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Nicki Minaj - Starships (Speed Up Ver.)

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Ranger
hello again :333333

[General]

  1. suggest combo color
  2. emm... i don't like enable countdown. so...remove this?
[Easy]

hmm, is too big CS i think. maybe 2.5 ~ 3 is fine

  1. 00:20:975 (3) - try to make more symmetrically. how about like this picture?
    168,248,20975,2,0,B|205:236|256:284|256:284|308:236|344:248,1,200,2|0,0:0|0:0,0:0:0:0:
  2. 00:38:975 (1) - consider spread this slider a little. it's more playable i think
  3. 01:29:775 (1) - only different spacing. is it okey?
  4. 01:31:375 (3) - same as 00:20:975 (3).
    344,136,91375,2,0,B|307:148|256:100|256:100|204:148|168:136,1,200,2|2,0:0|0:0,0:0:0:0:
  5. 01:40:975 (4,5) - how about combine both just one slider? more neat i think
  6. 02:41:775 (4) - improve blanket? but that's your mind
  7. 02:48:175 (2) - put the x:152 y:240. cause improve blanket :3
  8. 02:52:975 - add circle here? (and add finish too)
[Normal]

  1. 00:37:975 (3) - i'm not recommend use 1/4 slider in normal diff. consider make to 1/2 slider this part and other 1/4 slider too
  2. 01:04:175 (1) - that repeat not match the music i think. how about make long slider like 00:57:775 (2)?
  3. 01:17:775 (2) - consider improve blanket here (maybe x:312,252,184 y:196 216 180 (in regular sequence 1,2,3nd spot)) sorry, i can't catch well about blanket ;3;
  4. 02:13:775 (5) - consider move up repeat spot a little
  5. 02:48:175 (5,6) - just suggestion. how about like this? cause 02:49:175 (6,7,8) it looks not good i think...
[Collab Hard]

  1. 00:19:375 (1) - try to make look 00:19:975 (2)
  2. 00:38:175 (3,4,5) - quite hard i think. consider reduce distance a little
  3. 01:21:975 ~ 01:22:375 - recommend add three circle here.
  4. 01:35:375 (1) - remove NC here. it's not jump or special part. so i think it's unnecessary
  5. 02:14:175 (4) - how about use C3 clap at the end?
  6. 02:52:575 (4) - ^
[Insane]

  1. 00:26:175 - add circle here?
  2. 01:48:375 (1,2,3,4,5,6) - i think jump is better to stream to this part
  3. 02:14:375 and 02:14:575 - add circle?
  4. 02:52:776 and 02:52:975 - ^
sorry, nothing to say about this diff

GL :3
VINXIS
i'm going to sleep right after modding this before my gastritis/stress ulcers get worse; it's also 4:30 am

m4m from queue

generl
rip tags (aka ur collab partners and e.t.c)
yea i like ranger's combo colours
also same thing about disabling countdown
EZ
00:16:175 (1) - tbh right after a completely straight slider it doesn't really look nice. I'd suggest just curving it less or something
00:25:775 (3) - u should add a nc here and remove nc on 00:26:975 (1,1) - so u can keep combo consistency
00:42:175 (3) - NC consistency
00:47:775 (4) - why is the slider-end on big white tick
01:42:975 (2) - curve this less it doesn't compliment with the circle before and after
02:33:775 (5,1) - switch nc because new measure
02:49:375 (1,2) - ^ because why do you have it like this anyway :V
NM
ok this is turning into an nc mod i guess
00:10:575 (4) - nc because u ncd over at 00:08:175 (1) - so yea
00:14:575 (3,4) - egh this overlap isn't really fitting honestly (when compared to (1,2)) Also NC on (3) for consistency
00:17:575 (1,2) - switch ncs because why
00:21:975 (1,2) - switch ncs (2) is where the measure starts
00:25:375 (1,2) - ^
00:27:375 (1,4) - switch ncs because u had the combos run that long before so
00:28:175 (3,5) - k since this mod is turning into shit anyway, nazi blanket
00:57:775 (2) - NZ for "energy" change so to speak
01:23:375 (5,1) - switch nc it's off with the measure, as to which u basically have to nc 01:24:975 (2) -
01:26:575 (5) - and this
01:48:375 (1) - why don't u make this a 1-repeat 1/2 slider. 1/4 looks overmapped.
01:54:775 (5) - yea same with this. Like this'd be fine if you did it on the hard diff imo, but if you were to use this slider, then you should've added another repeat.
02:01:775 (2) - NC for energy change
isn't this kiai a copy paste of the first kiai
02:40:175 (2) - NC same reason
02:41:775 (5) - I don't think mapping with the highpassed synth that imo sounds in the background is good for a normal, maybe for the hard diff but not really here.
HD
00:27:375 (1,2,4,5) - there might be a very low possibility that hard players will missread this
00:52:175 (3) - offscreen
01:13:375 (5,6) - ehhhhhh tbh you shouldn't put this in a hard idk. Would be safer if you changed it into a slider
01:14:375 (3,4,5,6) - nvm
01:19:275 (4,5,6) - I feel like this'll be missread easily by some players
02:04:775 (5,1) - hmmm i was expecting this to be a triple to be honest
INS
00:17:775 (1,2,3) - this doesn't feel rhythmically correct. I think if you mapped the vocals at this part instead it'd work, but it might not
00:26:675 (3) - why
00:38:375 (5) - honestly it looked like this circle should've been around x:208 y:304 because of the flow and slider shape
00:46:475 (5) - stack this on the next slider head instead this plays really bad
00:50:475 (3) - ^
01:50:475 (5) - why
02:52:775 - wheres the note

sorry if I sound pissed/rude, I'm just pissed off at other things rn (like me being really sick mmm) :\
XinCrin
M4M from your queue (?) *hides*

Let me help with a quick mod :D

Easy

  1. 00:12:575 Could be cool if you add a circle here, So it will be easier to read for beginner players.
  2. 00:26:975 (1) Is really necessary this NC?. Looks weird in my opinion
  3. 00:32:175 (1) Try moving this circle some grids up, since it's is a bit stacked with 00:31:375 (5) and looks bad :P
  4. 00:42:175 (3) Try to curve it a bit, it will improve the flow with the previous "curved" slider. Something like this:
Normal

  1. 00:14:975 (4) The shape of this slider is a "bit" weird :P. Try making a simple slider o at least try to improve the shape of the slider xD
  2. 00:16:975 (4) (^) The current shape doesn't flow good at all with next notes
  3. 00:27:675 (2) I'm not really sure if beginner players will be able to catch this slider, since it's starting at a blue tick. Consider move this slider to 00:27:775 . Something like this:
  4. 01:29:175 (3) Honestly I didn't like how this slider is playing here. I'm talking about the "rhythm", What about to try with something like this?
Collab Hard

  1. I just had an issue here with this slider (00:44:375 (4)), Honestly it doesn't follow the vocals , feels a bit bad while playing. A simple 1/2 simple with a repetition could be much better.
WELL . . .That's all. Good luck with ranking Lally! :)
Keada
Hey, I saw your queue and was hoping for M4M >.< /me runs my map if you want to M4M :3


  • Collab Hard

  1. 01:05:375 (4) - place this on x:271 y:295 for stacking
  2. 02:00:975 (6) - this on x:179 y:143 (if you do this you need to place this 02:00:175 (4) - on x:179 y:240 to match the (6)



  • Insane

  1. 00:12:775 (6) - Fix blanket (small detail :>) on x:237 y:92 should be correct
  2. 00:15:975 (1) - small detail here as well, Blanket on x:188 y:130 :>
  3. 00:33:375 (3) - Move this slider to x:223 y:343
  4. 00:34:175 (6) - this one to x:347 y:198
  5. 00:36:975 (4) - this to x:403 y:119
  6. 00:42:575 (2) - this to x:352 y:43
  7. 01:38:775 - dont you think it fits with a note here? :> (if you don't just uncheck this)
  8. 01:58:575 (1) - looks better if you place this note on x:496 y:217 DS is correct there
  9. 02:06:175 (5,1) - blanket? :>
  10. 02:33:275 (1,2,3,4,5) - this stream has different spacing, not sure if its intentional but :D

Only small fixes, but hope this helps o3o
Its a really good map as well, hard to mod >.<
Good luck! <3
Topic Starter
Lally
[Easy]

hmm, is too big CS i think. maybe 2.5 ~ 3 is fine i like mine is easy no? o3o

00:20:975 (3) - try to make more symmetrically. how about like this picture?was suppose to be moe not symmetric
00:38:975 (1) - consider spread this slider a little. it's more playable i thinknazi
01:29:775 (1) - only different spacing. is it okey? basicly yes because there is a lot of time to understand where to go
01:31:375 (3) - same as 00:20:975 (3). will think about it
01:40:975 (4,5) - how about combine both just one slider? more neat i think
02:41:775 (4) - improve blanket? but that's your mind nah
00:47:775 (4) - why is the slider-end on big white tick because here you don't have a strong sound to follow
01:42:975 (2) - curve this less it doesn't compliment with the circle before and after
02:33:775 (5,1) - switch nc because new measure following vocal
02:49:375 (1,2) - ^ because why do you have it like this anyway :V

[Normal]

00:37:975 (3) - i'm not recommend use 1/4 slider in normal diff. consider make to 1/2 slider this part and other 1/4 slider too not the firts time i do :V check in the starship part https://osu.ppy.sh/s/124596 same thing
01:04:175 (1) - that repeat not match the music i think. how about make long slider like 00:57:775 (2)? prefer no
01:17:775 (2) - consider improve blanket here (maybe x:312,252,184 y:196 216 180 (in regular sequence 1,2,3nd spot)) sorry, i can't catch well about blanket ;3; blanket is fine :V
02:48:175 (5,6) - just suggestion. how about like this? cause 02:49:175 (6,7,8) it looks not good i think... dunno :V

