forum

Yasuda Rei - Mirror -TV edit-

posted
Total Posts
145
show more
MoodyRPG
General
  1. ~
Estel's Easy
  1. 01:19:370 (5) - A new combo according with your combo pattern?, if you do that, remove here
  2. 01:23:150 (3) - This really needs a new combo
Normal
  1. 01:26:929 (3) - This note is really closer from the spinner, so I'd suggest removing this note and add a repeat in the previous slider
Hard
  1. 01:23:150 (5) - New combo to avoid the longest combo
Insane
  1. Nice
Reflection
  1. Hmm this diff some parts looks a bit overmapped, some streams are not according with the song but is not the big deal is just a point of view
Good luck :)
Topic Starter
Rtyzen
Thanks for modding!

MoodyRPG wrote:

General
  1. ~
Estel's Easy
  1. 01:19:370 (5) - A new combo according with your combo pattern?, if you do that, remove here Fixed
  2. 01:23:150 (3) - This really needs a new combo this is ok
Normal
  1. 01:26:929 (3) - This note is really closer from the spinner, so I'd suggest removing this note and add a repeat in the previous slider no need since it's before the spinner
Hard
  1. 01:23:150 (5) - New combo to avoid the longest combo done
Insane
  1. Nice
Reflection
  1. Hmm this diff some parts looks a bit overmapped, some streams are not according with the song but is not the big deal is just a point of view
Good luck :)
Lokovodo
Hello, very good map! I can't really help with modding much because it is very good and fun to play.

On taku's insane i abosolutely love the spacing on 00:39:213 (1,2,3,4,1) - and patterns like this 01:00:945 (5,6,7,8,9,1,2) - and 01:09:922 (1,2,3,4,5,6,7,8,9,10,11,1) - it is all really visually appealing but also plays good. The only thing i would conder changing is that on 01:07:087 (5) - i would "Crtl+G" because i think it fits better.

On Reflection again i can't help you here, this difficulty is supposed to be the highest in the curve and it does that well while stabilizing very visually good patterns and not overusing patterns or anything negative. I can learn from this map for example this pattern 00:20:787 (1,2,3,4) - I can't recall ever playing anything like it, it is very good. It is also completely readable too.

Goodluck i would like to see this map ranked sometime.
Topic Starter
Rtyzen

Lokovodo wrote:

Hello, very good map! I can't really help with modding much because it is very good and fun to play.

On taku's insane i abosolutely love the spacing on 00:39:213 (1,2,3,4,1) - and patterns like this 01:00:945 (5,6,7,8,9,1,2) - and 01:09:922 (1,2,3,4,5,6,7,8,9,10,11,1) - it is all really visually appealing but also plays good. The only thing i would conder changing is that on 01:07:087 (5) - i would "Crtl+G" because i think it fits better.

On Reflection again i can't help you here, this difficulty is supposed to be the highest in the curve and it does that well while stabilizing very visually good patterns and not overusing patterns or anything negative. I can learn from this map for example this pattern 00:20:787 (1,2,3,4) - I can't recall ever playing anything like it, it is very good. It is also completely readable too.

Goodluck i would like to see this map ranked sometime.
Thanks for the mod! It seems you only mentioned something to be changed in taku's diff so I'll leave him to it :D

edit: taku says no change sorry :/
xxdeathx
Hi, M4M from my queue.

[General]
  1. Last spinner should end on the downbeat
  2. Check your tags, is handsome still in the set?
[Easy]
  1. 00:13:228 (1) - You want to curve this the other way so it plays better.
  2. 00:14:645 (2,3,4) - This transition is a bit awkward because the circles aren't in the slider's line of curvature.
[Normal]
  1. 00:31:653 (3) - These hitsounds don't fit the music
  2. 00:42:283 (2) - Curve this the other way, it'll play much better.
  3. From 00:35:197 to 00:58:110 you don't have a single 1/1 break in the map, and in between are things like multiple 1/2 circles and some 1/4 rhythm. Although mapping this bpm lets you make some allowances (which is why I overlooked the bigger spacing), I still think Normal difficulties should have frequent 1/1 breaks and avoid 1/4.
  4. I'm still not quite sold on the 4 circle patterns like 01:03:307 (6,7,8,9) - either. Aside from that, the kiai is more reasonably mapped.
[Hard]
  1. 00:07:559 (1) - Really should end on 00:08:031 to follow music!
  2. 00:13:228 (1,2) - This stack breaks the momentum from the previous jumps, so it's better not to stack.
  3. 00:27:874 (2,3,4) - I think a stream like this is spaced a bit too far.
  4. 00:28:583 (1,2) - fix blanket better
  5. 00:37:795 (1) - Following the vocal on 00:38:268 is a much better choice, as there's a clap too.
  6. 00:47:244 (1,2) - It sounds better to have a 1/2 repeat slider at 00:47:244 because 00:47:480 is a red tick, a weak beat, and starting the slider there is awkward.
  7. 00:48:898 (1,2) - This too, the sliders would sound much better starting on white ticks.
  8. 00:59:055 (2,3) - fix blanket, also the slider can stack fully on 00:57:638 (4) -
  9. 01:00:473 (1) - don't use 3/4 slider when you're ignoring the music on the red tick
  10. 01:18:898 (1,2,3) - 01:20:079 (5,6) - This is really confusing. The first set of 1/4 sliders has 1/4 between them, while the second pair has 1/2 beat gap. Although they're technically distance snapped, due to slider leniency and your placement both sets of sliders appear similarly spaced. The best choice is to change the rhythm you use for the second part, but you could also rearrange them in a way that is less deceiving.
Sliders in the difficulty, especially kiai, are way too fast for a hard and don't fit the difficulty spread!

[Insane]
  1. 00:34:016 (1,1) - These SV changes don't make sense?
  2. 01:04:488 (1,2) - Placement is kind of ugly, put the smaller slider closer to the slider end of the bigger one
[Reflection]
  1. 00:09:448 (1) - you're completely ignoring the vocal on 00:09:685
  2. 00:11:338 (1) - ^
  3. 00:13:228 (1) - ^ I'll stop mentioning them since they're in every measure
  4. 00:16:771 (9) - the music is faster than 1/4 for this part, so this is snapped wrong I think. Also those hitsounds don't belong. Remove the hitsounds on 00:16:535 (8) - too
  5. 00:20:787 (1) - Why the weird snap?
  6. 00:21:141 (2) - You're ignoring a very prominent sound in the middle
  7. 00:23:267 (3,5,7) - overmapped
  8. 00:23:976 - 00:24:212 - why do you overmap ^ but undermap these?
  9. 00:26:811 - ^
  10. 00:27:283 (3) - also overmapped
  11. 00:28:228 (10,1) - isn't this jump too big?
  12. 00:54:921 (2,3,4) - overmap?
  13. 00:55:630 - undermapped
  14. 00:57:047 (2,3,4,5,6) - jump is way too big!
  15. 01:00:473 (4,5) - this is really big for a 1/4 jump
  16. 01:03:307 (5,6,7,8,9,10,11,12,13) - this is a technique only meant for very advanced players, it's best if you don't use it here
  17. 01:07:795 (4,5,6,1) - Firstly I'd recommend lowering the spacing of the circles as these are 1/4 jumps, and that way it'll be easier to see the slider is 1/2 beat away
  18. 01:18:898 (7,8,9,10,1) - I believe 1/4 jumps in this song are faster than DADADADADADADADADADA so please be cautious with them.
  19. 01:19:370 (1,2) - It's best to swap NC here (even though it's downbeat) because of the rhythm.
Well I think the Reflection diff is a bit too overdone on all aspects, and the Normal is quite hard (2.14 star normal on a 127 bpm song??). Keep going at it though. Good luck!
Topic Starter
Rtyzen
Thanks for mod! No reply = fixed

xxdeathx

xxdeathx wrote:

Hi, M4M from my queue.

