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YuugouP - YELLOW TRICK

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Topic Starter
Noffy

Tarrasky wrote:

Really nice map >w<
+star and good luck :) :) :)
map next to be ranked, cant help ;u;
Thank you for visiting and throwing a star though it's still quite helpful to reinforcing my motivation and hopes and dreams

Okoratu wrote:

wolley is yellow backwards omg i gave the thing away
Omg pigeoratu how could you do such a thing

+Updated owo/
Tyrell
I think the HP drain on the WOLLEY diff should be turned down a bit in my opinion.
nya10
Hello, I'm coming from this mod request

Hard
01:04:669 (1) -Tail slider to 232|56 for a better blanket?

oko's Insane
01:48:384 (6) - Move to 352|176 for a better spacing and look

WOLLEY
01:34:669 (6) - Just a suggestion, considering moving 6 to coincide (or nearly coincide)(340|304 about that coordinate) with beginning slider 2 (in the same combo before)?


Okay, nothing much to say , have a star!
I'm sorry though for a useless mod ;w; , it's already a good map
Okoratu
did something similar to what you said on the Insane
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609855
BeatmapSetID:237515

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43469
2,78583,87355
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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doing what you said for Wolley would hurt consistency among the different parts so i'd prefer to keep that as it is

About the HP drain: i see not really a problem in having it slightly higher than insane, you should still be able to recover rather quickly if you miss 2 objects
i don't miss much though so i don't know got to ask more people about that
Topic Starter
Noffy

nya10 wrote:

Hello, I'm coming from this mod request

Hard
01:04:669 (1) -Tail slider to 232|56 for a better blanket? Okie dokie


Okay, nothing much to say , have a star! Thankyuu! o:
I'm sorry though for a useless mod ;w; , it's already a good map My day has been made hooray~
Thank you for visiting and also solving the math olympiad problem was very fun so thank you for that too! owo!

Okoratu wrote:

did something similar to what you said on the Insane
Code removed for easier quoting srry oko

doing what you said for Wolley would hurt consistency among the different parts so i'd prefer to keep that as it is

About the HP drain: i see not really a problem in having it slightly higher than insane, you should still be able to recover rather quickly if you miss 2 objects
i don't miss much though so i don't know got to ask more people about that
I suggest hp drain of 0 so even 50k nubs like me can pass with a 60% but for now it should probably be ok I fail the same amount at it as other maps that far beyond my ability to play so nyoom
Ciyus Miapah
i need power to mod this, looks like very good map (especially oko's map)
i leave star for you~
Topic Starter
Noffy

Fort wrote:

i need power to mod this, looks like very good map (especially oko's map)
i leave star for you~
oko's map best map
Yellow Powered TM
thanks for the star and the memories of the kek I shant forget any time soon.
(and by any time soon I mean I'll never forget it I mean it convinced me to bake a cake and I never cook and it actually tasted good thank you mysterious kek Fort)
-July-_old
Hi! A mod that you requested by in-game pm! >w< I'll do my best! *pumps her fist in the air* "Fightoo~!"

It's actually really hard to find anything to fix when your map had been modded so many times already. ;w; But I'll do my best! But don't worry about the stuff I point out, it's mostly just my opinions and random suggestions here and there. >w< I doubt I could find any major problems about the map.

Beginner

I couldn't find anything wrong with this difficulty. >w< Maybe because it's already simple and clean enough. xD

Easy

This also has no problems when I look at it. =w=

Normal

  1. I feel that the difficulty spread between this and Easy is a bit too far apart. having the distance snap during the chorus a bit smaller might help lower the difficulty rate of it. But that's my opinion. You don't need to worry if you think it's fine.
  2. 00:05:698 (4,5,6,1) - This part feels a bit too hard for a normal. >w<
  3. 01:00:555 (3,4) - I think this part could be more symmetrical. There was a slightly uneven gap between the two. (Maybe Copy-paste 3 to 4 and then Ctrl+J and Ctrl+H?)
    This is how it looked originally:

    When it's fixed:
  4. That's all I could suggest for this difficulty. >w< Hoped it helped!

Hard

  1. 00:08:098 (4,5,6) - This is reaaaallly minor but I just want to point out it's slightly uneven between the spacing.
  2. 00:18:555 (2) - I can't hear anything in the music that could support this note. >w<
  3. That's all I could find!
I'm still slightly new to modding so I'm not that good at picking out stuff. >w< I hoped I helped at least!
Topic Starter
Noffy

-July- wrote:

Hi! A mod that you requested by in-game pm! >w< I'll do my best! *pumps her fist in the air* "Fightoo~!" Doing the best is the best and the best! o/

It's actually really hard to find anything to fix when your map had been modded so many times already. ;w; But I'll do my best! But don't worry about the stuff I point out, it's mostly just my opinions and random suggestions here and there. >w< I doubt I could find any major problems about the map.

Beginner

I couldn't find anything wrong with this difficulty. >w< Maybe because it's already simple and clean enough. xD (ノ◕ヮ◕)ノ*:・゚✧

Easy

This also has no problems when I look at it. =w= (ノ◕ヮ◕)ノ*:・゚✧

Normal

  1. I feel that the difficulty spread between this and Easy is a bit too far apart. having the distance snap during the chorus a bit smaller might help lower the difficulty rate of it. But that's my opinion. You don't need to worry if you think it's fine.
  2. 00:05:698 (4,5,6,1) - This part feels a bit too hard for a normal. >w< Hmm I don't agree that it's too hard for a normal but this section was a bit unnecessarily squished so I fixed that and while doing that I also ended up fixing what you felt was too hard about this part with the zig-zags too~
  3. 01:00:555 (3,4) - I think this part could be more symmetrical. There was a slightly uneven gap between the two. (Maybe Copy-paste 3 to 4 and then Ctrl+J and Ctrl+H?) Good idea, I think I managed to fix this like you suggested successfully.
    This is how it looked originally:

    When it's fixed:
  4. That's all I could suggest for this difficulty. >w< Hoped it helped! Aye aye!

Hard

  1. 00:08:098 (4,5,6) - This is reaaaallly minor but I just want to point out it's slightly uneven between the spacing. Oops you're right fixed thank you for pointing it out
  2. 00:18:555 (2) - I can't hear anything in the music that could support this note. >w< Ah you're right and in similar patterns I didn't have a note on the red tick either fixed thank you owo/
  3. That's all I could find! Alright!
I'm still slightly new to modding so I'm not that good at picking out stuff. >w< I hoped I helped at least! Yes you did thank you very much! owo/
Ciyus Miapah
kek

ah my mod loss again cuz sudden restart :<

wolley:
i have minor things before, maybe this one only suggestion
00:21:984 (7,8,1) - you cant decrease spacing here (make more sense i guess, but you can keep it since i see some pattern like this)
01:09:641 (5,1) - make this notes blanketed
01:10:841 (3) - move it to x264y360 looks better

Insane:
i got nothing here

Hard:
00:08:441 (6,7) - i think slider some slider needs to put in 00:08:441 -
01:52:669 (1,2) - make this slider like this http://puu.sh/gAxT2/b17fbc7684.jpg (more reasonable for patterning and make stack reading easier)

normal:
clear. maybe improve some blanketing, but that one too minor i guess. and i suggesting you to take a look for some overlaps and check it again

im looking very low diffs here, i guess its okay for that thing. improve slider shape can be my suggestion for this (its up to you, you can keep it if you want)


sorry im just lost mod data while im leaving and suddenly PC restarted
i think this map cursed :<

good luck dorothy, thanks for show me the cake. Hope you rank your map soon
bye.
Okoratu

Fort wrote:

kek
i think this map cursed :<
did the last 2, the first one made no sense at all lmao
diff
osu file format v14

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Artist:YuugouP
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Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
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277,21,98098,1,12,0:0:0:0:
277,21,98184,1,8,0:0:0:0:
277,21,98269,1,8,0:0:0:0:
325,207,98441,1,12,0:0:0:0:
400,22,98612,1,8,0:0:0:0:
470,176,98784,1,12,0:0:0:0:
468,217,98869,1,8,0:0:0:0:
484,257,98955,5,10,0:0:0:0:
484,299,99041,1,8,0:0:0:0:
462,334,99126,1,12,0:0:0:0:
424,351,99212,1,8,0:0:0:0:
382,346,99298,2,0,B|339:338|339:338|279:350,1,85,8|12,0:0|0:0,0:0:0:0:
78,343,99641,1,8,0:0:0:0:
59,304,99726,1,8,0:0:0:0:
56,262,99812,1,12,0:0:0:0:
68,222,99898,1,8,0:0:0:0:
94,189,99984,2,0,B|103:176|103:176|106:156,6,21.25,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
98,193,100326,6,0,P|120:142|123:111,1,85,4|0,0:1|0:0,0:0:0:0:
118,29,100584,1,0,0:0:0:0:
118,29,100669,2,0,P|171:24|216:38,1,85,4|0,0:0|0:0,0:0:0:0:
335,154,101012,1,8,0:0:0:0:
331,296,101184,1,0,0:0:0:0:
404,181,101355,1,4,0:0:0:0:
262,269,101527,1,0,0:0:0:0:
317,56,101698,6,0,P|364:56|403:82,1,85,10|0,0:0|0:0,0:0:0:0:
331,158,101955,1,0,0:0:0:0:
331,158,102041,2,0,P|283:164|247:143,1,85,4|0,0:0|0:0,0:0:0:0:
135,48,102384,1,8,0:0:0:0:
104,238,102555,1,0,0:0:0:0:
39,86,102726,1,4,0:0:0:0:
205,213,102898,1,8,0:0:0:0:
43,90,103069,6,0,P|36:40|52:-3,1,85,10|0,0:0|0:0,0:0:0:0:
139,52,103326,1,0,0:0:0:0:
139,52,103412,2,0,P|146:102|130:145,1,85,4|0,0:0|0:0,0:0:0:0:
51,315,103755,2,0,P|98:304|144:314,1,85,8|0,0:0|0:0,0:0:0:0:
273,364,104098,1,4,0:0:0:0:
258,180,104269,1,0,0:0:0:0:
262,173,104355,1,0,0:0:0:0:
266,166,104441,6,0,P|312:167|352:178,1,85,10|0,0:0|0:0,0:0:0:0:
417,265,104698,1,0,0:0:0:0:
417,265,104784,2,0,P|447:226|456:181,1,85,4|0,0:0|0:0,0:0:0:0:
445,98,105041,1,0,0:0:0:0:
445,98,105126,2,0,P|397:98|350:81,1,85,8|0,0:0|0:0,0:0:0:0:
208,24,105469,1,4,0:0:0:0:
173,193,105641,1,8,0:0:0:0:
44,82,105812,6,0,B|86:74|86:74|146:89,1,85,10|0,0:0|0:0,0:0:0:0:
238,127,106069,1,0,0:0:0:0:
238,127,106155,2,0,L|331:119,1,85,4|0,0:0|0:0,0:0:0:0:
471,53,106498,1,8,0:0:0:0:
414,233,106669,1,0,0:0:0:0:
370,42,106841,1,4,0:0:0:0:
510,167,107012,1,0,0:0:0:0:
326,151,107184,6,0,B|309:185|309:185|303:233,1,85,10|0,0:0|0:0,0:0:0:0:
232,321,107441,1,0,0:0:0:0:
232,321,107526,2,0,L|195:228,1,85,4|0,0:0|0:0,0:0:0:0:
147,109,107869,1,8,0:0:0:0:
40,210,108041,1,0,0:0:0:0:
75,67,108212,1,4,0:0:0:0:
108,254,108384,1,8,0:0:0:0:
13,126,108555,5,10,0:0:0:0:
172,100,108726,1,8,0:0:0:0:
44,214,108898,1,12,0:0:0:0:
80,64,109069,1,8,0:0:0:0:
101,38,109154,1,8,0:0:0:0:
132,24,109240,1,8,0:0:0:0:
278,64,109412,1,8,0:0:0:0:
185,187,109584,1,12,0:0:0:0:
84,68,109755,1,8,0:0:0:0:
42,70,109840,1,8,0:0:0:0:
15,102,109926,5,10,0:0:0:0:
11,143,110012,1,8,0:0:0:0:
20,185,110097,1,8,0:0:0:0:
26,227,110183,1,8,0:0:0:0:
21,269,110269,2,0,B|63:279|63:279|125:268,1,85,12|8,0:0|0:0,0:0:0:0:
276,201,110612,1,8,0:0:0:0:
316,189,110697,1,8,0:0:0:0:
355,202,110783,1,8,0:0:0:0:
381,236,110869,1,8,0:0:0:0:
382,277,110955,2,0,B|377:296|377:296|367:312,6,21.25,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
315,259,111298,6,0,P|329:207|361:167,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
475,69,111641,2,0,B|489:116|489:116|484:168,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
417,297,111984,1,8,0:0:0:0:
399,118,112155,1,0,0:0:0:0:
295,258,112326,1,4,0:0:0:0:
271,82,112498,1,0,0:0:0:0:
437,23,112669,6,0,P|477:54|496:99,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
299,262,113012,2,0,B|291:213|291:213|303:135,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
172,30,113355,2,0,B|179:78|179:78|167:156,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
70,29,113698,1,4,0:0:0:0:
151,209,113869,1,8,0:0:0:0:
246,29,114041,6,0,P|273:77|274:127,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
215,333,114384,1,4,0:0:0:0:
372,242,114555,1,0,0:0:0:0:
198,123,114726,2,0,B|164:109|164:109|101:112,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
28,314,115069,2,0,P|62:328|125:325,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
268,224,115412,5,8,0:0:0:0:
406,185,115584,1,0,0:0:0:0:
329,324,115755,1,4,0:0:0:0:
450,103,115926,1,0,0:0:0:0:
483,247,116098,1,8,0:0:0:0:
299,124,116269,1,0,0:0:0:0:
327,321,116440,1,4,0:0:0:0:
478,173,116612,1,8,0:0:0:0:
321,31,116784,6,0,P|281:15|226:28,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
309,250,117126,2,0,B|355:258|355:258|407:248,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
113,106,117469,2,0,L|234:111,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
151,275,117812,1,4,0:0:0:0:
109,110,117984,1,0,0:0:0:0:
275,25,118155,6,0,L|396:30,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
435,174,118498,1,4,0:0:0:0:
341,296,118669,1,0,0:0:0:0:
336,118,118841,2,0,P|352:67|381:23,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
439,178,119184,1,4,0:0:0:0:
319,309,119355,1,8,0:0:0:0:
232,154,119526,5,8,0:0:0:0:
88,170,119698,1,8,0:0:0:0:
162,304,119869,1,12,0:0:0:0:
173,100,120041,1,8,0:0:0:0:
165,68,120126,1,8,0:0:0:0:
145,42,120212,1,8,0:0:0:0:
15,104,120384,1,8,0:0:0:0:
61,275,120555,1,12,0:0:0:0:
149,46,120726,1,8,0:0:0:0:
186,53,120811,1,8,0:0:0:0:
223,50,120897,5,8,0:0:0:0:
260,44,120983,1,8,0:0:0:0:
297,39,121068,1,8,0:0:0:0:
334,41,121154,1,8,0:0:0:0:
370,51,121241,2,0,B|390:93|390:93|397:152,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
268,316,121584,1,8,0:0:0:0:
240,279,121669,1,8,0:0:0:0:
239,233,121755,1,8,0:0:0:0:
265,195,121841,1,8,0:0:0:0:
309,181,121926,2,0,P|326:184|343:193,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
307,254,122269,6,0,L|202:221,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
81,86,122612,2,0,P|126:70|182:79,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
373,157,122955,2,0,B|418:164|418:164|475:153,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
377,30,123298,1,4,0:0:0:0:
254,201,123469,1,0,0:0:0:0:
231,46,123641,6,0,P|258:16|332:12,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
250,197,123984,2,0,B|206:191|206:191|142:204,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
52,36,124326,2,0,B|96:30|96:30|160:43,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
302,114,124669,1,4,0:0:0:0:
218,268,124841,1,8,0:0:0:0:
257,39,125012,6,0,P|302:26|353:45,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
384,239,125355,1,4,0:0:0:0:
188,287,125526,1,0,0:0:0:0:
188,120,125698,2,0,L|296:118,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
451,285,126041,2,0,P|422:311|348:312,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
177,320,126384,5,8,0:0:0:0:
100,156,126555,1,0,0:0:0:0:
67,344,126726,1,4,0:0:0:0:
192,124,126898,1,0,0:0:0:0:
290,290,127069,1,8,0:0:0:0:
96,152,127241,1,0,0:0:0:0:
330,207,127412,1,4,0:0:0:0:
181,324,127584,1,8,0:0:0:0:
130,70,127755,6,0,B|170:51|170:51|231:49,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
334,211,128098,2,0,P|277:226|217:210,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
42,124,128441,1,8,0:0:0:0:
30,266,128612,1,0,0:0:0:0:
153,157,128784,1,8,0:0:0:0:
165,15,128955,1,0,0:0:0:0:
45,27,129126,6,0,B|32:69|32:69|37:127,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
115,290,129469,1,4,0:0:0:0:
228,136,129641,1,0,0:0:0:0:
314,296,129812,2,0,P|360:298|406:266,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
441,123,130155,1,4,0:0:0:0:
336,31,130326,1,8,0:0:0:0:
235,189,130498,5,8,0:0:0:0:
116,111,130669,1,8,0:0:0:0:
219,6,130841,1,8,0:0:0:0:
239,193,131012,1,8,0:0:0:0:
231,224,131097,1,8,0:0:0:0:
215,253,131183,1,8,0:0:0:0:
56,261,131355,1,8,0:0:0:0:
192,130,131526,1,8,0:0:0:0:
136,298,131698,1,8,0:0:0:0:
136,298,131784,1,8,0:0:0:0:
136,298,131869,6,0,P|143:249|137:210,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
325,84,132212,2,0,P|332:126|323:166,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
116,114,132555,1,14,0:0:0:0:
239,61,132726,1,4,0:0:0:0:
244,196,132898,1,8,0:0:0:0:
244,196,132984,1,8,0:0:0:0:
244,196,133069,2,0,L|222:205,4,15.9375006079674,8|0|8|0|4,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
boxy box
Ciyus Miapah
oops i thin i typo something :o
Topic Starter
Noffy
:) I'm alive again hello hello hello who knew 3 days of anime convention would result in 2 days of sleep I sure didn't.