[Collab Hard]

00:19:375 (1) - try to make look 00:19:975 (2)
not necessary naziness
01:21:975 ~ 01:22:375 - recommend add three circle here. prefer how it is
00:27:375 (1,2,4,5) - there might be a very low possibility that hard players will missread this don't think so
00:52:175 (3) - offscreen offgrind not offscreen https://osu.ppy.sh/ss/2925519 please check the difference in the wiki
01:13:375 (5,6) - ehhhhhh tbh you shouldn't put this in a hard idk. Would be safer if you changed it into a slider will see up to Gero :V
01:14:375 (3,4,5,6) - nvm ^
02:04:775 (5,1) - hmmm i was expecting this to be a triple to be honest

[Insane]

00:26:175 - add circle here? following vocal
01:48:375 (1,2,3,4,5,6) - i think jump is better to stream to this part no byt removed how i wanted long time ago stream jumps
02:52:776 and 02:52:975 - ^ have to say no sorry
00:17:775 (1,2,3) - this doesn't feel rhythmically correct. I think if you mapped the vocals at this part instead it'd work, but it might not will see


everything here has not been changed,updated everything
Fatfan Kolek
Let's see if I can be useful :D/

[Insane]
  1. 00:06:475 - You're mapping to vocals, right? Then you can add a note here.
  2. 00:40:175 (1) - Nazi, but this blanket can be cleaner. :D
  3. 00:44:375 (1,2,3,4,5,6) - Hitsounds that don't give proper feedback are sort of unrankable. A example for this would be nold's Techno map. To avoid a possible DQ I'd change that. D:
  4. 00:47:775 (5,6,7,8) - Either use other hitsounds or make it louder? Dunno if you can keep them to be honest. D: There are more of this. Try asking QATs or BNs before you wanna rank it.
  5. 02:52:775 - Don't you wanna place something here to end the song properly? o.o

Kind of a noob mod. You decide if this is kudosu worthy, because I don't think so. :D
Good luck on it! :3
Topic Starter
Lally
Fatfan o3o

Fatfan Kolek wrote:

Let's see if I can be useful :D/

[Insane]
  1. 00:06:475 - You're mapping to vocals, right? Then you can add a note here. k
  2. 00:40:175 (1) - Nazi, but this blanket can be cleaner. :D k
  3. 00:44:375 (1,2,3,4,5,6) - Hitsounds that don't give proper feedback are sort of unrankable. A example for this would be nold's Techno map. To avoid a possible DQ I'd change that. D:
  4. 00:47:775 (5,6,7,8) - Either use other hitsounds or make it louder? Dunno if you can keep them to be honest. D: There are more of this. Try asking QATs or BNs before you wanna rank it.
    about this 2 points i have to check wich some BN and QAT since i used in some prev maps things like that and had never a problem,so will double check :V ty
  5. 02:52:775 - Don't you wanna place something here to end the song properly? o.o will thinka bout it not so sure

Kind of a noob mod. You decide if this is kudosu worthy, because I don't think so. :D
Good luck on it! :3

ty o3o updated
alacat
IRC log
01:12 Lally: moecat can i ask you for a test play o3o?
01:12 alacat: sure, but i can't play high bpm >_<
01:12 Lally: 150 o3o
01:13 alacat: let's go :3
01:13 *Lally is listening to [http://osu.ppy.sh/b/380937 Nicki Minaj - Starships (Nightcore Mix)]
01:13 Lally: insanu diffu o3o
01:14 alacat: LOL
01:14 Lally: i wanted to know if is fine enought to try to try to ask for a bubble o3o
01:14 alacat: I'm glad you plan to go for rank :D
01:15 Lally: long time but i still want to rank it o3o
01:19 Lally: \o3o/
01:19 alacat: owo
01:20 Lally: so what do you think?
01:20 alacat: give you some sugguestions :3
01:20 Lally: \o3o/ yay ty
01:20 alacat: it's fine to me! got S score :D/
01:20 Lally: \o3o/ pro
01:21 alacat: 00:10:875 - feels empty ! better to add a note same as 00:07:675 (3) - , 00:09:275 (4) - :3
01:22 Lally: ok o3o
01:22 alacat: 00:24:075 (2) - pls stack on (3)'s head ;w; it would be natural for flow :D
01:23 Lally: sure \:V/
01:24 Lally: btw i wanted to ask you about 00:44:375 (1,2,3,4,5,6) - volume since a modder wrote ; Hitsounds that don't give proper feedback are sort of unrankable. A example for this would be nold's Techno map. To avoid a possible DQ I'd change that. D:
01:24 Lally: so i wanted to double check this thing aswell :V
01:26 alacat: yeah, i can't hear any sound on blue tick ;w; then, try to make jumps on this part, it's more fit on this song ^^
01:27 Lally: will see o3ob
01:27 alacat: 01:38:775 - i guess you forgot to add a note here owo
01:27 alacat: like 01:45:175 (3,4,5,6) - :3
01:29 alacat: finish :3

Good luck moe Lally :)
Topic Starter
Lally
updated and talked with Desperate-kun about the volume and hitsound feedback and we fixed the issues o3o

for log or info just pm me
HabiHolic
:3

[Easy]

  1. 00:17:775 - i think need note batter imo
  2. 00:26:975 (2) - spacing check
  3. 01:37:375 (4) - same (^)
  4. 01:50:575 (3) - missing blanket like this?
  5. 02:14:575 - i suggest. can you start break time here?
  6. 02:27:375 - this green line move 02:27:775 - here
[Normal]

  1. 00:16:175 (1,2,3) - hmm i think this change 1/1 slider batter imo
  2. 00:17:575 (1,2) - Swap NC?
  3. 00:21:975 (1,2) - same (^)
  4. 00:37:975 (3) - hmm i'm not sure this rhythm. you can change 1/2 slider
  5. 01:48:375 (1) - same (^)
[Collab Hard]

Red : Lally / blue : Gero / Green : alacat / pink : Andrea

  1. 00:10:375 (4) - sugsest here. can you start rhythm 00:10:575 - here? (made 1/2 slider)
  2. 00:26:175 - missing clap here
  3. 00:34:975 (1,2,3) - jump is bigger... change plz...
  4. 01:00:975 (1,2) - flow is bad. like this?
  5. 01:03:775 (1) - Delete NC here
  6. 01:20:175 (1,2) - bigger jump.. Fixed it
  7. 02:33:175 (6) - Ctrl+G?
  8. 02:34:575 (2) - same (^)
  9. 02:52:975 - Finish?
[Insane]

  1. 00:26:175 - add note batter :)
Call me back. your alerady
Topic Starter
Lally
\o3o/ yay

What i didn't fix:
Normal:
00:50:775 (5) - i would like to keep it here is the reason :
  • 04:04:146 (1) - if you look at this one https://osu.ppy.sh/b/317552 (yes you can say is of one year ago but i like to have a similar pattern used here same song)
Hard:
02:33:175 (6) - Ctrl+G? no because tipical jump pattern
02:52:975 - Finish? no i prefer to keep the clap wich fits better with the music

