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GARNiDELiA - MIRAI (TV size ver.)

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Total Posts
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Topic Starter
Winnie
This beatmap was submitted using in-game submission on Sunday, May 03, 2015 at 4:39:14 PM

Artist: GARNiDELiA
Title: MIRAI (TV size ver.)
Source: ガンスリンガー ストラトス -THE ANIMATION-
Tags: MARiA Mizuhashi Mai toku ending gunslinger stratos guineaQ Kibbleru
BPM: 80
Filesize: 12311kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.38 stars, 80 notes)
  2. guineaQ's Insane (3.23 stars, 167 notes)
  3. Hard (2.6 stars, 140 notes)
  4. Kibboo's Insane (3.33 stars, 197 notes)
  5. Normal (1.68 stars, 115 notes)
Download: GARNiDELiA - MIRAI (TV size ver.)
Download: GARNiDELiA - MIRAI (TV size ver.) (no video)
Information: Scores/Beatmap Listing
---------------
1st Rankerino?!
Song Source Listed Hear http://www.sonymusic.co.jp/Music/Info/g ... /DFCL-2125
Hard/Normal/Easy - by Me
Kibboo's Insane - Kibbleru
guineaQ Insane - guineaQ
Special Thanks To Ringating for the Background Image and Shad0w1and for the video and Offset setup :)
I also appreciate everyone that came and modded, very helpful indeed and I hope we can do this again in the future :)
"When life gives you grapes, you make wine and cheer on a job well done" - Kocari
Also show some support to Del05 as he/she is also making the opening for this anime Ayano Mashiro - vanilla sky
But I'm not a mapper :D

Flower

Xinely

Xinely

Hinsvar
In April
Ohayou,here have a cookie...err.. a mod.

I dont claim to be a good mod, you are free to ignore some parts or this whole post.

Geometrically the maps are mostly very good and timed well and there not much to mod in a regular sense...... but,
*Comboing is messed up, more like its shifter several objects early or late, seems you can feel it but need to be more precise. You cant place comboes just for it to be pretty colorwise, it needs to separate musical sequences.
*You cant sever lyrics like that, you ofted do lets say an empty slider with slider end starting long "aaahhh" and just a circle after, you need to use objects accordingly to lyrics if you map to lyrics.
*Spread is kind of bas as it is now. 0.20 for E-N and then 1.3 for N-H? thats crazy really. You will need either to make Hard easier or make Normal harder(mostly spacing and diff settings since you did okay with object selection, also amount of repeaters).
*Hard needs to reduce HP slider atleast by 1 tick no question maybe 1.5 and increase OD by 1 if needed.

Easy
SPOILER
00:01:548 (1) , 00:05:673 (2) - if you are aiming to make the properly geometrical then their ending point/start point are not symmetrical to each other. Generally I would say not to do straight 180/90 degree geometry for these combos, overall map is organic and smooth, and these fall off a bit.
00:30:798 (5) - There is barely any point of curving such small sliders, its common to leave them straight, but if you have a decent amount you can do this a bit to incerase form variety.
00:46:548 (1) - you can curve this to bring out the lyrics tone jump at this 00:47:110 like you did in one slider before

00:16:548 (1) - remove NewCombo
00:30:798 (5) - nc here instead of here 00:31:548 (1)
00:46:548 (1) - no need for nc here
01:00:798 (2) - no need for nc here
01:03:798 (3) - nc from here and not here 01:04:548 (1)
01:06:798 (3) and 01:07:548 (1) - ^ same accordingly

01:08:673 (2,3) - problem is just like these 2, u end a lyrical sentence in a middle of a slider and start it on sliderend, it screws up proper comboing really hard, you may want to rethink it. I understand that this map has strong beats which are unavoidable, but thats the hardship of proper mapping.
Which leads to another point, for an easy diff, this has too much Red Ticks as slider starts. Some of them can be avoided, Red tick circles seem fine on this map, but no Red-red sliders 100% and as little red-white as possible.


Normal
SPOILER
AR and OD sliders should be on 6.
00:27:423 (3) - I really advise not to curve such small repeaters. single sliders can be but repeaters should be left straight.

00:04:173 (5) - nc here
00:09:798 (1) - remove nc
00:28:173 (4) - nc here and not here 00:28:548 (1)
00:30:798 (4) - nc here
00:49:173 (4) - nc here and not here 00:49:548 (1)
00:51:798 (3) - nc here
01:03:798 (4) - 01:06:798 (3) - nc on these and not objects after
01:12:798 (2) - 01:15:798 (3) - nc on these and not objects after
Topic Starter
Winnie
Yes the NC and stuff I need to patch up on, but as for the spread wise I don't know. I have thoroughly checked through other maps and went to see what spread would be best and how it would fit. I can always patch up the hard to make it less difficult, but at the same time in consideration to the maps I've checked I believe it's ok as of my standpoint. Example Amamiya Sora - Kanade
Easy - 1.61 Normal - 1.84 and Hard - 3.46 I don't know how this spread is allowed, but considering it is I believe mine to be fine as it has star ratings compared to that of 160 bpm maps :D But with everything that you have said I will go and adjust them now. Thanks for the mod, I will be giving my thoughts on your mod as a whole in my response, so Thanks A lot for it :)

Easy
SPOILER
00:01:548 (1) , 00:05:673 (2) - if you are aiming to make the properly geometrical then their ending point/start point are not symmetrical to each other. Generally I would say not to do straight 180/90 degree geometry for these combos, overall map is organic and smooth, and these fall off a bit. Changed
00:30:798 (5) - There is barely any point of curving such small sliders, its common to leave them straight, but if you have a decent amount you can do this a bit to incerase form variety. Yes I do agree with that but I wanted to emphasize the way the vocals worked here. She sings the part traveling high but evens it out with a solid hold, so I will give this into consideration but at the moment no change
00:46:548 (1) - you can curve this to bring out the lyrics tone jump at this 00:47:110 like you did in one slider before Indeed, I changed this up a bit to represent with the hi-hats being hit

00:16:548 (1) - remove NewCombo
00:30:798 (5) - nc here instead of here 00:31:548 (1)
00:46:548 (1) - no need for nc here
01:00:798 (2) - no need for nc here
01:03:798 (3) - nc from here and not here 01:04:548 (1)
01:06:798 (3) and 01:07:548 (1) - ^ same accordingly
Changed all NC
01:08:673 (2,3) - problem is just like these 2, u end a lyrical sentence in a middle of a slider and start it on sliderend, it screws up proper comboing really hard, you may want to rethink it. I understand that this map has strong beats which are unavoidable, but thats the hardship of proper mapping.
Which leads to another point, for an easy diff, this has too much Red Ticks as slider starts. Some of them can be avoided, Red tick circles seem fine on this map, but no Red-red sliders 100% and as little red-white as possible. You have a valid point, but as so far I want to keep the red-red atm because of distinctive sounds I want to map out. As far as my GD and other maps I never go red-red because I know the consequences as you can check in the past that I've made. Sometimes it's necessary like these ones that I have inquired in this map


Normal
SPOILER
AR and OD sliders should be on 6. The way it is now I believe it fits better with 80 bpm. If I increased it, it will feel like my hard since of how fast the settings are so no change unless told otherwise
00:27:423 (3) - I really advise not to curve such small repeaters. single sliders can be but repeaters should be left straight. You are correct but my pattern was to make a somewhat "U" shape like my other previous maps since I'm 1-dimensional mapper