Fort wrote:

kek

ah my mod loss again cuz sudden restart :< Cursed mappu is mine :<

_____________________________________________________________________________________


Hard:
00:08:441 (6,7) - i think slider some slider needs to put in 00:08:441 - I don't think this fits so no change
01:52:669 (1,2) - make this slider like this http://puu.sh/gAxT2/b17fbc7684.jpg (more reasonable for patterning and make stack reading easier) That's beautiful it has been implemented as of just now.

normal:
clear. maybe improve some blanketing, but that one too minor i guess. and i suggesting you to take a look for some overlaps and check it again Nona-checked.

im looking very low diffs here, i guess its okay for that thing. improve slider shape can be my suggestion for this (its up to you, you can keep it if you want)


sorry im just lost mod data while im leaving and suddenly PC restarted PC restarts are evil :<
i think this map cursed :< (probably)

good luck dorothy, thanks for show me the cake. Hope you rank your map soon Thank you much Fort will bake another kek image for you soon
bye. Ciao
Thanks again for the visit~ owo/

Okoratu wrote:

boxy box
boxy box forever (it used to be a small boxy box now it's a hidden wall of text..)

Will update as soon as osu lets me and doesn't give internal server errors ;w;
Ciyus Miapah
im guessing......

if this map ranked you'll get hyped too much :v
neonat
Beginner

I tried to appreciate this, I really did. But I just can't. There isn't anything in it that does the song any justice really, it was full of 4/1 beats all the way until the last 2 objects. It makes no sense of having this difficulty because there is no sense of attachment of this to the song at all. I felt totally disappointed with it at the end, it did not blend with the music of the song.

Easy

00:23:526 (5) - NC here instead
00:26:269 (1) - remove that clap at the end of the slider
00:53:012 (3) - clap
00:56:441 (1) - soft finish on the start instead of drum clap
00:57:812 (2) - remove the clap at the start of the slider
00:59:184 (1) - remove clap
00:59:869 (2) - clap
01:01:926 (1) - remove the clap at the start of the slider
01:03:298 (2) - ^
01:15:641 (1) - fix the shape, it's not even evenly made on both sides of the curve, and it does not look well
01:18:041 (3) - slider start remove finish, use soft clap, slider end add soft finish
01:37:584 (3) - NC for consistency
01:43:069 (3) - ^
01:48:555 (3) - ^
01:40:326 (1) - remove the clap at the start of the slider, add soft finish on start of slider
01:41:698 (2) - remove the clap at the start of the slider
01:45:812 (1) - ^
01:47:184 (2) - ^

First of all, I have to say the hitsounding does not fit. Using Drum finish or clap here, just does not fit the music. Even the use of Soft Clap would be nicer than what it is now. It really is not nice.

If the hitsounding is the same for the rest of the difficulties, well, I'm just not gonna comment on it at all.

Normal

00:03:641 (4) - normal whistle on the end of this slider
00:06:726 (6) - normal whistle instead
00:09:469 (5) - ^ (basically do what you did in Hard, which is fine, so follow it, that helps consistency between difficulties as well)
00:22:155 (3) - clap on end of slider
00:53:698 (1,2) - those curves are too acute, they bend away from each others' path too much, apparently they aren't exactly the same either
01:29:355 (1) - finish on start of slider as well
01:38:955 (3) - place it at x:160 y: 88 to be more in-line with 01:38:269 (2) which helps it look and move better, and straighten the end:
01:51:298 - 01:59:184 - why are you not following the combo pattern of the previous kiai/chorus? You even already did it for the latter half of this last chorus 02:02:269 - 02:13:241
02:09:469 - add S:C5 and place whistle as well to the middle of that slider where this new green line is, don't have this 1 particular spot without the custom sounds because it's the only one without it, and that is just sticking out like a sore thumb. I also thing whistle 5 fits fine as you bring down the pitch of the sound
02:11:869 (1) - sure whistle 5 might fit that part, but because of the long slider which skips past sounds, it becomes lacking and feels incomplete, because that sound leaves it hanging, which isn't nice. Having it with the ending sound seems more complete, so change it to the custom 1 whistle, which is the same as the ending sound (because you would expect the ending sound at 02:12:555 -)

Hard

00:26:269 (1) - this can be a much nicer looking slider, this honestly looks like a half-complete slider
01:50:612 (9) - this uneven slider just looks off
02:09:469 - add S:C5 and whistle here
02:12:384 - add S:C2 and finish over here

oko's Insane

wth man, the custom finish.........even the default soft clap sounds nicer in this song

00:12:555 (1) - soft finish instead of all that other sounds on the start of the slider
00:23:526 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead
00:34:498 (1) - soft finish instead of the whistle
00:45:469 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead
00:56:441 (1) - soft finish instead of all the other sounds
01:07:412 (1) - same thing as 00:45:469 (1)
01:29:355 (1) - ^
01:40:326 (1) - ^
01:51:298 (1) - ^
02:02:269 (1) - ^
01:18:041 (4) - soft finish instead of Normal for the slider end
02:13:069 (6) - ^

Yellow spelt backwards

Same thing about that custom finish, there are some things that should just be left unused : (

Everything said on Insane, applies here

01:34:069 - should still follow the triplet rhythm here
01:36:812 - ^
01:59:526 (1,2,3) - having these 3 the same spacing would be pretty fitting for the music here, where the change in spacing or showing some difference would be between 01:59:869 (3,4)



ugh hitsounding, Good Luck and really the Beginner, unless there is some change in the rhythm, I see it more detrimental than good, because of how much it ruins any form of rhythm in the song; it's pretty much playing a metronome.
Topic Starter
Noffy
Uwuuu I'm so sorry for a late reply ... visiting relatives and haven't had enough time to apply the mod and then when I finally did didn't have internet lasting long enough to submit until now ;w;
;w;
;w;..
QAQ I'm really truly sorry

neonat wrote:

Beginner

I tried to appreciate this, I really did. But I just can't. There isn't anything in it that does the song any justice really, it was full of 4/1 beats all the way until the last 2 objects. It makes no sense of having this difficulty because there is no sense of attachment of this to the song at all. I felt totally disappointed with it at the end, it did not blend with the music of the song.
I understand what you mean, but I'd like to avoid removing the difficulty unless it's just impossible to fix or accomplish. I will try to fix it and address these concerns and make it better in the coming soonness exam schedule allowing.