Insane:
00:26:175 - add note batter no because following the lyrics

the rest is fixed o3o!!! ty for modding >\\\\\<
Asphyxia
M4M! :D

IRC Log
00:40 Lally: hi o3o/// i just readed your pm o3o
00:41 Asphyxia: Ah
00:41 Asphyxia: do you have time to discuss about it now?
00:41 Lally: sure all the time of the word o3o
00:42 Asphyxia: There's 2 major things. 1 is that the gap from Hard > Insane is too big in its current state
00:42 Asphyxia: the jumps in the Insane are quite huge, and Hard doesn't use that many of them
00:42 Lally: ok
00:42 Asphyxia: so it creates a gap, so you can either reduce them in Insane
00:42 Asphyxia: or do whatever you want to, as long as it fixes the gap
00:43 Lally: i would like to leave insane as it is or it will ruin everything in the diff
00:43 Asphyxia: The second is that both the Insane difficulty and Normal lack quality
00:43 Lally: what can i do with hard?
00:44 Asphyxia: You can increase jumps, add jumps
00:44 Asphyxia: or add a light insane between
00:44 Asphyxia: anything that will fix the gap
00:44 Asphyxia: the choice is yours
00:44 Lally: ok
00:45 Lally: what about the quality of insane
00:45 Asphyxia: The Insane itself plays okay I'd say, but the spacing it has is very random and its aesthetics are just not good enough for a qualify yet
00:45 Lally: what is basicly wrong for you
00:45 Asphyxia: and I confirmed this with a QAT so uhh yeah
00:45 Asphyxia: I can irc mod the Insane if you want to?
00:45 Lally: sure if you have time
00:45 Asphyxia: I was planning to do that anyway
00:46 Asphyxia: Some of the suggestions are important, so I heavily suggest you consider all of them
00:46 Lally: ok o3o i'm open to it
00:47 Asphyxia: 00:06:375 (2,3,4) - The spacing of this is quite big, not that important but I find a smaller spacing more fitting consider the song just started
00:47 Asphyxia: a smaller spacing would also reflect to the song better
00:47 Asphyxia: but your choice
00:47 Asphyxia: 00:05:975 (1,2) - Please blanket it properly
00:47 Lally: about this one i agree because just in the last modding i added 00:06:475 (3) -
00:47 Lally: before in the original mapping i didn't have it
00:48 Asphyxia: 00:09:775 (1) - This is just an opinion, but could you curve this slider more? It's unfitting because the shape of it is really flat compared to your other sliders
00:48 Asphyxia: and because of that, it tends to look unappealing
00:48 Asphyxia: 00:10:775 (4,5,6,7,8,1) - Having a similar spacing to eachother would definitely help the gameplay a lot, but if you don't want that, please parallel 00:11:175 (7,8,1) - properly with 00:10:775 (4,5,6) -
00:49 Asphyxia: the small, small curve looks really disturbing because I have no idea if it's intentional or not
00:49 Lally: curved more
00:49 Asphyxia: also, having them perfectly parallel would make the pattern look really neat
00:49 Lally: ok agree with this one aswell
00:50 Asphyxia: 00:14:575 (1) - I know you can do better curves, come on ;_;
00:50 Asphyxia: try to center the curve more, like this; http://puu.sh/h2Oej/1a010335ec.jpg
00:51 Asphyxia: 00:27:375 (1) - Again, the slider curve could be done better, it just looks generally sloppy
00:51 Lally: more like this ? http://puu.sh/h2OgK/e354178d44.jpg for 00:10:775 (4,5,6,7,8,1) -
00:51 Asphyxia: sure, that looks fine
00:51 Asphyxia: 00:35:775 (1) - The curve.. ;_;
00:52 Lally: 00:14:575 (1) - done
00:52 Asphyxia: 00:44:375 (1,2,3,4,5,6) - I do not support these small streams, because the song doesn't support them either
00:52 Lally: http://puu.sh/h2Onw/117bbf8f46.jpg more like this ? 00:35:775 (1) -
00:52 Asphyxia: if you remove it, and listen with 25% playback, you can hear that there's no beats on the blue ticks
00:52 Asphyxia: Try to have it more symmetrical
00:53 Lally: imo they fit to the vocal to the oh oh oh oh the littòe streams
00:53 Asphyxia: http://puu.sh/h2Or3/302f6acd4a.jpg?
00:53 Asphyxia: http://puu.sh/h2Or3/302f6acd4a.jpg
00:54 Asphyxia: 00:46:575 (1) - The curve again
00:54 Lally: ok
00:54 Asphyxia: 00:48:175 (1,2,3) - The pattern looks just generally very random, mainly because 1 has completely different shape out of the 3
00:54 Asphyxia: you could copy a certain shape and paste it for every slider?
00:54 Asphyxia: You could also make a cool, symmetrical pattern out of this
00:55 Lally: 00:46:575 (1) - for this one i would like to keep it since i like how it flows for the next slider
00:56 Lally: 00:48:975 (3) - is actually pasted :V
00:56 Lally: oh oh 1
00:56 Asphyxia: The thing is, the shape just looks sloppy, http://puu.sh/h2ODm/f61cefc73a.jpg the flow from this wouldn't be different at all
00:56 Asphyxia: and you'd have to make a small, small adjustment to the blanket
00:57 Lally: same shape? http://puu.sh/h2OHi/b3cbe73739.jpg
00:57 Asphyxia: http://puu.sh/h2OGT/13fa7acc67.jpg A pattern like this would look a lot more structured, but try to think if there's anything else that could fit
00:57 Lally: hmm looks nice
00:58 Lally: but your suggestion is gonna compromise the flow of 00:48:975 (3,4) -
00:58 Lally: maybe not so much
00:58 Asphyxia: 00:57:775 (1,2) - The blanket seems to be incorrect
00:59 Asphyxia: 01:00:975 (1,2) - This looks very inconsistent to your previous ones, since you kind of had the idea to blanket these
00:59 Asphyxia: this one just looks sloppy because the shape of 01:01:375 (2) - doesn't support the blanket at all
01:00 Lally: http://puu.sh/h2OVH/e64358b35f.jpg 00:48:175 (1,2,3) - ?
01:00 Asphyxia: Looks fine, yes
01:01 Lally: fixed blanket
01:01 Asphyxia: 01:10:875 (2,3) - The spacing on this feels very inconsistent, mainly due to the fact that you usually don't space them like this
01:01 Asphyxia: so you could either reduce their spacing so they wouldn't look so sloppy in-game
01:01 Asphyxia: that, or you could space them enough that they don't overlap with the actual slider
01:02 Asphyxia: 01:12:475 (2) - Space it more, accordingly to 01:24:475 (4) - ? The small overlap it creates in-game is kind of awkward
01:02 Asphyxia: I'd try to avoid it
01:02 Lally: something like http://puu.sh/h2P8t/0c6b1f8bb8.jpg ? 01:10:575 (1,2,3) -
01:03 Asphyxia: yes
01:03 Asphyxia: that looks nice
01:03 Asphyxia: 01:18:575 (1) - Again the curve ;_;
01:03 Lally: ok done
01:03 Asphyxia: 01:26:975 (3,4) - Why did you decide to map these according to the vocals, but you didn't do it at 01:24:175 (3,4,5) - nor 01:25:375 (2,3) - ?
01:04 Asphyxia: if it's just for the plain variation, it's fine
01:04 Asphyxia: I just want to know why
01:04 Asphyxia: 01:28:575 (3,1) - Blanket is incorrect again
01:05 Asphyxia: 01:42:575 (1) - The curve could be done better again
01:05 Asphyxia: 01:45:175 (3,4,5,6) - I get that you wanted this to be like this, but at the same time, it looks somewhat sloppy? You could create a correct square by using the ctrl + shift + d tool, but not mandatory
01:06 Asphyxia: 01:46:175 (1) - curve aaaaaa
01:06 Lally: it fits more to the ''jay jay jay'' as the ''way way way'' imo
01:06 Asphyxia: 01:50:575 (1) - Again, adding more curve would increase the general fitness
01:06 Asphyxia: 01:53:575 (4,1) - Blanket
01:07 Asphyxia: 02:03:375 (1,2) - To be more consistent with your previous rhythms like this, making 02:03:375 (1) - this more curved to blanket 02:03:775 (2) - would be a great idea
01:08 Asphyxia: 02:04:175 (1,2,3,4,1) - This is one of the reasons the gap from Hard > Insane is there, this jump is very, very hard
01:08 Asphyxia: it increases the difficulty spike within the difficulty itself somewhat thus, I recommend lowering the spacing a bit
01:08 Asphyxia: furthermore, you could even create some kind of a cool shape there, but that's completely up to you
01:09 Asphyxia: Also, what makes that jump pattern so awkward is because the jumps are hella big, but after the jumps, you decided to 02:04:975 (1,2,3,4,5) - use this kind of a spacing, which is really small
01:09 Asphyxia: that in general doesn't fit and makes the difficulty play bad
01:10 Lally: if this kind of jumps would be smaller would be the gab be smaller in I -> H ?
01:10 Asphyxia: Yes
01:10 Asphyxia: 02:06:175 (5) - Unsnapped?
01:11 Lally: uguu
01:11 Lally: oh yes O-O!!
01:11 Asphyxia: 02:06:575 (1) - Either blanket it properly, or do it like this; http://puu.sh/h2PNL/6b522d370d.jpg
01:11 Asphyxia: I think blanketing was your intention?
01:12 Lally: ups yes could be done better o3o
01:12 Asphyxia: 02:08:175 (1) - Again, the curve of it is just generally very sloppy, you can either form a wave slider like previously, but this could be an option aswell; http://puu.sh/h2PWD/f5432cf545.jpg
01:13 Asphyxia: 02:11:375 (1) - Curve ;_;
01:13 Asphyxia: 02:11:375 (1,2) - remember to check the blanket
01:13 Asphyxia: 02:12:575 (4,1) - ^
01:13 Lally: 01:46:175 (1) - about this one is to blanket the 01:45:375 (4) - so i like it how it is o3o
01:14 Asphyxia: 02:14:175 (1) - Consider placing this object at x:512 y:163? It'd flow better from 02:13:775 (3) -
01:14 Asphyxia: 02:28:775 (4,1) - Blanket could be done better, again
01:15 Asphyxia: 02:30:575 (1,2,3) - I personally think this is fine, but you could add more spacing to them. That would be a nice additional to the build-up
01:15 Asphyxia: *waits for puush*
01:15 Asphyxia: why is puush being so slow aaaa
01:15 Lally: just some more to the 3
01:15 Lally: ikr :V
01:16 Asphyxia: https://osu.ppy.sh/ss/2978897
01:16 Asphyxia: like that
01:16 Asphyxia: could be cool
01:16 Asphyxia: not mandatory, tho
01:16 Asphyxia: 02:31:975 (4,1) - Again, blanket
01:16 Asphyxia: 02:33:275 (1,2,3,4,5,1) - This has two issues. One is the curve
01:16 Asphyxia: the curve of that stream looks really, really sloppy
01:17 Asphyxia: Could you do it like this? https://osu.ppy.sh/ss/2978904
01:17 Asphyxia: That way the stream flows better with 02:32:975 (4) - and looks more appealing
01:18 Asphyxia: 02:33:775 (1) - The way this is introduced is very, very awkward. The small jump from the stream into the slider plays really weird and what makes it even worse is that the music doesn't have a change to it to really support it
01:18 Asphyxia: and it's REALLY inconsistent
01:18 Asphyxia: I highly recommend you to space it normally, according to your stream
01:19 Asphyxia: after that, you can adjust your slider pattern
01:19 Lally: ok
01:19 Asphyxia: 02:38:275 - This really could use a note.... it's super inconsistent with your previous ones
01:19 Asphyxia: I get that that 02:36:975 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - this is symmetrical
01:20 Asphyxia: and that's why I think it's fine if you decide not to add a note there
01:20 Asphyxia: but it still feels really odd
01:20 Asphyxia: your call, tho
01:20 Asphyxia: 02:43:375 (1,2) - Make sure the blanket is correct
01:20 Asphyxia: 02:48:175 (1) - Curve could be done neater, and with the neater curve, blanketing 02:48:575 (2) - is still possible
01:21 Lally: tried to make better
01:21 Asphyxia: 02:49:375 (4) - Rotate it a bit? The flow would improve slightly! https://osu.ppy.sh/ss/2978920
01:22 Asphyxia: 02:49:775 (1,2,3,4,1,2,3) - I like this pattern because it's symmetrical, but this is also a reason why the gap from Hard > Insane is still there
01:22 Asphyxia: the jumps create a difficulty spike within the difficulty itself again
01:22 Asphyxia: I recommend you smaller the distance snap of it
01:23 Asphyxia: 02:51:575 (2,4) - Blanket
01:23 Asphyxia: I could've pointed out more, but then the map would've turned into my own and not yours, so I don't want that
01:23 Lally: BTW CONSIDEREING TO REDUCE JUMPS ups caps in something more like https://osu.ppy.sh/ss/2978926 00:34:375 (1,2,3,4,5) - would be better?
01:24 Asphyxia: sure
01:24 Asphyxia: that looks nice
01:24 Asphyxia: you could also make a correct square there
01:24 Asphyxia: with the ctrl shift d thingy
01:24 Asphyxia: but your call
01:25 Asphyxia: For your future Insanes, make sure that the distance snap is somewhat similar to your map always
01:25 Asphyxia: having jumps here and there are fine, obviously
01:25 Asphyxia: but if you decide to have big jumps, make sure that the rest of your spacing between the sliders aswell is big enough
01:25 Lally: i don't mind to reduce jumps since when i mapped is just was to see suffere pppl X3 and i hate this spread thing ==) so hope it will help more
01:25 Asphyxia: to not make it awkward in terms of playability
01:26 Lally: yap i understand
01:26 Asphyxia: I also think that you really should pay more attention to the shapes of your sliders
01:26 Asphyxia: they seem kind of, sloppy and fastly done
01:26 Asphyxia: you could make really nice ones, I am sure of it
01:26 Lally: i rarely map insane this was th 2nd try after my first map,i kind can't ;_; but for this one i wanna put a lot of effort
01:26 Asphyxia: And because of that, I really suggest you get more mods before a bubble
01:27 Asphyxia: that way you assure the maps quality and you might get really cool ideas for patterns and such
01:27 Asphyxia: other than that, I am fine with the Insane difficulty itself even though I didn't really like it much
01:27 Asphyxia: but yeah, definitely get more mods because they will help it
01:28 Lally: but i really apreciate your help instead of getting a DQ later on
01:28 Asphyxia: yeah well, I owe you this
01:28 Asphyxia: since we did the M4M :Ã…
01:28 Asphyxia: :P
01:29 Lally: ;_; ♥
01:29 Asphyxia: btw uh... my map got ranked so I can link you another map of mine
01:29 Asphyxia: not ready yet, but I can call you later for it?
01:29 Lally: i need to mod your map aswell i had a kind of busy week with moving in the new flat and working even on easter can make you understand how sdkjgho busy can i be ;_; baka work
01:30 Asphyxia: ahh
01:30 Asphyxia: take your time
01:30 Lally: sure why not just poke me when you think i can o3o!!
01:30 Asphyxia: the map you were supposed to mod got ranked so it's fine
01:30 Asphyxia: uhh
01:30 Asphyxia: are you online tomorrow?
01:30 Lally: i should be in the evening o3o
01:30 Asphyxia: alright, I am going to mod the Normal tomorrow
01:30 Asphyxia: since I think it needs some work aswell
01:30 Asphyxia: I would do it now, but I am kind of tired
01:30 Lally: sure o3ob
01:31 Asphyxia: hope you don't mind that :P
01:31 Lally: dw about :3
01:31 Asphyxia: and after I've modded the Normal and possibly the Easy aswell, I'll check all the diffs quickly and point out things if I see a need to change them
01:32 Asphyxia: I want to assure that the map doesn't get DQd for quality issues
01:32 Lally: sure will try to get in the meantime some mods for insane since i have some ppl owing me mods o3o
01:32 Asphyxia: awesome, thanks!
01:32 Asphyxia: I really like your spirit since you're willing to improve your maps instead of blatantly ignore any advice given
01:32 Asphyxia: great stuff :)
01:32 Lally: >3<!! do you wanna post the log or all together?
01:32 Asphyxia: I can post the log, sure