[General]
  1. Last spinner should end on the downbeat
  2. Check your tags, is handsome still in the set?
[Easy]
  1. 00:13:228 (1) - You want to curve this the other way so it plays better.
  2. 00:14:645 (2,3,4) - This transition is a bit awkward because the circles aren't in the slider's line of curvature.
[Normal]
  1. 00:31:653 (3) - These hitsounds don't fit the music removed the clap from head and reverse
  2. 00:42:283 (2) - Curve this the other way, it'll play much better.
  3. From 00:35:197 to 00:58:110 you don't have a single 1/1 break in the map, and in between are things like multiple 1/2 circles and some 1/4 rhythm. Although mapping this bpm lets you make some allowances (which is why I overlooked the bigger spacing), I still think Normal difficulties should have frequent 1/1 breaks and avoid 1/4. I added more 1/1 breaks. As for the 1/4 I'll leave it for now since there's only 1 left
  4. I'm still not quite sold on the 4 circle patterns like 01:03:307 (6,7,8,9) - either. Aside from that, the kiai is more reasonably mapped. considering there are only 2 I'll leave them for now and see if this is brought up again in the future
[Hard]
  1. 00:07:559 (1) - Really should end on 00:08:031 to follow music!
  2. 00:13:228 (1,2) - This stack breaks the momentum from the previous jumps, so it's better not to stack.
  3. 00:27:874 (2,3,4) - I think a stream like this is spaced a bit too far.
  4. 00:28:583 (1,2) - fix blanket better
  5. 00:37:795 (1) - Following the vocal on 00:38:268 is a much better choice, as there's a clap too.
  6. 00:47:244 (1,2) - It sounds better to have a 1/2 repeat slider at 00:47:244 because 00:47:480 is a red tick, a weak beat, and starting the slider there is awkward.
  7. 00:48:898 (1,2) - This too, the sliders would sound much better starting on white ticks.
  8. 00:59:055 (2,3) - fix blanket, also the slider can stack fully on 00:57:638 (4) -
  9. 01:00:473 (1) - don't use 3/4 slider when you're ignoring the music on the red tick
  10. 01:18:898 (1,2,3) - 01:20:079 (5,6) - This is really confusing. The first set of 1/4 sliders has 1/4 between them, while the second pair has 1/2 beat gap. Although they're technically distance snapped, due to slider leniency and your placement both sets of sliders appear similarly spaced. The best choice is to change the rhythm you use for the second part, but you could also rearrange them in a way that is less deceiving.
Sliders in the difficulty, especially kiai, are way too fast for a hard and don't fit the difficulty spread!

[Reflection]
  1. 00:09:448 (1) - you're completely ignoring the vocal on 00:09:685
  2. 00:11:338 (1) - ^
  3. 00:13:228 (1) - ^ I'll stop mentioning them since they're in every measure
  4. 00:16:771 (9) - the music is faster than 1/4 for this part, so this is snapped wrong I think. Also those hitsounds don't belong. Remove the hitsounds on 00:16:535 (8) - too
  5. 00:20:787 (1) - Why the weird snap? I'm not really sure what you mean by this
  6. 00:21:141 (2) - You're ignoring a very prominent sound in the middle
  7. 00:23:267 (3,5,7) - overmapped I changed them to 1/4 sliders. see how those would work
  8. 00:23:976 - 00:24:212 - why do you overmap ^ but undermap these?
  9. 00:26:811 - ^
  10. 00:27:283 (3) - also overmapped
  11. 00:28:228 (10,1) - isn't this jump too big?
  12. 00:54:921 (2,3,4) - overmap? I think it fits
  13. 00:55:630 - undermapped I don't hear anything there
  14. 00:57:047 (2,3,4,5,6) - jump is way too big!
  15. 01:00:473 (4,5) - this is really big for a 1/4 jump
  16. 01:03:307 (5,6,7,8,9,10,11,12,13) - this is a technique only meant for very advanced players, it's best if you don't use it here eh. the spacing isnt that big
  17. 01:07:795 (4,5,6,1) - Firstly I'd recommend lowering the spacing of the circles as these are 1/4 jumps, and that way it'll be easier to see the slider is 1/2 beat away I think the NC and rhythm is enough to tell
  18. 01:18:898 (7,8,9,10,1) - I believe 1/4 jumps in this song are faster than DADADADADADADADADADA so please be cautious with them. dadadadada has like what 20 circles? this is 5. Not to mention these jumps are slower than all of image material. Also with the smaller angle these are arguably easier than a pentagon
  19. 01:19:370 (1,2) - It's best to swap NC here (even though it's downbeat) because of the rhythm. I don't really see the need
Well I think the Reflection diff is a bit too overdone on all aspects, and the Normal is quite hard (2.14 star normal on a 127 bpm song??). Keep going at it though. Good luck!
taku

xxdeathx wrote:

Hi, M4M from my queue.

[Insane]
  1. 00:34:016 (1,1) - These SV changes don't make sense? Done! looks better now c:
  2. 01:04:488 (1,2) - Placement is kind of ugly, put the smaller slider closer to the slider end of the bigger one doneeee! :)
Thx for the mini mod, really appreciate it thx <3 c:
Haruto
Hi Rytzen :D

M4M :D

Mods, Hitsound, Timing Check and Spacing
[General]
Add This on the Tag 魔法科高校の劣等生
エンディングテーマ < What it means?
Anyway, The Video Ratio isn't Good
Just Take Someone Video on their Beatmap or Ask lanturn for Video :)
Fix This on Easy Difficult Please :)
White Color is seems Too Shiny when Kiai is On

[Distance Spacing]
Maybe You Should Make all Spacing in every Difficult Same
You must Have Reason If you want to make the Spacing not Same

[Estel's Easy]
00:27:401 (4,1) - Its Touched
01:05:433 (2) - Hard For Newbies Make it 2/1 Slider and Add Clap on the end of Slider Tail
01:08:032 (1,2) - Blanket?
01:12:756 (2) - Seems Hard for Newbies
01:21:969 (2) - ^

[Normal]

[Timing]
Do You know what is this? Please Remove Offset on 00:16:535 - 00:16:771 - and Use The Hitsound Tool
Anyway Do you Notice This? Remove 00:17:008 - This is Unrankable
Anyway, There's So Much Useless Timing on this Diff
Learn Timing and Offset Tools in <span style='color:#FF0000'>LordRaika</span> Hitsound Guide


00:20:787 (1) - ITS on BLUE TICK? Its Everybody did'nt notice this?
00:17:008 (1,2) - Touched
00:53:858 (1,2,3,4) - Its Really Hard For Newbies imo o.o
00:56:220 (4) - Again its Blue Tick (Extended Slider)
01:26:929 (3,1) - You Can't Do This For Normal :(
Here's The Example For Hitsound
My Normal Diff.. Just Check Dont Submit it

Okay That's All I Can mod for Now
Tommorow I'll Mod it again :)
Topic Starter
Rtyzen
Thanks for the mod!~

Haruto_Aizawa wrote:

Hi Rytzen :D

M4M :D

Mods, Hitsound, Timing Check and Spacing
[General]
Add This on the Tag 魔法科高校の劣等生 No it's the source already
エンディングテーマ < What it means? This means "ending theme"
Anyway, The Video Ratio isn't Good
Just Take Someone Video on their Beatmap or Ask lanturn for Video :) I will try to look for one
Fix This on Easy Difficult Please :) The AIMod for this is bugged the DS is correct
White Color is seems Too Shiny when Kiai is On

[Distance Spacing]
Maybe You Should Make all Spacing in every Difficult Same
You must Have Reason If you want to make the Spacing not Same

[Estel's Easy]
00:27:401 (4,1) - Its Touched what do you mean, it's not touching?
01:05:433 (2) - Hard For Newbies Make it 2/1 Slider and Add Clap on the end of Slider Tail I don't see why you think this is hard
01:08:032 (1,2) - Blanket? Fixed
01:12:756 (2) - Seems Hard for Newbies Same as before
01:21:969 (2) - ^ ^

[Normal]

[Timing]
Do You know what is this? Please Remove Offset on 00:16:535 - 00:16:771 - and Use The Hitsound Tool It's not a must to use the hitsound tool, I use green line so its easier to keep all the diffs the same, changing it now is pointless
Anyway Do you Notice This? Remove 00:17:008 - This is Unrankable Fixed
Anyway, There's So Much Useless Timing on this Diff
Learn Timing and Offset Tools in <span style='color:#FF0000'>LordRaika</span> Hitsound Guide


00:20:787 (1) - ITS on BLUE TICK? Its Everybody did'nt notice this? It's supposed to be like that to follow the music
00:17:008 (1,2) - Touched Fixed
00:53:858 (1,2,3,4) - Its Really Hard For Newbies imo o.o 1. It's normal diff 2. It's low BPM
00:56:220 (4) - Again its Blue Tick (Extended Slider) Fixed
01:26:929 (3,1) - You Can't Do This For Normal :( I don't see why not
Here's The Example For Hitsound
My Normal Diff.. Just Check Dont Submit it

Okay That's All I Can mod for Now
Tommorow I'll Mod it again :)
Adol Christin
Greeting from my queue. After replying, please grade my mod by voting in my queue if you are willing to.