Easy

00:23:526 (5)- NC here instead Alright that makes sense k
00:26:269 (1)- remove that clap at the end of the slider Alright it took me a while to figure out this was for in section consistency but done owo/
00:53:012 (3)- clap ^ genuine exact same response for this one, done
00:56:441 (1)- soft finish on the start instead of drum clap Okay
00:57:812 (2)- remove the clap at the start of the slider sure
00:59:184 (1)- remove clap Aaaa haa I see! Donedilllydone
00:59:869 (2)- clap Alright
01:01:926 (1)- remove the clap at the start of the slider Donananane
01:03:298 (2)- ^ Nyooming to it's has been done
01:15:641 (1)- fix the shape, it's not even evenly made on both sides of the curve, and it does not look well Fixed I think
01:18:041 (3)- slider start remove finish, use soft clap, slider end add soft finish Alright okie dokie yes done
01:37:584 (3)- NC for consistency Ahh I still have NC mistakes thank you fixed
01:43:069 (3)- ^ ^
01:48:555 (3)- ^ ^
01:40:326 (1)- remove the clap at the start of the slider, add soft finish on start of slider Sure thing
01:41:698 (2)- remove the clap at the start of the slider Alrikay
01:45:812 (1)- ^ ^
01:47:184 (2)- ^ ^

First of all, I have to say the hitsounding does not fit. Using Drum finish or clap here, just does not fit the music. Even the use of Soft Clap would be nicer than what it is now. It really is not nice. Made the changes suggested and also added the custom 1 drum claps towards the end of sections for consistency with that hitsounding in Normal and Hard (which may have undone some of the remove clap suggestions oops ;A; ) owo/

If the hitsounding is the same for the rest of the difficulties, well, I'm just not gonna comment on it at all. A day too late to rage at the hitsounds on normal and hard, a day too late sir. (or maybe you had a 6th sense that said “these hitsounds are meh, let's wait until tomorrow and see what happens.” I dunno)

Normal

00:03:641 (4)- normal whistle on the end of this slider
00:06:726 (6)- normal whistle instead
00:09:469 (5)- ^ (basically do what you did in Hard, which is fine, so follow it, that helps consistency between difficulties as well) For this and the above two oo I see so normal whistle is the answerr okay did it :)
00:22:155 (3)- clap on end of slider Whoops fixed
00:53:698 (1,2)- those curves are too acute, they bend away from each others' path too much, apparently they aren't exactly the same either Change attempted
01:29:355 (1)- finish on start of slider as well Fixed
01:38:955 (3)- place it at x:160 y: 88 to be more in-line with 01:38:269 (2)which helps it look and move better, and straighten the end: Oo okay thank you for the point suggestion that helps, fixed ovo


01:51:298- 01:59:184- why are you not following the combo pattern of the previous kiai/chorus? You even already did it for the latter half of this last chorus 02:02:269- 02:13:241 My dumb mistake that I somehow missed aa, fixed it now.
02:09:469- add S:C5 and place whistle as well to the middle of that slider where this new green line is, don't have this 1 particular spot without the custom sounds because it's the only one without it, and that is just sticking out like a sore thumb. I also thing whistle 5 fits fine as you bring down the pitch of the sound [oclor=#0000FF] Ah I see I didn't have it before because I couldn't hear the part in the music unique to the last kiai that was being hitsounded to fixed it now but with the S:C1 set instead.[/color]
02:11:869 (1)- sure whistle 5 might fit that part, but because of the long slider which skips past sounds, it becomes lacking and feels incomplete, because that sound leaves it hanging, which isn't nice. Having it with the ending sound seems more complete, so change it to the custom 1 whistle, which is the same as the ending sound (because you would expect the ending sound at 02:12:555-) Alright, this makes a lot of sense and fixes that emptiness which I had been a bit unsure of thank you fixed. *(also added a soft whistle to the body and a finish to the end since it was missing somehow oop)

Hard

00:26:269 (1)- this can be a much nicer looking slider, this honestly looks like a half-complete slider ?
01:50:612 (9)- this uneven slider just looks off ? not sure what you mean by these two like are they rough, uneven, give off the sense they should be leading into some larger shape, plain ugly, meh, nyoom, or waffle?
02:09:469- add S:C5 and whistle here Used S:C1 instead
02:12:384- add S:C2 and finish over here Okie dokie owo/


ugh hitsounding, Good Luck and really the Beginner, unless there is some change in the rhythm, I see it more detrimental than good, because of how much it ruins any form of rhythm in the song; it's pretty much playing a metronome.
Cerulean Veyron
Hi, ticket used from my queue~ Sorry for some delay.

ouch, too much yellow, my monitor is gonna explode yellow.
[> General <]
  1. - waow
[> Beginner <]
  1. 01:14:269 (1,1) - Might no be stacked here, so stack that?
  2. 02:11:869 (2,3) - You haven't done this on the previous parts, so i guess you should remake this rhythm as 02:09:126 (1) - .
  3. - Nice.
[> Easy <]
  1. 00:01:584 (1,2) - What spacing did you use here? It looked like between 0.6x or 0.7x.
  2. 00:07:069 (1,3) - Not important, but stack these?
  3. 00:24:212 (2,3,1) - You could've made a better symmetry pattern here.
  4. 00:30:384 (2) - This pattern would look better, if you move this slider (2) on x:360|y:92, or closer to it. Watch the spacing after it.
  5. 00:53:698 (1,2,3) - Mind you check the spacing here? looks a bit different.
  6. 01:07:412 (1) - You maybe could recurve this to make a bit neater, delete the current slider point, and add a new one.
  7. 01:30:726 (2,3,1) - Not important, but i prefer a triangle formation here.
  8. 01:59:526 (1) - Add clap on tail?
  9. 02:07:755 (1) - ^
  10. 02:09:812 (3,2) - Swap the clap hitsound, might sound better...
  11. - Some pattern got placement a bit weird. But it looks okay~
[> Normal <]
  1. 00:06:384 (5,6,1) - check your spacing~
  2. 00:22:155 (3,1) - Recorrect blanket?
  3. 00:30:384 (3,4,1) - Are you planning on symmetry here? or.. not?
  4. 00:46:841 (3,4) - Recorrect blanket? might not be important..
  5. 01:01:241 (4,1) - Spacing~
  6. 01:15:641 (1) - Kinda weird sliderpoint placements, are you trying to make a G formation? :3
  7. 01:38:955 (3,3) - Is this overlap on purpose?
  8. 01:49:241 (3,4) - I prefer Ctrl + G on this rhythm, instead of a downbeat. It'd sound better than the current one.
  9. 02:00:898 (1) - Another weird sliderpoint placements, maybe you could try a symmetry here? o.o
  10. 02:02:269 (1,2,3) - Is this pattern on purpose? or planning to make Asymmetry?
  11. 02:05:012 (1,2,3,1) - Recorrect a bit of diamond formation?
  12. - Almost the same comment as before, but this time, it's the sliderpoints...
[> Hard <]
  1. 00:04:669 (1,2) - Recorrect blanket? or not planning to? just as 00:05:184 (3,4) -
  2. 00:20:269 (4,5) - Well, instead of stacking, try somewhere else for better playstyle movements.
  3. 00:49:412 (6,7) - Symmetry?
  4. 00:50:955 (1,2,3) - Recorrect a few blankets here, i can see that.
  5. 00:52:155 (4,5,6) - Same as 00:49:412 (6,7) -, kinda like ^
  6. 01:08:098 (4,5) - I guess you should remake both of these sliders as the same sliding position, for improving flow and recorrecting double blanket.
  7. 01:55:755 (3) - I prefer a curved slider here, this pattern would look odd without it.
  8. 01:58:841 (3,4,1) - What with the spacing here?
  9. - Some issues... but it gets perfect when further playing.
... I'm tired... e_e


I like the custom hitsounds you made, Good luck anyway~ ...
Topic Starter
Noffy

Gray Veyron wrote:

Hi, ticket used from my queue~ Sorry for some delay. Hi there thank you for coming owo/ Likewise sorry for my late reply.

ouch, too much yellow, my monitor is gonna explode yellow.YELLOW
[> General <]
  1. - waow
woaw

[> Beginner <]
  1. 01:14:269 (1,1) - Might no be stacked here, so stack that? Fixed with the magic of copypaste + hitsound
  2. 02:11:869 (2,3) - You haven't done this on the previous parts, so i guess you should remake this rhythm as 02:09:126 (1) - . It'll be left as is for now
  3. - Nice. : O.. :)!
[> Easy <]
  1. 00:01:584 (1,2) - What spacing did you use here? It looked like between 0.6x or 0.7x. It's .7x?
  2. 00:07:069 (1,3) - Not important, but stack these? Stack fixed.
  3. 00:24:212 (2,3,1) - You could've made a better symmetry pattern here. Not sure what you mean by “Better” since I think it's awesomely cool as-is (in other words: I have no clue how I'd make it better), so no change.
  4. 00:30:384 (2) - This pattern would look better, if you move this slider (2) on x:360|y:92, or closer to it. Watch the spacing after it. That indeed looks better done and spacing watched as well
  5. 00:53:698 (1,2,3) - Mind you check the spacing here? looks a bit different. Ah you're right it was somehow .6 between 1 and 2, fixed.
  6. 01:07:412 (1) - You maybe could recurve this to make a bit neater, delete the current slider point, and add a new one. Ooo okay fixed
  7. 01:30:726 (2,3,1) - Not important, but i prefer a triangle formation here. Attempted to fix triangle hopefully it is a good triangle now.
  8. 01:59:526 (1) - Add clap on tail? There was already a clap but changed it to soft clap since I guess that's what you mean yes
  9. 02:07:755 (1) - ^ Okie dokie
  10. 02:09:812 (3,2) - Swap the clap hitsound, might sound better... Indeed I'll do that
  11. - Some pattern got placement a bit weird. But it looks okay~ Hooray Easy least modded difficulty overall but it's still okay yayyyy
[> Normal <]
  1. 00:06:384 (5,6,1) - check your spacing~ Checked? owo?
  2. 00:22:155 (3,1) - Recorrect blanket? Slight change.
  3. 00:30:384 (3,4,1) - Are you planning on symmetry here? or.. not? Y-yes? Is it messed up somehow? oAo;
  4. 00:46:841 (3,4) - Recorrect blanket? might not be important.. Fixed it~
  5. 01:01:241 (4,1) - Spacing~ Slight .03 distance space change fixed owo~
  6. 01:15:641 (1) - Kinda weird sliderpoint placements, are you trying to make a G formation? :3 They get the job done :3
  7. 01:38:955 (3,3) - Is this overlap on purpose? No now it's fixed owo;
  8. 01:49:241 (3,4) - I prefer Ctrl + G on this rhythm, instead of a downbeat. It'd sound better than the current one. Fixed this section up now~
  9. 02:00:898 (1) - Another weird sliderpoint placements, maybe you could try a symmetry here? o.o Fixed up to make less strange ovo/
  10. 02:02:269 (1,2,3) - Is this pattern on purpose? or planning to make Asymmetry? Yea it's intentional
  11. 02:05:012 (1,2,3,1) - Recorrect a bit of diamond formation? Yes ok fixed done~
  12. - Almost the same comment as before, but this time, it's the sliderpoints...
[> Hard <]
  1. 00:04:669 (1,2) - Recorrect blanket? or not planning to? just as 00:05:184 (3,4) - Recorrected uwu
  2. 00:20:269 (4,5) - Well, instead of stacking, try somewhere else for better playstyle movements. I couldn't figure out any other placement that would be better so no change
  3. 00:49:412 (6,7) - Symmetry? Oh yes it can be fixed for nicer symmetry owo
  4. 00:50:955 (1,2,3) - Recorrect a few blankets here, i can see that. Fixed
  5. 00:52:155 (4,5,6) - Same as 00:49:412 (6,7) -, kinda like ^ Also fixed methinks
  6. 01:08:098 (4,5) - I guess you should remake both of these sliders as the same sliding position, for improving flow and recorrecting double blanket. ?! QAQ I had fixed these did I forget to save and update properly the fix is goneee... refixed. (I hope?!)
  7. 01:55:755 (3) - I prefer a curved slider here, this pattern would look odd without it. Tried lots of different ways to have a curved slider instead but none of them really looked that good to me/or would be close enough to having it blanket (4) that it would be constantly mistaken for a failed attempt at that, in the end no change.
  8. 01:58:841 (3,4,1) - What with the spacing here? Something from a weird change I failed to notice, fixed, maybe.
  9. - Some issues... but it gets perfect when further playing. (ノ◕ヮ◕)ノ*:・゚✧
... I'm tired... e_e Sleep well oAo/


I like the custom hitsounds you made Thank you! 'w', Good luck anyway~ ...Thank you very much for the lucks and the modmod owo/
Pheria
Hi! I'm going to just mod your difficulties (Beginner, Easy, Normal, Hard). These are only suggestions (based on what I think would make the map better) and should be taken as such! Thanks! c:

[Beginner]
00:48:212 (2) - Maybe extend this slider once more or add another note at 00:50:269
01:07:412 (1) - Same as above, extend the slider once more or add another note at 01:09:469
01:10:155 (2) - This should be a slider or another note after it I dunno
02:13:241 (3) - Maybe should be a tad farther away from end of last slider

[Easy]
00:19:412 (2) - Clap here (at the end)?
00:21:469 (3) - Another clap? I don't know. I feel as if the claps should remain consistent throughout the whole "section."
01:43:069 (1) - Weird slider. But it's even (symmetrical) so I guess it's alright.

[Normal]
00:09:812 (1) - I think the spinner should last until 00:12:212, but then again it may not give enough time for the player to reposition their aim, this is considerable
01:14:269 (1) - Maybe add a note after this slider (on 01:15:298 ) to fill up the emptiness
02:01:584 (2) - You can either make this a slider (ending at 02:02:926 ) or put another note after it; sorry I just don't like emptiness like this
02:02:784 (2) - Don't know if this note should be here in a Normal diff, but it's not bad
02:11:869 (1) - Beautiful

[Hard]
01:09:298 (4) - I feel like the slider should be here instead of where the slider is at 01:09:469 (5) because the vocal's vowel starts there; you can just switch them in terms of song time and then manipulate their position as you see fit.
01:53:184 (3) - This (as well as the slider after it) has the same issue as above; the slider doesn't start on the lyric, you should swap the slider and circle (and then move them around as you see fit) so that the slider goes well with the vocals.
01:56:784 (1) - A long slider like this one isn't probably the best way to cover three syllables. Maybe halve the slider length and have it repeat?
01:58:841 (3) - Make this a slider because it's a bit empty afterwards.
02:01:584 (5) - You should make this a slider as well to remove the emptiness after it.