00:04:173 (5) - nc here
00:09:798 (1) - remove nc
00:28:173 (4) - nc here and not here 00:28:548 (1)
00:30:798 (4) - nc here
00:49:173 (4) - nc here and not here 00:49:548 (1)
00:51:798 (3) - nc here
01:03:798 (4) - 01:06:798 (3) - nc on these and not objects after
01:12:798 (2) - 01:15:798 (3) - nc on these and not objects after

Fixed some of the things that were mentioned. Thanks a lot!
Shad0w1and
[Hard]
Some minor suggestions
01:08:673 (4) - curve might be better

btw, your vocal mapping seems have the same problem as i had, :/ you switch tracks randomly which many mappers might point out latter. which i do not really think it is a problem but have got too much warning on recent mods.
e.g. 01:17:673 (3) - should have ended here 01:18:235 -
01:06:235 - add a note maybe
01:19:360 (6) - what is this note for?
01:20:298 - missed a drum, which is kind of weird because you followed drum at 01:21:798 (6) -
01:10:548 (1,3) - kind of weird
and a lot more :/
generally, except the track switching, your map is pretty good. for me, I would say there is no problem on switching tracks, but you might have to fix a lot :/, because most mappers believe people have to stay a track so its more like a rhythm game.

[Normal]
01:08:673 (3) - blanket
01:16:548 (1,2) - 01:13:548 (1,2) - should them be the same? the rhythm is same:/ or even here: 01:07:548 (1,2,3) - (again, i am fine with it, you might ask more people about this)
01:19:548 (1,2) - i dont like this pattern :/

[Easy]
i am fine with it
Topic Starter
Winnie
Thanks for the mod, I will check it real soon :D
Shiranai
Helloooo kocari~
Some small sugestion from me,

[General]
  1. On easy and normal, I think it's not necesary to have this greenline 00:01:548 - as RC said http://puu.sh/hhEMW/a9c93aba25.png, so maybe you should delete that greenline and re-adjust the volume on redline into 35% instead
  2. Add custom combo colors ofc, to make the whole mapset more beautiful
[Easy]
  • Rhythm and structure
  1. 00:54:798 (3,1) - That slider-spiner on timeline is too close, as on easy diff it's sugested that we should have enough time to prepare before that spinner
  2. 01:22:548 (5,1) - Same reason as above
  3. 00:45:798 (3) - Ctrl+J that one? so the end of that slider is pointed up and will flow better with next slider

    Hitsound
  4. It worth to try to insert some whistle to emphsize more the piano sound start from 00:13:548 - until here 00:25:548 - (I just point out some that worth to insert whistle here: 00:13:548 - 00:14:673 - 00:16:548 - 00:17:673 - 00:19:548 - 00:20:673 - 00:22:548 - 00:23:673 - ) because it sound not right to leave that part not sounded imo and can be applied to the other diff too
  5. 01:13:548 (1) - Why sudden clap on that one? the other on kiai is not have clap on white tick after downbeat
  6. 01:14:673 (2) - Add finish on head? to keep the finish sound consistency
  7. 01:16:548 - 01:17:673 - Same as above
  8. 01:14:673 (2) - 01:17:673 (5) - Add clap on tail?

    Etc
  9. 00:10:548 (4) - I guess should be NC there? to keep consistency with 00:04:548 (1) -
  10. 00:30:798 (1,2) - Swap NC there? because you always have NC on the downbeat
  11. 00:46:548 (4) - Should be NC imo, to keep consistency NC on every doenbeat start from here 00:37:548 -
  12. 01:03:798 (1,3) - 01:06:798 (1,3) - Swap NC betwen them? the curent doesn't feels right because NC on kiai kinda a bit messy
  13. 01:16:548 (4) - 01:22:548 (5) - NC? too keep consistency to have NC on every downbeat
[Normal]
  • Rhythm and structure
  1. 00:12:423 - How about adjust volume on that one? so the slider tick is a bit silenced, bacause a bit distracting there and there's nothing to be emphisized there imo
  2. 00:55:548 (1) - Combo burst might be hidden with that slider, because half of its body is out of editor
  3. Some notes is not end properly because you intentional extend the slider end, e.g. 01:03:798 (1) - 01:06:798 (4) - that two in my opinion should be end on red tick, because you miss the strong vocal there. It's probably fine to have curent rhythm, but this diff still considered as a normal imo maybe make rhythm more beginner friendly
  4. 01:22:548 (2) - Should be end on white tick instead imo, I don't see any reason to end that one on blue tick

    Hitsound
  5. 00:13:548 - Same sugestion as easy diff, might more beautiful if you can emphisized the piano sound here

    Etc
  6. 00:04:173 (1,2) - Swap NC?
  7. 00:10:548 (6) - NC? for consistency NC on every downbeat
  8. 00:28:173 (1,2) - 00:30:798 (1,3) - Swap NC? for consistency imo
  9. 01:03:798 (1,2) - 01:09:798 (1,3) - Swap NC?
  10. 01:11:673 (1) - 01:18:423 (1) - Doesn't need to be NC there imo
  11. 01:22:173 (1,2) - Swap NC? for consistency
[Hard]
  • Rhythm and structure
  1. 00:01:548 (1) - Why there's whistle on the slider body? the rest of the diff is don't have any
  2. 00:12:423 - How about adjust volume on that one? so the slider tick is a bit silenced, bacause a bit distracting there and there's nothing to be emphisized there imo

    Hitsound
  3. 00:13:548 - Same sugestion as easy diff, might more beautiful if you can emphisized the piano sound here
  4. 00:48:985 (2) - How about add drum-whistle there? so it'll emphisized more the drum sound
  5. 01:22:548 (1,3) - Forget finish on each of them?
[]
Why suddenly update, I'm sad ;( That's ok hihihi, I hope my mod still helping you
Goodluck kocari, worth a star here~
Topic Starter
Winnie
Yes I'm very sorry about that, :o I will get your mod done, and if you have the time at all to relook I'll be ecstatic but as of now. I'm going to finish and edit the stuff that were said :)
Kibbleru
insnae

SPOILER
osu file format v14

[General]
AudioFilename: mirai.mp3
AudioLeadIn: 0
PreviewTime: 60704
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Kocari
Version:Kibboo's Insane
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1548,750,4,2,1,45,1,0
1548,-166.666666666667,4,2,1,35,0,0
13548,-142.857142857143,4,2,1,35,0,0
25548,-117.647058823529,4,2,1,45,0,0
37548,-117.647058823529,4,2,1,55,0,0
49548,-117.647058823529,4,2,1,35,0,0
49923,-117.647058823529,4,2,1,55,0,0
52548,-117.647058823529,4,2,1,35,0,0
52923,-117.647058823529,4,2,1,55,0,0
60798,-117.647058823529,4,2,1,57,0,0
60985,-117.647058823529,4,2,1,59,0,0
61173,-117.647058823529,4,2,1,61,0,0
61360,-117.647058823529,4,2,1,63,0,0
61548,-100,4,2,1,75,0,1
85548,-100,4,2,1,25,0,0