The map isn't ready yet for a qualification, mainly due to the gap from Hard > Insane (which should be fixed really soon) and the lack of quality in Insane and Normal. However, I modded the Insane now and hopefully it's better. I'll continue to mod the Normal and possibly the Easy tomorrow, and after that I'll do a final check on the set and assure it has enough quality for a qualification. The Collab Hard is really cool, though.

edit: We went over the Normal and changed bunch of rhythms to better ones so the stanzas wouldn't be covered by slider repeats. The set seems better now, but I really suggest you guys get (a lot) more mods, since it wont obviously hurt and it'll improve the quality of this set. :P
Topic Starter
Lally
update o3o Thanks again Asphyxia of taking care of my mapset >3<

  1. changed 90% of the jumps
  2. tried to do better blankets ;_;
  3. tried to improve slider shapes
  4. patten and rhythm change in Normal
  5. added some things here and there
I didn't change the last kiai SV yet :V
Nekomata
m4m

my map

[Easy]
  1. 01:40:975 (4) - make it like previous 00:36:975 (3)? the 01:41:775 (5) sounds so weird to me :P
  2. nothing else really
[Normal]
  1. 00:37:975 (3) - this can throw some (slightly new) players off. use something like circle and then 1/2 slider
  2. 00:44:375 (5) - ^
  3. 00:50:775 (5) - ^ .. (i guess there will be more of this)
  4. 00:54:675 (1) - not enough time for player to be ready for spin i think. might throw them off. start at 00:54:975 since it matches with the lyrics as well (you will have to shorten it by a 3/4 too)
  5. 01:20:775 (2) - i think this is better as circle and then 1/2 slider
  6. 02:51:175 (1) - rather start at 02:51:375
  7. i noticed there's volume inconsistency in first and second kiai, not sure if intended
[Collab Hard]
  1. 01:52:175 (7,1,2) - slightly lower the distance (maybe by 0.15 to 0.2) - didn't expect to see this jump in a Hard
[Insane]
  1. consider placing a note on 01:03:975 for flow or making 01:03:775 (1) into a slider (consistency with 00:57:375 (3).)
  2. 01:10:175 (1) - ^
  3. 02:07:775 (1) - ^
  4. 02:14:175 (1) - ^ (but not as much important)
  5. 02:46:175 (1) - ^
  6. 02:52:575 (1) - ^ (also not important)
  7. 01:23:375 (1,2,3) - nothing wrong, but i would make it like 01:26:575 (1,2,3,4,5)
  8. 01:24:975 (1,2,3) - ^
  9. 02:06:575 (1,3) - overlap (maybe not important)
  10. 02:28:975 (1) - blanket curve better
  11. 00:19:375 (1) - finish (or similar sound) on head sounds nice to me for more emphasis (can also apply to other diffs)
  12. 00:57:775 (1) - ^
  13. 01:23:375 (1) - ^
  14. 02:01:775 (1) - ^
  15. 02:40:175 (1) - ^
i like the Easy :)
overall pretty good map
Suzuya Jyuzo
MOD
In general
I think this map should Following the drum,Play better
Why offset is 6575?→175
(I'm poor at ENGLISH ;)
[Insane]
00:05:975 (1) - you can try
00:06:575 (6,1) - I think it should be the same length
00:08:175 (1,2) - ↑ (The back of the these,i don't write)
00:12:275 - add a note
00:15:375 (3,4,5) - i think its
00:18:175 - In the slide end ,a little strange 00:17:775 (1,2,3) - you can try
00:23:175 (2) - It shouldn't be like 00:22:575 (1) , 00:23:375 There have a drum
00:22:575 (1) - In fact, I think it is not very good. try
00:30:575 (1) - Remove the spinner,add other things
00:34:375 (1,2) - Increase DS ?
00:37:575 (2,3) - ↑ (The back of the these,i don't write)
00:40:175 (1) - Same as 00:36:975 (4,1) ?
00:53:775 Add a note
01:10:575 (1,2,3,4,5) - you can try
01:13:775 (1,2,3,4,5) - ↑
01:22:375 (4) - Delete it?
02:28:675 (4) - move → 02:28:575 become 1/2
02:31:975 (4) - ↑
02:42:175 Add a note
02:42:375 (3) - move → 02:42:575 ,and 02:42:675 add a note ,and 02:42:575 (3,1) - The exchange of NC

I have no ability to mod EASY NORMAL HARD
Can not find the problem
sorry
good luck :)
hehe
hi, m4m.

  • General
  1. you ought to be consistent with kiais in your diffs (not collab.)
  2. some AiBAT stuff, check them out.

    Insane
  3. i'll be modding this with the assumption that its predominantly vocal mapping.
  4. map has very confusing spacing between 1/4, 1/2 spacing between sliders.
  5. lots of 1/4 overmap, like a lot.
  6. most things i say are repeated.
  7. 00:06:575 (4,1,2) - 00:08:175 (1,2,3) - you do this really confusing spacing thing here, where the 1/4 spacing is almost identical to the 1/2 spacing of sliders. consider increasing the spacing of 1/2 sliders.
  8. 00:10:575 (3,5,6,7,8) - these don't necessary land on anything, try changing it up.
  9. 00:21:375 (2,3,4,1,2) - very odd here spacing ,why~
  10. 00:40:175 (1) - 2 circles are more appropriate!
  11. 00:44:475 (2,4,6) - very obvious overmap.
  12. 00:55:975 (1) - this is ...awkward to say the least. it repeats on a vocal yes, but the rest of the vocals are left unstressed.
  13. 01:03:675 - you could do a blue tick note here!
  14. 02:02:975 (1) - inconsistent NCing with the previous chorus, please take a relook. (not only this)
  15. 02:38:275 - map this?
  16. 02:41:775 - very odd drop in intensity in the middle of a pretty intense chorus.