That's about it (for your diffs)! Your hitsounds are nice (especially on Hard) and I think it's a great map with nice sliders. ; u ;
Topic Starter
Noffy

Pheria wrote:

Hi! I'm going to just mod your difficulties (Beginner, Easy, Normal, Hard). These are only suggestions (based on what I think would make the map better) and should be taken as such! Thanks! c: Thank you, and sorry for my unusually late reply! uwu

[Beginner]
Beginner is out of town for reservations a.k.a. remap, so no applying of the mod for this diff. Sorry :c I will keep all suggestions in consideration though o/

[Easy]
00:19:412 (2) - Clap here (at the end)? Yah alright that works better for this section to have it soft instead
00:21:469 (3) - Another clap? I don't know. I feel as if the claps should remain consistent throughout the whole "section." ^ doot doot
01:43:069 (1) - Weird slider. But it's even (symmetrical) so I guess it's alright. Symmetry slider \o/

[Normal]
00:09:812 (1) - I think the spinner should last until 00:12:212, but then again it may not give enough time for the player to reposition their aim, this is considerable Yeah definitely not enough time (I know I'd hate this map when I used to play normals if there was so little recovery time hehe)
01:14:269 (1) - Maybe add a note after this slider (on 01:15:298 ) to fill up the emptiness After much modification to the following to fit it since it's so needed, done.
02:01:584 (2) - You can either make this a slider (ending at 02:02:926 ) or put another note after it; sorry I just don't like emptiness like this I can see where you're coming from but I really feel this part is better left as is to give that, hm, breath before the last spurt feel (and have a small note break where the small kiai break is too ye)
02:02:784 (2) - Don't know if this note should be here in a Normal diff, but it's not bad It happens a few other times should be good left as is ye
02:11:869 (1) - Beautiful Snail~ /o/

[Hard]
01:09:298 (4) - I feel like the slider should be here instead of where the slider is at 01:09:469 (5) because the vocal's vowel starts there; you can just switch them in terms of song time and then manipulate their position as you see fit. Will leave as is since I think it sounds more like a yo-OOO and want to emphasize the OOO more
01:53:184 (3) - This (as well as the slider after it) has the same issue as above; the slider doesn't start on the lyric, you should swap the slider and circle (and then move them around as you see fit) so that the slider goes well with the vocals. ^
01:56:784 (1) - A long slider like this one isn't probably the best way to cover three syllables. Maybe halve the slider length and have it repeat? Took much fiddling did something different hopefully it's goodo
01:58:841 (3) - Make this a slider because it's a bit empty afterwards. ^ adjusted these two together
02:01:584 (5) - You should make this a slider as well to remove the emptiness after it.(see normal)

That's about it (for your diffs)! Your hitsounds are nice (especially on Hard) and I think it's a great map with nice sliders. ; u ; Thank ye for giving your first post to this lil ol' map of mine ;w;
Asfand
Hello!

Thanks for using my queue

[General]
  1. Maybe add a spinner in the beginner and easy difficulties so that number one farmers have something to compete over
  2. Really high quality mapset!
  3. Consider mapping the breaks in the harder difficulties Insane+
[Beginner]
  1. all is fine in my eyes
[Easy]
  1. 01:07:412 (1) - have this note so that it could puzzle in with the start of this slider 01:04:669 (3) - http://puu.sh/hKHbr/89d03ed6e4.jpg
  2. 01:51:298 (1) - ^ but puzzle with 01:48:555 (1) -
  3. 02:11:869 (3) - if you want this type of shape maybe have the start blanket 02:11:184 (2) -. Although I would maybe have a completely different shape because its the last slider of the map. (like you've done in normal)
[Normal]
  1. 00:20:784 (1) - move x=141 y=185 (turn off grid snap)
  2. 00:20:955 (2) - move x=314 y = 94
  3. 00:24:898 (3) - move x=128 y=96
  4. 01:29:355 (1) - move x=56 y=256
  5. 01:30:726 (3) - move x=248 y=256
  6. 01:32:784 (2,3) - have these two follow eachother to keep flow http://puu.sh/hKI33/0926083369.jpg
  7. 01:34:155 (4,1) - same (move 1 a bit down or change position of slider end 4)
  8. 01:37:584 (1,2,3) - flow ^
  9. 01:53:698 (2) - move x=320 y=96
[Hardl]
  1. 00:12:898 (1) - move piece to center after spinner, more intuitive, I see that you have linked it to the next combo, but I don't see the purpose of it they don't make the same sound.
  2. 00:13:241 (2) - really not feeling this slider maybe turn it to a rever slider like this? http://puu.sh/hKIq9/269a445544.jpg
  3. 02:07:412 (6) - maybe flip this like this instead http://puu.sh/hKIMm/474c72a125.jpg because the sound goes higher in pitch

[oko's Insane]
  1. Sightread replay http://puu.sh/hKJkE/f49217cc2c.osr
  2. 00:07:755 (4,5) - fix blanket
  3. 00:09:126 (3,1) - ^
  4. 00:11:526 (2,3) - ^
  5. 00:11:526 (2) - consider ctrl+g the last piece of this combo to signalize change in song pace, would make the section more interesting
  6. since this flows clockwise 00:56:441 (1,2,3,4,5,6) - having this flow counterclockwise would be very cool 00:57:812 (1,2,3,4,5,6) -
  7. 01:01:926 (1,2,3,4,5,6,1,2,3,4,5,6) - same concept
[WOLLEY]
  1. Sightread replay http://puu.sh/hKJl8/6f92656a18.osr
  2. 00:01:926 (2) - ctrl+g
  3. 00:03:298 (2) - ^
  4. 00:04:669 (2) - ^
  5. 00:11:526 (2) - ^ (you can decide to ignore all above and just do it to this, same suggestion as in oko's insane, however I think changing all of them is better)
  6. 00:20:698 (7) - missing note?
  7. 00:20:869 (2) - ^
  8. 00:21:041 (3) - ^
  9. 00:21:555 (5) - ^
  10. 00:21:726 (6) - ^
  11. 01:00:898 (3) - ctrl+g need to move 01:00:812 (2) - aswell
  12. 01:10:155 (1) - ctrl+g
  13. 01:49:069 (4,5,6,7,8,9,10,1,2,3,4,5) - very cool
  14. 01:57:469 (3) - did this by a mistake, looks pretty cool though to have a long note here, take it for what its worth haha http://puu.sh/hKKLi/d6380da515.jpg
Okoratu
I SHOULD REALLY GET TO FIND ANOTHER HITSOUND IN ORDER TO POST THE NEONAT REPLY

neonat wrote:

oko's Insane

wth man, the custom finish.........even the default soft clap sounds nicer in this song ➥ asdf asdf will see if i find something nicer ASDF

00:12:555 (1) - soft finish instead of all that other sounds on the start of the slider ✔ whistle has meaning so stays but soft finish yes
00:23:526 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead ✔ a
00:34:498 (1) - soft finish instead of the whistle ✔ no, both~
00:45:469 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead ✔ s
00:56:441 (1) - soft finish instead of all the other sounds ✔ soft finish and whistle
01:07:412 (1) - same thing as 00:45:469 (1) ✔ d
01:29:355 (1) - ^ ✔ f
01:40:326 (1) - ^ ✔ j
01:51:298 (1) - ^ ✔ k
02:02:269 (1) - ^ ✔ l
01:18:041 (4) - soft finish instead of Normal for the slider end wut sliderend i assume you mean circle after was looking at wrong diff whole time w/e hitsoundcopier hi
02:13:069 (6) - ^ ✔ ;



Yellow spelt backwards

Same thing about that custom finish, there are some things that should just be left unused : ( ➥ : (

Everything said on Insane, applies here

01:34:069 - should still follow the triplet rhythm here
01:36:812 - ^
01:59:526 (1,2,3) - having these 3 the same spacing would be pretty fitting for the music here, where the change in spacing or showing some difference would be between 01:59:869 (3,4)
✔ did all 3
Here are diffs + the hitsound change

thanks~
Topic Starter
Noffy

Asfano wrote:

Hello!

Thanks for using my queue Thank you for modding uwu

[General]
  1. Maybe add a spinner in the beginner and easy difficulties so that number one farmers have something to compete over As one prone to competing for scores on easies with spinners myself I understand this but at the same time I don't really think there's anywhere they would really fit :c
  2. Really high quality mapset! Thanks! /o/
  3. Consider mapping the breaks in the harder difficulties Insane+
[Beginner]
  1. all is fine in my eyes /o/
[Easy]
  1. 01:07:412 (1) - have this note so that it could puzzle in with the start of this slider 01:04:669 (3) - http://puu.sh/hKHbr/89d03ed6e4.jpg Oooh alright done-o~
  2. 01:51:298 (1) - ^ but puzzle with 01:48:555 (1) - I'd rather not since it's the start of a new section/barely visible unless you have snaking sliders off o:
  3. 02:11:869 (3) - if you want this type of shape maybe have the start blanket 02:11:184 (2) -. Although I would maybe have a completely different shape because its the last slider of the map. (like you've done in normal) I think I'll change it to be similar to normal then~
[Normal]
  1. 00:20:784 (1) - move x=141 y=185 (turn off grid snap) v
  2. 00:20:955 (2) - move x=314 y = 94 These two blankets are better left as they are
  3. 00:24:898 (3) - move x=128 y=96 v
  4. 01:29:355 (1) - move x=56 y=256 v
  5. 01:30:726 (3) - move x=248 y=256 I went through and fixed all of these blankets, though not necessarily with the points specified, because I want to maintain the DS as much as possible~
  6. 01:32:784 (2,3) - have these two follow eachother to keep flow http://puu.sh/hKI33/0926083369.jpg Okay I've changed this
  7. 01:34:155 (4,1) - same (move 1 a bit down or change position of slider end 4) Managed to fix I think
  8. 01:37:584 (1,2,3) - flow ^ Okie dokie~
  9. 01:53:698 (2) - move x=320 y=96 Moved but to a different point
[Hardl]
  1. 00:12:898 (1) - move piece to center after spinner, more intuitive, I see that you have linked it to the next combo, but I don't see the purpose of it they don't make the same sound. Since how large one spins depends on the player I'd like to keep it at midway-ish
  2. 00:13:241 (2) - really not feeling this slider maybe turn it to a rever slider like this? http://puu.sh/hKIq9/269a445544.jpg That'd be visually empty and a bit too intense for post-spinner in my opinion ya
  3. 02:07:412 (6) - maybe flip this like this instead http://puu.sh/hKIMm/474c72a125.jpg because the sound goes higher in pitch I didn't change this the way you suggested but changed the overall section for a more upward feel

Okoratu wrote:

Finally replied to neonat's mod
Will update as soon as I can connect to BSS
Frey
Wow, a suitable and nice set of skin! Take my star :D

  • something you have to notice

  1. In Normal, using 1.25 sv in kiai is a bit risky, I strongly recommend you to use sv 1.0
  2. The same in Nomral, 00:11:869 the green line is unused, please delete it
  3. In oko's Insane, 00:23:526 the green line is unused, please delete it

  • General
  1. Unify the 'Widescreen Support' in Setup

    Beginner

  2. 00:16:669 - There is no reason to add a finish, cuz you didn't put finish at 00:13:926 、00:19:412 and 00:22:155
  3. 01:37:584 (2) - You added some clap in 01:29:355 (1,2,1) , why don't you add some there?
  4. 02:11:869 (2,3) - plz use 0.6 ds to unify it

    Easy

  5. 00:28:326 (2) - firstly, move it to x210 y75 to unify the ds, then move 00:29:012 (1) - to x130 y154 to improve blanket
  6. 00:55:755 (3) - move it to x272 y192 to unify the ds

    Normal

  7. 00:19:412 (3) - move it to x308 y228 to be symmetry (and you need slight adjustment)
  8. 00:50:955 (1) - move it to x376 y96 to unify the ds
  9. 00:54:384 (2) - the same as above
  10. 01:15:298 (2,1,2,1,2,1) - why suddenly use 0.9 ds?
  11. You got me, I thought some 'ring' hitsound was actually in the music

    Hard

  12. 00:57:812 (6) - add NC? Apparently The lyric is going to next sentence
  13. 01:03:297 (6) - the same as above
  14. 01:06:041 (4) - the same as above
  15. 01:38:612 - if you were not on purpose, then this clap is unnecessary
  16. 01:41:698 (6) - NC?
  17. 01:47:184 (7) - NC?