[Colours]
Combo1 : 255,255,202
Combo2 : 241,135,138
Combo3 : 199,244,97
Combo4 : 130,238,253

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436,228,41485,1,0,0:0:0:0:
360,296,41673,2,0,P|333:291|307:289,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
224,256,42048,2,0,P|173:273|122:286,1,106.250002026558,0|2,0:0|0:3,0:0:0:0:
24,136,42798,2,0,P|49:144|74:151,1,53.125001013279,8|0,0:0|0:0,0:0:0:0:
144,68,43173,2,0,P|152:93|161:118,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
268,72,43548,6,0,P|254:123|241:174,1,106.250002026558,2|0,0:3|0:0,0:0:0:0:
372,304,44298,1,0,0:0:0:0:
328,220,44485,1,0,0:0:0:0:
236,272,44673,2,0,P|259:320|284:367,1,106.250002026558,0|0,0:0|0:0,0:0:0:0:
396,176,45423,2,0,P|370:181|344:187,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
248,136,45798,2,0,L|195:129|142:122,1,106.250002026558,8|2,0:0|0:3,0:0:0:0:
111,111,46548,6,0,P|134:159|128:211,1,106.250002026558,2|0,0:3|0:0,0:0:0:0:
96,336,47110,1,0,0:0:0:0:
28,284,47298,2,0,P|18:259|15:232,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
163,228,47673,2,0,P|147:278|125:326,1,106.250002026558,2|0,0:3|0:0,0:0:0:0:
224,336,48235,1,0,0:0:0:0:
223,336,48423,2,0,P|250:331|276:328,1,53.125001013279,2|0,0:3|0:0,0:0:0:0:
472,320,48798,1,8,0:0:0:0:
380,360,48985,1,0,0:0:0:0:
360,192,49173,1,2,0:3:0:0:
464,212,49360,1,0,0:0:0:0:
300,279,49548,6,0,P|286:228|276:176,1,106.250002026558,4|0,0:1|0:0,0:0:0:0:
320,88,50110,1,0,0:0:0:0:
172,47,50298,2,0,P|167:74|162:100,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
92,196,50673,2,0,P|98:221|106:247,1,53.125001013279,2|0,0:3|0:0,0:0:0:0:
208,304,51048,2,0,P|260:304|303:274,1,106.250002026558,0|2,0:0|0:3,0:0:0:0:
284,112,51798,2,0,P|279:138|275:164,1,53.125001013279,8|0,0:0|0:0,0:0:0:0:
200,84,52173,2,0,P|180:102|162:121,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
144,12,52548,6,0,P|91:19|38:27,1,106.250002026558,4|0,0:1|0:0,0:0:0:0:
32,212,53298,2,0,P|84:204|137:196,1,106.250002026558,8|2,0:0|0:3,0:0:0:0:
240,72,54048,1,0,0:0:0:0:
176,196,54423,1,0,0:0:0:0:
352,247,54798,2,0,P|344:222|335:197,1,53.125001013279,8|0,0:0|0:0,0:0:0:0:
204,216,55173,2,0,P|211:241|220:266,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
352,276,55548,6,0,P|404:279|449:252,1,106.250002026558,4|0,0:1|0:0,0:0:0:0:
352,112,56298,2,0,P|349:138|348:164,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
496,63,56673,2,0,P|473:78|450:91,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
327,83,57048,2,0,P|305:69|281:58,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
216,168,57423,2,0,P|238:182|262:193,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
416,152,57798,1,0,0:0:0:0:
340,248,57985,1,0,0:0:0:0:
464,328,58173,2,0,P|458:302|451:276,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
324,112,58548,5,8,0:0:0:0:
300,296,58735,1,8,0:0:0:0:
312,160,59110,5,8,0:3:0:0:
328,256,59298,1,4,0:3:0:0:
180,132,59673,5,8,0:0:0:0:
428,212,59860,1,8,0:0:0:0:
272,188,60235,5,2,0:3:0:0:
356,136,60422,1,4,0:3:0:0:
200,96,60798,5,8,0:0:0:0:
168,240,60985,1,8,0:0:0:0:
280,283,61173,2,0,P|274:258|267:231,1,53.125001013279,0|0,0:0|0:0,0:0:0:0:
192,139,61548,6,0,P|130:143|74:117,1,125,4|0,0:1|0:0,0:0:0:0:
252,44,62110,1,2,0:3:0:0:
304,152,62298,2,0,P|334:143|365:136,1,62.5,0|0,0:0|0:0,0:0:0:0:
228,239,62673,6,0,P|219:301|216:364,1,125,4|0,0:1|0:0,0:0:0:0:
332,260,63235,1,0,0:0:0:0:
208,216,63423,2,0,P|177:223|147:230,1,62.5,2|0,0:3|0:0,0:0:0:0:
180,68,63798,1,8,0:0:0:0:
268,148,63985,1,0,0:0:0:0:
355,92,64173,2,0,P|364:62|363:31,1,62.5,0|0,0:0|0:0,0:0:0:0:
236,168,64548,6,0,B|248:224|224:224|233:292,1,125,4|0,0:1|0:0,0:0:0:0:
336,324,65110,1,2,0:3:0:0:
368,196,65298,1,0,0:0:0:0:
368,196,65485,1,0,0:0:0:0:
240,132,65673,2,0,P|178:143|117:155,1,125,4|0,0:1|0:0,0:0:0:0:
132,40,66235,1,0,0:0:0:0:
272,44,66423,2,0,L|265:106,1,62.5,2|0,0:3|0:0,0:0:0:0:
348,264,66798,2,0,P|337:234|325:205,1,62.5,8|0,0:0|0:0,0:0:0:0:
196,204,67173,2,0,P|177:232|164:260,1,62.5,2|0,0:3|0:0,0:0:0:0:
324,168,67548,6,0,P|392:176|448:136,1,125,4|0,0:1|0:0,0:0:0:0:
476,16,68110,2,0,P|447:28|419:43,1,62.5,2|8,0:3|0:0,0:0:0:0:
296,68,68485,1,0,0:0:0:0:
296,68,68673,2,0,P|235:51|174:38,1,125,4|0,0:1|0:0,0:0:0:0:
140,128,69235,1,0,0:0:0:0:
232,160,69423,2,0,P|236:222|239:284,1,125,0|8,0:0|0:0,0:0:0:0:
332,336,69985,1,0,0:0:0:0:
399,191,70173,2,0,P|370:202|341:214,1,62.5,0|0,0:0|0:0,0:0:0:0:
200,243,70548,6,0,P|138:247|89:211,1,125,4|0,0:1|0:0,0:0:0:0:
288,152,71110,1,0,0:0:0:0:
216,336,71298,1,0,0:0:0:0:
304,264,71485,1,0,0:0:0:0:
376,344,71673,2,0,P|438:333|500:324,1,125,4|0,0:1|0:0,0:0:0:0:
400,112,72235,1,8,0:0:0:0:
320,208,72423,2,0,P|322:239|326:270,1,62.5,2|0,0:3|0:0,0:0:0:0:
428,192,72798,2,0,P|455:184|483:163,1,62.5,8|0,0:0|0:0,0:0:0:0:
295,175,73173,2,0,P|269:159|246:135,1,62.5,0|0,0:0|0:0,0:0:0:0:
403,31,73548,6,0,P|420:91|402:150,1,125,4|0,0:1|0:0,0:0:0:0:
408,316,74110,1,2,0:3:0:0:
316,264,74298,2,0,P|285:259|253:256,1,62.5,8|0,0:0|0:0,0:0:0:0:
212,356,74673,2,0,P|274:363|336:367,1,125,4|0,0:1|0:0,0:0:0:0:
412,280,75235,1,0,0:0:0:0:
264,143,75423,2,0,P|257:174|251:205,1,62.5,2|0,0:3|0:0,0:0:0:0:
360,128,75798,2,0,P|368:158|380:196,1,62.5,8|0,0:0|0:0,0:0:0:0:
415,48,76173,2,0,P|442:63|470:78,1,62.5,0|0,0:0|0:0,0:0:0:0:
320,15,76548,6,0,P|266:47|206:65,1,125,4|0,0:1|0:0,0:0:0:0:
72,176,77110,2,0,P|80:146|96:119,1,62.5,2|0,0:3|0:0,0:0:0:0:
64,12,77485,1,0,0:0:0:0:
188,96,77673,2,0,P|224:160|216:224,1,125,4|0,0:1|0:0,0:0:0:0:
152,276,78235,1,0,0:0:0:0:
259,332,78423,2,0,P|290:326|321:324,1,62.5,2|0,0:3|0:0,0:0:0:0:
160,232,78798,2,0,P|130:221|100:212,1,62.5,8|0,0:0|0:0,0:0:0:0:
272,224,79173,2,0,P|288:197|307:172,1,62.5,2|0,0:3|0:0,0:0:0:0:
176,32,79548,6,0,P|183:94|195:155,1,125,4|0,0:1|0:0,0:0:0:0:
292,84,80110,2,0,L|384:72,1,62.5,2|0,0:3|0:0,0:0:0:0:
436,156,80485,1,0,0:0:0:0:
320,292,80673,2,0,P|309:232|344:160,1,125,4|0,0:1|0:0,0:0:0:0:
508,260,81235,1,0,0:0:0:0:
404,328,81423,2,0,L|328:308,1,62.5,2|0,0:3|0:0,0:0:0:0:
164,240,81798,1,8,0:0:0:0:
220,332,81985,1,0,0:0:0:0:
308,236,82173,2,0,P|294:207|278:180,1,62.5,0|0,0:0|0:0,0:0:0:0:
156,76,82548,6,0,B|168:136|144:136|154:200,1,125,0|0,0:0|0:0,0:0:0:0:
263,316,83110,2,0,P|274:286|272:255,1,62.5,0|0,0:0|0:0,0:0:0:0:
144,224,83485,1,0,0:0:0:0:
104,348,83673,1,0,0:0:0:0:
256,192,83860,12,4,85548,0:1:0:0:
Topic Starter
Winnie
Shad0w1and