    Normal
  17. 00:20:575 (3,4) - try changing the rhythm to: http://i.imgur.com/cVzkgtG.png it fits much more appropriately as it follow the vocals more smoothly. same for the rest that follows this rhythm.
  18. 00:37:975 (3) - no overmapping in Normals. a regular 1/2 slider repeat is simple enough.
  19. 00:34:975 (2) - avoid 3/2 rhythms, you can map 00:34:775 - so it isn't awkward.
  20. 00:58:575 (2,3,4) - 01:00:175 (2) - 01:04:975 (2,3,4) - i think you should do away with this rhythm, and stick to 01:08:175 (2,3) - , its much more pleasant to play.
  21. 01:20:175 (1,2,3) - since the vocals are mainly 1/1, give emphasis on the white ticks more. a square (twinkle twinkle little star with the next note works) circle pattern works well.
  22. 02:01:075 - dude, nice copypaste.
  23. 02:40:175 - strongly suggest against using SV changes here, its not TOO intense, and it really makes DS on 1/2 weird with the very small overlap.
  24. 02:49:175 (6,7,8,1) - this stack definitely feels a bit too hard to read, not many people can comfortably count 4 notes. the accompanying sound is also quite faint (soft chants). use DS instead.
the rest looks mostly fine. good luck!
furywolf
Hello there, from your queue. First modding attempt but I'll try my best :)
My Mod: https://osu.ppy.sh/s/237732
Seeing as a number of my points cross over with the other mods, I mostly went with visual changes.

[Insane]
00:05:975 (1) - Blanket to 2?
00:17:375 (5) - Move to x:312, y:195 to stack with 2
00:22:575 (1,2) - I feel these sliders are too long to have it completely straight, try curve it a bit so that it isn't too plain
00:46:975 (2) - Move the head point only, not the whole slider to x:376, y:363 to get a nicer blanket
01:01:375 (2) - Move the end point only, not the whole slider to x:197, y:180 to get a nicer blanket
01:04:975 (1) - I feel this is too low (part of the circle is outside the screen not just the grid), raise it a bit
01:12:975 (4,5) ^ Consider this too
01:23:775 (2) - Move to x:461, y:174 so that there is even spacing between slider ends
01:32:975 (1,2) - Same as 00:22:575 (1,2)
01:47:375 (1) - Maybe move it further from previous 3 or closer to 2 to help show the different speed
01:57:775 (2,3) - Relative movement this two x:-1, y:-1 if you want to stack 2 on previous combo 2
02:02:575 (3) - Same as earlier, my standard is to not have part of an object outside the screen, move it up a bit, if not you could ignore other similar suggestions
02:04:775 (4) - ^
02:06:575 (1,3) - Don't let 3 overlap 1 and maybe redo the blanket 1 around 5
02:28:975 (1) - Redo blanket, try to keep even spacing between the curve and approach circle for reference. The head and tail is currently less than the body
02:34:975 (4) - Move to x:189, y:342 for perfect stack?

I feel this diff is too plain for Insane, you could follow the beat a bit more to help as other mods have stated

[Collab Hard]
00:22:575 (1) - Same as earlier, my standard is to not have part of an object outside the screen, move it up a bit
00:26:006 (1) - ^ I'll stop with this now as it may be my style rubbing off a lot so feel free to choose either way
00:44:375 (4) - Is 1/4 needed? I feel 1/2 would fit the music better
01:54:175 (6) - Move to x:408, y:232 for perfect stack
02:12:775 (5) - Flow seems wierd because the slider goes back over the previous circle. Try x:144, y:156?

Really like this diff

[Normal]
00:14:575 (3) x:176, y:145 for perfect stack?
00:37:975 (3) - Same as earlier, i feel 1/2 fits better. I won't mention anymore of this, feel free to change or leave all the related sliders
02:01:175 - 02:14:175 Since this section is a copy of 00:57:175 - 01:10:175 maybe you can Ctrl + H or J one of the sections like you did in Easy
02:30:975 (1) - Blanket to previous slider 4?

Pretty straight forward

[Easy]
00:31:886 (1) - Move it up a bit so it doesn't touch previous combo 4
00:35:375 (5) - NC here instead of 00:35:775? Fits music better in my opinion, unless you are going with the vocals
00:38:575 (4) - ^ with 00:38:975
02:28:975 (2) - Blanket not quite right

Hope this helps and hope I didn't impose my style too much :D
JBHyperion
Mod request on Normal + Insane diffs from PM:

General Comments
  1. The original song is from the studio album "Pink Friday: Roman Reloaded" - is it worth including this in tags?
Normal

00:07:375 (3) - Rotate the tail 7 degrees anticlockwise so the head is pointing at 00:08:175 (1)

00:09:375 (3) - I feel the reverse here at 00:09:775 should be clickable, since it's a prominent note in the vocals and it's on a downbeat. I would make 00:08:975 (2) a 1/2 slider repeating once, and then make 00:09:375 (3) a regular 1/1 slider starting at 00:09:775 - as for an arrangement, I came up with this but you might want to do it differently (I dropped the AR all the way down so you can see the full pattern):

00:29:375 (4,5) - I wouldn't stack notes in Easy and Normal since I feel DS should be enforced at all times in these kind of diffs, so I would make this into to 1/2 sliders. This would mean you have to follow the drums instead of the vocals though

00:31:775 - Is the white tick intentionally left unmapped here for a slight pause? I would put a circle here since the following section is slightly easier than the previous since there are more 1/1 spaces between notes, so I don't feel you need this gap.

00:32:575 (2) - This S-shaped slider looks a little squashed to me. I think it would look better if you made the anchor points more uniform, like this:

00:37:975 (3) - Sliders with more than one repeat can be quite confusing to newer players, so I would just make this a 1/2 slider repeating once. I feel this maps the "oh" vocals well enough

00:43:375 (4) - Rotate the tail of this slider 22 degrees clockwise. This improves the flow slightly, since (4) is now pointing more towards (5), and also creates a blanket around 00:42:575 (2)

00:44:375 (5) - As 00:37:975 (3) -, but obviously for the synth this time instead of the vocals
00:50:775 (5) - ^

01:08:975 (4,5) - Reduce the curve of (4) to create a slightly better blanket around (5)

01:11:975 (3,4) - Same as 00:29:375 (4,5) - move (4) out from under (3) and place it below with the DS you use throughout the rest of the map (0.9x I think)

01:13:375 - I feel like there should be a circle here to maintain the rhythm. Since 01:12:975 (5,1) are stacked, adding a circle here makes less work for you in fixing that problem anyway. This is the pattern I came up with, but you might want to do something different:
SPOILER

(1) has been Ctrl+H'ed in this image, I felt it improved the flow of this pattern slightly

01:16:575 (5,1) - Stacks/DS again - I can't see a way to fix this without making some serious changes to the following combo to maintain a good flow, so you may have to rework this section a little.
  1. Start by rotating the tail of (4) about 45 degrees anticlockwise to give yourself some more room to work with
  2. If you want to keep (5) mapped to the vocals at 01:16:775 (5) - then move it to somewhere around [x-312,y-204]
  3. Now do something similar to what you've already done with (1,2,3,4) but in a different orientation to work towards reducing the amount of stuff you have to reflow. Here, (1) is blanketing the head of (2), (2) is blanketing (5) from the previous combo and (3) is blanketing the head of (1) and (4)
  4. This should create a good DS to the next combo, so you shouldn't need to reflow anything else
If you want to use this suggestion, here's the code I used and you can play around with it as you like:
SPOILER
140,280,75375,2,0,P|80:252|0:288,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,132,76775,1,0,0:0:0:0:
256,132,76975,6,0,P|312:88|388:92,1,140,2|8,0:0|0:0,0:0:0:0:
316,200,77775,2,0,P|264:224|176:172,2,140,0|8|2,0:0|0:0|0:0,0:0:0:0:
372,172,78775,2,0,P|420:152|452:160,1,70,0|8,0:0|0:0,0:0:0:0:
500,264,79375,2,0,P|456:304|360:280,1,140,0|8,0:0|0:0,0:0:0:0:

01:34:175 (2,3) - I'm not sure why this overlap bothers me so much... I would put a clockwise curve on (2) and move (3) to around [x-484,y-136]

01:35:775 - Add a note here for the drum clap to maintain the rhythm, same reason as 00:31:775 - this may help (or hinder) maintaining constant DS if you followed the point above, so play around and see what fits

01:38:375 (5) - I feel the slider tail at 01:39:175 should be clickable since it's a strong beat, so maybe remove the reverse and add a circle here?

