loud maybe lower the volume a bit?

00:36:555 (7,8,1,2,3,4,5,6,7,8) - try this for better gameplay and appearance

00:46:883 (8) - move to x:144 for smoother movement

00:48:031 (7,8) - maybe move (8) a bit left?

00:53:687 (9) - move to x:64

00:54:752 (8,9) - try something like above ^

00:54:998 (9) - move to x:48

00:57:375 (8,9) - move (9) right a bit

00:58:932 (10) - move to x:448

01:16:883 (4,5,6,7) - maybe try something like this instead https://osu.ppy.sh/ss/3319816

01:19:342 (1,2,3,4) - move (2) and (4) to x:72

01:20:654 (1,2,3,4) - try following placement (1) x:240, (2) x:184, (3) x:148, (4) x:128


01:22:621 (1) - I think you should end it at 01:22:785 - and start next slider here 01:22:826 -

01:23:277 (1) - I think you should end it at 01:23:441 - and start new one at 01:23:482 -

Edit: 03:30:818 (1,2,3,4,5,6,7,8) - remap that stream O_o


Good luck!

If you need some explanation about my mod PM me in game or at CTB modding group
Moeruattack
Crap, I fall my Kookiesu again ;-;
Oh well :)


I might remod again but It seems I don`t think I can anymore, good luck for ranking o/

Also, Why don`t use the title :

Japanese Title is 感傷の摩天楼
Which is Kanshou no Matenrou, as you suggested in the main title of the song, but ignore this.
Romanized title is 'Sentimental Skyscraper'

Not sure if anyone notice this :)
koliron
*o* <3 GL favorite
Topic Starter
Razor Sharp

koliron wrote:

*o* <3 GL favorite
Thanks o/
Topic Starter
Razor Sharp

murutattack wrote:

Crap, I fall my Kookiesu again ;-;
Oh well :)


I might remod again but It seems I don`t think I can anymore, good luck for ranking o/

Also, Why don`t use the title :

Japanese Title is 感傷の摩天楼
Which is Kanshou no Matenrou, as you suggested in the main title of the song, but ignore this.
Romanized title is 'Sentimental Skyscraper'

Not sure if anyone notice this :)
Ill keep the japanese name, as the ranked mapset.
Topic Starter
Razor Sharp

BoberOfDarkness wrote:

o/

Mod
00:23:441 (8) - 00:24:916 (1) - 00:26:064 (1) - 00:27:539 (1) - 00:28:687 (8) - 00:30:162 (1) - 00:31:309 (6) - those claps sounds too loud maybe lower the volume a bit? - Reduced volume to 30%.

00:36:555 (7,8,1,2,3,4,5,6,7,8) - try this for better gameplay and appearance - ???

00:46:883 (8) - move to x:144 for smoother movement - Fixed!

00:48:031 (7,8) - maybe move (8) a bit left? - Fixed!

00:53:687 (9) - move to x:64 - Fixed!

00:54:752 (8,9) - try something like above ^ - Fixed!

00:54:998 (9) - move to x:48 - Fixed!

00:57:375 (8,9) - move (9) right a bit - Will keep mine.

00:58:932 (10) - move to x:448 - Fixed!

01:16:883 (4,5,6,7) - maybe try something like this instead https://osu.ppy.sh/ss/3319816 - Will like to keep mine here too.

01:19:342 (1,2,3,4) - move (2) and (4) to x:72 - No, it wont fit the movements.

01:20:654 (1,2,3,4) - try following placement (1) x:240, (2) x:184, (3) x:148, (4) x:128 - Will keep it as it is.


01:22:621 (1) - I think you should end it at 01:22:785 - and start next slider here 01:22:826 - - Will keep it as it is.

01:23:277 (1) - I think you should end it at 01:23:441 - and start new one at 01:23:482 - - Will keep it as it is.

Edit: 03:30:818 (1,2,3,4,5,6,7,8) - remap that stream O_o - Will keep it as it is.


Good luck!

If you need some explanation about my mod PM me in game or at CTB modding group
Thanks for the mod!
BoberOfDarkness

Razor Sharp wrote:

murutattack wrote:

Crap, I fall my Kookiesu again ;-;
Oh well :)


I might remod again but It seems I don`t think I can anymore, good luck for ranking o/

Also, Why don`t use the title :

Japanese Title is 感傷の摩天楼
Which is Kanshou no Matenrou, as you suggested in the main title of the song, but ignore this.
Romanized title is 'Sentimental Skyscraper'

Not sure if anyone notice this :)
Ill keep the japanese name, as the ranked mapset.
HW used romanized title 0/
I will send you screen-shot later, sorry I forgot to paste it into mod 00:36:555 (7,8,1,2,3,4,5,6,7,8) - https://osu.ppy.sh/ss/3328389
Sakary
GO GO RAZOR SHARP
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