Shad0w1and wrote:

[Hard]
Some minor suggestions
01:08:673 (4) - curve might be better

btw, your vocal mapping seems have the same problem as i had, :/ you switch tracks randomly which many mappers might point out latter. which i do not really think it is a problem but have got too much warning on recent mods. Yea I adjusted it and removed some parts that aren't necessary to nerf it and made it follow vocals a little more
e.g. 01:17:673 (3) - should have ended here 01:18:235 -
01:06:235 - add a note maybe There isn't much here for me to put a note on, it will be a run on and that wouldn't sound right, so instead I added the note where necessary to emphasis the gradual increase in music
01:19:360 (6) - what is this note for? You're right what is it for
01:20:298 - missed a drum, which is kind of weird because you followed drum at 01:21:798 (6) - Added it a changed the flow
01:10:548 (1,3) - kind of weird - It probably is but that's to sustaine the vocal vibrations since regular sliders here would be boring, if more ppl bring it up I will nerf it to something better
and a lot more :/
generally, except the track switching, your map is pretty good. for me, I would say there is no problem on switching tracks, but you might have to fix a lot :/, because most mappers believe people have to stay a track so its more like a rhythm game.

[Normal]
01:08:673 (3) - blanket
01:16:548 (1,2) - 01:13:548 (1,2) - should them be the same? the rhythm is same:/ or even here: 01:07:548 (1,2,3) - (again, i am fine with it, you might ask more people about this) yea I changed it to something the same
01:19:548 (1,2) - i dont like this pattern :/ Meh

[Easy]
i am fine with it

Mako Sakata

Mako Sakata wrote:

Helloooo kocari~
Some small sugestion from me,

[General]
  1. On easy and normal, I think it's not necesary to have this greenline 00:01:548 - as RC said http://puu.sh/hhEMW/a9c93aba25.png, so maybe you should delete that greenline and re-adjust the volume on redline into 35% instead
  2. Add custom combo colors ofc, to make the whole mapset more beautiful Changed


[Easy]
  • Rhythm and structure
  1. 00:54:798 (3,1) - That slider-spiner on timeline is too close, as on easy diff it's sugested that we should have enough time to prepare before that spinner
  2. 01:22:548 (5,1) - Same reason as above
  3. 00:45:798 (3) - Ctrl+J that one? so the end of that slider is pointed up and will flow better with next slider Indeed

    Hitsound
  4. It worth to try to insert some whistle to emphsize more the piano sound start from 00:13:548 - until here 00:25:548 - (I just point out some that worth to insert whistle here: 00:13:548 - 00:14:673 - 00:16:548 - 00:17:673 - 00:19:548 - 00:20:673 - 00:22:548 - 00:23:673 - ) because it sound not right to leave that part not sounded imo and can be applied to the other diff too Yea I did have whistles during these point the other time at these sections, but maybe I can do it now
  5. 01:13:548 (1) - Why sudden clap on that one? the other on kiai is not have clap on white tick after downbeat Yea, copy pasterino hitsound is deadly
  6. 01:14:673 (2) - Add finish on head? to keep the finish sound consistency Yessiree
  7. 01:16:548 - 01:17:673 - Same as above
  8. 01:14:673 (2) - 01:17:673 (5) - Add clap on tail? Yes

    Etc
  9. 00:10:548 (4) - I guess should be NC there? to keep consistency with 00:04:548 (1) -
  10. 00:30:798 (1,2) - Swap NC there? because you always have NC on the downbeat The person above me told me to change it this way but I wasn't entirely sure so RIP
  11. 00:46:548 (4) - Should be NC imo, to keep consistency NC on every doenbeat start from here 00:37:548 - Same reasoning here
  12. 01:03:798 (1,3) - 01:06:798 (1,3) - Swap NC betwen them? the curent doesn't feels right because NC on kiai kinda a bit messy
  13. 01:16:548 (4) - 01:22:548 (5) - NC? too keep consistency to have NC on every downbeat Changed it all
[Normal]
  • Rhythm and structure
  1. 00:12:423 - How about adjust volume on that one? so the slider tick is a bit silenced, bacause a bit distracting there and there's nothing to be emphisized there imo
  2. 00:55:548 (1) - Combo burst might be hidden with that slider, because half of its body is out of editor
  3. Some notes is not end properly because you intentional extend the slider end, e.g. 01:03:798 (1) - 01:06:798 (4) - that two in my opinion should be end on red tick, because you miss the strong vocal there. It's probably fine to have curent rhythm, but this diff still considered as a normal imo maybe make rhythm more beginner friendly
  4. 01:22:548 (2) - Should be end on white tick instead imo, I don't see any reason to end that one on blue tick