Didn't watch this anime, but this song impresses me. I like it. :)

Image

This diff is facing a significant issue: velocity change. You should carefully consider about your massive accelerated sliders. Imo there are some good ones, but most of them are overmapped and cause some bad feeling while playing.
Generally I recommend you remap.
Remap Suggestion
Suggested remap direction:
  1. Increase the distance of your streams. Triples and pentas. 1.0 is a bit too short.
  2. Increase the general slider velocity, and decrease the multiple ratio of your accelerated sliders. (generally *1.25 at most)
  3. Carefully consider if the downbeat is worthy to be displayed as an accelerated flow.
Some bad acceletation example imo:
  1. 00:24:567 (1,2,3) - After your accelerated slider is decelerated slider and triple, which is really weird while playing. Exactly, the music does not change that much.
  2. 00:44:173 (3) - Seems like a good one. However, the following deceleration is really, really effective.
If you think my remap suggestion is unacceptable, here are still some normal suggestions for you.
  1. 00:14:882 (6,1) - Blanket?
  2. 00:27:401 (3,4,5) - Suggest to change the triple to another direction.
  3. 00:43:228 - Highly recommend adding a circle here. Rhythm would be better.
  4. 00:58:347 (7) - Avoid covering downbeat by slider tail. Suggest to change this to a 1/2, start a new slider or circle from here.
  5. 01:22:677 (8) - ^. Suggest to change this to a 1/2 or 3/4 one, then add a circle on the long white tick.
  6. 01:14:173 (1,2) - Blanket

taku's Insane

  1. 00:48:189 - I don't think it would be fun leaving this point empty. Add a circle maybe.
  2. 00:59:055 (5,6,7,8) - I thought space between (6) and (7) is a half beat until I opened the editor (Even I got full combo). Really really tricky distance here. Please slightly move the (6) downwards.
  3. 01:11:811 (1,2) - Why not using the same rhythm as 00:56:693 (1,2,3) - for consistence? The 1/2 space is weird.
  4. 01:26:457 (6) - Suggest to reduce the length of this reverse slider to a 1/4 one and add a circle on the long white tick. Have a try.

Hard

  1. 00:18:425 (5,1) - Try moving the circle in the 1st order, then slider. To follow the vocal better.
  2. 00:32:362 (2,3,4) - Blanket these three.
  3. 00:41:339 (5,7) - Blanket can be improved.
  4. 00:52:441 (4) - Avoid covering the long white tick by slider tail.

That's all my mod. Hope it can help.
Good luck for ranked! ;)
Topic Starter
Rtyzen
Thanks for the mod!

Adol Christin wrote:

Greeting from my queue. After replying, please grade my mod by voting in my queue if you are willing to.

Didn't watch this anime, but this song impresses me. I like it. :)

Image

This diff is facing a significant issue: velocity change. You should carefully consider about your massive accelerated sliders. Imo there are some good ones, but most of them are overmapped and cause some bad feeling while playing. You probably haven't seen any of the other Mirror maps, but the extras almost always use exaggerated accelerated sliders at these parts to emphasize the background
Generally I recommend you remap.
Remap Suggestion
Suggested remap direction:
  1. Increase the distance of your streams. Triples and pentas. 1.0 is a bit too short.
  2. Increase the general slider velocity, and decrease the multiple ratio of your accelerated sliders. (generally *1.25 at most)
  3. Carefully consider if the downbeat is worthy to be displayed as an accelerated flow.
Some bad acceletation example imo:
  1. 00:24:567 (1,2,3) - After your accelerated slider is decelerated slider and triple, which is really weird while playing. Exactly, the music does not change that much.
  2. 00:44:173 (3) - Seems like a good one. However, the following deceleration is really, really effective.
Thank you for these suggestions! Although I didn't completely remap the whole thing, these were still useful in improving my map and I improved on some of these parts

If you think my remap suggestion is unacceptable, here are still some normal suggestions for you.
  1. 00:14:882 (6,1) - Blanket? Fixed
  2. 00:27:401 (3,4,5) - Suggest to change the triple to another direction. I changed this part already
  3. 00:43:228 - Highly recommend adding a circle here. Rhythm would be better. IMO it emphasizes the cymbal here 00:43:464 (1) -
  4. 00:58:347 (7) - Avoid covering downbeat by slider tail. Suggest to change this to a 1/2, start a new slider or circle from here. fixed
  5. 01:22:677 (8) - ^. Suggest to change this to a 1/2 or 3/4 one, then add a circle on the long white tick. this one feels ok
  6. 01:14:173 (1,2) - Blanket

Hard

  1. 00:18:425 (5,1) - Try moving the circle in the 1st order, then slider. To follow the vocal better. No then sliderend will be on white tick, if I understood you correctly
  2. 00:32:362 (2,3,4) - Blanket these three. I like them as they are
  3. 00:41:339 (5,7) - Blanket can be improved. fixed
  4. 00:52:441 (4) - Avoid covering the long white tick by slider tail. fixed

That's all my mod. Hope it can help.
Good luck for ranked! ;)
Thanks again, was a good mod! :D
taku

Adol Christin wrote:

Greeting from my queue. After replying, please grade my mod by voting in my queue if you are willing to.

taku's Insane

  1. 00:48:189 - I don't think it would be fun leaving this point empty. Add a circle maybe. Done!
  2. 00:59:055 (5,6,7,8) - I thought space between (6) and (7) is a half beat until I opened the editor (Even I got full combo). Really really tricky distance here. Please slightly move the (6) downwards. I changed the pattern i think its better now then the previous one
  3. 01:11:811 (1,2) - Why not using the same rhythm as 00:56:693 (1,2,3) - for consistence? The 1/2 space is weird. okai
  4. 01:26:457 (6) - Suggest to reduce the length of this reverse slider to a 1/4 one and add a circle on the long white tick. Have a try. changed


Good luck for ranked! ;)
Thx for the mod! c:
Loughje
I swear I have heard this song before but can't remember where its from. :(
Easy
Pretty awesome easy, I don't see anything that I would change.
Normal
01:12:520 (2) - Move this to X:120 Y:180.
01:14:646 (6) - Delete this.
Hard
00:08:267 (2) - Delete this.
00:08:976 - Have the slider end here.
01:13:937 (7) - NC?
01:26:929 (1) - No need for a nc here
Insane
Great Insane.
Image
HP 7.3-4
01:04:133 (12,13) - Bring these closer to the stream so they match the rest.
01:11:575 (9,10) - ^
01:26:929 (1) - No need for NC
Really good looking beatmap! Good luck on the rankings! :D
Topic Starter
Rtyzen
Thanks for the mod! :D

jloughman14 wrote:

I swear I have heard this song before but can't remember where its from. :( Mahouka?
Easy
Pretty awesome easy, I don't see anything that I would change.
Normal
01:12:520 (2) - Move this to X:120 Y:180. Done
01:14:646 (6) - Delete this. I think this is fine
Hard
00:08:267 (2) - Delete this. I think it fits better with it
00:08:976 - Have the slider end here. No thanks
01:13:937 (7) - NC? NC here 01:13:701 (1) - instead
01:26:929 (1) - No need for a nc here It's ok because that tick is also a big white tick
Insane
Great Insane.
Image
HP 7.3-4 weird numbers, so I changed it to 7.5
01:04:133 (12,13) - Bring these closer to the stream so they match the rest. Well the point is to have it further away than the rest
01:11:575 (9,10) - ^ ^
01:26:929 (1) - No need for NC same as before
Really good looking beatmap! Good luck on the rankings! :D Thanks alot!
Keada
Your mod as requested :>


  • General

  1. not sure but, the spinner at the ends the rhythm on 01:28:819 - in all diffs



  • taku's Insane

  1. 00:48:189 (1) - dont know if its intentional but, this note isnt placed correctly on the slider. x:50 y:305 would be more correct :D
  2. 01:01:181 (5,6,7,8,1) - try to have the same distance spacing on the whole stream + slider
  3. 01:05:669 (7) - this slider doesnt have good flow to the next notes tra turning it the other way :)
  4. 01:18:307 (1,2,3,4) - same as I said, try to keep the same distance spacing on the whole stream
  5. 01:24:922 (1) - intentional as I said above? o-o


  • Image

  1. 00:08:267 (2) - same as in taku's insane. This note isnt placed correctly on the slider on the next tick, its correct on x:205 y:185 if you want to change it :>
  2. 00:28:346 (1) - if you make this slider the same spacing as the stream before it, would look better tbh
  3. 00:54:567 (9) - the flow would be better if you placed this note on for example x:216 y:40
  4. 01:11:221 (6,7,8,9,10) - this pattern would look better if you did it like this for example http://puu.sh/gEFOh/472e45b874.jpg it also helps with reading because the spacing gets long in such a short stream

Good luck! :D its a good map :>
Topic Starter
Rtyzen
Thanks for the mod! Fixed almost everything