The rest diffs are fine. Good luck :)
Topic Starter
Noffy

Frey wrote:

Wow, a suitable and nice set of skin! Take my star :D Yay, Thank You! :)

  • something you have to notice

  1. In Normal, using 1.25 sv in kiai is a bit risky, I strongly recommend you to use sv 1.0 It's normal I think that should be fine how are we to teach them to be able to anticipate changes like these if they only become present in hard and onwards ;-;
  2. The same in Nomral, 00:11:869 the green line is useless, please delete it Kk
  3. In oko's Insane, 00:23:526 the green line is useless, please delete it

  • General
  1. Unify the 'Widescreen Support' in Setup Okie Dokie how are you the first mod to point this out in 10 pages wot thank you

    Beginner

  2. 00:16:669 - There is no reason to add a finish, cuz you didn't put finish at 00:13:926 、00:19:412 and 00:22:155 How did that get in there--- fixed~
  3. 01:37:584 (2) - You added some clap in 01:29:355 (1,2,1) , why don't you add some there? Okay and also added some to other pieces in this section for the sake of the clapclapclapclapclapclap in the music~
  4. 02:11:869 (2,3) - plz use 0.6 ds to unify it Fix'd

    Easy

  5. 00:28:326 (2) - firstly, move it to x210 y75 to unify the ds, then move 00:29:012 (1) - to x130 y154 to improve blanket Fixed, but when moving (1) around changed it a different way to avoid it having DS issues with 00:30:384 (2) -
  6. 00:55:755 (3) - move it to x272 y192 to unify the ds Done~

    Normal

    Divided it for you after spending 10 minutes before realizing "oh hey this is where the mod for normal is kk" (t'was very confusing looking a the suggestions with easy open
  7. 00:19:412 (3) - move it to x308 y228 to be symmetry (and you need slight adjustment) Fixed with my own points for blanket's sake
  8. 00:50:955 (1) - move it to x376 y96 to unify the ds Fixed with different points so it wouldn't get too crowded with proceeding pattern
  9. 00:54:384 (2) - the same as above Fixed
  10. 01:15:298 (2,1,2,1,2,1) - why suddenly use 0.9 ds? ] I wish I knew how that happened but fixed~
  11. You got me, I thought some 'ring' hitsound was actually in the music Mwuahahaha, but it is~

    Hard

    No to the NCs, since a.) consistent pattern and b.) there may be a slight pause in singing but according to the lyrics showing onscreen at least these are all considered to each be a whole piece.
  12. 00:57:812 (6) - add NC? Apparently The lyric is going to next sentence
  13. 01:03:297 (6) - the same as above
  14. 01:06:041 (4) - the same as above Okay to this one though since it's pre-kiai and divided into two lyrics video-wise. (like a warning: combo length is getting lower because map will get slightly harder?!)
  15. 01:38:612 - if you were not on purpose, then this clap is unnecessary Oops fixed thank you uwub
  16. 01:41:698 (6) - NC?
  17. 01:47:184 (7) - NC?

The rest diffs are fine. Good luck :) Thank you and thank you for modderingo~
Frey
Sorry, my bad. I didn't check it ;w;
Topic Starter
Noffy

Frey wrote:

Sorry, my bad. I didn't check it ;w;
It's alright, since it's all fixed up now~ o/
Jonarwhal
Hey Dorothy~!! NM from my queue. (<- I'll put all my links like that.)

Beginner~
  1. 00:12:555 (1) - Maybe for fun, you could try something like this. Turn on the background video in editor to help.
  2. 00:45:469 (1,2,1) - Generally, you shouldn't get close to stacking after one note. To fix this, I would change 1 so it's end is below 2, not next to 2.
  3. 01:32:098 (2,1,2) - Same as ^^^, I would try something like this: ss1 ss2
I like the sliders that this diff has to offer.
Easy~
  1. 00:07:069 (1,2,3) - Same thing about stacking. (It's really not that bad, but you just use it so much.) I'll leave how to fix it up to you.
  2. 00:18:041 - The NC should be here. Try this: ss1 ss2 ss3
  3. 00:22:155 (5,1) - Either this is supposed to be a question mark, or it isn't. If it is, then make it look more like a question mark, and if it isn't, then make it look less like a question mark.
  4. 00:25:584 (3,1,2) - Same thing about stacking, again. Blanket 3 between 2 and 1 for an easy fix.
  5. 00:33:126 (3) - Move the red tick to x-232 y-334 so it happens 00:33:812 - here.
  6. 00:46:841 (2) - ^^^ Same idea, just x-234 y-343. (You suddenly do it correctly 01:04:669 (3) - here and 01:10:155 (1) - here and basically throughout the rest of the map.)
  7. 02:11:869 (3) - I'd prefer this not to overlap itself so much.
Normal~
  1. 00:07:755 (2,3) - Ctrl+g. Three reasons: it improves the flow, solves the stacking thing, and is consistent with 00:08:441 (4,5,6) - this.
  2. 00:53:698 (1,2) - Are you sure you don't want to make these identical? It would look like this: ss1 ss2
  3. 01:10:155 (1,2) - Are you sure you don't want to make this symmetrical either? (It wouldn't impact the ds.)
  4. 01:38:955 (3) - I think the part on the top of this should be straight. Edit: straight as in following the x axis perfectly.
Another really cool slider diff.
Hard~
  1. 00:19:584 (2) - Try moving this to x-432 y-72.
  2. 00:50:955 (1,2,3) - The spacing here looks kinda bad.
    01:00:554 (5) - I think you could make this have another blanket, like this. Reverse 7, then reshape it, then reverse it again.
  3. 01:29:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why are the hitsounds on the red ticks? Imo, it sounds pretty bad like that.
  4. 01:30:726 (4) - Spacing, either change the shape of 4 or move it back.
  5. 01:33:984 (5,6) - Fix blanket.
  6. 01:36:212 (6,7,8) - ^, try looking at it like this.
  7. 01:52:326 (5,6,1,2,3) - I think this would flow better if you reversed 1 and made 2 around x-208 y-84.
oko's Insane~
  1. 01:41:698 (1,2) - Move 1 a bit farther away from the green 3, like you did with 2 and 5.
  2. That's all I could find. Good job with the 1/4 beat streams.
WOLLEY~
  1. (Everything I say here is optional. :D)
  2. 00:18:212 (3) - I think 3 should be a tiny bit to the left.
  3. 00:21:984 (7,8,1,2,3,4,5) - This is supposed to be blanketing the orange 5, right? Look at this. Try making the pinkish 4 and 5 slightly lower.
  4. 01:38:784 (9,10,1,2) - 1 and 2 could be copy/pasted from 9 and 10. That would look nice.
  5. 01:49:926 (1,2,3,4) - ^ Same idea, except 3 and 4 could be copy/pasted from 1 and 2.
  6. 02:00:897 (1,2,3,4) - ^

Good Luck~!! :D
Topic Starter
Noffy

jonawaga wrote:

Hey Dorothy~!! NM from my queue. (<- I'll put all my links like that.) Yay for Yellow! \o/

Beginner~
  1. 00:12:555 (1) - Maybe for fun, you could try something like this. Turn on the background video in editor to help. Neat, that improves the original idea of it doing it quite a bit, applied! ^^
  2. 00:45:469 (1,2,1) - Generally, you shouldn't get close to stacking after one note. To fix this, I would change 1 so it's end is below 2, not next to 2. I see, changed this around a bit to fix that o/
  3. 01:32:098 (2,1,2) - Same as ^^^, I would try something like this: ss1 ss2 I see what you mean, but in this case it's more meant to be that way and I'd rather leave it the same :o
I like the sliders that this diff has to offer. (ノ◕ヮ◕)ノ*:・゚✧
Easy~
  1. 00:07:069 (1,2,3) - Same thing about stacking. (It's really not that bad, but you just use it so much.) I'll leave how to fix it up to you. Leaving this stack intact for dramatic buildupuru
  2. 00:18:041 - The NC should be here. Try this: ss1 ss2 ss3 In this case I'd prefer not to change the rhythm for the sake of the nc being one beat earlier where a slider currently ends, so no change.
  3. 00:22:155 (5,1) - Either this is supposed to be a question mark, or it isn't. If it is, then make it look more like a question mark, and if it isn't, then make it look less like a question mark. Fixed, I think.
  4. 00:25:584 (3,1,2) - Same thing about stacking, again. Blanket 3 between 2 and 1 for an easy fix. With the way it was changed around for fixing 4, this wouldn't really work so uhh
  5. 00:33:126 (3) - Move the red tick to x-232 y-334 so it happens 00:33:812 - here. Fixedsu~
  6. 00:46:841 (2) - ^^^ Same idea, just x-234 y-343. (You suddenly do it correctly 01:04:669 (3) - here and 01:10:155 (1) - here and basically throughout the rest of the map.) Let's just hope that means I realized my mistake! Fixed this, but with a different point to avoid the slider getting longer time wise/being too close to the next note
  7. 02:11:869 (3) - I'd prefer this not to overlap itself so much. Changed for less self-overlap~
Normal~
  1. 00:07:755 (2,3) - Ctrl+g. Three reasons: it improves the flow, solves the stacking thing, and is consistent with 00:08:441 (4,5,6) - this. Ok done diddly did o/
  2. 00:53:698 (1,2) - Are you sure you don't want to make these identical? It would look like this: ss1 ss2 00:54:384 (2,3) - I'd prefer to keep it these two the same ^^;
  3. 01:10:155 (1,2) - Are you sure you don't want to make this symmetrical either? (It wouldn't impact the ds.) Symmetry fixed~
  4. 01:38:955 (3) - I think the part on the top of this should be straight. Edit: straight as in following the x axis perfectly.Oops it was originally, fixed~!
Another really cool slider diff. (ノ◕ヮ◕)ノ*:・゚✧
Hard~
  1. 00:19:584 (2) - Try moving this to x-432 y-72. Tried something else instead
  2. 00:50:955 (1,2,3) - The spacing here looks kinda bad. Fixed I hope~
    01:00:554 (5) - I think you could make this have another blanket, like this. Reverse 7, then reshape it, then reverse it again. Fixed! o/
  3. 01:29:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why are the hitsounds on the red ticks? Imo, it sounds pretty bad like that. I wanted it to go with the clapping on the red ticks in the song uwu
  4. 01:30:726 (4) - Spacing, either change the shape of 4 or move it back. Fixed the position of 4~
  5. 01:33:984 (5,6) - Fix blanket. Fixed! ^^
  6. 01:36:212 (6,7,8) - ^, try looking at it like this. I tried to fix it, but I'm uncertain whether I was looking at it as intended because for some reason just this one puush image refuses to load for me \:
  7. 01:52:326 (5,6,1,2,3) - I think this would flow better if you reversed 1 and made 2 around x-208 y-84.Woah nice idea, done! owo

_____________________________________________________________________________________________________________________________

Good Luck~!! :D Thank you and thank you very much for modding!! :)
Mafumafu
Come here for Kagamine Len :3 yellow yellow
and for your post at my queue

[Beginner]
00:07:069 (1) - Try to use this shape: http://puu.sh/hXrqH/4936863e61.jpg so as to make this slider more symmetrical.
02:06:384 (3) - Personally I think it is better to make it like wing-shape like this: http://puu.sh/hXryP/3d796d36db.jpg
02:11:869 (2) - Keep regular 0.6x DS here. It's 0.52 now.

[Easy]
01:00:555 (3) - This is too curve imo. Try to make it smoother.
01:15:641 (1) - Smoothen it, too.
OK diff, not that visual appealing tho

[Normal]
00:34:498 (1) - Replace it with just one single hitcircle to keep consistent with Beginner and Easy.
00:53:698 (1) - Make the shape of the slider same as 00:54:384 (2) - .
01:08:098 (2) - Try to use more smooth sliders ;w;
02:02:269 (1,3) - Make the shape of them same.
Very creative at the last part! Put up thousands of thumbs for this!

[Hard]
The gap between Normal and Hard is a little big imo.
00:34:498 (1) - Same comment as Normal. The curve points of this slider doesnt match with the music, either.
01:36:212 (6) - This slider is a little weird. Since you’ve used many 1/2 rhythms before, try to use the same things here, too.
02:13:241 (1) - Make it further from previous notes.

Other diffs are fine :3
Good luck!
Topic Starter
Noffy

Regraz wrote:

Come here for Kagamine Len :3 yellow yellow Yellow Yellow Len Len Hello thar thank you for modding~
and for your post at my queue but mostly the yellow right?

[Beginner]
00:07:069 (1) - Try to use this shape: http://puu.sh/hXrqH/4936863e61.jpg so as to make this slider more symmetrical. Done~
02:06:384 (3) - Personally I think it is better to make it like wing-shape like this: http://puu.sh/hXryP/3d796d36db.jpg I think I'll leave this as is to maintain similar bounce with 01:11:526 (3) - & 01:55:412 (3) -
02:11:869 (2) - Keep regular 0.6x DS here. It's 0.52 now. Oops! Fixed!