    Hitsound
  5. 00:13:548 - Same sugestion as easy diff, might more beautiful if you can emphisized the piano sound here

    Etc
  6. 00:04:173 (1,2) - Swap NC?
  7. 00:10:548 (6) - NC? for consistency NC on every downbeat
  8. 00:28:173 (1,2) - 00:30:798 (1,3) - Swap NC? for consistency imo
  9. 01:03:798 (1,2) - 01:09:798 (1,3) - Swap NC?
  10. 01:11:673 (1) - 01:18:423 (1) - Doesn't need to be NC there imo
  11. 01:22:173 (1,2) - Swap NC? for consistency
[Hard]
  • Rhythm and structure
  1. 00:01:548 (1) - Why there's whistle on the slider body? the rest of the diff is don't have any
  2. 00:12:423 - How about adjust volume on that one? so the slider tick is a bit silenced, bacause a bit distracting there and there's nothing to be emphisized there imo

    Hitsound
  3. 00:13:548 - Same sugestion as easy diff, might more beautiful if you can emphisized the piano sound here
  4. 00:48:985 (2) - How about add drum-whistle there? so it'll emphisized more the drum sound
  5. 01:22:548 (1,3) - Forget finish on each of them?
FIXED THEM ALL
[]
Why suddenly update, I'm sad ;( That's ok hihihi, I hope my mod still helping you
Goodluck kocari, worth a star here~
Narcissu
PM rep orz orz orz

offest : -1452 …… because insane diff

Audio file conflicts with Kibboo's Insane diff.

F4 → design …… all diff need identical ……

[easy]

00:58:735 - add note ?

[normal]

00:18:798 (3) - delete slider-soft-whistle , i ensure is mistake

00:59:110 - 01:00:235 - add note ??

[hard]

00:01:548 (1) - delete slider-soft-whistle and add whistle → 00:01:548 -

00:30:798 (4) - too closed in my opinion , Contrast 00:32:673 (3,4) -

good luck ><
Topic Starter
Winnie

Narcissu wrote:

PM rep orz orz orz

offest : -1452 …… because insane diff

Audio file conflicts with Kibboo's Insane diff.

F4 → design …… all diff need identical ……

[easy]

00:58:735 - add note ?

[normal]

00:18:798 (3) - delete slider-soft-whistle , i ensure is mistake

00:59:110 - 01:00:235 - add note ??

[hard]

00:01:548 (1) - delete slider-soft-whistle and add whistle → 00:01:548 -

00:30:798 (4) - too closed in my opinion , Contrast 00:32:673 (3,4) -

good luck ><
Ok Fixed all the things that were necessary thanks for the mod :)
Anxient
shower me with your kudosu
10:15 Anxient: do you have a map link?
10:15 Kocari: Yes I do
10:15 Kocari: https://osu.ppy.sh/b/679309
10:15 Anxient: rright lets just do irc mod
10:16 Kocari: Ok will do
10:16 Anxient: which diff?
10:16 Kocari: Anyone you would prefer
10:16 Anxient: ok then
10:16 Anxient: judging the fact that you asked, that means youve seen my thread right
10:17 Kocari: I was going to ask you based on that
10:17 Anxient: lel
10:17 *Anxient is editing [http://osu.ppy.sh/b/679308 GARNiDELiA - MIRAI [Hard]]
10:17 Kocari: I've looked through your userpage but for some reaosn I cant find it
10:17 Anxient: oh right
10:17 Anxient: i never put it up there
10:17 Anxient: heh
10:17 Anxient: ill do it later
10:17 Anxient: too lazy atm
10:17 Kocari: =)
10:18 Anxient: 00:01:548 (1) - turn off whistle on slidertrack
10:18 Anxient: 00:23:110 (2) - consider doing a ctrl+g
10:18 Anxient: for flow
10:19 Kocari: Alright
10:19 Anxient: 00:29:485 (2) - rotate by -36 degrees
10:19 Anxient: you know how to rotate right
10:19 Kocari: Yes indeed
10:19 Anxient: sweet
10:20 Anxient: 00:49:173 (3,4) - ctrl+g so that it enters 00:49:548 (1) - more better
10:21 Kocari: Question, wouldn't the flow
10:21 Kocari: Be destroyed because oh how this slider started? 00:48:423 (1) -
10:22 Anxient: ye i guess since were going from anti clockwise to clockwise
10:22 Anxient: well im not sure about the ctrl+g mod so you might wanna ignore that
10:22 Anxient: up to you tho
10:22 Kocari: Ok
10:23 Anxient: 00:53:298 (2) - ctrl+g
10:23 Anxient: plays better imo
10:23 Kocari: I believe that would work
10:24 Anxient: 00:54:798 (1,2,3,4,5) - try ctrl+g this whole part. should reverse the order of the hc. also flows with slider 3 and helps with spinner afterwards
10:24 Kocari: Yes, that feels a lot better, was looking for a way to adjust this part, that helps tremendously
10:24 Anxient: nice
10:25 Anxient: 01:10:548 (1,3) - this looks ugly. we have a really nice song so i think a smooth slider is better
10:26 Anxient: 01:15:798 (7) - too sharp of a turn
10:26 Kocari: Yea i wanted to follow vibrato of the vocals
10:26 Kocari: I guess I can make it smoother
10:26 Anxient: oh ok then
10:26 Anxient: ye go make it smoother
10:26 Anxient: better looking actually
10:26 Anxient: i have no problem with the beizer slider
10:26 Anxient: it just looks ugly, like a intestine ;w;
10:26 Kocari: Yea, lol
10:26 Kocari: You got a point there
10:27 Anxient: 01:15:798 (7) - it turns too sharp. try making it into something like this and fix ds issues that follow http://puu.sh/hhO36/b27dc1e23a.jpg
10:28 Anxient: honestly
10:28 Anxient: i dont know what you mean when you said that youre bad at mapping
10:28 Anxient: this is pretty good as far as i know
10:28 Kocari: That's just flattery I know I'm pretty bad
10:29 Kocari: But I'll take it haha
10:29 Anxient: you havent seen my maps
10:29 Anxient: theyre shit ;w;
10:29 Anxient: but i never flatter people
10:29 Anxient: thats a given
10:29 Kocari: Haha, it's always good to flatter ppl
10:30 Anxient: i dont like to flatter people >.>
10:30 Anxient: its just my nature .-.
10:30 Kocari: I don't either I tell them how it is
10:30 Anxient: xD
10:30 Anxient: anyway, ill just go post this chatlog into the thread
10:30 Anxient: and you feed me with kudosu
10:30 Anxient: xD
Kawashiro
From your forum PM request (Poor English ;_;)