01:48:375 (1) - Reduce to a 1/2 slider repeating once, same as 00:37:975 (3) - etc.
01:54:775 (5) - ^

01:57:975 - Consider adding a circle here to keep the 1/1 pattern since the current 3/2 spacing is a little awkward to judge

02:32:175 (3,4,5) - Zig-zag flow is quite awkward here. Improving it will be quite difficult since you've kinda boxed yourself into the top-left corner, but here's what I came up with:
  1. First, move (1) closer to the centre of the playfield, and rotate it anticlockwise to free up some room. Do the same with (2) to give you more space above
  2. Next, angle (3) down a little, and change the direction of (4,5). This zig-zag feels much more natural to play imo, and it's easier to read since there's far more space.
  3. I angled (4,5) upwards slightly to create a good spacing to the next combo so you shouldn't have to reflow any more after this
Again, if you want to use this arrangement, the code I used is here:
SPOILER
332,180,150975,6,0,P|307:227|218:268,1,140,8|2,0:0|0:0,0:0:0:0:
108,268,151775,2,0,P|79:242|58:190,1,70,0|2,0:0|0:0,0:0:0:0:
88,156,152175,2,0,L|218:183,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
76,32,153175,2,0,L|6:38,2,70,0|2|2,0:0|0:0|0:0,0:0:0:0:
140,28,153776,1,0,0:0:0:0:

02:36:375 - Add a circle, same reasoning as 01:57:975

02:42:775 (5,6) - Separate this stack - move (5) to [x-236,y-44] and (6) to [x-172,y-84], rotating it 20 degrees anticlockwise to keep the blanket with the tail of (4). If you do this, you'll need to move the next few notes around too to maintain DS. You can do this without changing angles/adding curves/etc. by moving (1) to [x-92,y-216], (2) to [x-164,y-312] and (3) to [x-228,y-252] - this should all just about fit on the screen (:

02:49:175 (6,7,8,1) - Yeah, 4 stacked 1/2 notes on a Normal isn't gonna fly I'm afraid, it's just too confusing for newer players. I would make 02:49:175 (6,7,8) a 1/2 slider repeating once and place it at the same place, facing horizontally to the left. Then Ctrl+H 02:49:775 (1,2) and move it so that the head of (2) stacks with the head of the new repeat slider (or some other configuration if this doesn't do it for you)


Insane
Maybe reduce AR slightly? AR9 feels too quick for 150BPM imo, I would go with 8.7/8.8

I'll focus mainly on note patterns here, since these seem to require the most attention. Placement suggestions can wait until you've got the best note pattern down, and to be honest the actual placement of notes in the current diff is pretty good with smooth flow

00:11:175 (7,8,1) - (1) is mapping over some vocal notes, whilst the note for (8) isn't really strong enough to justify it's own circle. I would make (7) a 1/4 slider, and then add two circles and another 1/4 slider where (1) was

00:12:275 - Add a note here for the "to" vocal note
00:12:675 - ^ For the guitar
00:18:875 - ^ For the drums

00:23:175 (1,2) - Feels weird to map over these strong drum beats. I know you're trying to map vocals here, but honestly I feel the drum track is more interesting. I'd split (1) into a 1/2 slider and circle, then split (2) into the reverse (so circle, then 1/2 slider) so the strong beats are clickable

00:26:175 - Add another note here for the drums again, this one is a must since it's a strong beat, on a white tick, and it helps maintain a good rhythm

00:27:375 (1) - The slider end at 00:27:775 is quite strong, so should be clickable. Shorten (1) by 1/4 and add a circle where the tail was

00:27:975 (2) - Same as 00:23:175 (2) - circle then 1/2 slider

00:28:975 (1,2) - Same pattern as 00:23:175 (1,2) - but use a different layout to whatever you use their for variety

00:30:175 (3) - Try splitting this into a circle and 1/4 slider (starting at 00:30:475 -) to get the strong beat of the drum and "then" in the vocals

00:34:375 (1) - Make this into a 1/2 or 3/4 slider (whichever you feel fits best for you) for the held vocal of "fly"
00:35:375 (5) - ^ As above, since here the pitch lowers

00:36:575 - Add a circle here for the synth, it helps to keep the rhythm

00:37:575 (2) - As 00:34:375 (1) for the held vocal note of "sky"

00:40:175 (1) - Split this into a 1/2 slider and a circle like you did for 00:36:975 (4,1) since 00:40:475 should be clickable

00:40:775 (2) - As 00:34:375 (1) for the "high" vocal note
00:41:775 (4) - ^ As 00:35:375 (5)

00:43:975 (3) - Consider making this a 1/2 or 3/4 slider as well for the "time" vocal

00:44:375 (1,2,3,4,5,6) - This is overmapped, there aren't any sounds on the even beats. If you still want to keep this pattern, remove the even beats and make the odd beats 1/4 sliders for the slightly held synth notes, although personally I think even that would be overmapped. It's your decision in the end though

00:46:575 (1) - There's a strong drum beat under the tail of this slider, so shorten it to a 1/2 slider and put a circle where the tail was

00:49:375 - Add a note here for the strong drum beat, and to maintain the rhythm again

00:49:775 (1) - As 00:46:575 (1)

00:53:575 (3) - As 00:43:975 (3)

00:54:575 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This is quite a long stream, so I'd add a NC at 00:55:375 (9) to reduce the difficulty spike a little. Also, add another two notes to the end on the next two 1/4 ticks, since you missed some drum notes here

00:55:975 (1) - If you do this, shorten this to a 1/1 slider repeating once (so that the reverse point is at the same place, 00:56:575 - ) and place a circle at 00:57:175 to avoid the awkward 3/4 pause

00:57:775 (1) - As 00:46:575 (1) and also like you do in the next measure at 00:59:375 (1,2)
01:00:975 (1) - ^
01:02:575 (1) - ^
This pattern repeats at other points such as 01:04:175 - so be sure to change them here too

01:03:975 - Add a circle here for the drum to keep the rhythm going
01:10:375 - ^

01:16:975 (1) - As 00:46:575 (1)

  1. From 01:29:775 to 02:14:175 this pattern repeats, so try applying the same things I've already suggested, but ensure to mix up the orientation of patterns for variety
  2. From 02:26:775 to the end of the song is the same as previous sections, e.g. from 00:44:375 to 01:10:175 - so the same things apply here too.

Well that's all from me. Hopefully this was helpful to you, but if I didn't make anything clear enough or you'd like me to explain something in more detail, please don't hesitate to get back in touch.

Best of luck! (:
Kamio Misuzu
m4m from your queue. i don't have anymap let you mod right now, can i hold a ticket?

I testplayed it, then forgot to mod..........

[General]
I like these hitsounds <3

[Insane]
00:15:675 - add a note?

00:26:175 - add a note with clap. I don't know why you want a blank at here, but i found it really strange when my first played this. How about add at 264|48? It depends on you :3

00:36:575 - ^ try 492|248

00:49:375 - ^ try 128|184

01:53:375 - ^ try 284|152

02:28:575 - ^ try 128|280

02:04:975 (1,2) - 02:09:775 (1,2) - you changed the pattern at there. I suggest you to change them into a 3/2 sliders.
If you really want keep these, please delete 02:11:275 (5) - , and change 02:09:775 (1,2) - into a 3/2 slider, then split 02:11:375 (1) -
Or try what you did at 00:57:775 - this part

02:28:975 (1) - add whistle at tail

02:41:775 (1,2,3) - sliders? empty at here

[collab hard]
00:43:675 (2) - move a bit down, try 228|176

02:12:775 (5) - try 160|120

nice diff~

[Normal]
00:24:775 (4) - not easy to play imo, you'd better follow the vocal, add a note at 00:25:175 - , and ignore 00:24:975 - (change 4 into a note)

00:31:775 - add a note

00:37:975 (3) - 1/2?

00:44:375 (5) - ^

00:50:775 (5) - ^

01:48:375 (1) - ^

01:54:775 (5) - ^

00:41:175 - add a note

00:47:575 - ^

00:53:975 - ^

add a note at 01:57:775 - or delete 01:51:375 (5) -

add note at 02:36:175 - or 02:36:375 -

02:01:175 - 00:57:175 - omg totally same...

[Easy]

Fine for me

nothing else, GL~
Irreversible
Heyo, since the song is quite cool I wanted to drop some suggestions for the aeshtetics / placement / rhythm on Insane.

[Insane]

00:05:975 (1,2,3,4) - I'd like to suggest this rhythm to start the map with: http://puu.sh/h8Da5/d2af1dfaad.jpg First because it's easier to catch, and secondly because the rhythm is better expressed then. The strong vocal is more emphasized this way.
00:07:775 (4,1,2) - This spacing is somewhat misleading. Take this picture to understand what I mean: http://puu.sh/h8DcV/76fbb67c07.jpg You should increase / decrease the spacing accordingly.
00:08:975 (3) - Same.
00:09:675 - I'd totally add a circle here, to make the transition (with vocals) smoother.
00:11:975 - Another Rhythm I wanted to suggest. http://puu.sh/h8Dgg/5cc2ef5216.jpg I don't know whether you wanted to follow the vocals, but it seems more clear like that to me.
00:17:775 (1,2) - This rhythm is weird to play, since it doesn't really follow something outstanding. First,00:17:775 (1) - this follows the vocal, 00:17:975 (2) - this doesn't. You might restructure this.
00:22:175 (4,1) - One of the most awkward structures to play in this map. The spacing is way too low to let the player know that this is 1/2. Increase the spacing please.
00:26:075 - This part feels empty. I'd let the slider finish off with a triplet. (add circle 00:26:075 - and 00:26:175 - )
00:26:675 - Unfitting overmap.
00:37:275 (1,2,3,4,5) - Spacing issues again, basically take a look at the picture above. (this time because 1/1 and 1/2 obviously)
00:44:375 (1,2,3,4,5,6) - Unfitting overmap, there is NOTHING here. Needs to be deleted, you can emphasize this part with a jump or whatever.
00:47:775 (5,6,7,8,1) - Same.
00:55:975 (1) - To be honest, this looks really weird, and the vocals are so outstanding here, it could be way better emphasized. How about some slow sliders, which suit the vocals? http://puu.sh/h8DAw/916f8a12a2.jpg Like this maybe? Placement is up to you obviuosly.
00:57:375 (6) - If you follow the advice above, you could increase the SV here drastically, since it leads in the drop.
00:57:775 (1) - Hitsounds in this part could be more impactful. Lot of the tension gets lost imo.
01:10:975 (3,4,5,6) - Looks really clustered together. Would give it some more space.
01:44:175 (1) - I'm pretty sure you can improve the shape of that.
01:25:275 - Again, instead of overmapping at some points you could just follow the 1/4 here..
01:32:175 (3,4,1,2) - Same as above..
01:45:775 (6,1) - Major spacing issue, also like above.
01:48:375 (1,2,3,4,5,6) - Overmap, I really suggest you to follow some 1/4 elsewhere if you want 1/4, but don't overmap just for the sake of it .
01:53:375 - Lots of pressure gets lost again here, it feels so awkward that it stops just in middle of the song.
01:54:975 (5,6,7,8) - Same
01:59:975 (1) - Suggesting you the same as above. The drop will be leaded in a ton better.
02:30:075 (1,2,3,4,5) - Same
02:33:275 (1,2,3,4,5) - Guess what.
02:42:775 (1,2,3,4,5,6) - Where did you hear this?
02:44:975 (1,2) - Maybe just me, but could look cleaner if it wasn't overlapping. But I assume that's personal.
02:51:375 - Argh, an ignored downbeat, please let the player allow to click it, and not end a slider on it.
02:52:575 (1) - Never really understood why you only empahsized the "mother" of "motherf*****", but it would certainly play better if you added another circle 02:52:775 - .