[Easy]
01:00:555 (3) - This is too curve imo. Try to make it smoother. Not positive exactly what you meant but I attempted changes to make it look nicer hopefully
01:15:641 (1) - Smoothen it, too. Smooth'd
OK diff, not that visual appealing tho Hmm I'll keep that in mind

[Normal]
00:34:498 (1) - Replace it with just one single hitcircle to keep consistent with Beginner and Easy. I wont change this since I really prefer to have it follow the vocals all the way to the end since it's a harder diff o/
00:53:698 (1) - Make the shape of the slider same as 00:54:384 (2) - . Ok it took some changes but managed to make it that way somehoww
01:08:098 (2) - Try to use more smooth sliders ;w; oki ;w;
02:02:269 (1,3) - Make the shape of them same. Alright shall doo
Very creative at the last part! Put up thousands of thumbs for this! owob

[Hard]
The gap between Normal and Hard is a little big imo. Will attempt to fix with further normal improvements.
00:34:498 (1) - Same comment as Normal. The curve points of this slider doesnt match with the music, either. (see normal) + the slider is made to go with the pitches in the song
01:36:212 (6) - This slider is a little weird. Since you’ve used many 1/2 rhythms before, try to use the same things here, too. I'd like to keep it the same since in the song the vocals hold a bit longer than usual, too owo/
02:13:241 (1) - Make it further from previous notes. Changed (? though not sure if done in the way you meant)

Other diffs are fine :3
Good luck! Thank you :)!
Thank you very much for modding~
Will updoot with the changes soon~
Yuii-
Currently modding it, please, do not reply... yet.
Done

Beginner



I will be honest. This difficulty shouldn't be here. I don't see the point of placing a circle every 5 seconds. It makes the map look boring and without any kind of reason. You also made this map with AR0! I mean... W H A T?
EDIT: You should remove this. I've just read Orokatu's reply and now I will explain you this reason. I was avoiding making my wall-text mods as no one seems to read them, but here I go:

The only thing that these kind of diffs create's boredom and anxiety. I don't see the clear point on placing 1 circle every 5 seconds when a "higher" difficulty (like an Easy, in this case), would be doing the SAME function.
On the other hand, in the case you want to maintain it, you should use more reasonable stats, like "2,0" (you should use "3,0" in the Easy diff, then... which I STRONGLY recommend).

Easy



General

Use all the stats in "3,0". In the current one's too low and is not necessary.
Other than that, I think the difficulty is okay. However, I don't agree in the point that you are ignoring a lot of beats and placing one object every certain amount of time through the diff and right in the end you start mapping a lot of things, making the rest of the map quite contradictable.

Normal



Rhythm and Gameplay

  1. 00:55:755 (4) - Rotate it by 25° in the Selection Centre!
  2. 01:09:126 (1) - This slider last for sooo long! Try adding a circle at that point and then a slider from 01:09:469 - to 01:09:812 - . Avoid mapping 2 sounds in the same object! Also... do NOT NC that slider. Why would you do that? Is playing the same sound than the previous one at 01:07:412 (1,2) - .

Hard



General

HP -0.5 this will compensate much more with the mapset.

Rhythm and Gameplay

  1. 01:01:241 (7) - Try finishing it earlier and add a circle at 01:01:584 - . Do not mix two sounds in one slider because it will sound quite bad.
  2. 01:13:584 (4) - ^ add the circle at 01:13:930 - .
  3. 01:36:212 (6) - ^ You're overextending this slider way too much. Why don't you try to finish it earlier and make something different for the last part? As I said above, don't put two sounds in the same object.

oko's Insane



General

AR -0.3 Just a suggestion!

Rhythm and Gameplay

  1. 00:19:755 (3) - I just don't like this stack right here. I mean, the pattern is okay... but...
  2. 00:27:984 (2) - Maybe Ctrl+G here? Would look better!
  3. 01:54:041 (1) - ^
  4. 00:46:069 (3) - This seems to be as an unnecessary circle. There's no audible beat, so why would you place an object?
  5. 00:50:612 (5,6) - Maybe you could avoid creating a stack right here and make something similar with what you did with 00:48:041 (6) - . So just move them a bit to the right/left and that would be amazing! You will have to do the same with (1,2) of course.
  6. 00:56:441 (1) - As you have been placing non-stacked sliders throughout the map, it'd be better if you just move this slider as well. This will also avoid you to follow the same pattern all over the map. It will also make this part easier to read with HD, as it will not be stacked with a reverse slider.
  7. 01:07:412 (1) -
  8. 01:40:326 (1) -
  9. 01:51:298 (1) -
  10. 02:02:269 (1) -
  11. 00:59:526 (2) - This sounds so akward. There're two audible beats right here and one of them is being ignored, which, surprisingly, is the most important one. Finish it at 00:59:698 - with Whistle and then add a circle at 00:59:784 - without hitsounds, since is a really really tiny sound. I know that you are trying to follow with the vocals and all that. However, this will sound even better than yours.
  12. 00:59:869 (3) -
  13. 01:00:555 (1) -
  14. 01:00:898 (2) -
  15. 01:43:069 (1,2,3) -
  16. 01:44:441 (1,2) -
Hitsounding

Sounds good to me!

WOLLEY



General

  1. 00:51:384 - Unnecessary green line.
Rhythm and Gameplay

  1. 00:01:841 - You're missing several beats through the difficulty. These beats can, of course, be omittable, that's for sure! However, I do strongly recommend you to place at least some of them because they're audible, and they will sound cooler if placed.
  2. 00:02:526 -
  3. 00:03:212 -
  4. 00:03:726 -
  5. 00:03:898 -
  6. 00:04:584 -
  7. 00:05:098 -
  8. 00:05:269 -
  9. 00:05:955 -
  10. 00:06:641 -
  11. 00:07:326 -
  12. 00:07:841 -
  13. 00:08:012 -
  14. 00:09:384 -
  15. 00:10:069 -
  16. 00:10:584 -
  17. 00:10:755 -
  18. 00:11:441 -
  19. 00:12:126 -

  20. 00:17:012 (3) - Ctrl+G for better flow with the current pattern.
  21. 01:54:041 (1) - ^

  22. 00:23:183 (10,11,12) - I don't think that the continued stream works that good in this situation, since there's quite a constant sound right here. It'd be better if you replace it for a slider, or something similar, because it'd sound nicer!

  23. 00:28:841 (7) - As you are not placing double-notes in this part, it'd be better if you just move this circle into other place.

  24. 00:29:612 (4) - There's nothing right here, so this is overmapped. Could you please remove it? Isn't the case of 00:15:212 (8) - where there IS an audible beat.
  25. 00:46:069 (3) - ^
  26. 00:48:812 (3) - This is actually sounds good.
  27. 01:30:641 (7) - ^

  28. 01:40:326 (1) - A stack doesn't seem to work, to be honest. It looks quite unpolished and you will be (somehow) breaking the pattern you use throughout the map. Try placing it at x112 y136

  29. 01:41:955 (2) - Try placing it at x376 y128. Basically in the middle of the sliders.

  30. 01:49:755 (9,10) - Aaaah, the stack here is so annoying + there's a different spacing in 01:49:840 (10,1) - these circles compared to the others.
  31. 02:00:726 (9,10) - ^
Hitsounding

  1. 01:30:555 (6) - I don't know if Finish would be the best option. Maybe Whistle would be even better.
Okoratu
wha5

will reply anyways to tell you some stuff and because i won't apply mods to the Wolley diff anymore for the reasoning mentioned below

I decided I'll be better off remapping Wolley or i'll end up hating it but here's the mod reply anyways.
If you have any questions about the insane feel free to add it to your post I'll just look at it again once you're done and answer any other things that popped up to your mind.

Yuii- wrote:

Currently modding it, please, do not reply... yet.

oko's Insane



General

AR -0.3 Just a suggestion! ➥ I think AR 8.8 works well enough

Rhythm and Gameplay

  1. 00:19:755 (3) - I just don't like this stack right here. I mean, the pattern is okay... but... ➥ can you put into words why you dislike it, doing that might make me dislike this as well and thus encourage me to change it
  2. 00:27:984 (2) - Maybe Ctrl+G here? Would look better! ➥ while i do admit that it looks better it also breaks the movement and spacing from 00:27:984 (2,3) - entirely
  3. 01:54:041 (1) - ^ ➥ doing this one would create a uhh too edgy zig zag motion for this diff
  4. 00:46:069 (3) - This seems to be as an unnecessary circle. There's no audible beat, so why would you place an object? ➥ I explained that below since i started answering Wolley first
  5. 00:50:612 (5,6) - Maybe you could avoid creating a stack right here and make something similar with what you did with 00:48:041 (6) - . So just move them a bit to the right/left and that would be amazing! You will have to do the same with (1,2) of course. ✘ I'm actually quite fond of how this pattern works and think the back forth motion plays quite nicely so I don't think it poses any problem at all
  6. 00:56:441 (1) - As you have been placing non-stacked sliders throughout the map, it'd be better if you just move this slider as well. This will also avoid you to follow the same pattern all over the map. It will also make this part easier to read with HD, as it will not be stacked with a reverse slider. ✔ that plays much more smoothly so i did all these - idk what I've been thinking
  7. 01:07:412 (1) -
  8. 01:40:326 (1) -
  9. 01:51:298 (1) -
  10. 02:02:269 (1) -
  11. 00:59:526 (2) - This sounds so akward. There're two audible beats right here and one of them is being ignored, which, surprisingly, is the most important one. Finish it at 00:59:698 - with Whistle and then add a circle at 00:59:784 - without hitsounds, since is a really really tiny sound. I know that you are trying to follow with the vocals and all that. However, this will sound even better than yours. ➥ seems like you only disagree with my pattern choice for these, I mapped these with the aim to be easier than what WOLLEY had at this part. My first option was spamming 1/2 sliders which i soon found to be a boring choice since most of the map is based on them, Circles were ruled out since this part in WOLLEY uses 1/2 sliders with an 1/4 circle inbetween. So I wanted to make this one not more dense than what the other diff had but didn't want to spam 1/2 sliders for them either so this is the result, maybe this helps you understanding my level of reasoning behind this pattern
  12. 00:59:869 (3) -
  13. 01:00:555 (1) -
  14. 01:00:898 (2) -
  15. 01:43:069 (1,2,3) -
  16. 01:44:441 (1,2) -
Hitsounding

Sounds good to me! ➥ why do you notice nothing in the diff that copied hitsounds from the other one i am confus se d
changed the same stuff i changed in wolley here as well

WOLLEY



General

  1. 00:51:384 - Unnecessary green line. ➥ did you break what i planned to hitsound there dorothy lel somehow i get your spooky sounds now when i listen to that instead of the whistle i wanted


Rhythm and Gameplay

  1. 00:01:841 - You're missing several beats through the difficulty. These beats can, of course, be omittable, that's for sure! However, I do strongly recommend you to place at least some of them because they're audible, and they will sound cooler if placed.
  2. 00:02:526 -
  3. 00:03:212 -
  4. 00:03:726 -
  5. 00:03:898 -
  6. 00:04:584 -
  7. 00:05:098 -
  8. 00:05:269 -
  9. 00:05:955 -
  10. 00:06:641 -
  11. 00:07:326 -
  12. 00:07:841 -
  13. 00:08:012 -
  14. 00:09:384 -
  15. 00:10:069 -
  16. 00:10:584 -
  17. 00:10:755 -
  18. 00:11:441 -
  19. 00:12:126 - ✘ that's... the point of this intro, there's actually a lot more background noise i ignore because it'd lead to nonsense rhythms

  20. 00:17:012 (3) - Ctrl+G for better flow with the current pattern.
  21. 01:54:041 (1) - ^ ➥ for those 2 idk i feel like either works in both cases and in the 2nd case it kind of destroys movement towards / into the next pattern will see on the first one again once i'm actually awake

  22. 00:23:183 (10,11,12) - I don't think that the continued stream works that good in this situation, since there's quite a constant sound right here. It'd be better if you replace it for a slider, or something similar, because it'd sound nicer! ➥ it's hitsounded and mapped to the constant drum stream that's going on all over this so idk how to explain or change it to something because i don't quite see the problem

  23. 00:28:841 (7) - As you are not placing double-notes in this part, it'd be better if you just move this circle into other place. ➥ uhhh i can see your point but you are the first one to be annoyed by that and it's kind of weird how you didn't point out 00:47:869 (5,6) - which i made to be consistent with that one in the next section by len

  24. 00:29:612 (4) - There's nothing right here, so this is overmapped. Could you please remove it? Isn't the case of 00:15:212 (8) - where there IS an audible beat. ➥ I could quote garven saying "listen to the song more closely please." But oh fuck i already did ok so here's the thing slow down audio to like 50% and then listen to 00:26:612 (2,3) - the slider here is not randomly extended, the vocal lands on that weird blue tick and forms a doublet there (woudl actually make nice for taiko diffs damn) and in this point i decided to map the following: 00:29:526 (3) - the constant 1/2 sound that's going on in the background 00:29:612 (4) - the v o c a l 00:29:698 (5) - the vocal, i hope that makes sense
  25. 00:46:069 (3) - ^ ➥ same
  26. 00:48:812 (3) - This is actually sounds good. ➥ I am confused now
  27. 01:30:641 (7) - ^ ➥ yes

  28. 01:40:326 (1) - A stack doesn't seem to work, to be honest. It looks quite unpolished and you will be (somehow) breaking the pattern you use throughout the map. Try placing it at x112 y136 ✔ idk point is valid so i did things to this and the following pattern to fit it in

  29. 01:41:955 (2) - Try placing it at x376 y128. Basically in the middle of the sliders. ➥ idk what i did ther but i did something to this dunno lasd;fj