[Easy]
  1. 00:08:673 (2) - Finish this slider at 00:09:423 and add note 00:09:798... it is easy but its too boring
  2. 00:11:298 - This slidertick sound is very loudly than music, add inherit point 00:11:110 Here and set Hitsound volume 5% (Reset Volume 35% at 00:11:485)
  3. 00:16:548 (4) - Add NC here plz, Easy must be NC in Downbeat (A Long White Line on timeline)
  4. 00:49:548 (1) - Make a Curve slider! 3 and 1 is overlap now! it looks not pretty :)
  5. 00:52:548 (1) - its just suggestion, i will change it to 3 circles.. because Vocal said "La" "Wo" "Ah" very strongly so this timing need impact
  6. 01:04:548 (1) - This slider is very Ugly...
  7. 01:04:548 (1) - Make a perfect triangle... Move x:464 y:212
  8. 01:11:673 (2) - Vocal is very soft, how about make a soft slider? like http://puu.sh/hhQ70/e4efe60cc3.jpg
  9. 01:17:673 (5) - Make a soft curve slider, Vocal is very soft
  10. 01:17:673 (5) - I think This slider is finish at 01:18:423 and add circle 01:18:798 is good beat
[Normal]
  1. 01:00:235 (4,5) - Please keep Distance Snap! It can be UNRANKABLE!!
  2. 01:09:798 (1,3) - Swap NC
  3. 01:11:673 (1) - Del NC
  4. 01:22:548 (5) - Its so Ugly.... Change shape like http://puu.sh/hhRng/81ae3a1b99.jpg
[Hard]
  1. 00:14:485 - I think you can add Circle here... if you add Circle Here, change 1 sliders shape and add circle x:312 y:232
  2. 00:20:485 - ^.... x:276 y:136 and 00:19:548 (1) - Make a blanket with 00:18:798 (9)
  3. 00:16:548 (6) - I think it is correct beat in the song
  4. 00:51:423 (5,6) - I think this two notes are very close, move 6 to 00:50:110 (2) This slider's Head
  5. 00:54:798 (1,2,3,4,5) - Just Pentagon pattern? i think its boring... how about Star pattern? http://puu.sh/hhR2t/e8749d30eb.jpg
  6. 01:01:173 (5,6) - Its just my suggestion, Ctrl + G is better
I dont want to mod Insane... because I cant mod this Insane's Mapping Style...
Every Hitsound and any setting is no problem... (BN will check it :))
Topic Starter
Winnie
@Unlock changed everything you suggested, I believe it should look pretty crisp and good now :)
zj0924


Hi!From PM request~
Here's my essay mod

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Layout is neat and clean and that's one of the reason I mod your map
  2. Sound effects fits the music well,you just miss some sounds effects and it is not even a big problem.XD
  3. I like this song very much~another reason I mod your map

[Easy]

  • DS should be much more consistent if you choose 1.8x plz keep it 1.77-1.83(no more than 0.3) that's kinda important imo
  1. 00:38:673 (2) - DS kinda inconsistent 1.85x1.78x? plz adjust it near 1.8
  2. 01:13:173 (3) - ^
  3. 00:31:548 (1) - the piano key on 00:32:673 - should not be on the end of the slider suggest abandon the click sound follow vocal here
  4. 00:59:298 (1) - Though it's a easy diff,Bpm is only 80 (you make it half)I think it's safe to use 1/4 slider here and the most important is that really fits the rhythm imo.However,It plays weird when using 1/4 here 00:59:110 (1) - (has 1/4 in bg)You can have a try using 1/4 on 00:59:673 (1) -
  5. 01:22:548 (1) - spinner should start on 01:23:673 (1) - and you should map sth in this duration
  6. Some sound effective suggestions:
  7. 00:08:673 (2) - whistle for piano key?
  8. 00:10:173 (3) - whistle cuz the tone is same with 00:10:548 (1) -
  9. 00:25:548 (1) - whistle in the middle for harmonious vocal
  10. 00:31:548 (1) - whistle head and tail
  11. 00:34:548 (5) -
  12. 00:28:548 (3) - whistle for piano
  13. 00:29:673 (4) - ^
  14. 01:17:673 (2) - finish?

[Normal]
  1. 00:04:173 (5,6) - When you map ez&nm diff,try you best to reduce the circle and use more sliders.As you can see,sliders are always more than circles,too many circles will be hard for novice to play and looks untidy
  2. 00:32:673 (2,3,4,5) - same problem with ez,rhythm is confusing here,I know there are notes on 00:33:423 (3,4) - but it's not the most important part in bg that time,beginners will feel sudden to play 00:33:423 (3,4) - when you use circles to express it.I suggest to change two circles into sliders and I highly recommend you to extend the previous slider to the next blue tick that will sound better
  3. 00:53:298 (2,3) - I think this flow is kinda difficult for beginner cuz this 00:54:048 (3) - is not a downbeat,vocal between these two are also smooth,I suggest to use smoother flow to express that(Well,It's okay for me later ,no changes is fine,you have your own mapping style)
  4. 01:02:673 (2,3) - ctrl+g(swap position on timing line) 01:02:673 (2) - this is a downbeat which needs a slider to express it that fits more
  5. 01:04:360 (5) - why a circle here,I can't hear anything in this moment,suggest to remove it
  6. 01:07:360 (4) - ^
  7. 01:04:548 (1) - this return slider is ok though,I think you can try something else to fit the rhythm,01:04:548 (1,2) - this part is kinda confusing when playing and 01:05:673 (2) - this is also a downbeat,it's unsuitable to put it on the end of the slider,try following changes?
  8. 01:13:548 (1,2,3) - I know you want to make symmetry pattern but 01:13:548 (1) - has many vocals it's kinda unnatural to play 01:14:485 (2) - (no changes is okay)
  9. 01:22:173 (4) - DS?
  10. Some sound effective suggestions:
  11. 01:17:673 (3) - finish?
  12. 01:23:673 (6) - finish?
  13. 00:18:798 (3) - remove whistle on the end of slider(or head),too many whistle sounds weird and there are no piano key in bg
  14. 00:21:798 (4) - ^
  15. 00:23:110 (2) - whistle for piano key
  16. 00:26:673 (3) - ^
  17. 00:28:548 (1) - ^
  18. 00:32:673 (2) - ^
  19. 00:34:548 (1) - ^
  20. 00:29:673 (2) - whistle for harmonious vocal
  21. 00:31:548 (1) - ^
  22. 00:36:798 (3) - swap whistle on the head
  23. 00:46:548 (1) - add a whistle on the tail to guide player follow vocal
  24. 00:56:673 (2) - drum whistle cuz there is a kick in bg