Keada wrote:

Your mod as requested :>


  • General

  1. not sure but, the spinner at the ends the rhythm on 01:28:819 - in all diffs

  • Image

  1. 00:08:267 (2) - same as in taku's insane. This note isnt placed correctly on the slider on the next tick, its correct on x:205 y:185 if you want to change it :> Fixed
  2. 00:28:346 (1) - if you make this slider the same spacing as the stream before it, would look better tbh Fixed
  3. 00:54:567 (9) - the flow would be better if you placed this note on for example x:216 y:40 I adjusted the stream so that it would have better flow
  4. 01:11:221 (6,7,8,9,10) - this pattern would look better if you did it like this for example http://puu.sh/gEFOh/472e45b874.jpg it also helps with reading because the spacing gets long in such a short stream Fixed

Good luck! :D its a good map :>
taku

Keada wrote:

Your mod as requested :>


  • General

  1. not sure but, the spinner at the ends the rhythm on 01:28:819 - in all diffs



  • taku's Insane

  1. 00:48:189 (1) - dont know if its intentional but, this note isnt placed correctly on the slider. x:50 y:305 would be more correct :D
  2. 01:01:181 (5,6,7,8,1) - try to have the same distance spacing on the whole stream + slider
  3. 01:05:669 (7) - this slider doesnt have good flow to the next notes tra turning it the other way :)
  4. 01:18:307 (1,2,3,4) - same as I said, try to keep the same distance spacing on the whole stream
  5. 01:24:922 (1) - intentional as I said above? o-o

thx for the mod! (fixed some things that you mentioned) c:
Speed of Snail
Hey, here is the mod you requested!

ESTEL'S EASY

01:02:126 - The slider right before this point (Combo 2) is made to match the vocals if I'm following correctly, however it does miss a tick, which may be fine but I'd recommend using the extra gap in time between the Combo 1 and 2 sliders in this pattern to start the combo 2 slider from it's end point and make it repeat until this tick, ending in the same place you originally intended for adding almost zero difficulty to play.

01:09:921 - The Combo 3 Slider is particularly close to the Combo 2 circle here, I'd recommend pulling it right one or two grid points

01:25:040 - For a new player having the Combo 1 slider in the exact same spot as the Combo 5 circle prior can be confusing to read, consider slightly offsetting its position.

Miscellaneous - I'd recommend lowering the HP value even further down to just 1. The song is slow enough that after missing 3 notes to let myself almost fail, I had to play perfectly for over 30 seconds before the health bar was completely recovered.

NORMAL

00:00:000 - The first two notes map two entirely different tracks on the song, in general the sudden jump from Combo 1 to Combo 2 feels very erratic, I'd recommend Replacing the Combo 2 Slider with a single Circle on the White tick.

00:03:779 - This slider is running a little far off to the right, I'd recommend pulling it slightly inwards.

00:05:669 - This slider is very low set, I'd recommend bringing it upwards slightly.

00:19:606 - This Slider is very awkwardly shaped, consider changing it.

00:31:653 - This repeater, while it may match the drum track, it's totally unnecessary and doesn't fit the general speed of the map, try just a standard slider.

00:37:559 - I'd suggest taking out this circle all together. It makes an awkward tap pattern for anyone incapable of accurate single tapping, which is not expected in a normal difficulty.

00:39:449 - ^^^^^

00:52:913 - I'd consider changing Combo 5 and 6 sliders, and just making it one larger slider for that instance.

01:03:543 - I'd recommend making the combo 7 & 8 circles there a short slider in between as an alternate.

01:22:205 - This slider is a little far off to the left, I'd recommend pulling it slightly inwards.

HARD

00:07:559 - This slider is a little too far out, try making it hug the Combo 2 Circle tighter.

00:19:134 - This slider flows slightly awkwardly, I'd recommend tilting it so that the tail ends a little bit higher than it does currently.

00:34:724 - This slider is too straight, try curving it slightly away from the subsequent Combo 4 Slider

00:39:212 - Combo 4,5,6. This feels a little awkward, I'd Recommend either a 5 tick slider or just making a 5 note stack.

00:43:464 - There shouldn't be an NC on this note, try putting the NC on the slider at 00:43:701. On the circle at 00:42:047 As well.

00:50:787 - This back an forth is unnecessary, Try moving the combo 8 circle slightly to the right instead.

00:57:520 - Why is there a circle here? I'd suggest removing it.

01:04:252 - This note should have a NC instead of the slider at 01:04:488.

01:18:898 - Again, Either use a 5 tick slider or a 5 note stack, the double into a 3 tick slider is just awkward.

TAKU'S INSANE

Miscellaneous - Not sure why the AR is as high as it is, the song isn't really fast, just use 8.

00:01:889 - The starting position of this slider doesn't make much sense, Try reworking that combo to allow the slider to start higher but closer to the Combo 4 circle.

00:03:425 - The slider velocity is too low for this pattern, either change it to a single circle on the Red tick or increase the slider velocity of this segment.

00:05:315 - ^^^^^

00:14:291 - This slider doesn't make much sense with the rhythm of the song, Try replacing it with a circle on the Red rick.

00:17:008 - This slider is too far left, move it 6-8 grid points right.

00:27:874 - Combo 5,6,7. The spacing here is a little too random, try making these ticks a little more uniform.

00:35:315 - Combo 1,2,3. I don't like the way this forces a double tap on a fifth pattern, I'd suggest removing the sliders and making this 5 circles.

00:47:716 - Get rid of the NC on this note

00:48:189 - ^^^^^

00:50:551 - This slider reads awkwardly because of its strange angle, try making it aim right and upwards instead.

01:06:024 - Combo 1 & 2. These two notes are a little too far right, try and move them left a little.

01:11:103 - This stream starts on the tail of the Combo 4 slider, Consider offsetting the entire stream slightly right to make reading a little easier.

01:12:166 - Combo 2 & 3. Again, Little too far right, try moving it inwards slightly.

01:19:134 - This note should be a NC instead of 01:19:370.

01:22:087 - This slider should be moved slightly left to aid readability

01:25:985 - This slider is too far off to the left, Try moving it to the right.

IMAGE

Miscellaneous - IDK why the HP is 7.5. I let the health bar drain and then engaged autobot to play perfectly, it was about 150 combo before the HP bar filled even at perfect standards, make it just 7.

00:05:669 - This circle should probably be a slider to the Red tick leading up to the Sequential Circle.

00:12:047 - This slider is too far left, Try moving it inwards slightly

00:37:795 - This slider leads outside of the grid too far, consider re-pathing it.

00:56:457 - This slider is too high, Move it down slightly

00:58:819 - I'd recommend adding a NC to this note

01:03:307 - Combo 5 - 13. This stream doesn't really need to accelerate, I'd suggest increasing the spacing at the start and reducing the spacing at the end, try to even it out somewhere between the extremes.

01:05:197 - Try moving this slider slightly left and slightly down, the gap is a little too big and it makes for a single tick difficulty jump.

01:11:221 - Combo 6 - 10. The spacing of this stream is uneven.

Well, The Easy Hard and Image difficulties were largely alright, But the normal and Insane were very messy and the insane in particular could likely use some touch-ups beyond the essentials I pointed out, I hope this helps and GL getting this ranked :D
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed
TheOnlyLeon

TheOnlyLeon wrote:

Hey, here is the mod you requested!

ESTEL'S EASY

01:02:126 - The slider right before this point (Combo 2) is made to match the vocals if I'm following correctly, however it does miss a tick, which may be fine but I'd recommend using the extra gap in time between the Combo 1 and 2 sliders in this pattern to start the combo 2 slider from it's end point and make it repeat until this tick, ending in the same place you originally intended for adding almost zero difficulty to play. soooo you're just asking me to add reverse? if so done, if not idk what you mean

01:09:921 - The Combo 3 Slider is particularly close to the Combo 2 circle here, I'd recommend pulling it right one or two grid points

01:25:040 - For a new player having the Combo 1 slider in the exact same spot as the Combo 5 circle prior can be confusing to read, consider slightly offsetting its position.

Miscellaneous - I'd recommend lowering the HP value even further down to just 1. The song is slow enough that after missing 3 notes to let myself almost fail, I had to play perfectly for over 30 seconds before the health bar was completely recovered.

NORMAL

00:00:000 - The first two notes map two entirely different tracks on the song, in general the sudden jump from Combo 1 to Combo 2 feels very erratic, I'd recommend Replacing the Combo 2 Slider with a single Circle on the White tick.