tl;dr: In my opinion you should definitely go over your map again, and first of all get rid off the overmaps. Then the map might seem really empty to you BUT you have the option to fill the gaps with the 1/4 vocals given. They are perfect to map, why leaving them out? As said, that's optional but since you followed them every now and then anyway.. Secondly the placement. The picture I showed you at the begin of the mod should pretty much make this clear: Of course antijumps and stuff is allowed, but I can't see any kind of structure here, and it makes it more or less only confusing if you use the same spacing with 1/2 and 1/4 in a certain amount of time. Thirdly, the emphasis of certain parts. The main one would be the drop lead in, although that's totally up to you. But you can give the player a way better feeling of the song if you try to follow what I suggested (not forcing you btw).

I hope I was able to help you a bit, if you have a question just ask me ingame :3 See you Lally o/
Nozhomi
Hi~ M4M here from your queue.

- Easy :
  1. 00:07:775 (3) - Move the end to have like a 45° angle to make movement with the following slider more easier like this http://puu.sh/h8ryr/8fb5c6616b.jpg.
  2. 00:27:375 (1,2) - Bad blanket.
  3. 00:30:575 (4,1) - They're really close, and also flow between 00:32:175 (1,2) - is not the best imo because of the angle of 00:32:575 (2) - . I suggest you to move a little 00:32:175 (1) - and stack 00:30:175 (3,2) - , and adjust the rest of the following pattern.
  4. 01:08:975 (4) - Just move it a little to the left (like 304:236) to catch perfectly the flow with 01:07:375 (3) - .
  5. 01:28:175 (2,1) - Spacing inconsistent (0.80x instead of 1.00x).
  6. 01:29:775 (1,2) - I don't like flow here, this is too broken imo, but I don't want to destroy your mapping so see if it's worth.
  7. 01:31:375 (3,4) - Spacing a little too big (0.07x difference).
  8. 01:37:775 (1,2) - Bad blanket again.
  9. 01:47:375 (3,1) - Sapcing inconsistant (1.10x instead of 1.00x).
  10. 02:27:775 (1,2) - Blanket.
  11. 02:46:575 (1,2) - ^

- Normal :
  1. 00:07:375 (3) - CTRL+H to have a better transition with 00:08:175 (1) - .
  2. 00:29:575 (5,2) - Dunno but you maybe want to stack them properly ?
  3. 00:37:975 (3) - A 1/2 reverse slider fit a lot better than 1/4 imo, Also it's kinda tricky for a Normal diff.
  4. 00:41:375 (5,1) - Blanket pls.
  5. 00:43:375 (4,5,1) - Imo flow is horrible between 00:43:375 (4,5) - and 00:43:375 (4,1) - overlaps badly. Try to change this pattern pls.
  6. 00:44:375 (5) - Same as 00:37:975 (3) - (and for the other after pls).
  7. 01:04:175 (1,5) - Did you try to blanket or...?
  8. 00:51:375 (1,3) - Pls stack no ? Or was on purpose ?
  9. 01:32:975 (1,2) - Blanket.
  10. 02:40:975 (2,3) - I guess you'll keep it, but I don't agree with this overlap. I prefer someting like this http://puu.sh/h8Daz/85adcd3a76.jpg, looks a little more polished.

- Collab Hard :
  1. 00:07:775 (3) - Maybe move it at 248:264 to have it aligned with 00:07:175 (2) - , looks a little better imo.
  2. 00:09:375 (4) - Move it to 120:368, the movement is unnatural right now because of the curve of 00:08:975 (3) - .
  3. 00:58:975 (4) - Because there is a custom stack for 00:59:275 (5,1) - , the stack with 00:58:975 (4) - is completly wrong here. So move 00:58:975 (4) - to 100:196 and 00:59:275 (5) - to 76:124.
  4. 01:05:375 (4,5,1) - ^
  5. 01:25:775 (4,5) - Maybe move up a little 01:26:175 (5) - (like at 16:196) to not have this little break on the flow.
  6. 01:34:575 (1,2) - ^ and looks not so good imo.
  7. 01:53:375 (3,7) - Improve this stack.
  8. 02:14:175 (4) - Pls CTRL+G and increase gap but right now this is just unnatural to play because of the reverse slider.
  9. 02:51:375 (1,2) - Bad blanket.

- Insane :
  1. 00:15:975 (1,2) - Bad blanket.
  2. 00:17:775 (1,2) - ^
  3. 00:27:975 (2,3,4) - Same stacking problem than on Hard diff.
  4. 00:28:975 (1) - Move it to 339:15 to get 00:28:575 (4) - excatly at the center. Adapt 00:29:575 (2) - to get same effect.
  5. 00:48:075 (8,1) - Why not apply same spacing here than the stream ?
  6. 00:51:375 (6,1) - and 00:52:175 (2,3) - center them like 00:28:975 (1) - .
  7. 01:40:775 (3,4) - Ehhh blanket pls.
  8. 01:53:575 (4,1) - ^
  9. 02:28:775 (4,1) - ^
  10. 02:32:175 (1,2) - ^
  11. 02:34:175 (2,4) - Satck properly ?
  12. 02:41:775 (1,2,3) - I think because it's 3/4 gap, you could increase spacing of them. Because even if you stack with 02:40:175 (1) - , it's not worth imo. Something like 1.60x is enough to get it better.
  13. 02:51:575 (2,4) - Last blanket I promess ><
  14. 02:52:775 - You could add a circle here or a 1/2 slider to get the zap of the end. It's sad to not seen it map.

That's all o/ pretty cool !
Mukyu~
Topic Starter
Lally
No more mods for now ; gonna do a mega reply post o3o!!

  1. applied mods; Irre
  2. changed the overmapped streams
  3. changed some jumps
  4. changed wrong spacing
  5. added some notes
updated till this

Insane:
I mentioned just what I didn't change
Irre

Irreversible wrote:

Heyo, since the song is quite cool I wanted to drop some suggestions for the aeshtetics / placement / rhythm on Insane.

[Insane]
00:44:375 (1,2,3,4,5,6) - Unfitting overmap, there is NOTHING here. Needs to be deleted, you can emphasize this part with a jump or whatever. discussed about this one and changed to 1/4 sliders
00:55:975 (1) - To be honest, this looks really weird, and the vocals are so outstanding here, it could be way better emphasized. How about some slow sliders, which suit the vocals? http://puu.sh/h8DAw/916f8a12a2.jpg Like this maybe? Placement is up to you obviuosly. discussed in game about this one
00:57:375 (6) - If you follow the advice above, you could increase the SV here drastically, since it leads in the drop. no
00:57:775 (1) - Hitsounds in this part could be more impactful. Lot of the tension gets lost imo. about this one i would stay at how it is but i added for similar sounds a whistle at slider body sounds naisu o3o
02:44:975 (1,2) - Maybe just me, but could look cleaner if it wasn't overlapping. But I assume that's personal. same rhythm that i used in the other kiai aswell so don't see nothing strange abou it
I hope I was able to help you a bit, if you have a question just ask me ingame :3 See you Lally o/
Euny

Lally wrote:

No more mods for now ; gonna do a mega reply post o3o!!


okay than, shooting stars and /me runs

good luck Lally

btw i really love +18 map
meii18
I have 14 years and I know this song is 18+ but I listened it already
HabiHolic
Bubbled
Krfawy
Hi Lallu Del Lal, it's Krfawy coming to this town! \o3o/ #LateButWhoCares

Insane
  1. In the first kiai sections you used soft whistle sliders when nightcored-Nicki makes 'HYYYYYY' sound at 00:57:775 (1) - and so on when you didn't use it in another kiai sections like here: 02:01:775 (1) - 02:03:375 (1) - and so on. Additionally there's no soft whistle sliders in the last kiai at 02:40:175 (1) - 02:43:375 (1) - etc. Please, make those consistent.
  2. 02:52:575 (1) - Too many claps in my opinion. Maybe add a finish instead so it makes a better vocals stressing (I believe)?
Normal
  1. 00:30:175 (1) - Missing whistle in the middle of the slider?
  2. 00:37:975 (3) - UGH... I highly recommend to use 1/2 with one reversing instead of 1/4 with many of them. #IHadMyNormalGDDQ'dBecauseOfUsing1/4Reverses <_____<
  3. 00:44:375 (5) - HERE TOO
  4. 00:50:775 (5) - ^
  5. 01:48:375 (1) - ^
  6. 01:54:775 (5) - ^
Easy and Hard seem OK to me. Spread is totally fine now and I can't see anything what should stop this mappu from being qualified and ranked (except those thingus which I mentioned in Normal diffu). Mapset is quite high quality now and it plays really nice, so I am 690% sure it's ready for a heart icon from a cute blonde like me. \>3</

Poke me when you'll have finished applying all the mods and PM me via forum or in-game, so I can do some magic BN stuff.

#KrfawyForQAT2015 \o3o/
Topic Starter
Lally
really guys i didn't apply all mod yet,i'm looking foreward to get everything fixed,i didn't change the SV for normal like i said in my last post ,please don't bubble without asking or talking with me first,gonna self pop it and i DON'T WANNA see a bubble until i'm done,sorry for that.