[Hard]
  1. ]I really not recommend people to follow vocal cuz that's old style of mapping and require a huge basic skill to make a good transition between vocal and instrument...
  2. Spacing is also a main problem in your map,sometimes it jumps big but sometime it doesn't.
  3. NC is inconsistent imo,you should begin nc on long white tick and start another nc on next long white tick,not suggesting you nc with vocal,cuz Fycho said Vocal has Randomness.Plz nc with your ez&nm diff
  4. 00:04:173 (1,2) - remove nc
  5. 00:10:548 (6) - nc?
  6. 00:16:548 (6) - ^ I'm quite sure this one needs nc
  7. 00:34:173 (1,2) - remove nc
  8. 00:34:173 (1,2) - remove nc
  9. 00:48:423 (1,2,3,4) - ^
  10. 00:54:798 (4) - ^
    Well it seems that this vocal of song isn't quite random,no changes(recommending change it in blue) is okay...
  11. 00:13:548 (1,2) - this jump might be difficult for a hard diff...remove 00:14:485 (2) -?
  12. 00:16:548 (6,7) - too close,you will have to add a circle 00:17:485 (7) -
  13. 00:26:673 (4,5) - confusing rhythm it seems that you want to follow vocal with 3/4slider? but you suddenly follow instrument?that's a taboo for me and 00:27:798 (6) - plays so weird.If you want to follow the rhythm not vocal Suggest do following changes and add nc to help player follow rhythm
  14. 00:29:485 (2) - again following vocal...Why not follow the piano key that suits more,00:28:548 (1) - you can consider this as a piano key not a vocal...
  15. 00:35:673 (5) - a suitable moment for jump cuz that's the last sound
  16. 00:42:423 (3,4) - I think this is also an inconsistent spacing,00:39:423 (3,4) - here you jump big but similar in the music,00:42:423 (3,4) - are too close,
  17. 00:45:423 (4,1) - kinda close could be much further
  18. 00:46:548 (1,2,3) - I suggest to follow vocal here in this part cuz there's no conflict with instrument and 1/4 sliders are awesome for this part
  19. 00:52:548 (1,2,3) - when playing this part I feel it really close why not extend the sliders to1/4? also inconsistenct spacing,00:52:548 (1,2,3) - pay atteintion to the visual distance why gaps are not the same?00:54:048 (3,1) - this become further again
  20. 00:59:673 (4) - change it into two circles and stack them 00:59:860 (5) - this is as important as previous note
  21. 01:00:985 (4) - wrong stack why not stack on 01:00:798 (3) -
  22. 01:02:673 (3) - I know this should be emphasized but too much...the flow here is quite weird,you used1/4 for vocal sliders and the flow is important when you use this
  23. 01:04:173 (7,1) - I feel this is close too,01:04:548 (1,2,3) - they are much further than 01:04:173 (7,1) - this
  24. Sound suggestions refer to normal and ez cuz you did a great job on it.
    This diff flows nice except some spacing problem,I believe you can improve it

[Quib's Insane]

  • Fine diff some suggestions:
  1. 00:36:235 (4) - cuz you suddenly follow "click",I suggest the flow angle should be smaller to make a nice tranistion or it will be a little sudden
  2. 00:50:673 (4) - ctrl+g this is better imo and ds will be consistent
  3. 00:52:173 (7) - curve this a bit more and move right a bit the flow will be better
  4. 00:58:173 (8) - I feel this could also move left a bit or curve right a bit to have a better flow with 00:58:548 (1) -
  5. 01:08:485 (3) - stack doesn't fit imo move to 388 148 to emphasize 01:08:673 (4) -
  6. 01:10:173 (8,1) - watch the trail I think flow could be improved
  7. 01:10:548 (1,2) - jump to big imo
  8. 01:12:235 (6) - ^ but I don't know how to improve.It seems that 01:11:110 (2,6) - jump same eh,but I don't think this require a big jump
  9. 01:16:548 (1,2) - flows weird,here's my suggestion
  10. 01:20:110 (2,3,4) - this is a rectangular flow and I think it plays awkward when distance are not the same(keep ds 23and34 almost same)and keep consistency with 01:20:673 (4,5) - it jumps big
  11. Sounds effects plz refer to EZ&NM I 'm sure it's necessary to use some finish in downbeat

In general,nice mapset you do a good job in NM&EZ but I still think hard diff could be improved.If you have any doubt feel free to ingame catch me,I'm willing to help you~
Encourage you with my star~
Good Luck :)
modding time: 2hours
Damn,It takes me so much time, my homework...Not your fault,I took the initiative to mod XD
Euny

  • [list:1337][list:1337]m4m as your request!came from my queue
  • Easy
  1. 00:01:548 (1,2) - lets make these to same ds. like 00:04:548 (1,2) - them. it looks better.
  2. 00:16:548 (1) - add whistle at this back(not for reverse arrow) cause you already add that in normal
  • Normal
  1. looks fine to me.
  • Hard
  1. 00:16:548 (6) - i heard new piano sound. so,,put NC for here
  2. 00:18:798 (8) - same as easy add whistle
  3. 00:29:485 (2) - how about make this for reverse slider?
  4. 00:45:423 (4,1) - make same shape for these ;)
  • Kibboo's Insane
  1. 00:13:548 (1) - add whistle at this front.
  2. 00:14:673 (3) - ^
  3. 00:16:173 (1,3) - swap NC. cause i heard new piano sound from combo(3).
  4. 00:16:548 (3) - and add whistle at this front too.
  5. 00:19:548 (1) - ^
  6. 00:20:673 (3) - ^
  7. 00:22:548 (1) - ^ (nah .. :P... ok i'll stop..)
  8. 00:50:673 (4) - ctrl G for better flow?
that's it. i want to your mod in this map thank you.
nice set especially hard diff
take my star


Shiranai
Wow so many mods in a single day😳
Euny

Mako Sakata wrote:

Wow so many mods in a single day😳
Kocari is popular :D/
DreaM117er
Sorry I'm late :?

[General]

  1. BG...It's no good BG for now :?

[Easy]

  • Fine.

[Normal]

  • 00:05:673 (2) - Body too below
    00:18:798 (3) - remove whistle head and tail
    00:26:673 - wjistle
    00:28:548 - ^
    00:29:673 - ^
    00:31:548 - ^
    00:32:673 - ^
    00:34:548 - ^
    00:35:673 - ^
    00:48:423 (3,4) - Hope you like this: http://puu.sh/hidLE/c7678d314b.jpg
    01:17:673 - finish

[Hard]

  • 00:01:548 - whistle
    00:26:673 - ^
    00:28:548 - ^
    00:29:673 - ^
    00:31:548 - ^
    00:32:673 - ^
    00:34:548 - ^
    00:35:673 (5) - ^
    01:15:610 (6) - no need this circle
    01:22:548 - finish
    01:23:673 (3) - ^

[Insane]

  • 00:32:298 (2) - whistle
    00:35:298 - ^
    01:22:548 - finish
    01:23:673 (4) - ^

Don't tell me you are bad at mapping, or I'll add you in my black list. Don't do that again and DON'T TELL A LIE!!!
Just tell me you want to get a mod. That's OK.

Maybe I will find you ask mod.
Topic Starter
Winnie
SPOILER

zj0924 wrote:



Hi!From PM request~
Here's my essay mod

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Layout is neat and clean and that's one of the reason I mod your map
  2. Sound effects fits the music well,you just miss some sounds effects and it is not even a big problem.XD
  3. I like this song very much~another reason I mod your map

[Easy]

  • DS should be much more consistent if you choose 1.8x plz keep it 1.77-1.83(no more than 0.3) that's kinda important imo
  1. 00:38:673 (2) - DS kinda inconsistent 1.85x1.78x? plz adjust it near 1.8
  2. 01:13:173 (3) - ^
  3. 00:31:548 (1) - the piano key on 00:32:673 - should not be on the end of the slider suggest abandon the click sound follow vocal here
  4. 00:59:298 (1) - Though it's a easy diff,Bpm is only 80 (you make it half)I think it's safe to use 1/4 slider here and the most important is that really fits the rhythm imo.However,It plays weird when using 1/4 here 00:59:110 (1) - (has 1/4 in bg)You can have a try using 1/4 on 00:59:673 (1) -
    Yea I tried using 1/4 and I don't know how well that sounds, I'm going to stick with 1/2 for now and wait if someone says the same thing
  5. 01:22:548 (1) - spinner should start on 01:23:673 (1) - and you should map sth in this duration You're right that is better
  6. Some sound effective suggestions:
  7. 00:08:673 (2) - whistle for piano key?Woops Missed it
  8. 00:10:173 (3) - whistle cuz the tone is same with 00:10:548 (1) - I'm pretty sure I can leave a whistle here, back to back whistle ruins what is initially had
  9. 00:25:548 (1) - whistle in the middle for harmonious vocal
  10. 00:31:548 (1) - whistle head and tail Only on tail
  11. 00:34:548 (5) -
  12. 00:28:548 (3) - whistle for piano Too much during this part
  13. 00:29:673 (4) - ^ OK
  14. 01:17:673 (2) - finish?