00:03:779 - This slider is running a little far off to the right, I'd recommend pulling it slightly inwards. Not sure what this is supposed to mean. It's in the play area

00:05:669 - This slider is very low set, I'd recommend bringing it upwards slightly. it's ok

00:19:606 - This Slider is very awkwardly shaped, consider changing it.

00:31:653 - This repeater, while it may match the drum track, it's totally unnecessary and doesn't fit the general speed of the map, try just a standard slider.

00:37:559 - I'd suggest taking out this circle all together. It makes an awkward tap pattern for anyone incapable of accurate single tapping, which is not expected in a normal difficulty.

00:39:449 - ^^^^^ I understand ^ as there is no strong sound there but this one does

00:52:913 - I'd consider changing Combo 5 and 6 sliders, and just making it one larger slider for that instance. made it a reverse

01:03:543 - I'd recommend making the combo 7 & 8 circles there a short slider in between as an alternate. but you just told me above not to do that lol

01:22:205 - This slider is a little far off to the left, I'd recommend pulling it slightly inwards. it's fine

HARD

00:07:559 - This slider is a little too far out, try making it hug the Combo 2 Circle tighter.

00:19:134 - This slider flows slightly awkwardly, I'd recommend tilting it so that the tail ends a little bit higher than it does currently.

00:34:724 - This slider is too straight, try curving it slightly away from the subsequent Combo 4 Slider

00:39:212 - Combo 4,5,6. This feels a little awkward, I'd Recommend either a 5 tick slider or just making a 5 note stack. it just plays like a triplet with a slider at the last note

00:43:464 - There shouldn't be an NC on this note, try putting the NC on the slider at 00:43:701. On the circle at 00:42:047 As well. NC is on the big white tticks

00:50:787 - This back an forth is unnecessary, Try moving the combo 8 circle slightly to the right instead.

00:57:520 - Why is there a circle here? I'd suggest removing it. cuz there's a sound there

01:04:252 - This note should have a NC instead of the slider at 01:04:488. yup this is correct

01:18:898 - Again, Either use a 5 tick slider or a 5 note stack, the double into a 3 tick slider is just awkward. it's ok

IMAGE

Miscellaneous - IDK why the HP is 7.5. I let the health bar drain and then engaged autobot to play perfectly, it was about 150 combo before the HP bar filled even at perfect standards, make it just 7.

00:05:669 - This circle should probably be a slider to the Red tick leading up to the Sequential Circle. it could be but it's ok if it's not

00:12:047 - This slider is too far left, Try moving it inwards slightly ^

00:37:795 - This slider leads outside of the grid too far, consider re-pathing it.

00:56:457 - This slider is too high, Move it down slightly ^

00:58:819 - I'd recommend adding a NC to this note Not a white tick

01:03:307 - Combo 5 - 13. This stream doesn't really need to accelerate, I'd suggest increasing the spacing at the start and reducing the spacing at the end, try to even it out somewhere between the extremes. I want it to be like that lol

01:05:197 - Try moving this slider slightly left and slightly down, the gap is a little too big and it makes for a single tick difficulty jump.

01:11:221 - Combo 6 - 10. The spacing of this stream is uneven. again, on purpose. Pretty sure it's not unrankable orr anything

Well, The Easy Hard and Image difficulties were largely alright, But the normal and Insane were very messy and the insane in particular could likely use some touch-ups beyond the essentials I pointed out, I hope this helps and GL getting this ranked :D Thanks!
taku

TheOnlyLeon wrote:

Hey, here is the mod you requested!

TAKU'S INSANE

Miscellaneous - Not sure why the AR is as high as it is, the song isn't really fast, just use 8.

00:01:889 - The starting position of this slider doesn't make much sense, Try reworking that combo to allow the slider to start higher but closer to the Combo 4 circle.

00:03:425 - The slider velocity is too low for this pattern, either change it to a single circle on the Red tick or increase the slider velocity of this segment.

00:05:315 - ^^^^^

00:14:291 - This slider doesn't make much sense with the rhythm of the song, Try replacing it with a circle on the Red rick.

00:17:008 - This slider is too far left, move it 6-8 grid points right.

00:27:874 - Combo 5,6,7. The spacing here is a little too random, try making these ticks a little more uniform.

00:35:315 - Combo 1,2,3. I don't like the way this forces a double tap on a fifth pattern, I'd suggest removing the sliders and making this 5 circles.

00:47:716 - Get rid of the NC on this note

00:48:189 - ^^^^^

00:50:551 - This slider reads awkwardly because of its strange angle, try making it aim right and upwards instead.

01:06:024 - Combo 1 & 2. These two notes are a little too far right, try and move them left a little.

01:11:103 - This stream starts on the tail of the Combo 4 slider, Consider offsetting the entire stream slightly right to make reading a little easier.

01:12:166 - Combo 2 & 3. Again, Little too far right, try moving it inwards slightly.

01:19:134 - This note should be a NC instead of 01:19:370.

01:22:087 - This slider should be moved slightly left to aid readability

01:25:985 - This slider is too far off to the left, Try moving it to the right.

Well, The Easy Hard and Image difficulties were largely alright, But the normal and Insane were very messy and the insane in particular could likely use some touch-ups beyond the essentials I pointed out, I hope this helps and GL getting this ranked :D
Thanks for the mod! i did some things u mentioned c:
moph
From ✞Kuki and Moph's Modding Q✞

[Estel's Easy]
  1. 00:00:000 (1) - I don't think this slider needs to be here, starting at 00:00:000 is too close.
  2. 00:13:228 (1,3) - you could try making these two symmetrical, might look better
  3. 00:39:685 (1,4) - could stack start of (1) and end of (4)
  4. 00:51:024 (1) - this slider could probably arch over (4) it would look cleaner without the overlap and would flow better to (2)
    awkward crotch shot
  5. 01:01:654 (2,3) - dramatic change in spacing, please keep to 0.8
  6. 01:02:362 (3,4,1) - I think you're better off starting on white ticks here, sticking to the vocals means you miss strong notes such as 01:04:252 - which may feel weird
  7. 01:06:142 (3,1) - star the starts maybe?
  8. 01:15:591 (1,2,3,4) - blankets are a bit off
[Normal]
  1. 00:00:000 (1) - same thing about starting on 00:00:000, starting on 00:01:889 (1) - is perfectly fine as the music picks up here
  2. 00:05:669 (1) - this touches the hit error
  3. 00:17:716 (2) - I suggest moving this somewhere else, this area gets a bit cluttered and may make it hard to read
  4. 00:39:685 (1,3) - this might just be my preference but I advise against overlapping like that on easier diffs
  5. 01:26:929 (3) - this note is a too close to the spinner, I think you should remove it and start the spinner there
  6. Overall I think this diff still needs more polish, various blankets and overlapping issues that should be looked at
[Hard]
  1. *repeat thing about 00:00:000*
  2. 00:24:330 (2,3,4,1,2,3) - try this
  3. 00:26:220 (3) - there should be a triple starting on (3) i think, 00:26:456 - is a strong beat and should be mapped
  4. 00:32:362 (2,3,4) - improve the blankets here
  5. 00:33:779 (1) - same thing with the triple on (1)
  6. 00:35:433 (4) - triple instead?
  7. 01:01:181 (3) - try this?
  8. 01:02:835 (6,7) - try this?
  9. 01:26:457 (4) - change in spacing might be hard to read
  10. So many bad blankets plz fix :> rhythms pretty much down, just work on aesthetics a bit
[taku's Insane]
  1. *repeat thing about 00:00:000*
  2. AR8?
  3. One thing is try keeping the 1/4 patterns consistent in the calmer parts of the song for consistency, 00:18:897 (2,3) - the spacing here compared to 00:17:716 (3,4) - is similar even though the latter is 1/2. This might cause confusion with reading but on an insane i doubt it would matter too much.
  4. 00:24:094 (6) - shorten the slider by 1/4 and add a single there? Having the slider on a strong beat is a bit wasteful
  5. 00:30:236 (2) - end this early by 1/4 and replace 00:30:708 (3) - with a triple?
  6. 00:49:134 (2,3) - try this?
[Image]
  1. *repeat thing about 00:00:000*
  2. From 00:09:448 (1) - to 00:15:590 (2) - you pretty much use a constant 1/2 beat which makes it rhythmically kinda boring, do more stuff like this 00:20:787 (1,2,3) - it sounds so much more interesting
  3. 00:30:708 (2) - try this?
  4. 00:35:905 (1,1) - I reckon you should map this part, bit boring having long slider on an insane :> there's quite a lot going on in the second slider as well
  5. 00:42:992 (6) - 1/2 slider here?
  6. 00:58:583 (8) - NC
  7. 01:18:898 (7,8,9,10,1) - uhh I think this is a little too much especially considering the rest of the map
Good luck! Hope this was somewhat helpful! :D
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed

moph wrote:

From ✞Kuki and Moph's Modding Q✞

[Estel's Easy]
  1. 00:00:000 (1) - I don't think this slider needs to be here, starting at 00:00:000 is too close. it's ok there is sufficient lead in
  2. 00:13:228 (1,3) - you could try making these two symmetrical, might look better
  3. 00:39:685 (1,4) - could stack start of (1) and end of (4)
  4. 00:51:024 (1) - this slider could probably arch over (4) it would look cleaner without the overlap and would flow better to (2)
    awkward crotch shot
  5. 01:01:654 (2,3) - dramatic change in spacing, please keep to 0.8 yea it was an accident
  6. 01:02:362 (3,4,1) - I think you're better off starting on white ticks here, sticking to the vocals means you miss strong notes such as 01:04:252 - which may feel weird
  7. 01:06:142 (3,1) - star the starts maybe?
  8. 01:15:591 (1,2,3,4) - blankets are a bit off
[Normal]
  1. 00:00:000 (1) - same thing about starting on 00:00:000, starting on 00:01:889 (1) - is perfectly fine as the music picks up here ^
  2. 00:05:669 (1) - this touches the hit error
  3. 00:17:716 (2) - I suggest moving this somewhere else, this area gets a bit cluttered and may make it hard to read
  4. 00:39:685 (1,3) - this might just be my preference but I advise against overlapping like that on easier diffs
  5. 01:26:929 (3) - this note is a too close to the spinner, I think you should remove it and start the spinner there it's before the spinner so it doesn't matter
  6. Overall I think this diff still needs more polish, various blankets and overlapping issues that should be looked at
[Hard]
  1. *repeat thing about 00:00:000* repeating no
  2. 00:24:330 (2,3,4,1,2,3) - try this
  3. 00:26:220 (3) - there should be a triple starting on (3) i think, 00:26:456 - is a strong beat and should be mapped
  4. 00:32:362 (2,3,4) - improve the blankets here I like them like that
  5. 00:33:779 (1) - same thing with the triple on (1)
  6. 00:35:433 (4) - triple instead? no need
  7. 01:01:181 (3) - try this? excessive for hard diff
  8. 01:02:835 (6,7) - try this? ^
  9. 01:26:457 (4) - change in spacing might be hard to read
  10. So many bad blankets plz fix :> rhythms pretty much down, just work on aesthetics a bit
[Image]
  1. *repeat thing about 00:00:000*
  2. From 00:09:448 (1) - to 00:15:590 (2) - you pretty much use a constant 1/2 beat which makes it rhythmically kinda boring, do more stuff like this 00:20:787 (1,2,3) - it sounds so much more interesting yea the first part is slightly more boring to emphasize the change in the music at 00:24:567 - which is marked by faster rhythm
  3. 00:30:708 (2) - try this? I tried that but I can't get it to play and sound good
  4. 00:35:905 (1,1) - I reckon you should map this part, bit boring having long slider on an insane :> there's quite a lot going on in the second slider as well
  5. 00:42:992 (6) - 1/2 slider here? No, the gap to emphasize the cymbals
  6. 00:58:583 (8) - NC
  7. 01:18:898 (7,8,9,10,1) - uhh I think this is a little too much especially considering the rest of the map eh maybe
Good luck! Hope this was somewhat helpful! :D It was :D
taku

moph wrote:

From ✞Kuki and Moph's Modding Q✞

[taku's Insane]
  1. *repeat thing about 00:00:000*
  2. AR8?
  3. One thing is try keeping the 1/4 patterns consistent in the calmer parts of the song for consistency, 00:18:897 (2,3) - the spacing here compared to 00:17:716 (3,4) - is similar even though the latter is 1/2. This might cause confusion with reading but on an insane i doubt it would matter too much.
  4. 00:24:094 (6) - shorten the slider by 1/4 and add a single there? Having the slider on a strong beat is a bit wasteful
  5. 00:30:236 (2) - end this early by 1/4 and replace 00:30:708 (3) - with a triple?
  6. 00:49:134 (2,3) - try this?
Good luck! Hope this was somewhat helpful! :D
Thanks for the awesome mod really helpful! c:
alacat
Hello~

[Easy]
  1. OD -1. The rate is a bit hard for beginners.
  2. 00:00:000 (1) - add a whistle to the head of the slider to follow the piano sound.
  3. 00:16:535 - I feel the volume is too loud and the clap sound does not fit with this kind of sound. so please try to remove it or turn down the volume around 40%.
  4. 00:22:677 (1) - Remove a new combo, please check your new combo patterns again.
  5. 01:14:646 - missing a whistle
  6. 01:20:788 - ^ clap
    Nice diff.
[Normal]
  1. 00:02:598 (2) - ,00:04:488 (2) - ,00:06:378 (2) - add a whistle to the head of the slider to follow the piano sound.
  2. 00:08:504 (2) - try to add a finish to head or tail or both :3
  3. 00:16:535 - hmm, i can hear drum-whistle sound on here. So please add a drum-whistle instead of clap
  4. 00:18:897 (3) - add a new combo, I guess you forgot to add it here.
  5. 00:20:787 (1) - I prefer to use 1/1 slider to here. This difficulty is normal, so The end on blue line is too hard for beginners or players.
  6. 00:49:134 (4) - Same as 00:18:897 (3) -
    I don't understand your new combo patterns, Please recheck them again by my own.
[Hard]
  1. 00:52:913 (5) - Please add a N\new combo for new rhythm :3
  2. 01:25:040 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
    You should be able to apply my hitsounds suggestion same as normal difficulty.
[Insane]
  1. 00:14:645 (4) - Please reduce a distance. It's really hard for this difficulty. Also it doesn't fit on this part.
  2. 01:22:914 - o_O It has two green sections, You must remove this green section on here.
  3. 00:20:079 (5) - How about adding a new combo same as here 00:12:519 (1) - ?
[Image]
  1. 00:07:204 - ,00:07:441 - Why you didn't take these sounds ? I think it's better to follow these same as your patterns 00:06:141 (3,4) - ,00:05:196 (5,6) - .
  2. 00:34:016 (6) - add a new combo from here. it's too long.
  3. 00:49:134 (6) - ^ Same.
  4. 00:57:047 (2) - The slider isn't fit the vocal on here, Please try to use my rhythm like this : You can make more natural :3

    No comment about overmapping and changing too many slider speed.
Good luck ;)
Topic Starter
Rtyzen
Thank you for the mod! No reply = fixed
alacat

alacat wrote:

Hello~

[Easy]
  1. OD -1. The rate is a bit hard for beginners.
  2. 00:00:000 (1) - add a whistle to the head of the slider to follow the piano sound.
  3. 00:16:535 - I feel the volume is too loud and the clap sound does not fit with this kind of sound. so please try to remove it or turn down the volume around 40%.
  4. 00:22:677 (1) - Remove a new combo, please check your new combo patterns again.
  5. 01:14:646 - missing a whistle
  6. 01:20:788 - ^ clap
    Nice diff.
[Normal]
  1. 00:02:598 (2) - ,00:04:488 (2) - ,00:06:378 (2) - add a whistle to the head of the slider to follow the piano sound.
  2. 00:08:504 (2) - try to add a finish to head or tail or both :3
  3. 00:16:535 - hmm, i can hear drum-whistle sound on here. So please add a drum-whistle instead of clap
  4. 00:18:897 (3) - add a new combo, I guess you forgot to add it here.
  5. 00:20:787 (1) - I prefer to use 1/1 slider to here. This difficulty is normal, so The end on blue line is too hard for beginners or players.
  6. 00:49:134 (4) - Same as 00:18:897 (3) - I don't really understand what this means? you mean the hitsounds?
    I don't understand your new combo patterns, Please recheck them again by my own. ok I will
[Hard]
  1. 00:52:913 (5) - Please add a N\new combo for new rhythm :3
  2. 01:25:040 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
    You should be able to apply my hitsounds suggestion same as normal difficulty.
[Image]
  1. 00:07:204 - ,00:07:441 - Why you didn't take these sounds ? I think it's better to follow these same as your patterns 00:06:141 (3,4) - ,00:05:196 (5,6) - .
  2. 00:34:016 (6) - add a new combo from here. it's too long.
  3. 00:49:134 (6) - ^ Same.
  4. 00:57:047 (2) - The slider isn't fit the vocal on here, Please try to use my rhythm like this : You can make more natural :3 I cchanged it to not fit the vocals

    No comment about overmapping and changing too many slider speed.
Good luck ;) Thanks!
taku

alacat wrote:

Hello~

[Insane]
  1. 00:14:645 (4) - Please reduce a distance. It's really hard for this difficulty. Also it doesn't fit on this part. reduced!
  2. 01:22:914 - o_O It has two green sections, You must remove this green section on here. wow how did that get there o.o (fixed!)
  3. 00:20:079 (5) - How about adding a new combo same as here 00:12:519 (1) - ? done!
Good luck ;)
thx for the mod! c:
Anxient
you should consider changing the bpm... :v 126.999?
Topic Starter
Rtyzen

Anxient wrote:

you should consider changing the bpm... :v 126.999?
Wow how does that happen, I think that's a bug



Well anyway it should be fixed
HabiHolic
Fixed first offset and Easy diff another bpm use via irc

i will this map check~
Monstrata
Hi! From my queue~ Love this song <3

[Image]

00:15:810 (3,4,5,6,7) - This stream honestly doesnt fit for me :P the blue ticks aren't audible x___x. If you wanted to tho, you could use those 1/4 sliders that you used at 00:16:519 (8,9) - in place, and put the stream later, since the 1/4's are audible there.
00:27:503 (3) - I don't hear a note here either x___x
00:39:196 (2,3,4,5,1) - It would be nice if you could begin the stream on the location of 00:37:306 (2) - . Would look nice :3.
00:47:109 (7) - I don't hear a note here either... it doesn't feel like the other 5-note streams. Something felt off anyways... I think you could just take this out and make a jump since you're trying to emphasize the next slider with the DS jump anyways.
00:53:960 (5,7) - Again not audible :P.
01:03:291 (5,6,7,8,9,10,11,12,13) - This honestly doesnt look need :P. You begin the DS change on 01:03:645 (8) - Which looks weird because its the 4th note in the stream. You usually see DS changes occuring on a red/white tick because theyre stronger. Also, because you increase the DS on all 3 notes 01:03:999 (11,12,13) - You lose emphasis on 13, because now all 3 notes are the same DS :P.
01:11:204 (6,7) - Stuff like this just doesn't look neat cuz the DS is different from the rest of the pattern for no reason :P
01:25:495 (7,8) - I realize you're trying to emphasize 8 with the large jump, but this also breaks flow because of the way you arranged the pattern... Please either pick a large jump or a flow-break but not both, otherwise it just plays weird and loses its effect :P

This difficulty felt like it was trying to force star-rating for me :P.

[taku's Insane]

00:12:503 (1,2,3,4,5) - Kind of overmapped :P. blue ticks aren't audible.
00:22:661 - You miss out on mapping a note to a strong beat here :P I would really consider shortening the prev slider so you can map this.
00:35:889 (4,1) - Kinda hard to read honestly :\. At least have some of the slider showing instead of a full overlap :P.
00:54:787 (1,2,3) - Even this is a bit better but still, the overlap makes it hard to distinguish that there is actually only a 3/4 gap before a circle and *then* a slider.
01:07:070 (5) - Ctrl+G this for better flow.
01:08:251 (3,4) - This jump is huge... and it isn't really emphasizing a really strong beat or anything. You should scale this down honestly ;P. It's creating a kind of random difficulty spike.

[Hard]

00:12:739 (3,4,1) - Any reason why they have different spacing? :S
00:52:897 (1,2,3) - Well I guess since its supposed to be Hard this is okay... but I feel using a 3/4 repeat slider would be easier to both play and read :P.
01:00:456 (1,2,3) - Flow could be improved here, since you have a downward movement from 1>2>sliderhead of 3 but then the path of slider 3 is upward :\
01:20:062 (5,6) - Poor flow here too. You could Ctrl+G 6 and move it a bit further away since there is a 1/2 gap in between...But yea the rhythm you picked here is also kind of difficult since you're switching to starting on a blue tick just to map the drum hit and then switching back...

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Topic Starter
Rtyzen
Thanks for the mod! No reply = fixed

monstrata wrote:

Hi! From my queue~ Love this song <3

[Image]

00:15:810 (3,4,5,6,7) - This stream honestly doesnt fit for me :P the blue ticks aren't audible x___x. If you wanted to tho, you could use those 1/4 sliders that you used at 00:16:519 (8,9) - in place, and put the stream later, since the 1/4's are audible there.
00:27:503 (3) - I don't hear a note here either x___x
00:39:196 (2,3,4,5,1) - It would be nice if you could begin the stream on the location of 00:37:306 (2) - . Would look nice :3. ya it was originally there then I moved the (2) note and forgot to fix it
00:47:109 (7) - I don't hear a note here either... it doesn't feel like the other 5-note streams. Something felt off anyways... I think you could just take this out and make a jump since you're trying to emphasize the next slider with the DS jump anyways.
00:53:960 (5,7) - Again not audible :P.
01:03:291 (5,6,7,8,9,10,11,12,13) - This honestly doesnt look need :P. You begin the DS change on 01:03:645 (8) - Which looks weird because its the 4th note in the stream. You usually see DS changes occuring on a red/white tick because theyre stronger. Also, because you increase the DS on all 3 notes 01:03:999 (11,12,13) - You lose emphasis on 13, because now all 3 notes are the same DS :P. 5>6>7, 8>9>10, 11>12>13 same DS :o
01:11:204 (6,7) - Stuff like this just doesn't look neat cuz the DS is different from the rest of the pattern for no reason :P
01:25:495 (7,8) - I realize you're trying to emphasize 8 with the large jump, but this also breaks flow because of the way you arranged the pattern... Please either pick a large jump or a flow-break but not both, otherwise it just plays weird and loses its effect :P

This difficulty felt like it was trying to force star-rating for me :P. Not gonna lie it kinda is and it's stiill 4.3 only

[Hard]

00:12:739 (3,4,1) - Any reason why they have different spacing? :S
00:52:897 (1,2,3) - Well I guess since its supposed to be Hard this is okay... but I feel using a 3/4 repeat slider would be easier to both play and read :P. Yea no change
01:00:456 (1,2,3) - Flow could be improved here, since you have a downward movement from 1>2>sliderhead of 3 but then the path of slider 3 is upward :\ I think it's ok
01:20:062 (5,6) - Poor flow here too. You could Ctrl+G 6 and move it a bit further away since there is a 1/2 gap in between...But yea the rhythm you picked here is also kind of difficult since you're switching to starting on a blue tick just to map the drum hit and then switching back... that's kinda the point since it's a weird timing

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Thanks again!
taku

monstrata wrote:

Hi! From my queue~ Love this song <3

[taku's Insane]

00:12:503 (1,2,3,4,5) - Kind of overmapped :P. blue ticks aren't audible. i think there is no problem here but i will see what others will think
00:22:661 - You miss out on mapping a note to a strong beat here :P I would really consider shortening the prev slider so you can map this. fixed!
00:35:889 (4,1) - Kinda hard to read honestly :\. At least have some of the slider showing instead of a full overlap :P. stacked it for better readability
00:54:787 (1,2,3) - Even this is a bit better but still, the overlap makes it hard to distinguish that there is actually only a 3/4 gap before a circle and *then* a slider. ^
01:07:070 (5) - Ctrl+G this for better flow. done
01:08:251 (3,4) - This jump is huge... and it isn't really emphasizing a really strong beat or anything. You should scale this down honestly ;P. It's creating a kind of random difficulty spike. fixed reduced the spacing a bit

Alright that's it for my mod, i don't like modding low difficulty + low BPM songs haha. Good luck~
Thx for the mod! :)
Lami
#modreqs

[Easy]

00:50:535 (4,1) - check distance snap here

[Normal]

00:11:322 (1,2,3) - avoid overlap? in beginner diff
00:20:771 (1,2) - check distance snap
01:10:850 (6,7) - ^

[Hard]

01:25:968 (3,4) - connect them?

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part
00:02:818 (3,4) - increase DS? more looks for good
00:12:503 (3) - remove nc
00:16:283 (3) - ^ and etc..
00:35:889 (4,1) - avoid overlap
00:41:558 (2,1) - ^
00:54:314 (8,1) - ^
00:45:338 (1) - NC?
00:49:472 (3,4) - too hard..
01:02:818 (1) - NC?
01:18:291 (1,2,3,4) - use regular DS here

[Image]

00:01:873 (1,2) - and 00:02:582 (3,4) -
00:03:763 (1,2) - and 00:04:708 (4,5) -
etc..

how about use regular DS? i feel messy about DS here.