  30. 01:49:755 (9,10) - Aaaah, the stack here is so annoying + there's a different spacing in 01:49:840 (10,1) - these circles compared to the others. ➥ judging this by looking at 01:49:840 (10) - i have no idea what's wrong because the whole thing seems to be proper 1.00x spacing o.o so uhh what's wrong with this one all i could think of would be the overall angle to be annoying
  31. 02:00:726 (9,10) - ➥ i get the feeling that these 2 objects are stacking in your ver but aren't in mine wot ^
Hitsounding

  1. 01:30:555 (6) - I don't know if Finish would be the best option. Maybe Whistle would be even better. ➥ i have no idea how or why i should break my whistlepattern for that

    watever i changed the whistlepattern for this part in insane and wolley

seeing that over the course of 5 months after finishing the diff and then readjusting both kiai parts of it to fit my current mapping style shortly after
I now see a lot of things in the Wolley diff which I would like to do differently but can't because it would break the structure of the diff. In order to avoid something like https://osu.ppy.sh/b/440344&m=0 from making it into the ranked category while not really reflecting how i mapped at the time it got ranked at all
I would like to take some time redoing this diff with the suggestions you provided still in mind as I don't think modding this diff more will improve it on it's own so I'll have to get to work on this or I'll end up hating it after a few more mods

thanks for the suggestions though you could work on your explanations as to why patterns I used don't work well because I often times had the feeling that you just "didn't like this pattern but couldn't put into words why" and as i can't read minds or come up with conclusive reasoning as to why this pattern is bad because I made these 2 diffs I had difficulties understanding why these patterns are wrong or should be changed.
Topic Starter
Noffy

Yuii- wrote:

Currently modding it, please, do not reply... yet.
Done Mod reply is done too hello thar thank you for modding uwu

Beginner



I will be honest. This difficulty shouldn't be here. I don't see the point of placing a circle every 5 seconds. It makes the map look boring and without any kind of reason. You also made this map with AR0! I mean... W H A T? Woah wat I had it at 0.5 before when did it change how did I not notice aahh ;_;
EDIT: You should remove this. I've just read Orokatu's reply and now I will explain you this reason. I was avoiding making my wall-text mods as no one seems to read them, but here I go:

The only thing that these kind of diffs create's boredom and anxiety. I don't see the clear point on placing 1 circle every 5 seconds when a "higher" difficulty (like an Easy, in this case), would be doing the SAME function.
On the other hand, in the case you want to maintain it, you should use more reasonable stats, like "2,0" (you should use "3,0" in the Easy diff, then... which I STRONGLY recommend). Here I changed the stats slightly in order to make it more beginner friendly with higher stat magics. (Also known as, alright, I've raised the AR to a very specific 1.4 to minimize early clicking by players thinking "gotta click fast!"

Easy



General

Use all the stats in "3,0". In the current one's too low and is not necessary. No change to these settings since I do not think they are too low or unnecessary, and making them higher for the sake of being higher would interfere with the purposeful and hopefully successful progression of difficulty in the difficulties.
Other than that, I think the difficulty is okay. However, I don't agree in the point that you are ignoring a lot of beats and placing one object every certain amount of time through the diff and right in the end you start mapping a lot of things, making the rest of the map quite contradictable.

Normal



Rhythm and Gameplay

  1. 00:55:755 (4) - Rotate it by 25° in the Selection Centre! This looks better okay done dilly done
  2. 01:09:126 (1) - This slider last for sooo long! Try adding a circle at that point and then a slider from 01:09:469 - to 01:09:812 - . Avoid mapping 2 sounds in the same object! Also... do NOT NC that slider. Why would you do that? Is playing the same sound than the previous one at 01:07:412 (1,2) - . I changed the rhythm as suggested because it indeed fit better and matched latter similar parts more, but I did not remove the NC because that would be breaking the pattern still followed throughout the rest of the kiais.

Hard



General

HP -0.5 this will compensate much more with the mapset. ? Confused as to how ><

Rhythm and Gameplay
In the three cases in this section, I left these sliders as they were. They are meant to be following the way these syllables are held for longer in the vocals, and if I add hit circles where their current ends are it sounds strange since that's adding the same amount of strength to what are in my opinion weaker sounds.
  1. 01:01:241 (7) - Try finishing it earlier and add a circle at 01:01:584 - . Do not mix two sounds in one slider because it will sound quite bad.
  2. 01:13:584 (4) - ^ add the circle at 01:13:930 - .
  3. 01:36:212 (6) - ^ You're overextending this slider way too much. Why don't you try to finish it earlier and make something different for the last part? As I said above, don't put two sounds in the same object.
Thank you for the mod, the explanations were very helpful and even if I did not apply all what you specifically mentioned I'll be sure to keep these things in mind owo/

Okoratu wrote:

➥ did you break what i planned to hitsound there dorothy lel somehow i get your spooky sounds now when i listen to that instead of the whistle i wanted
o ok oko it looks like I did and I'll be sure to de-spookify it soon.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. Exam study took priority.

WOLLEY
  1. 00:21:298 (4) - I don't think a triple sound goes here. I think the previous patterns where you've had them on the downbeat and in the middle worked out the best. I think if you want to do something like that, the pattern in oko's Insane works better. You should use the same pattern for both of your difficulties.
  2. 01:12:555 (7) - I think this note is in an odd position. The pitch goes really high, so I think positioning it higher on the screen in relation to 01:12:212 (5,6) - would make more sense. Also increase distance space, to put more emphasis on this note.
oko's Insane
  1. 00:01:584 (1,2,3,4) - These parts are extremely similar to WOLLEY in terms of their place on the field. I think you can add some variation here.
  2. 01:18:384 I think you should add a circle here to emphasize the finish note just like your other difficulty
Hard
  1. 00:18:041 (1,3) - I think these look a bit off if they're cramped that close to the middle. I suggest spacing them out more
  2. 01:15:641 (1) - I don't think S curve works well on this slider. Plus, it's not to emphasize a particular note or anything, so a regular shape works fine here
  3. 02:00:212 (4) - Improve blanket
Normal
  1. 00:18:041 (1,2) - Same as Hard difficulty
  2. 00:31:755 (1) - Improve blanket
  3. 00:34:498 (1) - I don't believe this had a whistle sound on other difficulties
  4. 01:14:269 (1) - Why so many anchor points. I don't think that many is needed to get an S shape

That's all, the other difficulties are pretty solid. Overall this mapset looks very close to getting bubbled/ranked. Good luck.
Topic Starter
Noffy

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. Exam study took priority. I understand, since I haven't been able to do anything osu related lately either thanks to having to study for exams \;A;/ Thank you for still taking the time to mod this even after all that! uwu

______________________________________________________________________________________
Hard
  1. 00:18:041 (1,3) - I think these look a bit off if they're cramped that close to the middle. I suggest spacing them out more Changed to be less cramped while still retaining key shape
  2. 01:15:641 (1) - I don't think S curve works well on this slider. Plus, it's not to emphasize a particular note or anything, so a regular shape works fine here For here I think the current shape works well with going in the raising pitch of the vocals and in visual appearance going with the next reverse slider pointing straight up, so no change
  3. 02:00:212 (4) - Improve blanket Improved blanket
Normal
  1. 00:18:041 (1,2) - Same as Hard difficulty Changed to be less crimpled
  2. 00:31:755 (1) - Improve blanket Improved
  3. 00:34:498 (1) - I don't believe this had a whistle sound on other difficulties There was supposed to be one here on hard as well, fixed that instead.
  4. 01:14:269 (1) - Why so many anchor points. I don't think that many is needed to get an S shape Changed to a slightly different wave with less anchors

That's all, the other difficulties are pretty solid. Overall this mapset looks very close to getting bubbled/ranked. Good luck. Thank you \ : D /
UchiganeNiigata
From my modding queue

Beginner
- Not much to change here
- Interesting slider shapes though
- Might want to change the AR to a less awkward number like 1.5
Easy
- Could do AR 3 since the song is 175 bpm
- A lot of the hitsounding seems to be better on Normal rather than Soft, but if you don't agree with it, you don't have to change anything

00:07:069 (1,2,3) - Use sample set Normal for these notes or change the timing point at 00:06:726 to sampleset N:C1
00:22:155 (4) - Use sample set Normal
00:29:012 (1) - "
00:31:755 (1,2) - "
00:45:469 - Add a timing point here and change the sample set to N:C1
01:07:412 - Change timing point sampleset to N:C1
01:37:584 (1,2) - Change to sampleset Normal
01:43:069 (1) - "
01:48:555 (1) - "
01:51:298 - Change timing point sampleset to N:C1
02:02:269 - "
Normal
00:11:869 - Might want to add a timing point here and change the volume to 5% to silence the end of the spinner
00:34:498 (1) - Could add in a Clap
01:07:412 -- 01:17:698 - Might want to increase the hitsound volume for this section because the custom hitsounds are kinda hard to hear due to it blending in with the music
(Again more N over S hitsounding) 01:29:355 - Add a timing point here and make the sampleset N
01:51:298 -- 02:13:241 - More with the custom hitsounds
Hard
00:06:726 - You can use drum sample set for this section
00:20:784 - Normal sample set timing point here to 01:07:412
01:07:412 - Custoom hitsound volume (see above)
01:37:584 - Again normal sampleset
01:33:469 (4) - NC? (I'm spliting these by the pause in the vocals)
01:36:212 (6) - "
01:38:955 (4) - "
01:41:698 (6) - "
01:47:012 (6) - "
01:51:298 - Custom hitsounds volume
oko's Insane
01:07:069 (7) - Might not want to block the next note with this one
01:07:412 - Use custom hitsounds like the previous diffs?
02:12:898 (4,5,6) - Bit of an awkward read with the skin

Overall I don't see to many things to actually change, the hitsounds don't actually need to be changed; I just feel like it sounds better in Normal over Soft.
Good luck on ranking it! :)
Topic Starter
Noffy

UchiganeNiigata wrote:

From my modding queue

Beginner
- Not much to change here
- Interesting slider shapes though
- Might want to change the AR to a less awkward number like 1.5 Okay
Easy
- Could do AR 3 since the song is 175 bpm Done-did
- A lot of the hitsounding seems to be better on Normal rather than Soft, but if you don't agree with it, you don't have to change anything I disagree that the normal set works better in these cases so no change-o

00:07:069 (1,2,3) - Use sample set Normal for these notes or change the timing point at 00:06:726 to sampleset N:C1
00:22:155 (4) - Use sample set Normal
00:29:012 (1) - "
00:31:755 (1,2) - "
00:45:469 - Add a timing point here and change the sample set to N:C1
01:07:412 - Change timing point sampleset to N:C1
01:37:584 (1,2) - Change to sampleset Normal
01:43:069 (1) - "
01:48:555 (1) - "
01:51:298 - Change timing point sampleset to N:C1
02:02:269 - "
Normal
00:11:869 - Might want to add a timing point here and change the volume to 5% to silence the end of the spinner Fixed this
00:34:498 (1) - Could add in a Clap I hope you mean to the end because that's what it is now
01:07:412 -- 01:17:698 - Might want to increase the hitsound volume for this section because the custom hitsounds are kinda hard to hear due to it blending in with the music I wasn't sure about that possibility until now, so fixed
(Again more N over S hitsounding) 01:29:355 - Add a timing point here and make the sampleset N Will leave as is
01:51:298 -- 02:13:241 - More with the custom hitsounds Oki
Hard
00:06:726 - You can use drum sample set for this section This section already uses the drum sampleset for the additions/claps
00:20:784 - Normal sample set timing point here to 01:07:412 Since it's made to go with the changes in the sets used for additional hitsounds no change
01:07:412 - Custoom hitsound volume (see above) Seen and fixed as above
01:37:584 - Again normal sampleset No change
01:33:469 (4) - NC? (I'm spliting these by the pause in the vocals) I can see why you would suggest this, but I don't think the pause is significant enough to warrant an NC these occasions when it doesn't in previous others, and the combos would end up very short if I did this.
01:36:212 (6) - "
01:38:955 (4) - "
01:41:698 (6) - "
01:47:012 (6) - "
01:51:298 - Custom hitsounds volume Fixedsu
_______________________________________________________________________________