[Normal]
  1. 00:04:173 (5,6) - When you map ez&nm diff,try you best to reduce the circle and use more sliders.As you can see,sliders are always more than circles,too many circles will be hard for novice to play and looks untidy Yea I like that
  2. 00:32:673 (2,3,4,5) - same problem with ez,rhythm is confusing here,I know there are notes on 00:33:423 (3,4) - but it's not the most important part in bg that time,beginners will feel sudden to play 00:33:423 (3,4) - when you use circles to express it.I suggest to change two circles into sliders and I highly recommend you to extend the previous slider to the next blue tick that will sound better [/color]
  3. 00:53:298 (2,3) - I think this flow is kinda difficult for beginner cuz this 00:54:048 (3) - is not a downbeat,vocal between these two are also smooth,I suggest to use smoother flow to express that I believe it to be fine as it is, this isn't the first time I've done this in a normal difficulty so I believe it will work fine(Well,It's okay for me later ,no changes is fine,you have your own mapping style)
  4. 01:02:673 (2,3) - ctrl+g(swap position on timing line) 01:02:673 (2) - this is a downbeat which needs a slider to express it that fits more Changed
  5. 01:04:360 (5) - why a circle here,I can't hear anything in this moment,suggest to remove it Lag
  6. 01:07:360 (4) - ^
  7. 01:04:548 (1) - this return slider is ok though,I think you can try something else to fit the rhythm,01:04:548 (1,2) - this part is kinda confusing when playing and 01:05:673 (2) - this is also a downbeat,it's unsuitable to put it on the end of the slider,try following changes? Ok I did something different here
  8. 01:13:548 (1,2,3) - I know you want to make symmetry pattern but 01:13:548 (1) - has many vocals it's kinda unnatural to play 01:14:485 (2) - (no changes is okay) I think it's fine, I wanted to extend the vocals and the BG music also has the same effect to hold the notes so I did
  9. 01:22:173 (4) - DS? Sure
  10. Some sound effective suggestions:
  11. 01:17:673 (3) - finish?
  12. 01:23:673 (6) - finish?
  13. 00:18:798 (3) - remove whistle on the end of slider(or head),too many whistle sounds weird and there are no piano key in bg
  14. 00:21:798 (4) - ^
  15. 00:23:110 (2) - whistle for piano key
  16. 00:26:673 (3) - ^
  17. 00:28:548 (1) - ^
  18. 00:32:673 (2) - ^
  19. 00:34:548 (1) - ^
  20. 00:29:673 (2) - whistle for harmonious vocal
  21. 00:31:548 (1) - ^
  22. 00:36:798 (3) - swap whistle on the head
  23. 00:46:548 (1) - add a whistle on the tail to guide player follow vocal
  24. 00:56:673 (2) - drum whistle cuz there is a kick in bg Changed most of the hitsounds

[Hard]
  1. ]I really not recommend people to follow vocal cuz that's old style of mapping and require a huge basic skill to make a good transition between vocal and instrument...
  2. Spacing is also a main problem in your map,sometimes it jumps big but sometime it doesn't.
  3. NC is inconsistent imo,you should begin nc on long white tick and start another nc on next long white tick,not suggesting you nc with vocal,cuz Fycho said Vocal has Randomness.Plz nc with your ez&nm diff
  4. 00:04:173 (1,2) - remove nc
  5. 00:10:548 (6) - nc?
  6. 00:16:548 (6) - ^ I'm quite sure this one needs nc
  7. 00:34:173 (1,2) - remove nc
  8. 00:34:173 (1,2) - remove nc
  9. 00:48:423 (1,2,3,4) - ^
  10. 00:54:798 (4) - ^
    Well it seems that this vocal of song isn't quite random,no changes(recommending change it in blue) is okay...
  11. 00:13:548 (1,2) - this jump might be difficult for a hard diff...remove 00:14:485 (2) -?
  12. 00:16:548 (6,7) - too close,you will have to add a circle 00:17:485 (7) -
  13. 00:26:673 (4,5) - confusing rhythm it seems that you want to follow vocal with 3/4slider? but you suddenly follow instrument?that's a taboo for me and 00:27:798 (6) - plays so weird.If you want to follow the rhythm not vocal Suggest do following changes and add nc to help player follow rhythm
  14. 00:29:485 (2) - again following vocal...Why not follow the piano key that suits more,00:28:548 (1) - you can consider this as a piano key not a vocal...
  15. 00:35:673 (5) - a suitable moment for jump cuz that's the last sound
  16. 00:42:423 (3,4) - I think this is also an inconsistent spacing,00:39:423 (3,4) - here you jump big but similar in the music,00:42:423 (3,4) - are too close,
  17. 00:45:423 (4,1) - kinda close could be much further
  18. 00:46:548 (1,2,3) - I suggest to follow vocal here in this part cuz there's no conflict with instrument and 1/4 sliders are awesome for this part
  19. 00:52:548 (1,2,3) - when playing this part I feel it really close why not extend the sliders to1/4? also inconsistenct spacing,00:52:548 (1,2,3) - pay atteintion to the visual distance why gaps are not the same?00:54:048 (3,1) - this become further again
  20. 00:59:673 (4) - change it into two circles and stack them 00:59:860 (5) - this is as important as previous note
  21. 01:00:985 (4) - wrong stack why not stack on 01:00:798 (3) -
  22. 01:02:673 (3) - I know this should be emphasized but too much...the flow here is quite weird,you used1/4 for vocal sliders and the flow is important when you use this
  23. 01:04:173 (7,1) - I feel this is close too,01:04:548 (1,2,3) - they are much further than 01:04:173 (7,1) - this
  24. Sound suggestions refer to normal and ez cuz you did a great job on it.
    This diff flows nice except some spacing problem,I believe you can improve it

In general,nice mapset you do a good job in NM&EZ but I still think hard diff could be improved.If you have any doubt feel free to ingame catch me,I'm willing to help you~
Encourage you with my star~
Good Luck :)
modding time: 2hours
Damn,It takes me so much time, my homework...Not your fault,I took the initiative to mod XD

And Euny all finished, please no flattery. I'm not popular. I'm actually just invisible
Also fixed some things m1223961117 mentioned :)
Oh yes m1223961117; there is no good BG trust me I tried finding some, if I did I would use them, as well for video it wouldn't fit the same since there is no distinctive BG :D
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