00:06:007 (2,3) - too hard, because this is intro(relax) part..
00:16:873 (9,1) - use regular DS?
00:26:440 (7,8,1) - ^
00:39:550 (5,1) - ^
00:47:109 (7,1) - ^
00:20:771 (1) - i worried changing speed here. don't need to change speed here, imo.
00:24:550 (1,2,3) - ^ and etc..
00:50:298 (4) - x240 y228
01:00:220 (3) - x149 y212
01:06:125 (5) - NC
01:25:023 (6) - NC

i find some duplicate greenline.
example)

00:16:991 - and 00:17:228 -
00:56:913 - and 01:02:346 -
and etc...

check again these pls~

bye :)
Sylas
Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.

Image

00:59:747 (1) - Remove NC
01:00:456 (4) - NC
01:06:125 (7) - NC
01:07:070 (1) - Remove NC
01:13:684 (9) - NC
01:14:157 (1) - Remove NC
01:21:243 (3) - NC
01:25:023 (6) - NC
Basically just have a NC every downbeat (big white tick)
Other than that this diff seems fine c:

taku's Insane

I like this diff, but like I said before, NC should go on downbeats.

Hard

Again, nothing I could find in the diff other than NC inconsistency

Normal

Nothing in Normal

Estel's Easy

I think you should raise the HP drain to 2/2.5 because 1 is a bit low
Sorry for the short mod :c
Basically everything I could find was just NC inconsistency in Image, Insane and Hard.
I really really enjoyed the mapset c: Good luck with it
Topic Starter
Rtyzen
Thanks for the mods! No reply = fixed

intoon

intoon wrote:

#modreqs

[Easy]

00:50:535 (4,1) - check distance snap here

[Normal]

00:11:322 (1,2,3) - avoid overlap? in beginner diff
00:20:771 (1,2) - check distance snap
01:10:850 (6,7) - ^

[Hard]

01:25:968 (3,4) - connect them?

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part
00:02:818 (3,4) - increase DS? more looks for good
00:12:503 (3) - remove nc
00:16:283 (3) - ^ and etc..
00:35:889 (4,1) - avoid overlap
00:41:558 (2,1) - ^
00:54:314 (8,1) - ^
00:45:338 (1) - NC?
00:49:472 (3,4) - too hard..
01:02:818 (1) - NC?
01:18:291 (1,2,3,4) - use regular DS here

[Image]

00:01:873 (1,2) - and 00:02:582 (3,4) -
00:03:763 (1,2) - and 00:04:708 (4,5) -
etc..

how about use regular DS? i feel messy about DS here.

00:06:007 (2,3) - too hard, because this is intro(relax) part.. it's only 2 clicks. funny you didnt mention this one 00:05:417 (6,1) -
00:16:873 (9,1) - use regular DS?
00:26:440 (7,8,1) - ^
00:39:550 (5,1) - ^
00:47:109 (7,1) - ^ this one is ok
00:20:771 (1) - i worried changing speed here. don't need to change speed here, imo. music changes so speed changes
00:24:550 (1,2,3) - ^ and etc.. ^
00:50:298 (4) - x240 y228
01:00:220 (3) - x149 y212
01:06:125 (5) - NC
01:25:023 (6) - NC

i find some duplicate greenline.
example)

00:16:991 - and 00:17:228 -
00:56:913 - and 01:02:346 -
and etc...

check again these pls~

bye :) Thanks!

TheKoala

TheKoala wrote:

Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.

Image

00:59:747 (1) - Remove NC
01:00:456 (4) - NC
01:06:125 (7) - NC
01:07:070 (1) - Remove NC
01:13:684 (9) - NC
01:14:157 (1) - Remove NC
01:21:243 (3) - NC
01:25:023 (6) - NC
Basically just have a NC every downbeat (big white tick)
Other than that this diff seems fine c:

taku's Insane

I like this diff, but like I said before, NC should go on downbeats.

Hard

Again, nothing I could find in the diff other than NC inconsistency

Normal

Nothing in Normal

Estel's Easy

I think you should raise the HP drain to 2/2.5 because 1 is a bit low
Sorry for the short mod :c no problem :) it was helpful
Basically everything I could find was just NC inconsistency in Image, Insane and Hard.
I really really enjoyed the mapset c: Good luck with it Thanks!
taku
intoon

intoon wrote:

#modreqs

[taku]

00:01:873 (1,2) - huge jump about intro(relax music) part fixed!
00:02:818 (3,4) - increase DS? more looks for good i prefer not to cuz i mapped this on 00:04:708 (3) - the same
00:12:503 (3) - remove nc done!
00:16:283 (3) - ^ and etc.. done!
00:35:889 (4,1) - avoid overlap this was intended it really fits well imo
00:41:558 (2,1) - ^ ^
00:54:314 (8,1) - ^ ^
00:45:338 (1) - NC? done!
00:49:472 (3,4) - too hard.. not so hard for a insane with low bpm, just my opinion
01:02:818 (1) - NC? doesn't seem so well here so i prefer not to
01:18:291 (1,2,3,4) - use regular DS here done!

bye :)

TheKoala

TheKoala wrote:

Hi from my queue c:

General

- Be consistent with new combos. Usually they are every downbeat or when theres a change in music. During the kiai time you have a lot of them in places where the music change is not big enough to allow a NC, so consider moving them to the downbeats instead.


taku's Insane

I like this diff, but like I said before, NC should go on downbeats. fixed a bit

thankyou guys for the mods! C:

up-to-date version: http://puu.sh/i2fvo/5b0c0329b8.osu
ihewmatt
M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Topic Starter
Rtyzen

ihewmatt wrote:

M4M
You may reject from what i suggested :) Easy and Normal is Alright.


Hard

01:25:023 (1,2,3) - - I think it might be confusing for other players. So..put spacing on.
01:26:440 (4) - Bad Overlap.

Image


Some are only Proposals :lol:

00:05:653 (1) - Propose with 00:05:180 (5)

00:18:172 (4) - ^ 00:16:991 (1)

00:18:881 (1) - ^ 00:18:172 (4)

00:23:606 (4) - ^ 00:22:661 (1)

00:33:291 (4) - ^ 00:32:464 (2)

01:02:818 (3) - ^ 01:01:873 (7)

01:15:220 (7) - ^ 01:14:157 (3)

01:15:338 (8) - ^ 01:14:393 (4)
Thanks for the mod! Updated
hehe
taku
00:06:243 (2) - cchange to circle on red tick for piano emphasis liek you did previously
00:20:062 (4,5,6,7,8) - equal spacing would be nice
00:53:606 (3) - 2 circles for drum emphasis makes more sense
01:06:834 (4,5,6) - consider reducing the spacing here, it might cause reading problems since theres a bit if inconsistency in spacing (there's 1/2 and 1/4 spacing that are really similar). reducing it would make stuff a little more readable.
01:22:070 (3,4) - i really suggest against blue tick sliders, they disrupt the rhythm a lot (confusing polarity) if theres nothing very obvious to follow. use circles or some variant instead.
01:08:251 (3) - spacing from 3-4-5 should be larger than 2-3 if you're following vocals. better yet making 01:07:779 - a 1/2 slider would do a good job of emphasizing the vocals afterwards.

hard
00:23:015 (2) - overmap
00:23:842 (5,6,7) - undermap and overmap lol
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png
01:09:905 (5) - missing nc
01:12:621 (3) - not rally noticeable so you can delete and spaced thins
01:14:039 (3) - 01:18:999 (2) - omervap
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course.
Topic Starter
Rtyzen

handsome wrote:

hard
00:23:015 (2) - overmap K
00:23:842 (5,6,7) - undermap and overmap lol K
00:45:810 (6,7) - do this http://i.imgur.com/42qrbJs.png uh I think no point to change see how
01:02:818 (2) - something like this http://i.imgur.com/vY7G33j.png thats like 2 hard for hard
01:09:905 (5) - missing nc K
01:12:621 (3) - not rally noticeable so you can delete and spaced thins K
01:14:039 (3) - 01:18:999 (2) - omervap K
01:20:062 (5,6) - try not to do this in a hard cuz its preetty hard xd extending them to 1/2 sliders makes it easier K
01:25:023 (1) - i think this is cool but up 2 u http://i.imgur.com/YOkrWrZ.png Half K
u should self mod this a bit cuz its raly shet. apart from rhythm (i highlgithed the most improtant stuf) 
i highly suggest remapping wiht lower SV since its the same as taku's insane. maybe 1.5/1.4. it feels really excessive now.

norkmal
00:56:204 (4) - broken ds xd K
i suggest to drop some of the 1/2s to simplify it a bit since its actually pretty hard if you take the DS/SVinto account. liek 01:14:629 (6,7,8,9) - . easy is like 99% 1/1 so you should really make 1/2s less common than 1/1 in the normal. but enough to progress to hard of course. K
thank for mod xddxdxdxdxd
show more
Please sign in to reply.

New reply