Overall I don't see to many things to actually change, the hitsounds don't actually need to be changed; I just feel like it sounds better in Normal over Soft.
Good luck on ranking it! :) Thankyou! :D
Okoratu
@UchiganeNiigata the first 2 points have either been fixed or are just that i hitsounded my diff on my own so them being different is uhh intended
fixed the reading thing because the circles were hiding the repeat arrow and that's unrankable lel oops
@DahplA for your first suggestion: uhh that's the point
the 2nd one has been done
Okoratu
ok so im at about 80% of the mp3 and got to go until like 90% and so far i can say we will need to keep the other diff and i'll try to fix that up after i finish this one because this one is more intense ? idk it's star rating and concept would destroy spread if we removed the other one though xd

ye
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:compared to this the first ver looks like i was high or something tbh
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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2,35726,43528
2,78584,87414
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87,147,90726,6,0,B|79:197|79:197|86:291,1,127.5,10|0,0:0|0:0,0:0:0:0:
121,313,91069,2,0,B|153:295|153:295|232:299,1,85,8|4,0:0|0:0,0:0:0:0:
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195,168,91755,1,10,0:0:0:0:
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224,253,92098,6,0,P|283:233|334:252,1,85,10|4,0:0|0:0,0:0:0:0:
447,317,92441,2,0,P|459:269|451:219,1,85,8|4,0:0|0:0,0:0:0:0:
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441,200,92784,1,8,0:0:0:0:
385,365,92955,1,4,0:0:0:0:
391,138,93126,1,10,0:0:0:0:
306,245,93298,2,0,L|299:302,1,42.5,6|0,0:0|0:0,0:0:0:0:
244,187,93469,6,0,P|228:133|269:45,1,127.5,10|0,0:0|0:0,0:0:0:0:
277,24,93812,2,0,L|161:16,1,85,8|4,0:0|0:0,0:0:0:0:
153,52,94069,1,0,0:0:0:0:
153,52,94155,1,8,0:0:0:0:
322,115,94326,1,4,0:0:0:0:
121,167,94498,1,8,0:0:0:0:
245,6,94669,1,12,0:0:0:0:
208,204,94841,6,0,B|198:241|198:241|201:328,1,85,10|4,0:0|0:0,0:0:0:0:
313,198,95184,2,0,B|323:161|323:161|320:74,1,85,8|4,0:0|0:0,0:0:0:0:
322,115,95441,1,0,0:0:0:0:
322,115,95526,1,8,0:0:0:0:
385,277,95698,1,4,0:0:0:0:
238,119,95869,2,0,P|246:80|283:45,1,85,10|6,0:0|0:0,0:0:0:0:
351,40,96126,1,0,0:0:0:0:
351,40,96212,6,0,L|451:46,1,85,10|4,0:0|0:0,0:0:0:0:
399,246,96555,2,0,P|379:300|387:346,1,85,8|4,0:0|0:0,0:0:0:0:
406,354,96812,1,0,0:0:0:0:
406,354,96898,1,8,0:0:0:0:
490,218,97069,1,4,0:0:0:0:
262,269,97241,1,10,0:0:0:0:
374,143,97412,2,0,L|403:113,1,42.5,14|0,0:0|0:0,0:0:0:0:
280,94,97584,5,10,0:0:0:0:
344,237,97755,1,12,0:0:0:0:
375,37,97926,1,8,0:0:0:0:
281,179,98098,1,12,0:0:0:0:
281,179,98184,1,8,0:0:0:0:
281,179,98269,1,8,0:0:0:0:
455,147,98441,1,12,0:0:0:0:
261,17,98612,1,10,0:0:0:0:
195,250,98784,5,14,0:0:0:0:
177,211,98869,1,8,0:0:0:0:
177,169,98955,1,10,0:0:0:0:
193,130,99041,1,8,0:0:0:0:
224,100,99126,1,12,0:0:0:0:
263,85,99212,1,8,0:0:0:0:
305,87,99298,1,8,0:0:0:0:
288,264,99469,1,12,0:0:0:0:
160,67,99641,1,8,0:0:0:0:
124,44,99726,1,8,0:0:0:0:
82,39,99812,1,12,0:0:0:0:
42,54,99898,1,8,0:0:0:0:
13,84,99984,2,0,L|19:123,6,21.25,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
24,146,100326,5,4,0:2:0:0:
181,172,100498,1,0,0:0:0:0:
181,172,100584,1,0,0:0:0:0:
181,172,100669,1,4,0:0:0:0:
53,251,100841,1,0,0:0:0:0:
209,81,101012,2,0,B|183:170|237:142|204:263,1,170,8|6,0:0|0:0,0:0:0:0:
106,28,101526,2,0,L|161:12,1,42.5,2|0,0:0|0:0,0:0:0:0:
112,118,101698,5,10,0:0:0:0:
239,18,101869,1,0,0:0:0:0:
239,18,101955,1,0,0:0:0:0:
239,18,102041,1,4,0:0:0:0:
199,188,102212,1,0,0:0:0:0:
362,88,102384,2,0,P|416:72|469:144,1,127.5,8|0,0:0|0:0,0:0:0:0:
474,159,102726,2,0,P|460:200|462:254,1,85,6|10,0:0|0:0,0:0:0:0:
462,355,102984,1,0,0:0:0:0:
462,355,103069,6,0,P|413:334|359:342,1,85,10|0,0:0|0:0,0:0:0:0:
265,358,103412,2,0,P|219:366|170:343,1,85,4|0,0:0|0:0,0:0:0:0:
95,264,103755,2,0,L|102:170,1,85,8|0,0:0|0:0,0:0:0:0:
212,28,104098,2,0,L|218:112,1,85,6|2,0:0|0:0,0:0:0:0:
232,216,104355,1,0,0:0:0:0:
232,216,104441,6,0,P|272:178|318:185,1,85,10|0,0:0|0:0,0:0:0:0:
394,257,104784,2,0,P|384:309|390:371,1,85,4|0,0:0|0:0,0:0:0:0:
490,257,105126,2,0,P|486:214|474:174,1,85,8|0,0:0|0:0,0:0:0:0:
256,109,105469,1,4,0:0:0:0:
389,242,105641,1,8,0:0:0:0:
380,48,105812,5,10,0:0:0:0:
277,211,105984,1,0,0:0:0:0:
277,211,106069,1,0,0:0:0:0:
277,211,106155,1,4,0:0:0:0:
418,172,106326,1,0,0:0:0:0:
241,69,106498,2,0,B|188:77|188:77|138:61|138:61|53:74,1,170,8|6,0:0|0:0,0:0:0:0:
342,203,107012,2,0,L|331:141,1,42.5,2|0,0:0|0:0,0:0:0:0:
263,239,107184,5,10,0:0:0:0:
435,192,107355,1,0,0:0:0:0:
435,192,107441,1,0,0:0:0:0:
435,192,107526,1,4,0:0:0:0:
302,99,107698,1,0,0:0:0:0:
382,268,107869,2,0,B|326:240|326:240|227:252,1,127.5,8|0,0:0|0:0,0:0:0:0:
220,270,108212,2,0,B|224:360|224:359,1,85,6|10,0:0|0:0,0:0:0:0:
267,384,108469,1,0,0:0:0:0:
267,384,108555,5,10,0:0:0:0:
342,203,108726,2,0,L|356:150,1,42.5,8|0,0:0|0:0,0:0:0:0:
345,329,108898,1,12,0:0:0:0:
236,159,109069,1,8,0:0:0:0:
236,159,109155,1,8,0:0:0:0:
236,159,109241,1,8,0:0:0:0:
219,307,109412,1,8,0:0:0:0:
378,165,109584,1,14,0:0:0:0:
144,88,109755,5,10,0:0:0:0:
128,127,109840,1,8,0:0:0:0:
129,170,109926,1,10,0:0:0:0:
147,208,110012,1,8,0:0:0:0:
178,235,110097,1,8,0:0:0:0:
218,250,110183,1,8,0:0:0:0:
261,247,110269,1,12,0:0:0:0:
66,234,110441,1,8,0:0:0:0:
298,122,110612,1,8,0:0:0:0:
339,130,110697,1,8,0:0:0:0:
374,153,110783,1,8,0:0:0:0:
397,189,110869,1,8,0:0:0:0:
404,230,110955,2,0,L|399:262,6,21.25,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
351,338,111298,5,4,0:2:0:0:
206,171,111469,1,0,0:0:0:0:
402,42,111641,2,0,L|388:144,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
108,82,111984,1,8,0:0:0:0:
318,43,112155,1,0,0:0:0:0:
97,203,112326,1,4,0:0:0:0:
234,34,112498,1,0,0:0:0:0:
214,284,112669,5,8,0:0:0:0:
155,25,112841,1,0,0:0:0:0:
62,227,113012,1,4,0:0:0:0:
280,125,113184,1,0,0:0:0:0:
129,317,113355,2,0,B|130:275|130:275|147:230|147:230|144:139,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
149,102,113698,1,4,0:0:0:0:
214,284,113869,1,8,0:0:0:0:
66,118,114041,5,8,0:0:0:0:
285,87,114212,1,0,0:0:0:0:
154,225,114384,1,4,0:0:0:0:
238,20,114555,1,0,0:0:0:0:
214,284,114726,2,0,P|227:227|332:209,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
368,255,115069,2,0,L|373:354,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
129,159,115412,5,8,0:0:0:0:
367,150,115584,1,0,0:0:0:0:
212,380,115755,2,0,P|218:323|210:270,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
23,146,116098,5,8,0:0:0:0:
112,342,116269,1,0,0:0:0:0:
192,68,116441,2,0,P|217:23|273:-1,1,97.7500018644333,4|8,0:0|0:0,0:0:0:0:
213,243,116784,5,8,0:0:0:0:
73,77,116955,1,0,0:0:0:0:
350,113,117126,2,0,L|347:290,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
281,314,117469,2,0,P|264:261|282:198,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
469,80,117812,2,0,P|471:140|447:196,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
177,114,118155,5,8,0:0:0:0:
382,61,118326,1,0,0:0:0:0:
294,215,118498,1,4,0:0:0:0:
261,0,118669,1,0,0:0:0:0:
210,227,118841,2,0,B|171:259|171:259|80:228,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
27,167,119184,1,4,0:0:0:0:
294,215,119355,1,8,0:0:0:0:
151,330,119526,5,8,0:0:0:0:
179,139,119698,1,8,0:0:0:0:
286,342,119869,1,12,0:0:0:0:
106,208,120041,1,8,0:0:0:0:
106,208,120126,1,8,0:0:0:0:
106,208,120212,1,8,0:0:0:0:
285,123,120384,1,8,0:0:0:0:
218,361,120555,1,12,0:0:0:0:
176,125,120726,5,8,0:0:0:0:
189,78,120811,1,8,0:0:0:0:
220,41,120897,1,8,0:0:0:0:
265,21,120983,1,8,0:0:0:0:
313,23,121068,1,0,0:0:0:0:
357,44,121154,1,0,0:0:0:0:
391,86,121240,1,12,0:0:0:0:
137,19,121412,1,8,0:0:0:0:
391,86,121584,1,8,0:0:0:0:
399,133,121669,1,8,0:0:0:0:
386,180,121755,1,8,0:0:0:0:
355,217,121841,1,8,0:0:0:0:
311,236,121926,2,0,L|279:241,6,24.4375004661083,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
286,116,122269,5,4,0:2:0:0:
436,260,122441,1,0,0:0:0:0:
182,143,122612,2,0,P|123:151|93:232,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
70,138,122955,2,0,L|58:29,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
184,260,123298,2,0,L|172:357,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
190,125,123641,5,8,0:0:0:0:
352,268,123812,1,0,0:0:0:0:
133,209,123984,1,4,0:0:0:0:
280,48,124155,1,0,0:0:0:0:
259,296,124326,2,0,P|263:230|343:170,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
405,157,124669,1,4,0:0:0:0:
326,354,124841,1,8,0:0:0:0:
206,137,125012,5,8,0:0:0:0:
433,116,125184,1,0,0:0:0:0:
259,296,125355,1,4,0:0:0:0:
280,48,125526,1,0,0:0:0:0:
396,287,125698,2,0,B|403:316|403:316|406:401,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
206,137,126041,2,0,P|144:116|83:129,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
268,268,126384,5,8,0:0:0:0:
384,105,126555,1,0,0:0:0:0:
140,206,126726,2,0,P|130:269|153:329,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
261,44,127069,5,8,0:0:0:0:
36,127,127241,1,0,0:0:0:0:
289,309,127412,2,0,P|298:251|289:184,1,97.7500018644333,4|8,0:0|0:0,0:0:0:0:
127,35,127755,5,8,0:0:0:0:
207,236,127926,1,0,0:0:0:0:
365,50,128098,2,0,B|394:16|394:16|516:-1,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
466,103,128441,2,0,B|460:142|460:142|469:210,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
192,118,128784,2,0,B|144:108|144:108|73:121,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
259,325,129126,5,8,0:0:0:0:
326,146,129298,1,0,0:0:0:0:
172,10,129469,1,4,0:0:0:0:
111,215,129641,1,0,0:0:0:0:
247,30,129812,2,0,B|231:70|239:107|253:99|262:150|234:198,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
188,237,130155,1,4,0:0:0:0:
326,67,130326,1,8,0:0:0:0:
310,243,130498,5,8,0:0:0:0:
186,141,130669,1,8,0:0:0:0:
411,139,130841,1,8,0:0:0:0:
260,184,131012,1,8,0:0:0:0:
260,184,131098,1,8,0:0:0:0:
260,184,131184,1,8,0:0:0:0:
359,17,131355,1,8,0:0:0:0:
391,259,131526,1,8,0:0:0:0:
221,38,131698,1,8,0:0:0:0:
221,38,131784,1,8,0:0:0:0:
221,38,131869,6,0,P|161:31|137:39,1,74.8000022827149,8|0,0:0|0:0,0:0:0:0:
65,115,132212,2,0,L|71:190,1,74.8000022827149,0|0,0:0|0:0,0:0:0:0:
281,342,132555,1,14,0:0:0:0:
281,126,132726,1,4,0:0:0:0:
156,320,132898,2,0,L|142:344,6,24.4375004661083,8|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
155,197,133241,5,4,0:2:0:0:
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