One more thing in the map is written that is nsfw the lyrics, and aswell in the tags, is not needed to do no sense post to point out this kind of things,

AND IF I'M NOT REPLYING MEANS THAT I'M BUSY AND DON'T GIVE KUDOS TO THE MODDERS FOR ME SINCE YOU DON'T KNOW IF IT COULD HELP ME!

Is not for you blondie but i'm going to give you a kd when i'll reach your mod
Krfawy
No problemo Lallu, take your time and you know where to find me :3 And that me and Tidek are waiting for you \o3o/ *Krfawy runs
Avena
01:21:775 - I demand star jump
xxxafiqxxx

Milkshake wrote:

This map looks fun but that song sounds like a squeaking turtle
lol XD
Topic Starter
Lally
after long time fixed all the mods and added on demand similar start jump o3o *ready*
Krfawy
I lol'd because I was looking for new Nicki Minaj songs in pending and I was like 'Lally is away once again, so let's see if someone else made a good mappu for Minaj's songs. :/' And then I ended staring at *THIS*. #TRUESTORY

Recheck time! \owo/

Insane Sheeps
  1. To be honest AR9 is a liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittle bit too fast for my eyes and I'd suggest AR8.7-8.8 because those work best in my modest opinion. Yes, both with the velocity and the streams. D:
  2. 00:55:875 (14) - I actually wonder why is this mapped (the same goes for 01:59:875 (14) - this note here) when there is no circle at 02:38:275 - . Is there any difference in the music? If yes, tell me about it because I cannot find it. D:
  3. 02:13:375 (2) - and 02:13:775 (3) - I am totally sure they would flow better if you used CTRL + G on every single slider. : O I believe the jump between 02:13:775 (3,1) - those notes would be okay and not too far. :D
Hard
  1. Pretty sure you can feel that AR is slow now. Could you increase it to 7.5? =w=
Normal
  1. How about AR5.3-5.5? :o
  2. So I think the issue here is the actual comboing. Firstly you've put NC on every downbeat like here: 00:05:975 (1) - 00:08:175 (1) - but after that you didn't put NC on 00:10:575 (4) - this note when the slider with reversing is done and you didn't put NC at 00:14:575 (3) - . And then you started putting NCs like here: 00:16:175 (1,1) - which really gives me no clue how you're managing combos. I seriously advise to redo combos in Normal because now they don't make much sense to me. Just make them consistent and try to fit to one pattern while NCing. ;_; However, I like how you arranged 00:57:175 (1,1) - this. o3o
If it happens you have questions, ask me when I'm in-game or via forum PM.

Call me back when you're done with my modu so we can boob together. \o3o/
Topic Starter
Lally
Omg i love you gimme some time u3u

edit;

*no change on AR in Insanu / applied everything else
*chenged AR in Hard ecc
*no change on AR on Normal because there will be to much difference between easy and normal /did re-comboing
Krfawy
#PRZEDAWKOWANIE
Topic Starter
Lally
\o3o\ PARTY HARD
Gero
I just can't wait for see this Qualified.

EDIT: Natsu asked me about the timing and yes actually seems a little bit off, so I would like to use 173 as offset, sounds even more better than the current one.
Natsu
Check Gero offset we did agree with that when checking ^, Call Krfawy back for rebubble, since u gonna change offset

IRC
2015-12-16 21:56 Natsu: you have time for irc?
2015-12-16 21:57 Lally: uguu
2015-12-16 21:58 Lally: go aged o3o
2015-12-16 21:59 Natsu: mm
2015-12-16 22:00 Natsu: soft-hitclap and hitclap 2 have like 5 ms delay
2015-12-16 22:00 Natsu: fixed one: http://puu.sh/lYwJG/772da9a944.wav
2015-12-16 22:03 Lally: ok
2015-12-16 22:04 Lally: from my side i'll fix 00:25:775 (1,2,3) - because is the only 1/4 wich is like that
2015-12-16 22:04 Natsu: sure
2015-12-16 22:06 Lally: just a small one http://puu.sh/lYx7Z/8c5622cbd1.jpg
2015-12-16 22:06 Natsu: btw why is the timing in 00:06:575 (4) - shouldn't be at 00:00:175 -?
2015-12-16 22:08 Lally: no particular reason i usually find timing like that o3o
2015-12-16 22:08 Lally: if is important i can change it to that point
2015-12-16 22:08 Natsu: lets finish mod first gonna ask that when we done
2015-12-16 22:09 Lally: ok
2015-12-16 22:09 Natsu: 00:26:775 (5,6,1) - use the same spacing here is better
2015-12-16 22:10 Natsu: 00:34:375 (1,2,3) - this a bit troll, when testing I was like what
2015-12-16 22:10 Natsu: 1 and 2 need alot more spacing
2015-12-16 22:12 Natsu: or you can just 00:34:375 (1,2) - swap NC
2015-12-16 22:13 Natsu: 00:39:275 (3) - can't listen nothing in the music here
2015-12-16 22:13 Lally: what about to stack with 00:34:775 (2,4) - to 00:33:775 (5) - start ?
2015-12-16 22:14 Natsu: yeah
2015-12-16 22:15 Lally: sound so weird without it
2015-12-16 22:16 Lally: because i mostly follow lyrics and it's finish the can' ''T''
2015-12-16 22:16 00:39:275 (3) - *
2015-12-16 22:17 Natsu: makes sense
2015-12-16 22:18 Lally: is the same for the same parts 01:42:975 (2,3,4) -
2015-12-16 22:18 Natsu: 00:42:975 (3,2) - nazi stack
2015-12-16 22:18 Natsu: 00:49:375 - why u ignoring this?
2015-12-16 22:20 Natsu: 00:55:775 (13,1) - spacing really shortT-T
2015-12-16 22:21 Lally: idk https://osu.ppy.sh/ss/4147175 better ?
2015-12-16 22:22 Natsu: https://osu.ppy.sh/ss/4147182 ?
2015-12-16 22:22 Natsu: anyways up to u
2015-12-16 22:23 Lally: same for other pattern is to reduce the stream jumps in the not so clue parts just on the last kiai you have it / dun like really much da stream jumps patterns
2015-12-16 22:24 Lally: like it changed
2015-12-16 22:24 Natsu: 01:07:375 (1,2) - jump so big compared to other 1/4s
2015-12-16 22:25 Natsu: 01:10:175 (1) - remove NC
2015-12-16 22:25 Lally: 00:57:775 (1,2) - is bigger
2015-12-16 22:26 Natsu: 01:24:975 (1,2,3,4) -
2015-12-16 22:26 Natsu: that is really weird to play
2015-12-16 22:26 Lally: got same NC pattern for similar parts imo fits
2015-12-16 22:27 Lally: ctrl+g?
2015-12-16 22:27 Natsu: 01:25:275 (2,3) - yeah this
2015-12-16 22:27 Natsu: 01:25:375 (3,4) - but this will have short spacing then lol
2015-12-16 22:28 Natsu: i'd : https://osu.ppy.sh/ss/4147208
2015-12-16 22:29 Lally: naaah :/
2015-12-16 22:29 Natsu: 01:39:775 (1,2) - really big 1/4 jump in the calm part
2015-12-16 22:29 Natsu: anyways u need to fix the spacing cause 1/4 and 1/2 is using the same
2015-12-16 22:30 Lally: ctrl+g
2015-12-16 22:31 Lally: uguu
2015-12-16 22:31 Natsu: 01:28:175 (2,3) - maybe u could reduce the jump here too?
2015-12-16 22:32 Lally: what about 01:25:675 - add circle ?
2015-12-16 22:32 Natsu: mmm that can work
2015-12-16 22:32 Natsu: mmm yeah
2015-12-16 22:33 Natsu: 01:38:375 (1,2,3) - same as before spacing is really confuse
2015-12-16 22:33 Lally: hmm about that jump not sure i like it like it is
2015-12-16 22:33 Natsu: 1 and 2 need alot more spacing
2015-12-16 22:34 Lally: swapping nc?
2015-12-16 22:34 Natsu: that could work yes
2015-12-16 22:35 Natsu: 02:30:175 (3,1) - stack
2015-12-16 22:35 Lally: k
2015-12-16 22:36 Natsu: 02:33:375 (5,1,3) - same
2015-12-16 22:36 Lally: done already
2015-12-16 22:36 Lally: 02:34:175 (2,4) - done
2015-12-16 22:38 Natsu: kk
2015-12-16 22:39 Natsu: hard perfect o.o
2015-12-16 22:39 Lally: o3ob
2015-12-16 22:39 Lally: perfect team o3o
2015-12-16 22:41 Natsu: 00:41:175 - add a circle here I think u really shouldn't ignore that strong beat
2015-12-16 22:41 Natsu: (normal diff)
2015-12-16 22:41 Natsu: 00:44:375 (1) - remove NC, single ncs rarely work well in normal diffs
2015-12-16 22:43 Natsu: if u agree then change the other ones
2015-12-16 22:44 Lally: k
2015-12-16 22:44 Natsu: 02:49:175 (2,3,4) - maybe too much for a normal diff, use a repeat slider instead
2015-12-16 22:44 Lally: lets see
2015-12-16 22:45 Natsu: 01:42:575 (1,2) - easy: spacing error
2015-12-16 22:45 Natsu: also AR 3 is better
2015-12-16 22:46 Lally: the one on kiai start will remain the rest removed
2015-12-16 22:46 Lally: will add a slider there
Topic Starter
Lally
o3o done everything about timing now blondie re-bub is waiting ;_;/
Mekki

Gero wrote:

I just can't wait for see this Qualified.
Krfawy
I think everything should be alright now. I GUESS.
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